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a temporary vessel for this true form
a katie witch awakens
Permalink Mark Unread

On this ordinary city block there is a bus stop, with about 70% of a bench still in place where it's bolted to the sidewalk. There is a hot dog stand. There is an Italian restaurant, and a bunch of traffic cones around a hole where some guys're doing some work on the pipes belowground, and a bank, and a black hairstylist, and a T-Mobile, and a Goodwill, and -

Between the Goodwill and the Walgreens, there is a curious shop that looks as out of place here as would a Mongolian yurt. No concrete construction, it's all made of gnarled wood with moss and little sprouting plants and a few mushrooms on it, and the glass windows are small and smoky, and the sign's scrubbed to obscurity to the point where it's not clear if it was in English to begin with.

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What? Huh? What the hell is this place? It... appears to have a sign, implying it's open to the public probably? Katie carefully opens the door and peeks inside without fully going inside so people can still see and hear her in the event she gets shot or stabbed or something.

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The door has a bell on it which goes clinkle-clinkle. Nobody stabs her.

It's full of weird things - taxidermy and lovely fantasy maps and dried plants and art glass and a huge orrery that might be trying to represent the Firefly setting or something because it's sure not the Solar System and funny clockwork kinetic sculptures and a columnar glass enclosure full of weirdly giant butterflies and fancy rugs and furniture so eclectic it would strike a typical interior designer dead on the spot.

Behind the counter, there is a woman who looks maybe twenty, if that - the shop looks like it ought to belong to a wizened spinster - but at least she's dressed up as a witch, black robes and pointy hat and an armillary sphere in her hand. Spin spin spin goes the armillary sphere.

"Goooooood afternoon to you," she says.

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"I'm uuuh, allowed to be in here, right?"

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"Welcome welcome come in! You look like the most interesting visitor of all day long. Come here and let me have a look at you." She holds out her hands.

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She steps in, cautiously. From the wording of the woman's sentence she's a little worried she's walking into some kind of weird LARP sex dungeon but female on female rape is pretty rare so she'll probably be able to just leave if that's the case. (No offense. It's not that the woman is ugly, just too skinny for her.)

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Handclasp! (The door clinkles shut behind her.)

"Aha!" says the proprietor, and then her witch hat flies off because it has been displaced by the sudden appearance of gigantic bunny ears. "You are the most interesting visitor of all day! Did you know that you are a witch-in-waiting?"

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Alright, the bunny ears push it over the line. Those have Connotations when placed on an otherwise human woman. "Alright, sorry if I'm being rude but I'm just gonna ask point blank. Is this a sex thing?"

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"Not with me it is not, I'm taken."

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"Well that's fine with me, you're not my type, so uuuh, proceed."

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"Glad that is cleared all up! You are not a witch but you can walk out of here a witch, I am a professional time-to-be-a-witch-now person, it is called awakening. Free of charge to you, lots of people like having us professional awakeners professionally awakening. Much better results to do it here than by getting hit by a car or somesuch and letting your subconscious subconsciously subconscious you a power set. You get to pick what species you wish to be and which fun tidbits and phenomenal arcane powers you wish to have and what you will pay to get them!"

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"I uuuh... Okay. Wow. I don't really know what to say here so I'm just gonna indicate that I approve of this and let you keep talking."

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"Great! Now, nothing whatever is final till you say so, but you can have a look at your choices and decisions like so," and then there is a sort of virtual reality effect and they're not in the shop any more, and instead Katie is floating beside the proprietress's aura in a spangled void.

"Looks like way back in the familial tree you have... one two three four... a baker's dozen of possible things to be besides human - for witches we say 'neutral' instead of 'human', for connotation reasons, but mostly the same thing. If you always wanted to be a centaur now is your moment. Oh, you can also be the thing I am, though not necessarily of the hare variety, that is cosmetic..."

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"No thank you on being a centaur, that'd come with a lot of accessibility issues and presumably I can ride around on a broomstick now or some shit so being able to run slightly faster isn't worth it. What are my options beyond that and the thing you are and 'neutral'?"

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"Daeva - fancier jazzier human like a superhero comic book artist drew them. Naiad, mermaidy folks but they can have legs whenever. Lamia, snakes from the waist down. Luxal, can pass for human with funny contact lenses and jewelry decisions, metal bones and gemstone heart'n'irises though. Sylph, light as a feather and floating around always. Empusa, basically a vampire. Lilin, horns and batwings and tails. Tail. One tail to a customer. Dravir, dragony folks. Orc is what it sounds like. Jotun, frost giant, also accessibility issues. Dwarf, what it sounds like. Details on any of these?"

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"I do have a question, but I'm afraid you'll judge me for it."

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"I am the most professional," the witch assures her.

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"Can uuuhhhhh.... can Daeva be fat? 'Like a comic book artist drew them' kind of implies otherwise."

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"Daeva can! This rules out sylph and empusa - sylph because they weigh about nothing, empusa because you freeze how you are right at this now - but any other listed thing you can look how you wish as long as you look like the species you pick and all those species could be fat."

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"Ok. Is there like, a catch to being a daeva, given that they're apparently just humans but prettier?"

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"All species have their own magic affinities, mana charge methods, and extra perks you can take on top to be more special as a species member. So if you want magics that call for the soul affinity, neutral is better than daeva; if you want to charge by going to sleep, neutral is better than daeva; if you want to be both of a sorceress and a warlock for example, then the neutral perk is for you. But there is not per se anything to catch you if it sounds great! Daeva charge off emotions - directed at them from one person, like somebody being in love with you, or directed anywhere from a crowd, like going to the football game while everybody is yelling and planning to be hooligans. The bonus perk for daeva is to control your body extra - heart rate and temperature and need for oxygen and fertility sorts of things."

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"Well uuuh, I don't know what any of these things are so can I maybe save the choice for later? As it stands, being prettier sounds nice, but sleep sounds like an easier way to recharge my mana, and though I don't know what a sorceress or a warlock is exactly being both of them sounds cool than the daeva perk, and anyways I can hopefully just use my powers to make myself prettier."

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"You get to design how you look within parameters! Unless you pick the thing that makes you ugly and then you still can but the result will be ugly. Tabling species for later - warlock, sorceress, and academic are the three kinds of witch! Warlocks have patrons, gods or angels or demons or suchlike, giving quests for loot and magical powers; we can see who has made you an offer if you like the sound of this. Fastest way to get magical powers, and it never slows down. Sorceresses are the only ones who can do all the elementalism magic - everybody else has to stick to affinities and one more past that; get more powerful by practicing, but every time you redeem some practicing for valuable prizes it gets harder to do more of it. I am one of these. Academics are the booklearning types, lots of time in the library, most of the big inventors and theory folks are them, they have the same redeeming for valuable prizes gets harder every time thing but it's studying they trade in, which has the advantage that they do not need to spend mana to read a book. Each type has different magics that are in-affinity for the class - elementalisms obviously, for sorceresses, and also having a familiar; academics get fun utility things like portals and potions and runes, warlocks spooky things like summoning demons and curses and divination. Obvious standout among these, or more details?"

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"You said if I'm a Neutral I get to pick two? Academic and warlock both sound good, assuming warlocks don't all inevitably get screwed over by their patrons. Also, there's a thing that makes you ugly? Why would you ever pick that?"

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"For eight quantized power points. More if you're a warlock. But most people do not pick it. Neutral can with their perk be two - technically, pick two growth methods, must be underlyingly really one or the other for affinities and loots and stuff. Warlocks do not get inevitably screwed over, though you will have the same warlock boss forever so pick one you like. Let's see who it is who wants you... we have here Beelzebub, Annapurna, Chicōmecōātl, Acte, Sekhmet, and Tajimamori. I do not know most of these but your phone will connect to magic internet in my shop and you may look them up to see if anyone has left them favorable reviews. Beelzebub is a demon, that much I know."

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"Think I'm leaning towards academic with bonus warlock growth method, then, though I'd still like to know more about their specific powers."

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"Warlock growth method on academic base does not get you fabulous bribes, do you want to see what fabulous bribes all these people want to give you to be their warlock?"

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"Ok, yeah, that sounds like something I should check out first."

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Voilà.

Beelzebub is offering a Hell-themed magic motorcycle and an evil trident that is useful for torturing people. Annapurna's got a magic rock that'll make transmutations more convenient and upgrade magical witch currency, a gem of renewal which contains a small double of its witch which will take damage on its witch's behalf and can be healed accordingly, and magic glasses that can switch between aura sight and X-ray and heat vision. Chicōmecōātl is offering her servant dolls, a dollmaker's kit that can turn other people into Doll-race witches, and a sun shard (magic weapon). Acte is offering a vessel that produces magical nymph water, a magic mirror, some cold hard witchy cash, and hand-me-down witch clothes that will boost her potionmaking abilities. Sekhmet is offering a magic rifle and a magic bullet crafting situation to go with it, and also magic tattoo inks. Tajimamori is offering a deck of cards that can summon duplicates of other witches to fight for you like they're Pokémon or something, and a magic key that can make a way through any obstructive surface, and a magic cauldron so you can brew several potions in parallel.

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"Wow, that's... A lot to consider. Wait, you mentioned some stuff about potionmaking, I thought that was an Academic thing?"

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"Oh, anyone can learn it unless you take the thing that means you cannot learn something, it is only cheaper in magical power points for them. The Daeva affinity can also cheapen it - Life, in addition to Water and Nature."

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"Oh, that's convenient. Do the discounts from race and class stack?"

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"Yes! If what you want most in all the world is being an alchemist I would recommend any of daeva, naiad, taura, or luxal, as all those have alchemy affinity, and academic."

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"What things are huma- uh, neutrals better at?"

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"Not better, just cheaper. You can blow many points on a thing at full price if this sparks your joy. But for the soul and body affinity, runes, hexes, familiars, necromancy, consortation, divination."

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"Consorwhatnow?"

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"That's the demon summoning one."

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"Yeah, those all sound pretty useful, I think I'll stick with Neutral. As for the warlock bribes, I don't know how to ride a motorcycle, so Beelzebub is out. Probably the same for the sniper rifle, though I'm curious what the tattoo inks do. Curious about the magic mirror too. And what even is a sun shard? Do you shoot beams of light with it, or just stab people with it, or what?"

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"Many of those things are to be had on the open market, if expensively. Tattoo inks are for tattooing runes on your you. Or your somebody else or your cat or whatever. Magic mirror is for scrying, and you can send a copy of your mirror to where its scrying sensor is for video calls if you like, with anyone who can see the sensor in the first place - so, witches. Sun shards can copy possible shapes from other weapons if you bap them with it and it's glowy and weighs nothing for you but lots for whoever you hit, and it glows. You can meld it to your magic wand-staff-broomstick situation for convenience."

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"Not totally sure which of the bribe packages I want but definitely one of them. Is there any equivalent special unique Academic perk I would be missing out on?"

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"Learn two schools of magic as far as you can go - to rank five in your case - without spending points, just time. Can't have them today, because I'm doing points, but later. Delayed gratification, higher ultimate power ceiling."

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"...God damnit that's tempting. How much time? Can't I also gain more powers by doing quests for my warlock patron, which also costs time but is probably more fun?"

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"Two different things - power in pocket to spend, and power to have room for in your you. You can make both those things go up by taking complications - like the ugliness one but there are more to choose from. Academic boosts the second thing by making some magics not take power points and only take the time you would have needed for earning them. Put in a full time job amount of study for a week and get ten 'focus'. Spend ten focus for one power point... the first time. Twenty the next time, thirty, forty... per time you trade it in, so if you study full time job amounts for years and trade it all at once, best exchange rate. Spend on stuff right away and slow very down."

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"God damnit, now I'm torn. I want to be as powerful as possible, but that sounds really frustrating and the warlock bribes sound so cool."

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"Quite. Well, the bribe things you liked most are not unbuyable with money that you can get with power."

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"Hmmm... But if I took the Neutral perk, I could get the higher power ceiling but still level up by doing fun quests and not just studying?"

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"Still have to study for your no-power-point magic, but yes."

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"I think I'll do that then. A lot of the items in the bribe packages don't sound very cool anyway. Actually, wait, hold on, how pretty are the magic potionmaking clothes?"

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"Looks like -" Lots of pleats, dark green, big pockets and apron and elbow length sleeves, embroidered with newts and leaves and triangles. "Without these you can have your own altered any which witchy way, there is magic for it."

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"Ehhh, yeah, still better to take the perk that can't just be bought with money."

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"This one can't actually, to be clear, without it you will need to master potions elsewise."

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"Wait, shit, how big of a boost does it give, then?"

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"Cuts the cost of buying the magic in half, so, good if you are a warlock and do not have class affinity in potions, but you have to wear the outfit to brew. I think it is not a good deal for you if you lean academic, to be clear. But it is not possible to buy this specific witch's old clothes at witch Walmart."

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"Ehh, potions doesn't sound that cool anyway. But also a lot of the ones that do sound cool are Warlock stuff. What all do Academics get? I remember runes but the coolness of that one depends a lot on specifics."

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"Runes are how you make magic items! The one for your clothes and broomstick is also Academic affinity, and there's portals, and aethernautics which is like astronomy and dimensional physics together."

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"Why must I be God's most indecisive soldier."

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"That one is not offering you any bribes at all."

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"I- uh, wait, Abrahamic God is real?"

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"Probably! There is at least somebody who is quite big and not anybody else. The pan-Abrahamic witchy faction are pretty sure."

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"The whatnow?"

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"There are factions, you can be in one - it is sort of like picking a country to live in only it affects what magic you can get. There's a pan-Abrahamic faction and they are called the Watchers. I am for job reasons neutral about factions though I can say things about what's popular lately and what your other choices would work well with mechanicswisely."

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"Aren't there like, rules against witchcraft in all three of the Abrahamic religions?"

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"Not the sects full of witches!"

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"I see. What are the other factions?"

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"Two colleges called Arcadia and Hawthorne, the Feywilds ay kay ay the Alfheimr Alliance, Lunabella which is on the moon, the Hespatian Covens, and the O.R.C. - sort of magic law enforcement ish - and Alphazon - megacorp to own them all."

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"The last two sound pretty lame, and normally I'm not the biggest fan of the education system but for all I know the magical education system works completely differently. No idea about the others. Hey, you said they had exclusive magics? What are those?"

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"Arcadia, digicasting - going into a book or video game or whatnot, or taking things out of them. Hawthorne, lots of fun utility magics for with wands. Feywilds, covenants - magic contract drafting. Lunabella, Domains, demiplane pocket dimension dealies. Hespatians, assorted rituals involving things like being naked and sacrificing animals. Watchers summon angels. O.R.C. and Alphazon do things with gadgets and cyborgery and suchlike instead of magic per se."

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"Wait, going into a book or video game? Like, actually? For real? Like, could I, I don't know, go into Lord of the Rings and talk to random Hobbits in Hobbiton and they'd be fully sapient people and not just automata?"

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"I do not cast any digis personally, they would talk to you and seem quite real in the moment but I do not know how much of them is at home in there."

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"Oh my fucking God I'm going to have an aneurysm this is all completely insane. Do I have to choose my faction right away? God I hate making decisions so fucking much why is there always a catch this is my own personal ironic hell."

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"I can stay in city another two days, for sleeping on it. You needn't choose any but if you choose none you get the none faction magic."

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"Oouuuaaaagggghhhhhh time limit time limit time limit Katie no like time limit....."

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"If you want you can pick only a race and class and whatever drawbacks leas alienate you, and spend all your points later? The fate twist for a faction lets you buy their magic today but you can also just go take a digicasting class at Arcadia the long way, should work out all right. Also I have witch Internet if you want more researching."

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Katie takes a deep breath. "It's ok. I can do this. I can do this. I can do this. Give me the witch internet, please."

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"Network is HareNet, hare like bunny not hair like Rapunzel, password today is 'Summer Court' capital S capital C yes a space."

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She begins typing that in. "Is there a special witch search engine I need to use, or will Google work?"

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"When you connect then popping up should occur."

Indeed there is a dialog box: would she like to use HexVPN? And if she hits yes then it takes her to AlphaSearch.

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is academic witch study fun or boring

warlock patron reviews

sun shard price

magic tattoo inks price

magic cauldron price

 

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The results for the first one are sort of like what you'd get if you Googled "is studying meteorology fun or boring", with the results boiling down to "people who like it like it and people who do not do not".

All prices are given in Ҝ. The sun shard is a couple orders of magnitude more expensive than the inks, and search results say that you don't actually need a magical cauldron and any old pot will do unless it's not induction-compatible and you are trying to brew on an induction stove.

There is a website called Glass Heaven but everyone who offered Katie power is marked as "no reviews yet", except Beelzebub where there is one positive review flagged as likely dishonest and a warning banner about dealing with demons.

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"Hey, how much are Witch Kisses worth? Like, how many of them can I expect to earn per hour doing work available to an entry-level witch? Can they be converted to USD and back?"

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"A Kiss takes six minutes to mint, if you have the mana. So you will basically never find magic work that pays less than ten an hour because if it is magic work, you have to have the mana, and it must compete with minting. You in particular are going to be quite powerful and can charge lots for stuff most people cannot do. You can buy Kisses with USD and vice-versa but people mostly do not do much of that unless they are banks, it is not too hard to make a little regular money doing magic and very hard to make a little magical money without it."

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"I have one of those super special magical cores like in the Harry Potter fanfiction?"

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"I think possibly we read different fanfictions but you have rank 5 potential and most people top out at 3, and you have room for more power points in your you than most also."

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"I don't actually read much HP fanfic, I just hear things about tropes. Anyways yeah, I think I'm going for Academic with a side of Warlock. As for factions, let me do some online research." She searches up Arcadia on the Witch Internet.

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"Academic with side of warlock in the shopping basket!"

Arcadia has a university website which is like all other university websites except the photography is a lot more interesting and there's less empty copy and also it advertises magic classes. She can enroll once she's awakened; apparently the website can tell that she isn't yet, but it'll still let her put together a mock courseload and browse the many clubs and look at the schedule for forthcoming campus themes (currently: Tropical Sunrise; last quarter: Haunted Woods; candidates up for students to vote on for next quarter: Underwater Shipwreck, An Homage to Saihua Museum of Fine Art, Papercraft Wonderland, and Inflorescence). There's an FAQ about digicasting, and one of the questions is:
Are the characters in digicasted media people?
They're very convincing. But they only have the extent that was dreamed into them by their original creator. Since the creator probably didn't imagine a cardboard person who couldn't hold a normal conversation, that's not what you'll see when you're inside a book or a game; but if you push too hard you will discover that they don't necessarily have a favorite color or know the names of all their siblings. Most characters brush this off, because they were imagined as not being distressed about having not been fully fleshed out, but in a few more philosophical works you can really alarm them.
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Well that's a little unsettling. What about Hawthorne? What are they like? What do those wands Nia mentioned do?

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Hawthorne's website is very Web 1.0. The background is pale grey, the links are blue, the images of serious uniformed witches in labs and on brooms are static, and the whole thing is formatted in a table. It has:

- a list of wand spells taught at each rank (highlights that might catch Katie's eye include Counterspell, assorted painful dueling spells, Mage Hand which gives feedback just like normal hands, and, at rank 5, one to make things bigger on the inside, and ones that permanency-ify or contingency-ify other spells);
- a rubric of student behavior and according disciplinary penalties up to and including (for crimes such as "aggravated Outsider contamination") execution, with a downloadable PDF that advertises itself as being more than three hundred pages long;
- a map of the campus (it's under the Greenland ice sheet, and it is very large, with fourteen different libraries);
- a preliminary House sorting quiz (there are more than a hundred Houses and being sorted, even tentatively and nonbindingly by this form, requires information Katie doesn't have yet like which magics she has at her highest rank);
- a course catalog, with all the expectable magic classes, and also required seminars in behavioral, physical, spiritual, and social health;
- an explanation of the strange underground illumination cycle, the way new buildings add themselves to campus on their own as-needed, and a link to the surrounding college town, for a value of "town" which has more people in it than Germany;
- an academic calendar.

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Ookay, Wands look fun but that sounds unsettlingly authoritarian, what about Alfheimr?

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The Summer Court has a central website which is almost entirely just lists of people and the titles they hold and who they are in fealty to. The Winter Court has no such thing. She can find stuff like 20 Top Alfheimr Vacation Destinations and Top Winter Court Shakeups The News Didn't Cover and A Newbie's Guide to Feywilds Monsters.

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"Hey, what magic do uuuh, Alfheimites get?"

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"Covenants. Magic contracts and laws."

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"Sounds boring. I'll pass." How about this Lunabella place? It's on the moon, but that doesn't give a lot of useful information on its own.

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Lunabella has a website, which is the text of the Constitution and a public record "family tree" of which citizens are owned by which other citizens, with the king himself being enslaved to the constitution. The Constitution is really nice and human-rightsy considering how everyone is enslaved.

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Oookay, she's not sure if that's better or worse than Hawthorne. "What about Lunabella?"

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"Domains! There is a rank zero anyone can learn, to make a pocket dimension copy of where you are but without bringing any people along, so you can have a chat or a duel or whatever without tugging the Veil so hard. At high ranks this is how they are so hidden despite being right there on the moon."

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Eh. Not as cool as Digicasting. How about the Hespatian Covens?

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The Hespatian Covens do not have a website. However, some of their subdivisions do; they're behind a couple of openly operating sororities in Hawthorne, and also, apparently, Hell has a website, which lists the Hespatian Headquarters as a landmark. People talking about Hespatians on the internet think they are scary, or just trying to be edgy for attention, or cultists, or universally evil, or all bark and no bite, or behind the following laundry list of assassinations, or chaired by Satan Himself, etc.

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Ooooh, these guys sound fun. "What about the Covens?"

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"Their magic is called Occultism! Lots of rituals with sacrifices - at rank one you just have to be either naked or all wrapped up but past that there is a lot of killing stuff or alternately having sex with whoever you are doing the ritual with, many need you to have company. Not quick to perform, but versatile, luck spells and fate divination and shadow plane sneaking around and at rank five some very serious buffs from harvesting souls in Limbo."

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"Ooohhhhh. Katie like. So if I join the Hespatian sorority at Hawthorne, do I get that *and* Wands?"

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"Probably, but I can only guarantee one or the other from here, you will not be able to take ranks in whichever other one till you meet someone to teach. Most likely best to do the Hespatian fate twist and then enroll yourself in Hawthorne without it, since they will take you either way and Hespatia may not."

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"Actually, wait, hey, if I were to join Lunabella, would I get to choose my master, or would I have one assigned?"

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"Oh, you choose! Go auction yourself off and hold out for whatever you please."

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"Okay, yeah, if I got a sufficiently hot master that might be tempting. How do I see who wants me?"

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"There are marketplaces for it up there! Recruiters! I do not think anyone already wants you, on account of they do not know you exist."

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"How do I check if they would?"

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"Well, by going to the moon. You cannot go yet as you are not a witch. I suppose you could post a classified ad?"

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"But wait like, if I choose Lunabella then I'm automatically part of the faction, it seems, which apparently means I must have a master, but how is it decided who gets me initially?"

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"No one gets you initially. If you have me fate-twist you for Lunabella you are arranging that it will happen, but fate can be patient enough for you to go to the moon and sell yourself - so long as you will actually do that. It may become testy if you try to flip it off."

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"Huh, I see. But like, the fate manipulation can't guarantee me a master I'll like, can it?"

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"It cannot, no."

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"Oh, also it seems like the other factions have like, geographical territories where I'll get to live, what are the Covens's like? Do they even have one?"

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"In Hell, but you probably do not move straight there right away. Technically Alfheimr also does not give you a dormroom, it is just a world."

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"...do you know what Hell's like?"

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"Never been. Paintings of it very spooky, prior residents review negatively."

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"Huh. Think I'm still going with the Covens though. Cool sex magic is worth having to provide my own accomodations."

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"Cannot guarantee your ritual partners are hot."

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"They're my rituals, don't I get to pick them?"

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"You can abstain, but Hespatians are organized in secrety little cellular arrangements. If your cellular arrangement is full of twos, you cannot necessarily find you a nine to do the do with."

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"Ok, yeah, to be clear, the actual effects of the magic sound nice, not just the process, and also hopefully I'll be able to find a cell of shall we say like-minded individuals, and if I don't I can just do the versions of the rituals where you kill stuff."

Permalink Mark Unread

"Alrighty. What to look at next?"

Permalink Mark Unread

"Well, I've picked the big things, right? Race, class, faction, isn't it just the minor details now?"

Permalink Mark Unread

"Hespatian Neutral academic with warlock on top! But the other thing you must decide here if ever is complications - spend your points later if you wish but to determine how many you have and how many you one day might have, you can add inconveniences."

Permalink Mark Unread

"Oookay, what are my options for complications?"

Permalink Mark Unread

"Melt like wicked witch of the west? Or similar problem with fire or iron, if preferred."

Permalink Mark Unread

"No way, I'm excited to go swimming now that I'm about to stop being disgustingly bony."

Permalink Mark Unread

"Then probably you do not want the ones where you are very dense and sink or very light and float?"

Permalink Mark Unread

"Yeah, nope. Man, these are weird. Do you have any recommendations? Ones that I would be able to manage particularly easily?"

Permalink Mark Unread

"Witch mark is popular, third nipple - appears in a random spot but I can move it for you no charge."

Permalink Mark Unread

"Is it as sensitive as the other two?"

Permalink Mark Unread

"Yes!"

Permalink Mark Unread

"Okay, I know I'm a huge freak for this, but: Can you put it inside of my bellybutton?"

Permalink Mark Unread

"If you make your true form have enough room in there, sure!"

Permalink Mark Unread

"Oh, believe me, it's gonna be nice and roomy."

Permalink Mark Unread

"No problem then. Be addicted to a thing? Anything not socially perceived as healthy, no morning jog or broccoli. Coffee, porn, desserts."

Permalink Mark Unread

"Hmmm, those last two are tempting. How addicted is addicted?"

Permalink Mark Unread

"Coffee is popular because many people are already almost that addicted. Withdrawal is not so symptoms, more dwelling on it in thoughts than headaching about it, but you can cope with it indulging once a day if you are disciplined and avoid triggers, maybe ten or twelve if not."

Permalink Mark Unread

"...Ten or twelve? Okay, yeah, that's kind of concerning. Maybe I should pass on this one. How much extra power does it grant?"

Permalink Mark Unread

"For an academic two points per. You will probably not have twelve cups of coffee unless you go to the coffee convention with coffee free samples and look at everything which is there, mind."

Permalink Mark Unread

"...Okay, but how much is two points?"

Permalink Mark Unread

"Not much. It would get you, say, the first two ranks in Hexes given your affinities as they stand."

Permalink Mark Unread

"And what will those let me do?"

Permalink Mark Unread

"Hexes is transmutation magic. There is a rank zero, minting mana into Kisses; at other ranks you gain more things you can turn into more other things with more expensive reagents, and more ranks get you more size range of creatures you can turn into other creatures. Rank three is what it takes to affect a normal sized grownup with that, and also when you get to furthermore animate objects to do dishes for you and suchlike."

Permalink Mark Unread

"Eeeh, yeah, anything that modifies my mind makes me a bit uncomfortable anyway. I guess I'll pass on that. Any other recommendations?"

Permalink Mark Unread

"...am I misunderstood? Hexes does not do that to you. Will do it if you turn someone into a toad, but you need simply not turn your own self into a toad."

Permalink Mark Unread

"No, I meant the addiction thingy."

Permalink Mark Unread

"Aha, yes. Shall I just skip ones that do mind things, or do you wish to hear them out?"

Permalink Mark Unread

"Go ahead, we've got time Or, I do, at least, I don't know your schedule."

Permalink Mark Unread

"No rushes here. One where animals hate you?"

Permalink Mark Unread

"Definitely not. Next?"

Permalink Mark Unread

"One where you must have a prop to do magic? Can be the one that comes free with rank zero witchery but if you are butterfingers no casting."

Permalink Mark Unread

"If it comes free with rank zero Witchery, can't I just summon another one if I lose it? Or like, summon the same one back to me I guess? Is there a cooldown?"

Permalink Mark Unread

"You can but at rank zero this takes ten minutes so it would be a dueling liability."

Permalink Mark Unread

"What if I rank it up?"

Permalink Mark Unread

"Rank three and you can resummon it in an eyeblink! But, this counts as magic. You will have a bootstrapping problem in an emergency still. I know someone who had a wand implanted in her arm."

Permalink Mark Unread

"Wait so like, if I do lose my wand, how exactly do I get it back?"

Permalink Mark Unread

"You borrow something, or go home and get something. Tarot deck or crystal ball or backup wand, whatever."

Permalink Mark Unread

"Wait, does it have to be a specially enchanted tarot deck, or just a regular one from like Barnes and Noble or wherever?"

Permalink Mark Unread

"You would have to prepare it by magic in advance. My shop being a shop is mostly decorative but I will sell you some things and lend you my wand long enough to get ahold of yours and enchant your backup props, if you want this one."

Permalink Mark Unread

"Hmmm... How many points does this one get me?"

Permalink Mark Unread

"Six!"

Permalink Mark Unread

"Hm, given my understanding of how valuable points are, that's pretty tempting. I think I may have to take this one, though I'll probably regret it later, but whatever. Katie wanty pointies."

Permalink Mark Unread

"Into the shopping basket! One where you close off a particular school of magic for always?"

Permalink Mark Unread

"Hmm. Probably not, but maybe there's one that's particularly uninteresting to me?"

Permalink Mark Unread

"You cannot do all the elementalisms anyway, as you are not a sorceress; you could pick which ones you will do and restrict others. There are ways to get affinities for more so they are not forever locked away, without the restriction, but they are quite very inconvenient."

Permalink Mark Unread

"How inconvenient?"

Permalink Mark Unread

"Cosmic pearls are rare jobbies that can one time each make a potion to glue on a new affinity. As a neutral you have affinity for no elementalisms at all, and nonsorceresses get only one non-affinity elementalism; the other six will be closed as soon as you take one until and unless you get an affinity for it. Nature affinity would be most efficient, gets you three in one go because of some interactions - Naturalism but also Earthmoving and Windkeeping. So in the most probable story of your life, you will get zero cosmic pearls, or just one, and you will pick up one and only one of fire, water, psionics, and metallurgy; you could pick which now, restrict the other three, pick up six points. Or perhaps you never want to do demon summoning or hate the idea of having a familiar or are bored to tears by the sound of divination. - not point efficient to restrict a magic that is good for academics, though you can."

Permalink Mark Unread

"Will wind let me fly? Are there other ways to fly? Because unless it's the only way to fly, wind sounds pretty boring."

Permalink Mark Unread

"Wind will let you fly, breathe in space, and do lightning! But there are other ways to fly, most prominently Witchery, lets you turn your wand into a broomstick."

Permalink Mark Unread

"Oh shit never mind, lightning and breathing in space sound cool. Earth and Nature sound like the next most boring ones, do those actually do anything cool?"

Permalink Mark Unread

"I like earth but it is in my affinity so I have learned to; it is mostly what it sounds like, more ranks means more rocks; except some are surprised it means they can hit concrete from a skyscraper and bounce. Naturalism is plants and animals and mushrooms and such, talk to animals, greenest of thumbs, genetically engineer your organisms, by rank three be immune to natural infections. Rank four awaken animals or make ents or whatever. I made my giant butterflies myself this way."

Permalink Mark Unread

"And how many points will the complication get me?"

Permalink Mark Unread

"Two points for restricted magic. Did you understand me for sure when I said that wind, earth, and nature are the three you can avail yourself of later all at once by adding one affinity? Fire psionics water and metallurgy you would have to spend a separate entire cosmic pearl to get, each, after your first which you can get completely out of affinity."

Permalink Mark Unread

"Yeah, I think I'll pass then. Planning to be immortal so I'll have time to get all the pearls eventually."

Permalink Mark Unread

"Neutrals are not by nature immortal but many magics can do that at rank five."

Permalink Mark Unread

"See, that would make me reconsider taking Neutral, but it seems like I'll be able to hit rank five before my natural lifespan is up. Hopefully before I even get any grey hairs. Which ones?"

Permalink Mark Unread

"If you include just non- or de-aging, all of Alchemy, Runes, Curses, Hexes, Familiarity, Necromancy, Aethernautics, and sortakinda Consortation."

Permalink Mark Unread

"Do any of them have catches? I'm guessing Necromancy does. What do you mean by 'sortakinda Consortation'?"

Permalink Mark Unread

"Can turn you into a demon, but that is not exactly the same thing as being an immortal neutral."

Permalink Mark Unread

"Might be fun, though. Does Necromancy not turn you into anything else? I was assuming it was a lich or ghost or maybe vampire type situation."

Permalink Mark Unread

"A lich, yes, but this is not exactly the same as being a new species, just hides your soul in a doodad."

Permalink Mark Unread

"You still have, like, flesh, and body heat, and the ability to eat food, and genitals, and stuff?"

Permalink Mark Unread

"Unless you or someone attacking you have made separate arrangements the soul doodad does not affect these. And you can heal from arrangements that do affect them."

Permalink Mark Unread

"Huh! Convenient! I'll have to consider that! Presumably if someone steals the phylactery you're fucked though. Do the others have a catch like that?"

Permalink Mark Unread

"Alchemy and hexes want ingredients, curse of immortality does not also curse you with any abilities to make whatever is failing at killing you stop doing that, but runes aethernautics and familiarity have no particular catch in the immortalizing department."

Permalink Mark Unread

"Wait, what even is Aethernautics and how does it make you immortal?"

Permalink Mark Unread

"Aethernautics is weird! It is Academic aligned so you will want at least one rank, that is so cheap it wraps around to giving you a point - same with the other Academic subjects, Portals Witchery Alchemy Runes - and it is about astronomy except when it is about pocket dimensions comma breaking and entering, or folding space, or breathing in vacuum which you thought sounded cool if I recall, or timefuckery, or gravity nonsense, or creating magic Superfund sites."

Permalink Mark Unread

"Wait, time fuckery? Like time travel? Time travel exists?"

Permalink Mark Unread

"Yes but not by way of aethernautics. Aethernautics at rank five does time loops local to a pocket dimension and grants immunity to any effects that are trying to pause time, it does not take you to tomorrow or yesterday."

Permalink Mark Unread

"What does?"

Permalink Mark Unread

"Aurai - a species you cannot be - get mana by screaming people into the past and harvesting the energy from the timeline fixing itself. If there is more I do not know about it.'

Permalink Mark Unread

"Cannot be? Why not?"

Permalink Mark Unread

"Mostly likely none of your ancestors were them."

Permalink Mark Unread

"But one of them was an orc and a bunnygirl and a daeva and all these other things?"

Permalink Mark Unread

"So it would seem! Well, maybe not a bunny in particular, sometimes exact animal resonance seems new in a family."

Permalink Mark Unread

"Fascinating. Also wait hold on I should check on something. Breathing in vacuum isn't some trap where you just die of the temperature and radiation and such instead, is it?"

Permalink Mark Unread

"Both aethernautics and windkeeping cover that at the relevant rankings."

Permalink Mark Unread

"Do either give you the ability to actually get to other planets on a reasonable timeframe?"

Permalink Mark Unread

"Windkeeping no, aethernautics not very but the space folding can be made to work this way with a telescope."

Permalink Mark Unread

"How do people get to the moon, then?"

Permalink Mark Unread

"Portals!"

Permalink Mark Unread

"Which I also get a discount on for being an Academic, right, nice."

Permalink Mark Unread

"That is right! Though you get double discount on Aethernautics and Runes."

Permalink Mark Unread

"Anyways, weren't we supposed to be working out Complications?"

Permalink Mark Unread

"Yes! Volunteer to be the next target for a witch hunter who keeps coming back like the bad penny?"

Permalink Mark Unread

"Witch hunters are a thing?"

Permalink Mark Unread

"Alas that yes."

Permalink Mark Unread

"I take it they're from the Abrahamic sects that don't condone magic?"

Permalink Mark Unread

"For some reason I have never asked one."

Permalink Mark Unread

"How're they even a threat if they don't have magic and we do?"

Permalink Mark Unread

"They have magic swag, and fancy gadgets, and also if you do not have a way to be immune to getting shot in the head when you are sleeping then you will not be immune to getting shot in the head when you are sleeping."

Permalink Mark Unread

"So like... Yeah this one's probably a bad idea, right?"

Permalink Mark Unread

"I have seen it took but do not take a lot of followup surveying about it."

Permalink Mark Unread

"How many points?"

Permalink Mark Unread

"Eight."

Permalink Mark Unread

"Ugghhhhh I should really probably say no but eight points is tempting."

Permalink Mark Unread

"It is your choice to make! Not completely impossible to put him down forever, and then, woo, one fewer witch hunter, so if you think you can take him this is nice for everyone."

Permalink Mark Unread

"Wait, so there are a finite supply of witch hunters? One isn't, like, created when I pick the complication? If, in theory, the world were to run out, would it no longer be available?"

Permalink Mark Unread

"Finite supply, awakenings do not make anybody study the blade, complication only available when blades are - not necessarily just if they are all dead but also if they are busy, you will keep yours off somebody else for however long."

Permalink Mark Unread

"How much protection can I expect from my witch faction?"

Permalink Mark Unread

"The Hespatians? Depends how much they like you. Lunabella would be a better bet this way, hole up in a safe Domain till you are big and strong and know which end of a wand is up."

Permalink Mark Unread

"What sort of people do Hespatians like?"

Permalink Mark Unread

"Depends on the cell, it is presumable."

Permalink Mark Unread

"Hey hold on a second. Is there an afterlife?"

Permalink Mark Unread

"Lots! Get good enough at necromancy and score a pocket dimension and you can have your own one. The ones that gods run are bigger and stabler but some ghosties swear by the bespoke."

Permalink Mark Unread

"If there are lots, what determines which one I go to?"

Permalink Mark Unread

"Lots of things. Does a god want you? Does someone in good with a god want you? Are you going quietly or fleeing for the hills? Did a reaper come tag you 'hey come get this one' any point in this process? Where'd you die? How'd you die? Where would you fit right in? The Hespatians headquarter in Hell, so there's that."

Permalink Mark Unread

"Y'know what, screw it. Let's go for it."

Permalink Mark Unread

"Eight points!" Boop. "One that makes you rub everybody the wrong way somehow? Will not offput people once they get to know you, but harder to convince them of this being worthwhile."

Permalink Mark Unread

"Pass. I'm off-putting enough already."

Permalink Mark Unread

"Have monsters be after you? You can go places that are less monstery and still take this but some very nice places are monstery."

Permalink Mark Unread

"Hmmm. How many points?"

Permalink Mark Unread

"For an academic six!"

Permalink Mark Unread

"And monsters are like, not all normally hostile? Because the terminology kind of suggests they would be."

Permalink Mark Unread

"Oh, they are, but sometimes they are asleep, or after somebody else, or do not happen to be in some place, and this will be less often with you if you take this."

Permalink Mark Unread

"Hmm. Despite giving fewer points, this one seems a lot worse than Hunted, because it would be significantly harder and also probably an ecological disaster to wipe out all monsters everywhere as opposed to one singular human."

Permalink Mark Unread

"Hunter will follow you wherever, monsters only rile up where they exist. It would be very bad if you wanted to live where I live, I do not have this one and still have to fight monsters to go for a walk sometimes. But it would not be too bad in one of the colleges or Lunabella or even a normal Earth city."

Permalink Mark Unread

"Where do you live?"

Permalink Mark Unread

"Feywilds! Girlfriend is from a Summer Court family and we have a lake in their patch."

Permalink Mark Unread

"What's it like there?"

Permalink Mark Unread

"It is the most beautiful of places. I have photo prints you can browse in this shop should you like, in among the maps. But every now and then a carnivorous unicorn or a three headed bear wants a piece of me."

Permalink Mark Unread

Katie goes and looks for the photo prints.

Permalink Mark Unread

There's a big rack of them, in among presumably-not-actually-fantasy maps and various portraits of pretty (by conventional slightly-monsterfuckery standards) witches. Stunning landscapes where every tree and flower would win a Prettiest Tree Or Flower Contest in a normal Earth biome. Sculptural waterfalls, cloudscapes with the light playing off them so beautifully it looks like they're getting off on it.

Permalink Mark Unread

"Okay yeah I'm definitely not taking monster magnet. Also, on the subject of monsters vs hunters, once I Awaken, I'm still like, legally a person, right? Like, if I'm in a regular human city and someone murders me, the government will still at least try to catch and prosecute them, right?"

Permalink Mark Unread

"The regular earth governments will not know you awaken and in fact you must try pretty hard to make sure they never suspect, so, yes, they will investigate should you turn up missing where you were expected and you can choose to go on being expected, but they will have basically no luck with anyone who hunts witches. The witchy law enforcement already knows witch hunters suck and is already trying to get them and is already not doing that so hot and you dying of it will not change this in any directions."

Permalink Mark Unread

"I guess that's another advantage of being a Neutral, then, that I'm still able to exist in mortal society without breaking the masquerade."

Permalink Mark Unread

"Oh, most witches can do this, there is a complication making it harder but if I go do my shopping with my ears out people look right past them or at most wish me a good LARP. You just have to not rustle the Veil too hard and it will cover you. But yes in your case the rustlings would be in the spellcasting and not in the ears-having."

Permalink Mark Unread

"I see. Anyways, so what were my other complication options?"

Permalink Mark Unread

"Weird luck one! More dicey situations but you get an edge getting out of it again, not much increased mortality risk but makes your life an interesting time."

Permalink Mark Unread

"Hmmmmm. This one seems very dependent on specifics but also like I kind of have it already, only with very little capacity to get out of the situations on account of no magic. How many points?"

Permalink Mark Unread

"Four. You are already getting into, what, car chases and hostage situations and fire alarms?"

Permalink Mark Unread

"Okay, yeah, I guess not to that degree. At least, not usually. That sounds a lot more fun than the kind of bad luck I have. Are they disproportionately likely to happen when I have important plans? Also, how does this interact with the hunter?"

Permalink Mark Unread

"Not disproportionately, no. Hunter will be able to take advantage of hijinks but not quite as much as you might expect."

Permalink Mark Unread

"Y'know, I think I'm gonna have to take this one. My plans already get interrupted by my constantly shifting sleep patterns far more often than this hopefully will. I like interesting."

Permalink Mark Unread

"Alrighty! One where you are striking to behold? Inconvenient for stealth, not so bad if you do not wish to go unnoticed in a crowd though - might be inconvenient for your new Hespatian friends if you are seen running off to their secret meetings but it's your two points not theirs."

Permalink Mark Unread

 "Does this change my appearance in any specific way, or just make me magically easier to notice regardless of what I actually look like?"

Permalink Mark Unread

"Second thing. Usually has the effect of people finding you more attractive at first sight, evens out after they know you longer and then you are just as pretty to them as you would be anyway and still noticeable."

Permalink Mark Unread

"Hmm... That aspect does sound kind of tempting, but like, evidently I can make my new form hot anyway... Hey, do all witches get to choose their appearance like that?"

Permalink Mark Unread

"Guided awakenings do, natural awakenings no but there is subconscious stuff that mostly has your, not best interests but your id, rather, in mind, so they usually turn out nice anyway unless they have the ugly complication."

Permalink Mark Unread

"Well, and again I'm kind of ashamed to admit this, but if I'm going to be fat, and most people don't want to be fat either actively or in their subconscious id, then presumably very few witches are fat, so I'll stand out for that anyway?"

Permalink Mark Unread

"Yes but this will make you stand out among regular folks too even in a fatness convention. Do they have those?"

Permalink Mark Unread

"They have one encompassing all size based kinks, which means fatness but also giantesses and tiny people and blueberry inflation and suchlike. Considered going, but I'm not into the other stuff and worried there wouldn't be enough for me to do."

Permalink Mark Unread

"What a world we live in. Anyway, going with the eye-catching?"

Permalink Mark Unread

"Well, mortals noticing me more isn't really a concern, given how given the whole masquerade using magic to commit crimes is probably a bad idea anyway, so it seems like it won't really be much of a hindrance unless there's something I'm missing, so yes."

Permalink Mark Unread

"One where your true form is stuck aged less than fourteen? There is also a more extended version of this which you do not have available, just the age part, but many people stuck looking young are also hard to take seriously and more excitable and imaginative, might be mistaken for this."

Permalink Mark Unread

"Nope. Curious why that specifically isn't available, though."

Permalink Mark Unread

"Most people do not get most things."

Permalink Mark Unread

"What else isn't available to me, besides this and that one race you mentioned earlier that can technically sort of time travel?"

Permalink Mark Unread

"Most species! You have fourteen species choices, there are nearly fifty if you count obscure ones. And some perks and of course most deities did not make you a warlock offer, and plenty of complications, but you have most of the common ones to choose from."

Permalink Mark Unread

"I see. Anyways, back to the ones I can take."

Permalink Mark Unread

"One that slows you down at learning magic? By about half. Ten points."

Permalink Mark Unread

"Nope. Oh, hey, should probably check on this since I'm gonna have to deal with a hunter, how do Academics and Warlocks normally fight? The only magic I've heard of so far that would be useful in a fight is the various elementalisms, which are apparently difficult for non-Sorcerers to learn."

Permalink Mark Unread

"You can do elementalism! You just have to pick only one of it - neutral affinities do not appear in the elementalisms - and do not get a discount for academic either. Many things can be good in a fight if you have enough of them! Academics are good at alchemy and runes, which want prep work and materials but get you magic potions and swag potentially very scary, and witchery and portals and aethernautics, which are not so directly damaging. You can also buy perks that can help, like if you want to be a gunwitch for instance."

Permalink Mark Unread

"What does being a gunwitch mean? Also, does magic make melee weapons viable? I think I'd probably prefer those."

Permalink Mark Unread

"You can rune up a magic sword or something no problem, sure. You will need something to deal with incoming ranged attacks, but you do not have to reply to them with also ranged attacks. Gunwitches have their magic wand be a gun."

Permalink Mark Unread

"Yeah, if buffing my physical stats and hitting people with a huge axe or something is a viable strategy I think I'd like that. No gun for me. What are my options for dealing with incoming ranged attacks, though?"

Permalink Mark Unread

"Fly out of the way? Hide in your hat? Redirect it with a rift? Magic shield? Wear splash healing potions in your clothes and if anything hits you hard enough to break glass in case of emergency, all better? Turn into invulnerable crystal? All depends what you want to buy."

Permalink Mark Unread

"Interesting. Probably best to stay focused on complications for now, though."

Permalink Mark Unread

"Yes yes. How are we feeling about the magic slowdown for ten?"

Permalink Mark Unread

"Pass."

Permalink Mark Unread

"You are presumably against the ugliness one, also, I get that sense."

Permalink Mark Unread

"Extremely."

Permalink Mark Unread

"Deaden or else uncomfortably boost any of your classic five senses?"

Permalink Mark Unread

"How would enhanced sight or taste be uncomfortable? There's light sensitivity, but that doesn't really make your eyesight 'better' by a common-sense definition of the word."

Permalink Mark Unread

"Light sensitivity is involved, but you can see in dim light much better! Easily overwhelmed by high contrast colors, repetitive visual patterns, things twitching in the corner of your eye. Enhanced taste is quite livable, I believe, but it will tend to turn you off spicy and sour and salty things. If you mostly like eating macaroni or chicken without any pepper on it anyway maybe it is for you."

Permalink Mark Unread

"Ok, yeah, pass."

Permalink Mark Unread

"Attached to all of your limbs?"

Permalink Mark Unread

"How is that a... Oh, wait, that was a question, not a description. Yes, yes I am."

Permalink Mark Unread

"Need a thing to live, as much as air water or food depending how many points you want out of it?"

Permalink Mark Unread

"What are my options for the thing?"

Permalink Mark Unread

"Oh, very broad, cannot quite pull off 'need air, but twice, also as much as you need water now for some reason', but people need to see plants or be wearing tight clothes or sit down or something like that and it goes through."

Permalink Mark Unread

"Hmmm.... What's the point difference for water vs food?"

Permalink Mark Unread

"Four for food, eight for water. Twelve for air."

Permalink Mark Unread

"Seems like the optimal strategy is to just have some action I can take using only my own body at water-tier, since if I can't do it I can't drink water anyway. Or, well, I guess I could be unconscious and receiving fluids intravenously or magically, but anyone who's capable of doing that would presumably be capable of grabbing my hand and touching my finger to my nose or whatever."

Permalink Mark Unread

"Sure, you want to do the finger to nose one?"

Permalink Mark Unread

"Actually, just in case I'm shapeshifted into something that doesn't have one of those, I should make it even easier. Can I do saying a word? Or wait, what about just opening my mouth? Does that work?"

Permalink Mark Unread

"Opening your mouth works at air frequency but not at water. This is about rarity more than difficulty, you already open your mouth more often than you drink water."

Permalink Mark Unread

"Okay then, let's just make it a word. How about uuuuhhhhhh, 'kiwi'. That's a nice neutral world, short, not offensive in any way, not a fruit I like and thus would have ruined for me by having to say its name all the time but not one I'm disgusted by either."

Permalink Mark Unread

"Sure. This will do you some harm if you are hexed into a toad, but that is already mighty inconvenient."

Permalink Mark Unread

"Yeah, like, if they wanted to kill me at that point they could just step on me."

Permalink Mark Unread

"That is true. There are also, say, silence spells, but probably this will not kill you of kiwithirst before it kills you of anything else."

Permalink Mark Unread

"Wait, shit, one other thing I should check, I'll physically feel the need to do it the same way I feel the need to drink water, right? I won't forget to and then suddenly drop dead?"

Permalink Mark Unread

"Yes, you will notice that you could really go for a big tall glass of cold saying the word kiwi."

Permalink Mark Unread

"Okay, yeah, add that one to the list then."

Permalink Mark Unread

"One where the veil will not protect you? Should not make it too hard to go around at home because you are Neutral, but you will get attention for witch wardrobe and will need to be more careful about hiding the cauldrons and crystals and such."

Permalink Mark Unread

"Points?"

Permalink Mark Unread

"Four."

Permalink Mark Unread

"Hey, wait, what exactly is 'witch wardrobe'? Do we need special clothes to do magic, or is it just fashion trends?"

Permalink Mark Unread

"Oh, you get a witch outfit as a rank zero Witchery effect. Robe and hat and also rod - staff or wand etcetera. More ranks jazzes it up. And you are taking the one where you must have a prop to do magic, so you will probably want to jazz yours, and once they are jazzy there is less and less reason to wear other things if you do not have to."

Permalink Mark Unread

"Can't I just use the wand without the outfit? What benefits does the outfit provide? It seems like 'jazzy' implies being able to change how it looks, so can't I change it to look like normal human clothes?"

Permalink Mark Unread

"If you wish you can summon your mothergifts - that's what they are called because they are from our mutual ancestress a longass time ago - and then promptly ditch the hat and robe and just carry your wand, sure. At rank zero it is not a great outfit, though if you are not a clothes horse you can get someone with more ranks to tweak it for you into your wear the same thing daily like a cartoon character uniform. At rank one, you can turn your rod into a broomstick, and you can spend ten minutes re-designing your stuff how you'd like it, which takes less time than buying a new dress but more than throwing one on from your closet. The broom keeps getting faster and more fully-featured, with more ranks, the clothes keep getting more convenient and easier to update, your hat turns into a bag of holding turns into a whole pocket dimension. I have not worn anything not mothergifty that wasn't magical or shoes in many years."

Permalink Mark Unread

"Didn't you say before that when you have the affinity for something, the first rank is free? Do Academics have the affinity for witchery?"

Permalink Mark Unread

"First rank is in fact better than free!"

Permalink Mark Unread

"So then why would no veil be an issue clothes-wise if I can just make them look like normal clothes? Also, hey, question, if for some reason I wanted to be naked but still count as wearing the garment, could I turn it into, like, a single bracelet or headband or something?"

Permalink Mark Unread

"Takes two ranks to have them in more than one piece, so you would be going commando, unless you add underthings after putting on the robe or you have enchanted ones. I cannot think of a reason you need to count as wearing your garment but if you want to turn it into a bracelet nothing would at that point stop you. Headband wouldn't work, the hat doesn't like company."

Permalink Mark Unread

"Bold of you to assume I'm not already going commando."

Permalink Mark Unread

"I did not check! If this is how you roll then you have less reason to rank up witchery."

Permalink Mark Unread

"Pocket dimension doesn't sound bad, though. And presumably higher ranks make the broom go faster. If one rank lets you change it in ten minutes, presumably two ranks is instantaneous or close to it, what does three to five get for the garment?"

Permalink Mark Unread

"Two ranks is one minute and they are magically appropriate to any weather, self-cleaning, quick-drying, and self-repairing; three is instant appearing and altering; four makes them an invisibility garment; five makes the garment work as a portal to your pocket dimension same as your hat can."

Permalink Mark Unread

"Ooh, invisibility sounds useful! Glad I'm an Academic!"

Permalink Mark Unread

"Four ranks for you is four points! Do you want them now or reconsider after we have gone through all the complications?"

Permalink Mark Unread

"Yeah, let's stick to Complications for now."

Permalink Mark Unread

"Unveiled, yea or nay?"

Permalink Mark Unread

"At four points, I don't think it's worth it, given how the masquerade is a serious deal. Actually wait, shit, if I took it then gaining hundreds of pounds overnight would definitely be a masquerade violation. Yeah, pass."

Permalink Mark Unread

"That is true, it will pass much easier if you say you simply drank many milkshakes when the Veil helps. Very well. Your own personal Kryptonite?"

Permalink Mark Unread

"If it's a food, will any food that was processed in the same factory kill me, or is it not that sensitive?"

Permalink Mark Unread

"Not that sensitive."

Permalink Mark Unread

"So I can make it a food I hate, and I won't die because the chef at the restaurant touched it before making my meal?"

Permalink Mark Unread

"It will not kill you anywise, it foxes your magic. Optional how badly and if it also makes you suggestible and easier to permakill - you are already not rocking many passive death preventions though perhaps you mean to pick some up rankswise so that might be cheap for you."

Permalink Mark Unread

"But does it do any of that if I just ingest microscopic trace amounts too small to taste? Because if not, then once again it seems like if you could do that you might as well just poison me the old-fashioned way, unless being a witch gives you poison immunity."

Permalink Mark Unread

"It can! Not by itself but there are ways. Very trace amounts will not do it."

Permalink Mark Unread

"Then it sounds like this one is just giving people an alternative way to kill me that wouldn't actually be any easier than any of the ways they can already kill me, so I'll take it. Do you know if any things are made of sweet potato that you wouldn't expect?"

Permalink Mark Unread

"I am not a sweet potato expert."

Permalink Mark Unread

She checks Wikipedia. "Hmm, or I could go with bananas. Wait, I should check, will proximity trigger it, or just physical contact?"

Permalink Mark Unread

"You can have it be just contact! Bananas count as very common so that is a baseline of ten points, plus one for touch range as opposed to say two for three meters. Add four if it completely cuts off all your ongoing magic effects, two if it just cuts their efficacy down to half. Add two if it also vampires your mana away, and four if it makes you hypnotically suggestible, and two if the suggestions stick around after the bananas are gone, and six if dying with a smear of banana on you will prevent passive not being dead methods like being a lich or whatever."

Permalink Mark Unread

"Oh, great, nice, it gets bonus points for being common. Are there existing ways to stop passive not being dead preventions, because the rest of it just sounds like it would be easier to just put drain cleaner in my drink than banana juice, except maybe the mind control. Is banana juice even a thing?"

Permalink Mark Unread

"Rank five curse will do it."

Permalink Mark Unread

"Well rank 5 curse is probably way rarer than bananas, so maybe I shouldn't take that one. Is it possible to put some kind of ward on myself that makes my head explode if I'm mind controlled?"

Permalink Mark Unread

"Yes, you'd want a spellbound curse on yourself."

Permalink Mark Unread

"How hard is that to dispel?"

Permalink Mark Unread

"Depends on the rank. Also would pair badly with the kryptonite suppressing all magic active on you."

Permalink Mark Unread

"What if I get someone else to cast it?"

Permalink Mark Unread

"That's still magic and still on you."

Permalink Mark Unread

"Oh, hey, wait, how does this interact with the luck thing? Will fruit carts be more likely to overturn in my presence?"

Permalink Mark Unread

"I'm not sure I have seen the combination tried before. Probably, but you would not be all that likely to be hit by a banana so long as you stepped lively?"

Permalink Mark Unread

"Hey, wait, since this normally works via touch, if someone slips it in my food, how long will the effects last?"

Permalink Mark Unread

"Till it stops being banana. Probably around the point where if you threw up it would not taste of banana at all?"

Permalink Mark Unread

"Have you ever heard of anyone with the mind control version having it used against them?"

Permalink Mark Unread

"Sure. Someone finds out your secret weakness is bananas and sells you to your witch hunter, bam. - I do not ever do this, awakeners are very protected Switzerlandy folks, but anybody could notice."

Permalink Mark Unread

"If I take the one that makes the mind control effect linger, how long does it linger for?"

Permalink Mark Unread

"Varies - there are ways to do mind control already, and combining them will elongate the time. More specific effects will last longer than general ones. Order of days to weeks though, not so much years."

Permalink Mark Unread

"Y'know what, let's go with everything except the last two. Also, it's just now dawning on me how it's kind of funny for bananas to be my weakness, considering I'm a lesbian. I also considered avocados, which would also be applicable, given that the Nahuatl word for avocado was used as slang for testicles."

Permalink Mark Unread

"Fortunate to be a lesbian, considering the witch gender ratio. Twenty-three points for touch range banana vulnerability with everything except lingering hypnosis and de-immortalization. You can only useful amounts of take sixty points of these, thirty for up front power and thirty for long term room to grow, so you might want to revisit some if you like the looks of more going forward too. Next up one where you have to exercise to keep your magic in good working order?"

Permalink Mark Unread

"How much? Does the exercise also give its regular mundane benefits? How easy are those benefits to shortcut with magic?"

Permalink Mark Unread

"Bout an hour a day, with catchup to play if you fall behind. A witch without this complication can magic herself into whatever shape she likes but exercise can also do all the things it usually does."

Permalink Mark Unread

"Magic herself into whatever shape she likes as in actually being physically stronger, faster, etc, not just cosmetically?"

Permalink Mark Unread

"Yes, though not magic herself into being good at volleyball, that takes practice, usually this complication is exciting for witches who want to do lots of sports anyhow."

Permalink Mark Unread

"I think I'll pass, unless it's like 10 points or something."

Permalink Mark Unread

"It is not. One where your awakening gets a bit broadcast to anyone who might care to know facts like your secret weakness? That one is ten but I cannot say I recommend it and the hunter both together."

Permalink Mark Unread

"Yeah, that one's probably a bad idea. Pass. Hey, how many points am I up to so far?"

Permalink Mark Unread

"If you spend a full thirty on your long term potential, fifty-four to spend today. Blood feud? Not blood exactly but it hooks you up to a magical clan and the only people who still do magical clans in this day and age are the ones who are in serious ancient beef with another magical clan and want more witches onside, it will make you magical-clan-racist against whoever is in the opposed one and vice versa."

Permalink Mark Unread

"Mind control scary, and apparently I'm only 6 points from being maxed out anyway, so hard pass."

Permalink Mark Unread

"Fated to be killed in some kind of confrontation with someone someday? Pop right up again if you have the arrangements, no problem unless you get very unlucky with how mad your fated defeater is, but definitely die in the first place."

Permalink Mark Unread

"Points?"

Permalink Mark Unread

"Eight."

Permalink Mark Unread

"Pass for now, but I might come back to this one if I can't find anything else good to get my remaining 6 points."

Permalink Mark Unread

"One where - oh, you already have this one. You can un-have it, cost of two points, it is making you think about sex a lot, but perhaps you are used to it."

Permalink Mark Unread

"I'm a little uneasy knowing an aspect of my personality is the product of magic, but like, it hasn't made me get arrested for jerking off in public or anything, so I'm gonna keep it."

Permalink Mark Unread

"It is not necessarily a product of magic, it is just, this is a complication you could have available for the taking but it would not have counted. Like if you were already blind or missing an arm you could have solved that by un-taking the blind or missing an arm complications. One where you forget you ever walked into my shop and go about your business till something dramatic enough to awaken you on its own happens, but you still get the benefit of all your choices made consciously here and your memories back then?"

Permalink Mark Unread

"How many points, how long will it take, and can the hunter find me first?"

Permalink Mark Unread

"Eight points, can't tell for sure but more like two years than like twenty I think looking from here, and no because you will not have that complication making you his target till after you awaken."

Permalink Mark Unread

"Pass for now. Goes on the maybe pile with the fated death."

Permalink Mark Unread

"Fated betrayal from a trusted loved one? Four points. Waits around till you have one of those even if you don't now."

Permalink Mark Unread

"Nope. I've seen movies, I know that friendship is the greatest treasure of all."

Permalink Mark Unread

"Last one. Compulsion, like an addiction but more triggered, points depend on how common is your trigger."

Permalink Mark Unread

"Damnit, we're out? What does the point spread look like on that one? I may have to revisit the maybe pile."

Permalink Mark Unread

"One point if it'll hit you just about once a year, two for monthly, four for daily, eight for several times a day. Cut in half if it has a dropoff - like if you have to smell every kind of flower that is less a problem than if you have to smell every flower, you will run out both in general and specifically around wherever you normally go."

Permalink Mark Unread

"So, my options for getting my last 6 are fated death, memory loss, and this, right? What's the cheapest, most convenient way of cheating death?"

Permalink Mark Unread

"Being a species that does that is free. You can also try to get into people's Witch Decks, they are like trading cards with witches on that summon duplicates of whoever is on them to fight and if you are dead when someone does this, poof, it is the real you instead."

Permalink Mark Unread

"How do I do that? Also, if I do, am I magically bound to serve them?"

Permalink Mark Unread

"You find someone with a deck that has blank cards and offer to sign one and bleed on it. Most likely to work if you have in demand powers. And you would be but for twenty four hours only, after that free and clear."

Permalink Mark Unread

"Hmmm. What about lichdom? Will that get me out of it?"

Permalink Mark Unread

"Your defeater will try to be pretty thorough about getting you dead, so if they know you are into necromancy they may work around it, but the fate does not strictly require that they be so thorough that you cannot pop up again at your phylactery."

Permalink Mark Unread

"Hmmm, yeah, that sounds pretty dicey. Thinking I may have to take the memory wipe one, if I get all of them back, and if I can easily become immortal so I don't have to worry about wasting limited lifespan."

Permalink Mark Unread

"Being immortal is not exactly easy, it is like saving up to buy a house, most people can do it if they really want to own a house and go about it competently but it may take a long time and a mortgage. Doable though, especially since you can buy some rank five magic and have rare pricey services to sell."

Permalink Mark Unread

"Well getting old and dying sucks, so I'd be doing it anyway even if I weren't losing an extra couple years to this Complication."

Permalink Mark Unread

"Are you really sure you want to be Neutral? You do not have to get old or even get a mortgage to avoid it if you are another thing."

Permalink Mark Unread

"Having two growth methods is really useful, and I prefer the basic human form-factor. What are my options for species that don't age?"

Permalink Mark Unread

"You could be a hybrid, those are a thing. Daeva do not age, naiads age backward triple speed underwater so sleeping in the pool will do you, oreads like me are similar but take dirt naps instead, lamiae age but can drop an egg to hatch into themselves later in a young body when they die, luxals age backward when they eat enough metal, sylphs don't age and have a cocoon thing to pop out of if they get killed, empusas don't age but you cannot be a fat one because you do not start out fat, lilins do not age and can be summoned back out of Hell if they die, draviri slow way down on the aging and stop before they look more than forty and if they die there's an egg in among the remains that can hatch into them, jotuns have a similar thing to reappear out of. Orcs and dwarves age, but both can be reborn in their family members."

Permalink Mark Unread

"What're their perks? Anything as good as getting two growth methods?"

Permalink Mark Unread

"My personal quality assessment? Daeva perk is dumb, lamia perk is sketchy, jotun perk is weird. Oread and empusa ones are fine but not worth it. Luxal one is good if you like arts and crafts, lilin one is good if you like fucking with people, taura one is good if you like running, sylph one is good if you are into running around naked walking through walls holding your breath. Naiad one makes you Aquaman which is cool, dravir one is just about a must-have if you are fond of being a dravir enough to do it at all, "

Permalink Mark Unread

"Please, elaborate."

Permalink Mark Unread

"Draviri are dragon people. The perk means they can turn dragonier, on a sliding scale if they for instance just want to put on wings for a bit, and changing also makes them stronger and their breath weapons more intense.

"Naiads with their type perk can talk to and boss around marine critters. The smart ones you can hypnotize a bit to do what you say, anything else you're basically just yelling. Synergizes with having the separate suggestion perk.

"I think you probably do not want to be an orc dwarf sylph or empusa, shall I skip those?"

Permalink Mark Unread

"I'll pass on the rest, but what exactly is a sylph?"

Permalink Mark Unread

"Weightless spirit folks."

Permalink Mark Unread

"Yeah, pass on that one too."

Permalink Mark Unread

"Thought so.

"Luxals are metal-eating metal-boned gemstone-hearted-and-eyed people and they can grow more metal out of themselves if they eat enough - doesn't have to be the same kind, it looks like if you are a luxal your metal will be tungsten but you can eat aluminum drink cans no problem. Perk lets them make the growths customized shapes, or sudden metal bullets.

"Lilins can sneak into people's dreams and control them. Some people can fight them for control there but most cannot. If you can get whoever's dream it is to agree, you can make them stay asleep and they won't wake up.

"Tauras can run all the way around the world mighty fast if they want, hundreds of miles an hour. Advisable not to do this on the keystone Earth."

Permalink Mark Unread

"Tungsten? Isn't that the densest metal there is? Would I have difficulty moving or using furniture? Also, would I still be able to eat regular food?"

Permalink Mark Unread

"Luxals do eat regular food also. Tungsten is very heavy but you will be able to move; furniture might be tricky.

"Daeva get a bodily control thing, tolerating temperatures and reducing oxygen needs and such, also fertility control. Basically all easy to handle with other magic.

"Lamias get mana from swallowing creatures and people and their perk makes them better at that.

"Jotuns can become giant, and their perk makes doing this ditch their skin, makes their exposed non-skin harder and their muscles stronger, and gives them extremely good regeneration, but, again, they have no skin while they are big.

"Oreads can burrow through the earth, our perk makes that lots faster and easier."

Permalink Mark Unread

"Man, the Jotun one sounds powerful but also really gross. None of the others really appeal. I think I am gonna have to stick with Neutral and become immortal the hard way."

Permalink Mark Unread

"You don't have to buy the type perks, they are extra, if you want to be a naiad and not Aquaman."

Permalink Mark Unread

"Yeah, but if I'm missing out on double growth methods I wanna get something else good instead."

Permalink Mark Unread

"You don't have to miss out on double growth methods! Hybrids exist! You can be a neutral and another thing too!"

Permalink Mark Unread

"How many points?"

Permalink Mark Unread

"Six unless you take the affinities of something that has Beast affinity, like taura or oread, that gives a discount because hybridizing is beast-aligned."

Permalink Mark Unread

"Hmmm. Can we maybe just leave me as a Neutral for now and come back to this once I've gotten the important point spends out of the way?"

Permalink Mark Unread

"We can, but if you might change affinities that will change how much things cost and potentially also which elements are available."

Permalink Mark Unread

"Uggghhhhh this is gonna be the death of me. What do Luxal, Lilins, and Daeva get the affinities for?"

Permalink Mark Unread

"Luxals have Metal and Life - discounts alchemy, runes, portals, divination, and metallurgy, plus makes metallurgy in-affinity so it does not count against your elementalism limit. Lilins have fire and mind, puts firecalling and psionics in-affinity and discounts those plus runes, portals, and divination. Daeva have body and life, discounting alchemy, hexes, portals, and divination. Plus there are little perks or wild magics each of which has one affinity, hybridization is one of these."

Permalink Mark Unread

"Wow, Luxal discounts a lot actually. What will I look like as a Neutral-Luxal hybrid? You mentioned metallic growths? Those sound kind of unpleasant."

Permalink Mark Unread

"As a neutral hybrid you can cut that down quite a lot! If you want metal horns or living body jewelry then you can have them but I do not think you will need to design in any metal growths if you do not want them. Your gemstone is... bloodstone, should look very nice as eyes."

Permalink Mark Unread

"Oh, and to be clear, the flesh parts of my body will still look and feel the same, right?"

Permalink Mark Unread

"Yes. Well, they will feel like flesh. They will not, I gather, be exactly the same you have them now."

Permalink Mark Unread

"Indeed, insofar as my body has flesh parts right now."

Permalink Mark Unread

"Yup. No problem in that department being a part-luxal."

Permalink Mark Unread

"What if I was a full Luxal?"

Permalink Mark Unread

"Then either but harder to avoid the metal popping up in places, you could pick the places but might have to pick a couple."

Permalink Mark Unread

"Hmmm, but then, six points seems to be a lot, and being unable to use normal furniture would be inconvenient. Hey, when you hybridize your class you have to pick a real one for discount purposes, is it the same for race?"

Permalink Mark Unread

"Yes, you only get one race's affinities. But all their charge methods and immortalities and features that you care to have."

Permalink Mark Unread

"Hmmm.... So basically, I'd be paying six points and the ability to use normal furniture to be immortal. What's the point cost to do it with one of the magic types that lets you pull it off?"

Permalink Mark Unread

"You could revisit the complication that makes you very light, to compensate for your tungsten bones, if you would like. If we assume you will have double discounted runes and be using a time charm to stop aging, seven points. Five ranks of familiarity might be a better choice but it is sorceress-affiliated so even with an affinity discount, nine points."

Permalink Mark Unread

"Yeah, I think I'll just stick with Neutral and get immortality through my magic, since five ranks in runes will probably be useful for lots of other stuff too."

Permalink Mark Unread

"Alrighty. Are you taking the natural awakening one?"

Permalink Mark Unread

"Yeah. Hey, wait, I'm curious, if I were an Oread, which animal would I be?"

Permalink Mark Unread

"Cat."

Permalink Mark Unread

"Figures. Anyways, I believe I now have two points of Complications going to waste. Which of mine cost two?"

Permalink Mark Unread

"Witch mark and eye catcher."

Permalink Mark Unread

"Hm, I kinda like both of those. What about the components of my banana weakness?"

Permalink Mark Unread

"Yes, easy to knock two points off that. Cut off the part where it drains your mana, or knock down the cutting off from magic effects to a they-are-only-half-as-good level. But it is the only odd numbered point value you have going, so you might want to be one over instead of one under and keep all the things you have."

Permalink Mark Unread

"I thought I was two over, not one."

Permalink Mark Unread

"Can't be, you have only one odd numbered thing. Bananas as-is plus the naturalesque awakening, that's thirty-one, functionally thirty. Saying kiwi, extra nipple, eye catcher, luck curse, hunter, and magic crutch, is eight, two, two, four, eight, six - thirty even."

Permalink Mark Unread

"Huh, yeah, guess I'll stick with everything then. Hey, wait, hold on a second, if I get the natural awakening, I'll be suddenly physically transformed? I'm sorry for having to bring this up again, but if that happens to involve me becoming significantly physically larger, will my clothes explode? Will the veil keep me from being arrested for public nudity?"

Permalink Mark Unread

"Your clothes will explode, you might want enough witchery to put new ones on right away. Veil will probably help but only if you help it back, you know?"

Permalink Mark Unread

"Still worth the eight points. Anyways, what's next?"

Permalink Mark Unread

"Do you want to look at ranked magic first, or wild magic?"

Permalink Mark Unread

"Ranked."

Permalink Mark Unread

"We've already talked witchery, how much of that strikes your fancy?"

Permalink Mark Unread

"What's the point formula? Four is invisibility, right? What does five get me again?"

Permalink Mark Unread

"Holodeck pocket dimension, portal hat and garment into it, anyone inside can will themselves home or back whence they entered."

Permalink Mark Unread

"When you say 'holodeck', are we including it being able to create debatably sapient AI?"

Permalink Mark Unread

"No, you want digicasting for that."

Permalink Mark Unread

"How fast is entering the pocket dimension? Practical to use to escape from combat?"

Permalink Mark Unread

"Sure, if you're quick and have your mothergifts on, turtle up and pull it through after you. Vulnerable to being chased by someone with lots of aethernautics and suchlike but a good way to get out of Dodge."

Permalink Mark Unread

"Tempting. Immortality ought to be my first priority, though. You said Runes, Familiarity, and Necromancy can do that? What else do they do?"

Permalink Mark Unread

"Necromancy is about talking to and escorting about spirits and ghosts, reanimating dead creatures or Frankensteins of a few of them if you want to make a skeleton chimera, and controlling bones and meats almost like it's a bones-and-meats elementalism. Mass limits and such go up with ranks."

Permalink Mark Unread

"Oooh, can I assemble a big army of skeletons and/or make them do my chores?"

Permalink Mark Unread

"For making them do your chores you need to staple souls to the skeletons, and convince the souls to do what you want; at the same rank where this becomes possible Hexes is better for chore-doing, just directly animate your chore objects."

Permalink Mark Unread

"Same for military applications?"

Permalink Mark Unread

"Depends what military you are applying to what end, I think? You can do a lot of damage with a lot of bones, but they will not march without animating spirits."

Permalink Mark Unread

"Hm, yeah, getting the spirits to serve me sounds like an undertaking, maybe this is one I should learn later when I can handle it. What about Runes, those sound fun."

Permalink Mark Unread

"Sure! Ritually applying a rune to a thing gets the rune to act on the thing - engrave it or sew it or tattoo it or whatever. Takes longer for higher ranks, but you can stop in the middle of your weeklong rank five enchantment to do other things and not all of it is active time anyway. Costs ingredients, four times as much as a same-rank potion or thereabouts but the enchantment will last as long as the thing you put it on does. Each rank unlocks new runes. They mostly do what they sound like, and can also be done backward for the opposite; I will explain the ones that don't work like that, and elaborate on any you ask about. Luck, fertility, courage, and chill at rank one. Also Augment, which applies a resistance or a buff to magics of a particular affinity - for instance applying mind this way would affect psionics, portals, and divination. Rank two, disease and heavy. Three, talent and wind. Four, spell and warden - spell rune attaches another effect to your object, like making another hat that isn't a mothergift act like a bag of holding, or automatically summon a demon without the whole rigmarole if you twist your ring. Warden dispels magic on contact, or suppresses permanent stuff for twelve hours. Five, time - that's the immortality one - protection - that one's substitutionary, put it on something durable and easy to fix - and relic - copy the magic off of swag like the swag your warlock patrons offered you onto blanks."

Permalink Mark Unread

"Damn, lots of those sound useful. Good thing my true form is gonna have plenty of space for tattoos. But wait, will it take me ages to earn enough cash for a time rune? Maybe I should wait to take this one until I've got the money."

Permalink Mark Unread

"You could probably take contract work from someone who will front the materials and simply does not have five ranks of runes her own self."

Permalink Mark Unread

"Sure, five ranks then. Hey, can they reverse aging, or just stop it? Do I need to worry about what if my awakening happens late and I end up stuck with wrinkles forever?"

Permalink Mark Unread

"Just stop it. Five ranks of hexes will let you transmute age away."

Permalink Mark Unread

"Oh, speaking of which, will the delayed awakening mean you can't put my third nipple in my bellybutton?"

Permalink Mark Unread

"Yes. Also inconveniences you props-wise with getting started out."

Permalink Mark Unread

"God damnit, now I'm starting to reconsider. I can't come back and get it moved after I awaken, can I? How hard will it be to get someone else to do it?"

Permalink Mark Unread

"Not too hard, lots of people take enough hexes to affect a human adult and move the witch mark. Maybe harder to get a wand to borrow. I will still do it for you but you would have to find me, and my door moves about."

Permalink Mark Unread

"How hard would it be to find any random witch and get one?"

Permalink Mark Unread

"You will find the Hespatians sooner or later, with your fate twist for them. You will be able to see witchy stuff, witchier stuff than my door which is visible to potentials like you, and that will be a clue. But any random witch might not lend you her wand, you're a stranger and will also be starting naked as we have discussed."

Permalink Mark Unread

"Hmmm. That's annoying, but it's still probably better than fated death or multiple times a day compulsion."

Permalink Mark Unread

"Your call!"

Permalink Mark Unread

"Yeah, I'm sticking with it. I can barely ever stand to wait for anything, might as well take advantage of the free memory wipe making it easier."

Permalink Mark Unread

"Then you will awaken all of a suddenness one day and probably find a bedsheet before you find a borrowable wand to call your mothergifts, but it will all shake out eventually."

Permalink Mark Unread

"So what else does Hexes do?"

Permalink Mark Unread

"Besides animating objects? Which is a rank three thing. Polymorph turns creatures into other creatures, size limitations apply by rank. Mint mana into witch money called Kisses, though this is quite inefficient. With a medium, rarer and pricier by rank, that disappears when you cast, turn things into other things; the list expands rank on rank and contains silly sounding things like 'egg to chocolate' but the key is that you can do it backward and do not need to end with the same kind of the thing you started with. Make golems, starting rank four; again must staple a soul to it, if you want it to do any more complicatedness than just another animated object. Rank five and you can duplicate whole objects, less their magical properties - combine with the relic rune to copy very fancy stuff. Rank five is also where old-to-young comes in."

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"This one sounds kinda lame. I'll just get someone else to move my nipple and de-age me if necessary."

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"Alrighty. So we stand at five of runes and undecided on witchery, do you have one you want to hear from next or shall I pick?"

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"Isn't Familiarity another one that can make me immortal?"

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"Yes! You do not need any ranks to simply get a familiar, that is rank zero, possible to do by accident. You pick a kind of animal and find a spirit that wants to live in that shape and be your friend. If its body dies or you dismiss it for a time, you can whip up a new one for it. It doesn't age. It is like the smartest dog, at this level, and totally loyal, and will get a bit brighter with ranks.

"Rank one, you lose any allergies you had to any animals or animal foods, and you can telepathically talk to your familiar even if it is between bodies at the moment. It can channel magic for you, if it is closer to where you want the magic done than you are. Rank two, talk to animals - not just your pick of species but anything that can normally be a familiar. They do not necessarily want to do what you say. Rank three, pick two traits of your species choice - not just things that are true of it for real but also things that are mythology or common misconceptions. Owls are dumb as rocks, but owl familiars can make you wiser, say. You can get water breathing if you have a fish, too, but not flight yet at this rank. Rank four, turn outright into your kind of animal. You can still do magic like this. Familiar, now as smart as a human, can turn into one. You look like the animalsona of your true form, animal looks like the humansona of theirs. You can blend stuff too, if you want just the ears or just the scales or whatever it is you have on offer. And rank five: the traditional familiar is a cat, and cat mythology says they have nine lives. At rank five so have you! Die of anything, wake up in bed at home. Refill lives by saving a cat's life, get one from a kill shelter. You can also spend your banked lives on dying animals or children you see, though this reduces not increases your lives total so it is not a good way to refill even if it does count as saving a cat life when you do it to a cat. Spend a life at will to de-age whenever you are getting long in the tooth, which will take quite a bit longer than it would otherwise."

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"Eh, aside from the immortality, this one sounds kinda mediocre, and I don't wanna evict my cat from his body. I'll probably pass on this one, might drop a few points in it if I have some left over."

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"You would not evict your cat, a new cat would appear with a spirit in it, but your call. What next?"

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"Didn't you say potions is one of them?"

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"Sure. If you are dead this complicates swigging one but someone else can drizzle it on your deadness. The three general potion categories are curatives - that's medicines, or poisons - and stimulants - that's performance-enhancing drugs, or debilitating ones - and novelties - dyes and pranks and lava lamps and whatnot. At rank one you are basically Walgreens over the counter, a bit fancier around the edges. Rank two, you are behind the counter, three times as good, no side effects, serious magic potions start here. Rank three and you can do splash grenades, throw fireballs or acids or whatever. Rank four and if someone is only recently dead, bam, not dead. Love potions come in around this rank. Grenades can work on a timer or when stepped on like a mine. Rank five, restore even the long-dead so long as there is something to marinate. Memory modifications, too, copy your memory into your cauldron or erase ones from whoever drinks your brew. And of course as usual all the limits of other ranks are getting harder better faster stronger the whole time you rank up. Ingredients of rankier potions are harder come by, of course."

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"Isn't this one of the ones I have affinity for, so I get the first rank for free? I think I'll take three or four to start and maybe pick up the fifth later."

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"You have academic discount but not affinity as a neutral, three ranks four points, four ranks eight."

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"Hmmm. How much do I need for D&D-style potions of Cure Wounds or Bull's Strength?"

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"Weaksauce ones at two, proper good ones at three."

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"Yeah, let's go with three then."

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"Two points. Now I have you down for your one better than free rank in witchery, aethernautics, portals, and runes, and three in alchemy, and no other things yet."

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"I thought I said I wanted five in runes?"

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"You did but then sounded dissatisfied with the quality of the anti-aging. Five after all?"

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"No, yeah, it sounds useful anyway, and hopefully my awakening will be soon enough that I won't need to get any aging reversed, but even if it isn't that's not a big deal comparatively speaking."

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"All right. Any Witchery, since we have covered it before?"

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"I think I should probably take four ranks, since given how I'm gonna stand out visually invisibility will be useful."

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"Four ranks four points. What next?"

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"What does aethernautics do again?"

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"Weird grab bag of stuff, not amazing at low ranks but at high ones it's got neat stuff to do with dimensional travel, stars and planets, breathing in space, space-folding, gravity manipulation, time loops, and you can adjust your age however you want."

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"Dimensional travel?"

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"At rank four an aethernaut can go right through the border of a pocket dimension - like a witch's hat, or like where Arcadia is, or whatever. And then you're in the aether and you can bop around between others, and break-and-enter them if you know their names. At rank five you can lock a space down, so people cannot go in or out."

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"Sounds cool, but not essential. Maybe I'll come back to it. Tell me more about portals."

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"There are three kinds. Rifts, portkeys, gates. Portkeys and gates are permanent, and how many you can have and how far they can go goes up by rank, and they require ritual sacrifice of expensive materials scaling per mile. Rifts are more tactical distance, their range and size also goes up and so does their durability - they start out paper thin and easy to wreck if they are hit from the back side. Very sharp edges. Rifts can also go one-way into proximas, elemental dimensions, so you can use them as hotplates and ice trays at rank two, electrical chargers at three, water reservoir at four, the spooky void at five; starting rank four the rifts can go both ways in the proximas but this is not overwhelmingly useful unless you just like to dramatically incinerate things and don't mind that it's a bit hard to shove things into a proxima. Rank five takes the cap off how many portkeys and gates you can have at once, and you can have permanent rifts if you want."

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"Eh. This one sounds kinda boring. Not needing to pay for plane tickets would be nice, but not as nice as invisibility or luck manipulation. Skip for now."

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"If the main use case is not taking planes you can pay to use other people's portal hubs. What next?"

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"Have we done all the Academic-aligned ones?"

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"Yup."

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"Let's do warlock, then. Sorceress is higher stakes due to the whole one element restriction."

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"If you change your class now the prices of lots of things including your complications will change, but warlocks get discounted hexes, divination, curses, necromancy, consortation."

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"Oh, sorry, no, I meant just going through all the warlock-aligned magic types. Sticking with academic. We've already done hexes and necromancy, so how about divination?"

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"Has a rank zero effect, phone in your brain - texts and pictures and voices and if you are rank five telepresence. Rank one gets you Identify, which tells you what a thing is - reminds you of people's names, tells you what kind of bird that is, catches you up on why some person is famous. That soups up with more ranks. Rank two gets you Status, keep tabs on your friends pets enemies - more like 'are they hurt' than 'are they coming to my house', though. And Augury, good-bad-meh forecasting for a question about the next half hour. These also soup up with more divination. Rank three: map! Works where Google never thought to tread. And Archive, like a camera or a scanner. And Foresight, next half a second you can see a shadow of it, good for a fight especially if you like charging into melee. And they all, yes, keep getting better. Rank four: everything is fancier and you add an auto-targeting spell, Lock On, for scry-and-die. Rank five, fuck with other people's map data. Sound fun enough I should go into how up the things all soup, or nah?"

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"Yes!"

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[Sending is like this, you do not have to be a witch to get one though you do have to be a witch to reject one or block somebody.]

"Identify starts with just, what is that or who is that, very spare blurb, public information - gets you the king of Lunabella's name and occupation, does not get you the private citizen on the street unless he has introduced himself to you. At rank two, it gets you active magic - enchantments on items, curses on people, with enough practice you can tell whether a null result here means no magic or that they're protected from divination, but tricky. Rank three and you do not have to do this consciously every time, you can have a - what is it called - heads up display if you like, or some other means of reminder, whenever you see a thing, and it also lets you pick out friend or foe. Rank four and you get Mr. Private Citizen's name - and his address and his family members and his witch build if he's got one though not his complications, and suchlike. Rank five does True Names, those are useful for some magics. If you identify a magic you also identify who cast it. Complications become identifiable. Reveals what they think of you and your allies, whether they are friendly or not so much.

"Status at rank two lets you know if someone is, say, injured, sick, cursed. Not very specific. Might not include everything, if they have a lot wrong with them. Rank three, more specific - if they are sick, what with and for how long. If they are injured, what by and how long ago. Rank four, adds whodunnit, prognosis, and some hints on how to fix it with the powers you have. Rank five, combines with Map and can get mighty specific even on an enemy - what are they casting, what are they thinking about doing.

"Augury starts at thirty minutes at rank two and just good-bad-neutral. Goes up to twelve hours, then forty-eight hours plus you can get bad omens of big bad stuff a month out, and if you try you can get auguries about how things will be for other people - touch range, hard to do without them knowing. Rank five it's a week, omens for a year, catastrophes five years, apocalypse a hundred - everybody hops to when the bigshot diviners all say we are ninety-nine years from doom - and you can narrow down omens with more castings of Augury, and try to get good omens as well as bad, though that is back to yes-no-maybe granularities for things like 'will I find love' or 'will I beat up my witch hunter'.

"Map starting at three can passively rack up information about wherever you are. You can identify the stuff later. Look at it in lots of possible formats, like this -" She Sendings an aerial shot, an atlas-like simplified rendering, and a 3D view of the same Lunabella market square. "Does not automatically update with who is there when you are not there, but you can be like, that lady selling the gyros, what is her deal, and get back that she does not know you are alive and she sells gyros and is called Sosipatra because that's the name on the stall and it's so public. At four, it can work retroactively, even places you have been as a human, automatically identifies everything in it, no focusing to keep it going. Five, that picture of the square on Lunabella I have would be live-updated like a security camera! Also possible to astral project to anywhere you have mapped and go for a mapping jaunt from there in new directions you did not go last time.

"Archive is like photographic memory. Keep track of things you have looked at, or stuff you own, or things in your hat. At four, slurp up a whole book you can touch, search it like you are a grep. At five, works through maps, walk into an unwarded library once and it is all yours. Shareable full sensory experiences.

"Foresight starts with needing a ritual chant, not too time-consuming, starts at half-second of shadows of where things will be. At rank four, a second and a half; if you are really focused, so probably not in a fight, you can do a whole hour, but it does not account for anything you do not know about, if the Spanish Inquisition is about to show up this will not appear in your foresight, just some distortion you cannot place well. At five, three seconds, includes tactile, and the focused thing is a whole day and the distortions are a little more usable to figure out what's what. Also stick your foresight to an omen for more information about what the fuck. None of this is set in stone, you can use it to change things.

"Lock-on is basically what it sounds like, target stuff from map data. Doesn't make spells too maneuverable, think like a paper airplane if you could blow on it, but improves range a lot.

"Masking is the anti-Map spell. Only comes in at rank 5 but anything very sensitive has a fancy diviner to do it for them."

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"Can I use Augury to cheat at gambling? How about Sending to make muggles think they're going crazy?"

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"Yes, you can clear out a casino till somebody notices you must be cheating. Safer Veilwise than doing hex transmutations for saleable goods, everyone will figure you count cards or something."

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"What about the second one?"

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"Dicey. Could pull it off for years without getting in trouble if you were subtle but no legs to stand on if they started catching wise, comparing notes, and you had to account for yourself."

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"I'll keep that in mind. Anyways, this one sounds really powerful, five points please."

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"Cannot spend five points, three ranks is four and four ranks is six. Five ranks, if that is what you mean to say, is nine. Also you should start out with a sort of a stack - at least as many fours as fives, at least as many lower than that. So right now you have two fives one four one three and your better-than-free aethernautics and portals one each."

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"Sorry, I'll try to keep my terminology straight in the future. Anyways, define 'should'."

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"You are going to have a lot of new stuff going on all at once and if it is overbalanced this can give you problems. Only starting out, you can buy lots of things up to rank five next year no problem."

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"How about I mark down all the ranks I want first, and then when I've gone through everything, I can bump some up and down so that they're stacked properly?"

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"That works fine."

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"Have we gone over Curses already?"

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"Not yet, those next? You have no discounts for them so five ranks would be fifteen points but a little is not so pricey. The basic curses are sickness, pariah, madness, and disaster; curses also covers spellbinding, which is attaching another spell to a curse so it comes about condition-wise the way curses can. Conditions can be all kinds of things. If they say a bad word, if it is the full moon, if they violate their restraining order, if you tell them 'kiwi', whatever, trigger once or every time till you use up the cumulative oomph. Gotta chant for a couple sentences, and point, unless you have a way around this. Sickness starts at a bad cold for a day and goes up to instant fever and vomiting that'll kill people without a medic. Pariah starts at bugbites and goes up to plants and animals having it out for somebody. Madness starts at making them real angry and goes up to turning them into a berserker who can't tell who's who. Disaster starts at making them trip and ends at seizures and microsleeps that can cause fatal accidents, or sinkholes or lightning strikes. You can start casting mass curses at rank three, which is also when you get voodoo dolls. Rank five has the curse of immortality - you can do it backwards, to, to un-immortalize folks. Mass curses can wreck a whole city with a plague of locusts or earthquakes or epidemics. Rank five curses require ingredients, like a potion, though, or you can sacrifice a limb and only be able to heal it back under a full moon."

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"These sound fun too. I need another rank four, right? Let's do this one at rank four."

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"Ten points. What next?"

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"Well, we've already done necromancy, so tell me more about consortation."

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"Summoning demons want a summoning circle and candles or some other fire situation. You get telepathic comms with them, they can't block you. You pay up front or concurrently depending on the demon.

"At rank one you can only get imps. They are six inches high - more useful for tiny types of witch like fairies - and your choice of wrath, greed, sloth, gluttony, or lust. Paying them is pretty easy. Get the lust ones some internet porn, maybe flash them, the sloth ones just want some downtime, you can have wrath imps kill bugs for you and it doubles as the service and the payment, etcetera. You can generally get 24 hours of work out of one. Gluttony ones can cook, lust ones can give massages - again they are six inches high though.

"Rank two, add foliots. Envy demon, good at stealing, want to either steal an extra thing from whoever for themselves or take something important of yours. They are on the smallish end of human-sized and can turn themselves and stuff they touch invisible.

"Rank three, succubi and incubi, and also nabasus. The 'cubi want sex, and like having wrath imps kill bugs this can be both payment and service, though you can also send them to do infiltrations, they're okay at that anywhere seduction would work. Nabasus are gluttony demons, they can cook a lot better than imps and just want to watch you eat till you're bloated, maybe poke you in the middle after. You have to provide ingredients, or grocery money, and it will eat like half of what it makes.

"Rank four, balors. Wrath guys. You can't control them, you can just drop them somewhere and the deal is they fuck shit up and you get the shit in that location fucked up. Ideal to not stand there too long. Also, astarothi, sloth folks. Do all your chores for you, won't communicate at all, want to be paid in you not doing anything - nothing productive at all, not even reading a book or having lunch, they will sometimes tolerate listening to music and usually approve of naps.

"Rank five, unique greater desire demons. They want fealty and souls and will make you more demony. Also, one time only, a wish. 33 power points, or become best in the world at some field and popular and famous, or wealth, applied directly in your bank or dragon hoard or whatever nightly, plus a hundred million Kisses one-time. Only works as long as you're supplying souls, or if you kill your demon, or if you pay yourself off forever with a thousand years' worth of probably-souls all at once. Can also just turn outright into a vassal demon to your demon, your choice of succubus nabasu or astarothi, ten years later you can upgrade to being a dahlilah, ninety years later you are free, or at least so I hear, I was probably told right but if I were you I would not be sure. Also supposably possible to earn an extra wish this way, or early freedom. Dahlihiahs are known for breeding weird fusion demons."

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"The wish thing sounds powerful but like an advanced move for experienced witches, rank four doesn't sound the most appealing, but rank three sounds very relevant to my interests, and I need more rank threes anyway, so let's go for rank three."

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"Three in consortation four points. What next?"

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"Well, we've already done all the academic and warlock-aligned ones, so does sorceress have any besides familiarity and the elemental ones?"

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"There is also turning into a kaiju but you have to be a beasty species for that."

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"Guess it's time for me to pick an element, then. Can you list them all again, I'm not sure I remember them all."

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"Earth air fire water metal nature psionics. You do not have any affinities for any of them, but you can hack together a functional affinity out of two affinities for each. Which you also don't have now. Neutrals get Soul and Body. Nature and Body gets Earthmoving, Nature and Soul gets Windkeeping. And of course Nature affinity gets you Nature all by itself. So you can get those three for only pasting one new affinity on, and therefore might like to not buy any of the three now when you do not have this."

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"How good is psionics for combat?"

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"Starts a little slower than, say, fire, but still good. Give people headaches, short range teleportation at rank three, make psychic constructs that fuck with nerves when they go through people, disappear stuff from awarenesses."

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"What rank do you need for those last two?"

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"Disappearing stuff comes in right away, but they start fist-sized or smaller and rank up from there. Constructs are rank two, go up in range and complexity and how long the nerve-fuckery lasts from there."

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"Don't I need another rank three?"

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"No, you have two fives two fours two threes and two ones, but you can have another three if you like."

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"What's the difference between rank three and rank four, then?"

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"Rank four introduces going into people's mindscapes to poke things there, mess with memories and associations. Plus everything from lower ranks being bigger and better - disappear a house from a house party full of people to all the senses at once, say, headaches start making people bleed from their ears and you can do thirty of those at once too, ninety meter range on the constructs and if you get somebody in the head they fall unconscious like a thriller protagonist clonked them, teleport a mile away."

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"Damn, that's tempting, but I've probably spent enough of my points already."

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"You can always buy it later. Three ranks in psionics will cost you six, so you have fourteen left for wild magic."

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"Sure, yeah, three ranks it is."

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"Wild magics! There is an oracular one you took enough Divination to qualify for, four points, more clarity in your omens and auguries and foresight."

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"Let's go for it!"

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"I assume you don't want to put back all the rank five magic forever for twelve power points and top-end-of-amateur skill in every mundane thing."

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"Definitely not. Didn't you say there's a rune for mundane skills?"

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"Yes, but it is additive, so you would still get better at those from whatever level you start at."

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"Still a no."

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"Poison-and-venom-and-things-that-produce-same control and immunity?"

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"Pass."

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"Handy little colorful hovering fires of temperatures including cold?"

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"How much?"

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"Two. I have this one and like it."

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"What's it useful for?"

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"Cooking, lighting, brewing, decoration, climate control, summoning demons."

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"Is it really that much more convenient than mundane light bulbs, gas stoves, and air conditioning?"

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"Depends where you are. Certainly more user-serviceable if you are the user and not an electrician."

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"Pass for now. Might come back to it if I have points left over."

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"Ability to summon Mammon to be ripped off for any purchase available for human currency anywhere?"

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"What exactly is the utility of this one in the age of Amazon, if not the price?"

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"The service area."

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"Points?"

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"Two."

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"Nah, probably not worth it."

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"There is one that makes you a boy?"

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"Nope."

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"Didn't think so. Prestidigitation is free for academics, must have - there is a dungeon and dragon named after it, if you know the game? -"

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"Indeed I do. Hey, wait, portkeys, is J.K. Rowling a witch too?"

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"No, that one is just witches stealing the name out of a book because it's close enough, same as when we call people muggles."

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"But like, presumably teleportation magic existed before 1997 and you had a perfectly serviceable name for them then, so why change it?"

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"It was 'ferries' and people of particular dialect kept offending fairies."

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"Fascinating that the release of Harry Potter coincided with the rise of wokeness like that. Well, assuming witch wokeness progressed at the same rate as muggle wokeness. Hey, wait, do people want to stop calling them portkeys now because of JKR's TERF arc? How does gender and sexuality even work in a whole parallel society where men are apparently rare enough that being one counts as a special perk?"

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"I do not know what Ms. Rowling or her arc are doing, and as far as I know everyone speaking English calls them portkeys. Lots of witches like girls, or share boyfriends, or date non-witch boys. A weird number of witches are originally boys and then do not take the perk to be a boy and are girls after, fewer the other way round - not none though. Witches who are not trying to have boy babies will tend to have girl ones, if they are also witches - possible to have nonwitch babies, if they are not doing magic about it, those are boys half the time."

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"Interesting. Anyways, next wild magic?"

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"Hypnotic suggestions with eye contact?"

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"A. How many points and B. How redundant is this one with psionics?"

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"Six and at your present psionics rank almost not at all."

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"What about at five?"

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"Then some, but you want psionics for editing memories and awareness, suggestion for directly getting an action you want without figuring out how they could be convinced."

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"And I have ten points left, right?"

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"Yes."

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"I'll take it now, but keep telling me about ones that cost more than four, I might dump it."

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"Sure. Four points, performing arts entrance people, stick curses in with whatever you're doing if you want?"

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"Oooh, this one sounds useful, particularly since it synergizes with the skill rune. I'll take it, but run through the other ones anyway in case there's one worth ditching something for."

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"Mime powers, mostly redundant with psionics, two points. No need to sleep, very popular but not really for Neutrals, two points. See auras, one point."

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"Can I learn these later, like tiered magic?"

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"Yes."

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"Okay, yeah, aura sight sounds kinda cool but I can pick it up later, not worth dumping anything for. Rest sound pretty lame."

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"Conjure up slime creatures like bonus familiars or souls to staple to things? Four points. Mood weather, four. We have already covered whether you wanted to be a hybrid. Turn into invulnerable crystal, six."

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"I'm assuming I can't move while I'm the invulnerable crystal, right?"

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"No, you can! Can also partially crystallize, to slow down mana drain - it's expensive to keep up, cheaper if you just do an armor layer rather than going all through yourself, or whole body instead of just a hand - and shoot crystal bullets."

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"How long can I keep it up for?"

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"A couplefew minutes if it is all the way through. Most fights do not last that long, but most times when you are concerned a fight may start last much longer."

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"Points?"

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"Six."

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"Yeah, this one sounds cool but not worth dropping one of my higher level magics. I'll pick it up later."

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"Copy physical maneuvers you see done perfectly, like martial arts or parkour? Three points. Blood control and substituting blood and ritual sacrifice for mana and material costs? Six. Gunwitch we have already mentioned, that is four."

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"First one sounds kinda cool but if it's only specific maneuvers that could get kinda limiting, and I've got the Skill rune anyway, so skip."

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"Fifteen point aerokinesis and airborne-tremorsense and kinetic redirection one... and that's all she wrote."

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"Well uuuh. I guess I'm done. Feels a little scary knowing I'm about to have my memory wiped, but worth the points, I'll get it back. Hey, like, when that happens, will I remember everything as if it just happened, or as hazily as I would normally? You haven't told me your name, and I want to remember it so I can thank you afterward, but if it takes years for me to awaken I'll probably forget it."

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"I am Nia, but you will not have special memory fidelity of this or anything else."

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"Shit, I hope I don't forget about one of my complications and die like an idiot. Is there some way I can write things down that my future post-Awakening self will be able to see?"

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"Schedule yourself an email for fifty years out, forget you did this and your eyes bounce off it when you look until you awaken and then it is there in your sent messages."

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"Got it. Will I instinctively know all the magics I have, or should I write those down too?"

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"It might be pretty hard to notice them till you can do any of them by borrowing somebody's wand long enough to summon your mothergifts."

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"K." She opens her email and gets ready to type. "Repeat back all my choices and I'll get them down."

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"Did you ever choose which warlock patron you want giving you quests, for your second growth method?"

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"Oh, shit, sorry. What were my options again?"

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"Beelzebub, Annapurna, Chicōmecōātl, Acte, Sekhmet, and Tajimamori."

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Katie checks if there's any info on them on the witch internet that isn't on the muggle internet.

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Beelzebub is: a demon. Remarks about him are consistent with him being a demon.

Annapurna's the Hindu goddess (or goddess-aspect) of food. Chicōmecōātl is an Aztec goddess of (also) food, especially corn; haters complain about the child sacrifice. Acte is one of the Horae, Greek personifications of the hours of the day; hers is the ninth hour, for "eating and pleasure". Sekhmet is an Egyptian solar deity also associated with cats, medicine, and war. Tajimamori is a Japanese god of sweets.

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Hm. Doesn't seem to be anything here she couldn't find on the muggle internet. She thinks for a moment. "Acte." She thinks she'd prefer a more general pleasure deity over one of sweets specifically, and being female helps too.

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"Okay. So you are a Neutral Academic with the Neutral type perk and questing from Acte; you took Crutch, Hunted, Black Swan, Eye Catcher, Witch Mark, Requirement, Kryptonite, and All Natural for your complications; you have one rank each in portals and aethernautics; three each in alchemy consortation and psionics; four each in curses and witchery; and five each in runes and divination. Your wild magics are Oracle, Prestidigitation, Suggestion, and Fascinate. - Did you forget about the option to buy ranks in the Hespatian magic, Occultism? It came up but we did not examine it much."

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She copies all that down. "Oh, shit. Yeah, let's go over that now."

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"Also known as the shadow arts, involves the elemental plane of shadow which might be smart and if you do rituals is definitely watching you. I will be over the requirements for the rituals first, then what they actually do.

"At rank one, you need privacy from anyone who is not ritualing with you - they don't need the ranks if you are leading the ritual - and either nakedness or total beekeeper suit amounts of coverage, and darkness - one candle allowed, no more. Two minutes to perform. At rank two, same but you need at least one partner - rank one you can do alone if you want - and an animal to sacrifice - even a mouse is fine at this rank. Rank three, your choice of ritually shtupping at least one of your ritual partners, or sacrificing a bigger animal, like a goat or a dog. Rank four, again a bigger sacrifice, two big critters like horses or cows, or one person, or have an orgy with at least three of your partners while there's at least six total people in the ritual. Rank five, you need a willing virgin and then you have to boink them after they are dead, and you need at least six more ritualists with you. It is okay to resurrect your sacrifices after, which makes it easier to find the willing ones.

"And for what these can do - in all cases the ritual leader decides who in the ritual gets the goodies. At rank one you can do a luck blessing, a sleep blessing, a lucky-at-specifically-pulling-hotties blessing, or do a Spiderman-ish thing. These last a day except the sleep one, you must capitalize on that within a couple hours. Rank two, bit of a divination, fate whispers in your ear for five minutes; silence for a day - can still speak but will not make footsteps or be audible coughing - or, for a week, a muse blessing, insight and motivation on your creativity. Rank three, make an object shed darkness indefinitely, or have darkvision in grayscale for a month, or a month of good fortune in business finance markets etcetera. Rank four, open a rift to the shadow realm. All the living things have spooky counterparts there. Once you go once you can go again forever like there is a window to it in mirrors that are shadowed, including puddles and such, and anyone you drag with you who has not done this ritual is stuck. Also, separate someone from their shadow, it can move on its own and fight and hide in other shadows or slightly possess people. I do not know how hard it is to tell your shadow to do things or how it decides. Rank five! Shadowbinding. Follow the sacrifice's soul to Limbo. Gates to all the afterlives are there. You get a magic scythe and you can mow down souls there, the scythe has room for 666. It will shlorp into your body and make you shadow colored once you come out of limbo, and while it is turned on the souls boost you - speed and strength and magic and stamina. You can give someone else the scythe or split up the souls into several parcels. Souls leak out, about three of them a day, and go a-wandering, but you can go refill your scythe any time."

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"I'm guessing this one is Warlock-aligned?"

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"Yes, but also Soul affinity so you get a discount."

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"Hmmm. How many ranks can I get by dropping all but my free rank in Potions?"

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"Three Occultism ranks, a point left over."

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"And that point is saved towards future growth, right, not lost?"

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"Yes."

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"Hmmm, actually, what if I just do two ranks in Occultism? The darkness one doesn't seem that useful, and I already have divination for abusing the stock market."

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"Then you can have two also in Alchemy and one left over."

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"Let's go with that then." She copies it down.

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"Any other things to re-visit?"

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"Hmmm. I'm kind of having second thoughts about if Black Swan is a good idea."

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"You'd have to replace it or un-spend three points, but up to you if you want your life that exciting."

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"Hey, does the complication have a name I can look up on the witch internet?"

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"Black Swan? Yes, it is called that."

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She types it in and looks around for accounts of how bad it is.

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Are you the asshole if you forbid people who have Black Swan from coming to your event/business/house? A black swan witch RUINED my wedding photos. Black Swan Vs. Monster Bait: Monster bait is much more manageable and better return for the complication. It's not that bad really. My daughter CHOSE Black Swan after I told her NOT to and now I am ANXIOUS, CONSTANTLY. Black Swan: A Mostly True Memoir Of A Mostly Survivable Day.

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What's the consensus in the first one?

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You are not the asshole if they CHOSE to be black swans but you MIGHT be the asshole if they awakened naturally and it's not their fault.

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Hmmm. Let's look at that last link.

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The memoir is available for Ҝ8 on Alphazon.