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the countdown begins to destroy ourselves
Vault Sanlel meets Treasure in Heartbroken
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Sanlel is in the process of putting out her campfire when she hears a commotion behind her. She begins running through the motions of a teleport as she turns around—

—just in time to see a gigantic mirror-headed snake collide with her, mirror-first.

Then she's somewhere else.

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The somewhere else appears to involve a warehouse, and a girl in a costume tied to a chair, and three goons of various genders. Everyone's wearing masks, the goons rather nondescript ones to go with their black outfits. The girl is wearing what looks like a Venetian masquerade mask decorated with fractals, and her costume seems to have been designed after kaleidoscope patterns. She's shouting at the goons, though she stops when Sanlel appears.

The goons turn, pointing some very odd mis-matched guns at Sanlel, and one demands something indecipherable. 

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As she looks around and takes in the room, Sanlel finishes the teleport she'd started before the snake got her, targeting an anonymous crevice in the Sain mountain range. Nothing happens. Okay. That's going to make those people pointing what she's pretty sure are weapons of some sort towards her a problem.

She slips into an appropriate state of mind for stalling. A bit scared, and a bit lost, but trying to hold things together because she has a reason for being here. Slowly, she backs up and raises her hands in a gesture of surrender, while internally starting up another teleport.

"I need to speak to your boss," she replies, on the off chance that any of them speak Isvalian.

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None of the goons seem to, and all seem alarmed and kind of aggressive from their body stance and continued demands.

The girl is taking blatant advantage of the way they're looking away from her and now has a little tube in her hand that she's pointing at her metal restraints. It starts cutting through them.

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Sanlel's second teleport fails too, despite her destination this time being the middle of the ocean where its being accidentally blocked off would be extremely unlikely. So either she can't teleport at all (which she wouldn't put it past Isansia to figure out a way to bring about), or her attempted teleports are somehow being predicted well enough for them to be preemptively blocked. If the latter, she should still be able to teleport anywhere in her line of sight here that she can confirm is empty. If the former... then she's in trouble.

She stalls a bit more, keeping up the nonthreatening act and trying to tell similar vaguely-plausible lies in the other languages she's picked up pieces of, although at this point she's not particularly expecting to be understood. As she does, she casts a third teleport, aiming to land atop a shelf to the left of the goons (because everyone knows to look behind them first, in this sort of situation).

This one works. She vanishes to the top of the shelf.

(Wait a second. They used physical restraints on the girl. Wherever this is, it hasn't been permeated with teleportation yet. Maybe they actually wouldn't have known to—okay, no, she needs to stay focused, she's not out of danger yet.)

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The three turn - each in a different direction. They seem well trained enough for that, at least, and they spot the girl - 

Who's now free. She drops to the ground, ducking beneath their shots - all energy beams - a split second before they even finish firing, then darts forward, tackling the middle one and going for his gun. She's faster than baseline, steps seeming to take her a bit farther than they should.

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For a moment Sanlel is considering going back down and trying to help the girl, now that she's got at least one method of teleportation that still seems to be working as expected; but, between the intimidating-looking energy-beam weapons (how do they do that???) and the girl's apparent competence in combat, that seems far more likely to get her killed than to do any good.

Still, she's pretty sure she wants the girl to win (her enemy's enemy might not necessarily be her friend, but she has no reason to assume the girl to be an enemy, and the people the girl is fighting definitely are her enemies), so she goes through all but the final steps of another teleport, and then watches the fight, ready to finish the spell and pop into the fight to interfere if any of the goons looks like they might be about to turn the fight around somehow. Or teleport to a new hiding place, if any of them notices her current vantage point and tries to shoot at her, although they seem pretty distracted for the moment.

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The girl's only one person, not actually particularly specialized in this kind of combat, so while she's holding her own mostly one of the smarter goons will in fact figure out to back up while his friends keep the girl occupied, going to fiddle with something dangerous looking in the back.

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That seems like exactly the sort of thing Sanlel is on the lookout for! She braces herself, then appears in the air several feet above him and falls down onto him feet-first.

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He goes down with a yelp.