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ride on the wings of doom
dragon gfs
Permalink Mark Unread

Much as Ellisaria dislikes the intimation of weakness, she dislikes being impaled on a mountainside even more. Her human form is simply more subtle, and thus better suited to evading the gronn.

Unfortunately, it is also conveniently sized to be eaten in one gulp by the mirror-faced snake (what) that comes out of literally nowhere.

At least she is alive to be indignant, even if she's no longer in Outland.

Permalink Mark Unread

Wherever she is, it's cold, windy, and desolate. The sun is high overhead, and doesn't seem to be doing much to warm up the frozen ground.

Also, there's a dragon - smaller than her draconic form, scales a bloody red - nearby, sprawling facing away from Ellisaria, tail-tip lashing a bit, posture hunched. The dragon raises her head and starts sniffing.

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Awkward. Shifting at this range would certainly be a provocation. And it's a red.

"Hello," she calls.

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Dragon cranes her long neck around, shifting a bit to make this easier. She doesn't seem particularly threatened by the suddenly appearing person, more curious.

"Hello!" she says, tail stilling now that she's distracted. "How did you sneak up on me, and why do you only kind of smell human?"

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"I am only kind of human. I was eaten by a snake with a mirror for a face."

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The dragon turns around more fully, tilting her head. "I haven't heard of one of those, and the Maiar who can change shape easily mostly aren't on this continent anymore, and I haven't heard of being eaten causing teleportation. Are you part something else? - No, you smell more like you're only shaped like a human than being a human."

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"Perhaps this will help illuminate the issue." She glances over her shoulder to blink back for distance, and shifts to her natural form.

Her scales are onyx, glinting in the sun. She stretches her wings, which spread wider than the other dragon is long.

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She sits up a bit, eyes focused intently on Ellisaria. "Huh! I haven't met a dragon who could change shapes, before, and you do not feel like a Maia."

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"One of those I am not. I am Ellisaria, of Azeroth. Tell me, what world is this?"

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"Arda. I am Brisingr."

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She ducks her head.

"A pleasure to meet you Brisingr. Who leads your flight?"

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"The pleasure is mine. And no one's succeeded in uniting the dragons in a long while."

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"Hm? Not even a collection of families?"

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Shrug. "I suppose there's some clannish tendencies, especially among the weaker dragons, but I don't think it goes beyond one family very often."

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"What a strange way to live."

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"Not much food, I suppose. Complicates alliances, and most people don't want to risk expanding South."

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"What is to the south?"

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"Humans, elves, and dwarves, mostly. Technically orcs, but they know to leave dragons alone."

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Ellisaria snorts in amusement. "Orcs are as bad as humans when it comes to poking things they shouldn't."

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She laughs. "I suppose it's better to say that the stupid ones are very flammable, and they do not often follow up with an army."

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"Eventually that comes to the same thing."

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She hums. "The other races stick together more. And there's been bad blood between us and them longer than I've been alive - they don't come to these wastelands, but dragons who venture south are usually killed. Though, admittedly, dragons who venture south usually start those fights."

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"Why allow yourselves to be contained?"

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"I'm probably one of three dragons left who can breathe fire. One of the others is a hermit who claimed an island for herself and refuses to talk to anyone else. One of them - Smaug - " (she says the name with some level of hatred) - "kills any dragons who come onto his territory. Armies aren't very scared of ten foot long wyrmlings breathing little wisps of steam, and the last dragon who tried to unite us was killed by Smaug. Some can use the Song even without fire, but most not on a scale that could challenge even a determined militia."

"We ruled more broadly in the days of Ancalagon the Mighty and Glaurung the First, but that was two ages ago, and even those dragons bowed their heads to their god." She seems disgusted by the concept.

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"What." Ellisaria is enraged. The ground shudders in sympathy.

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"Everything in our world is fading, and people are letting it."

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"Where are the stewards of this world? They clearly need reminding of their duty." Earth cracks and splits beneath her feet, and the rock starts melting.

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"The ones who used to claim that title removed themselves from the world an age ago, and even before they did not much concern themselves with these parts."

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Ellisaria roars.

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She doesn't seem particularly threatened, but she does stay where she is, watching Ellisaria.

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"Then if there is no one else, it will be me. I will not see a world be destroyed."

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She tilts her head. "It'll be a change, at least."

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"One sorely needed." She settles down on her back legs. "I would know more of this world and its history."

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She hums. "By the elven count, this year is the two thousandth, nine hundredth, and forty first of the Third Age. I was born in the seven hundredth and seventy first of this same millenium, so most of what I know is second hand. But I like hearing stories, and I've traveled far."

"Some time before the elves began counting years, there were the gods. The greater gods are called the Valar, and the lesser are called the Maiar. They made the world, and then they started fighting - mostly the Vala Melkor and his loyal Maiar against the others. Melkor's enemies won eventually, and they locked him up. I suppose he must have escaped, because he started fighting the peoples of a continent that used to be to the West - Beleriand - right before the start of the First Age, when the sun and moon were put in the sky."

"Melkor made the orcs, the trolls, and the dragons, and many others who don't matter anymore, and he had a great fortress in the north of Beleriand. Glaurung and Ancalagon lived and fought in the First Age, along with many other great dragons of legend. The Valar didn't do much about Melkor for a while - story-tellers disagree on why - until they decided all at once to go to war against him, with the elves they'd been keeping as pets on their continent, farther to the west. They killed most of the great dragons, and defeated Melkor again."

"Stories are pretty sure Melkor's going to come back someday, but no one agrees when or where or how. Most dragons think he'll make a new golden age for us but that's dumb, he'll just tell us what to do and probably get us killed picking fights for dumb reasons. Beleriand sunk during the war, and everyone fled east, unless they were elves and the Valar liked them, in which case they went west. That was the end of the First Age."

"A group of people with mixed elven and human blood ruled the western parts of the world not controlled by the Valar. They were annoyed they weren't immortal like their elven ancestors, and declared war on the Valar. This would've been a really good idea except for how the Valar dropped a mountain on them. The Valar then left the world in a huff. Somebody turned the world from the flat plane into a sphere and made the sun and moon into actual sensible things - they had been giant glowing fruits because the Valar are weird - I'm not sure that part's true, it sounds like poetic license."

"Then the humans and elves left on this continent got into a war with one of Melkor's lieutenants. The elves and humans supposedly won, ending the Second Age and starting the Third, except for how the lieutenant then showed back up a few thousand years later and started trying to recruit dragons to his cause, like a really annoying roach. This mostly didn't work, but some scattered bands of dragons got into a war with the dwarves a few hundred years ago. They won, but then they dispersed with their treasure, which Smaug then killed them for."

"Smaug decided to conquer a dwarven kingdom just before I was born and has been hanging out there ever since, sitting on his pile of treasure and presumably contemplating how much of an asshole he is."

Permalink Mark Unread

...It's not more of a mess than stamping out the Black Empire was. The aftermath of that was better handled, though, due in no small part to the assistance of the dragonflights.

"The returned lieutenant first," she decides. "I do not like this Smaug either, so I believe I will kill him as well."

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Bounce. "I'll help! Though I don't know where the lieutenant is hiding. He's a coward."

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"He cannot hide forever."

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She grins. Or maybe bares her teeth. It's hard to say.

"That'll be quite exciting."

"I would still suggest confronting Smaug, first - he doesn't move around very often, and it would be annoying if he allied with that roach. And if you want to unite the dragons... Smaug is a symbol, in a way some distant shadow isn't."

Permalink Mark Unread

"A good point. Where does he make his lair?"

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"The Lonely Mountain. It's to the east and south of here - about a hundred miles east, the same south. Just south of the Grey Mountains over there, through the big pass." She gestures to a sharp range rising to their south, surrounded in a hazy grey fog. 

Permalink Mark Unread

"Not far, then. Good."

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Her grin widens. "What all can you do, besides shapeshift?"

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"Magic of all sorts. Teleportation, conjuration, evocation, divination. As a member of the black dragonflight, I also have a connection to the earth, and can call forth elementals at need." She taps the ground with a forepaw and a small pile of rocks arise and form into a vaguely humanoid shape, about a foot tall. She prods it with a claw, and it raises two 'fists' to smash down on the ground, creating a small fissure.

Permalink Mark Unread

"My songs are nowhere near that powerful," she says, a bit sadly. "You're impressive - I can control wind a bit, go without sustenance for a short time, shake the earth, make myself fly faster and higher, and I'm working on targeted lightning when there's a storm - I haven't much tested my ability to see through and cast illusions and control minds, but most fire-breathing dragons are supposed to be able to do that. I can counter-song the handful of other dragons I've fought." She pauses. "I think dragons around a lot of magic do some of that automatically, too, but it's - hard, out here, to have any sort of power."

Permalink Mark Unread

"Then we shall have to move you to a more hospitable region."

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She makes a happy noise. "Gold's also got magic in it - why most dragons hoard the stuff - but it's magic that Melkor put there. It feels like slime. Silver and iron are better."

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"I do not gain power from hoards of precious metals."

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"Interesting. We might not, noticeably, when ambient magic is high - you never hear of Ancalagon's hoard."

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"There is magic enough here for me to call forth elementals."

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"I'm unsure if it's the same sort of thing, then, or if high magic places would be notably more powerful for you, too."

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"The matter bears testing."

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She makes an agreeable noise, tail curling around her feet. "Do you want to try finding more allies among the dragons here, before we take on Smaug? - I'd rather just fight him. He's twice my size, but I haven't heard of him relying extensively on the song, and most dragons are scared of him now anyways."

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"Better to negotiate from a position of demonstrated strength."

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"You'll be less likely to get dragons who're just interested in snatching some treasure and running that way, too."

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"I have no patience for that sort of petty short-sightedness."

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"It's generally pretty self destructive in the long term, too. And I don't like people who betray their allies."

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"Good."

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She flexes her claws and tilts her head. "I want to fight Smaug soon, but possibly we should get used to each other, first."

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"How do you mean?"

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"I don't know your reaction times, or how all of your magics work, or necessarily what they do, or how hot your fire is, and you don't know any of that about me so much." She grins. "We could play fight, I suppose, or find lesser enemies to practice against."

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"Let us practice with each other, first."

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She flutters her wings. "Sounds fun."

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"I will try not to damage you permanently."

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That gets a laugh. "I'll return the favor."

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Ellisaria springs into the air, flapping her wings for height.

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Brisingr is fairly near the cliff -

She croons something, and rockets forward, dust and small rocks going flying in the gale of her passing. She snaps her wings open once she's over open air, gaining distance before she gains height in a curving arc.

Permalink Mark Unread

Let's start with some fireballs.

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Brisingr twists partially out of the way of the first - more testing how hot it is than fully avoiding it.

When it doesn't feel particularly hot, she starts ignoring the fireballs, instead moving into a circling pattern around Ellisaria, singing. The wind's picking up.

Permalink Mark Unread

That'd be the wind control. Ellisaria can move and cast, so no reason to make it easy.

She starts maneuvering about, trying to not let Brisingr be able to circle her easily. She also starts hiding chunks of molten rock inside the blasts of fire.

Permalink Mark Unread

Brisingr gets caught by one of those - not burned and not seeming particularly injured, but it disrupts her flight.

It turns out there's enough loose rubble on this mountainside to be thrown by the wind! For now it's mostly smaller chunks, not finely controlled, but a lot of dust's getting kicked up, and visibility's getting bad.

Brisingr also is incredibly fast for her size - she seems to have a specific snatch of song she uses to zoom in a straight line, but even when not zooming she's fairly swift. Still, dodging the blasts of fire and then just the ones with rock (as she gets a sense for the difference) slows her down.

Ellisaria might notice that Brisingr is usually keeping her belly turned away from the other dragon, arcing so her side and spine are most commonly presented as she manipulates the air.

Permalink Mark Unread

A vulnerability, perhaps. But aerial combat is clearly not her comparative advantage here.

She lands and begins raising elementals.

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Brisingr laughs, though it's hard to hear over the wind.

She lands, lashing out with her tail so the wind will scythe through Ellisaria's elementals, keeping her belly low to the ground.

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These elementals are larger and more solid than the last one, and they weather the gale. Some attempt to leap on to Brisingr as she passes, while others attack from the ground.

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She zooms away again, rolling around sharply to shake off the one that succeeded.

She fills the whirlwinds she's making with fire - blown hotter than she can usually get it on her own. 

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The fire grows faces, and starts lunging at Brisingr.

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She's moving too quickly for ordinary flame to get past the natural wall of rushing wind around her, and isn't bothered by heat.

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These flames are far from ordinary, and much stickier than the earth elementals.

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She doesn't get burned, but they foul up her flying a bit. Still, her wind's picking up, the small objects in it flying at high enough speeds Ellisaria might want to close her eyes soon.

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She raises walls of earth as windbreaks.

Some of the fire elementals leap into the earth elementals, and they merge into a form that combines the fire's ability to stick to Brisingr with the more powerful physical blows of the earth.

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She weathers a few blows, tries a few clever tricks - 

And then zooms straight for Ellisaria, closing rapidly.

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She rears up, intent on using her superior size and mass effectively.

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Brisingr seems to be planning on being fast, slippery, and sharp - all of which she's quite good at.

But she's also fairly young, and rather unlikely to win.

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There are very few dragonish tricks Ellisaria has not seen in her thousands of years. Such is the price of living in the Black Dragonflight.

She will make a threat of the perceived ventral vulnerability, if the opportunity presents itself.

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Brisingr goes still when her belly's threatened by more than a glancing blow.

"I give," she says, a bit cheerfully.

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She backs down.

"Well fought."

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Hee.

"You're very good!"

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"I have had millennia of practice. My dragonflight is not a peaceful one."

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She curls her tail around her feet. "I don't know many dragons that old. Smaug's probably close to my age, and our oldest story teller is from the very late Second Age, and he never fights and he's so small no one thinks he's threatening."

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"How sad."

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"It's how things are, now. But we can change it."

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"Yes, we shall."

"Is the vulnerability of your underside common?"

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"Yeah. Usually the scales there are a lot thinner. I've heard of dragons with big hoards melting things into their scales, too, though. It's just hard to do with rocks."

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"That is useful to know."

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"Yeah - Smaug should have the same weakness."

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"Precisely."

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She bounces. "That'll be a good fight."

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"A short fight is better than a good fight."

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She laughs. "And a victorious fight is best."

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Heh. "Yes. You mentioned lesser enemies?"

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"Hm. There's other dragons, but they're probably not worth fighting much before any actual unification attempts... There's the orcs and all, some of them mind their own business but a lot of them work for the cockroach so I don't like them. I mostly know which groups pledge allegiance where - cockroach's orcs are way more annoying. They do recruitment attempts."

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"We may as well thin the swarm."

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She makes an eager noise. "That sounds fun."

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"And good practice at combining our efforts. Where is the nearest nest?"

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"There's warrens throughout the mountains, most of them really small. Nearest big one is Mount Gundabad, about... three hundred miles away, I think."

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"How fast can you make that journey?"

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She hums. "Two hours or so, if I'm not tiring myself out. Three if I'm soaring more idly."

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"Good. We can easily make that in a day."

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She grins. "A good introductory campaign, then."

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"Yes. Unless you need rest, we should leave at once."

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She flutters her wings. "I'm good."

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"Then lead the way."

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She takes off, wings flaring and wind gusting, soaring high and then circling to the west and slightly south.

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Ellisaria flaps along.

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It's two hours, as promised, at the speed Brisingr settles into. The mountain range they'd been along merges with another. The feeling of cold desolation continues over the land.

Their target is a large mountain at the crux of three ranges. The one rolling to the south is huge, mountains wide and tall and shrouded in thick clouds. The ones further west have been worn down, likely by glaciers. Gundabad is the tallest peak around, lesser mountains cascading off of it. There's just bare rock and lichen, no trees, and several caves and gashes that could easily admit a dragon their size gape open in the stone.

Brisingr calls out - "They don't like the sun, but they've probably spotted us anyways. They should think we're just flying over, though."

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"We will have to disabuse them of the notion. Have you any experience with the layout of their warren?"

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Cheerfully: "Nope!"

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"I shall see for myself, then." She makes for Gundabad's peak.

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That seems to alarm the tiny handful of orcish scouts - they scurry inside, shouting. Most of them have grey skin and clothing, meaning they blend in well to the mountainside when still, and most are fairly short, bodies stunted and malnourished.

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Cockroaches in truth.

She settles on the mountaintop, and reaches down to feel the flow of the earth.

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The earth sings, a slower, deeper, thrumming version of the song Brisingr uses. The earth itself is a low rumble like a great drum reverberating; the magma beneath the crust is like a ringing gong. There's something almost like a voice, or an echo of a great many voices, singing in harmony. There's disruptions, tangles in the harmony, counter-tunes that make the whole at least more engaging, if not more beautiful.

Permalink Mark Unread

Very good. Now, she wants to understand the structure of the mountain beneath her. The core, tunnels, entrances and exits.

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It's a bit hard to interpret given the information is via song, but she's able to get a map of the mountain, including the varied composition. This mountain probably didn't form naturally, is one notable part.

Also: there's a lot of carefully, meticulously carved grand tunnels, decorated in geometric designs and only somewhat defaced by the orcs, which Brisingr should be able to fit through. The grand tunnels have stood for millennia, the song sings, through war and dragon fire and earthquake, and they were carved by those who love the stone, and they will stand for millennia yet, until the last dwarf dies. There's also a ton of smaller, newer, and more poorly thought out tunnels weaving through the mountain, which are far less stubborn about having an aesthetically continued existence. Many of them are already blocked off by assorted cave-ins over the millennia.

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Hm.

She approves of the grand tunnels; those builders had a proper attitude to the stone they worked. As for the others... They are an offense. Destroying them would be satisfying, and serve to drive the cockroaches out into the open.

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The cockroaches find this highly alarming! A lot die in the cave ins. Some of the survivors cluster into the grand halls - but even more come boiling up out of numerous exits in the mountainside.

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Excellent. That makes it much easier to strafe over them and deliver fiery death.

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Brisingr joins her, laughing and filling the air with flame, using her wind control to fan the fires higher, creating whirlwind of fire that rip up the mountainside.

The orcs are having a rather bad day.

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Ha. Good.

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Brisingr also takes care of circling around, setting afire the ones escaping elsewhere - thr grand halls here don't connect to other mountains, and with their own tunnels collapsed, the orcs are in disarray.

Still, the ones who sheltered inside seem to be organizing a defensive stand, and the orcs on the surface organize archers, but their bows are poor and when Brisingr circles so the sun is behind her their aim becomes worse.

Permalink Mark Unread

Seems like Ellisaria should head down to take over the frontline. She's more durable than Brisingr.

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Brisingr trills an acknowledgement, switching to a rapid fly-by harassment to keep their forces in disarray and to burn up anyone trying to flee.

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And Ellisaria will go knock on the front door, as it were. Unless they have a ballista in reserve, she's feeling fairly confident.

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They do not seem to have a ballista. They do have spears and slingshots and short bows, which probably wouldn't do much against even Brisingr's soft belly.

Still, there's signs this core of orcs is, at least, trained. They fight in tight formation, kite shields bristling with spears, the ranged support used effectively as they try to harry her. They're also larger and more sturdily built, better fed than the scattering forces Brisingr is burning.

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Tight formation are good targets when you breathe fire.

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The orcs do seem to realize this rather quickly, though not quickly enough to avoid a few platoons dying. Their anti-fire-dragon tactics are a lot less well developed than their anti-cavalry or anti-cold-dragon tactics, though they somehow keep their discipline, apparently determined to go down fighting even as they split up and have their spear-users switch to trying to distract her from the archers and from a few armed with axes trying to maneuver towards her belly.

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This seems like a good time to turn the stone beneath their feet into a forest of spikes.

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That kills or injures quite a few, and threatens to disrupt their discipline - it also becomes obvious which ones are leading each unit, as several orcs start barking short orders.

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Good, targets for the elementals that form out of the spikes.

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Their forces fall into disarray as their leaders die, their command structure strained past its breaking point. The more distant archers start trying to flee, sparking an almost full rout of the few surviving orcs.

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Ellisaria laughs, a deep, earthshaking sound.

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She doesn't have much opposition, now. The laughter breaks the will of the last few standing against her - she can pick off the fleeing orcs at her leisure, if she feels like it.

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Nameless terror is better than specific fears. No survivors.

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None of them make it past her. A few manage to be somewhat peskier and more skilled at hiding - but they, too, die.

Outside, Brisingr seems to be having fun slaughtering the escapees to the last, from the loud sound of her cackling.

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Heh. It's good she's having fun.

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And, quite quickly, the battlefield clears of even the last stragglers.

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"That was amusing."

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"Yeah! Usually they hide in their little burrows and getting them out's annoying. Open confrontation is much better."

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"They did not seem terribly well organized or armed."

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"Yeah. Mountain orcs are like that - lotsa little tribes. They do better against cold drakes and when they can fall back into their tiny little tunnels - they like ambushing or swarming, and I dunno these ones're good at much else. Sometimes they'll get organized, though - whenever there's a war they show up as shock troops for the actually organized orcs, and sometimes you'll get some orc king or another uniting them then trying to conquer everyone else. And the stories always say the cockroach has a fearless army of orcs and evil men."

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"I shall not get overconfident, then."

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She grins. "We'll still set them all on fire, though."

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"Of that there is no doubt."

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She laughs and stretches languidly. "I like fighting with you so far. You're good, and you don't do silly things."

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"You have no small skill yourself, especially for one so young."

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Heee.

"I'd like to get better too, though. Still have a long way to go. But fighting's fun, and so's the Song, and so's practicing."

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"Then you will find improvement no great task."

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She nods, grinning. "It's gonna be fun."

"Smaug, next, do you think?"

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"Yes, though I would like to do slightly more reconnaissance before our attack."

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"Alright. What sort? Smaug might notice if we sneak around too much..."

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"I was thinking I would use my human form to get closer to his lair. It is less noticeable."

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She hums. "He'll smell you anyways if you go in, and maybe if you hang too close to the mountain. Though I don't think he'll notice if you ask around the humans at the edge of his territory."

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"I do not need to get inside, necessarily, but the closer I am the easier it will be for me to map and manipulate the earth. Asking the humans may be worthwhile as well."

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Her tail flicks. "I think it'll be easier if you stay downwind of him - and the wind usually blows from the north, around there this time of year."

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"We'll have to circle around, then."

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She nods. "We're to the west of Smaug by a good bit right now, only a little bit north - but south of the Grey Mountain's the elves, in a big forest between us and Smaug. Still, they mostly have bows, and if we don't mind them knowing we're there we can just stay too high for them to shoot. Dunno if we want to hide - we could also keep north, in the Wastes, and head east, overshooting Smaug's territory and coming over the Iron Mountains to the east of there. Dwarves live there, but they're not as sharp-eyed as elves, so they might not notice us."

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"I am reluctant to announce my presence without emphasizing my power, and making an enemy of the elves at this juncture is premature. The northern route seems best."

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"Alright. It'll add a bit of time, but not too much - and we're fast, anyways."

She stretches, grinning. "I'm more than ready to head out when you are, then."

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"There is little left to entertain us here. Let us go."

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She laughs and takes off in a flurry of wind, angling east at a quick pace, curling north only briefly to cross back over the mountains.

Permalink Mark Unread

East and north. It is truly a pleasure to fly in a clear sky over a land that is whole.

Permalink Mark Unread

Brisingr seems to agree - she keeps adding little flourishes to her flight.

Still, even as fast as they are, the sun's setting when Brisingr again turns south, a lingering twilight that has their shadows vanishing as they pass over the Iron Mountains. Brisingr has them loop around fairly far south, as the twilight fades into a starry night, then west and up north, over broad plains, towards a singular mountain. A dark forest forms a looming border to their west, the wind carrying a smell like rot briefly from the southern half.

The human settlement near the Lonely Mountain is barely visible, at the edge of an ashen Desolation. The land fairly reeks of it, even outside of Smaug's territory - something evil sits here, something with a deep hatred for all things green, and a deep lust for whatever riches and power he can unearth. The human town sits in stilts on the water, a single bridge connecting them to farms on the shore.

Permalink Mark Unread

"This place has been befouled. I like it not."

Permalink Mark Unread

"Smaug's likely been cursing it, or it's responding to his moods."

Permalink Mark Unread

"Any elementals I draw up here will be likewise twisted. I cannot rely on their assistance."

Permalink Mark Unread

She hums. "That might complicate the fight, and Smaug'll notice if I start dispelling his curse while he's alive... Could we carry some elementals in, for a little edge?"

Permalink Mark Unread

"No. They are ineffective away from their home ground, and I have not yet the familiarity with this land to call deeper ones."

Permalink Mark Unread

Nod. "On our own it is, then."

Permalink Mark Unread

"Just so. I will go investigate the humans."

Permalink Mark Unread

She sighs, laying down. "I'll wait here for you, then. Unless I hear screaming. Or roaring. Or everything catching on fire!"

Permalink Mark Unread

Ellisaria chuckles. "All sure signs of trouble."

Permalink Mark Unread

"Try not to get into too much of your own."

Permalink Mark Unread

She looks very innocent. So innocent. Definitely not a spirit of chaos. "Oh, I won't."

Permalink Mark Unread

"I would hate to miss the fun."

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Grin. "I'll save some chaos for you, then. Maybe take a nap now."

Permalink Mark Unread

Off she sets for the town.

Permalink Mark Unread

It's a bit of a hike, and thoroughly midnight by the time she arrives. There's a guard at the gate over the bridge - which looks designed to be easily collapsed. He squints at her. "What's your business, traveler?" he asks.

Permalink Mark Unread

"Passing through."

Permalink Mark Unread

He glances at her. "Unusual place to stop, but I suppose not much else is around here. If you're looking for somewhere to stay - old Alve's place is more a tavern than an inn, but she's got dry rooms available. What merchants we get usually stay with the mayor, but he won't appreciate being woken up this time of night."

Permalink Mark Unread

"I would not wish to put him to trouble, of course."

Permalink Mark Unread

He shrugs and gives her directions to the inn, stepping aside to open the gate.

Permalink Mark Unread

Fortunate for him.

Is the inn open?

Permalink Mark Unread

There's a low lantern light on inside, and the door's unlocked. No one's at the bar, and the room's empty except for one person in a cloak reading by lantern-light. There's three doors exiting it, other than the one she came in on - one of them behind the bar.

Permalink Mark Unread

Hm. Seems she's free to make herself comfortable.

Permalink Mark Unread

No one disturbs her in doing so, though the person reading glances up at her briefly before turning back to his papers.

Permalink Mark Unread


"Excuse me," she says. "Do you know where the proprietor of this establishment is?"

Permalink Mark Unread

He glances back up. "Alve's probably asleep. She don't mind being woken up too much, though, especially not for late night customers - door past the bar leads to the kitchens. Her room's on the right of those."

Permalink Mark Unread

"Thank you for the information." She gets up to investigate the door behind the bar.

Permalink Mark Unread

He nods and turns back to his reading.

The door's unlocked. A bit sticky in its frame, but not too bad.

Permalink Mark Unread

Let's see, then... the kitchen should be here, then she's looking for the room to the right.

Permalink Mark Unread

It's as described. There's only one door to the right, and it's latched, though doesn't seem to be properly locked.

Permalink Mark Unread

Knock knock.

(That seems to be a fairly universal humanoid etiquette.)

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There's some rustling from within, a lantern being lit, then the door's being unlatched and opened, an old human woman staring blearily at Ellisaria. "You here for a room?" she asks.

Permalink Mark Unread

"Yes, I am."

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She lowers the lantern a bit. "I've got room, then. It's two silver marks for a night."

Permalink Mark Unread

She reaches into her pocket and pull out two silver coins. They're embossed with the face of an elf that will mean nothing to the people here, but they're the pure metal.

Permalink Mark Unread

The woman accepts them after a glance.

"Let me get your key, then," she says, stepping back and reaching over to retrieve a key. "Leaving the kitchen - turn right, to the door on that wall. You're up the stairs, second door on the left in the hall."

Permalink Mark Unread

She takes the key. "Thank you."

Permalink Mark Unread

Yawn. "You're welcome. And thanks yourself - don't get too much in the way of customers, this time of year."

Permalink Mark Unread

"When is your peak season?"

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She snorts. "Winter. More disgruntled lovers getting into fights when they're all cooped up - my beds see more haggard husbands than travelers. For visitors? That's the spring, elves and some rather stupid merchants, but the mayor hosts them."

Permalink Mark Unread

"The dragon does not deter them?"

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She sighs. "The elves live not much farther, and we're about the only ones who'll trade with them. And merchants can get real dumb if you sprinkle some coin on a trail. We don't get near as many as old Dale did in her height, though. Probably for the best - dragon's not interested in cloth and wheat."

Permalink Mark Unread

"I see. Well, good night."

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Another yawn. "Night." And the woman steps back, into her room, closing her door.

Permalink Mark Unread

And Ellisaria goes up to her room.

Permalink Mark Unread

It's rather plain, a small wooden bed with a thin mattress, curtains that likely won't block much sunlight, a small table with a washbasin, and an unlit lantern on the table. The window looks out through the rickety town - towards the mountain, in fact.

Permalink Mark Unread

She's unlikely to miss the dawn, at least. A few hours' sleep would not be unwelcome, and then she can see what the town looks in the morning.

Permalink Mark Unread

The town wakes up soon after dawn - not on a farmer's schedule at all, but the weak light is still enough to rouse people. Most of the noises are those of a small fishing village. There seem to be only two other rooms occupied, in this hall, of people who wake with the dawn - she didn't hear the reading man come up, though.

The town looks poor. Still, it's solidly constructed. Used to be bigger, too - there's a field of stone pillars peeking out of the water at the edge of town.

Permalink Mark Unread

Is a breakfast included with her room?

Permalink Mark Unread

A simple one, of bread and cheese and watery ale or tea. It's another few copper if she wants something fancier, though 'fancier' doesn't mean much out here.

Permalink Mark Unread

She'll make do without spending the extra money.

After eating, she explores the town a bit. Are there any common gathering points, markets, places where she can pick up some gossip?

Permalink Mark Unread

There's three main markets - one for fish, one for food brought in from the mainland, and one for other goods - wooden items and soaps and necklaces - which seems to meet less often. There's a square in front of the town hall, where people seem to gather to gossip.

Most of the gossip's on the usual goings on of a small town. Who's sleeping with whom, which kid's been obsessed with talking to elves, which barge-elf was drunk on the job, a handsome new guard, harsh training under the guard captain, worries about crops and fish yields - a lot of the fish have been sickly lately - and weather... The mountain hasn't had any activity in a short while, and that's always worrying...

Permalink Mark Unread

What sort of activity is typical for the mountain?

Permalink Mark Unread

Oh, sometimes there's shakes - sometimes there's fire, whenever green things dare grow - sometimes they see that foul beast, wheeling in the distance. That last hasn't happened in a time, but - they know when the dragon shifts, and when he settles, and when he dreams. You can feel it in the water, you know, and the sensitive have a dream or two.

Permalink Mark Unread

Does the dragon cause much direct harm?

Permalink Mark Unread

No. Not to them, not anymore - he burned Dale, and the Dwarven kingdom in the mountain, but that was before their oldest elder's great grandmother was born. Indirect - he poisons the waters, he drives away the animals, his Desolation claims the best farm land... But that's an old wound, now.

Permalink Mark Unread

These people are unlikely to be much help tactically. Strategically, they're likely to want to move back when she has corrected the Desolation. Something to bear in mind, as that could lead to complications. They don't seem to have the military strength to contribute much to Smaug's defeat, though they might be able to serve as a minor distraction if such a thing is necessary and pitched to them correctly.

She doesn't think she'll get much more useful out of them now, so she'll make her departure.

Permalink Mark Unread

She isn't stopped in leaving.

Permalink Mark Unread

She heads towards the mountain.

Permalink Mark Unread

The feeling of malevolence grows fairly quickly, as the ground becomes more and more of a wasteland. There's a path along the river that runs from the mountain into the lake, heading towards a massive ruined city at the mountain's base.

Permalink Mark Unread

She neither needs nor wants to get all the way there. Out of sight of the town is good enough. She reaches down to feel the earth. It's like drawing her hands through sludge.

Permalink Mark Unread

The sludge doesn't go particularly deep, at least - but it's almost like it's trying to burrow down and north, to some other ill pulse.

There are mines, beneath the mountain, spider webbing out into the bedrock surrounding it. Dwarven make, strong - not as thorough a work as Gundabad had been, but still showing a craftman's eye, and several advances in architectural science since.

Smaug wouldn't fit in the mines.

Permalink Mark Unread

Ellisaria won't fit in them either, or at least not as a dragon. A potential avenue for infiltration, if she can sort out something to do with Brisingr.

Permalink Mark Unread

There are tunnels she would fit into but Smaug wouldn't, higher up. In fact, Smaug's likely limited to a very, very small range of halls.

Brisingr, being rather skinnier, would fit into even more tunnels.

Of course, the mountain has only one entrance - no, possibly two, there's a small tunnel, five feet tall, going from the enormous treasure hall Smaug sleeps in to a flat stone wall about the right thickness for a door, ignoring the utter lack of seams.

Permalink Mark Unread

Both entrances are still too close. She could create a new one, but that would not be subtle.

It all seems to come down to distraction. She returns to Brisingr.

Permalink Mark Unread

Brisingr seems to have made good on her promise to nap and not cause trouble, though she wakes up as soon as Ellisaria is in line of sight - or perhaps in line of the wind carrying her scent - raising her head.

"What'd you find?" she asks.

Permalink Mark Unread

"Little of real interest. There are deep tunnels beneath the mountains that Smaug would not be able to fit into, but access thereto is by the main halls. The humans are poor and have little strength, though their hate for Smaug runs deep."

Permalink Mark Unread

She hums. "We might want to avoid fighting in the tunnels, anyways - I'm crud when I can't maneuver, and my best tactic against bigger dragons I actually want dead has always been taking them out in a dive." She pauses, then - "I can get up higher than just about anyone, and I'm built for quick dives - that with the speed Song makes me really fast. It's tricky to aim, and tricky to not injure myself, but especially if a dragon doesn't know I'm there, I can usually pounce on their back and break their spine."

Permalink Mark Unread

"Interesting. I have been thinking that what is needed is for Smaug to be lured from his lair."

Permalink Mark Unread

"One of us should hide while the other plays bait, then - and gets him mad. He'll be reckless, then."

Permalink Mark Unread

"Yes. The trick is in surviving such provocation."

Permalink Mark Unread

She nods. "I'm pretty fast at running away, and his fire shouldn't be able to burn me - but if I'm bait it'll be a bit harder to arrange for me to ambush him later in the fight."

Permalink Mark Unread

"I was considering inciting the humans to attack his mountain in order to draw him out."

Permalink Mark Unread

"Think that'd work?"

Permalink Mark Unread

"It would depend if the humans were willing to be incited. I doubt they could pose any sort of serious threat, but that's what we are for."

Permalink Mark Unread

She shrugs. "I don't deal much with humans at all."

Permalink Mark Unread

"That option would likely take some time. If we would prefer to resolve this within the next day or so, we should leave the humans out of it. When Smaug is gone they may wish to reclaim their old holdings, but that needn't be our problem."

Permalink Mark Unread

"I like working fast," she says with a grin. "And, anyways, going fast will reduce the change of Smaug smelling one of us."

Permalink Mark Unread

"Then I think it best I take the part of luring him out, while you wait above for an ambush."

Permalink Mark Unread

"Alright. Today?"

Permalink Mark Unread

"If you are prepared."

Permalink Mark Unread

"Oh, I am."

Permalink Mark Unread

"Then we will go. How long can you hover for?"

Permalink Mark Unread

"I can't hover for more than a few minutes, but I can glide in a pretty tight circle for a few hours high up. I'll be fine."

Permalink Mark Unread

"Good. Attack when you see an opening."

Permalink Mark Unread

Grin. "I will."

Permalink Mark Unread

Then back to the mountain.

Ellisaria will close the final distance in her mortal form. She wants to see how close she can get.

Permalink Mark Unread

Nothing disrupts her approach to the gate.

Except the feeling of something waiting. Watching.

Permalink Mark Unread

She knocks. The echo is thunderous, and the mountain shakes.

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There's an answering roar. The mountain keeps shaking.

And, thundering from within: "Who dares wake me!"

Permalink Mark Unread

She knocks at the gate again, and this time the mountain grows still at her touch.

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A roar, and the gate wrenches open.

Smaug looms within, eyes glowing.

"Who are you?"

Permalink Mark Unread

"My name is Ellisaria. And I am your judgement."

Permalink Mark Unread

He just laughs.

"Is that so, little girl? Though I wonder - are you ashamed to be a dragon, that you take such a pathetic form?"

Permalink Mark Unread

Ellisaria laughs.

"You would speak to me of shame, child? You, who corrupts the land and thinks this a mark of strength, who burns a single village and thinks himself a terror? You, who nests among trinkets like a common jackdaw? I have raised mountains and parted seas, battled demonic armies and spoken with Aspects. I have tasted the void between stars. And I have not failed my stewardship. I am not ashamed to be a dragon, but you and I are not of the same breed."

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He growls, low in his chest, a golden glow building beneath his scales, setting the armor he wears on his belly into stark relief - and the tiny clear patch on one breast.

"Yet you dare not face me as a dragon - nor alone! You smell of a whelp - has some pathetic little dragon claimed to be your ally? Has she promised you riches, if only you overthrew me?"

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She smirks.

"That you presume yourself worthy of such consideration is yet further proof of your fundamental... inadequacy. Step outside, o Smaug, and show me a single reason I should treat you as more than a spoilt brat, fearful his mother has come to make him return his stolen toys."

Permalink Mark Unread

He snorts, but still the growl in his chest continues to rumble, and still his eyes narrow in anger. "You dare not face me here?"

Permalink Mark Unread

"You step out of my power, not yours, child. Did I wish it, the peak of this mountain would meet the plain once more, and you and all your precious gold would be reclaimed by the earth, til the original delvers of these halls came to build them anew."

Permalink Mark Unread

He rears his head back, eyes narrowing -

And breathes a gout of flame at her.

Permalink Mark Unread

It is deflected by a wall of rock that rises in front of her. She siphons off the last few flickers and sets them to dancing around her person as the shield slides back.

"I fear I have greatly overestimated your intelligence, if you thought that such a thing would achieve any effect."

Permalink Mark Unread

The fire seems to have been a screen for a lunge, teeth snapping at her just as her shield falls.

Permalink Mark Unread

She doges to the side, grabbing a tooth as she does so, and wrenching.

Permalink Mark Unread

He shrieks - and his tooth yanks free.

Permalink Mark Unread

Tsk. Poor dental hygiene.

Still, it seems like the time for talk is over, so she blinks backwards a bit, away from the mountain gate.

Permalink Mark Unread

He follows her, roaring angrily.

Permalink Mark Unread

She begins weaving a lightning spell, sparks playing around her fingers, intending to drive it at the gap in his chest when he gets just a little closer.

Permalink Mark Unread

He seems smart enough to not give her a clear shot, protecting his belly even with his arrogance about his golden coat, turning so his thick spine is to her as he takes off, apparently determined to fly over her head.

Permalink Mark Unread

Turning the spell into a homing missile will take more time, but is still within her abilities. And then she'll need a moment of seeing the target to pin it in. But as long as he's looking at her and not up at the sky, she's still winning.

Permalink Mark Unread

He loops, away from the mountain, apparently intending to circle around and rush her -

Permalink Mark Unread

And Brisingr collides with him with a thunderous crack.

It's apparently not enough to outright kill him - he keeps twisting even as she bears down - and she's forced to disengage a split second before he slams into the earth, beating her wings hard.

Permalink Mark Unread

Ellisaria swaps her target to Smaug's eye and lets the spell fly, so as to not completely waste the mana.

Permalink Mark Unread

He roars, evidently pained, rearing back. He seems to be having some trouble dragging himself out of the crater Brisingr drove him into - he's not dead, but he certainly has broken bones.

Permalink Mark Unread

She follows up with flurry of spells, primarily a mix of fire and lighting, with a little frost thrown in for variety. She's going for quantity over quality.

Permalink Mark Unread

He hunkers down, shielding himself as a deep hum builds in his chest - the fire he seems to be able to ignore entirely, the lightning barely injures him, and the frost limes his scales but doesn't seem to be much of a bother. Still, it's enough he's hesitant to expose his eyes or belly to the onslaught.

Permalink Mark Unread

She does not relish working the earth here, but she gestures, and tears a crevice beneath Smaug, trapping him further.

Permalink Mark Unread

The earth resists her - but not quite enough. Smaug roars, causing the earth to quake.

Permalink Mark Unread

Now that he's more stuck, she lets up on the elemental barrage. Where's Brisingr?

Permalink Mark Unread

Circling overhead, keeping an eye on Smaug and humming - she swoops over to land near Ellisaria once the barrage calms down.

"Got a plan?" she asks, tilting her head. "I can kill him close up, but that'd be risky."

Permalink Mark Unread

"Now that his movement is thoroughly restricted, I can weave a spell to kill him from the inside out. Do you think there would be any value in leaving bones or a head as proof of death?"

Permalink Mark Unread

"Nah, and his body'd be a carrier for curses."

Permalink Mark Unread

She nods, and begins work.

For this, the elemental schools will be insufficient. She will have to call upon the primary schools, which is why she needs the space and time to think. Fel would be ideal for this application, but as she is not a dribbling moron, she will not be using it. Light would serve, but the working thereof is... unpleasant. Shadow then, to devour, in the framework of Arcane, to define.

A ghostly Smaug takes shape before her, in silvery wireframe at scale. Within this grow points of utter blackness, wounds in reality that the eye prefers to skitter over than see directly. As they expand, Ellisaria tweaks the spell to keep them confined by the frame and not eating into it. When she is satisfied with the shape, she makes a compacting gesture, and it shrinks down to a small ball, glittering energy and spots of sheer nothing. This she lobs at the trapped dragon.

It sinks through his hide without resistance. When it reaches his center, the spell begins to expand, and the Void begins to feast.

Permalink Mark Unread

He roars.

The earth shakes. The sun dims. The air grows oppressively hot. It's hard to breathe.

And then he dies, and everything clears.

The land still feels infected, almost, but the source of it's gone.

Permalink Mark Unread

"Impressive," Brisingr says into the silence, voice breathless.

Permalink Mark Unread

"Yes," says Ellisaria. "It was."

Permalink Mark Unread

She laughs. "You're quite wonderfully terrifying."

Permalink Mark Unread

"I am counted as one of the Black Dragonflight's most skilled spellcasters."

Permalink Mark Unread

"It shows - your spell against Smaug didn't look easy."

Permalink Mark Unread

"It was not. Now, do you care to investigate the erstwhile lair?"

Permalink Mark Unread

"Yeah." She sniffs. "From how this land is, I bet he cursed the gold, too."

Permalink Mark Unread

"It would not surprise me."

Permalink Mark Unread

She shifts back to her dragon form.

Permalink Mark Unread

And Brisingr heads into the mountain, glancing back only once to see if Ellisaria is following.

The halls are stone, built with a similar aesthetic ideal to Mount Gundabad - though by hands capable of moving far more quickly, who'd discovered new architectural tricks, making for larger, grander halls without abandoning Gundabad's sturdiness. Convenient, for the dragons, and for the city's ability to withstand Smaug's occupation.

Smaug apparently claimed the largest room for his lair - and for his massive pile of gold, which feels wrong somehow. Slimy, perhaps. Dark. Like it'd start whispering to you, if you lingered around it too long. Beautiful, more than it should be, desirable and precious and valuable beyond all compare. (This last is a fairly weak suggestion, easily ignored - if forewarned.)

Brisingr's lips pull back from her teeth. "Yuck."

Permalink Mark Unread

"...Hm."

Permalink Mark Unread

"Best thing to do is gonna be exposing it to sunlight," Brisingr says, eyeing the treasure. (Which is quite an excellent hoard, a clear sign of the power of whoever conquers it - the rightful property of the strongest.)

Brisingr seems to be ignoring how pretty the treasure is. "And I should be able to lay a conflicting curse over it in the meantime, too. Keep the humans from murdering each other over some shinies."

Permalink Mark Unread

"I think that... would be best, yes."

Permalink Mark Unread

"Won't be very strong, but scaring humans from stuff is easy."

"Do you have a magic thing for getting it into sunlight easily? Like, spread out over the mountainside would be ideal..."

Permalink Mark Unread

"Not beyond carrying it out." And it seems a waste to do that, when it's all gathered neatly up already...

Permalink Mark Unread

"Hmmm..." She shrugs. "Might as well start now, then."

And she heads up to the pile, grabbing some of the treasure in each of her clawed feet, contemplating grabbing some in her mouth, too.

Permalink Mark Unread

Ellisaria twitches.

Which is ridiculous, she doesn't even care about gold. It has no intrinsic value. Still, though.

Permalink Mark Unread

Brisingr eyes her a bit as she plans how to fly out of the mountain with her gold. "Is something wrong?"

Permalink Mark Unread

"...No," she decides, shaking her head. This is absurd, she does not want this gold. "Let us be about it." She starts gathering up a pile of her own.

Permalink Mark Unread

She nods, scowls at the coins falling from her fist, sniffs, then with an odd accuracy digs out a large silver mesh. She makes a triumphant noise and, after piling up the gold, takes off to start the long task of carrying it all out and scattering it around.

Permalink Mark Unread

A net is a good idea. Ellisaria looks for one of her own.

Permalink Mark Unread

There's a set of smaller meshes off at the edge.

Permalink Mark Unread

She makes her own set of bags and starts moving treasure.

Permalink Mark Unread

Brisingr seems to be taking care not to have the treasure piled as she scatters it around, though she's also not bothering to carry most of it outside of the Desolation. (Except one especially shiny gem, which she carries past the edge then drops in a river, identifying it as 'really cursed'.)

The oppressive feeling - the beauty of the treasure - fades dramatically as the hoard's reduced and scattered.

Permalink Mark Unread

Does dropping it in the river provide additional cursebreaking help?

Permalink Mark Unread

"Running water's good for that, yeah - it's resistant to picking up curses, and can wash stuff away, and it's probably faster than just daylight. It also reduces the chance of someone picking it up while it's still cursed."

"I've heard the ocean's best for curse breaking, but the ocean's really far off, so a river works. Still water like a pond or lake can get befouled, though, so it isn't as good."

Permalink Mark Unread

"I see. An interesting system."

Permalink Mark Unread

"I think it has something to do with the sun Maia and the ocean Vala? And the ocean Vala dude can also help protect running water. And dragons were made by Melkor, who also made the original gold curses, and both the sun Maia and ocean Vala hate him."

Permalink Mark Unread

"At least they're good for something."

Permalink Mark Unread

"Yeah. In the stories they do more than most of the other powers - though the dog one and daughter of the one who married an elf did the most, and the wizards might be Maiar but no one agrees about that." She shrugs. "They're not really relevant otherwise anymore, though."

Permalink Mark Unread

"I have met a number of wizards in my world, and the only godhood they possess is in their delusions."

Permalink Mark Unread

She shrugs. "Ours might be different, but who knows."

Permalink Mark Unread

"Perhaps if we meet a wizard, some truth can be ascertained."

Permalink Mark Unread

"That'd be fun! There's supposed to be only five, but they tend to be around when big story-ish events are happening."

Permalink Mark Unread

"Our chances seem good, then."

Permalink Mark Unread

Grin. "We're definitely going to be the most important event around for quite a while."

Permalink Mark Unread

"How long do you think it will take for the curse to depart these items?"

Permalink Mark Unread

"Depends on the item and how long he had it. Some of it will take only a day or few, some might take a few weeks, and a few things might take months, and the Desolation itself might not fully clear until the spring."

"It'll be weak, though, all spread out like this. One cursed coin is nothing next to a hoard."

Permalink Mark Unread

"I don't especially wish to babysit these that long."

Permalink Mark Unread

"I can make the worst parts of it also unnerving - terrifying would take a bit of time..."

Permalink Mark Unread

"If we incinerate nine of the first ten that come seeking, that may serve as well."

Permalink Mark Unread

She laughs. "Then they might just bring an army, though, and we'd have just as much of a problem on our hands. I think the curses will go down enough over the next week it won't matter much after that anyways; I scattered the more cursed stuff around more broadly, and a week's plenty of time for a sense of horrible dread."

Permalink Mark Unread

"A week, then."

Permalink Mark Unread

She nods, bouncing. "Maybe if some of the humans come up I can talk to them, too."

Permalink Mark Unread

"Do not count on intelligent conversation."

Permalink Mark Unread

Shrug. "I don't get to talk to anyone much. Don't think any will be better conversation than you but some might be better than rocks."

Permalink Mark Unread

"Only a few, perhaps."

Permalink Mark Unread

"Better than none."

Permalink Mark Unread

"We'll see."

Permalink Mark Unread

She laughs. "I'll probably want to be perching on the mountain most of the time. Still, anything you want to do while we lurk? - Wouldn't mind learning some magic..."

Permalink Mark Unread

"As would I. We can see if you have the capacity."

Permalink Mark Unread

She makes an excited noise. "So some people don't?"

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"Everyone has at least some mana. Fewer have enough to permit the casting of spells. Or so it was in my universe. I do not know if the same rules apply here."

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"Or to dragons."

"Here anyone can theoretically learn the Song - it's just... Singing with intent? But some people aren't any good at it."

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"Musical talent does vary..."

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"I think that's most of it, yeah. I haven't met a bad singer who was good at that sort of magic, though I think there's good singers who don't know how to apply it properly..."

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"It is not an area to which I have applied myself."

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"I can teach you, then!"

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"Thank you."

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She tilts her head. "You're welcome. Do you want to learn first or teach first?"

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"The test to see if you have appreciable amounts of mana is fairly simple, though it involves sitting still for a time."

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She grins. "Sounds like the hardest part," she says, teasingly, "But I think I can pull it off."

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"Good. Find a comfortable spot and we can begin."

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She drapes herself along a ledge on the mountainside, paws crossed primly, attention focused on Ellisaria. And actually sitting perfectly still, for once.

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"You must focus your attention inward. I will create fluctuations in my mana, and you will try to detect a resonance within yourself."

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She hums and... Tries to listen to her own body or something. Focus on her own body? Something like that.

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Ellisaria casts her pulsing spell, and talks Brisingr through the sensations she's looking for softly so as not to disturb her concentration.

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Brisingr has a rather extremely good sensitivity to magic native to her world -

It's not hard to figure out mana.

She manages to feel mana within herself, rather quickly.

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Surprisingly fast. Good.

The next step is to cast a spell. This involves drawing one's inner mana out and shaping it into the proper form. Beginners often find associating the process with a mantra or incantation helpful as a concentration aid.

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She's unsure if using songs - how she's used to manipulating magic - would be a good idea or not. Maybe humming, that doesn't tend to count as Song...

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It could very well have unpredictable effects. They are charting new territory, here.

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She nods - she'll stick to a mantra if she needs one.

What's a good beginner spell, then?

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As a dragon, she should have a natural affinity for the school of Fire. Ellisaria will demonstrate a small fireball, one of the foundational spells of the school.

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Brisingr seems to have a bit of trouble not breathing fire while doing this, but seems to get the basic concept relatively quickly once she sorts that out.

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"Well done. You have a talent."

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Heeeeee.

"I'm good at the Song too," she says, brightly. "This is fun."

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"More complex spells take more mana, and often longer to learn and shape. Practice is key."

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"Powerful Song is like that, though it isn't necessarily more exhausting. Still, I know how to practice."

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"Let me demonstrate a few more elaborate spells, then."

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"Okay!" she says, trying not to bounce. Too much, at least.

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Ellisaria shows Brisingr how to cast a fire shield, a campfire spell, and then, for variety, a spell to conjure water.

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"Is there an upper limit on how much water I can conjure?"

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"It is proportional the amount of mana used to cast the spell, but the conversion is expensive."

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She nods. "How do you tell how much mana you have?"

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"Experience and experimentation. How many spells of a certain power you can cast, and so forth."

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"Sounds a bit fiddly but not much worse than just how good your endurance is, I think."

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"It is much the same principle, yes."

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"What does running low on mana feel like?"

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"It's like mental exhaustion, and you won't be able to cast spells."

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She nods, thoughtfully. "Is it hard to do other mental stuff too, if you're out?"

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"Somewhat, but not excessively so."

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"If I'm in a fight I might not want to run down my mana too much, though, since the Song takes concentration and that's my best weapon so far."

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"A sound idea. Running out of mana is never a good thing."

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"Good to have a bunch of options, too."

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"Just so."

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Grin. "I wanna learn more magic."

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Ellisaria can accommodate this desire. For the more complex spells, she shifts to her human form.

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"Is changing forms a spell?"

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"Technically, yes. But it's fiendishly complex to learn from a standing start, and such things are almost always bestowed through grace or by application of sheer power. My shapeshifting is a draconic birthright."

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She tilts her head. "It really sounds like dragons in your world have more in common with Maiar than dragons here do. I could probably manage shapeshifting through Song, though, since Maiar do it..."

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"Possibly, I know little about Song."

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"I think most people in this world don't know that much about it," she says, cheerfully.

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"But you know more than most."

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"Yeah. Mostly what I've gotten from just playing around, though, the stories are mostly 'and then he did this impressive mythical thing' and not instruction manuals."

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"Where does one start?"

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"Once you can carry a tune... There's kind of a lot of intent behind it? And a lot of experimenting. It's easier if you think of something as yours, for me, or at least - that it's your right to influence it, or that it's good for it to be influenced. A kind of focused surety. And then you hold that mindset and play around with lyrics and tunes until one works better than the others. If you get really good you can just make up new Songs on the spot."

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"Hm. That sounds... poorly specified."

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"The magic's hard to make do specific, consistent things."

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"Inconvenient."

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Cheerfully: "Probably why the Valar initially made the world the wrong shape."

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"Excuse me?"

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"Oh, it started out as kind of a really squished cylinder, and was like that for a few Ages, because they didn't know what shapes worlds are supposed to be or thought 'looks flat' was aesthetic? And then in the Second Age the guy who made the Valar got annoyed or something and turned the world into a sphere.

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Ellisaria's exasperated sigh is as big as she is.

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"Our gods aren't very competent. Not sure about original god guy, he might be competent with weird priorities."

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"An absent creator does not qualify."

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She nods. "He's certainly not done anything anyone's noticed in an Age."

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"I suppose I'll practice my singing voice, then."

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Cheeky grin. "I'm sure it's lovely."

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"I may ask you to repeat that opinion in an hour."

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She laughs. "Awww, your voice isn't as pretty as your face, then?"

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"I have been called many things, but seldom 'pretty'."

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"Gorgeous. Handsome. Terrifying. Pretty! I like your scales. Your fire is amazing. Humans look weird but your human face is also very pleasingly symmetrical."

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"Thank you. You are very sleek and delightfully clever."

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Delighted, languid stretch. "I am."

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Singing practice.

Ellisaria's voice is, shall we say, less than mellifluous.

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Brisingr valiantly does not comment directly. She does, however, have some suggestions, though it's hampered a bit by being a natural singer and never having met a dragon who didn't at least have perfect pitch. Still: musical traditions designed for and by dragons are a thing!

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That's something, anyway.

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Brisingr continues practicing with Ellisaria's magic, too. She doesn't seem to have a ton of mana, but what she does have regenerates quickly.

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At least someone's making some good progress.

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Brisingr's suggested basic songs seem to be mostly 'story songs,' which create illusions of the tale they're telling. Enchanting people is supposed to also be very easy, but it's hard enough to do to other dragons that it might take a really unusual level of power to see an effect against Brisingr. Concrete effects are harder than indirect or suggestive ones.

Brisingr does have an idea of Ellisaria trying to counter Brisingr's Song as a practice that probably doesn't require prodigious harmony - usually it requires some level of being good at inventing new songs on the fly, but a weak illusion can just be drowned out and shattered, and... Aesthetically, Ellisaria has presence. She should be able to demand things behave the way she wants, especially within her own realm.

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That sounds more in line with her existing talents.

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Then Brisingr can weave a rather obvious illusion around her, a story-Song of a great battle, for Ellisaria to try to break.

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She sets out to combat it, leaning on the truth she can feel through the earth that there is no such battle taking place.

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Brisingr holds it rigid at first - making it rather easy to shatter, even without using the Song - and once Ellisaria gets the basics, starts weaving it, flexible, moving around Ellisaria's probes, tricking more of the senses, making it harder to fight without rather loudly asserting a different truth.

A great black shadow eclipses the sun. A titanic battle rages across the skies, dragons large enough they surely exist only in myth battling elven sky-ships, the sun a chariot of fire sending lances at the mightiest of dragons.

It's someone's memory, or it was, once. That gives it a power, an echo.

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Not her memory. Not her world. Not her dragons, nor her sun.

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She's able to insist this loudly enough that the illusion breaks.

...It's hard to tell, but there's another one under it. The rocks don't feel like they're where they should be (though Ellisaria can't hear Brisingr humming or singing).

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Unacceptable. The earth does not lie to her.

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Brisingr's spell weaves in and out, subtle and quiet -

But Ellisaria can break it. Probably. She can now hear Brisingr humming, her head bobbing - she seems not to have moved.

(But there's an odd wind behind Ellisaria...)

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Her tail sweeps through the area, just in case.

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She doesn't catch anything.

Something gusts by her, off to her left.

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She pulls the earth - the true earth - up and over. This isn't real, and she needs things that are to focus on.

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Brisingr apparently loses concentration when she does that, and the illusion breaks as Brisingr - revealed to not be the humming dragon (which dissolves), but to have been the one flying past Ellisaria - yelps and moves to avoid.

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A win is a win.

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She laughs, still, as she lands. Probably the real her. "You did well."

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"Relatively or absolutely?"

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Shrug. "Better than any mortal I've run across, and dragons here aren't susceptible to this sort of stuff at all."

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"Fair enough, I suppose."

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Hum. "I think there's anything that works on us, if someone's powerful enough - but that's the sort of thing story tellers disagree about."

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"I doubt many of them got close enough to know for sure."

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"Yeah. Powerful Maiar and such are rare, and in the great wars of the First Age it was mostly people on our side using illusions."

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"Those sides have shifted somewhat."

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"But there aren't really a lot of powerful Maiar anymore, so they're not ending up in the stories - they left, except for the cockroach."

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"Breaking new ground everywhere we go, I see."

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Grin. "We'll certainly end up in the stories."

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"As is only fitting."

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"I'll have to make sure that the poets describe you in sufficiently flattering terms."

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"I think my charms speak for themselves."

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"They do! But people who haven't seen you might not believe in your beauty as much as they should."

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"That would be their loss."

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"It would be. Though I do imagine too many admirers could be tiring, after a time..."

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"I prefer to choose my companions more carefully."

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"Sensible."

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"I have lived alone for a long time, in fact."

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"I don't usually like living alone..."

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"I enjoy the quiet. The freedom to make my own decisions."

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Grin. "I'd bite anyone trying to stop me from doing what I want."

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"Where I come from, many are inclined to bite back. Forgoing the opportunity is simpler, for everyone."

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Shrug. "Still, it'd be sad if I never got to interact with interesting people."

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"Fortunate then that you live here, rather than there."

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"Here mostly just fails to have interesting people in the first place."

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"Alas."

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"You're interesting, though. Makes up for the dullness of everyone else."

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"And you only had to wait two hundred years."

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"They were very boring years."

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Ellisaria laughs. "You survived. Interest enough."

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"Eh, now's better."

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"Of course, of course."

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Heh.

She rests her head on her paws. "Do you want to just spend the next week trading magic lessons, then?"

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"That seems as good a use of our time as any."

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"Alright!"

Brisingr continues being an apt student, at least, over the next few days.

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The town, rather wisely, leaves them alone, and the towns folk don't even approach the scattered gold.

Until, shortly before they were considering leaving, a girl rather clumsily steers a canoe up the river, docks it near the ruins of Dale, and starts walking towards the mountain. She's watching the skies - and mostly just walking around the scattered treasures, only occasionally glancing at this or that, usually when it threatens to disrupt her footing.

She's shorter than an adult human, maybe three feet tall, but not proportioned like a human child, with bare furry feet.

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Ah, a gnome. And it seems the curse is dying down.

Presumably she will notice the dragons sooner or later, even if they aren't doing much in the way of movement at the moment.

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She does, eventually, spot them -

Startles a bit, takes a deep breath, then starts very determinedly heading right for them.

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And a bold one. Ellisaria stretches languidly.

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"Hello!" the girl calls, waving, once she's in reasonable shouting distance, then proceeds to scramble up closer to the dragons' perch.

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"You are bold, mortal, to approach so close so quickly."

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"People usually call me foolish," she murmurs, catching her breath a bit.

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"That, as well." Brisingr can likely pick up the subtle hint of amusement in her voice.

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Brisingr is definitely grinning, her head arched above her crossed paws.

"Did you seek us out for a reason, little mortal?" she asks, almost purring.

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She straightens, then seems to remember that manners exist and bows, briefly. "My name is Russet Took, your - dragonnesses. I have traveled from a land far to the West, to see what might be known of the late inhabitant of this mountain - to find him dead in a rather impressive accomplishment. You are clearly the superior dragons, and I would speak with you, if I may."

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"You already are," Ellisaria points out.

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"Well, more than implied by just an exchange of greetings."

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"Fair enough. Your words have been unobjectionable thus far. You may continue, if you desire."

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Deep breath. "Well, first - the folk nearby are quite understandably worried about things changing, and I would like to ask on their behalf what your intentions are towards them."

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"I don't particularly care about their scurrying, so long as it does not bring them too close to me. I expect we won't be staying much longer, in any case."

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Nod. " - If you're leaving, are you planning on coming back?"

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"That depends on what success we see elsewhere. This location is defensible, if nothing else, though too close to mortals for my taste."

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"My concern right now is for the inhabitants of the mountain before Smaug, the dwarves of Durin's line - they've been cast out from their ancestral homes time and again, and here would be their best stronghold to renew their people. Right now, the only halls that will hold them were ruins even at the dawn of the Second Age."

"I'm aware the history between the dwarves and the dragons is a long, fraught one - but it's history. It doesn't bind our actions now, and... Surely great dragons such as you could claim any mountain you wished for your stronghold."

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"The dwarves, hmm? This mountain was carved with care and craftsmanship. If its original stewards wish to take their place anew, I have no quarrel with them."

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She beams. "You have our gratitude."

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"Of course, this comes with the understanding that their legacy of thoughtful care will be continued into the future."

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"I don't think this generation has anything to worry about, there."

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"That is good. I would not like to have to burn another nest of rats out so soon after the last."

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Slow nod.

"Do you care a lot, about mountains being taken care of?"

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"All the earth is my charge."

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"Huh."

" - You don't seem a lot like story dragons."

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"That would most likely be because I am not one, little gnome."

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"What are you instead?"

She's going to just ignore that she doesn't actually know what a gnome is. Probably another word for Hobbits; the big folk seem to have a lot.

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"Oh, I am a dragon. I am simply from another world. You would not have heard stories about my kind."

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"And dragons in your world are different?"

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"Yes, as you yourself have so astutely observed."

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She glances at Brisingr. "Are you from the other world, too?"

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Brisingr shakes her head. "Nope! I'm just thoroughly odd," she says with a toothy grin.

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The girl rubs the back of her head, a bit sheepishly. "I can understand being - unusual for what we are."

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Brisingr huffs, still smiling.

" - I'm kind of curious what you were planning with Smaug. Since he's significantly more 'rawr I am fire and death die before my might' than us."

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She pauses, considering, then - "I was mostly hoping to scout, but also steal a specific gem from him. The other dwarf royal lines apparently swore their allegiance to the King Under The Mountain and then argued that they swore it to the guy with the Arkenstone in his crown, not to his blacksmith of a grandson. I think said grandson's been hoping if he had it they'd have argued themselves into a corner and would have to support him, or else he could use it as a blunt force weapon if they continued playing legal games."

"My loose plan if I got caught stealing involved challenging Smaug to riddle games with my unharmed freedom as my prize if I won - stories mostly agree dragons like riddles."

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"...Big super shiny gem?"

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"Think so, they were pretty insistent it's very obvious."

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"Oh yeah that thing was really cursed. Smaug possibly knew someone would come for it? I dumped it in a river outside of the Desolation and would really suggest finding something less stupid to swear loyalty oaths to. Or waiting a year before you go find it."

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"I'll pass on the recommendation - why is everything in this part of the world cursed - "

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"Because it is poorly managed."

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"The Lone-Lands don't even have any sort of government and they mostly just end up with wandering wargs - and okay the Barrow-Wights - "

Her brow furrows like she just noticed that everywhere seems to be at least moderately cursed.

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"I speak not of mortal governance, but of those who are look after the natural world and keep it on its proper course."

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"...Pretty sure the only one of those is Tom Bombadil, and he either won't or can't leave his forest."

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"And see the state of the world. Poor management, as I said. There should be a multitude of others."

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"Are there where you're from?"

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"Yes. Five entire Flights of dragons."

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"Are you going to try making the dragons here into - natural managers or something?"

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"Possibly."

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She nods.

"Thank you for talking to me."

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"Are you going to go talk to your dwarves now?"

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"Yeah. I might come back with more questions a bit later, if you don't mind?"

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"I think I would rather accompany you."

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" - The townsfolk might find that a bit alarming."

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Ellisaria shifts.

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" - Huh."

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"As I said, I am not from this world."

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"...Yeah. I bet a lot's different."

She glances at Brisingr.

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"I'll stay here. And I even won't get into any trouble," Brisingr says, grinning.

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"Best not to press for too many assurances on that front."

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"I know some Hobbits like that..."

Herself included.

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"Then I shall spend no longer on explaining the principle."

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"Off to the town then?"

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"You should come back later, and we can have a riddle game," Brisingr suggests, glancing in the direction of the lake a but longingly.

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"Alright."

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"I will return shortly."

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"I'll be here."

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Off they go, then.

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Laketown is fairly near, still, especially with the girl's boat still usable.

"Oh - what're your names? I forgot to ask..." she says on the walk.

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"I am Ellisaria. My companion is Brisingr."

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"Good names."

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"And yours, little gnome?"

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"I'm Russet Took. And I'm not actually sure what a gnome is..."

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"A gnome is what I would call a species like you."

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"We call ourselves hobbits. Big folk call us halflings. Dragons having their own word's not all that odd, I guess?"

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"Yet another cultural difference."

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Nod. "Getting used to those is hard - the hobbits I know really only live one place, mostly, and we don't leave it often, and the rest of the world rarely bothers us."

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"And yet here you are."

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She shrugs. "The dwarves asked a wizard for help, and he knew my mom and kinda me by extension, so he set us up. Them not having a proper home seemed - sad."

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"Is the wizard still around?"

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"He left before we went into Mirkwood - big forest over that way - but said he'd be back around the time we got to here. He hasn't shown up yet, though."

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"I would be interested in meeting him."

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"I'll pass that on next I see him."

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"That is appreciated."

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"You're welcome."

And: to town.

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Her second visit. She shall see if anyone recognizes her.

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A few people seem to remember her from last time; still, the gossip about the new dragons is far more worried - and, apparently, someone dug up an old prophecy about the fall of the wyrm happening around the return of the 'mountain king,' or at least about prosperity returning to the land because of a mountain king, and people are disagreeing if the dwarves showing up means this prophecy is or is about to be fulfilled (or if the prophecy even mentions dragons, or if you can even trust some old prophet or bard or whoever; one person is maintaining that there's nothing saying the mountain king is even a dwarf, is there, you could declare any old fool a prophecy filler if they moseyed in with enough gold).

Russet leads her to the mayor's hall, where the Company is staying. There's a few dwarves in the main hall; one of them calls over to the Hobbit, to ask her who her companion is.

"Ellisaria. She wanted to talk to Thorin," Russet says.

"Aye. He's upstairs. Brooding, I think," the dwarf says with a shrug.

Russet smiles. "Thanks, Bofur." To Ellisaria: "In his room's a pretty good place for him to be for this. He doesn't really like people hanging around for serious talks."

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"I will go see him in his room, then. Which has he claimed?"

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"I can show you."

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She gestures for the hobbit to lead on.

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She heads up the right hand stairs, into a nicely appointed hallway. Thorin seems to be at the end, in a corner room. Russet knocks and introduces herself as "Hey Thorin, it's Russet - I brought someone with me who you probably want to talk to"; and a gruff voice calls out for them to enter.

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Thorin is a sturdy dwarf, a bit taller than the others downstairs, dressed more like a traveler and warrior than a would-be king. The curtains on the windows are all drawn tightly, and he's reading by lamplight.

"Hello," he says, standing. "I am Thorin Oakenshield. Who is this, Russet?"

The look he sends the hobbit is a fond one, at least, though most of his attention is firmly on Ellisaria.

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"Ellisaria - she was one of the ones who killed Smaug."

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"...So that's where you went." His fondness for Russet seems to have transformed into 'not this again,' gaining a level of exasperation.

Still, his attention to Ellisaria sharpens. "You've done this land a service, then, my lady. I thank you. What would you discuss with me?"

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"Your return to the mountain."

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"That is one of our goals, yes."

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"Yes, I know. I am inclined to allow you to do this thing, under certain conditions."

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"And what do you mean by allow?"

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"Exactly what the word implies, mortal. That I will permit the thing to happen, and it lies within my power to stop it. Understand this. I did not kill the last lord of the Lonely Mountain because I coveted his treasure. I killed him because his treatment of the land was offensive to me. His befoulment, his neglect, his fatuous disregard for the proper order of the earth. I offer this demesne for your reclamation because I have seen the works your race has wrought. You treat the stone with care and reverence, guarding and preserving its essence. I expect that legacy to continue."

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He's quiet, for a long moment, regarding her.

"I do not need threats to get me to carry out my duty to my people and our ancient charge. I care nothing for your might, and were the greatest of Powers to say that I must turn aside, I would spit in their face - as my ancestors did, and as my descendants will."

"This land will be healed and the mountain cared for, but only because that is the course any true dwarf walks."

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She smiles. There's more than a hint of predator in it.

"Strong hands, then. Good. Know that your claim has the blessing of Ellisaria the Black, Earthwarden, once of Azeroth. For so long as you hold true to your duty, you may call upon my aid."

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He nods.

"The dwarves of Durin's line will remember the debt we owe you, too, for ridding this land of Smaug."

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"Then we have an accord. I will return to my vigil."

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"And I will prepare my people."

"May your hands never falter."

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She nods, and heads back downstairs.

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Neither Russet nor Thorin follow her down.

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Then she has no particular inducement to stay longer. She leaves the town directly.

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And mostly for her own private amusement, changes back to her natural shape once she's about five hundred yards out, launching into the sky to fly back to the mountain.

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Brisingr circles up to meet her, wings flashing.

"Hi!" she shouts. "How'd it go?"

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"Well enough. The dwarf leader takes his responsibilities seriously and is not easily intimidated. The mountain will be in good hands."

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Barrel roll. "That's good!"

"Are we gonna stay until the wizard gets here?"

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"Until the dwarves arrive, at least. We'll see how crowded things get."

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"Maybe I can do all the socializing for you," she teases.

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"They may decide they like the idea of dragons on their side more than actual dragons."

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"I'm pretty sure I'm charming enough."

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"Let us hope we do not have to test that confidence."

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Laugh. "You don't think I'm charming?"

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"My opinion is somewhat beside the point."

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"Well, if you really want to avoid an inhabited mountain, we can leave when the dwarves come, I guess."

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"I wish to avoid a needless fight, more than that."

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She circles for a landing and then shrugs. "Fair enough."

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"We have other enemies to spend our energies on."

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Grin. "And better ones, too."

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"Indeed."

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She flops, a bit. "Possible allies is nice, too."

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"They will not be of much immediate help, I think. I counted only thirteen."

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"Well, they probably know things about the world I don't, at least. I couldn't tell you who any of the leaders around here are, for one," she says with a shrug.

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"We shall see when they arrive."

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"I suppose..." She puts her head on her paws.

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Ellisaria settles down next to her.

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"...Can you tell me more about your world?"

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"What would you like to know?"

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"'What are the people like' is probably too broad a question... I guess - what are the big stories you tell? About yourselves and your history."

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"Hmm. The biggest story, I suppose, would be the origin of the dragonflights and the empowerment of the Aspects. Containing, as it does, the seeds of almost every other story."

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"I'd like to hear it, if you'd like to tell it."

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"My world, Azeroth, was created by beings called the Titans. Dragons were the first intelligent species to arise. The first dragons were... clumsy creature. Inelegant. Though powerful despite this. The largest and strongest of these proto-drakes was named Galakrond. He consumed others to fuel his power and left a trail of devastation in his wake. His depredations grew to the point of threatening the stability of the still-nascent world.

"The Titans were still on the world, but occupied in the south dealing with the forces of the Old Gods, remnants of void trapped by the formation of Azeroth and bent upon its destruction. Thus, the task of ending Galakrond's threat fell to his own kind. Five leaders arose. Neltharion the black, Malygos the blue, Nozdormu the bronze, Ysera the green, and Alexstrasza the red. They rallied their clans and raised their armies, and brought a terrible battle to Galakrond. It raged for a week, scarring the continent back and forth. He was finally defeated by his own hubris, forced into a crevasse of his own making and trapped.

"With this deed, the Titans saw that their world had raised up worthy guardians on its own. They blessed the dragonflights, giving us the form we have now and the power to change it. They named the dragon leaders Aspects, and charged each with safeguarding a portion of Azeroth. To Neltharion was given the bones of the world, rock and stone and soil, to order the terrain and keep it pure. Malygos was given charge of all magic, its maintenance and preservation. Nozdormu was given command of the timestreams, that they flow as they must to necessary outcomes. Ysera was given command of nature, green growing things, and the Emerald Dream, where slumbers the spirit of the world. Alexstrasza was named dragonqueen, and given command of life."

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She listens, fascinated.

"That sounds closer to the Valar and Maiar - I don't know the full tale, but..."

"In the quiet before Song, the first Voice spoke, and from his Voice came the dance of Music, but it was a harsh, controlled music. The world spun out as an illusion, made of order and stability, utterly sterile. Fifteen Powers were sung into being, and they Sung alongside the First to make the world envisioned before them, and they were given their charges - things like wind, and dreams, and youth - and they sang in perfect harmony. But one of the fifteen sang alone - in disharmony. He destroyed what the others made stable, and poisoned what they made beautiful."

"Eventually they finished the world and filled it with all manner of creatures - but only those that could live in harmony. Melkor, the trouble-maker, set their world on fire, again and again, destroying their work."

"A great war raged for eons between Melkor, who was mightiest, and the other Powers. Eventually, the Powers won through trickery and imprisoned Melkor. But then the Powers discovered Elves, who had awakened unknown to them on the battlefield - the Powers stole some of the elves away, and took them to a certain small continent where they made court, and left the rest of the world - including those elves who had hidden from the Powers - to develop on its own in the dark. Sometime after this the dwarves woke beneath the mountains and began to make their civilizations."

"The elves and Powers and Maiar - lesser servants of the Powers - prospered in their fenced land, but then Melkor convinced the Powers he was redeemed to their perspective. They set him free, and he convinced the elves there to fight each other, and he destroyed the last of their lights, and he stole their greatest treasures and fled to the continent the Powers had abandoned. The Powers refused to go after him this time, so the elves fought him alone. The Powers did then make the Sun and the Moon out of the lights Melkor had destroyed - the world'd been lit by glowing trees before, I think - but didn't do much otherwise."

"When the Sun rose, Men woke up. The alliances of elves and dwarves and men challenged Melkor for a few centuries, so Melkor made the dragons to be his mightiest fighters. Eventually an elven princess - who was also a Maia's daughter - fell in love with a human, and her father said they could only wed if they stole a gem from Melkor's crown. They did, and then their... I think granddaughter or great-granddaughter? Eventually brought it to the Powers, after Melkor had nearly finished destroying everyone on the continent. It was apparently one of the treasures Melkor'd stolen? And she convinced the Powers to fight against Melkor again, which they did, and they won - sinking a continent in the process - and then threw Melkor out of the world."

"We never had anyone appointed by the Powers to rule in their stead, though. Dunno they had good priorities, so I dunno it'd be good if they had - things're only interesting 'cause of Melkor, pretty much."

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"There is a renegade Titan who wishes nothing but the destruction of creation, and he has a Burning Legion to follow his commands. They have invaded Azeroth before, but always been repulsed."

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"I wonder if a renegade Power trying to destroy everything's just a - thing that happens when you make a bunch of extremely powerful people and tell them to make a world," she muses.

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"Perhaps. I have heard no evidence the Titans were themselves made. But in any group, there is variance of personality."

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Thoughtful nod. "What're the different dragon flights like?"

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"Reds are condescending, greens are lazy, blues are cold, bronzes are erratic, and blacks are cruel. Or so the stereotypes go."

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Laugh. "I think we say that fire-breathing dragons are arrogant and violent, but otherwise we don't really have divisions like that."

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"Each flight has its separate business. This affects our focus, the causes we choose, the way we educate our young."

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"That does make sense."

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"As these things go."

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Small wing flutter. "Did you have anyone you liked, back there?"

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"Not in particular."

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She hums and thinks. "Well, it's good if you don't miss anyone, I guess."

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"I find that in most stereotypes there is at least a grain of truth. Entanglements have always been more trouble than they are worth."

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She hums.

"You haven't been cruel to me," she points out after a few moments.

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"I was quite cruel to Smaug. His death was painful."

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She shrugs, a dark look passing over her expression. "He had it coming."

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"He did."

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She somehow manages flopping even more thoroughly, body language shifting to languid rather than contemplative and somewhat pouting.

"Does it take a lot of time to get that good at magic?"

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"I first cast that spell when I was around two thousand years old."

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She whistles. "I'll have to keep practicing, then."

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"That spell was at the extreme end of complexity. A reasonable degree of competence is easily attainable within a mortal's lifespan."

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"Good. Still, I should have more than that."

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"I think you will, in time."

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"Yeah! And learning magic's fun."

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Ellisaria laughs, softly.

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She rolls over a bit.

'What's so funny?"

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"Nothing. I am not used to such- eagerness."

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"Do most dragons think magic's boring?"

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"You are much younger and less jaded than most of my acquaintances."

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"They're probably boring, then."

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"Not at all times, but quite often."

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"Well, I'll try to be rarely boring, at least."

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"You have not been so far."

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"Heh." Stretch. "So - more magic lessons?"

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More magic lessons.

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And, a day later, Russet returns, leading an old man in grey robes. She waves when she sees them, and introduces him as "Gandalf the Grey."

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"It is my pleasure to make your acquaintance," he says, cheerfully.

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"Hello, wizard."

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"Hello. Russet says your names are Ellisaria the Black and Brisingr?"

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"That is correct."

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He hums, sitting on a nearby boulder, letting his staff lean idly against him. "I'll admit, it's been a rather long time since I last met a dragon, so my manners might be a little rusty. Still, Azeroth is not a place I've heard of before, nor Ellisaria a name I recognize."

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"That does not surprise me. The cosmology of this world does not accord with that of my own."

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"My! It's been even longer since I've heard mention of other worlds." His gaze goes briefly distant.

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"I am given to understand that this one was once flat."

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"Quite a few millennia ago, yes. Yours never was?"

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She snorts. "No."

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"I assume it must be a sphere, then - though certainly a cuboidal or toroidal world would be rather interesting..."

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"Impractical from a physical standpoint. Without ongoing magical support, spherical is the only sensible shape."

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"I know a theorist who proposed a hollow toroid, rotating about a central axis - it would have to be constructed, of course, and you couldn't make it too large, and you'd need a method for recycling air, but they thought you could possibly have some large number of these floating about."

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"There would be no place for the earth to keep its beating heart in such a construct."

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"One drawback to the idea, yes, and it would be rather more fragile than a planet."

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"Mm. Tell me, wizard, what are you, truly?"

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"Well, that rather depends on who you ask, doesn't it? I am certainly Gandalf, the Grey Wizard, a meddler in some places, a conjurer in others, perhaps a hero here or a villain there. The elves call me Mithrandir, and account me as a counselor. In Harad they name me Incánus, and would call me a spy. I have been named Stormcrow, harbinger of foul times, and the Pilgrim, a simple old man with perhaps too many questions. Far more names, too, in all the lands of this world, from East to West and North to South. Many seem oddly unfond of me."

He taps his chin.

"Of course, there's another name I've gone by, incredibly long ago. I was named Olórin, in the Uttermost West, and then I was a student."

"So perhaps all these together... You could say that, truly, I'm quite a pest."

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"I did say what and not who. I've little interest in your names, pestilential student."

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He laughs. "Well, 'a wizard' and 'a pest' are both a 'what', and they're both quite true. Still, I do believe I know what you're asking - I was accounted among the Maiar once, long ago as mortals measure it."

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"And where are the rest of your kind?"

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"The wizards, or the Maiar?"

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"The Maiar. You who should be this world's guides, guardians, and protectors."

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"Many are not. Some still are. Many turned to destruction, great or small. One of the greatest Maiar decided to bend the world to his will - to make it perfect, orderly, controlled - and ended up burning it instead under the leadership of an evil far more nihilistic than he. Many have little more power than it takes to defend a single stream, and the nature of wonder in this world is to fade away with time. I am a guide, but 'guardian' and 'protector' I cannot be, at least not for long, and my final task will be preparing those I advise for when I can no longer stay."

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"Nihilism you have in plenty, as well. If nature of this world is to fade, rage against it, and those who decreed it must be so. Gentle acceptance is unbecoming."

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"Acceptance, perhaps, or folly, or wisdom. It is difficult to say. But to exert power is to lose it; to shore up one front, to sacrifice the other."

"Perhaps I could reach deep into the world, and claim the power I wielded at the dawn of time, and hoard it going forward, and in doing so undo all I have made - and perhaps that would not be such a blow, for I am but one small voice amid many. But to shore myself against fading, to at least claim 'I will be the last one strong' - well, I wouldn't be able to interact with the world at all, and surely that would be a worse nihilism than exerting what I can and spending down my power in the meantime. Perhaps I could leave, and go into the Void in search of other wells of power - for surely Ungoliant and the deep things without name came from somewhere, and where there is a hunger gnawing at the bones of the Earth, there must have once been food to whet their appetite. Perhaps I may even find a being so great as our Creator, and beg them to intervene in their brother's world."

"I do none of those things, because I have a charge, and I must see it through, no matter how meager my power becomes in the doing."

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"Your charge. To shepherd this world to its death, while the very ones who ought to work against such a thing sit in their demiplane, with only those few they deem docile enough not to protest the collapse of their home? Did they send you to assuage their guilt, so they might say 'we did try, after all.' You say you have no power to work otherwise. Very well. Then tell your masters this, elemental slave. I have power, and I am not impressed with their ends."

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"It was selfish of the Valar to fence off Aman, yes. They fell into possessiveness as Melkor once did, and sought to preserve the little dwindling island of what seemed beautiful to their eyes. And, for better or worse, Aman now remains, a slow bulwark and refuge against the coming fall."

"But a parent cannot command a child to think this or become that; I guide the Children of Eru as well as I may, so that they may have what strength they can for their world. And, yes. Someday - very soon, I think, within the next ten millennia - this world's end will come, and it will be only the mortal peoples left to fight it, and then hopefully grow beyond us in a Second Music."

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"Enough! If all you have is a damp apocalypse and fatalistic sophistry, then begone, wizard. I have no patience for such prattle." She stands erect, body language distinctly threatening.

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He nods to her, standing slowly, and - "I do have one last piece of advice: anger and accomplishment are poor bedfellows."

He turns, then, to stride off, staff tapping along.

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Ellisaria snarls and turns her back, the thrash of her tails sending up a wave of dust.

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Russet ducks behind Brisingr, interrupting their riddle game, then with a quick apology to her new friend, runs after Gandalf.

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"Are you - okay?" Brisingr asks, paying attention properly.

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She lets out a long string of curses in Draconic. The earth quakes slightly at some of these.

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Her wings rustle, and she folds in on herself a bit. "Should I go?"

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"Karkunaj. No. You, at least, are not resigned to an inevitable doom and therefore ensure its passage."

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She tilts her head. "He was that bad?"

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She hisses. "'The nature of wonder in this world is to fade away with time', he said. As if that is right. As if there is nothing to be done about it."

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"A lot of old dragons seem to think that too," she says, thoughtfully. "I got told to be cautious I don't sing away all my power a lot." Shrug. "'Course, lots of the old dragons end up dead, too."

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"The death of failures. I have no intention of emulating them. Nor do you."

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"Yeah. We're going to do what they never could," she says with a purr.

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"What they are too afraid to consider."

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Heeee. "We'll win everything."

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Thorin's Company approaches the day after, Thorin and Russet in the lead. Several of Thorin's dwarves appear nervous, though Thorin's keeping them calm.

"Ellisaria. Brisingr," he says.

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"Dwarf. You have come to the mountain."

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"Yes. We have sent word to our kinsmen, and wish to begin preparations for greater numbers to arrive."

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"Good, Enter, then."

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He gestures to his men, who head for the mountain entrance with only a few nervous glances at the dragons.

"There is something I would talk to you about - information I have, and a boon I would ask."

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"Speak. I will listen."

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"A little under a thousand years ago, the dwarven nation of Khazad-dûm was destroyed by a creature of fire and shadow we call Durin's Bane, and the mountains there claimed by it. We don't know its full nature, nor why it attacked. I would ask you to investigate, and kill it if you would name it enemy, so that the dwarves may reclaim that mighty hall as well, and another scourge be removed from the world."

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Creature of fire and shadow could almost describe her.

"Where is this Khazad-dûm?"

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He pulls out a map, indicating where they are - upper right - and where the two known entrances to the underground mansion are - in the southern half of a long mountain spine down the map's middle. "Though only the Eastern Gate is accessible from without; the trick to opening the West Gate is lost."

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"What is the trick to the East Gate?"

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"It was left unlocked, and was still open as of a few decades ago."

"There are - or were - other paths, beside, great roads that ran down from Gundabad, but we don't know what conditions they're in, or if the orcs infesting the upper levels have bored new holes, and the two Gates are the most direct way in."

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"Hm. I will consider your request."

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"Very well. That is all I ask."

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"I'm sure you have much to attend to."

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"And I'm sure you have your own interests to see to." Still, he nods and turns.

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She stretches lazily.

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And the dwarves all head into the mountain.

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Russet lingers to say goodbye to Brisingr, then runs in after him.

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"What do you think of this?" she asks Brisingr.

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"The Durin's Bane thing? Might be a fun fight. Doesn't sound like a dragon, but there's some creatures in the stories that're described kinda like that."

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"On which side did they fight?"

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"Depends on the creature. There was that giant shadow spider who was on no one's side really, unless 'eating everything' is a side, though everyone hopes she ate herself or starved or something. The fire Maiar on the Powers' side don't really go in for a shadowy aesthetic, but the Balrogs - fire Maiar on Melkor's side - did, as do some unaligned ones I think. There's experiments Melkor made, and descendants of the Balrogs... Also sometimes weird stuff unconnected to anything else pops up in stories, and the weird stuff's only sometimes an unaligned Maia."

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"I believe I would like to investigate this, once the hoard's curse has abated and it no longer needs guarding."

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Hum. "That point should be really soon, at least to where it's safe. Most've the small stuff's fine already."

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"Then we will leave soon. You should finish your riddling contest."

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"Yeah! Russet's got a lot I haven't heard before."

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"Any particularly good ones?"

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"A couple! Many of them are also really poetic, which is nice on its own..."

She shares a few that'd puzzled her or just sounded nice.

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Ellisaria appreciates the clever ones more than the poetic ones.

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Heh.

The next day, Brisingr finishes spooling out a last few riddles from Russet, and judges the gold nearer the mountain cleansed enough. Anything dropped in a river should be left there for a little bit, but Thorin's also pretty sure it'll take them enough time to gather the nearby gold that that shouldn't be a problem.

So, to Ellisaria: "Wanna head out, then?"

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"Yes, let us depart."

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She flutters her wings, then takes off with a blast of air, circling up towards the sun, laughing.

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She is quite excitable. It's kind of cute.

Off they go.

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There's quite a lot of plains and forest between them and Khazad-dûm by the straightest path. Notably, the dwarven city-nation seems to be due south of the triple peaks Ellisaria and Brisingr cleared of orcs earlier.

Their flight takes them over the southern expanse of the massive forest Thorin's map identified as 'Mirkwood'. It has a foul sense to it, unlike the dark, brooding, but mostly wild taste of the northern reaches. Thick spiderwebs throng some of the trees, and a ruined fortress sits upon one lowly hill - it seems to have been blasted apart rather recently, and the sunlight seems reluctant to actually shine on it.

Beyond: the vale of the river Anduin, and a tributary that passes up through an insignificant bit of woods to the lake Mirrormere, by which a cracked but still strong pillar stands. The Eastern Gate, its great stone doors shattered, overlooks the perfectly still waters of the clear lake. The mountains soar up quite sharply from the dale, passing into the clouds above.

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"The gate is yet open, I see."

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She cranes her head around. "Bit more than 'unlocked.' Still. Dwarves build big. Smaug could've fit into that."

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"And other things as well, therefore."

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"And us."

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"Conveniently enough."

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"Onwards, then?"

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"Into the deeps." Ellisaria walks into the tunnel.

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Brisingr follows.

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The gate opens straight into a broad and deep chasm, the bottom beyond sight, only a thin bridge spanning the width to a set of guard posts on the other side.

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"An odd choice of construction for people who can't fly."

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"Yeah. Doesn't look safe for anyone coming in. And if I was much bigger flying in here'd be awkward..."

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"I suppose the dwarves didn't do much trade with the surface when they lived here."

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"Or were more nervous about someone invading... Though they could've also used the other gate for trade..."

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"Perhaps. We may find more indications, further in."

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"Yeah. Opposite gate still looks big enough for us, too."

Experimentally, she hops over with a sharp beat of her wings, landing a bit precariously on the opposite platform before sticking her head through the gate.

"Looks clear!"

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Ellisaria flies across the chasm.

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She shifts form once she lands. Narrow for Brisingr is distinctly cramped for her, moreso with both of them there.

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Brisingr slides the rest of the way into the gate, leaving more room for Ellisaria, at least.

The hallway beyond is cavernous, and seems to run through what at least used to be an enormous market. There's still a few remnants of dropped items, though everything useful's been scavenged. Someone's left layers of graffiti first scoured and then painted into the columns and walls, a harsh angular text overlapping with assorted images - a red eye most commonly among them.

Still, the stonework's strong, the damage only superficial. It's deathly quiet, except for the scrape of Brisingr's claws on the paved road as she winds her way through the level.

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"Do you recognize this script?"

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"Looks kinda like the Black Speech? But with some changes. I think orcs are mostly the ones who still use that, nowadays."

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"Where are they, then?"

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She sniffs. "They've been here recently, so they aren't all dead. Doesn't smell like there's a lot of them, though."

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"Deeper, then."

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"Seems likely. Do you know where a way down is?"

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"A moment." She focuses on the earth, seeking the hollow places around and below.

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The delving of Khazad-dûm is monumental, the densely carved and inhabited parts stretching up six stories above them and seven below, spanning the full breadth of the mountain range and a not insignificant part of its length. Grand staircases transition between the levels, though this level and the one right below are fairly closely intertwined even outside of the largest passageways.

Mines criss-cross deeper into the earth, several times over far below the deepest living space. The entirety, especially the deep mines, has signs of orcish inhabitation, and a few - mostly the first and second levels below them, not the deepest - have proper villages built up in the ruins of the dwarven city. The city proper is hundreds of feet tall; the mines go down for miles -

And then there's cracks, from a few of them. Older, deeper tunnels, the rock that should have filled them simply gone, meander and spiderweb beneath the mountains and into the deepest crust. The most ambitious mine seems to have broken through the top of one unusually high one. She can't feel what made them.

And there's something wandering the lower levels, around where the mines start. Something made of fire, and corruption, and malice, pacing with heavy foot-falls.

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"I have it. And I sense something, darkness and fire, near the roots."

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"Well, we're looking for something made of shadow and flame, right?"

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"We are. It old, and powerful, and full of hate. Do not be overconfident."

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She nods, seriously. "I'll be careful."

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"Good. This way." She sets off, downwards.

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Brisingr follows.

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The hallways, fortunately, continue to be large enough to accommodate Brisingr's bulk. The lights of the main level quickly fade, until they're moving in a darkness only relieved by the glow of Brisingr's eyes.

Orcs scout them a few times, when they pass through larger caverns and sight lines are wide. None dare acost a dragon.

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And then -

Their enemy comes up to meet them, planting himself in a narrower corridor Brisingr will have trouble maneuvering in. The air down here is spoiled and hard to breathe, a situation not helped by the flames and choking fumes roiling off the creature.

He stands over twice the height of a tall man, humanoid, skin made of char and ash and flame, fumes billowing like wings behind him, a fiery whip in one hand, a sword of shadow in the other.

"Who dares enter my domain?" he rumbles.

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It looks almost like a dreadlord, though void-corrupted rather than fel.

"I am Ellisaria of the Black Dragonflight. I have come to restore this earth."

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"This is not yours to restore, little dragon."

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"All the land is mine in trust, against those who would abuse it."

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He snorts, cracking his whip. "You are not mighty enough to claim it."

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"Then I suppose I will have to prove you wrong."

She directs a jet of flame tinged with void at the creature's face, more as a cover for the fissure she opens beneath its feet than because she expects it to hurt the thing.

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It ignores the flame, rushing her and lashing out with its whip - and avoiding the fissure rather neatly.

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She blocks the whip with a forearm, allowing it wrap around then grabbing it and yanking.

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It's getting very, very hard to see, a low thrumming noise stealing all light and sound and sensation from the world as the smoke billows out, worms its way into her lungs -

The whip doesn't behave like it should, slashing for her face - though the creature also allows himself to be pulled forward, adding on to its rapid advance. Still, he keeps his whip in hand, bringing his sword up as the whip is tugged aside.

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She is a dragon yet, and the fire within will burn out impurities. Still. She begins humming a counter-song, asserting her personal reality, grounded as it is in the very fabric of the world.

The shadow-sword meets a shield of void formed in her other hand, either to block it or absorb it or merge the two depending on how the interaction goes. It will then be useless as a weapon, in any case. Meanwhile, she pushes on the rock walls, closing off the path behind the creature while increasing the room she and Brisingr have to maneuver.

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Brisingr seems to be focused almost entirely on counter-song right now, singing of clear winds and blue skies and knowing all around you -

She also seems better able to track the creature, even with her senses closing off, head darting forward to snap at him when his song overpowers hers and Ellisaria's combined. That disrupts him enough that the billowing darkness recedes a little - before closing back in again.

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The sword slams into her shield with a force like a meteor, explosive, releasing a shock wave that would pulverize a human. The sword seems unaffected, and the whip recoils back away from Ellisaria, before snapping at her legs.

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The shockwave staggers her, which she turns into a backward dodge.

Fragments of stone rise up to hurl at the creature, and spikes to pin it from behind, below, and above.

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He ignores the stones, and any that successfully touch him melt over his skin, forming a new coat almost like armor.

He continues advancing, swinging his sword again, the oppressive thrum of his song pushing against Brisingr's, whispering despair and fear in addition to the shadows stealing all sensation from the world.

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Whispers make her angry.

The rocky covering hardens much faster and stiffer than it should, actively resisting movement.

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It continues melting, becoming a far more fluid liquid than rock ever should. (She can feel his will, resisting hers. He's old and calculating and stubborn, and he's known this stone longer than she's been alive.)

He feeds her anger - he's stealing from her, isn't he? Befouling what she would protect - overwhelming rage is the only appropriate response.

His sword tip breaks the sound barrier on his next swing, the tremendous boom barely muffled by the shadows curling around her. The rock shakes.

He keeps advancing.

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She is a black dragon, and the earth responds to her will before any other. And now she has enough space to take her dragon form.

The sword bites into her scales, but does not taste flesh. Her breath is destruction, and rock catches fire. She swipes at the creature, a single paw its equal in size. Elementals of fire and stone arise at her call to join the fight, bound to her will and mana and rage, closed systems that only she directs.

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His dark song crescendos. He's not where she thinks, her swipe missing, and her senses muddle, her connection to everything she could feel or touch cut off in a flash.

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The surfaces of the tunnels within half a mile erupt into razor spikes the instant the effect wears off.

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He's already past that, moving quickly down a long shaft towards the strange tunnels far below.

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The elementals pour after it in a flood as she reaches to seal off the route.

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He slams through to the highest of the deep tunnels, which catches at her command oddly resistant - but ultimately obedient. Still, he's moving fast, and the pathways here are many.

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The elementals are just as fast, and close rapidly to harry, hurt, and slow.

She calls on magma to rise from the deepest depths, the fire and pressure of the mantle to crack the mountain's roots.

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There's something odd in her way. A great shadow wound about the roots of the world. The magma is sluggish, distant, like it can't hear her through the shadow.

Still, she can pull some towards her, get it responding increasingly to her call. Something stirs beneath it.

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She's more concerned with killing her enemy than anything else that might be stirring.

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Her enemy dies, smothered by magma, body crushed by falling earth, pulverized by elementals.

He wasn't very far down, as these things go. He'd turned away a few miles from the mantle, unwilling to pursue the gargantuan tunnels that wend down even to there.

Something moves through those tunnels. Something of shadow, dark and hungry.

It wedges - a tendril, perhaps, or else a leg - through her trap, nudging the body towards it. The hollow of its presence - for she can't really sense it, nor any point where it steps - is about Brisingr's size.

There's larger hollows, though, now that she's paying attention to the depths of the earth.

And something very, very large, deep down. Something turning in its sleep.

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...This stirs something within her. Vague dreams, half-remembered, of ancient and nameless fear.

Best to let it lie.

She allows the magma to subside naturally, and tasks the remaining elementals to collapsing the tunnels around themselves.

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"Did we win?" Brisingr asks, as the strange hollows settle.

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She settles down from her battle posture.

"Yes. The thing is dead."

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"That's good. Was kinda expecting more of a fight..."

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"It was cowardly, for all its bluster."

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"And you're very exceptionally terrifying," she says with a grin. "Still, I'm not used to my main role being attempted counter-song."

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"Perhaps next time we will fight beneath open sky."

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"I'd like that better."

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"First, though, we ought to clear out the orcs above."

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"Now that sounds entertaining."

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Then she can lead the way to the upper levels.

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The orcs seem not entirely at all eager to tangle with dragons, and lack the core of even vaguely competent leadership Gundabad had. They also felt the fight - many have started fleeing.

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Yes, good.

She'll let Brisingr have most of the fun terrorizing them.

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Brisingr quite appreciates that! The halls can be quickly filled with charred orc bodies.

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"I would like to investigate the other entrance," she says afterwards.

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"Sure." She stretches languidly, clearly pleased with herself.

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"I'm sure the dwarves will appreciate the new carpeting."

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Laugh. "They did point us this way. And it adds a certain ambiance."

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"That it does. Well, perhaps by the time they get around to reinhabiting the place, the corpses will have moldered somewhat."

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She considers this. "Yuck. Hopefully I charred them too much for that."

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"It won't be our problem."

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"Definitely not. Unless we decide to visit and they haven't finished cleaning," she muses.

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"Let us make a note not to do that."

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"I don't think the dwarves are so bad. Might be better to visit the Hobbits, though."

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"They are fairly insular, I understand. They may not appreciate us."

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"The hobbits? Russet seemed to think me showing up'd be fun."

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"You and she share similar ideas of 'fun'."

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She grins. "She said if I can't make it soon, I should still really try to come for her birthday, because turning away birthday guests is just horribly rude. Otherwise, she thinks her family would be delighted to host me for tea some day."

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Heh.

"Keep the date in mind, then."

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"I will! It's the twenty second of September - which was just after we killed Smaug, actually, so it's a whole year before the next one. Gives her time to get home, though - especially since she turned down my offer to fly her home. Said she wants to revisit some friends on the way back."

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"Well enough."

Off towards the western entrance.

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Brisingr follows along.

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This part is less thoroughly developed - fewer dense networks of houses and markets and shops, though there's a bloom of city around the western gate. The west part of the city seems designed for more than just dwarves, doors often having handles at two heights, artfully crafted flowing benches that could easily accommodate a short dwarf beside a tall elf. Far more of it's designed to be brightly lit, with more attention to artificial lighting (including some still-glowing magical lights) and carefully introduces shafts of sunlight or moonlight that fall on the remnants of small gardens. The architectural design's different, too, a distinct blend of angular classic dwarven lines and flowing shapes. The ceiling of the broad main avenue is an exact replica of the sky outside thousands of years ago, softly glowing crystals in place of stars.

The west gate is shut, and includes a mixture of two scripts - Elvish and Dwarvish, by the look of them - engraved into the arch over the doors. It, too, is designed to be held against invasion, but the paranoia is distinctly less than the kill corridor of the east gate.

The west gate opens at a touch - not, apparently, locked from the inside, though no latching mechanism is actually visible.

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"It seems there was trade at this end."

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"Yeah. Wonder who with? Not much of anyone lives in those lands anymore."

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"Whoever this other script belongs to, at a guess."

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"Elves, I'd guess."

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"Elves, then. Whether they moved on or died out," she shrugs with her wings, "it matters little."

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"Yeah. Might make for a good tale if any dragons were involved, but I doubt it."

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Perhaps the outside has further clues. She'll leave the door propped open.

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There's a lake, dark and still and somewhat foul, which seems to have eaten much of the path to the gate. There's ruins, remnants of buildings that once spilled around this valley.

The doors, where the moonlight catches them, have silver images of two entwined trees, Elvish script arching over them.

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That seems symbolic. The context is, alas, unknown to her.

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Brisingr coils out, looking around. The path around the lake is narrow, so she crawls up onto the mountain.

"Something smells weird here..."

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"In what way?"

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Sniff. "Dunno. Slimy?"

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"Hm. Let us not make our bed here, then."

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"Definitely," she agrees, eyeing a dark shape in the water. "It'd probably give us worms or something."

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Perhaps further up the mountain will be nicer.

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Perhaps!

The mountains are tall, and the air quickly clears. Brisingr soars through the mists with a laugh, bursting through the cloud cover to the moonlit peaks, finding a pristine glacier to perch on on top of one of them.

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Ellisaria settles on a convenient nearby crag.

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Brisingr flops, idly pushing snow around with her tail.

"What next, do you think?"

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"Gathering forces," Ellisaria decides. "Other dragons."

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Nod. "That seems good. It'll allow us to cover more ground, too."

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"After they have agreed to align with our goals."

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"Of course," she says, huffing, amused. "You do seem to like things nice and orderly."

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"It makes things easy to manage."

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She pokes at a bit of snow until a small avalanche starts, snickering.

"Sometimes managing everything's boring."

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"In matters of great import, boring is better than exciting."

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"I think being exciting makes things more important."

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"You may have your own opinion on the subject, of course."

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She laughs. "I'll help you with your importantly boring tasks, though. 'Cause I like you."

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"Your graciousness in so doing is appreciated."

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Giggle. "That's me. The picture of grace and graciousness."

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"Quite."

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Languid stretch. "You're the picture of... Might and beauty, I'd say."

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"Now that is a bold claim."

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"It's true."

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"Saying even true things can require courage."

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"I really don't think anyone's going to accuse me of lacking courage," she says, grinning.

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"I have formed that impression of you."

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"Oh, good. Wouldn't want anyone getting the wrong impression."

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"You are always quite yourself. I like that."

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Hee. "Don't really know how or want to be anyone else."

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"Some hide themselves away from public view."

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"I'd hate that."

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"Evidently."

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Laugh.

"Having other dragons around might be nice, too."

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"Depending on the dragon, of course. My kind are most often solitary."

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She hums. "I think we're mostly pretty social on the Heath but that might be weird selection effects. Dragons like Smaug leave."

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"That should make communicating with everyone easier, at least."

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"Yeah. And we don't tend to live in big groups because of food problems, but if you've got a place with a lot of magic or a lot of food we won't have that issue, I don't think? And there's networks of story tellers and all who could get the word out about what we're doing to the different bands."

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"A base of operations is another issue."

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She nods. "There's tons of empty lands, though. We could just claim a bit."

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"It would have to be an area of better quality than the Heath."

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"Yeah. Either really magical or with a lot of, like, deer or something."

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"It might be best to do that before talking to others, in fact. An extra enticement to join our cause."

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"Yeah. Lots of people won't really... Believe in our cause? If we're not holding territory."

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"We'll need some maps."

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"At least to tell us who's claiming what. Flying around'll probably give us a better idea of the actual landscape."

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"Yes, we have an advantage over mortal surveyors there."

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"Probably the dwarves have maps. Dunno what the big mannish or elvish kingdoms are."

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"A course of action emerges, then. Back to the dwarves to inform them their Bane is dead and to acquire maps. By perusal of those, we learn the disposition of the active political entities and thereby plan which regions are worth inspection."

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"Sounds good."

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In the morning, then, they can return to the Lonely Mountain.

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The dwarves seem to have gathered a significant amount of the gold. There's also some men at the gates, apparently arguing with the dwarves.

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Perhaps the arrival of a dragon will put their concerns into perspective.

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Several of the men, in fact, break and run when the dragons approach. Only one stays, though he seems to have not been one of the ones actually arguing.

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Then their concerns were not worth arguing about.

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"Ellisaria, Brisingr," Thorin greets them, with a nod.

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"Mountain-thane. Durin's Bane is slain."

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"Then Durin's folk owe you a great debt."

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She nods in acknowledgement of this.

"I require maps, ones showing political boundaries."

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"I'll have some found."

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"Thank you."

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"Did you meet any trouble?"

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"None worth mentioning. It seems the inhabitants of that place used to trade with elves."

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"They did, before the fall of Eregion in the Second Age. The elves of that house were less obnoxious, reportedly, than the wood elves."

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"They would have had to have been."

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"I suspect being less obnoxious than wood elves is rather easy."

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"Mm. Find us when you have procured the maps. We will be in the area."

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"Alright. I'll probably have a new one copied; political maps don't get updated as often as they should."

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"Very well."

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"If that is all, I have business to attend to."

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"Of course. Do not let us keep you."

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He turns to nod towards the one man who stayed, who's been observing the dragons but otherwise seemingly remarkably unconcerned. (The topic of discussion here seems to be the reconstruction of a mannish city nearer the mountain).

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May they have joy of it. She's going to fly around a bit.

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Brisingr paces her.

There seem to be rather more elves moving near the town, and a larger convoy heading towards the town on the lake. The dwarves are continuing to gather some of the farther flung gold. Normal activity on the lake seems to have resumed.

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Good for them.

She retires to perch on the mountain, near the peak.

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Brisingr flops beside her.

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And the next while can be spent spreading the word among and arranging dragons. They have their pick of deserted and mostly deserted lands, though dragons generally seem to prefer mountainous regions. Finding somewhere magical enough and not tainted is hard (there's a ruined mountain island chain in the western ocean, the mighty skeleton of Ancalagon draped over it, where the sun doesn't shine and the land still reeks of corruption), though anywhere Ellisaria modifies seems to relevantly count as 'magical.' Finding somewhere in flying range of game is easier, as is a blended approach. Their flight grows, even if some dragons have trouble getting with the program.

Brisingr especially grows quickly, staying thin but soon surpassing Ellisaria in length, her fires getting hotter and her hide tougher and her Song stronger. She discovers she really really likes bathing in magma.

The dwarves fix up and resettle the Lonely Mountain - Durin's Line, almost entirely - and Thorin calls a great moot of all seven dwarven Houses to retake, resettle, and repair Khazad-dûm. Men, too, come from the eastern and southern parts of the world as the project gets into motion, sensing a trade opportunity like none other and settling in the lands outside the western gate. The region flourishes, and the mountains are all well cared for.

Of course, the long Ages of the world contain more than their share of drama, and few things remain idyllic for long...