Then he takes advantage of the bar's extremely large repertoire of food and drinks for a while, making small talk with other people who come in. He congratulates someone on getting married, has an interesting discussion about a local brand of witchcraft that seems inferior to the ones he knows (he keeps this sentiment to himself), listens with half a brain to a young man complain about his cousins and then explain the tactics of a video game he likes. Despite the occasional lull or boring patron, it's an interesting bar, on average. He could do this all night.
At the moment the place is empty except for a pair of lizard-people sparring in the backyard. Then the door opens, so he turns to have a look.
"Standard as it is: The door to Milliways replaces doors at whim from your world and everyone else's worlds. Humans are most common, 'Earth' seems fairly common too. Time there is paused while you're here, usually, there's a translation aura, the bar is sentient and female and serves anything you care to name so long as it's not dangerous or magic, and the first drink's free."
"Yes. I work tech support for the principle provider of transit between them, even. Multiversal Thaumics Unlimited, senior tech support, Communication and Transport divisions, at your service. D'you have any magic? Personally, I find magic the most fascinating part of a new world."
"Much of it is using magical tools on other magical tools. You don't need to know how to make concrete to be a construction worker. You do need to have almost a decade of thaumaturgy education to get up to anything useful with dynamically targeted transfer functions. Psion, eh? D'you mind testing my shields? I designed them myself, they use elements of our brand of psionics, elementalism, vegamancy, and glamour. I rarely get a chance to throw something completely new at them."
"Aha. Vegamancy on any significant scale is very expensive, and being precognitive yourself is supposed to be a massive help in learning it. Your versions of psions can do precognition? More varied than the word led me to believe. Now I'm curious what else you can do."
"Psions do all the things that don't physically affect things other than brains and psionic tech, and mages do all the things that do. I can talk to my twin brother - although not from here, seems like - and I'm working on eidetic memory and then I'm going to pick up precog to pay the bills while I learn more. My sub's a mage and she can shapeshift genders and a few other minor things and some self-healing; she's working on healing in general with a view to eventual immortality."
He suddenly looks mildly uncomfortable. "Dom-sub is the normal state- The sort of relationship you're describing ranges from from 'uncommon, vaguely taboo' to 'persecuted against or banned' on worlds I've lived on. In two different ways actually, that you're both women and the fact that one of you is submissive to the other."
"She shapeshifts, I just saw her as a girl last. And she's a switch, actually, not a total sub, but I'm all dom, so. Um, how do you persecute or ban romance in general, or are you just saying everybody else is really really kinky...? Wait, do you not even have a role? I wasn't sure how to read you but I assumed you had one..."
"Well. We don't ban romance. If by 'role' you mean choosing one or the other, not really. I could probably pick if I were forced to. And being a dom or a sub is really kinky to us. Not doing that, being equals or close to it, is normal, and is considered standard, average, everyday romance."
"I mean, switch/switch relationships tend to wind up acting like equals sort of as an average... I'm just not sure what kinky nondynamic people, you know, do. Not that I'm judging, I mean, my brother's nondynamic... buuuut he's asexual too so the answer is 'nothing, he does nothing'."
"Eh. There's kissing, the obvious-to-me escalations from there... You tell each other to do something, sometimes, but the meaning is more like a suggestion than an order. 'I think you should...' 'Nah, how about this instead...' 'I want you to...' 'Sure but my turn next...'. That sort of thing."
"Mechanism, not as such, circumstances, yes. Total lunar eclipse - anywhere in the world - closest to your twelfth birthday, you maybe get magic. One kind or the other, not both. And then you can't control it and everybody starves their kids for a couple days leading up to the relevant eclipse because that helps keep it limited and non-fatal, and precogs catch the most dramatic accidents. If you don't want to go anywhere with your magic, you get locked down by a psion who learned to do that and then your magic can't do anything and you lead a normal life, unless you get unlocked later. If you want to be a mage or a psion, you go to virtuality, also run by psions - mages have all kinds of career options too but they aren't involved in any of the critical infrastructure steps here. We hang out in a simulated setting that manages via psionic trickery to convince our magic - either sort - that that's where the world is, so we can't mindwipe anybody or nuke a city block or whatever flailing around. Takes two years, average, to get out of virtuality, if you do - some people drop out and get locked down instead. Every now and then they starve us a couple days, wake us up, get us some exercise. And when a psion deems us not a danger out we pop, usually with a small trick or two - I learned to talk to my twin, in virtuality, and lucid dreaming, lots of psions pick up lucid dreaming because it's easy. And we start working on whatever else interests us in earnest."
"I don't think things dangerous enough to require isolation are common, most of the time an expert on hand to fix things is considered enough. And virtuality is an excellent solution to the problem, I applaud it."
"Most kinds of witchcraft and wizardry are heriatable. Witches tend to be females, wizards tend to be males. Most of the class of magic-users that get lumped into 'mage' are randomly gifted, or else it's an acquirable skill. Statistics of multiverses tend to show lots of very suspicious trends like that. I think the most plausible theory is that we tend to contact worlds similar to our own on some axis, even when trying for 'random'."
"Nobody knows. We have stereotypes of behavior and style and psychology based on sex rather than role, since we don't do roles. One common theory is that magic likes thematically fitting things, certain kinds of magic fit 'female' and don't fit 'male' so that's how it gets stuck. But the data doesn't support it in my opinion."
"I mean, we have gender, as a thing, but if you're loading all the role baggage onto it too, wow, talk about concepts straining under their load. Even back when practically everybody instead of fringe fundamentalists thought that subs were girls and doms were guys they were still separate ideas."
"Women tending to be subby used to be a thing for us, too, though we didn't call it that. Sub-and-dom and the baggage thereof is just not a thing. I suspect if your world had wizardry it would tend to go to doms because wizardry tends to thematically imply commanding the world to behave and witchcraft tends to imply working with it or convincing it. These things are mysterious and more the purview of a Philosophy of Dimensionality major than a Gen Thaumo one."
"This," he indicates the yellow-glowing crystal, "is designed to react to various different ways you try interfacing with it, record that, and then let me adjust other things to work with how your projection works. It's a bit messy and I'm not about to build up a fully general interface here but if you can get the liquid metal to react at all your sort of psions can use our mental interfaces."
"I'm tech support, and I was heading to work on something when Milliways found me. And besides, good techs always carry around any tools they might need. Big waste of time to get somewhere, start working on the problem, and then have to take half an hour to run to the store for phase crystals or something."
"Interesting. There's a large practice element involved in your magic apparently, so if you don't want to keep trying I understand. But it is interesting. And gratifying to know that our interfaces are proving sufficiently flexible yet again."
"I'm not sure how I would have done that if all I'd picked up were internal magic," she says. "I was pretending I'd generalized the talking to my brother thing. I guess if I'd been working from lucid dreaming I could've pretended this was a dream, but I don't see an avenue if all I had were the groundwork for eidetic memory."
"One of our magical currencies. MTU's fiat currency can't be backed against something physical, the arbitrage would just get ridiculous. So we have magical currency. Clarity is analogous to gaining or losing some mental horsepower for about a week, depending on whether you mint or redeem it. It's one of the more expensive ones."
"It's all temporary, except AP which is just permanent version of mana. Mana's generalized magical fuel for all magical traditions that run on a finite resource. Luck makes minor things like being late for the bus more or less likely, depending. Emotion dulls your feelings a small amount until it's paid off. Positive ones count for more."
"Some of both? Market prices respond to supply, and cheating gets less effective over time. You can game the system a little, but it self-corrects after a while. Fairly sure that's designed in. MTU would be in trouble if one of them ran away in value from the others too much."
"I'm not an expert on the underlying mechanisms, but... The gist is that negative emotions are overall more chaotic and thus harder to extract negentropy from. The anesthesia is almost an entirely separate thing, rolled into the emotions for now because minting pain isn't ready."
"If minting pain ever does become a thing, they'll probably tune pain down really hard and people stop minting emotion much, if a supply of masochists becomes problematic. And the connected worlds are a big, big market. What's your planet's population? Any active wars? Frequency of natural disasters?"
"Solidly above average population for a single planet. It is just one planet, right? What sounds like good stability outside of a few pockets, a ready market for weather control, intriguing but not immediately blatantly exploitable local magic. I think you'd get placed... Priority three, maybe priority two. Which would be maybe ten to twenty years and two to five, respectively."
"Your tech sounds fairly advanced compared to the universe at large if virtualization is a thing. Tech exchange between connected worlds seems to move a little slowly. Importing tech and teachers is expensive. So being well-established with it on your own and having a strong economy to buy imports will help."
"There was a huge push to develop virtualization once we noticed it was possible for a psion to handle one or a small group in a similar way manually - as long as the psion doesn't need to sleep, which is doable, and can do shared dreams and some other moderately invasive stuff. Because almost nobody wanted to starve in the wilderness for two years but having a supply of magic people is really important - mostly psions, because if we run out of trained psions we won't be able to lock down new or criminal eclipsed. So now the population of magic people is booming and it's really exciting."
"Not from me. MTU can lean exploitative on worlds that are easy to exploit, but yours has psions and mages. There are other companies that will probably follow suit after MTU starts integrating, and I don't know as much about them, but it seems to work out well almost all of the time. MTU doesn't stage coups on local governments, there is a multiversal code of human rights, and so on."
"Local laws and practical implementations are a lot more complicated, this is just the guaranteed basic minimum. Ahem. 'We hold that all sentient creatures have these intrinsic rights, except where exercise of such rights would unduly interfere with the exercise of others' rights..." And he starts listing rights. Most of them are reasonable. 'Right to a just trial.' Some are strangely phrased. 'Right to self-modify, and to not be modified against one's will.' Some of them might seem pointless. 'Right to decline to communicate.' There are twenty-eight clauses, and no blatantly obvious gaps.
"I mean, are there reasons not to? What exactly makes a world exploitable, are we talking natural resources and primitive natives or, you know, highly magically potentiated twelve-year-olds who sometimes kill their entire families and everybody would believe it if it looked like they'd gotten killed in the process too but instead they were kidnapped?"
"MTU hires out mercenaries sometimes, and foreign magical mercenaries could tip the balance. Mercenaries and weapons are almost always restricted to defenses, the only offensive sales are in conflicts where one side is clearly and provably violating the universal rights and it can thus be justified to the tabloids that like to scream 'war profiteer!' at the top of their headlines."
"Okay. So we're in a solid position to contribute to and benefit from the multiversal economy, which like the normal economy is made of people, but can I assume it's on a solid upward trajectory long term? Stuff getting invented, stuff getting built faster than it's destroyed..."
"I can probably manage to get you listed as an entity of interest alongside various governments and corporations with the justification that you know the most about this stuff. Especially if I send you a catalog and you promise to compile likely avenues of trade. Things we can sell or buy. The advantage to this would be finder's fees, which are a rather small percentage that's calculated in an extremely obscure, complex way, but are not negligible."