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there will be another dream for me
Cam in Ghost House
Permalink Mark Unread

Everyone knows that if you're looking for somewhere haunted, there's no better place around Forks than the old Frazier house.  Some kid axe murdered his parents there and then broke his neck trying to run from the cops.  It's been abandoned ever since.

Permalink Mark Unread

Cam doesn't believe in ghosts, but there is nothing to do in Forks besides read, fish, hike, and watch television; his interlibrary loans are taking a while, he likes his brain inside of his skull, he likes his blood inside of his body, and he likes the television inside of its cupboard. In theory he could also be doing homework but he is presently having an attack of the "but I will never use this in real life", so it's all done to an adequate standard and he does not feel enticed by the prospect of improving it. Halloween is a school holiday and he is BORED.

So he tells Charlie he's going to go explore the abandoned Frazier house - they say the back door never locked right again after the cops went after the kid, and the house is abandoned enough that nobody fixed it, but it's only been a few years so he doesn't expect to collapse through a rotten floorboard or anything. Charlie says he'll come in siren blaring if he's not home by dinnertime and Cam says sirens will not help him if he falls down a well, the gold standard for that situation is a collie, has Charlie not heard the good news of the documentary Lassie. He will look around, find no ghosts, and have a very mildly interesting anecdote for the wild parties he might take it into his head to attend when he goes to college.

He pulls up to the place in his beater truck a little after lunch and parks in the driveway. Lets himself in.

Permalink Mark Unread

The house is abandoned!  The lights don't work, should he try them, but the day isn't so cloudy or the windows so grimy that he needs his own light source.  The back door opens into a sitting room.  A lot of it's been gutted by previous explorers—even through the dust, it's clear that there used to be a rug over there—but the couch and somewhat ancient TV remain.  There are some doilies thrown around that people appear to have taken the side tables from underneath; overall the remaining decor seems to be going for 'wholesome'.

His footprints through the dust are far from the only ones, though they are notably fresher than the others.

Permalink Mark Unread

He did bring a flashlight in case of basement but, yeah, with the windows not boarded up he wasn't expecting to need it for the living room. It's amazing the TV hasn't been stolen, really. Is there any water left in the pipes if he tries a sink?

Permalink Mark Unread

Nah.

Permalink Mark Unread

Alas.

Is there a basement?

Permalink Mark Unread

Yep!  It's surprisingly tidy, if you count being unsurprisingly empty towards that.  Here's what was once a tool bench, a laundry hookup, a hot water tank.  Here's the underside of the Bilco doors.  Here are some shallow puddles where the concrete wasn't poured evenly.

Permalink Mark Unread

Huh, they didn't have laundry machines or someone managed to loot a set all the way up the stairs? ...he doesn't spend long in the basement, if it leaks it's going to be moldy in here.

Permalink Mark Unread

Here's a bedroom!  This one looks mostly untouched, at first glance.  Maybe because of the enormous amount of blood on the comforter.  And splattered on the walls.  And some on the ceiling.

Permalink Mark Unread

He's going to have to ask Charlie why they didn't take at least the duvet in as evidence. At least it's so old that it smells like nothing. What else is there upstairs?

Permalink Mark Unread

Well, there's a cool attic room, decorated completely differently from the rest of the house and seemingly fully intact.  Lots of posters, CDs, tapes, records, books, all pristine.  The books in particular are markedly less dusty than everything else has been.

 

One book, in particular, is lying open on the desk in front of the window.  Dustless.

Permalink Mark Unread

Maybe the last person who swung b y the house left it there. And wasn't a looter, there's lots of very movable goods here. What's the taste exhibited on the shelves?

Permalink Mark Unread

Eclectic, leaning punk.

Permalink Mark Unread

What's the deskbook about?

Permalink Mark Unread

It's open to something claiming to be a spell for resurrection.  Or, the book calls it that, but it really seems to be closer to resuscitation, based on the description.  Lots of limitations on when it can allegedly be used.

Permalink Mark Unread

Atmospheric. What else is in here, does it have a table of contents?

Permalink Mark Unread

He feels a sharp chill on his hand—and quite a ways up his arm, and maybe at the corner of his shoulder—the moment he touches the book.

Permalink Mark Unread

hwaet the fück

does it happen again if he does it again

Permalink Mark Unread

 

No.

Permalink Mark Unread

...Table of contents!  There are two main sections: Background and Application, with the latter being a fair bit longer.  Samples from the first include, 'Time and Cycles', 'Materials', 'Tethers', 'Unmooring', and 'Ghostly Lands'.  The back half of the list's got, 'Scrying', 'Divining', 'Communing', 'Possessing', and 'Transforming'.  Among others.

Permalink Mark Unread

...he's gonna find a place to sit, kick the place to sit in case it freezes his leg up to midthigh before he sits on it, and curl up with this book and read the whole thing. His interlibrary loans are taking a while.

Permalink Mark Unread

The desk's chair does not freeze him.

Permalink Mark Unread

'Time and Cycles' has subchapters on times of day, the days of the week, the moon, the seasons, years, and the relative-to-earth cycles of stars and planets.  Apparently, most spells have some time-based requirement or other; they need to be performed at midnight on a Tuesday or Thursday, or under the first quarter moon in this set of years the pattern of which the author was not able to discern, or in springtime.  See this page through that one in the Divining section for a set of spells for telling what time it is on a relevant measure; mundane timekeeping doesn't always match with that of magic.

Permalink Mark Unread

.....Did the window in front of Cam have a 'Hi' smudged into its grime before?

Permalink Mark Unread

 

 

You know, he didn't actually check, so he isn't sure! But the book freezing his arm was really something and if there is no one around then no one will hear him say: "Hi."

Permalink Mark Unread

 

There's a noise, at the corner of the desk.

 

tap             tap     tap   tap                           tap

Permalink Mark Unread

"Iiiiii don't speak Morse code. Tap once for you can use a pen tap twice for nothing doing."

Permalink Mark Unread

 

 

Tap.  On the other corner of the desk, the right side.

Permalink Mark Unread

"And you're right handed. Or something. Okay." He'll pull off his backpack and pull the last page out of a notebook without opening it enough for anything that is using conventional senses to see what's inside the first few. Offers a pen.

Permalink Mark Unread

The pen is now floating!  It writes, quite shakily,

Be careful with that book.

Permalink Mark Unread

"...just reading it or trying stuff in it?"

Permalink Mark Unread

Trying stuff, getting ideas, wrecking my copy.  Don't.

 

Don't leave either

Permalink Mark Unread

"Getting ideas you say.

"Who are you?"

Permalink Mark Unread

J. D. Frazier

The handwriting's a little less trembly, on this one.  Signature-like.

 

Don't leave

Permalink Mark Unread

"I am not leaving but if I'm not home by dinner Charlie's gonna assume I fell down the stairs and come get me."

Permalink Mark Unread

OK

Permalink Mark Unread

"So do you mean getting ideas literally or just as metonymy for trying stuff."

Permalink Mark Unread

It's not going to make you go crazy or whatever to read it.

 

Whatever you felt when you touched it was me, not it.  A warning.

Permalink Mark Unread

"It got my attention, certainly. 'Whatever' I felt? You didn't know what you were doing there?"

Permalink Mark Unread

I think it's usually a chill when I overlap with someone but you jumped.  It's Halloween.  The veil is thinner.
Sorry if it hurt I didn't mean it to.

(The pen goes back and adds a comma and a semicolon in the appropriate places, after a moment.)

Permalink Mark Unread

"It was surprising! I didn't believe in ghosts, I was just really bored! I don't think I'm damaged."

Permalink Mark Unread

It's hard to prove to a bunch of people at once that ghosts are real.  Because of stuff like the timing.  I can't hold a pen like this most days.

Permalink Mark Unread

"...what can you do most days?"

Permalink Mark Unread

It depends on how much I've done recently.  Keyboard probably works if you come back tomorrow, or I can push around planchette for a while.

 

 

 

But I'm different from almost all other ghosts.

Permalink Mark Unread

"Different how?" Is it the double axe murder - no, he's leaning into the guess that the guy's parents had it coming, dude was in the hospital for a "fall" down the stairs earlier, and as someone who falls down the stairs sometimes Cam doesn't jump to the foul play explanation but if the recovered hospitalized dude later axe murders his parents you do a little arithmetic on the situation. He's not asking because it's probably a sensitive question and because it could be very bad to juke wrong if he discovered that actually this guy just loves to axe murder.

Permalink Mark Unread

 

I did a ritual from the book.  Back when I was alive.

Permalink Mark Unread

"Have you met many other ghosts? Are you stuck in the house?"

Permalink Mark Unread

2.  Yes.

I also have the yard.

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"The obvious ones?"

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What do you know?

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"Charlie - my dad - is the chief of police."

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The two are my parents.

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"Yeah, that was my guess. Awkward."

Permalink Mark Unread

I feel really bad about it.

 

The most important things I would tell everyone alive about ghosts being real if I could are:
1)  It's REALLY IMPORTANT to die with your body as whole as you can manage, even if it means dying sooner or more painfully
2)  Location location location
3)  Major religions are all super fake and bad

Permalink Mark Unread

"Is there a good reason for me to not... gather newspeople to return here next Halloween, or something along those lines...?"

Permalink Mark Unread

It shouldn't be tomorrow but it probably doesn't have to wait that long.

Permalink Mark Unread

"Day after Halloween is unusually bad...?"

Permalink Mark Unread

No.  I guess I might be more tired than usual after all this writing.  But it needs more than a day and maybe less than a year of planning.

Permalink Mark Unread

"If you have a ouija board around I can probably get used to reading that, if that's easier."

Permalink Mark Unread

No.  And this is better while I can do it.

Permalink Mark Unread

"What's being a ghost like - besides, uh, informed in some way by your corpse's intactness at time of death."

Permalink Mark Unread

For me or for everyone else?

Permalink Mark Unread

"Both."

Permalink Mark Unread

It's
Actually you should just read the book for this one.  Chapters 6 and 7.

The pen sets itself back on the page.

Permalink Mark Unread

"Okay. I can probably finish this book before I need to get home if you don't have a lot else to say but feel free to write up notes for me while I'm on that, I have more paper." He grabs the notebook out of the bag to take occasional someone-over-the-shoulder notes on the book as he goes.

Permalink Mark Unread

Chapter 6.  Ghosts are tethered to the place where they died.  This means that by default they cannot leave it.  Often the boundaries follow property lines, but not always.  Common exceptions include:  an effective property line such as one visible in the landscape that differs from the legal one; properties that are too small or too big for the number of ghosts they contain; ghosts who died in places with no concept of property attached, e.g. because they're older than the concept of property; and ghosts who died in the high bits of skyscrapers, who are usually confined to some number of floors above and below where they died, instead of having access to the whole building or only one apartment.  Places such as hospitals and sites of natural disasters or battles, where by default the density of ghosts would be very high, tend to have much longer tethers associated with them, and ghosts associated with them spill out into the surrounding area.  See these pages for spells affecting tethering.

Chapter 7.  Ghosts are unmoored in time.  This means that they spend most of their time after death not actually existing.  It's quite common for a newly-dead person to turn a corner and only arrive on the other side a month later.  Ghosts who died together tend to be moored to each other, though sometimes they will separate, usually temporarily.  Ghosts spend smaller percentages of time existing the longer ago they died.  If you interact with a ghost and later can find no signs of them, this is probably why.  But!  Some of the time that ghosts aren't at their tethers, they are in fact somewhere else.  Not much is currently known about these other worlds, such as where they are, whether they're physical locations at all or merely spiritual ones, or why ghosts can go to them.  They are primarily composed of strange biomes, with no buildings in them.  They are empty of living people, but not always of other ghosts.  In this way, ghosts with unrelated tethers may sometimes meet each other.  See these pages for spells affecting mooring.

Permalink Mark Unread

Cam scribbles down what makes a property "too" big or small for N ghosts and could you graph your guesses about what times you have skipped/not or is it too hard to tell? do you want a clock with the date if I can find a battery op one? while he's reading through this.

Permalink Mark Unread

When Cam's done with chapter 7, the pen drops conspicuously on the desk above the book.

Permalink Mark Unread

 

"I do not know ghost nonverbal cues well enough to interpret that."

Permalink Mark Unread

Tap tap tap on a page of notes.

The main ways I'm different are that I'm fully moored (no time skipping except sort of when I try to zone out really hard and can kind of sleep) and better at interacting with physical objects.  Sometimes ghosts can get really emotional and send a bunch of pots and pans flying around a kitchen or whatever like a horror movie, but I'm better at little stuff.  Flying is nice but it would be a lot better if I could go higher or farther.  I miss recorded music a lot.  I have all of this

(There are probably hundreds of albums up here, between the vinyl and the tapes and the CDs.)

but I can't play any of it without electricity.  What batteries does your flashlight have?  You can play anything you want if they'll go in my CD player and it still works.  I spend most of my time reading; I've read everything here so many times.  My night vision is better than when I was alive, I'm pretty sure.  Sometimes it's hard to turn the pages.  Once people know about ghosts we should play them lots of books on tape.  I think it might also be possible to kill objects and that would be pretty great, if we could pass out ghost books.  Or ghost food, especially if it can be tasted multiple times.  All of my senses are kind of flatter, I think, than when I was alive.  I don't know whether colors are as bright.  Touch is very different of course.

 

I realize that between the two of us I'm the one who's an axe murderer, but that doesn't mean I know you.  I don't want you to read too much of the book before I have a better idea of you.

Permalink Mark Unread

"Batteries are double A. What kind of idea of me do you have in mind?" He goes to scan through the CDs with more of a view to what wouldn't distract him from reading a book, which alas his stereotype of most punk music definitely would.

Permalink Mark Unread

Over here's a small (only ten discs or so) collection of classical?

You could start with your name.  But I've seen what this book can do in the wrong hands, and I've spent the last eight years trying to figure out what the right ones look like.  It's not like I can ask for references on you; anything I say I want in a person is something you can pretend to be.

The pen sets itself down, and a moment later a drawer opens itself and a CD player and a pair of little speakers bob over to the desk.

Permalink Mark Unread

"I'm Cam. I mean, I could go get my dad, he doesn't have the day off but it's a small town and he can usually sit and wait for a call wherever he wants." He picks out some Beethoven and does the battery transfer. "If this runs 'em down I'm going to need to leave earlier, I don't want to try getting out to my truck in the dark."

Permalink Mark Unread

Hi, Cam.  I'm Jeremy.  I'm not going to let you read the book today.  Sorry.

And you should leave before dark anyways.  The veil is thinner and my parents could show up at any time.  I don't think you'd want to meet them.

Permalink Mark Unread

(Cam tears out another couple pages for him, it's not like he can't flip it over but if he's not going to read the book he's going to need more paper real estate eventually to have this conversation.) "I admit that is not my fondest ambition."

Permalink Mark Unread

Th

The music comes in and the pen pauses.

After a few measures it starts conducting along.

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"Can I at least read more of the first half, you had me skipping ahead in there."

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The pen 'sighs'.

Why do you want to so bad?

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"...it's about fucking magic? That exists?????"

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If I point you at a useful but harmless spell will you chill out some?

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"I was going to just spend the afternoon talking to you instead of reading the book, there's a case to be made that's a better use of your pen-holding hours anyway, but then you seemed like you'd rather focus on the music."

Permalink Mark Unread

I really fucking missed music and I needed a minute.  Singing's a bit easier without lungs but it doesn't make up for not having everything else.  Will you miss the batteries if you leave before dark?

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"Not especially."

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Then maybe we pause it and I jam out after you go. 

Do you want a spell to let you know whether there's a ghost around?

Permalink Mark Unread

"Yeah."

Permalink Mark Unread

Go turn off the music while I find the page.

 

To Sense the Presence of Ghosts

Cast within the pair of Hours before or after Dawn, Noon, Dusk, and Midnight and not on Sundays, under the Quarter Moons, in the Week surrounding an Equinox or Solstice, on May Eve, or on The Caster's Birthday unless Halloween.

Take in Hand one Grave Flower.  Over a plate of any material on which a candle stands centered, destroy it Manually, Incanting:

O candle, you cradle of light and enlightenment's shining
Already revealing the world to my sight
Already disclosing the forms which by night try declining
Now add to this power, by my will and rite
The knowledge of spirits' proximity to your divining

Light the Candle.  Its Flame will then burn no other objects, and may not be extinguished until the Candle is spent.  In the presence of Ghosts, the Flame will burn blue, and more strongly so the closer they are, until it burns white at closest distance.

Permalink Mark Unread

"Bossy," mutters Cam, but he turns off the music. "Grave flower mean a flower that was left at a grave or one that grew there or is there just a kind of flower I've never heard of? Does this mean that it's okay to do it before midnight Saturday but not the hour following on which it would technically be Sunday, does it track formal timekeeping like that? What's May Eve, just the last day of April? Week surrounding an equinox or solstice like three days either side of it or like seven days either side of it?"

Permalink Mark Unread

Sorry.  My manners are 8 years out of use.

A grave flower is one left or grown on a grave with intent other than it being a magic ingredient.  Magically, the end/start of a day happens between midnight and dawn.  Walpurgis Night.  3½ days.

Permalink Mark Unread

"Between midnight and dawn, that's not very specific."

Permalink Mark Unread

There's a specific point but it moves around compared to human clock numbers.

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"Gotcha." He rewrites the spell in a mostly-checklist format in his notebook.

Permalink Mark Unread

Before I died, I had some luck with getting them to move closer and farther away for yes/no questions.  It works even if they can't touch anything.

Permalink Mark Unread

"Who were you talking to?"

Permalink Mark Unread

A few people.  There was a girl, a town over, who wanted me to get a message to her mom.  I think she was going to move away.  You shouldn't count on being able to find any of the same people I did.  But I guess you don't have anything else to go on.

Permalink Mark Unread

"I mean, I can probably buy a ton of birthday candles and do some looking but I have school and stuff and college after that."

Permalink Mark Unread

No response.

Permalink Mark Unread

"Unless I discover ghost stuff substantial enough that I should ditch higher education, which is not impossible. Summer's open for finding that out."

Permalink Mark Unread

 

 

Hard to say.

Permalink Mark Unread

"I can ask Charlie to bring you batteries, or whatever."

Permalink Mark Unread

Maybe.

Permalink Mark Unread

"Do you have, like, goals, here, besides being able to put on music?"

Permalink Mark Unread

Yes.  I want to reveal the existence of ghosts to the world and make it so all the living and dead can communicate with each other.

Permalink Mark Unread

"Yeah, that sounds good to me too. Just ghosts existing, not the rest of the magic? Where'd this book come from?"

Permalink Mark Unread

People will probably need to know some magic to be able to communicate with ghosts.  A yard sale.

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"So there are presumably plenty of people who know things about ghosts, do you have any speculations why they didn't blow the lid off the whole thing?"

Permalink Mark Unread

I think the people who had enough information either didn't want to or went about presenting it in a way that wasn't smart enough, and that many many more people than that have had only enough information to wreck their credibility.

Permalink Mark Unread

"I guess I can see that happening. And you -" did not make progress on this while alive because you were resolving the probable abusive parent situation and then fell out of a tree, right. "- hm. Well, if you're interested in performing scheduled stupid ghost tricks I can work the breathing end of the problem, assuming we can come up with a working relationship where I am allowed to read books."

Permalink Mark Unread

I can perform scheduled stupid ghost tricks.  Or non-stupid ones, for that matter.  You're welcome to read any of my other books.

 

I'm sorry about keeping it from you.  It's just that I've promised myself to never make a decision to do something that might be obviously stupid and evil in retrospect without really thinking about it first.

I mean, I really thought about my parents, for over a month, and that still ended up being those things.

 

To be honest you're kind of worringly chill about that.  But maybe you're just pretending.

Permalink Mark Unread

"I mean, I haven't been wanting to directly ask about this so early in our acquaintance, but you were in the hospital before that and Charlie said he tried a couple times to get you to say you had help falling down the stairs before he had to give up, one makes a guess."

Permalink Mark Unread

The thing is that it's still pretty bad to murder your parents with an axe.  Even under those circumstances.

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"It is not what I would personally choose to do!"

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Would he really have helped if I'd told him, do you think?

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"I mean, I could imagine him having his hands tied by the social workers or something, I haven't looked into applicable regulations extensively, but that would be why he was asking, yes, so he could help you."

Permalink Mark Unread

fuck

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"I am sorry you had to find out this way? But yeah I'm the child of those mythical creatures a good cop and a good teacher."

Permalink Mark Unread

There are plenty of good teachers.

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"There are plenty of good cops too, I'm repeating somebody else's joke."

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I still don't know that he would have stayed wanting to be helpful if he knew why they were beating me up at the top of the stairs.

Permalink Mark Unread

"Well, if you want me to venture a speculation I would need to know why they might do that."

Permalink Mark Unread

The handwriting's been getting steadily steadier; now it's faster and still relatively smooth, but messier.

I guess I just have to hope that in light of Christianity not being real you're not the sort to think it's okay to axe murder your parents but not to be gay.

Permalink Mark Unread

"I wasn't a Christian even before a ghost told me not to be, I think I would have had more of a reaction to that if I were. Charlie was fine with me coming out to him four years ago but I admit he doesn't give off the ally vibe very emphatically, I was sorta nervous."

Permalink Mark Unread

OK

 

It's really weird as a ghost to get stressed enough to feel like you can't breathe.  It's like, no shit, I already knew that...

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"Oh no, I'm sorry but that's also kind of funny?"

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ha ha ha

Permalink Mark Unread

"It's really hard to determine tone from handwriting."

Permalink Mark Unread

Well, if you were making fun of the fact that I can have strong emotions while dead then I'm being sarcastic but if you were good-naturedly trying to lighten the mood then I'm laughing with you, natch.

 

Sorry.
I really feel like I'm blowing this whole interaction, my one chance, or even if I'm not then I'm wasting the one day when communicating is by far the easiest, and

The pen taps a few times in place, as if that'll help the right words come out of it.  Eventually it scratches out the 'and'.

Permalink Mark Unread

"Yeah. If it helps this is not super low stakes on my end either, this is a big deal."

Permalink Mark Unread

Yeah.  Good.

 

Maybe you could stick a pen on a planchette, and then at least I wouldn't have to hold it up.  If you don't have a laptop.  Or a typewriter.

Permalink Mark Unread

"I have a computer, I just didn't bring it and its battery life is real bad. I do not own a typewriter or know where to get one. Would it help if the writing utensil were lighter? Golf pencil? Is it worth me ducking out to get stuff and bring it back?"

Permalink Mark Unread

I mean for all the days that aren't Halloween, but thanks.

I would feel better about wasting today if I knew there was an okay option going forward.

Permalink Mark Unread

"I am not planning to just never talk to you again."

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But I won't be able to talk to you as easily.

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"No spells about that?"

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We can probably work something out but I wasn't thinking about that because I was instead panicking.  Not for every day but more often than once a year.

Permalink Mark Unread

"Alternate Wednesdays when it's partly sunny and I haven't sent all my Christmas thank-you notes yet and the moon is having seasonal allergies, yeah-huh."

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"Ha, ha," he wrote sincerely.

Permalink Mark Unread

"Oh did he now, that's good. Did you ever write a new spell, is that a thing?"

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Not yet.  It's possible.  That's one reason teaching people magic could be so dangerous.

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"No shit. - I do not have much ability to assist you in physically defending this here book if we invite a media circus over for the stupid ghost tricks."

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Ideally you untether me and I go do the stupid ghost tricks elsewhere.

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"Oh, see, I didn't know that was a thing, 'cause of not having read the whole book."

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Well it is.

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"How exciting. What other things are things?"

Permalink Mark Unread

Things affecting mooring, for ghosts.  Ways for us to possess you guys, or objects.  Ways to communicate.  Getting information, becoming more powerful, some healing.  If someone dies around you bring them to me as fast as you can, there's a revivification spell that works any time but only for my weird kind of ghost and only while they're fresh.

Permalink Mark Unread

"That would be very awkward to manage but fortunately is also extremely unlikely to come up."

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That's not the only

He scratches that out.

Right.  I think it might also be possible to take living people to the other worlds.  They might die on them by default but maybe there could be space suits, or magic protection.  We could send probes, maybe.

Permalink Mark Unread

"These are like, planets type of worlds or alternate universe type of worlds?"

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I don't know.  I'm not sure anyone does but it's not exactly easy to spread word if someone figures it out.

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"So they're at least not obviously alternate universes, like, they don't have dinosaurs or the timeline in which Rome never fell or whatever."

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I've never heard of anyone seeing a living creature on one before.

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"Nor evidence of past living creatures?"

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Not that I've heard of, but again: communication.

(We can also go underground but it's too dark to see anything, let alone identify fossils.)

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"And I assume you can't bring anything with you down there looking for caves or whatever?"

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Not until we figure out how to kill a flashlight.

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"I wonder if you'd have to keep killing new batteries for it over and over."

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Me too.  My book is confident dead objects exist but doesn't know how to make them.

Permalink Mark Unread

"Huh, does it give examples?"

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Some books we're pretty sure of.  I heard from my dad of an old sound machine, a gramophone or something, with one record, but it was a third-hand story and by reports it was a manual crank model anyway.

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"...do they have better range than you or something?"

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Sometimes there are other ghosts in the other worlds.  And sometimes they even speak English.

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"If you can kill a gramophone, then what about... a squirrel. A tree."

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Probably.

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"No plants or animals have died on the property in the last several years?"

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I actually tested out my revivification spell on a rabbit last year.  But I think by default plants and animals don't die the same way humans do.  There has to be a specific ritual to get them ghosty.

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"Hm." Can I - no - are you going to pitch a fit if - no - "Do you object if I look at the, like, publisher and whatnot, front matter, of the book?"

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No.

Farison, Meda. The Spiritual Order and its Manipulation. EmeryWickham, 1973.

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Cam copies this into his notebook. "Only 1973, that's promising in some ways!"

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I think a lot of it's older stuff that she collected.  But yeah.

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"Did she collect anything that you've checked and found false, because even if she's just compiling, if she's doing it accurately... and is either alive or died in an accessible location..."

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I haven't found anything outright wrong.  A lot of spells note that the set of times might be missing qualifications or disqual.s, things like that.

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"So I will have to look her up."

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I tried but didn't get very far with it.

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"Where'd you leave off?"

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Drafted a letter to the publishing company.  Didn't send it.

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Because you were dead or for some other reason? "Well, that's probably where I will also start."

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I think it's a vanity press but I don't remember why I think that.

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"It'd make sense, I'm not sure the entertainment value alone is enough of a sell for a regular publisher to take it while not believing in ghosts."

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Y

The pen pauses, then knocks itself twice on the paper.  (Though one side of it stays a finger's width away from the page.)

eah.

Clothes.  Clothes are the most common examples of dead objects, by far.

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"...do you want to clarify my mental image at all here or do you want to not do that."

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The clothes people die in also exist as part of their ghost.  The physical clothes are obviously still there despite this.

 

 

Sometimes this also happens with murder weapons.  Or I guess objects that killed someone on accident or whatever.

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"Do you have a... dead... axe...?"

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"Can it interact with not-dead stuff?"

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The same amount that my dad can.  So, sometimes.  Rarely.

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"It's - attached to him, not to you or to your mom?"

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It's usually in his face.  He can take it out but it ends up back in there after a while so he usually leaves it in.  It's not like it's preventing him from getting through doorways or anything.  We can go through walls.

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Oh no that's so awkward.

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I think if I had done the same thing to my mom we would maybe just have two ghost axes.  I'm not sure that's how that works but I think so.

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"Was she... not... also... axe murdered... I bet it does work that way, you can imagine somebody dying in an heirloom article of clothing that their grandma died in too so if you get all your clothes no exceptions then - yeah."

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I got her head off pretty cleanly at the neck.  It wasn't stuck in.

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"Gotcha. ...how does that affect, uh, her ghostliness."

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Her head is not attached.

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"Does it still, like, work, for head things, though?"

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Yes.

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"Do you mostly... avoid each other or..."

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Not always.

It turns out they didn't actually mean to send me down the stairs.  They She, my mom specifically, just wasn't careful enough about where I was when she was hitting me.  But they acted like she did, afterward, I guess because it's really embarrassing to do that by accident and she did mean to rough me up a little.  And my dad is actually pretty okay on his own but he went along with it because he wanted to present a united front.  But they did, you know, bring me to the hospital, instead of leaving me there or finishing the job or anything.

I don't really remember the later parts of the incident itself because of the concussion, but this is what they've told me.  They got better in some ways once they realized they weren't going to end up in heaven.  Or hell, either.  My dad especially.

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"I guess that's... about as good as could be expected."

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The pen sets itself down.

A few seconds later, a drawer on the other side of the room opens, and a leather jacket extracts itself.  It slings itself on a frame a little taller than Cam's, at the shoulder, and glides back to the desk.

Happy Halloween.

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"Pretty good ghost trick."

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Special offer, one night only, I think.

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"Well, maybe, if you let me read the book eventually, I can figure out how to kill your leather jacket for you."

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Wouldn't help living people to see me, then.  And I don't get cold.

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"Your call, I think I'd get tired of not... having... possessions... after a while."

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Clothes show up back on your body after a while, if you take them off.  I've already got two shirts; I don't really want to add another top to the ensemble.  If it would stick to me the same way.

Or maybe you meant something broader.  To which I say:  Now I have some batteries.

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"I suppose you have, at that. Happy Halloween."

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Cheers.

The arm of the jacket raises as if with a glass.

 

I really do think I'm probably going to let you at the book.  I just—can't— tonight.  Do you understand?  I can't.

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"...It really seems like the best time for it since it will be so much harder for you to answer clarifying questions at basically any other time, and I do not understand you to be unable to do so, but I acknowledge that you really really don't wanna."

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The spell I've been working on is for giving ghosts more juice—more fuel for interacting with objects.  It's been really limited by me not being able to run to the store for birthday candles (metonymy).  But with you helping it could be a lot easier / more powerful / faster to write.

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"I am not planning to cast any spells until I have read the entire book."

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Good.

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He doesn't ask where the in-progress spell is. It might not even be written down.

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Has anyone close to you died?

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"Not yet."

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That's good.

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"Yes, but it means I'm going to be doing so much talking to strangers."

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Hahahaha yeah.

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"Not that this hasn't been delightful."

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Sure.

It's been pretty stressful for me and I'm not even learning anything worldview-shattering.

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"Sorry about that."

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You seem to be taking it really well.

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"It's mostly good news, probably!"

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I hope so.  I guess it's good news even if something ends up going really wrong from here on out.

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"Mm, it has a lot of nasty possible implications but also a lot of good ones, I'm definitely most excited about it if I'm in a position to shove the balance there at all."

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The jacket and the pen head off to pace for a moment.

 

The Materials chapter just has a bunch of definitions of what Grave Flowers and stuff are.  I'd say you could copy it over to your notes but maybe you want to wait until tomorrow for that.

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What's his watch say?

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2:42.

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"I think I've got time but if you're pretty sure they won't need a lot of clarification I can save it."

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You could read it, ask questions, make notes on anything that comes up, and copy it tomorrow.

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"Sure. Do you want to flip to the section while I cover my eyes or are we not being that paranoid about me reading more stuff than you've authorized."

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The constant comments like that are really not putting me at ease here.  In case you thought they were.

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"Sorry."

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I'm not really holding them against you but it's like.  There are some things in here I just really don't want to teach someone after only knowing them for a couple hours.  So, I'm not going to, even though I know very well that you really want me to, and I assume, I really hope, that you're not going to try and see what methods I have available to physically stop you, so it's like, what are we adding here?  With the snark or the pressure every two minutes.  It's stressing me out.

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It adds nothing besides Cam having a personality, and clearly that is uncalled for. "Sorry." Cam pages forward from the front matter to the chapter listing, finds the page number, and then turns only corners till he reaches that page number.

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The jacket goes and paces.

The second chapter begins with a note on styling: as with time spans in the last chapter and with actions in the next, capitalized words in the middle of a sentence refer to specific terms of art and noncapitalized ones are more general.  Some cinnamon could be sourced from the bottom of the box of one's box of toasted cereal, some Cinnamon had better well be the pure stuff with no sugar mixed in.  A pool is any little body of water, but a Pool is the one you've done the relevant divnination spell preparation on.  A wind chime is any old thing that can be blown around to make noise, a Wind Chime is made of these materials in this configuration tuned to these pitches.

There's a strong warning that everything should either be constructed carefully or gathered naturally.  Don't try to fake stuff.  If a spell calls for a Stair Board, one had better not get out the drill, remove an existing step, slap on a 2x4, have some tea, take off the 2x4, call it a Stair Board, and put their original step back.  No cheating.  (The book fails to specify what might go wrong in the event of 'cheating', or to draw a finer line about what counts.  Nor does it offer a concrete way to distinguish that which should be constructed from that which should be gathered.)

 

And then there's just a whole list of objects and substances that can be used in spells, and their definitions.  Air (Cellar Air, Exhaled Air, Frigid Air, Ocean Air...), clay (Baked Clay, Dried Clay, Sifted Clay, Wet Clay...), dirt (Garden Dirt, Grave Dirt, Graveyard Dirt, Home Dirt...), dust (Abandoned Dust, Attic Dust, Sill Dust, Stair Dust...), glass (Drinking Glass, Glass Shard, Molten Glass, Wine Glass...)—there's a lot here.  Specific plants, specific crystals.  Products of specific basic rituals which can be used as components for more complex ones, defined only by the page number of the relevant spell.  Ectoplasm.

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What pray tell is ectoplasm.

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What ghosts are made out of.  Sometimes they produce amounts of it that can be nondestructively separated from their 'body', such as by crying, or through a ritual on this other page.

(But one of the listed variations is "Whole Ectoplasm: that from an entire Ghost.")

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...probably some people are dead because they wanted to be dead and maybe they find ghosthood an unpleasant surprise?? Does this end the ghost or do they pop up again.

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It doesn't specify here.

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Well. He finishes the chapter and leans back in the chair.

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Any questions?

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"Do you happen to know if Whole Ectoplasm is" vegetarian "doubly fatal?"

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Yeah.

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He makes a note of that. "Definitely no secret additional layer of ghosts?"

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The shoulders of the jacket move in either a sharpish sigh or a small, single laugh. 

I've seen no sign of one.

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We are cutting down on the snark over here so Cam doesn't say anything.

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I mostly hope there isn't.  It's been bad enough hanging out here with all my books for not even a decade.  I really don't want to have to see what happens a million years after the sun envelopes the Earth or whatever.

Maybe unless we convert all society into ghosts first.  We'll see.

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"Are people who die old still infirm?"

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Thoughtful tap-tap-tap...

I think not the way you mean it.  It doesn't hurt, right, for my dad to have an axe in his face.  We don't hurt, on our own.  But things still impair us in obvious ways.  If I'd died before my broken arm healed, it wouldn't hurt to use it but it'd be kind of wiggly and not as stable as the other one.

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"So cataracts and wobbliness and stuff are still bad."

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Cataracts moreso than wobbliness.

The jacket glides to be rather more than a little taller than Cam, at the shoulder.  It stays up there to write, in significantly worse handwriting,

ι十`s   ħo +   լ|кc ш୧ '/e  ப ട

 

It descends.

It's not like we're using our bodies to interact with the world much.  Although apparently telekinesis is a lot better at slamming doors than writing.  Maybe if I practiced.  Or was closer.

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"Can you, like, fly, I just realized that might be an implication of being able to navigate underground at all."

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I already said that I could.

The papers shuffle themselves around until the relevant page is on top.

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"Ah, so you did."

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It's fine.  But it would be a lot better if I had more than a yard.

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"How fast can you get?"

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I can get from one corner to the other and be accelerating the whole time.  I don't have numbers.
(Underground corner to opposite air corner)

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"Huh, it's sort of weird to me that you have to accelerate like a physical object would."

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Jacket shrug.

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Cam taps his fingers on the book, still open to the last page of ingredients, then pushes it away from him to reposition the notebook more conveniently. He goes over their conversation to date and extracts the facts to mark down in small neat handwriting.

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The jacket goes and lies on the bed after a minute.  Floating, to get there, rather than climbing on.

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"So besides maybe my computer, maybe a generator if I can borrow one, etcetera, anything I should bring next time I'm by?"

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Hup.

I wouldn't mind a new book.  Ideally one that can mostly stay open on its own.

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He'll go scan the bookshelf for a taste assessment.

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Lots of things that seem likely to have been picked up secondhand, and are a fair few obvious library discards.  Some Baudelaire, some Dostoevsky, some Homer, some Hugo, some Orwell, some King, some Christie, some Lackey.  Sci-fi omnibus.  Poe Omnibus.  Doyle Omnibus.  The Kite's Attending 100th anniversary illustrated set, in far better condition than anything else on the shelves.  A collection of textbooks that overlaps by almost half with Cam's set for this year.  Medical history, history of plagues, of witches, of esoteric societies.

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"Any particular section need filling out more than the others?"

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I might be too distracted by real life death??  are we doing the dumb cutesy phrase swap outs do you think?—by events which are actually happening to me, to be able to really appreciate anything very deep tomorrow.

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"I was anticipating picking a book I could just leave here with you indefinitely but if you want to read it tomorrow, sure, I can try for something lighter."

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Oh, if you have some going spare I might like some more poetry and nonfiction especially!
(I guess even if phrase swapping seems like it should happen, you are a real life that I'm distracted by.)

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"So I am. There's things I have multiple copies of for various reasons and I too like classic literature. Is the Shakespeare omission intentional or nah?"

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No, I'd definitely take some.

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"Cool. Distant relatives who haven't met me since I was six months old hear the classic lit thing and don't compare notes with each other."

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Cute.  But inconvenient for you, I guess.

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"Library's usually got me covered."

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Must be That's nice.

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Cam can't wait to go meet a bunch of strangers and get his eggs out of this prickly basket. "Books, computer if it'll hold a charge for the duration of the drive, maybe computer anyway so you can press keys at me."

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Sounds pretty nice.  I know there must be obvious stuff I'm not thinking of, but

(tap-tap-tap-tap-tap)

I'm not thinking of it.

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"I don't suppose you or your folks know who legally owns this house."

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No idea.

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"Because getting the power back on would be really convenient... I don't know where I'd start finding out, I guess Charlie might know."

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That would be

The jacket shifts some.  The ghost inside maybe runs a hand through its hair.

I don't know what to say.

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"That makes two of us?"

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That sounds potentially expensive and definitely very good for me.  But maybe also somewhat good for you.

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"I don't know how much it would cost and I don't have, like, a job, so I'm not promising anything."

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Good.

 

But it's kind of you to consider it anyways.

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"I assume you don't need the water for anything?"

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Nope.

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"What happened to the laundry machines, do you know? They would have been awfully big for someone to just loot."

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They broke before we died.

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"I guess that makes sense."

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I mostly let people just take whatever except from my room.  By the time I'd done enough peacemaking with my parents to care about the rest of the house most of the good stuff was already gone.

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"How come you let me in your room?"

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I pretty much always let people in my room, I just don't let them take stuff out with them.

It's gotten easier over time, now that it's been so long and everything in here's fine even though the rest of the house isn't.  I don't have to be as spooky because the situation already is.

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What do you do when people try to take - no.

"It was a little spooky, yes."

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Thank you.  For not running screaming.  And trying to talk to me, and stuff.

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"You're welcome."

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No one's done that before.  Past learning who I was, at least.

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"How many people know about you?"

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Depends how you count it, I think.  The gossip mill / news coverage spread pretty far, some number of people came and left on their own, some went at the first slammed door or weird chill, four people have talked to me.  Plus you.

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"And the four people... what, just left and never followed up?"

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Yes?

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"Weird."

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I wouldn't know if they went to seek out ghosts who haven't murdered anyone after they left.  But yeah, lots of people believe in ghosts and just don't really do anything about it.

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"Well, there haven't been any splashy media circuses that you wouldn't have gotten the news about, anyway. I guess individuals could be doing ghost related things for fun and profit in private all the time."

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I think it's a mix of that and, a lot of times people just don't think about the implications.  Which is probably a good thing.  I guess my parents—again, more my mom specifically—talked while I was in the hospital about whether it would be better to kill me, if I'd be more likely to go to heaven that way, and they'd have a better chance of repenting of that than I would of being gay, or maybe if not then wouldn't it be noble of them to go to hell instead of me.  So I guess it runs in the family, but most people don't take their religions that seriously in that way.  So why shouldn't it be the same with ghosts?

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"...wow. I guess?"

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I mean, they didn't, in the end.  And I did.

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"Not, presumably, to send them to Heaven."

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Nothing so noble.

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I'd apologize for the fact that the ghost you ended up meeting is so messed up, but it's not like that's not correllated.
I guess I can apologize anyway.  Sorry about that.

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Correlated has one L. Cam decides not to mention this. He could say he expects he will one day broaden his dead people social circle. He does not really think he should say that either. Wow, not saying the first thing that pops into your head sucks, he feels like he's made of cardboard. "I am none the worse for wear," he says after what feels like way too long.

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The ghost doesn't respond immediately, either.

I guess I should maybe look at it like, I have the power that I wanted, even if I shouldn't have, and now I might be able to use it to do some good.  If we're lucky.

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"Is there more of a luck component than I'm imagining?"

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Well, at least w.r.t. the big thing, no one has ever succeeded at doing it before.

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"You know, I don't think I can even think of anyone... obviously trying in a way that might work? I guess if they were especially bad at it I wouldn't have heard of it."

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It's reason to be cautious.

Any big news since '97?  New technology?

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"Computers keep getting better. Uh, somebody flew a plane into the World Trade Center and we started a war in the Middle East about it."

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Oh shit

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"Yeah, that wasn't great. That was 2001, September 11. Uh - it's actually really hard to think in terms of what news there has been in the last several years, is there anything specific you were tracking?"

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Not really.

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"I will mention things as I am reminded of them."

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Thanks.

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"No problem."

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If you leave me some paper, I can write down anyth

fuck
think I hear my parents

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"Is that necessarily a big problem?"

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You said you didn't want to meet them, I thought.  Maybe you changed your mind.

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"You have since then explained their deal in more detail."

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I sure have.
I'm gonna go explain to them that you're here, I think.  Sound good?

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"Sure." He will very much not look at the book.

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The jacket glides away from the desk, then descends to the floor and piles upon it.  It stays like that for several minutes.

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Oh, probably the jacket can't go through the floor.

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Eventually it gets picked up again—seemingly from above?  It's hard to say—and shrugs itself onto something.

We're here.

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"Hello, Mr. and Mrs. Frazier, I'm Cam, Charlie Swan's son."

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The jacket has a silent conversation facing towards the middle of the room.

 

 

Melody Anne: Pleased to meet you.
David: Hello.

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Handwriting is different and everything?

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Nope, it's the same.  The jacket's the one writing it.

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"- you two can't hold a pen even on Halloween?"

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Conversation conversation.  The jacket goes and sits on the side of the bed.

The pen budges.  Rolls, a little bit.  Budge.  Budge budge.  Gets a bit of angle up, falls back down.  —There it is, up and putting ink to page, a wavy squiggle—it falls again, onto the floor this time.

 

The jacket returns.

J:  They'd prefer I do it.

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"Okay. Well, if there's anything you've wanted to catch up on from the world of the living, or want known to said living from the land of the dead, here I am."

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J:  They're thinking about it.  If there's any obviously supernatural noises or moving objects in the room that's them disapproving of something I've written.  If we picked a specific thing there's a chance I could just hold it still but I can't do that for everything in here.
Or if you get chilled all of a sudden.

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"Is that likely to be as heavy-duty as when I touched the book, or...?"

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I would guess not but I might be wrong.  Th

 

MA:  We won't do it unless the other options don't work.
J:  Which they will, because I won't try and stop them, and also hope to not get to that point in the first place.
D:  It's a precaution.
MA:  More for his s your sake than ours.

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"Good to know..."

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Was it that bad?

A 'J:' appears belatedly at the front.

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"It's just an interesting balance between - considerations, is all."

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MA:  It's only sensible to be a little worried about the possibility of deception, in this case!  So it's polite to put you at ease with the knowledge that none's happening at any given moment.

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"I appreciate the sentiment."

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D: How are the Seahawks doing this season?

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"I have absolutely no idea, I don't sports. I can ask Charlie."

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MA:  Don't you worry about it.  We're not from the area; he was just trying to be polite.
D:  We've lived here longer than anywhere else since Jeremy was born.
MA:  No, we've been here longer than [that].  It doesn't count if you can't watch a game.

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"...then I will not ask Charlie about the Seahawks if that's all the same to you."

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D:  It is.

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"Can I get you guys anything? Jeremy wanted books..."

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MA:  Oh, I don't think we're going to be here the next time you are

—the jacket turns back to the center of the room.  Converses converses, lightly hits the desk (to no production of sound or feeling of vibration), sighs, and adds—

, dear.

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"For next Halloween, maybe?"

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D:  Most likely sooner than that.  There seems to be a bit of an unevenness around Halloween, from what we can tell.  If one's already around for it, they'll tend to stick around for and through it, but if you show up on the day itself it'll probably only be a few hours.  But we haven't missed an entire year yet.
MA:  We just got back from a little world all covered in water.  Decent to fly around on, but a little small and no variety.  Or, it feels like we did; of course it could have been any amount of time.
D:  We'd love some books for learning other languages.  There were other ghosts there but we didn't have any tongues in common with them.
MA:  Oh, yes.  And—I don't know if there are any books about, can you look at the stars and figure out where a place is.  I don't know that I'd have the mind for it, since we can't write anything down, or draw it for comparison, but if there's anything with general principles, there's a chance we could meet someone who meets someone with a steel-trap mind, you know.

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"Those sound like great ideas, I'll see what I can find." He makes a note. "Do you have any guesses what languages you run into most often?"

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D:  It's hard to tell apart the non-European ones more closely than by continent.
MA:  We might prefer to start with some of the ones closest to English, to get proficient faster.
D:  But maybe a set of basic phrases in lots of them.

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"Phrasebooks, sure. I assume you aren't going to want to ask where the bathroom is and whether they take American dollars, what are you going to want to say?"

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Conversing conversing.

D:  If you're going to be sticking around, the best shot might be to ask for a message we can memorize phonetically.  But our stays in different places are almost always too long for that to be the best thing; we could memorize a few of them before we came back but probably not dozens.
MA: It might be best to stick to things that are a little more immediate.  Maybe just a basic, friendly greeting.

D:  I'm thinking Latin for the first language, or Ancient Greek.  If we have to pick a set of Europeans it's better to sort by education than geography.
MA:  Do you know, or can you find out, which one was spoken more?  Throughout all of history.

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"I can try, I don't know how hard estimates by experts will be to find or if those estimates are any good. I think Latin for hello was 'salve' but I don't remember how I know that. - do longstanding ghosts get rusty on even their native languages?"

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MA:  People almost always try and talk to us at least a little.
D:  I think the time-skipping helps with that.  The older you are, the more you skip, so the less time you have to forget things in.

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"I guess that makes sense."

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D:  What sort of things are you planning to do now that you know about ghosts?

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"Research and groundwork for going public. There are a lot of implications and applications but I don't know what they all are yet, it deserves thought."

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MA:  It most certainly does.
D:  You kids be careful.

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"That's the plan."

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MA:  Did you bring a camera here today?

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"I did not, sorry."

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MA:  Seems more an inconvenience to you.  It's not as if photos can't be faked, but you'd get better ones tonight than any for a while, and then you'd have something to show folks so they'd know that you're putting in at least enough effort to be serious about it.

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"I expect to be able to convince my dad, and to want longer before I'm telling anyone other than him."

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MA:  Suit yourself.

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Always. No, he's being less snarky. "Will you want to help stage photos if you're around whenever I get to that?"

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MA:  I don't see why not.  Could be fun.

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"Could be. I don't have any specific photos in mind, besides the very basic 'stuff floating'. Video will probably be better anyway."

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D:  We'll think on it.  Though we'll have less time to than you two.

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"Still, more" heads - how about not that actually! - "people on it is better."

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D:  How involved do you expect your dad to want to be in this?

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"Oh, basically not at all, I expect him to mutter a lot and then provide logistical help while giving me weird looks, but like, it's fine, I'm a grownup."

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D:  How old are you?

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"Eighteen since September."

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MA:  You might do better to bring in a circle of people you can really trust and who are interested, if you can source any.  This is big stuff and eighteen isn't as old as it might feel.
D:  With respect.
MA:  With respect.
D:  And it might still be a good idea even if you were a little older.

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"I will certainly be seeing who I can pick up as I go, but I am an introvert and do not come equipped with a posse already."

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D:  Well, likewise be careful about bringing in someone untrustworthy just for the sake of it.

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"Naturally."

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MA:  How's school for you?

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"I'm looking forward to college. Or, well, I was before I realized I might have to reorient my life plans around ghosts existing."

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D:  Any hobbies?

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"Mostly reading."

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D:  Hm.
MA:  Might you want to bring your father over tonight?

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"Maybe after dinner, yeah. ...Are you three so far as you know the only ghosts on this plot? Nobody else ever died at home here?"

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J:  Right.

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"Huh. ...why aren't hospitals incredibly obviously haunted?"

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J:  I think the answer here is, they just kind of are.  Lots of weird sh stuff happens in hospitals, and people are too busy, stressed, or injured to let the world know.  Lots of people just believe in ghosts, and don't skip college about it.

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"I guess. I've been in hospitals but..."

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D:  When Jeremy got his tonsils out, there was a supply closet across the hall with a tape player in it that was always playing Patty Duke, and I mean always.  The staff made sure to flip it over regularly.  For the ghosts.  Melody Anne thought it was nonsense, I thought it was a little silly but sweet enough; now we figure there was probably something to it, even if the ghost who wanted that wasn't there all the time and maybe would have asked for more variety if they could've.
MA:  What would you do, if you found us but there wasn't a handy book of spells?  What if Jeremy couldn't write with you?  Would you become a medium, go on TV, and get made a fool of when your contact disappeared?  I think folks mostly give what comfort they can to those around them, and carry on with their lives while they have them.

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"I mean, I'd keep poking around, I guess I might give up eventually if I never got anything - usable."

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MA:  I don't think most people ever do.

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"I'm getting that."

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D:  Anything you'd li

The jacket turns around and has an animated conversation with the center of the room.  For at least two minutes.

 

J:  Let it be known that I don't prefer to ask this, but if I don't my parents will signal that I'm misrepresenting them to you.

D:  Anything you'd like to let us all know before Jeremy lets you at the launch codes?

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"I... don't think so? Also I don't think I am scheduled to receive them today."

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Chatter chatter. 

D:  I think the idea is that we're better than nothing in terms of second opinions for Jer, and if you convice us you won't blow up Russia (That's metonymy.—J.) then he'll be faster to let you at them.
J:  Personally I think this is a useless line of questioning because if you would, A) you can lie, and B) I don't want you to know that that's on the table, and if you wouldn't, it's probably not great for our interpersonal relations.  Sorry about this.

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"Yeah, no, I have basically no way to convince anyone I won't blow up Russia, anyone could say that even if they were super planning to blow up Russia."

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MA:  If it were just that you might murder your parents we'd tell him to go for it.

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"I'm not going to murder my parents. If they hear what's up about ghosts and want to be dead about it that's assisted suicide."

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MA:  Yes, what I mean is that in fact, barely anyone wants to do that.  If the worst thing on tap was a little motive for one or two killings, we wouldn't be so on guard.

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"Well, I don't want to blow up Russia, for all it means for me to say that."

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J:  I appreciate that, genuinely.
D:  It's not enough to not want to do it yourself.  Do you have any experience with handling sensitive information?

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"Not, like, sensitive in that it matters to other people."

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D: Maybe something to read up on.

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"Noted."

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It's lighter outside, but with the walls of the room blocking the sun it's starting to get a bit hard to make out the writing at its current size.

J:  I think I'm less worried that you might currently want to blow up Russia than that you might someday be convinceable.  Or, yeah, not careful enough on letting other people know.

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"I... guess I could concoct thought experiments in which I might want to blow up Russia, but I think circumstances might have to get to be pretty specific. And that might not be the kind of thing I want to go around telling people anyway, if I come up with ways to get me to blow up Russia."

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D:  There are interpretations of what you just said that are very sympathetic and some that are a little concerning; do you care to elaborate?

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"If... the zombie apocalypse... was happening to Russia... and zombies left, just, like, the worst ghosts, maybe you blow up all the zombies before they bite anybody? To choose an example that is hopefully not a thing any would-be war hawks might be able to set up."

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D:  Thanks for clarifying.

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"I'm not sure what worrying thing you thought I might be saying. Or was that it, are we concerned about the zombie apocalypse."

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D:  I thought it was worth checking what kind of thought experiment you had in mind.

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"Okay."

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J:  Were you planning on coming back with your dad after dinner?

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"I'm leaning that way. If we can find more batteries for the flashlight, I think we have another pack of them but I'm not positive."

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J:  I was going to say that if you weren't, you should maybe take the ones you brought out of the CD player.  You look like you're having a little bit of a hard time reading.  Not that I really remember living night vision, maybe you're fine.

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"It's getting to be a bit of an eyestrain, yes, and dinner's soon and I'm supposed to cook."

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J:  I guess all the stores are going to be closed for Halloween, aren't they.

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"I'm sure something's open if you drive all the way to Port Angeles but yeah pretty much."

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J:  Then as much as I'd love a family music party I think you should take them with you.

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"Okay. If we do find more batteries I can leave some here with you after swinging back." He extracts them from the player.

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J:  Thanks.  Please leave some extra paper in case I think of anything while you're gone.

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"Sure." Rip rip here you go.

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The jacket sleeve waves.

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Cam and his batteries go down the stairs very carefully and out to the truck.

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Neither the stairs nor the driveway are the most kempt they've ever been, but they don't like, eat him.

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Are they sure? He's very appetizing.

He drives home for dinner and is gone for two hours.

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Then he and Charlie are back, in the cop car this time.

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A nearby stick picks itself up and waves at them.

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"I'll be damned."

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The less branchy end flips around towards him and stays there for a moment. 

....Not that unlike the posture of an offered handshake.  Stickshake.

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...shake shake.

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Shake shake indeed. 

Sweeping gesture up towards the attic?

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"Do you actually need me to come in to the house, Cam?"

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"No, if you'd rather wait in the car that's fine by me if the stick demo was good enough."

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Charlie sits in the car. Pulls out a magazine to read by the ceiling light. "Don't be too long, this'll run down my car battery."

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"You got it, Dad." Cam grabs his backpack, heavier than it was before, and heads into the house.

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The stick leaves itself outside.  The jacket from earlier is putting itself on as Cam opens the door.  It beats him up the stairs despite getting caught for a moment on the bannister.  In the attic, there are two empty cassette cases floating; they wave too.

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"Hi, everybody!" He starts unloading redundant Shakespeares, a Pride and Prejudice, a Great Gatsby, a To Kill a Mockingbird. He has spare batteries after all and puts fresh ones in the music player.

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The jacket does a little spin in the air. 

J:  Thanks. 

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"You're welcome." He leaves the rest of the battery pack on the bookshelf, arranges all the new books open to their first pages on the floor. Some of them are paperbacks and won't stay open, but he brought some rigid bookmarks that will be able to lever open the books they're in with little application of force.

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The jacket takes a flat, smooth stone off a pile on the dresser and holds it above Cam's hand.  It floats sideways to do so, with the implied legs out of Cam's way.

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"Do you want me to... put this rock in a book?"

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....Shrug?

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...is there anything about the rock on the spare paper he left behind. How does he interpret the rock.

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Newly written:

They're just what I usually use as paperweights.

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"Okay." He puts the rock on Pride and Prejudice.

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J:  I thought your dad was going to come inside.  Can you let him know I appreciate that he tried to help and I'm sorry for not trusting him?

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"Yeah, I'll pass that on."

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J:  About how long is it before you'll want to leave again?

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"My dad's reading in the car and doesn't want to run down the battery. I can come by tomorrow, after school if you don't have a lot of itinerary or I can ditch if you do?"

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J:  I heard him say that, but I don't remember, or maybe never knew, how long car batteries lasted for this sort of thing.

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"I don't know exactly. I think I have twenty minutes and not ninety and if you want more precision I can go ask."

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J:  No, that's fine, thanks.  I think after school should be good enough.

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"I'll plan on it, then. Did you think of any more stuff I should bring?"

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J:  You might want a battery lantern as opposed to a flashlight, for your own sake.

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"Perhaps I will stop by Newton's and see if they've got those."

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D:  You may also want to install a working lock on the back door.  I don't think many folks come around here anymore but evidently some do.

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"I'm not sure if I am legally allowed to do that. I'll ask Charlie."

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J:  You mentioned a battery clock earlier; that would actually be really nice.  I don't know that it needs a date display.  It would be nice to have if you can find one but I don't remember them being common.

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"I don't already have one but if I'm going on any shopping trips more extended than a swing through Newton's, I can probably find one. If you don't need a date it could just be a watch."

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J:  Yeah.  If there's

He pauses and then scratches the sentence-start out.

Thanks for

A longer pause.

this.

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"You're welcome, of course."

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J:  What time does school get let out these days?

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"Three but usually it's a job and a half getting out of the parking lot, especially if it's wet. I nearly got hit by somebody's van last winter."

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J:  And it's always wet.

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"Today it is merely damp! But yes."

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J:  I guess it's worse for you guys.  I mean, if you think you've had rain in your eyes, imagine having rain in your eyes.  But at least we can't actually get wet.

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"I didn't have the impression that going through walls was very - sensational - and would not have naively imagined that going through rain, or having rain go through you, was much different."

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 J:  It's certainly less feelable than something going through your living body?  And it might also be less than almost anything living people experience; I'm not sure.  But it's the main thing we can feel and we definitely can feel it.  Even air, a little bit.  Moreso when it's moving.

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"That does sound discomfiting!"

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MA:  I'd like to clarify that Jeremy means things in general moving through us is the main thing we can feel, not just rain, and also that he's wrong, for those of us who sometimes touch other ghosts.

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"How does ghost contact work?"

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D:  About the same as between living people, I reckon.  Sometimes we've concentrated real hard and managed to overlap each other, but it takes maybe half an hour of trying.
MA:  Other people might be better at it than we are, though.

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"Cool. Or, could be worse, anyway."

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J:  I can reliably put my hand through my stomach if I try but I think I'm more bored than most ghosts.

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"I think in your position I would take up amateur naturalism of backyard species but maybe you are also doing that."

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J:  Some.  Mostly at the creek; being a ghost is pretty good for watching fish and whatnot.

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"Doesn't make the fish take a chill if they go through you?"

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J:  Hard to say.  I can't reliably make them scatter, if I try.

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"Doesn't bother squirrels either? They don't puff up or whatever?"

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J:  Sometimes.  I don't know whether that's a temperature thing or an ancestry one.  But it's birds, too, not just mammals.

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"Ancestry?"

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J:  Evolutionary distance.

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"I should bring a thermometer, that's what I should do..." He writes that down.

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J:  It's not as fun as you'd think to be able to pet wild animals, because anything we don't actually touch feels kind of hard.  Pillows only feel squishy if you squish them; otherwise they're just kind of un-dense.  And of course if you actually touch a bird it freaks out.

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"I think I skipped the step where I thought it'd be fun to pet wild animals as a ghost. Like, if the fur doesn't bend under your hand that's going to feel like nothing in the best case and a cactus in the worst."

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J:  It does feel better than either nothing or a cactus, at least.  Or, a cactus to somebody alive.  I haven't felt a cactus since I died.

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Shrug. "I lived in Arizona most of my life. Sometimes you encounter a cactus. I've got scars."

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J:  Where?

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"...is that important for some reason?"

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J:  No.

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"Anyway. If there's nothing else I should go rejoin Charlie."

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J:  All right.
MA:  Nice meeting you!
D:  See you around.  Though not vice versa.

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"It's been real!"

And off he goes.

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Cam returns to the house the next day after school.

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There's a note resting atop the closed book.

Go ahead.

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...oh, well, that was easier than he thought it might be. "Thanks," he says, and he sits down at the desk to have at.

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Chapter 3, Actions, is another relatively dry glossary chapter.  This time of the things one does to complete a spell, naturally, instead of the ingredients one uses.  The same capitalization scheme applies.  Also:  hands are really important for spellcasting!  Take care of yours.  You can probably write your own spells which don't specifically need hands if you have to, but actions need to be performed as described.  Here are the page numbers of spells for if you expect to have trouble with that (increasing manual dexterity, hand-specific healing, etc).

Most of the actions themselves are pretty straightforward.  They flip back and forth between entries that are completely mundane and ones that are clearly terms of art that the author defines rigorously.  Many of the latter are in French; the author might be dipping into ballet terminology at times.  

A handful of the mundane definitions have odd specifications to them; apparently using lighters to set fires directly is unacceptable.  Matches work, and so do more primitive methods.  If really all you have is a lighter, you can light some other source, preferably bigger than the one you're going to be using for the spell, enjoy it on its own merits for a while, say the spell on this page number, and transfer it over.

There are instructions on what to do if things go wrong in various ways.  If the wick in a time-sensitive spell won't light, just keep trying; timings are often somewhat lenient if you're already taking the relevant actions.  (If it's not time-sensitive, just keep trying anyways, obviously.)  But really you should be testing copies of your materials beforehand and leaving yourself as much time as you can.  If you mess up a bit of hand choreography, you can make this sharp gesture and start over from the beginning of the move.  If you spill a capitalized particulate ingredient on a table, you can scoop it up again if the table is clean; if you spill it on the ground, replace it or give up on the spell entirely (unless the ingredient is Dirt).

There are not descriptions of what exactly goes wrong if you fail to follow the instructions.

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"Would that I had ever been a Boy Scout," Cam remarks, on the page about the fires. Is it safe to practice individual hand motions in isolation?

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The book doesn't explicitly say so but some of them are so basic (making a chopping motion, placing a hand on your chest) that at least those ones must be.

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Cam dug a plastic spinner out of a copy of the Game of Life that he found in his dad's garage. Charlie says he couldn't give it to Goodwill because it's got a huge rip in the board. So the spinner won't be missed at all. It goes from 1-10, but the spinner can rest on the left or right of the tickmarks that bound each number, or float between them, which is potentially a lot of granularity. "First of all, can you turn this. If you're watching at all, which I guess I don't know."

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Sp—spinnnnn.

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"Oh good. I have this glossary, sorry I didn't dig this thing up in time to run it by you when you had better bandwidth. I haven't assigned most of the positions except for matching them to letters yet, I figure patterns will naturally emerge in what you want to say..."

He pulls out a sheet of paper:
1 left: yes
1 center: maybe/it's complicated/rephrase that question
1 right: no
2 left: spelling to follow


And then there's a scheme for matching letters to parts of the spinner.
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Left of 1.

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Thumbs up. "Is it safe to practice all the gestures by themselves?"

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The spinner budges slightly to the right.  Not all the way onto the numeral.

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"...do you know whether it's safe or not?"

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The spinner floats back and forth a few times, with the needle in the right half of the 1 cell.

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"Did you ever try it?"

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Left 1.

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After some fairly tedious back-and-forth during which Cam keeps accidentally asking negatively framed questions and needing to backtrack to double check whether yes means yes or not, Cam determines that it's almost certainly safe, and starts practicing hand gestures as he pages through the book.

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Jeremy turns out to want a separate position shortcut for 'I don't know', over the course of that.

The house isn't the warmest, or the most insulated, so it's hard to tell whether the fact that Cam's left hand is growing colder than his right is due to a natural draft or something spooky.

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Well, maybe sticking it in his opposite armpit will help either way.

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Tap  tap.

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"Spelling to follow or do you want me to guess?"

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H A  N  D    W  R  ON G

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"I figured maybe you got too close to it or something. Do you think I did a gesture incorrectly?"

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Yes.

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"Ah, damn. I will cool it with the practicing till it feels more alive."

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I don't know.

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"You don't know if... it will feel more alive?"

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Spelling to follow.   I    T R Y   I ED        T O    C O R     E C  T

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"You tried to - push my hand into place when I made a mistake?"

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Yes.

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"Oh. Well, I'm not sure that makes a lot of sense since even if it worked I'd wind up with wrong muscle memory but it explains the chill. Less dramatic than yesterday's."

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Spelling to follow  T H U  M B   I N DE X   M I D  no  IND   M ID   R IN G

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Cam rechecks the formulation of the gesture and, after breathing warm air on his fingers a few times, retries more slowly.

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Yes.

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"Thanks. Would that I had been a Boy Scout and also a piano player or something..." Next page.

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Spinnnnnnnnn spelling to follow  W A  N T   NUM BE RS.  10 right.  1, 2, 3, 4, 5, 6, 7, 8, 9, 10.

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"Oh, yeah, good idea." He assigns a position to "numbers to follow" and then - left for the number as written, center and right positions for fun with orders of magnitude and fractions and ranges and stuff.

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Spelling to follow  P G numbers to follow 1 7 3.

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Okay, what's on page 173?

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The start of a Divining spell.  "To Discern the Quality of an Action."  Apparently for the cost of an intact double-sided whirligig Ash seed, a poem, and a detailed specification, one can determine whether they're correctly performing an action associated with a specific spell.

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"Do you happen to know if any trees on this property are ashes?"

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Yes.  Spelling to follow.  M I N E   P L E A  S E.  Maybe.

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"...I don't know what 'mine please' means here. You're... using it?"

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Spelling to follow  S OM E        T  A K E numbers to follow 1 spelling to follow T A KE numbers to follow 2 1 spelling to follow  P L EA SE  NO T numbers to follow 10 1 10 1 10 1

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"...I can take a couple, or possibly twenty-one because you don't seem to be using the order of magnitude shortcuts, but I should not take... a hundred million, or something, because again... Mostly I just want to learn to identify the kind of tree, there's so many trees, I'm sure there are multiple of any given species that likes the weather."

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Spelling to follow I  CA N  S H O W  Y OU

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"Can you carry something far enough, today?"

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S M A L      PA P E R   S C RA P maybe.

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Cam tears off a little corner of paper.

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It crumples itself up and bobs over to the door.

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"Don't go too fast, I've got clinically wretched balance."

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Bob up down up down up down.  Drift drift down the stairs and out of the way of the door until Cam opens it and into the yard and to a particular tree.

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Cam scrutinizes the tree and looks for fallen whirligigs.

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There are some!  Not a huge proportion of them are perfectly intact, but he can get a handful within a couple minutes.  The paper wad is laying on the ground when he's done.

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"I'm gonna just take two since I'm still not clear on how many you wanted to let me have and I'll leave the other good ones in a pile here in case you want them later."

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The paper crumb budges a bit on the ground.

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"I'm going to take that as... acknowledgment... maybe should've brought the spinner and the key..." Back he goes.

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Yes.

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"Yes, I should have brought the spinner and the key?"

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Maybe spelling to follow  B UT   AC K N O W L ED GE

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Nod nod. ...he designates a position as "acknowledgment".

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I   W A N T   NON S P I N   E R  M O DE  S W I T C H spelling to follow numbers to follow spelling to follow numbers to follow.

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"- yeah, valid." He folds up a strip of paper into a little triangle slotted into itself, after some trial and error, and colors in the outer sides - one blank, one solid, one crosshatched. Writes down that blank side down means standard meanings, solid down means letters, crosshatch down means numbers. "You good to flip that over as needed?"

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Flip flip flip flip yes.

(Flip)  G R O W  I N G (flip) maybe (flip) T I R ED

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"Do you want me to leave or just not overinterpret nonresponses from you?"

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(Flip) 2

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"Got it."

Back to the book.

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Tap tap.

(Flip) MO ST  I M PORT A N T  FI N D  A L     C OP I E S       O F  B O     K

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"I sent the publisher a letter but I don't know what kind of turnaround to expect on that and... kind of doubt they are equipped to put out a mass recall that is widely abided by."

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G O      D  ST A RT        (spinnnnnn)    TR AC KI N G   SP E L    S

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"Good start?" Cam asks, after (having written down each letter as it goes by) blinking at that one. "Yeah, tracking spells sound like a plan, though again I don't plan to cast anything till I've read the whole book."

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(Flip) yes

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Back to reading.

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The Incantations chapter, when Cam gets there, is the shortest so far.  If you're not a native speaker of whatever language the spell is in, the book claims, you should consult with one until you have a native-quality accent for that incantation specifically.  (Or just have them cast it, if it doesn't need to be you in particular.)  It's possible to translate spells, if you want to; you should stay as close as possible to the original in both format and text.  Consult with or be a fluent speaker.  (For translated spells in this volume, the original incantation is also included.)

Incantations don't inherently have to be poetry but it's much easier to craft ones that are.  Spells in general are about setting up a framework where it's very obvious what you want to happen, and then adding a lot of internal connective material.  At least one of symbolism of objects and symbolism of time is essential; having both helps.  Internal meter and rhyme help; err on the side of more structure rather than less.  For those with absolutely no knack for poetry, it's possible to add scaffolding with mathematical properties of words, or with music, or with diagrams.  Some spellcasters work only in drawings and don't use incantations at all.  Generally, the more powerful or more delicate the thing you're trying to accomplish is, the more detail and support—the more fanfare, the more limitations, the more different types of things—the spell will need to have.

Once you think you have something you think is good enough to be a spell, you can use the divination on this page for a basic test of the result, and if that goes well you can use the transformation spell on this page to magically solidify it into something that will actually work.  If you don't perform the transformation spell yours will never work; it's approximately impossible to make a new spell by accident.

If you stumble over your words while casting a spell, you can say 'pfeh', wait at least one second, and start over from the beginning of the line.

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Symbolism of objects and time?

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Having material ingredients and/or constraints on when it can be cast.

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But how are these symbolic, is there a correspondence of what various such ingredients and timings mean?

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It doesn't specify here and if he pages back to the relevant chapters they don't really either.

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Well, then, he'll ask Jeremy.

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(Flip) C H (flip) 1 8  (flip) A N D (flip) 1 9 (flip)  H A V E        XA M PL E S   B UT  NO  RU L E S                 T EC H N I CA L  Y   A L   A P  L ICA T I ON   C H S    D O            (flip) maybe (flip) NO T R EA L (flip) I don't know

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"CHS?"

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(Flip)  A  P  T  E  R  S

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"Okay." He will note analyzing this as a to-do and keep reading.

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Chapter 5, Dreams, is also pretty brief.  If you sleep near a ghost, he or she might affect your dreams.  This is an innate ability that they have and not based on spellcraft, but check out these imbuing and transforming spells for how to ward against that.

Some spells have as a prerequisite that you must have dreamed about a particular subject within a certain timeframe beforehand.  The author recommends various basic lucid dreaming tips in addition to ways to stress yourself out about the thing in such a way as to cause dreams about them.  Sometimes placing relevant objects around or in your bed can help.  It seems possible that thinking sufficiently hard about the subject while under hypnosis or the effects of hallucinogens might qualify, but as the book went to print the evidence was not conclusive.  Naturally, if you have a ghost handy, they can help you.

Sometimes dreams are prophetic but it's really only a very small fraction of them; most dreams mean nothing.  Some people claim to have a talent for it and most of them are probably wrong, but if you have strong reason to believe in retrospect that you had one, you can watch out for commonalities between it and dreams you have going forward.

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In what way might sleeping near a ghost affect his dreams? Like, does the ghost control how that works, the "ghosts can help you" thing sounds like they do but...

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The phrasing does make it seem pretty intention-based, yeah, although not necessarily with any great deal of finesse.

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"Have you ever done the dream thing? I'm guessing it hasn't come up."

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(Flip)      No

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Figures. Onward.

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Chapter 8:  Dying.  (Chapters 6 and 7 are as Cam remembers them.)

This one's written in a much more personal and casual style than the others so far—the other chapters refer to 'the author' without use of first person, but this one starts with, "You've only got one shot at dying, so you might as well make the most of it.  Here's my advice."

She suggests dying in the house of a friend, or ideally some friends, and most ideally some friends with children you can tolerate who are going to inherit the place.  Establish signals ahead of time for when you want music or television or quiet or page-turning; teach them untethering and manifesting spells.  "End things at an appropriate age, before you deteriorate—but be wary of acting too soon!  Youngsters too often think youth is everything there is to life, but there's fullness and richness well beyond your twenties.  Leaving a pretty little ghost is not at all an equal trade for another thirty or forty years of heartbeats."  She excepts people with debilitating diseases or injuries from this, though she notes that "Little things like arthritis will clear right up upon death and need not factor into your consideration."

Once a place and time have been decided, the author recommends using the act itself to further any goals you might have.  "There's a lot you can do with a corpse, and much more so with an expected one and a bit of cleverness!"  She recommends implicating people you don't like in your murder.  There are lots of ways to do this but in particular she recommends getting some friends to banish your corpse and then retrieve it somewhere inconvenient for your enemies (see chapters 18 and 19).  "As for the method, you yourself know what sorts of pain you tolerate best.  I recommend morphine, if you can get a hold of it without suspicion, or drowning.  And you may always ask your associates to desecrate your corpse once your ghost is well secure."

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He will have to approach this person cautiously if he gets a useful response from the publisher. He would not care to be implicated in her murder.

Anyway!! Next!

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Ghostly Lands!  The author continues to know very little about what is actually up with these (see chapter 6), but here are the bits and pieces she's picked up so far.

Ghosts tend to visit them for more regular stretches of time than they tend to exist or not exist, though the periods still do grow longer as the ghost grows older.  A typical visit for a relatively new ghost will be around two weeks, sometimes half that and sometimes twice it, but without the wild differences in range that occur for existing or not at their tether.

Ghosts have much wider range in Ghostly Lands than on earth; Ghostly Lands are approximately ball-like in shape and ghosts can fly across their whole surface.  (And underneath it, and up from it to a certain height that varies with the size of the Land.)  The 'approximately' there is key; at least one is made of enormous and very thin spikes, like a miles-big sea urchin.  The sizes, even accounting for the variations in shape, are clearly also quite different from each other.  Some are small enough to walk around in a handful of paces; some take hours to circle at top ghost flying speed.

Whether a ghost (or moored set of them) will meet others they're not moored to in a given Land is inconsistent; it seems to be more likely the larger the Land is.

An incomplete list of Lands the author has heard of:  One that's on fire.  One with an elaborate cave system, made of various crystals, more translucent towards the top and more opaque going down.  Lots of ones with both water (or at least liquid more generally) and rock formations, such that there are beaches and cliffs overlooking the sea.  Many desert ones.  Many with thick, dense fog in various colors, much larger than the solid portion.  Ones with interesting sky colors, in combination with whatever other traits they have.

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Do ghosts get to decide to go to Lands or does this just happen sometimes?

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Just happens sometimes.

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Without like, warning or anything? Jeremy could go be somewhere that is on fire mid-conversation at any moment?

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Well probably not Jeremy personally, what with the axe-murdering ritual keeping him moored, but almost all other ghosts:  seemingly yes.

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Sounds inconvenient, though possibly better than not being able to go anywhere ever.

Next.

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Negotiations.  This is another casual chapter; it's not immediately obvious why those weren't put next to each other.  There are suggested page numbers for untethering spells, for the most convenient possession spells for bribery (balancing being pleasant for the ghost against the comfort and safety of the host), for an exorcism spell that can be performed fast, for something to give a ghost a little zap of pain.

There are several pages of what appear to be completely mundane cooking recipes, with which to bribe possessors.

"Push and pull (carrot and stick, if you will) are both essential.  However, a light touch is required with negative motivation; spirits are much less stable than their living counterparts, as a rule, and it's quite easy to ruin a working relationship with only a little sharpness.  Often, all that is necessary is to remind the spirit that your support and continued presence relies upon his or her cooperation.  Gently, gently:  that's the way.

"But this fragility is also to your benefit—of course one may motivate ghosts with messages conveyed to living persons, or with sensory experiences, but even a little expressed sympathy, costless to you, can sometimes get you what you want.  The offer of a hug to a possessor about to leave his or her host has more than once been the act that convinced a spirit to work with me.  But perceived insincerity or aggression is intensely detrimental; use careful judgement."

She notes emphatically that work and entertainment should be kept separate, when it comes to ghost relations.  The spell on this page to put a ghost in more extended pain may be amusing to some, "but even those who find joy in these things should really know better than to sling it out on a spirit from whom they want something.  It does not help.  Only fools do this."

(Though she does mention that she suspects that if both you and the ghost believe in free love, this could be useful on both the sensory-bribery and social fronts.  She has not personally tried it although she knows of spellcasters who have; it seemed to work pretty well for them although you have to be mindful of keeping your hosts cooperative, if you don't have lots of options handy.)

There's also a warning about lying to ghosts.  The ability to visit a Ghostly Land and happen across another spirit with a language in common—potentially at any time—rules out nearly all of the most elaborate deceptions one might otherwise attempt.  Of course the risk with lesser fabrications is not so high; one can often lie to ghosts about their geographically-distant relatives quite safely.

Ultimately, interacting with people is a skill you have to develop over time—whether those people be dead or living.  Go with what works best for you on a personal basis, she instructs.

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This lady is a fucking sociopath. Wow. Is there more said here on how possession works?

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All the ones referenced here have the approximate structure of drawing some diagrams or placing some objects on the floor, and then having the host-to-be stand in a certain spot and perform an incantation.  They're also all time-limited, lasting between hours and a week.  None of them seem to allow the host to take actions while the ghost is in residence, seemingly including by communicating telepathically with the relevant ghost.  But 'Possessing' is its own entire chapter of spells; he sees one on an opposite page where both parties can share at least some control.

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So it's not something ghosts ever initiate by themselves?

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If he wants to have a guess at that he may need to skip ahead and read the rest of this chapter.

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No, no, he's going in order.

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The last chapter of the "Background' section is Locations of Note.  Mostly it seems to be a Yellow Pages of ghost tether spots, centered in the Midwest US but with occasional forays into Europe.  Here's a ghost who knows a lot about math; these ones are good at composing music and have done so for spells before; this one rewards in mysterious ways any impressive and interesting magical accomplishments brought before them; this one loves to know what's going on and will do useful tasks for anyone who brings them sufficiently detailed world news.

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..."mysterious ways"?

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Those are the words it says on the page, yeah.

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Incredibly unhelpful, wow. He does make a note of the world news ghost.

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The first 'Application' chapter is on Scrying, and the next is on Divining.  They're strictly lists of spells with no introduction, but there are commonalities within each chapter and differences between them.

Scrying spells, it seems, let the caster receive direct sensory information about a distant place.  The material components they're focused around are consistently man-made.  Here's one that uses a mirror to see the view at a specified latitude/longitude/direction; here's another that uses spectacles to see through the eyes of someone wearing an Imbued handkerchief.  The last third or so of the spells are for warding against Scrying; some of them are broad and somewhat weak, with descriptions noting they might fail under certain circumstances; others target specific previous spells and prevent them from working on a given target (person, location, etc.).

By contrast, Divining spells give the caster information that's more specific and less observational, and the ingredients involved are by and large from the natural world.  There's the helicopter seed spell from earlier; there's one to learn the weather in a chanted location by setting up a circle of objects and seeing which one a stick points to; there's one for describing the effect of a future spell which is yet to be written into magic.  In spite of this, there's a notable absence of anything which provides concrete information about the future.  The closest anything gets is conditionals:  'if this narrow and precisely-defined set of actions were to occur, then what would the natural result on this specific axis be?'  Useful for avoiding disaster in spellcrafting, not so much for fortune-telling, getting the next set of lottery numbers, or predicting the next hot news item without already knowing what you're looking for.  And there aren't any wards, in this one.

 

They aren't explicitly labelled as such, but there are some spells in both chapters that might serve as the tracking spells Jeremy mentioned.  In particular, there's a Divining spell which will arrange a set of scattered cabbage seeds into a map of sorts, wiggling them into positions corresponding, to scale, to the locations of every instance of the same object.  It wouldn't align with anything, if one placed an actual map underneath it, but it gives an idea of the number and spread.  And there are Scrying spells which target objects with the right sort of specificity to complement that.

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Cam can't actually think of a situation where he would really want to know the weather in a faraway place and consider his best route to finding out to be casting this spell, but it's perhaps at least a useful proof of concept. Maybe one day he will really want to know the weather on Mars. It could happen. Unless the spell is designed in such a way as to exclude Mars.

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The spell actually has the chanting in the format of, for example, "The Frazier House, Forks, Clallam, Washington, United States of America, North America, Earth."  Apparently you can get somewhat more or less specific at the beginning, though this may throw off results; it doesn't say what happens if you go broader than planet.

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Huh, does it have instructions for if you would like to be specific but the places aren't named to quite that granularity? Like latitude and longitude?

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"Use every applicable Place Name, in order from smallest to largest.  Focusing too narrowly will give poor results (for example, any particular inch may have no rain in it at a given moment, even during a storm), and focusing too broadly will give contradictory ones (as the weather may not be the same throughout it).  Repeat the list a total of three times."

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.......can you just... name a place and have that be its name, or is that cheating like the thing with the stair board.

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Doesn't say.

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Aaand what happens if you fuck this one up by, say, naming a place if that turns out to be cheating.

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Doesn't say!  The book as a whole has been really silent on the subject of what happens if you mess things up.

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Is that one of the things that the what-happens-if-you-cast-this-spell spell can help with?

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There's a what-happens-if-you-cast-this-theoretical-spell-that-doesn't-actually-exist-yet spell, and a what-happens-if-you-perform-this-action-in-the-context-of-this-spell spell.  Doesn't immediately seem like there's one for his use case.

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Reciting a nonce address doesn't count as an action to perform in the context of a spell?

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He can try it if he wants!  The examples given are both hand motions.

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"Hey, do you happen to know what happens if you name a place that did not have a name before, for the weather spell, and if not do you reckon this spell would work to find out? I don't have an application in mind but..."

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No maybe (flip) G U E S   W O R  K S  IF  Y OU  CA L   I T    H A T   F OR   A  W HI L E   FI RST       P L ACE S  HA V E  N A M E S  I N   O T HE R  L A N G S   S O  CA N T   BE  U N A N I MO US

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"Yeah, like, presumably the Quileutes have not always and forever called this place Forks, Washington, I just don't know at what point in the process Forks became a real enough name. What happens if you mess up a spell, did you ever?"

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STU M B L ED  ON  I N CA N T A T I ON   DE L I V E R Y     S A I D  P F EH   W A S   FI N E

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"Right, but - the kind of thing you wouldn't know is a mistake at the time such that you could pfeh about it. Like naming a location."

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(Flip) no.

.....I don't know (flip)  O F   ON E

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"I wonder if it's literally just safer to invent an entire new spell which is better-specified."

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(Flip) I don't know.

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Well, this sort of thing is why he is reading the Entire Book before he casts Any Spell. Onward.

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Chapter 14, Communing, is mostly full of spells for interacting with or observing ghosts, but it also has a scattering of magic equivalents of telecommunication between living parties.  Magic phone, magic video call, magic text message.  Those are structurally very similar to the Scrying ones, and generally involve both parties performing the spell at, if not exactly the same time, then within a fairly narrow window of each other.

But much more numerous than these are the ones to do with ghosts.  The ingredients used tend gothicish, as with the Grave Flower.  Things generally related to death, as opposed to the manmade/natural contrast with the previous two chapters.  There's the spell Jeremy recommended him before, one for seeing the locations of ghosts as represented by cool-toned flames centered in their chests for a day (with a Burial Shroud as a component), one for hearing them that only works for an hour on the new moon and wants a Church Bell.  Lots that work for longer but that work only in the range of a specific tether.  One that works everywhere, indefinitely, but has as a prerequisite the Transforming spell on this page.

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Transforming?

Are any of the comm spells for the living convenient enough that learning them and carrying the materials could ever be worth it without anyone planning to spend six months in Antarctica.

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The bit where they require simultaneous action is the most inconvenient part.  The audio-only ones seem strictly worse than phone calls, but hey, if he wants to talk to someone and see their face and have them see his face in real time, he could do that!

Transforming is the last chapter.  The referenced spell is very simple.

To Amass Power

Cast at any time.

Kill by any method of your own direct Action at least one Human.  Between the time of their Death and when 1,000 of your own Heartbeats have since passed, stand near to the body or bodies and Incant:

By this act, I claim as mine
The product of this vital essence
By this death, I frame as just
Our misapportionèd concresence
With my will, I life-force twine
And relegate the rest to dust

Additional Sacrifices, at once or with repeated castings, will yield additional results.

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He lingers on that page for a bit before forming a question.

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Taptap.

A   L O T   O F  SP E L  S  H A V E  I T   A S  PR E R E Q

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"I was probably eventually going to ask 'what does it mean to amass power exactly', I guess 'the power to do those spells' is something."

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D O E S N T   E X PL A I N   AD   I T I ON A L

E N T I R E L Y

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"Do you have an explanation for 'additional'?"

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NO T  V E R Y  F OR  NON GH O STS     I T  FE L T  LIK E  S OM E T HI N G      I  H A V E   M A N Y  D I FE R E N CE S  F R OM   Y  P A R E N TS  A N D  W E  T HI N K  T HE Y R E  N O R M A L  GH O STS  NO T  W EA K  O R     E  T C

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"What did it feel like?"

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I N T E N S E

E U P H OR I C  P A I N F U L   I T C H Y

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"Itchy."

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I N  B ON E S  T HE N  M US C L E S  T HEN  S KIN

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"Did that persist or was it just a transitional thing?"

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(Flip) 2.

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"It doesn't warn about that in the book at all. I wonder how many of these the author actually cast versus compiling from other sources and maybe if she was very responsible checking by divination..."

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(Flip) I TS  HE R  PO E TR Y  ST Y L E      C O U L D  BE  S HE  L E A R N ED  I T  S O M E W HE R E

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"I'm not amazing at identifying poetry by style so I'll have to take your word for it."

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I  T HI N K  S HE S W R ON G   AB O UT  I T  BE I NG  EA S I E R  F O R  SP E L S  O B J  L Y   A N D  S HE   J UST  L IK E S  PO E TR Y

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"Well, people in general and her in particular have been known to have worse pastimes, I suppose."

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(Flip) yes

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"I don't suppose you know how permissive 'your own direct Action' is supposed to be. Like, is unplugging someone on life support direct enough?"

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I don't know  maybe

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"I don't wanna go around framing people for deaths and I think it has intentionally been made pretty hard to commit the perfect murder. Hopefully I do not have an urgent need for any of the spells requiring this one."

Onward.

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Tap.

(Flip) W H Y  D O  Y O U  T HI NK  T HE  B O    K   W O U L D   W A R N  O F  I T C H

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"If she'd ever done the ritual! She doesn't exactly radiate 'concern for potential subjects of a murder ritual' in her commentaries here whereas it does seem like she's trying in the direction of being informative on the magic end."

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I T  W A S  NO T  I N CA P AC I T A T I N G

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"I guess maybe she thought that was a sufficient excuse to leave it out."

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W EI R D E R  T O  M E  T H A T  D O E S N T  M E N T I ON  PO W E R

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"What do you mean?"

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BE S I DE S  PR E R E QS  W H A T  D O E S  I T  D O

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"It is admittedly not very specific on that either which is why we are on this branch of the conversational tree. Most of them it has more to say on that subject."

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B UT  T O  M E  T H A TS  W A Y  W E I R DE R      I  T HI N K  M EDA S  D O N E  I T (flip) maybe

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"Seems plausible."

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T O      M A N Y  SP E L  S   I N  H E R  ST Y L E  W I T H  I T  A S  PR E R E Q  F OR  HE R  T O  NO T  H A V E  U NL E S     OM E T HI N G  W EI R D  W A S  G O I N G  ON

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"I wonder how it would have become obvious that she needed a - stepping stone spell? Like, why not just design the later spells to not have this requirement."

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CA N  I  GE T  PU N C TU A T I ON  P E R I O D   Q  M A R K

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"Yeah of course." Amend amend.

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T H A NK S.  T HE R E S  A  P A T   E RN  W H E R E  S P E L  S  G E T  SO M U CH  MOR E  C OMPL E X  T HE  MO R E  PO W E R F U L  T HE Y  A R E.  PR E R E Q  ON E S  V A ST L Y  S I MPL E R.  I  D ON T  KNO W  H O W  S HE  FIG UR ED  I T  O U T   A T  FI RST  B UT  ON CE  T HE R E S  ON E  T HE  R E ST  M A K E  S E N S E.

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"Is this the only spell which itself is rather than requiring a prerequisite?"

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L O TS  O F  I M B U I N G  SP E L  S  IN    E X T   CH A PT E R  M A K E   A N  O B JEC T  M A GI C  J UST  F OR A NO T HE R  SP E L  TO  US E  T H A T  A S   M A T E R I A L.

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"I guess that's of a kind if... the caster... is a material."