Slughorn explains, when everyone is assembled, that alchemy with an egg is actually where phoenixes are speculated to originate; but no one has the recipe any more and there haven't been new phoenixes for centuries. They will not be making living things today. But the eggshell is a good base from which to appear lots of possible objects; alchemy doesn't like to conjure things into existence in plain sight but is quite willing that new things appear inside eggshells, cocoons, geodes, and similar. Their eggs have been pre-drained of their interiors for this purpose, although some recipes use full eggs.
As last week, they are invited to come up with recipes on paper for review by the professor before trying anything. Known possible results available with this set of ingredients include wooden, decorated eggs nested inside the shell; a shellful of small sharp teeth (the commonest source of hens' teeth, as they have encountered once or twice in potions); successively smaller eggshells the smallest of which holds a blob of mercury; and a perfectly hardboiled egg which can be arbitrarily flavored by exact details of the process. But they are welcome to aim at another result as long as their procedure looks safe.
...oooh, he has an idea, and he thinks he knows how to make it work. Probably. He wishes this idea would let him burn stuff. But it won't. He starts writing it down.
"I'm compleeeetely making it all up, here, but what I wanted was a prismatic egg, or something, so. I was thinking I'd do something like completely cover the egg in paint, and then use enough the same colour of paint to sorta glue the crushed eggshells on the prism? And also paint it. So there'd be a prism covered with crushed eggshells painted the same colour as the actual egg. And then, erm, something to indicate that I want to make the prism be inside the egg and shaped like an egg? What I thought was waiting until the paint dried, and then filling the eyedropper with something, maybe water, then holding the prism above the egg, and dropping whatever on the prism so that it'd fall from it to the egg. Erm, yeah, that's it." And he grins.
Miranda's decided to aim for the decorated wooden egg, but she wants a nested wooden egg, so she's incorporated a lot of repetitive steps and will be miming carving the shape of the egg with the knife around the shell. She is planning to roll the shell in various paint colors all mixed up for, hopefully, divinatory style results on her Matroyshka eggs. Slughorn approves her procedure and moves on.
Upon cracking the egg, quite a lot of blue paint starts leaking from it, and Sadde tries to find a place he can deposit an eggful of paint without making a big(ger) mess. Upon doing so he finishes cracking it and a much tinier blue glass egg falls from it. The glass is itself tinted and not painted. "Huh. This is actually pretty neat." He looks up at Miranda again. "Anyway, apparently the metaphor thing is kinda personal so it's very possible that in addition to finding something meaningful you have to be the kind of person that would produce something?"
Professor Slughorn comes by, opens up her egg, finds that it does contain further wooden eggs but they aren't as pretty, and puts them all back together seamlessly for her.
"Maybe white paint would have got it prismy?" asks Miranda.
"If Mr. Woods would care to retry with white paint another time he may come in whenever I'm in the lab and not overseeing a class to do so."
"Does learning new things affect it on the same level waiting a few decades does? Like, suppose someone wanted to use a plastic model of an atom for something, but then they learn that in fact that model resembles an atom no more than a chihuahua does, would that change anything?"
"Have your procedure written down in advance and do not make things up midstream," Slughorn says. "Do not rely on an untested ritual to contain high temperatures or volatile effects by itself and use appropriate crucibles, shields, gloves, etcetera. Avoid using live animals as a target effect or an ingredient until you are exquisitely confident in your general alchemical intuitions and to a lesser extent the same goes for live plants."
—Sadde look at her like she's insane. "What's not great about it? You're the only player who can actually do something about the evil metal balls and you get to like strategise and protect your teammates and take everyone else out and the look on everyone's faces must be hilarious!"
He then proceeds to summarily ignore her until nine. One other person—a rather large fourth-year boy—arrives to try out for Beater, and four other people—Sadde's friend Jacob, a third-year, and two fourth-years—for Chaser.
At 9AM sharp he says, "As you all know, one of our Chasers and one of our Beaters graduated last year, and the Chaser—Urquhart, to those who've heard of him—was the previous captain. I'm captain now, and will be for the next three years. He was nice on you—I won't be. Which of you are trying out for Beater?"
Nyle raises a disbelieving eyebrow when he sees Sadde raise her hand but doesn't comment.
"Very well. We will start the day by running ten laps around the Pitch, and I do mean all of us—" The rest of the team—Astoria's the other Chaser, the Beater is a fifth-year girl called Gabrielle Dearborn, the Keeper is a sixth-year boy called Jeremy Prince, and the Seeker is a third-year girl called Ophelia Burke -, who had arrived earlier with Nyle, groans in response. He furrows his brows and folds his arms. "I'll hear no complaints, last year we lost to Hufflepuff."
The team groans again but gets up to obey.
Eventually they're all done, and Nyle's waiting for them in the middle, sweating a bit.
"So, I'm not going to go over the rules of Quidditch, if you don't know them you have no business being here. The four of you are going to each show me what you can do," he tells the prospective Chasers. He kicks the chest with the balls open, and the chained Bludgers immediately start twitching and trying to get out. "You be quiet," he snaps at them as he grabs the Quaffle. "Prince's going to Keep," and Jeremy mounts on his broom and flies towards the hoop, "and you're going to each try to score against him. You'll each have five minutes to score as much as you can. Any questions?"
Nyle gives Sadde a look which basically says 'I wasn't asking you,' then looks at the other four. He throws the Quaffle to Jacob and says, "You first." Jacob catches it, and Nyle almost imperceptibly nods in approval, even though the ball's enchanted to be less affected by gravity than it ought to be.
So Jacob takes off.
Prince's actually not bad, and the only prospective Chaser who actually scores is one of the fourth-years, using an elaborate feint and no small amount of luck. Nyle watches it all and congratulates the four of them as their five minutes end.
"Now, you two. I want you to try to score one goal per hoop each with a Bludger. Heads up." He releases two Bludgers and throws two bats at Sadde and the fourth-year.
Neither of them fumbles with the bats, and both of them are off the ground. The fourth-year, James Hosterforth, clearly has more experience than Sadde and takes to the bat instantly. Sadde herself has to hit her Bludger a few times before getting the hang of it, and by then James has already managed to bully his Bludger into one of his hoops. She quickly catches up, however, and seems to predict where the Bludger will turn to before it does. She scores her third goal only six seconds after James scores his, and flies back down to the middle of the Pitch, sweating and panting and grinning.
"Very good, the two of you," he says, and if his tone is a little bit disbelieving, well, no one would expect the second-year muggleborn to be any good at a wixen game, right? "We're going to have a mock match with two incomplete teams. Greengrass, Norton," (that being Jacob) "and Burberry" (one of the fourth-years) "will Chase for team one, Woods will Beat, and Prince will Keep. The other team will be me, Fawley," (the third-year) "and Shafiq" (the other fourth-year) "as Chasers, Dearborn and Hosterforth will Beat, and Burke will Seek. We'll play until Burke catches the Snitch. Questions?"
No one else seems to have questions either. "Each team has ten minutes to go over formation and strategy." He mounts on his broom and leads his team to a trio of hoops, and Greengrass does the same to the other trio.
"So," she starts, "I've been watching you. Norton, you got good aim, but you need to make better use of your size and agility. Burberry, your aim's crap—"
"Hey, come on—"
"It's utter crap, but if you make the team you can work on it. For now, you pass the Quaffle, either to me or to Norton. Norton, your job is to not be Bludgered to death. If you think you got a clear shot at the goal and the other three aren't likely to steal the Quaffle from you and there's no Bludger coming, take it, but otherwise, wait for me and pass me the Quaffle, got it?"
Jacob nods.
"Good. Now, Woods, those were some beautiful moves, there. Hosterforth's more the stereotype of a Beater, but you play like you knew where the Bludger was gonna be."
"Good, you can listen sometimes, that's good to know, I wasn't sure. Anyway, like I said, beautiful moves, but you're not strong, and both Dearborn and Hosterforth are. They got range, Arens put them together because their team doesn't have a Keeper so the only way they can prevent a slaughter is by slaughtering us first. You will protect us. Do you understand that? No trying to be a hero and take Burke down, no revenge, you just keep those bloody Bludgers of our arses, understood?"
Burberry blinks and looks at her like she's just imparted infinite wisdom on her. Jacob's just used to it. Greengrass is, too, to some extent, but she eyes Sadde appraisingly nonetheless. Prince looks annoyed. "If Prince gets taken down," Astoria says, "you go on the offensive. Use your Bludger-whisperer powers to get them down, Arens is your priority target, but if you can distract the Beaters all the better. Don't bother with Burke unless you're really sure you'll succeed."
"Not permanently," she admits. "But temporary's good enough. I know you're a muggleborn—" Prince grimaces. "Prince I swear to Merlin I will fuck you up if you let this get in the way of us winning in any way, shape, or form, am I understood?" Prince nods glumly. "Very well, as I was saying, wixen are much sturdier, so are you, don't be afraid to crack some skulls."
"Norton?"
"What if you're too far or a Bludger's after you and I can't pass but the other Chasers are too close?"
She grins. "Good, you thought of that. Yeah, no, you're buggered in that case, try to dodge and score if you can, maybe try a feint. Like I said, use your agility." Pause. "So, any other questions?" Everyone shakes their head. "Good, we got a couple of minutes more. Arens is gonna get a handicap by being the one to throw the Quaffle in, Norton to my right, Burberry to my left, Woods behind me." Nods all around. "Good, we'll get along splendidly."
They get in position, and then the other team does, too. Arens shakes Greengrass' hand then floats back down to the Pitch so he can release the Snitch, rerelease the Bludgers, and throw the Quaffle up.
gets in the zone.
Greengrass grabs the Quaffle because of course, and one Bludger comes for each team: one for Jacob and one for Dearborn. Hmmm. She makes her way to Jacob as if to protect him from the Bludger but only clips it with the tip of her bat as she does a 180 to zip towards Greengrass. She doesn't see what becomes of the other Bludger and instead swings at the one that's going after the Chaser with both hands, and it's sent spinning in no particular direction.
Sadde zooms back up and starts watching the dynamics of the game, never staying still or looking at any one place for more than a second, keeping track of the Bludgers. It turns out the first one actually did hit Jacob (Sorry!) but protecting Astoria from that second one got them their first ten points, so yay!
(Hmm, there is no reason she needs to be a puny twelve-year-old, she morphs some more muscle to her arms, that's nice, is it cheating? She doesn't think it's cheating.)
Arens gets the Quaffle and passes it to Fawley who passes it to Shafiq who passes it to Fawley who passes it back to Shafiq who tries to pass to Arens but Burberry intercepts it and starts flying straight towards the hoop. By the time Sadde has consciously registered the Bludger coming his way she's already been moving for a second and a half, and she swings it towards Burke (she misses) so Burberry has a clear shot, but somehow he misses the hoop even without an actual Keeper keeping it, wow, good job Burberry. Astoria doesn't waste time yelling at him or anything, she just gives him a look (Sadde's not sure he caught it) and goes after Fawley, who got the Quaffle.
Sadde notices more evil metal ball movement at the corner of her vision and flies towards Prince, deflecting that Bludger, and Fawley tries the feint again but of course it won't work twice so close together, and Prince grabs the Quaffle. He throws it to Jacob, but Shafiq intercepts it and passes to Arens who tries to score but fails.
She wrenches her eyes away from that and tries going after the Bludger Hosterforth threw at Burberry, but doesn't get to him in time and he's sent spinning off into the distance, which distraction of course only lasts about ten seconds but by then Sadde's already paying attention to something else.
That something else is the fact that Jacob somehow managed to grab the Quaffle and is zigzagging this way and that with it, evading both Arens and Shafiq, except there are two Bludgers going after him, and once again Sadde's moving before she knows she is. She deflects one of the Bludgers (and hits Shafiq with it, yay!) but yells, "Pass the bloody Quaffle!" and either because Jacob had already been planning on it or because he heard her, he passes it to Burberry who grabs it, backs up a bit, then throws it to Astoria, who proceeds to score again.
The game proceeds more or less at this pace. Sadde's really good at predicting where the Bludger's going to be, even when it uses its limited intelligence to try to feint, and consequently Hosterforth and Dearborn are way less effective than they would otherwise be. Team two only manages to score twice before Burke catches the Snitch, and the final score is 140-170. When they land, they're all panting, sweaty, and more or less exhausted.
Arens doesn't lose his composure, though. "You all did very well," he says diplomatically, not looking at any one of them with particularly meaningful looks. "I will talk to Greengrass, we will both discuss your performance with the rest of the team, and we will be announcing our picks tonight after dinner. Thank you all for coming."
"It was so cool! They had a mock match, and they had Sadde protecting everyone and she was awesome and the Bludgers were like 'rawr!' but Sadde was like 'nope!' and Arens was like 'gonna score!' but then Greengrass was like 'nope again!' and Sadde's Slytherin friend was really fast and it was awesome you two should've come."
"Yeah! But today my team didn't have a Seeker and had a Keeper, while theirs didn't have a Keeper but had the Seeker and two Beaters, so my job was protecting the rest of the team from Bludgers so they could actually score. And given that Seekers don't really need to do anything other than fly around, it's much easier for them to evade Bludgers. I think." Shrug.
"I contemplated coming up with some plot to convince people to get rid of the Snitch altogether but honestly even becoming an animagus is higher priority than that, and if I wanna get social capital there's a significant difference between being a trickster and claiming an international sport is absolutely insane in public."
After that, the three prospective Beaters will mount on their brooms and start trying to bat a Bludger to each other in order. A second Bludger is added to the little game at one point, and then hits start becoming common. Willow's strategy of hitting everything with a bat really fast does mean she's the one who's hit the least and who hits the others the most.
The little game lasts ten minutes, and then the prospective Keepers take turns defending one of the trio of hoops. Finally, the three prospective Beaters are added to that game, alternating between defending the Keeper and attacking the Chasers and the other way around. The whole thing lasts an hour, and Willow is very clearly best at the offensive.
She starts listing. "Killed You-Know-Who when he was one. Star Quidditch player for Gryffindor. Figured out how to cast the Patronus when he was thirteen. Won the Tri-Wizard Tournament when he was fourteen, three years younger than his youngest peer. Killed You-Know-Who again when he was seventeen. Am I forgetting anything?"
"Maybe? I'd meant that maybe it won't work for us until something horrible enough happens to us that we can 'truly appreciate' happiness or something," she says, air-quoting with her fingers. "That'd explain why some people manage to go from nothing to full corporeal Patronus when they see a Dementor."
"That's true. ...I wonder if apparition is FTL. Actually I wonder what-all even goes on with apparition, from what I've read we go through some bizarre non-space to get there and it feels weird, so if there's some wormhole or something going on it'd totally be possible for it to be FTL, too."
"But not everything you grew up thinking of as fantasy exists, and not everything you think of as sci-fi will ever exist, either, so it's still not a very good set of categories. Not that they're very good for categorising fiction anyway, soft sci-fi is basically science-themed fantasy."
"I mean, it's not my dad's stuff, the really sensitive sensors are really huge, and CERN doesn't have one of those yet, they started building it last year. I dunno what'd happen with magic around it, but the way these things work is that like... The physicists have this model of how particles work and what they do, and then they're like, 'if we're right about this and we do that, then this will happen,' so they go ahead and do that and see if the thing happens. Like, throwing one particle at another and seeing how much energy's released, I guess, or something. And if they get it wrong they spend a while trying to figure out why and coming up with new things to test."
"Yeah, but we don't even actually have any observations in order to make a model. Like, we're told technology doesn't work here, but doesn't work how? Does it stop working and resume when away from here? Does it get fried? Does it do different things? Does it become sentient? If it gets fried, where does it get fried, how long does it take to get fried, what gets fried first, how much magic is enough, is long exposure to weak magic the same as short exposure to strong magic, et cetera."
"Okay, this time it'll work." She stretches, cracks her knuckles, closes her eyes, does circles with the tip of her wand, and then: "Expecto Patronum!" And from the tip of her wand the light leaps in the form of a ferret, trotting in the air until it reaches the floor. It looks up at them and its nose twitches. "Omigod I have the cutest Patronus!"
"Oh no. What a disaster. They would have to hire some people to keep casting a spell. Probably the same people who hung around them all day before. Terrible. So awful. Really, the best idea is to then let them loose so they can eat unsuspecting people. Muggles can't even see them."
"...oh. Ooh. Okay, the book said Dementors are indestructible but who cares, we're recreating the philosopher's stone, we don't need to worry about rules. Try something like that? Dementors not existing? Maybe that's too abstract, but, erm, something to destroy Dementors? Like a superpowerful Patronus or something."