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exploratory kidnapping
Matilda in Elcenia
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In this room are two women, one gray and sixty years old, one just thirty and red-haired, both wearing elaborate outfits. The younger casts a spell.

In this room is now also a third person. (On whom the elder woman promptly also casts a spell, which she had at the ready.)
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The third person is a girl of about six or seven years old, wearing a neat blue dress and a red ribbon in her hair, sitting on the floor with a book in her lap.

She looks up. She blinks at the two women.

"Excuse me," she says politely, "where am I, please?"
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"You're in Elcenia," says the older woman.

"Shouldn't I send her back? She can't be more than six," says the younger.

"No rush, as long as she isn't frightened, I think," says the elder.
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"I'm seven," says the little girl. "And I'm not frightened at all. Where is Elcenia? Is it a city or a country or a planet or something else?"

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"Elcenia is a world," says the elder woman. "What's your name? I'm Kerah and this is Terali."

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"I'm Matilda," she says. "It's nice to meet you both. Why did you bring me here?"

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"We're looking for more worlds with interesting things in them," says Kerah. "Sort of like going exploring, except we can do it from right here. What sort of world are you from?"

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"I don't know what I'm comparing it to," she points out. "What sort of world are you from? Yours seems to have a lot of magic."

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"It does," agrees Terali. "We're both wizards, for instance. Is there only a little magic in your world?"

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"A lot of people think there isn't any at all. That's how little there is."

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"Huh. But you know of some?"

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She nods.

"I can do this," she says, and she closes her book and puts it on the floor in front of her and looks at it with great concentration. It lifts a few inches into the air and then settles down again.
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"Sorcery," diagnoses Kerah.

"Is that about it?" wonders Terali. It doesn't sound like sorcery is what they were hoping for.
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"What's sorcery? Is it a kind of magic you have in this world? Is it different from wizardry?"

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"Sorcery is different from wizardry," says Kerah. "Sorcerers are born, wizards are educated. Sorcerers can move things around without touching them. You probably aren't exactly a sorcerer, but if all magic in your world is moving things without touching them it's similar practically."

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"It might not be. I haven't been doing it for very long; I'm not sure yet," she says. "What can wizards do, besides bring people from different worlds?"

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"Oh, lots of things. You're under a translation spell right now so you can understand us when we speak Ertydon. The ceiling is wizard magic, too." The ceiling is gently glowing with white light.

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"That's neat!" she says, beaming. "Could I learn to be a wizard?"

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"Probably not. We've found that people from other worlds don't have channeling capacities, and we know that if we went to your world we wouldn't be able to cast any spells there," says Terali.

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"Aww," she sighs. "Is there any magic in your world I could learn?"

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"You might be able to learn witchcraft," says Kerah. "I'm not sure, but there's no obvious reason why not."

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"What does witchcraft do?"

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"Witches make potions. Things for headaches, shampoo, it depends on the witch."

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"We have shampoo in my world but it is not magical," says Matilda.

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"Neither of us know very much about witchcraft," says Kerah.

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"Oh, well. Why are you looking for interesting worlds? Do you want to learn magic from them? That would make sense."

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"That's exactly what we're doing," nods Terali.

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"Well," says Matilda, "I'm not sure if I can teach you magic from my world... I don't know very much about it yet."

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"We can get other people, if we know who to try to get," says Kerah. "How do you learn it?"

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"I don't think getting anyone else would help," she says. "I'm not sure yet how people start being able to do magic, but I'm the first one I know about."

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"Oh, that's very interesting," muses Terali. "Not necessarily useful, but interesting."

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"Useful for what?" wonders Matilda.

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"It's not something we could learn," Kerah explains, "or teach anyone else."

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"Well," says Matilda, "I could ask Miss Honey if I can come to your world to take witchcraft lessons, and if she says yes and you find me witchcraft lessons then when I figure out how people start having magic I'll tell you."

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"There are some people we'd have to ask about that," says Terali.

"Who's Miss Honey?" asks Kerah.
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"She's my adoptive mother since last year, and she's in charge of the school I go to."

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"Then she'd definitely be one of the people we'd have to ask. Is she going to be upset that you've vanished from wherever you were?" asks Terali.

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"Not immediately, she wasn't in the room or anything, but she will if she looks for me and can't find me at all. Can you come home with me to talk to her?"

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"That's not part of our exploration protocol, but we can send you home with a letter and then summon the letter," suggests Kerah.

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"Okay."

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Kerah gets some paper (it's square) and a stick of graphite (it doesn't leave any smears on her hands). "What's your language called, Matilda?" she asks, turning a few pages in a nearby book.

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"English. Why?"

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"Because now I can cast a spell on myself that will let me write a letter in it. It might come out a little funny, but it should be readable." Kerah casts the spell, and starts writing.

"We can just send this along after we send you back," says Terali. "You don't have to wait. How long should we give Miss Honey to write a reply on the back of the letter?"
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"I think an hour would definitely be enough."

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"How long is an hour?" asks Terali.

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"Well, an hour is sixty minutes and a minute is sixty seconds, but I don't have a clock with me..."

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Terali casts a spell; now there are numbers in midair. "The fastest-moving number is splits, then ticks. Is a second close to one of those amounts of time?"

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Matilda peers at the numbers. "It looks like a split is about the same thing as a second."

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"Okay. Then we'll give you an angle and a half to leave plenty of time," says Kerah, "and then take the letter back."

"Ready to go home?" asks Terali.
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"Okay! Where will you put the letter?"

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"It'll just land right in your lap," says Kerah.

And Terali casts something and Matilda is back where they got her from.
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Well, that was interesting.

She puts her book away and goes to find Miss Honey.
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It will take a couple minutes before the letter lands in her lap.

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By that time she has found Miss Honey.

"An interesting thing just happened and I'm not quite sure how to explain," she says.

"Well, start at the beginning," Miss Honey prompts.

"I was sitting in my room reading, and then I was on the floor of a strange room with a glowing ceiling and two grown-ups looking at me. They said I was in a world called Elcenia and they brought me there with magic, which they called 'wizardry', because they were looking for other worlds with interesting things in them. I told them a little bit about the things I can do, which I think probably count as magic for their purposes. They said there's a kind of magic there that they think I can learn, it's called witchcraft and people make headache cures and shampoo with it."

And then the letter appears on the floor in front of her, and she picks it up and opens it. "This is a letter from the wizards."
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The letter says,

Dear Miss Honey,

Apologies for any incorrect spelling or grammar in this letter resulting from the translation spell. We apologize for any inconvenience resulting from our summoning your daughter; we didn't seek her out specifically. We are potentially interested in an ongoing exchange of information and magic between our worlds. We will summon this piece of paper back in about an hour if you wish to render any reply.


It is signed in not-the-Latin-alphabet.
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"And I said that if they give me witchcraft lessons, I'll tell them when I find out how people get magic here."

"Well, all right then," says Miss Honey.

She finds a pen and writes on the back of the letter: I know Matilda would love to learn more about your world. Is there some better way for us to communicate than these letters? How should we arrange the schedule for Matilda's magic lessons?

And she signs it Jennifer Honey and puts it down.

"Their time system seems to work in multiples of five," says Matilda, "at least in the smaller units, but they didn't show me a clock for long enough for me to verify it with the bigger ones. I want to learn their language too."

Miss Honey postscripts: Matilda would also be interested in language lessons. Really, she likes learning just about anything.

Matilda giggles at the accuracy of this statement.
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After about an hour, the letter disappears.

A new one reappears right in front of Matilda some ten minutes later.

Dear Jennifer Honey,

The letters are the least intrusive way to communicate, but we can also summon you in addition to Matilda. We are acquainted with a witch who has agreed to give her lessons; scheduling may prove challenging if your days are not the same length as ours, which seems likely. Language lessons are also possible. We may be able to secure the help of a person with the native magical ability to speak any language to help with that.


This is again signed in Ertydon characters.
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After some consultation with Matilda, Jenny replies:

If Matilda could bring a clock to your world and look at it together with one of your clock spells for a while, she could learn how to convert units of time between worlds, and then if you gave her a calendar she could work out a schedule. Matilda is very good at working with numbers.
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The next letter says:

Then certainly she can bring a clock. We think an hour is fairly close to one of our angles. When should we resummon her, and do you want to come along?
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The letters have been coming and going fast enough now that Jenny feels confident in replying: We will be ready half an hour after you sent this letter. I'd like to come too.

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And in half an hour, Matilda is resummoned and translation-spelled into the same room, again with Kerah and Terali present.

"Before we summon your mother," says Kerah, "there's a few things we need to check on to be sure that it's safe to bring you to meet the witch and everything. I'll ask you a few questions and all you need to do is answer them yes or no, okay?"
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"Okay, I guess," says Matilda.

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"Are you a human?" asks Kerah.

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"Yes."

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"Can your magic do anything besides move things around?"

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Matilda has recently read a physics textbook, and is not entirely sure that there is anything her magic might be able to do even theoretically that could not be described as 'moving things around', since matter and energy are things and all they do is move around in different ways.

But even without that, while she suspects her magic might be able to do more than she's done with it, so far the least moving-things-around-like thing she's managed is Lavender's ability to fly, which definitely qualifies as moving even on the macro scale.

"No," she says.
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"Do you have any intentions to hurt anybody or anything while you're here?"

(Terali has a vaguely conspiratorial aren't-these-questions-silly look on her face.)
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"No," says Matilda, with a smile that agrees that these questions are indeed silly.

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And, with a very gracefully done surreptitious chalk-smudging with one foot, Terali leans across the circle and offers Matilda her hand. "There's another circle set up in another room - there wasn't room for two here - and it's made so that you can show us how to summon your mother," she says.

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"Okay," Matilda says agreeably. She takes Terali's hand.

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Terali leads her into another, emptier room, which has a similar circle with a loopy bit on the outside. Kerah follows.

"Just hold your hand there and concentrate on her," says Terali, "and I'll summon her."
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"Okay," says Matilda. She puts her hand in the circle and concentrates on Miss Honey.

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And Terali casts a spell, and there is Miss Honey. (Translation spell! Yaaaay!)

"Hello. I'm Kerah, and this is Terali. Just a few precautionary yes-or-no questions," says Kerah. "Are you a human?"
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"Yes," says Miss Honey.

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"Do you have any magical abilities?"

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"No," says Miss Honey.

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"Do you have any intentions of hurting anyone or anything while you're here?"

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"No," says Miss Honey, with a questioning glance at Matilda. Matilda shrugs.

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Terali is again fairly surreptitious about the chalk-smudging. She incorporates it into a polite bow. "There's a witch in the office down the hall."

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"Let's go meet the witch, then," says Miss Honey, stepping forward to take Matilda's hand.

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Kerah and Terali lead them down the hall. There is a large room that says Raha Torail-sa, Witch on the door and inside contains cauldrons and a whole lot of assorted plants and substances in various glass containers and baskets. The witch is about forty, also red-haired but with a scarf keeping her hair up and out of her face, and wearing a much simpler outfit than the wizards, with an apron covering most of it. "Hello! You must be Matilda and - Jennifer Honey? Am I pronouncing those right?"

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"Yes," says Miss Honey. "You can call me Jenny, or Miss Honey, if those are easier."

"And what's your name?" inquires Matilda.
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"My name is Raha," says the witch. "I hear you want to be a witch, but the wizards aren't sure if you can?"

"She's from another world. It's not like CC, where we can just check," says Terali.

"We should probably actually check," allows Kerah. "I'll go look it up." She leaves.

"Well, I've never tried to teach witchcraft to somebody from another world, before," says Raha, "but I don't see why you couldn't learn. It's mostly a matter of mixing."
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"It sounds like it might be fun," says Matilda. "Oh, but we should probably do the clocks thing first." She digs a watch out of a pocket of her dress. "Can someone cast the spell that tells time, please?"

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Terali does that.

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Matilda holds up the watch next to the floating numbers and studies them for a few ticks.

"One of your smallest unit of time and one second are very, very close to the same thing," she reports. "What are all your units of time and how do they add up?"
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"There are five splits to a tick, twenty-five ticks to a degree, twenty-five degrees to an angle, and twenty-five angles to a day," says Terali.

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"Sixty seconds to a minute, sixty minutes to an hour, twenty-four hours to a day," says Matilda. "So your days are a smidge shorter than ours, they're, let me see, twenty-one hours forty-two minutes and five seconds. Okay. That's probably not too bad."

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"You're very good at mental arithmetic," observes Raha.

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"I like numbers."

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"They come up a little in witchcraft - measuring things, mostly - but it's not very elaborate math," says Raha. "I'm trying to think of what the fastest way to see if you can do witchcraft would be. Maybe something like elixir base - it's not the first thing we usually learn, but that's because we try to start with good work habits and learning what all the ingredients are first, and if you can't do the magic that would only waste your time." Raha starts collecting various bottles of things.

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Matilda peers interestedly at the bottles of things!

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"This is just pure water," says Raha. "And this is pef tan, which is a flavor enhancer, because people do have to drink their elixirs. And this is lemon peel, and this is grass salt. It doesn't actually matter what kind of salt you use, but I use grass salt because of a religious dietary law. Four ingredients."

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Matilda nods solemnly.

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"A small batch of elixir base is one measure of water and one pinch of everything else," says Raha, and she gets a little bowl. "It doesn't even need to be heated. But if I don't do any magic to it -" She scoops some water into the bowl and takes a pinch of each of the other three things and stirs them around. Nothing happens. "They just float there. The salt dissolves, but not particularly fast." She sets that bowl aside and dips up a new measure of water. "Witchcraft means waking up the ingredients so that they'll behave. In the case of elixir base, we want them to behave two ways - we want the lemon peel and pef tan to dissolve along with the salt, and the whole thing to thicken. I don't cast any spells, so there's nothing much to look at, but -" She stirs, pinching salt into the water. It just about vanishes on contact; the viscosity goes up. She adds pef tan and lemon peel; they do the same thing. Now she has a bowl of something about the consistency of maple syrup, just barely yellow-green, nothing floating on it at all. "See?"

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"Magic!" says Matilda. "But how do you do it?"

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"That's the part that's hard to explain! Most of it is just paying attention. Here." She gets a third bowl. "Dip up a measure of water for yourself - it works best if you're doing all the moving around of the ingredients."

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"Okay." She dips up a measure of water. "I wonder if it would be better or worse if I did any of my magic to it. I think probably it's simpler if I don't."

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"Probably," agrees Raha. "I guess you could use it to stir, sorcerers can do that and it doesn't interfere, but we're trying to find out if you can make elixir base the usual way. Stir the water around and note how thin it is. You can taste a little if you think it might help -" She gets a spoon. "It needs to be thicker so you can add other things to it later and make elixirs. If you stir it a little slower, as though it were resisting you, you can imagine how it will be when it's all done, like I showed you - and then pinch in the salt and stir even slower..."

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Matilda nods. She stirs. She contemplates the properties of water. She pinches in the salt.

And the salt just-about-vanishes, and the mixture becomes noticeably thicker.
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"There you go! Now, just the same with the lemon peel and pef tan."

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In goes the lemon peel. In goes the pef tan. Now she has elixir base.

Matilda beams.
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"Very nicely done! So you can learn to be a witch. We will have to go back and teach you all the ingredients and lab procedures, of course," says Raha. "But the magic clearly works just fine for you."

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"Hooray!"

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Raha laughs. "So we should schedule your lessons. I can rearrange things within my work day, which is first-and-naught to tenth-and-same, if that would make it more convenient."

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"Well, what time is it now?"

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Terali's time spell is still up. She reads it. "Right now it's sixth-and-four."

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"Okay," says Matilda. "May I have a pencil and paper, please?"

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This being Raha's office, Raha finds her a graphite stick and some paper.

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Matilda begins writing things down!

It goes about like so: 11:00 AM August 6th - 1&12 day 2, and so on down the page. She didn't ask for the date because she expects the calendar to be more complicated than the time system, but as long as all days are the same length, her calculations should bear out. And she has sensible times for lessons that fall within Raha's work day once per day until the fifth of September.

"That should do for the next month," she says. "In September is when my regular school starts and then I'll have to recalculate everything. 'Day 2' is tomorrow. Does that look all right to you?"
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Raha looks it over. "Yes, this looks fine."

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"Miss Honey?"

"Yes," says Miss Honey, "that looks fine to me too. Congratulations, Matilda." She pats Matilda on the head. Matilda beams.
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"So that's a schedule up until the end of Sutaahel. I'll get you an ingredients reference and a basic recipe book for next time," says Raha.

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"Thank you!"

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"You're welcome!"

"Do you want to go home now or do you have more questions?" asks Terali, holding out her hand for the schedule.
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Matilda hands the schedule to Terali.

"I have lots more questions! Are you going to try to find someone to give me language lessons too? Are there any more kinds of magic in your world besides witchcraft and wizardry and sorcery?"
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"Since nobody here speaks English," Terali says, "except for dragons, we'll have to find a dragon to handle the language lessons, and that might take a little longer. There aren't that many dragons."

"There are also lights and mages," says Raha. "And some that you have to be particular species to use."
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"What do lights and mages do? And what's a dragon? 'Dragon' in English is a word for an imaginary creature."

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"The translation spell might be glitching," says Terali. "Dragons are real here. Winged firebreathing reptiles."

"Lights are healers and mages each can control one element," says Raha. "And dragons are a sort of person. They can shapeshift and speak any language and a few other things."
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"Well, the imaginary kind of dragon is also a winged firebreathing reptile, so I guess it makes sense why the translation spell would do that," says Matilda. "Dragons sound neat! I'd like to meet one if you can find one who wants to teach me your language!"

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"That's the plan," says Terali. "It'll just be a little harder than finding a witch. Since we had a witch just down the hall."

Raha laughs.
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Matilda giggles.

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Kerah comes back with a book. "I can check you for a channeling capacity, but you shouldn't expect me to find anything," she says.

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"Okay."

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Kerah casts.

The result is an empty box that appears in the air like the time spell does.

"Nothing. Sorry, Matilda."
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"That's okay," she says. "I'm going to have lots of fun learning witchcraft."

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"It's nice to see somebody so enthusiastic about it," says Raha. "I spend so much time around wizards I can almost imagine I don't do proper magic at all."

"Raha," reproaches Terali. "We know perfectly well it's magic."

"You know perfectly well it's technically magic, but you don't think it's exciting, not a bit," says Raha.

"Anyway. Probably time to send our visitors home until -" Kerah peers at the schedule. "Tomorrow morning."
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"Okay," says Matilda. "Bye, everybody."

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"Bye!" says Raha, and they are sent home.

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The next day, Matilda is ready to be summoned at the appropriate time, with a notebook and pencil of her very own in case she has to take notes on things. Learning! Yay!

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And she is summoned, and this time there isn't even any chalk-smudging before Terali leads her down the hall to the witch's office. There is another woman there. "Matilda, this is Lesirra. She's an anthropologist. Do you mind if she sits in on your lesson?"

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"Sure, she can do that! It's nice to meet you, Lesirra!"

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"It's nice to meet you too!" says Lesirra. "You can ignore me completely if you like, I'm just going to be paying attention to how you talk and what you know and things like that."

Raha has found Matilda a ingredients reference - this is a very thick book - and a thinner volume entitled Assorted Introductory Potion Recipes.

"There are millions and millions of things you could put in a potion, in the world," says Raha, "so instead of learning about every single one before you get to make everything, we're just going to cover all the ones mentioned in this recipe book." And she sets about doing exactly that. Every item mentioned in the book has an entry in the reference, with pictures of it in various states and color-coded lists of uses and interactions. (The books look handwritten.)
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Matilda takes some notes in her notebook, and listens attentively.

At one point she asks, "How were these books made?"
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"Someone writes them, and then someone with nice handwriting and an illustrator make a clearly legible version with pictures, and then they're copied over with wizard magic as many times as necessary," Raha says.

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"That's interesting! Publishing in my world works differently, we don't use magic, but I'm not sure exactly how we do it instead," says Matilda.

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"It seems like it would probably take a lot longer without magic involved," remarks Raha.

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"Well, I don't know how long it takes you, but I know we can make a lot of copies of a book in not very much time at all," says Matilda. "And the writing looks different, because it wasn't handwritten by a person."

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"How does it get written, then?"

(The anthropologist in the corner is scribbling furiously.)
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"There are machines for it. I think they're called printing presses."

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"Huh! They must be pretty complicated machines."

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"They are! If Lesirra is this excited about them, maybe I can find a book about how they work and bring that," says Matilda.

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"I would love to see more or less any books from your world you'd like to bring me," says Lesirra earnestly.

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"Okay!"

And now back to ingredients.
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So many ingredients! "They didn't have one in the store but I've also ordered a book of quizzes on this, so we can make sure you've got the principles down without risking things blowing up in real potion tests," says Raha.

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"That's a good idea! Do potions blow up if you do them wrong?"

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"Some of them can. You've already learned about two ingredients that will blow up if you put them together without the right stabilizers; can you figure out which from what you remember?"

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She ponders this for about a tick, and then comes up with the right answer.

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Raha congratulates her and moves on. So many ingredients.

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Matilda is very smart and has an excellent memory. She is going to learn all about the many ingredients.

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Raha seems generally impressed with her, though she makes no specific comments on Matilda's speed (beyond remarking that usually people who want to be witches start sometime between the ages of ten and eighteen).

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"I'm learning a lot of things earlier or faster than most people," says Matilda. "Because I like learning things more than most people and I'm better at it than most people."

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"Well, that makes perfect sense to me," says Raha. "Do you go to an accelerated school when school's in session?"

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"I go to an ordinary school, but I get lots of extra books and things and I can skip ahead when I want."

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"Do they not have accelerated schools?" wonders Raha.

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"I'm not sure. What's an accelerated school?"

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"Well, around here, if you were in a public school and learned a lot faster than the other students your age, they'd put you in one that went through the curriculum a lot faster and got to more advanced topics. My niece goes to one of those."

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"That sounds like fun! I don't think we have anything exactly like that. But I don't mind going to Miss Honey's school instead."

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"Oh, she's a teacher?"

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"Yes! She's a teacher and her aunt used to run the school but then her aunt left so now she runs it instead."

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"Is it usual for families to run schools? Will it be yours when you grow up?"

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"I think sometimes it works that way, but it might not have if Miss Honey wasn't a teacher at the school already. I don't think I'm going to be a teacher when I grow up, but I'm not sure yet. I have lots of time to decide."

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Raha nods. More ingredients ensue. "They think they'll have a dragon available to teach you Ertydon tomorrow or the next day."

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"Ooh!"

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"So then you'll want to look over your schedule again and see where you want to fit in those lessons, atlhough I'm not sure the dragon they find will have as flexible a schedule as me."

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"We'll see when I meet them, I guess."

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And: ingredients, until Terali comes to make sure they're done and unsummon Matilda home.

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So many ingredients!

When it comes time for Matilda to be unsummoned, she says, "That was really fun! Thanks, Raha! Bye!"
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"You're welcome!" says Raha. And she is back home again.

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The next day, in addition to her own notebook, she brings a book for the anthropologist; it's a comprehensive history of books and writing on Earth, from cuneiform and papyrus up through the printing press and the typewriter. It's not recent enough to discuss computers.
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The anthropologist is delighted to have this book.

Also, there is a teenage girl with silvery hair present. If she were on Earth, apart from the hair she'd look southeast Asian. Terali introduces her. "Matilda, this is Fena; she's a dragon. Fena, this is Matilda. I don't think Fena has much time before she needs to go off to school herself, but there should be a chance to figure out a schedule."

"Hi," says Fena.
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"Hi! It's nice to meet you! What sorts of times can you give me language lessons?"

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"I have school from right about when I get up until ninth-and-twelve," says Fena, "but after that I'm free except for Saanen afternoons."

"Saanen is a day of the week, and it was yesterday," Terali says. "Today is Sinen, and from there it goes Fenen, Lunen, Chenen, Inen, Arnen, Saanen."
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"Oh, we have seven-day weeks on Earth too! Ours are Monday, Tuesday, Wednesday, Friday, Thursday, Saturday, and Sunday. Today is Thursday."

She does some calculations in her head, and then proposes a schedule to Fena that satisfies her constraints and doesn't conflict with the witchcraft lessons. Matilda is going to have a busy month.
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Fena takes the notes on this and then convinces Terali to teleport her to school, and Terali agrees, disappears with Fena, and comes back alone. Matilda is then free to continue studying witchcraft while the anthropologist supervises.

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Witchcraft! Yay!

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Witchcraft lessons continue in a fairly predictable fashion; the next day, of course, she also has language lessons with Fena. This time when she is summoned she does not get a translation spell.

Fena says, "I've never actually taught somebody a language beyond just a few words before. I think they picked me because all the other dragons in the country have, like, jobs."

(Her English is flawless and her accent precisely Matilda's.)
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"I think you will probably do fine," says Matilda. "Tell me about Ertydon!"

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"There's a few countries that speak it, I guess you want Linnipese Ertydon since this is Linnip and you're talking to Linnipese people. Uh... okay, hello is rai."

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"Okay." She writes this down. "Let's see, what's the alphabet like?"

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"Oh, yeah, duh, sorry." Fena writes out the alphabet, and names all the letters, and produces their nearest English equivalents.

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Matilda extracts more words from her, along with their spellings. Then sentences. It is a very productive lesson.

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Fena seems pretty okay with being steered around by Matilda's opinions on what's next.

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And Matilda is perfectly fine with learning languages from someone who has no idea how to teach them! Everyone wins.

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Lessons continue. Raha is generally more impressed with Matilda's progress than Fena is (Fena turns out to be well over a century old and very vague on the concept of having to learn a language; she notes that the other girls at her school seem to have more trouble than this when they're studying Leraal or Vansalese or Munine or Kida, but seems to chalk it up entirely to smaller humans being better at language acquisition.) Raha gets through all the ingredients featured in the introductory recipe book, quizzes Matilda on them, and then lets her start working on the potions in the book. They're very assorted. She could make soap or confectioner's glaze or a headache cure or sunscreen or plant food or glue that will only set in the presence of a second potion and then bond permanently.

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Matilda frequently makes reference to chemistry when she's learning witchcraft. She explains that it is an Earth thing and gets a simple book on it for the anthropologist. She has great fun making potions. She brings them home with her and verifies that their magic still works on Earth, but proves unable to teach anyone how to do witchcraft on Earth, or to do witchcraft on Earth herself. She progresses by leaps and bounds in Ertydon, and is mostly able to carry on conversations about witchcraft without a translation spell after a few weeks.

And then one day when she is summoned for her witchcraft lesson, she is clutching her notebook and bouncing excitedly.
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"You look very pleased about something," comments Terali, after she's been translation-spelled.

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"I did witchcraft on Earth! Well, not exactly," she says. "It didn't work quite the same way. But it was definitely magic! Now I want to test if I can do the same thing here! I hope it doesn't mess up learning real witchcraft, but it's still really exciting!"

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"Didn't it not work on Earth before?" blinks Terali, escorting Matilda to Raha's lab.

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"It didn't! Potions always worked at home, but making them never did! But then this morning I decided to try something again, and it worked! Except when I do it on Earth it feels more like when I do what you call sorcery. So I think it's my magic, or Earth's magic, I'm really not sure how distinct those things are yet. I think my magic learned how to do witchcraft."

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"Your magic can learn how to do things!" exclaims Terali. "That's amazing. I've never heard of anything like it. Do you think it could learn to do more things?"

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"Probably! I want to learn more magic now!"

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"Well, that certainly seems like it's worth a try, doesn't it? Do you know yet whether you'll be able to share your magic with anybody else?"

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She shakes her head. "I have one friend who learned to fly after I made her fly around, but so far nobody else can do anything, and she's not the only person I flew around. And she can't move things that aren't herself."

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"Did you make her fly around differently in any way?" asks Terali. "Or more? Or was she maybe different somehow to start with?"

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"It wasn't any more and I don't think it was very differently. I think either she was different to start with, or it's because she's my best friend. If it's just about how good a friend somebody is, though, Miss Honey should be able to do some magic and she can't..."

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"Has she been flown around?" asks Terali.

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"Yeah!"

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"Hmm. Well, I was going to save this for a surprise, but over the last few weeks Kerah and I have been working on a wizard spell called an analysis that we think ought to be able to look right at your magic and see what it's doing. We'll probably have a first version ready to try in a couple of days, and maybe then we can get some answers."

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"That's so cool! How does it work? I want to hear all about it!"

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"Analyses are pretty advanced wizardry. If you can teach your magic to do any simple wizard spell we can get into the curriculum and work up to complicated stuff, how about?" chuckles Terali. "But I can cast the analysis on you when it's ready, if you like, and you can look at your own magic with it."

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"That sounds like fun!"

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"Mm-hm! And as long as I've gone and got you all excited about analyses I can look up one for witchcraft and you can look at that while you work."

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"That will be really nice and really useful, I bet, because I have to check now whether I'm doing real witchcraft or the witchcraft my magic learned that might not be the same at all."

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"Well, there you go. If the analysis can see it, it's real witchcraft."

Terali goes and looks that up and then casts it and hands Matilda off to Raha.
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"Hi, Raha! We need to be extra careful today because I think my magic learned how to do witchcraft and I don't know what happens if my magic and Elcenia's magic are doing it at the same time," she explains. "I think I'm mostly going to try to only do the Elcenian kind, but I also want to try my magic's kind some to see how they're different."

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"Your magic learned how to do witchcraft?" asks Raha, furrowing her brow.

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"Yeah! Witchcraft didn't work at all on Earth before, but I got it to work there this morning, except that doing it felt like doing my own magic and not like doing real witchcraft."

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"Huh! How strange. I wonder if it learned the whole thing or just the parts you know?" asks Raha. "We could find out. I could give you a recipe with ingredients you haven't learned yet to try at home and not tell you what it does."

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"Ooh," says Matilda, lighting up. "Yeah! More than one, to really make sure, I think."

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"All right. I'll fix that up while you're working on your vitamin potion, how about?"

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"Sure!"

Matilda works very conscientiously on her vitamin potion. She is fascinated by the new look at wizardry she gets through the analysis spell, and as far as she can tell she isn't doing any extra magic on top of the witchcraft.
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And Raha finds some advanced but basically safe recipes with exotic ingredients, and copies them over without too many hints about what they are supposed to make.

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Matilda double-checks that all of the ingredients are things she has heard of or expects to be available on Earth. (Her vitamin potion is coming along beautifully. She is an excellent student.)

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Some of the ingredients are not things she has on Earth. Raha packs up little jars of those for her.

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Home she goes with her little jars.

Over the next two days she completes her homework, and then she comes back with all of the potions finished. They all came together fine, but of course she needs Raha to verify that because she doesn't know what any of them are supposed to do.
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Raha investigates! Are they respectively a painkiller, something that clears smoke out of a roomful of air when misted, and a purple hair dye? (She has a mouse to test the first and last on.)

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They are exactly those things!

"Did they all work right?"
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"They did! That's very interesting."

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"It is!" agrees Matilda.

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And it has been long enough that while Matilda is still at her witchcraft lesson, the wizards turn up with a finished draft of an analysis for Matilda's own magic.

They have already cast it on themselves; they cast it on her.
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Matilda's magic is something that she goes around having a lot of all the time, even when she isn't doing anything in particular with it.

When she floats some objects by way of demonstration, her magic acts upon the objects while she's floating them, and then slowly fades from the objects after she sets them down.

When she whips up a batch of elixir base being very careful to do only witchcraft, her magic doesn't interact with it particularly.

When she whips up a batch of elixir base using witchcraft as well as her magic, her magic acts on it while she's working and sticks to it afterward, and in addition, the liquid has a faint shimmery glow that elixir base is not normally known to have.

"Well, that's interesting," says Matilda, peering at it.
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"Elixirs are not supposed to glow," say Raha dubiously. "Well, most of them."

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"I wonder what's wrong with it? Is there a good way to test?"

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"Well, we could make an elixir with it and feed it to a mouse, I suppose."

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"Poor mouse..."

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"It is a little sad, isn't it? But we get our mice from a store that also sells them to be fed to snakes. I think testing elixirs is a nobler occupation," says Raha.

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"Well, okay. That makes sense. Okay then."

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So (to control for the possibility of introducing more of Matilda's magic into the potion) Raha turns the glowing elixir base into a pep elixir, and fetches a mouse, and feeds the mouse a mouse-sized dose.

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The mouse becomes very pepped. Not dangerously so, but in a way that noticeably exceeds the strength of the dose.

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"Huh. It seems to have made the elixir stronger. Either that or this is a very peppy mouse. We'll keep an eye on it to see if there are any side effects."

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"That's interesting! And it makes a kind of sense, as a side effect of sort of doing the same magic twice on something. I have no explanation for the glow, though. The glow was weird."

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"Yes... but the base had the extra magic, not the pep part," says Raha. "I wonder why it made the final potion's effect stronger instead of doing something else?"

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"I'm not sure. I wonder if it just... couldn't think of anything better to do? But I'm not sure my magic actually works that way... I'm not sure what sort of a way to work that is."

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"Magic here usually doesn't think for itself," muses Raha.

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"Mine can learn things. Maybe it sort of knew what things witchcraft does, and making the pep potion stronger was the first thing it could do that was like something witchcraft does and hadn't already been done by real witchcraft?"

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"Maybe. I'm trying to think of a potion that is very precisely dosed - it doesn't matter very much for a pep potion, but some things would be worse if they were stronger."

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"I have no idea if my magic can learn which things it's appropriate to strengthen," says Matilda. "But now I want to find out!"

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"All I'm coming up with are medicines, and those would be a little hard to test on mice when we only have healthy ones."

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"Well, there's time to think about it," says Matilda. "I don't think it's very important to find out in a hurry, since I can still do regular witchcraft without any of my magic in it."

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"That's true. I'll think about it," agrees Raha.

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"This is exciting!" beams Matilda.

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"It is!" agrees Raha. "We'll have to think of more experiments and find out how it works."

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"It's going to be so much fun!"

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And eventually Matilda is sent home. As usual, all wizard spells on her break.

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...and yet, she can still see variously coloured glows on things, just as though the analysis was still active.

That's interesting.

She goes and finds Lavender, who turns out to also be glowing, in a different and less excitable mix of colours. She explains some of what's going on. She teaches Lavender some very simple witchcraft. Lavender makes several batches of elixir base using Earth-witchcraft. Matilda can see her do it, just as though the analysis was still active... except that the colours of the analysis weren't quite this clear, didn't have quite so much detail, didn't have the feeling of magic attached that is now becoming very familiar.

Matilda arrives for her next lesson with several batches of Earth-brewed elixir base and some exciting news. "My magic learned your analysis and now it can see itself!"
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"That was fast! You only had it on for about an angle!" says Terali. "Is it learning to learn faster?"

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"I don't know! Maybe! It's exciting! And I think it's been learning to see itself better since then; I can already tell more things about when Lavender is flying or someone's making potions. I brought some batches of elixir base made on Earth for me and Raha to test."

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"Well then, let's get you to Raha." And here is Raha, in her lab as always. She turns one of the units of elixir into more pep potion and feeds it to a mouse.

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It's completely ordinary pep potion.

"I guess this time it didn't feel like it needed to do anything extra," says Matilda.
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"Looks like," says Raha, peering at the peppy but not manic mouse.

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"Okay. What real witchcraft am I learning today, then?"

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Raha laughs and presents her with a recipe for a skin cream, although first she has to explain the witchy properties of coconut and issue safety warnings about coconut's interactions with other things.

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Matilda prepares a batch of the skin cream!

When she successfully adds the last ingredient, she... peers at it.

"...I think my magic has learned how to see witchcraft now," she says. "Maybe it remembers about the other analysis. I want to make something else now to double-check that I'm really seeing it."
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Raha finds another recipe that features coconut. This one is a sobering potion.

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Matilda makes it.

"Yes," she concludes, "I can see witchcraft. And I can definitely tell it's witchcraft and not my own magic. We might want to double-check with other people looking using different wizard analyses, but I'm pretty sure."
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Raha gets Terali; Terali casts some analyses on herself. "Witch potion," she confirms. "None of your own magic. Matilda, do you want to name your magic, or maybe see if Fena can come up with a word for it?"

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"I can't think of very good names for it except, I don't know, 'Earth magic', and that's weirdly ambiguous in English... Fena can try naming it, maybe she'll have something better."

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"Dragons are pretty good at coming up with words for things," says Terali.

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"Dragons are neat!"

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"Yup!"

And that is the day's lesson time up.
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Matilda goes home. Nothing new and exciting happens except for her drawing up her September schedule, which has fewer lessons in it because she's busy on weekdays. She manages to fit some in on afternoons, though.

She comes back for her next lesson and shows this schedule to Raha and asks Terali if Fena has been asked for a name for her magic.
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"Fena says that English doesn't have a word for it yet besides generically 'magic', but that Draconic has been calling what you do 'ialdae'," says Terali.

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"That's pretty!"

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"I thought so too!"

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Matilda continues to learn witchcraft. A few times she suspects she is glimpsing some wizardry, but it never quite solidifies for her, so she doesn't mention it yet.

Two weeks into September, she arrives for a lesson on a weekday afternoon and immediately says, "You have to summon Miss Honey! I think she's been kidnapped!"
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"What? Oh my goodness," says Terali. "All right, out you get, I'll get Kerah and she'll do it so we can use the same circle." Terali runs off to find Kerah.

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Matilda stands next to the circle and frets.

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Terali brings Kerah. Kerah summons Miss Honey.

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"Oh - oh good," says Miss Honey. "Oh dear."

"Was it the Trunchbull," says Matilda, not quite inflecting the question.

Miss Honey nods.

Matilda turns to Terali. "Send me back, please, it's important."
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"We could just summon whoever this is into a warded circle, and help deal with her," Kerah points out.

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Matilda hesitates, but then she shakes her head. "I don't want her knowing about Elcenia. She has magic too, she kidnapped Miss Honey with it. I'll have to deal with her myself."

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"Matilda, you're seven," says Terali. "I'm sure we can deal with her, especially if you tell us what she can do."

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"Oh dear," murmurs Miss Honey.

Matilda shakes her head impatiently. And vanishes in a flicker of light.
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Kerah looks at Terali. Terali shakes her head. "I didn't unsummon her!"

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"Matilda's magic can learn things," Miss Honey points out quietly.

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"Is there still an active summon -?" wonders Terali; Kerah casts an analysis to check whether Terali still has one in progress.

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There is not still an active summon.

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"I could summon her again," says Terali, when this result turns up. "But she might just leave again. Isn't there any way to get her to let us help?" she asks Miss Honey.

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"I don't think so," says Miss Honey. "She is extremely independent. And it might be... a bad idea to interrupt her while she's in the middle of dealing with Miss Trunchbull." She shivers slightly when she adds, "I agree with her that bringing Miss Trunchbull here would not be a good idea."

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"You want us to leave your seven-year-old daughter to fight someone who managed to kidnap you with the use of ialdae?" says Kerah.

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"I think she'll be just fine," says Miss Honey. "She did perfectly well last time."

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"Last time?" says Terali.

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"When she originally discovered her magic, and no one else knew it existed, she used it to trick my aunt into running away. My aunt was... a very unpleasant person who treated the children at the school badly, but I couldn't do anything about her. Matilda could. Matilda did. And now my aunt has some magic of her own, but Matilda is much better at it."

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Terali frowns. "Even if she's capable of it, seven years olds in combat situations doesn't sit well - we don't send mages her age in dangerous situations even fully activated -"

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"I understand," says Miss Honey. "But this isn't a matter of sending her anywhere. She went on her own. I know better than to try to stop her, that's all."

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"And you don't think she should be interrupted, and you don't want us to summon your aunt?" confirms Kerah.

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"That's right."

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The wizards look extremely dubious, but they sit and wait.

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It's about five degrees before Matilda reappears in another flicker of light.

She runs into Miss Honey's arms and hugs her.

"Oh, my poor girl. What happened?"

"We were - she had all this magic I'd never done before but I could do any of it as soon as I saw it - she threw fireballs and ice and lightning - but she couldn't fly, I can fly, and I could see all her magic, she couldn't get me at all - but then she threw lightning and I dodged, and the floor was all covered in melted ice, and she just—"

"Oh, dear," Miss Honey murmurs. She hugs Matilda. "But you're all right?"

"I'm fine, I'm not hurt at all - I didn't want her to die though!"

"I know," says Miss Honey.
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The wizards wisely hang back and wait before asking technical questions. Eventually Terali says, "Do you want a glass of water?"

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"Yes, that would be good, thank you," sniffles Matilda.

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There's a waterspout in the office, and paper cups. Terali gets Matilda some water.

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Matilda drinks her water. Then she refills the cup with ialdae, without really thinking about it, and drinks that too.

"Thank you."
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The wizards look at the cup, and each other, and Terali just says, "You're welcome."

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Hugs. Water.

"I think we should probably go home," says Matilda. "I'm sorry about missing my lesson. I'll come to the next one."

And she and Miss Honey vanish, with a little flicker of light.
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The wizards go notify Raha.

And they write up project notes.
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Slightly before the time when Matilda would be summoned for her next lesson, she appears in the room where she is usually summoned.

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Terali had wondered if she was going to do that.

"Hello. Saving me some work, are you?"
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"It seems more convenient this way," says Matilda. "Miss Trunchbull taught my magic to do a lot of new things and I don't like most of them, but I like that I learned how to move between worlds."

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"Do you have any idea how she taught the ialdae to do those things?"

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"I think so," she says. "I think she caught magic like Lavender, but Lavender couldn't teach it anything new, and Miss Trunchbull couldn't teach it nearly as well as I can but she could still teach it some. I think whether or not someone catches ialdae, and whether or not they can teach it new things if they do, has to do with something about them. But I don't know what exactly."

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"Maybe we could make an analysis to tell. Or you could teach your magic one. It wouldn't be especially useful with only Lavender and you to look at, but it might give us a clue."

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"I've been trying to teach my magic one, but I can't tell very well whether it's worked or not, because of only being able to look at me and Lavender."

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"Well - hm. How many people have you ever used magic on?"

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"Lavender and Miss Trunchbull and most of the kids from my class last year and Miss Honey and I think that's it. I could try it on more people and see if they pick it up too."

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"We can find you some people from here who'd like to have it, definitely. But why I asked was that your class in school probably isn't very unusual in how many people in it can catch ialdae. So if you looked at lots of people with an analysis - possibly only people from your world, depending on how it turns out to work - then you'd expect one or two people to be potential catchers per classful. How big are your classes?"

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"There were twenty-six people in it, including me and Lavender."

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"So out of a total of twenty-eight people three so far have ialdae, but you might be different because you were first, so about one in every thirteen or fourteen - maybe more, if some people are just slow catchers."

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"That sounds about right," says Matilda. "We'd need to look at lots more people to be sure, though. Do you have lots of people to look at? And are the people who want ialdae all people it would be good to give ialdae to? I don't want to have to deal with another magic Trunchbull. One was enough."

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"They'd all come very highly recommended," Terali assures her. "I don't think we'll have any trouble finding volunteers. Some people would really like to do magic but they don't have high enough channeling capacities to be wizards and they weren't born with any other kinds."

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"Okay," she says. "If you find me lots of people to look at to see if they can catch ialdae, I'll look at them. And if you find me people who want to do magic and some of them can catch ialdae, I'll... see."

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"We'll get word out and have them here in a lesson or two."

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"Okay."

She is less excitable about witchcraft today than usual, but she still has fun at her lesson.
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And two days later:

"There are some volunteers waiting downstairs."
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"Okay, I'll go look at them."

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Terali leads her down the hall and down a flight of stairs and into a large room with a bunch of chairs containing women, all variously red-haired and between the ages of sixteen and forty-five.

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Matilda turns to Terali and asks seriously, "Are there no boys in Elcenia?"
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Terali blinks. "What? No, there are boys."

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"Oh. It's just I've never seen one," she explains. "And now I've seen a lot of people from Elcenia."

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"I don't think you've mentioned any boys from Earth, either," Terali points out. "We got these volunteers from a girls' school, some teachers and some students. If you want to meet Elcenian boys I could bring my son to work tomorrow."

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"I've mentioned some, I just didn't mention that they were boys. But there are boys in my class. I guess it doesn't matter too much. Are these just people for me to look at and see if they can catch ialdae or not, or do they all want to be ialdic too?"

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"If you can get any of these people to catch ialdae they'd be very pleased about it."

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"Okay. I guess I'll see."

She peers at the assembled women.

"I don't see anything... but maybe I just wouldn't. Are you very sure none of them is going to teach the magic bad things like kidnapping and lightning bolts?"
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"None of them has a criminal record or any worrying notes on their school history," Terali says. "I haven't met them all myself, but they've all been recommended by people who do know them."

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"Okay." She addresses the crowd. "Do you mind if I levitate you all?"

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"Go for it!" calls one of the sixteen-year-olds. There is general tittering and no objection.

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So she levitates them all. Chairs included.

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This is entertainingly novel for a few ticks, but most of them have brought books and go back to reading.

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Anyone who is watching the room through an ialdae analysis will note, after about a degree, that the sixteen-year-old who spoke first has a sudden flare of ialdae.

"Oh!" says Matilda. "I think one of you just caught it!"
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"Who?" asks Terali.

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Matilda points, and causes a little sparkling blue light to hover over the girl's head.

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Everybody looks at that girl, and she laughs, clearly delighted.

"What's your name?" Terali asks her.

"Annei Nepailah."

"Congratulations, Annei, you're the first Elcenian ialdae user."
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Matilda giggles. "I guess I can put you down now," she says, and she does that. "I don't know which parts of ialdae you've picked up... I think you might have some of the ability to teach it things, though."

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"How do I... do... anything, with it?" asks Annei, getting out of her chair and pocketing her book.

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"I think the first thing you should try is probably levitating yourself, but I can't really explain how very well. When I started using magic I had to concentrate very very hard on what I wanted to do with it, but now it's much easier and I hardly think about it at all."

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"Okay," nods Annei.

"Might be time to revise your schedule again," says Terali, almost teasingly. "You're conversational in Ertydon at this point, Fena says, so you could make time to teach Annei and anybody else who catches it by having fewer language lessons if your schedule's crowded back home."
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"Okay," says Matilda. "And I'd like to meet a light, please. I want to see if I can teach healing to ialdae."

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"I'm a light," call two different people in the crowd of would-be ialdae users.

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"Can you show me your magic?"

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Both of them cup their hands and get little balls of sparks, one robin's-egg blue, one dark purple.

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"Hmm," says Matilda, peering thoughtfully at them. "Okay. Thank you."

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"You're welcome," says Purple Light.

"It would be very good if you could teach ialdae to heal," Terali says, "because lights don't work on themselves or each other, so if they get hurt or sick they're stuck with potions. Not that I'm knocking potions, but they're not as comprehensive or fast."
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"I definitely want to teach it to heal, then. I'm not sure if I have, yet. I'm not sure what's a good way to test it."

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"I have a headache, if seeing it in action would help," suggests somebody, and Robin's Egg Blue Light heals that person's headache.

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"Thank you, that might have helped too. But what should I test ialdae healing on? I already know I can make sparkly lights that don't do anything except sparkle."

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"Does anybody else have a headache?" Terali asks the assembled crowd.

"I have a scraped elbow?" someone volunteers.
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Matilda levitates herself higher than everyone else so she can see the scraped elbow person more clearly, and she concentrates slightly, and a pale blue sparkling light lands on the person's head and her elbow ceases to be scraped.

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She peers at her elbow.

"Fixed!" she reports.

"At range," marvels Annei, "ooh."
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"Oh, do lights not work at range? Well, I guess ialdae learned it differently. But it still works! Hooray!"

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"I could, I don't know, prick my finger," says Purple Light, "and we could check if it works on lights?"

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"Okay," says Matilda.

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Purple Light unpins a pin from her hat and pricks her finger.

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Matilda makes blue sparks over Purple Light's head. Purple Light's finger is unpricked.

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There is scattered and then more enthusiastic applause.

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Matilda giggles happily.

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"So I can learn to do that?" asks Annei.

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"I think so! I don't know exactly how to teach you, but I hope I can do it."

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Annei nods.

"We'll get back to you when we have a schedule worked out," Terali says to Annei. "We won't keep you up at night or anything, but don't make any commitments you can't break during daylight hours."

Annei nods.
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Matilda nods too.

"How long should I be levitating everyone for before we give up?"
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"I'm not sure. Is it hard? Do you need a break?" asks Terali. "How long did you fly Lavender before she could do it herself?"

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"It's not very hard at all. I only flew Lavender for a minute, not even as long as I was levitating everyone before Annei caught it."

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"Well, let's give it another ten degrees, how about."

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"Okay. I can try to teach Annei things in the meantime, I guess. And figure out a schedule."

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Terali has a copy of Matilda's current schedule in her pocket. And a graphite stick.

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Matilda consults with Annei to develop a new version that exchanges language lessons with Fena for ialdae lessons with Annei.

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Annei confirms times. "Do you think meditating would help with concentration to float or whatever?"

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"I have no idea. Try it and see!"

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Annei kneels on the floor and closes her eyes and breathes in a regular pattern.

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Matilda continues levitating everyone else.

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After about three degrees, Annei, still kneeling, rises slowly towards the ceiling.
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Annei doesn't seem to have noticed. Terali watches her as she goes up and up and up.

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"Um, Annei," says Matilda. "Please try not to hit the ceiling."

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Annei opens her eyes, yelps, and falls.

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She only falls about a foot before Matilda catches her.

"Careful! Try it again paying more attention, maybe?"
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Annei nods. "Uh, can you put me down again to start?"

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"Sure!" Annei is gently lowered to the floor.

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And there she rearranges herself back into a comfortable kneeling position and starts over, eyes slightly open.

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Matilda waits.

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Annei goes up two feet, and stops there, and sloooowly opens her eyes the rest of the way without falling.

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"Yay!" says Matilda.

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Annei beams.

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Matilda beams back.

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"Is it the same for all of it? Concentrating on what you're trying to do?"

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"Pretty much! Sometimes, if I'm trying to do witchcraft in Elcenia, I have to concentrate on not doing it instead. But that part probably won't come up for you unless you're a witch."

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"I'm not a witch," confirms Annei. "I do some wizard spells, though, I can tell time and so on. Will it interfere with that?"

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"I don't think so. I can't do wizard magic at all so I don't have a good way to check. Try telling time and see what happens?"

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Annei casts the time-telling spell.

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It is perfectly ordinary and time-telling.

"I guess you'll probably be okay then," says Matilda.
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Annei nods; the time vanishes from the air. "Should I practice anything in particular between now and my lesson, besides floating?"

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"You could try floating things that aren't yourself, and try making the light," says Matilda. "Those are both pretty safe even if you don't get them quite right, I think."

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"Okay," nods Annei. Float float.

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Near the end of the ten degrees, one of the two lights flares up in Matilda's magic vision. Matilda points her out with a little sparkle-flare. "You've caught it too!"

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"I have?" says Purple Light. "Oh wow. Okay."

"Name?" says Terali.

"Sarsia Teiat."
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"Congratulations!"

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"Is meditating helping? I never really got anywhere with trying to meditate," Sarsia asks Annei.

"I think it's helping me, but I don't know if you really need to?" shrugs Annei.
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"I never meditated and neither did Lavender, my friend who can fly."

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Sarsia nods and concentrates without doing the same thing Annei was trying.

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The ten degrees run out without anyone else catching.

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"Does anybody look like they might catch with more time, Matilda, or should we call it a day for this batch?" Terali asks.

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"I don't seem to be able to see who will and won't catch," she says. "At least not yet. I think we can stop for now. If anyone really wants to try again later, they can."

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"All right. Thank you all for coming," Terali says.

(Sarsia rises slowly into the air.)
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Matilda giggles.

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Sarsia smiles. Everybody else puts their books away and leaves when Matilda has put their chairs down.

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"Should I be trying to give Sarsia magic lessons too?"

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"Yes," says Teralia. "I think she and Annei should be available at similar times."

"I can rearrange things for this," agrees Sarsia.
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"Okay then." She shows Sarsia the schedule.

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And they work out times that will work for all three of them.

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And Matilda... casts a time-telling spell, sort of absently, that shows the time in both Elcenia and Lyndonville.

She giggles.

"I guess ialdae's learned that spell too now! I should go home soon."
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"I'd offer to unsummon you, but I didn't summon you today," remarks Terali.

"Thank you for the magic!" says Annei earnestly.
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"You're welcome!" says Matilda. "See you next time!"

Poof.
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Annei and Sarsia diligently do their floating homework. Annei is a bit better at it than Sarsia.

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"Hi!" she says when she sees them again. "Have you been floating? Did either of you manage to do the ialdae light?"

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"My little sister sneezed and I tried it, and I did get a light and she did stop sneezing," says Annei, "but I don't know if she was going to sneeze more than once to begin with."

"I got the light but didn't have anything to try it on," says Sarsia.
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"Well, okay," she says. "Have you floated any things that aren't yourselves? Are there things you specifically want to try to teach ialdae to do that it can't already?"

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"I can pick things up but I don't have enough motor control to, say, operate a spoon like that," says Annei.

"I moved a couch. But it didn't get off the ground. We got lists of what it's known to do already," says Sarsia, "but it said they weren't certain if they were complete."
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"I had to practice a lot before I could use a spoon or a pen with ialdae-sorcery, but now it's easy," says Matilda. "What's on your lists?"

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Sarsia pulls hers out. "Sorcery-like telekinesis. Witchcraft-like potionmaking. Light-like healing. Some less-investigated applications including ice, lightning, and fire. Interworld travel of but not necessarily limited to the ialder. Some pseudo-wizard-like applications including but likely not limited to telling time, water conjuration, and analysis."

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"I think that's pretty much everything so far. You probably shouldn't try the ice and lightning and fire. They're dangerous, and I don't think they're good for very much. And witchcraft already works perfectly well in Elcenia so there probably isn't very much point in learning to do it with ialdae, and the same with telling time with wizardry. But I think my ialdae is learning a better analysis than it started with, so you could try getting someone to put some analyses on you and see if your ialdae picks them up and improves on them. And I don't know how complicated it is to conjure water with wizardry, or whether or not you want to learn that. But ialdae seems to be very suggestible, so what sorts of things do you want to suggest to it?"

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"I haven't had much chance to think about ice and lightning but I know fire's useful, there's fire mages who put out burning buildings," says Sarsia. "Unless this is the wrong kind of fire."

"We can ask about analyses, for sure. I want to teleport," says Annei.

"Oh, good idea."
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"It is the wrong kind of fire. It's the throwing-fireballs kind. If you want to teach ialdae how to do things with fire, teach it how to do better things. Do you think it would be good to teach ialdae about mages? I'd like to put out burning buildings! That would be useful! Teleporting would be neat too. I've only ever done it between worlds but it would be very, very silly if that was the only way I could."

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"Well, you can also put out burning buildings with water conjuration. Mages are more generic. I'm not sure I know any," says Annei.

"Wizards can teleport," says Sarsia. "And people who just learn how, but it might be nice to do it without casting a spell."
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"I'm going to see about teleporting," Matilda decides. "Let's see. Where should I try to teleport to, if I wanted to test that it worked as well as teleporting does here? I wouldn't want it to only be able to go across rooms..."

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"The Aspelin Mountains," suggests Sarsia. "Top of Mount Ress."

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"Okay!"

Matilda thinks for a tick, and then vanishes.

She's gone for about a tick and a half.

"I think that probably worked," she says when she reappears. "It was the definitely the top of a mountain, anyway, and so far my magic hasn't really done any things wrong that it's tried. It seems like sometimes people's ialdae learns the things they've had done to them somehow or other; should I try teleporting you both and see if you pick it up that way?"
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"Uh, sure," says Sarsia.

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Poof. Now they are all on top of a mountain.

"It's really pretty!" says Matilda. It is indeed really pretty.
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"This is Mount Ress," confirms Sarsia.

Annei grins.
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"Yay! Okay, now you try going back to the room," she suggests.

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They try.

Annei gets it first; Sarsia follows soon after.
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Matilda poofs back into the room, still with that distinctive little flicker of light.

"Congratulations!"
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Annei is giggling her head off; Sarsia's pleasedness is more restrained.

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Matilda is definitely on the giggly side here.

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Sarsia writes down that they've gotten ialdae to do this on a little pad of paper.

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"So what sorts of things can mages do, besides put out burning buildings?"

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"It depends on the kind of mage, but basically their element does whatever they want," shrugs Annei. "And they have to almost die to activate."

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"I would not like to teach ialdae that part. That would be really inconvenient! And scary!" says Matilda. "But I might want to teach it the other stuff."

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"It's not too bad for air mages, all they have to do is fall, they don't land," says Annei. "It's pretty scary for the other kinds, I think, but they can take knockout potions first."

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"Well, if ialdae learns how to mage it shouldn't learn that."

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"Can you stop it from learning that?" asks Terali, who is supervising this lesson from a corner of the room.

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"I don't know. I don't exactly know how I'd try. But so far I think ialdae has been very good about only learning nice things when I'm the one teaching it."

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"So far," says Terali. "Where is it getting all the niceness from? Will it keep it?"

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"Well, I guess it's getting niceness from me," she says. "Because when I teach it, it learns nice things, and when Miss Trunchbull taught it, it learned bad things instead. As long as nobody tries to teach it bad things, maybe it will keep learning just the nice ones."

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"It got all of witchcraft at once, though," Terali says. "If it does that with wizardry or magery there will be dangerous stuff in with firefighting and telling time."

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"It hasn't done that with wizardry, though. And it didn't really do it with lights either, it picked up the sparkly healing ball but not all of its limitations. What kind of dangerous wizardry stuff is there?"

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"Wizardry can do just about anything, and there's wizards all over the place with lots of ideas. Do you really want me to list things? It might give ialdae ideas," says Terali. "Or give you bad dreams."

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"You don't have to," says Matilda.

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Terali nods.

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"I wonder," muses Matilda, "if I could teach ialdae to do magic that doesn't really exist, out of books and things. I think maybe I can. I'll try it."

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"My little cousin spends all his time pretending to be a conjurer from a series of fantasy books," says Sarsia. "Like that?"

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"Like that. Earth has lots of books with magic in them and none of it's ever really existed."

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"That would be amazing," giggles Annei.

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"Yeah!"

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Terali is thoughtfully tapping her notebook with her graphite stick.

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"I promise I will teach it good magic," says Matilda. "Nice magic. No fireballs."

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"Doesn't it already know fireballs?" asks Annei.

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"Yes, and I don't intend to teach it any more."

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Everyone nods.

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"So we learned teleporting, that's pretty good for a first lesson. What else do we want to try?"

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"My little cousin's books are about conjuring up animals and stuff from nothing and having them do stuff for you," says Sarsia. "I don't immediately know what I'd do with it besides become his new favorite person, but it's an idea."

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"That sounds cute. But maybe not fair to the animals."

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"I haven't actually read the books but I don't think they mind," says Sarsia dubiously, but she shrugs.

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"Still. There's other stuff. I think I'd have to go home and reread some things to come up with magic from Earth book's that's both useful and nice..."

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Terali contributes, "There's a kind of magic that only merfolk here can normally use that does nothing at all but change the colors of things."

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"I don't know how useful that is but it sounds neat and it's definitely nice enough," says Matilda. "Okay. I'll try changing the colours of some things."

She looks around for objects to recolour.
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This room contains paper, walls, a waterspout, books, various people's clothes, carpet, paperweights, and Terali's half-empty packet of seaweed snacks.

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Matilda points to the paper.

"Actually, I think I want to see what happens if one of you tries to teach ialdae something, instead of me," she says. "Try to colour the paper with it."
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Annei takes the paper and stares it down. Rrrrrr.

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Matilda observes.

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It takes a couple of degrees.

And then pinkness bleeds into the paper.
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Annei grins. "Woo! I'm going to start doing my makeup like this every morning."

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Matilda giggles.

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Sarsia takes another sheet of paper and turns it green after about a degree of staring.

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"Good for you both!" says Matilda.

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Terali writes. "I've noticed," she says, "that there are sometimes extra little effects - sparkles - when you do unrelated things. Do you have any idea why that might be?"

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She shakes her head. "I don't know."

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"Well, that would be nice to know, if you think of anything; I'll keep an eye on it too - and so should you two."

Sarsia and Annei nod.
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"You know," she says, "now that I'm thinking about it, I haven't read any Elcenian fiction. Can somebody take me to a library sometime? I think that would be fun."

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"I can take you to a library," Terali says. "When do you want to go?"

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"I wouldn't want to miss a magic lesson for it... how about tomorrow at, let's see, sixth-and-naught your time? Would that work?"

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"Sure," says Terali.

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"Okay! Then maybe I can help you practice moving things for the rest of this lesson," she suggests to Sarsia and Annei. "And I'll come back tomorrow for the library."

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Sarsia and Annei both levitate nearby objects (Sarsia grabs the office waterspout, Annei takes off an earring and floats that).

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Matilda encourages them both to develop their fine control.

And the lesson ends, and she comes back the next day for the library.
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And Terali takes her by the hand and casts a teleportation spell.

This

is

an

enormous

library.
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"Woooooooooow," says Matilda.

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"This is the Peiza National Library," says Terali. "What do you want to find?"

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"I don't know! I think I want to read everything," she says. "...But maybe some interesting fiction to start with."

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"Well, the fiction's over this way."

Over this way may indeed be found fiction.
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Matilda has to stop and have a moment again at the size of the fiction section.

"Can I come back here when I want and read more books? When is it open?"
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"This library is open from first-and-naught to twentieth-and-naught every day except major holidays," says Terali. "The next major holiday is Taieh in two weeks."

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"Thank you!"

Matilda dives into the books.
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Terali hangs out and reads one too to pass the time.

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Matilda really likes this library.

She comes back several more times over the next week or so. Going places is easy when you can magically teleport between worlds, and there are so. Many. Books.
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There are so many books! There are books about vampires who are trying to make friends in new homes and books about Linnipese revolutionaries throwing off the yoke of Ertydoan oppression and books about people falling in love during the early days of wizardry and books about climbing mountains and books about crises of faith that end in exultant affirmation of the divinity of Sennah and books about Oridaanlan princes who run away to seek nonmaterial fulfillment and books about dragons in which their sequestered disabled cousins serve as a poorly drawn metaphor and books about singers in the cut-throat popular music business and books about sickly lights who inspire their family members to become better people and books about barristers throwing it all away to pursue sculpture and books about florists with allergies and fictitious plant-related magical abilities and books about people who like to spend their time pretending to be pre-colonization wise women or rugmakers or scribes and books about breeding talking cats for fun and profit.

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Matilda reads so many books. This library is - she sits down and estimates it - fifty times the size of the town library in Lyndonville. Finishing a whole section here would take years.

It is sometimes hard to tell whether a thing is fictional or not. She writes down lists of such things to look up.

Talking cats do not exist. Vampires do. Fictitious plant-related magical abilities do not exist. Aleism does (Matilda is, privately, skeptical about Sennah).

Do shrens exist?
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Shrens do exist. This library has several books about them, even, in the nonfiction sections.

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...

Matilda sits down and reads the books.
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The books explain shrens. (Well, most of them are about peripheral topics and just summarize shrens-the-concept in the first chapter, then go on to talk about the history of shrens, or notable accomplished shrens, or shrens in the context of Dragon Council politics, or case studies of families that have found themselves burdened with shrens, or shren psychological problems.)

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Matilda looks up the addresses of Elcenia's four shren houses. She blinks home to explain to Jenny that she might be out for a few more hours.

She teleports to the entrance of the shren house in Paraasilan, Esmaar, for no particular reason except that it's one of the three that is on land. She knocks on the door. She waits.
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Presently the door opens. A woman who looks twenty and has sky-blue hair opens the door.

She looks at Matilda.

She does not seem impressed.

She says a few words in the local non-Ertydon language.
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"Hello," says Matilda. "I'm sorry, I don't speak Leraal, I'm from another world. I have a kind of magic that learns how to do new things very easily, and it hasn't learned how to do very many things yet, but I learned about shrens just now, and now I want to teach my magic how to do something that will help shrens. Can I come in?"

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Jensal looks at her.

Jensal stands aside.
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"Thank you," she says. "My name is Matilda. The magic is called ialdae." She comes in. "What things would help? I just read about you in some books, I don't know very much yet. But I didn't want to wait."

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"Painkillers. Social acceptance. Linguistic acceptance. A cure," says Jensal.

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"Linguistic acceptance?"

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"The word for your magic is Draconic, so you're passing familiar with the language. In the exalted opinion of Draconic," says Jensal, "shrens are awful. This can get wearing."

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"That seems bad. I think maybe I should try to help the babies before I try to fix that, though. I don't know how, but I can learn things, I'm good at that. How do I help the babies? So far ialdae has learned how to move objects around and mimic the effects of some wizard spells and do a thing like a light's light that can work at a distance or on lights... It's hard to figure out what things are easier or harder to teach it, but I really want to do something."

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"Will it help if I go and get you a baby?"

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"It might!"

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Jensal shows Matilda into an office, indicates that she may have a seat, and goes out. She is back shortly with a little black baby shren.

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Matilda looks at the little black baby shren.

She concentrates on understanding this problem...
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"Hi," says the little black baby shren.

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"Hi," she says. "I'm Matilda." She can be polite and do magic at the same time.

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"I'm Semry."

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"I'm trying to figure out how I can help shren babies not hurt," Matilda explains to Semry. "It's hard, but it's important."

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"We have to fly," says Semry, wobbling a useless wing. It hits Jensal in the face. Jensal is unmoved.

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"And you can't," she agrees. "I don't know why, though. I'm trying to find out."

Concentrate. Concentrate. See it, but don't just see it. Understand.

"...it seems like," she says slowly, "there's a... magic thing, something about the magic that you have, that's making your wings not work. Pulling all their strength out."
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"Does this give you an avenue by which to help?" inquires Jensal, helping Semry fold his wing.

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"It might. I don't understand why it's doing that, yet, or where the strength is going. But I think it might be safe to try putting more strength in."

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"Might. And if you're wrong?"

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"I don't know. So far, though, every time I teach my magic to do something, it turns out nicely and conveniently and doesn't hurt anyone even by accident. And I don't know how else to find out how safe things are except by thinking of ways they could go wrong and fixing all the ways I think of and then trying them."

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"So far. And this is over how many experiments?" wonders Jensal.

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"Moving things and all of witchcraft and seeing magic and teleporting between worlds and teleporting not between worlds and conjuring water and telling time and making little sparkly lights that don't do anything and making lights that heal like lights do. That's all the things I've taught my magic, I think. And," she adds, "when I do Elcenian witchcraft and ialdae witchcraft at the same time, the potion I'm making turns out much stronger, but only when it wouldn't be bad for it to."

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"I am still not keen to have you experiment on a baby, at least not if you're aiming for a direct solution instead of painkillers past need for anyone older. Does your teleportation only take you to places you've been before, like the wizard version?"

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"That makes sense," Matilda agrees. "My teleportation can go anywhere I know about, even if I don't know very much. It took me to the top of a mountain I'd only heard named and hadn't even seen on a map. Why?"

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"I'm going to go put him back," says Jensal, cradling the baby, "and tell some people what's going on, and then we can go to the bottom of the world and you can test your idea on me."

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Matilda nods. "Okay."

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Jensal puts the baby back and talks to some people. She then returns to her office.

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"Anywhere in particular on the bottom of the world?" asks Matilda. "The place that's opposite us now, maybe?"

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"That will do."

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"Okay."

Now they are on the bottom of the world, flicker-poof.
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"Just a moment, I'm going to confirm the area's clear."

Jensal turns into a peregrine falcon, gets altitude, and circles. She descends again, landing a ways away from Matilda, and resumes human shape.

"Will I need to be in natural form for you to try anything?"
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"I think so. You'll need to be in natural form to test if anything I do works, and I think giving your wings strength might be harder when they're not here anyway."

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Jensal nods.

Jensal looks around again, though her peregrine eyes certainly caught more than her human eyes can.

And she shifts, in a clatter of turquoise scales.
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Matilda looks at her. Concentrate. Concentrate. Understand. She can see the flow of power.

"Okay, I'm going to try fixing your wings."
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Jensal nods her enormous head.

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Matilda tells her magic to fix this.

Now she is continually pouring ialdae into Jensal. And it's going right through, but on its way it replaces her wings' lost strength.

"Try flying," she says.
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Jensal spreads her wings and blots out the sun and flaps.

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Jensal's wings work perfectly. Matilda smiles.

...But something weird has happened. The amount of magic she's pouring in is growing... She frowns.

"It did something weird," she says. "Come back down?"
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Jensal lands. "Weird?" she asks. "Of course it's weird. I'm a flying shren."

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"I mean something besides that. It's pulling lots of magic out of me and just throwing it away," she says. "I'm not going to run out - it doesn't go very far and I can pick it back up again right away - but it's weird and I don't know what would happen if I stopped. So I want to try really hard to find out."

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Jensal folds her wings. "Is there anything I need to do to help?"

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"Not particularly..."

Matilda contemplates this problem. Around and around and around goes the magic.

Understand, she tells herself. Properly.

The place the magic is going has a different kind of magic already there, the kind of magic that shrens and dragons have. But there's a part of it that's empty, and that part is pulling desperately on her magic to fill itself, but it can't keep anything it steals, it just flings it all right back out.

The empty part of the magic is the part that keeps Jensal alive.

That's no good.

But it can function on stolen power, it's just the fact that it keeps flinging it everywhere that's a problem. If it could just learn to keep her magic then it could use that instead of what it's missing and there would be no more problem at all.

Understand. Understand. Understand. Will it work?

Yes.

"The weird thing it's doing is because some of your magic is missing and it was stealing from your wings to make up for that but now it's stealing from my magic instead, and the missing part is the part that keeps you alive, so I shouldn't stop giving it magic, but I can make it stop throwing the magic away and then it'll be fine and it won't need to steal anything and your wings will work and you won't die," she says. "So I'm going to do that."
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"...All right."

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Matilda very sternly tells her magic to behave. Go into the empty magic place and fill it up and then stay there, you belong there now, you have a new job and it is making Jensal not die, it's very important and you need to keep doing it no matter what and not let anything interfere.

Her magic does as it is told. The flow stops.

"There," she says. "It's fixed, your wings work, I don't have to keep magicking you, they will just go on working. And you're really definitely not going to die of not enough magic where the keeping-alive magic goes."
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Jensal takes off very briefly, just to make sure, then lands again and shifts human.

"Thank you," she murmurs, solemn, approaching reverent.
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"I think," says Matilda, "because of the part where I'm messing with the magic that keeps you alive, I should practice some more on people who understand what's going on and volunteer for it. But then once I'm sure I know what I'm doing, I think I can probably do it for everyone."

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"There will be no shortage of volunteers," says Jensal. "I will find you some if you take me back to the house."

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"Okay."

Now they are back in the house.
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Jensal goes and finds some volunteers.

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Matilda brings them all to the bottom of the world, and says "Natural forms, please."

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One of them does a check in the form of an owl to make sure there aren't any dragons around, and then they space out appropriately and shift.

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Matilda looks at the nearest one, and concentrates very hard on exactly what she wants to have happen - let her magic get dragged through and then make it stay and keep this person alive and not go anywhere.

"There, done, you can fly now," she says, after a couple of ticks, and she turns to the next shren.
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"...Wouldn't we have just contagioned him again?" asks a shren.

(The first cured is spreading his wings experimentally but doesn't try to take off without this question answered.)
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"No," says Matilda. "I put my magic in the place that has the problem and it is staying put."

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The cured one takes off.

The others watch enviously.
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"You too, go on," she says to the next one, and almost immediately "Now you," to the third. She is getting this down. Her magic is very definitely learning the trick.

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Up they go, one by one.

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"You've caught ialdae, by the way," says Matilda to Jensal when the last of the volunteers is in the air. "And so has that one," pointing to a flying shren. "People catch ialdae sometimes when it's used on them."

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"What does that mean?" Jensal asks.

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"It means that now you have the magic and you can do at least some of the things it's learned," says Matilda. "Not everybody can do all the things. And I wouldn't want you to try doing this thing because it would be so terrible if it went wrong somehow. But maybe you can teleport or something."

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"I will want to hear more about this," says Jensal. "Later. The babies should be the next priority."

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"Definitely," says Matilda. "I guess we don't need to wait for everyone to stop flying around before we," flicker, "go back. Which way are the babies?"

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Jensal leads her to the room whence all the screaming.

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Oh dear.

She sort of wants to do this all at once because they're screaming but it is very important to get it right, so one by one as fast as possible she points at baby shrens and says "done, done, done, done, done."
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Jensal and the baby-minder start flinging babies into the air and exhorting them to fly.

Presently all the screaming is over! Instead there is giggling and flapping.
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"I should go to the other houses," says Matilda. "Can I bring you with me to explain me? Would that work?"

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"Yes, they'll recognize me."

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"Okay."

Flicker. Now they're in the room with the babies at the next land-based house - Kep Island. Matilda starts doing magic and lets Jensal take care of the explanations.
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Jensal does an admirable job of explaining matters to the jade fellow minding the babies here. She does this simultaneously with getting the babies to fly (he helps, once he knows what's going on.)

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"Good."

Next land-based house. Next round of babies.

Then the iceberg. They appear in a little ice-cave looking down into a watery tunnel.

"I don't know how to breathe water," says Matilda, shivering a little. "How do we get the attention of someone who can show us the babies?"
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"I'll do it," says Jensal, and she is a sky-blue merperson, slipping into the tunnel.

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Matilda waits. She teaches her magic how to keep her warm.

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Presently Jensal comes back up with another merperson (this one turns into a dwarf when Jensal turns into a human) and a quantity of babies in various shades of purple and one shade of silver.

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Matilda points at babies. Done and done and done and done and done.

Then: "Okay, are there any more?"
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"Some are raised at home," says Jensal, flinging one with purple swirls into the air. "We don't know where all those are, but the dragon council would."

"I can call them again," says Quaro, "if you need to know where they are instead of doing - ialdae to it."
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Matilda tries doing ialdae to it. She shakes her head. "I think I need addresses. The magic doesn't know how to teleport to just 'the next shren baby'."

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Quaro calls the dragon council again. (Jensal, meanwhile, is not dressed for this weather, but isn't complaining.)

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Matilda waits, not very patiently, for addresses.

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Quaro eventually starts relaying them to her as the dragon councilmember he's talking to reads them off.

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There are few enough for her to just memorize.

"Thank you," she says. "Jensal, can you help explain still, or will it not work as well?"
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"These ones won't know who I am, but I can still help - if nothing else I can speak Draconic."

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"Okay."

In that case, Matilda teleports them to the first address on the list.
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Jensal locates and rings the doorbell. Eventually the door is answered by a lady with snow-white hair. She double-takes at Jensal, and her eyes go very wide as Jensal utters a Draconic sentence, and then she tries to hand Matilda a snow-white baby she collects from the sofa.

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Matilda does magic, and then says, "Fly, fly," and tosses the baby into the air. She waits to see a wingbeat before she takes Jensal to the next address.

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The baby flies.

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And so does the next one, and the next and the next and the next and the next, and then they are all done and Matilda takes them back to where those volunteers are still on the bottom of the world.

"That's all the babies, right? For sure?"
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"Unless somebody has been doing something flagrantly irresponsible with public health, and illegal to boot, and this hasn't had any dire consequences yet, yes, that is every shren baby who can't shift yet," says Jensal. "There might be an egg or two that will hatch soon."

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Matilda sighs with relief and sits down on the ground. "Okay, good. That's very good. Now I guess I can just fix all the grown-ups whenever they want, except - " She casts her double time-telling spell. "That I need to go to bed in about an angle. But I can come back later."

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Jensal nods. "In that angle can you prioritize the shrens who have been looking after babies? If we get caught having shrens look after babies who are now dragons there will be trouble. This should only be another eight to ten people total."

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"Oh. Do they count as dragons now? I wasn't sure about that. Okay, that shouldn't be hard. Um, should we take everyone here back to your house now? Only they won't fit like this..." She gestures up at the flying ex-shrens.

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"Come down, we're going back!" Jensal hollers up. They don't all hear her, but the black opal one in the small crowd does and collects the others, and soon they've all landed and turned into their humanoid forms again.

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Matilda gets up and dusts herself off and teleports everyone back to Jensal's shren house.

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Jensal introduces Matilda to the local baby-minders, day and night shift.

"We may have a problem at the Keppine house. The day-shift baby minder there is what's called an 'inside shren'; he can't go outside at all. But he might be young enough to fit into one of the larger rooms inside the house in natural form."
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"Okay."

Presumably if either of these ones had that problem, Jensal would have said. Matilda takes them all to the bottom of the world. "Natural forms, please," she says to the baby-minders, and once they have complied she does magic. Ialdae is very definitely getting the hang of this trick. It's getting easier and easier.
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And then the baby-minders are cured.

At the Kep Island house, Jensal talks to the requisite people and Ilen the jade baby-minder is ushered into a hastily rearranged cafeteria to take natural form there. The night shift minder does not have this problem, which is good because she's considerably older.
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Matilda fixes Ilen in the cafeteria just fine, and takes the night shift minder to the bottom of the world and fixes her, and goes on to the third land-based house and does it again, and then to the iceberg and does it again, and then back to Jensal's house and she casts the time spell. "I have another half an angle. Who should be next? Or would you rather learn about ialdae now?"

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"It would be convenient if the other three house leaders were also cured because we're probably going to need to be in conversation with dragons soon. My curiosity can wait."

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"Okay."

Back to Kep Island, then.
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Where Ludei is quite willing to be taken to the bottom of the world and cured.

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"You've caught ialdae too," says Matilda to the rather impressively enormous white dragon. "You might be able to ialdically teleport by yourself now."

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Ludei obligingly tries this (after having shapeshifted back to human form). He gets the hang of it presently. Pop.

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And on she goes to fix the next two. It only takes about another degree.

"Now what?" she says when she has delivered Quaro back to his iceberg and returned with Jensal to her house.
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"No other urgent categories; if I had you starting on the shifted children or something the ones who had to wait for you to come back would complain. Do you have enough time to talk about ialdae? Especially if Ludei has it now too?"

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"Yes," she says. "What do you want to know?"

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"Apparently it can teleport and cure shrens. This is a diverse skillset," says Jensal dryly. "What else?"

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"And conjure water and tell time and change the colours of things and move things and see magic and redundantly do witchcraft and I might be forgetting some stuff," says Matilda. "And it can learn new things, but I'm the best at teaching it. And different people catch it differently. You and Ludei and the babies I saw who caught it, you're all very... shiny with it. You have a lot of magic. The humans I've seen catch it don't have so much."

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"What does that let us do, what normally happens if one - runs out?"

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"I've never seen anyone actually run out before, but I guess you wouldn't be able to do any more ialdae until you got more. But... have might not be quite right, it might be closer to say you make a lot of magic. It's not just an amount of it that you have until you use it up and then it's gone."

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"We're generating more of the stuff? What happens to if if we aren't using it up at the same rate?"

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"Well, you keep a bunch - you keep a lot, ialdic dragons particularly I mean - and the rest just..." Matilda makes a handwavy flapping/fanning gesture. "Sort of does the same thing mine was doing when the hole in your magic was throwing it all away. It just gets spilled. And then any ialder nearby can use it, I guess."

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"What if they don't do that?"

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"Then... I'm not sure," she says. "It just sits there until someone does something with it. But I guess I don't leave obvious trails of ialdae behind me wherever I go, so maybe it... dissipates?"

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"Spreads out? Disappears? Sinks into the ground? Magnetizes to other ialdae at greater distances?"

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"I don't think it stops existing, and I don't think it cares very much where the ground is," she says. "And if it liked clumping together with other ialdae a lot I'd definitely be followed around by clouds of it. So 'spreads out' is probably closest."

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"How did you get here in the first place, anyway?"

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"Some people in Linnip summoned me. They said they were exploring for interesting things from other worlds. And they gave me witchcraft lessons and found a dragon to teach me Ertydon and I told them things about ialdae. And they showed me a really big library when I asked - that's where I found the books about shrens."

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"Interesting," says Jensal slowly.
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"What do you mean?"
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"It's pretty uncommon to summon people. It's known to be doable, but usually no one does it. I hadn't heard of a project in Linnip, not that anyone would have a reason to tell me or put it in Esmaarlan newspapers."

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"Maybe they were just really curious. Oh, and they had me try to give ialdae to some people, and I'm teaching it to the two who caught it."

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"Really. Who?"

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"Well, their names are Annei and Sarsia... Terali said they're volunteers from a girls' school."

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"I'm sure that's technically true, if they're Linnipese," says Jensal. "It isn't as though the place has an abundance of schools which admit boys."

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"...What do you mean? Why not?"

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"I've never personally visited Linnip, you understand, but the world history curriculum word on it is that after they kicked out the Ertydoan colonists a couple hundred years ago they mass-converted to Aleism, now a moderately popular world religion, and Aleism is remarkably sexist. It's moderated where it's found in other countries, but in Linnip it's the state religion and accordingly they don't send boys to school or let them do much without supervision from their mothers or sisters or wives."

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"The books in the library were a little like that, but I didn't know how much like that it really was there... that is not fair," she says. "Boys should be able to go to school and do things if they want."

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"Well, it might be that they don't want," says Jensal, "considering the boys are Aleists too, but I haven't asked any."

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"They should still be allowed. It isn't fair otherwise."

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"I'm not going to argue Linnipese gender politics with a miracle-worker," says Jensal.

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"A miracle worker?"

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"Yep. In the illustrious opinion of Draconic, anyway. You cured shrens, therefore you are a miracle-worker."

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"I don't know if I should care about Draconic's opinion," says Matilda. "Draconic has weird opinions."

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"It does at that. But in this particular case going along with what it's trying to call you will make you more immediately recognizable to anyone who speaks the language."

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"Well, okay."

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"Good, because that's how I explained you to the parents of the home shrens," says Jensal.

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"That's fine."

She casts the time spell.

"I should go home now. Bye, Jensal. It was nice to meet you. I'm glad I could help the babies and everybody."
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"Thank you very much," says Jensal.

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She waves and vanishes.



And is unusually pensive when she shows up to her next witchcraft lesson.
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"Hi, Matilda," says Terali. "Is something wrong?"

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"Well, I wish someone had told me about shrens much earlier," she says. "And I think it's not fair that boys don't get to school in Linnip. Everyone should get to go to school. School is wonderful."

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"What's a shren?" blinks Terali.

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"They're sort of like dragons except there's something wrong with their magic so they can't fly properly until they can shift, and they can't shift until they're twenty years old, and not flying hurts them," she says. "It was very bad. But then I fixed all the babies. I'm going to go back later for the rest of the grown-ups."

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"Oh. Well, that was very nice of you," says Terali. "Do you need to reschedule anything to do that?"

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"No, I don't think so. And I learned a new thing about ialdae," she adds. "When dragons or shrens catch ialdae, they catch it a lot. More than any human except me."

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"Oh?"
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"Yeah! I'm not sure why. I think it might be something about dragon magic. Dragon magic is weird. But ialdae is a stuff, there are amounts of it, and different people with it make different amounts, and Annei and Sarsia and Lavender make smallish amounts and I make tons and tons and dragons are somewhere in between. Why can't boys in Linnip go to school?"

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"Well, the public schools don't let them in and nobody has started a private school for them, but I think somebody could if anyone wanted to."

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"I think someone should. It isn't fair that there are people who can't go to school."

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"They could go to school in other countries, that's allowed," says Terali. "I'm not sure who you'd have to convince to start a school; I don't think I'm a bit cut out for it myself."

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"I guess I'll have to find someone, then."

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"Anyway. Raha's where she usually is." Terali escorts Matilda down the hall. The anthropologist is there.

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"Why are there no schools for boys in Linnip?" she asks the anthropologist. Perhaps the anthropologist knows.

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"Principally religious factors, for public and parochial schools. There have been attempts to set up private institutions but they've collapsed for lack of funding or applicants, as far as I know, so people just teach their sons whatever they think they need to know at home," the anthropologist says.

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"I think there should be school for everyone everywhere," says Matilda. "Anyone who wants to go to school should get to go to school."

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"Lots of different cultures have various approaches to this sort of thing," says the anthropologist. "In some countries there are no public schools at all, just home education and specialist training if you want to be a wizard or a dancer or something like that."

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"...But they still have libraries, then, right? Do boys in Linnip get to go to the library by themselves?"

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"There's libraries most everywhere," says the anthropologist. "Certainly in Linnip. Boys are allowed to go to libraries and check things out, although most of the time they'd be going with somebody."

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"There's not always somebody to take you there, though," says Matilda. "Libraries are important. They can go to the library, right?"

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"It's not illegal or anything," puts in Raha. "Why this sudden concern about boys?"

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"Because I suddenly learned that there aren't boys' schools in Linnip. If I'd heard about it before I would've been concerned then," she says.

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"There are so many things more worth worrying about than boys in Linnip," says Terali. "It's much pleasanter to be a boy in Linnip than a girl in Ryganaav -"

"To be much of anything, in Ryganaav, I'm sure," says Raha.

"Or a dragon in Egeria or a, I don't know, a vampire in Imminthal," Terali concludes. "A Southern elf in Mekand, a Sand Dusk Chanter in Iraam."
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"Then I guess I'm going to do something about all of those too once I find out more about them," says Matilda. "But in the meantime, it's still important that boys should be able to learn things."

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"And they can go to libraries, and read whatever they want," says Terali.

"Conservatories and some of the military academies will take boys. You could count monk training too, if you stretched the definition a little," says Raha. "Some of them have home tutors, if they're from the right families."
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"So I don't need to be doing anything about it right now, like I had to for shren babies," says Matilda. "But I still think there are probably boys in Linnip who would be learning things if it was easier and aren't because it's not, and that's sad, and it should stop."

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"We understand," says Raha. "But it's not relevant to learning witchcraft. Unless you're all done learning witchcraft?"

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She shakes her head.

And once she gets into it, witchcraft is still exciting.
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This is rather relieving to her supervisors.

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Good for them.

At the end of her lesson, instead of going home, she goes straight to Jensal's house.
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Jensal will answer the door if the bell is rung.

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"Hi, Jensal. I have a few more angles to fix shrens in now."

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"I've made up a priority list while you were gone. How many people can you take to the bottom of the world at once?"

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"A lot, probably. As many as I can fit in a room with me. And it can be a big room."

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"All right, let's go to the courtyard and then I'll call in a batch."

The courtyard is surrounded by house on all sides and has some deteriorating playground equipment and a garden and a lawn.

Jensal brings out a bunch of children and several adults.
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The flicker of light that accompanies this teleportation is bright enough to leave afterimages.

"Natural forms, everybody," says Matilda when they are all on the bottom of the world. Then she starts pointing.
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Everybody shifts, more or less promptly - some of the midsize children need to be coaxed by their minders - and then everybody flies.

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Matilda turns to Jensal and asks, "Are there more people in your house? Should we go get them right now?"

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"There are more people. We don't have any inside shrens in my house at the moment so you can fix them all here."

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"Okay."

She teleports herself and Jensal back to Jensal's house.
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Jensal gets more people, mostly adults this time.

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And Matilda brings them all down to where the cloud of former shrens is flying, and fixes them all. She has enough time today to get everyone in Jensal's house.

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Then everyone in Jensal's house will be very pleased.

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She checks the time.

"The iceberg house is smaller, right? I think I might have time to get all of them today too."
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"That's the smallest house, yes."

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"Okay."

Matilda brings Jensal there, so that Jensal can go get Quaro from underwater.
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Which Jensal of course does.

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"I can fix you all today, I think," Matilda explains to Quaro, "but it'll be hard to bring you to the bottom of the world in large batches because you live underwater and I can't breathe there. How should we do that part?"

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"It's pretty deserted here. I can call to make sure there are no dragons around, which there probably aren't, and we can just do it here," Quaro says. "I'll send everybody up."

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"Okay. That will work fine."

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Quaro calls. Indeed there are no dragons around.

And he sends up a lot of shrens, who go from merfolk to various bird forms as they surface, fly out far enough to give each other room, and shift natural in an admirably orderly fashion.
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And one by one as they assume their natural forms, Matilda fixes them all.

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And they fly (and swim) around happily.

"Next house, or is that all for the day?" asks Jensal, who this time had the foresight to bring a coat.
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She checks the time.

"I don't have time to do a whole next house but I have time to do part of one. Should I wait until I have time to do them all in one go?"
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"If you can do half a house that's worth the trip."

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"Okay. Bye, Quaro."

She takes Jensal to Ludei's house.
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Where Ludei assembles batches of kids for her.

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And she takes them to the bottom of the world and fixes them all.

"I think ialdae's learned this well enough that someone who's not me might be able to do it too," she says to Jensal and Ludei when she has fixed all of the kids. "But I don't know how to safely teach a person how to do it, because it's not like moving things or changing colours or making healing lights or even teleporting where if you get it a little bit wrong you're probably okay. If you get this a little bit wrong somebody dies."
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"You've already got most of the shrens in the world," says Jensal.

"But if you can teach us to do this safely and we can pass it on to others, then shrens who hatch in the future will be able to receive cures even when you are not here anymore," says Ludei.
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"I think... if I can teach someone how to see magic, and they're shiny like you are, and they could find a volunteer who was okay with being fixed less safely so someone can learn, then I'd be okay trying to teach them how to fix shrens. I'm not sure how to teach someone how to see magic, though, except the way I learned, which is having someone put a wizardry analysis on me and then it just sort of stuck when they took it off. Is there a wizardry analysis that sees dragon magic?"

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"...I'll ask Ehail," says Ludei, and he goes off into elsewhere parts of the shren house.

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Matilda awaits Ehail, whoever that is.

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Ehail turns out to be a silver-haired wizard. "I... have a prototype of an analysis that sees dragon magic," she says.

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"Can you cast it on Ludei and Jensal and then take it off? Or is it the kind that only works on the caster?"

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"It only works on the caster... I didn't know anybody else would need to look at dragon magic," Ehail apologizes. "I can walk them through casting it. The intentionality is pretty simple."

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"Okay. And I can fix you and see if you catch ialdae, and if you do you can try too."

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Ehail nods.

"We'll learn the spell," Jensal tells Matilda. "We'll see you tomorrow?"
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"Okay. Bye."

Home she goes.
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The next day, Jensal and Ludei are both going around with their dragon magic analyses on continuously so they don't have to reverse and recast the spells.

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Matilda collects Jensal and goes to Ludei's house and asks for Ludei and Ehail.

And she says, "I think it would make sense for you two to watch me fix Ehail so you see how it works. But it'll be better if you can watch it through ialdae and not through wizardry. Can you take the analysis off and see if it stuck?"
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Ehail teaches them to do the gesture for the spell backwards; Ludei takes his off first to check.

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He can still see dragon magic. But after a few ticks he can see it much more clearly, and with a kind of aura of understanding that explains which parts are important for what; and a few ticks after that, he can see ialdae, on himself and Jensal like bonfires and on Matilda like a tiny sun.

"Did it work?" asks Matilda.
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"I... believe so, though I presume what I'm seeing on you is not dragon magic," says Ludei.

Ehail helps Jensal undo her spell too.
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"No, it's ialdae. I'm not surprised about that," says Matilda. "I think it makes sense that if your ialdae can see any other magic, it can see itself too. Jensal? Are you seeing it?"

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"Yes," Jensal confirms.

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"Okay."

She brings them all to the bottom of the world.

"Natural form, please, Ehail. And watch what I'm doing, you two."
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Ehail shifts. Jensal and Ludei watch.

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"See the hole in her magic? And see what it's pulling on? What I do is I put my ialdae there instead," she does this, "and then the hole in her magic is pulling on my ialdae, but I've got lots and lots and I'm not going to run out so it's okay, and then I tell it to stop going through," she does this, "and it stays in the hole and fills it up with ialdae and the ialdae knows its job is to stay there and keep her alive, so it does that. And now she's fixed."

She looks up at Ludei and Jensal.

"Did that make sense? Do you think you could do it too?"
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"I think so," says Jensal; Ludei nods slowly. "I might want to see it again, first," Jensal adds.

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"Okay. Well, we can go back to Ludei's house and get the next batch and you can watch me fix all those. I usually do it faster than that but it's the same set of steps every time."

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They get another batch. Jensal and Ludei watch.

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Matilda fixes them all, so fast that each individual shren has less than a split to spray her ialdae everywhere before the holes in their magic fill up and Matilda moves on to the next one.

Some of them catch ialdae. All of them have a little in them now, but a few are generating more.
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Jensal and Ludei notice that. Ludei starts a list of who has caught ialdae.

And they find some shrens who are willing to be experimented upon by less experienced curers.

Jensal manages, with less grace but no death; Ludei does the same with the next one.
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"Good!" says Matilda. "Okay. Do you think you can fix all the rest?"

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"Magically speaking, yes," says Jensal, "but we don't yet have the hang of batch ialdic teleporting."

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"Okay. It's probably good for you to practice the fixing, though. So I'll bring down the batches and and you can fix them."

Back to Ludei's house they go.
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And the rest of Ludei's house is portioned out into batches, and Ludei and Jensal fix them.

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"I have time to do the next house, too. I'll bring both of you so you can help," says Matilda.

To the last shren house they go.
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And soon there are no more shrens in it.

"There are," says Jensal, "lots of shrens who don't live in houses, because their parents took them home or they moved out as adults, but they'll be harder to assemble in batches. If you've got other demands on your time we can just learn to teleport and handle them in ones and twos ourselves as they trickle in."
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"I am doing lots of things," says Matilda. "If you can fix the rest by yourself and don't have to wait for me, then that's good. But I should come back sometimes to see if you need anything and tell you if ialdae learns more things you might want to know about."

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"We'd appreciate occasional check-ins," nods Jensal.

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"Okay. Bye for now, then."

Matilda goes home. Matilda continues attending witchcraft lessons and being excited about witchcraft.

Her next ialdae lesson with Sarsia and Annei comes around. She shows up for it. "Did you hear that I taught ialdae a new thing?"
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"Terali told us that you cured... shrens?" says Sarsia. "I think it was shrens?"

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"Yes," she says. "But I don't think I could teach either of you to do it because it takes a lot of ialdae and I don't think you have enough. I can explain how I did it, though."

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"Sure, why not," says Annei.

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"Dragons all have a specific kind of magic, and shrens have a problem with theirs, like there's a hole in it," she explains. "And the hole is right where the magic that's keeping them alive goes. So the hole pulls strength from their wings to fill up the part that's missing, and they can't fly. And at first I tried pouring ialdae in to help their wings work, and it did, but the hole got bigger and if I'd stopped putting in more ialdae then the strength from her wings wouldn't have been enough to fill it anymore. So I made the ialdae stop going through and just stay in the hole instead, and that worked fine and I could leave it alone and nothing bad happened."

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Her students nod along to this explanation.

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"I also taught ialdae how to see dragon magic while I was at it. Have you tried having any analyses put on yet?"

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"Terali put one on me," says Annei. "To see ialdae. Should she take it off?"

"Same here," says Sarsia.
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"Yes," says Matilda. "A wizard analysis can't learn how to do its job better while it's on you, but ialdae can."

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Terali takes off the analyses.

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"Well? Did it stick?"

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Annei blinks. "I think so, yes. Sennah's hair you're bright."

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"I have a lot of magic," says Matilda.

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"You sure do," says Sarsia, rubbing her eyes.

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"So tell me about what you've been practicing. Are you any better at moving things? Have you thought of more things you want to teach ialdae how to do? I got distracted by shrens and didn't find any good things in books."

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"I can eat soup with nothing but ialdae now," says Annei. "If I'm paying attention. I might have taught it to keep the soup a good soup temperature in the process but I'm not positive."

"I can turn pages, I can move more directions than up or down when I'm floating myself," reports Sarsia, "I got enough fine control over the color changing that I can draw with it instead of just coloring entire sheets of paper but I'm not artistic particularly."
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"Okay! Let's work on colouring and moving things for now, then," Matilda suggests. "And flying. Flying is fun." She levitates.

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They also levitate. (Annei spins around in midair.) They get paper. Sarsia shows off her coloring abilities; Annei copies her and is likewise not very artistic.

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Matilda has better fine control with coloration than either, but her actual drawing skills are even less impressive.

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Soon they have a lot of poorly drawn but magical flowers and houses and sheep and geometric shapes.

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The lesson ends.

Matilda checks in with Jensal or Ludei about once a week, and attends her witchcraft lessons, and helps Annei and Sarsia develop their ialdae. She is less enthusiastic about her Linnipese friends than she used to be, though. Witchcraft and ialdae are exciting, but she is dissatisfied with the answers they gave her about the state of education for Linnipese boys. She doesn't come up with any major new things to teach ialdae, although she does add a few small ones, like controllable minor special effects and flavoured conjured water.
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Annei and Sarsia seem to keep pretty busy practicing what they already know, anyway.

And after three weeks, Jensal meets Matilda at the door and says, "Something bizarre happened to a shren I cured two days ago. I don't even know what to tell his wife."
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"What happened?"

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"He was fixed, he was flying, and then - something happened to his dragon magic. He could still fly, but he hasn't shapeshifted since, and can't explain what's going on - I'm not sure he can even understand people talking to him. I'll show you."

And here is the bottom of the world, and on it is a gigantic diamond dragon, curled up on the ground. He looks at them when they approach but doesn't say anything.
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"...So by 'something happened' you mean it all vanished?" says Matilda, peering at him.

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"Yes."

The diamond dragon makes a rumbly noise.

"It would have been nice to be able to get ahold of you when it happened, but I don't know if that's feasible," Jensal says. "We'll figure out something, Virac."

Virac does not react to this reassurance or to his name.
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"...I don't think he can understand us," says Matilda. "I think..." She looks back and forth between Virac and Jensal. "It's your magic that knows language and your name, and he doesn't have the magic, so he doesn't have the language or the name. Well, that's no good."

She sits down on the ground and peers up at the dragon.

"What things does dragon magic do, exactly? What are all the magical properties dragons have?"
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Jensal also sits on the ground. "Shapeshifting. Firebreathing. Languages, names and songs, the ability to have kids at the time and of the gender we want, group magic - in Virac's case that would be extra flying maneuverability and speed; for other color groups it's other things."

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"Okay. What's yours? No, don't tell me, actually, I want to see if I can make my ialdae see it."

She peers at Jensal (understand, understand, understand) and after about three ticks, she says, "Extra shapeshifting?"
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"Yep. Five extra slots."

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"Okay. I think I can see... where all his dragon magic should be and isn't, and which things should go in which places," she says. "So maybe if I could teach ialdae to do all the things dragon magic does, I could fix it. But I think I want to try language first so I can ask him what he thinks of that."

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"That seems like a good place to start," agrees Jensal.

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"Okay."

Matilda thinks about language, and magic. She likes languages. They're fun. She likes figuring them out and seeing what they're made of. Dragons (and shrens, when there are shrens) don't learn languages, though, they just know them. And they know Draconic, which is itself magic, and can only be understood with magic.

Matilda has magic. And her magic is pretty good at understanding things sometimes.

She thinks to herself: come on. Come on. Learn Draconic. It's a language, and languages are amazing, and it's magic, and magic is amazing. Learn Draconic. Learn Draconic. Learn Draconic. Learn Draconic. Learn Draconic.

Something goes click, magically speaking. Suddenly every language she's ever heard of is just there.

She inspects the little knot of magic that makes this so, and she looks at the diamond dragon, and she puts one of those right where his language magic goes. Its job is to stay there and give him language. That is what it is for. It knows its job, and it is going to do that job forever and ever.
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Virac gives a peculiar full-body shudder. "What."

"It worked?"

"What worked? What happened to me?"

"Spontaneous magic failure. Matilda's just replaced some more of your magic with ialdae to compensate."
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"I put your language back first so I could ask you about the rest of it," Matilda explains. "I want to replace it all with ialdae. Do you want me to try that?"

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"Are there any other options on the table?" wonders Virac.

"I could call in Ehail, but Matilda is in general much faster with results than Ehail is," says Jensal.
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"I don't know exactly how it's all going to work," Matilda warns him. "Sometimes when ialdae learns how to do things, it learns them a little differently from how they were to start. But it usually learns them nicer or easier, like how ialdic lights can make their lights at a distance, and ialdic teleportation doesn't need you to have been to the place."

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"Usually?" says Virac.

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"Sometimes it also does things like make things sparkle or glow that don't sparkle or glow when you do them with other magic," she says.

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"I will tolerate it if I begin to sparkle and glow on occasion," says Virac. "Although if you can omit it I'd prefer that."

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"I'll try," she promises. "Okay. Which part do you want me to fix next?"

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Virac considers this, then says, "...My name doesn't seem to work anymore."

"Virac?"

"Yes, I know that it is my name, my memory is intact, but it no longer - sticks. I would like it back as it was."
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"Okay," says Matilda. "I'll do that."

She looks between Virac and Jensal, and contemplates dragon names. This time she will probably not be able to test it on herself first. So she should try really, really hard to properly understand the problem with her magic before she does anything.
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Jensal and the dragon customarily known as Virac wait.

"Are you going to need to know what my name in fact is?" wonders Virac.
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"I'm not sure," she says. "I can't seem to tell what it was from looking at where the magic used to be. What's the rest of it, besides Virac?"

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"Viractalmewerianderixhalarbenequirvahimtharoguamirzinsenknarouvterienzalumigarisetsenyprashesuumigreltimerispuldaniretchamiqueslarc," says the diamond dragon.

"Virac in particular, unlike many shrens but like most dragons," says Jensal, "has a line name. Virac is his personal name, talme is the equivalent of a surname, and the rest of it is syllables he's added on from friends and family."
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"That's a lot of name," says Matilda. "But I guess it would be hard for you to write it down. Okay. I'll try."

When she concentrates, she can see the empty places where the name should go. She puts ialdae there, and she tells it that this person knows what his name is and he should have it all again just the same as he did before, and go on having it definitely forever no matter what. This magic's job is to be dragon name magic, with the song and the collecting syllables and everything just like how dragons usually have it.
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"Ah, there it goes," says Virac.

"As it was?" asks Jensal.

"I believe so."
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"Okay, good," says Matilda. "Now what's left is... shapeshifting and firebreathing and colour-group magic, right? And the thing about having kids? Which part do you want next?"

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"Shapeshifting next. I believe my ability to have children will remain entirely academic if I can't do that," says Virac, the latter bit under his breath.

Jensal stifles a smirk. "What forms did you have all told?"

"Swallow, elf, halfling, porpoise. Do you need the specific species of swallow and porpoise?"
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"I don't think so," says Matilda. "Because when you have a form it's not just a species, it exists somewhere, right? You can tuck things away with it and dye its hair and stuff. So either I can get those exact ones back just like you had them and I don't need to know what they were, or I can't and you might as well learn them over again."

She contemplates dragon shapeshifting. She wonders where all those forms actually go.
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"I didn't have anything vitally important tucked, I suppose. I do like the shoes on my halfling form."

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"Okay," says Matilda. "I'll do my best to get them back right."

She looks very hard at Virac. She looks at where his shapeshifting magic used to be. She tries to look past it, to wherever it used to store those forms when there was magic there to access them with.

She puts ialdae in the places where the shapeshifting magic used to go, and tells it that its job is to be dragon shapeshifting magic. To hold onto his forms for him, all four of the ones he already had, and swap them out correctly when necessary, and for the leftover magic to wait around until he picks another form and then make that one and hold onto it the same way.

"Okay," she repeats, in a slightly more satisfied tone. "Try shifting now."
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Virac turns into a halfling and investigates the state of his footwear.

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His footwear is exactly as expected.

"Good, that worked," says Matilda. "What next?"
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"It seems clear that you will be able to fix everything; I have no strong opinions about the order in which you do the rest of it," says Virac.

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"Firebreathing, then. That seems pretty easy."

Matilda looks at the part of his patchily refilled magic container that is supposed to govern firebreathing. It seems reasonably simple. She fills it with ialdae, and reminds the magic of its job, which is giving Virac the ability to breathe diamondy fire.

"For the colour group thing, I might want to see someone else from the right colour group so I know for sure exactly what goes there," she says. "Jensal, can you find someone who can come and sit with us? It shouldn't take much more than a degree."
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"I'll get Ludei."

She vanishes with a twinkle. She and Ludei appear with a pair of twinkles.
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"Thanks, Ludei," says Matilda. She peers at him. She studies his colour-group magic, how it makes him better at flying.

Ialdae seems to be getting the hang of doing dragon magic's job. She hardly has to concentrate at all before it just springs into place.

"There, that part's done too. Now the kids thing, I guess."

She has two dragon examples to go on there, and it doesn't seem to vary much. She finds that empty spot in Virac's magic and puts ialdae there.

"That was easy. Okay. I think I got everything, and it should all work fine. Do we have any idea why your magic all ran away, though?"
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Virac shakes his head.

Jensal, however, says slowly: "If he weren't a cured ex-shren... it doing that would have killed him, if I'm not mistaken."

"What do you mean?" Ludei asks.

"I mean, if there weren't ialdae placeholding in the top - compartment - then it would have looked like he just died for no reason. Of old age."
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"...is that what dragons dying of old age looks like?" wonders Matilda. "Then... oh, that's no good. Imagine if he'd been shifted, and in a building or something. When you lose a form, you shift back, right? If this happens to everybody eventually..."

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"Usually when a dragon or a shren dies of old age they don't shift," says Ludei. "There are a few forms of death that will leave a body in whatever shape the deceased was occupying at the time; that's one of them."

"Except Virac didn't die," says Jensal. "He was already in natural form at the time, but if he'd suddenly lost the ability to shapeshift and not died and he'd been in another form, possibly indoors? I don't know what would have happened but it could have been very bad."
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"So what do we do to make sure that doesn't happen to anyone else?"

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"Round up all the dragons we've fixed over or approaching the age of two thousand and give them full magic transplants, I guess," says Jensal. "We might need to see you do it again before we can take over."

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"Okay," says Matilda.

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"Both Ludei and I are over two thousand," Jensal adds. "Can you transplant the magic without it having fled of its own accord?"

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"I think so... you should probably be in natural form when I do the shapeshifting part, in case something funny happens," she says.

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They stand back. They shift.

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Matilda looks at Ludei first.

"Firebreathing," she says. Ialdae jumps into the container. "White-group magic." Ialdae takes that too. "Shapeshifting." More ialdae. "The kids thing." Ialdae. "Your name." Ialdae. "And language." Ialdae. There are now little bits of leftover dragon magic hanging around in between the dense blobs of ialdae, especially in parts of the filled form slots, but for the most part, the contents of his magic container have been completely replaced. "It's way easier to do it when there's already magic in there," she adds.
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"What's the dragon magic doing?" wonders Jensal. "Is it going to have any effects lingering like that?"

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"Um... I think the tiny little leftover bits aren't doing anything, and the big leftover bits are in places that weren't even doing anything before. I guess you need more magic to pick a form than to keep one, and after you're done picking the form for that space it just kind of sits around?"

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"That makes sense, considering how thudias and vampires work," says Ludei.

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"I don't know how thudias and vampires work," says Matilda. "How do they work?"

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"Thudias are half-dragons, who don't turn out to be dragons themselves. They're born normally for the other parent's species, and eventually learn to turn into a smaller version of the relevant dragon color," says Jensal. "Vampires have a humanoid shape and a bat shape."

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"And that makes sense if it takes less magic to have a form than to pick one, right," says Matilda. "Okay then. Jensal, your turn." She names the parts of the magic as she replaces them. "Firebreathing, shapeshifting, kids, language, name. All done. You don't have separate colour-group magic doing a different thing like the white-groups do, your shapeshifting section is just bigger."

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"Makes sense," says Jensal. "Should we find you examples of the other color groups to transplant before we start trying to do this ourselves?"

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"Yes, I think that would be a good idea."

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So they get the (copper) leader of the Corentan house, and the (amethyst) leader of the iceberg house, and then they find an elderly garnet miracle and an elderly black opal miracle to round out the set.

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Matilda spends a few ticks peering at each of them, and then replaces their firebreathing and shapeshifting and colour-group magic and reproductive magic and language magic and name magic. Everything works just fine. Everyone's used form slots retain splashes of dragon magic.

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Jensal and Ludei then each try it on other elderly miracles, and succeed without any disaster.

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Magic transplants are distributed. Hooray!



It occurs to Matilda to ask Jensal, "Why did you need to make sure the people taking care of the babies were fixed first out of the grown-ups?"
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"The dragon council would have made a fuss if we'd had baby dragons looked after by shrens," says Jensal. "It wouldn't have been much of a problem, in this case, because those babies have parents to go home to anyway - most of them are already gone now - but better to avoid in the first place."

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"But why is it bad to have baby dragons looked after by shrens? Is this about Draconic's opinions again?"

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"Draconic's opinions, dragons' opinions," shrugs Jensal. "It would be inappropriate. Dragons can keep their baby shrens if they want to; shrens raising dragons isn't done." (Were it not obvious from context that Jensal does not share these opinions, her tone is dripping with contempt.)

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"Draconic has bad opinions," says Matilda.

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"Draconic has one large and despicable blind spot," shrugs Jensal. "We can think around it if we really try. But the Dragon Council doesn't try, so the baby-minders were early in line for miracles, and shrens generally avoid having children because they'll just be whisked away and given to some dragon couple who's failed at producing surviving offspring."

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"...Some dragon couple who's what? Is that a problem dragons have a lot?"

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"Yes," blinks Jensal, "actually, it is."

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"Why?"

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"Nobody knows. You're going to go find out, aren't you."

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"Of course I am. Where should I look? Who should I talk to? Do you know?"

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"I don't know any dragon couples currently mid-harrowing-attempt-to-reproduce personally, no. I'm sure some miracles are trying now that their kids wouldn't get taken away, but it'll take a while for any of them to get around to laying the eggs."

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"Who do I talk to to find out who to talk to, then?"

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"The Dragon Council would know, if nothing else; I can loan you my crystal to them."

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"That would be helpful."

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Jensal goes and gets her crystal and hands it over. "Do you need me to explain how to use it?"

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Matilda peers at it. "I'm getting better at seeing wizardry," she says. "I just hit it with something and then it's like a phone?"

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"...I don't know what a phone is, but hitting it with something is the operation procedure."

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"Okay." She hits the crystal.

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The crystal rings. Someone answers it. "What is it?" they ask in Draconic.

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"Hello," says Matilda, also in Draconic. "I'm the person who figured out how to fix shrens, and I want to find out why dragon babies die a lot so I can fix that too. Do you know where I can find dragon babies to look at?"

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"...You mean, ones less than a month old, who might still die?"

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"Yes. That kind," she says.

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"You're just going to look at them?"

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"Yes. Until I find out why they die a lot, and then I will do magic to them so they don't," she says.

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"...My daughter has a clutch right now. Do you need their address, or...?"

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"Yes, please. Oh! And I think we also accidentally figured out how to make dragons stop dying of old age," she adds. "But we're not sure yet."

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"...That's also very interesting. We'll want to hear more about that later." The dragon rattles off an address in Gibryel.

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"Thank you," says Matilda. She hands Jensal her crystal back and teleports to the provided address.

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The provided address is a cute little townhouse painted periwinkle.

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Matilda knocks on the door.

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A fellow with golden eyes answers the door. He seems surprised to see a seven-year-old girl on his doorstep. There is a baby dragon wrestling with his hair. He estimates her likely ethnic background based on incorrect assumptions and says, in Kandaph, "Are you lost?"

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"No," says Matilda, in Draconic. "I'm here to look at baby dragons and try to find out why they die so much so I can make it stop. I have a lot of magic."

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The man squints at her hair when she starts speaking Draconic. "...Okay..." He gestures at the baby dragon on his head.

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"I can't tell anything weird about that one... can I look at more? When baby dragons die is it very sudden and inexplicable like old age, or does it happen some other way?"

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"The others are napping. You can come in. They... they cough, and they don't stop coughing until they stop breathing," he murmurs, motioning her inside.

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"That's not like old age, then. I might still want to try giving them magic transplants if I can't see anything weird about any of them," she says, lowering her voice on account of napping babies as she comes in.

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"Magic transplants?" he murmurs.

There are two more babies, curled up together in a crib with a lid, one malachite and one gold like the hair-wrestling baby.
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"...oh," says Matilda, staring at the babies. "That's easy. They don't have hardly any magic at all; no wonder they die. Magic transplants are when I replace someone's dragon magic with ialdae. It does all of the same things, languages and fire and colour-group stuff and everything, but it doesn't get holes in it or suddenly go away. I should do it for those two babies. And then I should talk to the dragon council again and find out where all of the dragon babies in the world are and give magic transplants to all the ones like them."

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"These ones will die if you don't?"
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"Yes. There's a space in every dragon's magic where if it's empty you die, and these ones are all empty spaces."

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"If you can fix them - do it. The one on me is okay?"

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"The one on you is fine," she assures him.

She looks at the babies, and transplants all their magic in. She knows all the colour groups now. It's very, very easy.

"All done," she says. "And I should go now. Unless you have a communication crystal to the dragon council - do you?"
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"No, just to my line representative - my wife has one to her color rep, since it's her mother, but I don't know where it is."

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"I'll just go back and use Jensal's again. Thanks. Your babies are cute," says Matilda, and she teleports back to where she last saw Jensal.

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And Jensal is there. "Any luck?"

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"Yes! It was really obvious. Two of the babies just had no magic at all," she says. "I gave them full magic transplants. Now I need to find out where all the rest of the babies are so I can do it for everybody. Can you and Ludei help?"

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"Help transplant magic? Yes. And the rest of the ialdic miracles too, potentially."

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"Anyone you can teach to see magic, you can teach to transplant dragon magic with ialdae, I think," Matilda agrees. "Okay. But I really want to fix all the babies who are alive right now and might not be later. Let's call the dragon council again."

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Jensal nods and produces the crystal again.

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She rings it.

And says, "I found out how to fix the babies so they don't die and it's very easy and I want to get all the babies fixed as soon as possible. How fast can you get me and Jensal and Ludei a list of where all of them are?"
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"You fixed my grandchildren?" asks the voice on the other end.

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"Yes. There was one who was already fine and two who needed magic transplants, and now they have them."

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"We'll get you a list of addresses. It'll take a few angles to be complete but I can give it to you piecemeal as it's assembled."

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"That would be very good, thank you."

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There is a pause, and some murmuring, and then the dragon starts reading off addresses.

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Matilda needs to distribute this list, and she can't actually be in several places at once.

Matilda has heard of link paper.

She conjures up two pads of paper, hands one to Jensal, retrieves a pen from her pocket, writes three columns on her paper - Matilda, Jensal, Ludei - and starts writing down addresses while she teleports to the first one.
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Jensal seamlessly takes over writing down the addresses the councilmember speaks.

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And Matilda knocks on some dragon's door.

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And some dragon with bright green hair answers the door and asks in Vansalese, "What is it?"

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"Can I come in, please? I have a lot of magic and I found out how to prevent little baby dragons from dying and I want to fix yours if any of them have the problem that makes them die," she explains.

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...The dragon steps aside and calls for her wife, who comes bearing a single baby with platinum scales the same color as her ponytail.

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Matilda gives the little baby a magic transplant. "There, that one's fixed now. Are there any more?"

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"Not anymore," murmurs the green one.

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"I'm sorry," she says. "I have to go, then."

And she crosses off the first address in her column and teleports to the next.
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There are a considerable quantity of babies to take care of. Jensal duplicates the link paper until it's a larger network, delegates writing down addresses from the Council, and starts filling up her column; Ludei follows.

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When there are no more un-crossed-out addresses in anyone's column, and no more addresses coming in, Matilda teleports back to Jensal's house and finds somewhere to sit and flumphs there. She wishes very much that she had learned about all these terrible magic problems a month ago.

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A miracle notices her flomped in the library and brings her a hot cocoa.

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"Aww, thanks," she says. Hot cocoa is very improving.

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"You're welcome," smiles the miracle.

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And now it occurs to her that there are probably lots and lots of dragons who are old enough to spontaneously die, and she takes her hot cocoa and gets up to go find Jensal.

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Jensal's in her office talking to some people about house operations.

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"I want to give all the old dragons magic transplants so they won't die either," says Matilda.

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"We can take care of it," Jensal says. (One of the people she was talking to looks mildly affronted about being interrupted.)

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Matilda looks slightly doubtful, but Jensal has been an exemplary grown-up so far and is probably going to be appropriately serious about the matter.

"Okay," she says. "Sorry for interrupting." And she vanishes home with her hot cocoa.

She is still very tired by the time of her next witchcraft lesson. She sends a note explaining that she is not feeling well and needs to stay home.
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Terali does not attempt to summon her in defiance of this note.

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Two days later, at her next lesson with Annei and Sarsia, she shows up on time but looking uncharacteristically subdued.

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"Hello, Matilda," says Terali, who is sitting in.

"Is something wrong?" Annei asks.
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"Not exactly," says Matilda. "I figured out how to stop dragons from dying of old age or the thing they die of when they're little babies. That's a good thing. But I'm sad about all the ones who died before I found out about them."

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"Dragons get to live longer than anyone else," Sarsia points out. "I mean, if they make it past the first month they do."

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"That doesn't make it not sad when they die," says Matilda. "It might make it sadder when everyone else dies, and I haven't figured out how to make any of the rest of us immortal."

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"I mean, the dead still get to be watchful spirits and then go to Heaven," says Annei.

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"How do you know for sure?"

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"I'm an Aleist," says Annei. "I mean, all of us are, as far as I know, except you because you're from a world that Sennah hasn't spoken to yet I guess."

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"In my world there are people who believe in Heaven too, but it's a different Heaven with a different god and a lot of them don't agree on the details and there are a bunch more religions that I know even less about," says Matilda. "And there are lots more religions in your world too, and nobody actually knows for sure, and I think it's very important to actually know for sure because if I really thought it was true about the watchful spirits then I wouldn't try to make people immortal and then everyone would go on dying and if it wasn't true that would be very bad."

She pauses thoughtfully.

"I think," she goes on, "I'm going to try to find out for sure."
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"...How?" asks Terali.

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"I don't know yet," she says. "I'll think about it. Maybe I'll ask Jensal. Jensal is very sensible for a grownup."

Then she shakes her head slightly and refocuses her attention.

"But I'm supposed to be teaching now. Sarsia, Annei, how has your practicing been going?"
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"...I got ialdae to clean my room," says Annei.

"I can fly around pretty well now even if I'm paying partial attention to something else," says Sarsia.
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"That's good!" She is beginning to achieve more normal levels of cheerful. "Did it clean your room by itself or was it more like just moving all the things around?"

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"It dusted by itself; the dust disappeared," says Annei. "Everything else was - did you ever have those toys with marbles that roll along little tracks you can build? I was moving all my stuff but it seemed easy to put it where it was going, I didn't have to pay really close attention to each thing."

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"Yeah! Sometimes I move things with ialdae like that too," says Matilda. "It's fun. Let's see if we can think of more things like that to do."

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They proceed to brainstorm about and experiment with ialdae. Eventually the lesson's duration ends. Terali takes notes.

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Matilda blinks home to grab the mug from that hot cocoa, and returns it to Jensal's house's cafeteria, and then seeks out Jensal.

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Jensal is not in the house at the moment; someone is doing paperwork for her in her office.

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"Excuse me, do you know where Jensal is?" she inquires of the someone.

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"She's on Dragon Island," says the someone. "Uh, but you probably shouldn't go there."

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"I would like to talk to her. Do you know when she'll be back?"

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"She said in time to make her appointment with the house accountant at tenth and naught, but then of course she'll be meeting with him - he might let you bump him, though."

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"Well, I'll wait," she decides, "and if she's back before her appointment I'll talk to her then and otherwise I'll see."

She blinks home to pick up a book, and for lack of a chair she levitates comfortably just outside the office door, tucked against the wall so as not to get in anyone's way.
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Jensal is back at ninth-and-same. "Matilda, hello," she says, looking rather tired.

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"Hello. Are you all right?"

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"Fine. Short on sleep is all. It'll calm down. What's going on?"

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"I want to find out if any religions are right about the afterlife, and if so which ones," she says. "Because if there isn't anything like Heaven or anything then it's very sad that people die and I should figure out how to make them stop."

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Jensal blinks at her. "And you came here?"

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"I didn't have any good ideas right away for how to tell, and you're very sensible for a grownup," she says. "So I thought you might think of something. If you can't help me I'll try Miss Honey next."

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"Your mother hasn't already... ah, discussed... religion with you in any capacity?"

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"Well, not in this particular way, because I only just thought of why it's so important to find out. Why?"

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"That's where people usually get their theological opinions from," Jensal says.

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"Oh. Well, she hasn't given me any. We're both sort of agnostic."

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"Right. Well, the thing is dragons usually don't talk about our theological opinions," Jensal says. "This applied to shrens too back before you turned up with your miracles."

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"Why don't you?"

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"That would be part of the set of things we don't talk about. But you are the original miracle worker and I'm not sure you couldn't get somebody to talk if you tried very hard," muses Jensal.

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"And it's important," Matilda reminds her. "Unless the things you usually don't talk about aren't especially relevant to the question, but if they weren't I think you wouldn't be thinking so hard about it."

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"Well," says Jensal. "You might have noticed that no dragons have particularly objected to being made immortal."

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...Matilda waits, to see if more information is forthcoming.

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"And you are very clever and can make some deductions from that. I will tell you that the reason dragons don't discuss theology is because we are concerned it would start large conflicts up to and including wars."

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"I don't have to go around yelling at people about it," she says. "But it's important to know. Okay. I should figure out how to make lots more people immortal, then."

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"I do recommend making it voluntary," Jensal says. "Some people will probably remain convinced that they ought to die eventually no matter what you do."

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"People don't have to be immortal if they don't want to be. But it's sad if they don't."

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"I agree. But it'll be a little harder to mass-produce than the version for dragons because other kinds of people are less coordinated and unanimous."

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"I'll figure that part out once I've figured out how to do it at all," she says. "Right now I'm not even sure where to start. Other people don't have convenient little magical compartments for deciding whether they stay alive... do they? I don't think I know everything about all the kinds of people in Elcenia yet."

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"I... don't think anyone will work quite like dragons, but you might want to look at vampires," Jensal says. "Vampires don't have a standard lifespan on their own. They age like humans but live as long as the average of whoever they drink blood from."

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"That sure sounds magical," she says. "I'll go looking for some vampires, I guess. How would I find a vampire to talk to?"

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"Vampires are reasonably common in Esmaar and you might find some walking around, albeit not necessarily free to talk right then. They're the very pale people who'll typically be outside in concealing cloaks. Sometimes they'll come by the house to ask for meals but not on a schedule so I can't tell you when to expect one, although I can put out word to the house that anyone who gets a visit from a vampire should see if they'll come back to talk to you."

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"Okay. Then I'll wander around Esmaar and see if any vampires want to talk to me," she says. "Thank you."

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"You're welcome - should I try to detain a vampire here for you or will you be all right without?"

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"If I can't find anyone, I'll come back and ask you to try to find one for me, but for now I think you don't need to."

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"Okay. Good luck."

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"Thanks."

Out she traipses, looking for vampires.
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The bulk of Esmaar's population is about evenly divided between humans (brown) and elves (paler). There are some mixes between the two, and some halflings, and some vampires like that family over there.

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Matilda goes up to the vampires.

"Excuse me," she says politely in Leraal, because that is the local language. "Can I talk to you for a little while, please?"
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One of the family's dads peers down at her. "Is something the matter?" he asks, frowning.

"Ah, blast, I've been spotted," says the other dad good-naturedly. "Please, direct comments to my office."
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"Oh, I have no idea who you are," Matilda assures the other dad brightly. "It's just I'm working on a project to make everyone immortal, and I figured out dragons already but it was particularly easy because of how their magic works, and I think vampires might also be easy for a similar reason so I thought I would find some vampires to try next, and you are vampires. If you don't want to, I can try someone else, though."

She pauses for a moment, reviewing the information she has provided, and then clarifies: "I have a kind of offworld magic that can do all sorts of marvelous things. It's called ialdae."
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The littlest child of the vampire family takes a step towards Matilda, but First Dad catches her by the shoulder to stop her from approaching closer.

"What is it you want to do?" asks the middle kid.
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"Well, I want to figure out how the magic works that makes your lifespans change depending on what you eat, and then once I understand that I can probably figure out how to make it work differently so you don't have limited lifespans anymore," she says. "The figuring-out part won't look like much, I would just have to sit quietly and look at a vampire for a while to teach ialdae how to see whatever kind of magic you have, and then sit quietly and look at a vampire for another while to study it once I can see it."

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"Would things still taste right?" wonders the eldest child.

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"I'm not sure, but probably," says Matilda. "Because if the tasting is magic then I can figure out how it works and if it isn't then changing the magic probably won't do anything to it. Is the tasting magic?"

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"It's generally assumed to be," says the friendlier of the dads. "Look, we've got a limited time to go on our walk before I need to get back to work, but if you'd like to follow along I don't see why you can't sit in the living room and meet the family if that will help your research project." He smiles a politician-y smile; he's the only one in the family not in a suncloak.

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"Okay," Matilda says agreeably. "Thank you. What are your names? I'm Matilda."

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"I'm Thiies Hhireek, and this is Kheeeahh, and our children Iilha, Khi, and Leekath," says Friendlier Dad, as they all resume their walking.

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"It's nice to meet you all!"

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"Where are you from?" mumurs Leekath softly.

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"The entire world doesn't have a name that I know of, but I'm from a town called Lyndonville in a country called America on a planet called Earth in a world that isn't this one."

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"What, really?" asks Thiies. "How did you get here?"

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"Some nice people in Linnip summoned me as part of a research project they're doing on kinds of magic in different worlds, and they found a witch to teach me witchcraft and a dragon to teach me Ertydon, and when I figured out how to give ialdae to more people I gave it to some people the researchers found and now I'm teaching them how to use it."

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"...Linnip," says Thiies, "is doing a research project on magic in different worlds?"

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"Apparently!" She blinks up at him. "Is that especially weird?"

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"Excuse me," says Thiies, "I'll just be - darling, look after the -" He kisses his husband on the cheek through the cloak and then turns into a bat and flies away very fast.

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"...Do you know why he did that?" inquires Matilda, gazing after the fleeing bat.

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"My husband works in Parliament, who will be very interested in this development," says Kheeeahh. "Where are your parents?"

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"On Earth. Why?"

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"Do they know where you are, or will honoring my husband's invitation mean inviting a small unescorted child whose guardians do not know where to find her into my house?"

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"I can go home and tell Miss Honey what I'm up to if you want, but she can't travel between worlds by herself so when I'm in Elcenia it isn't especially imprtant to her to know which part of Elcenia exactly. Miss Honey is my adoptive mother," she adds.

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"You may visit briefly, as Thiies said, if your mother says you may."

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"Okay," she says. "I'll go tell her."

She vanishes.

Several ticks later she reappears. "I said I was going to visit with a family I met in Esmaar and she said 'okay, have fun,'" she reports.
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Kheeeahh regards her from the shadow of his hood. Then he turns and continues leading his children down the street, hand still on the shoulder of his youngest.

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Matilda follows along cheerfully. She does mostly understand why grown-ups are so frequently concerned about parental permission, even if it is a very silly thing to be concerned about in her particular case. They don't know that and it is usually not worth the bother to explain to them.

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Their house is a couple degrees' walk away from where Matilda joined them. They pass shops and many tall, roomy houses with a lot of windows arranged in circles around yards. Their house is in such a circle. Kheeeahh opens the door and ushers the children in.

"I'll let her look at me," pipes up Leekath.

Her father looks at her.

"So no one else will have to sit quiet for her."

"Very well."

Leekath pushes her hood back and sits on a couch in the living room. Her brother runs up the stairs, her sister out into the backyard; her father goes into another room on the same floor.
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Matilda sits next to Leekath on the couch.

"Do you want me to explain the things my magic finds out, when it does?" she asks.
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Nod, nod.

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"Okay."

She looks at Leekath and concentrates on understanding.
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Leekath is a vampire. She last ate five days ago, and the person she bit was an elf, solidifying her lifespan's tendency to float at around three hundred years give or take.

Leekath can hear things. They never lie.
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"Oh!" says Matilda, blinking. "You have a whole extra kind of magic that isn't anything to do with your lifespan at all. Do all vampires have that? The hearing thing?"

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Leekath shakes her head.

"Not most of them."
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"Oh. Well, it's neat," says Matilda. "Do all my clothes and things sound strange because they're from a different world?"

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"They sound like normal voices, but they're saying strange things," says Leekath. "That's why I asked where you were from."

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"That makes sense! Okay. I can also see the lifespan magic but the other thing was a surprise. Let's see..."

She peers contemplatively at Leekath, and through her at the lifespan magic. It's pretty straightforward.

"It just does exactly what you'd think, makes your lifespan average out with the lifespans of whoever you bite," she says. "I don't think there are any weird surprises here like with dragons and how their magic kept running away on them. Do you want me to try changing it so your lifespan is forever instead of three hundred-ish?"
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Nod nod.

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"Okay!"

Matilda fiddles with the magic, sending ialdae to wrap around the lifespan counter and tell it that the number it wants is infinity, none of this nonsense about limitations.

Then she giggles.

"Wow, that's the fastest I've seen anyone catch ialdae who wasn't a dragon!"
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"Catch ialdae?"

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"When someone has ialdae done to them, sometimes they become able to do it themselves," she explains. "But I only did a little bit to you and everyone else who's caught it had a lot more. You caught it a lot, though. Do you want me to teach you how to use it? It can do all kinds of things, like teleporting and sorcery and lightcraft but better than the way those things work in ordinary Elcenian magic, and witchcraft but mostly exactly the same as the ordinary Elcenian way, and changing the colours of things. And seeing magic. It's getting really good at seeing magic."

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"I want to learn it," nods Leekath. "But I'm not sure Fheeil will let me. It was hard to convince him to let me go to wizard school."

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"...What do you mean?"

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"I go to a wizard school but it's on a break right now. Fheeil - that's my father, the one who's in the house, not the other one - didn't want me to go at first. I got Aaihhhi to help me convince him though."

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"Well, maybe your aaihhhi will help convince him about this too," says Matilda. She doesn't appear to have any trouble with the word. "Why didn't he want you to go to wizard school?"

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"He thinks I need to be kept at home because I'm a hearer. And I'm not sure Aaihhhi will be as interested in me learning to do ialdae as wizardry. Wizardry will let me work for him when I grow up and ialdae might not. How did you pronounce that?"

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"One of the things I did while I was doing things with dragons was give myself an ialdic version of their language magic, so I can speak vampire as well as a dragon can," she explains. "My first set of parents didn't want me to go to school either, but I convinced them eventually. And then I found Miss Honey and got her to adopt me because my first set of parents weren't very good and she is much better. Why does your fheeil think you need to be kept at home because you can do neat magic?"

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"He thinks hearers are crazy and it's not magic," explains Leekath.

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"Well, that's silly," diagnoses Matilda. "So I don't think you need to listen to him about whether or not to learn ialdae if you don't want, since he only has silly reasons."

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"But he might not let me."

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"Can he stop you? People mostly can't stop me doing things now that I have lots of magic," says Matilda. "They had some trouble even before that, but I had to hide and sneak around more."

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Leekath looks scared.

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"...What's wrong?"

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"I can't just do whatever I want even if Fheeil won't let me," says Leekath. "I'm not learning magic so I can - fight my family."

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"If you want to do what your parents say, you can," says Matilda. "But sometimes parents are wrong about things, or don't care. My parents were wrong a lot and didn't care very much, and that's why I got Miss Honey to adopt me. I think if you know your fheeil is wrong about you being crazy, then it's okay not to do what he says when you know he's only saying it because he's wrong about something."

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"Aaihhhi tells me to be good for my fheeil though."

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"I like your aaihhhi, he's nice," says Matilda. "But nice people can be wrong too. Does he think the same thing as your fheeil about you being crazy?"

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"Yes."

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"Well, then, it makes sense that he'd tell you to be good for your fheeil since he doesn't know your fheeil is wrong about something important," says Matilda. "Maybe he'd say something different if he knew."

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"Everybody," says Leekath, "thinks that hearers are crazy. We're just not dangerous so I can still go to school and stuff if my parents let me."

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"Everybody is wrong about hearers being crazy," says Matilda. "It's really real magic and anyone who can see magic with ialdae can say so."

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"But my parents can't do that," says Leekath.

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"No, but lots of people can, and I bet if I found an agreeable wizard I could get them to invent a wizardry analysis for it and then anyone who could cast the analysis could say so too."

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"I guess that would help," says Leekath dubiously.

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"Okay. So I can do that, and then if you ask your parents if you can study ialdae and they both say no, maybe they will change their minds after they learn hearing is real magic and you're not crazy."

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"Is there a school for it or what?" asks Leekath.

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"No, there's mostly just me. I'm the first person who ever used ialdae and I still know more things about it than anybody else. But if your parents want more grownups to be involved, I can probably find someone."

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"I don't know if it would help," says Leekath. "It would probably be easiest if it was taught at my school."

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"Well, where's your school? Maybe I'll go teach ialdae there."

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"It's called Binaaralav and it's in Paraasilan."

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"Okay! And now that I know how to make vampires immortal I should do it for the rest of your family if they want, but I don't know how to ask your fheeil about that. I think maybe he doesn't like me or something."

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"He mostly... doesn't... like people."

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"Well, I'll try asking him anyway, I guess. Do you know where your aaihhhi's office is? I could go there to offer it to him too, since it doesn't seem like he's going to come home soon."

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"It's in Parliament, and I can find it if I'm in the Parliament building but I don't know how to get there from here without going to the teleportation station."

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"Okay. I'll see if I can find it by myself. But first I'll go talk to your fheeil."

She gets up off the couch and goes looking for Kheeeahh.
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He is in a small officey room with the door closed.

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She knocks.

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"What is it?"

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"I figured out how to make vampires immortal, and it's really easy and it only takes a split and I can do it for you if you want, and for your other kids too," says Matilda. "And then I think I'll find Thiies's office and offer it to him."

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"I do not have time for games, child."

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"...I'm not sure what you mean," says Matilda. "I'm serious."

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"I particularly do not have time to explain the difference between fantasy and reality. If you are done playing with my daughter you may go home."

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"...If you want to find out about the kinds of things ialdae can do, you can probably ask just about any dragon by now and they'll have heard of me," she says. "But you're not going to die of old age anytime soon and neither are your kids, so I guess I don't have to convince you right away."

On consideration, she adds, "Thank you for having me over. It was really nice talking to Leekath. I like her a lot. Goodbye."

Then she pops back out to the street where she met the family. Time to see if she can find out where Esmaar keeps its Parliament. Maybe if she can find a library...
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And then she is in a dorm room being peered at by a red-eyed adolescent boy.

"Got you," he says.

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"...Apparently so," says Matilda. "Why have you got me? You don't need a magic transplant yourself; do you know someone who does?"

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"No," says the boy, "I need an explanation. What in every invented vista of creative madness are you?"

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"I'm a human from another world who has a kind of magic that's also from another world and can do a lot of things," says Matilda. "My name is Matilda. What's yours?"

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"Kaylo. I do apologize about the unannounced calling but nobody I knew how to get ahold of knew how to get ahold of you."

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"Well, please don't do it again, but luckily I wasn't in the middle of anything important just then," she says. "What exactly do you want explained? The biggest mysteries of ialdae are why some people catch it more or faster than others and how it manages to learn things, and I haven't figured out either of those very well because I've been busy with other things like curing shrens and making people immortal."

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"Which I appreciate very much. I'm a theoretician. I want to get a really good look at your magic and figure out how it's doing all that and what else it could do."

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"Well, there's a wizardry analysis that sees ialdae but it's not very good and the wizard who invented it wouldn't tell me anything about how it worked," she says. "Ialdae can see itself much better. You're a dragon, so you could probably catch ialdae yourself, and then I could probably teach you how to see magic with it, if you want."

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"Yes."

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"Okay... the usual way dragons catch ialdae is by getting magic transplants, and you don't need one right now but I could give you one anyway, it's perfectly safe," she says. "Otherwise I'd have to figure out a different way to get a lot of ialdae on you. Levitating people for a long time works but I think it might not work as fast."

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"The magic transplant is the same thing the old people are getting? I think I'd rather hold off on that until I know to my satisfaction what it is besides perfectly safe; at the rate you and your friends have been going there won't be any dragon magic left even as a museum piece soon."

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"The spare magic from your used-up form slots sticks around, presumably until you get old and it evaporates, but okay," she says. "I'll levitate you instead."

Kaylo floats upward by a few inches.
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"Do you know the incantation and pull for the ialdae analysis?"

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She shakes her head. "I haven't seen it cast very often or very recently. Where are we, anyway?"

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"Esmaar."

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"I was in Esmaar before you called me, too. Do you happen to know where Parliament is? I met a nice vampire who works there, and I want to offer to make him immortal now that I know how to do that for vampires."

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"...Parliament's in Daasen. Are you just going down a list of species?"

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"Vampires were the next obvious one after dragons because their lifespans are obviously determined by magic," she says. "I think I'll have to invent something different and more general for everyone else, because I don't think lifespan is that simple for most species. And I think it might be hard to tell if something I try has worked, depending on what it is exactly. When there's magic directly involved then I can just see what's happening, but plain biology is much trickier, I'm not at all sure how to teach ialdae to see that."

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"There's biology analyses but I don't know how they interact with what you do."

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"I don't know either, but I should probably find out. If you're a theoretician are you the sort of person who'd be interested to know that some vampires have a kind of magic that lets them hear objects talking? I found that out today."

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"Vampiric inanimate audition? That's psych stuff, I'm not particularly into psych stuff."

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"If by 'psych stuff' you mean 'not a real kind of magic', ialdae disagrees," she says. "I didn't know about it at all until I saw it with ialdae and asked the vampire about it and she said most people think she is just crazy."

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"That's not even a mild mental illness. Most of the vampires who get it wind up in mental hospitals, can't live on their own or even with amateurs minding them."

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Matilda considers this.

"Well, hearing everything around you talking about itself constantly probably isn't very conducive to mental health," she says. "But Leekath seemed fine. And the magic part is definitely real."
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"...Right. Well, this isn't the most interesting thing I've learned this month, is it."

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"I guess not. But it seems like the sort of thing people should probably know. I mean, if it drives most people crazy then maybe the best thing to do with them might be to take away the hearing magic instead of just leaving them in mental hospitals to be yammered at by the walls..."

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"Well, yes, now that you've pointed this out that does seem obvious, but psych wizardry was not making any headway on it for apparently obvious reasons."

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"Are you the sort of theoretician who publishes results, and if so, could you let people know about this one in between figuring out ialdae?"

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"Aaah - look, are you really as young as you look?"

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"I'm seven years old."

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"Okay. I'm about a hundred sixty, which for dragons is not yet adult, and you are a seven-year-old miracle worker so I'm going to go out on a limb and guess you have noticed that adults are often terrible about paying attention to non-adults. Yes?"

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"Yes," she agrees. "One of the vampires I met today thought I was making believe when I offered to make him immortal. I think his husband might be more sensible, though."

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"Sure, they're not all terrible, but some of them are terrible. So I publish, but I do it anonymously. If I publish stuff you tell me, you can't tell anybody you've been talking to me, you need to pretend you've been chatting with a hermit Saraanlan elf named Kalobes Ansal."

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"That makes sense. Okay," she agrees.

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"Great. Okay. So. Vampiric inanimate audition: real thing, who'd'a thunk, I will whip up a cure in my spare time probably shouldn't be too hard now I know what the problem is and be hailed the world over as a boon to the vampire mental health community. Next: ialdae."

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"Next, ialdae! Oh, but anyone who can see ialdae will know you have it after you catch it. So I guess I've been talking to you and Aar Ansal, separately."

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"You can have been talking to me because I'm a dragon," says Kaylo, waving a hand.

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"That's a reasonable reason for me to talk to somebody, I guess... oh, there, you caught ialdae," she says, lowering him back to the floor. "Ordinary levels of it for a dragon, it seems like. I'm not completely sure how to teach you how to see it without an analysis - hmm, but if you cast any magic-seeing analysis on yourself and then took it off, it might generalize. So if you have one for witchcraft or wizardry or anything then you can try that."

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"I've got loads," says Kaylo, and he looks one up and casts it. "Just take it right off again?"

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"Wait a tick first if you want, but I haven't seen any indication that it takes ialdae a long time to learn an analysis, especially now that it's been taught so many of them."

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Kaylo waits a tick. Then he reverses the spell.

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The visualization of the analysis doesn't go away.

And after another tick, he starts to see more things. Matilda, for example. Matilda is extremely visible. She has ialdae like the sun has heat and light.

"Ooh," she says. "My ialdae learned your wizardry analysis. Neat! So that's how your ceiling lights work!"
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"It's a nice analysis, isn't it? This is gorgeous. I like it. I like it very much," says Kaylo, peering around.

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"It's very tidy! And isn't ialdae great? I don't have any dragons to transplant magic to or vampires to make immortal, but I can show you how ialdae's version of lightcraft works," she sends a little sparkly ball of pale blue light flitting in a circle around the room, "and sorcery," she levitates herself a few inches and bounces in the air and settles down again, "and colour-change magic," her bright blue hair ribbon becomes bright red.

Ialdic magic-seeing knows how all of these things work, and is very helpful about sharing this information with Kaylo; it is not purely a visual phenomenon. The ialdic light-ball has all the functionality of light-balls with no restriction about who it may be used on; the ialdic levitation is a pure application of ialdae to cause a thing to move, and similarly with the colour change. Just standing around not doing anything, Matilda is constantly generating a vast quantity of undirected ialdae which collects around her, giving her that sun-like appearance.
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"Oh, this is just cheating, I'm going to get my entire list pared down to a weekend hobby and have to take up sailing," says Kaylo, laughing delightedly.

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Matilda giggles.

"Ialdae is very handy! Do you want to help me figure out how to make everyone immortal after you're done figuring out all the magic things you want to know? What is your list?"
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"List is, here, you can look at it -" He rummages in his desk and turns up a clipped-together stack of papers in many colors of ink with questions, some crossed out, most annotated with marginalia.

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"Thanks!" She peruses the list.

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It includes things like channeling capacity: what the fuck and nail down where conjured matter &c comes from once and for ALL and firebirds: why and evolutionary history of wolfrider mindlinks, compare/contrast w/ unique green and likely disparate power requirements for different dragon types; explain.

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"What about channeling capacity? And what are firebirds and wolfriders?"

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"Channeling capacity is pretty well understood practically speaking. Wizards know how to use it, how to tell how much of it someone has, we even have a half an idea of why some people have more of it than others, we can increase our supply by getting familiars - and nobody knows what it is. Firebirds are a... bird. That does fire. They live near the sun. Wolfriders are two parallel species, wolves and riders, who have natural mindlinks with their opposite numbers starting when they're a couple days old."

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"Well, let's figure all these things out," Matilda says brightly. "What sorts of wizard spells could you cast to teach ialdae how to look at channeling capacity or find out where conjured matter comes from? Do you think it might be from the same place dragons and vampires keep the forms they're not using? I think those are the same place; I wasn't paying specific attention to it at the time but I've seen dragons and vampires and their shapeshifting magic seemed kind of similar in a lot of ways."

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"...I have hypothesized that those are the same place but I was doing it about twenty percent because of a novel I read and wasn't sure if I was overweighting it because it was elegantly describable," says Kaylo, starting to bounce one leg excitedly. "I can cast the CC-checking spell. On me or you, which will work better?" He dives for his bookcase.

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"Well, I'm not sure. I've had my CC checked before and my ialdae didn't pick up how to do it, but maybe it'll catch on if it sees it a few more times..."

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Kaylo finds the spell. "I'll do it on myself, maybe it'll work better if it sees, you know, a result." He casts. He gets a respectably high result. "Behold my livelihood. Eh?"

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"Hmm."

Matilda reads the number, then peers at him.

"I can sometimes teach my ialdae to see things just by concentrating at it, I haven't found anyone else who can do the same thing but it can't hurt to try and I can tell you what I find out even if yours doesn't pick up the trick..."

So she concentrates on seeing Kaylo's channeling capacity, now that she knows its magnitude.
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The number floating in the air vanishes presently. Kaylo sits, open for inspection.

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Some ticks pass by.

"...I think I've got it," she says. "It's... well, it's a something. It has a magnitude. And it represents the size of wizard spell you can cast. And if you meet or exceed it you die? That's kind of terrible!"
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"That's why it's useful to be able to know exactly how large it is, yes."

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"That sounds like the sort of thing I would like to figure out how to fix," says Matilda.

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"That would be pretty swell. I would still like to know what it is you're fixing, somewhere in there."

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"That usually goes along with figuring out how to fix things. I figured out plenty of things about dragons in the course of fixing all those dragon-related problems!"

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"Do tell."

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"Well, the thing that happens when a dragon dies of old age is that all their magic spontaneously evaporates," she says. "And the thing that happens when a baby dragon dies for seemingly no reason is that they never had any to begin with. Dragon magic comes in a bunch of different sections, and one of them has the job of keeping the dragon alive, and that's the one that loses magic first if there's any magic missing. I learned how to replace that section with ialdae first, because that's how I cured shrens; their problem was that their stay-alive sections weren't quite full and their magic was pulling all the strength out of their wings to make up for it. But then one of the cured people had all his dragon magic vanish because he was old, so all he had left was the ialdae in the stay-alive section, and I had to figure out how to replace the rest so he could talk and shapeshift and breathe fire and so forth again."

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"Huh." Kaylo begins furiously note-taking. "That explains the weird memos from the council."

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"There were weird memos?"

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"I'm not particularly important in the eyes of the dragon council so I didn't get a lot of details. Basically, 'infant mortality and old age and shrens have been cured; if you know anyone who may benefit from this contact your line rep'."

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"Well, I did cure shrens and old age and infant mortality, in that order. I only heard about the infant mortality problem once I had started on old age."

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"It doesn't get talked about very much. Makes people sad."

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"It makes me sad too, but I wish I'd heard about it sooner."

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"Well, now there's an enormous dragon baby boom, I guess."

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"Yeah. Dragon babies are very cute."

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"And there's going to be a lot of them this year and the next and then fewer and then I guess it'll stabilize, although clutch sizes probably mean a steady population increase if they all live..."

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"That makes sense, yes... anyway, we were figuring out CC. I haven't really had wizard magic explained to me yet. The wizard in Linnip who summoned me doesn't quite realize that I can understand things, so when I ask her about wizardry she doesn't explain it very well. What sorts of things are known about how CC and wizardry generally work?"

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"A wizard in Linnip summoned you?" blinks Kaylo.

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"She said she was researching magic in different worlds. Everyone seems very surprised when I say that. What's surprising about it, exactly?"

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"Well," says Kaylo, "there's been nothing published about it whatsoever, which kind of screams 'secret project'."

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"Well," says Matilda, "they didn't tell me it was a secret project."

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"Why would they? If they summoned you they expected to be able to control where you went, and now they can't, and if they say 'by the way don't do that' they don't get to look all friendly."

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"...hmm," she says. "I see what you mean... and Thiies, the vampire who works in Parliament, seemed sort of alarmed when I told him I'd been summoned by Linnipese researchers..."

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"Well, yeah. Esmaar is completely demilitarized. If you can get around wizard wards and they can teach their soldiers to do it we'd be very easy to conquer."

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"...I can ialdically teleport, and I've taught two of them how to do that, and I don't know whether or not it can get around wards but I wouldn't be surprised..."

She frowns.
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"Well, easy to check. Go in the hall and then try to get into this room, I'll put the ward up."

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"Okay."

Blink, she's in the hall - a tick - blink, she's back in the room.

"Oh dear."
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"Oh dear is right," says Kaylo. "Now, it is not totally impossible that you were summoned by independently wealthy nice research wizards with the best of intentions and no connection to Mystic Forces, and it's possible that you have equipped an invasion force."

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"If I've equipped an invasion force I am going to be annoyed."

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"That would be a natural reaction, yeah. But we haven't been invaded yet, and apparently Parliament has been warned. They might yoink you themselves any tick now and have questions."

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"I might like people to stop being able to do that," she says. "I might also like to read Terali's research notes. Maybe I will ask her for them next time I see her."

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"I wouldn't bet on her handing them over."

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"We'll see."

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"Do you want help? It would be very inconvenient for me personally if Linnip took over the world or made it difficult for you to collaborate on research projects."

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"Yes, I would like help."

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"Okay. What's the story, here? If you're not in Mystic Forces proper, if they contracted it out, I might be able to figure out more about what you're going to run into."

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"I appeared in a summoning circle and there were two Linnipese women there and they asked me things like my name and whether I was a human and if my world had any magic, and when I asked if there was any magic here I could learn they said they could find a witch to teach me witchcraft, and they did - her name is Raha and she works just down the hall from where they summoned me. I don't know what she does exactly when she's not teaching me witchcraft. When I said people can catch ialdae, they got a bunch more people that they said were volunteers from a girls' school to come and sit in a room so I could float them, and two of those caught ialdae, and I've been teaching those two some ialdae things. How do I tell whether it's Mystic Forces proper or not?"

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"Volunteers from a girls' school, that's hilarious," (Kaylo doesn't sound like he thinks it's hilarious), "I bet they thought ialdae might have learned how to do lie detection - that's probably what the questions about your species and so on were, figuring out if you were secretly something else and maybe dangerous, only they got you way, way wrong. What are the wizards' names? Last names if you know them would be better. I wouldn't know the witch."

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"Terali's last name is Agiluta, I think. The other one's first name was Kerah but if she ever told me her last name I forgot it. She hasn't been around nearly as much since the first few times they summoned me."

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"Neither one sounds immediately familiar -" Kaylo casts a spell. Books totally fail to fly off of his shelf and into his hand. "Okay, nothing I own, I can check the library... What's the place look like?"

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"Sort of school-ish, I guess. Raha has a nice witchcraft lab, and there are rooms with books and desks and things, and boring hallways. I haven't seen anyone walking around with obvious military uniforms on..."

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"Have you caught anybody referring to anybody else with honorifics?"

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"No, not that I remember... I'm sure I would've noticed if I'd heard any military ones since I picked up Draconic."

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"I thought your accent was suspiciously good. Okay, so I should go to the library and see if I can find that name. Want to come?"

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"Sure! I like libraries."

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Kaylo departs the room and leads her to the lift, which takes them to the library. It is not as big as the Peiza National, but it's quite nice.

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"This is a good library. Oh, is this a school?"

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"Yep. Binaaralav Academy of Wizardry." Kaylo casts a spell. He gets a slender little volume and flips to the table of contents. "Ha."

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"Terali's in a book?" Matilda peers at the book. "And that's a coincidence, this is the same school that the hearer I met goes to. I was planning to see if I could teach ialdae here so she could learn it, because she caught it when I made her immortal."

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"How nice for her. I don't think I've met her though. And yes, this journal contains a paper authored by one Terali Agiluta-meri. It's on interworld adjacency, the topic's not important although it's mildly interesting that it's about interworld stuff. It lists her institutional affiliation as the Lai Panmagical Research Group. Which is not Mystic Forces but is exactly the sort of place that would work with Mystic Forces if the empire offered them money."

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"Oh dear," frowns Matilda. "Now I definitely want to see her research notes..."

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"I suspect you are going to have a very hard time collecting them," says Kaylo.

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"That might depend on whether or not I ask nicely first."

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"I guess if you can teleport past wizard wards - on an Esmaarlan wizard school - you might be able to reach right past them to grab her notes, too," acknowledges Kaylo. "What I'm not sure I understand is - right now you're running around unsupervised. They thought they'd be able to summon and unsummon you at their convenience, and must have noticed that they can't. They are probably running some kind of cost/benefit calculation on whether they should try other methods to lock you down, and so far they haven't done it, have they. I'd be wary of tipping the balance if I were you - if I were you I'd try to use ialdae to copy the notes without ever touching 'em."

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"That makes sense. I don't want to steal them, I just want to see them. And I haven't decided yet whether I want to ask nicely before I try anything."

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"Asking alone would factor into the cost/benefit. I bet they find you intimidating, but probably not as intimidating as their empress who they think rules by divine right and their military liaisons, that and it'd kick their pride in the face to call off whatever their plans are because a seven-year-old became annoyed with them. So announcing that you have become annoyed with and suspicious of them while being both intimidating and seven is a risky strategy."

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"I don't have to say I'm annoyed and suspicious," she says. "Yet. I can say 'Terali, you're always taking notes and I bet they're interesting. Can I see them?' And see what she says."

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"She might have technical notes that are totally innocuous," Kaylo points out. "Especially if she's been taking them in front of you."

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"Yes, but if she's afraid to lie to me and I become very interested in her interworld magic research project because I want to know what kinds of magic there are, I will probably notice if there are things she doesn't want to show me. And I think you're right about her being afraid to lie to me. Maybe I should really learn ialdic lie detection, too..."

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"Not a bad plan. The wizard kind's handy, just makes small talk really awkward so you may want to be sure you can take it off. There's kinds and kinds, I can find you a book on it?"

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"Sure!"

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Kaylo finds her a book. It is entitled Lie Detection: Parameters and Practice.

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"Thanks!"

Matilda opens the book.

Matilda reads really fast.
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Kaylo gets something else to read in the meantime.

Lie Detection: Parameters and Practice has many kinds of lie detection that are more or less strict about what counts as a "lie" and have different ways of displaying their results which may be more or less finely-grained and more or less informative about what part of an utterance is false.

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She isn't quite satisfied with any of the particular kinds, but she gets a very clear idea of the kind of more generalized and flexible lie detection she might want to be able to do with ialdae.

Maybe she can just... make one.

She thinks over her design, and tells it to exist, and it does.

"I think it's getting easier to teach ialdae new things," she announces. "And I have my lie detection and I want to test it."
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"I am a cabbage," obliges Kaylo, turning a page.

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Matilda giggles. "It works!"

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"Where'd you fall on middling things? My name is Kalobes Ansal. Lialen is the true theory of conjured matter. Destandaar Palan is the right appointee for the empty Parliament slot. There are like a dozen people in my geography seminar."

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"Arguable but false, tentative, true, vague but true," she summarizes.

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"Nice, although you could get tripped up if you're going to have matters of political opinion turn up as just plain true."

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"It wasn't quite the same, but I don't have an exact technical vocabulary for the complicated lie detection I invented five ticks ago."

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"Fair. Hmm - Because shoes are usually manufactured in sizes too narrow for my feet, I order mine custom."

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"Why do you order custom shoes?"

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"Very nice. 'Cause I like a kind that nobody mass-produces as of like fifty years ago and shoes count as a necessity so my aunt has to pay for 'em."

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Matilda giggles.

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"Aaand - hmm - ever since I started school I have liked olives."

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"True without causal implication. I like my lie detection."

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"It sounds more helpful than wizard ones! How do I steal it?"

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"I'm not completely sure. It seems to be harder for people who aren't me to get ialdae to do things."

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"Why?"

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"It's probably related to the fact that as far as I know I'm the first person who ever got ialdae to do things. Maybe it's very hard for most people and I'm just especially good at it. You could try studying my lie detection and then seeing if you can copy it - you can see it, right?"

The fact that it's on Matilda makes it a little hard to pick out against the glare, but it's perfectly legible once identified. It's a very tidy little thing, surprisingly elegant for the complexity of its results; rather than having a rigidly defined structure for sorting statements by truth value, it rides on a fuzzy conceptual understanding of what truth means and evaluates statements from both the speaker's and listener's perspective to identify mismatches. The display method is similar to ialdic magic-seeing, but applied to an imaginary written version of spoken statements, never directly interfacing with one's visual field.
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Kaylo peers at it. "Sort of hard to see versus the backdrop of Look At All This Ialdae - say, how is this going to react if someone speaks unclearly and you can't quite hear what they said?"

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"It doesn't give me information about things I can't hear... but for things I only sort of hear, I think it would probably tell me I didn't hear it right," she muses.

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"Oh, nice, I don't think there's a wizarding lie detection invented that'll handle that by itself. Hmmm -" Kaylo attempts to copy the spell. "What I'm wondering is what traits being good at ialdae correlates with. Being a good wizard is about - up to a point, anyway - good fine motor control and diction, and then memory, especially working memory, and at the upper levels conceptual intelligence."

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"Well, I am very smart. But I don't know if that's why I'm so good at ialdae or if it's just a coincidence."

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Kaylo blinks at the statement as it appears under his copied lie detection. "You know, this could be adapted to convey a lot of extra nuance, sort of like wolfrider backchannel but on top of a functional verbal vocabulary and grammar - off topic - anyway - okay, I am also very smart, do I seem or look better at it than less smart people who've also caught the stuff?"

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"Well, you're not as far out of range for dragons as I am for humans, when it comes to how fast you generate ialdae and how much you carry around. I'm out of range for any species on those. I can't directly see a parameter for how good you are at teaching it things... but that doesn't mean there isn't one, it just means ialdae hasn't learned how to see it yet, probably because it isn't as obvious. And I don't think I've seen you do enough ialdae to know how good you are at it without just magically seeing the answer. You did copy my lie detection really fast..."

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"All right, so I should invent something. How about a ward? Heck, if I can do one that will keep out ialdic teleporters it might be worth deanonymizing to collect a trillion aaberik for re-warding the entire nation of Esmaar."

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"Sure."

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"Okay. Let's go out of the building, someone might find it inconvenient to have randomly warded locations inside the school, but first -" Kaylo puts back the lie detection book and collects and checks out a book entitled Wards For All Volumes.

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"Do I get to learn all about wizard wards? I want to learn all about wizard wards!"

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"Sure, why not? But figuring out the practical problem of 'how to not have Linnipese soldiers ialdically teleporting into Daasen after declaring war' should probably get handled first. I don't expect to make it to a couple millennia without anybody trying to conquer wherever I happen to be living at the time, but if somebody has to I'd rather it was, oh, an Oridaanlan coalition or Mekand or something, not Linnip. Selfish reasons. So I'm going to try to make an ialdic ward that is to wizard wards in general as your lie detection is to wizard lie detections."

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"Selfish reasons because of how they are wrong about boys?" she guesses.

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"Yeah. Oridaan would suck for some people, Mekand would suck for some people, but they wouldn't suck for me as much."

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"Well, let's see about making some very clever wards and then maybe Esmaar won't have to be conquered by anyone."

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"Excellent. All in favor." Kaylo flips through his book as they head out to a non-building part of campus. Eventually he paces out a square on the lawn, closes his eyes -

- and wards it.

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Matilda inspects the ward. She tries to teleport in. She fails.

She inspects the ward some more. It's very neat and elegant, but it doesn't look very... sturdy.

She tries the teleport again, and this time she puts effort into it.

The ward shatters, Matilda lands inside, and the power she used to break it spills everywhere amid the dissipating fragments of the ward itself.

"I think," she observes, "that ialdic warding might need to work on different principles. I don't get the impression that it's possible to do that to a wizard ward. Not that Annei or Sarsia could have done it to yours, but there's at least one dragon living in Linnip."
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Kaylo flinches when his ward snaps. "Yyyyeah. I'm not actually sure it's impossible in principle to brute-force a wizard ward with more wizardry, but there's a ceiling on naturally occurring channeling capacities, so this never comes up, nobody who exists can in fact do it. Unless ialdae can increase CC. Which would be revolutionary as all get out. I suspect there are no dragons in the Linnipese military - this would be extremely unexpected for a few reasons - but they might be able to bribe one. What if I did a few layers? It'd take me longer - less effective for blanketing the entire country, that's for sure - but would it hold up better?"

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"You could try it," she says. "Or, hmm - you could design the structure so that you can add more power into it afterward? And then you and I and maybe some other high-output ialders who live in Esmaar could sit around powering the wards for a few angles a day, or however much time we can spare, for a while. And I wonder if it's possible to design a ward to pick up spilled ialdae within its area of focus, then you wouldn't even have to actively feed it and it would just sit around getting stronger all the time..."

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"The recycling idea's got definite potential, although we'd have to be sure that wouldn't introduce a vulnerability - anything that can feed into the spell might be able to damage it if approached maliciously. How much spilled ialdae is there around, anyway? This stuff needs units..."

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"I don't know how to measure it very precisely. But I'm spilling a bunch all the time, and so are all the ialdic dragons. I'm not sure where it all goes."

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"Well, that seems some combination of wasteful and dangerous, let's find out," says Kaylo.

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"Yes..."

She ponders this, and the problem of how to safely pick up spilled ialdae.

"We could try designing a spell that picks up spilled ialdae and just holds onto it and doesn't do anything else, to test whether a spell can be messed with that way and see how much there is within reach," she suggests.
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"Or we could see if we can map it, and compare that with where you've been doing ialdae," suggests Kaylo.

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"That works too. How would you map it?"

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"Depends, have you been on the other side of the planet?"

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"Yes, I cured a bunch of shrens there. There's probably lots of spilled ialdae."

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"Okay. Good for you on that one, by the by. In that case I'm inclined to make an ialdic illusion of the entire planet in midair that highlights where there's any spilled - say in yellow, with the map otherwise grayscale."

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"That sounds like it should work."

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Kaylo contemplates for a few ticks, and then: bam. Planet. It's square.

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And covered in thin yellow fog, with denser areas in some places - partly faded blobs on the bottom of the world and in shren houses where shrens have been cured; trails where high-output ialders have passed; bright dots where high-output ialders currently are. Matilda studies it.

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"So it spreads out pretty fast," says Kaylo. "I can't think of any reason anyone would be doing ialdae in the Taavlas Isles, say, or on the other side of the world in the ocean. How long ago were you or some other ialder in these spotted places?"

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"Well, let's see - that's where we are right now, isn't it?" She points to the brightest dot. "And I think that must be Terali's building," a blob in Linnip that has a particularly even gradient as it fades into its surroundings. "I'm there pretty regularly. I don't think this map shows Annei or Sarsia at all, I think you have to spill at least as much as a dragon to show up... I'm pretty sure that spot on the bottom is where I cured Jensal. I spilled a lot of ialdae there a few weeks ago, and then there was some more ialdae spilled there a few more times and then it stopped - see how there's that wide circle that's almost faded into the background, and then a smaller circle inside it?"

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"Yep. Okay, so there's plenty of it lying around. I'll make a recycler-ward as proof of concept and see if it sucks up enough to make a difference - if a country full of wards would eat up all the stray ialdae between them and then have nothing left it probably makes more sense to actively feed them even though that's more labor intensive." He paces out a square again, hmmming.

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The recycler-ward sucks up enough stray ialdae to make their dot on the map noticeably dimmer after a tick or so. After two ticks, when its brightness in magic-sight is comparable to Kaylo's, it begins to actually visibly glow.

"Oh, hmm. Do we want our wards to glow? Sometimes ialdae does that and I'm not quite sure how to make it stop."
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"Better if they don't glow. In a state of war they'd have to be on all the time and they'd keep people up at night and confuse wildlife and such. It's better than getting invaded but not ideal." Kaylo peers at the ward.

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"I'll try to cast one that doesn't," says Matilda. She makes a recycler-ward next to Kaylo's and then spills a bunch of ialdae on them both. Hers declines to glow even with every bit as much power as Kaylo's. "Well, that seems to have worked, but I don't know if it just has a higher glowiness threshold..."

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"We can leave them for a while. Mine has a way to unravel it - obviously the non-test model wouldn't have that - so it won't go permanently to waste even if it sucks up all the ialdae on the continent of Espaal. I wonder if it goes through the ground." He goes and peers at the map to see if the fog is dimming opposite Paraasilan on the bottom of the world.

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"I wonder if I can still break yours. I think I'll leave it for another while before I try."

The background level of ialdae isn't changing visibly, but the leftovers from the shren cure - which are indeed located opposite Paraasilan - are slowly being pulled into the two recycler wards.
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"It doesn't look like it's traveling. I don't see flow towards the wards, either around the corner or across the top, and it's not dimming the spot opposite us substantially faster than it is the other spots."

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"And it's not dimming the background ialdae," Matilda observes. "If it can reach as far as the other side of the world, and it's making the really bright spots here and on the bottom opposite us noticeably dimmer, I would've expected the fainter stuff in its range to be gone already. Is it just pulling from the higher concentrations first? Or is there something about the background that's different from the bright spots? What is its range? I don't think the spots outside Esmaar are being affected..."

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"This is weird because in order to produce the fading-spots effect ialdae has to travel when spilled, but it apparently doesn't travel to destinations, just from origin points."

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"Apparently. Well, ialdae can do teleportation, so it shouldn't be that big of a surprise that it doesn't have to cross distances conventionally if it doesn't want to, but maybe it only bothers to move around instantaneously when it has a job to do."

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"I wonder if the process is lossy? Is some ialdae spending itself to move other ialdae to the wards to be sucked up?"

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"I'm not sure. And it might be hard to tell without clear measurements."

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"Quite." Kaylo taps his chin, then adds to the illusion: older ialdae should now look bluer. "I like the freeform-ness of this stuff, by the by, very nice."

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"It's convenient!"

The dots representing active ialdae output are yellow, and the oldest spots are blue, and the background fog is a uniform medium green.

"Hmm, it does look like there's something going on with the background."
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"Yeah. Is that 'the fog sprang into existence halfway through the current lifespan of Elcenian ialdae' or 'it's a mix'..."

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"Or some combination of the two? Well, can we make the map show the past?"

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"Sure, why not. Past-scry the whole thing." Kaylo rewinds the illusion.

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The background fog, it turns out, sprang into existence - well, achieved its current density over the course of a few degrees - when someone, presumably Matilda, had just begun spewing enormous amounts of ialdae all over the bottom of the world opposite Paraasilan. But its current age-colour would suggest it's younger than that, so apparently it is also a mix.

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"Huh. So ialdae sometimes also teleports to destinations. It didn't travel from opposite Paraasilan to become a fog in Gibryel at its normal rate, that much is clear..."

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"I wonder why the background stuff behaves so differently?"

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"Good question. And we still don't know whether ialdae teleporting itself around is lossy or not - does the background fog mean there was more than this potentiated but then it got expended spreading itself around?"

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"I'm not sure. I'm also not sure how... big the background fog is. It's the same everywhere on the map, but the map is only as big as this planet."

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"Yeah." Kaylo makes a separate illusion, this one of the moon.

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The moon has the same background fog as the planet, but no hotspots.

"Is that the moon?"
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"Yeah. And even farther away is -" He makes a sun illusion.

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It has background fog too.

"Is the background fog just everywhere? If that's the case, it's the opposite of lossy..."
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"It's not necessarily non-lossy, because we don't know where the initial burst came from. And just to be really sure, here's Avirber 6, one of the farthest other planets identified -" Kaylo makes an illusion of it. It's an octagon.

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It has background fog.

"So the background is either infinite or really really really big."
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"Yeah. This is more than you spray around just by existing. Did the world catch ialdae?"

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"Maybe it did. That would sort of explain it."

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"And prompts a heck of a lot more questions than it answers. Can the world use the ialdae it has, and if so, under what circumstances might it do that? It doesn't seem to be holding onto it very hard, we can pick it up - can people take ialdae out of person ialders like that? Why does ialdae sometimes travel if it can move instantly? What would happen if we left these wards here for a century and they just kept eating apparently arbitrary amounts of background magic that entire time, would the structure of the spell hold or would something else happen?"

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"I'm not sure we are picking up the background fog, it's sort of hard to tell when it's so uniform. But those are all very good questions."

She looks over at the wards. Kaylo's is glowing merrily. Hers is still only visible to magic-sight.

"Which questions do we need to answer to make sure our wards work, though?"
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"If they're not picking up background fog, and they're only getting power from spills, we need to know how fast they're doing it and from how far away so we know if we can expect enough spills - especially since the Linnipese could probably invent their own recyclers if they tried. And whatever they're getting, we need to know how stably they can go on doing it, because that's relevant to any ward renewal schedule."

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"Well, if the wards are big enough to cover the whole country, we might be able to make them pick up spills from inside their active area and prevent anyone else from doing that and then people outside Esmaar wouldn't be able to interrupt our supply by building their own recyclers, and there are plenty of ialdic dragons living in Esmaar right now... And if it wasn't getting enough power, anyone with high output could sit inside it somewhere and deliberately spill power at it."

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"These wards are little; do you think country-sized ones won't be any more expensive? Also - it's fairly important to be able to put the wards down, or at least make them selectively ignore people. Otherwise they make it difficult to have tourism and go grocery shopping and so on. Need to build that in."

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"I expect country-sized ones to be more expensive, but it's hard to tell how much more without trying it, I guess..."

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"It's okay if we can only go up to city-sized, that's what the state of the art is, but if that's too expensive to cast we have a problem."

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"I guess if we want to test these things, there is conveniently a whole bottom of the world to go around warding bits of."

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"There is, it's very handy. Oh, hey, I could probably do ialdae just fine in natural form, easier to mark city sized boundaries from the air..."

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"Yes, I don't see a reason why it should matter what shape you're in for ialdae's purposes. I guess wizardry has those gestures that are probably hard to do without hands."

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"Yeah. We could probably adapt it for claws - there's separate gestures for fey and merfolk, and leonines manage the standard terrestrial all right with practice - but basically if I want to cast I use human form."