The PRT catches wind of a strange increase in disappeared domestic animals in the downtown area. Given that the people who live there are the rich and powerful, this is clearly a problem that needs to be investigated and solved immediately. The PRT, of course, agrees that this is of utmost importance, and not just because of precedent about mass abductions of pets, of course not, why would you think that, they are so very worried about Fido, even Scion recognizes the merits of rescuing lost pets.
(Lorica's asked to maybe keep a few more eyes there than she has been.)
The PRT is worried. The PRT is very worried. Piggot calls a meeting with her lieutenants and Armsmaster. Civilians needn't know about it, of course, for the same reason Lorica's bots aren't allowed to scour the city during the day: it'd cause needless panic. There's nothing they can do about it, and lots of ways they can get in the heroes' way.
But the heroes' patrol routes, coincidentally of course, start going downtown a bit more often.
There are strange vines inside and around Hookwolf's blades, and while they don't seem to be damaging the villain, they're growing fast enough for the eye to see, and hampering his blades'—and his own—movements. The monkey hits Hookwolf with two heavy fists.
...Technically speaking as long as the civilians nearby are okay and they're in position to chase the combatants after they're done, this is no skin off the Protectorate's nose. Bots and golems discreetly attempt to make sure nobody's stuck in a nearby building without exit access.
The two of them are in a somewhat more spacious than average side alley. Giant monkey throws Hookwolf at a wall, then starts pummelling him. The villain attempts to lose shape, but the vines are keeping him together enough that it's only half-successful. It's successful enough, however, that he manages to evade one of the monkey's attacks and quickly jump away from its range.
The monkey spits a seed at the villain, and he dodges it, but then it becomes clear that it's the source of the vines as a few start growing out from it but desiccate and die when they don't find anything to hold on to on the ground.
The monkey goes after him, but then notices the same thing Hookwolf did and goes after the minions instead.
As for Hookwolf, he's moving pretty fast, but once he notices the bots, he starts going through narrower alleys and trying to lose them by doubling back or zigzagging.
The monkey spits some vine-seeds onto the ground and they grow through it, piercing holes through the golem pinning it down. The monkey then has to get up, but the vines it's used to weaken the golem are pining it to the ground enough that it has some trouble with that, and it's somewhat out of balance when it succeeds.
The copies continue tearing through the regenerating plant matter.
The gun Glam switches their weapon to something more concentrated and starts shooting at the monkey, burning through its thick exterior so that blades Glam can start hacking into its inner parts.
A well positioned vine sprouts from the monkey and pushes blade Glam away, but gun Glam shoots at it until it's cut off from the monkey and blade Glam gets back to it. Between the constant assault and Silica's golem the monkey is having a pretty hard time dodging, each of its movements hampered by the sand brute and important plant tendons being severed by gun and blade.
And the monkey holds for a surprisingly long time under the continued onslaught, but it wasn't made to withstand that. Blade Glam gets enough of an opening into the monkey that they climb into it and start slicing at internal organs, and after causing enough damage the monkey starts drying up, crumbling into an indistinct mess of blood, gore, and plant matter.
(And Downtown is Empire territory, as far as gangs go, so if these monkeys give the nazis trouble like the big one was giving Hookwolf, that is also no skin off the Protectorate's nose.)
There is a bit over a week of relative peace. Oni Lee is sighted but there's no engagement, and the heroes arrest a couple of drug pushers on the Docks, nothing out of the ordinary. Until, that is, the Protectorate gets wind of the monkeys again, living in...
...a zoo.
They seem to have appeared overnight, and to be behaving just like regular monkeys would. The visitors find them fascinating, but the workers are alarmed—no condition they know of would cause monkeys to cover themselves with bark and other plants, so this is clearly cape-related. The Protectorate is informed of the situation, so they mandate calm evacuation (the zoo is being closed earlier due to whatever issues they manage to invent to cover it).
Of course this all goes to hell when the first hybrid monkey starts eating a non-hybrid one. And it goes a bit further into hell when the monkeys start going after the civilians and manage to snatch a couple. Armsmaster calls all the available heroes (Glimmer, Dauntless, Velocity, Drupe, Miss Militia, Glam, Lorica, and himself) to move in at once.
This is, of course, terrible.
The more mobile heroes—Glimmer, Dauntless, Velocity, and a bunch of bots and bot-controlled Glam—and Lorica-copies—surround the zoo to make sure none of the monkeys escape. Drupe, Armsmaster, Miss Militia, bots, and Glam-controlled Glam-copies spread around the zoo to try to take down as many monkeys as they can.
And it turns out fire does work.
Glam-flamethrowers for everyone, especially the bots. (Bots note without relay that Piggot is swearing a lot while she reviews incoming fight data.) Fortunately, a lot of the zoo's biomatter is locked up. Unfortunately, some of it's open enclosures and the monkeys are more mobile than your garden variety penguin. FIRE.
They keep self-duplicating as fast as they can consume matter, even consuming their own dead, and mutating whenever they do, with most changes useless or worse: some monkeys born with an extra digit, an extra arm, an extra head, differently-colored fur, slightly taller, slightly shorter, only one eye, dead, but mutate they do.
And yet, fire continues to consume them. The Glams switch to fire suppressors, making sure it's only the monkeys that get burned instead of the whole zoo, and the heroes continue tearing through them.
In a word: panic.
High-profile heroes give statements about measures being taken and about how the Protectorate's on top of it already. They know the culprit: a tinker named Blasto, specialized in plant hybrids, current whereabouts unknown. The Protectorate reassures the population that, should it be found that Blasto's actively creating out-of-control, self-replicating minions, they will do everything in their power to stop him, including placing him on the list of most wanted parahumans, a spot he'd share with people such as the Slaughterhouse Nine.
It is implied but not said that the kill order would be part of the deal.
In order to demonstrate how seriously the Protectorate takes this matter, robots controlled by an artificial intelligence that has been used on battles against Endbringers will be roaming the city twenty-four/seven, concentrating on the downtown areas where the latest sightings have occurred, but being spread around every district.
Over the next couple of days, there are no new sightings of any creatures with more plant in them than usual. And after recording a webisode where they finally show their ability to create copies, Glam floats over to Lorica's workshop. Knock knock!
"Oh. My power will cough up most things if I give it enough levers for software rather than a human operator to push. I got it to work at night because light conditions vary a lot more meaningfully at night - so I could have a setting for flying under a streetlight and various levels of light pollution and moon phases and stuff - and I was trying to convince it that 'daylight' was a valid setting but didn't get anywhere. And it didn't work very well because I didn't want it deciding when to be invisible, I needed to be able to guarantee that it'd just stay that way, and I didn't think that 'it will probably usually judge that it is correct to be invisible' would fly."
"Not if it thought it wouldn't get caught and there was some kind of emergency calling for it to be visible. It learns from me and that's the kind of thing I'd do. But if I am calling the shots and people don't like the shots I call I can say 'sorry, won't happen again, human error' and if the bot does it while I'm not at the keyboard after I told them it would not do that no such leeway. Ugh, I want out."
"I didn't define it completely but I think I make a you-copy, I go to my room, one of you comes, we talk for a bit, if that you isn't you you squint at it, I come here, I make a you-copy again, then back to my room, then the one who didn't come the first time comes then, we talk a bit more, then I try to guess which was the real you."
Crusader flies through it, shattering the window as he's thrown outside. He generates a duplicate to catch himself before he goes splat on the concrete.
And a tree branch with crimson leaves grows out of the window he just broke, much faster than branches ought to.
Two hybrid monkeys jump out of the window after Crusader, and two of Crusader's clones that were inside the building follow them. When they're outside, one of the ways they've evaded tracking this long becomes obvious to the bot: at least some of them seem to have evolved a very advanced form of camouflage, quickly taking on the properties of their background (though it seems not quick enough when they're actually running around). That, coupled with their very low body temperature, coupled with Brockton Bay being a big city, meant that they could effectively stay out of sight most of the time.
Glam gives the bots a gun that can throw flames or a flame retardant depending on a setting, which is just as well because the two camouflaged monkeys are running away in different directions. Armsmaster has started gathering some heroes and sending them in—he and Drupe are coming on his bike, Miss Militia is supposed to pick Windflower up, Glimmer and Silica are patrolling and for the moment needn't come but should try to stay nearby in case their help's needed.
Its purpose becomes clear, as well: in addition to the several differently-mutated monkeys here and there, many of which are fighting Purity and Crusader's clones (even being impaled is not enough to stop them most of the time), there are several monkeys connected to the tree, duplicating quickly, with mutations, and then having one of the duplicates killed for nutrients, with some help from other monkeys to ensure only "good" mutations persist.
The robot informs everyone that it is definitely time to freak the fuck out and solicits permission to torch the place. It is sure the flock could contain the fire barring unforeseen circumstances. (The flock looks for non-Empire human presence in the building.)
In any case, even if the Empire are villains, killing them would break the unwritten rules of the cape community. Besides unforeseen circumstances seem to crop up pretty terribly often when these monkeys are involved, and you never know what they could have evolved in the meantime. Using fire: definitely not allowed. Too much risk.
That sounds like a swell idea! Glam provides imaginary foam sprayers and pops in a couple of copies under their own control so they can help along, too. They need to be transmitted a visual of their copies so they can go into the building and see if they can't contain the monkeys more directly.
—that sets them off. Before the bots and copies can cover more than a couple of exits and windows, monkeys explode out of every exit and non-exit like an angry hive. Several of them, it appears, have evolved wings, and are carrying some less fortunate hybrids in all directions away from the building.
"On it, make sure they beep really loudly if even one of them disappears. What do you want on them?" they ask, already making a couple here and there where people aren't looking and then where people are looking 'cause at this point it's pretty much a given that Glam works remotely to anyone who's been paying attention.
The bots set one of the flying monkeys on fire, and it catches. The monkey it's holding doesn't, and disentangles itself from the flying one, and falls onto its death—
Wait, nope, not its death, it cracks on the concrete and vines start growing from it, and those vines are now roots and it's starting to grow a tree—
And of course, similar fates befall any other monkeys the bots don't manage to strictly incinerate before they hit the ground.
That's around the time Armsmaster arrives on his bike with Drupe, a couple of PRT vans only about two minutes behind him. "Contain them," Armsmaster practically hisses to Drupe as he uses his Halberd as a grappling hook to get into the building.
The Protectorate has pressed full panic mode now, however, with two dozen trees growing downtown in many different places, and monkeys protecting them from the kamikaze-bots. The higher-ups have called New Wave, who will be joining the fight shortly, and Glimmer, Silica, and Velocity are to come at once.
PRT officers have sectioned off the area and are busy evacuating civilians from all nearby buildings, and some of the downtown air raid sirens are sounding so they can evacuate their buildings and go to Endbringer shelters. The higher-ups message Lorica and tell her if she can find a way to burn that building down without damaging the other ones and making sure Armsmaster and the villains aren't in it she should do it.
The Empire's in bad shape. Purity's mostly unharmed but she's definitely outnumbered. With Drupe's help slowing monkeys and vines down she's managing to get the upper hand but it's slow going. Hookwolf isn't having a whole lot of success, and has been trying to escape for a while now. Crusader's pretty much okay, if exhausted from using so many duplicates. Stormtiger, Krieg, and Cricket are having Lots Of Trouble doing anything other than surviving, and even Fog's only still Fog-shaped because that's better than being a human. Only Night's been met with undeniable success, though both of them return to human form when Lorica directs them outside.
Evacuation starts but is slow.
New Wave has arrived! Not on this scene, they've scattered around to fight other monkey-trees, as have the other heroes. Armsmaster leaves the building and gets on his bike to reach the closest non-burnt-down tree, and after all villains have been removed from the building Glam makes a copy say, for the Empire's benefit, "Get the heck out I'm gonna contain and she's gonna poison the place!" And after they've done it: transparent containment dome.
"Is the place full?"
"Yeah."
"Then yep, you can just walk right through and a bot will show you to the next tree."
So Windflower walks out.
Meanwhile, the bot flock continues kamikaze and ranged operations against monkeys and trees and monkeys attempting to emerge from trees and trees attempting to emerge from monkeys.
And there are still so many.
"Look, this isn't solving the underlying problem, which is that Blasto made these things. This - this outbreak is a disaster and he'd need a fragment of one of the organisms to start a dozen more just like it. He was using pheremones last time we busted him, he may still be doing that, can we - track those and find him and get him a ticket to the Birdcage?"
...why would they even need that. "I'm just gonna conjure binds made out of something really hard," they say, popping that copy and creating striped binds around the monkey, gagging it, blindfolding it, and tying it up.
The bots reach HQ without further trouble—apparently whichever mechanism the monkeys use to kill themselves or become trees cannot be activated if they're bound and gagged. That, or this particular specimen lacks that ability.
And after about half an hour, during which the heroes slowly but surely continue taking down those trees and chasing monkeys and reducing their numbers, he'll have something to show for his work: while it's not possible to reproduce pheromones themselves, it's possible to manufacture something that mimics the monkeys' receptors and indicates the presence of said pheromones in even pretty small quantities in the air.
"Drupe, as soon as you're ready to contain the hybrids, give the others a signal. Glam, block all windows with something sturdier than the boards if you can, and irrespective of that when Drupe gives the signal I want you inside through all exits. You like theatrics, figure out a way to make sure Blasto doesn't even think escape's an option. Dauntless and Velocity, you two are to stay outside and watch the exits, listen for Lorica's bots' instructions on the comm, if anything tries to escape you go after it."
Said hat appears! And before Blasto's hybrids or the Tinker himself can react to the sudden extra measure of darkness, Sadde has two muscled copies tear the garage door apart and one smaller-but-still-brutish copy for each of the other two doors do the same, opening the way for Lorica's bots.
The interior is much the same as the first lab was, except much better outfitted, with much more expensive material and tools. The warehouse has a second floor of metal walkways that's mostly unused, and several hybrids inside various vats. The only macaque ones are a couple of helpers with lab coats, and the extant hybrids are huge bears simultaneously very similar and very different than the ones the hybrids fought earlier. There are several of those—apparently Blasto doesn't want a repeat performance of the last time.
"Kill order!" Glam makes their copies say at the same time. Blasto freezes, and a new copy appears out of the doorway. The hybrids don't do anything without Blasto's signal, but look very aggressive at the sudden bots and copies. "You do anything and you get one," Glam elaborates, and Blasto sags a little.
Blasto flinches. "I—sorta?"
"Those monkeys you released a while back are multiplying and mutating. Are you aware of the PRT's opinions on self-replicating minions?"
"Um."
"Do you know what happened in Ellisburg?"
"Yes...?"
"We will do everything in our power to prevent anything like that from happening again, and I do mean everything." Blasto reacts as if he's been slapped, flinching with his whole body. "So you have two options: you cooperate with us, or you don't. If you don't, we'll deal with it anyway, but you get a one-way ticket to the Birdcage, and don't even think about trying to escape, you are more than outnumbered and outmatched, here."
"Outnumbered?"
"Glam can create an arbitrary number of copies or other objects, including restraints for each and every one of your hybrids," he fibs. "Drupe can control and secure them, Dauntless and Velocity are faster than anything you could hope to create would be, Lorica and her robots have enormous multitasking ability. There is no way you will be able to leave this place."
Blasto looks at the floor. "I was just trying to do research—"
"Too bad," Armsmaster interrupts. "Are you going to cooperate?"
Blasto looks around again, then sighs and says, "Yes," in a small voice.
"I hope you understand that if you try to trick us you will be facing the rest of your life in the Birdcage." Blasto doesn't answer. "Is that understood?" Armsmaster insists. Blasto nods mutely. "Excellent. Lorica, Glam, bring us some of those monkeys, I want to make sure Blasto's not lying to us before using anything he creates on this city."
Which will, of course, be a PR nightmare.
When the monkey arrives, Blasto is finishing up concocting something. "This is supposed to attract them. They'll be unable to resist following it." To demonstrate, he wafts it about, and the monkeys start struggling. Glam lets one of them go, and it quickly crosses the length of the room to be near Blasto, causing him to yelp and almost lose his balance and fall. "I'm going to make more of this and you can use it to attract the monkeys anywhere in the city."
"How long will this take?" Armsmaster asks.
"For the whole city? An hour."
"See to it. And get rid of your hybrids."
"But—"
"You're under arrest, Blasto, in case it wasn't obvious. There's no but."
"You said I wasn't going to the Birdcage!"
"We will discuss your options once this situation has been resolved and you've been transported to the PHQ, but we clearly cannot let you go."
"I won't make anything that can reproduce!"
"Get to work.."
"But—"
"I'll leave you under Glam and Lorica's supervision and will be joining you myself as soon as I can." And he cuts off transmission.
Blasto sighs and resumes work.
Eventually Armsmaster does arrive, looming over there and watching Blasto work in silence, and eventually Blasto's done with a large batch of the substance. "If you spread this around the city any extant monkeys will follow you."
"Very well. And now you are com—"
Blasto looks around in a panic, reaches inside his lab coat-
They seem to be able to smell the pheromones from roughly four blocks away. There is... a worrying number of monkeys hidden around the city. Most of them can barely be called monkeys anymore, with deformities and mutations that make it hard for them to even move. They come from abandoned buildings, attics of houses (with accompanying screams from the people living there), dark alleys, sewers, and other nooks and crannies.
A lectern has been set up in front of the PHQ, at the top of the stairs to the entrance. Several reporters and curious bystanders are occupying the stairs, taking pictures and recording. Armsmaster walks outside first, followed by the adult Protectorate and then the Wards, surrounded by PRT uniforms. Once they're in position, the reporters stop talking and people listen.
"You all know about the threat the supervillain that calls himself Blasto has posed to this city for the past few months. Yesterday, in an altercation with some of his minions that could have escalated to a scenario not unlike Ellisburg, thanks to the cooperation of all Brockton Bay heroes and even of parahumans from the villain organization known as the Empire Eighty-Eight, we successfully neutralized the threat and captured Blasto, who is currently in custody."
The reporters start asking lots of questions at the same time, as they are wont to do, and Armsmaster points at one of them. "How can you be sure that you got all of them? Is it possible that some may have escaped?"
"It's of course always possible but—" He starts being drowned with questions before he finishes, so he continues more loudly, "But we are very confident they haven't."
"How can you know that?"
"With Miracle Max's and Blasto's cooperation, we were able to create a type of pheromone that attracts such hybrids to a secluded place and dealt with them. They were unable to resist following it, with Lorica and Glam's help."
"Are you sure you can trust a substance created by a villain?"
"Yes," Armsmaster says, and points at another reporter.
"A question for Lorica?"
Armsmaster looks at her, inquiringly.
"This is getting off-topic and speculative, does anyone have a question about the current situation? Yes?" Armsmaster looks at another reporter.
"Do you also use this communication system during your engagements here in Brockton Bay?"
"You and Glam are often seen working together, and they frequently use their power to help yours, so there's been some speculation on the PHO Forums about you two being an item. How much credence should we lend to such speculations?"
"I would like to remind you that these are underage heroes you're speculating about," Armsmaster says sharply. "And this isn't about teenage gossip."
"It's not about gossip! There are legitimate worries that such relationships may compromise the Wards' abilities on the field!"
"There's a useful power synergy between me and Glam, just like there is between me and Silica - anyone who can operate at a distance given visual feedback can get use out of a bot on the scene and one near them to allow safer remote deployment. It compounds upon itself because my bot network can use Glam's conjurations as field-modifiable reinforcements."
"This line of questioning has lost its relevance. Are there any further questions relating to this incident? Yes," Armsmaster points at yet another reporter, who then proceeds to ask something about Drupe's powers. Another one inquires about containment procedures and how the Protectorate plans to handle similar cases in the future, about Blasto's trial, and so on. They seem to have gotten the hint and stay in-topic, and then the conference's over and the heroes go back inside.
As they do, Armsmaster says to Lorica, quietly, "Good job handling them."
"When it's not quite sure if I would, say, swear, or gesture, or suggest an idea, it defaults to not doing so unless there's some other reason it should. So overall it does those things a little less. It's also not quite as creative as I am so it does come up with fewer novel ideas in the first place."
"Oh. If I'm talking to you, the bot doesn't vet my compositions, I just say them. It might present me with the Wikipedia page on the topic of conversation or a conversation transcript from last week or something, or I might subvocalize it to give me a statistic, but I mostly just talk with a really convenient reference on hand. If it's talking, it may send something it wants to say to me for vetting but at normal conversational speed I can seldom make a concrete decision on that; more often it's reading my facial expression while I listen in to guess what my opinion might be and generating its own sentences based on that and saying them without me having time to read them first."
The week trudges along without much further ado. No new hybrids emerge, the heroes are praised by the public for averting a terrible crisis, the deaths are mourned, speculation picks up, people note that Armsmaster mentioned a lot of teamwork but for all that the heroes aren't very visible, and the end consequence is that on Friday afternoon the Wards are to visit a school. So, they have one day to prepare a topic to talk about for half an hour each, and will also have to socialize and make the children and younger teens like them.
"Like, before superheroes existed, before Scion, there were comic books and people were pretty crazy about them and super interested in them, a little bit how regular cape geeks are nowadays but not exactly, and—basically, I want to somehow instil some cape geekiness on at least some of those kids."
"A few reasons. One, personal PR. Two, hero PR. Cape business is typically seen as this distant background knowledge by most people, bringing some more excitement into it would help. Three, if any of them trigger, they're more likely to join us instead of some gang if they see it as cool and exciting. Four, there are hopelessly few people actually going into cape research, and it's something I'd like to encourage, too."
"Hmm, well, the exciting part was supposed to be sort of a game of sorts, maybe start with a trigger story, and then have the kids suggest powers that that trigger could generate, with the appropriate drawbacks, and make a copy with those powers, and then maybe talk about the psychological aspect of it."
"Nnnno, they aren't, but that's a bit of the point. It's, hmm, the kind of thing every cape goes through to get their powers, it's a way to understand why capes are the way they are a bit? Also to break a bit from the perpetual monotonous Be A Good Student, Don't Do Drugs, Don't Jaywalk talks these kids get."
"Right, yes, but this is about public perception. Dealing with mental issues of any kind is not our society's forte, between completely ignoring that depression is a thing and considering emotional abuse to not be abuse at all, so... it's not hard to imagine a situation where public opinion is suddenly against the heroes because of that."
"They're good at anything I can do automatically or without planning much, or any very obvious actions I would take. They're... less good than your bots at being creative," they explain as the copy goes do that. "If I already have the email skeleton in mind, it's me enough to know how I'd phrase it and do that."
"Branding says it's not a secret per se, but if you must include triggers in your account try not to scare the children and make some up that aren't very bad nor real. They also recommend trying to go the route of 'so you got new powers you didn't choose, what do' instead of mentioning triggers at all," the copy explains. "And they added a line wondering if you didn't want to take the chance to educate the kids on trans issues."
Copy switches to becoming another Glam-spokesperson: "I don't want to do activism for trans stuff, especially given all the trouble this has given me."
Original: "And this may be a bit selfish, given that I kinda am in a uniquely, uh, privileged position for that, but."
"But I was just correctly predicting that associating Glam with a single gender would cause me dysphoria," Original completes.
"I mean, I do like being a role model, but I don't want this to be my point," the Copy adds, squirming a bit uncomfortably.
"Whereas this would only have that expectation happen as a side effect," copy adds.
"Not to mention that, again, it's sort of expected for capes to go to schools and talk about Social Stuff, and even if talking about trans stuff in particular might be novel, it's unlikely to be especially engaging in the way preternatural powers are."
"On the other hand, is that really true? It's not like there's a whole lot of visibility for trans issues the same way there is for cape stuff, and kids might be genuinely curious about this as something more mundane and accessible than capes."
"I don't think I'll actually even talk that much about the corona pollentia, I'll talk more about triggers, mention that they only happen to people with the corona pollentia which, how curious, is the same in everyone and yet people get different powers, no more than a throwaway line, then if anyone has questions it's Mx. Exposition time."
Her presentation's well-received enough. Next's Echo, who talks about self-defense, then Rewind, who presents stuff about gangs, then Glimmer, who talks about Philadelphia, then Glam. They walk into the small auditorium, silent, and look at their audience, propping their head on their elbows, leaning on a lectern they conjured.
They smile, having expected this. "Unfortunately we don't really choose to have powers. And while the Protectorate is currently pretty neutral about 'rogues,' don't you find it interesting that so few parahumans choose to become those?" They sit cross-legged in the air, and gesture idly to make the lectern disappear. "Can anyone here name a single rogue?"
The projector finally comes to life when Glam mentions Alexandria lunch boxes, and starts showing pictures of various heroes, changing from one to another every five seconds. As they do, a few copies of heroes (Alexandria amongst them, naturally) start walking (or flying) in from the back of the auditory, floating above the students or joining Glam at the front.
"And it's not just a matter of PR, although we must commend the Protectorate there. It seems that, for better or for worse," and at the 'for worse' pictures (mostly blurred, from a distance) of various villains start replacing the heroes', "parahumans tend towards conflict." No copies of the villains show up.
"Mmm, that's one theory, yeah. No one knows if Scion was just the first parahuman, or whether he was the origin of powers, or both, or neither, really. Scion himself doesn't seem to actually have all powers, though, unless he's holding back, which is reasonable—no hero or villain really shows all their cards. But my question is at a lower level—how does a person without powers get them?"
"Got it in one. Those moments are called trigger events, and no one really understands them. Now kid, I want you to suggest me a trigger event. Don't need to be specific or very detailed, something more general." The copies are congregating behind Glam and start disappearing there one by one, and the projector is blank again.
"Hmm, yeah, fair enough. Let's go with mental, to keep things interesting. It's the fear, the anticipation that's the worst part. So, powers are related to trigger events. Physical trauma, physical power; mental trauma, mental power. Trumps tend to have trigger events related to other parahumans, tinkers tend to be working on long-term projects, masters tend to feel isolated, etc. So, let's see if we can come up with a power for that trigger event. Anyone has any suggestions?"
"That's promising! Shaker powers tend to come from more abstract environmental threats, so this would pit her," they gesture at the girl who suggested the car crash, "against the world, blaming the circumstances of traffic for the crash. Anyone want to expand and generalize on that, or perhaps suggest an alternative?"
"Powers seem to depend on what your trigger event was like to you and on who you are, in a way, not just on what actually happened. There's, of course, a lot of speculation, especially because us parahumans tend to like our masks," they say, tapping the glass of theirs. "Controlling traffic lights isn't exactly a power in itself, since powers tend to be much more general than parahumans let on or believe they are. What kind of power could have controlling traffic lights as a subpart? Controlling electronics, perhaps? Controlling the flow of information, controlling light..." they trail off invitingly.
"So she triggers, this mysterious little organ inside her brain called corona pollentia, bafflingly identical in functionality if not in size and location to an equivalent one in the brains of every other parahuman, is activated, and she has powers." They look directly at her, still sitting cross-legged in the air. "What do you do? Do you hide your powers? Do you join the Protectorate? Do you strike solo as an independent hero, or perhaps a rogue? Maybe, even, a villain?"
"Which is incentive to join the Protectorate! After all, they can help cover any slip-ups. Or, perhaps, go into a life of villaining, unable to keep a secret identity for any extended length of time. Being a rogue, out with your power, could be a possibility, but there's quite a risk from people who would like to use you—a bit like the way tinkers are treated. That's not fair, but we don't really choose our powers when we trigger, and we're often dealt similarly unfair hands. Parahumans who look like they have no weaknesses are certainly hiding them, and fighting other parahumans is as much an exercise in information-gathering as in tactical and technical skills."
"Honestly, being unregistered and independent's not really worth it. There's stigma, heroes and villains don't like you much, you don't really get anything out of it—I used to have a part-time job, now I have a fairly generous allowance. I could've merc'd it but I'm pretty sure that wouldn't work out, not to mention that it's technically illegal." Shrug. "Now I got the weight of the Protectorate behind me, all their resources, and my fa—emoji is in posters and T-shirts, making daring poses." They stand up and look into the distance in a superman pose.
"We-ell, I had some vague plans about asking y'all about trigger events and powers and maybe conjure some copies with those powers, but we're running out of time." They sit cross-legged in the air again. "My goal here was trying to teach you-all a bit about how capes start their careers and what's involved and the psychology, and maybe tempt some of you into research to figure out what the heck's going on. I do hope I've achieved it, but I also hope you enjoyed it. Weeee have time for more questions if you have them, or perhaps one more create-a-power session if we're quick about it. What do you prefer?"
"Hmmm, hard to say, because not all weaknesses are easily perceived as such, in the power itself. We know about more than a few broken villains, whose only notable weakness is their lack of mental stability. Other powers have more debatable ones, like the way Kaiser takes a longer time to make larger, more resistant structures, or the way Lung needs to be in the thick of battle to even activate his full arsenal. And given the way powers work, I wouldn't be too surprised if I found out that, say, Legend didn't have one he chose to hide. But I'd be a little bit surprised."
"Maybe his weakness is that he forgot how to speak," Glam shrugs. "Or that he thinks sometimes rescuing kittens from trees takes priority over whatever-the-heck else's going on in the world." They shake their head. "Honestly, if Scion is a parahuman, and I have no hypotheses to offer if he's not, then he probably got the short end of the stick when it comes to the whole," they gesture vaguely around their head.
"Well, the obvious one is that he can only hold on to two to four powers at a time and it takes a while for him to change them, though I guess that one's more debatable." And there is, of course, the other one that anyone paying attention (meaning about seventeen people worldwide) would notice, but this they do not mention.
"In that case I'm done. I think there's a couple of Wards yet to present, and then they'll have us stay around to socialize and stuff, so if you're not sick to death of hero-wannabes barely older than yourselves pretending they know what they're talking about, I guess I'll see you then!"
The kids are mostly trending towards "hanging out near heroes trying to touch their costumes, not saying very much" but there are chatty ones who want demonstrations of power use and to receive firsthand stories of various news items. Lorica's pretty willing to have the small handful of bots she brought obey requests for tricks.