"We can just send this along after we send you back," says Terali. "You don't have to wait. How long should we give Miss Honey to write a reply on the back of the letter?"
"An interesting thing just happened and I'm not quite sure how to explain," she says.
"Well, start at the beginning," Miss Honey prompts.
"I was sitting in my room reading, and then I was on the floor of a strange room with a glowing ceiling and two grown-ups looking at me. They said I was in a world called Elcenia and they brought me there with magic, which they called 'wizardry', because they were looking for other worlds with interesting things in them. I told them a little bit about the things I can do, which I think probably count as magic for their purposes. They said there's a kind of magic there that they think I can learn, it's called witchcraft and people make headache cures and shampoo with it."
And then the letter appears on the floor in front of her, and she picks it up and opens it. "This is a letter from the wizards."
Dear Miss Honey,
Apologies for any incorrect spelling or grammar in this letter resulting from the translation spell. We apologize for any inconvenience resulting from our summoning your daughter; we didn't seek her out specifically. We are potentially interested in an ongoing exchange of information and magic between our worlds. We will summon this piece of paper back in about an hour if you wish to render any reply.
It is signed in not-the-Latin-alphabet.
"Well, all right then," says Miss Honey.
She finds a pen and writes on the back of the letter: I know Matilda would love to learn more about your world. Is there some better way for us to communicate than these letters? How should we arrange the schedule for Matilda's magic lessons?
And she signs it Jennifer Honey and puts it down.
"Their time system seems to work in multiples of five," says Matilda, "at least in the smaller units, but they didn't show me a clock for long enough for me to verify it with the bigger ones. I want to learn their language too."
Miss Honey postscripts: Matilda would also be interested in language lessons. Really, she likes learning just about anything.
Matilda giggles at the accuracy of this statement.
A new one reappears right in front of Matilda some ten minutes later.
Dear Jennifer Honey,
The letters are the least intrusive way to communicate, but we can also summon you in addition to Matilda. We are acquainted with a witch who has agreed to give her lessons; scheduling may prove challenging if your days are not the same length as ours, which seems likely. Language lessons are also possible. We may be able to secure the help of a person with the native magical ability to speak any language to help with that.
This is again signed in Ertydon characters.
If Matilda could bring a clock to your world and look at it together with one of your clock spells for a while, she could learn how to convert units of time between worlds, and then if you gave her a calendar she could work out a schedule. Matilda is very good at working with numbers.
"Before we summon your mother," says Kerah, "there's a few things we need to check on to be sure that it's safe to bring you to meet the witch and everything. I'll ask you a few questions and all you need to do is answer them yes or no, okay?"
But even without that, while she suspects her magic might be able to do more than she's done with it, so far the least moving-things-around-like thing she's managed is Lavender's ability to fly, which definitely qualifies as moving even on the macro scale.
"No," she says.
Kerah and Terali lead them down the hall. There is a large room that says Raha Torail-sa, Witch on the door and inside contains cauldrons and a whole lot of assorted plants and substances in various glass containers and baskets. The witch is about forty, also red-haired but with a scarf keeping her hair up and out of her face, and wearing a much simpler outfit than the wizards, with an apron covering most of it. "Hello! You must be Matilda and - Jennifer Honey? Am I pronouncing those right?"
"She's from another world. It's not like CC, where we can just check," says Terali.
"We should probably actually check," allows Kerah. "I'll go look it up." She leaves.
"Well, I've never tried to teach witchcraft to somebody from another world, before," says Raha, "but I don't see why you couldn't learn. It's mostly a matter of mixing."
"They come up a little in witchcraft - measuring things, mostly - but it's not very elaborate math," says Raha. "I'm trying to think of what the fastest way to see if you can do witchcraft would be. Maybe something like elixir base - it's not the first thing we usually learn, but that's because we try to start with good work habits and learning what all the ingredients are first, and if you can't do the magic that would only waste your time." Raha starts collecting various bottles of things.
"This is just pure water," says Raha. "And this is pef tan, which is a flavor enhancer, because people do have to drink their elixirs. And this is lemon peel, and this is grass salt. It doesn't actually matter what kind of salt you use, but I use grass salt because of a religious dietary law. Four ingredients."
"A small batch of elixir base is one measure of water and one pinch of everything else," says Raha, and she gets a little bowl. "It doesn't even need to be heated. But if I don't do any magic to it -" She scoops some water into the bowl and takes a pinch of each of the other three things and stirs them around. Nothing happens. "They just float there. The salt dissolves, but not particularly fast." She sets that bowl aside and dips up a new measure of water. "Witchcraft means waking up the ingredients so that they'll behave. In the case of elixir base, we want them to behave two ways - we want the lemon peel and pef tan to dissolve along with the salt, and the whole thing to thicken. I don't cast any spells, so there's nothing much to look at, but -" She stirs, pinching salt into the water. It just about vanishes on contact; the viscosity goes up. She adds pef tan and lemon peel; they do the same thing. Now she has a bowl of something about the consistency of maple syrup, just barely yellow-green, nothing floating on it at all. "See?"
"Probably," agrees Raha. "I guess you could use it to stir, sorcerers can do that and it doesn't interfere, but we're trying to find out if you can make elixir base the usual way. Stir the water around and note how thin it is. You can taste a little if you think it might help -" She gets a spoon. "It needs to be thicker so you can add other things to it later and make elixirs. If you stir it a little slower, as though it were resisting you, you can imagine how it will be when it's all done, like I showed you - and then pinch in the salt and stir even slower..."
It goes about like so: 11:00 AM August 6th - 1&12 day 2, and so on down the page. She didn't ask for the date because she expects the calendar to be more complicated than the time system, but as long as all days are the same length, her calculations should bear out. And she has sensible times for lessons that fall within Raha's work day once per day until the fifth of September.
"That should do for the next month," she says. "In September is when my regular school starts and then I'll have to recalculate everything. 'Day 2' is tomorrow. Does that look all right to you?"
"There are also lights and mages," says Raha. "And some that you have to be particular species to use."
"Raha," reproaches Terali. "We know perfectly well it's magic."
"You know perfectly well it's technically magic, but you don't think it's exciting, not a bit," says Raha.
"Anyway. Probably time to send our visitors home until -" Kerah peers at the schedule. "Tomorrow morning."
Raha has found Matilda a ingredients reference - this is a very thick book - and a thinner volume entitled Assorted Introductory Potion Recipes.
"There are millions and millions of things you could put in a potion, in the world," says Raha, "so instead of learning about every single one before you get to make everything, we're just going to cover all the ones mentioned in this recipe book." And she sets about doing exactly that. Every item mentioned in the book has an entry in the reference, with pictures of it in various states and color-coded lists of uses and interactions. (The books look handwritten.)
The next day, in addition to her own notebook, she brings a book for the anthropologist; it's a comprehensive history of books and writing on Earth, from cuneiform and papyrus up through the printing press and the typewriter. It's not recent enough to discuss computers.
Also, there is a teenage girl with silvery hair present. If she were on Earth, apart from the hair she'd look southeast Asian. Terali introduces her. "Matilda, this is Fena; she's a dragon. Fena, this is Matilda. I don't think Fena has much time before she needs to go off to school herself, but there should be a chance to figure out a schedule."
"Hi," says Fena.
She does some calculations in her head, and then proposes a schedule to Fena that satisfies her constraints and doesn't conflict with the witchcraft lessons. Matilda is going to have a busy month.
Fena says, "I've never actually taught somebody a language beyond just a few words before. I think they picked me because all the other dragons in the country have, like, jobs."
(Her English is flawless and her accent precisely Matilda's.)
Lessons continue. Raha is generally more impressed with Matilda's progress than Fena is (Fena turns out to be well over a century old and very vague on the concept of having to learn a language; she notes that the other girls at her school seem to have more trouble than this when they're studying Leraal or Vansalese or Munine or Kida, but seems to chalk it up entirely to smaller humans being better at language acquisition.) Raha gets through all the ingredients featured in the introductory recipe book, quizzes Matilda on them, and then lets her start working on the potions in the book. They're very assorted. She could make soap or confectioner's glaze or a headache cure or sunscreen or plant food or glue that will only set in the presence of a second potion and then bond permanently.
And then one day when she is summoned for her witchcraft lesson, she is clutching her notebook and bouncing excitedly.
"It didn't! Potions always worked at home, but making them never did! But then this morning I decided to try something again, and it worked! Except when I do it on Earth it feels more like when I do what you call sorcery. So I think it's my magic, or Earth's magic, I'm really not sure how distinct those things are yet. I think my magic learned how to do witchcraft."
"It wasn't any more and I don't think it was very differently. I think either she was different to start with, or it's because she's my best friend. If it's just about how good a friend somebody is, though, Miss Honey should be able to do some magic and she can't..."
"Hmm. Well, I was going to save this for a surprise, but over the last few weeks Kerah and I have been working on a wizard spell called an analysis that we think ought to be able to look right at your magic and see what it's doing. We'll probably have a first version ready to try in a couple of days, and maybe then we can get some answers."
"Analyses are pretty advanced wizardry. If you can teach your magic to do any simple wizard spell we can get into the curriculum and work up to complicated stuff, how about?" chuckles Terali. "But I can cast the analysis on you when it's ready, if you like, and you can look at your own magic with it."
"Hi, Raha! We need to be extra careful today because I think my magic learned how to do witchcraft and I don't know what happens if my magic and Elcenia's magic are doing it at the same time," she explains. "I think I'm mostly going to try to only do the Elcenian kind, but I also want to try my magic's kind some to see how they're different."
Over the next two days she completes her homework, and then she comes back with all of the potions finished. They all came together fine, but of course she needs Raha to verify that because she doesn't know what any of them are supposed to do.
When she floats some objects by way of demonstration, her magic acts upon the objects while she's floating them, and then slowly fades from the objects after she sets them down.
When she whips up a batch of elixir base being very careful to do only witchcraft, her magic doesn't interact with it particularly.
When she whips up a batch of elixir base using witchcraft as well as her magic, her magic acts on it while she's working and sticks to it afterward, and in addition, the liquid has a faint shimmery glow that elixir base is not normally known to have.
"Well, that's interesting," says Matilda, peering at it.
That's interesting.
She goes and finds Lavender, who turns out to also be glowing, in a different and less excitable mix of colours. She explains some of what's going on. She teaches Lavender some very simple witchcraft. Lavender makes several batches of elixir base using Earth-witchcraft. Matilda can see her do it, just as though the analysis was still active... except that the colours of the analysis weren't quite this clear, didn't have quite so much detail, didn't have the feeling of magic attached that is now becoming very familiar.
Matilda arrives for her next lesson with several batches of Earth-brewed elixir base and some exciting news. "My magic learned your analysis and now it can see itself!"
"I don't know! Maybe! It's exciting! And I think it's been learning to see itself better since then; I can already tell more things about when Lavender is flying or someone's making potions. I brought some batches of elixir base made on Earth for me and Raha to test."
When she successfully adds the last ingredient, she... peers at it.
"...I think my magic has learned how to see witchcraft now," she says. "Maybe it remembers about the other analysis. I want to make something else now to double-check that I'm really seeing it."
She comes back for her next lesson and shows this schedule to Raha and asks Terali if Fena has been asked for a name for her magic.
Two weeks into September, she arrives for a lesson on a weekday afternoon and immediately says, "You have to summon Miss Honey! I think she's been kidnapped!"
"When she originally discovered her magic, and no one else knew it existed, she used it to trick my aunt into running away. My aunt was... a very unpleasant person who treated the children at the school badly, but I couldn't do anything about her. Matilda could. Matilda did. And now my aunt has some magic of her own, but Matilda is much better at it."
It's about five degrees before Matilda reappears in another flicker of light.
She runs into Miss Honey's arms and hugs her.
"Oh, my poor girl. What happened?"
"We were - she had all this magic I'd never done before but I could do any of it as soon as I saw it - she threw fireballs and ice and lightning - but she couldn't fly, I can fly, and I could see all her magic, she couldn't get me at all - but then she threw lightning and I dodged, and the floor was all covered in melted ice, and she just—"
"Oh, dear," Miss Honey murmurs. She hugs Matilda. "But you're all right?"
"I'm fine, I'm not hurt at all - I didn't want her to die though!"
"I know," says Miss Honey.
"I think so," she says. "I think she caught magic like Lavender, but Lavender couldn't teach it anything new, and Miss Trunchbull couldn't teach it nearly as well as I can but she could still teach it some. I think whether or not someone catches ialdae, and whether or not they can teach it new things if they do, has to do with something about them. But I don't know what exactly."
"We can find you some people from here who'd like to have it, definitely. But why I asked was that your class in school probably isn't very unusual in how many people in it can catch ialdae. So if you looked at lots of people with an analysis - possibly only people from your world, depending on how it turns out to work - then you'd expect one or two people to be potential catchers per classful. How big are your classes?"
"That sounds about right," says Matilda. "We'd need to look at lots more people to be sure, though. Do you have lots of people to look at? And are the people who want ialdae all people it would be good to give ialdae to? I don't want to have to deal with another magic Trunchbull. One was enough."
"I think the first thing you should try is probably levitating yourself, but I can't really explain how very well. When I started using magic I had to concentrate very very hard on what I wanted to do with it, but now it's much easier and I hardly think about it at all."
Sarsia pulls hers out. "Sorcery-like telekinesis. Witchcraft-like potionmaking. Light-like healing. Some less-investigated applications including ice, lightning, and fire. Interworld travel of but not necessarily limited to the ialder. Some pseudo-wizard-like applications including but likely not limited to telling time, water conjuration, and analysis."
"I think that's pretty much everything so far. You probably shouldn't try the ice and lightning and fire. They're dangerous, and I don't think they're good for very much. And witchcraft already works perfectly well in Elcenia so there probably isn't very much point in learning to do it with ialdae, and the same with telling time with wizardry. But I think my ialdae is learning a better analysis than it started with, so you could try getting someone to put some analyses on you and see if your ialdae picks them up and improves on them. And I don't know how complicated it is to conjure water with wizardry, or whether or not you want to learn that. But ialdae seems to be very suggestible, so what sorts of things do you want to suggest to it?"
"It is the wrong kind of fire. It's the throwing-fireballs kind. If you want to teach ialdae how to do things with fire, teach it how to do better things. Do you think it would be good to teach ialdae about mages? I'd like to put out burning buildings! That would be useful! Teleporting would be neat too. I've only ever done it between worlds but it would be very, very silly if that was the only way I could."
Matilda thinks for a tick, and then vanishes.
She's gone for about a tick and a half.
"I think that probably worked," she says when she reappears. "It was the definitely the top of a mountain, anyway, and so far my magic hasn't really done any things wrong that it's tried. It seems like sometimes people's ialdae learns the things they've had done to them somehow or other; should I try teleporting you both and see if you pick it up that way?"
"Well, I guess it's getting niceness from me," she says. "Because when I teach it, it learns nice things, and when Miss Trunchbull taught it, it learned bad things instead. As long as nobody tries to teach it bad things, maybe it will keep learning just the nice ones."
There are so many books! There are books about vampires who are trying to make friends in new homes and books about Linnipese revolutionaries throwing off the yoke of Ertydoan oppression and books about people falling in love during the early days of wizardry and books about climbing mountains and books about crises of faith that end in exultant affirmation of the divinity of Sennah and books about Oridaanlan princes who run away to seek nonmaterial fulfillment and books about dragons in which their sequestered disabled cousins serve as a poorly drawn metaphor and books about singers in the cut-throat popular music business and books about sickly lights who inspire their family members to become better people and books about barristers throwing it all away to pursue sculpture and books about florists with allergies and fictitious plant-related magical abilities and books about people who like to spend their time pretending to be pre-colonization wise women or rugmakers or scribes and books about breeding talking cats for fun and profit.
It is sometimes hard to tell whether a thing is fictional or not. She writes down lists of such things to look up.
Talking cats do not exist. Vampires do. Fictitious plant-related magical abilities do not exist. Aleism does (Matilda is, privately, skeptical about Sennah).
Do shrens exist?
The books explain shrens. (Well, most of them are about peripheral topics and just summarize shrens-the-concept in the first chapter, then go on to talk about the history of shrens, or notable accomplished shrens, or shrens in the context of Dragon Council politics, or case studies of families that have found themselves burdened with shrens, or shren psychological problems.)
She teleports to the entrance of the shren house in Paraasilan, Esmaar, for no particular reason except that it's one of the three that is on land. She knocks on the door. She waits.
"Hello," says Matilda. "I'm sorry, I don't speak Leraal, I'm from another world. I have a kind of magic that learns how to do new things very easily, and it hasn't learned how to do very many things yet, but I learned about shrens just now, and now I want to teach my magic how to do something that will help shrens. Can I come in?"
"That seems bad. I think maybe I should try to help the babies before I try to fix that, though. I don't know how, but I can learn things, I'm good at that. How do I help the babies? So far ialdae has learned how to move objects around and mimic the effects of some wizard spells and do a thing like a light's light that can work at a distance or on lights... It's hard to figure out what things are easier or harder to teach it, but I really want to do something."
Concentrate. Concentrate. See it, but don't just see it. Understand.
"...it seems like," she says slowly, "there's a... magic thing, something about the magic that you have, that's making your wings not work. Pulling all their strength out."
"I don't know. So far, though, every time I teach my magic to do something, it turns out nicely and conveniently and doesn't hurt anyone even by accident. And I don't know how else to find out how safe things are except by thinking of ways they could go wrong and fixing all the ways I think of and then trying them."
"Moving things and all of witchcraft and seeing magic and teleporting between worlds and teleporting not between worlds and conjuring water and telling time and making little sparkly lights that don't do anything and making lights that heal like lights do. That's all the things I've taught my magic, I think. And," she adds, "when I do Elcenian witchcraft and ialdae witchcraft at the same time, the potion I'm making turns out much stronger, but only when it wouldn't be bad for it to."
"I mean something besides that. It's pulling lots of magic out of me and just throwing it away," she says. "I'm not going to run out - it doesn't go very far and I can pick it back up again right away - but it's weird and I don't know what would happen if I stopped. So I want to try really hard to find out."
Matilda contemplates this problem. Around and around and around goes the magic.
Understand, she tells herself. Properly.
The place the magic is going has a different kind of magic already there, the kind of magic that shrens and dragons have. But there's a part of it that's empty, and that part is pulling desperately on her magic to fill itself, but it can't keep anything it steals, it just flings it all right back out.
The empty part of the magic is the part that keeps Jensal alive.
That's no good.
But it can function on stolen power, it's just the fact that it keeps flinging it everywhere that's a problem. If it could just learn to keep her magic then it could use that instead of what it's missing and there would be no more problem at all.
Understand. Understand. Understand. Will it work?
Yes.
"The weird thing it's doing is because some of your magic is missing and it was stealing from your wings to make up for that but now it's stealing from my magic instead, and the missing part is the part that keeps you alive, so I shouldn't stop giving it magic, but I can make it stop throwing the magic away and then it'll be fine and it won't need to steal anything and your wings will work and you won't die," she says. "So I'm going to do that."
Her magic does as it is told. The flow stops.
"There," she says. "It's fixed, your wings work, I don't have to keep magicking you, they will just go on working. And you're really definitely not going to die of not enough magic where the keeping-alive magic goes."
"I think," says Matilda, "because of the part where I'm messing with the magic that keeps you alive, I should practice some more on people who understand what's going on and volunteer for it. But then once I'm sure I know what I'm doing, I think I can probably do it for everyone."
"There, done, you can fly now," she says, after a couple of ticks, and she turns to the next shren.
"It means that now you have the magic and you can do at least some of the things it's learned," says Matilda. "Not everybody can do all the things. And I wouldn't want you to try doing this thing because it would be so terrible if it went wrong somehow. But maybe you can teleport or something."
Next land-based house. Next round of babies.
Then the iceberg. They appear in a little ice-cave looking down into a watery tunnel.
"I don't know how to breathe water," says Matilda, shivering a little. "How do we get the attention of someone who can show us the babies?"
Matilda sighs with relief and sits down on the ground. "Okay, good. That's very good. Now I guess I can just fix all the grown-ups whenever they want, except - " She casts her double time-telling spell. "That I need to go to bed in about an angle. But I can come back later."
"We may have a problem at the Keppine house. The day-shift baby minder there is what's called an 'inside shren'; he can't go outside at all. But he might be young enough to fit into one of the larger rooms inside the house in natural form."
Presumably if either of these ones had that problem, Jensal would have said. Matilda takes them all to the bottom of the world. "Natural forms, please," she says to the baby-minders, and once they have complied she does magic. Ialdae is very definitely getting the hang of this trick. It's getting easier and easier.
At the Kep Island house, Jensal talks to the requisite people and Ilen the jade baby-minder is ushered into a hastily rearranged cafeteria to take natural form there. The night shift minder does not have this problem, which is good because she's considerably older.
Matilda fixes Ilen in the cafeteria just fine, and takes the night shift minder to the bottom of the world and fixes her, and goes on to the third land-based house and does it again, and then to the iceberg and does it again, and then back to Jensal's house and she casts the time spell. "I have another half an angle. Who should be next? Or would you rather learn about ialdae now?"
"And conjure water and tell time and change the colours of things and move things and see magic and redundantly do witchcraft and I might be forgetting some stuff," says Matilda. "And it can learn new things, but I'm the best at teaching it. And different people catch it differently. You and Ludei and the babies I saw who caught it, you're all very... shiny with it. You have a lot of magic. The humans I've seen catch it don't have so much."
"I've never seen anyone actually run out before, but I guess you wouldn't be able to do any more ialdae until you got more. But... have might not be quite right, it might be closer to say you make a lot of magic. It's not just an amount of it that you have until you use it up and then it's gone."
"Well, you keep a bunch - you keep a lot, ialdic dragons particularly I mean - and the rest just..." Matilda makes a handwavy flapping/fanning gesture. "Sort of does the same thing mine was doing when the hole in your magic was throwing it all away. It just gets spilled. And then any ialder nearby can use it, I guess."
"Some people in Linnip summoned me. They said they were exploring for interesting things from other worlds. And they gave me witchcraft lessons and found a dragon to teach me Ertydon and I told them things about ialdae. And they showed me a really big library when I asked - that's where I found the books about shrens."
"I've never personally visited Linnip, you understand, but the world history curriculum word on it is that after they kicked out the Ertydoan colonists a couple hundred years ago they mass-converted to Aleism, now a moderately popular world religion, and Aleism is remarkably sexist. It's moderated where it's found in other countries, but in Linnip it's the state religion and accordingly they don't send boys to school or let them do much without supervision from their mothers or sisters or wives."
"They're sort of like dragons except there's something wrong with their magic so they can't fly properly until they can shift, and they can't shift until they're twenty years old, and not flying hurts them," she says. "It was very bad. But then I fixed all the babies. I'm going to go back later for the rest of the grown-ups."
"Yeah! I'm not sure why. I think it might be something about dragon magic. Dragon magic is weird. But ialdae is a stuff, there are amounts of it, and different people with it make different amounts, and Annei and Sarsia and Lavender make smallish amounts and I make tons and tons and dragons are somewhere in between. Why can't boys in Linnip go to school?"
"Principally religious factors, for public and parochial schools. There have been attempts to set up private institutions but they've collapsed for lack of funding or applicants, as far as I know, so people just teach their sons whatever they think they need to know at home," the anthropologist says.
"To be much of anything, in Ryganaav, I'm sure," says Raha.
"Or a dragon in Egeria or a, I don't know, a vampire in Imminthal," Terali concludes. "A Southern elf in Mekand, a Sand Dusk Chanter in Iraam."
"So I don't need to be doing anything about it right now, like I had to for shren babies," says Matilda. "But I still think there are probably boys in Linnip who would be learning things if it was easier and aren't because it's not, and that's sad, and it should stop."
"I think ialdae's learned this well enough that someone who's not me might be able to do it too," she says to Jensal and Ludei when she has fixed all of the kids. "But I don't know how to safely teach a person how to do it, because it's not like moving things or changing colours or making healing lights or even teleporting where if you get it a little bit wrong you're probably okay. If you get this a little bit wrong somebody dies."
"I think... if I can teach someone how to see magic, and they're shiny like you are, and they could find a volunteer who was okay with being fixed less safely so someone can learn, then I'd be okay trying to teach them how to fix shrens. I'm not sure how to teach someone how to see magic, though, except the way I learned, which is having someone put a wizardry analysis on me and then it just sort of stuck when they took it off. Is there a wizardry analysis that sees dragon magic?"
And she says, "I think it would make sense for you two to watch me fix Ehail so you see how it works. But it'll be better if you can watch it through ialdae and not through wizardry. Can you take the analysis off and see if it stuck?"
"Did it work?" asks Matilda.
She looks up at Ludei and Jensal.
"Did that make sense? Do you think you could do it too?"
Some of them catch ialdae. All of them have a little in them now, but a few are generating more.
"There are," says Jensal, "lots of shrens who don't live in houses, because their parents took them home or they moved out as adults, but they'll be harder to assemble in batches. If you've got other demands on your time we can just learn to teleport and handle them in ones and twos ourselves as they trickle in."
"Dragons all have a specific kind of magic, and shrens have a problem with theirs, like there's a hole in it," she explains. "And the hole is right where the magic that's keeping them alive goes. So the hole pulls strength from their wings to fill up the part that's missing, and they can't fly. And at first I tried pouring ialdae in to help their wings work, and it did, but the hole got bigger and if I'd stopped putting in more ialdae then the strength from her wings wouldn't have been enough to fill it anymore. So I made the ialdae stop going through and just stay in the hole instead, and that worked fine and I could leave it alone and nothing bad happened."
"I can turn pages, I can move more directions than up or down when I'm floating myself," reports Sarsia, "I got enough fine control over the color changing that I can draw with it instead of just coloring entire sheets of paper but I'm not artistic particularly."
Matilda checks in with Jensal or Ludei about once a week, and attends her witchcraft lessons, and helps Annei and Sarsia develop their ialdae. She is less enthusiastic about her Linnipese friends than she used to be, though. Witchcraft and ialdae are exciting, but she is dissatisfied with the answers they gave her about the state of education for Linnipese boys. She doesn't come up with any major new things to teach ialdae, although she does add a few small ones, like controllable minor special effects and flavoured conjured water.
And here is the bottom of the world, and on it is a gigantic diamond dragon, curled up on the ground. He looks at them when they approach but doesn't say anything.
She sits down on the ground and peers up at the dragon.
"What things does dragon magic do, exactly? What are all the magical properties dragons have?"
"Okay. I think I can see... where all his dragon magic should be and isn't, and which things should go in which places," she says. "So maybe if I could teach ialdae to do all the things dragon magic does, I could fix it. But I think I want to try language first so I can ask him what he thinks of that."
Matilda thinks about language, and magic. She likes languages. They're fun. She likes figuring them out and seeing what they're made of. Dragons (and shrens, when there are shrens) don't learn languages, though, they just know them. And they know Draconic, which is itself magic, and can only be understood with magic.
Matilda has magic. And her magic is pretty good at understanding things sometimes.
She thinks to herself: come on. Come on. Learn Draconic. It's a language, and languages are amazing, and it's magic, and magic is amazing. Learn Draconic. Learn Draconic. Learn Draconic. Learn Draconic. Learn Draconic.
Something goes click, magically speaking. Suddenly every language she's ever heard of is just there.
She inspects the little knot of magic that makes this so, and she looks at the diamond dragon, and she puts one of those right where his language magic goes. Its job is to stay there and give him language. That is what it is for. It knows its job, and it is going to do that job forever and ever.
"I don't know exactly how it's all going to work," Matilda warns him. "Sometimes when ialdae learns how to do things, it learns them a little differently from how they were to start. But it usually learns them nicer or easier, like how ialdic lights can make their lights at a distance, and ialdic teleportation doesn't need you to have been to the place."
She looks between Virac and Jensal, and contemplates dragon names. This time she will probably not be able to test it on herself first. So she should try really, really hard to properly understand the problem with her magic before she does anything.
"Virac in particular, unlike many shrens but like most dragons," says Jensal, "has a line name. Virac is his personal name, talme is the equivalent of a surname, and the rest of it is syllables he's added on from friends and family."
When she concentrates, she can see the empty places where the name should go. She puts ialdae there, and she tells it that this person knows what his name is and he should have it all again just the same as he did before, and go on having it definitely forever no matter what. This magic's job is to be dragon name magic, with the song and the collecting syllables and everything just like how dragons usually have it.
Jensal stifles a smirk. "What forms did you have all told?"
"Swallow, elf, halfling, porpoise. Do you need the specific species of swallow and porpoise?"
She contemplates dragon shapeshifting. She wonders where all those forms actually go.
She looks very hard at Virac. She looks at where his shapeshifting magic used to be. She tries to look past it, to wherever it used to store those forms when there was magic there to access them with.
She puts ialdae in the places where the shapeshifting magic used to go, and tells it that its job is to be dragon shapeshifting magic. To hold onto his forms for him, all four of the ones he already had, and swap them out correctly when necessary, and for the leftover magic to wait around until he picks another form and then make that one and hold onto it the same way.
"Okay," she repeats, in a slightly more satisfied tone. "Try shifting now."
Matilda looks at the part of his patchily refilled magic container that is supposed to govern firebreathing. It seems reasonably simple. She fills it with ialdae, and reminds the magic of its job, which is giving Virac the ability to breathe diamondy fire.
"For the colour group thing, I might want to see someone else from the right colour group so I know for sure exactly what goes there," she says. "Jensal, can you find someone who can come and sit with us? It shouldn't take much more than a degree."
Ialdae seems to be getting the hang of doing dragon magic's job. She hardly has to concentrate at all before it just springs into place.
"There, that part's done too. Now the kids thing, I guess."
She has two dragon examples to go on there, and it doesn't seem to vary much. She finds that empty spot in Virac's magic and puts ialdae there.
"That was easy. Okay. I think I got everything, and it should all work fine. Do we have any idea why your magic all ran away, though?"
Jensal, however, says slowly: "If he weren't a cured ex-shren... it doing that would have killed him, if I'm not mistaken."
"What do you mean?" Ludei asks.
"I mean, if there weren't ialdae placeholding in the top - compartment - then it would have looked like he just died for no reason. Of old age."
"Except Virac didn't die," says Jensal. "He was already in natural form at the time, but if he'd suddenly lost the ability to shapeshift and not died and he'd been in another form, possibly indoors? I don't know what would have happened but it could have been very bad."
"Firebreathing," she says. Ialdae jumps into the container. "White-group magic." Ialdae takes that too. "Shapeshifting." More ialdae. "The kids thing." Ialdae. "Your name." Ialdae. "And language." Ialdae. There are now little bits of leftover dragon magic hanging around in between the dense blobs of ialdae, especially in parts of the filled form slots, but for the most part, the contents of his magic container have been completely replaced. "It's way easier to do it when there's already magic in there," she adds.
"Um... I think the tiny little leftover bits aren't doing anything, and the big leftover bits are in places that weren't even doing anything before. I guess you need more magic to pick a form than to keep one, and after you're done picking the form for that space it just kind of sits around?"
"And that makes sense if it takes less magic to have a form than to pick one, right," says Matilda. "Okay then. Jensal, your turn." She names the parts of the magic as she replaces them. "Firebreathing, shapeshifting, kids, language, name. All done. You don't have separate colour-group magic doing a different thing like the white-groups do, your shapeshifting section is just bigger."
Matilda spends a few ticks peering at each of them, and then replaces their firebreathing and shapeshifting and colour-group magic and reproductive magic and language magic and name magic. Everything works just fine. Everyone's used form slots retain splashes of dragon magic.
"Draconic has one large and despicable blind spot," shrugs Jensal. "We can think around it if we really try. But the Dragon Council doesn't try, so the baby-minders were early in line for miracles, and shrens generally avoid having children because they'll just be whisked away and given to some dragon couple who's failed at producing surviving offspring."
"...oh," says Matilda, staring at the babies. "That's easy. They don't have hardly any magic at all; no wonder they die. Magic transplants are when I replace someone's dragon magic with ialdae. It does all of the same things, languages and fire and colour-group stuff and everything, but it doesn't get holes in it or suddenly go away. I should do it for those two babies. And then I should talk to the dragon council again and find out where all of the dragon babies in the world are and give magic transplants to all the ones like them."
She looks at the babies, and transplants all their magic in. She knows all the colour groups now. It's very, very easy.
"All done," she says. "And I should go now. Unless you have a communication crystal to the dragon council - do you?"
Matilda has heard of link paper.
She conjures up two pads of paper, hands one to Jensal, retrieves a pen from her pocket, writes three columns on her paper - Matilda, Jensal, Ludei - and starts writing down addresses while she teleports to the first one.
When there are no more un-crossed-out addresses in anyone's column, and no more addresses coming in, Matilda teleports back to Jensal's house and finds somewhere to sit and flumphs there. She wishes very much that she had learned about all these terrible magic problems a month ago.
"Okay," she says. "Sorry for interrupting." And she vanishes home with her hot cocoa.
She is still very tired by the time of her next witchcraft lesson. She sends a note explaining that she is not feeling well and needs to stay home.
She pauses thoughtfully.
"I think," she goes on, "I'm going to try to find out for sure."
Then she shakes her head slightly and refocuses her attention.
"But I'm supposed to be teaching now. Sarsia, Annei, how has your practicing been going?"
"It dusted by itself; the dust disappeared," says Annei. "Everything else was - did you ever have those toys with marbles that roll along little tracks you can build? I was moving all my stuff but it seemed easy to put it where it was going, I didn't have to pay really close attention to each thing."
She blinks home to pick up a book, and for lack of a chair she levitates comfortably just outside the office door, tucked against the wall so as not to get in anyone's way.
"I'll figure that part out once I've figured out how to do it at all," she says. "Right now I'm not even sure where to start. Other people don't have convenient little magical compartments for deciding whether they stay alive... do they? I don't think I know everything about all the kinds of people in Elcenia yet."
"Vampires are reasonably common in Esmaar and you might find some walking around, albeit not necessarily free to talk right then. They're the very pale people who'll typically be outside in concealing cloaks. Sometimes they'll come by the house to ask for meals but not on a schedule so I can't tell you when to expect one, although I can put out word to the house that anyone who gets a visit from a vampire should see if they'll come back to talk to you."
She pauses for a moment, reviewing the information she has provided, and then clarifies: "I have a kind of offworld magic that can do all sorts of marvelous things. It's called ialdae."
"Well, I want to figure out how the magic works that makes your lifespans change depending on what you eat, and then once I understand that I can probably figure out how to make it work differently so you don't have limited lifespans anymore," she says. "The figuring-out part won't look like much, I would just have to sit quietly and look at a vampire for a while to teach ialdae how to see whatever kind of magic you have, and then sit quietly and look at a vampire for another while to study it once I can see it."
"It's generally assumed to be," says the friendlier of the dads. "Look, we've got a limited time to go on our walk before I need to get back to work, but if you'd like to follow along I don't see why you can't sit in the living room and meet the family if that will help your research project." He smiles a politician-y smile; he's the only one in the family not in a suncloak.
"Some nice people in Linnip summoned me as part of a research project they're doing on kinds of magic in different worlds, and they found a witch to teach me witchcraft and a dragon to teach me Ertydon, and when I figured out how to give ialdae to more people I gave it to some people the researchers found and now I'm teaching them how to use it."
Matilda follows along cheerfully. She does mostly understand why grown-ups are so frequently concerned about parental permission, even if it is a very silly thing to be concerned about in her particular case. They don't know that and it is usually not worth the bother to explain to them.
"I'll let her look at me," pipes up Leekath.
Her father looks at her.
"So no one else will have to sit quiet for her."
"Very well."
Leekath pushes her hood back and sits on a couch in the living room. Her brother runs up the stairs, her sister out into the backyard; her father goes into another room on the same floor.
She peers contemplatively at Leekath, and through her at the lifespan magic. It's pretty straightforward.
"It just does exactly what you'd think, makes your lifespan average out with the lifespans of whoever you bite," she says. "I don't think there are any weird surprises here like with dragons and how their magic kept running away on them. Do you want me to try changing it so your lifespan is forever instead of three hundred-ish?"
Matilda fiddles with the magic, sending ialdae to wrap around the lifespan counter and tell it that the number it wants is infinity, none of this nonsense about limitations.
Then she giggles.
"Wow, that's the fastest I've seen anyone catch ialdae who wasn't a dragon!"
"When someone has ialdae done to them, sometimes they become able to do it themselves," she explains. "But I only did a little bit to you and everyone else who's caught it had a lot more. You caught it a lot, though. Do you want me to teach you how to use it? It can do all kinds of things, like teleporting and sorcery and lightcraft but better than the way those things work in ordinary Elcenian magic, and witchcraft but mostly exactly the same as the ordinary Elcenian way, and changing the colours of things. And seeing magic. It's getting really good at seeing magic."
"One of the things I did while I was doing things with dragons was give myself an ialdic version of their language magic, so I can speak vampire as well as a dragon can," she explains. "My first set of parents didn't want me to go to school either, but I convinced them eventually. And then I found Miss Honey and got her to adopt me because my first set of parents weren't very good and she is much better. Why does your fheeil think you need to be kept at home because you can do neat magic?"
"If you want to do what your parents say, you can," says Matilda. "But sometimes parents are wrong about things, or don't care. My parents were wrong a lot and didn't care very much, and that's why I got Miss Honey to adopt me. I think if you know your fheeil is wrong about you being crazy, then it's okay not to do what he says when you know he's only saying it because he's wrong about something."
On consideration, she adds, "Thank you for having me over. It was really nice talking to Leekath. I like her a lot. Goodbye."
Then she pops back out to the street where she met the family. Time to see if she can find out where Esmaar keeps its Parliament. Maybe if she can find a library...
"Well, please don't do it again, but luckily I wasn't in the middle of anything important just then," she says. "What exactly do you want explained? The biggest mysteries of ialdae are why some people catch it more or faster than others and how it manages to learn things, and I haven't figured out either of those very well because I've been busy with other things like curing shrens and making people immortal."
"Well, there's a wizardry analysis that sees ialdae but it's not very good and the wizard who invented it wouldn't tell me anything about how it worked," she says. "Ialdae can see itself much better. You're a dragon, so you could probably catch ialdae yourself, and then I could probably teach you how to see magic with it, if you want."
"Okay... the usual way dragons catch ialdae is by getting magic transplants, and you don't need one right now but I could give you one anyway, it's perfectly safe," she says. "Otherwise I'd have to figure out a different way to get a lot of ialdae on you. Levitating people for a long time works but I think it might not work as fast."
"The magic transplant is the same thing the old people are getting? I think I'd rather hold off on that until I know to my satisfaction what it is besides perfectly safe; at the rate you and your friends have been going there won't be any dragon magic left even as a museum piece soon."
"Vampires were the next obvious one after dragons because their lifespans are obviously determined by magic," she says. "I think I'll have to invent something different and more general for everyone else, because I don't think lifespan is that simple for most species. And I think it might be hard to tell if something I try has worked, depending on what it is exactly. When there's magic directly involved then I can just see what's happening, but plain biology is much trickier, I'm not at all sure how to teach ialdae to see that."
"I guess not. But it seems like the sort of thing people should probably know. I mean, if it drives most people crazy then maybe the best thing to do with them might be to take away the hearing magic instead of just leaving them in mental hospitals to be yammered at by the walls..."
"That's a reasonable reason for me to talk to somebody, I guess... oh, there, you caught ialdae," she says, lowering him back to the floor. "Ordinary levels of it for a dragon, it seems like. I'm not completely sure how to teach you how to see it without an analysis - hmm, but if you cast any magic-seeing analysis on yourself and then took it off, it might generalize. So if you have one for witchcraft or wizardry or anything then you can try that."
And after another tick, he starts to see more things. Matilda, for example. Matilda is extremely visible. She has ialdae like the sun has heat and light.
"Ooh," she says. "My ialdae learned your wizardry analysis. Neat! So that's how your ceiling lights work!"
Ialdic magic-seeing knows how all of these things work, and is very helpful about sharing this information with Kaylo; it is not purely a visual phenomenon. The ialdic light-ball has all the functionality of light-balls with no restriction about who it may be used on; the ialdic levitation is a pure application of ialdae to cause a thing to move, and similarly with the colour change. Just standing around not doing anything, Matilda is constantly generating a vast quantity of undirected ialdae which collects around her, giving her that sun-like appearance.
It includes things like channeling capacity: what the fuck and nail down where conjured matter &c comes from once and for ALL and firebirds: why and evolutionary history of wolfrider mindlinks, compare/contrast w/ unique green and likely disparate power requirements for different dragon types; explain.
"Channeling capacity is pretty well understood practically speaking. Wizards know how to use it, how to tell how much of it someone has, we even have a half an idea of why some people have more of it than others, we can increase our supply by getting familiars - and nobody knows what it is. Firebirds are a... bird. That does fire. They live near the sun. Wolfriders are two parallel species, wolves and riders, who have natural mindlinks with their opposite numbers starting when they're a couple days old."
"Well, let's figure all these things out," Matilda says brightly. "What sorts of wizard spells could you cast to teach ialdae how to look at channeling capacity or find out where conjured matter comes from? Do you think it might be from the same place dragons and vampires keep the forms they're not using? I think those are the same place; I wasn't paying specific attention to it at the time but I've seen dragons and vampires and their shapeshifting magic seemed kind of similar in a lot of ways."
"...I have hypothesized that those are the same place but I was doing it about twenty percent because of a novel I read and wasn't sure if I was overweighting it because it was elegantly describable," says Kaylo, starting to bounce one leg excitedly. "I can cast the CC-checking spell. On me or you, which will work better?" He dives for his bookcase.
Matilda reads the number, then peers at him.
"I can sometimes teach my ialdae to see things just by concentrating at it, I haven't found anyone else who can do the same thing but it can't hurt to try and I can tell you what I find out even if yours doesn't pick up the trick..."
So she concentrates on seeing Kaylo's channeling capacity, now that she knows its magnitude.
"Well, the thing that happens when a dragon dies of old age is that all their magic spontaneously evaporates," she says. "And the thing that happens when a baby dragon dies for seemingly no reason is that they never had any to begin with. Dragon magic comes in a bunch of different sections, and one of them has the job of keeping the dragon alive, and that's the one that loses magic first if there's any magic missing. I learned how to replace that section with ialdae first, because that's how I cured shrens; their problem was that their stay-alive sections weren't quite full and their magic was pulling all the strength out of their wings to make up for it. But then one of the cured people had all his dragon magic vanish because he was old, so all he had left was the ialdae in the stay-alive section, and I had to figure out how to replace the rest so he could talk and shapeshift and breathe fire and so forth again."
"That makes sense, yes... anyway, we were figuring out CC. I haven't really had wizard magic explained to me yet. The wizard in Linnip who summoned me doesn't quite realize that I can understand things, so when I ask her about wizardry she doesn't explain it very well. What sorts of things are known about how CC and wizardry generally work?"
"I appeared in a summoning circle and there were two Linnipese women there and they asked me things like my name and whether I was a human and if my world had any magic, and when I asked if there was any magic here I could learn they said they could find a witch to teach me witchcraft, and they did - her name is Raha and she works just down the hall from where they summoned me. I don't know what she does exactly when she's not teaching me witchcraft. When I said people can catch ialdae, they got a bunch more people that they said were volunteers from a girls' school to come and sit in a room so I could float them, and two of those caught ialdae, and I've been teaching those two some ialdae things. How do I tell whether it's Mystic Forces proper or not?"
"Volunteers from a girls' school, that's hilarious," (Kaylo doesn't sound like he thinks it's hilarious), "I bet they thought ialdae might have learned how to do lie detection - that's probably what the questions about your species and so on were, figuring out if you were secretly something else and maybe dangerous, only they got you way, way wrong. What are the wizards' names? Last names if you know them would be better. I wouldn't know the witch."
"How nice for her. I don't think I've met her though. And yes, this journal contains a paper authored by one Terali Agiluta-meri. It's on interworld adjacency, the topic's not important although it's mildly interesting that it's about interworld stuff. It lists her institutional affiliation as the Lai Panmagical Research Group. Which is not Mystic Forces but is exactly the sort of place that would work with Mystic Forces if the empire offered them money."
"I guess if you can teleport past wizard wards - on an Esmaarlan wizard school - you might be able to reach right past them to grab her notes, too," acknowledges Kaylo. "What I'm not sure I understand is - right now you're running around unsupervised. They thought they'd be able to summon and unsummon you at their convenience, and must have noticed that they can't. They are probably running some kind of cost/benefit calculation on whether they should try other methods to lock you down, and so far they haven't done it, have they. I'd be wary of tipping the balance if I were you - if I were you I'd try to use ialdae to copy the notes without ever touching 'em."
"Asking alone would factor into the cost/benefit. I bet they find you intimidating, but probably not as intimidating as their empress who they think rules by divine right and their military liaisons, that and it'd kick their pride in the face to call off whatever their plans are because a seven-year-old became annoyed with them. So announcing that you have become annoyed with and suspicious of them while being both intimidating and seven is a risky strategy."
"Yes, but if she's afraid to lie to me and I become very interested in her interworld magic research project because I want to know what kinds of magic there are, I will probably notice if there are things she doesn't want to show me. And I think you're right about her being afraid to lie to me. Maybe I should really learn ialdic lie detection, too..."
Kaylo gets something else to read in the meantime.
Lie Detection: Parameters and Practice has many kinds of lie detection that are more or less strict about what counts as a "lie" and have different ways of displaying their results which may be more or less finely-grained and more or less informative about what part of an utterance is false.
Maybe she can just... make one.
She thinks over her design, and tells it to exist, and it does.
"I think it's getting easier to teach ialdae new things," she announces. "And I have my lie detection and I want to test it."
The fact that it's on Matilda makes it a little hard to pick out against the glare, but it's perfectly legible once identified. It's a very tidy little thing, surprisingly elegant for the complexity of its results; rather than having a rigidly defined structure for sorting statements by truth value, it rides on a fuzzy conceptual understanding of what truth means and evaluates statements from both the speaker's and listener's perspective to identify mismatches. The display method is similar to ialdic magic-seeing, but applied to an imaginary written version of spoken statements, never directly interfacing with one's visual field.
"Oh, nice, I don't think there's a wizarding lie detection invented that'll handle that by itself. Hmmm -" Kaylo attempts to copy the spell. "What I'm wondering is what traits being good at ialdae correlates with. Being a good wizard is about - up to a point, anyway - good fine motor control and diction, and then memory, especially working memory, and at the upper levels conceptual intelligence."
Kaylo blinks at the statement as it appears under his copied lie detection. "You know, this could be adapted to convey a lot of extra nuance, sort of like wolfrider backchannel but on top of a functional verbal vocabulary and grammar - off topic - anyway - okay, I am also very smart, do I seem or look better at it than less smart people who've also caught the stuff?"
"Well, you're not as far out of range for dragons as I am for humans, when it comes to how fast you generate ialdae and how much you carry around. I'm out of range for any species on those. I can't directly see a parameter for how good you are at teaching it things... but that doesn't mean there isn't one, it just means ialdae hasn't learned how to see it yet, probably because it isn't as obvious. And I don't think I've seen you do enough ialdae to know how good you are at it without just magically seeing the answer. You did copy my lie detection really fast..."
"Sure, why not? But figuring out the practical problem of 'how to not have Linnipese soldiers ialdically teleporting into Daasen after declaring war' should probably get handled first. I don't expect to make it to a couple millennia without anybody trying to conquer wherever I happen to be living at the time, but if somebody has to I'd rather it was, oh, an Oridaanlan coalition or Mekand or something, not Linnip. Selfish reasons. So I'm going to try to make an ialdic ward that is to wizard wards in general as your lie detection is to wizard lie detections."
She inspects the ward some more. It's very neat and elegant, but it doesn't look very... sturdy.
She tries the teleport again, and this time she puts effort into it.
The ward shatters, Matilda lands inside, and the power she used to break it spills everywhere amid the dissipating fragments of the ward itself.
"I think," she observes, "that ialdic warding might need to work on different principles. I don't get the impression that it's possible to do that to a wizard ward. Not that Annei or Sarsia could have done it to yours, but there's at least one dragon living in Linnip."
Kaylo flinches when his ward snaps. "Yyyyeah. I'm not actually sure it's impossible in principle to brute-force a wizard ward with more wizardry, but there's a ceiling on naturally occurring channeling capacities, so this never comes up, nobody who exists can in fact do it. Unless ialdae can increase CC. Which would be revolutionary as all get out. I suspect there are no dragons in the Linnipese military - this would be extremely unexpected for a few reasons - but they might be able to bribe one. What if I did a few layers? It'd take me longer - less effective for blanketing the entire country, that's for sure - but would it hold up better?"
"You could try it," she says. "Or, hmm - you could design the structure so that you can add more power into it afterward? And then you and I and maybe some other high-output ialders who live in Esmaar could sit around powering the wards for a few angles a day, or however much time we can spare, for a while. And I wonder if it's possible to design a ward to pick up spilled ialdae within its area of focus, then you wouldn't even have to actively feed it and it would just sit around getting stronger all the time..."
"The recycling idea's got definite potential, although we'd have to be sure that wouldn't introduce a vulnerability - anything that can feed into the spell might be able to damage it if approached maliciously. How much spilled ialdae is there around, anyway? This stuff needs units..."
She ponders this, and the problem of how to safely pick up spilled ialdae.
"We could try designing a spell that picks up spilled ialdae and just holds onto it and doesn't do anything else, to test whether a spell can be messed with that way and see how much there is within reach," she suggests.
And covered in thin yellow fog, with denser areas in some places - partly faded blobs on the bottom of the world and in shren houses where shrens have been cured; trails where high-output ialders have passed; bright dots where high-output ialders currently are. Matilda studies it.
"Well, let's see - that's where we are right now, isn't it?" She points to the brightest dot. "And I think that must be Terali's building," a blob in Linnip that has a particularly even gradient as it fades into its surroundings. "I'm there pretty regularly. I don't think this map shows Annei or Sarsia at all, I think you have to spill at least as much as a dragon to show up... I'm pretty sure that spot on the bottom is where I cured Jensal. I spilled a lot of ialdae there a few weeks ago, and then there was some more ialdae spilled there a few more times and then it stopped - see how there's that wide circle that's almost faded into the background, and then a smaller circle inside it?"
"Yep. Okay, so there's plenty of it lying around. I'll make a recycler-ward as proof of concept and see if it sucks up enough to make a difference - if a country full of wards would eat up all the stray ialdae between them and then have nothing left it probably makes more sense to actively feed them even though that's more labor intensive." He paces out a square again, hmmming.
"Oh, hmm. Do we want our wards to glow? Sometimes ialdae does that and I'm not quite sure how to make it stop."
"I'll try to cast one that doesn't," says Matilda. She makes a recycler-ward next to Kaylo's and then spills a bunch of ialdae on them both. Hers declines to glow even with every bit as much power as Kaylo's. "Well, that seems to have worked, but I don't know if it just has a higher glowiness threshold..."
"We can leave them for a while. Mine has a way to unravel it - obviously the non-test model wouldn't have that - so it won't go permanently to waste even if it sucks up all the ialdae on the continent of Espaal. I wonder if it goes through the ground." He goes and peers at the map to see if the fog is dimming opposite Paraasilan on the bottom of the world.
The background level of ialdae isn't changing visibly, but the leftovers from the shren cure - which are indeed located opposite Paraasilan - are slowly being pulled into the two recycler wards.
"And it's not dimming the background ialdae," Matilda observes. "If it can reach as far as the other side of the world, and it's making the really bright spots here and on the bottom opposite us noticeably dimmer, I would've expected the fainter stuff in its range to be gone already. Is it just pulling from the higher concentrations first? Or is there something about the background that's different from the bright spots? What is its range? I don't think the spots outside Esmaar are being affected..."
The background fog, it turns out, sprang into existence - well, achieved its current density over the course of a few degrees - when someone, presumably Matilda, had just begun spewing enormous amounts of ialdae all over the bottom of the world opposite Paraasilan. But its current age-colour would suggest it's younger than that, so apparently it is also a mix.
"And prompts a heck of a lot more questions than it answers. Can the world use the ialdae it has, and if so, under what circumstances might it do that? It doesn't seem to be holding onto it very hard, we can pick it up - can people take ialdae out of person ialders like that? Why does ialdae sometimes travel if it can move instantly? What would happen if we left these wards here for a century and they just kept eating apparently arbitrary amounts of background magic that entire time, would the structure of the spell hold or would something else happen?"
She looks over at the wards. Kaylo's is glowing merrily. Hers is still only visible to magic-sight.
"Which questions do we need to answer to make sure our wards work, though?"
"If they're not picking up background fog, and they're only getting power from spills, we need to know how fast they're doing it and from how far away so we know if we can expect enough spills - especially since the Linnipese could probably invent their own recyclers if they tried. And whatever they're getting, we need to know how stably they can go on doing it, because that's relevant to any ward renewal schedule."
"Well, if the wards are big enough to cover the whole country, we might be able to make them pick up spills from inside their active area and prevent anyone else from doing that and then people outside Esmaar wouldn't be able to interrupt our supply by building their own recyclers, and there are plenty of ialdic dragons living in Esmaar right now... And if it wasn't getting enough power, anyone with high output could sit inside it somewhere and deliberately spill power at it."
"These wards are little; do you think country-sized ones won't be any more expensive? Also - it's fairly important to be able to put the wards down, or at least make them selectively ignore people. Otherwise they make it difficult to have tourism and go grocery shopping and so on. Need to build that in."