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Nick in Elcenia
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Two girls are moving their hands through the air and speaking together in perfect parallel.

Two girls are looking expectantly at a circle of red chalk on their floor.

Two girls have done something exceptionally stupid.
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Someone appears, posed as if climbing something, with his hands outstreched and one foot in the air. With the something he was climbing no longer there, he falls two feet.

On the way down he yelps in fright and pulls a cord hanging from his jacket without pausing to think about it. Spring-loaded mechanical wings pop out of the bulky article - and promptly smash themselves against the side of an invisible cylinder.

He observes he has landed on something. "What."
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One of the girls says a word. It is incomprehensible, but from her tone, might mean "wow".

The other one goes for a book on her shelf.
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He turns to watch her, dragging the snapped wood-and-canvas wings along the edge of the ward circle. "No, seriously, what the hell. Where am I?"

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The one who spoke before, the younger browner one without the crazy ears, says something else. Still incomprehensible.

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He looks around. Wooden floor. Books. Two girls. Chalk? Pointed ears?

"Is this a dream? Not funny, subconscious."
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There is no sign of understanding from the girls.

The blonde one makes a gesture and says further gibberish.

"You should be able to understand us now," she adds, perfectly comprehensible.
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"Where am I? Why am I here? Why is there an invisible wall that broke my glider? Who are you? In decreasing order of importance."

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"In our room," says the blonde with the ears, "at our school, in Elcenia. Because the summoning spell picked you at random and we're going to show you to Nemaar. The ward is in case you're dangerous. I'm Korulen and that's Saasnil."

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"Okay. Three things. One, magic is not a thing. Two, if I assume that magic is, in fact, a thing, why are you randomly summoning people? You know, without asking them first? Three, you're going to pay for materials to fix my glider."

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"One, yes it is," pipes up Saasnil. "And she said, we're going to show Nemaar, and we couldn't really ask you when it was random."

"Pay you in what currency? Besides, it'd take forever to get anything into the circle for you to take home," says Korulen.
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"I could have been doing something important. I wasn't, not particularly, but what if I was trying to put out a fire, or pulling my airship out of the way of hitting something? This seems incredibly short-sighted. And I am strongly opposed to not receiving some sort of compensation for you making me break my glider. Long pieces of wood are expensive, you know."

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"We didn't make you deploy it," says Korulen.

"Why would long pieces of wood be expensive?" asks Saasnil, bewildered.
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To Korulen, "Yes you did. You made me think I was falling to my death." To Saasnil, "Because there's only so many trees. Come to think of it - how big is this place? I haven't felt the ground shift once."

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"You're not falling to your death. There's a floor," says Saasnil.

"The building?" asks Korulen. "Why would the ground shift? I mean, maybe if it were tall enough to sway in the wind, but it's not that tall."
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...He moves to get a better look out the window, trying not to smash up the glider any more.

"Please, uh. You have solid land. Can I see a land chart?"
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"A what?" says Saasnil.

"Do you mean like... a... map?" asks Korulen.
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"Whatever you call it. Yes. A thing that shows how to find places. Holy hell, you have solid land. No wonder the ground feels so weird, you use wood for floors and have so many books because you actually have enough trees and I bet you can even mine metal. I've changed my mind, I'll consider my glider paid for in exchange for five kilograms of iron."

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"It would be an enormous hassle to get the iron into your circle," objects Korulen. "We would have to draw an entire separate circle, and conjure the iron - realistically I'd have to do that - and we weren't planning on keeping you that long."

"Hey, I could totally conjure iron," objects Saasnil, pouting.
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"You're being an enormous hassle to me, you know. The least I can do is return the favor."

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"We don't have to do anything for you at all," says Saasnil, crossing her arms.

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"If you're not going to do anything for me in exchange for showing me off to your magic friend, put me back where I came from please. Preferably before my ship runs into anything without me there to pilot it."

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"...Um," says Korulen.

"What?" asks Saasnil.

"I'm pretty sure reversing this will put you back in the same place relative to the planet you came from."
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"And you broke my glider. Do NOT put me back where I came from."

Seeing Korulen about to object to the glider thing, "Yes, you broke it, not me. Fuck. You're teenagers, aren't you? I need to talk to someone in charge."
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"Neither of us is a teenager," objects Saasnil.

"He means adolescents, it doesn't matter that you're twelve and I'm past forty," sighs Korulen, hand over her eyes. "Ugh. This is a mess. Why did I let you talk me into this?"

"I didn't have to convince you very hard!"
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Nick has dealt with teenagers before. He's angry enough that saying anything would not improve the situation, so he ignores the bickering and starts trying to take off his jacket without breaking the glider any more than it already is.

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"We're going to have to tell my mom -"

"No! No don't noooooo -"

"What do you want to do, let him fall from where his scoot used to be and see if he's an air mage, I'm betting he's not! We can't just leave him in the circle forever. It'd be a hassle giving him a brick of iron, you want to try feeding him? To say nothing of keeping it hushed up! Telling her now is better."

"We'll be in so much trouble! I'll get expelled!"

"You won't get expelled."
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"If you're worried about getting expelled, think about me. I'm worried about getting killed."

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"We aren't going to kill you," says Korulen. "She'd need my help to -"

Korulen pauses midsentence, going white.

"...Korulen?"

"You can't co-cast a reversal," she says. "No, no, no, even if we - fixed his glider or sent him back with somebody who could fly or something, we can't send him back at all - why did I let you -"

"It's not my fault! Anyway, we could send him, couldn't we, doesn't that fix it both ways -"

"We can't send him, he's not from here!"
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"I. Need. To. Talk. To. An. Adult!"

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"They'll expel meeeeee," howls Saasnil.

"No. They. Won't. You're my backup, okay? If nothing else. I have to tell Mom."

Sniffle.
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If this goes on much longer Nick is going to start seeing how durable the invisible wall is.

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Well, the wall is very durable, but it doesn't go on for very long. The door opens. An adult - although she doesn't look far if at all past twenty, she is an adult - with green hair enters the room.

"Shoo," she tells the girls, and they shoo.

"I'm very sorry about all this," she continues to Nick.
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"Okay, but that doesn't actually stop my ship from killing someone without me there to stop it! Full engines, flying straight towards a town! It was a few miles off, so maybe it won't hit them but maybe it will and this is an absolute disaster godammit!" He punches the ward again.

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"How long will it take to hit if it hits?" asks the green-haired woman.

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"Approximately forty-five minutes. Do you use minutes? About... Six times as long as I've been here already."

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"Assuming that you cannot go back, but someone else can go to the ship, what should they do about it?" she asks.

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"Someone from here? If they can't fly it, deliberately crash it into the deeps by puncturing all the gas cells."

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"All right. It's being handled," she says. "Is there anything else extremely urgent like that?"

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"No. Unpiloted objects and uncontrolled fire are the only really dangerous things I can think of, and I try not to use fire at all. But how is it being handled, exactly?"

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"My husband is drawing a sending circle, will be done in less than the described amount of time with plenty of safety margin, and will then - provided it's safe to do so - send me or one of our employees to go and puncture the cells and then be unsent."

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"Can you fly? Quickly? You'll need to catch it if they can only send you to where it was. And come to think of it cutting open the cells wouldn't be very safe, you might breathe the gas. You should just hold open the valves from the control room instead."

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"I can fly," says Keo, "but he can send me where it is now, so I shouldn't need to. He can put me in the control room. May I scan your mind to see which valves you mean, in case a description wouldn't be adequate?"

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"Scan my mind? By magic, presumably? How thoroughly?"

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"Minimally invasively. I will also want to confirm the story about the runaway ship entire, and determine whether it would be safe to let you out of the circle, but I won't see anything I'm not looking for."

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"Fine, you can read my mind to confirm the story and find my ship's controls and see that I'm not going to attack anyone. I guess it's reassuring that you're asking for permission. But I'm only agreeing because lives might be in the balance, I wouldn't hold with random mindreading for no good reason if I could stop you."

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"If you didn't want to let me we'd have to confirm that your world was safe to visit some other way, and you'd have to stay in that circle, which would get very inconvenient very quickly, but I wouldn't do it without permission." She pauses, then smudges the chalk. The ward vanishes.

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"I want to have a long conversation about this very interesting world once my ship is safely crashed. But do please make sure nobody's going to die because I was summoned as quickly as possible."

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"The circle is in progress," she soothes.

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Nick paces impatiently. He takes off his jacket and gets a better look at his broken glider. "Do I have to do anything in particular to help?"

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"No. You're stuck here for the near future. The school is responsible for you; I can put you in a spare room."

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"I meant to help kill my ship."

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"I've learned what I'll need to know, the circle's in progress, and you can't go along," she says. "If you'd rather not down the thing I could pick up from you how to bring it to a stop or anchor it or whatever it is you do, but if you want it killed it's all going to be handled."

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"There's no safe long-term solution for me not being there, except downing it. Much as I regret throwing something as valuable as a ship away, it's not worth the risk. I don't suppose you could get my books off it first?"

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"I can grab as many as I can carry," she says. "I'll bring a bag."

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"Great. Thanks. You already know where they are." It's a statement, not a question.

"I'm just going to keep getting more and more nervous, don't mind me. Could I watch the circle-in-progress?"
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"Yes. This way. You may want to leave your broken glider."

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He leaves the broken glider and follows her. "Possibly a bad time to ask, but why green hair if you're going to dye it at all?"

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"I don't dye it," she says, smiling over her shoulder.

She leads him to a dead-end little room at the far end of the hallway, tells it, "Headmaster's office!" and thereby causes it to lurch to the left, then up.
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He keeps his balance effortlessly despite the lurching. "Yay, magic."

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"Don't try the stairs, by the way, they're badly enchanted."

After more lurching the door opens, showing an office where a man who looks like Korulen, down to the crazy ears, is drawing on the floor.
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"Don't try the stairs? How could badly enchanted stairs possibly be worse than trying to climb up the outside of the building or something?"

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"They'll trap you until someone magics you out," says the green-haired lady. "I'm not saying you should scale the building, just stick with the lifts. This is my husband Kanaat, by the way. And I'm Keo."

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"That is an undesirable quality in stairs, yes. Hello, Kanaat, Keo, I'm sure I'll be much happier to meet you once I'm not about to be the cause of a major accident."

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"We'll take care of it," Keo assures him.

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Nick alternates between watching Kanaat draw the circle and reading book titles.

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The book titles mostly appear to be about magic.

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He keeps reading the titles. His mind is too busy to properly form questions.

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Eventually, Kanaat finishes the circle. Keo, holding a bag, stands in it. Kanaat performs a gesture and speaks words, and Keo disappears.

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"She knows what to do. Damn, my hands are itching. I hate the idea of losing control of my ship. It's the worst thing an airman can do. She knows how to fix this."

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"She's got your books," Kanaat says. "She's venting the gas now."

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"...And you know this how?"

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"We have a mindlink," Kanaat says.

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"So, you're reading each others' minds?"

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"Yes."

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Nick lets out some kind of wordless noise. "Ugh. Tell me if she needs help or when she's done, please."

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"When she's done I'll unsend her," Kanaat says.

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Nick will go back to reading book titles, then.

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And eventually, Keo reappears and puts Nick's sack of books down on the floor.

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All the nervous tension bleeds out of him at once. "Thank you for dealing with that. Not being able to control my ship felt almost like suddenly realizing that I don't have a right hand. But it's not going to hurt anyone. I don't suppose I could get something to eat?"

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"Of course. You can have full cafeteria access as long as you're here," says Keo.

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"Right, and I still want someone to pay for my glider. Maybe not the ship, I did tell you to sink it. Walk into the lift and name my destination, right?"

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"Yes. Do you want me to go with you to the cafeteria?"

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"If you don't mind. I'm sure I'll start forming lots of questions about magic any second now."

He makes a mental list of magic he has observed so far.
1. Putting and taking things from another world.
2. Translation spell.
3. The lift, badly enchanted stairs.
4. Mind magic and... something about hair?

"You said your hair isn't dyed. And your husband had... Ears. So there are intelligent species other than humans here?"
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"Right," says Keo, directing the lift to the cafteria. "I'm a dragon, Kanaat is an elf."

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"Are there any particularly relevant or particularly distinct-from-human characteristics of dragons or elves?"

To the lift, "Uh, cafeteria?" It starts moving.
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"My hair, his ears, our lifespans, my shapeshifting and various other properties," says Keo. "The full list in the case of dragons would take a while."

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"You shape-shift? I thought you mind-magicked."

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"I do both. Shapeshifting is all dragons, mind magic is just me," says Keo sunnily.

The lift comes to a stop and opens onto a cafeteria crowded with children.
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"Ah-huh. And what do you shape-shift into? ...Is this a school?"

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"This is a school," confirms Keo. "I shapeshift into a human. Sometimes a mouse, but less often."

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"Ah, so naturally you look like something else. That could have interesting navigational uses if your weight changes as well." Nick walks up to the rows of food. "Ooh, meat." He has some of anything that contains meat or seafood (which he recognizes as more meat).

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"My weight does change, but I seldom need to navigate like you do," she points out dryly. She helps herself to a few foods too. There's lots of meat available; if he wants rabbit and beef and chicken and pork and tuna and shrimp he can get it.

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"I have no idea how things work on solid land, but in Cloudbank you always think about weight and lift. You dream about it. I can't just turn that off."

He does want all those kinds of meat, and he takes a chicken egg as well.

"I can rarely afford fresh meat. This is going to be delicious."
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"It's not particularly hard to come by here. We have to have it available for the leonine students even if everyone else were vegetarian; they're carnivorous," says Keo.

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"And someone mentioned conjuring iron. If I ever go back I want about ten tons of the stuff - metal is extremely rare at home. Rare enough that it's hard to make proper tools. A lot of people's lives would be a lot easier with a little steel."

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"That will be easy enough, although it'll probably be necessary to send it in batches rather than draw an enormous circle," says Keo agreeably.

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"I don't suppose magic can be exported, too? From what I saw of your office, there's easily a dozen kinds here."

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"Not a dozen," says Keo. "Well, depending on how you count, I guess, but anyway - most forms of magic you have to be born with. Wizardry won't work in your world at all even if you import wizards. It is possible you could use witchcraft but I wouldn't count on it."

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"Wizardry is the chalk and circles and hand signs, correct?"

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"Yes."

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"This is a school, does it teach wizardry? As long as I'm here I might try to learn it."

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"It's a school of wizardry, but you probably can't learn it, it's unlikely you have a channeling capacity."

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"Can you check?"

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"Yes." She does a gesture and a word. A symbol appears. "No CC," she reports.

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Sigh. "Come on, fate. If you're going to summon me to a strange world and sink my ship, at least give me some magic in return."

He finishes his meat, apart from a few scraps. "Okay, so where's the compost bin? And where am I going to sleep?"
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"The what?" asks Keo. "Compost? Why would we have a compost bin?"

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"To recycle food into fertilizer. I guess you don't need it if you have more than bare rocks to grow plants on."

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"We don't," she says, and she knocks on the table and everything on it disappears.

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"Convenient. This is a surprisingly relaxing place to be irreversibly summoned against my will to, you know."

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"I'd say 'we try' but it's actually not a common problem," she says dryly.

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"Which is probably a good thing for all concerned. Are you particularly busy? I know I couldn't have left my ship alone this long even if it weren't about to hit something - show me a place to sleep and give me shopping money and directions to a store and I'll get out of your hair."

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"Korulen can take you shopping in case the city or the products are confusing," says Keo. "To work off her misbehavior. I'll show you to an empty room so you can form an idea of what you want to put in it."

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"Sounds good." He follows to the lift and memorizes its destination.

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And here is a room like Korulen and Saasnil's but undecorated.

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And when Korulen comes to take him shopping, he smiles sweetly. "Nobody died."

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"That's, um, good. I mean, I know. Mom told me," says Korulen.

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"I hope you can see why I was so upset earlier. In my world, it's hard to live to adulthood without a healthy dose of caution."

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Nod nod.

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"Good. Let's go shopping. I want clothes, paper, and crafts supplies. Lead the way."

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She nods and shows him to the lift, which takes them to the entrance hall, and then leads him to a city.

The city is very tall. It ends abruptly, but not for lack of land to spill out onto.
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Nick has no comment on the architecture. It's not like he's seen a city built on solid land before. He does seem slightly awed at the sheer size of the place, though.

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She takes him to a clothing store first. There are plenty of options; the men's side is however all variants of one sort or another on pants and shirts.

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So Nick buys some pants and shirts. Nothing too fancy or expensive. Are those some shoes? He gets a pair of those as well.

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Korulen pays for everything with some kind of credit system, and then shows him to an art store, which has paper as well as miscellaneous craft objects.

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"Where's your coins? They just trust you to come back and pay later?"

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"...What? No, they're scanning my credit stamp," says Korulen.

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"So the stamp connects to a bank or something, and showing it tells the bank that you've bought such-and-such? Clever."

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"Yeah, basically. There are coins too but it's inconvenient to carry too many."

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"I'm beginning to think Cloudbank doesn't have much of anything compared to this place."

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Korulen shrugs noncommittally.

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Okay, crafts store. Wooden timbers, glue, canvas cloth, paper, an array of little metal tools. They don't sell bone and he doesn't know how to work metal, so he's not sure what he'll use for the parts that need to be harder than wood, but those are probably recoverable from his old glider.

It's enough that he has to carry it two-handed. "Before you complain about the cost, this stuff is to fix my glider. I know I probably can't use it properly here, but it gives me something to do."
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"I wasn't going to complain," mumbles Korulen.

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"If you say so." Huff, huff. The pile isn't that heavy, really, it's just bulky.

"How do you get around other than walking? Those little platforms run on magic probably?"
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"I mean, I don't use a hover platform, I can fly, but they're pretty popular," says Korulen.

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"You can fly? Without a ship or a platform or anything? Is that a thing dragons do?"

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"I'm not a dragon, but yeah, in my other form, I have wings," she says.

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"Most flying things I know use hydrogen to fly, it'd be interesting to see it done with wings. Would you mind?"

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"I don't mind. Do you want me to grab your stuff as long as I'm shifting?"

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"It'll come along? Great, sure, here."

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She picks up his bags with a soft "oof", and then bags and elf disappear to be replaced with a large winged lizard with swept-back horns and scales the same color as Keo's hair.

"Like so," she says. Her voice is the same.
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"Wow. You look like nothing I've ever seen before. What's that called, the... Things covering your skin?"

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"...Scales?"

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"Scales. Interesting. They look heavy, but tough."

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"They're sort of metallic textured," she says. "I don't have any loose or I could see if I could get it off for you to have a look at. Anyway, flying is like -" She checks the area around her, finds she has space for her wingspan, and lopes a few steps, flapping, to take off. She goes up over the buildings, makes a circle, and then comes in for a landing.

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Nick claps his hands. "Beautiful. Muscle alone bears you aloft. That would be a bad idea where I come from, since there's barely any land to land on you'd risk getting tired before finding a safe place."

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"I can soar for a long time, but I wouldn't, like, try to cross an ocean," she agrees.

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"Exactly." He starts walking back to the school.

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She follows on all fours, wings folded. Possibly just to avoid carrying the bags.

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"You're not going to fly back? I can find my way. Hm, you'd have to wait for me once you're there, I guess. Oh, I never did see a map like I wanted to. Where can I find one?"

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"I'm supposed to escort you, and I have your bags," she points out. "We could get you an atlas at a bookstore."

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He makes a face. "I'd rather not buy books I only want to read once. Is there a library?"

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"In the school, yeah. You can use it."

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"Good."

"...I'm probably gonna spend a whole week in there reading about magic."
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"If you want you can totally do that."

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Silence for a while. "It's just so strange to not need to do anything. I could just stand here, I won't run out of hydrogen or get caught in a storm, I won't collide with anything, I won't get attacked by wild animals or pirates."

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"I mean, if you just stood here forever you'd get hungry eventually."

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"Keo told me the cafeteria would feed me. And there was a sort of fountain there. Infinite water just - coming out of a hole. You guys don't need to worry when it goes a whole week without raining. I have come to the conclusion that my home planet is just a terrible place to live."

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"Esmaar is probably nicer than most countries," says Korulen. "I mean, they don't have any of that in Ryganaav."

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"Why not?"

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"Ryganaav bans magic," explains Korulen.

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"That's the stupidest idea I've ever heard."

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"I mean, they ban a lot of things. They're kind of a terrible theocracy and also they live in a desert so not having waterspouts is kind of a problem."

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"I've been to towns that ban fire, or ban alcohol or something, but there's always a good reason. Fires can get out of hand really fast, and it's a lot easier to fall off if you're drunk. Unless using magic, like, rots your brain or something it seems a lot more dangerous to not have it, right?"

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"It doesn't rot our brains," Korulen says, almost indignant. "It's against their religion, is the trouble."

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"Religion, huh. Those are troublesome. I never saw the point myself."

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"Me either," shrugs Korulen, "but lots of people do, and the one in Ryganaav in particular bans magic, and being a nonhuman too."

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"...They kill nonhumans? And nonhumans from other countries put up with this?"

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"There are practically no non-humans there, anymore," Korulen says. "I think there are some leonines still, but the leonines will use magic - anyway, we take refugees, anyone who approaches the border and wants in."

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"Yup, Ryganaav sounds pretty terrible. I'm not sure if it's comforting or not that this world isn't necessarily safer than mine everywhere."

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"It's nice here though."

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"Well, apart from that place does most of the world live in relative safety and abundance? I think it would be a terrible shame if there were just one or two cities with all the shiny magic, and everyone else had to scrabble in the dirt to survive. Esmaar takes refugees, you said, so, probably?"

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"Erubia doesn't allow wizardry, I think witchcraft too, but they'll allow other kinds of magic so it's not that bad - less convenient but at least they have lights. And yeah, it's really easy to immigrate to Esmaar most of the time once you get here. And there are some private charities that help with getting here."

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"Good, good. Say, how many people live in Esmaar? And how many in the rest of Elcenia? Cloudbank is too spread out to get a good estimate, but it's probably something like two to five million people over the whole world."

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"Um, I remember the world has like... ten billion people? Something like that. Esmaar I don't remember exactly, maybe a couple hundred million. We have plenty of people our size but not that many fey, they like places that get more rain - having a lot of fey will drive up a population fast because they're little."

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Nick stops walking.

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"Your world sounds really tiny. This city has a couple million people."

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He shakes his head. "My world's not tiny, or at least I don't think so. It's just more than 99% uninhabitable. You can't live on the solid land in my world, it's hotter than an oven down there and the air is poisonous. So everyone has to live dozens of klicks above it on piles of this sort of - floating rock. Here, I have some in my pocket."

He produces the rock. It floats upward when he lets it go, moving sideways in the breeze until he catches it. "That isn't magic, by the way. It floats on air by being lighter than it, the same way things float on water."
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"Weird," says Korulen. "I wonder where it would go if it just kept floating until it was out of the range of the planet's down-magic."

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"...Down-magic. Does air get thinner as you go up? If so, it'll stop when the air is thin enough. I think it would just keep going if the air is the same all the way up, though."

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"The air's the same everywhere," says Korulen.

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"I think I need to find a physics textbook."

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Korulen looks puzzled, insofar as it is possible to read facial expressions on a toothy lizard face.

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"Or a magic textbook. One or the other. Because I give up trying to understand how this place works, everything I've seen so far you explain is because magic."

They're getting close to the school now.
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"I mean, it's a school, there's lots of textbooks."

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"Then it's a good place for me to spend the rest of the day. My glider's still in your room, what's left of it anyway. Could we go get it from yours and then drop everything off in mine?"

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"Yeah, sure."

Korulen even in dragon form is small enough to fit through doors, and the lift it voice operated, so she just stays like that to avoid carrying his bags until they get to his room. Then she shifts and puts everything on the floor.
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"Have a nice day. Be careful with magic." Nick looks around. Does the room contain a flat surface other than the floor large enough to lay out his glider on?

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Even the floor is kind of pushing it, but he could prop it up on the spare bed.

Korulen lets herself out, saying over her shoulder, "If you need anything else you can just think my mom's name really hard and she'll hear you."
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The spare bed is too soft. Hmm. Think her name really hard? Keo, are you still reading my mind?

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<No,> comes the reply, <I just keep an ear out for my name.>

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&ltTalking like this is... Strange. Anyway, are there workshops or workrooms of some kind available? My room isn't big enough to put out my glider's full wingspan so I can try to fix it.&gt

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<There are workrooms, off the south wall of the library.>

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&ltAnyone gonna mind if I drag tools and art supplies down there?&gt

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<No, that's fine.>

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So he takes the tools and craft supplies and glider, walks to the lift, and declares, "Library."

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And the lift takes him and his belongings to the library, which is very big and full of many books.

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He ignores the books for now. They'll still be there later. He opens a workroom, finds it occupied by someone making hand signs, and tries another. This one is empty. He lays out his supplies and gets to work.

The first thing is to detach the broken parts of the wings, leaving only intact timbers. He cuts away sections of canvas to work the snapped pieces free. The little bone-carved mechanisms for folding the wings and controlling the little flaps at the end are mostly intact, so he extracts those too.

This will take a few hours, and the workrooms don't have locks.
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Students check to see whether the room's available a couple of times, but they just close the door again when it isn't.

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So he keeps working. Broken glider salvaged as much as possible, he starts to test the wood from the craft shop, cutting a short piece of it and bending until it snaps. It's not a kind he's familiar with. It's heavier and more brittle, but also a lot stronger.

"This calls for a redesign." He finishes disassembling the old glider. Parts and tools go in bags, bags go in hands, Nick goes back to his room. And then to the cafeteria for a snack.
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The cafeteria has equally abundant food, changed in the details since he was last there.

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His food is again completely carnivorous, and he sits alone unless approached by someone.

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People look at him, but nobody strikes up a conversation.

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&ltKeo, you said I'm stuck for the near future. How am I going to go home in the not-near-future? I'd like to go back eventually, even if there's nobody I'm urgently missing.&gt

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<When Korulen has advanced far enough to get a familiar, it'll increase her channeling capacity, possibly by enough that she can send you home herself. If she can't do it, Saasnil can try, although it's a longer shot. We can have someone good at spell breaks look at you, but that's iffy at the best of times, and a co-cast is not the best of times.>

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&ltIf a break works, will it send me back that instant? Because I'll fall into the deeps without my ship there to catch me.&gt

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<If a break is successfully cast, yes. Someone can analyze the feasibility without actually casting the break, and if it's feasible we can plan to unsummon you along with someone who can fly you to safety.>

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&ltIt isn't urgent on a scale of days. I would definitely like to import conjured things if and when I go back, though. What kind of things sell well here? What sort of jobs are available here so I could fund such a project? Who should I ask about this kind of thing if you don't know or want me to stop bugging you?&gt

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<I'm not sure what your standards for selling well are. You probably don't have any locally demanded skills, and even in a nominally unskilled job you're unfamiliar with how, say, retail works here. The girls, being the source of your inconvenience, are more or less at your disposal if you need anything, but they're less likely to be able to answer questions than I am.>

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&ltI mostly want money so I pay someone to conjure and send various things. We have almost zero raw resources in Cloudbank, anything I can have sent there there will be exceptionally valuable. In particular, wood, silver, steel, rubber, and meat are worth a lot of money. I could try trade, buy glassware or something for a bit of steel, sell the glass in Elcenia, pay someone to conjure more steel.&gt

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<Korulen can look up how to conjure and send things for you; Saasnil may be able to help her.>

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&ltI'll ask them, then. Thanks.&gt

He looks for a compost bin for about five seconds, then remembers to tap on the table. He walks over to the lift. "Library."
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<You're welcome.>

Back to the library he goes!
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And after a bit of wandering, onto a table go a moderately large pile of books. An atlas, history books, a first tier wizardry textbook, and a book supposedly summarizing all the different species in Elcenia. He starts reading.

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The atlas indicates that the planet is square. There are continents (three that go to edges, one large island whose continent status is apparently controversial), and seas, demarcated by merfolk political boundaries, several of which also go to edges. It is, by convention, divided into nine climates - three columns with wet on the east and dry on the west, three rows with cold in the north and hot in the south. Esmaar is on the cooler edge of medium and spans the dry area. People only live on the top of the square.

The first tier wizarding textbook has a lot of tips for getting crisp gestures and accurate pronunciation (this part will make no sense, being intended for Leraal speakers). It also introduces the concept of intentional components, suggests exercises and practice spells to get those right, and defines vocabulary like "reversal" and "analysis" even though it says that first tier students will get to those later in practice.

Elcenia has quite a number of sapient species. Fey are apparently three kinds of small insect-winged four-armed people. There are sapient wolves, up north. There are bird people and merpeople and vampires who turn into bats and drink blood. There are thirty kinds of dragons, who can have a number of interesting types of crossbreed. By comparison, elves and dwarves and halflings are pretty tame.
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He attempts to find a book that summarizes the different kinds of magic.

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If he looks hard enough he can find one! There's witchcraft and wizardry (the latter of which comes in three 'traditions'), there's sorcery and lightcraft, there are four kinds of mages, and there is the magic that various species sapient and non- can do.

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He skims a few spellbooks - things like "50 Spells Your Friends Will Expect You To Know If You Are A Wizard" - to get a better idea of the kind of things wizardry can do, but by then it's getting rather late. He asks the first not-busy person he can find if he has to put the books back himself.

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The kid he asks says there's a spell to do it, and if he doesn't know it a librarian can do it.

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"I have no CC. Where can I find a librarian?"

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"Behind that desk," says the kid, pointing.

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"Thanks." The librarian spells his books back. Nick directs the lift back to his room and goes to sleep and wakes up at the next day's sunrise unless something interrupts him.

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Nothing interrupts him.

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He eats breakfast (It actually contains things that are not meat, he's had his fill) and wanders around the school, thinking about wings and wood and lift and drag.

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Assuming he's not going to try the stairs, it's not very suited for wandering per se. The halls don't connect to each other except by lift and he has to know where he's going to use that. He can go outside if he likes; there's plenty of prairie to walk around, and a pond.

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He looks contemplatively at the pond. &ltKeo, I'd like to try swimming, where can I find a place to do that?&gt

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<The pond's safe but not really ideal. There's a river with a calm spot if you go a few miles east by southeast.>

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&ltWait, you know I'm by the pond? Are you still in my mind for more than purely voluntary communication? I thought I made it clear I would not like that.&gt

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<The pond is the only conceivably swimmable place you could have easily walked to without knowing where it is,> says Keo. <Calm down.>

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&ltCalming. It's hard not to be a little paranoid being near people with abilities vastly greater than my own.&gt

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<Anyway. Do you know how to swim? It's potentially dangerous if you don't know what you're doing.>

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&ltI do not know how to swim. I had planned to find still, shallow water and play it by ear.&gt

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<The pond will work as far as still and shallow goes but there's a fair amount of algae in it and the bottom's very silty; you won't come out clean.>

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&ltHow does one clean clothes around here? I didn't see detergent in any of the shops.&gt

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<Magic, usually. Enchanted baskets, but some people just learn a household spell for it - you'll want the basket.>

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&ltHow do I get a credit stamp?&gt

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<You deposit some money with a bank and ask for one.>

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&ltMay I have some money with which to do that? I will promise to use it only for things like the laundry basket, which the school should owe me since I'm stuck here by a student.&gt

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<I'll set aside an expense account for you with Espaal United Financial.>

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&ltCan I find an office of that bank in town and ask for a stamp or some coins?&gt

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<Yes. Do you want Saasnil to show you the way or do you want me to directly supply directions?>

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&ltI'll find it myself. I was planning to wander the city for a while anyway.&gt

So he walks to the city, writes down the street where he arrives at the sudden wall of buildings, and takes random turns.
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There are quite a lot of things in this city. The residential areas have very tall houses organized in circles around shared lawns; the commercial areas, interspersed at intervals of easy walking distance around and between the residential sections and much more grid-organized, have groceries and theaters and bookshops and commercial casting outfits and public lights and charity offices and newspaper stands and calligraphers and witch shops with shelves of potions. Plant nurseries and scoot repairs and the central international temple of the most divine Kovin and furniture stores and restaurants and a music school and - there's a bank. Espaal United Financial.

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On the way to the bank he buys a newspaper. He reads it while waiting in line. When the tellers are ready for him,

"I was told that I've been given an expense account with, uh Binaarlev Academy. I'd like to get a credit stamp for it."
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"Binaaralav?" asks the young elf lady.

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"Apparently. The wizard school. Keo and Kanaat run it. If you couldn't tell, I'm under a translation spell."

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"And what's your name?"

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"Nick." Nope. Nope. She only gets the first part.

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"Nik what?"

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"Can you look me up some other way? I have a strong dislike for my last name."

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"I need your full legal name for the records," she says.

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Sigh. "Fine. Nicolas Streiss."

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"How do you prefer to render that in Leraal characters?"

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"I don't know Leraal, could you do two or three possible transliterations and pronounce them?"

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"My pronunciation of foreign names isn't the best. 'Nikolas' is easy enough, but, uh - Satress? Asteriss?"

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"Try S-ter-ei-ss."

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"That, uh, vowel, doesn't work in Leraal, although we can represent it with a combination if you have one you like. Uh, I can put a sed and a ten together without anything first if you want me to, though. S'teriss?" she attempts.

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"That's close enough, thanks."

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"Nikolas Steriss. And your address?"

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He names a room number at Binaarlav.

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She writes this down. "The primary Binaaralav account holder has authorized a supervised draw expense account for you, which means that he'll be able to look at whatever you're spending money on but the stamp will be on you. Do you want to receive your stamp now?"

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"Yes, please." He holds out his right hand, palm up.

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And she picks up a wooden octagonal prism, taps it to where she's been writing her notes, and then taps his hand. "You're all set."

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"Have a nice day." He walks out and finds a bench to sit on. What does the newspaper have to say?

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Rathadaar Kerik is starring in "Salute the Night". Noted advocacy charity Voices for All is spinning off a division to be its own organization, called Voices from Afar, specializing in immigrant and tourist issues. Pineapples are going to be expensive this year because of an Egerian blight. Someone tried to burn down a Sand Dusk Chanter temple but the fire mages on call stopped them and brought them into custody. The wards have been re-installed over Paraasilan and the old ones decommissioned; there is more space to the south and west for any would-be developers and the land is going fast, mostly to residential builders. Pleia's war with Mekand is going well for Mekand (yay). The national convention of witches and witch suppliers will be held in Mifaar this year.

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Wars, ouch. They're probably more devastating and last longer since the aggrieved party can't just float away. He's not sure he wants to know, but... Does the newspaper have a casualty count?

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Not a total for the entire engagement, but in the battle it's specifically reporting on, Mekand reports three "irrecoverable losses" and Pleia's deaths are estimated at thirty.

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Nick looks a little green. Thirty- That's worse than any pirate attack, worse than an entire island village burning down. And it was in one day.

It takes a minute of deep breaths to remind him that thirty all at once by violence really isn't that bad, compared to less noisy deaths by starvation and accident and disease and old age in a hundred other places.

He tucks the newspaper into a pocket, intending to recycle it out of sheer habit. Then he looks for the magic laundry basket he originally came out for.
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There are magic laundry baskets available at a furniture store.

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He buys one. He's getting hungry, though.

&ltKeo, would you mind if I get something at a restaurant instead of the cafeteria? I won't make a habit of it.&gt
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<Don't pay more than three aaberik for a meal, but that's fine.>

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He doesn't respond in words, just a little mental acknowledgment. He picks a restaurant offering food below three aaberik at random - Tahaan's.

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Tahaan's is apparently a "Saraanlan" restaurant. The menu has "substrates" and "flavorings" with a warning that you shouldn't put more than two flavorings unless you know what you're doing.

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He doesn't recognize the names of about half the flavorings. Feeling adventurous, he chooses rice with blueberry and something random from the stranger half of the list - "chocolate."

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And in short order he is brought blue-brown, sweet-smelling rice pudding.

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He can see what they meant by the warning not to use more than two flavors. Even two is pushing it, especially since both his mix-ins are so sweet. It's still delicious, though.

When he's done, he tries to figure out how to pay for it.
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The waitress can take his credit stamp, although she's confused about why he's so puzzled.

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"I have no idea how most things work here. I've been in Esmaar for a grand total of less than twenty-three hours."

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"Well," she says, "welcome!" And she scans his stamp and goes off.

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He smiles and grabs his laundry basket and starts trying to find his way back to the same street he entered the city with.

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If he sticks to the gridded commercial areas and can distinguish the cardinal directions he should be all right.

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He attempts to use his compass. This does not work. He watches the sun instead - it's afternoon, so that direction is west. Off he goes, back to the edge of the city, back to the school, drop his basket off in his room, take a shower and change clothes, then once again to the library.

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The library continues to librar.

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Nick attempts to find a book about how to learn Leraal.

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This library is geared exclusively to students who already speak it, so it's kind of lacking in that area. It does have dictionaries and grammars, neither of which will work well for their intended purposes while he's under a translation spell.

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And none of the dictionaries are in Anglish, of course.

Hm. It's not like he has anything against mind-magic as a category of things. Just things-done-to-him-without-permission.

&ltKeo?&gt
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<Yes?>

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&ltCan you make me know Leraal? The limitations of this translation spell are becoming inconvenient.&gt

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<It'd take me a few angles, but it's technically within my abilities, yes. What do you need to know Leraal for?>

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&ltAngles, not hours or minutes? I suppose it would be stranger if you did use hours. I mostly just don't like relying on an ongoing effect like the translation spell, I'd feel more comfortable without needing it. It's apparently not trivial though, so if you have better things to do, how can I learn Leraal myself?&gt

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<You could hire a tutor - I'm afraid there won't be any books on it written in your native language, but a dragon tutor will be able to speak it, that's one of the things dragons can do.>

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&ltIf we're taking about tutors then we're back to the problem that I don't know how to earn money here. Oh well, I'll stick with the spell for now.&gt

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<I could ask my cousin for a favor, since she teaches languages, but it'd take even more of her time than it would of mine so if it were that necessary I'd probably just do it directly.>

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&ltIt's not that necessary. This world has so many very convenient things that I wanted to ask, that's all.&gt

He'll go get some paper and work out a new design for the glider, instead.

With this new kind of wood, he has to think about stress a lot differently. He scribbles and sketches randomly on the paper, putting the wispy and tenuous musings from the morning's wandering thought down in something more concrete.

Olive was nice and light and bendy but not good for any long segments, since too much torque would just snap it. This new wood is much stiffer. It should be able to support longer, wider wings with without untenable amounts of strain. It'll be heavier, but it'll be that much closer to actually flying instead of just falling with style.

Folding will be a problem with longer straight pieces though, but if he changes the pattern so it's less of a square and more like a triangle... But what about the control mechanisms? With larger wind area, the strain on the flaps might snap the control line. Better add a second one.

He does some math. He makes some sketches. He carves a little cup to get a feel for this new kind of wood. Then he takes his supplies back to the library workrooms and gets to work.