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A Margaret in Fabulous
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Very little is more important than school, but this algebra test means nothing next to the sight of her body against a starry background.

She’s been aware for years that her body is wrong, skin and meat and juices and Incorrectness, but none of the makeup ads and style magazines had understood the reason why or what she wanted to do about it. The dream state almost gets it.

Would she like to recolor her hair? Sharpen her cheekbones? Grow wings? A unicorn horn? Claws, fangs, crystals, purple eyes, pointed ears, platinum teeth?

So many options, so much freedom, but the first thing to do is obvious. She has to get rid of her skin. Pores and hair and sweat glands melt away, replaced by blue metal scales as shiny as a just-washed car. And as the metal spreads, power accumulates.

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That's enough all by itself. She's got magic. Not much, because she didn't color coordinate her outfit with her scales when she got dressed this morning, but enough. Which means no going back now, but who wants that?

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Not her! This is awesome. And she looks awesome, or she will anyway, once she gets out of these ratty jeans and into something pretty. What goes with royal blue . . .

Math test. Arrgh. She needs to stop admiring herself and deploring the state of her pants and get back to the classroom.

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One of her classmates is distracted by her change and is staring at her.

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That's a pretty reasonable response! Margaret smiles sheepishly (smiling with metal lips feels different!) and tries to get back to test-taking.

Between the time she spent in the starscape and the time she spends staring at her hands and tapping her fingers together to hear the soft clicking noise they make, there's no way on Earth she's passing this test. 

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The teacher has also noticed the scales, and says, "The guidance counselor probably has a pamphlet about this," when she collects Margaret's test.

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"Oh, thanks, good idea." She thinks about apologizing for not using her time well, but has to move out of the way for the kid behind her to hand their test in and then it's too late.

Next class is English, which Margaret spends doodling dress shapes. Fortunately this looks pretty similar to taking notes from where the teacher is standing, and she's with it enough to provide the occasional comment on The Tempest when called upon. And then school is over and she skips chess club to visit the guidance counselor.

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The guidance counselor blinks at the scales. "Congratulations," he says. "What can I do for you - uh - I do know most of the students' names but the scales are throwing me, here -"

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That gets a giggle. "It's fine, I probably wouldn't recognize myself in a mirror right now! Uh, Mrs. Hicks said you might have pamphlets? Or, like, advice on what I should be thinking about next?" She tries to fidget with her hair, remembers she doesn't have any, and goes back to fidgeting with her fingers.

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"I do have pamphlets somewhere. Who are you please -?" He rummages for literature.

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"Oh right. Margaret Perry. Sorry."

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"Margaret! All right, congratulations, Margaret. Here you are -" He hands her a glossy pamphlet. So You Could Be A Magical Girl! it reads. "I don't have anything specific for people who've already taken the plunge - I'm assuming the scales count -"

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"Yup, they count! I am definitely doing this. Pamphlet should still help though." She takes the pamphlet and opens it, keeping one eye on the counselor in case he has anything else to say first.

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He seems content to let her read the pamphlet. It has the following sections:

The Ins And Outs Of Starscape - mostly stuff she already knows and has obsoleted for herself anyway, like that she has a week to decide, longer if she changes something, and a little chart of examples of things that she could fix if she had them (acne!) and things she could not fix without some research or expert guidance (asthma!). It explains how to get usable magic beyond what the starscape itself starts out by offering you need to change things about your body - enough, but not too much; there's a little infographic with a frowning girl with blue hair and no other changes on on end of the spectrum, a smiling girl with solid black eyes and wings in the middle, and a frowning girl who has turned herself into an octo-mermaid with pebbled cuttlefish skin all over herself on the right.

Magical Romance - a "so you're gay" introduction aimed at people who may be weighing the decision to become thaumosexual, written by someone who was trying to be PC but wasn't really sure how to do that.

Powers And You - vague and not particularly helpful, since powers vary so much, but it has examples, and it gives basic tips on how to dress for success - no copying more than a partial element of someone else's outfit but getting advice is fine, pick a theme and wear your theme hard, wear a skirt, hair emergencies are real emergencies, if your magic lends itself to anything visible you can get more out of it than you put in by using it to boost your costume, using "second layer starscape" effects for Technically Makeup is nearly as good as using "first layer starscape" effects for Actual Skin Repigmentation, the difference being that you're more likely to have to fix your makeup if it smudges but it won't cause more psychological changes...

Further Reading - a list of website URLs with names like elementsofstyle.com and swarmwatch.com and pairwise.com and inskirts.com, which are respectively "costuming tips" and "a community for swarm-hunting magical girls" and "magical girl dating site" and "magical girl fan and networking forum".

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That infographic is cute but decidedly unhelpful when it comes to walking the tightrope between "more cool changes" and "should probably try not to die".

Magical Romance is uninteresting for the moment; she hadn't figured out which if any genders she was into before and it's kind of nice to have that nailed down now.

Powers And You will be more interesting once she's gotten some more magic and taken the time to figure out what it actually does.

Those websites look like an excellent next destination, especially Elements of Style and Swarmwatch, but she resolves not to look at the former until she's gotten as far as she can on her own ideas.

If the guidance counselor has no further input, Margaret will thank him for his help and start walking home.

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The counselor is happy to answer questions but if she doesn't have any he's got nothing to spontaneously volunteer besides more paper (scholarship applications for magical girls: apparently a thing).

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Sure, Margaret will take some scholarship applications on the way out. You can't not go to college, after all. Then home and into her bedroom for some uninterrupted designing time before her parents get home.

First off, how much more physical change is she willing to risk? Minor cosmetic changes should be no problem, so she lengthens her fingers and makes her face more symmetrical while thinking about the weirdest girls she's seen on TV.

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Weirdest TV-going girls include "Dryad", who's skirting pretty close to turning into a tree; Laurie Brown (no code name) who is a rainbow mermaid; and "Aquila", who's still got arms and hasn't traded her face for a beak but is otherwise going really hard on being a giant bird.

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None of those are her cup of tea, which is just as well given the plagiarism penalty, but they provide a good sense of where she'll have to stop. And it isn't yet. Next up, a tapetum lucidum. And slit pupils to go with it. And all this blue is a bit one-note, let's turn her irises and the scales where her fingernails used to be silver.

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She does not turn into a cryptid on the spot! Good for you, Margaret!

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There's just one more temptation she can't resist. Scaly dragon wings sprout from her shoulders, blue to match her skin at the base and shading to silver at the edges. Yes, she thinks as she stretches them, that feels just about right.

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She looks almost cool enough in spite of the clothes that she can detect little bits of magic trying to come in. She could probably cast a spell if she were naked-and-scaly instead of schlubby-and-scaly.

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Yeah, these clothes have got to go. The jeans and robotics club t-shirt Margaret is in were picked for being durable and free respectively and those are no longer concerns. Also she probably ripped the t-shirt putting the wings on. Anyway, now she's nude.

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Magic!

...It's not doing anything, but it would be if there were something for it to do!

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Well, that's not ideal, but magic!!! Surely it'll do something eventually. In the meantime, outfit!

She'll start with a white shirt that leaves her arms bare and stays on with a loop of cloth around her neck, the back scooped low to leave plenty of room for her wings. Then a matching skirt, ankle-length, as light as possible to make sure it billows and twirls.

Now to start adorning them. The skirt can be embroidered with hundreds of tiny blue gemstones, densest near the hem and swirling up like snow in the wind toward her waist. The shirt can be similarly bedazzled, with the stones densest at her throat and radiating out and down across her chest.

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Now she has two spells that aren't doing anything!

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Maybe one of those websites has tips for finding out what your powers do. Or maybe she'll never find out and just fight the swarms with the power of flight and the biggest blowtorch she can convince her parents to let her get. She'll just have to drown her sorrows in accessories. 

Silver wedge-heeled boots, check. Small silver tiara with more blue gems in it, check. Hmm, the bare arms look is cool, but maybe just one arm? She adds a band of white fabric cinched around one arm just below the shoulder, with more fabric spiraling down around her arm until the last six inches dangle from her wrist, then bedazzles it to match her shirt and skirt, densely sparkly at the top and fading out on the way down.

She thinks the final ensemble is totally gorgeous. Does the magic agree?

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The boots are fine, the tiara's good, the arm thing is okay, better once it's jeweled. Now she has three spells that aren't doing anything!

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Alright, this is getting super bogus. No more starscape, time for science! . . . In the backyard, in case one of the things that isn't happening is laser eye beams or something.

She tries throwing her arms out to the sides and calling out, "Magical girl powers activate!" She tries pointing imperiously at a tree and yelling "Magic, I command you to come forth!" She tries going back inside and doing an Internet search for "my magical girl powers won't turn on" and "how do I cast my first spell".

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If your magical girl powers won't turn on, you probably haven't done enough body modification yet! Wings are always enough, do you want wings? You could also try Lu Jiu's Thirty Point Checklist for things you might want to modify!

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Yeah, okay, she should have expected that. If "I can feel my spells but not cast them" and "do magical girl spells require incantations" and "magical girl spells with activation conditions" don't produce anything helpful, she'll try going outside again and flying around. It should be fun even if the only magic involved is the bit letting her wings handle her weight.

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Some magical girl spells require conditions, like pointing at a swarm bug before you can fire a beam of energy, or a weak spell you're only just fabulous enough to unlock being finicky about how much of your own detail work you have to do and how much you have to concentrate. Some people have passive powers that do luck or defense or sensory things.

Some magical girls find incantations helpful! The swarms can't understand language so they don't telegraph what you're doing to the enemy, and if they're aesthetic they may or may not provide a boost (or that could just be a superstition) (forty page forum argument).

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Pointing at a swarm bug seems like a good thing to try, as does being on the lookout for passive powers. The forty-page forum argument is fascinating but reminds her that she has a history essay to finish. Three more paragraphs on the industrial revolution and half a biology assignment later, Margaret makes a Swarmwatch account and looks at what they recommend for non-magic weapons and for one's first fight.

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Swarm bugs aren't very tough when they first start out. If you want to fight the big ones that have been running wild in the ocean for several days gradually turning into a kaiju you get military grade stuff, but if you just want to be able to respond intelligently to a new spawn in your neighborhood, the popular model is something called a stardarter; it's got about the character of a Nerf dart gun, but heavier duty, so you can squash bugs but a shot gone wide poses little threat to people or property. They cost about $200 for a midrange dual-wielding pair, plus a starter batch of ammo (you can, if on a budget, collect the ammo, run it through the dishwasher, and reuse it), and are available in an enormous array of colors because they kind of have to be; for a little more you can get personal emblems engraved, embossed, or printed on their various surfaces.

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Fighting a kaiju sounds amazing, but it should really wait until she's figured out what her powers do and gotten a lot of practice on the smaller ones. Her money will stretch to stardarters; she doesn't get that much of an allowance but she doesn't have much to spend it on either. Still probably best to ask a parent's permission first.

Actually, now that she thinks about it, she ought to call her parents as soon as possible, so they have some warning about her new appearance before they walk in the door.

Ann Perry is a bit worried because Margaret rarely calls her at the vet clinic unless there's an emergency; then she's more worried, because her daughter is going to go fight swarms and potentially get injured or fail her classes. Then she's proud. The news that her daughter took a huge pile of alterations surprises her not at all. "Well, you've never been afraid to be weird," she points out affectionately.

Jordan Perry needs a bit more reassurance about the details of "Dad, I look like a dragon". No, she doesn't breathe fire; no, she doesn't have fangs; no, she's not thinking about dropping out of high school and will probably even stick with robotics club. (Chess club is definitely getting dropped.) No, she won't go looking for fights alone, though no promises if anything spawns where she is. Yes, she knows he's only worried because he loves her. Yes, he can trust her to take care of herself and do her best. Yes, she will be awesome at it, thanks Dad. Love you too.

When they get home, they both want to see her fly. Flying feels just as great as it sounds and looks just as cool as it feels.

After the flying demo, they're happy to let her buy a pair of dart guns and some ammo. She goes for her shade of royal blue with no customization and the cheap shipping; they'll arrive sometime the following week.

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The next morning she has an invitation on her homeroom desk to the school Magical Girl Club.

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Sounds like a good place to make friends and/or swarm-fighting partners! Maybe one of them will even know how to make her powers do things. (She spent the walk to school examining her senses in detail and making random gestures, with no discernible result beyond looking even odder than her new default. She'll head there after classes are done.

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The magical girl club meets in an offseason sports field, different ones depending on which sports are in session. There are six people in it besides Margaret; two of them go to a neighboring school that isn't big enough to have its own magical girl club. The members' themes are approximately "butterflies", "just barely not a TRON ripoff", "elf princess", "catgirl", "classic sailor suit plus wings", and "fire!".

Margaret will notice that they are all really hot.

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Oh wow, that's new. Well, obviously magical girls looking amazing isn't new, but the amount she *notices* this is new. Thinking that the catgirl looks soft and pettable is definitely new, what the hell Margaret you don't even know her name yet.

"Hi everybody! I'm Margaret Perry, just activated yesterday. Nice to meet you all!"

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"Hi Margaret!" says "fire!" girl. "I like your whole dragon kind of deal! I'm Hattie. Shiny lines is Josephine," (TRON girl waves), "long dress is Larissa, sailor senshi over there is Sumiko, the cat is Aaliyah, butterfly has a real name but she goes by Mariposa."

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Margaret recites everyone's names back and adds, "Thanks, the dragon thing is a lot of fun. Your thing is pretty excellent too! Do you do fire magic, or just like fire a lot?" 

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"Fire magic!" says Hattie. "My first draft was basically a prom dress and then when I figured out what I had I ditched it to do this instead."

"What have you got?" asks Aaliyah.

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Oh no she has to admit to everybody (and especially Aaliyah) that she doesn't know what she's doing aaah. But this is half the reason she came here in the first place.

"So it's the weirdest thing, but I don't actually know? I have spells, I can feel them existing, but I haven't been able to cast any of them. I don't know if they only unlock under certain conditions or I'm not concentrating right or what."

At least if she gets kicked out of the club for having really lame magic she'll probably have set some kind of speed record. Also this armband thing is pretty great for nervous fidgeting.

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"Huh," says Aaliyah.

"How many spells?" asks Josephine. "My second one only does things around swarms."

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"Huh" isn't great but at least it isn't "you phony".

"I have three different things, and they're all like that. I haven't been near a swarm yet, I'm hoping that does it if nothing else does. What's your second one?"

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"Swarm-seeking projectiles," says Josephine. "I'd show you, but, uh." Shrug.

"I don't have anything good for swarms at all," says Larissa. "I mean, I can sense them, but if I actually want to kill them I need stardarters."

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"I've got a pair of stardarters in the mail! I'm planning on looking into maintenance and aftermarket mods, see if there's any way to improve on the commercial version. Got any cool tips?"

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"They're pretty point and shoot," says Larissa. She displays hers; they're more crossbow-like models than the dart gun style Margaret got. "Recycle your ammo, it gets pricey if you aren't actually paid to kill swarms."

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Margaret admires the crossbow stardarters and nods solemnly at the advice to recycle her ammo. She should make the time to mark each of her darts when they arrive, so she can't get them mixed up with somebody else's.

"So what sort of magic do you have, if none of it is combat stuff?"

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"I've got basically magic GPS, and a thing in the radar-echolocation kind of genre that tells me where stuff is, which is useful for combat just not extra useful against swarms on top of swarm sense, and if I'm jazzed up in my less-comfortable-than-this outfit I can teleport short range," says Larissa, "but the outfit is actually so uncomfy I don't like to try aiming darts in it, I'm still trying to figure out what I can do that looks that good and doesn't cut into my arms."

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"That's really cool! Not the uncomfortable part, I mean, just the rest of it." She kind of wants to see what the even prettier uncomfy outfit looks like, but it seems like a rude thing to ask.

Margaret doesn't know what this club usually does, but she's happy to listen to the other girls talk about their powers and similar for quite a while.

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Mariposa says, "We have targets but if you don't have your stardarters yet that won't do you much good. Sometimes we do cardio so we're in better condition, that'll especially help with you since you can fly, Sumiko can stay in the air a lot longer than she could last year."

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"Cardio is a good idea! I'll definitely want to use the targets when I can, but for now, Sumiko, do you want to go flying?"

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"Yeah!" says Sumiko, and she takes a short running start and gets into the air. She has shorts on under the sailor skirt.

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Margaret needs a few more steps of running start to take off than Sumiko did, but she gets in the air and does also have shorts on under her dress. Between the lack of practice and the heavy metal skin she's not the most maneuverable of airborne beings, but there's plenty of space out here. 

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"You might want another couple inches of wingspan," says Sumiko, maneuvering into position ahead of Margaret so she can use her wake and craning her neck to see. "It can make a big difference, and you can shrink 'em back down when you land if you prefer."

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Margaret checks that she has enough altitude to recover from a midair stumble and isn't about to crash into Sumiko, then tries lengthening her wings on the fly.

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She does stumble; it's hard to fly when you can't see where you're going, little though it might seem to matter in the sky. But the change doesn't take that long and she has an easier time getting loft.

"I don't know if you've already cut scale weight as much as you can - what are they?" asks Sumiko. "It doesn't matter that much how scratchable or whatever they are since you can always fix them in starscape."

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Margaret had gone for steel in the initial rush of excitement and hadn't remembered to update it when she took the plunge on wings. She lands, letting her wings drag on the ground for a minute (no pun intended), and swaps the steel for aluminum. Thin plates but not too thin, she wants a bit of built-in armor. The result is a fair bit lighter, though she still weighs more than any baseline human of her same (rather small) height and girth.

When she takes off again, she's still no hummingbird but she's a lot more graceful than she was. She gets back up to Sumiko's altitude and calls out, "Thank you, that did a lot!"

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"No problem!" Sumiko calls back.

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Margaret will enjoy her new airworthiness for a while before she gets worn out and lands, well before Sumiko needs to. Cardio: definitely a priority.

For that matter, she wonders if bulking up her muscles in the starscape will actually make her stronger. Something to experiment on when she gets home.

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Back on the ground, they're all standing in a circle around Hattie, suggesting aesthetic adjustments for her to try and seeing what the magic thinks of them.

"No, that's not any better than the version with the brass fittings," reports Hattie, and then she opens her eyes. "Hey, we should do this for Margaret, she's new."

"Ooh, yeah," says Aaliyah.

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"That sounds awesome! What should I try first?"

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"What are you going for with that sleeve thing?" asks Larissa. "Asymmetry can work but you have to be pretty careful and I'm not sure the way it kind of wraps is working for you."

"Yeah if I were doing that I'd do the one sleeve in very open-work lace," muses Josephine.

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"I didn't want to have nothing at all on my arms", says Margaret as she enters the starscape. "Hmmm . . ."

The arm thing disappears. After a bit, it's replaced with a sleeve in open lacework, in a diamond pattern that echoes but doesn't directly mimic the overlapping scales underneath. Select intersections in the lace get little gems, white this time to show up better against the blue.

She makes the sleeve bell out at the end to keep having a drapey wrist-thing. It was just too fun to fidget with to give up that easily.

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"Ooh, that looks better to me, does it feel better on your end?" says Hattie. It does, a bit.

"You have to make a lot of really subtle changes at the high end, you get a lot of the low hanging fruit just by putting on a dress," says Aaliyah.

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"Hard to say, it really is subtle."

She switches back and forth a couple times, "listening" carefully for any magical feedback. She also tries turning the gems on the lacework sleeve from white to green and back to see if that does anything.

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It prefers lace to the swirl and it prefers white gems to black or green.

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She'll go with those, then, she likes them best too. "The lace does help, yeah! What else should I try? Maybe different shoes?"

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"Yeah, yours aren't very interesting - but don't go with heels if you can't run in them, you can't take off indoors," says Hattie.

"I just change my shoes real quick if I have to run," says Larissa, who is wearing high heeled sandals that do not look running-friendly. "Like this -" She quickchanges into snug high boots of soft leather with no fasteners. "Oh, and don't fall into the trap of making it so you can take them off, who needs that? If you need laces for the aesthetic you can do it for that without worrying about practical off-and-on."

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Shoes are hard. Margaret hikes up her dress a bit so the others can see her shins better, and thinks.

The boots extend up above her knees, and get tight enough around her lower thighs to be self-supporting. Then they split into a collection of separate diamond-shaped panels held together by fine chains, each panel pierced with an elaborate swirl of small holes. 

Margaret is pretty sure this is either awesome or total garbage, but couldn't begin to say which.

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"Hmm, I think something like that could work for gloves but it doesn't look great for shoes..."

Her magic thinks it's an improvement, but not much of one.

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"Yeah, it helps a bit but it's not great. Gloves are kind of a pain in the neck unless you go fingerless, though, and I'm not sure this is a fingerless-gloves kind of outfit . . ."

Does it help to ditch the leatherworking but keep the panel structure? Add even more leatherworking but fuse the panels back together? Change the base color from metallic silver to something more opalescent?

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Fusing the panels and upping the leatherworking helps, opalescent is a little worse.

"I like the opaly thing," says Josephine, "if it's not helping it might be because you're not doing much else with it yet..."

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If she changes the silver bits of her body to the same shade, and adds a single opal to her sapphire tiara . . . ?

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Substantial jump!

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"Oooh, that worked great! You were right, I just needed to commit to it." She admires her newly opal bits from various angles. "Doesn't seem to have made my magic any less shy, but it did do something."

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"Maybe you just got a really passive power theme," says Hattie.

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"It's definitely starting to look that way! I'll just have to get into a lot of different circumstances and see if anything happens."

Does anyone else have aesthetic ideas?

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They continue to troubleshoot - has she tried many hair options, how does she feel about belts, she could do a pretty stardart ammo bandolier, she could have a few of her scales inlaid with gemstones -

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Any form of hair would look weird coming out of her scales and she doesn't want to add spines, but how about a pair of wraparound earrings shaped like tiny silver Japanese dragons holding opals in their claws?

She feels good about belts! She'll add a wide blue belt-and-bandolier combo with silver embroidery and a totally unnecessary silver buckle, and ask to borrow some of Larissa's darts to make sure it looks good loaded. 

Inlaid gemstones is a difficult question. First of all, her scales are already very shiny, and second of all, she's not sure whether sticking gemstones into what's already metal will push the mental changes any farther. But after a bit of dithering in which she makes more belt buckle tweaks than is really productive, she'll add a single opal in the center of her forehead and a smaller one on the back of each hand.

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The earrings help! Sumiko lands and critiques the authenticity of the dragons.

Larissa loans her some darts. They're pretty, though hers are in the wrong color for Margaret's color scheme.

The opals help!

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Margaret's family is sufficiently long-assimilated that she'll happily take dragon authenticity advice from someone who sounds like she knows what she's talking about, as long as the result looks good and doesn't fall off her ears.

If the belt doesn't help she'll ditch it and just have the bandolier. Also now she's impatient to get her own darts. And her own guns, she didn't pay any detailing and still doesn't have an emblem but she has a couple ideas involving masking tape and spray paint.

She makes a couple dramatic arm gestures that show off her hand-opals and grins.

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The belt helps a bit. Josephine advises against DIY alterations; it's easy to screw up and make them look dumb.

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That's reasonable. Better to play with things it's easy to revert than to mess with a nonmagical gun and risk permanent damage. If she was as comfortable with a paintbrush as she is with a soldering iron--but she isn't, and between cardio, target practice, and actual swarm fights on top of her existing schedule she doubts she'll have time to get there any time soon. Maybe a thing that clips to the gun and can be trivially removed if it doesn't work out, or maybe she'll just give herself a pair of really cool holsters. Yeah, the belt's going back on so she has something to attach eventual holsters too.

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"You don't actually have to fight swarms, and it might be a bad idea if you don't know what your magic does," says Sumiko. "Not everybody gets combat relevant magic, and we can only sort of cheat at self-healing."

"I have healing spells," says Aaliyah. "But they can't fix everything."

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"I want to try it at least the once, though! I won't know how well I'll do until I try. And anyway sometimes you don't get a choice, if a swarm starts at my house I want to be ready to do something about it."

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"Evacuating and calling the emergency responders is always an option," says Hattie firmly. "One bug isn't very intimidating but if there's a thousand of them you really want a team, with experience, not a solo novice."

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"Oh, definitely. And I'm not planning to jump into fights until I have my stardarters and some sort of usable combat magic and other people to watch each other's backs. But it never hurts to be prepared, if only so I know what I can and can't accomplish."

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"Sometimes me and Larissa run around to see if we can catch any swarms before they get nine-one-one'd," says Aaliyah. "You could come with us sometime and we'll be able to cover you."

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"I'd love to! I bet I'll learn a lot that way. Do you have a next time for doing it planned?" 

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"Thursday after school," says Aaliyah.

"Do you have a bike?" says Larissa. "We usually bike, not literally run."

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"Thursday works, I should have my stardarters by then. I don't have a bike but I bet I can borrow somebody's."

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"If you're hurting for money there's modeling gigs," says Josephine, "they love hiring magical girls, you might want to take a bunch of photos of your current look so you can get it back after you do looks they want though."

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"That would be great, I kind of spent most of a year's allowance on weaponry last night. Do you have any particular agency you'd recommend or for that matter anti-recommend?"

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"I used to do Ricci's," says Josephine, "they're fine. Modeling's a skill, though, don't try to totally phone it in, you've got an advantage not a push-button-to-win."

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"I've never been a fan of phoning things in", she chirps. "My skills-to-pick-up list sure has gotten bigger in the last 24 hours, though!"

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"What's on there?" asks Hattie.

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"Cardio, stardarter use, patrolling and battle tactics, healing myself and my outfit in a hurry, modeling, fashion theory, and if I still have time after all that I should probably learn to run in heels."

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"Not worth it," says Larissa, "just have two shoe versions."

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"Yeah, I've already got two wing versions for similar reasons." She adds "selfies" and "look up Ricci's" to her phone's to-do list and tries making her boots stilettos for a few seconds.

"Does anybody ever, like, practice healing with magic? Because on the one hand it seems good to do it in not-an-emergency before doing it in an emergency, but on the other hand, yikes?"

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"Super yikes," says Sumiko.

"I'm sure people do it but mostly you just let it come up incidentally, you know?" says Hattie.

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"Oh good, that is not something I wanted to add to that list and if everybody else was doing it I would sort of feel obligated."

 

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"I mean, it could be an obligatory army training course for magical girls for all we know," comments Josephine. "But I know emergency responders don't have to just to get certs."

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"Good to know." Margaret casts around for a less gross topic. "Oh hey, can somebody take some pics of me with my phone while the lighting's still nice? You mentioned I should document my look and It'll be easier than trying to get everything into bathroom-mirror selfies tonight."

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"Oh, yeah, sure," says Aaliyah, and all the other girls take photos.

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And now she has a thorough collection of pictures of herself! She probably isn't going to make any radical changes except for modeling, or if her powers stop being hidey and turn out to be come with cool visuals. But if and when she does, she'll be able to get back to "jewel-encrusted dragoness" with no trouble.

"Thanks so much guys!"

Does anybody else want to do costume workshop? It might be fun to be one of the people brainstorming suggestions for another girl's theme.

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Aaliyah has four different costumes and can't decide which one to focus on! She's got an all-black ensemble and a black change of fur to match, lots of obsidian and ebony and black titanium and black gemstones in Art Deco patterns, excessively buckley boots. She's got an outfit to go with Siamese coloring, navy blue and white and beige, smart and professional-looking and with a three-diamond symbol. She's got a calico coat and a loud white and orange ruffly costume to go over that, with bows and ribbons and a pawprint motif - "this was my first tack, but I was eight," she says. And she's got a green and silver outfit to go with grey fur, long dress, silver claw caps, elaborate ear jewelry, malachite buttons and emerald beads. "I've got them all refined so I get the same spells out of any of them but I should really pick a primary for good or at least for a few years and start getting more subtle stuff out of it," she says, when she's modeled each.

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"The black and the green-and-grey are both really great! If you've been refining since you were eight I doubt I'll think of anything you haven't tried already, but what do you think of gold detailing on the black one? Say, gold eyes and boot buckles and maybe also the claws?"

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"I haven't tried gold claws, maybe that'd pull it together..." She changes into her black variant and makes the suggested change. "- it's a little better, maybe if I go a little harder on the gold it'd come together. I could make some of the embroidery gold, some of the jewelry metal..." She closes her eyes and tweaks things. "Yeah, that's not a big boost but it's a little bit."

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Eeee, she helped! 

"Try making your ears more like a lynx's ears, you know, with the tufts? Maybe make the tufts gold too."

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Aaliyah looks up what a lynx looks like, and tries it. "Nah, it doesn't like that as much. Maybe I can make my nose gold." She does that. "That doesn't help either."

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"Gold tail-tip, then? And I don't know if ear studs would be uncomfortable but it could be worth a try."

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"I've got earrings, they're just hard to see 'cause they're all black..." She tries the tail tip, reverts it, tries gold whiskers, keeps those, tries adjusting jewelry till she finds a local maximum.

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"You have such good taste in jewelry! Try gold mascara or eyeliner to match the gold whiskers, and a belt that echoes your boots?"

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"Mascara's worse," Aaliyah reports, "belt is better..."

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"If the mascara didn't work, I'm not sure where to go from there. Roughly how much more did you get out of all of that, can you tell?"

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"It's all really small at the high end," says Aaliyah. "At a certain point it gets hard to even tell if something's better or worse."

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"At least the experimentation is fun!"

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"Yeah! I feel sorry for people who just literally don't care how they look and get magic, it must be pretty tedious for them... I guess they outsource."

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"I bet! Magic makes looking good so much easier, though. I used to pick clothes based on what was cheap and wouldn't wear out quickly. Now I can wear whatever I want and I'll never have to spend hours doing my hair and makeup by hand!"

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"I think I make up for it taking forever to dry off after I take a shower," says Aaliyah, "but you're probably saving loads of time!"

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"So much time! I'm never shampooing my nonexistent hair again!" That giggle was definitely about her hair and not about the mental image of Aaliyah's face shortly after a blow-dry.

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"I don't dry my wings," says Sumiko, "I just remove one and then put it back dry, then the other."

"I don't want to get rid of half my fur! I'd look stupid!" says Aaliyah.

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"I wouldn't want to either if I was you! I wonder if taking the layer of color off my scales and putting it back would dry them off."

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"Might, I don't know much about scales," says Sumiko.

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"Something to try tomorrow! So is taking the wings off and putting them on again, they're kind of awkward to reach."

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"I'd expect yours to dry off if you flapped them," says Sumiko, "no feathers."

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"My bathroom has approximately zero room to flap, but yes, I bet that'll work too, I'll just have to go out in the hall".

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At this time Hattie has to leave to catch her bus, and shortly after that Josephine's mom arrives to pick her up.

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Margaret will fly home for the first time! Her neighborhood looks pretty different from the air!

Dinner and homework are less exciting than flying and magical shop-talk, but the routine is kind of nice all the same. And the next day is a weekend.

Margaret looks up Ricci's modeling agency. What does acquiring a modeling gig as a magical girl look like?

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If she is under 14 they need to talk to her parent or guardian instead of her, but since she's older than that she can directly phone them for a consultation!

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She's not sure what kind of hours modeling agencies keep, but she'll give them a call tonight if they're still open.

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She gets a machine that wants her to push various numbers for various purposes ("model inquiries" is 3), and then she can leave a message with her name, number, and hours of availability!

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Her name is Margaret Perry and her number is thus. She is available over the weekend, on Tuesday any time after school's out, and every evening (except Thursday, in case patrolling goes late).

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She gets a call back on Saturday morning.

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She got up a little earlier than usual to get some flying in (so much better than gym class!) but she's home when the phone rings.

"Hello! Margaret Perry here." Huh, that was fast. She hasn't even done any research on modeling skills yet.

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"Hi, Margaret! I'm Rosa Ferrari. We got your message about modeling, but you didn't specify - are you a magical girl?"

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"Yes, I am! Very new at it, but yes."

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"That's great! You've got a fantastic leg up in the industry. What do your powers do?"

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"I'm afraid I don't know yet. I'm pretty sure they're all passive powers, and whatever sets them off hasn't happened." Hopefully this won't be a dealbreaker, there are probably other girls whose powers are useless for modeling but who do it anyway.

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"That's all right, it's by no means a requirement, but if you happened to be able to do special effects I could slot you in for jobs that called for them. Are you interested in any work in particular?"

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"I don't really know what the options are, and I'll probably be up for whatever you have, but work that takes advantage of my ability to do really out-there stuff with my body would be fun."

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"Hmm, people mean different things by 'out there' - especially magical girls - can you go on about that a bit?"

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"I'm guessing most clothes are designed for people with two arms and two legs, more's the pity, but I wouldn't mind an excuse to experiment with being made of different materials, or do animal heads, or, or grow gills and model stuff underwater, or whatever."

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"Oh, models aren't just for clothing ads! If someone appears next to a car being advertised, they're a model."

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"Oh, neat! Wow, I have so much to learn. What sort of things are you looking for magical girls to do these days, clearly there are more possibilities than I was imagining."

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"It's not that we have a pile of standing requests we can't yet fill, it's that if you sign with us I can keep an eye out for opportunities you'd be a good fit for and then call you up if someone says they want an image with a girl swimming next to a submarine, say. Recent shoots that girls I agented for did include a perfume line - they wanted her to grow flowers all over herself - and a My Little Pony merchandise box photo. How old are you - if you only just got magic you'll be under 18, but for our records, if you wanted to appear in adult work later on."

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"Okay, that makes sense. And I'm fifteen. What else do I need to do to sign up with you?" She . . . kind of really doesn't want to do adult work but that won't even be relevant until three years from now. And it's not like she's planning to make a career out of this anyway, it's just a better way to get money as a high school student than 15 hours a week waiting tables.

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"I need you to spell your full name for me, and I need your date of birth and social security number and a few other things - if you're more comfortable giving those in person, that's fine, we'll need you to come in to the premises anyway to sign things, and bring a parent or guardian since you're under 18."

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Margaret is happy to read off her various identifying information over the phone, and wants to know what times she can bring a parent to their office and how long she should expect to be there when she does.

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The operating hours are supplied - they are open Saturday, but not Sunday - and it will probably take about an hour, not more than two.

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If all goes well, she should be able to come in this afternoon. Anything else they should get to while she's on this call?

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"If you have any limitations on what you're willing to work on besides things that would be inappropriate for your age, you may as well let us know in advance so I can get you the right version of the contract - some people don't want to advertise meat, or go against boycotts endorsed by certain organizations, or particpate in religious campaigns -"

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She'd prefer not to advertise for tobacco or against same-sex marriage, but the former is probably irrelevant for under-eighteens anyway. Anything else should be fine.

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"I can write that in, no problem," says Rosa.

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Oh good. If there's nothing else then she'll see them in person in an hour or two.

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In person they have a contract printed out for her! It is complicated. It acknowledges that she can quit at-will (and they can dismiss her at-will) but that while she works for them she has only limited discretion on assignments assuming reasonable attempts are made to make best-fit matches between work and model; her working hours are limited to evade child labor laws; part of her pay will be withheld for mandatory cryptid insurance to be paid to her next of kin; she relinquishes rights to the photos; she may be invited to wear things for shoots she is not welcome to copy with magic for everyday wear and will be notified at the time if this occurs; etc. etc. etc.

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The cryptid insurance is a bit unnerving, but if they ask her to do anything that sounds significantly beyond what she's confident is okay then she can always quit, and looking at it another way it's proof that they're not going to ignore her full shapeshifting potential.

They're definitely not going to copy her current outfit and then say she's not allowed to use it, right? If they say they won't, then she's fine with this contract as-is.

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"Oh, things you invent are fine. The problem would be knockoffs of name brands. It's a losing battle, if you want to know what I think, but people who want to keep their trademarks have to fight it anyway, so we have to put it in the contract - you model authentic Louboutins, you wear something else home."

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This is reasonable, and it's easier to invent things custom than to fit copied pieces together anyway. She'll steer clear of IP shenanigans and sign their contract.

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"Wonderful! I'll keep an eye out and call you if I find something I think you'll like," beams Rosa.

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What a conveniently simple process. It's probably more complicated for non-magical girls.

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And since Rosa doesn't have anything on deck for her right away, once all the papers are signed, she is free to go.

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Then she'll have the rest of the day to get ahead on her English reading, practice getting pen marks on her clothes and clearing them up by magic while pacing back and forth without tripping, read the news on Swarmwatch and the FAQ on Elements of Style, sketch some thoughts on the control circuitry for robotics club's latest project, and go to bed at a reasonable hour.

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Swarmwatch asks to know her location, and says a swarm in the nearest national park had time to coalesce into three dog-sized monsters before it was found and defeated by professional swarmhunting team Seraph Squad. Swarms were defeated before coalescing by first responders in the following pinned locations on the map of her area in the last week. People are invited to participate in a randomized controlled trial series on what causes swarms to spawn in homes and yards; compensation is available. Remember to buy your swarm manifestation insurance before the new year for tax incentive reasons.

The Elements of Style FAQ is like so:

Do I really have to wear a skirt? Some girls get good results with pants... but it's much, much harder. If you're going to try to be a heavy magic-user and you can't stand skirts, not even over a pair of snazzy leggings, you're probably going to need professional consultation.

Does my motif have to relate to my magic? Not necessarily. If your magic is strongly visual, a theme that cooperates with it will let you look cooler while you're casting... it won't affect how much magic you have available from a standing start. And if your spells can't be seen, then there's no there there for your motif to cooperate with!

How about drag? Avoid. Pants are hard enough already. We're not aware of any professional-grade magical girl costumes that don't look emphatically feminine. Note, of course, that there are all kinds of ways to be feminine - if eight year old girls can be little powerhouses without C-cups, so can teenagers who just don't want the extra ballast!

Do my clothes have to harmonize with my physical changes? Yes. A pair of plain feathered wings goes with almost anything, but if you're doing cool stuff with colors and textures, your clothes need to match for good results. Contrast can work, but do it advisedly and thoughtfully, don't just slap snakeskin on over seal fur and expect a second spell.

Does it matter if I'm pretty, as long as my clothes are? What does being pretty mean? We'd like to be able to tell you that everyone is pretty in her own way. But whatever we might think of your looks, you probably want to smooth them out before you expect the big spells. You will be fighting an uphill battle if you're sentimentally attached to pudge, acne, a unibrow, snaggle-teeth, or any but the very coolest-looking scars. That's not our judgment call - this is the same magic that has something against pants, for crying out loud. And if you're really determined, maybe you can pull it off - Maria Cordova weighs a hundred and eighty pounds, and she doesn't even have wings.

What counts as plagiarism? This one's still a subject of major research. You can draw on references and influences - it can even help you stay in-theme to do so. What you shouldn't do is look at something in a movie or a shop window, say 'that's part of my base costume now', and copy it. The rule of thumb is that you need to change at least two things: if you copy boots but change the color and length, that's fine, though it'd be better if you also adjusted the heel and added your emblem to it. If you copy a dress but swap the sleeves with some you saw on a different dress and add ruching to the bodice, that's fine, though it'd be better if you hemmed it and altered the neckline too.

Is Elements of Style affiliated with the Church of Thaumatology? Some of our writers are members of the Church but we're not a Church organization or affiliated with the Church.

Does Elements of Style provide style consults? We have a section where we post profiles of style consultants, but EoS itself does not provide this service and someone featuring on the site is not an endorsement.

How much is too much, when it comes to getting close to turning into a cryptid? If you're venturing into uncharted territory, all we can tell you is to be very, very careful. There's no warning when you're half an inch from the edge of the cliff, so even going slowly won't necessarily help. However, for common additions, we've got a "point system" that we think is conservative enough to trust. Stay under 325 points picking exclusively off that list, and you're golden. (Or whatever color you want to be!)

What else should I be reading if I'm just getting started? We particularly recommend these articles for newbies: Motifs 101, Visual Dictionary Compilation, Strongest Magical Girls Of The World - Photo Album And Detail Discussion, A Guide to Honing Aesthetic Intuition, and Playing Hotter And Colder.

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The point system thing is pretty neat. Just for fun, are enough of the things Margaret's done to herself on the list that she can get a sense of how many points she's at?

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Yup. Scales - full body is 145 points and Wings (with skeletal additions - e.g. bird or bat/dragon type wings) is 120 points.

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Hmm, only 265. And the eye changes probably don't add much . . . how does the magic feel about extending her nails into claws? 

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A mild positive!

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 . . .yeah, she's probably not going to be able to fire a stardarter like this, is she. She certainly can't hold a pencil. The claws go. What else is there in the 40 points-or-so range? Fangs could be a good addition to a battle outfit if she can talk around them, even if she wouldn't want them at mealtimes.

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Fangs are actually just 12 points. She could do various configurations of horns and head ridges for fifty points per individual or paired spiky bit (complicated ones go according to this formula, and it has a WARNING: SPECULATIVE plastered on the chart).

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Ooh, horns! She'll go with a pair of slender opalescent ones, shaped like integral signs with the tips pointing outward. They add six inches to her height, but she didn't start out tall enough to put her at risk of hitting doorways. 

The fangs are kind of fun, but definitely not an all-the-time thing--they make her lisp. The horns she likes enough to keep unless they actively make her magic worse.

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The horns are great! The magic likes the horns.

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The magic has such good taste, if she does think so herself. She really should go to bed though, she wants to wake up bright and early tomorrow and get some more exercise in.

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The magic has no opinion on this. Well, it has an opinion on pajamas (they're not great). Otherwise no comment.

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She'll be back out of pajamas soon enough. Breakfast is a bowl of oatmeal and a banana and No Coffee even though it really couldn't matter less if she stunts her growth now, and then she'll take a jog around the neighborhood. Flying is great, but she shouldn't let her legs atrophy either. 

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There's a swarm over there. She can't tell if it's new or not; it enters her range when she approaches, it doesn't start within it.

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She should call 911, but they'll want to know how big it is, and if there's anybody else in the area. She heads a bit closer.

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She can tell where the swarmlings are, but not how big. There are a couple hundred of them, and they are spaced closely enough that they could be new.

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She'll get airborne, try to get a line of sight on them.

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They seem to be inside that parking garage there.

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That would be a really easy place to get trapped if you can't fly. Flap flap to the appropriate level of the parking garage, hoping there's nobody in there.

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Nobody's in there! Just cars.

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But can she see the bugs?

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Around the corner, mostly clustered under a Jeep and adjacent Audi, yes, there they are, roiling across the pavement.

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Okay, that's enough to be calling emergency services with. Cell phone out of disguised skirt pocket, dialing 911. 

And while she's doing that, she notices that what she's feeling is more than the combination of swarm-sense and ordinary trepidation. She *knows* the bugs are a threat to her the way she knows that water is wet and fire is hot.

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The bugs have noticed her. They creep along out from under the cars in her direction.

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Come on, 911, pick up.

It is at this point she realizes she has made a tactical error by landing in the parking garage. There's not enough room to take off in here. If she wants to get out of this building, she has to either get past the bugs, get all the way to the roof, or jump out the side and hope really hard that her wings catch air before she eats asphalt. And she knows that last thing isn't happening.

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"911, what is your emergency?"

Some bugs sprout wings. They are plenty small enough to maneuver in here.

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She realizes they must be about to sprout wings a couple seconds before they do, and the resulting moment of How on Earth did I know that? is enough to make her trip over her words. 

"I'm, uh, I'm in the parking garage at ninth and commerce, and there are bugs, I mean the black swarm bugs, between me and the exit, and I don't have any combat anything, please send somebody."

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"Ninth and Commerce parking garage," repeats the voice, "all right, I'll send a swarm response team. You may be able to outrun the bugs, or get into an elevator they can't enter before the team gets there."

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"Okay, uh, okay." She turns and starts legging it up the parking garage, awkwardly trying to keep her phone on her ear in case the dispatcher has anything else to say.

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The bugs are not quite as fast as her, though they're getting faster. "What floor are they on?"

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"Third floor, or fourth I think, they're following me up." Keep going, keep going, if she can get a decent lead on them maybe she'll have time to call the elevator on the next floor--

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The bugs chase her faster and faster; she's still gaining on them but by less with every passing second.

"The girls are on their way. Just keep running."

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Feeling the swarm flying and hopping behind her is weird. Her swarm-sense seems to be seeing double, with one set of bugs lagging a few seconds before the other. She gets around the corner and into the next level, the bugs gaining precious meters from going over and under cars she has to go around.

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There's the elevator.

It doesn't come right away when she calls.

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Of course it doesn't. But she can't stay ahead of the swarm for much longer; she'll make a stand here with a wall at her back and hope.

There's a moment of almost relief when she turns around and sees that the further-back instance of her "double-vision" is the true one. But a skittering nasty about to leap at her face isn't much better than one that already is. Now seems like a good time to put those claws back on.

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Individual swarm bugs are not very threatening. She can geesh it. This deteriorates her magic on account of ick.

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Yuck. She gets another two, then takes advantage of a second's gap to delete the claws and put them back clean. 

Where is the elevator???

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Ding! The doors slide open much too slowly. The swarm can get in before she can, but only a handful of bugs, pretty easy to step on or smush into walls in a confined space. They keep flowing in even after she's pushed the door-close button, though.

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Now would be a great time for elevator doors to start working the way they do in movies, where they slide shut super-fast and crush anything in the way into a pulp.

The doors do not start to work that way. But better to fight part of a swarm than the whole thing.

She tap-dances on the crawling ones and swings one wing through the air as fast as she can, trying to sweep a bunch out of the air at once.

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She is able to defeat the elevator contents, but not without getting a little chewed up in a few places.

Outside the elevator she can hear magic noises and girls calling to each other.

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Oh thank goodness. She hits the button for the ground floor.

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Down she goes. She can feel the swarm dying as the response team hits it.

A girl meets her when she comes out of the elevator. "There you are! You okay?"

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No longer being viscerally aware of how much danger she's in feels good. "I'm alright, I hid in the elevator--sorry I wasn't any help, I don't have any weapons yet--um--"

Aaaand there's the adrenaline crash. Her muscles are aching and she's covered in death and some of the bugs got pointy bits between her scales ow. Leaning on the wall time.

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The girl supports her at the less injured of her elbows. "Bess has a healing spell, let's get you to her, okay? You don't have to be helpful with these things, I know it's tempting but if it's not your job you can leave it to us."

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"Okay, healing, yes." She lets the other girl lead her along, swaps her wings out and back in to get the gross off, stumbles at the change in center of mass but keeps walking.

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"Hey, you're gonna be okay, you did good. I'm Jennifer, what's your name?" The girl who met her has scales, too, though hers are gold and she still has hair. There's also Bess, the healer, who has very conservative physical changes - she's just supernaturally beautiful and her green hair defies gravity and anything else she's got is hiding; she dresses like a runway model displaying somebody's blue period; and there's one who introduces herself as Nora, has black angel wings, and is doing the pants thing in leather with extremely elaborate tooling on the material and very aggressive accessorizing on the theme of copper Celtic knots. Bess needs to touch each of Margaret's injuries to fix them, and it takes a while per, even though she changes up her shoes into something less practical and adds a long trailing cape first.

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"I'm Margaret. I'm alright, or I will be soon at least."

"Thank you!" she says to Bess as the pain fades from one minor wound after another. "And thank you all for getting here so fast, it's good that there are people who do this."

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"It's good you were here to notice it," says Nora. "If those things get out of hand they're much harder to stop."

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"Huh. Yeah, I guess it's for the best that I came this way. And I've already got some dart guns in the mail, so hopefully if this ever happens again I'll be in less trouble than I was this time. I hope it doesn't happen again very soon, though."

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"We cover the whole county eight hours a day and we get called out about three, four times a day," says Jennifer.

"Sometimes that's a false alarm though," clarifies Nora.

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That's definitely enough information to do some math about, but she'll do it when she has pencil and paper and steadier hands.

"Alright. Thanks again you guys, I guess I should go home now. Good luck with the rest of your shift!"

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"Thanks, Margaret!" says Jennifer. Bess offers her an application form with a wink. Jennifer and Bess board motorcycles; Nora jogs up to the roof.

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Margaret takes the application form with a little smile and heads home on foot. By the time she gets home she's able to outline the series of events to her parents in a calm enough voice that they don't lose their minds over it. She resolves to go out jogging again tomorrow in the exact same area; she is not letting one bad experience give her a phobia.

She doesn't fill out the form, but it goes in her desk drawer where she'll be able to find it again easily.

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The next morning at school is pretty normal. She isn't in classes with any of the other magical girls - Mariposa and Larissa are older than her, Sumiko and Aaliyah are younger, and Josephine and Hattie don't go to the same school. And their club only meets once a week.

Larissa and Sumiko have the same lunch period, though, and they sit with her.

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"Hi Larissa, hi Sumiko! So, you'll never guess what happened yesterday."

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"What was it?" asks Sumiko.

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"So I was out for a jog and I sensed a swarm starting in a parking garage! I went in there, found out where it was, called 911 and then booked it back out, but I had to kill some to get out and got bit a few times. It was pretty scary. I got to meet the local emergency squad afterward though, they were super nice and patched me up really well." 

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"Ooh, which squad, there's four," says Larissa. "For round the clock and holiday coverage."

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"The one with Bess and Nora and Jennifer, I dunno if they have squad names or anything."

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"I think they're called Team 44 and don't have a real name," says Sumiko.

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"Huh. I'd've thought having a cool team name would be one of the perks of the job. I guess if you have enough of them trying to keep all the names straight and find new unique ones would get kind of impossible."

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"Yeah. It's the same problem with code names, the good ones are all taken. There are probably dozens of Mariposas but our Mariposa doesn't like her real name," says Sumiko.

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"Yeah, I haven't even looked at what dragon-related names are taken, there have to be like three of anything decent and I like going by Margaret."

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"Margaret's a perfectly good name," agrees Larissa.

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"So's Larissa! And I'm not sure what codename I'd pick with your theme, actually, do you know what you'd go with if nothing was taken and you had a real name you hated?"

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"Oh, Larissa's actually my middle name," says Larissa. "I'm not sure what I'd do if I were on the hunt for an elf-themed name."

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"Yeah, everything I can think of is either cornball or would have the estate of J.R.R. Tolkien hunting you down with swords."

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"I don't think all his character names are trademarked but so few of his characters are women, there's like... three," says Larissa.

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"Ugh, true, and knowing him they probably all die tragically. How about you, Sumiko, got any names you wish you could have grabbed dibs on?"

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"Nah," says Sumiko. "I like my name. And I'm not very strongly themed anyway."

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Margaret nods. "I like having a theme, but you take 'just beautiful' and make it work. Speaking of beauty, I talked to that modeling agency Josephine suggested, so maybe I'll end up doing something there."

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"Cool, I hope that works out for you!" says Sumiko, while Larissa nods.

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"Did either of you do anything exciting this weekend? Hopefully more the 'job hunt' kind of exciting than the 'minor injuries' kind."

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"I met with my flying coach," says Sumiko. "She thinks I could make it to the Olympics but only if I drop everything else to practice."

"Church thing," says Larissa, "we're Thaumatologists."

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"Oh wow, the Olympics? That's so cool, are you going to go for it?"

To Larissa, "I wasn't raised anything in particular, but that's neat. If it's not too personal a question, were you Thaumatologists before you activated, or did you start afterward?"

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"I might but it'd take up so much time," sighs Sumiko.

"Magical girling runs in my family," says Larissa. "I have an aunt and a great-aunt who are magical, so my family's been Thaumatologists for a while. On that side. My mom converted."

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Sumiko gets a sympathetic nod.

"Oh, nice, I didn't know any others until I activated. I bet you knew a lot more than I did going in."

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"Yeah, maybe. Lots of it is trivia that isn't important though."

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"I suppose. Do you have a favorite piece of unimportant trivia?"

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"For a while my church had a cryptid living in it?"

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"Woah! What did they look like, what did they do?"

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"You say 'she' about cryptids still, it's polite. She was a lizard ferret thing but like really long, like a big python with lots of little rodent feet and some fur."

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"Oh, oops. She sounds really interesting."

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"She was neat. She'd sometimes go across a whole pew on people's laps."

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"Awwww!"

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"She was pretty soft. And she seemed to like it if we petted her, I mean it was hard to tell but she seemed to."

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"Awwww. That sounds lovely.

Oh, I almost forgot to tell you! While I was running away from the bugs yesterday I think my magic did something!"

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"Oooh, what?" asks Sumiko.

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"My swarm-sense was, like, predictive? I could sense where the bugs were, but I could also sense where they were about to be. It sounds confusing but it was actually really helpful, I needed to kill a bunch to get out and I could see which ones were going to get to me first."

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"That's very cool," says Larissa. "Does it only work on swarms, do you think?"

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"Hard to tell! I hear we're playing dodgeball in gym today, maybe it'll work for anything coming at me."

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"If it does they make us rejigger teams so no side has a magical girl advantage," scowls Sumiko. "If there isn't another magical girl in your gym class - not all of them are in the club - then they just load up the other side with extra people."

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"That's probably better than not doing that, I guess. Otherwise one team might give up and then it would be boring. There's no others in my class, so I guess we'll see if I have advantages in anything."

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"I always used to love doing boys against girls and now I never will again," pouts Sumiko.

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"Yeah, it is kind of sad. Maybe if you ever get a class with a lot more than half boys for some reason."

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"Maybe. Whatever, I should be getting gym periods free to fly, but they won't even let me do that."

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"They really should be more flexible. At least dodgeball is exercise, the days when it's just a lecture on stuff we all know already are worse."

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"Ugh, yeah," says Larissa. "I used to wish they'd do that? Like I used to be super out of shape. But now I'm not, so I wanna move around."

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"Exactly! I never really cared about athletics until it started letting me do things like fly around."

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"Poor nonmagic folks," says Larissa.

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Nod nod. "I can't imagine getting magic and then letting it go away without doing anything. Say, Larissa, does your church have an opinion on that?"

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"On turning down magic?" asks Larissa. "I mean, it's not actually forbidden, but it's discouraged."

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"That makes sense, I guess. If there's a God who gives you magic it's because they want you to have it, but they won't insist on it, or something."

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"We say 'she'," says Larissa. "Anyway, it wouldn't work very well to forbid it, all you'd have to do would be ignore it for a week and not tell anyone."

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"God being a she would sort of explain why it's only girls, wouldn't it. And yeah, it's a lot easier to hide ignoring the magic than taking it!"

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"Some people do try to hide taking it," says Sumiko. "Try to keep everything under their clothes or under their hair. You can do it if you try really hard to get everything you can out of every square inch of skin, but I'm so glad I didn't have to hide from my parents or anything."

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"That does sound awful. My parents were really cool about it, I called them at work and was like "don't freak out when you get home and see that I have dragon wings" and they didn't. Just wanted to make sure I wasn't going to let magical girling stop me from doing my homework."

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The other girls giggle.

When gym class arrives it is indeed dodgeball time. The teacher asks Margaret what her powers are.

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"Well, I can fly, but I can promise not to if you want. And I have some kind of precognitive thing that might kick in for dodgeball where I can see where things are going to move before they do it. That one I can't turn off and on, it just happens or it doesn't."

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"You can turn it off if you wear gym clothes like everybody else," says the teacher, raising an eyebrow.

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"I want to at least find out it it works for dodgeball, though! I'm still trying to get a handle on what I can do. And isn't the point of gym class to get practice using our abilities?" Also the gym clothes are grey and olive green, and after a few days in her color-coordinated gown she'd rather not be caught dead in olive green.

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"You can practice running covered in tinfoil or whatever that is," says the gym teacher, "in gym clothes like everyone else."

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Why is high school so bogus. She'll wear her gym clothes (actually a conjured set, laundry is for other people) instead of the dress. But she's keeping the boots and the jewelry and the tiara. It's not that much more than some of the non-magical girls in the class are wearing. . . . Well, all right, the tiara is, but it's an awesome tiara, so there. Hopefully the teacher has better things to do than watch everybody coming out of the locker room and complain about their jewelry.

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"Perry! What'd I tell you?" he barks, totally watching her come out of the locker room with jewelry. "Tennis shoes, and get the sparkly rocks out of here."

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Larissa and Sumiko should have warned her that Coach was as much of a hard case about outfits as he was about push-ups. Blue high-tops and no jewelry. And she'll adorn her chest with opals under her shirt, where nobody can tell unless they minutely inspected her boobs before and after. Pretty much just for fun, though; it's not like she expects to be capable of magic in this state.

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Indeed she is not. Dodgeball teams are assigned; she is on the smaller one but not by a huge margin.

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Then she will dodge some balls, and throw some balls, and do her usual tactic of sweeping ammo when it piles up in the back of the gym, and learn to keep her wings folded tightly to present a smaller target.

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The gym teacher does not otherwise give her a hard time about anything for the rest of class.

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Then she will revert to her previous level of gorgeousness the instant she exits the gym. Also, now she's really curious if her spell will do the prediction thing with arbitrary projectiles. Something to test at the next club meeting, if not sooner.

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When she gets home she has a message from the modeling agency asking if she'd like to advertise vegan coconut ice cream; this would involve chest-up coconut shell texturing on her skin and being posed as though eating a cone, and comes with money and also complimentary coconut ice cream.

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Well, that's about as awesome as gym class was lame! She'd be happy to. What's the time and place?

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To avoid having to squeeze the shoot into an afternoon, they propose Saturday at nine in Ricci's studio.

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Great, doesn't even clash with robotics club. She'll be there.

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The next day her stardarters appear in the mail. They're heavy when they're loaded - the ammo needs some heft to it to reliably squish a swarmling more than fifteen minutes old - but they're very pretty.

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Margaret is so! excited! to have a set of stardarters! Her wings actually provide a decent counterweight to the guns when she holds them at arm's length and sights down the barrel like the website says. Time for some backyard target practice!

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She has no supernatural aim improvements at all! Even if she goes looking for a swarm to take potshots at, the swarm sense is not actually any better than looking at things, only more omnidirectional and independent of light.

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She does not go looking for a swarm! She just shoots the trees a lot. She also gets her dad to throw baseballs skeet-style, which produces the interesting result that while hitting moving targets is very hard, she can in fact sense where they're going to go before they do! It sort of rides on her swarm-sense in a way that feels really weird for things that aren't swarm bugs.

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On Thursday, Larissa and Aaliyah wait for Margaret to join them. They have their bikes.

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Margaret also has a bike, albeit her bio lab partner's rather than her own. She has also tweaked her skirt to be a bit shorter and more generally bike-compatible, and put her stardarters and ammo on her belt and bandolier respectively.

"Hi Larissa! Hi Aaliyah, how's your week been?"

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"Doing good!" says Aaliyah, and Larissa nods. Aaliyah's in her silver-and-green getup. "Do you wanna pick a direction?"

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"How about east towards the library? It's pretty that way."

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"Sure!" says Aaliyah, and they head east.

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East is a park, and the elementary school, and a bunch of nice houses with really old trees in their yards!

And around the third block of nice houses, Margaret says, "I've got a bad feeling about this block. I think . . . that my magic thinks something bad's about to happen."

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"...like a swarm, or like a mugging?" asks Larissa.

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"Like something that could hurt me. Probably not a mugging? This is a pretty safe neighborhood. I think it's that way." She points into a cul-de-sac to their right and scrutinizes it for anything out of place, from a swarm to a mugging to a downed power line. Her magic keeps insisting that something over there is not safe to be around.

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And - there's a swarm! They appear under and around a park bench and start creeping around.

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"Okay looks like it was a swarm!" She points at them, rather redundantly since all three of them know exactly where they are. The predictive sense kicks in as soon as they appear.

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Aaliyah and Larissa have already drawn their stardarters and start shooting. Larissa's the better shot.

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Margaret gamely draws and starts in. She's a worse shot than either of the others, but she can pick ones that aren't about to make any sudden moves and take a little longer to aim at them, and she does pulp a few.

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They have to back up a few times as the swarm moves sluggishly in their direction, and Aaliyah has to run to her bike to get more ammo out of her panniers, but they have the whole swarm killed before it accelerates past a brisk scuttle.

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"That was a lot better than Sunday! Also, apparently I get advance warning on swarms, that's neat." Margaret starts sweeping her ammo, starting with the large majority of misses since they don't have any ick on them.

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"Did you get warning for the Sunday one?" asks Larissa. "Or do you have a shorter range?"

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"I think the swarm-sense goes further than the threat sense; I found the ones on Sunday with swarm-sense first. It had already started when I got into range, though."

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"Huh. Maybe you can make it better if you get your outfit more finely figured out," says Aaliyah, materializing gloves so she can pick up ammo and bag it without getting her fur gooky.

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"Yeah, that would be good," Margaret answers, shamelessly copying the gloves trick to get the rest of her darts bagged up. "Do outfit improvements always help with existing spells in addition to getting you closer to the next one?"

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"Usually. If you have a spell that's already basically perfect at what it does, it won't change."

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"Nice. I'm not sure how the prediction thing would improve--maybe working on more different things, or going farther ahead--but more range on the danger sense is a good prediction. And of course whatever my third thing is is still hiding."

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"The third is truth when the time is right." she adds, in a voice that comes with its own echo.

 

 

"Okay, apparently it's prophecies. Delivered via my mouth. That's awesome and kind of creepy."

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"Wow," says Larissa. "Spooky."

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"Very spooky! Fits the theme, though. Except it's less combat-focused."

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"Yeah. It's a neat powerset, that's worth pushing real hard, you should get a style consultant," says Aaliyah. Larissa nods.

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"I really should! I could get information about all kinds of things, wow. Maybe the people at Ricci's will know somebody good but affordable, I'm doing a thing with them tomorrow."

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"They might, but I'm not sure, they'll usually be going for things other than 'God's own artwork', you know?" says Larissa.

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"Yeah. I'll look around a bunch of places, read reviews, all that. And keep working on it on my own, of course."

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"There's a pro who goes to my church but he only works on other believers," says Larissa, "or I'd try to hook you up."

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That seems like a weird restriction to have, but Margaret isn't going to judge. She just nods. "Something to look into tonight. Speaking of tonight, do we want to do more patrolling before we turn around? We've got some more time before it starts getting dark, even with sunset being so early."

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"I think one swarm's enough for the day but we can figure out a route to all our houses and bike it together," says Aaliyah, "so there's more of us together for most of the trip in case there is another manifestation?"

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"That works!" She gives directions to her house, which isn't in this neighborhood but isn't that far off either.

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Aaliyah's house is farthest away and Larissa's only slightly out of the way between Margaret's and Aaliyah's, so Margaret gets home first.

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Where she does her homework and shoots at the trees some more and studies for the bio exam and goes to bed.

Friday morning, she gives her lab partner his bike back. "Here you go! You will be tested on the power of your cells. Uh, sorry, magical girl thing, apparently I prophecize now."

Her lab partner is somewhat disconcerted by this! "What's that supposed to mean though?"

"It means I say true things out of nowhere. I think this one is about the bio exam? I'm still getting the hang of this."

The bio exam focuses heavily on mitochondria.

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At magical girl club, everyone's there except Josephine, who Sumiko reports said she had a headache.

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Margaret nods at the other girls as they arrive. Hattie shows up last, having had to get here from the other school.

"Hi Hattie! Looks like that's everybody who's going to be coming." Then she turns to Larissa to ask if she has the targets and instead says "Her heart burns as bright as her magic, for you."

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Everyone stares at her.

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She'd be staring at her too, if that was an option! "Ack! So it turns out my precognition has no sense of discretion and also no off switch? I'm so sorry." Her fidgetable sleeve is getting quite a workout, she'll pop a gem off if she's not careful.

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"Maybe you should have a more civvie outfit for regular situations," growls Hattie, "so you can turn it off."

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"It could be useful in any situation, though . . ." But she does take off enough of her jewelry to prevent a recurrence in the next five minutes. "Maybe if I get my main outfit better I'll get some control over it." How is Larissa reacting to this?

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Larissa's not looking at Hattie or at Margaret. Turns out her elf ears are a little mobile; they're sort of drooping.

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Poor both of them. "So, um, Larissa, do you have the practice targets?"

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Larissa gets them out and sets them up and claims one and starts shooting at it. Everyone else awkwardly follows suit.

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Target shooting! So much target shooting! And no other things!

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Hattie leaves early. Sumiko jogs to catch up with her and they talk out of earshot, then Sumiko comes back and Hattie leaves.

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" . . . I hope she's okay. My magic is a jerk." She has in fact fidgeted enough during target practice to tear her lacework sleeve a bit.

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That's not very fabulous, Margaret.

"She'll get over it," says Sumiko. "I don't know how soon though."

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"I hope so. I should go home."

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"See you later," says Aaliyah, tone apologetic.

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"See you!" She heads home, complains to her parents about how even magic can't make high school not be high school, and works on her outfit in the mirror for a while. Now that she has a spell that could really benefit from improvement she's going to grab every bit of beauty she can wring out of her imagination, starting with a couple of silver bangles on the arm that doesn't have a sleeve.

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The bangles are good!

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Ah, excellent. Bangles=good. This is much more the sort of magical information she would prefer to be receiving. How about if they're elaborate chain-link bracelets instead of single pieces?

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Those are even better!

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Yay! And how about a necklace that's a web of tiny sapphires and sort of extends the pattern of gems on her shirt up to her neck? It might take a few iterations to get it arranged how she wants it.

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Once she has that down the magic likes it a heck of a lot.

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Putting effort into things and getting results is so rewarding! She has no idea how much it will take to make her prophecies more benevolent, if that's even a direction they'll improve in, but this can't hurt. Also, jewelry with no need for clasps is the best jewelry.

She tries wrapping her opaly horns in silver wires, two loose spirals on each one with opposite handedness so they crisscross.

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The wires are a little worse like that.

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No, that really doesn't work with the way her horns curve, does it? Off they go. 

Speaking of "opaly", opals don't all look the same, do they? She does some online image searches and cycles all her opals in unison from "white fire opal" to "black fire opal" and then "blue opal".

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Blue is best!

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Then she will check a couple different shades of blue and then switch to doing her nails! Right now they're just single pieces of opal; what if the makes them longer and slightly pointer and paints the tips silver?

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Neutral.

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Well, she likes them; she'll put then back if she can't find anything better than "plain". Tiny silver dragon silhouette on each middle finger, smaller than any but the most expert nail artists could do by hand?

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Weak positive!

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This suggests an experiment. If she fills in the dragons with details too small for the unaided human eye to make out, does the magic seem to notice one way or the other?

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It doesn't care once they're really that small.

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Well, if you could hack ultimate power with a microscope, somebody would have done it by now. Does the mild positive effect of the having the paint job at all increase if spread to the rest of her fingernails?

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Yes, just a little.

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How about flame designs instead of dragons? That still fits the theme in an abstract way, and she can make each one subtly different.

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Almost the same, so close she can barely tell, but if she switches back and forth and pays close attention the flames are a tiny bit worse.

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Back to dragon silhouettes, then. She's pretty proud of getting them to read as dragons that well at that size, even if she got to cheat on the manual-dexterity bit.

She should probably stop doing this and go to bed, she's got that photo shoot in the morning.

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The photo shoot is surprisingly complicated for someone whose previous photography experience amounts to "aim a cellphone at it". They want her to try a lot of slight variations on the coconut skin idea, and then a lot of facial expressions, while they screw around with lights and suggest other additions, and they have to tell her not to eat the ice cream because it's fake ice cream that won't melt under the hot studio lights, she'll get her real ice cream after the shoot.

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Margaret will coconut her skin in various ways, and learn to translate their words about expressions into subtle things to do with her face muscles, and hold the ice cream up to her mouth without actually getting any on her.

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Eventually after about five thousand pictures she receives a few tubs of vegan ice cream and a check!

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She will fly the vegan ice cream home to her freezer and then immediately head out again to a bike shop! The bike shop proprietor is a bit confused why someone who arrived on the wing wants a bike, but nods at "bike rides with schoolmates" and sells her a used three-speed and a can of blue spray-paint to make it match her scales. This eats a chunk of her pay, but only a chunk; she probably has enough left to afford a session with a style consultant.

Bike securely in her garage and a bowl of ice cream in hand, she checks out Elements of Style again. What does the world of magical girl style consulting look like?

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There are a wide range of consultants, most of whom include photos of themselves in case you worry that an unseen style consultant might have a combover, and some of whom include pictures of girls they've styled. The price varies likewise, up to very expensive on the high end. If she'll take an amateur she can get half an hour for less than the bike.

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She'd normally be wary about taking the advice of an inexperienced person on something she's not experienced with herself, but being able to perceive the magic's responses directly means they won't wander off into total wrongness together. Do any of the amateurs have reviews she can read?

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Some of them have a couple!

Nelson really helped me patch my look!


Paula was a delight to work with and helped me get my third spell unlocked.


Now I can wear pants again! Thanks, Tori!
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Margaret will look through the reviews, prioritizing reported competence over reported niceness but looking out for signs of total jerks, and end up on Nelson's booking page. Is he free at all tomorrow or Tuesday?

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He has an open slot on his booking website Tuesday morning and another one from two to four!

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She's not cutting class for this, but school lets out early enough that if she flies fast she can get to his studio for a 3:30.

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Now she is his 3:30 appointment.

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Then if nothing happens on Sunday beyond the new routine of cardio and target practice, and if nothing happens on Monday beyond the old routine of academics and robotics club, she will arrive at 3:30! With slightly tired wing muscles and wearing her backpack as a front-pack, but on time.

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Nelson's there! "First thing," he says, smiling slightly, "lose the backpack if you can."

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Margaret laughs and dumps it in a corner. "Oh, definitely. I just came here straight from school, I don't normally haul this much stuff."

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"There's some anecdotal evidence that time spent in plainclothes can hurt you later even once you're dressed up. They only notice that in the very top tiers of professional magic, but they do claim to notice it - go to a family reunion and dress down to placate bigoted grandparents, have an off-day at work next Monday."

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"Sounds like the sort of thing someone should do a study on. And I might save up for a nicer bag that works with the wings later, just in case I ever need to do lots of magic while carrying textbooks.

So, what else on my outfit needs the most work?"

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"I like the sleeve, but it's the only asymmetrical element you have and it's not enough of a statement piece for that to work," he says. "Can you think of anything else you'd like to unbalance?"

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"Maybe I could unbalance my horns, but that could hurt my neck . . . One leg as one arm, for harmony. Oh, it looks like my spell has opinions! How about a legging?" She extends one leg of her shorts out from under her skirt and into her boot. "Hmm, that helps, but it looks a bit plain right now. . ."

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"Your spell does costume consultation?" says Nelson, bemused. "You could lace-ify the legging too."

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"My spell does seemingly random true statements from nowhere, of varying levels of usefulness." She lace-ifies the legging, first in the same pattern as the sleeve and then in a slightly denser one.

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Both kinds of lace are about the same. Nelson asks, "How'd it react to those versions?"

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"No real difference between the lace patterns, but having it be lace at all is good."

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"That might mean that this lace is better, but matching is also important so it's giving you a bonus when it's the same as your sleeve, and updating the sleeve to something more like this would be an improvement."

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"Could be!" Shifting the sleeve and the legging through lace patterns in sync? 

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Matching is definitely better and the magic liiiiikes - ooh, that one!

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"Oh, you were totally right, matching them is better! This pattern works best of the set; think it could benefit from some gems like the sleeve has?"

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"Probably, makes it matchier. I think maybe you want the gems a little smaller so they don't overwhelm the lacework."

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Little tiny gems on the sleeve and the leg!

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Yay!, says the magic, metaphorically.

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"Excellent!" says Margaret, literally. "Say, what are your thoughts on decorative boot buckles? Yes, no, tongues shaped like tiny dragons . . .?" She inquires of Nelson and the magic at the same time.

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"Have you tried metal filigree to match the lace? You could also go harder on the dragon motif, but you're not overall shaped very much like a dragon even though that's the obvious extension, so I don't think you're going to get a lot of synergy out of it unless you wear a lot of little dragon symbols. In general unless you're walking a particularly difficult razor-wire of minimalist elegance whenever you ask 'should this be less plain' the answer is yes."

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"I guess what the magic reads as dragonish isn't the same as what a random human does, huh." Filigree metal buckles down the outside of each boot, in a pattern that matches her chain bracelets! And she can probably push the heels a little higher now, too; she's gotten better at using her wings as a balance aid rather than an encumberance.

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The magic likes all these things, though it's less impressed by the high heels than the filigree.

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What if she makes the heel itself out of metal filigree, huh, what then?

"Filigree's good, going to see if I can push that a bit . . ."

(She leaves it dense enough not to collapse under her weight, but that isn't much of a constraint if she goes for aluminum with the blue opal as a color layer.)

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If she makes the high heel out of filigree that's good!

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She takes a few steps back and forth to confirm that the weight is how she likes it, then adds "That helped!" to Nelson.

How about a single little sapphire in one of the holes of the filigree on the back of each heel? Or a couple? She turns around and points so Nelson can see what she's doing, and says, "Trying some gems, not sure how to arrange them."

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"Hm - my first guess would be in a swoop along here, and then one strung onto the metal here, and the corresponding swoop on the inside."

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She has to turn around and watch his hand gestures to get clear on what he means, but then: that.

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The magic thinks he has a good eye, apparently.

"You might want to do more variety of setting like this elsewhere, see how that takes."

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"Nice! And more settings sounds good . . . " Margaret doesn't really know that much about how to set gems, does he have example descriptions or pictures or anything?

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Nelson shows her some different gemstone settings. "And that's for conventional manufacture; you can also make the stones improbable, fragile shapes and anchor them to underlying materials in hidden ways."

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The references are helpful! She will switch a couple of the prong-set gems on her tiara to bezel and channel settings, and string an impossibly-carved piece of sapphire on each of her bracelets, interfacing with the woven rings. Is she doing this right?

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The magic thinks so!

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Excellent! "My horns are looking a little bare, now, know any good horn adornments?" 

(Blue opal horns are arguably only 'bare' by magical girl standards, but that's what matters.)

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"Hmm. Have you tried anything on them before?"

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"I tried a loose wire-wrapping thing and that was bad; I could do silver tips?" She does silver tips.

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That helps! "The contour you've got going on there is gorgeous, I think you wanna work with the contour and not introduce contrasting lines. You could have little horn collars at the base?"

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Horn collars! Little silver ropes made of two pieces wrapped around each other? Little silver three-part braids? Miniature copies of her bracelets? Simple silver bands? Bands of flush-set sapphires?

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Bracelet copies is best, braids is second best.

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Bracelet-copies it is! And maybe a single thin vein of silver going up the inside of each horn, following the curve?

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Slightly worse.

"That's a promising angle - how'd it like this version?"

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"The horn collars are good but the lines are actually a bit of a step back. Maybe they don't mesh with the tips?" She turns the silver horn-tips off and on to check.

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That's not it; the magic misses the tips.

"I think they might be overstated. Maybe taper them faster than the horn tapers?"

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The magic can have its tips back; she misses them too. "Could work . . . " Faster taper?

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Now the line is neutral.

"Thinner, maybe? On a different side of the horn? It seems implausible there's nothing you can do with this at all."

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"Yeah, I mean I really like them, and this version is at least neutral . . . " Even thinner? Front of the horns? Outside of the horns? Both inside and outside?

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Even thinner helps. It's worse when there's two; front is worse, outside is better.

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She'll go with outside-only, then. What if instead of a single line it's an ultra-thin 2D replica of the chain pattern from her bracelets and horn collars? 

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That is slightly worse.

"I don't see your feedback directly, you know," Nelson remarks.

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"Yes, of course, sorry," she says. "The faster taper helped, moving them to the outside helped but moving them to the front and doing both inside and outside were both worse, that pattern I had up for a second was a bit worse too. The way I have it now is the best I've found so far."

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"Okay. We have another seven minutes, what else do you want to focus on?"

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"Should I be wearing rings? I think I should be wearing rings."

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"It's very likely that you should! Anecdotally I see best results from ring and index fingers, symmetrical across hands, if you want more than one."

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She'll start with a pair on her index fingers, round opals with smaller sapphires on each side, set flush into silver bands.

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The magic approves!

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"Rings are a yes!" How about a pair of signet-style rings on her ring fingers, with opals on top of the bezels and little clusters of sapphires, what was that term, pavé-set on each shank?

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Not as good.

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"Signet rings aren't as good as the flat ones." she reports, and changes them to match the index-finger ones to get a baseline. "Maybe I could do the kind that wrap around the whole finger in a really loose structure?"

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"You could, or also consider handflowers for times you don't need manual dexterity," he says, pulling up a reference that calls them "slave bracelets" instead.

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"Something to think about, but I want to see if I can avoid having to make that tradeoff." She'll try the full-finger rings first: pieces of silver filigree with little opals in the centers, one on each of the two biggest finger-segments, connected by tiny silver chains.

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Yes, the magic likes that.

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"Well, these are at least good if not the best possible. Any last suggestions or have we run out of time?"

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"We're technically out of time but my four o'clock's not here yet - you might want to consider reshaping your head a little, you look slightly unbalanced even with the horns since you don't have any hair."

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"I have no objections to reshaping my head in theory, but which direction?"

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"Something more dolichocephalic, maybe - ah, there she is - thank you for coming, Margaret - come in, Juniper -"

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And that's her cue to clear out. "Bye Nelson! Thanks for all the help!" She grabs her decidedly unfabulous backpack and takes off for home.

When she gets there she looks up some pictures of dolichocephalic heads, decides she tentatively  approves, and takes a bunch of pictures of her head to make sure she can back up easily. Then she thins and lengthens her skull a bit, staying within the outer edge of the human range and paying attention to not messing up her teeth.

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The magic likes that a little. She's picked most of the low-hanging fruit and the differences are getting hard to distinguish.

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And there are other important things to do, too, like homework and flying and target practice.

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Next school lunch Larissa doesn't sit with her. Sumiko looks conflicted but sits with Larissa.

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Margaret fiddles with her new rings for most of the much period, looking over at the other girls every few minutes. Toward the end of lunch she screws up her courage and walks toward them.

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Larissa has a textbook out to flip through before Margaret arrives. Sumiko says, "Hi."

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"Hi Sumiko. . . . Hi Larissa. I just wanted to apologize again for Friday, I didn't realize my spell could invade people's privacy like that. I've been working on my costume a lot to try to make it friendlier, and also I was wondering, um, can I still patrol with you and Aaliyah after school tomorrow?" The last part especially comes out in a rush.

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Larissa glances up. "I'll talk to Aaliyah about it."

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That's better than she was afraid of. "Okay. Thanks. See you around." And she nods to Sumiko and gets out of there.

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That evening she shoots the living daylights out of every tree in the yard, flies around until she's about ready to fall out of the sky, finishes her schoolwork, and manages to fall asleep through sheer physical exhaustion.

The next day starts with a piece of good news in the form of biology class having a lab session. They're doing gel electrophoresis!

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Her lab partner was absent when they discussed this last class and he's pretty lost.

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Margaret was not absent, and can give a quick explanation while taking the lead on getting the apparatus set up.

"See, we're going to break the DNA into fragments, and the size of the fragments depends on the exact sequence. Then we shove all the fragments through the gel with an electric charge, and the smaller fragments move faster so they spread out and you can see all the sizes. Then we'll compare the pattern of fragment sizes to see how similar the samples are!"

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"...okay," he says. "Do you even have DNA?"

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"Yeah, I do! Not in my scales because those are metal, and probably not in my wings or horns either I don't think, but all my organs and stuff are still about the same."

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"Weird."

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"It is a bit! At least I can still have kids if I ever want them."

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"No you can't, you're gay now, right?"

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"Well yeah, I'd need a sperm donor or whatever, I just mean I could do it biologically." She pours the liquid into the other liquid and sets a timer for it to set.

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"And your kids wouldn't have scales or anything?"

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"Nope. They'd look like I used to and like whoever the sperm donor was."

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"Huh."

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Margaret pipettes the samples into their little holes and steps aside while her partner hooks the electrodes to the end. 

"So I'm guessing you don't know any other magical girls?"

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"Not like personally, no."

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"Well, I don't mind answering more questions about it if you have them, though of course I'm hardly an expert."

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"You're not? But you are one."

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"Only since, like, two weeks ago. There are people who've been doing it for way longer, and scientists who've studied magical girl biology, and so on."

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"You don't just know stuff?"

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"Nah, we have to figure it out as we go."

"Echoing a living thing echoes its sequence also."

". . . Okay, I do "just know stuff". But that's because I have precognition powers, it doesn't happen to everybody. Also, copied animal parts copy the animal DNA. Neat! I hadn't heard that before."

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"Whoa," he says. "Precognition powers. I don't think I'd heard of those being a thing."

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"Yeah, it's not one of the common ones. I like it, though." At least as long as it continues staying out of other people's business.

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"It sounds like you could make a lot of money like that."

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"Only if I can get it to do the stock market or sports results or something reliably. Right now it's just some stuff that helps with swarms plus the random facts."

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"How's it pick which facts? That one was about what we were talking about," says her lab partner. "Maybe the government would want to talk to you about government stuff and see what happens."

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"It did give me costume advice while I was at a costume consult. I'd rather talk to a sports team or a finance person than the government, but it's worth trying."

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"Oh, yeah, I guess they'd want it too."

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"And they're less likely to use it for bad things."

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"Why don't you like the government, are you an illegal?"

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"What, no, I just don't want to be targeting drone strikes for the Air Force or something."

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"So if something about where terrorists are hiding comes up you don't wanna say it?"

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"I really doubt I'm gonna start getting prophecies about terrorists. I'd call the police if I got one that there was going to be a bank robbery or something, I just don't want to promise some institution I don't know about that they can use my powers for whatever."

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"But you might be able to get terrorist ones if you talked to people who were hunting terrorists."

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"Maybe. Oooh, you know what I should do once I have enough reputation for it, I should go to hospitals and try to diagnose people."

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"Like Dr. House?"

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"I haven't seen that show but my understanding is that yes, quite a bit like Dr. House."

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"That would be cool."

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"Yeah, I like that idea. Thanks for helping me speculate!" The gel is steadily doing its thing; they seem to have gotten a Sample 1 and a Sample 3 that match, and a Sample 2 and a Sample 5 that match. She writes this in her lab notebook.

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Her labmate copies off her pretty blatantly.

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That is between him and his own interest or lack thereof in learning the material. Especially since he's still catching up from being absent. She'll leave her notebook open as long as he needs it, and offer to answer questions if he doesn't understand some bit of what he's copying.

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"Oh - yeah, what's this abbreviation stand for -"

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"It's the thing where you replicate the DNA a bunch, let me check . . . " flip flip flip "polymerase chain reaction, because the polymerase is what replicates it and then chain reaction because the replicas get replicated a bunch."

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"...okay."

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If he's about done, she'll pack up her notebook and head to the next class.

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He's not about to stop her.

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Class happens. Lunch approaches rapidly. She sits in the same place she did yesterday.

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Sumiko sits with her. Larissa arrives a little later and doesn't say hi but does nod at her.

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"Hi Sumiko! How've you been?" Margaret nods back at Larissa when she arrives.

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"I've been good but American History's kicking my butt," says Sumiko.

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"I had that last year, those reading assignments were endless. Interesting, but endless."

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"And there's so many dates and so many people named John."

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"Dates are always the hardest for me, there's no way to rederive them from partial information if you forget. Like in math you can sometimes jog your memory by working off some related thing, but dates there's no hope."

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"...I can't do that in math," says Larissa.

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Larissa said something in response to something she said, help.

"You sort of have to know the trick to it? Like, take note of what things are related to what other things, so if you're blanking on something you know where in your memory to look? I'd offer to give an example but you're a year ahead of me, I don't know what stuff you're learning."

 

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Larissa shrugs.

"I guess you're good at math, huh," says Sumiko.

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"It's one of my better subjects, yeah. I wanted to be an engineer before I got magic, I might still go for that instead of anything magic-centered."

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"Lots of girls do," nods Sumiko.

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"I did have an idea earlier; if I get better control of my precognition I could maybe use it for medial diagnosis. But that's more of a hospital volunteering thing than a real career path, I don't think I'm cut out for medicine."

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Larissa gets up and leaves before finishing her Rice Krisipie treat, though she does take it off the tray before bussing it.

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Crap. She shouldn't have mentioned it. She didn't even get to ask about patrol.

After school she brings her bike to the general vicinity of where she and Larissa and Aaliyah met last time, close enough that they'll see her but far enough away that they'll have the option to pretend they didn't

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Aaliyah's there and Larissa isn't.

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Well that's . . . a way for things to go. Does Aaliyah respond at all if Margaret nods at her?

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"Hi Margaret! I was waiting for you!"

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"Hi Aaliyah! Want to pick the direction this time?"

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"Yeah, sure." Aaliyah picks a direction and then takes a turn a couple blocks later. "I don't know why Larissa and Hattie are making such a big deal out of the thing."

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"Well, it's got to be pretty awful having your personal business revealed by magic like that. I think if I was in Hattie's shoes I would try to pretend I hadn't heard anything and hope everybody else did the same."

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"The thing is that Hattie actually told her six months ago."

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"Huh. I guess that explains why Larissa didn't say at the time whether she liked her back, I would've expected either happiness or letting her down gently. Still, now all of us know instead of just the two of them."

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"Larissa doesn't wanna date somebody outside the Church and Hattie's an atheist," Aaliyah explains. "And then Hattie kind of laughed it off and let everybody think she got over it. For a while she was dropping hints that she was dating some girl who's not in the club."

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"She could be dating some other girl and also not over it."

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"I think the other girl is made up but yeah that too."

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"I don't usually say this but that's a piece of information I would love to never find out." As soon as she says this she swaps into her gym shirt for a few seconds, just in case.

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- Aaliyah stifles a laugh when she does that.

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Her laughter is contagious. "It seems to like to be on topic", she explains. "I should probably avoid gossip altogether." She casts around for another topic. "What's not gossip? Oh, I saw a style consultant on Tuesday."

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"You do look a little more put together, I'm bad at figuring out exactly what's different but I noticed."

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"Thanks! It's mostly jewelry and boot improvements. I think I got a decent amount of magic out of it."

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"Does that make the spell more convenient or does it just make it go off more?"

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"I don't have much of a sample size yet, but my last couple have both been pretty convenient. I got some costume advice out of it the other day, and then in bio lab it told me that magical girls' animal parts have animal DNA. Which I could probably have found on the internet, but still."

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"Huh, I didn't know that. So I have cat DNA?"

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"Pretty sure you do, Yeah! And goodness knows what's in my wings."

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"Maybe you could clone a dragon."

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"That sounds unlikely and like a terrible idea and like a totally awesome idea all at once."

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"You should so clone a dragon," says Aaliyah. "...or try to get your power to comment on cloning a dragon."

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Margaret's power has no opinion on whether she can or should clone a dragon. 

". . . No comment, apparently. But I should look into biology more. There are scientists studying magical girls; maybe I could get involved in that."

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"Sure. Just don't let them talk you into anything too dangerous."

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"Yeah, not going to join any labs that seem suspiciously interested in cryptids or anything."

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"Cryptids or how your internal organs work or whatever."

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"Yeah, no, all my internal organs are staying right where they are."

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"Good."

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". . . I wonder, if I talked to a biologist about their research for long enough would my power suggest an experiment or something."

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"Maybe, if that's how it works."

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"So far it seems to be  . . . on-topic, sort of? Bio stuff while I was talking about biology this morning, costume advice while I was with the stylist, even the thing with Hattie happened when she walked up to us. And the first thing it did was explain itself."

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"I guess you need to be careful what you talk about glammed up, then, huh?"

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"Yeah, if you start speculating about classified government secrets or somebody's medical condition the gym shirt is going back on."

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"The gym outfits are so bad," groans Aaliyah.

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"The gym teacher isn't great either, I get that he doesn't want magic use in class but I wish he'd let us keep our jewelry on."

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"Oh, we probably should've warned you about that. I think Larissa gets a religious exemption."

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"Warning would've been nice, I think he dislikes me now, but whatever. I doubt he liked me much before this; I was never any good at sports."

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"He's a jerk," Aaliyah says. "He wanted me to get rid of my tail, and I said I was a catgirl full time, and he said I was gonna have to be a Manx for gym class, and the principal overruled him but it was kinda scary."

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"He objected to one of your limbs?! That's awful. Would he have made somebody take their prosthetic leg off? I'm glad the principal stepped in."

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"I don't know how he feels about prosthetic legs. He didn't say anything about your wings? Maybe he wasn't sure if you can take them off, he probably doesn't have the point value for scales memorized."

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"He didn't mention them at all, maybe he just thinks of it as 'wings can't come off'. I won't tell him if you don't."

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"Lips are sealed."

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"We might want to turn around in a bit, we're getting kind of far from my house."

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"Sure." Aaliyah takes the next two rights.

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And soon they reach a logical place to split up.

"Patrolling with you is fun whether we find anything or not. This is my turn, but, same time next week?"

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"Sure, see you then."

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"See you!"

When she gets home, she looks up "magical girl research" and "participating in magical girl experiments".

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She can get $50 for taking a survey if she can prove she's a magical girl!

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She can't really prove that over the internet unless the proof-wanting entity has a webcam, and presumably this survey doesn't. What sort of proof does it want?

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It asks for state ID.

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Oh yeah, she needs to get that updated, doesn't she. Does the DMV do magical girl certification if you don't have a driver's license?

. . . Huh. She could probably skip ever learning to drive if she wanted. She'll probably learn anyway, cars have more carrying capacity.

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The DMV distributes state IDs that are not driver's licenses that include magical status!

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Then the next time she's free and they're open she'll stop in. That probably won't be tomorrow, though, since tomorrow is magical girl club.

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Tomorrow is magical girl club. Hattie skips it. Josephine, in her absence, declares that they're going to all read her favorite YA magical girl short story together and discuss it while jogging and trying target-practice-on-the-move.

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Margaret tends to go for lit fic and nonfiction more than YA, but that still sounds fun! What's the story about?

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It is about a girl who starscapes and attempts to use her unrealistic "coincidence arrangement" spell to deal with various high school social problems in her life, fails, and Finds Out Who Her Real Friends Are.

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"That was a pretty cool story," Margaret says to Josephine as she jogs. "I liked the bit where Carrie was crushing on Joan and on her secret admirer without realizing they were the same person."

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"That's one of my favorite parts!" says Josephine. "If you pay attention they use some of the same turns of phrase but she doesn't notice!"

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"Oooh, I didn't pick up on that, clever author. Though I have to say the whole deal with the talent show felt a bit contrived."

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"I think she had to keep it under wordcount, it didn't have enough room to develop."

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"Yeah, It would've benefited from more setup. Such is the short story format." She swings past the targets and opens fire. Her markswomanship is improving.

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Eventually the club concludes.

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"Target shooting while running was fun," she says to Josephine on the way out. "We should have a water balloon fight or something, deal with the case where the targets are moving."

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"That's a great idea, I wish I'd thought of that in time for today because Hattie'd hate it," laughs Josephine.

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"Well, maybe if she's absent again sometime. Full disclosure, part of the reason I thought of it is because my prediction sense would give me an advantage."

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"We'd give you a run for your money," says Sumiko.

"I would also hate this idea," volunteers Aaliyah.

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"Oh, I'm sure you would, you're more experienced, I just want to practice using the sense. Aaliyah, would you hate it because of the getting wet, or something else? Because we could probably find nerf guns somewhere and that would be even better, practice-wise."

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"Getting wet."

"That's also why Hattie would hate it," clarifies Josephine. "We should absolutely do a Nerf gun fight."

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"This is totally happening. Does this club have a budget, or do we all have to get our own armaments?"

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"We have a little budget. I'm not sure it covers enough Nerf for everybody but it could cover some for people who can't get their own," says Josephine.

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"Sounds good. I can get my own, if we agree to stick to the simpler ones and not get into an arms race of increasingly ridiculous nerf artillery."

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"There's some good stuff in the girly line, crossbows and things," comments Larissa.

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"I think I'd want to go with something that aims more like my stardarters, so I can reuse some of the muscle memory. Of course you have crossbow stardarters, so that's sort of an argument in the other direction for you."

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"Yup. Just let's not overstandardize," says Larissa.

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"Yeah, I think we can do it on the honor system. If someone will pass a message to Hattie, we can all try to have nerf by next week?"

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"I'll tell her," says Mariposa.

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"Great!" And with that concluded, club breaks up for real.

At home, she tells her parents excitedly about the planned nerf gun fight while finishing her homework, then starts planning the weekend. Any chance the DMV is open between now and Monday?

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The DMV nearby is not open on weekends but there's a faraway one that has weekend hours.

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Well, is it within flying distance? She was planning on lots of exercise this weekend anyway, and if the weather is nice she can stop in a park and rest partway there if she needs it.

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She could fly there in under an hour.

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Then on Saturday she will wing her way there.

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There is a long line.

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This was only to be expected; she brought a book. Is she the only magical girl in line today?

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Yup.

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That is also unsurprising. She'll take a number and read about the history of the Coast Paladins until it gets called.

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The Coast Paladins in their modern form were founded as an arm of the Coast Guard in the late 1700s to protect the ships that were sailing around enforcing tariffs. The organizations split up during Westward Expansion when more kaiju were encountered in the open spaces of the American West, and it became clear that seeking and destroying kaiju proactively was worth the cost needed to hire squads of combat-ready magical girls. The Coast Paladins became their own government organization and were joined by the Rockies Paladins; a new division of the Coast Paladins was opened up when the western seaboard was colonized; there are also Alaska Paladins who handle both Alaska's coast and tundra, and Island Paladin divisions for Hawaii and other United States island territories, who are basically like Coast Paladins but have an area more than a line to hold. Paladins must perform at the absolute top of their game; they need combat- or support-applicable power sets and exquisite, personally tailored costumes appropriate for all outdoor lighting conditions and weather. There are photo insets of some prominent Paladins and their day combat gear, night combat gear, and storm combat gear, which often don't look anything like each other. They work in squads of five to twelve depending on power synergy and personality compatibility; more than that and it gets harder to handle the tactics in their heads. Their helicopters and boats have sound systems that play individually composed theme music so they can wring out that aesthetic benefit too; they usually name and call out their attacks.

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This is all extremely cool. And they're doing such a noble and important job! Margaret doesn't have any magical attacks, but she wonders if being able to tell what a kaiju is going to do before it does it is a useful suport power. She resolves to try to ride along with the local emergency squad and find out.

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Eventually it is her turn and she can fill out a form and be asked for her birth certificate.

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Form: is filled. Birth: is certified.

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And she will receive her real ID card in the mail in a couple weeks, and here's her temporary.

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And flap flap flap all the way home. Her town looks lovely from the air.

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Time to fill out that survey! What do these scientists want an Officially Liscenced Magical Girl to tell them?

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They want to know a LOT of things. The survey asks for general background information about her (date and time of birth, degree and number of magical relatives, date and time of manifestation, how long it took her to make any changes, how long it took her to make sufficient changes) and more specifics about her powers and costume (color scheme, power theme, specific spells, number of accessories, motif(s)), how much she's sought style consultation... and then totally random things like details of her diet and whether she has a family or personal history of these 34 diseases and which way she eats corn on the cob and her grades and her previous sexual orientation if applicable and how she performs on this miniature IQ test and this test of facial recognition and which of these pictures of magical girls is the hottest.

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She's fifteen and her birthday is in two weeks. Her great-great-grandmother was magic but that's it. "Any changes" and "sufficient changes" both took about 30 seconds.  She eats corn in straight lines and her IQ is in the ballpark of 130 and that girl with the compound eyes and dragonfly wings is super hot.

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There are actually 14 sets of magical girls they want her to pick the hottest ones of, and then the test is done and she can provide an address for a check and, if she likes, sign up for further magical girl research related communiques by this organization and their affiliates, and she could subscribe to their newsletter.

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She will sign up for both further studies and the newsletter, and then she will purchase a nerf six-shooter and a fifty-pack of darts.

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Those will arrive in time for her next magical girl club meeting.

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This time Margaret is excited enough to be the first one there. Did everybody bring a nerf to a fun-fight?

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Everyone did, even Hattie and Larissa, who seem to be letting things go back to normal at this point.

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Things going back to normal is good. Margaret suggests a free-for-all among the fliers and one among the non-fliers, and then after a bit they can all land and split up into teams.

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This suggestion is accepted. Many darts are shot. Sumiko is the best of the fliers and Larissa's best on the ground.

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Margaret still isn't great but she's better than she used to be, and her predictive sense even lets her hit Sumiko once or twice before the other girl learns to just out-turning-radius her instead of feinting.

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Eventually everyone is tired and giggly. Aaliyah flops onto her back and fires a dart in the air and it lands on her face.

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Margaret laughs. "And Aaliyah scores a solid hit on Aaliyah, bringing the score to Lots vs Also Lots!" she proclaims in a sports-announcer voice.

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This gets a laugh, especially from Aaliyah.

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"So, unrelatedly, my birthday's a week from tomorrow, and I was thinking of throwing a party. So if anyone wants ludicrous amounts of pizza and cake, stop by my house next Saturday around six." And she adds her address.

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"Are you inviting any normies?" asks Hattie.

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"Well, there're a couple of cool normies in robotics club, but on the other hand it might be rude to invite them and then spend the whole time talking about magical girl stuff."

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"We can ever talk about other things, you just only meet us in this club," says Mariposa.

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"Hah, true. And you'll like Tim and Julio, they're fun."

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"I know Julio," Mariposa says. "He is my brother's friend."

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"Hey, small world. Or at least, small town. Feel free to bring your brother if he wants to come."

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"I don't think he'll want to," says Mariposa, "but thank you."

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"Fair enough. I'm feeling a bit less wiped out now; I'm going to head home."

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"Bye!" says Sumiko.

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Margaret's weekend goes without incident, except that it includes even more flying and target practice than usual. On Monday Tim and Julio both assert their lack of schedule conflicts and their interest in pizza and cake. 

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With her sixteenth coming up, Margaret is almost old enough to ride along with the neighborhood's emergency response squad. It's time to fill out that form she got from Bess last month.

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When the form is turned in she receives a phone call about it! She can pick any shift but since she's in school probably wants afternoon. She doesn't have to show up every day. They're location sharing the afternoon squad truck's location on Google Maps.

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She does want afternoons, and she will show up on Thursday if they don't mind that her birthday is on Saturday. If they do mind she can go out with Larissa and/or Aaliyah as usual.

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She can come early if her parents okay it, otherwise the age sixteen cutoff is strict.

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Her parents think if she's going to do it at all it doesn't make any difference whether she does it this week or next, and after she promises to be careful they'll sign a note to that effect.

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Then she can come Thursday!

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She shows up at the squad truck with her stardarters loaded and her outfit in perfect condition.

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"Hey there Margaret!" says the squad leader, who has a very put-together, pseudo-military look in burgundy going on and devil-themed mods (wings tail horns). "I'm Vanessa and these are Caroline," (lowkey griffin aesthetic, eagle wings and lion tail), "and Susan," fish scales in some but not all places, fin-like frills, very sheer diaphanous fabric.

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"Pleased to meet you all!"

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"Likewise!" says Susan. "What do you already know about this program?"

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"So I know I ride along in the truck with you and wait for you to get called in somewhere, but I'm not sure if I'm supposed to join in if there's a swarm or just watch."

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"You hang back a bit. You can take potshots at strays, or if it's outdoors and we can surround you can do that from a ways farther back than us. Do you have combat magic or just stardarters?"

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"I don't have offensive powers, but I have a thing where I can see what the bugs are going to do before they do it, plus a danger sense that picks up on swarms before they start and may or may not be longer range--I haven't encountered a swarm since my outfit was significantly worse."

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"The anticipating thing would probably work better against bigger monsters - if you have to communicate about a hundred bugs' behavior they'll be done doing it before you spit it out - so you should look into a rural squad once you have enough hours under your belt for that. Okay. Try real hard not to hit people. With stardarters and non-damaging magic you don't need the spiel about when you're allowed to cut loose, s'pose."

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"A rural squad is a good idea. I can also see where people are going to move, if I'm in something enough like a fight for the sense to come on at all, and I'll definitely try real hard not to hit anybody. I wouldn't mind hearing the spiel just for educational purposes, if you wouldn't mind giving it."

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"So if a swarm's more than six hours old, which almost never happens but it's not impossible if it manifests at the top of a tall building right after we pass by and there's nobody in the building, then we're allowed to do a lot more property damage to get it dead, if we have to. Also allowed to kill animals - I mean, nobody cares if you kill a pigeon anyway, but you can kill somebody's cat if you gotta if a swarm six hours old is behind it. If we're in a real pinch with a swarm over six hours, we're allowed to set fires too. The threshold's higher if you're in a building with specifically protected architecture or contents. I'll tell you which those are before we go in. By default you don't have to worry about breaking windows to get in places, or doors, and you don't have to worry about getting gunk or stardart dents on stuff outside the special buildings - sometimes we try to draw swarms out of those, it's riskier but you don't wanna get swarm gunk on the Mona Lisa or whatever, but you otherwise try to be a little conservative."

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"Thanks." It's good to know what protocols everybody else will be operating on. "So now we just drive around and wait for a call?"

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"That's right. A call or a sensed swarm. More of the former than the latter. If we get a call the sirens go on and we get there ASAP. You don't need wings to work local, they do insist on it if you're covering a bigger area and you can't fast travel otherwise."

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"I only take 'em off to sleep."

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"Yeah, but not all of us have them, so we take the truck, sirens on," Vanessa says. "Don't make more victims; don't wade in underhanded. Just because you and me and Caroline could leave Susan behind and get started doesn't mean it's a good idea."

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"Oh, of course, I just meant that if I switch to a rural squad the wings rule won't be a problem."

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"Yeah, just reminded me of the don't make more victims rule."

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Margaret nods and then sits there in silence.

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Around and around goes the truck, weaving through the town to cover the whole thing with their senses. The squad is on various devices. Susan is playing Pokémon.

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Margaret will idly browse Wikipedia on her phone and listen to Susan's occasional happy or frustrated muttering.

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Susan is apparently collecting Horsea.

This would be a great job if you didn't get carsick and had a lot of reading to get done.

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Fortunately Margaret does not get carsick. This truck bed is actually spacious enough she could do homework in here; she'll bring it next time.

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Her swarm-sense and her danger sense both go off at about the same time. It's a big one.

She stands up and looks to the others for cues.

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Caroline bangs on the cab of the truck and shouts a heading to the driver. He turns his siren on and speeds where she tells him to. Susan drops her game and checks her stardarters. Vanessa stands up and starts charging some kind of power that gathers in her fist in a ball of yellow light, wings poised for takeoff.

"It's up," says Susan, "it's moving, that means it's older -"

"Only one of it, so it's probably big," says Vanessa.

"A stray lone bug would explain why nobody called it in," says Caroline.

"It might just have stayed high enough," Vanessa says. "Be prepped for a monster. Margaret, stay behind Caroline. Not just back, behind her, with her always between you and the monster. You don't shoot at it unless through tragedy beyond your control it's gotten around her and you can't get her between you again.
Got that?"

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"Got it."

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It's a big monster. It's a small swarm's biomass, but all melded into a single creature, flapping with surprising speed considering its number and type of wings changes from moment to moment. It has so many eyes, eyes in all directions.

The girls leap out of the truck before it's come to a complete stop. Susan's on the ground, running pell-mell to get under the monster, stardarters raised high. Vanessa launches herself into the air and throws her lightball at the monster; it glances off and bounces back to Vanessa's hand for another run. Caroline gets into the sky, staying in front of Margaret, and throws something invisible at the monster, slicing it open in a way that looks briefly impairing before it slides its flesh back together.

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Margaret gets behind Caroline and matches her movements, hands on her stardarters but not actually drawing them. She's never actually seen pros fight a swarm before. She watches carefully, thinking about how best she could communicate the monster's next moves in future fights like this one.

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The monster rushes Vanessa. She dodges, dropping out of the sky and barely catching herself before she hits the street. It brakes - it moves as much by shapeshifting as by actually moving; "braking" takes the form of flattening itself as though hitting an invisible wall and letting air resistance slow it down, then sprouting new wings to take off in a new direction, at Caroline. Margaret gets to see why it's Caroline she's supposed to follow: she makes an invisible square shield and this time the invisible wall the monster pancakes itself against is real. Caroline can't do any spells but sustain the wall, but Vanessa and Susan can. Susan's empowering her ammo somehow; it sings high-pitched notes as it streaks through the air to tear chunks out of the creature, and Vanessa hurls her lightglobe again. The monster sizzles until the globe returns to her hand, and it grows many feet and starts trying to climb the shield, spreads out along its surface looking for handholds. It can't fall while Susan's still shooting at it, but it can get thinner and leave less mass in the path of each stardart.

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When the monster is about to go for Caroline Margaret almost shouts a warning, but chokes it off at the last moment, wary of distracting her. This fight is nothing like what she's encountered before--less "pump darts into enemy", more coordinated tactics. Watching it once through her magic and again through her eyes, she can tell just how good these girls are.

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The creature reaches an edge of the shield, but finds it impossibly thin and gets a tendril sliced off for its trouble. It suddenly shoops into a much smaller area, and several of Susan's darts miss, and it falls, then regains the power of flight and dives at Susan. Caroline dives after it.

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Margaret swoops down too. Can Susan get out of the way in time?

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Susan runs, but Caroline intercepts first, lands, and gets a shield in the monster's way again. Vanessa hits it with her ball again.

It's definitely smaller, but not by much.

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"Stay on the opposite side of Caroline from the monster" is kind of hard to implement when Caroline is on the ground and the monster is above her. There's a brief window where she's out of position.

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Nobody calls her on it.

Susan climbs a parked car to get shooting vantage.

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The important thing is that the monster doesn't call her on it.

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It is still slammed up against this shield getting shot at. Quicker this time, it shoops into a narrow profile and drops to the ground, trying to go under Caroline's shield and eat her toes. She dances back and throws invisible rectangles at it, slowing it down.

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Margaret dances back and gets on top of a car so as not to get pinned against it.

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The monster leaps into the air on frog-kangaroo-monster legs and trades them for wings at the top of its arc. Vanessa misses; Susan hits, but only most of the time; Caroline's accuracy is just okay but she can make her rectangles double back and hit it from the other side when she misses, if she's not trying to keep up a shield. They whittle away at the monster.

It goes suddenly after Vanessa on a shapeshifted helicopter blade's speed, right after she's recalled her ball from it to charge up again. Caroline tries to get there first but she's too slow, Vanessa tries to dodge but she's too slow, and Vanessa has to punch the monster in the center of mass with her charged-up fist. This does a huge amount of damage to the monster but it takes Vanessa temporarily out of the fight, splattered with goo; she flees the reeling creature to do emergency field patch on her costume while Caroline closes and pelts it with rectangles and Susan continues harrying it with stardarts.

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Margaret really wants to start taking potshots, but as long as Caroline is up she'll stay behind her with her stardarters pointed down.

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Caroline's up! The monster doesn't approach her again; it tries chasing Vanessa, but Caroline gets in its way, and then it tries Susan again, who's starting to run a little low on ammo. Susan jumps off the car and runs in Margaret's direction. "Ammo," she says, "I don't have time to regather it and I can make it go farther than you can."

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Margaret grabs the belt of ammo off her bandolier and runs the rest of the way over to Susan to hand it off.

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Susan reloads while Caroline does her best to solo the monster. Vanessa finishes handling her wardrobe emergency and flaps back in, charging her sphere. With a hail of darts, invisible rectangles, and lightglobes coming from all directions, the monster is finally reduced to its constituent ick and becomes a stain on the street.

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Hooray! Margaret waits a moment to make sure it's dead, then starts sweeping everybody's ammo.

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"Phew!" says Caroline. "Hell of a fight to run into your first day out."

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"No kidding! I'm not sure if that was more or less educational than a smaller fight where I could have participated more. Though of course the important thing is that you took it out before it could hurt anybody."

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"It's usually little ones we'll be happy to have you help shoot at," says Susan. "Carrying the extra ammo in did help, though, I don't generally need more than looks neat on my outfit for a younger swarm so the tradeoff's different."

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"I'm glad I could be at least a little useful. How many shifts do you think I'll need to put in before I'm ready to join in the bigger fights, or do support with my precognitive stuff?"

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"I think we'll need to actually drill with your precog stuff to interpret short-enough warnings in combat," says Vanessa. "We can borrow somebody with illusions who helps with that kinda thing for the whole county, and you can tell us what you see coming - if you work on illusions, do you think you do?"

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"Drilling to work out a protocol sounds like a great idea. I could tell when Caroline was about to move her shield or you were about to do something with your light, so I expect I would work on illusions."

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"Great. We can set up time for that on our overlap day - there's four squads, so three can cover round the clock and the other can substitute for our days off and training sessions. We call in a county substitute squad if somebody's sick but otherwise we're on six days a week."

"Which is fine since we can mostly screw around in the back of the truck," says Susan.

Vanessa goes on, "If you're gonna keep coming back, it's worth spending training sessions on your power."

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"I'm definitely going to keep coming back. I have school, obviously, so I won't be able to do the full hours, but I'll be around as much as I can." She doesn't need precognition to foresee a massive drop in the amount of homework she does anywhere other than this truck.

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"Yeah, school's important," says Caroline responsibly. "Cool. We have patrol tomorrow and the day after, then training."

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"Awesome! I can be here after school tomorrow and until 5:30 on Saturday and then here the whole shift for training."

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"Sounds like a plan. Do you need to scoot now? We're still on shift till the night crew gets in, monster or no monster," says Vanessa.

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"No, I should be good for the rest of the shift. My parents aren't expecting me back until late." She'll have to stay up later than usual to finish her homework, but she got most of it done at school.

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On and on they drive, but they don't get any more calls or sense any swarms, and they eventually return to their station and swap drivers and squads.

"I assume you can fly home?" Vanessa asks Margaret. Susan boards a motorcycle.

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"Yup! See you tomorrow!" Flap flap, sandwich for dinner, biology worksheet, zzzzzz.

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On Friday she stops by magical girl club long enough to explain why she's dropping out, then goes patrolling again. Saturday she gets in her first fight as part of the squad, shooting some just-appeared bugs alongside the others, and is waiting at her house when the time of her birthday party arrives.

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All the club girls show up, Sumiko first.

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Tim and Julio arrive as well, Tim bearing an X-box.

Once everyone is there, Margaret starts pulling pizza boxes out of the oven. "All right people, fess up, which of you likes anchovies on your pizza?"

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"Me!" says Aaliyah.

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"Living up to the stereotype, eh? My power went all "salty fish for a sweet meal" while I was on the phone with the pizza guy, I think he thought I was nuts!"

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"Oh no!" Aaliyah giggles, but she takes the anchovy pizza anyway.

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"Hey, better some guy think I'm bonkers than that I order sub-optimal pizza." She helps herself to a slice of onion and garlic, and also lays out a plain cheese and two pepperoni.

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Everybody takes pizza. Mariposa has arrived in a nonstandard but still butterfly themed outfit; perhaps it is what she wears to parties.

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Julio grabs the ketchup out of Margaret's fridge and puts some on his pizza. "Whaaaat, it's not weird, it's already got tomato in it."

"Of course it's weird, Julio, if you weren't weird I'd suspect you were an imposter. Nice outfit, Mariposa, I haven't seen that one before."

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"Thanks, I don't have it up to the standard of my other one yet but I like it."

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"Say, I don't think I've ever heard you describe what your powers do. Not that it's any of my business if you don't want to say."

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Mariposa levitates a slice of pizza to her mouth and bites it out of the air.

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"Oh, nice, lots of everyday utility on that one."

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"Yes, I like it. I can also fly without having to stay in condition, but I am afraid of heights and working on that."

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"Good for you not letting that stop you from trying. And good luck."

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"I usually zoom around a few inches off the ground but I still have to go around mailboxes and things."

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"Still beats walking, I bet. Can't trip, can't step in mud . . . "

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"Yes, it is good for that."

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"Pretty neat how some people get broadly useful stuff and some people get combat stuff. The local first responder squad thinks my tactical sense will be good for support; we're going to practice with it tomorrow."

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"Were you there when that monster showed up over Seventh Street?" asks Sumiko.

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"Yeah, I was! I didn't join the fight, they just had me hang back and watch. It was good getting to see how monster fights work, they're really different tactically than crowds of the little ones."

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"Are you going to be a paladin?" asks Josephine.

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"If I can manage it, yeah. More support than direct combat, probably, but if I get good enough I can help coordinate attacks and maybe even get prophecies about where the kaiju are going to be."

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"Awesome," Josephine says.

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"Thanks. I might try to join a more rural squad next summer, when the commute will be less of a problem. Since my powers are better against single big ones than a bunch of the little ones."

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"Those are so much more dangerous though," says Aaliyah.

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"Absolutely, but I'll have the whole spring to build my skills. And if I don't feel ready when summer starts I can always wait another year."

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"I want to be a paladin too," says Hattie, "but I'm not old enough to ride along without my parents' say so and my parents think there's probably a reason they make the age cutoff where it is."

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"That seems a bit silly. Yeah, there's a reason, and that's because it's the age at which *most* girls would be mature enough. Your parents should decide whether you're mature enough on their own without outsourcing their judgement to an organization that doesn't know you and isn't even trying to evaluate you in particular."

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"Yeah. It's stupid," sighs Hattie. She toasts her pizza a bit; it is too cool.

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"That was clever; can I get a reheat on mine too?" Margaret holds out her pizza.

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Toast! Hattie toasts many pizzas.

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"Looks like you're the toast of the town!"

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This gets a groan.

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As it deserved.

Tim wants to know if anybody wants to play Smash Brothers.

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Larissa and Josephine do!

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Margaret will join in for a round and play meta knight and probably get creamed because she only knows how to mash buttons and the x-box doesn't cooperate with her tactical sense. She has fun anyway.

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Larissa is Zelda and Josephine is Samus.

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After a few rounds of losing really hard Margaret brings out the cake. It is chocolate with a layer of raspberry jam inside and the top is an inch thick of buttercream flowers.

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"That's gorgeous," says Sumiko. "Where'd you get it?"

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"There's this little tiny bakery on magnolia street, I don't know why they're not famous, everything they make is awesome."

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"Does it taste as good as it looks?" asks Hattie, waiting for the birthday girl to have some so everybody else can too.

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Margaret finishes chopping it up and passing it out, then when everyone has a plate she takes a bite of hers and shuts her eyes. "Yes. Yes it does."

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Om nom nom cake.

"Magnolia Street," repeats Aaliyah to herself under her breath. "Magnolia."

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"Here, I can write it down for you." Margaret grabs a post-it note and jots down "Sugardream Confections, 26 Magnolia St".

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"Thanks!" Aaliyah pockets it.

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There is enough cake here for everyone to have a good chunk.

"Turning sixteen is awesome."

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Josephine starts singing Happy Birthday and everyone chimes in.

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Eeeee!

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The training session is held on grounds used by the whole-county swarm response system. Vanessa is already there, practicing throwing her lightball, but Caroline and Susan aren't there yet when Margaret flies in. The illusions girl is also there, making targets for Vanessa.

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"Hi Vanessa!" She turns to the illusionist. "My names's Margaret. Mind if I shoot at those targets too?"

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"Go for it. You want extras?" the illusionist asks. "Easier ones?"

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"Can I get some that are a bit bigger, but move around?"

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"Sure thing hon." There they are! Big blobby monstery illusions.

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Margaret's tactical sense does work on illusions! She practices leading the target, aiming the right fraction of the way between its present and future to hit center mass.

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Eventually Caroline and Susan appear!

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Then she will stop finish up her target practice and get ready for group training.

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"So," says Vanessa, "what is it you get when you get a warning?"

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"So, the danger sense is a rough distance and direction, about the same range as my swarm sense, with the knowledge that something is there or about to be there that could hurt me. Maybe if I improved my look I could learn to tell the difference between a swarm about to spawn and a downed power line, but right now I can't.

Then the tactical sense tells me where anything involved in a fight--targets, allies, projectiles--is going to go and what they're going to do, a few seconds ahead. It feels like swarm-sense but for trajectories instead of locations, and not just on swarms."

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"Okay. A few seconds is enough to yell a couple words, but we're often fighting in three dimensions. Thinking back to the monster fight, what could you have told us, let's work backward from that."

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"Well, it sort of took turns charging at different people, I could have called those in advance. I saw when it was going to shrink and drop, and when it was going to go for altitude again; if I'd given warning on that last maybe Vanessa wouldn't've had to punch it. I think for directions in 3d, if you usually try to surround them like that, up/down and then which of us it's targeting would be a better bet than trying to do a three-axis system. Maybe up/down, grow/shrink, and names when it's it's going to retarget, assuming that was a relatively typical fight."

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"That means you can't use our names for anything else," Susan points out.

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"Well, of all the things I might want to say to a specific person in a fight, 'the monster is about to come at you' is probably the most common. But is there something else you think would work better?"

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"We do have codenames. Don't use them much because they're not globally unique, but you could assign codenames to one use and regular names to ordinary outbursts of alarm or whatever," says Vanessa.

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"Codenames makes sense, and then I could say 'Vanessa, get higher' if it's about to get over top of you or something. Do your attacks have names I can use if I see an opening for one, for later when I have a better grasp of how you use them?"

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"Not good ones," says Caroline.

"I call mine 'hellfire'," Vanessa says.

"I just call mine shooting at things, whatever I do to the darts," says Susan.

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"And you know how to use them better than I do . . . maybe I should focus more on saying what a monster is about to do, grow or shrink or take off or jump or dive or bank."

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"Yeah. Do you have a good sense of cardinal direction, like north and so on?" asks Vanessa.

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"Yes, I could get in the habit of keeping track of which way North is, and I already know some of our patrol area pretty well."

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"Okay. So cardinal directions and up and down. There's so many ways a monster can shapeshift, unfortunately, I'm not sure how to cut that down to something you can spit out under stress that we'll understand right."

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"Might be a job for lots of practice." She looks at the illusionist. "Do you want to maybe do an illusion of a monster doing a bunch of stuff, and I'll call it in advance, and everyone else can decide if I'm making any sense?"

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"Yeah, sure," says the illusionist, and her monster target grows teeth and wings and flies up, preparing to extend a neck to bite Vanessa.

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She calls out "flying", "stretch", and "Vanessa" in quick succession.

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Vanessa ducks, but not in a useful direction. The illusion monster closes its jaws on her head.

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"Hmmm, looks like it would help if I told you which direction to dodge. If I said "Vanessa, left" would that be clear as meaning "Vanessa, I recommend you go left" as opposed to "the monster is going for Vanessa and then left"? Since we'd be using cardinal directions for the monster?"

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"Yeah, I think that works because left is relative to individuals."

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"Let's try again, then."

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The illusionist recalls the monster, then has it dart between Susan and Caroline, intending to bite Caroline from behind.

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"South! Caroline, right!"

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Caroline dives right, breaking her fall with an invisible shield; she dismisses it and erects a new one between her and the monster. The monster misses her and the illusionist - doesn't know the shield is there, so the monster goes through, but. "That would have worked on a solid monster," Caroline says.

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"Nice one! I bet we can get really good at this with enough practice."

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"I bet!" agrees Vanessa. "Darlene, how long do we have you for?"

"All day," says Darlene-apparently, "but some people think I'm predictable if they keep practicing with me too long in a row."

"Well, as long as it's Margaret you're predictable to. Let's get three dimensions going on here." She takes off. Susan identifies north for Margaret as Caroline takes to the air, too.

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Margaret also gets airborne, since that's where she'd be in a real fight, and yells names and directions and "grow" and "shrink" and "spin" and "tentacle" and suchlike.

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And with enough practice they get pretty good at obeying her directions and using her warnings!

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It's pretty awesome how willing they are to take her advice, even magically enhanced advice, when she's so new to fighting. She gets better at saying the right thing as quickly and comprehensibly as possible, while also dodging the illusion-monster whenever it goes for her. By the end of the day her voice is going to be extremely hoarse.

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They can call it a day when shouting gets difficult and they're all tired. There are couches inside the building for flopping on, and a vending machine with cold drinks.

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Margaret gets a bottle of water and downs half of it in one go, then flops on a couch. "That was awesome," she croaks, "but I don't know if my throat or my wings are more wrecked."

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"You'll get more used to lots of flying with practice," says Vanessa.

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"Yup. Say, is it allowed to fly alongside the truck sometimes during patrols? Or do we need to stay in it?"

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"We can fly it towards the end of the shift. You don't want to get tired out in hour three. Since you can leave whenever you want, if you feel like it you can fly the whole time."

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"Logical. I can start about an hour before I plan to leave, then, and if nothing happens I get in an hour of flying a day."

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"Sounds good," says Vanessa. "I usually fly the last two but I've been at it longer than you."

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"Practice makes perfect." She drains the rest of her water and unflops slightly. "I will definitely get off this couch and go home any minute now and not accidentally fall asleep here for several hours."

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"You're allowed to fall asleep here if you gotta," says Caroline.

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"Good to know. Shouldn't do it tonight, though, it's a school night."

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"Makes sense. You need any help getting home?"

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"That's nice of you, but no, I'll just walk part of the way until my wings are a bit more rested and then I'll be fine." She pries herself off the couch.

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"See you later!" calls Susan.

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And she part-hikes, part-flies home and collapses.

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The next few weeks are really excellent. She kills swarms and becomes a better tactician and a more accurate markswoman and a stronger flyer. She eats lunch with the other magical girls and experiments with different jewelry designs. She gets a prophecy about a sudden downpour that lets the squad get the cover over the truck bed before the sky opens up, and one about what she should get her father for Christmas.

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She gets an email from the organization behind the survey she took which wants to do a specific data collection on her. They'd like to pay her by the month to carefully note the contents and circumstances of each prophecy she gets.

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She already had partial notes, but she starts being rigorous about them. Date, time, location, exact wording of prophecy, her interpretation of the wording, other people present, prior conversation topic if any, reactions of third parties, and any actions she took/predictions she made on the basis of the prophecy and how they turned out.

A typical entry looks something like this:

Time: January 7, 3:30 PM

Location: robotics club lab

Others present: 3 other club members, one involved in conversation

Prior conversation topic: why a certain circuit wasn't working

Prophecy wording: "the seventh is on the ground"

Interpretation: pin seven of the microcontroller was incorrectly connected to ground

Reaction: checked pin seven

Result: found misplaced wire, pin seven was in fact connected to ground

Reactions of others: nearest club member was mildly surprised (prior familiarity with prophecies)

The general themes that appear are that the prophecies happen a couple times a week on average, are generally relevant to the situation at hand, are generally helpful to neutral, and that she's better at interpreting them than random bystanders, though it isn't clear if that last is a magical effect or just practice and not being as surprised.

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The money for this is pretty modest but it keeps coming as long as she keeps sending in prophecies.

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She's honestly not in it for the money; between her allowance, the combat pay whenever she fights a swarm, and her general lack of expenses other than books she's not hurting for cash that much. She just wants to know what they find out.

 

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So far nothing.

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She wants to ask what hypotheses they're testing but she's worried that would throw off either her notetaking or the prophecies themselves. She mentions the connection to ongoing conversations and the fact that her first-ever prophecy was a self-explanation, and says that if they ever want her to come into the lab and talk about it in the hope of getting something else self-referential she's down to try it.

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Unfortunately they are located hundreds of miles away but if she's ever in the Baltimore area she's welcome to drop in.

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She's not likely to be in the Baltimore area any time soon, but if she is that's good to know.

A long weekend arrives; she celebrates by doing a full shift of patrol on a Monday. She's reading about epigenetics when the call comes in: the janitor at the local art museum went in to clean while it was closed for the holiday and found a swarm. The driver hits the siren and takes off while the squad locks and loads.

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The janitor is waiting for them and gives them the keys. Caroline in front, they stalk into the museum.

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The swarm is about four hours old--the bugs haven't started to merge yet, but they're rampaging around the locked gallery they started in. Margaret and Vanessa go in at one end, Susan and Caroline at the other.

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As soon as the bugs notice them, they flow toward Susan and Caroline. Caroline fills most of the width of the doorway with a shield, bottlenecking their approach, so Susan has an easier time shooting at them two at a time. Vanessa charges up, and lets fly as soon as some swarmlings figure out that the shield doesn't reach the ceiling and start flying over it. Susan coordinates to stop shooting right as the ball of light hits them (harming some floor but not the artwork), and the swarm reverses course. Vanessa can get up to ten bugs in one shot and after the first throw doesn't bother charging up for long; these aren't tough enough to hold up to even a low-power toss.

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Margaret plugs away, taking out some bugs with one shot and others with two if she foresees that the first hit won't drop them. She prioritizes the ones that are about to go for her or a teammate, then the ones that are about to go through an exhibit, and calls out directions so Vanessa can hit them in bigger batches where they clump up.

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Vanessa finds that very useful! Eventually they've whittled down the swarm enough that Caroline drops her shield so she and Susan can attack too.

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Moving forward would potentially let some of them get around or over her and out of the room, so Margaret stays in the doorway and takes out anything that gets close, herding what remains of the swarm into the open areas. When she's cleared enough space, she and Vanessa can advance into the gallery and shove the door shut behind them.

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This leaves them with nowhere to retreat to, so they curve around to the side to get more space behind them, and keep firing. Caroline moves around more than anyone else; she can only erect shields in front of her, and does so as necessary to protect art and funnel the swarm around into convenient locations.

Eventually they have the whole thing pasted into goo. The benches and floor are disgusting and there is some damage to the paintings from before they arrived.

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Margaret feels kind of bad about sticking the janitor with such a mess, but their shift is only half done. She cleans her boots and fixes a rip in her her sleeve, then they go out and tell him it's safe to come in.

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In he goes. He sighs and mumbles a thanks.

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They mumble a "you're welcome" and pile back into the truck. 

Margaret went through a lot of ammo and now that her aim is decent most of it is too filthy to reload immediately; does this truck have provisions for getting it clean, or possibly a box of spares?

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It has a big box of spares, yep!

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Then she will reload out of the spares and park on a bench.

"I think that went pretty well, all things considered."

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"Yup. Somebody really needs to invent better alarms, though. The museum's festooned with them and still couldn't catch it."

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"Absolutely. I never realized how useless alarms were until I started cleaning up after their failures."

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"They're better than nothing. Sometimes they catch something. But the overwhelming majority of calls is human eyes-on."

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"Yeah. My family's actually a lot safer at night than we were before I got this job, but it doesn't always feel that way."

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"If there's a swarm in your house it'll wake you up, most likely," says Vanessa.

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"Yes, probably before they start, even. My danger sense is pretty intrusive, I wouldn't be surprised if it was enough to wake me up."

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"Regular swarm sense does that too. Happened to me on vacation once," says Vanessa.

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"Good to know. That sounds like an unpleasant start to a day of vacation!"

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"Oh, I got back to sleep okay after I killed it. And then I didn't have to help clean it up either."

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"That's nice. Here's to hotel staff everywhere and to not having to clean swarm goo."

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"Amen."

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They sit in silence for a while. The only other thing that happens this shift is a false alarm that turns out to be an overactive cat confusing the detector.

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The cat's owner apologizes! The squad eventually hands off the truck to the next shift.

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Margaret will consider herself fairly compensated if she gets a chance to pet the cat. 

The next day at school, she sits at what approximates the magical girl table, as usual.

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"Hi," says Sumiko, "how was your weekend?"

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"It was good! Got some rest, did some patrolling. We fought a swarm in an art museum, that was new. Indoor fights are the weirdest."

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"Weirdest?" asks Larissa.

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"Well, there's all this stuff around, like outside you just get the same streets, trees, cars, sometimes a pond or a bench or whatever. Indoors could be in a garage, in somebody's basement, in a hair salon full of chairs, in an art gallery, whatever. It's different every time."

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"I guess," says Larissa.

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"On the other hand swarms indoors tend to be caught sooner, so they're usually smaller enough that it balances out. Anyway, what did you do with your weekends?"

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"I saw the Spiderman movie," says Sumiko.

"English paper," says Larissa, "mostly."

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"Ooh, the Spiderman movie was fun, I liked how they animated all the weirdness from the universes colliding."

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"It was pretty," agrees Sumiko. "And you'd think you'd lose track of the action but I never did."

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"Neither did I, I think it really helped how different all the characters looked."

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"I haven't seen it, no spoilers," says Larissa.

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"Oooh, sorry, uh, new topic--I think I might want to go full time with the swarm-hunting thing? Like not just doing it over the summer, but maybe going into emergency services instead of college in a couple years."

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"I guess that is one of the jobs you can still get without college," says Larissa.

"Aren't you smart, though?" says Sumiko.

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Margaret looks at the table. "I'm good at engineering and math and stuff. And I did always think I'd go to college, my parents are certainly expecting it . . . But fighting uses my intelligence too. And, there are lots of engineers in the world, you know? Maybe I'd be doing more good fighting swarms than designing the next generation of consumer gadget."

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"Maybe if you can fight kaiju," says Sumiko. "Any girl with a skirt and an energy beam can kill a city swarm."

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"Yeah, I'd only skip college if I thought I had a good shot at making Paladin, and even then college keeps my options more open. I should talk to the guidance counselor, see if college is any different for magical girls."

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"Paladins don't use stardarters," says Larissa. "You'd need military hardware, or a way to make your prophecies cough up about kaiju on demand."

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"Would I have to join the military to get cleared for military hardware? Because I don't really want to fight anything *other* than swarms."

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"Oh, no, Paladins aren't a military branch. It used to be part of the Coast Guard but it spun off," Larissa says. "They just buy some of the same weapons. You don't want to plink a stardart into something as big as a skyscraper."

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"Oh, obviously not, but I bet I could get really good with, say, a rocket launcher."

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"They have those, yep."

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"My tactical sense has been helpful enough that I think I should at least look into trying for Paladin. I bet Vanessa will have an idea of if I could get that good, as a fighter if not magically."

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"Good luck," says Sumiko.

"Maybe they'll put you through college like the army will," says Larissa, "I don't remember, I think all the Paladins I know went to college first."

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"A scholarship would be great. My parents will definitely co-sign student loans if I get into somewhere expensive but it would be better not to have to."

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"You could probably get a merit scholarship though, right?"

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"I can certainly try! I'm glad I don't have to decide for another year and more."

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"I'm applying to state schools, plus ones in New York. I might go to seminary," says Larissa, "but concurrently or after, not instead."

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"Makes sense. Do you know what you'll major in? I'll definitely do mechanical engineering if anything."

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"History probably," Larissa says.

"Chem maybe?" says Sumiko.

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"Those are good majors. Think there's still time for me to talk to the guidance counselor before lunch ends?"

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"Maybe, if you're fast and the guidance counselor's not eating?" says Sumiko.

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"Worth a shot, I guess." Is the guidance counselor eating? 

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Well, he's not in the lunchroom.

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Then perhaps he is in his office! Margaret will say goodbye to Larissa and Sumiko and head over there.

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He is in his office! "Margaret! What can I do for you?"

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"I'm wondering how being a magical girl will affect college. Are there scholarships, are there colleges with classes aimed at magical girls, anything like that?"

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"There are scholarships, there are some schools that do have tracks specifically intended for magical girls. UMass Amherst aims to fit the niche, if you want to stay in state."

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"In state would be good. What's their program like?"

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"They have a few flight sport teams, they offer a bachelor's degree in magical studies, and they try to accommodate schedule needs associated with joining emergency service patrols. They have a sufficiently large magical girl population that there are multiple active magical girl student organizations, though I don't have a list handy."

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"I'm not interested in flight sports so much, but the accommodations for emergency services work sounds good, as does the possibility of taking some classes on magic. If their engineering program is good I should definitely apply there."

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"It's all right, I don't think if that were all you were looking for it'd make the top ten."

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"My priorities are engineering and somewhere I can keep up with emergency services work, basically. I've also thought about going into emergency work full-time instead of college if I think I can make a Paladin squad, but I could also do college and then try to get on a Paladin squad."

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"You've got plenty of time," he says. "College is a good idea even if you want to be a Paladin. Sometimes they lose their powers in the line of duty and they want fallback options then."

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"Yeah. Or I could have kids and decide I wanted something safer, or just retire and want a second career with less flying around. As long as college won't actually make it harder to go into swarm-fighting afterward and I don't end up in lots of debt over it I don't have too much to lose."

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"I don't think college will make it a bit harder, nope. And there are magical girl scholarships, do you want to start looking at those now?"

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"Yeah, that would be good, what kinds are there?"

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"You a Thaumatologist? They have some. There's also the usual kinds you write essays or display grades or demonstrate financial need for which just happen to be earmarked for magical girls."

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"Not a Thaumatologist, but I can get grades and write essays."

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"I can get you the application packets printed out if you want to swing by after school."

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"Excellent, thanks!" And she will hurry off to World History and answer a classmate's question about the homework with a prophecy about today's homework and take notes on both that and the Incas. After school she'll pick up the papers to look over in the truck during patrol.

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They are scholarship applications; they want to know who she is and why they should give her money.

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They should give her money because she's magic and smart and getting straight As. (It turns out It's really easy to study a lot when you're a naturally studious person who spends hours every day sitting in a truck with your textbooks, who knew.) She starts drafting an essay on her hopes and dreams for the one that wants an essay on her hopes and dreams.

After a while she looks over at Vanessa.

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Vanessa is reading a book on the Vietnam war.

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"Vanessa, do you have a minute?"

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"Mm?" She sets the book aside.

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"I'm thinking about the next few years, and about what I should do as a career, and one of the things I'm considering is full-time emergency services work. How well do you think I could do, if I went pro? Do you think I could get on a Paladin squad?"

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"Not right now, no, but with more experience, a little older, if you demonstrate the grit for it and get your third spell to work more than twice a week."

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"Experience, I can do. Grit, I can probably do. The spell . . . I can steer the topics some, but for sheer frequency I think I might need to go to a style consultant again."

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"Well, you're clocking enough hours with us to rack up some bonuses."

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"Yeah, I should have enough saved up to see a pro by now."

"Valenti."

"What do you want to bet there's a pro stylist around here named Valenti?"

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"I've heard of him," says Susan. "He's a little bit of a hike though."

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"Well, it's never steered me wrong yet. Is this a  'long bus ride' kind of hike or a 'get a hotel room' kind of hike?"

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"You could fly there, you'd just need to skip a patrol."

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"I'll make sure I've got enough to buy a nice long session, then. Speaking of hikes, do you still think it's a good idea for me to switch to a more rural squad over the summer, for the experience with older swarms?"

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"Yeah, I think so. You want references? We can do references."

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"References would be great, yeah, and a recommendation for which county to go with if you know a particular reason not to just go with the one west of here."

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"I'd go with Berkshire County. They get some bigger monsters in the woods. The hills don't help, there's airbone patrol but the elevation's all over the place so it's harder to be sure you're sense-distance away from wherever a swarm might be. Trees don't help them get a visual, either. You'd help 'em sniff 'em out."

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"Yeah, that sounds like a good environment. The more I glam up the longer the range on my danger sense gets, and maybe we could set up a thing where people *plan* to check an area and then only go if I see them flush something out."

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"That might work, but bears testing before they put any weight on it."

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"Yeah, I definitely wouldn't want to assume we can rule *out* a swarm that way until we've ruled a few *in*."

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"Maybe they'll have you direct a county pinch squad for a bit."

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"That could be a good way to do it, get some testing in while the pinch squad isn't doing anything else."

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"Exactly. They're usually bored, they'd probably like to have an excuse to fly around."

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"Flying around definitely beats sitting around, yeah. If you'd write me a letter of recommendation for Berkshire County, I'll see how they feel about having me around for a summer."

 

"There is one other thing I'm wondering about, though. I know the Paladins want to do your style from scratch--do they make you do your body mods from scratch too?"

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"They don't make you do them from scratch. I mean, they can't, you can't drop below baseline. They might want to do tweaks, get your wings optimized for performance, that sort of thing."

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"Optimized wings would be good, I just wouldn't want a total redo. I'm a lot more attached to having scales than I am to anything about this outfit."

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"They might want to do something with your scale pattern, since it affects so much surface area."

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She can't quite make herself say "as long as I don't ever have to go back to having skin".

Instead she says, "Makes sense. I've occasionally thought about having different scales in slightly different shades of blue instead of being monochrome, but it always comes out looking like a mess when I try it myself."

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"I bet a stylist can help with that. But I was thinking more about their shapes and sizes, not the color."

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"Yeah, that too. I'm looking forward to seeing Valenti, finding out what he comes up with."

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"How long are you thinking you'll book? Remember you have to budget time to try the changes."

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"Given the amount of time I'll be spending in transit, it seems most efficient to book a pretty long block, at least a couple of hours. I'll have to see what I can afford and what size of blocks he offers, though."

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"I guess your prophecy'll probably have taken that into account, huh?"

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"I hope so, but there are so many variables with something like this. Location, scheduling, how good the ideas they're going to come up with are . . . for all I know I'm going to run into someone it'll be really good to know on the way there, or Valenti is the second-best choice but the best choice spends too much time with a girl with a powers-blocking power, or something. But yeah, probably, based on what I've seen so far." She fishes her prophecy notebook out of her boot and starts writing down the latest piece of data, leaving "actions taken" and "result" blank for now.

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"Well, I hope he does a good job for you."

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"I hope so too." And she'll switch to her book on rocketry and let Vanessa get back to the Vietnam War, at least until something happens.

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Nothing happens that day. No bonus for Margaret.

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Well, she's saved up a bunch of bonuses from the past couple months. She doesn't want to spend it all on one thing, but how much of Valenti's time will, say, six hundred dollars get her?

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That's two and a half.

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She can make it 720, get a round 3 hours.

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His website allows her to make an appointment on Saturday morning at eleven for that long.

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Then she shall book him from 11 to 2 and let Vanessa know how late she'll be to patrol. Since she's not coming straight from school this time, she can leave her backpack and just bring a plastic bag to hold everything she'll have to take out of her pockets.

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Valenti's office is in a nice office building that also contains psychologists and dentists and real estate agents and things like that. He's on the top floor. She has to sign in at the front desk of the building; the receptionist guesses who she's there for.

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The receptionist is correct! She'll sign the guest book. She's actually a few minutes early, and has his website pulled up on her phone to look at any pictures of his work he's got posted.

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He has lots of pictures posted. Glorious magical girls, posed artfully or in action shots, in silver and gold, black and white, purple and brown, blue and lavender and yellow, taupe and red...

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Oh wow. Three hours probably isn't enough to end up looking like her, or like her, or her, but wow. She heads up the elevator to the top floor.

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Valenti has a receptionist, who may or may not have been playing a phone game thirty seconds ago but detected Margaret's approach in time to set it aside and smile at her as soon as she comes in. "Miss Perry, good morning!"

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"That's me. Good morning!"

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"There's a couple things I'd like to go over with you before Mr. Valenti sees you. First, while starscape allows you a lot of precision, it doesn't allow him a lot of precision. Sometimes he might indicate things to you by marking up your outfit or even sewing bits of it to indicate exactly where he wants you to put something, and then you replace his marks or alterations with permanent versions. Some magical girls are very protective of their outfits, so I try to warn people."

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"That shouldn't be a problem. Thanks."

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"Of course. Next, if you're attached to any specific element of your outfit, that's fine, he can build something around most single elements, but you need to prioritize. You might want to have what you prefer most to keep in mind before you go in."

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"I'm mostly only attached to my body mods, and I'm okay with having those tweaked as long as I leave with all the parts I came in with." 

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"All right. Mr. Valenti will be with you in a few minutes."

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"Okay." She will twiddle her bracelets and admire the nice even lighting.

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And eventually the receptionist gestures toward the door and says, "You can go in now, Miss Perry."

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In she goes!

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The lighting's amazing; it all seems focused on a clear spot in the middle of the room where it looks like she's maybe supposed to stand. There are tall panels around it sufficient to backdrop a girl as much as seven feet tall, draped currently in white but with other drapes visible in folds on nearby shelves.

Mr. Valenti is there, sitting on a chair that can roll and spin.

He's wearing a blindfold.

"You there? Come in. Before I look at you and get stuck on whatever you're doing, go stand in the booth and I'll get a few angles of photography -" The panels have little cameras perched between them at various heights, which appear to be feeding a rack of monitors on his desk. "So you can put it back if you're ever nostalgic, yes?"

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"Okay." Margaret stands in the standing place with her wings spread and her arms held to make her jewelry clearly visible.

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Valenti taps a few keys on his keyboard. There is a shutter noise.

"Now. Tell me what you need to keep, tell me what you're least sure about. Tell me when and where you most need to do magic, how much you move around and how. These are the edges of my canvas. I will not put you in plate mail if you need to fly at a hundred miles an hour or in six layers if you are likely to be deployed to Puerto Rico."

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"I work emergency services, so I need maneuverability in flight and I need my outfit to be something I can sit and write in for hours and then switch to doing lots of magic on a moment's notice without having to change. I need to be able to carry, aim, and fire stardarters, in particular. I do a lot of moving around during fights, mostly on the wing but some on foot, so my shoes need to be at least okay for running and too cold is better than overheated."

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He nods. "Thérèse says you are attached to your mods but willing to adjust them, what are those?"

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"I have full-body metal scales, dragon-type wings, and horns, are the major ones, plus some minor skeleton and eye tweaks--slit pupils, better night vision, longer skull and fingers."

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"Mm-hm. All right." He pulls his blindfold off.

"Blue," he says. "Blue metal scales. Are you attached to the color?"

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"I like it, and I wouldn't want to be bright orange or yellow, but some other color would be fine."

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"It draws attention away from the really rather respectable neutrals you've done everything else in. It takes away from the subtlety of opal, it distracts from all this white lace. Silver scales. What are they made of?"

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Now her scales are shiny silver! "Aluminum, for a balance between lightness and armor."

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"Aluminum is not a bad choice but towards the end, when we've tweaked other things, it might be worth checking to see if titanium or an alloy accords better with the colors. Oh, speaking of which, please don't volunteer the magic's opinion on something until I ask for it - are you familiar with the concept of a local optimum?"

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"Yes, I am--some change you make might seem to make things worse because it moved off a local optimum, then you make more changes that go with it and it works better overall. I won't report the magic's opinion until you ask."

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"Good. I assume if you were at all sympathetic to the idea of having hair, you'd have it, yes?"

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"Yeah, I would really rather not have hair." Hair gets dirty and tangled and doesn't come out of scales right and is generally the second worst thing after skin. 

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"That does leave you with this blank space on the back of your head and down between your wings. I'd recommend spines but you may be flirting with your threshold already, do you happen to know your point value?"

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"Spines sound really cool, but I'm at 315 not counting my eyes. Think I could do a cape or a headdress or something that wouldn't get in the way of flying?"

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"I think you can use the space without needing a cape. You can drape some ornaments between your horns, and have a halter top to your shirt and dangle some more from that or just extend the necklace behind you, you already have a chain motif in use." He peers at her ears, her nails. "Ditch the dragons. We can revisit them when your basic contours are handled."

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Drapey horn ornaments sound exciting! She grins as the earrings and nail art come off.

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"Take off the boots too, I can't see all this lace... did you do all this yourself? Much better than average eye."

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She de-boots. No socks to take off underneath, just scaly feet. "No, I saw an amateur consultant a few months ago and got some advice from classmates. Thank you though."

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"I do want to change the lace, though," he says. "I'll come back to that later... get rid of those rings for now... and the belt and the bandolier and the tiara. I like the bracelets and the necklace, those we can iterate from. I suppose you don't want to add fangs from 315 points..."

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She unholsters her stardarters and sets them and her ammo down nearby, then removes the specified accessories. "I have actually had fangs on briefly alongside the rest of this . . . No, wait, that was before I stretched my skull out, better not. Also they made me lisp and I need to be really easy to understand during fights, I do tactical coordination."

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"Right. No fangs. As far as I know adjusting exact wing shape never hurt anyone, though I'm not the expert on making them perform better in the air and that sounds like it should rightly be your priority there.

He walks around her, inspecting her. "Your scales are in what looks like a nearly random pattern, like you decided to have scales and didn't decide anything else about them, is that right?"

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"Yeah, they were literally the first thing I did before I had any clue what I was doing, I should really revisit that."

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"Mm-hm." He pulls out a Sharpie. "De-scale a hand and I'll mark centerpoints, and then we can do the rest of you."

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. . . This will make her prettier and more magic and it's only for a few minutes. Sure. One of her hands acquires skin with no pores or hair follicles or sweat glands or fingerprints.

"I would prefer overlapping scales to adjacent ones, for armor purposes."

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"We can try and adjust scale shapes later, right now I'm just laying them out."

His Sharpie has a very fine tip and he makes quick precise marks all down her fingers and in between them and up her hand. They get farther apart away from the knuckles, a little, spreading out into a sunflower-seed set of arcs and whorls.

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When he's done, she will sprout scales centered on each dot, overlapping each other similarly to before but tiling rather more nicely.

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He goes up her arm, does her head, does her feet. "It matters much less for anything that will always be covered with clothes, but I can suggest scale placement on the rest of you too."

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She re-scales as directed. "I can get down to my underwear if you think it's the best use of our time, but there are probably other things that matter more?"

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He checks his watch. "Maybe if there's time leftover. I want to do something similar to your sleeve and the lace on your leg but first I want to consult the magic on what kind of lace, approximately, is best." He produces a bunch of lace samples. "Don't worry about the plagiarism, it'll apply to them all equally, just try turning your sleeve into each and see which is best."

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She copies each lace type one at a time--looser ones and denser ones and abstract ones and flowery ones and thick ones and delicate ones and variously in-between ones. What does the magic like?

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The magic likes this broderie-anglaise style (the samples are labeled).

"Great," says Mr. Valenti. "Now give me a plain fabric sleeve to mark up and I'll place little symbols to tell you where to put various features of the lace."

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Solid white sleeve, cotton so it will be easy to sharpie on.

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He Sharpies up the sleeve, then tells her what each symbol corresponds to on his sample of this lace type.

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Can she just hold the mapping in her head and tell the starscape "do that", instead of going through and changing them one at a time?

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Per symbol, yes, not for the whole map.

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Then her sleeve will lace-ify one element at a time.

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He has her do the leg the same way, of course, then he returns to the issue of shoes and accessories; he designs her a new tiara, drapey hornaments, new rings (same pairs of fingers, but all four matching), much shorter boots to show off the lace all the way down. He Sharpies her skirt to rearrange her swirls of gems, has studs of blue opals going up the outside shells of her ears, and does conventional makeup around her eyes for her which she can photograph and do herself later. New belt, no bandolier, with a cunning mechanism so she can pull ammo from her back around to where she can reach it easily. A few lines of makeup he draws on for her in blue on her hands and below where the rear extensions to her necklace end, like henna patterns only for scales. Towards the end of each of these processes he checks himself against the magic.

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Margaret loves everything but especially the drapey hornaments and the convenient reloading mechanism and the eye makeup. She flexes her hands in the rings and whips her head around to make sure the hornaments don't get tangled in the tiara. What does the magic think of it all?

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The magic is thrilled! (The hornaments do not whip around far enough to get tangled.)

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"This is awesome! My magic is way better than it was this morning."

"The one of the second hour will shine brightest in gold."

"Oh, I don't think I said, my magic is precognition and one of the things it does is give hints like that, that one probably means your next appointment will look best in lots of gold stuff." She shrugs. 

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"...I'll bear that in mind," says Mr. Valenti.

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"Honestly I bet whatever you do will be awesome whether you feel like taking weird magic advice or not."  She runs her fingers over the lovely new scale pattern on the back of her hand. What time is it, for that matter?

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It's 1:54. "Not enough to re-scale your torso," he says. "Anything you want me to take a very quick look at before you go?"

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"Is it worth trying nail art again and do you have any inspiration sources for that? Or we could try a couple more embedded gems?"

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"I'm worried embedding more will affect your point count - the gems I assume you're not having grow in place, but it does affect your underlying body and the science isn't in yet on whether that counts more than a plain piercing. We can absolutely revisit nail art, though since your nails are in fact just more scales I'm tempted to suggest something unconventional - maybe a color change that fades out from your fingertips - see what it thinks of that, try it in white and in your original blue."

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She nods seriously at his comment about points, then sets up a gradient from silver to white, then changes it to blue.

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The magic doesn't care for it. "Worth a try," he shrugs. "I can send you a link to a reference site for conventional nail ideas but more blue opal is the conservative option here."

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"Okay, thanks. I'll take all the reference material you want to send me. You have my email address from the booking, right? Also, can I get some quality reference pictures of what I've got now?"

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"I do, yes, and absolutely - strike a pose, might go in the gallery -"

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She stands up tall, spreads her wings as far as they'll go, grabs her stardarters and aims the one in the lace-sleeved hand to her side and the other one ahead and down, smiles for the cameras.

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And they all go off with a shutter noise. "There you go! Best of luck!" says Mr. Valenti.

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"Thank you again!" And it's too late to get back to town before afternoon patrol shift ends, so she'll fly straight home feeling as radiantly happy as she is just plain radiant, and pose for more pictures with her fondly smiling parents, and show up for Sunday shift the next day. Getting all her jewelry on in the morning now takes almost as long as combing her hair used to, but it's much more fun.

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Mr. Valenti's email arrives before she lands. It has links to his favorite inspiration references for fine-tuning his clients might wish to do at home with only magic guidance, on various subtopics including nail art.

Caroline whistles whens Margaret shows up, then looks a little awkward about it.

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Margaret just smiles. "Guess who shelled out for a top-notch stylist!"

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"Looks like you!" says Vanessa. "Very snazzy! It working its magic for you?"

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"Yup, it's me! And my magic is loving it." She hops into the truck.

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"More predictions? Better ones?" asks Susan.

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"Hard to say, I was getting about one a week before and I got one yesterday afternoon, but I'll need more data to know what the new frequency is. "The skies will open at the fourth hour." But it's probably more prophecies and also we should put the tarp on the truck in a couple hours." She goes for her notebook again.

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"Good to know!" says Susan.

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As the truck starts rolling, she finishes her prophecy recording and pulls out her phone to leave a glowing review of Valenti on Elements of Style. "I came in with a high point count and lots of preferences about mods I wanted to keep and practical constraints I needed for work, and he worked within those limits to find a totally new look that really enhanced my magic! Pricey, but you get everything you pay for." She attaches the shot of herself in the action pose from yesterday.

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Elements of Style dutifully posts her review.

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While she's idly flipping through the nail art site (and not trying anything, she heard the spiel about not messing with your look on duty) she suddenly sits bold upright. 

"Head northeast!" She shouts to the driver. "My danger sense is longer range now, and it can tell swarms from not swarms!" She adds by way of explanation.

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The driver turns and heads northeast.

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Everyone's swarm-sense will be able to pick it up in a minute. It's a little one, still new and exploring a pharmacy parking lot.

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That makes it easy to take out. They dispatch it and only puncture a couple tires.

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"That was interesting. My danger sense comes in, like, flavors now, and one of them is swarm flavored."

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"Ew," laughs Vanessa.

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Margaret giggles too. "Oh blech, no, it doesn't come with a literal sense of taste, thank goodness."

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"What is it like, then?"

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"It's like . . . the difference between different kinds of fear? Like being afraid of monsters versus being afraid of falling off of something versus being afraid of embarrassing yourself. Except instead of fear it's the knowledge that there's something I could be afraid of? Describing magic qualia is hard."

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"No kidding," says Susan.

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Margaret finishes sweeping ammo. "What sort of sensory stuff does yours come with?"

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"Kinda tingles. Almost musically."

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"Huh. Sounds nice. I want to know what other flavors I can distinguish but not badly enough to try the obvious way of finding out."

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"What've you run into just incidentally?" wonders Vanessa.

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"This was the first thing to set it off since I glammed up yesterday, and it didn't have the flavors before that. I guess I could try, like, mildly reckless jaywalking, or go to one of those flight parks and try a difficult stunt, or something."

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"Turn up at a shooting range," suggests Susan.

"Walk through an iffy part of downtown at night," says Vanessa.

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"Aren't you guys supposed to be the responsible adults keeping the teenage ride-along out of trouble?" she laughs. "I could try an iffy part of downtown, and also downhill skiiing, and I should probably go to a shooting range at some point just to learn about real guns. Do they use guns on the Berkshire County team, or are the monsters out there not big enough to be worth it?"

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"They have rifles," says Susan.

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"Then I should definitely go to a shooting range, learn which end of a rifle is which before I get out there. I've got an idea, how about sometime later this shift one of you sucker-punches me, we'll see if I can see it coming and what flavor it is."

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"You got it," says Vanessa.

Ultimately it is not Vanessa who takes the bait; Caroline goes for it apropos of nothing two hours later.

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Margaret did her best to get really absorbed in her homework, and since her homework is to read Pride and Prejudice she succeeded easily. She's startled out of the book about two seconds before Caroline slugs her and is too distracted by the sensation to actually dodge.

"Touché. And a different flavor from swarms!"

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"Oh good, I wouldn't want to taste like a swarm," says Caroline.

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"Do you like tasting like sucker-punch?"

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"Well, it'd be pretty irresponsible to taste like throwing rectangle."

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"Yeah, yikes, thank you for not throwing rectangle."

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"You're welcome."

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The rest of the shift proceeds with nothing more threatening than the prophecied rain. 

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The next weekend, Margaret gets up early and goes to a shooting range before afternoon patrol. Is sixteen old enough to learn to use a rifle, if she brings a note from her mother?

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Nope, note doesn't cut it, she needs a guardian present.

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Drat, and both her parents are workaholics. Would the guardian need to accompany her the whole time? Maybe she can do it after robotics club on Monday when she's already missed most of a shift . . .

For now, though, she will check out the aerial skate-park thing instead.

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Yes, she'd need full time guardian accompaniment.

The aerial skate park thing exists. It has equipment suitable for various flight sports and practices.

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It is high time Margaret optimized her wings. She knows what she wants in her patrolling wings--maneuverability first, speed in level flight second, endurance third.  She knows what she wants in her commuting-places wings--speed first, endurance second, maneuverability third. She's read what various websites have to say about performance of different shapes of dragon wing. What she doesn't have is empirical data. What sort of obstacle-course-like things are available, and are any of them currently free?

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It has slaloms, narrow passages and hoops, and a minigolf-like windmill deal (though it looks like the windmill won't hurt too bad if it gets you; the arms look disposable).

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That's close enough to trying to maneuver around monsters and/or fly indoors for her purposes. She'll time herself going through the course a few times with her current wings to get a baseline time and a feel for the obstacles, then switch to a wing shape advertised as more agile and try again.

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At first the newness of the wing shape hurts more than the optimizations help but the second time through, when she's more accustomed, they're an improvement.

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The learning curve isn't too surprising. She goes through a few rounds of iterations, trying each variant two or three times to gauge its performance, then switches to her old wings and back one more time to make sure the magic doesn't think the new design is uglier.

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The magic doesn't care.

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Good! She will repeat the same process with a speed-focussed design, doing laps in one of the racing areas and making sure it doesn't tire her easily or mess with her magic. How many kilometers per hour can she get out of this version?

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About 220!

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Commuting all the way to Berkshire County seems a lot more reasonable now!

One last thing to try before she has to leave for patrol. She gets lots of altitude and practices switching between the two designs in flight without missing a (wing)beat.

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That's really hard. She can't see while she's switching, and the sudden shapechange tends to send her tumbling.

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She keeps trying it, but if she can't get it in a couple dozen attempts she'll have to give up and leave for patrol on the speed wings.

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She can get noticeably better but not great over a couple dozen attempts.

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She'll try it a couple more times that evening, then, and once or twice more on the way to school on Monday. Are Larissa and Sumiko around at lunch?

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They are! Larissa has a cold and doesn't talk much; Sumiko's little brother has a new puppy and she has lots to say about training it.

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Poor Larissa. Margaret listens raptly to puppy stories, recommends her mother if they're still looking for a vet, "though of course I'm biased and I don't know who's closest to your house."

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"Your mom's a vet? Cool, I didn't know that," says Sumiko. "I'll suggest her, can't be too far away since we're in the same school district."

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"Yup! We don't have any pets of our own because my dad's super allergic, but she's at the clinic on third street."

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"She doesn't bring home enough cat hair or anything to set him off?" asks Sumiko.

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"She puts on enough of an extra layer while she's there--lab coat and gloves and all of that--and takes it off before she leaves, so we manage alright, but for all I know Dad still sneezes more than he would if she had a different job."

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"Makes sense."

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"Yeah. Say, I went to the flight park on the edge of town yesterday. I know you do serious flying, do you ever hang out there?"

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"Sometimes, but usually not. You don't need a regulation course to practice speed, just a way to tell where you are and how fast you're going," Sumiko says.

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"Makes sense. I was testing wing shape tweaks on the obstacle course. How fast can you get?"

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"Horizontal shortform? I can do a hundred and eighty miles an hour."

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Margaret whistles. "Pretty nice! I'd say I should try to watch you compete sometime, but my life is school and patrolling and things to support school and patrolling and realistically I doubt I'll have the time soon."

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"Honestly, it's not that interesting to watch, it's not like I'm an air dancer."

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Shrug. "Air dancing is pretty cool. Not something I'd be good at even if I put in the time, though I do have a nice set of higher agility wings now."

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"Make sure you have the adjustments really well memorized," cautions Sumiko. "There are bad times to notice you've messed it up."

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"Yup," she nods. "And I'll make sure they feel right at the start of every patrol. Fortunately that's the only check I need to deal with then, I've managed to keep my combat outfit the same as my combat outfit the same as my regular one even if reassembling it after gym class takes ages."

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"You wouldn't have to do that if you were Thaumatologist," croaks Larissa. "I know a girl who started coming to church because she didn't want to wear her school's uniform."

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"True. I wouldn't want to say I was when I'm not, though, it seems unfair to actual Thaumatologists."

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"We don't care if you lie to the school," she says. "If it gets you in the door that's nothing but good, is what my Thaumaturge'd say."

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"Even if it gets people wondering how many Thaumatologists are just saying it for protections? Huh. Pretty live-and-let-live of you."

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"There's not a legal definition of who's really a Thaumatologist," Larissa says. "The Thaumaturge won't know to back you on it if you've never shown up, though."

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"Makes sense. I'll stick to changing for gym, but it's good to know."

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"It's so hard to believe Thaumatology grew out of Christianity," says Sumiko. "They're so different."

"Just because Claremont grew up Christian doesn't mean her faith grew out of Christianity," coughs Larissa.

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"Still, it's interesting to wonder from a historical perspective how Thaumatology would be different if it had been founded by a former Hindu, for instance, instead of a former Quaker."

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"I don't know enough about Hindus to guess," says Sumiko.

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"Me neither, unfortunately. The sort of thing you learn in school isn't really the right sort of information to make that kind of prediction."

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"And if you made it there'd be no way to tell if you were right," Sumiko says.

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"Not without a time machine, no, not really. Which makes it hard to even lean on other people's predictions. Lots of pop history books have that problem, they say stuff about cause and effect and I have no way to verify which authors know know what they're talking about."

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That weekend, the shooting range is happy to accept her presence as long as she has a guardian spotting her the whole time. It has Very Strict Rules that she is to Follow Without Fail Or Be Kicked Out.

The Berkshire County pinch squad leader, Marchessa Marks, wants to get on the phone with her sometime.

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Margaret will Follow The Rules Without Fail. She's happy to talk to Marchessa Marks after patrol Monday evening, or earlier if they don't mind the chance that she'll have to drop the phone and fight a swarm mid-call.

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That risk is fine with Marchessa, who has the same constraint!

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So on Monday Margaret will sit in a corner of the truck with her cellphone instead of immediately starting her homework.

"Hello Ms Marks, this is Margaret Perry calling."

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"Hi, Margaret. So you wanna join our pinch squad and see how your power does on the big 'uns?"

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"That's right! I've fought big ones a couple times so far, but it's mostly newer swarms over here."

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"Vanessa dropped me a line and says you're a precog, that sounds pretty useful. What've you got in mind for experiments?"

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"First, I've got a danger sense that extends a bit farther than my swarm-sense proper, and can pick up on swarms a minute or two before they actually start. Then I've got a thing where whenever I'm in a fight or about to be, I can sense where everyone is going to go and what they're going to do before they do it." She describes the system her current squad has for tactical coordination. "I'm expecting that to be more useful for the big monsters than it is for new swarms, because there's only the one enemy to tell people about. I might also be able to get it to help with detection, if I can get it to foresee someone reporting that they found one, and then only having to go check that direction if they actually did. But my danger sense is probably the more useful thing on that front."

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"Anything like that with a range limit isn't gonna be as useful as it sounds for finding monsters," says Marchessa. "Means you need to move around to cover much with it. Seeing calls coming would be great, though."

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"The problem is that the one has a distance limit and the other has a time limit. It's long enough to be really useful in the middle of a fight where seconds matter, but a handful of extra seconds warning on a call coming in probably isn't much help."

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"Ah, yeah, not usually. They like to say every second counts when they're talking about whether you should call 911 right away or finish your fries first but it really doesn't."

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"Yeah. So I'm more useful once the fight's already started than I am in finding it.

I do have one other power, but unfortunately it isn't as reliable as the others. I sometimes get, I've been calling them prophecies, true statements coming out of my mouth that I have no way of knowing about. The problem is they only happen a few times a week and aren't always about monster locations. So while it's good to use them when they happen, it's not really something you could build a strategy around. I do have some ideas about how to get it to happen more often, though."

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"What're your ideas?"

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"It mostly seems to happen when I'm talking to someone else, and relate to whatever I'm talking about at the time. So if I sit around speculating with someone about where there might be a monster, I'm more likely to get a prophecy about it. And those are way less time- and distance-limited."

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"If you only get a few a week that seems like it'd be awfully tedious to try to get them about monsters all the time."

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"The monster ones are more useful than any of the other topics I tend to get a lot of, but I definitely get it if nobody wants to sit there while I talk about monsters. I can try just thinking about them a lot during shifts and see if that helps, too."

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"I was thinking tedious for you, other people could take turns."

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"Oh, in that case I'm up for some tedium at least until we find out how much it helps."

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"Maybe you should hang out on swarmspotting forms."

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"That's a good idea, especially if any of them have live chats. Are you suggesting I do that during patrols, or as a separate experiment?"

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"During works fine, but either way would be interesting, yeah?"

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"Yes, I'm definitely going to do it outside of patrols too now, I'm curious."

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"Sounds good. You'd be here during the summer?"

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"That's right. It's too far away for during the school year, but during the summer I could work the same hours as anyone else."

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"You already talked about this with your folks?"

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"Yes, they're fine with it." All she had to say was that it would look great on her college applications; it was an easier sell than dropping out of robotics club would have been if she had wanted to do that.

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"All right, Margaret, I'm gonna send you some paperwork and we can take you on soon as the school year's out."

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"Great. My first day of summer is June 3rd; I'll see you then!"

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"Looking forward to it, Margaret!"

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The call concluded, Margaret makes her dates of leaving and eventual return official with Vanessa and the others.

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"We'll miss you," says Caroline.

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"I'll miss you all too. But I'll be back in the fall with better skills. And possibly swarm-finding science results!" 

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"Here's hoping," says Susan.

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The rest of the school year goes by quickly; Margaret spends several patrol shifts studying for finals and a few more recovering from them. On the first day of summer she shows up at the Berkshire County emergency response building with her paperwork and a book on mechanical computers.

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"Light reading?" comments one of the squad girls, not Marchessa. "Hey, I'm Lily."

"I'm Nora," says the other.

"Marchessa," says Marchessa. "Welcome, Margaret." She looks at the paperwork and files it.

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"Hello everybody! I'm Margaret like she said, I'm here for the summer. So what are all your powers?"

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"Fast flight," says Lily. "I can take passengers if we're all touching, you're gonna get acquainted with my feet."

"Bolts," says Nora, "not that interesting but they make noise and I can play Hot Cross Buns with 'em."

"Plant magic," says Marchessa. "If you see a funny looking tree around here I probably called it into service against our enemies."

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"Cool!" She looks at Lily and Nora. "So did Marchessa already tell you what I do?"

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"Yup," says Nora. "Sounds dead useful, but if you look that snazzy and it's not already working like a comic book I don't know how far it'll go in the field."

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"Yeah, that's part of why I'm here--to see if the tactical aspect is more useful against against the bigger monsters and whether I can get the prophecies working like a comic book."

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"Good luck on that," says Nora.

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"Thanks. When's our first training day, and are we likely to have time then to practice coordinating fights using my tactical sense? With the other squad we needed to practice it for a while before we could do it well for real."

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"We squeeze in training while we're on call, since we're not patrolling at the same time and aren't usually called up."

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"That makes sense. Anything else I'm likely to need to know?"

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"Uh, we can be interrupted any time, including lunch, so eat breakfast before you show up and eat lunch before you're ravenous - you won't get called up if we're up in the middle of the night but you do drop your burrito and follow us if it's chow time when somebody calls in. No messing with your costume on duty besides to fix it if it gets dirty or torn or something. I'm in charge, if I tell you to do something and there's a monster anywhere in swarmsense range it's an order and you're in deep trouble if you don't hop to," says Marchessa.

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She nods. "All of that's the same as I'm used to except for the food."

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"We can have legitimately completely off days where we're not even on-call from home, if we get the next county's pinch squad to cover us, but we usually don't. People aren't wandering the woods calling 911 on monsters in the middle of the night." Marchessa claps elegantly gloved hands together. "All right, any questions or shall we get to it?"

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No questions from Margaret!

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They don't have an illusionist here; instead they mostly shoot skeet.

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Working tactical coordination practice into skeet shooting sounds hard; for now she'll just shoot on her own and ask Marchessa later about finding a way to practice coordinating. She's a notably better shot than her level of experience would suggest, since she's never surprised by a disc's trajectory or the exact moment it's launched.

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Nora suggests that they attempt to hunt insects with Margaret guiding them, which aren't as intimidating as monsters but are fast and hard to catch.

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"Ooh, yes, that's really clever!"

Margaret proves excellent at hunting insects, and less good but still quite good at talking the others through it, up to the limits of their eyesight and reflexes.

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The object isn't to really catch or kill flies, anyway, it's to practice reacting to Margaret.

They don't get any calls that day.

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Margaret goes home and looks into swarmspotting websites.

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There are some! Entire fora full of people whose hobby is to turn swarm responder public records into maps and trendlines and speculation about which cryptids sometimes swarmhunt.

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There's a lot more signal in this data than she was expecting! She starts talking to herself at her computer, reading people's posts aloud and adding her own speculation (and occasionally posting it when she thinks it's interesting enough). She doesn't produce any prophecies that first time, but one night isn't enough data to conclude anything.

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The next time she shows up to work, they're about to get a monster call!

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Then she'll grab her rifle and follow everyone else to wherever the monster is!

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"Didn't see it coming?" Nora asks as they go through their checklist and prep to fast-fly to the site.

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"Not this one. Believe me, if I see one coming, I'll tell you."

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"All right."

They fly there. It's only one swarm's worth - a monster the size of a dog, racing through a street scattering people and causing car accidents until a bolt of energy interests it in turning to stand and fight. It rises into the air on membranous wings.

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She calls out a warning of its takeoff, and of its impending juke to the east, and of its lunge for Nora, all the while putting ammo into it.

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The police are evacuating the area nearby; monster sirens are going off, though they're intermittent enough that she can time her warnings between them. Stray shots hit cars abandoned in the panicky traffic snarl, not people. Eventually the monster is a lot of goo-spatters.

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Her danger sense is still going off, what--she points at a fire hydrant that was hit by a car earlier. "That's gonna burst." Everyone gets out of the way before it blasts water into the street.

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"Wish I were a hydrokinetic," groans Marchessa. "Right, calling in cleanup." She does that. They fastfly back to their station.

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The rest of that shift is quiet, but an hour into the next shift she's reading the swarm-tracking forum when she prophesies an intersection.

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"- okay, let's go but bring the pager," says Marchessa, and they're off.

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They arrive to find a new swarm just spawning, and take it out with ease.

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"The squad that would've handled this is on another call," says Marchessa, checking her phone. "So they wouldn't have been able to come right away."

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"I bet that's why I got a warning about this one in particular, rather than some other one," she says, adding that bit of information to her science notes. "They do seem to be more systematically useful than they were before the last time I upgraded my look, even if I still don't get as many as I'd like."

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"It's a good power," says Marchessa. "Back to base we go."

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Back to base they go.

The next few weeks fall into a routine, as catalogued in Margaret's prophecy journal. Of the roughly three prophecies she gets per week:

* One is usually a swarm warning, timed to turn a potentially major fight into a trivial one if acted on promptly,

* One is usually something else patrol-related:  information about who's going to be out sick or what the weather is going to be or that and how the skeet-thrower is jammed, 

* And one is usually completely unrelated but useful in some other way: warning of a power outage, dog diagnoses for Margaret's mom, counterintuitive but good movie recommendations.

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The scientists find several thousand dollars to get Margaret a full workday with a Paladin-class stylist conditional on her picking something a bit heavier-duty than a swarm patrol to spend her time (the Paladins are an option, but so are the CDC or the DOD, and they're open to suggestions - her scientist contact says they're not planning on getting this money kicked back from wherever they send her, they just want to mention a big result on future grant applications).

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If the CDC will take her then the CDC can have her! What sort of arrangements are they thinking of, either for the rest of the summer or for the fall? Presumably they want her to park in some office and discuss disease outbreaks until she gets prophecies about them, but what schedule are they looking for and is there compensation apart from the stylist meeting and the joy of doing some good for society? And does she need to go to Georgia at some point?

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They're thinking rest of the summer with an option to extend into the school year, and they can pay her at paid-internship-at-the-CDC rates. They are willing to have her remote in but if that doesn't yield what they're hoping they'll want her to show up in person, yes.

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Given what she knows of her powers, onsite will probably be work better; how about she shows up in person for the rest of the summer with the understanding that she'll have to go remote if she's still there when school starts again?

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They are cool with that.

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She says her goodbyes to the county pinch squad, and apologizes for promising them the whole summer and then backing out to go do science.

Her parents fuss rather a lot at the idea of her spending more than a month away from home, but they're not going to get in the way of an internship at the CDC. They put her on a bus to Atlanta with hugs and advice and an unholy amount of prepackaged food. Paid-intern-at-the-CDC money is enough for a little studio apartment within flying distance of their office.

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Her CDC handler is named Brian Wells and his job is to engage her in conversation about all the CDC projects in progress, though she can also access their Slack.

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She is pleased to meet him and excited to learn about all the CDC projects! She only has an intelligent high schooler's knowledge of biology, but she's switched out all her leisure reading for epidemiology and virology books and she's willing to look up anything she doesn't understand.

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Brian can also give her book recommendations! He's a PhD student and will work on his thesis while she is occupied with reading.

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Then she will sit and read and take notes and engage in speculation-heavy conversations with Brian. If this goes on for a few days, she will eventually interrupt her own musings about tracking contaminated spinach with the name of a farm in Arizona, followed by "there dwells unwholesomeness".

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"...there dwells unwholesomeness! Okay, got it," says Brian, typing this up.

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"Yeah, my magic seems to have a thing for pretentious wording," she adds in a less echoey voice, taking out her own notebook. No reason to stop taking detailed prophecy notes now.

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"Annnnd they're on it," he says, "thanks!"

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Then they will eventually find unwholesomeness, in the form of e. coli-ridden spinach.

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They give Margaret a bonus. "I think they figure if they give you bonuses for results you'll be more motivated to try things that might help," Brian comments when he hands her the check.

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"I'm already going to try things that might help but I won't say no to a bonus!" She's already listening to biology-related audio books on her commute every day; she starts adding fun facts about bacteria to her emails to her parents. Part of the bonus goes to buying herself cupcakes and the rest goes into savings. 

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The appointment with the stylist rolls around.

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This is almost as exciting as prions and a lot less gross and scary! So far immersing herself entirely in her target subject has only slightly improved on the previous level of "three prophecies a week, one maybe two of them relevant", though to be fair to her power she was pretty immersed in swarm-hunting before this.

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The stylist wants her to appear either stark naked or in a designated variety of bikini, at eight thirty a.m.

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She's not planning to do this by halves, but she's not getting arrested for public indecency either. She enters the specified building in the specified bikini, intending to take it off in the office's entryway or waiting room or whatever they have.

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She gets to go straight in, since there's no prior client to get out of the way. The office is a little like Valenti's office, but bigger, and it has a weird appliance in a corner. The stylist does not blindfold herself. She tuts at Margaret, circles her. "Office and indoor lighting conditions, I assume?" she says.

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"That's right," she says, ditching the bikini. Is it weird that she's more worried about being judged for how she laid out her scales underneath it than she is actually embarassed at having those areas visible? It's probably weird.

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"- ah, yes, email said you'd seen a decent pro but only for a few hours, I suppose he ran out of time. Let me get the textile printer working on what I have in mind for refining your outfit - it's got some very usable elements - and then we can re-position some of these..." She goes and pulls up some images on her computer and the weird appliance starts making noises. "The fabric it produces won't be usable as-is but it works more precisely than I can do by hand without personally tatting your entire sleeve, and you can fix it from there," she goes on, marking scale locations. "Dye sublimation was an incredible boon to the industry."

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This doesn't seem to require a response; Margaret admires the machinery. It's a mildly pleasant surprise that the stylist has looked at her old outfit and is planning to reuse some aspects. Means that her previous appointment will have been useful beyond just getting her here.

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A lot of the details get carefully redesigned. The stylist has wax and while she's walking Margaret through some of the more tedious experimental sections she molds it into examples to stick to Margaret's jewelry, there to be transmuted into that exact shape of aluminum-titanium alloy and anodized just so along the scratches. The printer finishes and is sewn into a sleeve to compare against Valenti's drawn-on hasty lace design. The stylist wants her to try having two sleeves and a longer skirt with a lace border instead of one sleeve and one pant leg. She makes lots of little wax shapes. Comes up with more elaborate horn caps. Has Margaret wear her stardarters at the small of her back. Bulks up the belt for pocket compartments so carrying her cellphone won't affect the hang of the skirt. Tries a bunch of different wax shape ideas for details of the jewelry; shows Margaret reference samples of different gems to try.

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Having two sleeves and shorts after so long in one sleeve and one legging feels weirdly lopsided for a bit. Transmuting things from physical models is much easier than going off a verbal description was. The computer-aided lace is especially impressive; the old pattern that had seemed so excellent before now looks, well, hasty.  

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"Mm-hm. I can tell he did good work given the time and equipment he had, though, he might wind up on my level in a few more years," comments the Paladin stylist, totting up Margaret's point value and correcting an asymmetry between her ears when determining there's margin for that.

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"Oh, yes, it was light-years beyond what I could have done. I didn't even notice my ears were asymmetrical, wow." (She fixes her ears and does not encrypt herself doing so.)

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"Most people don't unless it's really obvious, nobody ever thinks about ear shapes." She looks at Margaret's teeth and deems them acceptable.

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"  . . . I could have skipped braces and it would only have mattered for two years, heck."

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The stylist laughs, has her experiment with smaller scales where her eyebrows used to be.

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This probably improves on the uncanny-valley no-eyebrows-whatsoever thing she had going on previously! (Margaret isn't reporting what the magic has to say, because she hasn't been asked. That's just the narrator's opinion.)

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The stylist does ask her about this occasionally; the magic is weakly positive on the smaller scales where eyebrows are but doesn't approve of it when it's extended to the place where head hair once was. She puts taller boots on her because of dispensing with the lace pant leg and dolls those up with sublimated-dye templates too, accomplished with some sophisticated software she has. They break for lunch, which she orders in so she can keep working on the computer while they eat.

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If the stylist doesn't object, Margaret will watch over her shoulder while they eat lunch.

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The stylist does not object. She's working on integrating Margaret's necklace with her shirt.

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Integrating like getting them to match better, or like turning them into a single object? Either would be pretty cool.

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Single object!

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Oooooh. 

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After they're done with lunch they can implement that. The stylist briefly experiments with seashells but ultimately scraps that direction. She spends some time adjusting the soles of Margaret's boots - "This will only matter in flight or if you have your feet up, but you aren't going to spend your life standing perfectly still."

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Nod nod. "I fly a lot."

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"Mm-hm." She settles on a tread she likes - "Go make sure that doesn't feel too slippery, now."

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She tries walking, jogging, running (to the extent she can in this space), and the pushing-off sort of step she would use when taking flight without actually taking flight. "This works fine, as long as I never need absolutely maximum magic while on ice it's not going to be a problem."

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"If you do ever need ice mobility I can work out a skate version of the boots in less than half an hour," the stylist remarks. "Or your Valenti guy would probably be plenty good enough to make that sort of adjustment. Not our priority today though." She has her try the small-scale thing around where her lips once were.

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She had already had to have slightly smaller scales on her lips to get them to do their job as lips, but ensmallening them further works.

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And maybe a little more of the same on the eyelids and around the nose, just that little bit smaller than they have to be to get around all those corners, there we go. On to optimizing the exact number of folds the skirt falls in from a neutral position, adding a slip for modesty given how lacy the skirt is now and to help it fall instead of catching on the scales, adjusting the exact weight of the adornments on the hem for maximally attractive twirl-and-swirl in flight maneuvers and on the ground...

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Margaret has a lot of fun twirling experimentally during this part!

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The magic likes it when she twirls! This explains some of the extraneous choreography in Paladin documentaries!

The stylist wants to tweak her posture; she doesn't have enough points for the "classic" extra couple vertebrae but she can nudge a couple less point-heavy things.

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She will be studiously attentive to her posture! She makes a note that "walk-and-talk" may be an especially productive way to have discussions with Brian.

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And nudge this hem and adjust the angle of this sleeve and try this with the jewelry, propagate it here, back off on that a touch... adjust the shapes of these scales... try this color of eye... a gap in the shirt here, a connection of necklace to shirt here...

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So much fun! What color of eyes does she end up with? (For that matter, are her scales still silver?)

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Just a slightly different shade. Her scales are still silver but subtly different shades to highlight contours of her underlying shape.

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"I look like a pool of mercury, awesome." she says when the scale color adjustments are done.

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The stylist grins at her. "I'm glad you like it."

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"Yup! And the magic likes it too."

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"Coming up on time. I'm going to take reference photos, pour myself a shot, and see if I come up with anything creative while tipsy; sometimes I do, sometimes I don't, sober me's out of ideas."

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"Sounds good." She will pose for reference photos.

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Reference photos are taken, including zoom shots and pics of the soles of her shoes. The stylist downs a shot of whisky. She then wants to adjust the shape of Margaret's nostrils and climb a ladder to check her radial symmetry from directly overhead and optimize her shorts a little in case the magic looks up her skirt. (It turns out the magic does look up her skirt.)

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Her clothes are relatively radially symmetric but her horns and her wings are not. The stylist and the magic are the only entities allowed to look up her skirt. "Does the magic look up some people's skirts but not others?"

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"If you get really dense with ruffles it doesn't care any more than it cares what color your liver is," she says. "It's just angle-agnostic, not opacity-agnostic."

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"Ah, hence the shoe soles only mattering when they're not right against the floor. Okay."

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"Well, the cutaways that form the treads can still matter. That's why I did more with tread shape than with color or something." She prints Margaret some shorts fabric, does a quick-and-dirty cut and staple to get it shorts shaped, and hands it over.

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Shorts: are put.

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The magic likes the shorts. The stylist gets off her mechanic's skateboard type thing that she apparently keeps around for just this reason. "And let's get more photos and I think we're done for the day."

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"Great! This has been really awesome. I'm kind of exhausted even though all I did was stand here."

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"I hear that all the time. There's a smoothie place across the street, people tell me they hit the spot after a long day."

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"Ooh, that does sound good." And if nothing else is required of her, she will go get a peanut butter banana smoothie.

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They provide her with one. It is reasonably yummy and has a spoon of protein powder in there.

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That would explain why they're such a good pick-me-up.

The next morning, she's talking to Brian about measles vaccines, and wondering when she's going to get her next prophecy, and she notices for the first time a sort of direction she can reach in, with her magic. When she goes for it, out comes a prophecy about which town should be prioritized in an upcoming vaccination campaign.

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The CDC dutifully follows this advice.

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She gets another one Tuesday and again on Thursday and Friday. She doesn't get one every time she reaches out with her magic, but she has more control over the timing now, and doesn't interrupt herself anymore.

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She's so useful! She continues to receive bonuses.

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Since immersion in a topic seems to have worked so far, she buys a pillow shaped like an e. coli and starts leaving biology audiobooks she's already heard playing softly overnight. 

On Friday afternoon she gets another involuntary one, telling her to walk part of the way home instead of flying. She can't really begrudge this one for not being about a disease outbreak or a CDC policy, because she finds a cat cafe, where she spends some of her latest bonus on muffins and cat treats. On Monday, it's back on form, recommending one pro-hand-washing poster over another.

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The designers of the losing poster are kinda peeved about that.

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There is not really anything she could have done about that but she is sympathetic anyway. It would be nice if her magic gave detailed rationales for things but it seems to prefer to restrict itself to facts and advice.

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All the reading Margaret's been doing has left her a lot more educated on biology than the was a month ago. She asks Brian about the possibility of getting actual CDC-intern-type assignments beyond just "read this and prophecize about it."

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"We have a healers track but you're not a healer. I guess you could join a normal team and just incidentally prophecize while using your job to keep your magic on topic."

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"I don't see any reason why that wouldn't work if you don't."

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"They usually don't hire high schoolers though, so it might be a ways out."

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"It makes sense that they wouldn't. Should I be sending someone a resume, though, or do you mean that I should wait for a year or two first?"

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"Wait a year or two, put something more than being a magical girl who reads a lot on the resume, maybe?"

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"Sounds good." Maybe she'll try out for one of those national science fairs her junior year. 

In the meantime, do the scientists who set this whole thing up have anything to say? Are they getting the type of data they wanted?

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They are very happy with her!

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Oh good! Five prophecies a week with friendlier-than-previously timing seems to be the new normal, and she's pretty happy with it.

She has an idea for her science fair project, too. She's going to write up a statistical model of how diseases spread through partially-vaccinated communities, in situations where individuals are more likely to interact with other individuals of the same vaccination status. She can run a bunch of simulations and compare them to recent infectious disease outbreaks she can find public data on. It's on-topic enough not to mess up her magic, it's something she can work on on her laptop in the evenings, and it combines her old interests in math and programming with her new interest in epidemiology.

(She doesn't tell anybody about this except her parents, who think it's cool. At work she's as focused as always, and she predicts everything from contaminated food to a strain of antibiotic-resistant sinus infections.)

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When the summer ends they want to experiment with various schedules of Slack and Skype check-ins to see how much it takes to keep at this level of output.

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Well, she won't be allowed to use her phone in class, but she can check the slack between classes and be on it during swarm patrol and do video calls in the evenings or on weekends if anybody's willing to be around then for the sake of video. If that doesn't work for them, brief video check-ins after school might be better.

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They can have someone around. Paying a grad student to be up at weird hours having a Skype conversation about their special interest is not very expensive.

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Fine by her!

She spends most of the bus ride back to Massachusetts working on the code for a pandemic simulator. Her parents joke about how they can barely recognize her even though they saw the stylist's photos weeks ago.

With the timing of how her lease in Atlanta ran out, she still has two days of summer left before school actually starts again. How are Vanessa and Caroline and Susan doing?

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Vanessa's been promoted out of the squad, Caroline's in charge now, and they have a new third they took from a different squad which wanted to give their ride-along a permanent slot when she turned 18.

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That's cool! "Hi! I'm Margaret the ride-along, I was here for a while in the spring. What's your name?"

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"Hi, I'm Charity," says, apparently, Charity. "I'm a short range teleporter." She has a peacock tail and a few feathers peeking out from her hair, and her outfit is in similar bold blue and green.

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"Ooh, nice! So I have this thing where I can see what swarm bugs are going to do before they do it, and I can use it to give people advice during fights--which way to dodge and stuff--but if you're a tactical teleporter I might want to adapt the protocols we were using before to handle that."

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"Yeah, it might be complicated."

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She explains the north-south/east-west/up-down setup she had going on previously. "Maybe add 'across' or something to indicate going to the other side of the swarm? I might want to watch you fight first, see how you use it and build something around that."

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"Makes sense," says Charity. "I teleport a lot in fights, I'm a bit hard to follow."

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Nod nod. "I think I have an easier time following someone's trajectory around than a description of my power would make it sound, but that still sounds tricky. If we don't get a fight before the next training day, maybe I can pretend to be a monster and watch you teleport circles around me."

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Charity laughs. "Sounds fun."

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"Glad you think so!"

She can sit in silence for a while. She's kind of missed this--the gently swaying truck, the breeze, the uninterrupted working time.

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Not so uninterrupted; there's a swarm.

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It takes her a moment to remember her stardarters are at the small of her back, now; then she's firing and calling shots for Susan and Caroline.

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They're a little out of practice listening to her but get back into it quick enough.

Charity teleports really aggressively, to line up basically every shot. She only carries one darter.

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And eventually the swarm is paste!

"You're really fast! I bet you could make use of updates on the motions of individual little bugs, if we found a way for you to designate a target for me to update you on, or for me to designate a target and indicate it to you. How do you usually pick which one to shoot next?"

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"I usually pick ones near but not at the leading edge of wherever we least want the swarm to go. Then sometimes the ones at the leading edge shrink back to fill in the gap."

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"Hmm! We could use numbers for them, and I could tell you which ones would make the front move back if you shot those ones! Like, I say 'three' and that means 'shoot the third from the left in the second row', or something."

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"...you've noticed they're usually not in rows, right?"

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"Yeah, of course, but if you look at the ones that are near the front but have another one in front of them, that's usually a defined set. I don't know, maybe you'd designate different ones as 'near the front but not at it' from what I would."

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"Can you tell if your instructions are going to be followed correctly?"

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"I see people's trajectories change as soon as I decide to do something, so yes, but I usually give the instructions right after deciding to. I might be able to iterate on your projected response once or twice but the timing would be tricky."

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"Worth focusing on in training?"

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"Yeah, I think so. There are a couple things I could try to make it work."

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"Like what?"

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"Well, there's the version where I reivse what I'm going to say based on what I see you being about to do. And then if that's not fast enough, I can try deciding to say different things conditional on what I observe, and see if having the conditional set up in my head in advance makes the projections update. It should look the same from your perspective, just faster."

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"Okay, we can plan to practice like so then next time we get a weekend training day."

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"Sounds good!"

How does the rest of the shift go?

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Uneventful!

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Then she will get more work done on her science fair project!

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"Whatcha working on?" Susan asks.

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"So I don't know if you heard, but I left the county pinch squad in late June to do a sort of internship type thing at the CDC, using my prophecies to predict disease outbreaks and stuff. And it got me really into biology, so now I'm doing a science fair project, writing a computer simulation of how diseases spread. Going to submit it to the county-level fair in October and see how far I can get."

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"They take that sort of thing in science fairs? I thought it was all, how does mold grow look at all this mold, or baking soda volcanoes."

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"It is mostly that, but they have a category for mathematical modeling stuff. I'm going to validate it against historical data from real outbreaks, and if the school bio lab has the resources I might be able to replicate it in a petri dish--get some colonies of harmless bacteria and infect them with viruses."

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"Why would the school bio lab have those?"

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"I know they have Petri dishes and the equipment for growing bacteria in them; I might need to get the bacteria and viruses on mail-order. And I'm hoping for permission to store things in their fridges and stuff."

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"Yeah, not something you wanna stash by the eggs."

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Nod. "Yeah, no, even with a species that can't get people sick it could still ruin food."

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"What if they evolve to make people sick, don't they do that sometimes?"

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"That's mostly wild strains of stuff. The kinds you can get by mail order are especially unlikely to do that, and also they're made to be dependent on a special kind of food that isn't available on random surfaces. So to get someone sick they'd have to evolve to be harmful *and* to be able to eat different kinds of food, and I won't be keeping them around long enough for that kind of drastic changes. Not that I won't be careful with containing them, of course."

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"And you'd probably get a warning anyway," says Caroline.

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"Magically? Yeah, that's very much the sort of thing my power would tell me about."

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The shift ends; they hand off the truck.

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Margaret goes home and helps with dinner; she got in the habit of cooking a few different things while she was living in Atlanta. Then she checks in with the designated weird-hours grad student and talks epidemiology for a while. She has one more day of swarm patrol, then school starts on Monday.

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The composition of the magical girl club is slightly different this year! Larissa, Aaliyah, and Sumiko are still there; Josephine and Hattie and Mariposa are gone. (Mariposa's still in school, just doesn't sign up for the club on the signup sheet on the bulletin board.) Two new names appear on the list, Madelyn and Danielle.

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How exciting! The newbies are probably younger than her; if she doesn't share any morning classes with either if them she'll try to spot them in the cafeteria.

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There are new magical girls there! Two of them, not sitting together. One has orange bird wings and an orange outfit, one has four arms and wears blue and gold.

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She flips a mental coin and goes to sit with blue-and-gold. "Hello! My name's Margaret. Anybody sitting here?"

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"Yeah but nobody's sitting there," blue-and-gold says, pointing at a different chair at her table.

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She plunks down her tray and takes a seat. "So, new magical girl! Are you a freshman, or did you activate over the summer?"

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"Freshman," she says. "I activated when I was ten. What do you do? I make stuff shake."

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"Welcome to high school, then! I do precognition. What's making stuff shake like?"

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"What do you mean what's it like?"

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"How much stuff can you shake, how hard and how fast, does it come with sensory feedback, could you cause earthquakes, could you stop earthquakes. . . I'm being a huge magic nerd, feel free to tell me to mind my own business."

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"I can shake a bug to death," she says. "Or make milkshakes. I can kind of feel it, I guess. I don't think I can stop earthquakes or start big ones."

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"Mmm, milkshakes. Is having four arms as extremely useful as it looks?"

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"It's so useful. I can see how wings are handy, I guess, but they must get in the way a lot when you sit down, arms don't."

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"I really like being able to get places fast without a car, but I would totally go for extra arms if it was safe."

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"Isn't it? I guess scales are a big deal, but what do you need those for?"

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"The scales are decent armor, but mostly I just really really like them. They stay a lot cleaner than skin, and they don't get itchy, and at the risk of sounding like a cliche they just feel so much more me than skin would."

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"I think wings and arms are about the same point value, arms maybe less, you could switch out."

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"Taking the wings off feels super weird now that I'm used to them, but I'll definitely be tempted at the next robotics club meeting. Oh, speaking of clubs, there's a magical girls club that meets on Fridays after school on the football field."

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"I know, I signed up for it."

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"Ah, good, wasn't sure if anyone had told you yet. I don't usually have time to go, because I ride along with the county swarm patrol, but I might drop by a few times."

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"You do? That's cool," says the blue and gold girl.

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"Thanks. Say, I don't think I got your name?"

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"Danielle."

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"Nice to properly meet you, Danielle."

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"You too, whoever you are."

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"Margaret. Could've sworn I said so when I sat down."

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"I might not've heard, sorry."

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"It happens. Oh, word of advice if you haven't had your first gym class yet, the coach is kind of a pain in the neck. He'll definitely gripe about it if you try to wear jewelry in class, but if he tries to gripe about your arms too the principal will take your side."

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"I don't really need to shake things in gym, that would be cheating."

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"Yeah, my power is pretty cheaty in a gym class setting too. I wouldn't use it, I just don't like having to reassemble everything afterward. I wonder if four arms makes you better at basketball, or worse."

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"Better. Worse at soccer, though."

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"Huh. Why worse at soccer, balance?"

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"No, because you're not allowed to use your hands and it's so much more tempting."

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"I guess your lower arms are closer to the ball, yeah."

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"I'm awesome at basketball though."

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"I bet! And I bet watching you play would be a lot more fun than playing myself. Too bad they probably won't let you play for the school team."

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"They won't! It sucks!" grouses Danielle.

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"If only more people would starscape! Then there'd be enough of us for sports leagues. Not to mention more total people with useful powers, and more pairs of people whose powers synergize well."

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"There's flying sports, but there's not enough people with four arms to do four armed basketball."

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"Yeah, flying sports are pretty neat. Sumiko's a sport flier, I don't know if you've met her, I think she's a senior."

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"I haven't," says Danielle. "What's her event?"

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"You know, I can't remember. One of the straightforward speed ones, not the obstacle course kind. Thousand-yard dash or something."

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"Well, I hope she has fun with that."

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"She sure seems to! Hey, one more weird question, when you shake things do they heat up?"

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"If I do it hard enough, yeah."

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"Neat. I wonder if that would still happen in a vacuum or if it's from the air . . . but I said that was the last weird question so never mind. Normal question, what do you like to do when you're not in school or cleaning up at basketball?"

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"I like singing and baking."

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"Fun! I like science and swarm patrol."

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"What's patrol like? My cousin tried it but quit after like a week."

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"Well, for the most part you sit in the truck and relax, and then occasionally you sense a swarm and fight it, or somebody calls in a swarm or their alarm goes off and you go there, or if you're me sometimes your powers give you advance warning of a swarm and you go there. And then there's a lot of shooting the bugs with stardarters, or I guess in your case shaking them to death. Except sometimes swarm alarms go off for no reason and you rush to the building and there's no fight. I can see how someone would find it boring, but I can get a lot done on my computer in the truck and taking out swarms is satisfying."

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"I guess if you can just do other stuff most of the time it wouldn't be too bad."

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"Yeah, I think the real thing that determines whether you'd like it is whether you enjoy the fighting enough that you can relax between fights instead of fretting about them."

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"And you like it?"

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"I do, yeah. Swarms are dangerous, and dealing with them so other people don't have to feels good. And my powers are helpful for it, too."

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"Cool, it's good you know what you wanna be when you grow up."

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"I might actually not end up doing that when I grow up, I'm also pretty into science, I'm probably going to major in engineering or biology or both."

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"Oh, huh."

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"I've still got a year before I have to send in college applications, it'd be nice to have a really solid plan but I don't actually have to have one yet, I can debate stuff for a bit longer."

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"Guess so," says Danielle. "I have no idea what I'll do."

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"Well, you've got even longer to decide. High school classes and clubs are way better than middle school ones, I bet you'll find something you want to specialize in."

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"Yeah, maybe."

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Margaret's finished eating; she organizes her trash onto her tray and picks it up. "I'm about done; it was nice talking to you!"

Is there time to find Sumiko or Aaliyah before lunch period ends?

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She doesn't have the same lunch as Sumiko any more, but there's Aaliyah over there, bussing her tray. "Hi, Margaret!"

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"Hi, Aaliyah! How was your summer?"

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"It was okay. We went to Yellowstone."

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"Oooh, fun! I did swarm patrol for a while and then I was in a science experiment on my prophecies, they had me predicting disease outbreaks for the CDC and I ended up obsessed with biology. I bet Yellowstone was gorgeous."

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"Wow, that's a cool summer job, the CDC thing."

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"It really was! I learned a lot and I did some good, too."

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"It's nice to see you again! I have to get to class."

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"Yeah, me too. Bye!" And off to class. This year she has calc one, and AP Physics, and AP Composition, and AP various other this-and-that.

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There is a magical girl in Physics who wasn't a magical girl last year! She's neither of the new ones Margaret saw at lunch.

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This is nifty! Margaret will sit between the new magical girl and one of the people she knows from robotics club, and wave hello to them both before the teacher starts handing out syllabi and she needs to start paying attention.

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Their first day they are supposed to slide various objects down various slopes and calculate coefficients of friction. They may self-select lab partners and are not stuck with who they get.

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Robotics club friend's boyfriend is in this class; she looks at the other magical girl.

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Other magical girl's first pick did not reciprocate this opinion; she shrugs and nods at Margaret.

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"Hi. Name's Margaret."

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"Evangeline."

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"I'll go get some blocks and a ramp if you get the stopwatch and the spring scale?" She moves to suit actions to words.

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Evangeline gets these things.

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Then they can start making measurements! It's pretty mindless once you get a routine going.

"So, did you starscape over the summer, then?"

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"It was actually toward the end of the year but I took a while to decide to go for it."

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"Fair enough. What were the pros and cons, if that's not too personal a question?"

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"My parents didn't want me to."

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"Hmmm. Mine were fine with it, which is good, because I went for it before telling them. I hope yours've realized it's fine and everything."

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"It's kind of tense. I went with really limited mods -" It looks like she's done the classic "sneak in a couple extra vertebrae, pointy ears" thing that Larissa has - "but they took it badly and I don't know what to change them out for that they'd like better."

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"It's your body and I wish I could say you should just pick whatever you'd like and let them deal with it, but sadly parents can cause truly awful amounts of trouble."

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"I can do something else later I guess."

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"Yeah, not being committed to anything is amazing. I'm planning to try swapping out my wings for extra arms later, you can totally experiment with stuff at school and get rid of it all before your parents see it."

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"I don't really have a lot of spare time between classes and stuff. I guess I could try things that were simple on the bus."

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"Yeah, or during lunch or something."

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"I don't eat fast enough."

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"Huh, okay. I guess if you really wanted time to experiment you could join the anime club or something and just sit in the back and do it while everyone else was watching anime, but it might not be worth the bother since you can't keep it all the time until college."

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"Yeah."

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They finish sliding the blocks down the ramp and Margaret starts doing the calculations with the numbers they've gotten. "Want to do this bit separately and compare answers?"

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"Yeah, sounds good." They come to the same conclusion.

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"Looks like we did the math right. I hear later this year we'll be making potato cannons, that'll be fun."

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"Yeah, that sounds neat. I wonder if we get to shoot them or if that's a liability issue."

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"They wouldn't have us build them if they weren't going to let us shoot them. They'll probably make us do it out on the sports fields and give us a lecture about not pointing them at anything, though."

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"Yeah, that makes sense."

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Margaret starts putting away their lab supplies.

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Evangeline helps her and they go their separate ways.

"Why do magical girls always hang out with each other?" says someone exiting the classroom behind her, not to her but not trying to be quiet. "It's snotty."

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She turns to look behind her. "Honestly I'm happy to hang out with whoever, I just like having a small-talk topic to lean on."

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"You sat with one who wasn't even here last year at lunch," says the speaker's companion.

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"Gotta sit with someone new on the first day! Would you like to sit with me tomorrow? We're in a class together, that's enough for a conversation topic."

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"I was just talking about in general," says the first person. They scurry away.

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Well, if they don't want to sit with her they don't get to complain that she didn't sit with them, eh? Tomorrow she can sit with the chess club people, she hasn't seen them in ages.

When school lets out, she goes to find the bio teacher instead of heading straight to robotics club.

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There he is! "Hi, Margaret."

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"Hi Mr. Laurens. I'm doing a project for the county science fair and I have a question about using school resources for it."

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"Sure, what do you need?"

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She explains her idea with the simulation and the historical epidemiology data. "And I'd like to try to replicate it again with bacterial cultures and bacteriophages. If I get some harmless species from a catalog, can I use the lab's plating equipment and store them in the lab fridge?"

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"You sure can! Let me know if there's anything you need that only educators can order."

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"Great, thank you!" 

She heads off to robotics club; this year's inter-school contest is to make a robot that can do a ropes course. They brainstorm design constraints for an hour and then Margaret leaves for patrol.

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Caroline and Susan and Charity are there and happy to see her!

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She's happy to see them too! She takes a seat in the truck and looks up the two strains of bacterium and one strain of virus she's going to need, and determines that they're all purchasable even if you say you're a student.

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During this patrol, a cryptid - a girl so small that she's managing to fly on large dragonfly wings - approaches the truck, then sets down on the edge of the flatbed.

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Oh, wow. "Hello," she says softly.

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The little cryptid looks in her direction, smiling faintly, and blinks at her.

"That's Rivka Stievater, isn't it?" murmurs Susan. Rivka, if it's her, doesn't react to her name.

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"Pleased to meet you." She reaches into her bag for a snack bar (chocolate coconut flavor), breaks off a piece reasonably sized for the tiny cryptid, and holds it out to her.

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Rivka-if-it's-Rivka accepts the candy and eats it. She licks her fingers.

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Margaret smiles and takes a bite of the rest.

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Rivka (Susan looks up the news story about her; it's almost certainly Rivka) hangs out with them for the rest of the patrol.

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Margaret takes a selfie with Rivka, then looks up the news story.

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Rivka Stievater's parents died when she was seven and she lived with an aunt. Some people speculate in retrospect that the aunt was abusive. When Rivka starscaped at age nine and took her first mods (just a safe amount of shrinking) and did some amateur glam-up, she found that her magic was plant control; her friends at school have a couple quotes about her messing with dandelions and grass. Four days after she shrank, she shrank so small she turned cryptid, grew her wings, went into a neighbor's house through a cat door, and insisted on living there for two weeks, eating bits of the cat's food and riding the cat around the house. Eventually she flew away. The neighbors, who hadn't really known who if anyone to tell about a fairy cryptid befriending their cat, finally called the cops; previously Rivka had been listed as "missing [magical]".

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Well, it's good that she seems happy. Someone has to die for a cryptid to exist, so it feels especially important that their existences are nice ones.

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Rivka flies away once the truck stops.

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"Quiet day today. Maybe Rivka was good luck." she jokes afterwards.

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"You laugh, but some people think so!" says Charity.

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"It was nice to get a visit, regardless."

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"Poor kid," says Caroline. "It's sad when it's an accident, but when it looks like somebody did it on purpose -"

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"Yeah. It looks like she didn't leave a note, but that could just mean she didn't have anything to say, or didn't think anybody would understand."

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"She was nine," says Susan. "Is nine, I guess. Poor thing."

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"I just hope she's happy . . . she looked like she was doing okay, and it's probably pretty easy to get food and shelter when you're that small."

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"Yeah. She probably just lands near people and they offer her bits," says Charity, "like you did."

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"Seems pretty likely."

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And they all go their several ways.

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Margaret sits with a different random person at lunch every day, and keeps delivering a couple prophecies a week to her CDC contact. Not as many as over the summer--she's back to getting occasional ones about swarms during patrol--but enough that she doesn't feel bad about taking up some of the contact's time.

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The contact seems to think it's worth it too.

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Eventually her bacteria and bacteriophages arrive! She has a strain that eats this food and is resistant to the bacteriophages, and a strain that eats that food and is vulnerable. By arranging the two kinds of food in different patterns on the growth plates, she can imitate communities where vaccinated and unvaccinated people interact or avoid each other to various degrees. She sets up the plates in the lab fridge next to the sophomores' preserved dead frogs and stores the virus in the attached freezer for later. The simulation part of the project is proceeding in parallel; she's got clusters of pixels lighting up in healthy blue and infected green in her virtual neighborhoods.

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Contrary to doomsayer expectations, her purchases do not evolve into plagues.

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Margaret's danger sense is quiet every time she opens the fridge. Eventually she finishes the simulation part, and it squares with what the bacteria are doing, and she writes down her results and lets herself look at the historical data, and it squares with that too. She writes it all up and goes to the county science fair to present it, and scores well enough to move on to the Massachusetts state-level science fair.

The swarm patrol has a training day on a Saturday, and Margaret and Charity work on giving battle advice to a tactical teleporter.

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It's pretty hard. Charity is new to the squad, not the profession, and is pretty far dug in to her local optimum of tactics. She seems to be of the opinion that it's not worth sinking too much effort into this because Margaret's not going to be long-term.

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That's pretty reasonable; Margaret focuses on coordinating Caroline and Susan.

Robotics club starts building their ropes-course bot; Margaret works on the control software.

She does well enough at the state science fair to go to the New England regional, but doesn't make the nationals. Now that she can't accidentally get advice she doesn't want, she chats about it with her CDC contact in between reports and prophecies.

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He's sympathetic; he didn't get very far in science fairs either.

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She's pretty content with having made regionals; winning at state was farther than she'd worried she was going to get.

Eventually the scientists who sent her to the CDC publish their report on her; she reads it with interest.

Junior year ends (the club's robot does awesomely on the ropes course) and she actually finishes a summer with the county pinch squad.

In the fall, she applies to a selection of engineering colleges and ends up at Stanford, where she majors in biological engineering. The summer after her sophomore year, she's back at the CDC again, this time as a genuine intern doing genuine (magic-assisted) science. She likes the life she's ended up with, both the parts she saw coming and the parts she didn't.