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in a holding pattern
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Bell finds the bar when she is eight-almost-nine, in the shed in the back, and she grabs up her seashells - she can reach the bag by the shed door and the one by the back door of the house, her arms are getting longer - and drags them in after her.

She drags them all the way to her room, and locks the door behind her when she lets herself back out, and then she collects a mop from behind the bar and starts earning that room. She's not really sure how it works - so much time passes between visits and yet the room always waits for her. But she supposes that paying people for things in Milliways has to work the way Milliways works. She does an amount of cleaning whenever she's there and this secures her a space to stash her things.

Mop, mop.
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Lynn is tired - she's been tired for a while now, so when she opens a door to a potentially good place to sleep and sees a bar, she only stares for a little while, before she walks in. She peers around, confused, and feeling somewhat out of place in her rag-tag scavenged clothing. It would be kind to say she's dressed like a bum, but perhaps that wouldn't put off anyone that wants to talk to her. Her eyes, an unnatural red, might. Or what she's carrying.

She has an absolutely absurd number of weapons. Not all of them are pristine, but some of them look like they're new. They also happen to have an unnatural 'magic' feeling to them. Despite this, she peacefully sinks into a booth, still looking lost but too tired to care.
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Bell is across the room, methodically mopping, moving carefully so she doesn't fall into her bucket. She notices the newcomer, and the weapons, the same way she notices everyone else who comes and goes, but it's not until she's worked her way across enough floor to be close by that she really perks up. Those are definitely magic in some way.

Is she stopping and looking long enough to qualify as "staring"? That might depend on whether she's interrupted at it.
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The armed visitor does notice eventually, regretfully slower than she would have if she had more energy. It has been a long, long day.

She looks up, and meets Bell's eyes. Faintly, she smiles. Already, Lynn's ruled out an illusion - too internally consistent and detailed for that. So, when she sees a young girl looking at her, she waves. Just a little.
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"Hi," says Bell, trying to look like she's still mopping. She isn't sure exactly who decides whether she's earned her room - it isn't Bar, that's all she knows - so maybe they will be fooled by such subterfuge.

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"Hello," replies the visitor. "Do you know where I am? I haven't figured it out yet. It's not an illusion, and there are too many people in for it to have been self-containted and done by a wayward mage."

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"This is Milliways," says Bell. "It surprises people like that. You can go home whenever you want to pretty much, though, out the same door."

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"Ah, I see. Pardon me, I'm about to do something strange," she informs the girl.

The woman clears her throat, raises her voice, and then says, "If this is a trick from a certain -" she pauses, looks at Bell, and then changes the word she was going to use. "Er, ghost, stop it right now. If this is a trick from a demon, I'm on to you, and you'd best run because I don't have the patience for games."

Nothing happens, though maybe some other patrons would look at her strangely. To herself, the woman says, "Hm. That usually works."
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"I've never met a ghost in here," says Bell. I met a demon one time, though."

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The woman gives Bell a critical look. "And what was the demon like?" she asks, carefully.

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"He was little and had pointy ears and a pointy tail and drank a lot of beer."

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"That was not the sort of answer I was expecting," says the woman, surprised. "Little? How little?"

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"Shorter than me but not by all that much. He probably wasn't whatever kind of demon you have. There's kinds of most things."

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"Kinds of things? I've only ever met one type of demon. If one were here, it would have immediately revealed itself when I did my strange thing earlier, and started to monologue. Fire, brimstone, how I was doomed, and so forth," says Lynn, matter of fact.. "Then I would have killed it."

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"You aren't allowed to kill anybody here, you'll get in trouble."

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"Who would I be in trouble with?"

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"Whoever's on Security. I don't know who it is today, probably not anybody I've met."

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"Security. So people work here - do you? You look rather young for that," says Lynn, looking sad.

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"I do but I'm not on Security. I just mop and wipe down tables to pay for my room so I don't have to spend shells on it."

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"I beg your pardon? The local currency is shells?"

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"Bar will take any currency! It's great, I can't spend shells at home but I can bring them here."

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"I see. Then why does their value matter to you? I assume you live on a beach, if you have enough to pass as currency," reasons Lynn.

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"Well, if I go back for more shells, I lose the door. So I keep bags of them by all the doors in case any one of them turns into Milliways."

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"Ah. That's quite a lot of planning for a bar. It seems innocuous enough," says the woman, then her voice softens, a little. "Are you alright in your home? Or is this simply an interesting adventure?"

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"I like to be here as long as I can," shrugs Bell. "Home is sort of okay but we have to eat clams all the time and I'm not old enough to take tesserae."

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"I see. What's 'tessarae,' and why do you have to eat clams all the time?" asks Lynn, concerned. It's something that worries her, just a little. If it were an adult, she would be unlikely to care, but this is a child. They shouldn't have diets restricted like that when they're growing. Perhaps it was a bizarre rule from a parent?

Or, of course, something more unfortunate. But she wouldn't jump to conclusions. Not yet.
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"I can poach some clams without anybody catching me. Tesserae is when you take extra chances for the Hunger Games and they give you grain and oil but I'm not twelve yet."

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Lynn doesn't need very long to come to a decision. "Ah. Would you like me to buy you a meal while you explain more about your home? To compensate you for the shells lost for work. Or I could just pay you, but I don't know the return value."

Something here seems sinister. Casual poaching that's necessary for survival? That's rather concerning. Tesserae didn't sound like a charity, though maybe it's an actual game and the word 'Hunger' added to it doesn't mean anything bad. She doesn't know yet, but she intends to find out.
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"The work isn't for shells, the work is for my room. I can finish mopping and eat with you and then do the tables after, though? I'm almost done," says Shell Bell anxiously.

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"That would be fine," replies the woman. "I'll still get you something to eat, though. Where can I see to that?"

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"Bar knows what I like best!" says Shell Bell with a winning smile. "She's a person even though she is also a bar. You can talk to her and she can talk back by writing on napkins."

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Lynn is surprised by the... 'Person and also a bar' comment, but she can cope. She stands, and goes to the bar, feeling somewhat silly.

"Excuse me? Bar? The girl over there says you know what she likes best? I would like to buy her a proper meal," she says.
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A napkin appears, while Shell Bell mops her way towards the far corner (still smiling).

Certainly, says the napkin. I will put it on your tab.
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The napkin is a surprise, but she's going to cope with this, too. She's certainly seen weirder things. Probably. So, she says, "Thank you."

Deciding that she should be a Responsible Adult, Lynn does lower her voice and quietly tell Bar, "Please give her something healthy, or well-balanced. I don't mind buying her a dessert with it, but she mentioned she eats quite a lot of clams..."

Lynn trails off. She doesn't know what else to say. And she's a child and I want her to be okay? Best not to say it outloud. She'll just leave it at that.
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Balance is certainly a primary concern in the properness of a meal intended for her, replies a second napkin agreeably.

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"Thank you," says Lynn again. She turns and goes to sit at her original booth.

She isn't sure how this is supposed to work, but she's going to try and play along. The girl she just bought food for will probably have a good idea of how to retrieve it. If not, then Lynn will ask.
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It only takes another minute for Bell to finish mopping. She puts the mop away, and then she hops up onto a barstool next to her benefactor. "Hi, Bar," she says, breathless with entirely too much anticipation for someone who's getting lunch.

And there appears a meal. Bar has apparently chosen to serve chicken-and-dumplings, some broccoli hiding rather effectively under butter and a snow of shredded cheese, two eggs on toast with avocado and visible frecklings of spices, a large glass of milk, and a brownie, a la mode. Bell is responsible about leaving dessert for last, but digs in with the relish that ought properly to be reserved for the unexpected combination of all holidays ever invented.
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Someone is paying attention to this. Aha. Yes, the girl's malnourished. She will have to keep this in mind. Lynn thinks that she might need to tip Bar. She is a smart bar.

"So, what are the 'Hunger Games'?" asks Lynn.
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"They're," (nom nom) "when a bunch of teenagers go on TV" (nom) "twenty-four of them usually and whoever survives longest wins."

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There is a long, long silence. Bell may eat in peace during this silence.

Then, very carefully, Lynn asks, "Who are the people that organized that?"
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"Th'" (nom nom) "Capitol. This year's the sixty-second." (Broccoli is gone now and the chicken-and-dumplings won't take long to follow.)

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"So for... sixty-one years, twenty-three teenagers died, every year," says Lynn, mostly to herself.

She turns, and looks at Bell. "And you're in danger of participating when you turn twelve? Or before then?"
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"One of those years it was forty-seven, for a Quarter Quell," Bell clarifies. "But I live in a Career district so I should be okay. I might get picked but I won't have to go, somebody trained will volunteer for me and she'll have a good shot at winning."

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Lynn closes her eyes. Quietly, she hopes a horrific end comes to those that organized this atrocity.

"I see. And people just... Go along with this?"
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"Well, if they don't, the Peacekeepers will kill them."

(She has finished the chicken and is halfway through her toast concoction.)
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Lynn feels an overwhelming need to smash something. She does not indulge. What kind of twisted world did this poor girl live in?

"Ah. Of course they will," mutters Lynn. "Is there something I can do to help?"
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Bell eyes her weapons.

"I don't know," she says slowly, "what can you do?"
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Her weapons are very sharp, but they don't seem suited to fighting the weaponry a Peacekeeper has. They're knives, swords, a bow, daggers - that kind of thing.

But they are magic.

"I am very good at killing demons," says Lynn. "I have a little bit of natural magic, but not very much. There is little I could do to help that isn't violence, or offering you meals."
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"Well, meals will help me," says Shell Bell. "And maybe my parents a little if there's enough of them to let me go short at home. But Peacekeepers aren't demons. How does your magic work?"

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"It is very adept at finding things, and gathering intelligence. This is fortunate because in order to use it for anything else, one must know every aspect of what they're going to do," says Lynn. "What I have access to isn't enough to do anything more than the discovery bit."

Lynn tilts her head. "What weaponry do Peacekeepers have?"
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"Guns, bombs. Mutts, all kinds of those, new ones all the time."

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"Please explain what each can do," requests the apparent demon-killer.

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"Um, guns can shoot people, like a bow but it's a little bit of metal and not an arrow, and from farther away and easier. Bombs explode whatever's near them. Very near if it's little and for miles around if it's not little. Mutts it depends on the kind - they're animals that the Capitol's messed with to do things. Listen in on people and report back like jabberjays, or sting people and make them go all loopy like tracker-jackers, or wreck any boats that go too far away from the coast, like krakens."

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"That is an impressive amount of things they can do," muses Lynn. "The animals I doubt I would have much trouble with, they tend to be predictable in how they go about things, if not what they do. Bombs - I am not in the habit of being easy to track, so I doubt they could catch me off guard with one, though in direct combat I would have some trouble. Guns, I would have the most trouble with, I think. By 'easier' - easier to use, or faster?"

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"Both."

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"Of course," she sighs. "Why would it be anything but?"

She thinks for a little while. "I don't believe I could do it alone. I could be an asset, certainly, but I'm afraid I'm not equipped to deal with large amounts of Peacekeepers at once. One or two, I believe I would win, perhaps even four or five, but I doubt they would give me the luxury of patiently waiting off to the side until I'm done with their fellows."

"That being said - I would fair better than most against 'Mutts' - my physiology would make up for any mistakes I make when I am learning what the offensive Mutts do."
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"Maybe you could go on a boat with some people and kill a kraken and they could sail off to Atlantis," says Shell Bell. "But that might not work. I don't know."

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"Perhaps I could," says Lynn. "Do you know what a kraken is capable of? Or where this 'Atlantis' is?"

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"Atlantis is just anywhere that isn't Panem. That's the country I live in. A kraken is a big, big squid mutt. I think that's all it does is be big and attack boats that go too far though."

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"And the boats are hardly equipped to defend themselves," she says, nodding a little. "If there was only one, then I believe I could kill it after some reconnaissance. But the true question here is; is the cost to gain ratio correct?"

She folds her hands and considers Bell. "How many people could get out if this were a best-case scenario and I were to kill all krakens that kept you from leaving?"
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"I live in District Four and there are some very big boats but I'm not sure how hard it would be to get away with a boat or how many people you could put on it with all of the stuff they would need. And I'm not sure the Capitol couldn't bomb our Atlantis, either."

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"Then it wouldn't be worth it, even if I knew I could," says Lynn. "Not unless there was a certainty that the Capitol would be unable or unwilling to retaliate."

She sighs, and closes her eyes. "I'm afraid there's nothing I can do to help unless I were to become suicidal and throw myself at their leadership. But if it's as large a system as it sounds, that would do little to fix the problem aside from changing the faces that run it."

Lynn looks very sad. "I'm sorry I can't do more. If it were more than just me, I would help, but I think that alone I would simply make the situation worse."
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"I haven't found anybody in here who can help, yet," says Shell Bell, sighing.

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"There might be someone," Lynn says, looking like the option's about as appealing as eating mud. "I'll ask. Alright? Excuse me for a minute. I need to do this - when I am not in a crowded bar."

She stands, and looks around for a place that's more out of the way. She has a ghost to shout at.
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"Okay," says Bell, sounding befuddled, but unprotesting.

Well, there's a back door.

Outside, there's a clear area, quite big enough for a good-sized garden party if for some reason you choose to host your garden parties at Milliways; it gives way to beach which gives way to lake, on the right, while on the left is a forest. The weather has been compared to that of Scotland, although mercifully it is not raining at this moment.
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Taking the back door, Lynn finds a nice spot to 'summon' this potentially helpful someone. She gives a glance around to make sure no one's nearby, before she gets to starting. She'd like to save their poor, innocent eardrums. Then she takes a deep breath, and starts shouting.

"Okay you smarmy, manipulative and crazy bitch! I need your useless scrawny ass for something! So come out of where ever you're skulking! Unless you're too much of a spineless, conniving, slimy and rotted shit ugly of a corpse to face me!"

There's a silence. Okay, fine. It didn't always work on the first try, anyway. But there was something that Lynn knew would work.

"In which case," she continues, still shouting at the top of her lungs, "Your boyfriend was an ugly bastard that only fucked you out of pity! And it's a good thing he's dead, too, because I heard that the smell of him would cause anyone unfortunate enough to walk within a ten mile radius to drop dead! Your kids took after you both and were fucking failures, with your daughter crazy as you and your son that acts like he doesn't have a dick!"

She paused in her shouting, waiting a few seconds to see if there was any response. There was only silence and the sound of the wind through the trees. Strange. Usually the mentioned party would come flying in at this point, frothing with rage, and it would be utterly hilarious. This time, though - nothing. Nothing at all. Lynn wasn't sure what to do, since this normally working method had failed so utterly.

Before she gave up, she tried some more insults, even switching to another language for some good curses, but nothing happened. Eventually, she loses the energy, and grumpily goes back inside to sit next to Bell.

"That didn't work."
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"What did you do?" asks Shell Bell. She is going slowly on her brownie. It's for savoring.

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"Tried to get her to show up, nothing came of it," informs Lynn. "I might have to summon her outside of this place, but it was worth a shot here."

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"If she didn't come through the door with you she probably isn't here. You can hold your door, but only while you're close enough to actually hold it," says Shell Bell. "If that would let you get her."

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"Hm. Unlikely that she would help anyway, and I ran out of good insults trying to get her to show up here," sighs Lynn. "Perhaps I'll try again later, when I think of new ones."

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"You have to insult her with new insults even if she didn't hear the old ones?"

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Lynn grins. "No, but usually it's easier to summon her if I can put any sort of weight behind the ones I'm saying. Redoing ones I used would just get boring."

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"Huh. I don't know any very good insults or I would try to help."

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"That's very kind of you, thank you. I am quite sure I can handle it on my own, though. It's why I went outside."

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Bell's brownie is all gone now.

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"Well. Do you have any ideas for what to do? My offer to help still stands, but I'd hate to make the situation worse, and that's likely with how little I know about the subject."

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"What's magic about your weapons? I can tell they're magic, but not what they do."

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"They steal strength from things they draw blood from, and use that to enhance the edge and give strength to the wielder. It's not a substitute for sleep or eating, but it's quite useful for a fight, especially when I'm fighting long-term or against something that is bigger than I am," she explains. "If I'm desperate, I can feed them myself, so they can become sharper and stronger."

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"Well, that would be useful if I was going to be in the Hunger Games and if they let you bring outside weapons but I'm not because of the Careers and they don't. Also I'd probably just hurt myself, I'm really clumsy."

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"Ah, I see. Then none of them would be very useful to you. I'm not sure I can teach grace, but I could help with self-defense?"

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"That doesn't rely on me being able to run, carry heavy objects, or turn around fast without wobbling?" asks Bell skeptically.

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"It would be more of a way to think, than what to do in this case, I believe. In normal situations I would say do something unexpected and run, but for you," she pauses, to consider Bell. "You're a smart girl, I can tell. It would be summarized as, 'Do not be predictable. Do not hesitate.' You can be afraid, that's perfectly natural, but I would help you with what to do when you were afraid."

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"I can't run. I fall if I try."

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Lynn nods. She'll believe her, she's not a big fan of pretending weaknesses can be overcome through enough effort. Some are like deep scars - they will never leave. No matter how much you want them to.

"Then don't. If someone - big and scary, came up to you and said they wanted to hurt you, what would you do?"

This is a cruel exercise, she knows. If there were a better option, she would take it. But the world this girl lives in is like Lynn's - it doesn't tolerate weakness. If she wants to change the world, then she has to go in knowing what it takes.

Sometimes it takes more than you're willing to give.
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"Here, or at home?"

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"At home," says Lynn, softly.

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"A Peacekeeper or just some person?"

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"Give what you would do in both cases."

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"If it's a Peacekeeper I tell them my last name and ask them if my daddy knows what they're doing. He used to be one and he has some friends who still are. If it's somebody else I scream at the top of my lungs."

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"Smart," says Lynn, approvingly. "You didn't overestimate yourself and say 'fight them off' - that's good."

She looks at Bell consideringly. "Now. The Peacekeeper doesn't leave; he doesn't care. No one comes when you scream at the top of your lungs. What do you do?"
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"Fall over on purpose before he can make me do it by accident. Roll under something, if there's something."

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"Also use the environment to slow him down. You are at a disadvantage, understand that from the start. Do not try anything fancy like stabbing him or throwing and hoping your aim is true. Chances are, it won't be. Bring him to your level, if you think you can, and don't overestimate what you can do. Once you're under the something, what do you do?"

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"See if I can trip him?" suggests Bell. "And then if I can try to take his gun."

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"Something that is that much bigger than you is hard to trip from where you are. Try something else."

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"I don't know where I am," Bell points out. "If there's anything to grab or anything."

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Lynn grins. "Smart girl. You're under a small table, in a - where's a common place you go to?"

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"I'm mostly at home or at work or at school."

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"I see. You're at work. What's usually around there? What would be within reach from under a table?"

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"Nets, buckets, maybe a hose. I've seen people in the Hunger Games net each other but I don't know if I could do it. I never saw anybody use a hose though."

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"From the ground, I don't believe you could. A bucket would be more reliable - it has weight to it. A hose could be used to trip him, if you can find a way to set it up," informs Lynn. "But, understand that the point of the exercise isn't to put you in a situation you can't get out of. It's to make you think about what to do if your normal methods fail."

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"What do you mean?"

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"You tackle problems every day. Your first two methods of handling this specific one would often work - they were good. But do you think about what you would do if they didn't work?"

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"If somebody bigger than me tried to kill me I would probably die," points out Shell Bell. "I could run away through here to some world where it's less dangerous but I couldn't bring my parents. I keep a lookout for people who want to help me, like you, in case I ever get something I could bring home that would be useful, but so far I don't have anything. So if somebody bigger than me tried to kill me now I would probably die."

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"So, knowing that, what are you going to do about it? Saying you would die is probably realistic, but - I'm going to take a wild guess and say you don't want to die."

She sighs a little, sadly. She doesn't like putting Bell through this. "The point of the exercise was to give you an idea of things to do, beforehand. So that when your mind is frozen with fear, so that when you're so frightened that you don't think about what you can do - you don't need to. You already know, and then you do that. That is the kind of thing that will keep you alive. I'm not saying this to frighten you, I want you to think and be aware of everything that can be used to your advantage, before you'll need it."
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"I don't want to die, so what I'm doing about it is staying here until I can't buy food anymore, every time I find a door, and talking to nice people from other worlds, in case they can give me something I can use. My problem if I was under a table on my clam boat wouldn't be that I would be too scared to do anything. I'm pretty good at concentrating. It would be that I would be eight and under a table on my clam boat without any tricks to pull out."

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Lynn nods. "Fair enough. Some people aren't - desperation does different things to different people. For most, their minds go blank and they don't know what to do. I would try to be careful of it, regardless. Until you're in a bad situation, you don't know how you'll react."

She tilts her head. "None of my tricks would help much, I think. Unless you wanted one of my weapons?"
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"I'm still pretty sure I'd hurt myself more than anybody else with it. Can you magic things besides weapons? Bar can make other things than food, and you have money."

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"I'm not good at 'magicking' things. I was not the one to make these weapons - the one who did was the ghost I tried to summon, though I did help. The best I could maybe make is something for finding objects. I'm good at finding spells," explains Lynn. "But if there's something else specific, I can pay for it."

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"She pretty much only does things that aren't magic all by themselves. A finding spell would be great, though, it would make it easier to find clams - unless it can't do live things? Maybe it could find their shells, anyway - and lost coins and things."

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"Then I will try," she says, gravely. "I don't think I could get it to do living creatures - but lost coins and shells would do. What would be something no one would bother to take from you or notice, something they would let you keep?"

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"Anything that doesn't look valuable or like it was made on purpose is probably safe. A stick, a rock. They let me have clamshells but if you can do something else I can keep the clamshells to buy food here."

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"Hm. A rock would do - a stick would rot or fall apart, eventually. A pebble, perhaps? Something easy to keep in a pocket, like it was an accident to be there."

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"A pebble's fine, we don't even have to ask Bar, there are rocks outside."

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Lynn nods, then stands to head outside again, motioning for Bell to follow.

"You know the rocks at your home better than I ever would. Pick one you think would work best."
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Bell goes rock-hunting along the edge of the lake and finally picks up an unremarkable gray stone. "This one is good."

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Nodding, Lynn takes it, turning it over in her fingers. "Alright. Give me some time, I'll need to concentrate."

She sits nearby, taking a deep breath. This is going to be difficult, for her. It's been years since she's tried spelling objects, and often they backfired horrifically. But, she can try, at least. It's not like she uses her magic very much anyway - it's not reliable. Sometimes it works, sometimes it doesn't.

Quietly, she hopes this time it does. She thinks that every time she gets ready to cast a spell, but this time she thinks it very dearly. It's not for herself.

She would sit, for a little while, just mapping together the key elements in her head. Then, she attaches them to words to use, concepts to remember. Holding the pebble close, she just barely breathes the spell's words to it, afraid that it'll fail, just like spells always do.

It doesn't.

A little stunned, she holds out the pebble to Bell. "It worked."
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Bell takes it. "How do I use it?"

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"Hold it, and think of what you want to search for. You'll feel it move towards the closest one," she says. It's a simple spell. There aren't any fantastic gizmos and widgets, no complications to make it easier for the user.

But it works. Lynn's still quietly amazed.
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"How far away can it look? How much do I have to know about what I'm trying to find?"

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"It'll work for about a hundred feet. I couldn't make it very strong, but I think for something like this too powerful would be bad. You could be walking for days. You don't need to know too much about it - but you do need to describe something specific. It will find a lost coin, if you search for lost coins and one is nearby, but if you try and ask it to find you the key to overthrowing the Capitol, well. I'm afraid it can't do that."

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"But I can find money, or - can it do plants? Can it do things that aren't alive that are still attached to live things, like live clams' shells, or pearls?"

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"Plants, no. Attached to live things, yes, if it's a separate object," she says, smiling.

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"How separate? What about the things I said, what about - fruits?"

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"A fruit, only once it's off of the vine. A clam shell would be the same, once it wasn't attached to a clam anymore. A pearl would not be," explains Lynn. "Those would always be find-able, though they're rare."

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"But I do live near a beach."

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Lynn grins. "Indeed you do. I hope it helps."

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"It will! Can you do any other things?"

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"Right now? No, I'm sorry," she apologizes. "I wouldn't have enough magic for the spell. I have little to work with. Even when I've recovered, I doubt I could do much else, though I can try - finding spells are what I'm good at. I was never talented at magical attacks or protections."

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Bell nods.

"Do..." She pockets the pebble and shifts her weight awkwardly. "Did you mean it about buying me more meals, because Bar will let you put money on a tab for me."
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"Yes," says Lynn. "I can pay some, but I do occasionally need to use it, so I wouldn't be able to pay everything I had."

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Bell nods. "I don't run up a debt because I'm worried the door won't come back if I do, but some people do it," she adds, "and I never heard of anybody having anything worse than not getting doors happen, if they do run up tabs and not pay them."

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"That makes sense. I'll give you money to put on your tab, since it's usually of little use to me, and then I'll pay off my own. If I never get a door again," Lynn points out, "I would hardly be able to help you in the future if you find other allies."

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Bell nods again. "Thank you very much."

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Lynn smiles. "You're very welcome. I hope it helps."

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"It will," Bell assures her.