"Oh. Um, in my world there are some people who have access to magic coins that grant wishes, and I find them vaguely intimidating and don't like to have anything to do with them if I can help it. But they really want me to do magic-seeing for them, so I could probably convince them to produce some wishcoins for you to try on your... problem."
"I'm not sure. A lot of this depends on Chris. She is the shady wish-mongerer that I know," he explains. "She might not want me hauling a lot of coins around, in which case I would have to bring one of you to my world to try it, and then it would make the most sense for it to be you because you're already here and - what about what if there were a dragon?"
"Oh. Well... well, hmm. In that case I might have to bring Chris to... or, no... I'm not sure. This is complicated. Definitely calling Chris is an early step," he says. "Um, the thing about you being the test case is that this place doesn't show up for just everyone, but once it's shown up for someone once it will keep doing that, but it won't always do it very promptly, and time moves weirdly between worlds. So I would rather ask you to wait by the door while I lean out and call Chris than complicate things by having you go find someone you think would be a better test case and convince them about the magic interdimensional bar and wait until you find a door again while your person is reachable, and then wait for both of you to find me, and then lean out the door and call Chris. It is better to have the person who will be the test case right next to me when I call Chris in case she wants to talk to them specifically. I guess if you have someone in mind that you know you can go get while still holding the door, then you could go get them. But not if they are a baby, I guess, because then you couldn't bring them into the bar?"
"I have met someone here who I would describe as most of a dragon," he says, "and I would like her to be the rest of a dragon because being most of a dragon looks terribly uncomfortable and she seems really unhappy about it. She says there are a lot more most-of-dragons and we would like to fix them all. I don't know how big a wish it will take or even if a wish will do it at all, but I really want to try."
"I talked to Chris and she is going to talk to some other shady wish-mongerers and then call me back. Would you like to come into my world to wait to talk to her or whoever she gets on the phone? Does your world have phones, do I need to explain them? And you might be waiting for a long time if I let the door close, because the frequency with which I get doors behaves unpredictably, so I can stand there holding it open if you'd rather. And I have an invisible roommate who will probably be around being invisible."
Most people wouldn't catch the slight tremor in the last clause, but Libby may.
He is listening to the phone at first; then he says "Yes, okay," hangs up, and looks back at Ehail. "Um, a minute is... a shortish amount of time. I don't really know how to describe it except in terms of other units of time from my world, which doesn't seem like it would help. I have clocks you can stare at, if that would be informative."
"Coins are made out of pain," says Libby. "Which is why it might be relevant how much it hurts to be most of a dragon. Normally, coins being made out of pain is a significant limiting factor, because there aren't many people willing to make them who I'm willing to trust with the ability, and the ones who fit both those criteria aren't willing to make very many. But from what you've said, if I gave you the ability to make coins, you'd have a much easier time of it coming up with enough of them to complete a lot of dragons."
"I will be a lot happier about trying to solve your problem if I'm spending coins you create without much trouble instead of taking them out of my limited and limitedly renewable supply. But once I give you the ability to make coins, I can't take it away again," she says. "So if I do, I'd like you to think very carefully about how else you use it. Wishes can do a lot of things, and it's important to use them responsibly. Does that seem reasonable?"
On each word, a dark purple coin appears in her hand, and she sets them out in a row on Lazarus's coffee table - triangle, square, pentagon, hexagon, each with a hole through the centre.
"Sevens are different." She shows Ehail a dark purple seven-pointed star, but vanishes it again without putting it down. "The other kinds of coin are safe to use as far as I can tell, but without special preparation, wishing on a seven can have disastrous consequences. I've heard of things like someone losing the left half of their body, or exploding with enough force to destroy the house they were standing in at the time. I know how to safely use a seven, but because they're the most powerful kind of coin, I try to make sure that as few other people as possible find out."
Libby smiles slightly. "I like to think so. All right. I think the most sensible order of operations here would be to design a wish, see if small change" (she gestures to the row of coins on the table) "will do the trick, and if not, I'll make you a mint - someone who can create wishcoins - and see if you can produce them easily enough to be happier about forking over a seven than my next best source."
"Well... there's a kind of magic that dragons and most-of-dragons have," he says, "and it comes in amounts. If you have a dragon amount you are a dragon, and if you have a little tiny bit less than that you are most of a dragon, and if you have even less you are dead. And apparently there are dragons with more than the regular dragon amount, but I haven't met any of those. There's also some complicated stuff going on with Ehail's magic besides it being a most-of-a-dragon amount, and I think those are most-of-a-dragon things - it's sort of - continually slurping up something that is definitely not the right kind of magic from something that isn't here, to cover the gap between the amount it has and the dragon amount, and the doing-thatness of it is sticky. You said you're contagious, right?" he asks Ehail. "I think I might understand how. So my guess is that in order to properly make her the rest of a dragon, you'd have to fill in the gap with the exact right kind of magic, and stop the slurping, and ideally also ward against the possibility of someone else's slurping getting stuck on later because it definitely looks like that is how the contagiousness works."
She touches each coin on the table in turn, briefly. Three, four, five, six.
"No dice. Somehow I expected that," she remarks, scooping up the row of coins and returning all but the six to whatever mysterious form of storage she took them out of in the first place. "All right. Still want to try minting, Ehail?"
"The procedure for making coins is to experience an amount of pain and then move it across your mind," says Libby. "It's also helpful to be thinking about where you want the coin to appear - it will be somewhere in physical contact with your body, but exactly where is up to you. Hands are usually convenient."
"So that seemed to work as expected," says Libby. "Somewhat more than that should get you a four - still not an amount usually associated with serious injury. Fives are about broken-arm level. Sixes are a ways past that. If you don't feel like breaking any limbs, I can probably come up with a magical solution that will let you generate pain more conveniently without damaging anything."
"I don't think you have lights here so it would be inconvenient to have a broken limb if I were going to use it. It's pretty hard to walk on a broken leg or pick up anything heavy with a broken arm." She bites her thumb, just barely not hard enough to break skin, and produces a silver square, then puts both coins on the table.
She expects that its use is probably self-explanatory, but if Ehail seems confused she can explain.
"While you hold down a button, you get the minimum amount of pain required to make the appropriate coin. The number says how much that is, on a scale where one is the minimum for a three. I've never bothered to find out the exact proportions before, so I decided I might as well make it show them while I was at it."
She produces a second gadget. This one has a sixth button - an octagon with a slightly raised outline and a question mark embossed in the centre, since if there's such a thing as an eight-pointed coin, Libby doesn't know what it looks like.
"There aren't any dragons anywhere around," says Libby. "As far as I know. It seems very unlikely that someone else from this world would happen to have brought a dragon from your world here from Milliways just now and would happen to bring them to the same remote location I teleport us to."
"No. I'll teleport us now," she says, and then they are somewhere else. Specifically, they are on a large flat grassy area with no other people and very few notable geographic features in sight.
"I thought it might be reassuring," says Libby. "Now, in the extremely unlikely event that a dragon somehow showed up in this world, we would see them coming from miles away unless they also happened to teleport directly on top of us. But in case of passersby, we're also all invisible to anyone but each other until I take us back."
Then she stands back from Lazarus and Libby and changes.
Several pounds of assorted sized scales of silver skitter down her sides; she shakes them off her wings when she stretches them out and looks up hopefully at the sky.
And then she takes off.
He declines to specify Libby's exact procedure for safely using large coins - but of course he knows it.
"There's no reason not to make them back in your world - although if you want to use them back in your world, I'll have to tell you how to do it safely. I just thought you might prefer to have a supply saved up ahead of time, to make going around distributing the wishes that little bit more efficient. How is the population arranged, anyway? Will you be able to find them all?"
"Some of them very easily - the rest will be harder, they're scattered, but this will be news, I'm sure they will all be found sooner or later, and the babies will be easier to locate than anyone else and they're the most important to do quickly. Most of us grow up in one of four houses. Some stay after that. The dragon council knows where to find anyone who's with their - families."
"Four," she says. "And there's three of us. If I brought Chris, and if you could arrange to vouch for us in all four places first, we could complete all the babies pretty quickly. In which case it would be very useful to have a supply of coins ahead of time, so we wouldn't need to teleport back and forth between you and our respective locations to get more."
"Hmm... I could give you something like I have, a wish that keeps your coins tucked away where only you can get at them," she says. "It's very convenient. Although while we're at it I think I might upgrade mine, now that I know there are potentially more kinds; it's handling the eights a little inelegantly. If you give me a couple of sixes and a little time to think, I'm sure I can come up with something better."
She takes a few seconds to ponder, and then two of the coins disappear.
"There. When you make coins they'll automatically go into storage, you can consult storage at any time to tell how many of what kinds in what colours are in there - there's not much practical purpose to knowing the colours, but there wasn't a good reason not to, either - and take coins either 'halfway' out, so they're only substantial enough to you for you to wish on them and aren't apparent to anyone else at all, or all the way out so you can hand them to someone else. Lazarus, would you like one too?"
"There's no particular reason not to show you our moon while you're here," she says. "If you're interested, and feel like sparing a six to take care of the atmosphere problem. I'm not sure what your situation is exactly, but around here, we need to breathe air and the moon doesn't have any."
"Most people aren't dragons or - shrens, that's the word for the most-of-dragons - most people are other things instead. There's a very high dragon infant mortality rate and they intermarry a lot. There's humans, like you, and some other things. Um. There's air everywhere? If that's your planet, it looks round from here; ours is square. There are three major continents on it unless you count Mekand in which case there are four."
"Oh. I suppose that would work all right as long as they're big enough. And there's several kinds of magic. I do wizardry, which anybody can learn - from there, anyway, I don't know if you could. And some people are born lights, or sorcerers, or with the potential to become mages, and some people learn witchcraft, and there are species that can do specific kinds of magic too. Like dragons and what we do."
"Um, well, you can see dragon magic. I'm in the blue group. We get extra shapeshifting slots. The green group is empaths, and the red group is better with fire, and the white group at flying - the shrens from those groups get a particularly sour deal - and the black group has better senses, and the violet group is effectively aquatic. Wizardy can do most things. I do it for household maintenance kinds of stuff, usually. Sorcerers are - telekinetic, and mages once they're activated each control an element, and lights are healers. Witches make potions."
Libby has already discovered, in dealing with the double handful of sevens she collected earlier, that a single coin can apply safety to many more of its own level. It won't be a problem. She might ask for an extra six and an extra seven to get up to that level in the first place, but she won't need more than that, in an absolute sense.
"How many eights have you got?" inquires Libby as the rest of them follow her in. "We should divide them up equally, and then I'll safe them. It takes one coin to do one of the next level up, or one coin to do a batch of the same level - I haven't discovered a limit on batch size yet. Hmm, I should give the coin sorters a feature for passing directly to someone else's sorter, faster that way and with less chance of dropping any - spare me a six? It shouldn't take more than that to make the change for all four of us."
"Yes, we'll come out exactly where you came in - likely to be exactly when, for that matter. I expect to be able to teleport to them, and if not I expect to be able to fix that very quickly with coins. The teleportation power I'm using doesn't require specification in much depth; if there's only four houses I don't think it will be hard to describe them uniquely."
"Yes," says Libby. "I expect it'll be worth you making the introductions at Lator, but if you don't know anyone at the other two, I'm sure Chris and Lazarus can cope. Oh, hmm - if the other houses want to try adult test subjects first, they might not have room for test flights where they are, and if your common local version of teleportation requires actually having been to the place in question, it's likely to be much faster if I just give Chris and Lazarus the version I have in case no one has been to somewhere appropriately remote. Some sixes, please?"
"And it certainly sounds remote," says Lazarus. He contemplates icebergy discomforts, and then spends his sixes to copy Libby's teleportation power and award himself a generalized defense against inclement weather that includes Libby's extremely well-designed air ward as a defense against drowning.
"All safe," Libby announces a moment later, although everyone's coin storage is already providing this information. "Okay. So we go through the door; Lazarus teleports to Priskta, Chris to Sansee, Ehail takes me to Lator for introductions and then returns to Keppine. We all complete as many dragons as our coin supplies will catch, babies first after any necessary demonstrations. And then I suppose we meet up at the Keppine house again, if you don't mind, Ehail - it seems logical - and I'm sure we can make comfortable living arrangements until someone finds a Milliways door again. The bottom of the world and a little magic, if nothing else. Sound good?"
Libby brings herself and Ehail to the entrance of the Lator shren house as soon as it's clear that, for whatever reason, she's going to be quicker on the draw. Perhaps the local teleport procedure takes time, or perhaps Ehail is just (understandably) a little off-balance.
The door opens, revealing a woman as youthful-looking and oddly-colored of hair as Ehail herself. "What?" she asks. "...What language is this?"
"Offworld. Miracles, Jensal. Let her in, show her the babies, I'm going back to do my house's -"
Jensal blinks. "You're vouching?" she inquires skeptically.
"Jensal, I flew," says Ehail, smiling again, and then she makes a gesture and says a word and disappears.
Jensal... looks at Libby, and gets out of her way.
"My name's Libby," she says on the way, because doing so will not slow her down any. "I gather it'll be best to do oldest first, among the ones who are still too young to cheat at flying - you'll have to point out the order if it's not very obvious. But my miracles work quickly, so it won't ultimately make an enormous difference."
"Do it, Kytheen," says Jensal sharply (picking up a ruby, too, but not handing him over yet) and Kytheen spreads her wings and jumps out of Libby's arms and shrieks in stunned astonishment when she doesn't hit the ground plop.
Jensal hands over the ruby and picks up a diamond.
And that's it, that's the last one.
Jensal slumps against the wall when the littlest green baby is in the air.
"I could probably make do with nothing but a list of names as long as there weren't any duplicates," she says. "All I need in order to miracle someone is a way to uniquely specify them. If 'the shren in this house called So-and-so' refers to exactly one person, it should work."
Then she says, "My miracles come from a kind of magic from my world called minting. A mint is a person who can convert any pain they experience into coins that grant wishes. Until I met Ehail, that was a strong limiting factor - the type of coin required to cure a shren is one power level higher than the most powerful type I previously knew existed. Obviously, shrens and former shrens have a major advantage in coin production. But because of that, and because making someone a mint is irrevocable, I'm trying to be very, very careful about which shrens and former shrens I make into mints. If there's someone here who you think is particularly level-headed, prudent, responsible, and likely to volunteer - with the warning that producing the right kind of coin seems to make Ehail noticeably uncomfortable - I'll happily consider them. Otherwise I'll need to find Ehail and ask her for a resupply before I can keep distributing miracles."
"You'll have four thousand years or so to figure that out," she says. "Among other things, I expect that with enough carefully applied magic, any of you who want to be can be made immortal. I don't know for sure, of course, but it seems likely. And you seem like a pretty good minting candidate to me."
She conjures illusions with a four, this time, of the six known types of coin in Ehail's silver. They hover in the air in a neat row.
"Threes, fours, fives, sixes, sevens, and eights. The plain polygons are more or less safe to use without any special preparation, but sevens and eights are hazardous to the wisher unless you use another coin to wish them safe first. In order to make a coin, you experience some pain and then move it across your mind; in order to wish on a coin, you touch it, focus on it, and make your wish. I'll give you the same conveniences I gave Ehail - coin storage magic so you can keep your coins private and organized and use them without risking dropping any, and one of these."
A device appears in her hand, calculator-sized, with a display showing the number 0 and a row of eight buttons each shaped like a coin. (The button for an eight is a somewhat stylized two-dimensional depiction of the three-dimensional figure.) She hands it over.
"That will give you the minimum amount of pain to make the relevant coin while you hold down a button. It would be much less convenient to make an eight without one. Since I gave you coin storage, coins you make will be put away automatically, but taking them out again, transferring them to someone else's storage, and pulling one out just far enough to wish on it should all be fairly straightforward."
"Thank you," says Jensal. She pokes the star button first, makes a coin - not in solid turquoise blue, but in a sort of unassuming dun with faint veins of her hair color traced through it, frowns thoughtfully, and then prods the button for the eights. She doesn't visibly stiffen like Ehail did, though her brow wrinkles a little. "I see. What coins do I use to wish the sevens and eights safe?"
"A coin will safe one coin of the level directly above it and a whole batch of coins its own level - the biggest batch I've done so far is four hundred and twenty. It's possible but debatably useful to safe the smaller coins, too - in theory they carry the same kind of hazard as the bigger ones, in practice they don't do enough damage to be noticeable - and for that, as far as I can tell, one coin will safe any number of miscellaneous smaller coins."
"I haven't tried yet. It might take some trial and error to find a batch size that works, and it's a little harder to clearly mark out a group of people than one person at a time; I didn't feel like experimenting when I knew that it worked fine one at a time and there wasn't a harsh limit on my coin supply. If you want to, though, go right ahead. If you make a wish that's too much for the coin you're using to handle, it just does nothing - the only thing you'll lose is the time it takes you to try it."
"Yes. Ehail's doing hers, and I sent my friend who can see magic to the iceberg and my aunt to the other one. With the handy capability to teleport to the bottom of the world in case any skeptical administrators want to go for test flights. I suppose if you wanted to you could send me after them with a bigger supply of coins and the news that batches of five work, but I'd expect them to have completed all the babies by now, so it shouldn't be too urgent."
Lazarus teleports to a front-doorish part of the iceberg house. He can't be much more specific than that without knowing how the place is built.
It turns out that the most front-doorish available location is a little ledge at the mouth of a tunnel, and the tunnel leads down into the underwater - and water-filled - regions of the iceberg. Lazarus peers down it, visually and magically.
He discovers that most-of-dragons are visible to his magic-sight from quite far off. He also discovers that his magic-sight can directly perceive the thing that makes them hurt, and how far along it is.
Many of them are quite far along.
He's really not sure how to get the attention of any nearby adult shrens - calling "Excuse me?" down the tunnel into the water probably won't cut it, although he does it anyway. But since it seems he doesn't need to be shown the babies, he sees no reason not to fix them all while he's figuring out the other thing. On the off chance that a single coin can solve the whole problem at once, he picks out all eighteen of the ones he can tell are experiencing the unpleasantness of not-flying, prioritizing by how far along they seem to be, and makes his first wish to apply to as many of them as it can cover. The number turns out to be five. He fixes the next five down, and then the next, and the next, and then the last three; if there are any more babies besides those, they must not be old enough to have started hurting yet.
Now all he has to do is find someone to notify.
"Hello!" says Lazarus. "I'm from another world and I can turn shrens into dragons. I just did it to all of your babies that I could find - there were eighteen - so you should go get them and tell them they can fly now. I can do the same thing for everyone else afterward but the babies are the most important, that looks extremely uncomfortable - I can also see magic, that is how I can tell. If you want I can make you a dragon too and teleport you to the bottom of the world so you can fly around a little and verify that I'm not kidding, but it will be faster for the babies if you skip that part and I am definitely not kidding."
"Through an interdimensional hub called Milliways," he says, peering at the crystal. "I met a dragon there and then I met a shren and her magic looked very uncomfortable, yours does too, would you like to be a dragon while you're standing around calling people on your mysterious artifact? It won't take any extra time."
He's back a minute later with a purple baby - dragon. Who is tossed into the air and squawks with surprise when she successfully flies instead of falling back into his outstretched arms.
The merperson goes back and gets the other eighteen; they all swim up after him and climb onto the ice and flap their wings. Soon the air is full of purple and zinc and erythrite and amethyst and charoite babies fluttering around.
"I'm getting the rest of you now," he mentions when all the babies are in the air. "How many are there in total? If it's more than about five hundred I'm going to have to go fetch more miracles partway through, otherwise I can stay until I'm done."
"Not really," he says. "It just seemed like the obvious thing to do once I found out I could. If you have an irrepressible urge to do me favours anyway, I suppose I won't stop you, but I can't think of anything I particularly want. Oh, and there are other people at the other three houses already doing the same thing, in case you were worried about them."
"The kind of magic that miracles are made of comes from my world, but it is extremely difficult to make it in large enough units to miracle with - specifically, it is extremely painful to do that. So of course shrens and ex-shrens are much better at it than any of the people from my world who can. But that's only because of how you grew up, so when the last person who was a shren for the first twenty years of their life dies of old age, there won't be anyone left who can do it that easily. So I guess I should try to figure out why dragons die of old age, because I suspect it is a magic thing and I am very good at figuring out magic things."
"Hmm. And I suppose if you stockpiled it the right way, then after you ran out of miracles the next few shrens to grow up like that could get the magic to make more... but I'm sure there are still plenty of dragons who would rather not die of old age if they can help it, and it would be nice if there didn't have to be periodic gaps in miracle coverage."
Oh, and he's gone and teleported away with Quaro's minimally mysterious speaking crystal. He returns to the iceberg. Now that he's been to all eight stray shren baby locations, he shouldn't have any trouble going back to them to explain things.
He goes up to the door, wonders if people knock on doors in this world, and decides that the presumably-adult dragon inside is close enough that he doesn't have to. "Hello!" he calls through it. "I'm a miracle worker from another world and I just turned your baby shren into a dragon!"
Unfortunately Quaro does not seem to be paying much attention to the iceberg. And Lazarus isn't sure he wants to interrupt. He looks around for somewhere to leave the crystal where it will be out of the way enough not to get stepped on or kicked over the edge, but still visible to passersby.
He identifies a likely-looking cranny, but decides that he might as well stick around to converse with the adorable baby a little, so the crystal can stay in his pocket for now.
The little dragon licks him on the cheek, probably affectionately given the context, and flutters up to chase a large lazily gliding amethyst. Said large lazily gliding amethyst listens, then turns into a ptarmigan and flies down and then turns into a dwarf again. "Belthee said you wanted to see me."
"I'm inclined to be very helpful," she says. "So is Lazarus. Lazarus is motivated by general altruism and a fascination with new and interesting kinds of magic; I am motivated by general altruism and the potential to obtain a lot of coins from someone who won't mind producing them. If I'm magnificently lucky, somewhere in this world there could be a former or soon-to-be-former shren who'd like the idea of moving to my world to mint for me, but even the number of sevens you or Ehail could produce in five minutes would be a help."
"Previously, not very much," she says. "Mostly I paid attention to see if any new mints were popping up so I could find them and make sure they were responsible people. Occasionally I gave a little bit of magic to someone who seemed like they'd use it well. But now that I've seen firsthand how much magic it's possible for one person to produce, I'm thinking of changing my approach. I don't have anything I'd describe as a plan yet, but broadly speaking, what I do is help people find things they're good at and enjoy doing and then arrange for them to do those things. I don't strictly speaking need large amounts of magic to do that, but it would still be something of a game-changer."
"I think the most obvious difference is that you seem to use magic for things that are done by mass-produced non-magical gadgetry in my world," she says. "Like lighting, and whatever you called the dragon council with. Is - I'm going to guess wizardry, based on what I've heard - is wizardry that commonplace here?"
"Anyone can learn it, and it's steady money - you have to invest in the schooling to be a full wizard, but enough people do. And it's not hard to learn just one spell or a small handful if that's all you want, so there's assembly lines of people who know - say - how to enchant communication crystals but nothing else, who do that after a two-week training course all day long. People learn perhaps ten household-use spells so they don't have to hire people to dust. People with teleportation licenses. That sort of thing. There's a few countries that don't use magic and a couple of species that can't use wizardry, but it's common most everywhere else."
"Extremely basic, all right." Jensal pulls out a sheet of square paper and loosely outlines three continents and some major islands. She draws a little cross in one of them. "We are here. Continent's called Espaal, country's called Esmaar. This continent is Nanela, this one's Anaist, the giant island is Mekand, these islands are various other countries - Petar Erubia Egeria - Ehail's house is here, the Corenta house is here, the iceberg one is here." She draws in a little island in the place where Mekand, Nanela, and Anaiast nearly touch: "That's Dragon Island, the council bases its operations there, you're not allowed on it unless you're a dragon or a thudia. Nanela's got three big countries -" sketch, sketch, "and a lot of informal sparsely inhabited wildnerness. Espaal's got six big countries. Anaist has got lots of little countries I'm not going to draw. Most of this north coast is part of Ertydo though. Mekand's it's own country. There's six nations of merfolk at least according to the recognition of abovewater governments; it might be more complicated down there, Quaro -" she taps the mark of the location of the iceberg house - "would know better than me."
Libby nods, examining the map. "It's a little weird that the edges of the map correspond to actual edges," she comments. "I'm used to spherical planets; if you want to map those on flat paper you have to pull weird geometric tricks and wraparound is unavoidable. But here, you conveniently produce paper the same shape as your planet."
"Occasionally someone tries to colonize it, but it's not near anything, and people who can teleport usually can also afford nicer places to live than halfhearted attempts at colonization. There's nothing to mine, the soil's worthless for growing anything, and no country considers it a successful escape from their jurisdiction if one flees there pursued by the law. So, it's empty, though I can't guarantee that you wouldn't find a hermit or three if you looked very hard."
"That does sound handy. In case it comes up, I should also mention that any adult miracle who doesn't know what they want to do yet is welcome to talk to me about moving to my world to mint for me if that seems like an appealing option. Or, for that matter, moving to my world to take some miscellaneous other job. I have a lot of connections at home and can probably come up with something to fit just about anybody's interests. What do you know about local interworld transport magic, by the way?"
"There are a lot of adult miracles. You might spend a lot of time doing job interviews if that gets generally known... I could probably find at least one or two basic summoning and sending spells within my capacity. But I can't send you directly home because this isn't your native world, so the sending won't work. And I can't unsummon you because I didn't summon you."
"Good to know. I don't think I'll mind spending a lot of time doing job interviews," she says. "I enjoy that sort of thing. So your interworld transport magic is - temporary? Conditional? In the sense that someone who is sent stays sent for some amount of time and comes back when they stop being sent, and the reverse for summoning? In that case Milliways is probably a better choice for permanent migration, but the local version might still win for commuting."
"If anyone's going to go looking for miscellaneous shrens the dragon council doesn't know about, you're the obvious choice," she says. "Ehail, what do you think - are they likely to prefer finding out later from the news, or finding out today from a door-to-door miracle distributor?"
"On the one hand, the least hidden ones are probably the likeliest to welcome door-to-door miracles; on the other hand, the most hidden ones are the ones most worth sending Lazarus after, and least likely to hear about it any other way. We have time to think it over, I guess."
"We should figure something out for making sure the miracles don't run out when this generation of ex-shrens dies of old age," says Lazarus. "I have a few ideas, but - hmmmmmm. Libby, may I have some miscellaneous magic to carry around, please? I'd like to go talk to someone and it's possible I might need to do miscellaneous magic. Like teach myself local languages so I can talk to people who aren't any amount of dragons."
"I wouldn't mind a handful, but it is not extremely important," he says. "Libby has given me five fives and one six and made me a mint so I can probably make threes and maybe fours on my own without much trouble. How many eights do you have now? If it's more than twenty or so, I think I might take them in case I bump into a lot of stray shrens and then go talk to that dragon I met earlier. He seemed to know things about magic."
It also appears to be surprisingly close to one of the shren houses, because he can tell there is a large collection of miracles over thataway, some distance away but still discernible en masse.
As for amounts-of-dragon nearer by: yes, there's Kaylo. And there's someone he's going to guess is the lots-of-a-dragon Kaylo mentioned. And there's two dragons of the usual amount whom he doesn't personally recognize, not that that's surprising. And there's...
...a pair of shrens? Very close to a pair of dragons of their respective colours? Possibly slightly underground?
Lazarus is confused.
He walks in that direction.
The four amounts-of-dragon he can clearly see appear to be underground next to the pond, two shrens shaped like birds and two dragons shaped like small dragons. But there's something else - like a blur, or a smudge - gradually resolving as he gets closer.
When he gets close enough, he eeps and scrambles the rest of the way to the pond, peering at the ground to try to detect an entrance. "Um, excuse me!" he says. "Underground people! I'm a miracle distributor from another world and I can see magic and two of your baby dragons are in an alarming condition I might be able to help with!"
"I came to this world with some other people and we just finished going to all four shren houses and miracling everyone, and then I came here to talk to someone that I met somewhere else earlier and I noticed you. Because I can see magic. Would you like to be dragons? And may I have a closer look at your baby dragons? Two of them are in an extremely alarming state, magically speaking."
"I can turn you into dragons, I can definitely turn you into dragons, I have spent most of this afternoon turning shrens into dragons, turning shrens into dragons is a solved problem," he says. "I need large amounts of offworld magic to do it but I happen to know people who have handily supplied me with large amounts of offworld magic. I don't know nearly as much about magically empty dragon babies, and I would like to look at them more closely, because I can see magic, so I can tell how to apply large amounts of offworld magic to that problem without missing any crucial details."
"Done," he says. "I can teleport you to the bottom of the world to fly, or to the shren house of your choice to talk to all the miracles, but I'd rather look at the babies first because the babies look precarious - it's the boy who's your colour and the girl who's yours," he says, indicating the black opal duck and the red opal duck respectively.
All the right structure is there - she doesn't have any extra troubles like a shren would - she's just... drastically undersupplied. As far as he can tell, after studying her intently, that is her only problem. The same with the black opal boy - he doesn't have to pick him up to be sure, the cases are similar enough.
He tries filling in the missing magic in both of them, as a batch. The coin doesn't go. In which case... so many problems seem to result from there not being enough of this stuff to go around. He double-checks how the structure will handle it if he puts in extra.
The structure will handle it just fine.
He spends an eight on each, and wishes for the maximum amount of magic the coins can supply. The previously precarious dragon babies are now each carrying a comparable amount of magic to that extremely shiny green-group he saw earlier.
"There," he says, handing the red baby to her mother because she is closer and less intimidating. "All fixed."
(The black opal boy has scrunched his eyes shut, curled up in a ball, and folded his ears down.)
"What did you do?" asks the father.
A five won't do it, not that he expected it to. A six won't either. He doesn't have any sevens. He could go back to Ehail or someone and get one, but he'd be leaving these people stranded on the bottom of the world, however temporarily, and that is very different from walking off with someone's communications crystal.
So he just uses an eight.
It works fine.
"There," he says. "Now it isn't. I suppose you don't have a better reason to believe me about that than about turning you into dragons, though. How far away would you have to be before it wouldn't stick - wouldn't catch, I mean? I can take you twice that far that way," he waves in an arbitrary direction, "very quickly, and come back and watch your babies while you fly back."
(They are both noticeably smaller than Ehail was when Lazarus saw her, and dropped considerably fewer scales.)
"I don't want to leave you on the bottom of the world indefinitely but I'm not sure where to take you back to," he says. "Any suggestions?"
"Hello!" says Lazarus. "Are you terribly busy? I have arcane questions about dragon magic. Actually - I forgot to ask the miracles - is it a common thing for small baby dragons to mysteriously die? Because if that is the case then I know how to tell which ones it's going to happen to and then fix it, and I need to know who to talk to so I can save any who are in danger from that right this second. Oh, and also what do dragons with lots of extra magic do, exactly? Those are the important things, my other arcane questions are much less time-sensitive."
"Yes, I know - I made a black-group one and a red-group one when I was fixing doomed babies just now, and the red-group one started sneezing fire, which was slightly inconvenient, I would like to know if any of the other kinds are more inconvenient than that," he explains. "Do you know a particularly fast way to get in touch with the dragon council? I suppose I could go borrow Quaro's crystal again but he might currently be underwater."
"Uh, baby green-group dragons sound dangerous to suddenly turn into uniques en masse unless Keo's right there to lay down safeties like her predecessor did for her. Any adult dragon has a representative who can get ahold of their color rep. Keo is conveniently nearby and is a representative who can get ahold of her color rep."
"They've already heard from me once today; I spent this afternoon turning shrens into dragons," he says. "You can tell I'm telling the truth if you look, anyway, you have a mildly alarming amount of mind magic, I can see why Kaylo thought a sudden flood of green-group uniques would be a bad idea."
"Yes," he says. "I'm not actually sure that every single shren has been dragoned yet, just the ones in the houses and the babies out of the houses that the council told me about, but even the ones that aren't and any future ones won't be contagious now, I did that just recently. It seemed helpful."
"It's easier to use addresses," he says. "Not because of an inherent limitation of the magic, just because it's easier for me to think 'go to such-and-such an address' than 'go to next youngest endangered baby'. And people will probably be likelier to open their doors for me if they already know who I am and what I'm doing there, and I should probably warn people before I start turning their babies into uniques - that's not necessary for saving them, it just happens not to cost any more magic than turning them into normal amounts of dragon. But yes, I could do that."
"Oh good," he says. "Okay then. I should - let's see - there's bound to be more than fifty endangered babies in the world; I should go see if the miracle generator wants to give me any more... Can you contact me if anyone needs a baby rescued immediately while I'm busy doing that? Otherwise I will need to come up with some kind of clever magical solution for letting any of a very large number of dragons get in touch with me at a moment's notice, and nothing is springing to mind. And do you know how many potentially endangered babies there are? In rough estimate, at least?"
"I found out why dragon babies die mysteriously and I can tell which ones it's going to happen to and then fix it," he says. "But it takes one eight per baby - it can't be done in batches. And I don't have enough to fix all of them that exist right now. So - um - can I have some more please?"
And now - well, as Keo pointed out, he can just teleport to all dragon babies in the dangerous age bracket, oldest first. He'll need to explain the situation to some of them, but he's had decent luck with that so far. And if they prove intractable, now that he knows what he's doing, he can just quietly save their children and move on.
To the house of the oldest endangered dragon baby!
"Hello I'm a miracle distributor from another world and I know how to make baby dragons not die, I can do it for all three of yours, and it happens not to cost me any extra magic to turn them into uniques while I'm at it so if you don't mind I'll do that too," says Lazarus. His delivery is getting much faster with practice.
"Excuse me!" he calls through the door. "I'm a miracle distributor from another world and I'm here to save your children from mysterious dragon baby death! I can also turn the red one into a unique in the process, but I've been advised not to do that with green-groups for safety reasons!"
"Okay. It happens not to cost me any extra magic to turn babies into uniques when I fix them, but I've been told that making more green-group uniques is a bad idea so I'm not going to do that with your green-group child, and red-group uniques seem to sneeze fire an awful lot so you might not want me to do it with this one either. I'll leave that choice up to you."
It occurs to him that he's not sure where dragon magic comes from, or where it goes when it goes away, and that if an eight can come up with a unique's worth of it every time, there's no saying he can't just put part of that into a baby dragon and let the rest... do whatever extra dragon magic usually does.
He tries it with the malachite first: an unusual's worth into the baby, and the remainder of the magic the coin is capable of generating just—spilled.
The single-minded purposeful energy that carried him through the un-dooming of almost three hundred babies has begun to fade. He could go track down Kaylo again, and ask him strange questions about the draconic aging lack-of-process. Or he could go track down Libby and find out what arrangements she's making for housing the three of them while they wait for Milliways.
He does the second thing.