There's card games every day at six, with whoever's not too busy to attend. She changes out of her itchy uniform into more ordinary clothes and makes her way to the breakroom.
...This is not the breakroom. This is a bar.
"Hullo, can you understand me? If so, I'd love some fresh coffee. Some kind I'm not familiar with, if you can manage it. I've got Svalten and ration cards, if you take either of those."
"Interesting. Food variety is a bit short where I'm from." She puts down a little torn-off square from the ration card, good for one meal in the base. "I'll take something that doesn't have fish or rice in it. And as much explanation about this place as you feel like giving?"
I don't remember how I first came to exist, alas. I'm comforted by the fact that this is a trait I share with most people. The door to your break room has temporarily been replaced by the door to Milliways. When you exit the establishment and allow the door to close, you will find the door has resumed normal behavior and, most probably, that no time has passed in your world. I can't say why that door or why now; I don't control its movements.
"So there are lots of worlds, huh? Can I buy things from them? Something to turn the tide on the Neuroi would make my year. Nasty buggers that like to reduce everything they meet to ash. Weapons, a portable telegraph or something, better steelwings, something to track them from long distance?"
"The bar is a person, the first drink is free, and since it's between worlds she likely has interesting food and devices you've never heard of. And you get to meet interesting people too, apparently. You've got magic that's really exotic to me, I can smell it all the way over here."
"Then this inner workings of this place will remain a mystery for now. I might be able to copy magic from you. Probably not the original way you're doing it, more of a version translated into what my mana can understand how to do. But you're capable of so much different stuff I'm having trouble picking individual spells out. D'you want a drink? The first one's free, apparently."
"I've never hurt any person with magic, I've got no nefarious intentions, and probably better or as good versions of most of what you have already? I swear to use anything I get for the good of many by trying to prevent the nasty city-destroying monsters called Neuroi from turning another town to ash every few days? That's what this uniform is for, by the way. Witch wings, we fight Neuroi since witches are about the only thing that can survive a fight with a Neuroi."
"Yup. That's the one that got most of Berlin. Moved its core around, which is something Neuroi hadn't done before then. I was in that fight, along with about three hundred other witches. That's the only way to kill them - getting the core. But enough depressing stuff about monsters and so on." She goes back to reading that napkin about communication things.
"Bar's got stuff from worlds that have probably had hundreds and hundreds of years of science. I already knew you could do some pretty amazing stuff with physics - telegraphs, steam trains. But these are something else, aren't they?"
"Say, can you tell anything about my magic? A way to keep witches from losing all their mana when we get older would be revolutionary. We don't know why it happens."
Bella fiddles with her spectacles and peers at Gren. "Maybe. I can make you a few little things as a favor but healing doesn't go into items especially well; I could put a spell on you that would heal target people when you said a trigger word. Protection amulet can do but I don't have the materials on me and would have to get them here. I can't even lean out and send my cat to get me things; the door this place took is the door to my workshop."
"Best all purpose healing trigger will need..." Bella pulls a notebook out of her sleeve and rattles off an ingredient list. "Protection amulets are - depends on what kind you want? I can guess, but my guess will be better if you tell me about what you need protecting from."
"Thaaat was interesting. I can't copy it directly, but I could tell how it was moving as you prepared the things. Do you need to be anything special to learn to cast this stuff? I'm tempted to try, if not."
She writes down 'Healing trigger - mulaglarby'.
She quickly has an increasingly large pile of stuff, putting down silver coins from a little pouch to pay for it all.
Gren turns it over in her hand a few times. "Hm. I can sort of copy the way it's trying to protect things, but I don't think I can make more. I'd have to power the copy myself. Still, this will be excellent. How many can I badger you into making, and are you quite sure you don't want something in return?"
Bella orders the ingredients and blanks for another dozen. "It depends on where you draw the line between 'knowing' and 'having'. Witchcraft is most clearly the second; others include sorcery and elf magic and dwarf magic and a little borrowed wizardry and unicorn spells and stuff."
After a while, "I'd feel better if I bought something for you other than 'be a good deeds target'. Even if it's just buying something."
"I'm cutting very deep into my bank account on the assumption that I'll be able to make most of it back through clever useful-souvenir-exploitation. Another two hundred Svalten won't make that much of a difference. I'm spending at least ten thousand. Saving up several years of combat pay pays off if you need money suddenly."
Bar provides currency conversion. Bella provides a shopping list. "But I might think of something better to do with spending money here, so hold that until I've had longer to think?"
Of course.
"Bar, I think I'm good on stuff for now. Reading about tech I don't particularly understand yet is only interesting for so long. What have you got in interesting otherworldly fiction? Something lighthearted, an adventure story."
Bar presumably provides, and she reads.
She heaves up a large sled holding far too much stuff for an ordinary human to comfortably lift and walks toward the door. "Perhaps we'll both find this place again some day. Good fortune to you!"