And then she emerges into the bar. It doesn't seem to be staffed. Or stocked. Why wasn't it locked?
Hello, anybody here?
Due to some icon rearrangement errors, some of Flynn's tags appear with an incorrect icon. The correct face for this thread is Rosario Dawson's.
"Is extroversion the most bearable vice?"
"It's not so much that it's especially bearable as that it's especially easy to compensate for - lots of people have it, so there's basically support groups where everybody's there for the same reason - and it's a prerequisite to doing much of interesting that isn't, like, retail. It's probably pretty easy to cope with claustrophobia from aeromancy if you expect it in advance, or wanderlust if you're already inclined in that direction from ostimancy."
"Do you ever discover new 'mancies?"
"Not recently, anyway. I'd need to look it up."
"What does it feel like to use a 'mancy? Are you imagining what you want to happen?"
"Kiiiiind of. Like... if I turn my hair blue," she does, "I'm, like, specifying that it's my hair, I'm specifying a color, but I don't have to visualize it or anything. It feels like itself - and not the same as antheomancy, either."
"It's probably hard to tell for some 'mancies, but how powerful can you get? Is there anyone who's kept going despite the vices?"
"I'm not sure I understand the question. Do you mean how many can you stuff into one person...?"
"Do individual 'mancies scale up in terms of power and abilities? If you kept learning automancy could you become immortal or change completely into some other creature? Or would you just be able to do a larger number of smaller scale things?"
"Oh, I totally plan on being immortal, that's half the reason I went with automancy. Yeah, really advanced 'mancers can do big stuff."
"What's the biggest you've heard about?"
"I mean, how do you want to classify it? Tephramancers go on sprees of conquest that can sweep dozens of alucines, but that's because they build armies, they don't solo it. It's sort of hard to tell how good cleromancy can get because as they get luckier they take bigger and bigger risks and eventually they hit a bad one."
"If individuals can get that powerful, what would happen if we got rid of vices?"
"There's still a ceiling on what's currently in the knowflowers. Every now and then someone manages some original research, but that's harder than just picking it up. So it wouldn't skyrocket instantly, but it'd provoke a lot of new stuff."
"Okay, that's good."
"And a lot more people would want to become 'mancers. You'd have a waiting list on vice-curing."
"If it works out for you, maybe I can practice doing a few people at once? The block might vary a lot depending on how much they've already studied 'mancies, so I doubt I'll be able to do everyone," Flynn grimaces.
"Yeah. But you can do a lot of people, probably."
"Hopefully! Is there anything I should know before we get there?"
"To the medeomancer? Not especially, unless I'm forgetting something obvious."
Flynn shrugs, "You know your world better than I do."
Just over that hill is a squat little house with a sign sticking out of the roof that has a picture of a stylized person with an extra layer of outline over one hand and one foot and Medeomancer written under it. There's a smaller sign by the door reminding visitors about the nature of medeomancy's vice and asking them to ring the bell instead of knocking if they need to talk to the medeomancer's friend. Cayra rings.
"I don't want to mess with his head without his permission, but it sounds like he won't be able to understand what I'm asking?"
The door opens; a little old lady is there. "Hello girls. What seems to be the trouble?"
"Do you want to explain?" Cayra asks Flynn.
"I have a type of magic called weaving. I recently figured out how to get rid of vices. I was wondering if the medomancer would want that and if I could ask him a few questions afterwards?"