Diagon Alley is so cool.
So far, he's already had a chance to buy his potions ingredients, but there's so much more to look at!
He's in the middle of trying to decide on a "familiar".
And then a boy walks in.
The animals in the shop do not react very well to this event. They don't actively try to murder the boy, because they're in cages and also much too dignified to disturb their cages, but they do look like they would, if they could.
The boy seems unsurprised and resigned.
They arrive at the bookstore shortly.
Flourish and Blotts has tables piled high and shelves filled to the brim with books, bound in leather, hide, and...silk?
Some are larger than Sadde's head, while other's look about the size of Scott's rat.
Presumably, of course, they're here for their textbooks.
"I need to measure a witch or wizard so I can have a true picture of who he or she is. Only then can I offer them the right wand. Wands of a certain length will prefer wielders of a certain height- but also a certain bombast. For example, this young man is shorter than average for his age, and has very little force of personality. A shorter wand, with more restricted motion, will suit him nicely."
"What the cores and sizes and woods do and how you know a wand is good for us and how you look for new wands once you decide one's not good."
Wave.
And there's an explosion.
Not a destructive, uncontrolled one; a show of lights, purely visual but very pretty and with a strong fire theme.
"Very well. Enjoy the wand, boy. Now, for your lesson. Wood and core reflect a wizard's character, augmenting it. Some wands seek wizards to balance, while others seek witches that match. Wand length is often based on the size of a wielder's personality, and flexibility represents their flexibility, if you will. Take your wand. Smaller than average, but not unusually so. You are more restrained in your expression of your core traits- but as we take a look at the wood and the core, we'll see your flashy tendencies are reflected elsewhere."
Scott finds walking around much less interesting than buying magic things.
Melissa points out that he and his new friend can discuss their plans for the summer. He does, talking about how he's going to go to the zoo with his friend, and how his mom is going to show him how to make one of his grandmother's recipes, and the book he's reading.
"...and after we get back from London, I'll have to visit my father."
"Well I asked a lot of questions about a lot of things and he was sure I'd be a Ravenclaw and I asked what that was and he gave me a very short description and didn't want to tell me more than that. I know Ravenclaws are the ones who like books, Slytherins are the ones who like plans, Gryffindors are the ones who like throwing themselves at dragons, and Hufflepuffs are the ones who like work."
"I work as an Auror. We catch deadly and dangerous rogue wizards, who put everyone else in danger. This flat was a wizarding flat when I lived here, and it is now that Scott lives here. I didn't tell them because of international wizarding law, and my own personal problems that I'm working through. Should I get some food ready, or skip to the fun stuff? We have some Muggle games."
"The law encourages you not to tell any Muggles until they have magical kids with you. And again, some of the blame there is on my mistakes. We don't have magical food, but our food is a bit different than British Muggles. Everyone drinks pumpkin juice. There are a few magical games, like wizard's chess, which is based on the Muggle version, or Exploding Snap, which has playing cards that explode. For sports, we have Quidditch and Quodpot. Quodpot is more serious in most countries, but British Quidditch is the game to beat."
"In Quiddith, there are four positions: Beater, Chaser, Keeper, and Seeker. The Keeper defends the goals, the Beaters hit Bludgers, which are balls that try to knock players off their course, and the Chasers catch and throw Quaffles, the balls used for scoring. The Seeker tries to catch the Snitch, and that's when the game ends. Most games are won before that, if the Chasers are any good. Exploding Snap is simple, Scott can teach you, and wizard's chess is like Muggle chess, which means it's too complicated for me to explain."
"The founder didn't want Muggleborns at the school, and definitely not in his house. And fifty years ago, a powerful Dark wizard from Slytherin house started collecting followers. There were two wars fought to stop him from taking over Britain and rounding up Muggles."
"Goblins run the wizarding bank in Britain. I'm trying to find out what they do other places, if they're there. They have lots of rebellions about how wizards treat them. Mermaids live in the water. There are some in the lake at school, so I'm going to try to learn Mermish."
They have winged horses! So cool!
Here's Apparition, works like so, needs a license. Here's the Floo Network and the messy legislative process behind its ubiquity. Here are broomsticks, which they get to learn how to fly as soon as they get to school! Also here's how wizards started using them.
"That's true. It must be really exciting. I don't know what to be excited about that Muggles can do, and I'm not going to be going to a Muggle school, anyway. I think I'm probably less excited about magic than you, though. The view from the tower, the centaur herd, those are things I want to see."
"Like... if you ignore magic, everything follows these strict equations all the time. Like, everything falls at the same acceleration no matter how heavy it is, and this happens because of a force called 'gravity' that bends spacetime in a certain specific way, and there is very precise mathematics that makes lots of predictions about stuff like the movements of planets and stars due to gravity and stuff."
"When magic isn't around, there are some laws of physics that are called laws of conservation. Like, if a thing weighs two kilograms and you burn it, then its weight plus the weight of all the smoke it produced must remain at two kilograms. And they've tested that, and there are some other laws of physics they discovered that imply that one, so it's pretty set in stone by now... except—"
Someone shushes them, the hall falls silent, and the hat starts... singing.
Faces staring up at me
Few and far between
People in this gathering
Not as many as I've seen
But after night, morning comes
After night, dawn shines
And bit by bit we will rebuild
And soon I'll write new lines
But what, I ask, does the future hold?
What will we yet see?
That, I know, depends on you
And what you wish to be
Gryffindor may be your path
Bold and bright and brave
Valor and people to serve
Is what your heart does crave
Or maybe loyal Hufflepuff
Through blood, sweat, but no tears
Will you build a whole new world
Where we will know no fear
Perhaps your way is Ravenclaw's
Hoard knowledge in your mind
And by the power of your words
The future be defined
Lest we forget Slytherin
I beg you, hear my words!
With noble goals and good friends
Tomorrow will be spurred
With this verse I close my song
My message has been sent
I may help push you along
But you choose where you end
Ah, now this is the question. Your care for people regardless of their origins would do you good in Hufflepuff, but perhaps you could effect meaningful change in Slytherin. There is a seed of ambition here, which could grow and flower in the house of the cunning, and they do so need a bright soul.
"Students," the headmistress says, as things finally calm down after the last student is sorted.
"I'm sure many of you are wondering how Hogwarts will go on, after last year. Understand that our school has always been a bastion of learning, a place where students are protected from the forces that might seek to stop them. First years will find in their coming years that the one thing Hogwarts has always been is a place of peace. Within these walls, questions will never be punished, and your curiosity will be rewarded. Remain steadfast, and shore yourself against criticism, but never believe that you cannot improve. Most of all, enjoy."
A brief smile, and the tables fill with food.
She sits down as the excited chatter begins anew.
There are several! The kitchens are shaped like the Great Hall, with tables on the exact same configurations and sizes as the ones up there, and there are short long-eared wrinkly people wearing scraps doing work here and there. They notice him, and one of them approaches. "Is Mr. Student being looking for something?"
"Too obvious. In general it's better for no one to know your hand was involved at all. Or even better, do have your hand involved but in a way that makes people not believe it." He laughs. "Anyway, you'll learn how to Slytherin from your older years, I'm sure they'll have a lot of fun teaching you how to plot. Now let me show you to our Common Room."
The painting is on the first floor corridor; they have to go into the dungeons, down a few flights of stairs, turning around here and there in the mazelike structure, until they stop at an unremarkable point in the middle of a corridor. "Strategy and patience," Slughorn says aloud, and one of the walls starts opening up into a secret passage.