Travel by Bifrost is supposed to be highly reliable.
Loki, inveterate faller, falls off it anyway.
"I can heal, and I can turn people into birds, and I can make illusions."
"Oh that's wonderful!" he says cheerfully.
"You'll definitely be able to get a job as a healer, especially if you can heal species that are very different from your own. There are probably some people in the entertainment industry who would hire you for your illusions."
He scribbles down the name of the local hospital and a few entertainment companies and hands it over to her.
"You could probably make some money turning people into birds, but I can't think of any pre-established job. You could try advertising on some of the bulletin boards and see who bites."
"I can't do people who are very different from me unless they're birds, but I can do humanoids and birds." She accepts the list. "Thanks."
"I assume there's a map in here?"
"Thanks. You've been very helpful."
She steps aside and looks through the packet for how to get a place to live.
There's a sheet of paper on that right in the front of the packet.
Unclaimed rooms are marked by a simple symbol by the door. To claim the room, you simply press your palm, or other relevant appendage, to the symbol. Areas with many unclaimed rooms are marked blue on the map. Rooms maybe be found elsewhere, but less reliably.
After claiming a room, the resident can designate a code, verbal or symbolic, to be used to enter their room. Or, they can simply continue to rely on their palm (or similar appendage) print.
Each person can only claim a single set of quarters unless given special exemption. The process to switch rooms requires help from a city official and so she'll need to return to the Welcome Area or another designated staff area in Tulmire.
The paper is written in a clear and professional tone, with included graphics designed to make the process intelligible for anyone who can't read.
What a nice galactic dumping ground!
Loki goes out and gets her bearings and looks for a blue marked area.
There's a rather straightforward trade off between proximity to the center of the city, and most of the merchants and jobs and other activity, and niceness. The blue marked areas within a few minutes unassisted walking distance are small, good for sleeping in but too cramped for much else. There are much larger dwellings available farther away, but they would require significant walking or the purchase of a vehicle. The farther away dwellings are also vary in things besides space. Many of them are quite creatively designed in a variety of styles for a variety of purposes. This may have once been true of the closer dwellings, but if so they've all been taken, leaving only the straightforward sleeping rooms behind for newcomers.
Her apprehensions about using it notwithstanding she totally can turn into a bird. She'll take a nice house that isn't in walking distance.
Her ability to fly gives her the pick of the best houses at the edge of Tulmire, where few people have yet settled.
She has many options, but a few are obviously better than the others.
She can have the entire top floor of a skyscraper at the very edge of the city. The interior is currently all one large room, edged with windows, with the exception of a small room in the very center that contains a bath deep enough to stand up in and other bathroom necessities that are adjustable to the inhabitant's species. The windows can be darkened or turned one-way for privacy, with the help of a handily labeled panel of buttons. A simple bed, large enough for two people, and a desk fold out from two of the central room's exterior walls. The other two walls are storage space and are full of clever little drawers and a narrow closet and bookshelf hidden behind a screen.
There's an apartment in the basement of one of the skyscrapers that's obviously intended for people who plan to do a lot of damage to their surroundings. It has a small bedroom, kitchenette, living room, and restroom that are standard except for the furnitures' extreme durability. It also has an accompanying large training room with a ceiling that's two stories high and a floor and walls that switch from soft and padded to hard and impenetrable with the push of a button. There are accompanying spaces to store a variety of weapons, though it's currently empty. There are several regenerating targets, some clearly designed for actual weapons testing instead of personal combat.
There's an interior apartment in one of the larger skyscrapers that's been designed for serious study. It lacks windows, but it's spacious enough not to be claustrophobic and has mirrors in several key locations to make the space feel larger. The walls are soundproofed and all sounds of the city cut off the moment you step inside. It has a small library with adjustable shelves, currently empty, and a study with a large desk that extends along three of the four walls. The apartment also has a full kitchen though it is currently unstocked. There's a restroom with a shower and a small, but not uncomfortably restroom.
She'll take the first. She doesn't have much to unpack.
She explores it and then flies out a window to explore the rest of the ciy.
Tulmire is a big city.
The streets are bustling, people are talking and shouting and laughing and playing loud music and occasionally getting into fights. Many of the windows to private residences are one way, so even as a bird Loki can't get a glimpse inside.
Most of the streets lined with shops and other weird commercial establishments. The first come, first serve method of property ownership, that seems to apply to the street level shops in the outlying areas she passes through first, means many of the establishments are quite bizarre and not necessarily profitable.
There's a tattoo shop advertising their ability to work on scales, metal, and other hard or durable exteriors.
There's a shop selling a variety of floating furniture that wobbles dangerously when it's used. Their beds are out of stock but they have plenty of tables still for sale.
There's a street vendor selling bags of vibrantly colored sour candy and a street vendor selling jewelry made from bones and a street vendor selling used books with a trade a book, get a book policy.
There's a shop selling beautiful lighting fixtures, cores of light hidden in metal lattices that fold and unfold slowly, changing the way the light reflects of its surroundings.
There's a restaurant advertising fresh seafood on the first day of every month and non-fresh (but cheap) seafood the rest of the time.
There's a shop selling mysterious drugs from unknown alien civilizations. They offer a refund if anything kills you. They are somehow, surprisingly, doing a business.
She is not immediately tempted to buy anything but she suspects she will be if she looks at many more shops. She goes looking for a hospital.
The hospital is not hard to find due to a gigantic neon sign reading "Dying people here!" with a large arrow pointing down to the emergency room entrance.
There's also a more normal business entrance around the corner she can use instead.
Yes, she'll take that one. She switches from flying to walking before she enters.
Yup. She stops at the help desk to check anyway, though. "I've got healing magic, where do I go to ask about using that here?"
"Yup. In the meantime if you take volunteers I can do some work on critical cases."
She goes up to the seventeenth floor.