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the need of the immaterial
Dusk in Fabulous
Permalink Mark Unread

She knows just enough to be frustrated at how easy it would be to make a mistake.

The - dream, editor, whatever you'd call it - showed up for her a few weeks ago. She knew enough not to ignore it, but not to make more than the tiniest change, either, and now she has a tiny butterfly tattoo, plausibly enough just an odd bruise, on the sole of her foot, and a deadline, and no idea how long the deadline gives her, or whether she'll have any warning before she loses her chance forever.

It's been two weeks. She can't wait much longer; even if the deadline itself isn't too close yet, they're starting to notice that she's distracted, stressed; if they decide she's misbehaving, and drug her, she won't be able to do anything at all, probably. Not a risk she can take, anyway, not on her one chance at freedom.

It's hard to get to sleep - it's always hard to get to sleep, she's never properly tired at the right time even if she's exhausted - but knowing that tonight is the night helps, a little.

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Whenever she wants it, the same toolset that let her add the butterfly is there. She could remove the butterfly - she hasn't added enough that it's no longer permissible to take away - or she could do anything else - fiber optic hair or corner-to-corner gold eyes or protruding spikes down her spine or mermaid-bright scales up her shins or switchback digitagrade knees or coal-dark fur or glinting ruby claws? -

She's going to need clothes too but she has not yet earned the privilege of magically adjusting those.

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The very first thing she does is adjust her weight. She's so thin; almost every kid she knows is too thin, but she doesn't like to cooperate, so they don't feed her more than they absolutely have to. But she doesn't have to make a choice between letting them change her body and letting them change her mind, any more, so she doesn't; she pads herself out until she looks like the kids on TV, the kids who've just come in from outside. It's a relief already, though not as much of one as she expected it to be.

She pauses, then, for just a moment, before tweaking her face - nothing drastic, compared to what she's already done, but she angles her eyes slightly differently, changes the shape of her ears, her nose, lengthens her hair and makes it darker; she's not sure how much it takes to make someone unrecognizable to most people, but it won't hurt, at least.

She pauses again, this time to think; she has some ideas for clothes, but nothing special in mind for how her body should look, yet.

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The magic waits patiently. Well, probably patiently; the exact figure of how long you can keep it after making a few adjustments but not a magically adequate overhaul is not widely known. Maybe it is very impatient and if she doesn't have hooves and elephant ears in the next fifteen seconds it will leave her forever, obliged to explain being moderately different-looking.

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Just sitting doesn't really help, anyway. She does know enough to make some guesses - she knows that more dramatic changes mean more magic; she knows that too dramatic of a change is bad, though not why. She's not really sure what makes a change too dramatic, or not dramatic enough. She knows that you can't hide being a magical girl.

Maybe it's that simple. Maybe she just needs something she can't hide.

She turns her eyes deep indigo-blue, the color of earliest night, clearly inhuman.

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Closer. No cigar.

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But closer.

She changes her hair to match and gives it a slight sparkly sheen. If that's still not enough, she'll try swirling indigo tattoos up her arms - actually, now that she's had the idea, she likes it; she'll do that anyway. It's not too dramatic.

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Almost almost almost...

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Almost!

What else what else what else... more tattoos, down her legs this time, she doesn't expect it to be enough but the imbalance bothers her. More colors, maybe, streaky horizontal stripes gesturing abstractly at sunset-tinted pink and orange clouds, just a few.

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The tattoos, colorful though they are, don't quite get her there, and increased coverage doesn't add as much as putting the first ones on did, but she's really quite close...

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Well, they're pretty, anyway. She likes them.

She really just needs one more good idea - maybe not even a good idea, if there's some rule like 'you can't just do all color changes'.

 

Claws. She'll take claws. Little shiny blue-silver ones, shaped like regular nails filed to points, but sharper and sturdier. She tweaks the color until she has something that looks good with the tattoos before checking what the magic thinks of this one; she has another idea, too, if it's still not enough.

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Claws do it. She's got magic.

Just enough magic to do clothes; the institution has not clad her in haute couture.

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She wouldn't know haute couture if she was buried in a pile of it, anyway. But she can do better clothes: jeans that aren't many-times-over hand-me-downs, in the same indigo as her tattoos with the metal parts in the same shade as her claws; a similarly new tee shirt, silver-blue and metal-sheened, with bright sunset clouds streaked across it front and back; gloves, biker-style, glimpsed in an ad a few months ago, indigo leather with shimmery pink-orange piping at the wrists and matching insets where the originals had breathable mesh; steel-toed boots, half-remembered from a magazine, indigo again as the base color, pink-orange toes and fittings; silver-blue socks.

She looks okay, now. Not amazing, there's definitely plenty of room for her to improve. But she doesn't look like someone whose very existence is at someone else's whim; she's her own, she's free, even if she hasn't figured out how to leave yet.

The magic surely has an opinion; she might find that she cares, later. For now, it's time to look for her magic, get started on figuring out how she's going to get out and how much more she needs to change to have enough oomph to.

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She has a little magic now. Apparently this outfit is at least OK.

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She gives it a nudge - is there any sense of what she can do with it?

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She could - talk to people, sort of - just think at them -

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That would be much more useful if there was anyone she could safely talk to that way. Well, she can let Janet know she's leaving, maybe.

Hopefully it won't all be like that; there's only one way to find out. She adds swirls of silvery-blue to herself; not just a color, this time, but slightly raised lines of the same metal as her claws, complementary swirls accenting the tattoos on her arms and legs. She extends the tattoos and metal swirls to her torso, while she's at it, not because she expects that to help with the magic but just because it looks better, and then adds filigree to her face, a symmetrical pattern that starts with a curl at her cheeks and runs below her ears to meet at the base of her head. She adds some to her forehead, too, a simple sunburst pattern, and then checks the magic again.

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A little more, maybe enough for the spell to work better, but not enough for more spells.

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She expected that to work better. Maybe the aesthetic is just wrong? She's a little tempted to start over, see if something else gets better results - she likes this, but it doesn't matter if she likes it if it doesn't have her out by morning.

She'll try something less drastic, first. She changes all the indigo to hot pink, all the orangey-pink sunset parts to bright yellow, and all the silvery metal to black.

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Doesn't help. A little worse if anything.

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Okay. Might be the aesthetic, but she's not on a blatantly wrong track. She puts the colors back to how they were, thinks about it for a few seconds, and then adds cat ears - light orange inside, indigo fur on the outside, and, importantly, properly mobile for expressing herself with - and a long fluffy cat tail to curl around her feet, and changes her eyes again to orange cat's eyes. She double-checks that she still has the option to remove things, and adds fur to the tattoos, too.

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She can remove things, and the ears and tail don't help - the ears make things a little worse and then the tail brings it back up. The eye change makes it worse.

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Okay, that's weird. There's something she's not getting, here.

What if she extends the indigo skin and accompanying fur over her entire body, losing the metal swirls and cloud streaks? And changes her shirt pattern from clouds to plain? And gives herself a little muzzle? And then changes the fur to a dark grey, like a real cat might have?

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Turning into a catperson loses most of her progress and de-clouding her shirt loses the rest.

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She changes everything back to how it was before she tried the ears. Saves the tail for last, checks if that's still an improvement on its own, it can stay if it is.

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It is not an improvement on its own.

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Off it goes, then.

Obviously adding bits can be an improvement, though. Let's see... wings just sound terrifying; she doesn't really want a tail if it's not a cat tail... antennae might be okay, and there's no obviously good way to add a pair of legs - being a centaur sounds very inconvenient - but she can add a pair of arms, how about that?

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That's worse, apparently, especially if she doesn't fix her shirt to accommodate them.

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She reverts the change. And of course she fixed her shirt; she puts it back, now.

While she's thinking about the shirt - the magic cared more than she expected it to about her taking the clouds off. Maybe it'll care more than she expects about other changes, too. Not that there's anything she wants to change - she likes the colors, and the matte texture against the skylike shimmer. How about... can she animate it, have the clouds drift like real clouds do?

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Not quite. She can move it moment to moment manually - actually, the magic likes that quite a bit, there's just the edges of another spell coming in when she keeps the clouds in motion - but she doesn't seem able to automate it, at least not with only yea much magic.

Permalink Mark Unread

Good to know.

She adds clouds to her pants, near the cuffs, and a gradient of sparkles from mid-thigh to waist to suggest stars becoming visible as night sets in. If that helps, she'll add a similar sparkle gradient to her hair, and make the tips sunset orange.

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That does help! Now she has her second spell. She can make - things. They will not be quite real but they can have real effects.

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Magic!

Can she try that out, here? Maybe it'll give her some ideas.

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She can! It requires a lot of concentration - it might take less if she looked cooler; animating the clouds is about a tossup in terms of how much she can get out of her attentional capacity and this spell.

The stuff looks obviously fake; it casts shadows but they're oversimplified and blocky, and the creations have outlines, and move with something very much like a frame rate. They are, in a word, solid cartoons.

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That's pretty cool. And it might be enough to get her out, if she can make, say, a key, and have it be the key to a door she wants to unlock.

She's going to try for another spell, first, since that will only maybe work. She likes this star gradient idea, and the magic seems to like it, too; she starts by shortening the sleeves of her shirt so they just barely cover her shoulders and then adding the gradient to her arm tattoos.

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The magic does like that! Not a whole-nother-spell likes it, but it does like it.

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Good that they're on the same page. And - it seems to like the sunset/evening motif - what happens if she, say, adds a couple moths, the little brown ones she sees at the window sometimes, to her gloves, in the same painted-on style as her shirt's clouds?

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Neutral.

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Might just be a little dull. What if she recolors them - sky blue, or maybe a bright teal?

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Sky blue works better than brown or than the teal but still not well; it's barely possible even to tell the difference.

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Well, they are small, and gloves are a pretty aesthetically dubious place for moths. Maybe around the knees of her pants will work better, between where the sunset fades out and the stars fade in.

- nah. She takes a glance at the magic but she'll be surprised if it's an improvement at all, and anyway she doesn't like it, too cluttery, night isn't like that.

What if... context does matter, she saw that with the cat tail and ears combo, together they were almost neutral but individually they were both worse; antenna might help if they're specifically moth antenna - yeah, that looks good, curling back from her temples like a fuzzy indigo tiara with orange tips - and... maybe moth wings? Moth wings don't sound so bad.

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Moth wings and antennae give her a little boost together! She might be almost at another spell.

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Cool.

 

Given how context does matter, she should check that none of the parts of her outfit are working against her now. The metal swirls seem most likely to have that problem; she removes them, then the gloves, then changes the boots to plain sneakers, checking the magic and reverting each change when she's done with it, and then checks the gloves and boots together, for good measure.

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None of those elements seem to be hurting, but the gloves are helping least, followed by the swirls.

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Good.

Fixing up the colors on the wings might even be enough to push her over; the sky blue is a bit much at this scale. The orange-to-indigo-to-starry theme seems to be working really well; no reason to not at least try it. And - she can open the wings, and there's a second pair of wings that peeks out when they're just slightly spread; that can be silvery-blue and metallic.

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There she goes! Another spell! Would she like to be less real?

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'Less real' seems to here mean 'can walk through walls'. She would very much like to be less real.

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When she casts her spell, she shifts slightly kata, out of phase with the room; she can see it, but all of it looks farther away, at the same time. And yes. She can walk through walls.

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This is the best thing.

She can probably get to Janet's room without being seen. And if she is... well, they're going to have a tough time catching her, huh. Off she goes, carefully.

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The older girl is asleep when she gets there, quiet but restless with some nightmare; Denice settles herself on the floor by her bed, shielded from Janet's roommate's view, before phasing in. She knows better than to touch her without warning, but a gentle tap on her mattress is enough to wake her partially, anyway.

"Mmnh... no, go away..."

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It's me, Denice, she sends. I got magic.

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That doesn't seem to wake her any further. "Denice should have magic. Yeah. Go talk to Denice."

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- huh?

She taps the mattress again, a little more urgently this time, and that seems to finally bring Janet properly awake; she sits up and looks confusedly at the moth girl sitting on her floor.

It's Denice, she sends again. I got magic. I came to say goodbye.

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It still takes her a few seconds to respond. "-Denice?"

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Yeah. Do you want a hug before I go?

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"...yeah."

She slips to the floor for the hug.

"This is really real, wow."

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Yeah. I'll come back for you, if I can.

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"You're a good kid, Denice. Take care of yourself, all right?"

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Of course. Thank you for taking care of me.

She gives her one more squeeze, and goes.

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It's chilly outside, and dark. Her magic perks up slightly when she emerges into the night.

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What good magic.

She'll have to experiment with having her stars and silvery bits glow, later when stealth isn't so important; she expects that'll look really cool. For now, she phases out again - no point risking tripping over something in the dark - and follows the institution's driveway out to the road; maybe she'll be able to see lights or something from there, and figure out where to go.

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There are streetlights along the avenue, if not dense or all in good repair.

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Less helpful than she was hoping, but that's not really surprising; she's been pretty wildly optimistic recently, and she can't expect that to pay off every time. She'll follow the road downhill; it's as good a reason as any to pick a direction. And - can she be translucent, or even invisible, to go with her phasing? If not, she'll walk in the woods where she'll have a bit of cover.

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She does not have translucence or invisibility yet.

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Woods it is, then. Convenient that she can just walk through the trees and underbrush. Walk walk walk, keeping an eye on the road so she won't miss it if it turns away from her path.

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Nobody is out in the woods at this hour; she is undisturbed for a couple of hours, which isn't long enough to get anywhere more interesting than residential cross streets with a handful of dark houses on each.

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Especially since she can't walk all that far without needing to rest. The first time she needs to, she heads deeper into the woods first; while she's out there she can play with her look a little more. Maybe having things glow will be enough to get another spell.

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Glowing doesn't seem to be on the menu, not like she has in mind.

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Well, it was worth checking.

 

Tromp tromp tromp. It's a little surprising how much she likes being in the woods at night.

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A siren approaches from the distance.

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She dives into a bush.

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The police car zooms past without slowing down.

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She's going to just lie here and shake for a while, actually.

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Then she will also get to watch police car number two go by. It doesn't spot her either.

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She should get moving. It's not safe but it's not less safe than staying here. It takes her a minute to gather enough willpower to stand, but she does it, and sets off again.

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There's more of a real town, coming in stages: gas station there, apartment building there, denser houses, grocery store.

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Better and worse both; more and better hiding places, but she doesn't know which ones are safe and which ones will have people in them.

That grocery store sure looks empty, though, maybe that's a good one. She gives it a try.

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It's locked but she can walk through walls. Behold, a grocery store, closed for the night, rows of freezers humming. There's a sound like maybe there's a guy with a mop humming in the produce section.

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She almost turns and leaves immediately - she's looking for a hiding place, and this isn't a suitable one, with someone here - but food. She walks down an aisle at random, picks up a bottle of juice and a pack of applesauce cups, and - is she going to be able to carry them, actually, if she phases out again? She sets the juice down and tests it with the applesauce, holding the pack with the back of her hand on the shelf where it'll land if it doesn't phase with her when held.

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Nope, she can't bring it along.

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Well, at least it's a quiet thump.

She puts the applesauce and juice back. She has no way of carrying them; they might not be missed if she took them but she can't eat them here without leaving an obvious mess, and her best bet is still to not give anyone any clue of where she's gone.

She closes her eyes, then, aims away from the humming, and walks until she feels the night air again.

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She's in the parking lot. The lights overhead glare down at her. Occasional cars separated by a minute or two each whoosh down the road.

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She pauses just long enough to take a deep breath, figures out which way she was headed before she tried the grocery store, and sets off again, avoiding busier roads as best she can.

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Avoiding busier roads will have her on quiet stopsign-studded residential streets. There's a closed convenience store which doesn't even seem to have a guy with a mop.

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She checks the convenience store and takes a nice break, making a meal of a bag of tortilla chips and cheese from a vending machine. Before she goes, she checks an idea she had on the walk - if she gives herself a nice thematic bag, and puts things in it, and then phases, does that work?

 

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Nope. The bag helps, but not that much.

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Well, it was worth a shot. She cleans up and heads out again. (She'll keep the bag. Even if it isn't useful right now, it will be eventually, and she wants to know if any other ideas she has along the way work with it.)

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Houses houses nail salon bank restaurant restaurant laundromat houses bar restaurant houses library swarm of monsters spawning on her six.

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....what. She turns to look.

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Coming into existence on the surface of a pine tree in a park, like slugs and pillbugs morphing into tiny tree octopi, cicadas, spiky radially symmetrical things that ooze through the branches. Moving around slowly, staying more or less together but with individuals going in a variety of directions. They descend the tree trunk.

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They don't seem to be a threat but this also isn't something that just happens, as far as she knows, and the magic warned her about it; she doesn't want these things hanging around maybe being a clue about where she's been.

She makes a cartoon box with a funnel on top, and a scoop, and tries scooping them in.

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They do not want to be in the box or the scoop. They start growing more wings and flying into the air.

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That's kind of alarming.

How about... she drops a cloth on the swarm, followed by a pile of rocks.

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This successfully geeshes some of them and inconveniences others! Many wriggle out around the edges of the cloth and help the survivors underneath chew through it.

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More rocks, then, while she tries to come up with something else - a big flyswatter might work if there were only a few of them but she doesn't really like her odds even with a chunk of the swarm incapacitated. Sticky paper might gum them up enough to stop them from moving, and then she could squish them. Or just stickiness, no paper - does that work, dropping a layer of goo on them?

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Gooing them inconveniences them! They can shapeshift out of it, and they get underway on that, but it seems to take a while.

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Plenty of time for more rocks, then, after she clears out the existing rubble, nice flat ones for maximum squish.

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Once the earlier rocks are out of the way flat rocks do a decent job on the remaining swarm. There are only four unsquished ones - there and there and there and there -

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Flyswatter time, then. Squish squish miss squish squish. (Ew.)

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Hooray! She has defeated a swarm!

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Hopefully that doesn't happen too often. She cleans up again and continues on her way.

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Houses houses bus stop church houses, signs for something called "the snake zone", apartments, swimming pool, gym associated with swimming pool, houses, elementary school with playground, park.

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She peers curiously at the swimming pool, and rests for a little while in the gym, curled up in a changing stall. When she gets to the park, she decides that it's a good enough place to stop and sleep, behind a bush with a cartoon blanket over her for camouflage and a bit of protection.

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Putting a cartoon blanket over herself diminishes her access to her unreality spell, though it doesn't nix it altogether.

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That's fine. She doesn't need it for much while she's asleep anyway.

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Nothing disturbs her sleep for the next few hours.

The sun rises in the morning.

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She rolls over slightly and pulls the blanket up over her face, and sleeps on.

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A soccer ball lands on her hip.

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She jolts awake, silently, and lies there frozen in place for a moment before realizing where she is and that she should find out what's going on.

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A soccer game is going on. A little boy is jogging in her direction.

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Okay. Okay. She can do this. She dismisses the blanket and phases in to pick up the ball so she can hand it to him when he gets to her.

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He's startled to see her. "Whoa! Magical girl!" he says, accepting the ball.

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Yeah, she is. And she's a secret, okay? For important magical girl reasons.

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"Okay, magical girl!" says the boy, and he runs off, kicking his ball in front of him back to his friends.

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Okay, good, that probably won't be a disaster. She needs a better hiding place, though - anything she can plausibly get to without being seen?

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In her immediate vicinity there are more shrubs, and some trees; the playground for the school; the school itself, buses pulling into its drive and disgorging children a bit older than the boy with the soccer ball; a bunch of houses, one of which has a shed she can see; a gas station; and beside the gas station an auto shop.

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Even at a distance, the kids getting out of the busses are far enough over the amount of people she's used to to be a little overwhelming. She can't help staring, for a minute or so.

She's definitely not going that way, and she doesn't think she can get to the houses or anything without attracting attention. Up a tree is her best bet; time to find out if these wings are functional, as soon as it seems like nobody's watching.

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Moth wings - nope. Doesn't work. She can flap them, but if she does it hard enough to get any lift they hurt.

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That's fine, honestly, she's really not a flying type of person.

It takes another bit of thinking before it occurs to her to manifest a climbing net between the ground and the tree branch she wants to be on, like she's seen in playgrounds on TV. She tests it to make sure it'll hold before climbing up.

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It holds fine. Now she's up a tree.

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Not bad. Maybe she really can handle being out on her own.

She repeats the trick another few times, until she's satisfied with how hidden she is, and then puts a denser net between two branches and curls up on it to go back to sleep.

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She and her hammock are undisturbed except by squirrels. The squirrels chitter at her and at one point throw a nut shell at her.

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She's properly phased out, this time; the nut shell goes right through.

She's next woken by the sound of after-lunch recess at the school, but she feels reasonably rested, so that's fine. She sits for a bit, enjoying not having anywhere she needs to be or anything she needs to do, and then climbs down a few branches to check what's going on in the park.

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Person sitting on park bench reading, mom with a baby in a stroller, picnic, Frisbee with a dog, that's all she can see from here.

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If there's a search party lurking around looking for her, everyone's awfully calm about it; that's good enough for her. She returns to her nest and plays with cartoon constructs, trying to get a better feel for what she can do. Like: Can she make machines that work - something like a jack in the box? A helium balloon? A lamp? A TV? A tablet? Do things have to look like the things she wants them to work like in order to work? Can they make noise? (She's careful to check this very quietly.) How about cartoon physics bullshit, portable holes and invisibility paint and so on? Outright magic, an endless decanter of water or a wand that gives a squirrel a beak when she waves it at it? Can she put an electrical outlet on the tree and have it power cartoon things, if they don't work without being plugged in?

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She can make a jack in the box and a cartoon balloon. Her lamp doesn't light; her TV and tablet don't work. They can make noise; whether they have to look like what they are depends on what she tries. She cannot currently do portable holes or invisibility paint or real water or a magic wand. The outlet in the tree will make her lamp work but doesn't help with the TV or tablet.

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Could be better but still not bad.

She hangs a light from an overhead branch - her spot is basically a tent, now, not just a hammock, she put up sheets of fabric before she tried the lamp at all - and gets back to that idea she had last night for making the stars on her outfit glow. The magic won't do it, but she's seen Christmas lights before, maybe she can rig something up indirectly. She doesn't want to be tethered to the tree, that obviously doesn't work, but maybe she can get outlets and wires that are small enough to put on herself or her clothes.

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If she hides an outlet on her costume she can cartoon-light herself. The effect is... cartoony; the magic doesn't think it's pretty.

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Fair enough. She goes to change her gloves to have places for cartoon bulbs, anyway, so she can use them as flashlights without tying up her hands; while she's figuring out how to make that work, it occurs to her to check whether she can add a real Christmas light bulb, there, and a real wire and outlet, and have that work.

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Her clothing powers do not extend to adding trailing wires, let alone real outlets.

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- real bulb, though? Do a cartoon wire and outlet work with it?

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No.

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Eh, it was worth a shot.

That's killed a couple hours, but that only makes it afternoon, and she's not coming down from this tree until night... can she make a book?

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She can make a cartoon book full of gibberish. Its pages don't turn right; she can make it look like she's turning pages but can't get away from the apparent middle.

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Again, it was worth a shot.

She cleans up, and naps, and then fiddles with the editor a bit until the sun starts to set, trying different variants of things in her outfit to see if she can come up with anything the magic likes better.

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There are lots of small tweaks with small positive effects. If she tries a skirt that's a solid boost. She could also stand to put stuff in her hair.

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She wants to keep the pants but she can put a short translucent ruffly skirt over them and move the star gradient to it, that looks nice. She does eventually think to put a wide cloth headband in her hair, and then tries a ponytail briefly before going back to loose hair and adding alternating indigo and orange ribbons to the headband to move with it.

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The headband doesn't help. Maybe the magic thinks it clashes with antennae. It prefers her hair down to a ponytail. The ribbons don't help.

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She's not married to the antennae; does it prefer headband-no-antennae to antennae-no-headband?

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Antennae are preferred.

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She'll stick with what she has, then, it's not obvious that she could add anything without cluttering things up too much - blue-silver streaks, maybe, if she's careful about where she puts them; framing her face?

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That's good!

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Cool.

How's the park looking, is it empty enough for it to be safe for her to come down yet?

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Somebody's emptying the trash cans.

After that the park is empty.

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Time to go, then. She avoids the school; the gas station is presumably still open, but if it happens to be closed she'll stop in for something to eat, and otherwise she just heads out, in roughly the same direction as yesterday, avoiding people as well as she can and keeping an eye open for meal opportunities.

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The gas station is indeed still open.

There's a poster with a picture of her on a telephone pole.

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That's not great. What does it say?

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It gives her name, and says she's missing as of yesterday's date, and has a number to call.

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She tears it down and takes it with her. Tears down the next few, too, until she realizes that she'll leave a trail that way. Sets off perpendicular to her path until she's found and removed a few more, then turns back the way she was going.

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She's not very recognizable as the girl in the poster, anyway.

Synagogue daycare bakery bodega pet shop bike store massage parlor.

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...bikes exist, right. She's never ridden one, but maybe it's not too hard to pick up, and maybe a cartoon bike will be easier than a real one. Next time she sees a park she gives it a try. (She gives herself a helmet before she gets on, modeled after the ones on the bike shop's signs, with sparkly indigo foam and an outer shell that matches her shirt, clouds and all; she adjusts the shape of her antennae to sit right at the base of the shell.)

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The bike helmet does only minor damage to the Aesthetic. Her cartoon bike works fine.

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And now she's making much better time. It doesn't improve her mood all that much, though. (Food would help. Maybe she'll find someplace properly empty, soon; the bodega was open and the bakery had a light on in the back.)

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This liquor store has a rack of munchies and candies.

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That helps, yeah. She's still hungry, but it's back to being ignorable at least. She continues on.

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A party of three magical girls bearing a searchlight flies slowly overhead in goose-skein formation.

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UM.

She loses the bike and ducks into the nearest empty-looking building.

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The nearest empty looking building is a bank.

It transpires that the girls are calling her name: "DENICE? DENICE?"

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She will just huddle all shivery on the floor, then.

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One of them lands, not outside the bank but cattycorner to it. "DENICE? PEOPLE ARE WORRIED, DENICE."

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She goes face-down onto the floor, pressing herself against it, not resisting not resisting not resisting don't hurt me don't hurt me don't hurt me. Can't stop shaking.

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The girl has a flashlight. She crosses the street. Aims the beam in through the bank windows.

Spots Denice on the floor, goes and knocks on the window. "Hey! Denice? Is that you?"

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Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa.

(She doesn't move. Barely breathes. Not resisting not resisting not resisting don't hurt me don't hurt me don't hurt me. Still can't stop shaking, hard enough that it's probably visible. Hurts. That's fine. It'd be weird if this didn't hurt.)

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"Hey - we're not gonna hurt you -" The glass muffles her. She signals the still-airborne other girls; they land, and one teleports into the bank.

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She couldn't move if she wanted to, right now. Couldn't want to, for that matter.

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"Denice? Are you hurt?" asks the teleporter girl. She's in a steampunk outfit covered in gears with a fake corset and everything, carefully organized around the wings. "Your wings look pretty fragile, do you have enough else changed to get rid of them to put them back right? - That's a bike helmet. Do you have a bike somewhere?"

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She twitches hard when the teleporter starts talking near her, something like an attempt to curl into a fetal position. Doesn't make it. Doesn't otherwise respond.

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"- do I need to call you an ambulance?"

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She manages to curl up, this time. She doesn't seem injured, but she's shaking like a leaf.

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"You look like you might be cold or - or hungry or something? Janie has some raisins, do you want Janie's raisins -"

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She's far too far gone to make out the words, but the tone is off-script enough that she notices. It takes only the barest edge off the panic, but that's enough for Denice to be present in her head at all, for her world to contain anything besides the certainty that it's ending.

There's not much she can do; moving is an option in only the most technical sense, and talking is right out. She could make a cartoon thing, but she's too terrified to think about what to make. She has this telepathy, though. There's only one thing to send with it. It might not be a good idea, but it's not like she's in a position to think about that, right now.

Steampunk girl is suddenly very aware that this entire situation is terrifying.

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Steampunk girl rocks back on her heels. "Whoa, whoa, not gonna hurt you - did somebody hurt you -"

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Terrifying.

The effect fades out after a second or so; it's still long enough to be pretty uncomfortable.

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"Okay, you're clearly - really scared - but we're not here to hurt you."

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Institutional hallways. Hunger. Being held down by someone much larger; pain in overstressed joints. Trapped trapped trapped; the horror of never, ever, ever being safe. The vague sense of a battle of wills that creeps along over days, weeks, years, never ending, no hope of ever ending, where even if she wins she loses.

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"Do you want Janie's raisins -"

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"- since you're hungry, I mean -

- I need to think about the other stuff but I can get you raisins now."

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She's too scared to move, and shouldn't try to eat soon even after she comes out of it, it'll just make her sick. She is probably coming out of it but it's going to be a little while.

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"Okay."

Steampunk girl teleports out of the bank, talks inaudibly to the other two.

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She lays there, trying to remember how to move her legs. It's slow going.

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Steampunk girl comes back inside before she has that figured out. Sits by her, takes out her phone, plays a puzzle game with soft bleeping noises and waits.

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That's unhelpful; the only people she's ever seen play phone games are staff and it's hard to stop the reminder from sending her spiraling back into panic. Not that she's going to say so.

It takes more than five minutes but less than ten for her to sit up; she scoots over to the window and leans heavily against it.

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"You feeling better?" asks steampunk girl, lowering her phone.

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Better but not great, yeah.

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"Can... I help?"

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Denice pulls her knees up to her chest and wraps her arms around them.

She doesn't want to go back. She just wants to be left alone.

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"- I don't think you need to go back where you came from but you might need some kind of help. You're in a bank and hungry."

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She's not that hungry.

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"You've been missing more than a day, what've you been doing, shoplifting?"

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"You can't just go around shoplifting to eat. That'll get the cops after you, not just a search-n-rescue squad of girls."

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The steampunk girl sits with her for a bit in silence. Eventually says, "I'm Megan."

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Denice.

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"Yeah. Your telepathy spell's pretty cool. They were like, oh, she doesn't know how to talk, but you're doing fine."

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That gets a tiny grin: yeah, she really likes it.

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"There's stuff geared at magical girls. Charities and transitional housing kinds of deals. Whatever other kind of magic you've got there's people out there who'd help you figure out how to make money off it."

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She doesn't understand, like... any... of what she just said.

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"Like... I dunno, does the Institute have actual custody of you -"

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Doesn't understand that question, either.

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"How old are you?"

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Thirteen.

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"That's really young to be on your own, like, even if you were a regular person."

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She curls up a little tighter, tense.

 

She's not dumb. They think she's dumb, because they hurt her less when she made them think that, so she did. (And there's a sense in the background that she's been doing that kind of strategic masterminding for most of her life; that it's one of the primary tools she's used to survive.) But she's not dumb. She can figure this out.

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"I didn't say you were dumb, just, like, not regular. And thirteen. So you need somebody helping you but maybe not those same people. I can get the others to say we never found you but you gotta have some plan that isn't stealing food and hiding in banks."

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Oh.

 

She's still figuring it out. She only hid in the bank because they were about to find her. She doesn't know how else to get food but she can work on it.

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"I could suggest some places to go? Some of 'em won't try too hard to find out where you came from if you just show up and say you ran away from home and you had a good reason."

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But what if they're worse - she doesn't send that. If they're bad she can leave. If they don't know about the phasing they won't know to stop her from being able to. Maybe even if they do know they won't have a way.

Okay, she sends.

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"So there's - are you a religion at all -"

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She tenses up a little at that, for some reason.

No.

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"...well, there's people who like, kind of worship whatever thing is judging how pretty we are all the time? And they have some charities but you have to listen to their spiel. My next idea is Magicals International."

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That might be okay if it's, like, once. She is not a fan of church.

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"I don't know how many times it would be. Uh, the Church of Thaumatology would probably try to get you adopted by some nice magical couple and they'd probably try to bring you up in the Church, so probably more than once. Magicals International would probably put you in a dorm and powers-test you and have you kinda working for your dinner but like you'd still have time for school so they wouldn't work you too hard."

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She curls up tight as the girl finishes speaking. The mention of being worked too hard, maybe, or of going to school.

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"Do they not have school at the Institute?"

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Bad. Dreadful. The most insidious danger.

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"...they have it but it's bad school?"

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She doesn't have a concept of school that's not a horrible painful degrading tactical nightmare. If that's bad, yes, it was bad.

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"I think they'd send you to like... normal... school? Where you would learn... math and science and English and stuff."

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She doesn't trust this girl - this adult - enough for her calm about it to be reassuring. She doesn't send that; she just sits.

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"I think anywhere responsible I could send you would send you to school but maybe if you got adopted by Church of Thaumatology people you could get ones who'd homeschool you?"

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Okay.

(She'll play along, and as soon as she has a chance, she'll leave. She can do that. It's fine.)

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"There's not a Church in this town but if you want to go that way a few miles," she points, "you can get into the next town, and there's one at Main and... thirty-third, thirty-fourth, around there."

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Thank you.

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"I could show you the way and let Bailey report in."

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She's a little distant for a moment, but then there's a sense of appreciative agreement, and she stands and manifests a cartoon door on the glass wall to step through. (It's not much of a misdirection, but better than them knowing she can phase without any prep or limitations at all.)

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Megan makes to follow her, but when she vanishes the door she shrugs and teleports out.

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She manifests the bike again, manages to smile about it. She hates this so much and she's so glad she's good at it.

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"Nice," says Megan, "that's a really cool utility power. Follow me." She takes off, texting her teammates once she's cruising.

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She follows compliantly.

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Megan leads her to a Church of Thaumatology a town over. It's a really pretty building.

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She gawks, a little, but follows her in.

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There's a magical girl who apparently lives in the church and is easily woken by Megan ringing a bell. She comes out in pajamas but switches smoothly into full vogue; she does a watercolor painting theme including elaborate lipstick and eyeshadow and abstract floral ornaments in her hair. "Hello, girls, what brings you here?"

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New people are scary and there's no reason to hide that right now. She shrinks back just a little; hopefully Megan will take the cue to do the talking.

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"- she ran away. I think she came from someplace real scary but she does telepathy magic instead of talking so I don't know all the details."

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Yes, that's right.

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"I see," says the watercolor girl. "What's your name, dear?"

"I'm Megan," says Megan.

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(Shy shy shy shy shy)

Her name is Janet.

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"Hello, Janet, I'm Thaumaturge Flora. Would you like to spend the night in the spare room here?"

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Yes please.

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"This way. Thank you, Megan."

Megan bows a little and lets herself out. Flora shows "Janet" to a guest room.

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She follows, and sits nervously on the offered bed.

Thank you.

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"You're welcome, Janet. I assume you can sort out your own pajamas. The bathroom's just across the hall. I'm usually up at six but if you rise even earlier than I do there are toaster waffles and cereal and fruit in the kitchen down that way."

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Okay. Thank you.

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"You're welcome, Janet," Flora says again, and she changes back into her pajamas with a gestured flourish and goes back to bed.

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She gives Flora a minute to get back to her bed, phases out for silence, and goes looking for the kitchen.

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There is the kitchen. It's big; it's a combination kitchen and dining room, with three long tables that can probably seat thirty together. In addition to the promised breakfast foods it also has a tray of cookies (storebought, still sealed), leftover chicken soup and pasta in the fridge, sandwich and salad fixings including a really wide variety of pickles, and little jars of panna cotta and cups of fruit-on-the-bottom yogurt lining the inside of the fridge door. The freezer contains six flavors of ice cream, bacon, and lemonade concentrate.

The theme of the room seems to be something along the lines of "rustic"; the fruit is in wicker baskets, the tables are heavy wooden things with half-log-topped benches. The cookware's all copper and it's dangling from the rafters; also dangling are various herbs in planters, bunches of dried wildflowers, and strings of garlic. The refrigerator has been paneled in wood somehow; it might be wood sheets with magnets glued to it. There are placemats on the tables, braided flat rope coils. A poster on the wall reads God wills that we see the beauty in one another. The windows are stained glass, though the colors are hard to make out in the dark; each depicts a magical girl, though.

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Wow.

 

She doesn't examine the food very closely, but she takes an apple and, feeling ambitious, carefully puts together a turkey sandwich, and then a ham one. She feels much better when she's done eating, and decides to explore a little further.

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The kitchen is where the Thaumaturge's apartment bleeds into public church space. The dining end of the kitchen leads into the main sanctuary, which is divided into four quadrants with their own decorating schemes - one quarter is greyscale and has feathers in all shades of white and black and grey attached along the tops of the pews, one's all warm colors with the pews draped in brocade, one's greens and browns and festooned with tiny succulents and Spanish moss wherever people won't need to sit, and one's in blue and purple and encrusted with seashells. There's a bulletin board on the far side near the main entrance (Megan brought Denice in through the rear side door that lets directly into Flora's apartment); on it are children's art projects. Between each pair of windows along the walls of the church there is a statue of a different cryptid; there's a winged deer with a rack of antlers that looks like it ought to be too much for her head to support, and a six-armed naga, and a spider-taur, and a girl's smiling face peering out of what is otherwise an apple tree. Tree-cryptid is closest to planty pew section but otherwise they don't look matchy.

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....oh. Oh.

She sees it, imagining the space filled with magical girls. How it's made to work for them, not the other way around. She fits in the green and brown section; Megan would fit in the greyscale; Flora would fit in the red. It might not work for everyone, but it tries, it tries to fit itself to people rather than demanding that people fit themselves to it.

She's never seen anything like it before.

She still... can't, with school; the threat of it still sits as a knot of tension in her belly. But maybe she can stay a little while anyway. A day or two. She'll give herself that, a little treasure of a memory to think back on later; that's the only thing you can really keep, anyway.

She goes to sit in a pew, in the nature section, of course.

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There are books; in this section they are in leather pockets that hang from the pews in front of them. One is called Thaumaturgical Wisdom and one is called Songbook of the Church of Thaumatology.

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Thaumaturgical Wisdom sounds more like the kind of book you read; she looks through it.

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It has a sort of prose-poem style:

What are the principles of beauty?
Balance; harmony; tension; delicacy.
Why then can we make balanced, delicate things, tense and harmonious, which are not beautiful?


Why does God choose only some?
Ask instead: why do only some choose God?


Perhaps at any time those who lose themselves in the beauty of God's design could choose to return
yet are too ecstatic to leave it for even a moment,
but perhaps they have lost themselves in something less lovely,
and God's design is in restraint, and elegance without abandon.
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...well, that's religion.

The third one is a little concerning - lose themselves? - and she makes note of where it is in the book, in case an opportunity comes up to ask about it.

She pages through it a little more and then goes out to check out the area around the building, keeping a particular eye out for hiding places.

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The church is freestanding, but not by very much; there's a path, a row of forsythia bushes, and a fence between it and the grounds of an apartment building on one side, and it's comparably adjacent (though with gingko trees and rosebushes on that side) to a garden store on the other side. Behind the church there's a koi pond with a bench and a Japanese maple. She could fit under the Japanese maple but it's not really opaque.

Inside the church there are a couple of closets, which are not diligently kept beautiful like the rest of the church; she could theoretically climb to the rafters of the sanctuary if she wanted to make some climbing-oriented body-mods or swap her wings for ones that can fly; there is a cellar, reachable by trap door in the entryway, which contains more religious literature, some bottles of wine, seasonal decorations in cardboard boxes, some dusty cat-related equipment also in cardboard boxes, an antique globe, and a broken chair.

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She'll have to check sometime whether that trick from cartoons about breathing through a reed works. Not here, though, not enough privacy.

She looks through the religious literature to see if there's anything more interesting to read.

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She will have to turn on the cellar light (a bulb with a ribbon to pull) to read down here; even with adjusted eyes the streetlights don't spill sufficiently into this space.There are tracts with pretty illustrations in them, and there are earlier drafts of the songbook and the Wisdom, and there are a lot of copies of something titled On the Church of Thaumatology, which appears to be a very dry history in small print.

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She looks through some tracts, and then starts on the history - she doesn't get far into it before she gives up, but she might learn something anyway.

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Apparently the Church of Thaumatology was founded in 1797 by Abigail Lydia Claremont who later died a martyr, and has since split into five major denominations, mostly amicably, principally over differences in their approach to non-magical worshipers, adoption practices, theology of cryptids, and church spending ratios. The tracts indicate that the particular church she is in subscribes to the First Reform sect.

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It's a little amazing how this book manages to make an interesting topic hard to read about.

She puts it away and heads back to her room - she can probably get a nap in now, and it's a good idea to if they're going to wake her up in the morning.

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Her room is just how she last saw it, deep rug and cozy plaid bedding and a suncatcher in the window waiting for morning.

Flora is indeed up and audibly about at six but doesn't attempt to wake "Janet" at that time.

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She's asleep by then; not deeply, but she's used to sleeping through some noise. She won't wake until Flora wakes her.

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Flora knocks softly at around ten a.m.

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She's disoriented for a moment, but appears at the door - back, or still, in the same outfit from last night - fairly promptly, to give a sleepy greeting.

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"Good morning, Janet. If you need more sleep don't let me stop you, you've certainly had a time of it to wind up here in the middle of the night, but I'd like to know if I'm making lunch for an extra person. It's just rice and beans and cheese, nothing exciting."

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Yes please.

Maybe not those - she's clumsy with her hands, and a little messy with utensils sometimes. But she doesn't mind trying.

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"I could thin out the beans into a soup you could drink with a little rice and cheese in there to round it out? You might want to play with rearranging your hands, see if something else comes more naturally," comments Flora. "But don't go overboard, of course, not while you've already got wings and antennae."

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She can drink soup. She's not sure what Flora means exactly but she can try changing her hands around; she appreciates the advice.

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"Oh, I just mean if you wound up with squid arms that might be enough to push you over into the mysteries," says Flora.

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Mysteries?

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"You'll probably have heard of it in terms of 'cryptids'?"

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Where she was was really not a good place for learning things.

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"- oh no, that's terribly dangerous information to omit. You have to change some things about your shape for God to grant you magic, you've already done enough with your wings and antennae - they're beautiful. But if you keep going, past what you need, till you're no longer quite a human under all the changes, then your mind isn't human any more either. People don't come back from that. There are times when people might choose it but it's not something you want to happen by accident or at all at your age."

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Okay.

Is there anything else like that, that she needs to know and might not?

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"Do you know about swarms?"

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These?

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"Yes, those. If you sense them stay back from them, it's best to fight them at range if you get involved at all, and you can call 911 to get emergency services for a swarm just like you can if someone's injured or committing crimes or if there's a fire."

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Okay. Thank you.

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"If I think of anything else I'll let you know but those are the important things a novice magical girl needs to know. I'll go fix your soup."

The soup is ready at a quarter of eleven and presented in a bowl with melty cheese on top, thin enough to slurp.

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She thanks Flora again and, absent indication otherwise, retreats to her room.

She goes back to sleep again when she's done - she's not turning down food but she'd rather not be awake until noon, really - and then pokes around the room a little to see if there's anything interesting, when she wakes up.

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The room has nothing all that interesting in it. Spare sheets, extra blankets, sewing kit, teddy bear in decent but not new condition, Josef Albers prints on the walls, nightstand, lamps with shades made of leaves pasted together, potted larkspurs.

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Well, she can entertain herself messing with the editor again. She doesn't have any idea what to do with her hands - the 'squid arms' suggestion seemed like just another thing she's never heard of, though that's not quite true - but she fiddles with them some anyway, enough to be pretty sure that just changing the proportions of human hands doesn't help. And then - she thinks mote-shaped stars are best, but the magic might prefer star-shaped ones, or a mix? She'll check that out.

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Motes are better, though polygon stars with many points are better than ones with fewer.

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Motes it is, then. And maybe some mote clusters in her hair, similar to Flora's floral clusters? It'll take her a while to figure out something that works, probably, she's not sure how to get good-looking motes in 3d, but she's got time to spare.

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If she takes a closer look at Flora she will notice that the flowers are in fact growing out of her scalp, but Denice can do star-spangled hairpins that the magic likes quite a lot if she plays hot and cold.

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She's not leaving her room until she's disturbed, or until she starts worrying about dinnertime if Flora hasn't returned by then; it'll help her keep up her appearance of being very shy and not wanting to talk about things. She figures out the hairpins and switches her sleeves over to transparent ruffles that match her skirt and adds stars to the soles of her boots and fiddles with the exact shade of her sunset-colored parts and spends a while trying to come up with a way to make her aesthetic work with the cartoon look of the things she makes that doesn't look too bad and generally tries not to let herself get too bored.

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Flora asks about dinner at five o'clock. "I was thinking omelettes, and I could wrap yours in a tortilla so you could grab it and bite it if the fork would present too much of a problem," she says.

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That should work. She appreciates it.

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"What do you like in omelettes? I have ham, deli turkey, smoked salmon, pickled peppers and tomatoes and carrots and green beans, spinach that isn't pickled, and Swiss and pepper jack and American cheese."

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She freezes, and fails to answer the question.

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"Janet?"

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She flinches back a little, curling in on herself. Sorry, she sends, after a moment.

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"- Are you allergic to anything? If you're not I can just make yours with what I'm putting on mine, but most people don't like pickles as much as I do."

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She's not allergic to anything. What Flora is having will be fine.

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"All right, Janet," says Flora with a worried furrow in her brow, and she goes and makes omelettes.

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Well that wasn't great. Hopefully she's gone hard enough on shy-shy-shy that she can get away with not wanting to talk about it; she doesn't know enough about how things are out here to come up with an explanation for that reaction that makes sense and isn't the true one.

She can leave if she needs to. She doesn't want to but that doesn't matter. She can leave; she's safe; it's fine.

She's calmed down enough to only be moderately warry by the time Flora gets back.

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Knock knock. "Your omelette's ready. Would you mind eating in the dining room, Janet? I worry about pests."

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Not enough that she's going to object, anyway. She follows quietly.

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There is her omelette, ham and cheese and assorted pickles, wrapped messily in a tortilla and some foil over the bottom half to hold it closed.

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She eats. She's a little robotic about it. She can't make herself look appreciative and doesn't bother lying about it when it'd be so obvious that she was.

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Flora glances at her occasionally but doesn't say anything. She plates her own omelette sans tortilla and sits across from Denice and eats it, fork and knife and glass of water. "Some parishoners are planning to come over a little later this evening and meet you," she mentions.

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Okay.

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"You don't need to decide today, but if you found that you got along with some of them, there are people who'd be happy to open their home to you."

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New people are scary. But she'll try.

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"Just one couple's coming tonight, and another one tomorrow. I'm not going to flood you with them," smiles Flora.

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She relaxes a little: That's good, she appreciates it.

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"And there's no rush. I have a spare room just for this sort of situation."

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That gets a little smile.

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Flora smiles back. She finishes her omelette and puts her plate in the dishwasher. "There's going to be a church social here in about an hour, you're completely welcome to stay in your room if you'd rather. Afterwards the Glories will stay to say hello to you."

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Yeah she will probably stay in her room. The Glories are the couple she's supposed to meet?

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"That's right. They're magical too, and they've been married ever since it's been legal. Well, and then some, in God's eyes."

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All right. (She's not actually sure what that means, but presumably she'll find out; she doesn't ask.)

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"They're very sweet and they've been looking to adopt for a while now."

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She makes herself relax, and doesn't hide that she's making herself: She'll see what they're like when she meets them. She hopes she likes them.

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"I hope so too." And Flora smiles at her and busies herself with setting things up for the social; apparently the cookies are for that, and a lot of the fruit, and the ice cream, though that she leaves in the freezer and merely fetches suggestive ice cream scooping implements.

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She helps with fetching and carrying, using cartoon trays for some of it.

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"What a useful spell!"

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Yeah.

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"Mine aren't as practical. But we all have what God wants for us."

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She has always been a very practical sort of person, yeah. But she bets Flora's are nice, too.

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"I have some magic for enhancing music, and one for illusions - nothing you'd believe to look at it, or even a Powerpoint presentation, just for pretty - and if I get more dressed up I can dance, but I usually don't. I use it during services."

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Sounds lovely.

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"You're more than welcome to come to services, there's one Sunday mornings and an evening one on Saturday."

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She'll look forward to it.

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"Don't feel obliged, of course, I don't know anything about your religious beliefs," she says.

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She doesn't want to talk about that.

It doesn't matter anyway, she'll like this or she won't.

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"All right. Do you need anything? I'm afraid there isn't very much to do around here."

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If there are books she'd like a book? But she'll be fine either way.

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"I have some things - I don't know what you like, I'll drop off a selection before people start arriving for the social."

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Thank you.

She heads back to her room when the prep seems done.

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Flora's by a few minutes later with a selection of books - the Wisdom again, and a couple of novels of the sort high schoolers read in English class, and a book of poetry.

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She thanks her again, looks through all of them, and starts on the poetry.

 

 

 

Gosh, poetry.

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Flora bustles off to receive social-ers.

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Denice is going to be thoroughly distracted for the next while; she has this poetry book, you see.

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Three hours later, Flora and a couple of magical girls (they don't look any older than thirty, but that means nothing) arrive at her door. One of the Glories wears mourning dove wings and soft-looking neutral fabrics draped over herself to match, the other has fuzzy bat wings in dark blue and wears a chiton-style outfit, also blue, decorated with spirals of beads.

"Janet, these are Julie and Winona Glory."

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The poetry has worked wonders on her mood, apparently, though she's still a little shy, not quite making eye contact.

Hi, she sends.

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"Oh, what a charming spell," says Julie.

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Yeah, it's great. Do they want to see her other one?

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"We'd love to," Julie says.

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The cartoons don't really match her style, but she can do indigo glittery ones - a ball, a balloon, a flyswatter, a lamp to show off the trick with plugging it in.

I made a bike before, she sends. I can't do everything but I can do a lot.

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"That's so versatile," says Julie. "I have a mostly combat oriented power set and Winona has water powers."

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That's cool. (She will think about combat oriented powers being a thing later, when panicking over it won't be a disaster.)

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"Does that outfit cover anything else?" wonders Julie.

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Just the two - she thinks she hasn't figured out everything the cartoons can do, yet.

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"I like your wings," says Winona softly. "They don't fly, though, do they?"

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They don't. That's okay, she doesn't really want to. They're pretty, though, it's okay for things to just be pretty sometimes.

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"They're lovely," Julie assures her. "Lots of girls don't go for functional wings. It would just mean one of us might need to learn to drive."

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...She could maybe do functional wings?

(The way she's shrinking back suggests she really doesn't want to, though.)

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"Nobody's going to make you attach anything to your body you don't want there," says Julie. "Learning to drive isn't a big deal, millions of people do it every day, we've just both happened to skip it up till now."

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Okay.

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"Thaumaturge Flora said that a girl from a search and rescue squad dropped you off here last night and that it seemed like you'd run away from some bad people. Do you know if they'd be looking for you?" murmurs Winona.

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Probably. She's not sure. They might not think it's worth it.

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"There are a couple of things we might need to know to make sure they can't find you," says Winona. "Did you use to look like this especially in the face, did they know you were magic, are you far away from where you came from, is Janet the name they know you by -"

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Deep breaths. (Oh no oh no she made a mistake... it might not be unrecoverable, though... deep breaths don't panic, Denice, that helps nothing... assume it is recoverable, how does she do that...)

They don't know she's magic. She changed her face but only a little, maybe she should change it more. And her name. She's not sure how far is far enough but this might be, she biked like a week to get here.

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"That might not be far enough depending on how hard they're looking. Out of state would be better," Winona says. "We live here, but we often stay at my sister's place in Colorado. If we get you there and pretend we met you there, and stay there a couple of months, then we could probably move back. - I'm already talking like we're going to adopt you, of course Thaumaturge Flora was talking to several families -"

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She should - she should meet the others, yeah - she really doesn't want them to find her -

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"The Thaumatologists aren't going to turn you in," says Julie firmly. "We used to help escaping slaves, like Quakers - Abigail Lydia Claremont was raised Quaker."

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She doesn't know what that is.

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"Quakers are a kind of Christian. Anyway, you're safe with Thaumatologists as long as the police don't actually break into the church," says Julie. Flora, lurking behind her, nods.

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She doesn't find that as reassuring as they'd like, maybe, but she makes an effort to calm down.

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"Am I right that you don't really want to talk about where you came from?" Julie asks.

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Yeah.

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"All right then. What do you like to do? What are you looking forward to?"

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She takes a second to think about that one, relaxing a bit as she does.

She likes reading. She really likes poetry. She thinks she likes cats but she's never gotten to interact with one. She likes being around other kids but she thinks she'll be okay on her own, too. She liked riding the bike she made. She likes being outside at night, it's pretty and quiet. She hasn't really thought about what she wants to do next; she was too busy getting away. She doesn't really know what her choices are, anyway.

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"We don't have any other kids. Or a cat, but I had a cat as a kid, I could see getting a cat again," muses Julie.

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That would be nice.

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"Do you like school?" asks Julie.

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Her body language reverts immediately to withdrawn-scared-cautious, but she doesn't panic, she's had enough time to think about how to handle this one.

 

She doesn't know what school is like out here. It was really bad where she was before.

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"Do you know what kind of school it was? There are a lot of kinds - and public schools are only all the same kind in name," says Julie.

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She shakes her head: No, she doesn't know.

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"Well, we've got enough money for the private schools, we can shop around if you turn out to hate public," says Julie. "- and if you come with us, I mean."

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Okay.

Did Flora tell them about her hands? She can only sort of hold a pencil, that might be a problem.

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"Can you type, have you tried that?" asks Winona.

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She hasn't tried it.

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"Does it help if you make the pencil with your spell?" Julie asks.

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That does work. She's not sure if it'll make marks or how long they'll last if it does, though.

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"Well, it's worth experimentation. Maybe you could use a cartoon pen around a real ink part," says Julie. "And maybe you can type. It's fine, some girls don't even like to have hands."

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Okay.

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Winona smiles at her. "Is there anything you want to ask us?"

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She has to think about it.

What do you do?

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"I'm a Coast Paladin. There aren't enough magical girls to patrol the whole ocean and get swarms as they happen, so swarms that appear there have a lot of time to get faster and join up with themselves and other swarms till they're huge monsters," says Julie. "When that happens I'm one of the people who goes to fight them. Sometimes I'm away for a few days if they have to fly me somewhere in the middle of the sea."

"I work for the American Thaum Union," says Winona. "We work on getting rights and recognition and resources for magical girls - we were on the coalition of people fighting for the right to same-sex marriage, for instance."

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Fighting monsters sounds cool. She doesn't understand Winona's thing.

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"Like, if you decided you didn't want to have hands, the ATU would help convince whatever school you were going to that they had to figure out how to help you get an education anyway," says Winona. "Sometimes people get young magical girls on employment contracts that aren't good for them, and we get into legal fights about that. Sometimes we work with the Church on things to do with religious persecution."

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She's still not sure she really understands it but that sounds very cool.

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Winona smiles. Her teeth are very shiny. "It's kind of complicated and sometimes even tedious, but I think it's worthwhile."

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"Is there anything else you want to know about us?" asks Julie. "Or think we should know?"

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She doesn't think so.

It was nice to meet them.

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"It was nice to meet you too, Janet," smiles Julie, and Winona waves, and they let themselves out.

"That went well," opines Flora.

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Yeah, it did.

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"I have more poetry, if that's what you like."

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Yeah. Please.

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Flora gets her more poetry, and leaves her to her own devices.

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Poetry!

 

She goes to bed eventually, a couple hours before sunrise.

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Flora knocks around ten to find out if she wants lunch (sandwiches).

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Yeah.

She'll be a little less panicky about it this time if Flora asks what kind, but still demures on actually giving a preference: whatever Flora is having will be okay.

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Then she will get a turkey sandwich with mayo and a ton of pickles and a slice of Swiss cheese on it.

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It's an edible food; she eats it, and at no point expresses the slightest emotion about it.

Is anything happening today, she asks, when she's getting close to done.

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"Today there's a wedding, from two to five, and my girlfriend Joy is coming over for dinner and will probably stay the night, and Dr. and Mrs. Parisi will be coming by to meet you like the Glories did after dinnertime."

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She freezes at 'Doctor'.

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"- Janet?"

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No doctors, nope, not gonna do it can't make her.

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"...she's a dentist. But, you know, Janet, a lot of people have doctorates and aren't doctors of the kind you go see if you're sick, they could just have advanced degrees in art history."

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"It's confusing they all use the same title, isn't it? Anyway, she isn't coming to look at your teeth, Janet..."

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She pulls a knee up to her chest and wraps her arms around it.

 

She'll meet her. It's fine.

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"And you'll probably want to work on it if you're afraid of doctors - you seem healthy now, but even magical girls with healing powers, if they have no degrees in using them, can't cover everything that might come up."

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She brings her other leg up, too, rests her chin on her knees, doesn't look at Flora at all.

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"I'll start fixing dinner after the wedding's cleared out, you can meet Joy or eat in your room as you prefer, and the Parisis will be here around seven."

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Okay.

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Flora leaves her alone till dinner, which is noodles; Denice receives hers in a bowl with a suggestion that she could hold the bowl as though drinking the contents and scoop the pasta into her mouth.

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She's still withdrawn come dinnertime, and eats in her room. 'Drinking' the noodles works pretty well; she washes up afterward and returns to her room to wait.

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The Parisis are five minutes late, but then Flora brings them over and knocks.

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She opens the door promptly.

Hi.

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"Wow," says one of the Parisis (pair of horns, jewels embedded in her skin from the outer corners of her eyes down her cheeks, pointy ears, tufted tail, many-layered linen-look outfit in gray and lavender and ornamented in gold and white gems). "Flora mentioned the spell but it's really something to experience. Hi, Janet, I'm Kate."

"Kashvi," says the other Parisi (four arms, lots of piercings, sari in a hundred shades of red with blue embroidery).

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Yeah, it's nice not to have to talk.

Kate's jewels are pretty.

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"God thinks so too," grins Kate. "Your star motif is great."

"And the wings, those look like they'd be real cozy to sleep under," says Kashvi. "I only do wings when I need them, I never got used to them indoors."

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Kate gets the tiniest grin.

The wings are cozy, yeah. And they don't get in the way much, that's why she picked this kind.

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"I keep getting people asking me why I don't have this or that, or why I don't just have it for five minutes to do something with it," says Kate. "Last time it was... screwdriver shaped fingernails or something like that, why did I need to buy a screwdriver, people don't get that it's not a toolbox, it's how we are, these people wouldn't ask a mun with long hair why they don't chop it off come summertime..."

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That's - cute. Like a new kid who doesn't know how things work yet, or new staff who's going to wash out in the first week. She's really glad Kate is not hers to worry about.

Her other spell helps with that kind of thing, do they want to see?

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"Sure!" says Kashvi.

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She's not actually sure what a screwdriver is, so she just repeats the same set of objects she did before plus a pencil, and mentions the bike and that she can't do everything.

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"You could definitely do a screwdriver that way," says Kashvi. "It's much simpler than a bike. Probably not a drill - well, maybe a drill, if the lamp works."

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She'd have to see one first, but yeah.

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"Darn it, left mine at home," says Kate, smiling. "We've got a place out in the boonies, we don't make it to church every week it's such a long way. Lots of yard though. Little hobby farm."

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She does like being outside.

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"Flora said you like cats, we've got a barn cat but he's not very friendly," says Kashvi. "And a dog, she's a lot friendlier."

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She might like dogs. She hasn't seen them as much as cats, she's not sure what they're like.

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"They're kinda needier and clumsier and more social," says Kashvi. "They wag their tails when they're happy."

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That sounds all right.

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"Dogs are great," says Kate. "Also we have chickens, for the eggs, they're not really pets but you can pet 'em anyway if so inclined."

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She doesn't really know anything about chickens.

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"Very dumb birds," says Kate. "They'll keep the bug population down real good, though. We've got mostly Orpingtons and one Sebright who looks real out of place - Orpingtons are kinda caramel colored and fat and Sebrights are white with black outlines on their feathers and trimmer."

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Sounds neat.

Is there anything they want to know about her? - she doesn't want to talk about where she was before, it's upsetting.

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"What do you want to be when you grow up?" suggests Kashvi.

"What's your favorite game?" Kate asks. "Sport, video game, board game, whatever."

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She doesn't know what she wants to be when she grows up; she's looking forward to finding out what her choices are. She hasn't gotten to play many games but she likes board games okay, the kind where the pieces go around on a track.

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"Maybe you'd like backgammon," says Kate. "It's very old."

"That's Kate's way of saying that you should try more kinds of games," says Kashvi, looking fondly at her wife.

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She probably should, yeah.

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"I don't think Thaumaturge Flora has any," says Kate disparagingly.

"Forgive me," says Flora, amused.

"Deck of cards?" says Kate.

"Oh, there's probably one somewhere. You can go look in my room if you like."

Kate starts to, but Kashvi says, "Maybe Janet can make cards with her utility spell."

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They might be weird. She tried a book and it was weird.

She tries it anyway.

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Kate starts trying to deal cards, face-up so she can explain the rules as they go, but discovers a second two of hearts and says, "I'll check Flora's room, shall I," and goes to do that.

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She shrugs and dismisses the cards.

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"I met Kate," says Kashvi, "at a board game night in college. She bribed me to substitute for someone who was leaving a game of Diplomacy, where everyone pretends to be countries in Europe and tries to take over everything. I was terrible at it but she coached me and we won."

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That's neat.

(Kate is pushy. She's not sure when she started seriously considering any of these people but Kate is right out.)

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Kate comes back with the deck of cards and deals again for three-person cassino, explaining as they go what the sensible move options for each player are.

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It quickly comes up that she can't handle the cards very well; she has trouble keeping a hand of them in place and can't pick one up if she drops it without putting down the rest of her cards, which she then can't pick up again.

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Well, as long as they're playing open handed Kate can move her cards for her. "When I was five my grandfather made me a block of wood with slits cut into it to hold cards," she says.

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She could probably do something like that but this is fine for now. She picks it up quickly, both the rules and the basics of strategic play.

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"What is it about your hands?" asks Kashvi. "Or don't you know?"

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She's not sure. They've always been that way; changing them around didn't help, but she only tried different shapes of human hands.

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Kashvi wiggles all twenty of her fingers. "Maybe if you add another set you could troubleshoot from there."

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Maybe.

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"Really you might want a neurologist or something though. One who knows magical girls and can find a shortcut if there is one," says Kate, pointing out wordlessly that Kashvi could steal a build including the good ten and then theatrically snapping her fingers in dismay when Kashvi does it.

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Kate builds a different ten. "I dunno where you came from," she remarks a few turns later, "but good on you getting out when God gave you wings, 's what I did, my parents were awful."

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(Wow, Kate just really has no clue about anything, huh.)

Yeah, it was really obvious that she needed to. She's glad Kate got out, too.

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"I didn't fetch up in a church, I came to God later," Kate goes on. "I was on the streets, I'm glad you found Flora instead."

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Yeah.

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Eventually the game is over; with everyone benefitting equally from Kate's expertise, Denice wins. Flora bids the Parisis goodbye and hugs both of them and shows them out, then comes back.

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She's got her knees to her chest again, but she just looks thoughtful, not upset.

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"I get the sense you liked the Glories better."

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Yeah. Yeah, she did.

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"There's some other people who might be interested, should I schedule with them too?"

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Probably not.

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"So should I tell the Glories you'll go home with them, or do you want to meet them again a few more times to be sure?"

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If she goes and it doesn't work, what happens?

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"What we could do is have you go visit them without telling anyone official anything about it, and then if it didn't work in that time, you could come back here - or to a church in Colorado, if they ship you out there to make it less obvious where you were found. But if they actually adopted you and then you changed your mind things would get more complicated."

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She doesn't think it will take her very long to figure it out.

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"I think an unofficial visit could be a couple of weeks long, easily."

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That should be long enough, yeah.

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"I'll let them know. Is there anything they should have for you before you arrive?"

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Books?

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"I can tell them to get books." Smile.

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"Good night, Janet."

And Flora goes to bed.

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Denice reads, and eventually sleeps.

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Flora inquires about lunch at ten again the next day. It's soup and salad; the salad can be eaten according to the "drinking/shoveling" protocol. "Services are tonight at eight," she says. "You can skip them entirely, but if you want to see and not to be out in the pews, you can go up in the rafters. There's a ladder that I can fold down for you."

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She does want to see. She'll probably be okay being with everybody as long as they're not moving around very much.

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"They mill around before and after the service itself. I can have the ladder down the whole time, but there's some risk another child will decide to climb up there too."

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That'll be fine, she won't mind if another kid comes up.

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"Okay then." Flora goes and folds down the ladder and bustles around preparing for services; she sets up candles and matchbooks in the red section, and places tiny watering cans in the plant section, and drills several holes in the not-yet-feathered part of the monochrome section, and puts little bottles of glue in the seashell section.

Dinner is Chinese delivery; she gets orange chicken and eggrolls and hot and sour soup for herself and Denice.

People start arriving for the service a bit early.

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There's really no way to eat the Chinese food without making a mess of her face; people have already started arriving by the time she gets back from washing up. She hovers in the doorway for a few moments before deciding to go for the ladder anyway.

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People look at her, and a couple try to say hi, but nobody pushes it when she heads up to the rafters.

The rafters are wide enough to comfortably sit on and offer an adequate view of parishoners sorting themselves into pew sections by color scheme; a couple girls change scheme when they come in so they can sit with their families and friends and still match. Not everybody there is a magical girl - more like a quarter or perhaps a third, which is still massive overrepresentation.

Flora's at the door greeting everyone as they come in; if Denice listens closely she can hear her deflecting questions about the girl in the rafters with "she's new and shy". There's a choir; they assemble in a separate section behind the lectern in the front.

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She says hi back, but, yeah, doesn't slow down to talk. She gets settled, and tries to keep an eye on who's paying attention to her and what their reactions are.

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The Glories and Parisis are both there and wave at her!

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Well now she's a little tempted to go back down. She waves back, and more perfunctorily at the Parisis.

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If they notice, they don't make an issue of it.

When the people coming in at the door slow down, Flora makes her way up to the lectern and lifts her arms; everybody quiets down except for a babbling one year old who wants everyone to know that ba ba ba ba. Flora signals the choir, and they sing a Thaumatologist hymn about beautiful things.

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A definite improvement over her previous experiences of religion.

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When the song is over the choir sits - they have chairs in their little section - and Flora delivers a sermon that may have been inspired by Denice's presence, though she doesn't directly refer to her at all; it's about intracommunity support and God choosing people for reasons. This is accompanied by pretty illusory colors in the air that she uses like gestures more than like illustrations. Then she and the choir lead the congregation in another song out of the songbook. Flora is also using magic to enhance the music.

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Well, on one hand it's not great that they needed to be told but on the other it's good that Flora told 'em. She'll definitely be careful about who she trusts.

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There are two congregation songs, and then Flora directs people to make pew offerings. Some people water the tiny plants with the tiny watering cans. Some people have seashells and glue them next to the existing seashells, or pick up seashells that have fallen off and put them back on. The fire section people light their candles and add bits of embroidery to the drapes over the pews. And people with feathers in the white-grey-black spectrum pluck them and stick them in the holes Flora drilled in the pew earlier.

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Neat.

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The choir sings again, though most of the singing for this one is done by a soloist. Flora leads everyone in a standard prayer for well-being with customized subjects - people in the community who are having a hard time "and those whose needs are hidden from us, but not from you, God, we ask your help for these as well". There is a third choir song, well-known enough that some of the congregation sings softly along. Then Flora announces the week's schedule of church-affiliated events (somebody's daughter has just been chosen by God and there's a ceremony about that Wednesday afternoon; the space is being rented out for secular purposes on Tuesday morning, all day Thursday, and Friday afternoon; youth group is cancelled this week because Danielle is sick; the annual trip to the Museum of Magical History is coming up so if you want a seat on the bus you'd better sign up, a parishoner's uncle has been killed in action overseas and if people would care to pray about that his nephew here would appreciate it; the new missionary training cohort should meet at church on Wednesday evening).

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Community events are new. She kind of wants to go to the museum, maybe.

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People start filing out, or collecting snacks in the kitchen and eating them and then filing out, and Flora bids everybody goodbye and hugs a lot of them, and murmurs to the Glories, who don't leave.

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She lurks overhead until the crowd has thinned out enough to not be overwhelming, and then goes to join the Glories.

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"Hello, Janet," says Julie. "Flora says you think you might like to visit us for a few weeks and see how that works out?"

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Yeah, she does.

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"Should we plan a trip to Colorado? It's a long bus ride, but getting on an airplane without a legal identity for you would be harder."

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Maybe? She's not sure how big of a deal that is.

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"It takes a couple of days on the bus to get to Colorado. Flying is faster, in my work gear I can accelerate people besides myself in the air, but I don't think we can carry you. Unless you want to shrink."

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She's never been on a bus but she can put up with a lot of things for just a couple days.

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"All right," says Winona. "I'll go with you on the bus and Julie can fly ahead and set up the house." Julie nods.

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Okay.

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Julie starts looking for bus tickets on her phone. Winona says, "I'll call my sister and let her know we're borrowing the house," and then does that.

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She appreciates it.

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Winona's sister picks up. Winona tells her that they're coming over, "us and a teenage runaway we're going to pretend we found in Colorado, all right? Wherever she came from was bad news. Mm-hm. No - no, I'm going to take a bus, Julie'll get there first. Couple weeks. Oh, yeah, of course. Yikes, really? Well, there's the other bathroom, we'll be fine. Mm-hm. We'd love to see you but she's - Janet. She's shy. So maybe time it for just a little overlap at the end."

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"Thanks, Irene. See you then. Buh-bye."

 

The Glories are back the next day to pick Denice up for the bus trip. "It's tonight, all day tomorrow, and the next night, with a stop in the morning and again in the evening to change drivers," Winona says. "It lets off a ways from the house but Julie can pick us up in a rental car. I got you my old MP3 player in case you get carsick and want to listen to music instead of doing anything you have to look at, but I also brought a Kindle and a Nintendo with a couple games and some drawing stuff."

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Wow. Thanks.

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Julie kisses her wife goodbye and takes off. Winona and Denice board the bus, which has some seats that can be converted for wings; the bus driver grumbles about having to do this, but does it. Since they are magical girls their luggage needs are very limited; everything Winona is bringing, including the entertainment for Denice and her laptop, fits in a backpack. She reaches past her toiletry bag for the things she mentioned and hands them over.

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It'll be pretty obvious if Winona is paying attention that Denice has never used a kindle before in her life, but she gamely pokes at it until she figures out how to bring up a book, and then snuggles up to Winona to read.

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Aww, snuggly kid! Winona puts a wing around her and gets out her laptop to do some work.

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Gosh.

If she gets carsick she doesn't bother complaining about it. She shows no inclination to go to bed at any sort of reasonable time, either.

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Winona falls asleep at around ten p.m., leaning on her coat wadded up on the window. The bus stops at seven in the morning for one hour, long enough for people to stretch their legs and get breakfast in the little town they've reached. If Denice is asleep then, Winona jostles her awake.

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She is asleep, and jolts pretty badly on being jostled, but doesn't seem grumpy about it or anything, just takes a moment to get her bearings.

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"Hey you," smiles Winona. "We're stopped for a bit to walk around and get breakfast. Looks like our choices are diner food, McDonald's, and Cinnabon, and since all I brought is brownies and raisins and peanuts we should probably pick one and get food."

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She doesn't care, whatever Winona wants is fine.

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Winona gets some diner food to-go - tuna melt, chicken fingers, slice of pecan pie - and splits them all with Denice, eye on the clock.

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She eats without comment on the food; if Winona doesn't seem chatty she'll read, doing her best not to get grease on the kindle. (Her best is pretty good, actually.)

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Winona's getting work done, though occasionally she glances over and comments on whatever Denice is reading ("oh, we had that poem read at our wedding").

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She continues to be quiet, and snuggly when the opportunity presents itself, and content to entertain herself; she does take a look at the game system near the end of the second day but otherwise just reads. She'll pick foods, if Winona pushes her to; it won't be obvious yet that her choices are based on the items' positions on the menus rather than anything about them as food.

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Winona's happy to pick foods - for dinner she sheepishly remembers that you're supposed to get kids to eat vegetables, and gets veggie fried rice and garlic eggplant for dinner, and then remembers that Denice doesn't do so well with utensils and buys a couple of rolls to hollow out. She feeds the pigeons the middles of the rolls and fills them with Chinese food for Denice and eats the rest herself with chopsticks.

The next morning at half past eight they appear at the bus stop; Julie is there with a car with wing-friendly seats.

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Denice is flagging a little by then, but happy to see Julie anyway.

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"Hi there kiddo!" says Julie. "How was the bus trip?"

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Not bad. She likes the kindle. And a lot of the poetry was cool. (Yawn.) Maybe talk about that later though.

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"Yeah, let's get you to the house and you can take a nap, travel's exhausting," says Julie.

The car has seatbelts.

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There are straps. Why are there straps.

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"Those are seatbelts," says Julie. "If we have a car accident, they keep you from slamming into anything. These have movable anchors so you can get them on the wing-compatible seats, see? They look a little weird but as far as we can tell from crash tests they're as safe as regular seatbelts."

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She starts edging away - she's going to bolt in a second, from the look of it.

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"- Janet? What's wrong?" says Winona.

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They want to strap her in there! (And in the background, memories of being strapped down, in pain, and drugged.)

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"- you'd have the catch in reach the whole time, just push a button to get out," says Julie. "It's to keep you safe in case I hit something driving."

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That sounds fake.

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"...here, lemme show you," says Julie, taking Winona's backpack and emptying it out and then opening the trunk to get a grocery bag. "Picked up some food on the way here, place was mobbed last night - okay, here's this egg." She pulls out an egg and puts it in an outer pocket of the backpack.

"What are you doing, Julie?" says Winona.

"Demonstrating," says Julie. "So I zip up the egg in here so it's all snug, right?" She does so. She then swings the bag wildly around in a circle by a strap, and opens the pouch to display the egg, uncracked. "If I don't zip the pouch -"

"Julie, you're going to smash an egg on someone's car."

"I'll aim for the tree," says Julie. She swings the backpack around again. The egg goes flying out of the pocket and hits the tree and breaks messily.

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But she didn't even do anything.

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"- no, you didn't," says Winona. "You didn't do anything, this isn't something we're suggesting because we're mad. It's a safety rule everybody -"

"Well -"

"Everybody who isn't very foolish follows when they get in a car. The bus didn't have them because the bus is huge and if it got into an accident there would be enough bus around you to protect you, plus the driver was a professional, which Julie isn't. We're going to wear seatbelts too."

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This is bullshit, she wants them to know that. She will put up with it the once and then she's figuring out how to do wings.

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"The only reason I even know how to drive is that sometimes it rains," says Julie. "Winona never learned, God nudged her when she was younger than you are. If you really can't stand it you could maybe drop enough pounds to let us carry you?"

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She looks distant for a moment, and then alarmingly thin.

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Julie scoops her up, mostly having Denice sitting on her forearms so she doesn't damage the moth wings. "- trouble is Winona can't drive... okay, we leave the car here, Winona flies along, you stay with her at the house while I go return it." And she takes off, Winona following.

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She's trembling, a little. Snuggles up, insofar as that's an option.

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Julie will obligingly snuggle her while she flaps and uses the occasional burst of magic to keep the extra load in the air. It's about ten minutes to the house by air, and when they arrive she sets Denice on the doorstep. "There. No straps. Now put your squish back on or my grandmother will possess me and force me to bake cheesecake."

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Yeah, okay. Squish. Hug.

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Hug! Julie ruffles her hair and takes off again. Winona has a key and lets them inside the house, which isn't very lived in since no one was living in it last week but has furniture and wall art and rugs.

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She looks around but doesn't wander off; she's staying a little closer to Winona than she tended to on the trip, actually.

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"Want the grand tour?" Winona asks.

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She kind of wants a nap, actually.

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"All right, bedrooms are up this way." Up the stairs. "Irene has two kids, you can have either of their rooms." One room has a twin bed and a lot of plaid, the other a full bed and a lot of unicorns and a keyboard.

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She'll take the unicorns. And another hug.

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Hug! "- you're probably a little old to be tucked in -"

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She's not sure what that is? Being too old for stuff is kind of dumb, though.

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Winona laughs a little. "It's when somebody puts your covers over you."

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Oh. Okay?

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So Winona tucks her in and pets her hair and leaves her to her nap.

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She wanders downstairs again at about one, freshly showered and with her hair touched up a bit.

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Julie is in by then. The surviving eggs have been turned into little frittata muffin things with broccoli and bacon in them and there are also scones that Julie and Winona are slathering with butter and blackberry jam. Winona puts two muffin things and a slathered scone on a plate and pushes it in Denice's direction. "Good nap?"

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(Nom.) Yeah.

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"If you like hiking," says Julie, "here's a good place for it, lots of trails. It's good for skiing in the winter, that's why Irene bought the place, but even in the off-season Colorado's nice for outdoorsy stuff."

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She might like hiking. She'll try it, anyway, if they want to.

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"I like a hike now and then," says Julie. "Mostly 'cause if I get up a tall enough thing it's great to jump off it but I hear people who can't fly sometimes also like hiking."

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"You wanna go after lunch?" Julie asks. "Or tomorrow, it's supposed to be nice tomorrow."

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Tomorrow in the afternoon?

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"Tomorrow afternoon it is!" says Julie, raising her water glass in a toast.

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She knows that one. Toast!

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Julie clinks glasses with her and grins.

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Lunch!

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The frittata muffin things are okay but need salt. The scones are storebought and decent. "Winona says you're the least picky eater she's ever met," says Julie, "so that's handy."

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Yeah, that's - food was hard, before? She's maybe going to tell them about it, in a few days or something, she's thinking about it.

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"Okay. No rush," Julie says.

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Okay.

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"Do you have anything you want to do today?" says Winona.

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She's going to try to figure out flying. Unless they want her for something or something.

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"Nope, that sounds like a good use of an afternoon. Let us know if you need coaching!" says Julie.

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And so, after lunch, she does that. She'd really prefer to keep the moth wings if she can, and just enlarge them or something; can she?

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Not without internal structural support. They just aren't strong enough to lift a large mammal.

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....maybe if she makes herself smaller?

She goes in to ask if that's safe, before she tries it.

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"I'm glad you asked before you tried it," says Julie, who is in the middle of her email. "The answer is you can shrink, but it gets to be cryptid-dangerous pretty fast. Were you this tall to start out?"

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Yeah.

She thinks she'd have to be pretty small for her wings to work like she wants, it's probably not safe.

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"Yeah. You can get to be about three feet tall, approximately, if you're not doing anything else, but wings are a moderately big deal all by themselves. Do you think you could have them look like this but have some bones in there to keep them from collapsing when you flap? I guess they'd have to be thicker, but you might be able to otherwise keep the shape."

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Hm, probably. She goes into the starscape to try it - bones can be flat and lightweight, right? They shouldn't change the look of her wings too much.

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This works. The magic doesn't like it as much, though.

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She agrees. Functional wings are going to be a sometimes thing, anyway.

She thanks Julie and heads out to give them a try.

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These work a little better. She can get off the ground. It's pretty uncomfortable, though.

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She spends a while fiddling with size and proportions before giving up on the moth wings, at least for this, and considering what else might work - something flying and associated with the night. Bats and owls, basically, and she's going for a softer look than bats. She doesn't think she's ever seen a picture of an owl that wasn't a cartoon one, though - she goes to see what Winona is up to, and maybe ask for help; she doesn't want to bother Julie again so soon.

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Winona's working on her laptop in the living room and looks up when she hears steps. "Hi, Janet!"

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Hi! Wings aren't going great; she wants to try owl ones but she doesn't know what owl wings look like.

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"Well, let's look up some owl wings, then." She finds a page on a magical girl website. "These are a more faithful to the original owl model - and these ones are owl-based but have been tweaked for better flying, see?"

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She wants the ones that are better for flying, and also, what is that?

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"What's what?"

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The thing on the screen. It's not a TV show and it's probably not a book but she's not sure what other things you get on screens.

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"It's a website. This website is here because - someone decided they wanted magical girls to be able to look up practical tips on designing useful things to add to their bodies, so they wrote about it, and they formatted it like this so that we can look it up on the Internet, instead of like a book."

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That's neat. She might want to look at it later if that's okay? For now she just wants a closer look at those wings.

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"Sure, here's the big version. We don't have an extra laptop and I need mine to work, but Julie doesn't need hers all day and might let you try it."

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Okay. Thank you.

 

She loses the antennae when she switches wings - safe bet the magic won't like her mixing her metaphors, there - and fiddles with the details a bit (star gradient near the wrists, streaky clouds on indigo below, mimicking the barred pattern of the wings on the site; she overdoes it a little with the clouds, first pass) before trying again to take off.

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That works just fine. Owl wings are very quiet.

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She likes that. Likes flying a little more than she expected to, too, though still not enough for it to be her first choice of transportation method.

She lands on the roof of the house; she wants to watch the neighborhood for a little while.

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The neighborhood of this house has big, treeful plots and twisty roads and steep slopes. There's a swingset and a sandbox in a backyard next door but nobody's playing in them at the moment.

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Denice hangs out for a few minutes, but only a few. She puts her moth wings back before going in, and goes to cuddle up to Winona.

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Winona is happy to put a wing over Denice while she types things and reads things.

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It's really nice.

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Winona occasionally talks to herself under her breath while she's working. "No, of course not, I only told you four times..." "Ohhhh, the ACLU, why was I - okay -" "Springfield Illinois it's Illinois..."

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She doesn't interrupt but she does listen.

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"Did we learn nothing from Mylene Lavoisier..." "Oh no you don't you stuffed suit." "Right, illegible chart, you're a job for Billie..."

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(She does snuggle a little closer when Winona seems frustrated, though.)

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Wing snuggle. "You're a cuddly kiddo, aren't you."

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Yeah.

She'll stop if it's bothering her, though, it's fine.

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"It doesn't bother me one bit. I've got enough limbs to type and snuggle at the same time." Winona kisses the top of Denice's head.

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(What a good adult. How lucky she is.)

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"Turn your spellchecker on, Denise," mutters Winona, scrolling through an email.

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She freezes for just a moment, hearing her name in that tone.

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"- Janet?"

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She's okay.

She used to know somebody with that name.

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"Oh. Not a good memory, I take it?"

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Not a bad one. It's complicated.

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"All right. Would you rather I start calling my co-worker something else? I could call her Ms. Kapoor."

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It'll be okay, as long as Winona doesn't mind her maybe being a little twitchy.

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"I don't want to spook you."

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It won't spook her.

She cuddles back up.

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"Okay." She finishes reading Denise Kapoor's email and replies without muttering to herself at all and then switches tabs and reads an article on magical girls and school uniforms in a school in Springfield, Illinois.

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The article page catches her eye; she reads along.

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Apparently a magical girl called Kalisha Weber is currently suspended from her middle school because she refuses to change her body mods (she has hooves that they're "concerned will damage the floors" and a tail that they think will "provoke inappropriate gazes") and to wear the school uniform (she prefers to have all her spells all the time and to do this wants to wear her pink and gold dress). The case is extra interesting because the same girl previously came under attack for having poofy natural hair that "blocked others' view", eventually had it relaxed to comply with faculty orders, and has now restored it to its former poofy glory by magic; additionally, most high profile cases like this are of Thaumatologist kids who can fall back on religious discrimination law, but Kalisha is a Baptist.

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Huh. She hopes she'll be okay.

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Apparently Winona's working on that!

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That's good.

She wonders what Winona's going to do when she knows where Denice came from and what it was like there. Maybe there are clues in what she's doing now; Denice pays a little more attention to her screen.

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Winona is drafting an email to the reporter who wrote the article asking if there are any details or contact information he could share with her organization.

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And then?

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Then she lets her team know she's done that on Slack, and says she's not expecting much since they probably did it mostly secondhand but she's going to try the same thing with reporters who've covered the story from other outlets. Then she does that.

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This is a little boring. She keeps half an eye on the screen anyway, though.

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Eventually Winona secures Kalisha's mom's phone number. "Janet, I need to make a phone call, okay?"

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Yeah, okay. She unsnuggles.

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Winona gets up and paces while she's on the phone; once Ms. Weber has picked up she goes outside.

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Denice'll be there when she gets back, curled up on the other end of the couch from where she left her laptop.

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"Are you bored? The stuff you were playing with in the bus is all in my bag in the front hall," says Winona, sitting back down beside her.

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Mm, yeah, a little bit.

What's the kindle got besides poetry?

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It's got everything child-appropriate either of them has in their Kindle library. Somebody likes thrillers with magical girls fighting endless processions of increasingly giant kaiju. Probably-Winona reads a lot of dry work-relevant stuff called things like A Self-Selected Minority and Girls And Women. Somebody reads weird niche nonfiction like Salt: A World History. One of them also thought to load it up with miscellaneous popular YA.

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Y'know what, let's read about some salt. (Snuggle.)

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Salt has been very important in world history. (Winona's wing goes right back around her.)

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It's more than a little confusing - the author keeps assuming she has background knowledge that she doesn't - but neat to read anyway; that'll keep her occupied until dinnertime.

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Julie has ordered pizza for dinner, with sausage and broccoli on one half and caramelized onions and ham on the other.

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Onions and ham are on the right hand side of the pizza; onions and ham it is.

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That seems to be Julie's pick; Winona's eating the sausage and broccoli one.

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She's still paying as little attention to her food as she can get away with; she'll keep reading, if they don't stop her.

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They don't stop her.

"She's reading the salt book," Winona tells Julie.

"Did you even read the salt book?"

"I keep meaning to... no, I haven't even read the salt book."

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It's neat! It keeps talking about places she doesn't know anything about and that's confusing sometimes but it's a pretty good book anyway.

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"If you want to borrow my computer to look things up in Wikipedia I don't use it all day long," says Julie, "I'm on vacation and don't work on the computer anyway."

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She doesn't know how to do that but maybe she can figure it out.

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"I can show you. You might be a slow typist if you have to hunt and peck but you only need to type the name of the thing you wanna look up."

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Okay.

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Julie finishes her third slice of pizza and produces her laptop and shows Denice how to look things up on Wikipedia, such as "salt".

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Very cool. Why are some of the words blue?

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"Those are links. If you touch this patch on the computer you can move this arrow, and then you push the button hiding under the patch, and voilà."

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Oh, cool.

And now she's lost in the depths of Wikipedia, perhaps never to be seen again.

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Julie and Winona giggle a little. Julie amuses herself in non-computer ways till she wants the computer back at about nine thirty to check her email. "Don't stay up too late," she advises, "you'll be all groggy tomorrow."

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Getting up in the morning is hard no matter what she does, but she'll try.

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"Huh, that might mean you need sleep drugs or one of those apnea masks or something," remarks Julie.

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Or, just, go to sleep when it feels like time to sleep and wake up when it feels like time to be awake, even if those are weird times, that worked fine when she tried it.

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"- oh," says Winona, "you mean in the morning as opposed to the afternoon, not just that getting up is always hard?"

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Yeah. She doesn't get tired until really late and even if she goes to sleep before she's tired she's always tired in the morning, afternoons and stuff are fine.

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"That's gonna make school hard," muses Julie.

"There's probably some provision for it, I think this falls under the disability category," Winona says.

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"You okay there, Janet?" asks Julie.

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School is scary.

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"Yours sounds like it was a real rotten school," says Julie. "We don't have the resources to homeschool you for the next five years, though, even if you keep liking Wikipedia this much the whole time - I'm gone for days in a row killing kaiju and Winona's only working from home now because we're on vacation, usually she needs to be in the office during the day. There are lots of kinds of schools and we don't have to stop looking till we find one you're okay with. I'm just not aware of any that start in the afternoon and aren't kindergartens."

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She gets up and retreats to the living room, where she curls up small on the couch.

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Neither one chases her right away, but Winona peeks in from the door after a few minutes.

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She notices: Hey.

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"Hey. Do you want to talk about it?"

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Not really.

She's going to have to tell them about where she's from. She doesn't want to but they're going to figure it out anyway. It's - it could be worse; they can't make her go back and that would be the worst thing, if they could. But it could still be pretty bad.

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"We aren't going to send you back. Whatever it was, even if it looks like a perfectly nice place from the outside, obviously messed you up pretty bad."

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Yeah, it did.

She's not the kind of person who's allowed to just be okay, according to a lot of people. (And now she's crying, just a little.)

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Winona goes over and hugs her.

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Clinging. Sobbing.

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Hug hug hug.

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(This was so stupid of her, she can't get away with having nice things, she knows that, all it does is get her hurt. And now here she is, about to get hurt. Again. Because she was stupid. She should get it over with, waiting will just make it hurt more, come on -)

Her real name is Denice Dimas. She ran away from White Willow Youth Asylum. She doesn't talk because she can't talk.

(Cling cling cling cling cling.)

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"That's okay," says Winona, petting her hair, "that's okay, you don't have to talk, what you do instead works fine."

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That's not, like, all, it's just the big thing.

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"There's also the thing with using your hands. It's not stopping you from getting any significant nutrients, it's fine."

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And the thing where she doesn't look at people. And the thing where she doesn't move right. And all the ways she's broken because they broke her, and all the things she gave up because it was that or get broken worse.

(Yeah that clinging is not letting up at all.)

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Winona hugs her really tightly.

"You're fine. How you are is fine."

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No, it's not.

If she'd never been there maybe but she's so scared of everything, now, she hates it. She hates that they get to keep doing this to her even though she got away.

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"- okay. That isn't what I meant exactly, but - okay." Hug.

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Yeah. Hug.

 

 

She doesn't wanna go back.

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"We're not going to send you back."

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Okay. (Cling.)

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Winona holds her and doesn't say anything else.

Eventually Julie comes in and sits on Denice's other side.

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She tenses up a little.

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"Hey. Should I go?" Julie says.

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She doesn't want to say it again, that was scary.

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"Do you want me to tell her for you? Maybe later?" Winona asks.

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Now? Please?

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"She ran from the youth asylum. She can't speak. She's - traumatized, basically, because of how she was treated there, and very frightened."

There is a pause and then Julie says, "Well, the traditional answer's not gonna work, I suppose."

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She goes to look at Julie to see if she can figure out what that means, but that would involve unclinging. She makes a questioning noise, instead.

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"- Traditionally people who are traumatized go to therapy but that probably doesn't work if you're traumatized about therapists."

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From the distressed noise and redoubled clinging and trembling, that's a yes.

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Winona hugs her and murmurs nonsense into her hair.

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(They can't make her can't make her can't make her. She reminds herself of that and calms herself down.)

 

And they're not going to try anyway?

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"No?" says Julie, bewildered. "Pretty sure that wouldn't help. Maybe in twenty years you'll feel like giving it a whirl but no way we'd still be making medical decisions for you by then."

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Okay. (She eases up on the clinging, a little.)

They can't make her, anyway. She does have a third spell, it's this -

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"- ooh," says Julie. "I was completely prepared to believe you were stuck at two, your second's really good and you're wearing pants, but that's a handy third."

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Yeah. Saved her life, probably. All three of them are really good but that's the one that got her out.

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"You think you would have died there?" asks Winona.

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Close enough, anyway. She doesn't know what happens to magical girls who don't get out, but being drugged up and taken away isn't good news. Or she would have been a cryptid, she wasn't going to stop trying until she could get out.

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"Should look into that..." murmurs Winona, very softly.

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That would be good.

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"I will." Snug.

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It's a wan, exhausted smile, that that gets out of her, but it is one.

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They can all sit there like that for a bit quietly then.

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Yeah, that's good.

 

She should tell them more about it sometime, she sends, eventually. Not right now, but sometime, so they understand.

School isn't just going to be a problem because it's scary - things got worse for her every time they decided she could do something, so she stopped letting them think she could do new things. They gave up on teaching her anything but little-kid stuff after a while. And she couldn't read to learn stuff; they didn't know she could, and it would have been really bad if they found out.

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"Why would it have been bad if they knew you could read?" asks Julie.

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Usually if they figured out she could do something they'd decide it meant she could do other things that she couldn't really, and then they'd hurt her trying to get her to do those other things. Like, she can't write for the same reason she can't talk, she doesn't remember the words the right way, but if they'd known she could read they would probably have tried to make her do it anyway.

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"Okay. A school with good disability accommodation won't be like that."

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They can't touch her if she doesn't let them and they don't get to take her food away if Winona and Julie don't let them, and she doesn't think they will; nothing's going to be like that any more.

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"- your food?" says Julie.

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Yeah, that was a thing. They kept a lot of the kids hungry all the time so they could bribe them with food to do things. She figured out how to mostly make that stop working on her but it was pretty bad anyway.

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"- might need to talk to somebody about how that'll affect your metabolism, in case you're gonna need weird multivitamins or something," says Julie. "What were they even trying to bribe you to do? You're not a circus elephant."

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Look at people the right way. Talking exercises. Math and stuff.

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"I'm gonna go call Doc Chen," Julie says, getting up. "See what needs doing about that which being magic doesn't fix."

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She resumes clinging.

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Winona hugs her. Julie walks out of the room to make the call.

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She clings and doesn't panic.

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"Is there something we might as well know now about you and doctors?" Winona asks.

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Being drugged is pretty awful.

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"I... don't know much about medicine but I think for any problems you'd have about your metabolism from being starved, nothing they'd want to give you would have any mental effects at all, or really feel like much even physically. It'd be something like a vitamin pill, which is more concentrated versions of stuff in food."

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She tenses up, but makes herself relax: No, she doesn't think they're going to try to drug her now, she would run away if she thought that. Doctors are just upsetting anyway.

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"Okay. I don't think Julie's scheduling an appointment, she's just calling our doctor to find out if there's anything to worry about. He probably won't pick up tonight because he's back East and it's later there."

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Okay.

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"Have you been feeling generally okay? You've seemed it but I don't know if you're usually livelier or if you're covering stomachaches or anything."

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She feels okay. She might not notice if something was a little wrong but nothing's very wrong at least. And - she lived like that for a long time. They were pretty careful about not actually starving anybody, usually. And then when she got out she was eating better almost right away. She really doesn't think she could be in worse shape than if she'd stayed.

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"Certainly it wouldn't be a good idea to have gone on being deprived of food forever. I'm expecting Doctor Chen to call back tomorrow and recommend some vitamins you might be low on from being underfed that a few days of normal meals won't fix."

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All right.

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Julie comes back fifteen minutes later. "I left Dr. Chen a message and then called the advice nurse, and he said depending on how underfed you were you might be at risk of something called refeeding syndrome, which does call for multivitamins but is also risky in other ways. I'm gonna let you read the Wikipedia page on refeeding syndrome," she offers Denice her laptop, already navigated to the page, "since you're the one who knows how you're feeling and how much you used to eat, and then we can talk about that."

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She reads. It's not a pleasant read.

 

There weren't any days where she didn't eat anything, she's probably okay.

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"Okay. I'm going to go out right now and buy some vitamins since those won't hurt you even if nothing's the matter, and see if I can get a cheap stethoscope so we can take a listen to your heart every now and then and escalate if there's an emergency. You should probably eat a little lightly next few days, we're not gonna lock up the food but keep it in mind. And tomorrow Doc Chen'll call back."

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All right.

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Julie sits back down. Sighs.

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She's sorry that this is hard. (Snuggle?)

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Snuggle. "Not your fault, kiddo."

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Yeah. It's still tough, though.

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"Mm-hm. We'll figure it out." Julie pats her on the head and gets up again. "Vitamins. Back in fifteen minutes."

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Mmhmm.

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Out Julie goes. Winona rearranges the snuggle slightly.

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Denice is snuggly but not talkative.

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That's okay. Eventually Winona puts her wing around Denice, frees her arms, and gets back to work. She does not choose this moment to look up Denice's institution.

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Denice stares at nothing in particular for ten minutes or so.

 

What will you do if something is wrong and we go to a doctor and the doctor says I should go back?

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"Go back to - the asylum?" says Winona. "We don't currently have legal custody of you but neither do random doctors. Also, we wouldn't be telling them you came from there in the first place, we'd be saying we picked you up hitchhiking near here and letting them assume you weren't eating much because you ran away from unspecifiedly bad parents."

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They don't have to know she came from one to decide she should be someplace like that. They did get new kids from the outside sometimes.

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"I don't know what the legalities of that are in general. I can look it up if it won't upset you."

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They still can't make her. But Julie and Winona could try, and that would hurt.

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"I'm reasonably sure we can't be compelled to help anyone who's trying to put you in an institution."

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Okay. That's the important part.

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Snuggle.

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Snuggle.

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Julie is back pretty quickly. "Do you know how to swallow pills? If you don't I got some applesauce I can mix 'em into," she says.

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Yeah, she knows how. And the trick to keeping hold of them even though they're little and her hands are bad. Down they go.

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Julie fridges the applesauce and comes back and sits with them.

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Julie is promptly snuggled.

Denice is really glad she found the two of them.

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"We're glad you found us too, kiddo," says Julie.

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Eventually Winona and Julie go to bed.

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Denice takes the kindle up to the roof until it feels like bedtime for her, too.

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By the time she wakes up the next day lunch is ready - and Julie's heard from Dr. Chen, who said Denice should eat lightly for the next couple of days but being a magical girl and putting some fat on probably shielded her from the worst risks. Denice's lunch is two apple pancakes, cooled enough that she can pick them up.

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She considers letting herself have an opinion about the pancakes, but... maybe not today. Last night was enough crying for a while.

Anybody up to anything interesting?

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"You feeling up to that hike?" Julie asks.

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Yep!

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"Cool! How do you wanna get to the trail - just walk there and then hike less, or try the car, or - let's not try the thing where you shrink again, if having added some fat's protecting you from the refeeding thing -"

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She did figure out flying, yesterday.

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"Cool beans," says Julie, "we can fly there, then. Now, I have this wing design because it works well with the speed boosts I can do by magic, I'm pretty slow if I don't use any and way faster than people who don't have speed boosts if I do. Might make me hard to follow if you're not used to it but I can double back for you as needed, all right?"

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Sure. And if she gets lost somehow she'll land and put up a cartoon sign or something.

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"Great plan. You're a problem-solver, that's you." And she kisses Winona goodbye and they're off. Julie's speed is very choppy but she manages not to get out of sight. When she uses her bursts she accelerates like a roller-coaster, wings held stiff.

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Denice is still clumsy with her wings, on just a couple hours' practice, but she stays in the air and pretty much aimed the way she wants to go, and she's much improved by the time she gets there.

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Here's the trailhead! Julie lands and trades her fancy shoes for fancy hiking boots. "You want something with traction."

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She's already got boots, they're probably okay?

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"Lemme see the soles?"

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She makes a cartoon chair and picks up her feet.

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Julie inspects them, pronounces them adequately shod, and sets off.

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Hiking! The scenery is pretty nice.

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Julie can identify some bird calls and some plants.

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Denice pockets a couple of pretty rocks.

She starts to run out of steam before too long.

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Then they can head back down to the house - "no good waiting till you're totally bushed just to realize you have flying to do".

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She had an idea about that on the way out, actually - she's fine to fly home, but maybe Julie could tow a cartoon hot air balloon, if they need something like that?

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"Gosh, there's an idea. I don't know how fast I could accelerate a hot air balloon, they probably have a ton of air resistance, but it'd work for shorter trips."

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Her cartoon stuff seems to be a little friendlier than real things but maybe there's something else that would work better, too. Worth thinking about, anyway.

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"We can give it a shot. We have weeks out here."

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Yeah.

Home?

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Home they go.

The house is right where they left it; Winona's working and drinking tea.

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Winona gets a hug!

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Hug! "Hi there! Have a nice hike?"

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It was pretty good, yeah, there were birds and bugs and plants and rocks and stuff!

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"I hear those are things hikes have, yep! You wanna do anything else today?"

"Incredibles 2 is out, saw a billboard on the way home," says Julie, "if you wanna see a movie. I guess we could see if Incredibles 1 is online."

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She might have seen Incredibles 1, which one is that? 

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"It's the one with comic book type superheroes -"

Winona pulls up a picture and shows her.

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Yeah, she's seen that one.

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"Cool. Wanna see the sequel?" says Julie. "We have time to catch it before dinner if there's a conveniently timed showing."

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Sure.

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Julie finds a three forty five, and pulls up a map so they can fly there - "You wanna try the hot air balloon trick? We have time even if it's slow."

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Yeah.

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Out they go. Julie finds a reference image of a hot air balloon on her phone in case that helps.

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It does! She gives the balloon six wide panels, Julie's neutrals and Winona's dark blue and her own indigo with orange stripes, and has the basket look like a puffy cloud.

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"That's so cute," says Julie. "All right, in you go - tow rope?"

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Yup, there it is, with a loop on the end for easy handling.

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"Up, up, and away." Julie takes it and attempts to tow.

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Up, up, and away! The balloon isn't affected by air resistance, exactly, but it is kind of heavy.

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Julie hauls it on wing power till she has enough altitude to go over buildings, then starts applying magic bursts of force to tug it along a little less pokily. Winona follows.

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Wheeeee.

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Soon they are at the movie theater! Julie tows the balloon down.

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That was pretty cool.

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"Agreed," says Julie. She buys three tickets and decides against buying any movie snacks since Denice shouldn't overdo it and they can go see Incredibles 2.

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Movie!

Denice winds up clinging to Winona a bit when the mind-control plot is revealed.

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Winona's very clingable. "Do you need to step out?" she whispers.

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She's not sure how to answer that. It's not hurting her or anything.

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"Okay." They sit through the rest of the film.

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She's a little subdued, after, but only a little.

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"Welp," says Julie, "I think it's dinnertime. You up for a restaurant, Janet, or should I call in delivery?"

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Restaurant is fine.

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They tromp around the little complex the theater is in, consider and bypass a buffet, and wind up at a Thai place. "You should probably get an appetizer," says Julie to Denice apologetically.

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That's fine. She'll get this one.

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The Glories order entrees and chat about the movie till their food arrives.

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She joins in! All the new powers Jack-Jack had were pretty cool.

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"They were!" agrees Winona.

"I like it better when somebody just has a few powers and uses them creatively," says Julie, "but it was pretty cute."

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Yeah. That's sort of a different kind of movie, though, when it's about people being clever like that.

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"Yeah, it is. All the good ones I'm thinking of aren't really kids' movies..."

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Well, she can wait, it's okay.

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"Yup, no rush, you have lots of time to get around to seeing Fireplace."

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Yeah. Yeah, she does.

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They do the hot air balloon thing back to the house. The house contains a selection of board games, does Denice want to play one?

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Ooh. Yeah, definitely.

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There's chess, Monopoly, Clue, Risk, Trivial Pursuit Junior, Pictionary, and Connect Four.

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She's played Connect Four before, and it's okay; she's seen chess on TV, but she's otherwise unfamiliar with the rest. Someone else should probably pick.

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"Probably not Pictionary," says Winona.

"Right," says Julie. "Man, why do all these games involve picking up little pieces and moving them around? I guess some of 'em we could move your pieces for you. Let's play Clue, I think sometimes you have to look at stuff we can't see but we can hold it up facing you if we have to."

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Okay.

It takes her a bit to get the idea of Clue, but once she does she's very good at it.

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She wins!

"Congrats," says Julie, lightly applauding.

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Ee.

Do they want to play again?

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"Sure, one more and then we're gonna go to bed," says Julie.

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Sure.

She plays a little less aggressively, this time, now that she has the trick of it.

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This time Winona winds up winning, and then Glories kiss her on the head and go upstairs for the night.

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She finds the kindle again and reads for a while, and then goes out for a walk.

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The neighborhood is quiet and hilly. Nobody else is out.

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It's nice. She's careful not to get lost, which means she can't go too far, but even just being outside at all hasn't lost its novelty value yet.

The sky is just starting to lighten in the east when she heads home to bed.

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By the time she wakes up lunch is ready; hers is half a turkey sandwich with lots of lettuce and tomato.

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Om nom.

What's the plan for today?

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"Open ended," says Julie. "Got anything in mind?"

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She'd kind of like to learn more about being a magical girl?

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"Sure! What about it?"

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Well, she really doesn't know very much to start with. But, like - how it works, what magical girls do, that kind of thing.

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"A lot of magical girls use their powers for their jobs, especially in emergency services - showing up when a swarm appears, usually - or medicine. Winona doesn't use hers to do her job, but if she wanted to, she could be a firefighter, or a Coast Paladin like me - she'd be really effective over the ocean. Some magical girls barely use magic at all, if they don't like their powers that much or can't think of anything good to do with them."

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She's not sure what she could do with her powers, like that - probably something. The cartoons are okay against a little swarm and she could maybe figure something out for a bigger one, maybe a cartoon ray gun or something.

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"- wait, have you tried fighting a swarm?"

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Yeah. She won't do it again but she didn't know it was dangerous at the time. She didn't get hurt or anything, though, it was fine.

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"Okay. I'm glad you're all right. If you do get a hankering I can take you out on a patrol somewhere densely populated enough that the swarms won't be too old, I can handle them, but you're really a bit young to be getting into that."

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She is a little curious whether they can touch her when she's phased out but she isn't that interested otherwise.

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"Little ones, probably not. They start getting better at stuff when they're bigger."

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That makes sense. She'll be careful of big ones; the ones she fought started right by her and she figured out what to do pretty quick.

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"How'd you do it?"

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Gummed them up with goo and then dropped cartoon rocks on them.

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"Smart! Your cartoon power would actually be really good for first response if you wanted to go that way when you're older, you'd leave less of a mess than some people's swarm control spells."

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Maybe.

She's never been interested in fighting but the swarms feel different, it's kind of weird actually.

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"That's a thing that happens to magical girls. A few things change when God picks us out and we answer Her, and that's one of 'em. That and the thing where we're thaumosexual and don't think exotic body mods look weird."

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Okay.

Thaum-what?

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"Magical girls only want to kiss or get married to other magical girls, not boys or regular girls. You're just thirteen, you might not have noticed yet. And there's a girl in my squad who doesn't want to kiss anyone at all, and it's not because she has a beak, so there's that."

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Huh. She'd never thought of wanting to kiss someone as something that might happen to her in the first place, but that's good to know.

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"Mm-hm. If you activate young enough there's nothing there yet to change."

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Yeah, that's better than it could be. Are there any other changes, or just those three?

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"Supposedly we score high on something called 'openness to experience' and we're more polyamorous but I think that's probably cultural."

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She doesn't know what that second thing is.

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"Kissing multiple people instead of just one."

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Kissing is confusing.

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"Can't argue there! You don't need to worry about it yet for you. Just, if I'm off at sea for a week and Winona has somebody over and kisses her, that's OK and doesn't mean she's doing anything wrong, even if other people think so."

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Okay, that's easy enough.

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"Good," smiles Julie.

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Is there anything else she should know?

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"You know about girls in the mysteries? Cryptids?"

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That's what happens if you try to get too much magic, right?

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"If you make too many changes to your body," corrects Julie. "I rock some serious magic in combat gear, but that's not gonna do anything to my brain. Brain stuff is all about how much you mess with your body. You can wear stuff so radiant it hurts to look at you and not be in the slightest danger of falling into the mysteries."

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Okay, that's good to know.

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"There's a point system people use to guess how much safety margin they have," she says. "Wings, any kind, eat something like half of your allotment, I'd need to look it up."

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That's also good to know.

It's a little scary now that she put her wings on almost last thing, that sounds like it could have been really bad.

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"You're well within tolerances. Basically it's big changes to how many limbs or bones you have that are really big-ticket. If you add arms, that's a little less than adding wings; if you swap your legs for a snake tail that's a little more. And it doesn't matter what order you add things in, you can't tell by feel if you're close."

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If she'd added the wings first and then added little things until she got her third spell it maybe wouldn't've been as many little things as she actually did add before she added the wings, though. 

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"Maybe, but little things are, well, little. You're in the clear now, no cryptid are you."

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Yeah.

 

She kind of wants to sneak in and tell the other kids this stuff. So if another girl gets magic she'll know what to do.

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"What's the range on your telepathy?" asks Julie.

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She hasn't tested it. She has to know who to send to but that might not mean she has to see them. But she can't hear people back this way, and she's pretty sure she can't wake people up, and it wouldn't be safe to go during the day even if she didn't go in.

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"We can see how long-range you can get, and you can make a couple trips, after dark or just before dawn, to see if you can cover everyone you need to talk to?"

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Yeah, if she went right after bedtime that would work. She really only needs to talk to one person, anyway, Janet - the real Janet - will figure out how to make sure everybody knows.

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"Aww, you borrowed her name. That's cute."

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Yeah.

She misses her, a little - misses everybody, really, but her especially - but she'd want her to be out and safe like this.

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"Winona's working on it. Maybe there's something she can do. What-all has Original Janet in there, it might matter -"

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She, uh. Tried to kill herself, a couple times, she thinks? She definitely did that when she first got in, anyway. She's doing a lot better now but she's still kind of fragile that way, she's touchy about stuff and has trouble when the staff lean on her too much.

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"- ff...ork," says Julie. "Okay. Are her parents in the picture?"

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She doesn't know if she has parents. If she does they never visited but only a few kids with parents had them visit, so that doesn't mean much.

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"Mm-hm. How old is Original Janet? - Should we keep calling you Janet? Probably risky to go back to your old name, but..."

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Real Janet is older, like sixteen or something. She does like her real name but it's risky, yeah, and she's more used to listening for people to say Janet than anything else.

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"Some girls pick names that have to do with their aesthetic or their powers, and go by those some or all of the time."

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Aesthetic means look, right? She's not actually sure she's going to keep this one - like, she's keeping it for now, but maybe not forever. She wouldn't mind being named after her powers if it was a good name, though.

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"Yes, aesthetic means look. I'll think on names about your powers. 'Cartoon' is a terrible name, unfortunately." Smile.

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Yeah.

And she doesn't really want to tell everybody about the phasing, she feels safer with that being mostly a secret. The telepathy is fine, though.

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"Yeah, I'm trying to think of a good word for how it is. It's not like the Paladin coordinator's, hers is wordier."

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Yeah, hers is really not words at all. Are there any namey words for 'thoughts'?

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"Cognition isn't namey... hmmm... cogito ergo sum... ideas, concepts... I dunno."

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Well, no rush. She can keep being Janet for a while. If anybody figures out enough stuff to make the connection they've already got a problem.

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"Yup."

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Anyway. If she is going to send a message back - get wings first, then do other stuff; switch to doing clothes as soon as you can; pick a theme and do all your stuff on the theme; some kind of directions to get them to Flora once they're out? Flora'll figure it out after a while but that's probably okay.

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"Most people actually do basic cosmetics first - fixing their teeth and acne and any little spots that have always bothered them - and that's very low point count. Flora's a good first port of call but Winona might eventually figure out something else, at least for magical ones, that being her specialty."

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She nods: Janet can figure out how to explain that, sure. Telling them to go to Flora and then changing it later is a little risky, though, it might confuse them if they remember parts of two different instructions.

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"Well, if Winona figures something out it'll be a little more legal than this thing we're doing right now, so I guess Flora can just pass them on from there."

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- legal?

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"- where do you need me to start explaining that?"

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...at the beginning?

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"...okay. So, groups of people living together have rules they make so they can expect that anybody who tried to hurt them would get in trouble. It gets much, much more complicated than that. I'm legally not allowed to make any body mod or outfit changes other than reverting to my standard combat outfits from damage, while I'm deployed, because if I did something dumb while stressed out and maybe short on sleep and then I turned into a cryptid in the middle of the Atlantic Ocean, or if I did something unaesthetic and my magic cut out and I fell through my force platform into the sea, my squadmates would be in big trouble. That's a really specific rule that only applies to paladins, but it's still a law, and there's a lot more things like that in all areas of life. Winona works with a lot of people who are experts on the law; we need experts because it's so complicated. Sometimes it's so complicated that they have an entire job of arguing with each other in front of a third expert exactly how some situation and some law apply to each other. Does that all make sense?"

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...sort of?

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"Go ahead and ask questions if you have any, I'm gonna... keep going. Some of the laws that exist are about children, and people who are dangerous to other people or to themselves, because those people might not be able to follow all the laws and keep themselves safe alone, so they need somebody who can look after them and maybe sometimes make them do things they don't want to do. Newborn babies can't say 'yes, I understand vaccines, and I want to be sure I don't get, uh, hepatitis', so their parents decide for them; some adults have brain problems that mean they can't do that either. You can't go grab a random person on the street and drag them to be vaccinated but you can do it with someone you have, it's called 'custody', over."

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She doesn't know what vaccines are. Or hepatitis.

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"Hoo boy. Okay, hepatitis is a liver disease. A vaccine is a shot, usually, which makes it so you won't get whatever disease it's a vaccination for."

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Okay.

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"The place you were probably - thinks of itself as, and maybe sometimes is - a place for people with that kind of brain problem, whose parents couldn't handle it. Since just turning them loose isn't an option, and the parents weren't able for some reason to deal with their problems."

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Okay.

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"So it's likely there's some kinda thing where they had custody, and that didn't change when you ran away. It was still right to run away - the law's not always right, and even when the law's right it's not always enforced right away, like, if any of what they were doing to you was against the law they weren't getting caught at it very well - but it might not have been legal and that means Flora or us or whoever helped you get to Flora could get in trouble. But Winona knows experts and she's working on it."

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So laws are when you're not allowed to do stuff, and you'll get in trouble if the wrong person catches you, okay.

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"Right. And sometimes that's important. If somebody goes around robbing stores, that's gonna hurt people who need that money and inventory to live on. Somebody's got to catch them and stop them. But sometimes, because things are really complicated, it's not as good, or it's harder to make it good than it should be."

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It really wouldn't be that hard to make it better than it was, there.

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"Hm, different kind of hard."

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"It'd be easy for people who work there to make it better, I bet, but it might be hard for them to know that the other people there would let them - or maybe they wouldn't. People could quit, but that doesn't help either."

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Yeah, that happened, that new staff who were extra nice to start usually left pretty quickly. Sometimes they stayed but stopped being so nice, instead, she's not sure exactly why.

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"I don't know if the other employees there would have done it on purpose but spending a lot of time around a lot of people who are all a particular way tends to make people more that way."

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That might be it, yeah.

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"So if somebody's going to fix it, it has to be from the outside, and swooping in and flying away with all the children in a hot air balloon and then demolishing the building with kaiju-busting Miracle Blasts would in point of fact be illegal, so it's hard and Winona's gonna take a while poking at it."

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That sure is a mental image, wow.

Thanks, Winona.

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"You're welcome," calls Winona.

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So it sounds like - if it's really fixed they're not going to need to run away anyway, so the directions for how to run away should be fine. Maybe some girls will run away anyway when they don't have to but that's probably not a big problem.

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"I'm not sure I follow all your logic there," Julie says.

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Right now if somebody gets magic the right thing to do is to run away and find Flora. When Winona fixes it the right thing to do will be something else, but probably not running away at all, and that will be different enough that girls who get magic won't be confused about how to do it. If the new thing was to run away but not find Flora and do something else instead, that would be confusing. And maybe after Winona fixes it some girls will run away anyway instead of doing the legal thing, but they won't end up getting lost or anything, they'll just end up with Flora.

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"Ah, okay, yeah. It's still a good idea to tell them to find Flora, yes."

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Okay. She'll have to figure out directions that they can follow but hopefully that won't be too hard.

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"Mm-hm. Do you want to figure out your range now?"

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Sure.

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Julie goes progressively farther away and can no longer "hear" Denice at a couple of blocks.

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Not bad.

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"Yup, that should more than do it, they're not going to be paying attention to vehicles swinging by at that distance," Julie says, jogging back.

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They might notice, there's not a lot close to the place. But she can get that close in the woods no problem.

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"Mm-hm, that works too."

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That's probably it for planning for right now, then.

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"You got it." Forehead-kiss.

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More wikipedia?

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"You got that too." Julie hands over her laptop. "I'm gonna go for a fly, gotta stay in condition even on vacation."

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Have fun.

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"I will!" And she's off.

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While she's out, Denice discovers algebra.

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Julie is gone for four hours. Winona appears to fix dinner (pasta with tomato sauce) - "Flora says you can eat pasta if you kind of drink it, right?"

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Denice doesn't notice she's being spoken to.

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"Janet?"

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- oh! Yes?

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"Flora said you can sort of drink pasta, so it's okay if that's for dinner?"

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It'll be a little messy if there's sauce, but yeah.

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"Lucky for us, we don't have to do any laundry." Winona winks. "What're you all absorbed in?"

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It turns out math gets really cool once you're past the super simple stuff!

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"- oh! I'm so glad you like it, lots of people don't care for math and it holds them back."

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Well that just seems silly.

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"No accounting for taste."

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Wikipedia is sort of not great for actually learning it, though. She's going to want some books or something maybe.

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"I will look into math textbooks for you! How far've you gotten?"

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She's read a bunch of articles but she should probably start over at the beginning, wikipedia makes it easy to miss stuff. Also she read the pages on multiplication and division but she's a little shaky on them.

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"Okay, I can get a range then."

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Thanks!

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Winona goes and makes pasta and orders math textbooks. "I'm getting these sent to our house back East in case they're delayed in transit," she says. "So there's some lag."

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That's okay. Plenty to read here already.

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Julie gets home right before the pasta's done and announces she's starving, and Winona says, "Poor you, let's get some pasta in your face," and then dinner is served.

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Cute.

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Denice's pasta is in a bowl and it's a relatively drinkable pasta (gnocchi).

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It's still kind of messy but she can live with that; she goes to wash up when she's done.

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Julie handles the dishes and then tugs Winona up from her chair and twirls her around the kitchen, humming.

"You're trying to be romantic," giggles Winona, "but you don't think I recognize your theme song?"

"Rumor has it you love me so it's totally romantic," replies Julie, grinning at her.

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Cute. Weird, but cute. She takes the kindle up to the roof.

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It's a pleasant summer evening.

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Sunsets are gorgeous when you have a good view of them.

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After two weeks in Colorado, during which they watch movies and play board games and read and fly and eat at restaurants and hike and generally relax (and attend two local Thaumatologist services), it is time to go home and announce "Janet" as somebody they picked up in Colorado.

"Bus or hot air balloon?" Julie asks.

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The balloon is comfier.

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"Alrighty, let's see how fast it'll let me go. Lemme know when you need to stop and pee or whatever."

Zoom.

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Balloon rides are also fun. What a good way to travel.

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Julie is very very fast when she opens up with her bursts of force, and since the balloon doesn't cartoonishly burst and send Denice whooshing off into the sky she goes ahead and opens up. It's still a long trip, though.

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Well, there's lots of pretty countryside to look at, and lots of kindle to read.

The kindle runs out of battery, eventually. Plugging a real piece of tech into a cartoon outlet probably doesn't work, but that's not going to stop her from trying it.

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It does not work.

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Oh well. Plenty of countryside to look at.

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After a day in the air, less a lunch break and two pit stops, they touch down in the Glories' back yard. Winona is there first; she took an airplane.

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Denice missed her! Hug!

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Hug! "How was your flight?"

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Not bad. A little boring 'cause of the kindle thing. Really pretty, though.

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"Oh, next time we need to pack you a spare battery thingy."

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Ooh. Yes please.

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"I'm bushed," says Julie, "I'm gonna eat a can of soup and crash."

"No you're not, I made tuna casserole," says Winona.

"I love you."

"I love you too."

Julie eats a lot of tuna casserole and then crashes.

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Denice has been getting the hang of this whole 'drink it' method of eating things; she has some tuna casserole too and then snuggles up with Winona. What's she up to today?

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"I've been working on finding out more about the institution. How long were you there?"

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Ah. She's not sure exactly, but since she was very small; she doesn't really remember before that, just a couple tiny things.

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"Do you remember a boy named Robert? Robert Greene?"

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Sounds a little familiar but not very, it's not someone she knew... that was that kid who died a couple years ago, wasn't it. She didn't know him but she heard about it, it was really bad.

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"Yes, he died, and it's a little suspicious-looking. Did they tell you anything about it?"

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Staff didn't tell her anything, that's not how it worked, but the other kids said they messed up his food plan and that it was probably a mistake, he hadn't been in trouble or anything.

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"Mm-hm." Winona types call medical examiner on her to-do list.

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His friends probably remember more, if that will help. She doesn't know who he was friends with but she knows how she'd find out.

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"How would you find out?"

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She'd sneak in at night and ask Janet who his friends were and what part of the building they're in, and then probably sneak into the records room to find out what rooms they're in exactly, and then go ask them. There aren't that many staff at night and most of the rooms are locked up, she'd have to be careful but she should be able to do it.

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"That sounds really dangerous. I'm going to see what I can find out with my usual methods."

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Okay.

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"But it's too late to make phone calls now, so I'm going to get ready for bed. See you tomorrow." Forehead kiss.

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She's only seen a little of the neighborhood around the house, and that only from the air. She goes to have a look around.

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They live in a house in a residential street off a main drag with more stuff on it. The houses on their street have yards, but not big ones; but the houses are old and kind of fancy.

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Hmm, yeah let's go see the stuff on the busier street. Being careful to keep track of landmarks on the way so she doesn't get lost, of course.

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There's a convenience store, a pet store, a bank, a post office, a coffeeshop, a bookstore, a laundromat, an Indian restaurant, a Chinese restaurant, a lamp store, a mattress store, a used car dealership, a Catholic church, a shoe store, and assorted apartments in this direction.

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She could go in and pet all the animals and read all the books but she doesn't, she's very well-behaved. She does look, though, especially at the pet store.

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The pet store has kittens and rabbits and hermit crabs and fish and guinea pigs and gerbils and mice and rats and snakes and supplies for all of these!

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Ee.

She will have to come back when they're awake. For now - anything interesting in the other direction?

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Movie theater, Japanese restaurant, thrift shop, art gallery displaying collages, kitchen appliance store, children's clothing store, army recruitment office, another coffeeshop, pub, bodega, toy store, dollar store, drugstore.

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The collages are neat. She wonders if 'this particular piece of artwork' works as a theme for magical girls; she'll have to ask about that later.

She heads home. Reading; bed.

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Her room is currently furnished and decorated in a very guest-room way and it has an office corner that Winona presumably works in when there are not guests, but at the moment it is all hers.

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Not like she's used to having any say in her room's furnishings anyway; she has no complaints.

She gets to bed at a reasonable hour, i.e. 4am or so.

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By the time she wakes up it is two p.m., Winona's gone, and Julie's in the living room checking her email. "Afternoon. Your lunch is in the fridge, you want it cold or nuked?"

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Whatever. Nuked is fine.

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Julie gets up and warms it for her and plunks it on the table. "I'm supposed to be back at work in two days," she says. "We think you're more than responsible enough to be left home alone while Winona's at the office, but if anybody figured out who you were, or just showed up and wanted anything unexpected, presumably it'd be better if you were with someone. We can hire a friend to be here for you."

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Yeah, that's a good idea.

She wants more of a plan than that, for if somebody figures out who she is and tries to take her back.

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"We're looking into adopting you, and if that goes through, we get a lot more control over the situation if anything happens. Winona can bring you to the office a few times, but can't keep doing that for even as long as it'll take me to get back from my deploy."

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That's not really what she meant, she thinks.

If someone comes and is trying to take her away right then, having a friendly grownup around will help but she's not going to stick around and find out if it helps enough, she's going to run. And she doesn't know if it'll be safe for her to come back, if that happens, and even if it is she's not sure she'll be able to tell.

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"- oh, gotcha. Okay. Let me find you directions to the next nearest church besides Flora's, does that work?"

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Yeah, that works.

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Julie shows her a map. "Thaumaturge Charity used to attend our church till she became a thaumaturge and was assigned to this one. It's bigger, she's not the only thaumaturge there. Do you want a go bag or will that not work if you have to walk through walls?"

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It didn't work when she tried it. She has noticed that her telepathy works a little better than it did at first, though, is that a thing that happens with spells in general?

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"It happens when your outfit's prettier. I don't fight kaiju dressed like this, I have a much more elaborate outfit that takes me two hours to checklist to make sure I have it right."

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She should try it again, then, and see if she can get it to work if it doesn't already.

 

Does it?

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Nope.

"If phasing's your third spell it'll take the most aggressive refinement to get it better."

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She's not sure how much of a big deal that is, to know if it's worth it. She'll probably be okay just on her own, though, she was the first time.

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"It's a long trip, but there'll be somebody in the church, they try to keep 'em open even when nobody lives there outright."

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Good. How long?

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"Almost fifty miles. Thaumatologists aren't too common, so there aren't that many churches."

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...she's not sure how fast she goes, biking or flying, but... two, maybe three days if she has to be careful, does that sound right? So maybe they should hide some food on somebody's roof or something.

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"My friend Harvey's house is between here and there. I can stash something in his shed next time I'm there."

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That sounds good. (Hug.)

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Hug. "I can crash his poker night this evening after Winona gets home. What do you want in your stash?"

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A bunch of all the same thing, whatever it is. So she doesn't have to pick.

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"Okay... well, it doesn't have to hold you very long, guess it doesn't have to be healthy. Here's Harvey's house on the map." She points it out. "I'll go get a spare bag and fill it with trail mix."

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She examines the map; she's not sure she'll be able to remember it without actually going there once, and reports as much when Julie returns.

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"Not sure Harvey wants a thirteen year old at poker night, but I can ask."

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It doesn't have to be tonight. And she doesn't have to go in, but maybe that's weird.

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"Little bit. I can show up, say you've got separation anxiety but want to get out more, park you in his kitchen, play a hand, take you home?"

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Sure, that should work.

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"And in the meantime, your math books should be here." She goes and gets a box out of the covered front porch and opens it up, and lo, math books.

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Math books! She brings them in to the living room.

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"Is there anything else we should be getting you books on? Also, is it cool if I schedule school visits starting when I'm due to get back from my deploy?"

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Nothing yet - maybe magical girl stuff if she doesn't just mean school things. School visits are... okay she guesses... should they tell the schools that she just didn't go to school before or will that be too weird?

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"I'm going to tell them you were educationally neglected and not be too specific. I can get you some books on magical girls, no problem."

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Okay. And just see how they react to that, she guesses.

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"An advantage of the plan, yes."

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Yeah.

 

She's still nervous about it, though.

What are normal kid schools even like?

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"Hm, I'm not sure where to even start. You'd be in middle school, probably, by middle school you pass between classes instead of sticking with one teacher all day long. They have English and social studies and math and science and gym and art and music, by and large. Oh, and sometimes language classes but I don't know if your telepathy even cares what language it's in, Winona can probably nudge away a language requirement if they have one."

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She's not really sure what they're getting but it's not in English at all on her side, yeah. She could learn to understand another language though if that's important.

She meant what it's like in the classes, though. It's probably not a staff person making her sit at a table and do a thing ten times in a row but she doesn't know what it will be instead.

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"I think language classes tend to have a lot of writing. So do English classes but they're more likely to be able to get creative about that. Uh, they talk about whatever topic they're there to teach, and then there are assignments you do in class to check if you got it, and if you didn't you ask questions and they answer them, and then there's some more assignments you bring home to practice so everything sticks better."

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That mostly sounds okay. She definitely wants to check that they'll be okay about the writing, though.

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"They legally have to accomodate disabilities."

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Yeah but like - it's going to stress her out if they're doing it because somebody is making them and they actually don't want to, because even if she doesn't actually get in trouble that looks like she might be about to.

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"...okay, I'm less sure about that. They can't legally oblige the teachers to be happy about accommodating you."

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Yeah. So. Checking.

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"That's a thing you'd need to check with individual teachers more than with the school as a whole, and I'm not sure right away how to do it. But there are schools that are specifically designed for disabled kids, some of them, and those might be a better bet since you'd be less new."

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If she is very sure they aren't like the institution.

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"...I don't know how to be positive from the outside. I'm not sure what to look for, and I'm an adult, not a student, so they'll act differently around me."

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Yeah.

She's not sure what to look for exactly, either. No drugs, definitely. No locking kids up in little rooms. No pinning kids down. Maybe no grabbing them at all but she's not sure if that works actually.

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"Some kids need medications for things, but I can look out for the other stuff."

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Yeah, she means like drugs drugs. The punishment kind. She doesn't think Julie will get that mixed up for something else.

Ugh. Maybe they can talk about something less unpleasant now.

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"- they -? Okay, yes, less unpleasant things. Any non-book things you need? You wanna redecorate your room?"

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She could get behind decorating her room.

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"Cool. Sheets, posters, if you wanna repaint it that's a project but we can do it, toys, whatever you want, lemme show you how Amazon works."

She shows her how Amazon works.

"There are other places to get things - we can go shopping if you want - but this'll let you get a feel for what-all exists 'cause they're going to try advertising you stuff and that means they've tried pretty hard to get good at guessing what you'll want based on what you click to get a closer look at."

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And so she looks around Amazon. The closest she comes to picking out any toys is a nightlight that will project stars onto her walls and ceiling, but she does put that in the cart, along with a print of Starry Night and a triptych of the milky way over a mountain, a star-themed bedding set with a comforter that matches her motif's star gradient, a star-shaped bedside lamp, and plain curtains that match the color of the bedding.

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"Theme it up, heck yeah," says Julie, looking it over. "I can order that and it'll be here in two days - oh, except this one, third party seller might take like a week."

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That's fine. This is really cool.

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"Amazon is very cool. So much less hauling things around."

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And so many things, gosh.

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"Yup! Thousands and thousands of things!"

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- ooh, maybe she should look at it to get ideas of stuff she can make cartoons of, sometime. There's probably lots of things that would work fine that she just doesn't know about.

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"That's a great idea! Ooh, you know what might be a good place to start -" Julie opens a new tab and finds her the wiki page on simple machines.

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Ooh. Yeah, that's useful. Aaaand yep now she's lost in wikipedia again.

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Julie laughs and goes off to do a little gardening.

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The room has acquired a collection of variously complex machines by the time she gets back, some just instantiations of simple things the wiki talks about, others combinations of a few, to see how they work together, or models of more complex inventions copied from diagrams.

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Julie spins a wheel with her finger. "You're having fun, I can tell."

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Yep!

Uh - she can clear this out if it's in the way, sorry.

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"Nope, you're fine. You might wanna do any really big projects in the yard though."

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She can do that, yeah.

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Julie weaves through the room, tipping levers and turning gears as she goes, and gets started on dinner, which is burgers.

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Denice clears some of it out, once Julie is through, and begins replacing it with an elaborate rube goldberg machine.

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Winona comes home while Julie is out back grilling the burgers. "Oh goodness!" she says of the Rube Goldberg machine.

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She's been figuring out what she can do with her magic! Turns out there's some pretty cool stuff.

She manifests a marble to start the machine going; it pushes levers and pulls pulleys and eventually opens a box to release a star-shaped balloon.

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Winona applauds. "That's so clever! How long did this take?"

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Just that, not very long, but she's been reading and trying stuff most of the afternoon.

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"That's so cool! Where's Julie?"

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Out back!

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"Cool." Winona goes around the machine to find Julie, and comes back with a plate of burgers. "Do you care what's on your burger or should I just put all the vegetables on it so I feel responsible?"

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Vegetables are fine.

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Denice receives a burger on a toasted bun with ketchup and pickles and lettuce and tomato.

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And she eats. And mostly doesn't... well, tries not to, anyway... play with gearboxes too much at the table.

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Neither Glory suggests that it might be an inappropriate dinner activity. They eat their burgers (cheese, mayo, ketchup, mustard, and pickles for Julie, lettuce and tomato and mayo for Winona).

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It's really nice.

Sometimes there is after-dinner conversation but if today isn't one of those days she's going to go see if she can make a perpetual motion machine.

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Winona has a few things to say about the new coffee machine in the break room at work (apparently it's very complicated but makes good coffee) but nothing very interesting.

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Perpetual motion machine it is - she clears out the living room and moves to the backyard. Can she... hmmm... power a fan that blows a real piece of paper into the air? If she puts up a net or something to keep the paper from blowing away?

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The piece of paper will flutter against the net when blown!

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Awesome. That probably means she can get cartoon machines and real ones working together in general, too, there's probably some clever stuff she can do with that. For now she just keeps tinkering away with the cartoons; she'll ask Julie and Winona about real machine parts if she comes up with anything especially interesting.

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Julie pokes her head out. "Harvey's poker night?"

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Oh! Yeah, that's important. She dismisses her perpetual motion machine and swaps wings and then she's ready to go.

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Julie grabs a big bag of trail mix and her laptop so Denice can wiki during downtime, and takes her to Harvey's place. She stashes the trail mix first, then goes around and lets herself in by the side door. "Hey Harvey, this is Janet, she followed us home from Colorado - long story - and I didn't wanna leave her home alone."

"Hi, Janet," says Harvey.

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(Shy shy shy doesn't hurt that this is a strange person she doesn't actually trust yet.) Hi.

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"Can she just hang out in the kitchen while I play a hand or two?"

"Yeah, sure."

Janet is ensconced in the kitchen and Julie goes to the living room to play some poker.

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Wikipedia continues to exist. She doesn't make any models here, though.

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Julie comes out three hands later, munching pretzels and seventy dollars poorer. "All right, you ready to go home?"

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Yeah.

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Julie takes her home. "All right, I'm gonna go to bed. You have fun staying up however late you stay up."

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She will.

 

She does actually make it to bed, rather than being found flopped over a cartoon gizmo when they come down in the morning. It's a near thing, though.

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Julie makes pancakes for breakfast and stashes the batter for later; at lunchtime Denice can have as many as she wants because it's been weeks and nothing terrible has happened to her yet!

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She was probably not expecting a slightly deer-in-headlights response to this offer, but here they are anyway.

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...well, here's three blueberry pancakes! With syrup on them.

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Sure, that works. Nom.

 

Anything interesting up today?

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"We need to figure out what you're doing while I'm gone. You thought about any of the options any?"

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She expects she'll be fine on her own, but she won't mind having someone around, either way.

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"Okay. Winona had a good idea before she left for work this morning, which is that you might want to get to know places you can go hang out like the library and the park."

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That sounds good, yeah.

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"Cool, let's go see the library and the park and maybe you'll want a Y membership or a craft studio pass or something. There's probably a community center somewhere, I don't know what people do in community centers, let's find out."

Library first.

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...........WOW that is a lot of books.

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Julie laughs. "Yup! Tons of 'em! We can get you a library card but you don't have a last name yet..."

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She could make something up except for the part where she can't, actually. She's not sure borrowing one of the other institution kids' last names is safe, those don't seem to repeat as much.

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"I mean, if we adopt you it'd be Glory. I can give you my card, I think that works fine at least if you use the self-checkout." She fishes her library card out of her pocket.

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Okay, that works.

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Park! There is a nice park with a creek running through it near the Glories' house.

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Not top-tier cool but still pretty cool anyway. She'll probably come wander around here at night sometimes.

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There is a pottery studio. "I come here sometimes, I made some of our serving bowls."

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That looks pretty cool. She's not sure she'll be able to do it but she'd like to try sometime.

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"Maybe something we can do together, then, more than a hangout on random afternoons while I'm deployed. Looks like community centers are mostly a sports thing," she says, frowning at her phone. "Plus like, classes and programs. Less of a drop in loiter around deal. The Y has like a pool and a track and gym and stuff, does that sound fun?"

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Mostly not but maybe the pool will surprise her, she's never been in one before.

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They can go to the Y and hop in the pool.

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It's weird but not in a bad way, she could see coming to the pool sometimes.

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Then she can get a guest pass so they don't have to deal with the no last name issue.

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Cool.

How late are they open, actually?

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Till nine thirty but the pool closes at eight thirty.

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She won't get her heart set on coming out after dinner, then.

She has been getting a little bored at night; it's not a big deal, but are there any things she could do then?

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"Things tend to be closed at night," says Julie. "There are sometimes movies later in the evening but not much past midnight by and large. You wanna see where the movie theater is? I can give you a cash budget."

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It's something, anyway. Yeah, please.

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Julie gives her eighty dollars and shows her where the theater is.

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She's never actually used money before, is there anything she should know?

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"Hmm, let's go buy you a candy bar or something and you can watch me do it, that's probably going to work better than explaining." Julie lands at a convenience store and buys Denice a Snickers.

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That's sort of easy enough, but the numbers don't match, what's up with that?

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"Sales tax. Some countries they actually just include that in the price; they don't do it here to... remind us that seventeen cents or whatever goes to the government and we should resent that? I'm not sure."

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Okay.

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"Taxes are good actually though, taxes pay for roads and Paladins and stuff."

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All right.

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And they go home. "By the time you wake up tomorrow Winona'll be at work and I'll probably already be at the base gearing up and getting in a helicopter. Do you want to plan on getting breakfast - lunch? - brunch at a restaurant or figure out how to fix something here?"

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Restaurant sounds easier.

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"All right. If you run out of money Winona can give you more. There's a bunch of different restaurants on the street you hit if you go that way, same street the theater's on. Avoid Trattorio's, they're ridiculously expensive, we can go there sometime if you want but let's make it a whole family kinda thing."

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All right, that sounds like she can figure it out okay.

That thing where they leave money behind on the table sometimes, what's that about?

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"Tipping. You read about percentages on Wikipedia yet?"

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Nope.

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"Percent means out of a hundred. A dollar's a hundred cents, so one percent of a dollar is one cent, and ten percent of two dollars is twenty cents, and twenty percent of twenty dollars is four dollars, make sense?"

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She has to think about that for a minute, but nods.

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"It's customary to leave ten to twenty percent of the price of your meal on the table, if you're paying cash, with the higher end being if you like how your waiter did their job.'

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Okay, she can do that.

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"Cool. Uh, if you're out and someone says 'shouldn't you be in school' you probably just wanna tell them 'I changed districts recently but I have some school visits lined up' or something like that."

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She doesn't understand that enough to repeat it back - what's a district?

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"People who go to public school go to one nearby. All the people who are nearby a particular school live in that school's district."

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So what she wants to say is that she just moved here and hasn't picked one yet, okay.

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"Yeah, pretty much. And I'm gonna write down Winona's number - I won't be able to answer the phone - for you to show them if anybody wants to talk to a grownup about you." Julie does this.

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She stashes it in her bag.

This all sounds pretty doable, she should be fine.

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"Good. If you do get more overwhelmed than you expect to, you can call Winona and she can have you in the office at least once or twice."

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She doesn't think her telepathy works with phones. But she can just go home, that should be fine.

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"If you call her she'll recognize the home number and know it's you even if you can't say anything," clarifies Julie.

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Ah. Yeah, okay.

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"Can you do something like 'tap once for yes and twice for no', if she needs to ask questions?"

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Yeah. Or she can repeat things back if they're short and the sounds aren't hard.

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"Good, we can let her know that before I'm gone then."

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Okay. (Hug.)

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Hug!

Winona is briefed on the plan when she returns.

And the next morning, the house is all Denice's.

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She goes out promptly to look for breakfast. (Lunch. Brunch. Whatever.)

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There are a variety of restaurants. One calls itself Tara's and advertises SANDWICHES - BREAKFAST - EGGS - PASTRIES and there are various ethnic foods and the expensive Italian place and many of these keep their menus outside.

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She'll go to the first one she comes to, today, and then take them in order thereafter, that should work fine.

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Tara's has, indeed, SANDWICHES - BREAKFAST - EGGS - PASTRIES on its menu.

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The third thing in the third section of the menu is an egg salad sandwich; she'll have that. With a glass of milk.

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Presently she receives an egg salad sandwich and a glass of milk! It comes with a pickle and a house salad.

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She eats the pickle but ignores the salad; next time she'll have to remember to tell them to skip it. Bill?

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The waitress gives her the bill.

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She's been paying attention to the other tables to see how they handle paying here, and takes the bill up to the register.

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"Thank you, come again!" says the cashier.

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Thank you!

Tip, and out she goes. To, hmm. Pet store first, if she goes to the library she'll definitely get distracted.

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The pet store is much livelier during the day.

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And has kittens! Do they let you pet the kittens.

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You may pet but not pick up the kittens.

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That seems like a pretty reasonable rule. She pets the kittens, after letting them sniff her hand and get used to her for a minute. (Soft. Gosh.)

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Kittens smell her and bat her hand with their paws.

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Ee.

There are a couple toys in the enclosure for the kittens to play with; she spends a little while tossing them to be pounced on and getting an idea of the kittens' personalities.

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This kitten is FIERCE! This one is lazy. This one is more interested in her hand than the toys. This kitten is more interested in the other kittens.

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Well, she knows which one she likes, if they end up getting one of these kittens. (The one that's more interested in her than the toys, of course.) She hangs out a little while longer and then goes to the library.

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The library is quiet and full of books.

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So many books. She wanders around looking at the signs for a while and then checks out the section on magical girls.

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Magical girls are scattered around. There's a bit about their biology and shapeshifting, and some about cryptids, and about swarms at Dewey Decimal 574. They have a history section in a sub-part of 908. Thaumatology squeezes in with long decimal expansions under 290. 112 is about magic proper, including magical girl fashion.

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She's going to want to check out all of those, but magic and fashion are the most immediately interesting.

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Then in 112 she can find books titled things like Impossible Wearables and Energy Bolts and A Visual Dictionary of Costumery and One Thousand Motif Ideas and Noncombatant Powers and Limits to the Violation of Physics and Swarm Sense and Quantifying Magic and Similar Spells and An Inquiry Into the Determinants of Specialties and Starscape.

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She will take the Visual Dictionary and Motif Ideas for now and come back for the rest later.

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They are both full of glossy pictures.

The Visual Dictionary has closeup details of real magical girl outfits, like a pageful of subtly different sweetheart necklines on otherwise radically different costumes and a short paragraph of things each element works well or poorly with. It has sections on sleeves, shoes, under-skirt shorts and leggings, gloves, belts, hems, pleats, pants, fasteners, hats, and more, and recommends its sister volumes A Visual Dictionary of Adornment (for more on jewelry, accessories, makeup, and hairstyles) and A Visual Dictionary of the Magical Body (for more on tattoos, wings, tails, skin changes, eye changes, hair alterations, and more).

The motifs book has several rows per page of different variants on various little symbols that you could festoon your costume with - six kinds of paisleys, seven variants on "triangles", three pages of assorted Celtic knotwork, a row of various stylized birds, clouds, stars, leaves, feathers, lightning bolts, fruits, flowers, butterflies, spirals, stripes, spots, mottling, stippling, crosshatching, cabling, coils, shells, spheres, 2-D projections of cubes, musical notes, planets, moons, and weirder things that look like logos or Japanese prefectural symbols.

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She'll touch up her outfit, then - she's basically got the low-hanging fruit by now, but there's plenty of things in the Dictionary she hasn't thought to try, surely a few of them will be improvements. She even finds a pair of leggings that she likes enough to be willing to try in place of her jeans.

The motifs book is less useful, but still interesting to look through, and she does find a couple ideas that she might want to try at some point - a flower design, a particularly interesting pattern of dots, a kind of half-elongated diamond that can be tiled or scattered to interesting effect. She tries drawing these on cartoon paper with a cartoon pencil, one to a page.

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The magic has no opinion about her drawings, but it likes the leggings and some of the little touchups.

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Cool.

She goes back to look for the other dictionaries; if they don't have them she'll get something on powers, instead, preferably something that talks about what kinds of powers exist and how common they are.

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The one about mods is in, the one about accessories is checked out.

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That's less interesting but not uninteresting. What does it have to say about mods?

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It's like the other visual dictionary; if she looks up wings like hers it says they work better in muted colors visible while folded and any bright ones on the underside.

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Well, that's pretty close to what she's got; she doesn't really have any properly muted colors.

Does it have anything interesting to say about tattoos? She hasn't messed with those much, it's pretty likely that she can do better than what she's got.

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Tattoos have to work with the lines of your body and it's hard to make medium-density tattoos work as opposed to very dense or very sparse. Detail matters up to pretty high resolution and you might want to shift a tattoo to make sure it's in a good position relative to your pores and follicles if you still have those. Tattoo colors done in ink as opposed to inherent skin pigmentation fade over time just like conventional ink, so you have to touch them up every year or so.

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Hm. Hers are on the dense side of medium but not very dense, but just adding more will mess with the thing she's doing with negative space and the lines of her metal swirls. She thinks about it for a bit, then removes the metal on her arms - that feels weird, she'd gotten used to it - and replaces the existing arm tattoos with sleeves that dissolve into swirling spirals like the ones in Starry Night, that then fade out to plain skin halfway down her forearms. She adds metal spirals on top of it, fading similarly from her shoulders to elbows, replaces the metal sunburst on her forehead with a symmetrical pattern of spirals, and changes the hems of her skirt and shirtsleeves to dangling curls of fabric in an attempt to match, paying attention to the magic's opinion at each stage.

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The magic is in favor of the dissolving tattoo spirals. It's neutral on the hem change.

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She's not really sold on it either; back it goes.

Anything relevant to the metal insets themselves, actually?

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Yup, skin inlays are mentioned; it's near the stuff about piercings. They can get infected so they don't recommend having them very deep, especially on head or torso. Usually work best if you're using the same material as wearables; otherwise seldom to never an improvement over shiny tattoos.

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She didn't realize shiny tattoos were even an option; does the magic care, in her case?

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It's fine with either!

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Hmmm. She does like a little bit of actual metal, scattered around - does it ding her for doing a mix, if it's all on theme?

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Nope, that's fine.

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Cool.

Hmm. She likes her antennae, now, and probably won't change them much even if the book has suggestions, but the claws have turned out to be less useful than she thought they might, and they don't really fit her theme. Any fingernail-related ideas? - actually hands in general, she never did check to see if different kinds would work better for her.

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There is a section on nail art! There's all kinds of styles of polish or recoloring depending on whether you want to patch chips or deal with mental changes/cryptid risk ticking up, not limited to what could be conventionally applied (though a surprising variety can be conventionally applied, apparently); insets work here better than in skin, if they're shallow, and little stuck-on ornaments, and cutouts (high maintenance) or other shapes.

Hand mods in this book include extra fingers (often thumbs, sometimes just another generic finger squeezed into the middle, in one case a couple pointing backwards from the wrist like a bird foot), longer fingers, extra joints, modifying the ring and middle fingers to work independently, reversible finger joints so they can curve backwards, sticky finger pads, claws of various styles, and going nail-less. These all carry point values.

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Eh, she's not super big on nail art, they can stay how they are for the moment. What are the point values about?

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This book assumes its readers know that.

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Well, it wouldn't say it if it wasn't important; she'll wait to mess around with that until she figures that out.

Any other sections that look interesting?

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It has a short section on antennae and their variety; some people get theirs to do things, mostly smell.

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Enh.

She sets the book aside to check out when she's done and goes back to look for something on powers, ideally one that goes into what kinds of powers exist and how common they are.

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There are lots of powers.

Some of the most common are various trivially different "energy bolts" and "energy blasts". Next commonest is the class of "elemental" magic - controlling fire or ice or water or air or earth. Some girls get plant control or animal spells, some get kinetic manipulation powers, some get illusions or things that power up ammo or shields or boosts to their strength or durability. Some have enhanced senses, some have less concrete powers like luck or precognition or something.

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Threat assessment time.

Energy bolts/blasts might be trouble if they can hit her, which isn't clear. They mostly don't sound like a nonlethal sort of option, though, so that doesn't seem like a big worry; if they're trying to take her back they're going to be trying not to kill her. Controlling existing matter isn't a threat, unless it's trying to control her personally - again not clear if that'd work, but it's a bigger concern than the energy blasts. Illusions could trick her into doing something unwise; she can avoid some of that with thoughtful tactics but it won't be impossible to outmaneuver her if someone's really trying. Shields could in be a problem, too, if they affect her - it seems like answering the general question of whether powers can touch her while she's phased out will be a good idea, if she can. She trumps precognition pretty hard, she thinks; luck is more trouble but maybe not a lot more. Mind control doesn't seem to be a thing, or at least not a common enough one to make it into the book, thank goodness, though it does look like powers repeat, so it is possible she could meet someone who can follow her kata and get her that way.

She tucks this book and the dictionary under her arm, takes another wander through 112, then meanders through the history section to see if anything catches her eye.

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Books in the magical girl history section include The Origins of the Paladins, biographies of various magical girls, Magical Aborigines, Earliest Magic, Magical Girls and Christianity, Feminism and Magical Girls, Magical Girls in China, Skirts: A History of Magical Girls in the Western World, and Magic in WWII.

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Nothing super interesting, but she'll have a look at the first few pages of Earliest Magic before she moves on.

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Earliest Magic describes the sudden appearance of swarms in 1420 and the appearance of starscape options for magical girls in 1421. Many early starscaped girls ignored it out of fear, and many others became cryptids because they didn't know that was a risk. The earliest magical girl to have a magical girl career as conventionally understood is known as Lan Zuo, and she lived in China; there's a lot of ties for second.

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Okay that's kind of interesting to read about actually. She puts it and the other books in her bag, and goes to check out the Thaumatology section.

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It has the Wisdom - several different versions - plus other titles: Thaumatology and Christianity, Abigail Lydia Claremont, Quaker, Founder, Martyr, Thaumatological Sexual Ethics, Thaumatologist Evangelism, Reform and New Reform, Public Reception of Thaumatology, Claremont's Church.

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She thumbs through them to find one that seems to be a general overview and goes and sits to read it.

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There is Thaumatology's Evolution. It says that the movement was founded by Abigail Lydia Claremont, a born Quaker who was orphaned young and fostered by her mainline Protestant aunt and uncle. Starscaped at 15, she took on pigeon wings and two extra vertebrae to improve her flexibility, but her aunt and uncle disapproved (having already been at odds with her over other topics) They pressured her to get married, still common for magical girls of the time as a way of preventing them from having sinful relationships with one another; she acquiesced, but found marriage intolerable and fled out of state. She began preaching, at first mostly about how the universality of thaumosexuality (then called 'lewd behavior between magical women') among magical girls indicated that it was not a sin strayed to, but a different plan from God for those chosen. She quickly attracted magical girl followers, many of whom left their husbands to join her on a farm she took by force from some Virginians who were mistreating their magical daughter. The law was inhibited in going after her despite this and other criminal activity because her followers included a lot of women heavily relied upon to protect ships crossing the Atlantic and respond to kaiju coming out of the west.

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Some of it - actually kind of a lot of it - goes over her head, but the bits she gets are interesting.

She goes to look for a book on Quakers, next.

 

Well, that certainly makes sense of some things.

It's starting to feel a bit late, by this point; she goes through the self checkout and heads home.

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Winona gets home a little after Denice does. "Hi, Janet! How was your day?"

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Good! She's been reading about magical girls and she petted some kittens, too.

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"Ooh, kittens. Checked some books out?"

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Yup! The dictionary 'cause she had a question about it and this book on powers to help her think about tactics just in case and this history book and the two religion books just to read.

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"Alrighty, what's your question?" Winona asks, rummaging in the pantry. "Hmmm, bean soup or chicken noodle?"

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Some of the things had points listed for them, what's that about?

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"Oh - there's a system to get a guess of how close you are to falling into the mysteries. Different mods get different point numbers."

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Huh. Sounds handy.

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"Yup. I can look it up for you. Bean soup or chicken noodle?"

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Chicken noodle is fine.

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Winona pulls a bag of noodles out of the pantry, and looks up a point chart on her laptop for Denice to look at.

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And?

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Denice is within tolerances but it wouldn't take that much to get her in the danger zone.

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Hmh.

She can drop the wings and have some of room to try hand designs, at least the simpler ones; that does leave her vulnerable when she wants to use her hands for something, unless her outfit is good enough by now to make up the difference, but better to have the option than not.

Is her outfit good enough to make up the difference, by now?

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Yes, she still has her third spell sans wings, though less so.

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As long as she can get a wall between herself and a threat to get a moment to change back, that's fine.

- she can, right?

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Yes, she can walk through walls.

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Very good.

Weird hands, then. Adding more fingers seems like it'll do the opposite of help but an extra thumb might not hurt.... yeah, doesn't hurt; doesn't help very much, though.

She runs through the book's suggestions, trying everything with a low enough value to be safe; the best of the lot is a set of claws that don't let her do much but do let her reliably do what they can do, which might be useful sometimes but it's a pretty niche sometimes.

Oh, well.

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Meanwhile, Winona fixes the soup and eventually presents Denice with a bowlful.

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Has Winona been up to anything interesting today?

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"I pitched tackling the institution to my boss today, but she'll take a while to get back to me."

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It's something, anyway.

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"Things can move pretty slowly in my sphere, sorry to say." Mmm soup. "I bought a little chocolate cake on the way home for us."

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There's that deer-in-headlights freeze, again, for just a moment.

Okay.

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"...not a chocolate fan?"

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No. Sort of. Institution stuff.

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"Say the word and I'll eat the whole cake," says Winona, winking.

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Maybe that.

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"Alrighty. Maybe not all at once, I can magic away pounds but not so much the icky feeling of an entire miniature chocolate cake." She cuts herself a quarter of the cake when she's done with her soup.

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Denice makes no move to have any, but does grin a little at Winona having some.

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Om nom nom. Winona sets about clearing their dishes. "You find everything you were looking for in the library?"

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Pretty much. There's a third dictionary that they didn't have that she wants to look at. Everything else, though.

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"It'll be returned in the next couple weeks, I bet. If you remind me on the weekend I can go with you and put it on hold but you're using Julie's card so I don't think that works for you alone."

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Okay.

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"You wanna see what they've got in the way of movies on Netflix?"

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Yeah, that sounds good.

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Winona locates Mulan and causes it to appear on the television and puts a wing around Denice.

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Cuddles are great. Mulan's pretty great, too.

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Yes and yes!

Then Winona's brother calls her and she takes the phone call in her and Julie's room.

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Denice is not at a loss for ways to occupy herself.

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Next day is a Saturday, so Winona's home when Denice wakes up, having the second quarter of the cake after a sandwich for lunch (Denice's is waiting in the fridge). Winona asks Denice if she'd like Winona to get ahold of a lawyer to help with adopting her.

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Probably? She does want to stay; she's not sure if there are questions other than that.

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"That's the major one. All right, that probably won't get moving in a big way till Julie's home again, but I'll start asking for referrals."

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Okay.

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"Do you want to take our name? - It'd be best to have a permanent first name picked out too, get them both down at once."

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Yeah.

She hasn't had any new ideas for first names - would it be weird to pick a name to go with this theme and then change the theme but not the name later? She might want to change it but she does expect this one to always be special.

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"I don't think that would be too weird unless you decide to name yourself Moth Wings And Clouds And Stars and don't let anyone nickname you."

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That's not very namey, anyway. Moth or Star might be but she was thinking of something like sunset or dusk, whatever the words for those are.

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"Sunset, dusk, twilight... nightfall..." She consults a thesaurus. "Eventide, sundown... gloaming, really?... dimday, I've never heard that one in my life..."

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Dusk sounds nice and namey, what does she think of Dusk? Or Twilight, maybe, but she likes Dusk better.

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"Not conventional, but magical girls are known for sometimes changing our names to unusual things. Neither of us was born a Glory, we picked it when we got married. And Dusk Glory sounds lovely."

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She'll go with that, then.

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"I guess it's a little hard to pronounce all in a row but it's conceptually lovely," Winona says, writing this down. "And you won't have to pronounce it, you can leave all that to other people."

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Yeah.

Snuggle.

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Snuggle!

"Anything you want to do with today?"

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There's plenty of stuff she could do but she doesn't have any plans in particular. Maybe get to know the area some more?

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"Sure. We could go down to the marina, if you're up for a longish walk."

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She doesn't know what a marina is but she's up for finding out!

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"It's a place where boats hang out. I don't think you've seen me do any magic."

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Oh, cool. Yes, that.

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So they walk to the marina! Boats are hanging out there. Winona pulls a globe of water out of the harbor and sends it in a loop around Dusk.

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Heeeee. She pokes a finger into the loop.

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The water nibbles at her finger like a gentle fish.

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That's really cool. What else can Winona do?

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Winona puts the water back, stands up, makes some adjustments to her shoes, and steps out, walking on the surface, which calms around her.

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Oooooh.

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Winona bows. Then she raises her arms and ribbons of water follow them up and twirl around her.

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Very pretty! Dusk claps.

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Winona can do a whole little water show, with streams and droplets of water, and never gets wet.

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So cool.

She could maybe do something like that with her magic; she gets a little distracted thinking about it.

 

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Winona steps back onto the dock.

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- oh, hey, it stopped. Uh. Hi Winona. Sorry about that?

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"It's okay." Forehead-kiss.

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Okay.

It really was very pretty, she just got distracted is all.

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"That's okay."

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So, uh, now what?

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"We could walk home if you like. Sometimes I just sit here and watch the boats and the waves for a while, though."

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That sounds nice. If Winona wants to.

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"I'd like that."

The boats do boat things. The waves thwap against the edges of the harbor.

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Denice snuggles up.

This really is nice. She's so glad she decided to stay.

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"I'm glad too." Wingput.

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Ee.

You know, she never really got it before why the kids with parents thought they were such a big deal, but - she gets it, now, a little.

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"I hope to be a good example of the category."

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Well, she might not know much, but she thinks she's pretty picky anyway, so. Yeah.

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"Good."

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Yeah.

 

Snuggle.

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Julie gets home after a week and a half on duty and one day in the hospital. She gives Dusk a big hug when she gets in. "Hey you!"

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Hey! She missed her.

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"I missed you too! Some of my squad might want to swing by and meet you, maybe not this break but the next. What've you been up to?"

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Ooh, that'll be cool. She has read so much about math, and some about other stuff, and she went to the park twice and the movie theater and the pool and she found a neat bike repair place where they'll let her watch them fix the bikes.

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"Neato! I would not have guessed the bike repair thing but that makes sense in retrospect, maybe you can figure out more gears-y kinds of things that way."

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Mmhmm. She hasn't figured out very much yet but it doesn't seem all that hard.

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"You're a budding mechanical engineer, you are."

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"Winona, babe, what's for dinner?" Julie calls.

"Fish skewers," Winona calls back.

"Keen," says Julie.

Dinner is halibut skewers with zucchini and bayleaves and lemon slices on them.

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Nom. (She continues to be in the habit of reading at the table.)

Are they doing anything special tonight since Julie is home?

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There is dessert! Winona bought a pie! She serves herself and Julie and pauses, looking at Dusk.

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Dusk blinks at the look and shrugs.

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"If she doesn't like cherry you could've got pecan, I don't need to eat cherry pie every month like clockwork," says Julie.

"No, no, it's some thing about dessert in general..." Winona almost starts cutting another slice, then stops and sits down to start hers.

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It's complicated. It's not dessert in general but it's not exactly not, either. The pie would have been fine but asking her about it was kind of not.

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"I'm sorry," says Winona.

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It's okay. Winona wasn't trying to do anything bad.

She's been keeping what food she likes and doesn't like secret for a long time; it's probably safe to stop now but it doesn't feel safe, especially since she can't take it back. And even if it is safe she doesn't really want to think about it herself.

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"Well, next time I can just put some dessert on your plate without asking if you want any," says Winona.

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Yeah.

(Winona is pretty great.)

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Winona smiles and kisses her head.

Julie takes a second slice of pie and gives Dusk some without asking if she wants any.

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That gets a grin, though the pie itself is eaten with the same careful neutrality as everything else.

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"It is good to be home," pronounces Julie when she's put away the second slice of pie.

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It's good to have her home.

Movie? Or something?

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Movie! What Disney stuff haven't they watched yet? Princess and the Frog?

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They could watch that! She's seen part of it but not the end.

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They can watch the entire thing! And have popcorn. Julie and Winona sit on either side of Dusk and the popcorn goes on her lap.

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Eeee. (The movie's good, too.)

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Julie goes to bed early, right after the movie ends. "Julie's going to be a little tired for the next few days recovering from her injury," Winona tells Dusk. "I don't expect it to be a big deal but maybe no hot air balloon towing."

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That's fine. She's going to be okay, though, right?

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"She'll be fine, Dusk. Kaiju are nasty critters but we can help out our own healing a lot in starscape."

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All right.

Snuggle.

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Snuggle. "Your first school visit is tomorrow afternoon, since Julie wasn't expecting to be injured. The school's in walking distance, though, if you'd rather walk for a little under an hour than fly."

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Okay.

What's it going to be like?

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"You and Julie will talk to some administrators, and you can sit in on a class or two - Julie won't come into the classroom with you but she doesn't have to get out of telepathic range at any point if you need her. If you want to give her a list of questions to make sure she finds out the answers to besides the things you already asked about like restraints, you can do that now and I'll write it down for her, or tell her tomorrow."

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She doesn't have questions exactly but she's worried about how they're going to deal with her not knowing, like, things.

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"They generally have different levels of most everything. I'm more worried about your sleep schedule, I'm not sure what they have for that."

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Being awake in the morning sucks but she can do it, she had to before. She's much less tired this way, though.

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"Does it matter when during the morning? Is waking up at ten better than waking up at eight?"

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She's never had a chance to check, but later might be better.

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"Okay. If you want to experiment with that a little while we're looking into schools it'd be good to know."

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She'll need an alarm clock, but yeah, she can do that.

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"I've got an alarm clock you can have, I'll use my phone."

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All right. She'll work on it.

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Winona gets the alarm clock and plugs it in next to Dusk's bed, and then she too goes to bed.

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She sets it for just a little earlier than she's been waking up; putting it a little earlier every few days seems as good a way to do it as any.

She doesn't get much sleep, anyway.

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Julie's still up before she is. Lunch is sandwiches and yogurt; if yogurt is hard to drink she can thin it out with milk. "We're due at the school at one o'clock," she says, "so eat quick, I don't think I can tow a balloon today."

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She investigates the yogurt, determines that she would need to thin it out, and opts to skip it instead; sandwich is fine, though she drops it at one point when she forgets to put it down before phasing out for a moment.

It takes her a couple tries, when that's done, to actually get into starscape and switch her wings out. She does manage it, though. And off they can go.

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Julie leads her to the school, which is a public middle school named after Martin Luther King Jr. with sunflowers growing around it. The interior is conventionally schoolish; Julie frowns at a map on her phone, looking for the office.

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One institutional building is much like another, generally speaking. Dusk follows, subdued and quiet and not looking at anything in particular.

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Julie locates the office. A smiling black fellow is the person she's supposed to meet; they shake hands. "Mrs. Glory, good to meet you. This is Janet?"

"She's going by Dusk now. Theme name," smiles Julie. "Dusk, this is Tyler Abernathy."

"Dusk! Charming. My cousin calls herself Sunbeam but I think it's mostly an air dancing thing than everyday... anyway, your wife's email mentioned a couple things, let me bring it up here... educational neglect, unconventional communication needs, sleep phase disorder?"

"Right," says Julie. "She's experimenting with the sleep phase thing but it might not budge much."

"Right... I think I can get you two periods' worth of delayed start, which would mean starting class at nine fifteen," says Mr. Abernathy, "and then you could make up the classes in summer school, a homebound teacher, or maybe depending on the class online."

"Nine fifteen might not be late enough," says Julie, "we're not sure yet."

"Any later than that and I don't think you can easily make up the work," Mr. Abernathy says. "Maybe waiving art and music could squeeze another period out, but the core classes are core and the gym requirements are set a good bit higher up than just us here in this office. Well, we can hash that out. Dusk looks awake to me right now and I've arranged for her to shadow a student for his last two periods of the day, Dennis should be here any minute to pick her up."

"Thank you," says Julie. "Which classes?"

"English and algebra."

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Possibly there's something interesting over in that corner or something but more likely she's just not paying attention.

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Julie looks over at her a few times, but doesn't push her to say anything.

Dennis shows up; he is bespectacled and ginger. "Hey," he says, "are you Janet?"

"She's going by Dusk now," says Julie.

"...okay," says Dennis, "were you Janet?"

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- yeah.

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"I'm supposed to bring you with me for English and math."

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Okay.

 

She follows.

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"Are you okay?" asks Dennis, leading her through the halls.

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Yeah, she's fine.

(She doesn't look fine. She doesn't sound fine, either.)

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"...kay. The telepathy thing is cool, do you have an accent or something in English?"

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She's got a thing; she can't talk the regular way.

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"Oh, okay. I guess it's convenient you're magic, then."

Here's an English classroom. She gets a chair without a desk, next to his chair and desk. He pulls a notebook and a copy of Midsummer Night's Dream out of his backpack.

"Dennis, why don't you introduce us?" the teacher says.

"Oh, uh, this is Dusk," says Dennis, pointing at her. "She's visiting to check out the school so she'll be following me in my last two classes. She can't talk but she's telepathic."

"Well, I guess we won't assign her a part, then," says the teacher. "Hello, Dusk, welcome, I'm Mrs. McCoy. All right, who wants to be Hermia today -"

Parts are assigned.

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She watches, though not with any particular enthusiasm.

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People read their parts. Hermia is particularly enthusiastic, declaiming with gestures and exaggerated pronunciation that the teacher tolerates with amusement. When they've read through the scene, the teacher has questions about what characters were thinking, what the old-fashioned words mean, about the verse, about the references - she calls on people with raised hands, though sometimes while she's posing a question she looks a little pointedly at someone who hasn't raised their hand in a while.

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That's... weird. Do the pointedly looked at kids seem to feel any particular way about it?

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Sometimes they raise their hands, sometimes they avoid looking at the teacher and don't. They range from sheepish to mulish or uninterested.

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But not scared. That's reassuring; she relaxes a little.

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The teacher asks if anybody has any other comments about this passage of the play. She looks at Dusk; not very pointedly, but it's a cousin of the look she gives the less participatory students.

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She had a thought earlier about one of the other girls' ideas about one of the references; she shares it. Doesn't think to raise her hand first.

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"That's interesting, thank you, Dusk! In the future even though you're not literally talking, let alone talking over anyone, we raise our hands and wait to be called on in class," says the teacher. And she moves briskly on to the homework assignment, which is to write one page about this act of Midsummer Night's Dream, any subtopic, and include at least four lines of blank verse (rhymes for extra credit encouraged).

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Oops.

 

None of the other kids are tensing up like they expect anything to happen, though? Which. Is weird. Okay.

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Kids start packing up their books. "Math is next," Dennis tells her.

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Okay.

What have they been learning about?

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"Factorization," says Dennis, zipping his backpack and swinging it on. "This way."

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Follow follow.

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The math class is taught by a tired-looking old man with glasses. He has bad chalkboard handwriting and mumbles. Everyone seems used to this, though not everybody responds to being used to it by paying attention.

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Dusk is unimpressed.

(She's figured out selective sending, by now, and she's gone over factorization on her own already; the rest of the class can know that it works like this, some time when his back is turned.)

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There are some startle reactions; this teacher didn't have Dennis introduce her to the class. Somebody's water bottle goes over, though it's fortunately closed; somebody loses his pencil.

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Sorry. Hi. She's the magical girl over by Dennis; she's just here for today. Can't hear them back, unfortunately.

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People calm down, shooting her discomfited or curious looks. The boy who lost his pencil has a spare. The teacher doesn't notice.

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That's fine.

She doesn't disturb the class again.

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And eventually the bell rings and Dennis conducts her back to the office, where Julie's waiting for her. "Hey kiddo. How were the classes?"

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First: hug.

The whole thing was weird but not in a bad way. The math teacher was maybe pretty bad, though, he  kind of wasn't paying attention to what he was doing.

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"Teachers vary," says Julie. "When you need a million of 'em across a whole country some of them aren't gonna be the most passionate and dedicated. Did you think of any questions you have about the school?"

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Just the ones they talked about. And will she have time to talk to the kids outside of classes.

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"There's time for that at lunch," says Mr. Abernathy. "And there are various after-school clubs, and group projects that mean you have reasons to meet outside of school."

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Okay.

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"We think," Julie says, "that we could make the schedule work if it turns out this school is best for you and you can get here by nine fifteen, but we're going to look at all the others to see how they stack up, okay?"

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Yeah.

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"Okay, let's get our pretty tails home." She gets up and waves to Mr. Abernathy.

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And home they go.

Dusk goes to get a snack, uncharacteristically, as soon as they get in.

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Julie glances at it. "Oh, should we get more of those bagel chips next time somebody goes shopping?"

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Not especially, they were just the first thing she found.

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"'Kay." She goes back to reading the forum thread she's looking at.

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She has another one, but then puts the bag away and goes to read in her room.

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Winona comes and gets her when dinner's ready. Dusk receives a slice of storebought quiche and some of the pie from yesterday.

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She's more relaxed by then. (She's figured out that she can starscape herself some whole-hand gloves and then get rid of them after, for things that are solid enough. The pie is still messy but she's gotten pretty used to not worrying about that.)

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Neither of her future moms care if she gets herself or her clothes messy; both are fixable. "How'd you like the school?" Winona says.

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That school is probably fine. It's a little hard to think about, she's still pretty freaked out by the whole idea.

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"I'm sorry," says Winona. "I'd like to give you more time but it's probably pretty important to getting you adopted that we be doing something about the educational neglect."

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Mm.

 

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"We've got another visit tomorrow," Julie says, "and a day off, and one the next day, and then the weekend."

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All right. She can live with that.

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"Tomorrow's the high school, which has a more comprehensive special ed program, but I'm not optimistic they'll be able to do anything about the scheduling problem and I'm a little worried you're going to find the special ed atmosphere uncomfortable," says Winona. "Since it might be more like the institution in some ways. Friday's a private school, and there's two more of those next week. If none of these are any good we can try to get you to a farther school, but those won't have buses, Julie won't always be around to tow you, and a carpool would have the problem with seatbelts."

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She can probably do other vehicles besides bikes and balloons, if that's the only problem. Like a little plane or something maybe.

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"I think you probably need a license to fly a little plane," says Julie. "Actually, I'm not sure you don't need one for a hot air balloon, but I'd be more convincing telling a cop I didn't realize we might. And you still need a seatbelt in a plane."

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Bleh.

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"Yep. The ones we have appointments for now are all close enough that you can bike to them."

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That's good.

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Julie takes more cherry pie. Julie really likes cherry pie.

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Dusk is quiet for the rest of the evening.

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"Hey, Dusk, wanna make a cartoon ping pong table or something and try playing ping pong?" asks Julie.

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Not really.

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"Okay," Julie shrugs, and she goes to help Winona with the dishes.

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Dusk curls up on the couch.

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When the dishes are done Winona comes and sits with her. "Hey. School visit kind of took it out of you, huh?"

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She snuggles up close.

Yeah, it did. Nothing bad happened but it felt like it could have.

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"Julie'll be right with you on every visit. You can call her if anybody spooks you."

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That does help but not a lot? Julie wasn't right there, if something had happened it would have been her and her magic, and her magic is good enough that that probably would have been fine actually but feeling like it could happen and being on guard for it is still hard.

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"Do you want Julie to wait outside the classrooms for you next time?"

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Also if something ends up happening it's probably not going to be on the first day. But yes.

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"...yeah, the whole reason we can't just homeschool you is that we can't be there every day."

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Yeah.

It's too bad she can't just read books and have that be enough.

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"That might work for some subjects if you can pass tests. I don't think it'll work for all of them."

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She wants to do that if she can, even if it's just for some things.

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"It'll help make up the gap from your sleep schedule, at least. You saw an English and a math course today, did you see anything you'd have trouble doing alone with some spot checks from Julie?"

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The math class was pretty bad actually; she can definitely do better than that by herself. She's not sure what the important parts of the English class were; she couldn't read aloud anyway and hearing what the other kids thought about the book was interesting but maybe not that important and the teacher said to do things with the book other than just read it, but if it's the same things all the time she could just do that herself.

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"It's sometimes different things. Also, English would be one of the harder things to get you tested properly on - a teacher we can talk to about accommodating you not writing, and then the teacher can say you're learning, but a test is usually written and while they're supposed to make accommodations we won't have as much chance to discuss it over time with them."

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Okay.

She hasn't checked whether a cartoon pencil works on real paper, yet, she should do that sometime.

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Winona goes and gets her a sticky note pad.

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She gives it a try.

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It does leave marks. "I'll stick this on the fridge, and we'll see how long it sticks."

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Yeah.

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Winona sticks it on the fridge. "You should be able to give your tests 'orally' - speech to text isn't good enough that they can be using that for blind students and I know not all blind people learn braille. But it'd be good if you did have a way to write."

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Yeah.

 

She might decide to hide some of what she can do again. Not as much but some.

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"Hmm... which things?"

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She doesn't have anything very specific in mind, it depends on what they want her to do and what they think it means that she can do it.

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"Hm. I suppose if I didn't know anything else about somebody and I heard they could write with magic pens they made, I'd assume they could also type, if not very fast."

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Yeah, that kind of thing.

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"It's probably important for Julie and I to know what you're saying you can do, but with us helping you can probably maintain less margin like that, I think - if we sit down and say your IEP can't require you to produce any writing, then even if you let a teacher see you write, they have some things they have to do before they try to make it a requirement."

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That sounds good. What's an IEP?

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"It stands for Individualized Education Program, if the regular school arrangement doesn't work out for you."

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Okay.

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"It still has to use the faculty the school has, but it can tell them how to react to you."

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That's good.

Do they have to know what to tell them ahead of time or can they wait until there's a problem and say what to do then?

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"It'd be better to tell them ahead of time."

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That's less useful, then. Not not useful, but less.

If it says that they aren't allowed to touch her that should cover anything that'd be an emergency.

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"I'm not sure if that's normally something that gets folded into an IEP. There might be emergency situations where somebody would have to touch you - if you fainted, say, or if another kid was attacking you and you hadn't told them you could phase."

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If it says 'just in an emergency' they'll just decide it's an emergency whenever they want to do something to her.

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"I don't think so. I can see why that's the sort of thing you'd expect but I don't think so, it'd be something like a medical emergency or a fight. We can make sure they know they shouldn't try to hug you or tap you on the shoulder, but I don't think any school will agree to never touch you even if you pass out or get into a fight."

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She shudders a little, but doesn't seem to have anything to say about that.

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"They'd be liable if something happened to you, or to another student - but only if the something was more like getting punched in the face than like getting pulled away from a bully."

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She doesn't understand that but she also doesn't really want to keep talking about this.

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"Okay." Winona hugs her. "I'm sorry it's all so hard and scary."

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Yeah. (Snuggle.)

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Eventually Winona and Julie go to bed.

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She stays curled up on the couch.

 

She doesn't seem to be in the house, the next morning.

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Julie searches the house, and the yard, calling out "Dusk?" occasionally.

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She flaps out of a neighbor's tree after the second call: She couldn't sleep inside, sorry.

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"- okay. Next time you need to sleep in a tree, can you make it one of our trees, in case the neighbors mind?"

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She manifests a net in one of their trees and lands in it.

 

She'll try.

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"Do you need me to cancel the visit today?"

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Sigh.

 

No, she can do it.

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"Okay. Do you need some more sleep? It's still a little early for you."

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She wasn't sleeping very well anyway.

She glides down.

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Julie makes French toast with some leftover bread.

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Nom.

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"This school's actually closer. Usually you wouldn't be looking at it until you were a little older, but you're pretty close to the right age and if it's a better fit accommodations-wise they can make it work."

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Okay.

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"So it'll be a short walk and we don't have to leave for a couple hours. Anything you wanna do to help psych yourself up about that?"

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She has to think about that one for a minute.

Go someplace pretty? The church would work but it doesn't have to be that.

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"You know what, I think going to church is a great idea."

The church is a longish walk, but it's not far from the relevant school either. Off they go.

Flora pokes her head out to see who it is. "Julie! Dusk!" (She's been kept up to date.)

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Hi, Flora.

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"It's good to see you. What brings you here?"

"School visits are kinda stressful. Church is relaxing. I might pray about it as long as I'm here."

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Yeah. It will be good to be someplace that wants her to be there. Not that the Glories' house doesn't but the church is better at it.

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"The church will always want you here," Flora smiles.

Julie sits under a cryptid statue and looks up at it for her prayers.

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Dusk walks around, carefully running her fingers along various features of the sanctuary. She hums a few bars from some of last week's hymns, too, very quietly.

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Julie's in no rush and won't suggest leaving till they're coming up on the school visit.

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The sanctuary doesn't have a couple hours' worth of walking around in it, but she's content enough to sit cuddlesomely with Julie when she runs out, and she goes readily enough when Julie says it's time to.

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It's a reasonably scenic stroll to the school. This one is bigger than the other - a few stories, wrapped around a courtyard, with the athletic fields across the street. They again go to the office and meet the guidance counselor. Julie tells this guidance counselor that she's going to wait outside the rooms to help Dusk relax in the unfamiliar environment and the guidance counselor can talk to her there. Dusk's native guide in this school is a girl named Winnie Hoffman. Winnie conducts Dusk to her art class, where they are doing scratchboard.

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She observes for a minute and then makes a cartoon scratchboard and tool; she draws one of the succulent-and-moss installations from the church.

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"- is that magic?" asks Winnie. "What's wrong with the one I got you?"

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Yeah. Nothing's wrong with it, this just works better.

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"Works better?"

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Yeah. Her hands don't work right but if she uses magic things she can do stuff anyway.

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"Oh. Why didn't you put on hands that work right instead when you got magic?" Winnie is drawing a parrot; she sketches in feathers.

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She tried that, actually. It doesn't work for her thing. She's pretty lucky that she got magic that does.

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"Okay." Draw draw draw.

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Draw draw. (Surreptitious teacher- and classmate-watching.)

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Everybody's drawing except those two kids who are talking to each other in whispers instead. The art teacher meanders over to them, looms behind them while they fail to notice her, and then leans over between them, an arm around each one. "Whatcha talking about, girls?" she says.

This is startling and mortifying but not apparently frightening; one squeaks, "Overwatch."

"Draw your Overwatches," says the art teacher, "don't gab about them." She taps their scratch papers and sweeps off.

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She bounces this to Julie with an observation that that would go really badly if it was done to her, and keeps drawing.

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Julie, being outside the room, doesn't respond.

Eventually art class ends and they are all supposed to write their names on their scratch papers and turn them in.

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She will follow along with this.

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"It was lovely to have you, Dusk," says the teacher, "hope to see you in class for good soon!"

"I can warn the next teacher," Julie tells her when she and Winnie emerge.

"Warn the next teacher what?" Winnie asks.

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It will be really bad if a teacher startles her like the art teacher did with those two girls. So, yes please, Julie.

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"Do you have that thing soldiers get?" says Winnie. "Were you a child soldier or something?"

"Personal questions much?" Julie asks, following Winnie to her next class alongside the guidance counselor. Winnie's next class is geography. Julie steps in and murmurs to the teacher.

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She doesn't know about soldiers but where she was before messed her up pretty bad, yeah. She doesn't really want to talk about it though.

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"Okay," says Winnie. Today in geography they're talking about Scandinavia.

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She knows nothing whatsoever about Scandinavia but it's easy enough to sit quietly and listen.

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There is a quiz at the end of the class on what the teacher covered; it's optional for Dusk, does she want one?

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- if it's blank later when the teacher looks at it that's because her magic maybe doesn't work with real paper. But yeah, she'll take one.

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He gives her one. It's multiple choice and some of the choices are jokes.

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The jokes are weird but not bad, only a little jarring. She's quick filling it out.

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Now they're supposed to trade with a neighbor and grade each other's quizzes while he puts the answers up on the projector screen.

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She can do that, probably? Yeah, she can do that.

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Winnie trades with her.

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Okay.

(She got one wrong, where it was confusingly worded, but that's all.)

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Winnie missed two. She hands Dusk's back with 11/12 written on the top and the one wrong question circled around the number. They pass the quizzes forward.

And their homework will be to draw and color all these features in on their atlas workbooks. Dismissed.

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Yeah, okay, that was not so bad.

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Julie hugs her when she comes out. "Better than the middle school, at least the two classes of each?" she asks on the way back to the office.

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Most of the difference was the teachers but this was a little better, yeah.

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"Okay. They can get you a schedule where the first three classes are things we think you can work on well enough at home - maybe math, since that's easy to test to see how you're coming along and you like it, maybe you can do the church art meets instead of art class, and we can take you swimming or hiking or whatever for gym. That gets you a ten a.m. start time, two classes before lunch and two after," says Julie.

The guidance counselor cuts in: "We can have your short answer and essay tests given, uh, magically, though it looked like you did the multiple choice quiz okay and that's most of the assessments. And we can warn your teachers not to touch you if there's nothing like a medical emergency or violence going on. Oh, or if you try to stop somebody inspecting your locker when it's time for that, we have to be pretty strict about those inspections, but if you just stand aside it won't come up."

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What's a locker?

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"A locker's one of those metal cabinets in the halls," Julie says. "You can keep textbooks and stuff there and sometimes kids think it's a good idea to hide things they're not supposed to have like drugs or weapons, and they check the lockers for those."

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Oh. Well. She's not going to do that so it shouldn't be a problem either way.

(She wants to know when they're not in front of people why the kids have drugs, that is kind of alarming what the heck.)

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Julie pats her shoulder in acknowledgment of this message. "Glad to hear it," says the guidance counselor. "Written homework might be more of an issue. We brainstormed and think it might work for you to dictate to a peer - especially one who might need tutoring and could benefit from going over your homework answers like that. Would that be a good solution for written homework if your magic doesn't hold up?"

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Yeah, that sounds fine.

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"Do you have any questions for me?" asks the counselor.

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She doesn't think so, no.

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"All right! Hope to see you again soon!" he says. Julie escorts her out.

"The kids aren't supposed to have drugs," she says, out of earshot of the school and its departing students, "but some of them like them, and will have them even though it's against the rules - to take themselves or to sell to other kids who want to do that."

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Okay. That's bizarre, but not what she was worried about at all.

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"Oh, no, not at all. The ones who have medications they're supposed to be taking probably leave them in the nurse's office and visit between classes to get them."

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That's not what she was worried about either.

In the institution they drug you if they're unhappy enough about what you're doing, or if you get too upset or something. It's really bad. Having to worry about the other kids being able to do that would also be really bad.

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"If someone decides you have ADD they might recommend we put you on something to help you pay attention but they'd have to go through us, they can't just do it by themselves. At least after we've adopted you. The kids aren't going to drug you. They paid good money for those drugs." She shakes her head.

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Julie puts an arm around her as they walk the rest of the way home.

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She's in a better mood this time, and just goes for a math book.

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Julie smiles at that. "I wanna go grocery shopping sometime in the next couple hours, should I leave you behind or bring you along?"

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She'll stay here.

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"Okay." Julie putters around, turns on some music, and eventually goes grocery shopping.

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Math is good. When she gets to the end of the chapter she goes to ride her bike for a bit.

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Julie's back before she is, and has decided to unpack the groceries before panicking. "There you are! I wondered where you went. Do you think you could get in the habit of leaving a cartoon note about where you're off to?"

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She can do that, yeah. Sorry.

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"It's okay, just would've scared me if you still weren't findable when I'd finished putting stuff away."

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Yeah, she wasn't thinking, sorry.

(Sigh.)

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"No big. I'm gonna get started on dinner, you wanna help? There's a 'stir constantly' step, it'll go faster if I can be cutting things up at the same time."

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Sure, she can do that.

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Julie gives her stirring and other motor-simple tasks and soon they have chicken in a mushroom sauce. Winona comes home.

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Hi, Winona.

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"Hi, Dusk! Helping out with dinner?"

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Yep.

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"Cool." Winona kisses Julie and goes off to do something elsewhere; she's back when the food's out of the oven.

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Nom.

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She doesn't really want to talk about this and it's fine if they don't either but she wants to make sure she's said it - if she leaves - and she's not like planning to or anything but she might - that's not their fault and they didn't do anything wrong. Also she will leave a note so they know what happened.

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"- why would it happen if it did?" Winona asks.

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The school thing. Or something like it, if there's other things like that that she doesn't know about yet. She's worried about the thing where she's making a tradeoff of doing something scary and dangerous and unpleasant in order to get something nice; the institution was like that, and making that kind of trade was really harmful, there. The scary dangerous unpleasant part isn't as bad this time and the good part is way better but she's still nervous about it, she doesn't like playing along with this kind of thing at all.

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"If you absolutely can't go to school..." says Julie, then she trails off.

"My sister, Irene, doesn't have a day job, but I don't know if you'd get along with her kids and she lives in North Carolina when she's not in the Colorado house," says Winona, "it'd be a big trip to make every month..."

"There are other couples, if what you need is a stay at home parent," says Julie. "We're not the only people in the world, much though we'd love to have you join our family."

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Yeah. Well. Maybe.

She likes them, though. And she doesn't want liking people to be yet another thing she has to be careful about because maybe it will hurt her.

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"We might be able to just afford enough tutors," Julie says. "Paladin money is good, mortgage is almost paid off - we were helping Irene with the Colorado house but they can probably swing it for a few years till our mortgage wraps up -"

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Maybe school will be okay. She doesn't know. She just doesn't like feeling trapped.

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"Yeah, kiddo," sighs Julie. "Yeah. We can try the private schools and see if they're any better but they're basically all going to be on the model 'you show up in a building and there are teachers and they teach you things'."

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Yeah.

She's not even sure it's a problem, she's just not sure it's not one.

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"You also might feel better about it after a few months to decompress," Winona says. "We could probably get you something in the genre of medical leave for the rest of this school year, and then you'd have the summer, and then maybe it wouldn't be so scary."

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- yeah, that might help.

Part of the problem with the two schools so far is that they look like the institution, maybe after a while she'll forget that a little and it won't bother her so much.

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"The private schools might have nicer architecture," says Julie.

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That will help, if they do, yeah. Or even if it's not nice but doesn't look like that in particular.

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"They might also have wackier architecture. One of 'em has a barn. With horses and maybe other critters. For 4H stuff, I think," says Julie.

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- they didn't tell her there was one with animals.

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"- oh, well, yeah, there's one with animals. If you're cutting out a lot of curriculum for late start I'm not sure you'll have time but maybe you could go after school lets out or something," says Julie.

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"That's not the one we're seeing Friday, the one with animals is next week."

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Okay.

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"I'm starting to think you probably really won't like the Friday school, and we can bail on the appointment early if you want."

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What's wrong with it?

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"It's intended for special education - that's the word for kids with disabilities who can't do well in a regular format school even with the accommodations public schools have to provide. Slow kids, mostly, but probably a mix."

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- yeah, if she's having trouble with the regular schools reminding her of the institution, that plus more institution type stuff is not going to be great.

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"Yep. And they're more likely to need to use restraints of some kind, which I'd usually assume was something they saved for violent kids or maybe ones who have seizures, but I don't have a good way to be sure."

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Maybe they should just. Skip that one altogether.

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"All right. I can cancel." Julie gets her phone and goes to do that.

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Dusk hugs Winona.

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Winona hugs her back. "Animals one is next week, and the other private one is a Montessori school - that's a schooling philosophy that mostly gets applied in elementary school but this place has it extended up all the way through high school, they do a lot of outdoors stuff and have less structured time."

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Outdoors is good. It's good that nobody can trap her in a room any more but better if nobody's trying to.

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"I agree." Snuggle.

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She really hopes this does work out.

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"Me too, kiddo," says Julie, coming back from having left a message on the third school's answering machine.

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Huh hug hug.

And dinner.

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Dinner. There are cupcakes and Dusk gets one.

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- do they want to go flying, after?

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"Sure," says Winona. "I thought you didn't like to fly?"

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It's been growing on her.

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So they can all go out for a nice evening flight.

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It's very nice. Sunset and everything.

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There is indeed a sunset!

And soon enough Winona and Julie go to bed.

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She's in bed in the morning, this time, and comes downstairs yawning at 11:30.

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"Morning, kiddo," says Julie. "Lunch is leftovers sandwiches." Chicken and mushrooms on a sandwich, voilà.

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Food: nom.

Does Julie want to do anything today? She might go by the bike place if not.

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"I was imagining going to the zoo but I don't know if you'd rather put that off and go look at bikes."

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Ooh, no, zoo is better.

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"Cool. It's not too long a flight, you up to fly there?"

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Yeah, sure.

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So they fly to the Franklin Park Zoo, and Julie buys them tickets, and in they go. There are animals!

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There are! Dusk likes the animals a lot. And has a surprising amount of commentary on what they're up to and how they feel.

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"Animals don't express their feelings very much like humans do, I'm not sure you and I can guess much detail," Julie says.

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That seems false? She's not guessing, she can see it the same way she sees it for people. It's a little easier if anything, actually.

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"I don't know what specifically you're looking at or how to tell what mood a rhino's in but I've heard people make mistakes thinking they can do that," shrugs Julie.

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Huh. She's pretty sure not, but okay.

Anyway. Gosh, ostriches are funny-looking.

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"They are! Flightless birds in general are funny-looking."

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And so they continue through the zoo. Dusk stops commenting so much on the animals but doesn't seem less enthusiastic otherwise.

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Julie's favorite exhibit is the red pandas!

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Red pandas are cool, but she likes the tamarins better.

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Tamarins are also great.

The zoo closes. "Let's surprise Winona at work and go out to dinner," says Julie.

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Okay!

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Winona is surprised! They go out for seafood. There are various soups, on the more edible scale of things.

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She examines the menu and orders the third thing from the soup list.

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That would be the crab bisque. Winona gets trout and Julie gets swordfish. There are also rolls on the table.

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Rolls are safe enough. She takes one.

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They are very good rolls! Her bisque is also good. Apparently today at Winona's work the new guy did a ton of work that had already been done because the surnames of the people the work was about were too similar.

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Oh no.

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"He was embarrassed, but it was really Frances's fault. Anyway, so that's going to be a little behind schedule unless I can make up the time. How did you like the zoo, Dusk?"

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It was really neat. The tamarins were her favorite but she liked all the animals really.

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"Tamarins are cute! Which kind? Emperor? Golden?"

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The fluffy ones.

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"Ooh, those guys! Yeah, they look like they'd be very soft if you could pet them, don't they," says Winona.

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Yeah. And they seemed really smart, too.

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"They are! They're related to humans, we're both primates."

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She's not sure what that means, but it sounds pretty cool.

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Julie and Winona spend the rest of dinner explaining evolution!

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Very cool!

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It is!

Julie orders three desserts and sharing plates and everyone gets one third of each dessert.

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That's cute. (She makes sure to eat all three at the same rate.)

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Winona and Julie trade some of theirs after coming to conclusions about their relative interest in the apple crisp and the cheesecake.

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Well see in order to share opinions she'd first have to have opinions and instead she's going to just not, so that's that. What she has is fine, anyway. (Julie and Winona are very cute, though.)

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Winona is not interested enough in apple crisp, nor Julie interested enough in cheesecake, to make any insinuations about Dusk's.

They go home. Julie wants to play chess. Does Dusk want to play chess?

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Dusk has no idea how to play chess but she's up for trying something new, sure.

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Julie teaches her to play chess. Dusk can use cartoon pieces if that's easier.

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It is, yeah. She picks it up pretty quickly.

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Julie does not try very hard to beat her at first, and can step up the difficulty as Dusk gets better!

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She makes a face about it when she catches on!

She's up for as much chess as Julie wants to play.

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Julie stays up about an hour later than Winona with this inducement, then yawns and kisses Dusk on the head and says, "G'night, kiddo, I gotta hit the hay."

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Goodnight!

She's down a little earlier again the next morning, eleven fifteen.

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"Morning!" says Julie. "You feel okay being up and about this hour?"

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Sleepy, but she's okay, yeah.

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"All right. We can look into music lessons and things like that to make up what class periods you wind up missing. The church art meet is today, you want to try that out before dinner?"

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Sure.

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"Lunch is quesadillas, if you let yours cool it'll be fine to pick up." Julie makes them both quesadillas with beans and cheese.

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Om nom.

Any plans for today?

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"Besides the art meet? Nope. Wanna play more chess? Or learn another game?"

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Chess was pretty fun, sure. Or something else, that's fine too.

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"Things good for two players we've got are... Scrabble, Set, Go? Go's kind of like chess."

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Sure, she'll try Go.

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Julie teaches her Go and starts with a big handicap instead of going easy on her.

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Go is trickier, but she makes interesting mistakes at it at least.

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They can adjust the handicap over time till it's time to go to the art meet. The art meet is a bunch of people, disproportionately children but plenty of adults, showing up to the church courtyard with their easels, drawing tablets, clipboards, clay, and other items. Julie brings paper but lets Dusk have her pick of the church's art supplies - crayons and markers and pastels and fingerpaints and embroidery floss and plastic beads.

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She wanders around looking at what people are doing, first - clay is neat, and watercolors are very cool, and lots of peoples' art is awesome even when the medium doesn't catch her eye. After a bit, she notices a woman tucked away in a corner embroidering; this is fascinating, and she sits and watches for a bit before starscaping some onto her outfit (indigo swirls, on the leggings, the same color as the underlying fabric but just shiny enough to catch the eye; some swirls at the hem of the shirt, too, and on the shoulders where the indigo ruffles of the sleeves join the main body; bright highlights to the clouds on the main body of the shirt; silver-blue detailing on the finger bits of her gloves) and making herself cartoon versions of the supplies to give it a try with.

Her hand-eye coordination is too bad for this to go very well; she keeps at it for a little while but then moves on to give watercolors a try, which is much more forgiving.

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Embroidery lady smiles at the new swirls on Dusk's outfit. The watercolors are easily swirled around on the paper Julie brought.

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She sticks to watercolors for the rest of the meet; she can make arbitrary stencils and blocking pieces with her cartoon power, and gets some cool results that way.

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There's a place to hang things up to dry. "We can collect yours after services if you want to keep them and stick them up at home," says Julie.

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Yeah, she'd like that.

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"Then we'll take 'em home tomorrow." They've been attending evening services so Dusk doesn't have to get up in the morning.

They go home and Julie throws some potatoes and chicken and broccoli on a sheet pan to roast; Winona comes home before it's out.

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Hug!

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Hug! "How was the art meet?"

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Pretty! She did watercoloring; she likes that.

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"Oooh, we can put it on the fridge when we bring it home tomorrow."

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Yeah!

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Dinner emerges from the oven; some of the potatoes are a little underdone and after everything else is served they go back in for another five minutes.

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Huh, okay.

After dinner she's in the mood for some reading.

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She has plenty of books! And access to Winona's Kindle.

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Yup!

Magical girl fiction: yes.

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Magical girl fiction tropes include:

- the magical girl starscapes while hiding from bad guys of some kind, and pops out with an outfit good enough for a first spell to defeat the bad guys with
- the magical girl's family or friends are jealous and reveal bad character traits in expressing that, but the magical girl's squad are great
- the magical girl just feels So Much More Comfortable in her new body
- Flying Is Amazing
- sometimes the magical girl dresses up in conventionally expensive and popular clothes to try to get in with the popular kids, but they turn out to be jerks
- if she can talk to animals, the animals like her a lot and want to be her friends
- in at least one scene of the book she must defeat a swarm or monster by herself before backup arrives

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Dusk is pretty happy with the way her life has riffed on these tropes.

Are there girls who can talk to animals, though? She asks Julie about it.

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"Sure are!" says Julie. "Weirdly, nobody who can talk to girls in the mysteries - I mean, you can, they just don't react consistently - but some who can talk to animals."

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Huh; she wonders if her thing would do anything, since it's only sort of talking.

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"Dunno, but I'd be surprised, it usually comes with an animal oriented theme. You can try it on the squirrels if you want."

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She meant for talking to cryptids, but she should try that, too, yeah.

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"Oh, for that I don't know. I don't think there are any living around here."

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Well, if it comes up she's willing to try, anyway.

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"I'll let you know if I spot one. Last January one came out of the sea to help us with a kaiju, it was pretty incredible."

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Storytime?

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"Ooh, sure. So we got the call from a station in Greenland - American Paladins protect other countries, too, and take their calls about kaiju. The Greenlanders had spotted it surfacing about forty miles off their coast and if it decided it wanted to make landfall it could do it in a minute or two, it was at least fifty swarms big and those suckers are fast. It was pouring rain and we all got into our storm gear on the way there, hoping we'd grab it and make it stand to fight us before it hit a town. By the time we got there it had gone underwater, too deep to sense, and we were circling, low as we dared - you can't get too close to the water when a kaiju's hiding or it'll wrap a tentacle around your chopper and pull the whole thing under. I got out and stood on a force platform to have senses open in more than one place, and then out it came - no tentacles, just arms, a dozen arms, and I blasted off and it went for the helicopter but Rivka got it slowed down with her magic molasses spell and it was in slow-motion, reaching, while the rest of the squad flew out to engage. And it very nearly landed a hit on Salome - she misjudged the distance, it's hard in the rain, and this one hadn't been doing tentacles up till then - but then out of the water came a sea-serpent, and she caught the tentacle in her teeth, and ripped it right off!"

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Eeeee, gosh.

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"And she disappeared under the water for a while, and we thought she'd just come to do that one thing and go, but then we noticed the kaiju was getting smaller, faster than we could account for - she popped up again about forty yards away, with six tentacles all bundled together in her jaws - she'd been fighting it underwater while we fought it over - and then when it was beaten she swam away."

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That's so cool.

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"It was! I'm not sure if she used magic or was just an awesome sea serpent."

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Either way is pretty great.

Does Julie know if cryptids keep the same powers they had when they were regular magical girls?

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"I think they sometimes seem to, but we can't be sure if they always do since they're not going to try it on command and often don't glam up - we don't know much about what God thinks of their looks, they can't tell us."

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That would make it hard to figure out, yeah. They don't talk at all?

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"I think occasionally some of them say a few words, but you can't rely on them for it."

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Huh.

She'll have to get a book on cryptids next time she's at the library or something.

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"Sounds like a plan! There's a lot we still don't know about them."

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Well, she wants to know what there is, anyway. (Hug.) And she'll go back to her book now.

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The next day is a pretty quiet day in. Winona winds up giving Julie a backrub since her posture's suffered a little from the injury recovery process; Winona scolds her about not being gentle enough with herself. They go to evening services and can collect the watercolors.

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Church is nice. It's weird, liking it, especially since she's still not convinced it's true, but she does. And then there are watercolors. (If she'd realized they might hang them up she'd've matched the house's decor a little better. Oh well; next time.)

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The watercolors go up on the fridge! Then they can make popcorn and watch Inside Out.

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...well that's bizarre and kind of distressing. Just a movie, though, there's all kinds of weird fake stuff in movies.

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"- do you want to stop it and watch something else?" Winona asks.

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Uh. Maybe? She can go read instead if she's bothering them and they want to keep watching.

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"No, I'm not really invested," says Julie. "If you'd rather try another movie we've got time."

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Okay.

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Wreck-It Ralph?

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Yeah, that one's good, she's seen it before.

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Julie and Winona have not! They enjoy it.

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Good.

Y'know, she likes cartoons fine but she can watch grownup movies, too, if they want.

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"Gotta put a little more work into filtering those for appropriateness," says Julie. "There's probably some website that explains in more detail than the rating, I guess."

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All right. It's hard for a movie to be all that upsetting, though.

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"I'm still not gonna show a thirteen year old the one where a guy's ear gets sliced off on screen," says Julie.

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- yeah, that might be a bit much.

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"I think that's rated R," says Winona. "PG-13 should be fine, she's 13."

"I suppose you have a point," says Julie.

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Sounds good.

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"All right," says Julie, "The Prestige it is, next time."

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Okay.

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Winona puts the popcorn bowl in the dishwasher and starts it. Then she and Julie hug Dusk and go to bed.

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And Dusk has math to read and plenty of hours to read it in.

She's up at ten thirty, the next day, and pretty sleepy for it.

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"...you want to see if coffee helps? Just a little of it?" Julie asks.

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Huh?

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"Sometimes people drink coffee," says Winona, "which has a chemical called caffeine in it, to help them be more alert in the morning. Usually people older than you, but I think the only side effect I've heard of is stunting your growth, and you can be however tall you want."

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- side effect? Like a drug?

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"...yes, caffeine's technically a drug. It's a pretty mild drug, in the doses people take. There's a little bit in chocolate."

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Julie finds the Wikipedia page on caffeine and shoves her computer across the table for Dusk.

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She reads.

 

This is not actually reassuring.

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"I'm getting the sense you don't want to try coffee to help you wake up in the morning," says Winona.

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Uh, yeah.

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"Okay then."

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She takes a piece of fruit and goes outside.

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They don't chase her, though Julie watches her go through a window.

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She switches her wings out and flaps up into one of their trees.

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Okay.

Winona comes out to let her know when lunch is ready; it's soup.

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There's a pause, but then she glides down, still tense.

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"Hey. No chocolate in the soup, just tomatoes and basil and garlic and, uh, chicken stock."

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She relaxes just a hair, at that, and heads in.

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Lunch is indeed soup. Also bread.

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She keeps an eye on them while she eats.

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They eat soup and bread and chat about Julie's squadmates' romantic drama. The team healer might have to switch squads.

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By the end of lunch she's only mildly wary. 

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There are cookies. They are assorted; Dusk gets a raspberry and a lemon and the grownups keep the chocolate ones to themselves.

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- yeah, okay. She's still tense, not much to do about that, but whatever gave them the idea that that was okay in the first place, they seem to have gotten the idea that, in fact, no.

Is there stuff to do after lunch?

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Julie asks if she wants to play chess or Go!

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She'll play chess, sure.

She's a little off her game, today.

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Julie can play a little more gently after she wins the first one. "Coffee idea freaked you right out, huh."

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Yep. Drugs're going to do that - of course drugs are going to do that, why did they think they wouldn't?

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"People mostly don't think of coffee like that, since they take it as part of a normal drink, sometimes mostly because they like the taste," says Winona, sitting down at the table with them. "Coffee feels even less like a drug than alcohol."

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Okay, that makes some sense.

Not like a lot, but some.

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"It naturally occurs in coffee and cocoa and some kinds of tea," Winona says.

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That's not the confusing part. Maybe it doesn't feel as much like a drug but that still means it feels like a drug at all, and that's bad.

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"In little doses, there's nothing to feel, I've never noticed anything from chocolate," says Julie.

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"Nobody notices anything from chocolate," says Julie. "It's tiny amounts in chocolate. Only gets useful in coffee or tea."

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"Useful".

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"Millions of people find it useful to be more alert when they want to be," says Winona.

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That really doesn't sound like how drugs work that she knows of.

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"'Drug' is a very, very broad class," says Winona. "Even 'caffeine' is, because dose matters so much. People really do drink coffee because it has caffeine in it that they find useful to be more alert when they want to."

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All right. That's... still pretty weird... but all right.

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"Starbucks will be glad to have your approval," says Julie.

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...whatever. Chess.

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Chess!

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She's back up to form, more or less.

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Oh good.

The next day is Monday, and that afternoon they visit the school with horses! Dusk's guide takes her to biology first.

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The building is prettier, though the classrooms are still unwelcoming little boxes. It helps some, anyway.

What are they doing in biology?

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They are checking on their caterpillars, which are in the process of making themselves cocoons.

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Ooh! Very cool.

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They are told some things about caterpillars and cocoons and butterflies while they watch theirs do this thing. The teacher mentions other creatures which metamorphose, too.

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Dusk listens attentively.

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Then they have caterpillar and butterfly anatomy diagrams to label. She can have one if she wants.

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She can't write.

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Then she can help her guide fill out his if she likes.

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That doesn't work either; she'll skip it.

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Okay.

They don't have homework besides finishing the diagrams if they're not done (about half are).

Next class is social studies. For unclear reasons, the teacher divides them into five teams and has them all try to make fortune tellers as fast as possible.

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...okay. Well, her options are 'cheat' or 'sit this one out too'; how does a cartoon one go over?

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"- ah, that'd work if the idea was actually to have fortune-tellers, but I'm hoping somebody hits on a particular solution, here," says the teacher.

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Okay. She'll just watch then.

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Eventually he calls a halt, and has everyone describe their fortune-teller-making procedures. Two groups just all made them as fast as they could. One group had a person handy who made them especially fast, and focused on having paper cut down into squares and pre-creased for her so she could do that as efficiently as possible. One group read ahead in the textbook trying to figure out what the teacher was getting at till the teacher told them to stop that, then just made them as fast as they were able. And one group has invented the assembly line!

The assembly line is what the teacher was talking about, though the team with the single efficient origami-er was also getting at a useful division of labor. He starts talking about Henry Ford.

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Okay, that's pretty clever. And only a little frustrating that she couldn't really participate.

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He pauses at dramatic moments in his narrativization of Henry Ford to ask what people guess happens next, takes three or four guesses per pause, then produces the actual answers.

This class doesn't have homework either, not even something to finish from class.

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Yeah, that's not bad.

This one is okay but she's a little worried about how both of the classes had things she couldn't do, she reports.

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Julie asks the guidance counselor how frequent that's likely to be.

"The fortune tellers were a one-off," says the counselor. "The worksheet there's going to be more of, though I imagine that's true in every school - you couldn't just have another student write in what you want to write?"

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She doesn't do words, is the problem there. Concepts are fine but vocabulary isn't.

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"- you understand words when we talk, you aren't reading minds, right?" says the counselor.

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Right, but she doesn't remember them the right way to repeat back, except right away.

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"In the particular case that came up today I think it would have worked to have the teacher quietly read you the answer key while you pointed where the words were meant to be, would that have worked?"

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Yeah, that would work. Or write them down for her, she can't write very well at all even copying but she can read just fine.

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"That should do the trick for most worksheets, and you could stay after school if you need to present an essay telepathically."

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Yeah, that sounds like it would work.

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"Learning to write would be very useful in later life, though," the counselor says. "It might be worth a lot of practice time to make sure you have more words available when the occasion presents- "

"Thank you," says Julie, "I think she wanted a look at the horses before we go?"

"Oh, yes, Ms. Copeland should still be there to show you the barn."

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Yeah.

(This was already a 'maybe' and now it's a 'maybe not', she tells Julie.)

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"Mm-hm. Important to remember that everybody who does it thinks they're being very clever, though, they don't know how many times other people've had the same idea," Julie says on the way to the barn. "And they'll be scattered all around, you haven't met all the teachers at any of the schools."

The barn contains horses and horseback riding equipment and Ms. Copeland, who will offer Dusk carrots to feed horses.

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Mm.

She watches the horses for a minute, and picks one who seems interested but shy to feed.

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The horse nibbles the carrot out of her hand, ears flicking forward.

"That's Starbolt," says Ms. Copeland. "Whenever we get a new horse the students get to vote on their name."

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That's cute.

How does Starbolt feel about very careful nose-pats?

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Starbolt accepts the nose pats.

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Starbolt lips her fingers to see if any of them are carrots.

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Starbolt can have another carrot, then.

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Lucky Starbolt! Starbolt whuffs warm air onto Dusk's arm.

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Has she made a friend? Looks like yes. It can continue to be carrots and pats time for a while, then.

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"That's enough for her for now. You can give some to the other horses if you want," says Ms. Copeland.

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Okay.

The other horses are probably nice too. (She keeps an eye on Starbolt as she moves off.)

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Starbolt does not think she has had enough carrots. The other horses think she definitely has.

"That one's Nikola Tesla," says Ms. Copeland.

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- okay. Well, she can pass out carrots, that's a thing she can do.

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Nikola Tesla likes carrots. So do the horses named Naruto, Twilight Sparkle, Black Hole, and Mrs. Yost.

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And then she's ready to go.

Hopefully the last school will be better and it will be an easy choice.

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"I hope so too, kiddo," says Julie.

The next school has more conventionally schoolish architecture than the horses school, from the outside, but the inside has a lot of its doors propped open and several extra ones added, so kids can move around between rooms without worrying much about it. There are a wide range of kids there, from preschool all the way up through high school, though they are grouped in the buildings by age bracket for the most part.

Dusk isn't assigned to a specific native guide here, just turned loose into a classroom section where kids of roughly middle school age (11-13) are doing various things in clumps and alone: reading, asking the scattered teachers questions, messing with the science equipment and art supplies, talking to each other, poking tablet apps. Only one teacher seems to be actively holding court to deliver a lesson to an entire group, and she's doing it in French.

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...oh. Oh. Yes, this.

She wanders around for a bit, just kind of looking at stuff.

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This seems to be totally normal behavior; some of the kids are drifting between activities at any given time. These kids are collecting examples of half-rhymes out of a book of poems; these kids are trying baking powder instead of baking soda to see if it makes a notably different volcano when mixed with vinegar; these kids are taking notes on the French lecture; this kid is sculpting something out of wire; this kid is asking a teacher a question about non-terminating decimals.

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Well.

Julie, she wants this one.

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"You're sure? You've been here for fifteen minutes."

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Yeah. She only took the fifteen minutes because she wanted to be really really sure.

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"Well, let's talk to the guidance counselor, then, figure out what accommodations they'll have to make."

The guidance counselor is a little old lady. She listens to Julie's explanation of the potential stumbling blocks. "I don't think a later start time is a problem. Some of the staff stay late for the after-school program, that would let Dusk make up most of the lost time. We have to comply with state standardized testing regimes, but they'll have their own rules about that and they'll be the same wherever you go unless you drive into Rhode Island or what have you. I don't think there's a way to nonverbally complete the foreign language course, but I'm sure the language instructors would be willing to guide her progress if she wants to work on receptive fluency. I have some hesitation about well-roundedness - if the teachers are trying harder than usual to avoid nudging her because of previous neglect-related sore spots, that takes a lot of tools out of their pockets."

"I think if you tell my wife and I what you usually expect there we can get some idea of whether Dusk's not doing enough of something," Julie says.

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(Yeah, see? Definitely the right choice. She leans happily on Julie and doesn't comment.)

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They have to delay some of the paperwork because Julie is not Dusk's legal guardian yet, but once that's sorted out, they will be able get Dusk a place at the school.

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Ee.

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"You wanna hang out here till school's out?" Julie asks. "Meet some kids?"

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Yes but she probably shouldn't, she's a little overwhelmed. In a good way, but she doesn't think she's going to make a good first impression like this.

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"Okay. There'll be time later," Julie smiles, and she takes Dusk home.

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Eee.

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"I'm really glad we found one you like!"

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She is too!!

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"Did you follow the part about well-roundedness, that means if you do nothing but art for three days they start wondering if you're gonna pop out knowing who the President is or not."

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She wasn't sure about that part, yeah. She doesn't think that will be a problem, she likes doing lots of things. If something's really interesting she might want to do three days of it but not forever.

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"Sure, I think they're set up for that. It's a really nice arrangement they've got there, isn't it?"

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It really is!

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Julie grins at her.

Winona has gotten Julie's email by the time she gets home, and congratulates Dusk on her find.

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It's pretty awesome!

She gives Winona a hug but then goes to ride her bike.

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When she gets back there's squash and rice and steak, and Winona explains the plan for getting her adopted. "I'm going to want to tell the lawyer your original identity," Winona says. "Lawyers aren't allowed to tell anyone that kind of thing when they hear it from clients, but I wanted to mention it to you before I went ahead."

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If the lawyer isn't allowed to tell anyone why do they need to know at all?

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"She'll be able to tell us if it's ever going to be in our interests to disclose it, and try to make sure the adoption doesn't disappear if it's found out somehow."

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That makes sense. Okay.

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"Have you ever altered your fingerprints? I don't think it's likely and can't think why, but the lawyer might want to know if there's a way to prove you are who you are and I'd like to have an answer for her."

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Not on purpose but she did mess with her hands that one time.

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"That might not have changed all of them. And I'm not sure you'd have had your fingerprints taken at any point. But it was the only thing I could think of."

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Yeah.

She did visit Janet the night she left, after she changed her face and her outfit. They might not listen to her about it though.

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"Not nothing but not airtight proof. Like I said, I don't expect to need this, but the co-worker who referred me to a lawyer suggested it when I told her you were a stray picked up in Colorado."

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Yeah. Okay.

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Winona kisses her forehead, and they put on The Prestige.

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It's kind of intense, but she handles it okay.

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Good for her! And then it is bedtime for moms-to-be.

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She's up bright and early around ten thirty again, yawning, the next day.

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"Morning!" says Julie. "Winona heard back from the lawyer first thing this morning and we should know by tonight about next steps."

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That's cool.

She should, like, ask - does being adopted mean anything besides that she officially gets to stay?

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"It means we can do official things on your behalf like enrolling you in school," says Julie. "I guess it means that if you ran off and somebody caught you they'd take you to us instead of somewhere else, too."

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That's good. If they catch her at all, anyway, that part isn't great. 

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"Maybe a couple hundred years ago the world was set up so a thirteen year old could just... get a job doing laundry or something and be fine on her own, but things aren't really like that any more," sighs Julie.

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She doesn't have to let people know she's thirteen, but that doesn't sound like it's what Julie means; what does she mean?

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"Mm, if you pass for eighteen, you might get around some of the things. The number of things you need to know how to do to get around in the world as an adult has gone up. I guess Mexican immigrants who don't speak the language manage but it's not an enviable lifestyle."

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What kind of things?

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"If I imagine a thirteen year old trying to live on her own, even a magic one... well, money's a problem, for one thing. You can't legally hold a job and places that'll illegally hire child labor, or even just labor that can't produce ID but look at least 18, are going to be doing other things wrong, too. I don't think you can legally rent a place even if you can figure out money - again, that's an ID thing, more than a how old you look thing. I'm not sure about hotels, but hotels are much more expensive than long term places to live in. You'd run into people who wanted you to have guardians if you needed a doctor for anything ever, or if you did any crimes or were near any crimes trying to get money and shelter. If you made enough money, you'd need to do taxes. I guess most of these are ID problems more than knowhow problems but I do think a typical thirteen year old trying to make this work just fails in ways a typical twenty year old doesn't even if you assume they're both without ID."

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She could maybe figure some of that out but it sounds like a lot, yeah.

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"Yup." Pat pat.

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It's pretty unlikely she'll need to, at this point, at least.

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"Delighted to hear it!"

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Yeah. This is pretty great actually.

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Julie hugs her.

Winona reports that they will probably have to wait months for a court date, and that Dusk can probably attend either of the public schools in that time but the Montessori can't take her till there's formal guardianship. "But I think you might do better catching up on your own," Winona says.

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Yeah, she'll do that. Do they know if there's anything in particular she should be working on?

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"Let me see what I can dig up," says Winona. "I can probably get you some regular textbooks for social studies and science and copies of whatever kids your age read in English. Math you've already got a lot of."

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Okay. She's going to want to visit the bike place sometimes probably, but that can wait until her days are empty again... she wants to go back to the institution to talk to Janet soon, too.

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"School's not seven days a week, you can sure spare some time to go to the bike place," says Julie.

"You were going to get near it in the woodsy side and talk to her from there, right?" says Winona.

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Yeah. Right at bedtime, it's too risky to startle her any other time she's awake and her thing can't wake people up.

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"Do you want one of us to be with you? Or both?" Winona asks.

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That might make it safer, yeah.

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"Then we can come. Tonight?"

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Sure.

She's not sure how long it's going to take to fly there, it was a night walking and most of a night biking to get to the church.

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"Flying's faster, since we don't have to follow roads or worry about hills. Still might be a trip. Let me find a map," says Julie. She pulls one up on her computer. "- we can do that in two hours tops, probably less."

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Sounds good.

Bedtime there is pretty early, they should probably have dinner a little early. Or stop on the way.

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"Let's pack sandwiches," says Winona, and she goes to do that.

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Yeah, that works.

She'll have to go over what she wants to say - wait until night or until they're going to be alone, get wings, make a fancy outfit until they get magic and then a fancier one if they need more, and then directions to the church by air, anything else?

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"They might not all have magic that lets them escape," Julie says. "Especially not inconspicuously. Somebody like me or Winona would be stuck just making a big hole in the building."

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Yeah. She's not sure there's anything to do about that - shapeshifting enough to get out that way would make somebody a cryptid, she's pretty sure. She should explain cryptids, though, yeah, girls who don't get good magic should know what their choices are there.

Also what the other choice really is; did Winona find out what happens to those girls now?

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"There's a specialist chain of facilities," Winona says. "A lot of their patients fall into the mysteries and whether it's because they're not educating them or because the place is just that unpleasant is unclear - their official line on it is that mental illness just makes it that much more likely, my project at work lately is to find out whether that's true under other conditions."

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Yeah, she really wouldn't be surprised if it's that bad or if they're just not telling them, either one.

At least they still have the choice. She wasn't sure they would.

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"There's no way to stop magical girls from starscaping. They're doing research on it," says Winona with distaste.

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- she expected being drugged to do it. If it doesn't and they're still drugging them anyway that's probably part of why so many of them go cryptid, it'd be really easy to do by accident like that.

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"'Drugs' aren't a single specific thing," Winona says. "They're looking into drug-based methods but so far none of them reliably prevent girls from starscaping and most of them increase the risk of mysteries if they do starscape."

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Yeah, that's - she means the kind of drugs they used at the institution, when someone was acting up; that's exactly what she'd expect from them.

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"I don't know what kinds were favored there but they might be some of the same kinds."

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Yeah. Okay, that pretty much answers that question.

She knows they don't know a whole lot about cryptids but there might be some advice to give about being one?

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"...Dusk, once somebody falls into the mysteries she's almost a completely different person. There's some reason to believe that she'll recognize some people and things that were important to her, but mostly they just - go do their own thing. They aren't going to take any advice we could give to their pre-mysteries selves."

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Yeah, she knows that. More, like - cryptids are the shape they are at least to start, probably, are there good shapes? If being a cryptid doesn't get her out all by itself, do they do different things with different kinds when they find them? She gets that going cryptid is dying and making a new person but she wants the new person to be okay too, if there's any advice she can give about that at all.

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"...I still don't expect advice to be useful, but, uh, they can still shapeshift, and will if they need to - the specialist facility has to let those girls go out into the wild, or they start doing property damage on their way out."

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All right.

She knows this is tough to think about, sorry. She wouldn't do it if it wasn't important.

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"We understand," Winona says.

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Okay.

Hugs, anyway.

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Hugs.

 

They pack sandwiches and fly out to the woods near the institution that evening.

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She plays close attention to landmarks on the way, and sets up chairs and passes out binoculars once they're back on the ground.

And then -

Janet? It's Denice. She's okay. Things are good. She found out some things about the magic, that other girls should know if they get it too.

There's no way to make a girl get it if she doesn't happen to, and no way to make sure she gets magic that will let her leave, sorry. The safest thing for someone to do if she gets magic but she's okay there is still to not use it. One of the adults she found is working on that and she'll come back if it changes.

If a girl gets magic and wants to use it, she should wait until night, change her face and body so nobody can recognize her, and get wings. Once she has wings she can change her outfit; a pretty outfit will give her magic. Making her body pretty will help too but it's not as safe. Picking a theme helps a lot; it's a good idea to spend a couple days trying to think of pretty things to make an outfit of before using the magic. The trick Janet told her about making a tiny change will work to give her more time to think about it. Some girls get one kind of magic that gets stronger as she gets prettier and some girls get spells and get more as they get prettier; girls who get spells can usually only get three. It's worth trying for all three if the first two don't work; if the girl is only changing her outfit that's safe to do.

If a girl gets magic that doesn't let her leave, she still has a choice, but it's not a good one. She can't go back to looking normal but if she changes her body more than is safe she'll turn into a cryptid. Just being really small will do it, or turning into an animal, or anything like that. Cryptids are probably people but they're not the same people they were when they started, and cryptids get to be free. The other choice is to let them drug her and take her away; they take those girls to another institution with more drugs. Most of them wind up turning into cryptids anyway.

If a girl does get magic that lets her get out, there's a place to go where she'll be safe and get help. Here's directions. The grownup there that they want to talk to is called Flora and looks like this. Flora will help girls who go to her find adults of their own; she knows that sounds fake but she tried it and it worked great. Flora knows where she is and can bring her in to talk to any girls who make it there, if they want, too; Flora doesn't know her real name and she's going by Dusk these days anyway.

She hopes Janet is doing okay. She misses her, and everybody. It's so so so good to be out, though. She hopes this gets somebody out.

She'll tell Christa and Tom this, too - she thinks she remembers them well enough to talk to them with her magic, anyway. And she'll repeat it again so Janet can catch any things she missed the first time.

 

She does that.

(There's no response, of course.)

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Winona and Julie wait patiently next to her.

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She really wants a hug, when she's done repeating all that six times. And then they can go.

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They hug her. They go home.

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She's quiet and snuggly all evening, but not tense.

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They sit up with her and snuggle her till they need to go to sleep.

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She's still a little quiet in the morning, but more thoughtful than sad.

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She's getting up early enough these days to be introduced to breakfast cereal.

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She accepts this as readily as anything else.

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"Anything you wanna do today?" Julie asks.

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Just read, probably. She's still kind of thinking about last night.

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"Sounds good to me," says Julie.

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More magical girl stories, then.

And midway through the afternoon she snuggles up to Julie and cries.

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- hug! "Something sad in a book?"

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Sort of. Mostly not.

 

The other kids are just... never going to be okay, most of them, they're just not, and it's really sad. She is so so lucky and that is so so important but people shouldn't have to be lucky to be okay.

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"Yeah. I know. I'm sorry, kiddo."

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Snuggle. Sniff.

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Snuggle.

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She doesn't seem to have anything else to say. Doesn't seem inclined to un-snuggle, though, either.

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Julie can read her new thriller novel while snuggled.

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She eventually picks the kindle back up. Poetry, this time. And intermittent quiet crying.

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Julie rubs her arm or kisses her head when she notices instances of crying.

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She clings, a little, but it seems to help anyway.

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Good.

Winona is home after work. She gives Dusk and Julie a collective hug before going to make macaroni and cheese. (It can be burrito'd for Dusk.)

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Yeah, she'll unsnuggle for that.

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"- it occurs to me that you're usually up for hours after we go to bed and I don't think we've ever actually said you can help yourself to snacks at night if you get hungry," Winona says. "You can - anything that isn't an ingredient, pretty much, if you ate all the spinach I'd have to think of something else for the soup tomorrow."

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She has been having fruit sometimes, but that's good to know. She probably still mostly won't though.

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"Okay, up to you," says Julie.

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Yeah.

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It's Winona's turn to pick the movie and she puts on a romcom. It doesn't have any magical girls in it, which Julie heckles it about occasionally.

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(Kissing: still weird.)

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Julie giggles and kisses Winona when this is opined.

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It is! She picked some cute grownups but cute and weird are not mutually exclusive.

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Julie laughs some more.

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Dusk seems to be in a better mood by the time the movie ends. She hugs Winona and Julie and settles back in with the kindle.

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The Glories invite a social worker over to observe them and assess the quality of their home environment. The social worker asks a lot of really nosy questions.

A couple months later, they get their court date and are asked more nosy questions.

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Nosy questions are annoying but not that hard to handle, and then she is officially adopted!

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They go out to the stupidly expensive Italian place to celebrate!

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Dusk gets a calzone. It is, perhaps notably, not the third thing in the third section of the menu.

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They have not been to the same restaurants often enough to notice this habit so it passes without remark.

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Well, she's not exactly going to point it out.

Nom.

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And then, they take their daughter home.