She drags them all the way to her room, and locks the door behind her when she lets herself back out, and then she collects a mop from behind the bar and starts earning that room. She's not really sure how it works - so much time passes between visits and yet the room always waits for her. But she supposes that paying people for things in Milliways has to work the way Milliways works. She does an amount of cleaning whenever she's there and this secures her a space to stash her things.
Mop, mop.
She has an absolutely absurd number of weapons. Not all of them are pristine, but some of them look like they're new. They also happen to have an unnatural 'magic' feeling to them. Despite this, she peacefully sinks into a booth, still looking lost but too tired to care.
Is she stopping and looking long enough to qualify as "staring"? That might depend on whether she's interrupted at it.
She looks up, and meets Bell's eyes. Faintly, she smiles. Already, Lynn's ruled out an illusion - too internally consistent and detailed for that. So, when she sees a young girl looking at her, she waves. Just a little.
The woman clears her throat, raises her voice, and then says, "If this is a trick from a certain -" she pauses, looks at Bell, and then changes the word she was going to use. "Er, ghost, stop it right now. If this is a trick from a demon, I'm on to you, and you'd best run because I don't have the patience for games."
Nothing happens, though maybe some other patrons would look at her strangely. To herself, the woman says, "Hm. That usually works."
"Kinds of things? I've only ever met one type of demon. If one were here, it would have immediately revealed itself when I did my strange thing earlier, and started to monologue. Fire, brimstone, how I was doomed, and so forth," says Lynn, matter of fact.. "Then I would have killed it."
Or, of course, something more unfortunate. But she wouldn't jump to conclusions. Not yet.
Something here seems sinister. Casual poaching that's necessary for survival? That's rather concerning. Tesserae didn't sound like a charity, though maybe it's an actual game and the word 'Hunger' added to it doesn't mean anything bad. She doesn't know yet, but she intends to find out.
Deciding that she should be a Responsible Adult, Lynn does lower her voice and quietly tell Bar, "Please give her something healthy, or well-balanced. I don't mind buying her a dessert with it, but she mentioned she eats quite a lot of clams..."
Lynn trails off. She doesn't know what else to say. And she's a child and I want her to be okay? Best not to say it outloud. She'll just leave it at that.
She isn't sure how this is supposed to work, but she's going to try and play along. The girl she just bought food for will probably have a good idea of how to retrieve it. If not, then Lynn will ask.
And there appears a meal. Bar has apparently chosen to serve chicken-and-dumplings, some broccoli hiding rather effectively under butter and a snow of shredded cheese, two eggs on toast with avocado and visible frecklings of spices, a large glass of milk, and a brownie, a la mode. Bell is responsible about leaving dessert for last, but digs in with the relish that ought properly to be reserved for the unexpected combination of all holidays ever invented.
But they are magic.
"I am very good at killing demons," says Lynn. "I have a little bit of natural magic, but not very much. There is little I could do to help that isn't violence, or offering you meals."
Lynn tilts her head. "What weaponry do Peacekeepers have?"
"Um, guns can shoot people, like a bow but it's a little bit of metal and not an arrow, and from farther away and easier. Bombs explode whatever's near them. Very near if it's little and for miles around if it's not little. Mutts it depends on the kind - they're animals that the Capitol's messed with to do things. Listen in on people and report back like jabberjays, or sting people and make them go all loopy like tracker-jackers, or wreck any boats that go too far away from the coast, like krakens."
"That is an impressive amount of things they can do," muses Lynn. "The animals I doubt I would have much trouble with, they tend to be predictable in how they go about things, if not what they do. Bombs - I am not in the habit of being easy to track, so I doubt they could catch me off guard with one, though in direct combat I would have some trouble. Guns, I would have the most trouble with, I think. By 'easier' - easier to use, or faster?"
She thinks for a little while. "I don't believe I could do it alone. I could be an asset, certainly, but I'm afraid I'm not equipped to deal with large amounts of Peacekeepers at once. One or two, I believe I would win, perhaps even four or five, but I doubt they would give me the luxury of patiently waiting off to the side until I'm done with their fellows."
"That being said - I would fair better than most against 'Mutts' - my physiology would make up for any mistakes I make when I am learning what the offensive Mutts do."
She folds her hands and considers Bell. "How many people could get out if this were a best-case scenario and I were to kill all krakens that kept you from leaving?"
She sighs, and closes her eyes. "I'm afraid there's nothing I can do to help unless I were to become suicidal and throw myself at their leadership. But if it's as large a system as it sounds, that would do little to fix the problem aside from changing the faces that run it."
Lynn looks very sad. "I'm sorry I can't do more. If it were more than just me, I would help, but I think that alone I would simply make the situation worse."
She stands, and looks around for a place that's more out of the way. She has a ghost to shout at.
Well, there's a back door.
Outside, there's a clear area, quite big enough for a good-sized garden party if for some reason you choose to host your garden parties at Milliways; it gives way to beach which gives way to lake, on the right, while on the left is a forest. The weather has been compared to that of Scotland, although mercifully it is not raining at this moment.
"Okay you smarmy, manipulative and crazy bitch! I need your useless scrawny ass for something! So come out of where ever you're skulking! Unless you're too much of a spineless, conniving, slimy and rotted shit ugly of a corpse to face me!"
There's a silence. Okay, fine. It didn't always work on the first try, anyway. But there was something that Lynn knew would work.
"In which case," she continues, still shouting at the top of her lungs, "Your boyfriend was an ugly bastard that only fucked you out of pity! And it's a good thing he's dead, too, because I heard that the smell of him would cause anyone unfortunate enough to walk within a ten mile radius to drop dead! Your kids took after you both and were fucking failures, with your daughter crazy as you and your son that acts like he doesn't have a dick!"
She paused in her shouting, waiting a few seconds to see if there was any response. There was only silence and the sound of the wind through the trees. Strange. Usually the mentioned party would come flying in at this point, frothing with rage, and it would be utterly hilarious. This time, though - nothing. Nothing at all. Lynn wasn't sure what to do, since this normally working method had failed so utterly.
Before she gave up, she tried some more insults, even switching to another language for some good curses, but nothing happened. Eventually, she loses the energy, and grumpily goes back inside to sit next to Bell.
"That didn't work."
"They steal strength from things they draw blood from, and use that to enhance the edge and give strength to the wielder. It's not a substitute for sleep or eating, but it's quite useful for a fight, especially when I'm fighting long-term or against something that is bigger than I am," she explains. "If I'm desperate, I can feed them myself, so they can become sharper and stronger."
"It would be more of a way to think, than what to do in this case, I believe. In normal situations I would say do something unexpected and run, but for you," she pauses, to consider Bell. "You're a smart girl, I can tell. It would be summarized as, 'Do not be predictable. Do not hesitate.' You can be afraid, that's perfectly natural, but I would help you with what to do when you were afraid."
"Then don't. If someone - big and scary, came up to you and said they wanted to hurt you, what would you do?"
This is a cruel exercise, she knows. If there were a better option, she would take it. But the world this girl lives in is like Lynn's - it doesn't tolerate weakness. If she wants to change the world, then she has to go in knowing what it takes.
Sometimes it takes more than you're willing to give.
"Also use the environment to slow him down. You are at a disadvantage, understand that from the start. Do not try anything fancy like stabbing him or throwing and hoping your aim is true. Chances are, it won't be. Bring him to your level, if you think you can, and don't overestimate what you can do. Once you're under the something, what do you do?"
"From the ground, I don't believe you could. A bucket would be more reliable - it has weight to it. A hose could be used to trip him, if you can find a way to set it up," informs Lynn. "But, understand that the point of the exercise isn't to put you in a situation you can't get out of. It's to make you think about what to do if your normal methods fail."
"If somebody bigger than me tried to kill me I would probably die," points out Shell Bell. "I could run away through here to some world where it's less dangerous but I couldn't bring my parents. I keep a lookout for people who want to help me, like you, in case I ever get something I could bring home that would be useful, but so far I don't have anything. So if somebody bigger than me tried to kill me now I would probably die."
She sighs a little, sadly. She doesn't like putting Bell through this. "The point of the exercise was to give you an idea of things to do, beforehand. So that when your mind is frozen with fear, so that when you're so frightened that you don't think about what you can do - you don't need to. You already know, and then you do that. That is the kind of thing that will keep you alive. I'm not saying this to frighten you, I want you to think and be aware of everything that can be used to your advantage, before you'll need it."
"I don't want to die, so what I'm doing about it is staying here until I can't buy food anymore, every time I find a door, and talking to nice people from other worlds, in case they can give me something I can use. My problem if I was under a table on my clam boat wouldn't be that I would be too scared to do anything. I'm pretty good at concentrating. It would be that I would be eight and under a table on my clam boat without any tricks to pull out."
She tilts her head. "None of my tricks would help much, I think. Unless you wanted one of my weapons?"
"I'm not good at 'magicking' things. I was not the one to make these weapons - the one who did was the ghost I tried to summon, though I did help. The best I could maybe make is something for finding objects. I'm good at finding spells," explains Lynn. "But if there's something else specific, I can pay for it."
She sits nearby, taking a deep breath. This is going to be difficult, for her. It's been years since she's tried spelling objects, and often they backfired horrifically. But, she can try, at least. It's not like she uses her magic very much anyway - it's not reliable. Sometimes it works, sometimes it doesn't.
Quietly, she hopes this time it does. She thinks that every time she gets ready to cast a spell, but this time she thinks it very dearly. It's not for herself.
She would sit, for a little while, just mapping together the key elements in her head. Then, she attaches them to words to use, concepts to remember. Holding the pebble close, she just barely breathes the spell's words to it, afraid that it'll fail, just like spells always do.
It doesn't.
A little stunned, she holds out the pebble to Bell. "It worked."
But it works. Lynn's still quietly amazed.
"It'll work for about a hundred feet. I couldn't make it very strong, but I think for something like this too powerful would be bad. You could be walking for days. You don't need to know too much about it - but you do need to describe something specific. It will find a lost coin, if you search for lost coins and one is nearby, but if you try and ask it to find you the key to overthrowing the Capitol, well. I'm afraid it can't do that."
"Right now? No, I'm sorry," she apologizes. "I wouldn't have enough magic for the spell. I have little to work with. Even when I've recovered, I doubt I could do much else, though I can try - finding spells are what I'm good at. I was never talented at magical attacks or protections."