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Mary Sue Sapphire arrives during The Peace of the Trees
Permalink Mark Unread

Being moved between worlds by The Spirit is an experience in contradictions. She feels the touch of something so much bigger than her, that is both entirely unstoppable but also extraordinarily gentle and delicate. She can feel something as her new powers settle into her at once as an overwhelming otherness and also as a perfect match like they were always meant to be there. She can't tell how long it takes, it could be an instant or an eternity. She knows it's not an eternity though The Spirit will keep it's promises. She trusts in that.

And then her glimpse of beyond ends.

To any outside observer there's a faint glow in the air with a hint of otherness that somehow resolves into the outline of a young woman with reddish hair wearing a dark blue dress with thin shoulder straps that shows a bit of cleavage and comes down to mid thigh. Her feet have well made sandals suited for walking. Her dress flutters a bit in a wind that might not have been there before she arrived.

Permalink Mark Unread

Something about this nature of this place is attuned to the wind, however, because the wind doesn't flutter meekly about her skirts, and it doesn't die down. Instead it curls around her in a tight spiral, and then turns and races outward across the grass, vanishing into the distance.

POM

Other than wind, the things that stand out about this place are: bright, noon-time sunlight; an endless sea of rich green grass; a complete lack of trees and other structures;

POM

... and a deep, slow thumping that seems to rattle the earth.

Permalink Mark Unread

She looks around curiously. A part of her was expecting to arrive near people but she's up for a bit of a walk. The thrumming is a bit more of a concern. She's also not sure if the wind was a dramatic part of her arrival or something about this place.

Permalink Mark Unread

She has powers though she wants to experience those. She closes her eyes for a moment and her attention turns to her new inner world. She's standing on a wooden dock looking out at a lake and a distant shore. Over to the side she can see a rope swing hanging from a massive tree and behind her there's a cozy little house nestled among more trees. There's a kayak on one side of the dock that she could put in the water if she wanted.

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Opening her eyes again, she looks down at her dress and it changes colors ane patterns a few times there's a white design with pink flowers, a swirly design with turquoise and light blues, a deep black with the sparkles like stars and then she returns to her original dark blue. The design shifts to, she ends with a strapless number that fits better than any strapless dress she's tried before. Clothing magic is wonderful.

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What else to try... Oh right kid mode. It takes a few seconds to think in the right direction but she shrinks down to the size and shape of a child. She does a little spin with her new smaller shape.

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And then returns to her adult form.

As a final test she sings a little in keys higher and lower than she could have ever reached before. That's a nice bonus. Her soundtrack kicks in to give her an instrumental accompaniment only she can hear.

Having these powers is fantastic.

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And her soundtrack is supposed to be able to predict things just a little. She tries walking a few places in a few different directions to see if there's a hint in the music that one of the directions is better to walk in than another.

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Yes, actually. If she goes too far in the direction of the sun, the strings pick up a subtle tension, as though building up to a dramatic crescendo. Stepping back away from the sun makes them resolve it back into a pleasant pastoral melody. Walking too far in that direction makes the music die down and become less lively. Walking perpendicular to the direction of the sun doesn't appear to have a detectable effect.

POM

Also, the thumping seems to be setting the tempo. And it's ... possibly a bit louder?

Permalink Mark Unread

Well that's a pretty strong signal that the story is to be found by walking towards the sun. Is she ready to start the story?

Well if she's walking straight into the sun she'll want something to help with that. She manifests a small ring that gives her the benefits of a sun visor and sunglasses. She relaxes a bit now that she doesn't need to worry about the glare.

The tension does have her a little worried. She could try to make herself some sort of armor but without knowing more it might not work. She'll trust in the music there's tension there but it doesn't sound ominous.

Off to the next chapter in her story.

Permalink Mark Unread

The grassland is ... repetitive. There are hills, but mostly there is grass.

As her path takes her around the base of one hill, however, she abruptly spots an explanation for the thumping: a giant turtle, perhaps a mile across, back encrusted with buildings. Brightly colored ropes dangle from the edge of its shell to brush along the grass. It's a little hard to judge its precise size and speed without some better reference, but it's path is easier to divine.

It's headed right toward her.

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She just stares for a long moment. A city on the back of a turtle. That's both incredible and also a little intimidating.

Well it seems like the story wants her to get on the turtle. Can she see any ladders or similar signs of a way to do that? She can pull some binoculars from a previously non-existent pocket if she needs to.

Also is the thumping getting stronger? Does it seem like it's going to knock her off her feet?

Permalink Mark Unread

It is getting stronger (and sending waves of motion through the grass), but the thumping is regular enough that it's a bit like having sea-legs: after a period of adjustment she should be fine.

The binoculars reveal that the ropes hanging from the shell are knotted around regularly-spaced wooden crosspieces, which seems to suggest that people can be expected to climb on as the turtle is in mid-stride.

Permalink Mark Unread

Well... Hollow Legs is supposed to make her as athletic as a normal person can be when she needs it. She can at least try it.

She manifests a second ring to give herself at least some protection from a bad fall. Enough to hopefully avoid any broken bones or a concussion. And then she steels herself and makes for the nearest rope.

Permalink Mark Unread

As she gets closer to the turtle, two facts become apparent. One, that it is only moving at a fast jog, so she can, with some effort, get out of its path and circle around to one of the ladders. And two, that it's big.

"City on the back of a turtle" doesn't really do a good job of conveying the visceral sense of scale one gets from being loomed over by a creature that has districts.

The most difficult part of climbing the ladder proves just to be catching it — maintaining an equal pace while running alongside the creature, and then jumping for one of the ropes. Once she's done that, it's more or less a normal rope ladder, although a bit wobbly. And whisking her over the tops of the grasses at a fast jog.

Permalink Mark Unread

Yeah that's huge, especially with the music to emphasize the experience she has to just pause a little to process. But then she refocuses.

She hasn't run seriously in years but jogging she can manage she might even have been able to manage it without powers. She's a little surprised the ladder isn't swinging more but she doesn't spend much time focusing on how fortunate that is. She climbs.

Permalink Mark Unread

The top of the ladder lets out at a sort of set of docks built along the edge of the shell. While the place is fairly empty at the moment, there are clear places for cargo to be stacked, and some manually driven cargo-cranes with thick ropes.

There is also a wall between her and the city proper, albeit one with a lot of doors. A sign on the wall points to the one open door, in which a bored-looking young man in neat blue clothing lounges while reading a book.

Beyond the wall, the buildings of the city rise with the turtle's shell, the sounds of industry and the smell of strange markets mixing and floating to her on the constant breeze.

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She smiles, people and bureaucracy may not be quite the same everywhere but they rhyme. She probably doesn't speak the local language but that's what Omniglot is for.

"Hello." She doesn't wave but a closed mouth smile is probably going to convey friendliness.

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He carefully marks his place in his book and looks up at her. He smiles a customer-service smile.

"Hello," he echos.

"You to Terrance what today brings?"

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That's a more open question than she was hoping for.

"I," she gestures to herself, "Terrance today see," she gestures to her eye. "I to Terrance today bring."

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... right.

He switches languages.

"? You more comfortably speak the-language-of-the-water-walkers?"

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It's good that he speaks multiple languages but that's going to make this harder.

Maybe she can cludge something together though.

"You. You." She uses both languages words for you to attempt to demonstrate an understanding of what they mean she also gestures in his direction.

"You to more comfortably speak I today brings." She still doesn't have a first person pronoun so she uses English for that and again gestures to herself as she says it.

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He blinks at her.

He knows the words of the forest because he's human. He knows the language of the water walkers because it's a lingua franca for traders. But he's not some endless repository of languages who is going to be able to guess what weird thing she speaks. He can't even wind-whistle and he lives on a turtle.

"So only Forest the-langugae-of-the-water-walkers and I speak. Either of those you can pick, my boss who could help I call you can wait or."

Permalink Mark Unread

Oh good a first person pronoun.

"I could speak. You, you boss or could help."

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"You could speak? You right-now can't speak but?"

He squints at her.

"Language-learning your special-talent is?"

Something about the grammar clicks for her.

"Should I just try to ask my questions, and you'll pick things up as I go?"

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She smiles wider "Language-learning is my special talent," she confirms. It's not precisely accurate but it's close enough. "I pick up things as you go."

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"Okay! So my first question was: what brings you to Terrance. And what I really need to know by that is: are you here for a specific purpose, such as trading or accessing our library, or are you wandering?"

As he speaks, he reaches around the side of the door and comes back with a two-inch-square bamboo token.

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"I am wandering. I did not know about the library before. I want to access the library now that I know. I like libraries."

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He nods.

"It's a good library! We're proud of it."

He mentally works through his flowchart.

"Are you carrying any incendiaries, magical artifacts, or trade goods with a value exceeding 10,000 resh?"

Permalink Mark Unread

She's not sure how to answer that. She's not carrying incendiaries and she can't share her cosmetic equipment so it might not count. She isn't currently carrying anything that valuable but she does have Pocket Dimension so she could easily change that.

"I'm not carrying incendiaries. I can't say a thing that isn't yes or no. I don't know the value of 10,000 resh."

Permalink Mark Unread

He'll answer the easier question first.

"10,000 resh would buy about 300 tael of silver."

He holds his hands about ten centimeters apart and mimes a cube.

"Or forty pounds of merfolk tears. Or, like, my weight in bread."

Permalink Mark Unread

Merfolk tears being available in large amounts is a bit concerning.

The question is whether she wants to tell them about Pocket Dimension. She settles on something that's not quite explaining but will hopefully answer the question.

"I could have more but I will trade less."

Permalink Mark Unread

Argh. This is going to be one of the complicated cases.

"It's not about how much you want to trade, it's about how much you're carrying. Terrance is a reputable trading hub — the merchant's association carries a limited amount of theft insurance in the name of promoting trade. If you want to enter with more than 10,000 resh of trade goods, you either need to buy supplemental theft insurance or waive your right to make claims against the merchant association's policy."

He leans in a little.

"I recommend the supplemental insurance. I won't tell anyone you're carrying that much, but you're, uh."

He glances at her sundress.

"Clearly traveling light. So whatever you have must be small and valuable, which means easily stolen."

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She giggles at that. "I am hard to steal from. I have magic for that. I can maybe pay insurance anyway but I don't know the value of what I carry."

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Dolen rubs his forehead. So she either has magic artifacts or is a wizard.

"... right. Are you a wizard?"

He's not technically supposed to ask that, but if she is then he might be able to avoid the whole artifact-registration thing.

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"I'm not a wizard but I have other magic in me. If I met a wizard I could learn to be a wizard." Maybe she's disclosing too much but she doesn't want to go around with careful lies or omissions.

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"... are you human?"

He's not supposed to ask that either, but that is ... not a thing that humans can do. Unless she "language learning" is hilariously underselling the power of her special talent.

"Uh, not that there's a problem if you're a shapeshifter," he quickly backpedals. "Terrance welcomes all species except dragons and water-walkers, the latter because they're at too much risk of falling off and the former because they're too heavy. If you're a dragon you should probably go talk to him about it, honestly."

Permalink Mark Unread

So the giant turtle is a person. This reminds her of the beehive thing.

"I'm a human who has been changed by something more than a dragon. I can shapeshift some."

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At this point he should really summon his boss to sort this all out because this is clearly above his paygrade even if she's not exactly a wizard. But his boss is a stickler, and she probably wouldn't make it into the city without filling in about fifty forms.

"Okay. So do you want me to try and do an appraisal of whatever you're carrying, for insurance purposes, or do you want to waive your right to make a theft insurance claim in light of being hard to steal from?"

His tone of voice expresses a certain amount of hope that she's going to pick the second option, if only because if he has to appraise a "maybe magical artifact" he will definitely have to summon his boss.

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"I'll waive my right." Having something stolen mostly doesn't matter. It might matter for sentimental things but the money won't matter in that case.

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He makes a note on a clipboard hanging by the door.

"Okay — that just leaves the matter of magical artifacts. Are you carrying any? Where, for the purpose of this question a 'magic artifact' is any item which, if someone else came into possession of it, would allow them to cause a magical effect?"

Permalink Mark Unread

Oh that's works. "No. I'm not carrying anything like that."

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Dolen sighs in relief. Either that was remarkably straightforward or she's started lying, and in neither case is it his problem.

"Great."

He hands her the bamboo token.

"Space on Terrance is limited, so he imposes a per-head tax of 100 resh per week. In the name of trade, the merchant's association has graciously agreed to waive the first week's tax for new arrivals to the city. Keep this token with you. If you lose it, you can inquire at the clerk's office about a replacement. If you leave before a week is up, you can just hand the token to one of the guards on the way out. If you leave after a week, they'll calculate the number of partial weeks you stayed past your arrival and tax you on exit. If you decide to become a permanent resident of Terrance, you'll need to provide this token to the city clerk along with your application."

He says this with the practiced cadence of a man who has said this multiple times a day for a year and a half.

"Water is currently being rationed until Terrance reaches the next lake, so please be mindful of your use. We should have plenty, but nobody likes the price spikes if we have to import rainclouds."

"Fire magic, weather magic, and necromancy involving non-relatives are all strictly prohibited within city limits. As are theft, murder, and a list of other crimes which you may view upon request in the city clerk's office. Knowing the law is your responsibility. Thank you for visiting Terrance, and I hope you enjoy your stay. Can I give you directions to anywhere to help you on your way?"

Permalink Mark Unread

"The city clerk's office. Also directions to the library and somewhere to stay if the clerk office won't give those."

Permalink Mark Unread

"The city clerk's office is about 500 meters headward of here and 100 meters hubward."

He points down a broad road running along the inside of the wall.

"It's the big green building with the horn in the bellfry. And the clerk's office will certainly give you more directions, but the library is at the highest point of Terrance's shell, and there are many fine inns and boarding establishments throughout the city."

And he's not allowed to recommend any of them since the boss started cracking down on bribery.

Permalink Mark Unread

"Thanks. I appreciate all the help you gave me." She puts the token in her pocket and if he's watching very closely he might notice that there's no outline of it visible. Then she steps through the door and into Terrance proper. She starts walking towards the clerk's office. If she's supposed to follow the laws she wants to know what they are.

Permalink Mark Unread

The majority of people here are human. But 'the majority' is far from 'all', and even among the humans there's a certain amount of variety. As she walks along the street, she sees people wearing trim linen clothes fastened with wooden buttons, people wearing long coats made from wool, people wearing crop-tops and loose cotton pants, and one person who is completely obscured by fog. She passes what appears to be a miniature sky-scraper full of people with wings about three inches high. She sees a long, narrow silver fish swimming over the rooftops, apparently pulling a train of clouds behind it.

It's a bit hard to tell what area of the city this is, the architecture being a weird mix of warehouses and shops. There are no street vendors, but there are colorful wooden signs with pictorial representations hanging above the shops. In most cases, it's easy to figure out what a place is selling, but a few of the pictures, such as a circle covered in eyes, are a bit more puzzling.

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She looks around in wonder. She tries not to stare at anyone but who exactly is a person isn't clear to her. The eye covered circle is intriguing. Inside her mind, she goes to find some paper and starts drawing a rudimentary map. Juggling the two tasks is a little hard so she pauses a few times somewhere that doesn't seem to be in the way.

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A local would tell her that you can usually tell people by the fact that they're wearing clothes and using tools or language. Then again, Terrance himself doesn't wear clothing unless the whole city counts, so it's not a perfect rule.

For her part, she doesn't seem to attract a second glance from anyone except a small ragamuffin child who turns and whistles into a drainpipe when she passes, and a cat who regards her with some mixture of disdain and hunger.

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The city clerk's office is right where it is supposed to be. It is almost violently green, presumably in an attempt to stand out from the surroundings because no other nearby building has been quite so bold with its coloration.

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Great! Is the entrance obvious? If so she'll go in.

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The entrance is fairly obvious: a big set of double doors at the top of some steps.

Inside, the room is divided in two by a long counter, at which three clerks sit. Two are occupied, but the free one waves her over as she comes in.

"Hello — what can I help you with today?" she asks, setting aside a sheet of paper covered in densely-packed numbers.

To the left, a man with a comically large backpack is arguing with the next clerk about the valuation of moleskins.

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"I'm a new arrival and the person who welcomed me said I should learn what rules I'm supposed to follow here."

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She sits up straighter and then turns to rifle through a stack of documents.

"You would be amazed how many people don't do that," she tells her. "I think you might be the first person to actually come for a reference this month."

She finishes her rummaging and comes up with a pamphlet.

"We have a complementary pamphlet covering the laws that apply to non-residents. If you cannot read, I am prepared to read it to you. If you want access to the full legal archive including case law, there's a 25 resh fee. If you want to speak to a legal professional about your obligations while on Terrance, I can sell you a copy of the merchant association's services directory for 150 resh, to cover copying costs, or recommend that you go to the market and peruse the central directory there."

Permalink Mark Unread

"If most people manage without the pamphlet I think I'll skip the case law or legal professionals. Also, I don't actually have any resh on me. Is there a reliable way to trade for currency?"

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"I can trade for silver or gold at a markup on yesterday's prices, but you can generally get a better rate in the market," Laniel informs her. "I cannot take mole skins as payment for city services at this time."

The man to the left shoots her a glare, but she keeps her eyes fixed on Sapphire with a slight smile.

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She smiles a little at that. "I don't mind paying more for the convenience if there's something I need to buy from you. What other sorts of services do you offer?"

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"You can convert currency, pay taxes, apply for a residency license, certify a document, or file a complaint," she replies. "I can also do more things for residents of the city, but you probably aren't interested in getting a fire permit. I can also give directions to various places in the city and help you with general questions, but those services are free."

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"I think I'm good then. I could probably use directions to that central directory you mentioned. Otherwise I'll go review the pamphlet outside and come back to ask if I have questions I think you might be able to answer."

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"It's always so nice to see someone who respects clerks' time," she remarks. "The central directory is posted in the center of the main market square, which is just tailward of the library, near the top of Terrance's shell. Look for the large open space surrounded by tie downs. And I hope you enjoy your stay!"

Permalink Mark Unread

She feels a little bad for the mole skin guy but she's new enough that helping him isn't an urgent priority. "You're welcome and thanks."

She goes outside and reads through the pamphlet. Are there other things that she needs to know that weren't in the abridged list?

Permalink Mark Unread

Terrance is the official head of government — which is probably fair, given that she's standing on him — and can theoretically make arbitrary edicts, but in practice mostly doesn't bother. Fraud, including selling certain things as 'authentic' without a license, is prohibited. Assault is fairly broadly defined, but has a component of intentionality. Bumping into people doesn't count. Knowingly walking around in a fairy or pixie plaza without extreme care does. Breeding breezes is illegal without a license, as is the sale of certain classes of magical artifact. There's a whole slew of regulations that only apply to her if she rents a market stall. Other than that, it's the sort of common-sense laws that you get in any civilized place.

Permalink Mark Unread

So there aren't any sort of rules about what clothing you wear or how much of it you wear? She won't strip naked immediately but it's worth thinking about.

Well with that out of the way she puts the pamphlet in her pocket so it can disappear and starts walking towards the market and the library. It's convenient that those are close together.

Permalink Mark Unread

As she gets away from the edge, it becomes increasingly apparent that this is because Terrance is densely urbanized. He's large, but cities are pretty large too. Away from the edge of his shell, the crowds become fairly close-packed. The square in front of the library, in particular, is highly trafficked, as people make their way up or down the avenue that runs along Terrance's spine, which splits in two to flow around the library like a stream.

The library itself is a much flatter building than the others she has seen — equally tall, but with a wider base. It, too, is painted that violent shade of green that seems to stand for officialdom.

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Interesting. She'll head for the library first if there's a fee for using it she'd like to know that before starting to sell metal or gems for currency.

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The entrance to the library opens into a room with a desk and a prominent sign.

The sign reads:

Welcome to Terrance's Library. You are welcome to read the books within, and so long as no damage comes to them, no damage will come to you. Policy enforced by defenestration.

Donations gratefully accepted.

On the desk is a smaller desk, behind which sits a four-inch tall person with wings and a tight grey bun. They appear to be reading a leaf.

Permalink Mark Unread

Huh, so no fee. She'll take the opportunity to read a little then.

"Hello. Do you work here?"

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Bwittertree glances up from their correspondence.

"Yes — I'm senior librarian Bwittertree. Can I help you find anything?"

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"Yes thank you, I'm wondering if there's books about all the kinds of people there are and also if there's maps of the world."

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Bwittertree nods.

"Human-scale books are accessible on all the levels with human-scale stairs. Don't try and crawl into the smaller sections; ask a librarian to fetch the relevant books for you. The main reference section is down that hall and to your right, Terrance's left. There should be a set of atlases in the section labeled 'Geography'. For species of the world, you'll want the natural philosophy section, which is one human-scale staircase up from there."

"I'm sure you saw the sign — but please do be careful with the books. If you tear, fold, mutilate, smudge, crinkle, or lose one, we will find out and it will be more pleasant if we find out from you. The choice of which window you leave the library by in that case is up to me. If you fess up and pay for a replacement, I will choose one on the ground floor."

"If you want to borrow any books, I will need some documents and a large deposit, but there are reading rooms at the central area of each floor that you may use so long as you are quiet. Please leave any tamed breezes either outside or bottled. Once you're finished with a book, if you're not certain about where you got it from, put it on a reshelving cart. We would much rather reshelve your books than have to track down a missing one because you put it back in the wrong place."

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The defenestration thing is weird. "Don't damage the books got it. Is there any sort of fee I'm supposed to pay before copying one of the books? For that matter is copying things a service that the library would pay for?"

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Bwittertree blinks at her.

"Is this your special talent, the application of an artifact, or were you planning to sit in the reading room for six months with a stack of paper and a quill?"

She shakes her head.

"To actually answer your question: there is no fee because it hasn't come up. If you start copying excessively then Terrance will likely look more favorably on it if you also make a donation in kind of some copies to the library. And yes, we would be willing for copies to be made of specific books, provided the copies were accurate."

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"It's one of the special talents I have yes." Part of one but the details don't master that much.

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That's a very weird answer.

"Well, wizardry is not forbidden in the library," she conceeds. Mostly because Terrance recognizes that he can't reasonably ask the librarians to defenestrate a wizard, but it counts.

"If you give me a few minutes, I can draw up a list of what books we would most appreciate copies of. Is there anything else I can help you with?"

Permalink Mark Unread

"I am a little curious what a wizard is I've just started learning this language today so I'm not clear on some of the intricacies. Otherwise no, should I wait here for you?"

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"A wizard is someone who can learn general magic beyond their special talent," Bwittertree replies. "If you have learned multiple special talents, you are certainly a wizard. Although if you haven't been to one of the wizard's colleges you may hear people call you a 'hedgewizard', instead."

"And no, there's no need to wait. I'll write up the list and set it aside for you to pick up once you've finished your research," they assure her. It doesn't do to keep wizards waiting.

Permalink Mark Unread

It's not worth quibbling about how her powers work. She will be able to learn other people's special talents if she wants and whatever being a wizard usually is she can be that too. No wonder the person at the gate was confused.

"Thank you." She goes off towards where the books about types of people are.

Permalink Mark Unread

The natural philosophy section is ... fairly poor by the standard of a modern library, but opulent by the standard of a place that has not yet invented the printing press. There are three bookshelves full of monographs, treatises, and compilations. There are also a pair of worn leather armchairs and a window to let in some light to read by. One of the chairs is occupied by one of those long silver fish, who is reading a book on a little stand and turning pages with tightly controlled puffs of air.

There is nothing that handily identifies itself as a complete guide to local sentient species, but there are books titled: Beyond the Mountains and Who I Found There, The Historical Populations of Sea-Peoples, The Hypothetical Subterranean People, A Population Census of the Unified Territories, and many more.

Permalink Mark Unread

Alright, she'll gently pick a book and start reading. She'll try starting with the census. A part of her wants to pick up every book but that would be very marked and she probably wouldn't read most of them. So she'll refrain at least for the moment.

Permalink Mark Unread

According to the census, the Unified Territories contains humans, fairies, pixies, whirl-the-winds, red caps, dragons, and turtles, in order by population. It also has a small number of water-walkers and polar bears who are not citizens, but are permanent residents. When broken down by territories, the most populous is the fields, and the least populous the desert, with the forest and grassland sitting between them. There are 78 registered wizards, not counting dragons. (The book does not elaborate on why one wouldn't count dragons)

Overall population statistics suggest, to someone willing to do the math, a moderately large, sparsely populated area with birth and death rates typical of a roughly medieval highly agrarian country.

Permalink Mark Unread

That at least gives her more names but she was more looking for information about the kinds of people. She knows a bit about population statistics because of her classes but not enough to intuitively assess population numbers or birth and death rates. Wizards being rare is also a good thing to know given that she's telling people she is one. She didn't think she was claiming to be part of such a rare group.

Are there books that seem likely to tell her about what different types of people are like and what their special talents are?

Also while she's thinking about it, she focuses into her mind and pulls a copy of the census out of a bag and puts it on a shelf.

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There continue to be no obvious guides to all sentient species, but there are books on each of them individually. Her options include: Fairy Plant Weaving, A Catalogue of Human Talents, The Aetherical Ecosystem: Practical Consequences of Wind Domestication, A History of Dragon Mountain, On The Applications of Water-Walking to Practical Alchemy, Polar Bears: Masters of Diplomacy, On the Migration Patterns of Cities, and several more.

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Well, it seems like she has a lot of reading to do then. Starting out with an understanding of human talents seems like a good beginning.

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Human talents are widely varied, which is part of why they have adapted so well to many different territories and climates. Although most scholars agree human talents are weaker than the magics of other species, the flexibility within a community makes up for it. Humans tend to be more community-oriented than many other species (fairies and pixies being an obvious exception; in fact, they often co-habitate with humans).

The book is mainly, as promised, a catalogue. It categorizes talents by whether they are divinatory, instantaneous, or sustained. (This is clearly an artificial taxonomy, not a natural categorization, because several of the special talents mentioned cross the boundaries of the categories.)

Divinitory talents include things such as "always knowing which way is north", "knowing whether water is safe to drink", "premonitions of danger", "knowing where to hit someone to hurt them", etc. Instantaneous talents are more varied, including things such as "cure an area of leather", "make birdcalls", "remove dirt from an area", "heat stones", etc. Sustained talents include "encourage the healing of skin", "see through nearby mirrors", "run more quickly", etc.

How people end up with their specific special talent is largely unknown, although it is always the case that someone's special talent is suited for them in some way. Often, it matches their chosen profession in some way. Less often, but still commonly, it matches their personality somehow. Humans never agree fully on anything, but they have a much stronger than chance tendency to like their special talents. When offered the hypothetical chance to switch with someone else, only about 10% of humans say they would take it.

Unlike many other species, humans are not born with a special talent manifested. While some babies do develop talents early in life, it's more common for a special talent to develop during puberty. A small number of humans never develop a special talent — although the author speculates that they actually have divinitory talents so subtle that they do not actually know that the source of the information is magical.

Humans are also noticeably more likely to be wizards than other species (except dragons; the author implies at this point that they are a dragon). This is also not well-understood, but some magical theorists believe that the human propensity for different forms of magic leaves them more mentally flexible when it comes to activating their special talents, which makes it easier to learn the magicks of other species.

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So most special talents are less impactful than her spirit granted abilities. Well at least more than the most dramatic ones. She does remember that Snowglobe means that she could probably get her own unique special talent like humans usually have but decides not to do that right away. Now she's curious about dragons, there was at least one book she saw about them.

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Dragons claim to be the second-oldest sapient species in the world — which is strange, because nobody can find evidence of any older species. Consequently, details of their early history are somewhat hard to corroborate.

As the dragons tell it, they were formed from the sands of the desert by the light of the moon. The first dragons wandered in the desert until they found the sea, where they learned to subsist on fish. Early dragons were solitary, but that changed once they discovered aquaculture. With their needs for food taken care of (rendered difficult by the fact that Dragons continue to grow throughout their lives), the dragons were free to indulge their natural curiosity.

A flock of dragons congregated on the tallest of the southern mountains, rapidly inventing speech, writing, formal magic notation, several early spells, meat-preservation techniques, and the calendar. This was the founding of Dragon Mountain, which remains the longest continually-occupied settlement in the world, since it predates the calendar.

Dragon Mountain has, at various times, been home to as many as 200 dragons, and as few as 7. Historically, approximately half of all dragons have lived in Dragon Mountain, with the remaining dragons living in their own solitary territories. Dragon Mountain remains the only settlement of dragons. Even solitary dragons usually make a trip to Dragon Mountain for some decades during their adolescence to learn reading, writing, arithmetic, magic, and alchemy.

Its status as a center of learning also attracts members of other species, who are generally welcome to study there so long as they study peacefully. The number of students is largely controlled by the difficulty of traversing the desert in modern times, although many centuries ago the dragon of admissions did have a policy of eating the least capable students when the mountain got too crowded. That policy has been repealed since the Seven Gorges Treaty on Interspecies Relations.

Because of its remoteness, most accounts of Dragon Mountain come from the dragons themselves, or from the dragon-bonded who feel a call to travel and bond with a dragon when they hatch. Both these sources are obviously biased, which is why the book ends with an extensive bibliography. The bibliography mostly seems to cite sources written in a language which gives her the impression of being whistled.

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All these mentions of magical theory are interesting. Are books about that also in this section?

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"Natural Philosophy" is a pretty extensive category, but does not appear to include magical theory. A little bit of wandering around the rest of the reference section will turn up a single shelf tucked into one corner, partially hidden behind a reading lamp, with some books on magical theory.

These books include: An Introduction to Magical Notation, The Importance of Psyche in Visualization, Every Known Variant of Firebreathing: A Comparison, Practical Spellcraft, The Design of Divinatory Instruments, Web-weaving: A Practical Tutorial, A Theory of Thaumodynamics, Theory of Thaumodynamics: A Response, Shortcomings of Academic Thaumodynamics, and Thaumodynamics: A Reconstruction.

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So there isn't really an obvious place to start. She'll try reading a page or two from each to see if it's more clear which of them are actually written for beginners.

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An Introduction to Magical Notation and Practical Spellcraft are both clearly written for beginners. The Design of Divinatory Instruments seems to assume that the reader is already familiar with creating enchanted items. The Thaumodynamics books are perhaps more practically useful as a sleep aid.

More importantly, it's obvious from An Introduction to Magical Notation that the aforementioned magical notation is language-y enough that she can pick up parts of it with her Spirit-granted powers.

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Omniglot is just fantastic. She'll put each of these back on the shelf where she found them. Her powers mean she can conjure copies and read them later. She doesn't want to spend her whole first day in the library as wonderful as the library is. Now it's time to go find the maps.

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A detailed map of a continent; somewhat egg shaped.

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Right this is more like a map from a fantasy book than one ones based on satellite images she's used to.

The good news is that if she wants to visit the dragons they might not be too far away. She isn't actually sure she wants to visit the dragons. Does this section also have books about what the places marked on the map are?

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It does! There are a handful of more detailed maps of specific places, as well as a surprising number of travelogues.

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Hmm, if there's a map of Terrance that might be nice. Otherwise she's interested in a map of the plains he's wandering. As for books, she's just looking for a brief overview of the other cities and some explanation of who the oracles living up in the mountains are.

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A Tour of the Continent provides some brief descriptions about each city:

Kingsport, capital of the Unified Territories, is a hub of learning and culture. As a port city, it has easy access to the interior of the north, as well as good sea connections to the rest of the eastern coast, even though water-walkers rarely visit it. The city is also home to the Royal Academy of Mages, and the biannual conclave.

Iceholm is the largest settlement of polar bears in the world. Most of the city is carved out of ice, leading to some truly beautiful architecture (about which the author rhapsodizes at some length). Its primary exports are fish and philosophy, and its primary imports are refined metals. The city is governed by a strange kind of foreign government — a "democracy", which gives each of the polar bears who has completed their education a say in the laws.

Remsfield is sometimes metaphorically called 'the turtle of the north'. Despite being stationary, it forms the center of a number of trade routes, and has the largest stationary market in the world. Exports include pretty much everything, although notably a lot of grain.

Treeholm is less urban and more dispersed than the other cities featured in the book, although its total population is actually comparable to Kingsport. Because of its position on the border between the north and south, it has a long history of distinguished battles. It is also the only non-human-majority city within the Unified Territories at time of writing, with pixies and fairies making up more than half of the population. Exports include living plant-based materials and artisanal goods.

Merriterra is fairly isolationist, and difficult for outsiders to access. Consequently, little about it is known. They maintain a trading post on the surface, where they mostly interact with water-walkers and the few human ships brave enough to leave the coast.

Crossing Ways is the largest mobile city, being more like a constantly changing network of barges, ships, and carts built on the surface of the ocean. When it ranges north, it can sometimes be seen from the coast with a telescope. It is technically accessible to humans, but most find the city hard to navigate.

Dragon Mountain is the center of dragon culture and learning. Carved from a single mountain, it is rumored that the tunnels extend deep underground. The mountain is also known to anchor potent protective spells. The fact that it is sized for dragons means that the buildings and corridors are uncomfortably large for humans to navigate, which in turn inspired the creation of a kind of cart that is hauled on a track up and down the mountain to provide access to the different levels.

On the turtles, it has this to say:

Theresa, oldest of the turtles, can usually be found near the southern edge of the grassland. She specializes in textile manufacturing, and has a fondness for tea.

Taylor is a mid-sized turtle. They enjoy swimming, and therefore tend to hang around on the eastern coast.

Terrance is the most far-ranging of the turtles, being found nearly anywhere within the grasslands. He specializes in glassworks, and collects romance novels. He features the largest library of any turtle.

Timothy is Terrance's younger brother. He patrols the southern border with the desert, and has a reputation as a formidable enemy of pirates.

Terra is the youngest turtle large enough to be called a city. She tends to haunt the border with the forest, and is unique for her high population of fairies. She has the most extensive gardens and living buildings of all turtles.

Thomas is also far-ranging, being found all over the west. He specializes in the spice trade, and boasts the largest merchant bank of any turtle.

Terpsichore is small for her age. She has the most restrictive immigration policies of any turtle, and focuses primarily on the production of art. She is famed for her great concerts, and follows a predictable tour schedule so that fans of the theater may know where to find her.

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The grasslands are apparently largely unmapped — which makes sense, if all the settlements move about. Likewise, the oracles are hard to find information on. Everybody knows that there are oracles in the mountains, but nobody agrees on what they are, how they got there, why they live there, or what it is that they prophesize.

There is a city map of Terrance. Generally, his hindquarters are residential, sides industrial, and shoulders mercantile. The city council meets on his head. The market is a small ways tailwards of the library.

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That's enough context for her to get started with... well maybe she should also try to find a book about how much things cost. She knows that can change pretty often but having at least a rough sense would help with trading.

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Terrance's reference section does not appear to have that particular kind of information. There are books that will reference prices (although they are, as often as not, in currencies that she has not heard of), but no systematic texts exploring prices of common goods and services.

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Oh well, she'll go back to talk to Bwittertree.

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Bwittertree has compiled a human-scale list of books, including locations and reference numbers, and set it on the big desk beside their small desk.

When Sapphire returns, they're giving directions to a flying fish.

"... and then speak to the librarian there. But I'm warning you right now that the heat is metaphorical."

They catch sight of her over the fish's fin.

"Ah! Madam wizard — were you able to find everything all right?"

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The honorific and the deference makes sense now that she knows how rare wizards are she isn't quite sure what to think about it though.

"Mostly, I was looking for a reference on how much things cost but it makes sense something like that doesn't fit in a library since it probably changes a lot."

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Bwittertree thinks for a moment.

"No, I don't believe we have a reference of that kind," they agree. "I would check with the Merchants' Association if I were interested in historical prices, I think. If you just want to know how much things cost currently, the market is probably the best place to find that kind of information."

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"That makes sense. So, do you have the list of books you wanted copies? And is that something the library can pay me for?"

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Bwittertree nods, and points down at the list on the desk.

"It is, yes. We're prepared to offer you 6,000 resh per book for a general rate, and 10,000 resh for the ones I've marked with a star. Our budget for book preservation is only 78,000 resh right now, which, if you do books in order, will take you down to the line I've marked there. If you want to copy more books than that, or turn around and give any of that money back as a donation, we would be grateful, although of course you're not required to."

"I'll need to check how accurate your special talent is, as well," they add hesitantly. "But if the first chapter is correct, I can offer you an advance, pending verification of the rest of the books."

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"Unfortunately, my only real reference for how much a resh is, is that the person at the entrance told me ten thousand resh was about their weight in bread and I don't currently have a talent for knowing the weight of things. Do you know how much more ordinary meals or staying at inns is likely to cost?"

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"I mostly buy small meals, so my estimates might be a little off," Bwittertree cautions. They think for a moment.

"But I think a cheap human-scale meal goes for about 50 resh, and a fancy human-scale meal is about 800. A night in a cheap inn is about 1,000 resh, and a night in a fancy inn is about 2,600. Stays at inns usually include one meal a day, but it varies. Water is generally 5-15 resh per human-scale bottle, depending on how recently we stopped at a lake. Right now it's on the high side."

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"Thank you. I'm willing to copy the books at let's say a third of what you said. I'm not really worried about having enough money and my ability means it won't take very long so it feels a little weird to charge a lot for it. And not giving it all to me right away is fine."

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Bwittertree nods.

"That's very kind of you. Thank you. Do you mind going and getting the books off the shelves yourself? I would do it, but ..."

They wave a hand at their height.

"Or I can send for the junior librarian to round them up for you."

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"Sure, I'm guessing you want me to bring the copy on the shelf and mine so you can be sure you have two of each book at the end?"

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"Yes, please. And once you finish copying the first book, it should probably take me about 20 minutes to check the first chapter. We should have all the copies checked by tomorrow, so you can stop by anytime then for the rest of your payment," they explain.

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"Okay, I'll be go do that." She picks up the list and starts walking towards the first location. Once she's out of view she pulls a canvas bookbag out of her pocket. One big enough to plausibly hold fourty books. She also creates it with dividers so they won't all be jumbled together.

Is it hard to find the first book?

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Not at all; the books are laid out and labeled in a most orderly fashion.

The first book is a fiction book. A romance of some kind, judging by the title. It's well-worn, clearly having been much read.

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Oh... it's well worn. Somehow she expects the librarian thinks she'll be producing copies in good condition. Actually can she do that?

She places the original into her bag and then reaches in intending to pull out a less damaged copy.

The result is better than the original but not exactly mint either. The binding is in better shape and the pages are mostly uncreased, but she notices one passage where the words are smudged and that smudge is reproduced perfectly in her new copy.

She places the book back in her bag and then returns to her list. She can continue in this vein for the rest of the books. She does want to get to other things today so she refrains from paying much attention to the other books.

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The other books are also well-read, but if she's not paying attention to them there's not much more to say than that.

Bwittertree greets her with a wave when she returns.

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"Hello, here's the books you asked for." She gently lays out all fourty books on the desk.

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"Ah. Hmm."

Bwittertree scratches their head.

"Well, it will extend their circulation life, anyway," they mumble to themselves as they fly over to the first pair of books.

They shove the covers open with a heave, and start flitting back and forth to compare the title pages.

"This is a very accurate copy," they conclude, looking up at her. "If you give me a few minutes, I'll compare the first chapters and get your advance."

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"It would actually be a lot harder for me to make a less exact copy. And sure, I'm happy to wait."

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Bwittertree nods distractedly, and then returns to comparing the two volumes.

As promised, a few minutes later they dive behind the desk and come back up with three stacks of five coins each. It takes them three trips, but more because of the relative size of the librarian and the stacks, then because of the weight.

"3,000 resh," they pronounce, gesturing at the 15 coins. "Which should be more than enough for a room for the night; I'll have the rest ready for you in the morning."

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A trumpet blast sounds from the direction of Terrance's head.

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"Ah, you might want to hold onto something," Bwittertree advises.

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She grabs a hold of the desk and spreads her legs a bit for easier balance. The turtle is about to move more dramatically isn't he? "Thanks."

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There's a sensation like a rapidly dropping elevator, and then a gentle rumble that reverberates through the city, shaking the buildings and people. It's not particularly strong, but it's jarring enough that it makes sense to warn people.

Once the rumbling dies away, the almost imperceptible background swaying of Terrance's steps is gone.

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Bwittertree glances out the window.

"It's still pretty early, so I would guess that we've made it to a lake," they diagnose.

"Is there anything else I can help you with, today?" they ask, turning back to her.

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Yep she was right. She wasn't quite expecting the dropping though. The lack of movement is also a little weird. It's surprising how fast she's gotten used to it.

"I don't think so." She takes the coins and puts them into her bag. "Thank you for your help."

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"It was my pleasure, ma'am."

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She smiles and then leaves. It's time to go to the market.

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The market!

What can be said about the famous turtle markets that has not already been repeated a hundred times in song and story? Doubtless you have heard already of the tight-packed market stalls, bedecked with colorful fabrics and selling all manner of materials, products, and devices. Terrance wanders the grasslands, from east to west and north to south, and so there is little that cannot be found somewhere in his market, for the right price.

Here, an alchemist hawking cures for exposure to poisonous metals. There, a baker inviting members of the crowd up onto a scale.

The scents of spices, flowers, tea, leather, canvas, clay, and a thousand other materials mix and twist into a wholly distinct aroma. The smell is lifted by the breezes that dart back and forth, fluttering the awnings of the stalls and carrying messages from one place in the market to another.

The flooring here is worn wood, not bare shell, the better to prevent shoppers from tripping over the thick cables that lie around Terrance's scutes and to which the stalls are affixed.

And at the center of it all, in the space kept clear of stalls (although nothing could clear it of buskers, hawkers, urchins, or miscellaneous other passers-by), sits the headquarters of the Merchant's Association: a small, cylindrical building through which stream the small rivulet of people who have not been distracted from their bureaucratic quests by the shiny temptations of Terrance's market.

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So the thing about a person's weight in bread might not just be a silly example.

She looks around the market and especially tries to focus on how people seem to be feeling. The general vibe is pretty positive from a first glance. She was originally coming here to get money for an inn and that was solved at the library so she's mostly wandering aimlessly.

It does look like there's a good amount of food options and a lot of them smell appetizing so that's a good sign. Eventually, she takes a pause from her wandering to stop in the Merchant Association building.

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The whole market is busy, but the Merchants' Association building is quite possibly moreso. Inside, a number of clerks sit behind a circular table. The lines, therefore, seem to naturally gravitate toward the shape of a stubby spiral galaxy: each customer lining up behind a current one, but just slightly to the side, so they can see if there's another line that's moving more quickly.

All the lines, however, are moving quickly, so she will soon reach the front; the clerks deal with the various requests with practiced efficiency.

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It's weird in a sense how familiar but also unfamiliar this all is. People's clothes are different of course and the fairies and pixies flying at head height are very different, but the essence of this place is a lot like a farmers market or a bank back home.

She falls into the line almost by accident because that's just how the crowd is moving but once she realizes what's happening she decides to make the best of it. She remembers she can but a copy of the directory here and she's curious what other services the association offers. Are there signs around that provide more information on that? Alternatively can she learn about what happens here from people watching and a bit of light eavesdropping?

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There are, in fact, slightly too many signs.

The building is covered in posters advertising various things. There are some large, red-painted cork-boards that seem to have official postings on them, but the rest of the wall is covered in a mixture of offers, notices, fliers, and the various other paper detritus of mercantilism. The official notice boards contain such things as current prices for renting a market stall, notices about taxes on certain kinds of goods, schedules for street cleaning, and, in a place of pride at the center of the board, a price list for various services.

If she's not interested in renting her own stall, it looks as though she can peruse the Merchants' Association services directory for free, buy a copy for her own use, arrange for escrow, arrange for an appraisal, arrange to receive notices if a certain good becomes available, or cell certain classes of good directly to the Association.

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In the interests of keeping the line moving fast she'll stick to her plan of buying a copy. The appraisal option is interesting. A part of her wants to see what they would make of a small cube of aluminum or platinum. She doesn't think those were available in substantial quantities until industrialization on Earth. How much does arranging an appraisal cost?

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200 resh for a quarter-hour appointment with the master appraiser (of which you can book multiple), or if you have a more complicated item you can drop it off and have it appraised for a flat rate of 350 resh when the master is between appointments.

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Much as keeping a low profile is probably a lost cause she doesn't want to make that much of an impact yet so she'll keep to the copy.

She does want to make an impact eventually but she wants to understand this place so she knows what if anything she wants to change before she does.

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Then her business can be concluded quickly and efficiently, leaving her with 20 fewer resh and a list of where to find various goods and services.

The market bustles around her; whither next?

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Well, apparently merfolk tears are a common commodity can she find a stand selling them that might give her an idea of what those are and what they're used for?

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She can!

There are, in fact, several stalls that offer them, in the same general area as a number of other raw materials for various industrial processes, such as tanning or glassmaking.

They do seem to be going in fairly large quantities; some customers are arranging delivery, and others are purchasing merfolk tears by the bottle. It's a clear, slightly viscous liquid. One of the stalls has a sample bottle that's marked as being a mixture of merfolk tears and water; the merfolk tears are clearly separating from the water and floating up to the top. The proprietor shakes it every few minutes to keep the display going.

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She'll go to that one and wait for a convenient moment. "Hello, this might be an odd question but what are Merfolk Tears used for?"

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"Why, they're useful for all sorts of things!" the proprietor exclaims with an expansive gesture. "They repel water, so it makes an excellent sealant. Depending on how it's rendered, it can also be a lubricant for wheels. It also helps soap deal with stubborn grease stains."

He opens a small bottle and invites her to smell.

"Plus, merfolk tears smell wonderful! If you're interested, I do also have pre-made soap, both pressed and liquid."

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"Interesting. I don't think I need that right now but thank you for explaining."

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"Well, if you do find yourself in need of fine soaps, soap components, or bulk cleaning chemicals, please do keep me in mind."

The proprietor sketches an elaborate bow and then turns to another passer by.

"You, sir! You look like a man who likes clean dishes!"

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He was nice. What sort of food is available around this area?

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There are a surprising number of places selling tea. A number of smaller people are eating berries. One place is serving slices of a single long carrot, roasting on a spit.

Other, more filling, options include roasted meats and hot sandwiches. Also available are a number of raw ingredients, such as honey, oat flour, regular flour, cheese, oil, etc.

She might find more traditional meals in a place where the kitchen can sprawl out over more than a few square feet.

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Yeah she probably should have expected that. She's not urgently hungry just yet. Hmm, she should figure out where she's going to stay tonight there were some hints on the map she looked at but the directory probably has more details. What sorts of options does she have and how expensive are they?

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There are five inns listed in the services directory. They range from listed rates of 790 resh per night up to 3,500 resh per night. The directory is relatively sparse on details of what sorts of accommodations they offer, but it's the nature of this sort of thing that those prices probably represent the full range of "seedy" to "overpriced".

Alternatively, there's a few boarding houses for longer-term stays, and the address of an apartment management company.

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That's actually not that many options all things considered. She can afford the time to just visit all of those and walking through the streets will also help her get more of a sense of where things like restaurants are and larger stores are.

While she's walking around she'll pay attention to the people around her and the buildings. Are there substantial wealth divisions apparent? Are there groups of people who seem more worried than others? Are people talking much as they walk around and go about there business? Any recurring themes she can notice?

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There is a noticeable difference in wealth between the area immediately around the market and the area closer to the edge of Terrance's shell, but it's no more than you would see in most cities, probably. The flying fish tend to fly over everyone else, but that's probably because they can, rather than any particularly sharp social division.

People clearly don't all know each other, but Terrance is relatively small as cities go, and there are people greeting each other in the street, or talking as they stroll along with their hot sandwiches and soap purchases.

... there is actually one group of people who aren't joining in the greeting and general market atmosphere. But it's hard to pick out what makes them a 'group', as opposed to just a bunch of individually anti-social people: they're all wearing long sleeves and long pants, often worn.

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She notes that down for later mentally. Overall this place seems pretty idyllic. It's nice, though a part of her is wondering if there's some major problem she's just not noticing.

Anyway, onto the first inn on the list.

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The first inn on the list is the Silver Boar, and is definitely on the seedier end of the spectrum. It's located off one of the main streets, tucked in next to a warehouse and a delicatessen. The inn itself is not painted, but rather made of stained wood that has aged in the sun into the sort of unremarkable brown that would make it hard to spot, if it were not for the large silver boar painted above the entrance.

But the sign hanging out front promises clean sheets, no double-booked rooms, and a sky entrance.

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Presumably the sky entrance is for the various sorts of people who can fly. Sadly that doesn't seem to be a special talent so she'd presumably grow wings if she tried to do that and she's not quite ready to change that much.

She'll at least poke in to see it but she's probably going to stay somewhere else.

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Well, the fish don't have wings, but presumably she doesn't want flippers and aerokinesis either.

The inside of the inn is much the kind of place you might expect, given the outside. It features a stack of furniture in one corner, a somewhat bored young girl with a mop, a desk with a rack of keys hanging behind it, and two doors leading further into the building.

"Can I help you?"

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"Hi, I'm new here on Terrance's back and I'm trying to pick an inn, yours was one of the ones in the directory at the market."

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The girl straightens up and leans on her mop.

"Yes! I knew the registration fee was worth it. We have several rooms available; how long might you be staying?"

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Well she's eager. Sapphire wasn't actually planning to commit to the first place she visited but she would feel bad leaving for no reason now. "I'm not really sure yet. I'm still trying to get oriented. The library was nice and so was the market but I'm not really sure whether I want to stay long term. If I do I guess I won't stay in an inn long term so a few days to a week? What comes with the room?" She almost asks about the bathroom and washing situation but her new powers mean she doesn't actually need to worry about it.

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"We have rooms with one or two beds; rooms with a window are extra, but there's one free right now. Each room has a bar for the door, and under-bed storage for your luggage. We also have a hot breakfast every morning from first light to second bell, and there's a safe where you can check valuables with me during your stay," she rattles off.

"And the rooms have excellent soundproofing," she adds, her eyes not flickering to Sapphire's outfit for more than the briefest moment. "We had a whirl-the-wind in to do them."

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"Does that mean the soundproofing is magic?" The bar isn't that important to her she guesses it's a bit like a lock before locks were easy to make. And it's not like she needs to store anything in her room.

Is the girl attracted to her or judging her? Does her soundtrack have any hints for her there? She's not sure if that's something it would do yet.

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"No, it's not active magic. They're just good at sensing where air can get through and sealing it up without killing the ventilation," the girl explains.

It's hard to tell, because the girl is now studiously focused on making eye contact.

The background music sounds ... sad, maybe. Like an establishing shot, perhaps.

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"I guess that would do a lot to keep things soundproof." And thick construction instead of the cheaper materials modern buildings are made of on her world probably do the rest. "Is there a story behind why you went to so much effort for that?"

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The girl's smile turns brittle.

"It was my father's idea, actually. I don't think he ever told me why he chose to get that done, specifically. I think it's just part of our long history of excellence."

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Oh, so her father is dead. Well probably anyway. "Alright then. So is there anywhere that I should visit while I'm here on Terrance?"

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"Oh, certainly! You should definitely make time for a trip up to the council building — the views are incredible when Terrance is on the move."

She flips the mop from one hand to the other in thought.

"I would also take the time to stop by a tea shop if you can; we get much fresher stuff than the forests. Other than that ... what kinds of things are you interested in? The theater is frequently recommended."

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She smiles at that. "The theater sounds fun. I enjoy meeting new people and learning about them. Other than that, I enjoy reading, exploring new places and learning new things." She expects she'll enjoy the last even more now that she has magic to help her pick things up faster.

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"Well, Terrance isn't exactly a huge research center, but you might want to check out the Pickled Spectre. It's where the alchemists tend to hang out, and they're always talking about the newest writings out of the north," she advises.

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"I'll have to keep that in mind. I don't know much about alchemy but it sounds like it could be fun to learn."

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"Well, I'm not exactly an expert either. But if you're after intellectual types, that's definitely where you'll find them."

She leans in the direction of the counter.

"So can I get you a room for the night, at least?"

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"Sure, it's 750 resh right?" She gets out that much money from her bag.

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The girl nods.

"Yes — or 800 if you want a window," she confirms, before taking the coins, counting them, and then dropping them into a lockbox behind the counter.

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"I'll take the window." She adds the difference.

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"Alright, your room is just up here!"

She leads Sapphire through a door, up a set of stairs, and over to the corner of the building.

The room is small, but clean. It smells incongruously of the sea. The window looks out what seems to be a private garden, packed with space-efficient hanging planters and trellises.

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"What a nice garden."

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"Thank you. It's shared with the house on the other side, but we serve many of our own vegetables for breakfast."

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"I'll have to look forward to that. Out of curiosity, what's it like running an inn?"

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The girl crosses her arms, and then appears to think the better of it and just fidgets with her fingers instead.

"It's ... hard. Of course, you get to meet so many interesting people! I had someone from the mountains stay here the other week. But the competition is fierce, so there's always something to do."

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"So there's more inn rooms than people looking for rooms a lot of the time?"

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"I'm ... not sure how that follows?" she admits. "I usually have two or three empty rooms at a time — but I know I have cleaner rooms and cheaper rates than some of the other places. So I think it must be a marketing issue, but I paid to get registered with the Association, and this place has been open since my grandmother's time ..."

She shakes her head and refocuses.

"I'm sorry, does that answer your question?"

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"Well if it was the opposite you would usually be full. Anyway, how are people from the mountains different?"

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"Do you want to come sit in the front room?" she offers. "I'm happy to answer your questions, but I like to be available in case someone else comes in."

"As for people from the mountains — it's just really far away, you know? I guess they like the cold more, but generally they've just seen so much, to have gotten here."

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"I'm happy to I go back down with you. So they had good stories then?"

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"Oh, absolutely! There was one man who came through here who had actually been all over. Terrance was over to the east at that point, and he was stopping here on his way between the capital and Dragon Mountain. He said he didn't know why he needed to go there, but he felt sure that he did. Anyway, he had come from the capital, right? And he had the most wonderful description of the tower there — taller than Terrance and made entirely of white stone, hung with colorful banners, he said."

She pulls a chair down for Sapphire when they reach the front room and then takes up her mop again.

"And at night, it was lit up with wizard-lights in dozens of colors, so that you could see it from anywhere in the city. It looked like the aurora, he said, although that didn't help me much because I haven't seen one of those either. But he said they came during the winter to the mountains: great sheets of wizard-light left over from some epic duel in the past, drifting around over the north and painting the snows in pale greens and blues by their light."

She sighs wistfully.

"Sometimes I wish Terrance ranged further north, you know? I know he doesn't like the snow, but it would be nice to see."

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"Auroras are very pretty, I haven't seen one in person but I've seen illusions of them. And snow is nice as long as you don't need to be the one shoveling. Shovelling is hard work. I can understand Terrance not wanting to carry a bunch of extra snow on his back."

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"Oh, I think he also gets torporous in the cold. But I suppose the snow thing makes sense too. I've seen it on the forest when we've passed by in winter, but I haven't actually had to clear it up myself."

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"I played with it more when I was a kid. We made forts and threw clumps of it around or moved our arms and legs while lying down to make patterns. Oh and we stacked big balls of the stuff and used sticks and things to make them look very loosely like people."

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The girl smiles.

"That sounds like fun," she agrees. "Where did you grow up?"

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"A very very long way away from here. It was a town called Arlmont."

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Her knowledge of geography is nowhere near good enough to refute that.

"Is it up in the farmlands? It sounds like a farmish name."

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She considers lying and accepting that for a moment before deciding against it. "I'm from somewhere a lot further than that. I'm pretty sure you couldn't get there without magic. I'm not actually sure how to go back, but the being who put me near Terrance promised I could figure it out if I wanted."

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Her eyes go wide.

"Oh, wow! Was it a dragon? I thought we would have spotted a dragon, but maybe they didn't want to be seen."

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"The Spirit is a lot stranger than a Dragon. I don't think they have a physical body."

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She's heard stories about spirits, of course, but only stories.

"That's amazing! What were they like?"

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"I didn't exactly meet them, when I say The Spirit promised what I really mean is that the magic notebook they sent to talk to me on their behalf promised. Being moved by the Spirit was... I don't think I can put words to it. It was both incredibly gentle but backed by this sense of power that it's too big to really describe. I'm not really sure if I had a body while I was being moved."

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"... huh."

She finishes mopping a section of floor and starts moving the furniture over so she can get at the area under where it was.

"I don't think I've heard of anything like that happening before," she says, which is probably the politest way to phrase her thoughts. "Do you know why The Spirit sent you to Terrance?"

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"Not really. They said it would be good for me somehow but why that is, I think that's something I'll have to figure out."

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It's not the normal sort of quest, but it does sound like a quest, so that's fair enough.

"No wonder you were curious about where to find things here," she says, for lack of anything better to say. "What do you think you'll do next?"

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"I'm not really sure, I want to get a better handle on things but after that I might stay on Terrance or I might go to Dragon Mountain. I'm pretty sure I count as a wizard or that if I don't I could be one without a lot of work."

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The girl freezes, trying to find some mental framework with which to grasp the idea of Sudden Wizard.

"Well, I ... I hope that you find things to your liking," she settles on. "I'm sorry, I think I've gotten carried away. Did you have more questions for me? Ma'am."

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Her face falls. "Do wizards have a bad reputation? You're the second person who reacted like I was dangerous when I told them I probably count as one."

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"It's ... not a bad reputation," she replies. "Do you — in Arlmont, did you have, like, a mayor? Someone important, who it would be unsettling if they suddenly showed up? That's wizards."

"They mostly live in the capital, and they're all involved in government, and they can set you on fire with their minds and copy your special talent. So ..."

She shrugs.

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"That makes sense. I can't set anyone on fire though. I can copy things like special talents but I haven't actually tried to do that yet. On a related note, is there etiquette around asking people what their special talents are?"

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If you haven't done it, how do you know you can, the girl doesn't ask.

"I don't think so? Or —"

She mentally adjusts for a visitor from much further away, who hasn't heard of things like what wizards are like.

"If someone doesn't want to tell you, it's rude to press. It's also rude to judge someone on what their special talent is. But it's not rude to ask. Mine is that I can tell when people are asleep from a good distance."

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"Huh, that sounds useful for an innkeeper, well more for a bartender really but maybe those aren't too different. Do people resent wizards for copying their special talents?"

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"I've found it so," she agrees. "And it means that if you tell me what kind of tea you like I can often have it ready in the morning when you come down."

"And ... it's not that people resent wizards, exactly," she says to the self-identified potential wizard. "It's that your special talent is, you know, special. It's the one thing that you can do that nobody else in the world can do. Except wizards. And dragons, but it's hard to resent dragons because they don't really get involved and also they're all ancient, deeply magical, and have very pointy teeth."

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Oh... the talent works through walls that would make it more useful.

"I can understand that. I don't actually have a special talent like that but I could get one if I decided to. Do people just know what their talent is immediately or do they need to figure it out over time?"

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"People usually have a hunch," she replies. "Or they use it by accident, or can't help but notice it. But sometimes people do go a long time before figuring them out. Are you sure that you don't just have a subtle one, like resistance to disease?"

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"That would be a bit redundant but it's possible. I guess the only way to know for sure is to try to get one and see if it works. And even then I might not know if I already had it and just hadn't noticed unless it's really obvious."

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Well, the girl doesn't really know much about wizardry. So ... sure?

"I guess maybe your special talent could be whatever is making you so sure that you could be a wizard even though you haven't tried it?" she suggests. "Although 'feel as though I ought to be able to be a wizard' is a pretty specialized talent."

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"Oh, that isn't a feeling. I know what powers I have because I picked them. I have them all written down. I think I'm curious enough to try out this one." She reaches inside herself in the same way she controlled her shape shifting but instead of a new shape she focuses on getting a special talent.

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A new sense unfolds within her. The proprietress of the Silver Boar would do well in a relationship with someone who shares her dedication and tenacity, especially someone who enjoys gardening.

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Acquiring a special talent in this way makes her a Wizard; ripples of her presence spread out through the paths of magic that flow through and around the planet.

In a high tower to the northeast, a delicately carven runestone activates for the first time in two years, tying her into the permission set.

A fast-moving, high-flying object to the south-south-east makes her aware that she can redirect its path anytime in the next fifteen minutes before it passes out of range to the south.

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"Well that definitely did something." What sorts of changes can she make to this object? Does the music have any hints on whether she should divert it?

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She can bring this object to her location. She can cause this object to urgently return to Kingsport.

The music has swept into a bold, orchestral piece that conjures feelings of exploration. But it doesn't sound particularly ominous or urgent.

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Well it's a limited time thing and the music doesn't seem to have a strong option so she'll try to bring the thing to her and see what it is. She's a little surprised that moving obscure fast moving objects is her special talent but if it is she wants to understand it better.

"Well, that definitely did something."

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The fast-moving object makes a wide turn in her direction and starts heading north. It will reach her in about an hour.

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"So what do you think your special talent is?" the girl questions. It's not every day you see someone do bizarre wizardry.

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"I guess I'll find out in about an hour. That's when the strange fast moving thing I just felt will get here. It was going somewhere else originally but I asked it to come to me."

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"Huh. That really doesn't sound like a typical special talent," the proprietress, who, it now seems clear, could eventually be decent-but-not-best friends with Sapphire, responds. "I think usually people have smaller ranges than that."

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"Okay... now I think that my special talent is about friendship. I can feel that we could be friends but probably not particularly close ones. That fits better with how I thought special talents worked so maybe the fast moving thing is wizardry related or something else that's reacting to me using my powers."

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She really doesn't know what to think, at this point. At least she'll have another story to tell, no matter what happens.

"Is that something you want?" she finds herself asking. "To be friends with me?"

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"You seem nice, but I don't want to impose. I don't know how much it applies here but back home people who worked at inns and restaurants had a lot of pressure to be nice to customers and I don't want to pressure you into being friends."

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She chuckles ruefully.

"Yes, there's definitely an expectation that I greet customers with a smile," she admits. "That plus the long hours makes it ... difficult to make friends."

She shakes her head.

"Well, I'm glad I could answer your questions about special talents, at least."

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She'll take that as an answer. "I appreciate it. It was good talking with you. I'll get out of your hair for the moment and be back this evening."

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The girl gives her a customer service smile.

"It was my pleasure. Please don't hesitate to ask if you need anything during your stay."

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"I'll do that," she agrees. Then she walks back out. Does her directory have enough information about restaurants to give her a sense of what they serve?

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A sense, yes. For the restaurants where the fare is not obvious from the name ("Mench's Meats"), there is a short description. Her options include "Traditional mountain cuisine, made fresh each day with wild greens", "Rich stews, served in a bread bowl and with your choice of milks", "Water-walker-style salt dumplings, seaweed chips, and sea wine", and various similar offerings.

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Soup in a bread bowl sounds reasonably predictable. She'll go have that.

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The restaurant is a little ways back toward Terrance's spine. It's tucked into the corner of a building shared with a tailor's shop, but the soup smells good.

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An elderly man with a cheerful grin and a ladle — who would click well with someone who enjoys shaggy dog stories — waves her in and goes about ascertaining her soup and bread preferences.

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"I'm not sure, what would you recommend?"

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He considers her with a surprising intensity.

"Beef and onion stew in a rye bowl," he concludes with a decisive nod. "That'll be 145 resh."

"I'm never wrong about soup," he explains, tapping his nose. "You'll like it."

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"Sounds good." She hands over the needed payment. She looks around, does it look like she should wait to be seated or just claim a seat. If it's not clear she can just ask.

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The restaurant has half-indoor, half-outdoor seating, with the side of the building open to let the fresh breeze in (and the smell of the soup out, the better to attract passers by). It seems to be the sort of place where she can claim a seat.

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She'll sit in the outdoor seating area then.