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something she can use
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Ehail blinks, when she finds the bar instead of her room.

She goes in.

She looks out the window, at the exploding things.

"I don't think this is my planet," she observes to herself, tucking silver hair behind her ear.
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"It almost certainly isn't!" says a man at a nearby table, looking up from his book.

...He double-takes almost before he's properly seen her in the first place, and then spends some time blinking and squinting.
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Ehail tilts her head at him. "...Do I have something on my face?"

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"Um. No," he says. "Not exactly. Sorry. You're - are you by any chance - um, I can't help noticing - your magic is in a state I'd describe as 'very stably just barely not dead'?"

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"I... didn't know that was the sort of thing that anyone would be able to see."

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"I'm the sort of anyone who sees that sort of thing," he says. "That looks really uncomfortable."

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"Oh, it doesn't hurt once we're twenty or so," she murmurs.

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"But it does before that? Um. That can't be good."

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"It's only a side effect," demurs Ehail.

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"It's not a good side effect," he says, inarguably. "It is the opposite of one of those."

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"Well. I know," she says. "I'm just not sure how you can see it. Since the - magic thing - doesn't hurt directly."

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"I'm not sure I'm seeing exactly the same thing you're talking about," he says. "The way that it looks uncomfortable doesn't exactly seem to hurt... it's just that it almost seems like your magic doesn't like itself very much. Or something."

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"Oh. That." She looks away.

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"Um?"

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She shrugs. "You're right. It doesn't."

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"That's not any good either," he says.

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"Well, I would fix it, if I knew how, but I haven't gotten anywhere so far."

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"I would also fix it, if I could fix things," he says. "Maybe I will go talk to the shady wish-mongerers."

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"...What?"

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"Oh. Um, in my world there are some people who have access to magic coins that grant wishes, and I find them vaguely intimidating and don't like to have anything to do with them if I can help it. But they really want me to do magic-seeing for them, so I could probably convince them to produce some wishcoins for you to try on your... problem."

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"There are a lot of us."
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"I would like to find out if wishes will work," he says. "Quantity is the next problem to solve after that."

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"I wouldn't be first in line," says Ehail. "If it couldn't be everybody."

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"You might end up being first in line just because you happen to be the one who is here," he says. "I don't know, I am probably not thinking this through as well as I could be. Um, this is a magic bar that brings people in from all different universes, by the way."

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"Oh," says Ehail.

She sits down. "Does... that mean it would be hard to bring help from your world to the baby ones, or to bring the baby ones safely here - or, no, they can't come here, what if there were a dragon - but it means that I would be the test case for some reason?"
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"I'm not sure. A lot of this depends on Chris. She is the shady wish-mongerer that I know," he explains. "She might not want me hauling a lot of coins around, in which case I would have to bring one of you to my world to try it, and then it would make the most sense for it to be you because you're already here and - what about what if there were a dragon?"

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"We're contagious, in natural form. To dragons in natural form. And the babies can't shift into other forms," she waves at herself, "so they are all the time. They have to stay in the houses."
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"Oh. Well... well, hmm. In that case I might have to bring Chris to... or, no... I'm not sure. This is complicated. Definitely calling Chris is an early step," he says. "Um, the thing about you being the test case is that this place doesn't show up for just everyone, but once it's shown up for someone once it will keep doing that, but it won't always do it very promptly, and time moves weirdly between worlds. So I would rather ask you to wait by the door while I lean out and call Chris than complicate things by having you go find someone you think would be a better test case and convince them about the magic interdimensional bar and wait until you find a door again while your person is reachable, and then wait for both of you to find me, and then lean out the door and call Chris. It is better to have the person who will be the test case right next to me when I call Chris in case she wants to talk to them specifically. I guess if you have someone in mind that you know you can go get while still holding the door, then you could go get them. But not if they are a baby, I guess, because then you couldn't bring them into the bar?"

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"I couldn't. There might be a dragon here," says Ehail, shaking her head. "Probably not in natural form, unless the dragon was also a baby, but - I couldn't. Not unless I had Ludei bother the dragon council about making sure the place was clear first."

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"Okay. Then yes. I guess I will... go call Chris," he says.

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"...And... I'll wait," says Ehail.

She's still not smiling - she hasn't once - but she's got a sort of alertness in her eyes.
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"Yes," says Lazarus.

He gets up (abandoning his book) and goes to the door and opens it and leans out and says "Kolya can I have the phone please."

Nothing happens.

"For reasons," he adds.

A moment later, he is holding a phone.
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"Yes?"

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"I have a thing I want to use wishes for," he says. "It will probably take a lot. Milliways is involved. I can't imagine you don't know about Milliways, I will be very surprised if you don't know about Milliways."

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"I know about Milliways. Go on."

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"I have met someone here who I would describe as most of a dragon," he says, "and I would like her to be the rest of a dragon because being most of a dragon looks terribly uncomfortable and she seems really unhappy about it. She says there are a lot more most-of-dragons and we would like to fix them all. I don't know how big a wish it will take or even if a wish will do it at all, but I really want to try."

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"We don't just hand these things out, you know."

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"I am aware."

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"...All right. Will your 'most of a dragon' fit through the door? I'm... going to have to make a few calls, and then I might want her to talk to me. Or to somebody."

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"She is currently human-shaped and will fit through the door just fine," he says. "And probably not have very much of a problem using the phone."

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"All right. I'll call you back."

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"Kolya please hang up the phone," he says. "Chris is going to call me back. Also can I bring a person into our living room?"

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"Sure."

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"Thank you Kolya."

He un-leans and goes back to Ehail.
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Ehail has been waiting patiently.

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"I talked to Chris and she is going to talk to some other shady wish-mongerers and then call me back. Would you like to come into my world to wait to talk to her or whoever she gets on the phone? Does your world have phones, do I need to explain them? And you might be waiting for a long time if I let the door close, because the frequency with which I get doors behaves unpredictably, so I can stand there holding it open if you'd rather. And I have an invisible roommate who will probably be around being invisible."

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"How long is a long time?" asks Ehail. "We... don't have phones, but I can get a general idea from the word."

She makes no comment on the invisible roommate.
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"A long time could be a week or something. That's the longest I've gone without a door when I wanted one, and wanting one makes a difference."

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"I'll come in, then," says Ehail. "If you don't mind. I don't have to eat much if that's a factor."

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"I do not mind. My invisible roommate might mind but I don't think he will and I can ask him."

He goes to the door, opens it, and addresses the empty room.

"Kolya can the person maybe stay with us if she comes in and Milliways has a sulk?"
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"Sure."

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"Thank you Kolya," he says, to a room that has resumed being empty by the time he finishes the sentence.

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Ehail blinks at the unfamiliar magic, but follows Lazarus in and looks around without terribly much curiosity.

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It is a room. There are many, many books. Lazarus perches on a couch.

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Ehail looks for something to sit on, and sits on it. She skims the titles of the books, quite indiscriminate about which language she is looking at from spine to spine.

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There are a lot of languages on offer! And there is not much organization to them. Although in particular, the same book will often appear in English and Russian with both copies next to each other.

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"Do you mind if I read one of these?" asks Ehail.

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"No, go ahead," he says.

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She tips a Dostoevsky book (in the original) into her hand, and starts reading.

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The phone rings. Lazarus answers it.

"Hello?"
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"Most of a dragon, huh?"

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"...Y...e...s..."

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"Can I talk to her?"

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"Um. Sure."

He holds out the phone to Ehail.
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Ehail peers at the phone, takes it, and says, "Алло - sorry - hello?"

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"Hello. So what is the problem you want to wish away, exactly?"

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"Being... 'most of a dragon' is a pretty nice way to put it," says Ehail. "The central problem is that we can't fly in our natural forms. There are hundreds of us," she adds.

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"I see. What are the non-central problems, then? Lazarus wasn't really clear about the details."

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Ehail glances at Lazarus, mentally attaching his name to him. "Well - if we - or dragons, but it doesn't really come up, with them - don't fly for a long time, it hurts. Which isn't such an issue when you can turn into a bird or something else that can fly, because other forms aren't affected, but we don't learn to do that till we're twenty years old. And - we're contagious, if one of us and a dragon are near enough each other in natural form. So the babies all have to stay in houses that are just for us, waiting to see if their parents will take them back."

Most people wouldn't catch the slight tremor in the last clause, but Libby may.
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"...I see," she repeats. "That does sound like a problem. It might turn out to be relevant, so I have to ask: how much does it hurt?"

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"Not very much to start with, but it does keep piling up over twenty years. I'm not really sure how to describe - I don't know. I could probably leap off a hundred-story building and not care about the landing if I could be sure it wasn't going to ruin my human form."

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"All right," she says. "I'd like to continue this conversation in person. It shouldn't take me more than a few minutes to get there. Could you hand the phone back to Lazarus, please?"

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"Okay," says Ehail agreeably. She hands the phone back to Lazarus. "How long is a minute? I know how to work out how many there are in a day, from the language, but your days might not be the same length as mine," she asks him.

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He is listening to the phone at first; then he says "Yes, okay," hangs up, and looks back at Ehail. "Um, a minute is... a shortish amount of time. I don't really know how to describe it except in terms of other units of time from my world, which doesn't seem like it would help. I have clocks you can stare at, if that would be informative."

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"Do they show seconds?" she inquires.

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"Some of them."

He looks around, then gets up and goes into another room and comes back very shortly with a digital watch that shows hours, minutes, and seconds.
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Ehail watches some seconds tick by, does some math in her head, then nods. "Okay. Thank you."

She picks up the Dostoevsky again.
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Lazarus just waits.

(Was she in Toronto already, or is she getting here by some kind of magic?)
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Some kind of magic, it turns out. About five minutes after Chris's niece hung up the phone, a fairly magical person supplied with a number of wishcoins appears in the hallway outside the apartment.

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He gets up and goes to answer the door without quite noticing that she hasn't bothered to knock.

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Ehail puts the book down, debates whether she should stand up, and winds up remaining seated but looking very attentive.

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"Hi, Lazarus," she says, coming in. "Hello, most of a dragon. My name's Libby."

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"My name is Ehail," says Ehail.

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"Good to meet you."

She finds herself a seat, within a comfortable conversational distance.

"Has Lazarus said anything to you about exactly how I might try to fix your problem?"
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"He said he was going to get in touch with people who have wishing magic."

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"But he didn't say anything about how the wishing magic works, specifically? How wishes are made?"

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"I don't actually know," says Lazarus. "I know they come in coins and I know the coins come from people who make coins but I don't know how you produce them."

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"Coins are made out of pain," says Libby. "Which is why it might be relevant how much it hurts to be most of a dragon. Normally, coins being made out of pain is a significant limiting factor, because there aren't many people willing to make them who I'm willing to trust with the ability, and the ones who fit both those criteria aren't willing to make very many. But from what you've said, if I gave you the ability to make coins, you'd have a much easier time of it coming up with enough of them to complete a lot of dragons."

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"Oh. Yes. I mean, as long as it's not something about the pain that we don't have any more, like - paying attention to it or caring. Then it wouldn't work."

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"I don't expect it to turn out that way. But maybe Lazarus has better information."

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"I still haven't seen anyone make a coin," Lazarus points out. "But I'd guess the same way you'd guess. For however much that's worth."

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"It's worth something. So - Ehail. Do you want to try making coins?"

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"I will if it will help," says Ehail.

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"I will be a lot happier about trying to solve your problem if I'm spending coins you create without much trouble instead of taking them out of my limited and limitedly renewable supply. But once I give you the ability to make coins, I can't take it away again," she says. "So if I do, I'd like you to think very carefully about how else you use it. Wishes can do a lot of things, and it's important to use them responsibly. Does that seem reasonable?"

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"Yes, I suppose so. I'm a wizard," Ehail adds. "I'm not a very good wizard, but when I'm at home I can cast spells that can also do a lot of things. Except not this thing. I haven't gotten anywhere trying."

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"Maybe wishes can do something wizards can't. All right," she says. "Coins come in five varieties that I know of. I have them named for the number of points in their shape; the higher the number, the more powerful the coin. Four of them are simple - threes, fours, fives, and sixes."

On each word, a dark purple coin appears in her hand, and she sets them out in a row on Lazarus's coffee table - triangle, square, pentagon, hexagon, each with a hole through the centre.

"Sevens are different." She shows Ehail a dark purple seven-pointed star, but vanishes it again without putting it down. "The other kinds of coin are safe to use as far as I can tell, but without special preparation, wishing on a seven can have disastrous consequences. I've heard of things like someone losing the left half of their body, or exploding with enough force to destroy the house they were standing in at the time. I know how to safely use a seven, but because they're the most powerful kind of coin, I try to make sure that as few other people as possible find out."
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"That makes sense," says Ehail.

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Libby smiles slightly. "I like to think so. All right. I think the most sensible order of operations here would be to design a wish, see if small change" (she gestures to the row of coins on the table) "will do the trick, and if not, I'll make you a mint - someone who can create wishcoins - and see if you can produce them easily enough to be happier about forking over a seven than my next best source."

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"I don't - think I'll be able to tell, if it works, without trying to fly," says Ehail. "If you even want to test it on me instead of someone else. I guess we would have to wait for the door to that place to come back to get anyone else though."

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"I will be able to tell," says Lazarus. "It will be extremely obvious."

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"Oh. All right then," says Ehail.

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"In that case... what exactly needs to happen, to complete a dragon? Lazarus?"

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"Well... there's a kind of magic that dragons and most-of-dragons have," he says, "and it comes in amounts. If you have a dragon amount you are a dragon, and if you have a little tiny bit less than that you are most of a dragon, and if you have even less you are dead. And apparently there are dragons with more than the regular dragon amount, but I haven't met any of those. There's also some complicated stuff going on with Ehail's magic besides it being a most-of-a-dragon amount, and I think those are most-of-a-dragon things - it's sort of - continually slurping up something that is definitely not the right kind of magic from something that isn't here, to cover the gap between the amount it has and the dragon amount, and the doing-thatness of it is sticky. You said you're contagious, right?" he asks Ehail. "I think I might understand how. So my guess is that in order to properly make her the rest of a dragon, you'd have to fill in the gap with the exact right kind of magic, and stop the slurping, and ideally also ward against the possibility of someone else's slurping getting stuck on later because it definitely looks like that is how the contagiousness works."

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Ehail nods when he mentions contagiousness.

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"I see," says Libby. "All right. I think that's enough to be going on with."

She touches each coin on the table in turn, briefly. Three, four, five, six.

"No dice. Somehow I expected that," she remarks, scooping up the row of coins and returning all but the six to whatever mysterious form of storage she took them out of in the first place. "All right. Still want to try minting, Ehail?"
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"If it will help," repeats Ehail.

One might almost develop the impression that she's not in the habit of forming wants for other reasons.
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One might indeed develop that impression.

The six-pointed coin vanishes out of Libby's hand.
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Lazarus blinks.

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"The procedure for making coins is to experience an amount of pain and then move it across your mind," says Libby. "It's also helpful to be thinking about where you want the coin to appear - it will be somewhere in physical contact with your body, but exactly where is up to you. Hands are usually convenient."

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"How much is enough?" asks Ehail. "I mean, do I need a knife, or...?"

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"The amount that produces a three is very small - it might not be the exact minimum of pain it's possible for a person to experience, but it's close to it," she says. "You don't need a knife."

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"Okay." Ehail pinches her earlobe. In her other hand appears a triangle the same color as her hair.

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"So that seemed to work as expected," says Libby. "Somewhat more than that should get you a four - still not an amount usually associated with serious injury. Fives are about broken-arm level. Sixes are a ways past that. If you don't feel like breaking any limbs, I can probably come up with a magical solution that will let you generate pain more conveniently without damaging anything."

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"I don't think you have lights here so it would be inconvenient to have a broken limb if I were going to use it. It's pretty hard to walk on a broken leg or pick up anything heavy with a broken arm." She bites her thumb, just barely not hard enough to break skin, and produces a silver square, then puts both coins on the table.

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"All right." Libby looks thoughtful for a moment, and then a dark purple pentagon flickers briefly into her hand, and in the same moment that it vanishes, an... object... appears on the table. It's a black rectangle with rounded corners, about the size of a pocket calculator, but under the display at the top (which currently reads 0) there are only five buttons, each in the shape of a coin, from three to seven.

She expects that its use is probably self-explanatory, but if Ehail seems confused she can explain.
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Ehail picks it up and looks at it. "Do I hold the buttons down or just press them once...?"

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"While you hold down a button, you get the minimum amount of pain required to make the appropriate coin. The number says how much that is, on a scale where one is the minimum for a three. I've never bothered to find out the exact proportions before, so I decided I might as well make it show them while I was at it."

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"Okay." Ehail holds the triangle, confirms that it reads '1', and then proceeds up through the other buttons, one at a time. "It goes up by powers of ten," she says, lining up a row of stars on the table calmly.

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"I see that," Libby murmurs.

She scoops up the silver sevens and vanishes them to wherever her coins go.
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...Lazarus blinks at her, but doesn't say anything.

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A moment later, she produces a silver star, holds it for a moment, and then shakes her head and puts it away again.

"It didn't work. But... hmm."
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"What didn't work?" asks Ehail, still producing stars one by one.

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"Trying to - complete you, with a seven. But it occurs to me," she says, "that it's very unlikely that anyone has ever tried making the next coin bigger than a seven, if you'd need ten times a seven's worth of pain to get there. So there might be such a thing, and I wouldn't have heard of it. And if there is, and you can make one, it's certainly worth trying."

She produces a second gadget. This one has a sixth button - an octagon with a slightly raised outline and a question mark embossed in the centre, since if there's such a thing as an eight-pointed coin, Libby doesn't know what it looks like.
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Ehail puts down the first pocket calculator gadget and picks up the second one and pokes the octagon button.

This one's enough to get her to stiffen a little, but she makes a pointy silver... thing... and puts it on the table. And then another and then another.
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Libby scoops them up, and vanishes them, and...

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Lazarus abruptly sits up straighter. "It worked! You're the rest of a dragon!"

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Ehail's eyes open very wide and she stops holding down the octagon button.

"Really?" she says in a small voice.
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"Very definitely really," says Lazarus. "And you are impervious to slurpy contagion. Your magic looks much happier now."

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"Can I - is there someplace I can go try - it's not that I don't believe you but -"

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"It would probably be moderately inconvenient for a dragon to be seen flying around above Toronto," he says. "People might be alarmed. Libby? Clever magical solutions?"

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"Coming right up," she says, smiling slightly. "Let's see... I could teleport us to somewhere extremely remote, and make us temporarily invisible to the rest of the world. Would that suit?"

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"Yes," says Ehail. "...There aren't any dragons anywhere around, are there? If he's wrong?"

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"There aren't any dragons anywhere around," says Libby. "As far as I know. It seems very unlikely that someone else from this world would happen to have brought a dragon from your world here from Milliways just now and would happen to bring them to the same remote location I teleport us to."

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"Okay. Oh - um, when I shift there will probably be a few hundred years of lost scales. Is that a problem?"

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"No. I'll teleport us now," she says, and then they are somewhere else. Specifically, they are on a large flat grassy area with no other people and very few notable geographic features in sight.

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"...I did not know Earth locations came in this much flat," says Lazarus, looking around. "That is a lot of flat."

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"I thought it might be reassuring," says Libby. "Now, in the extremely unlikely event that a dragon somehow showed up in this world, we would see them coming from miles away unless they also happened to teleport directly on top of us. But in case of passersby, we're also all invisible to anyone but each other until I take us back."

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Ehail turns on the spot, confirming that she can see quite a long way and there are no dragons hiding in the area.

Then she stands back from Lazarus and Libby and changes.

Several pounds of assorted sized scales of silver skitter down her sides; she shakes them off her wings when she stretches them out and looks up hopefully at the sky.

And then she takes off.
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Lazarus applauds.

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Ehail doesn't come down for a while.

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"See? You are all of a dragon!" he says, beaming.

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She is making big lazy circles over him and Libby. After some time, she breathes a silver plume of fire; her tail lashes happily when it works as expected.

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Lazarus continues to be delighted about all this.

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Eventually she glides to a landing and tucks all her feet under her and folds her wings.

"Thank you," she says softly, ducking her head.
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"You're welcome," says Libby. "Do you happen to know the exact population of - most-of-dragons in your world? If you did, you could save time by making enough eights before we go back to your world."

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"Oh - speaking of which," says Lazarus, turning to Libby. "I have figured out an important thing about coins that you should probably know. I think that the same thing that is wrong with sevens is also wrong with all the coins below them - sixes and fives at least, I saw you use both of those. They do extra magic, in the amount of the next coin down. When you used an eight safely it didn't do that. So I think it's extra important to be safe with eights, because if they went wrong it would probably be a lot worse than what happens with sevens. And I guess the reason sixes and down don't seem like they bite is because they are not aiming well enough for a five's worth of magic to end up biting very hard."

He declines to specify Libby's exact procedure for safely using large coins - but of course he knows it.
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Of course he does. She knew he'd pick up on that when she did it in front of him.

"Thank you, Lazarus. I'll keep that in mind."
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"I don't know it exactly. I can just make extras, though. New babies hatch all the time. Is there a reason not to make them back in my world?"

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"There's no reason not to make them back in your world - although if you want to use them back in your world, I'll have to tell you how to do it safely. I just thought you might prefer to have a supply saved up ahead of time, to make going around distributing the wishes that little bit more efficient. How is the population arranged, anyway? Will you be able to find them all?"

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"Some of them very easily - the rest will be harder, they're scattered, but this will be news, I'm sure they will all be found sooner or later, and the babies will be easier to locate than anyone else and they're the most important to do quickly. Most of us grow up in one of four houses. Some stay after that. The dragon council knows where to find anyone who's with their - families."

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"Four," she says. "And there's three of us. If I brought Chris, and if you could arrange to vouch for us in all four places first, we could complete all the babies pretty quickly. In which case it would be very useful to have a supply of coins ahead of time, so we wouldn't need to teleport back and forth between you and our respective locations to get more."

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"Okay." Ehail shifts back to her human form, a faint smile on her lips. "I could do that."

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Libby smiles back.

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"Should I just start making them here...? I don't have anywhere good to put them and they might get lost with all the scales since they're the same color."

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"Hmm... I could give you something like I have, a wish that keeps your coins tucked away where only you can get at them," she says. "It's very convenient. Although while we're at it I think I might upgrade mine, now that I know there are potentially more kinds; it's handling the eights a little inelegantly. If you give me a couple of sixes and a little time to think, I'm sure I can come up with something better."

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"Okay." Ehail makes three more sixes and hands them over.

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"Thank you."

She takes a few seconds to ponder, and then two of the coins disappear.

"There. When you make coins they'll automatically go into storage, you can consult storage at any time to tell how many of what kinds in what colours are in there - there's not much practical purpose to knowing the colours, but there wasn't a good reason not to, either - and take coins either 'halfway' out, so they're only substantial enough to you for you to wish on them and aren't apparent to anyone else at all, or all the way out so you can hand them to someone else. Lazarus, would you like one too?"
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"That is much more elegant than what you previously had," he says. "If I'm being drafted as a dragon completion assistant, then - yes, I suppose, all right."

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She wishes on the third six. "There."

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"Miracle-worker," suggests Ehail, when Lazarus says "dragon completion assistant".

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"Dragon completion assistant might be more fun to say," he says contemplatively. "And less self-aggrandizing."

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"You'll be called it anyway. It's a miracle. I'm a miracle."

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"Well. Okay then."

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Ehail sets about making the eight-pointed ones, slightly stiff but not complaining.

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"At some convenient moment I can take us back to Lazarus's place," Libby mentions. "Or anywhere else, for that matter, but I'm not getting much of a tourist vibe from you."

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"Not really," agrees Ehail. "I do think maybe when all the miracles have been handed out I might fly to the moon..."

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"There's no particular reason not to show you our moon while you're here," she says. "If you're interested, and feel like sparing a six to take care of the atmosphere problem. I'm not sure what your situation is exactly, but around here, we need to breathe air and the moon doesn't have any."

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"...Why wouldn't it have any?"

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"Air collects around planets and places much smaller than planets aren't big enough to collect any. If you want a more complete and rigorous answer, I have an astrophysicist on call."

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"I suppose that suffices. There must just be less air here in general, I suppose."

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"Seems like a reasonable theory."

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"It's not any trouble? Regardless of the no air thing?"

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"Not at all. The slight amount of trouble it could potentially be would be covered if you gave me a six so I could arrange for the no air thing not to be a problem."

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Ehail momentarily downshifts to six, hands over a six, and goes back to accumulating eights.

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"Thank you."

She contemplates the six for a few seconds, then wishes on it. "There. We will be covered if I teleport us to the moon. Shall I?"
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"Goodness," says Lazarus. "That's certainly comprehensive. Why not?"

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Ehail nods.

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And then they are on the moon. Earth hangs in the sky above them, large and blue and round.

Libby grins.
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Ehail admires the view.

She's still smiling, just a little.

She goes on making eights.
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"So tell me about your world," Libby suggests. "Right now all I know is that it has four houses full of most-of-dragons, and a moon with atmosphere."

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"Most people aren't dragons or - shrens, that's the word for the most-of-dragons - most people are other things instead. There's a very high dragon infant mortality rate and they intermarry a lot. There's humans, like you, and some other things. Um. There's air everywhere? If that's your planet, it looks round from here; ours is square. There are three major continents on it unless you count Mekand in which case there are four."

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"That's our planet," Libby confirms. "Earth. It's a sphere, plus details. All of the planets in this universe are spheres with details, as far as I know."

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"Oh. I suppose that would work all right as long as they're big enough. And there's several kinds of magic. I do wizardry, which anybody can learn - from there, anyway, I don't know if you could. And some people are born lights, or sorcerers, or with the potential to become mages, and some people learn witchcraft, and there are species that can do specific kinds of magic too. Like dragons and what we do."

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"I will be fascinated to see all of these kinds of magic," says Lazarus. "What do they do, exactly?"

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"Um, well, you can see dragon magic. I'm in the blue group. We get extra shapeshifting slots. The green group is empaths, and the red group is better with fire, and the white group at flying - the shrens from those groups get a particularly sour deal - and the black group has better senses, and the violet group is effectively aquatic. Wizardy can do most things. I do it for household maintenance kinds of stuff, usually. Sorcerers are - telekinetic, and mages once they're activated each control an element, and lights are healers. Witches make potions."

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"Hmm, yes," he says. "And I've met a red-group dragon, in Milliways, before. What sorts of potions do witches make?"

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"Lots of things - stuff for conditions too small to bother a light about. Or for lights, since they don't work on each other. Shampoo. Birth control. Appetite suppressants. I don't really know much about it."

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"I suppose I will have to find and stare at a witch, then," says Lazarus.

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"I'm not sure if they'd look different from anyone else. Anyone can be one and they don't even use their channeling capacities."

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"It will be interesting to find out!"

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Ehail nods.

"I have enough of these to fix all the babies, now, I think," she reports. "There's only about twenty at any given time in any of the houses. Fewer for Priskta."
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"In that case, I suggest we go back to Lazarus's place. Someone is going to need to open a door eventually if we want to find Milliways again, and I notice a distinct lack of those up here."

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Ehail nods.

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And they are back in Lazarus's apartment.

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"Hello Kolya I went to the moon!" says Lazarus, beaming. There is no response, but this doesn't seem to perturb him.

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Ehail sits down and continues making eights. And eights and eights and eights and eights.

If Libby hopes to be able to declaw them she might need to tell her to back off on her pocket calculator some.
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Libby has already discovered, in dealing with the double handful of sevens she collected earlier, that a single coin can apply safety to many more of its own level. It won't be a problem. She might ask for an extra six and an extra seven to get up to that level in the first place, but she won't need more than that, in an absolute sense.

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Ehail picks up the Dostoevsky she was looking at before again.

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"I think I'll go tell Chris what an interesting afternoon I've just had," says Libby. "If you find Milliways, call me. I'll do likewise."

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"Okay," says Lazarus.

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And away she goes.

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Ehail looks up when she leaves - then goes back to the book.

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An hour or so later, the elusive Kolya announces from the hallway, "There's a bar in the closet."

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"Imagine that," says Lazarus. "I'll call Libby."

He gets the phone.
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Ehail puts her book down and gets up and looks for the source of the voice.

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"Hi."

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"Hi. You must be Kolya?"

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"Да. And you're Ehail, I heard."

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"Да." (Her accent is perfect - in fact, it's exactly his.) "Would you rather speak Russian?"

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He shrugs. "Not especially."

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Lazarus enters the hallway, trailing Libby and a blonde woman who is presumably her aunt.

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"Hi, Kolya," says Chris, to the seemingly empty air previously occupied by a visible Kolya. "Or not. As long as you've still got the door, I guess."

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The narrow closet door remains open, with Milliways on the other side.

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In goes Ehail, tightly clutching her pocket calculator.

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"How many eights have you got?" inquires Libby as the rest of them follow her in. "We should divide them up equally, and then I'll safe them. It takes one coin to do one of the next level up, or one coin to do a batch of the same level - I haven't discovered a limit on batch size yet. Hmm, I should give the coin sorters a feature for passing directly to someone else's sorter, faster that way and with less chance of dropping any - spare me a six? It shouldn't take more than that to make the change for all four of us."

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"Four hundred and twenty, now." Ehail makes her a six.

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"All right. So - " (she wishes on the six) " - a hundred and five each to me, Chris, and Lazarus. Hopefully the extras I've got will be enough to safe them all."

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"When I let us into my world where does it let us out? Where I came? That's in my house. I can teleport to one of the others but I've never been to the other two before."

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"Yes, we'll come out exactly where you came in - likely to be exactly when, for that matter. I expect to be able to teleport to them, and if not I expect to be able to fix that very quickly with coins. The teleportation power I'm using doesn't require specification in much depth; if there's only four houses I don't think it will be hard to describe them uniquely."

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"Mine's Keppine, I can teleport to Lator, and the others are Sansee and Priskta. Priskta's an iceberg in the middle of the ocean."

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"Send the Canadian," Chris suggests.

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Lazarus snrks. "Oh, if you must. But, er - if you don't mind - I would like a six to protect myself against potential icebergy discomforts. That's the right denomination for accumulating general magical attributes, isn't it?" he inquires of Libby.

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"Yep."

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"And I can take someone to Lator and then come back to Keppine myself?" hazards Ehail. "If you talk to any of the house leaders - speaking an offworld language and claiming offworld miracles will at least get you a test subject and once you have one of those you'll get the babies."

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"Yes," says Libby. "I expect it'll be worth you making the introductions at Lator, but if you don't know anyone at the other two, I'm sure Chris and Lazarus can cope. Oh, hmm - if the other houses want to try adult test subjects first, they might not have room for test flights where they are, and if your common local version of teleportation requires actually having been to the place in question, it's likely to be much faster if I just give Chris and Lazarus the version I have in case no one has been to somewhere appropriately remote. Some sixes, please?"

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"Okay," says Ehail, handing over sixes to appropriate recipients. "The bottom of the world - or a side or the moon - would be safe."

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"Thank you. 'The centre of the bottom of the world' would be a good enough specification for my teleportation power," she adds, for Chris and Lazarus's benefit.

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"And it certainly sounds remote," says Lazarus. He contemplates icebergy discomforts, and then spends his sixes to copy Libby's teleportation power and award himself a generalized defense against inclement weather that includes Libby's extremely well-designed air ward as a defense against drowning.

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Ehail distributes eights.

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"Goodness," says Lazarus.

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"All safe," Libby announces a moment later, although everyone's coin storage is already providing this information. "Okay. So we go through the door; Lazarus teleports to Priskta, Chris to Sansee, Ehail takes me to Lator for introductions and then returns to Keppine. We all complete as many dragons as our coin supplies will catch, babies first after any necessary demonstrations. And then I suppose we meet up at the Keppine house again, if you don't mind, Ehail - it seems logical - and I'm sure we can make comfortable living arrangements until someone finds a Milliways door again. The bottom of the world and a little magic, if nothing else. Sound good?"

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"Meeting at Keppine is fine. Yes," says Ehail, starting to shake a little.

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"Good," says Libby. "In that case, you can open the door."

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Ehail opens the door.

It leads to a little office with a sunshine spell on the ceiling, a spider plant on a shelf, a lot of notes in very small handwriting on square paper that is not remotely in English, and not much else. They all just barely fit.
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They don't have to barely fit for long, because Lazarus teleports away promptly -

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- and Chris is hardly a moment behind.

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Libby brings herself and Ehail to the entrance of the Lator shren house as soon as it's clear that, for whatever reason, she's going to be quicker on the draw. Perhaps the local teleport procedure takes time, or perhaps Ehail is just (understandably) a little off-balance.

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Ehail is not too off-balance to immediately hammer on the door. "JENSAL," she says loudly. "It's Ehail, it's important."

The door opens, revealing a woman as youthful-looking and oddly-colored of hair as Ehail herself. "What?" she asks. "...What language is this?"

"Offworld. Miracles, Jensal. Let her in, show her the babies, I'm going back to do my house's -"

Jensal blinks. "You're vouching?" she inquires skeptically.

"Jensal, I flew," says Ehail, smiling again, and then she makes a gesture and says a word and disappears.

Jensal... looks at Libby, and gets out of her way.
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"My name's Libby," she says on the way, because doing so will not slow her down any. "I gather it'll be best to do oldest first, among the ones who are still too young to cheat at flying - you'll have to point out the order if it's not very obvious. But my miracles work quickly, so it won't ultimately make an enormous difference."

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Jensal nods once and leads her to a room full of - it becomes obvious a ways down the hall - screaming infants.

She picks up a gold one and hands her unceremoniously to Libby.
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Very nearly as soon as she touches the baby, Libby says, "You can fly now. Try it."

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The baby looks at her skeptically.

"Do it, Kytheen," says Jensal sharply (picking up a ruby, too, but not handing him over yet) and Kytheen spreads her wings and jumps out of Libby's arms and shrieks in stunned astonishment when she doesn't hit the ground plop.

Jensal hands over the ruby and picks up a diamond.
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"Your turn, go on," Libby says to the ruby.

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The ruby tries too.

Once he's been aloft long enough to count he tackles the gold one out of the air, giggling.

Jensal hands her the diamond and collects a red.
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"Go on - you too," she says to the diamond and the red, because there's been time to make the wish for both of them - the bottleneck here seems to be telling them she's done it.

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They try. Jensal stops picking up babies and starts pointing. Green. Emerald. Blue opal. White. Silver. Platinum. Obsidian. Malachite. Turqouise. Black. White opal. Iron. Copper. Sapphire. Gold. Jade. Red. Garnet. White. Black opal. Black. Green.

And that's it, that's the last one.

Jensal slumps against the wall when the littlest green baby is in the air.
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"I have eighty miracles left," she says, "before I have to go back to Ehail and get more." And then, with a slight smile, "Make that seventy-nine."

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"The others aren't urg - what, me?"

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She shrugs. "You're right in front of me. We plan to get everyone. I didn't see any point in wasting time."

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"All right," says Jensal. "Well, let's elsewise go youngest to oldest, maybe some parents will come for their children after all - I gather from the fact that the once-cured ones didn't fall out of the air instantly that when you've miracled somebody they stay that way?"

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"Yes," she says. "My miracles are well-designed."

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"All right. Dorms are this way. Do you need to see the children or can we just walk briskly down the hall and make an announcement at dinner?"

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"I could probably make do with nothing but a list of names as long as there weren't any duplicates," she says. "All I need in order to miracle someone is a way to uniquely specify them. If 'the shren in this house called So-and-so' refers to exactly one person, it should work."

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"No duplicate names in the house." Jensal leads Libby to her office and produces, after a little file-cabinet rifling, a list of young shrens in various age tiers.

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Libby reads it, and miracles every listed shren in order.

It doesn't take very long.
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"That's all until - what was the limiting factor, exactly? Did I correctly understand there to be one?"

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She gives Jensal a considering look.

Then she says, "My miracles come from a kind of magic from my world called minting. A mint is a person who can convert any pain they experience into coins that grant wishes. Until I met Ehail, that was a strong limiting factor - the type of coin required to cure a shren is one power level higher than the most powerful type I previously knew existed. Obviously, shrens and former shrens have a major advantage in coin production. But because of that, and because making someone a mint is irrevocable, I'm trying to be very, very careful about which shrens and former shrens I make into mints. If there's someone here who you think is particularly level-headed, prudent, responsible, and likely to volunteer - with the warning that producing the right kind of coin seems to make Ehail noticeably uncomfortable - I'll happily consider them. Otherwise I'll need to find Ehail and ask her for a resupply before I can keep distributing miracles."
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"I'll volunteer if you'll have me," says Jensal. "Or possibly Rethkan, or Miski - what's the plan for in four thousand years or so when nobody's who's been through a full course of esu is still alive?"

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"You'll have four thousand years or so to figure that out," she says. "Among other things, I expect that with enough carefully applied magic, any of you who want to be can be made immortal. I don't know for sure, of course, but it seems likely. And you seem like a pretty good minting candidate to me."

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"I suppose once we're all dragons we'll be able to get the council to cooperate on our research projects," mutters Jensal. "Thank you. What do I have to do?"

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"I just made you a mint," she says. "You might have noticed that wishing isn't very flashy. The kinds of coin I know about look like this—"

She conjures illusions with a four, this time, of the six known types of coin in Ehail's silver. They hover in the air in a neat row.

"Threes, fours, fives, sixes, sevens, and eights. The plain polygons are more or less safe to use without any special preparation, but sevens and eights are hazardous to the wisher unless you use another coin to wish them safe first. In order to make a coin, you experience some pain and then move it across your mind; in order to wish on a coin, you touch it, focus on it, and make your wish. I'll give you the same conveniences I gave Ehail - coin storage magic so you can keep your coins private and organized and use them without risking dropping any, and one of these."

A device appears in her hand, calculator-sized, with a display showing the number 0 and a row of eight buttons each shaped like a coin. (The button for an eight is a somewhat stylized two-dimensional depiction of the three-dimensional figure.) She hands it over.

"That will give you the minimum amount of pain to make the relevant coin while you hold down a button. It would be much less convenient to make an eight without one. Since I gave you coin storage, coins you make will be put away automatically, but taking them out again, transferring them to someone else's storage, and pulling one out just far enough to wish on it should all be fairly straightforward."
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"Thank you," says Jensal. She pokes the star button first, makes a coin - not in solid turquoise blue, but in a sort of unassuming dun with faint veins of her hair color traced through it, frowns thoughtfully, and then prods the button for the eights. She doesn't visibly stiffen like Ehail did, though her brow wrinkles a little. "I see. What coins do I use to wish the sevens and eights safe?"

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"A coin will safe one coin of the level directly above it and a whole batch of coins its own level - the biggest batch I've done so far is four hundred and twenty. It's possible but debatably useful to safe the smaller coins, too - in theory they carry the same kind of hazard as the bigger ones, in practice they don't do enough damage to be noticeable - and for that, as far as I can tell, one coin will safe any number of miscellaneous smaller coins."

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Jensal nods. "But you can't do miracles in batches?" she asks.

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"I haven't tried yet. It might take some trial and error to find a batch size that works, and it's a little harder to clearly mark out a group of people than one person at a time; I didn't feel like experimenting when I knew that it worked fine one at a time and there wasn't a harsh limit on my coin supply. If you want to, though, go right ahead. If you make a wish that's too much for the coin you're using to handle, it just does nothing - the only thing you'll lose is the time it takes you to try it."

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Jensal nods and pulls out another list of house residents. Eventually she announces, "I can do five at a time."

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"Well, that's convenient," says Libby.

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"Mm-hm." Jensal goes through the rest of the list. "The other houses are being taken care of?"

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"Yes. Ehail's doing hers, and I sent my friend who can see magic to the iceberg and my aunt to the other one. With the handy capability to teleport to the bottom of the world in case any skeptical administrators want to go for test flights. I suppose if you wanted to you could send me after them with a bigger supply of coins and the news that batches of five work, but I'd expect them to have completed all the babies by now, so it shouldn't be too urgent."

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Jensal nods and gets a green crystal out of a desk drawer. She thwacks it against the edge of her desk and holds it to her ear. "Hello, it's - No. No, none of the children have escaped. It - no." She switches to an incomprehensible language and starts talking sharply into the crystal.

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Meanwhile...

Lazarus teleports to a front-doorish part of the iceberg house. He can't be much more specific than that without knowing how the place is built.

It turns out that the most front-doorish available location is a little ledge at the mouth of a tunnel, and the tunnel leads down into the underwater - and water-filled - regions of the iceberg. Lazarus peers down it, visually and magically.

He discovers that most-of-dragons are visible to his magic-sight from quite far off. He also discovers that his magic-sight can directly perceive the thing that makes them hurt, and how far along it is.

Many of them are quite far along.

He's really not sure how to get the attention of any nearby adult shrens - calling "Excuse me?" down the tunnel into the water probably won't cut it, although he does it anyway. But since it seems he doesn't need to be shown the babies, he sees no reason not to fix them all while he's figuring out the other thing. On the off chance that a single coin can solve the whole problem at once, he picks out all eighteen of the ones he can tell are experiencing the unpleasantness of not-flying, prioritizing by how far along they seem to be, and makes his first wish to apply to as many of them as it can cover. The number turns out to be five. He fixes the next five down, and then the next, and the next, and then the last three; if there are any more babies besides those, they must not be old enough to have started hurting yet.

Now all he has to do is find someone to notify.
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Eventually, whether because he spoke or for some other reason, a... mercreature... with forked ears and a flat face and large black eyes and purple scales swims up the tunnel.

It opens its mouth and says something in an unfamiliar language.
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"Hello!" says Lazarus. "I'm from another world and I can turn shrens into dragons. I just did it to all of your babies that I could find - there were eighteen - so you should go get them and tell them they can fly now. I can do the same thing for everyone else afterward but the babies are the most important, that looks extremely uncomfortable - I can also see magic, that is how I can tell. If you want I can make you a dragon too and teleport you to the bottom of the world so you can fly around a little and verify that I'm not kidding, but it will be faster for the babies if you skip that part and I am definitely not kidding."

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The mercreature blinks clear eyelids, then hoists itself out of the water, turning once it's clear of the tunnel into a brown dwarf in cold-weather gear. "How did you get here, supposed miracle-worker?" he asks, producing a green crystal from his pocket. He thumps it against the iceberg.

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"Through an interdimensional hub called Milliways," he says, peering at the crystal. "I met a dragon there and then I met a shren and her magic looked very uncomfortable, yours does too, would you like to be a dragon while you're standing around calling people on your mysterious artifact? It won't take any extra time."

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"Sure," says the dwarf. Then whoever's on the other end picks up and he start jabbering at them in an extremely opaque and rather magical language. Inside of twenty seconds he's done with the conversation; he puts the crystal away and shifts merperson again and disappears into the iceberg again.

He's back a minute later with a purple baby - dragon. Who is tossed into the air and squawks with surprise when she successfully flies instead of falling back into his outstretched arms.

The merperson goes back and gets the other eighteen; they all swim up after him and climb onto the ice and flap their wings. Soon the air is full of purple and zinc and erythrite and amethyst and charoite babies fluttering around.
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Lazarus picks the four other shrens who happen to be closest and includes them in the wish that takes care of the merperson-dwarf, just to be efficient. Then he continues batch-dragoning nearby shrens while the original adult fetches babies.

"I'm getting the rest of you now," he mentions when all the babies are in the air. "How many are there in total? If it's more than about five hundred I'm going to have to go fetch more miracles partway through, otherwise I can stay until I'm done."
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"It's - three hundred fifteen residents at the moment," says the only adult present, turning into a dwarf again to watch the babies fly.

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"Okay," says Lazarus. "In that case I have plenty."

Batch of five, batch of five, batch of five...

"My name's Lazarus, by the way, what's yours?"
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"Quaro." He's still staring at the children.

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"Well. Hi. I'm about halfway through now, I think. No one's going to complain about this afterward, are they? I suppose I could have asked everyone first, but I'm not very aquatic, and if the state of continued shrenness has any advantages I certainly can't detect them..."

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"No. No one's going to complain," says Quaro faintly.

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"Oh good," says Lazarus.

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"Do we - are we supposed to come up with some way to pay you, or - something?"

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"Not really," he says. "It just seemed like the obvious thing to do once I found out I could. If you have an irrepressible urge to do me favours anyway, I suppose I won't stop you, but I can't think of anything I particularly want. Oh, and there are other people at the other three houses already doing the same thing, in case you were worried about them."

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Quaro nods slowly.

"How did - I mean - is it reproducible, when there are more shrens, later?"
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"Yes! Barring some kind of terrible catastrophe where everyone involved dies, but that is extremely unlikely," he says. "And I suppose there might be a problem in - hmm - what's the usual dragon lifespan?"

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"...Average 2500 years, sometimes as much as four thousand, it's unpredictable."

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"I wonder if I can do something about that," he muses. "If I can't, there might be a miracle shortage in a few thousand years."

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"...Oh?" asks Quaro weakly.

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"The kind of magic that miracles are made of comes from my world, but it is extremely difficult to make it in large enough units to miracle with - specifically, it is extremely painful to do that. So of course shrens and ex-shrens are much better at it than any of the people from my world who can. But that's only because of how you grew up, so when the last person who was a shren for the first twenty years of their life dies of old age, there won't be anyone left who can do it that easily. So I guess I should try to figure out why dragons die of old age, because I suspect it is a magic thing and I am very good at figuring out magic things."

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"Oh. I mean," says Quaro, "even four thousand years with no shrens - plus I guess if you can stockpile it a while after that - would be wonderful..."

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"Hmm. And I suppose if you stockpiled it the right way, then after you ran out of miracles the next few shrens to grow up like that could get the magic to make more... but I'm sure there are still plenty of dragons who would rather not die of old age if they can help it, and it would be nice if there didn't have to be periodic gaps in miracle coverage."

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Quaro doesn't follow all of this explanation, but he nods at the last remark.

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"And now I'm done dragoning everyone in this iceberg," he adds.

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"Thank you," says Quaro. He shifts his weight slightly, but doesn't go anywhere.

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"You're welcome!" he says cheerfully. "And none of you can catch shrenness again now. Not that I expect that to be much of a hazard after today."

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"New ones will still hatch," says Quaro. "Unless you can miracle them in the egg. Did you get the home shrens?"

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"What's a home shren?"

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"Sometimes the parents will keep theirs instead of destroying the egg or sending them to one of the houses. I can't tell you where they are, but the council can, they have to have a map so dragons know where not to go." He pulls out his crystal again, offers it to Lazarus.

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Lazarus peers at the crystal some more. "Hmm. Well, all right then. They won't mind if I call them?"

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"They'll panic like headless chickens because the only reason I have the crystal is so if necessary I can warn them about rogue shrens. But they'll listen when you tell them why you're calling."

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"Hmm," he repeats. He takes the crystal and strikes it. (Magically speaking it is extremely straightforward and, despite what he called it earlier, its method of operation is not really very mysterious at all.)

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The voice on the other end, predictably enough, doesn't answer in English.

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"Hi! I'm a miracle distributor and I would like a list of all the home shrens so I can go turn them into dragons. I have already done it for everyone on this iceberg."

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"...You're Quaro's miracle-worker, huh?" says the fellow from the dragon council.

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"Yes I am."

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"Can you prove it?"

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"I am at this very moment looking at eighteen baby ex-shrens happily flying around. They are extremely cute. Would you like to come see them for yourself, or did you have some other kind of proof in mind?"

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"...I'll send someone to have a look. In the meantime I can give out the addresses regardless - you just want the ones under twenty or all the juveniles with known whereabouts?"

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"That depends on how many there are. Definitely the ones under twenty, but if the rest are a very long list then I should probably wait to get to them until I've dragoned all the little ones and then gone and told them about it."

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"Right then..." The dragon starts listing various addresses; he renders numbers into English where applicable but most of the rest of it is in an assortment of other languages.

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Lazarus decides that the most obvious way to keep them all straight would be to teleport to each one as the dragon lists them. One, two, three, four, five - with those still fresh in his mind, he makes a wish - six, seven, eight...

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"...Noets, Drast. That's the last one," concludes the dragon. "Is that everything besides the person en route to inspecting the site of the violets' house?"

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"Yes, I think so," he says, making the wish for these three. "Thank you!"

Oh, and he's gone and teleported away with Quaro's minimally mysterious speaking crystal. He returns to the iceberg. Now that he's been to all eight stray shren baby locations, he shouldn't have any trouble going back to them to explain things.
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Quaro's not there anymore. Perhaps he has disappeared into the iceberg to share the news, since there are now some larger dragons in the air too.

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Lazarus decides that he can return the crystal later. Or maybe borrow paper and pen from someone to leave it on the ledge with a note. Just dropping it there seems impolite somehow.

He teleports to the house of the oldest out of those eight baby ex-shrens.
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It's a house. It's very remote; this appears to be a farm of some kind.

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That's only logical.

He goes up to the door, wonders if people knock on doors in this world, and decides that the presumably-adult dragon inside is close enough that he doesn't have to. "Hello!" he calls through it. "I'm a miracle worker from another world and I just turned your baby shren into a dragon!"
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Someone answers the door; she's got matte black hair that matches her baby's scales where he's sniffling in her arms. "I beg your pardon?" she says. She looks like it's possible that she hasn't had a good night's sleep in days.

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"I am a miracle worker from another world and I just turned your baby shren into a dragon," he repeats. "He can fly now."

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The woman blinks at him tiredly.

The baby, on the other hand, understands too, and scrambles out of his mother's arms and flaps up to a ceiling decoration, to which he clings, giggling.
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"See?" says Lazarus. "I hope you get some sleep soon! Bye!"

And he's off to the next oldest baby.
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The rest of them are more or less like this, though the ones with two parents present tend to have at least one lucid enough to make perfunctory thankful conversation.

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He waves goodbye to the youngest baby and returns to the iceberg ledge to see if Quaro or anyone who might be willing to give Quaro his crystal back is nearby.

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There are more dragons in the air now. One of them could be Quaro; it's kind of hard to tell.

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Hmm. Well, visually speaking he can only narrow it down as far as which ones are amethyst, but dragon magic comes with details, particularly in the sections for chosen forms. He looks around until he sees one whose assortment looks familiar.

Unfortunately Quaro does not seem to be paying much attention to the iceberg. And Lazarus isn't sure he wants to interrupt. He looks around for somewhere to leave the crystal where it will be out of the way enough not to get stepped on or kicked over the edge, but still visible to passersby.
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There are various nooks and crannies in the ice near the entrance tunnel.

One of the babies, a spelter, divebombs Lazarus when he notices him. "Miracle-worker!" he exclaims, clinging by four feet worth of claws to Lazarus's shirt and bumping noses with him.
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"So I keep hearing!" he agrees. "Hello. You're very cute. I accidentally ran away with Quaro's mysterious speaking crystal, so I came back to return it."

He identifies a likely-looking cranny, but decides that he might as well stick around to converse with the adorable baby a little, so the crystal can stay in his pocket for now.
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"I can get Quaro for you," volunteers the baby. "He is up but I can go up."

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"You can! You can go up," says Lazarus. "I'm very glad you can go up."

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"I can go up because miracles! Do you want Quaro now?"

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"Yes, all right."

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The little dragon licks him on the cheek, probably affectionately given the context, and flutters up to chase a large lazily gliding amethyst. Said large lazily gliding amethyst listens, then turns into a ptarmigan and flies down and then turns into a dwarf again. "Belthee said you wanted to see me."

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"I came to give you your crystal back," he says, handing it over. "I didn't mean to interrupt your flying, but then Belthee offered to go get you and I found it very difficult to turn him down, on account of he's adorable."

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Quaro laughs and takes the crystal. "Thank you." He pauses, then adds softly, "Inasotho."

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"Hmm?" says Lazarus.

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"Draconic. It translates to 'thank you'."

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"You're welcome," he says. "I'm going to go see how everyone else is managing now. Goodbye."

And he's off.
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Meanwhile in Esmaar, Jensal gets off her own council crystal. "I've convinced her - that or the conversation I heard going on in the background did. I suppose all four of these are ringing to wake the dead on the council's end."

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"Probably. Who did you convince of what, exactly?"

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"Convinced my Dragon Council contact that there is a cure and they need to tell all the dragons and enough news outlets to notify all the adult shrens who don't live in the house and have fallen out of contact."

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"Aha," she says. "Yes, that seems like a good plan."

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"Yes. Of course, some shrens make themselves rather thoroughly scarce. If there are stragglers on record in a month I'll start coordinating miracle green-groups who've encountered the missing before, I suppose."

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"My friend who sees magic could potentially help with that," she says. "So could wishcoins, for that matter. A model of the planet that shows little flags wherever there's a shren would only take a five."

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"That would do it too; it's unclear to what extent we're being invited to impose on you."

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"I'm inclined to be very helpful," she says. "So is Lazarus. Lazarus is motivated by general altruism and a fascination with new and interesting kinds of magic; I am motivated by general altruism and the potential to obtain a lot of coins from someone who won't mind producing them. If I'm magnificently lucky, somewhere in this world there could be a former or soon-to-be-former shren who'd like the idea of moving to my world to mint for me, but even the number of sevens you or Ehail could produce in five minutes would be a help."

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"What do you do with them besides miracles for shrens?" inquires Jensal.

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"Previously, not very much," she says. "Mostly I paid attention to see if any new mints were popping up so I could find them and make sure they were responsible people. Occasionally I gave a little bit of magic to someone who seemed like they'd use it well. But now that I've seen firsthand how much magic it's possible for one person to produce, I'm thinking of changing my approach. I don't have anything I'd describe as a plan yet, but broadly speaking, what I do is help people find things they're good at and enjoy doing and then arrange for them to do those things. I don't strictly speaking need large amounts of magic to do that, but it would still be something of a game-changer."

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"Some people aren't good at good things," observes Jensal.

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"On the whole, I prefer to make those kinds of arrangements for people who are. I like solving problems; I don't like creating them."

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Jensal nods once. "Well, the shren houses are going to evaporate, more or less overnight, so there'll be plenty of unemployed miracles to sift through soon."

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"Yes," she says. "I'm looking forward to it. Plenty of opportunity for my favourite pastime. It's just a pity I don't know more about this world; there's a limit to how helpful I can be without good background knowledge."

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"I can tell you some things. I've been around a while, which means I've accumulated a lot, though it's neither guaranteed to be perfectly within date nor particularly well-traveled."

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"Well, it'll be a start."

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"Seen anything that's confused you yet? I don't know where you're from, but you look human, so it can't be that far a leap."

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"I think the most obvious difference is that you seem to use magic for things that are done by mass-produced non-magical gadgetry in my world," she says. "Like lighting, and whatever you called the dragon council with. Is - I'm going to guess wizardry, based on what I've heard - is wizardry that commonplace here?"

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"Anyone can learn it, and it's steady money - you have to invest in the schooling to be a full wizard, but enough people do. And it's not hard to learn just one spell or a small handful if that's all you want, so there's assembly lines of people who know - say - how to enchant communication crystals but nothing else, who do that after a two-week training course all day long. People learn perhaps ten household-use spells so they don't have to hire people to dust. People with teleportation licenses. That sort of thing. There's a few countries that don't use magic and a couple of species that can't use wizardry, but it's common most everywhere else."

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"Hmm," says Libby. "Do you have interworld transportation? With local magic, I mean, not relying on anything from outside the world?"

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"It exists. I'm not personally a wizard; you'd have to talk to Ehail. Or some other wizard. There's a school of them in this town, but I haven't interacted with it in the last few decades because the headmaster married a dragon."

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"Noted. But the fact that it exists is heartening," she says. "The kind of interworld transportation that got me here works on its own unpredictable schedule; it's nice to have other options."

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"It's not commonplace, but why that might be I'm unsure."

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"I'll see if I can find out."

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Jensal nods. "What else do you want to know?"

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"Hmmm. How about an extremely basic geography lesson?" she suggests. "Most of what I know about your world is its shape. I haven't so much as seen a map yet."

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"Extremely basic, all right." Jensal pulls out a sheet of square paper and loosely outlines three continents and some major islands. She draws a little cross in one of them. "We are here. Continent's called Espaal, country's called Esmaar. This continent is Nanela, this one's Anaist, the giant island is Mekand, these islands are various other countries - Petar Erubia Egeria - Ehail's house is here, the Corenta house is here, the iceberg one is here." She draws in a little island in the place where Mekand, Nanela, and Anaiast nearly touch: "That's Dragon Island, the council bases its operations there, you're not allowed on it unless you're a dragon or a thudia. Nanela's got three big countries -" sketch, sketch, "and a lot of informal sparsely inhabited wildnerness. Espaal's got six big countries. Anaist has got lots of little countries I'm not going to draw. Most of this north coast is part of Ertydo though. Mekand's it's own country. There's six nations of merfolk at least according to the recognition of abovewater governments; it might be more complicated down there, Quaro -" she taps the mark of the location of the iceberg house - "would know better than me."

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Libby nods, examining the map. "It's a little weird that the edges of the map correspond to actual edges," she comments. "I'm used to spherical planets; if you want to map those on flat paper you have to pull weird geometric tricks and wraparound is unavoidable. But here, you conveniently produce paper the same shape as your planet."

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"I don't think the choice of paper shape is related, but yes, it's handy if you want to draw an impromptu map. The oceans go through in some places, and everything's about the same shape on the bottom, but there's effectively nothing there. Or on the sides."

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"Hmm, I didn't know the oceans went through. I did know the bottom was uninhabited - Ehail suggested it as a good location for taking skeptics on test flights."

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"Occasionally someone tries to colonize it, but it's not near anything, and people who can teleport usually can also afford nicer places to live than halfhearted attempts at colonization. There's nothing to mine, the soil's worthless for growing anything, and no country considers it a successful escape from their jurisdiction if one flees there pursued by the law. So, it's empty, though I can't guarantee that you wouldn't find a hermit or three if you looked very hard."

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"Hmm," says Libby. "For some reason I'm idly daydreaming about colonizing it myself, but that does sound impractical. If I ever have that much magic to spare I might as well just make my own planet. I get more design input that way."

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Jensal raises an eyebrow. "I suppose that follows."

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"I imagine there are a lot of things that would be easier with my very own planet. No rush on that, though. When are you going to make your announcement to the house?"

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"Dinner for the general announcement. I'll warn the minders of the smaller children, first, and I'm sure there's already grapevine reports, but."

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"And when's dinner? I'd like to attend the announcement if it's convenient, but I'd also like to go check up on Ehail and Lazarus and Chris."

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"Two angles. You can be present if you like. So can your friends."

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"All right," she says. She doesn't know what an angle is, but that's a fixable problem and not urgent - she expects it's the local equivalent of an hour, from context.

She teleports to the Keppine house.
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There are a lot of people outside. Some of them are shaped like humans and some of them are shaped like animals but most of them are shaped like dragons and most of those are in the air.

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Does any of them look like Ehail, is the question. Or look like they can spare the attention to tell her where Ehail might be found.

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Nope, Ehail is not out here.

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Well then. She goes inside.

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The hall has flying babies in it, and in a room to her right that looks like it might recently have housed all those babies all of the time, there is a dark-haired man lying on the couch with his eyes scrunched shut and his forearms over his ears, taking deep, deliberate breaths.

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She pauses and watches him for a few seconds, evaluating whether or not this is something she can help with.

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He does not seem to notice that she is there.

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She didn't really expect him to. And she doesn't really know enough about the situation to be helpful.

Onward she goes.
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There are a lot of excited dragons who are paying approximately no attention to her, running here and there.

If she looks long enough she'll eventually find Ehail in her little office, sweeping papers into stacks.
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"Hello," says Libby. "It looks like everything went well."

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"Yes," says Ehail. "Ludei's in a bit of a panic trying to rearrange the last of the house funds before donations and parental grants dry up to get places in boarding schools, for the kids, if their parents still don't come and they don't want to go off with their favorite adults."

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"I'd help, if this were my world, but I don't have those kinds of connections here. If you decide to try making money with wishcoin magic and want some help with that, though, I'd be happy to consult."

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"I don't know what I want to do yet," says Ehail. "I suppose it's lucky that a miracle is a dragon and not something else... in the worst case any of us can turn into a bird or something and get by for a bit while looking for other options."

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"That does sound handy. In case it comes up, I should also mention that any adult miracle who doesn't know what they want to do yet is welcome to talk to me about moving to my world to mint for me if that seems like an appealing option. Or, for that matter, moving to my world to take some miscellaneous other job. I have a lot of connections at home and can probably come up with something to fit just about anybody's interests. What do you know about local interworld transport magic, by the way?"

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"There are a lot of adult miracles. You might spend a lot of time doing job interviews if that gets generally known... I could probably find at least one or two basic summoning and sending spells within my capacity. But I can't send you directly home because this isn't your native world, so the sending won't work. And I can't unsummon you because I didn't summon you."

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"Good to know. I don't think I'll mind spending a lot of time doing job interviews," she says. "I enjoy that sort of thing. So your interworld transport magic is - temporary? Conditional? In the sense that someone who is sent stays sent for some amount of time and comes back when they stop being sent, and the reverse for summoning? In that case Milliways is probably a better choice for permanent migration, but the local version might still win for commuting."

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"Yes, that's how it works," says Ehail. "Oh, and - the same caster can't have the same spell active more than once at the same time. So you need one summoner per summonee."

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"That seems potentially troublesome. Well, maybe the practical problems can be worked out."

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Ehail nods. "The spells aren't very hard. They're diagrammed, and the caster doesn't have to do their own diagram, and the diagrams can be reused to a point."

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"I see. I'm going to have to entice Lazarus to learn all about local magic for me. I suspect it won't take very much enticement," she says.

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With impeccable timing, Lazarus pokes his head in the door.

"Oh, hello, Libby. Hello, Ehail. I found all the baby home shrens the dragon council knows about and miracled them," he says.
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"Oh, good," says Ehail.

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"If anyone's going to go looking for miscellaneous shrens the dragon council doesn't know about, you're the obvious choice," she says. "Ehail, what do you think - are they likely to prefer finding out later from the news, or finding out today from a door-to-door miracle distributor?"

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"It might depend on how hidden they are and why. The houses have current addresses for most..."

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"On the one hand, the least hidden ones are probably the likeliest to welcome door-to-door miracles; on the other hand, the most hidden ones are the ones most worth sending Lazarus after, and least likely to hear about it any other way. We have time to think it over, I guess."

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"If I'm going to distribute more miracles I should probably stock up, either way," he says. "Especially since it will be less convenient to do those ones in batches of five. Batches of five are possible, by the way."

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"Okay," nods Ehail, and she pulls out her pocket calculator and starts making more eights.

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Lazarus is still mildly disconcerted by the creation of large coins, but only mildly.

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In comes Chris.

"Hi, guys."
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"Hello," says Ehail. "Corenta is all done?"

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"Yep. Turns out you can miracle in batches of five," she says.

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"I didn't try it. I guess that was kind of a waste."

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"I didn't try it until after I'd completed all the babies and the list of children Jensal showed me," says Libby. "But when I minted her so she could get the rest, she tried it first thing."

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Ehail nods. "Well. I can make more, anyway, and I guess Jensal can too."

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"Yes you can."

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"We should figure something out for making sure the miracles don't run out when this generation of ex-shrens dies of old age," says Lazarus. "I have a few ideas, but - hmmmmmm. Libby, may I have some miscellaneous magic to carry around, please? I'd like to go talk to someone and it's possible I might need to do miscellaneous magic. Like teach myself local languages so I can talk to people who aren't any amount of dragons."

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Libby gives him a considering look.

Then she says, "Sure."
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He blinks. "Goodness. Um - what level of coin does it take, for languages? Do you know?"

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"A five will do one. You can probably pack a lot more onto a six, or even come up with a general translation power, but I'll leave those details up to you."

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"Do you need some of those?" asks Ehail.

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"I wouldn't mind a handful, but it is not extremely important," he says. "Libby has given me five fives and one six and made me a mint so I can probably make threes and maybe fours on my own without much trouble. How many eights do you have now? If it's more than twenty or so, I think I might take them in case I bump into a lot of stray shrens and then go talk to that dragon I met earlier. He seemed to know things about magic."

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Ehail hands over twenty eights.

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"Thank you!" he says.

He tells his teleport power to take him to a spot out of anyone's immediate or habitual walking path and near the entrance of the building that Kaylo is currently in.
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This appears to be a large beige institution of some kind.

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It does appear to be that!

It also appears to be surprisingly close to one of the shren houses, because he can tell there is a large collection of miracles over thataway, some distance away but still discernible en masse.

As for amounts-of-dragon nearer by: yes, there's Kaylo. And there's someone he's going to guess is the lots-of-a-dragon Kaylo mentioned. And there's two dragons of the usual amount whom he doesn't personally recognize, not that that's surprising. And there's...

...a pair of shrens? Very close to a pair of dragons of their respective colours? Possibly slightly underground?

Lazarus is confused.

He walks in that direction.
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That direction has a pond in it.

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So it does!

The four amounts-of-dragon he can clearly see appear to be underground next to the pond, two shrens shaped like birds and two dragons shaped like small dragons. But there's something else - like a blur, or a smudge - gradually resolving as he gets closer.

When he gets close enough, he eeps and scrambles the rest of the way to the pond, peering at the ground to try to detect an entrance. "Um, excuse me!" he says. "Underground people! I'm a miracle distributor from another world and I can see magic and two of your baby dragons are in an alarming condition I might be able to help with!"
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A black-speckled duck swims out from the hidey-hole, and looks around surreptitiously for other witnesses.

Finding none, she hisses: "Keep your voice down!"
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"I'm sorry!" he says, somewhat more quietly. "Would you like me to turn you into a dragon? I can do that. And the other one too."

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She looks at him like he's... from another planet.

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Well, he is, so that's accurate.

"I came to this world with some other people and we just finished going to all four shren houses and miracling everyone, and then I came here to talk to someone that I met somewhere else earlier and I noticed you. Because I can see magic. Would you like to be dragons? And may I have a closer look at your baby dragons? Two of them are in an extremely alarming state, magically speaking."
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"They're all fine so far," she says suspiciously.

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"The places where their magic should be are very nearly empty and they do not want to be very nearly empty, dragons without enough magic become dead dragons, that is one of the most visible things about dragon magic is that it is required to sustain life."

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"And you can fix it," she says skeptically. "And turn us into dragons while you're at it. Because you can see magic."

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"I can turn you into dragons, I can definitely turn you into dragons, I have spent most of this afternoon turning shrens into dragons, turning shrens into dragons is a solved problem," he says. "I need large amounts of offworld magic to do it but I happen to know people who have handily supplied me with large amounts of offworld magic. I don't know nearly as much about magically empty dragon babies, and I would like to look at them more closely, because I can see magic, so I can tell how to apply large amounts of offworld magic to that problem without missing any crucial details."

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"I - we can't even tell which ones you mean, they're all doing fine so far," says the black opal duck.

The other shren swims out. "But sure," he says. "Go ahead. Turn us into dragons. We're not going to test the claim while our children are right here."
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"Done," he says. "I can teleport you to the bottom of the world to fly, or to the shren house of your choice to talk to all the miracles, but I'd rather look at the babies first because the babies look precarious - it's the boy who's your colour and the girl who's yours," he says, indicating the black opal duck and the red opal duck respectively.

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"We can't have them out in public here, we're not supposed to be here," says the black opal one. "They'll be taken away."

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"I could teleport all seven of us to the bottom of the world," he suggests.

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"Without having to touch us all, in one trip? What will they think up next," mutters the red one.

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"I have large amounts of offworld magic," he reminds them. "May I?"

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"Go nuts," says the red one.

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Now they are all on the bottom of the world. It's very boring here.

Lazarus reaches for a sparkly red baby dragon.
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She peeps at him. Her sister squawks.

Her father turns into a human with a fierce, suspicious expression on his face, but doesn't interfere. His wife shifts, too, when he does.
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He is not paying much attention to either of them right now; all of it is going to the very-little-of-a-dragon.

All the right structure is there - she doesn't have any extra troubles like a shren would - she's just... drastically undersupplied. As far as he can tell, after studying her intently, that is her only problem. The same with the black opal boy - he doesn't have to pick him up to be sure, the cases are similar enough.

He tries filling in the missing magic in both of them, as a batch. The coin doesn't go. In which case... so many problems seem to result from there not being enough of this stuff to go around. He double-checks how the structure will handle it if he puts in extra.

The structure will handle it just fine.

He spends an eight on each, and wishes for the maximum amount of magic the coins can supply. The previously precarious dragon babies are now each carrying a comparable amount of magic to that extremely shiny green-group he saw earlier.

"There," he says, handing the red baby to her mother because she is closer and less intimidating. "All fixed."
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The red baby promptly sneezes a gout of fire onto her mother, who frowns, sets the baby down, and drops to roll over and put it out. Her husband looks alarmed, but doesn't seem inclined to blame Lazarus for that, until he looks at his other newly supplied son.

(The black opal boy has scrunched his eyes shut, curled up in a ball, and folded his ears down.)

"What did you do?" asks the father.
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"I gave them more magic!" says Lazarus. Quietly. "It's safe, I checked - I think they're just not used to it. I, um, gave them lots more magic. They're now - whatever the thing is when you are a lot of extra dragon, I don't think I know the term."

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"Uniques? Both of them?" murmurs the mother. "I - if we can't shift how are we going to take care of a unique red opal baby, they're sure to be taken as soon as she set something on fire and we can't -"

"Unless he was telling the truth about the other part too," says the father.
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"You know, the fact that shrenness is contagious seems to cause a lot of trouble," he says. "I'm going to see if I can fix that too."

A five won't do it, not that he expected it to. A six won't either. He doesn't have any sevens. He could go back to Ehail or someone and get one, but he'd be leaving these people stranded on the bottom of the world, however temporarily, and that is very different from walking off with someone's communications crystal.

So he just uses an eight.

It works fine.

"There," he says. "Now it isn't. I suppose you don't have a better reason to believe me about that than about turning you into dragons, though. How far away would you have to be before it wouldn't stick - wouldn't catch, I mean? I can take you twice that far that way," he waves in an arbitrary direction, "very quickly, and come back and watch your babies while you fly back."
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"I don't remember exactly," murmurs the mother. "At least - well, anyway, a quarter mile will be safe and I'll still be able to see them from that far away."

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"Okay."

Lazarus and the miracles are now a quarter mile thataway.
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Nervously, the mother shifts, first, and peers at the children (the newly uniqued red one is now playing with fire on purpose). Scales clatter off her. She -

Flies.

Her husband's jaw drops.
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Lazarus beams.

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He follows her, and they both fly towards their children and land beside them. He picks up the red opal girl. She breathes fire on him and he does not care. The mother flops down among the babies and lets them climb on her.

(They are both noticeably smaller than Ehail was when Lazarus saw her, and dropped considerably fewer scales.)
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Lazarus teleports back to the general location of the children as soon as their parents land, although he keeps somewhat more distance than he did when they were duck- or human-sized.

"I don't want to leave you on the bottom of the world indefinitely but I'm not sure where to take you back to," he says. "Any suggestions?"
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"Uuuum," muses the red one.

"I suppose we can try to get jobs again," murmurs the black one. "Without anyone trying to take our children... Eret? Daasen temporary housing until we find something?"

He nods. "Can we have an angle or two for this one to stop sneezing?"
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"Okay," he says. "I'll go away and come back. Hmm—" A five, he discovers, will produce a linked pair of those speaking crystals. He offers one to the nearest miracle. "So you can call me in case I get distracted and forget the time, which has been known to happen."

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"How far are we from the edge, if you don't show up when called?" asks Eret.

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"Exactly as far as you were before; I just took us through the planet. I can move you closer to the edge before I go, if you want."

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"Sure."

"Thank you," adds the mother.
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"You're welcome!"

He takes them to halfway between their current location and the nearest edge of the world, then teleports back to the pond and goes looking for Kaylo.
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Kaylo is in the beige institution!

There is a back entrance to the beige institution near the pond. It leads to a small box. The small box is magical.
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The small box is magical. It is very helpfully magical! Lazarus inspects its magicalness for a minute, and then tells it to take him to the library, reasoning that even if the library does not contain Kaylo it is bound to contain interesting and potentially useful things.

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As it happens, the library contains Kaylo! He's at a desk with a stack of books and some notepaper.

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"Hello!" says Lazarus. "Are you terribly busy? I have arcane questions about dragon magic. Actually - I forgot to ask the miracles - is it a common thing for small baby dragons to mysteriously die? Because if that is the case then I know how to tell which ones it's going to happen to and then fix it, and I need to know who to talk to so I can save any who are in danger from that right this second. Oh, and also what do dragons with lots of extra magic do, exactly? Those are the important things, my other arcane questions are much less time-sensitive."

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"I am not terribly - the who now? - yes it is - the dragon council I suppose - and it depends on the color."

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"Yes, I know - I made a black-group one and a red-group one when I was fixing doomed babies just now, and the red-group one started sneezing fire, which was slightly inconvenient, I would like to know if any of the other kinds are more inconvenient than that," he explains. "Do you know a particularly fast way to get in touch with the dragon council? I suppose I could go borrow Quaro's crystal again but he might currently be underwater."

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"Uh, baby green-group dragons sound dangerous to suddenly turn into uniques en masse unless Keo's right there to lay down safeties like her predecessor did for her. Any adult dragon has a representative who can get ahold of their color rep. Keo is conveniently nearby and is a representative who can get ahold of her color rep."

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"I assume Keo is the current unique green-group?" he says. "That sounds extremely convenient, thank you! I will be back later to talk about magic some more."

He teleports to the nearest not-in-anyone's-way bit of public hallway to Keo's current location.
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He is now right in front of a lift in a hallway, and Keo is upstairs.

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So he is!

He gets in the lift and tells it to go to the headmaster's office, because that is the destination that corresponds to the upstairs that Keo is.
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The lift takes him up, and opens into an office with a lot of bookshelves and a green-haired woman at a desk.

She looks up and says, predictably, something that is not in English.
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"Hello I'm a miracle distributor from another world and I just found out about mysteriously dying dragon babies and I can fix them now so you should tell the dragon council so I can go look at all the dragon babies that there are and fix the doomed ones," he says, very rapidly.

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Keo blinks at him.

"Do you," she says, "have any kind of proof? Eiaa doesn't like it when her time is wasted."
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"They've already heard from me once today; I spent this afternoon turning shrens into dragons," he says. "You can tell I'm telling the truth if you look, anyway, you have a mildly alarming amount of mind magic, I can see why Kaylo thought a sudden flood of green-group uniques would be a bad idea."

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"So you're willing to let me check?" clarifies Keo.

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"Yes," says Lazarus.

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There is a brief silence, during which she checks.

Then she nods and contacts Eiaa.
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There goes that mildly alarming mind magic. Excellent. Lazarus manages to only bounce impatiently a tiny little bit.

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Presently, Keo says, "The council doesn't have records of clutches currently in the danger zone. She can get the news out, though, and you'll be swamped with baby dragons soon enough; where do you want to work?"

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"Hmm. I don't have anywhere in mind especially," he says. "I can teleport to the baby dragons if someone tells me where they are. Oh, and I suppose you would be a good person for me to inform that shrens are not contagious anymore, I bet the dragon council will want to know that too."

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"Eiaa mentioned that they were all miraculously healed earlier today. I suppose that was you too?"

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"Yes," he says. "I'm not actually sure that every single shren has been dragoned yet, just the ones in the houses and the babies out of the houses that the council told me about, but even the ones that aren't and any future ones won't be contagious now, I did that just recently. It seemed helpful."

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"Right. You only need to be told where baby dragons are to go rescue them?"

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"Yes. I have extremely convenient teleportation magic."

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"How much do you need to be told about it?"

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"Enough to distinguish it from other places. An address will work if there aren't two places with that address containing potentially imperiled baby dragons."

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"You could," Keo points out, "just travel to the homes of these babies in age order of the babies."

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"It's easier to use addresses," he says. "Not because of an inherent limitation of the magic, just because it's easier for me to think 'go to such-and-such an address' than 'go to next youngest endangered baby'. And people will probably be likelier to open their doors for me if they already know who I am and what I'm doing there, and I should probably warn people before I start turning their babies into uniques - that's not necessary for saving them, it just happens not to cost any more magic than turning them into normal amounts of dragon. But yes, I could do that."

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"...Warn me before you make any green-group uniques. The little ones aren't any less powerful than the adults and they need safeties."

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"Yes. So I heard," he says. "I think I might just not. Are green-group slightly-extra-amounts-of-dragon dangerous the same way?"

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"Unusuals? No, those are fine, all they get on top of the empathy is mindspeak, none of the - extras. At worst they're annoying, and tiny empaths can be that too."

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"Oh good," he says. "Okay then. I should - let's see - there's bound to be more than fifty endangered babies in the world; I should go see if the miracle generator wants to give me any more... Can you contact me if anyone needs a baby rescued immediately while I'm busy doing that? Otherwise I will need to come up with some kind of clever magical solution for letting any of a very large number of dragons get in touch with me at a moment's notice, and nothing is springing to mind. And do you know how many potentially endangered babies there are? In rough estimate, at least?"

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"If I learn of it I'll tell you and I'll tell Eiaa that it should route through me if she hears it. More than fifty, probably more than two hundred, probably fewer than a thousand, I don't know how many people are trying for full-blooded dragon children at any given time."

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"Okay. Thank you!" he says, and teleports to Ehail's office.

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There is Ehail.

"Hello."
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"I found out why dragon babies die mysteriously and I can tell which ones it's going to happen to and then fix it," he says. "But it takes one eight per baby - it can't be done in batches. And I don't have enough to fix all of them that exist right now. So - um - can I have some more please?"

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"Oh. Sure." She hands over her recent output. It's a few hundred.

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"Thank you very much!"

And now - well, as Keo pointed out, he can just teleport to all dragon babies in the dangerous age bracket, oldest first. He'll need to explain the situation to some of them, but he's had decent luck with that so far. And if they prove intractable, now that he knows what he's doing, he can just quietly save their children and move on.

To the house of the oldest endangered dragon baby!
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This is an apartment building in a city. There is an old lady in the hall with a bag of groceries. She doesn't look especially alarmed by him popping into existence.

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That makes sense, since local teleportation exists.

Ooh, a magic doorbell! That's convenient. He rings it. (He does not have any trouble identifying which door he's looking for; it's the one with dragons behind it.)
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A guy with a baby dragon on his head, one clinging to his pant leg, and one tucked in the crook of his elbow answers the door. They are all diamond; his eyes are pale and shiny.

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"Hello I'm a miracle distributor from another world and I know how to make baby dragons not die, I can do it for all three of yours, and it happens not to cost me any extra magic to turn them into uniques while I'm at it so if you don't mind I'll do that too," says Lazarus. His delivery is getting much faster with practice.

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"Um," says the father. "Okay."

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"Done, done, and done," he says. "Have a nice day!"

On to the next house!
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Little farm cottage, two doomed babies - a malachite and a red.

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"Excuse me!" he calls through the door. "I'm a miracle distributor from another world and I'm here to save your children from mysterious dragon baby death! I can also turn the red one into a unique in the process, but I've been advised not to do that with green-groups for safety reasons!"

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The malachite parent answers the door. The red baby is gnawing on her shoes. "Say again?"

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"I'm a miracle distributor from another world and I can use otherworldly magic to avert mysterious dragon baby death. Both of your children have the problem that causes it, and I would like to fix that."

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"That... sounds... good?" she says, confused.

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"Okay. It happens not to cost me any extra magic to turn babies into uniques when I fix them, but I've been told that making more green-group uniques is a bad idea so I'm not going to do that with your green-group child, and red-group uniques seem to sneeze fire an awful lot so you might not want me to do it with this one either. I'll leave that choice up to you."

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"Um... just regular will be fine. Maybe unusuals if it's really no trouble?"

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"Okay!" he says. "Just a moment."

It occurs to him that he's not sure where dragon magic comes from, or where it goes when it goes away, and that if an eight can come up with a unique's worth of it every time, there's no saying he can't just put part of that into a baby dragon and let the rest... do whatever extra dragon magic usually does.

He tries it with the malachite first: an unusual's worth into the baby, and the remainder of the magic the coin is capable of generating just—spilled.
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There is apparently already a place for spare dragon magic to go.

The malachite baby makes a peeping noise from where she's sitting on an end table inside the house.
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That's handy. He does the same wish for the red, then.

"All fixed! Have a nice day!" he says, and moves on.
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It turns out there are currently two hundred and ninety-eight endangered babies, most of them in batches, a lot of them with no independently viable siblings at all.

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It takes a while, but he does get to all of them. When the next teleport fails, he teleports to whichever unoccupied parked lift is closest to the headmaster's office in the Very Beige Institution, and pauses to see if Keo is still there.

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Yup!

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In that case, he asks the lift to take him to said office. (This seems politer than just teleporting directly into it unannounced.)

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Keo is indeed still there.

So is an elf man who is... attached... to her.
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"Oh, hello," he says. "That's interesting. I finished fixing all the doomed babies! I didn't make any green-group uniques, but lots of unusuals, and plenty of uniques in the other groups. You might have to find a new word."

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"The Draconic word is the same, but yeah, it might start translating differently," says Keo. "What's interesting?"

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"That," he says, with a gesture that takes in Keo and her elf. "Your mind... thingy. I saw it earlier but I wasn't really paying attention and didn't pick up on the details; it's much clearer with both of you in the room."

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"Oh. Yes. It's the only one around at the moment... Anyway. Thank you for fixing the babies. After a couple of years I suppose there will be a drop in conceptions because people who want kids nowish won't have had to try fifteen times..."

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"That... is a depressing statistic," says Lazarus, blinking. "You're welcome. I - hmm - I forgot to keep track of the time, oh dear. Do you happen to know both what time it is now and what time it was when I first talked to you?"

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"It's about fourteenth-and-same now and it's been maybe three angles since then."

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"I am somewhat late, in that case. Thank you! Bye!"

And back to where he left the miracle couple on the bottom of the world.
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They apparently gave up on him; there is a heap of scales where they changed and otherwise nothing.

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Well then. He's just going to assume they're all right. They can fly, after all.

The single-minded purposeful energy that carried him through the un-dooming of almost three hundred babies has begun to fade. He could go track down Kaylo again, and ask him strange questions about the draconic aging lack-of-process. Or he could go track down Libby and find out what arrangements she's making for housing the three of them while they wait for Milliways.

He does the second thing.