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beneath a strange moon and moon
SGA-1 finds themselves at the site of a demon summoning
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It was supposed to be a low-risk mission just dipping their toes back in the water. And of course it's not. There's wraith there and they have to run. The manage to dial fine, they even manage to get to the gate but as they're jumping through several wraith shots hit the gate and something goes strange. The normally smooth passage of the wormhole twists alarmingly and it's normal teal green shifts to a much more menacing red. And when they're finally spat out. They certainly aren't back at Atlantis.

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They're in... a building? Made of stone? No, stone and wood? 

There's a bunch of people around, wearing fragments of metal and leather armor and otherwise not much, and brandishing knives, though mostly up rather than in the team's direction. Most of them seem to have fairly fresh blood painted like tattoos. They're chanting, something bloodthirsty and repetitive (there's an eight-syllable pattern) that they, unusually, can't understand at all.

Oh, also the guy right at the center of the chanting men collapses with even fresher blood just as they show up, and the cultists turn around (still chanting) to face an opposite wall, from whence there are really loud gunshots.

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Gun shots are bad. So are knives and blood. "Cover." He states quietly but firmly. Not willing to yell and draw attention. He tries to find some himself if there is any.

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The rest of the team

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follows

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suit.

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It looks like when this isn't a weird not-Stargate site it's a sand pit for a fighting ring, though the stands are empty. But there are some heavy wood tables with blood-red tablecloths on them.

They probably don't want to look under the tablecloths. At least it's recent enough that the smell won't draw their attention.

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There are three men in black fur cloaks over chain, carrying recognizable primitive firearms; looks like a blunderbuss, pistols, and a couple double-barreled muskets.

Surprise and black powder, and good enough timing not to be fighting bloodletters, is carrying the day fairly quickly, and the man in the lead is looking toward where they came in. But he still has enemies to kill, and they're going to need to do the rest by hand, so they have a few moments.

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Scant cover is still something so the team retreats to the stands. "Weapons tight, we don't know what's happening but hopefully this new group is friendlier than the last one looked."

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"That is not a normal gate."

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"Thanks Rodney. I did notice. It's just not my top priority at the moment."

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And in fact the portal is disappearing; it looks like it was failing slightly the moment they got through, and is rapidly falling apart now that the chant is disrupted by bloody war cries and chanter existence failure.

The intruders don't make any attempt to take prisoners, and it's not long before the fight's over. One of the backup men climbs up into the seating to look for something (stragglers?), and the other regroups behind the leader, and mutters something, gesturing to his pistol.

"Whatever they are, they're not Khornate," he replies quietly, "Cover me."

 

He draws a still-loaded pistol with one hand and a large, engraved gold coin with the other.

"Chekist! Hands up, don't touch any weapons!"

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Sheppard lets his gun fall to rest on it's shoulder strap and raises his hands before standing up. "I don't know what that is we're not exactly from around here." He speaks their language but with a strange and unfamiliar accent.

The rest of the team remains in cover.

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And is wearing strange and unfamiliar equipment that distinctly looks fit like armor, the thing he dropped looked like a very strange gun...

And, while he absolutely will not admit to knowing this, there is absolutely no movement of the Winds around them. Less than for a normal human thinking, even.

"...It means I am an enforcer of the law," he says ultimately, "The four of you go stand against that other wall away from the ritual site. Any act by Chaos requires careful handling."

He lowers his pistol slightly, more symbolically than practically.

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"Alright, we can do that."

He goes over there and his team follows. Their hands are kept away from anything that looks like a weapon but not so far away they couldn't reach them in a pinch.

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"Vitaly, abandon the stands for the moment. Fetch the Lady."

The third man abandons his search and swings over a railing toward the doorway.

 

"Do you understand what was occurring when you appeared?", he asks. His pistol is now pointed at the ground, but he hasn't taken his finger away from the trigger, and the other man is watching warily and reloading his own pistol.

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"We could tell it was some sort of gateway since we came through it and the blood generally indicates bad news but beyond that no."

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"They were summoning daemons of the Bloody God. You are not that; you have gone entirely too long without attempting bloody violence. But that is not the only kind of daemon. ...Who do you believe yourselves to be?"

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"I'm Lieutenant Colonel Sheppard of the Atlantis expedition. With me is Dr. McKay, Teyla and Ronon."

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"Military? What king?"

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"The Atlantis expedition is a collaborative endeavor by a number of groups. My rank is from a country that calls itself the United States but it's a democracy not a monarchy."

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"You don't sound Tilean. Well, it's novel, I'll give it that. Where were you before you showed up in the interrupted summoning?"

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"We were going through a rather different gateway to get back to our base under enemy fire but something went wrong and the passage changed color and we found ourselves here."

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"Hmm... I am inclined to think you are genuine humans. But the Deceiver is good at his title, so I do not, actually, have the authority to let you live. Fortunately for you, I do have the authority to keep you under guard while I bring experts to check further. You may ask questions while we wait."

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"We could take them," mutters Ronon perhaps too quietly to be heard.

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Sheppard shushes Ronon with a gesture. "Well that's a concerning thing to say. I don't know who this deceiver might be but I take threats to my team's lives pretty seriously."

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"As an officer should. Everything about Za - Chaos - is concerning. We're overdue for another Everchosen leading an army of the daemons, the lost, and the damned out of the Wastes, and summonings like this are meant to kill hundreds of our defenders before the war to weaken Kislev.  By slaughter, by disease, by trickery and spells, or by seduction and treason. Killing four innocents can be an acceptable price to be sure they've failed."

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"I'm familiar with the idea. It may well be justified in this case but it's a very dangerous path to start down."

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"You're about eight centuries late for that argument. Tell it to Khan-Queen Shoika when she was founding Kislev. We'd have fallen, oh, probably three times over by now, and probably the South with us. Mercy is a luxury, and I'm buying more of it than most. But unless you do something stupid you'll be fine until the Lady Witch finishes talking with you, and if you're really mortal men you should be fine even then."

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"That's fair enough. We'll stick around for this Lady Witch of yours to check us for Chaos."

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"So we're going to just indulge this?" Rodney whispers. "Trust our lives to someone who believes in magic?"

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"Rodney," He says in a quelling tone. "Let's be polite to our hosts. You remember Chaya."

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He can pick up on the skepticism better than you'd think. If they don't respond for a while, he'll consider what examples to give.

"In the city of Praag, which was conquered by Chaos for a few years, the dead walk at night unless they are cremated in a blessed fire, and the streets of the outer districts rearrange themselves while no one is looking. No witch or wizard can stand to live there because the residue of Chaos corrupts the soul and ghosts whisper to them on every street corner. The last time the Everchosen attacked, the dwarfhold Karak Vlag closed its doors to withstand a long siege, and when we finally won the war and checked on them, it was gone. The gates were blank stone and the mines were unexcavated; the watch towers had never been built, though many of the paths and stairs remained to show where they ought to be. The karak had stood unwavering for thousands of years and it was erased overnight. That's what it looks like when Chaos makes a serious attempt to soften us up. Our paranoia is more than justified."

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"Well..."

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"Rodney." John cuts him off. "That sounds like something it's worth being worried about. I respect you being cautious and appreciate you checking whether we are what you're afraid of instead of just trying to kill us."

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It has not remotely occurred to him that they might think magic doesn't exist, or he'd probably have something to say about it. Some southerners don't really believe in Chaos, but even they have priests and the occasional mages.

So they'll wait in silence for a while, until...

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...A woman in white fur robes with layers of frost on the shoulders and an oak staff with ice-like crystals and more frost sweeps in through the doors, with a man in light brown robes with sunburst patterns picked out in gold thread following her.

"Teodor. This is what showed up when the cultists were expecting Khornate daemons?"

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"Yes, Lady Kajetana. They claim to be men who were traveling through some other kind of portal while under attack, and surprised to be here instead of returned to their home. They appear to be completely unfamiliar with Za and say they're from a land without kings."

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"Hmm," she says, looking at the group of them.

The temperature in the room is sinking slightly.

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"Hello, it's nice to meet you."

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"That may be. You're supposed to be soldiers, so what are the woman and the clerk doing here?" Her tone is aggressive, just short of accusing.

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"In my culture women are just as likely to be warriors as men. I also help Colonel Shepard with negotiations and as someone who had prior knowledge of many of the peoples we met in our travels."

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"And Rodney's knowledge and skill with technology and science has gotten our team out of quite a few tight spots over the past year."

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It may be noticeable that 'science' doesn't translate terribly smoothly in this language and what he said was more like 'engineering and study'.

"Sounds like a culture that would be strong for four generations and then run out of people. Traveling where? How?"

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"My people have survived since the ancestors left ten thousand years ago. Our team travels between worlds using the Ancestor's gates as we seek allies and resources to fight against the Wraith."

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"By what names are the 'ancestors' known? What are their gates? Are the Wraith ordinary hungry ghosts, or if not what are they?"

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"My people call them the Ancients, and many others call them the Gatebuilders. We believe they called themselves Alterans. They were in most respects humans but they had enhanced minds and special powers since then they've all either died or ascended. The Wraith are kinda like vampires. They feed on people's life force instead of blood though."

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"Explain 'ascended'."

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The men with the guns are visibly more nervous. There's still nothing pointed at the team, but fingers which had slipped from triggers have returned to them.

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Apparently he shouldn't have said that. Maybe something about the Ascended sounds like this Za or Chaos that they're afraid of.

"The ascended are... strange they have strict rules about interacting with beings like ourselves that are still physical so my people have only met them a handful of times. They aren't physical beings like you or I they're something stranger."

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(Yeah there's a maximum of three humans who have ever done something like that who weren't Chaos, and one of them was the only thing that's arguably worse. Good luck!)

"But they were born human. How did they begin the... path to ascension?"

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Yep definitely shouldn't have opened this can of problems.

"Whether they really counted as human is a matter for debate. Regardless, we don't know how they ascended just that they did." Technically he knows how Daniel ascended and he's read the reports that Orlin was helped along in returning to that state but nobody knows how the Ancients did it in the first place.

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"Who, when, and what were the last times someone tried to emulate them?"

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"When one of my people named Daniel Jackson was on the edge of death an ascended named Oma Desala helped him through the process of ascending. That was three years ago."

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"Consequences? Costs? Side effects on the surroundings?"

Her grip on her staff shifts, and the air in the room starts getting significantly colder.

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Sheppard carefully avoids wincing. "I don't think there were any. There weren't any mentioned in the reports I read. Someone was trying to heal him and he somehow appeared to a friend mentally and asked the friend to have the healer give up and then his heart stopped, he glowed from within and he turned into a strange mass of golden light. Which then went to the nearest gateway, activated it and passed through."

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"It is a bad idea to lie to a witch."

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"I'm not lying. That's what was in the report I read."

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"I don't think he is, strangely enough. To be clear: none of the terrain nearby changed in color or flora, no one involved or animals nearby acquired sudden physical deformities or mental derangements, and the normal laws of reality still appear to hold on the site and near the gate and around everyone involved, such as the healer and the friend? No sudden epidemics began shortly thereafter? No one was seized with a desire to preach a new religion or prophecy?"

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"No, I definitely would have heard about that and I've been in the room the report said it happened in since. It was more or less the same as all the hospital rooms I've been in in the past. I used the gate too and it worked normally relative to the other gates I've used."

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Suddenly her smile entirely disappears, her demeanor abruptly changes, she starts sparking with electricity, her eyes glow like St. Elmo's Fire, and sudden wind seems to appear from nowhere at her back despite the door being closed.

It's unreasonably terrifying, even to people who are used to dealing with terrifying things.

"And you are very sure of that?", she asks in a voice that sounds like it belongs to someone five stories tall.

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Rodney shakes with the effort needed to avoid curling into a ball.

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Teyla frowns in concentration as she pushes the foreign influence from her mind. "Kindly refrain."

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Ronon growls. "Get out of my head." His hand twitches towards his weapon.

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Sheppard winces and shakes a little too. His voice is rough, "I'm quite sure. Now would you please stop doing that?"

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There is now a gun pointed toward Teyla.

"Teisiya?"

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"Not yet. Could be a witch herself." She narrows her attention to Teyla. "Daemons throw off that terror easily. Mortals do not. Speak quickly, maybe-witch."

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"Years ago, a wraith experimented on a number of humans in an attempt to make better stock for feeding on. They weren't successful but what they did achieve was giving those humans the ability to sense their presence and hear when they spoke to each other. The other wraith fearing this strength tried to wipe them all out but a few escaped and I am descended from one of them. I've learned to resist the influences of the Wraith using that ability and what you were doing felt similar."

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The Winds are swirling around the room, mostly the crystalline web of the Tempest but also the traditional Eight.

Around Teyla, inside that web as she holds it away? ...Some Ulgu, for minds and deception, but more Chamon, for logic and metal, creeping up from the hidden metal weapons to her head. Not a hint of Aqshy, no fire or more importantly anger.

Which is far from infallible, but Teisiya isn't often wrong either.

Wraiths, vampires which do not feed on blood and run breeding programs on their serfs. That matches none of the known bloodlines, but other bloodlines are believed to exist in distant lands, and these men already claimed to be from them. And Kislev does not refuse immigrants for being Sylvanian - really, they're better citizens than a lot of southerners. Keep her under observation for a few weeks to be sure she's not feeding, but as a consistent story it's reasonable.

But it's also a potential cover story for being Tzeentch-touched.

She would bet on her being innocent or the Changeling. (Suspecting the Changeling is a fool's game; it will always look exactly as innocent as it wants to until it reveals its trick.) But she is not good enough at reading people to beat a Lord of Change.

...At least she has one other thing to check.

"Cousin Khmelny," her voices rumbles, before she lets the indoor storm drop. "...Please invoke Dazh's gaze." 

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"Gladly, Lady Kajetana," the man in the brown robe says, and stands just outside the main doorway, in the sunlight. He swings something that looks like a thurible-lantern, the flame clearly visible burning low but clear. He takes a small mirror out of a padded bag and turns it so that a ray of sunlight is reflected at the faces of the Atlantis team, going back and forth, though focusing on Teyla. He chants unintelligibly.

It will be a tense few minutes.

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Teodor is back to not pointing his gun at anyone. Teyla's still the main one he's not pointing it at, though.

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Teyla and the rest of the team relaxes when the guns are no longer pointed at her and when the fear aura withdraws.

None of them speak, speaking too freely is what made this situation worse.

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Eventually the priest outside stops chanting and swinging the thurible and mirror.

"I sensed nothing trying to hide from Dazh's sight, my lady. And I felt Him watching."

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"...They can live. Under guard for the time being. I'll send the Tzarina a hawk. Let's get this place emptied of the living before we start smelling rot, and let the priests cleanse it."

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"That's appreciated."

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Teo cocks his head toward Teisiya and then nods back to her once she does. "I'll take the guard duty, better than explaining to someone else. Vitaly, check for anything that needs isolating; the rest of us, let's get out of this charnel house. Dragmil, lead the way; the place near Morr's Gate isn't too far and should have space to be hospitable."

His posture changes; it's not that he isn't wary, but it's the wariness of regular army alongside mercenaries who are only about 90% likely to stay bought, rather than presumed enemies.

He'll wait for them to start moving and bring up the rear.

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This is far from ideal but what else is new. They follow in an orderly fashion.

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Ronon rolls his eyes and looks a bit disdainful at their captors' weapons.

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Rodney looks about nervously but also with some interest. His eyes keep drifting to Teisiya's staff.

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Teyla adopts a neutral slightly curious expression.

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They get outside and find themselves in: a medieval city. It's a port, and cold; there are small patches of snow under shady eves, and you can smell the sea. It looks like they're in a fairly poor district and mostly nonresidential.

Dragmil leads them south, or at least toward the sun. Away from the water, though glimpses to the west will probably notice that the city and land vanish into ocean.

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"Anything you'll need within a few days beyond what any men would? We have to guard you for everyone's safety, but you believe yourselves to be friendly and Kislevites take hospitality very seriously."

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"May we get garments out of our bags? We came from a warmer place."

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"Most places are."

He pauses a bit, considering the bizarre gun and inexplicable other tools, and decides they are probably already armed in ways he won't notice. He probably won't be able to tell if they get more, but this won't make it much worse.

"Go ahead, there's a good place to stand aside at the next crossing. Please don't take out any more weapons while you do."

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"Of course, we would not wish to trespass on your hospitality."

When they reach the crossing everyone except Ronon gets out a thin looking jacket made of an unfamiliar material and puts it on beneath their heavily pocketed vests.

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"I appreciate it. Hopefully we can clear things up, but everyone's going to be on edge until we do, especially since you're carrying a lot we don't recognize. ...What's that fabric?"

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"It's called nylon, at least the outer layer is. The inner layer is made from down feathers and something called polyester. Both nylon and polyester are made from a type of oil though a complicated manufacturing process."

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"Sounds expensive just to replace a fur coat, but I suppose it also looks much lighter."

They take a turn and they're on a wider street, with a relatively clear vote to the city walls (stone) and gate, over all the carts in the road. There's a small group of taller, thinner humanoids with very tall pointed hats (that mostly cover their long pointed ears) and fancier fabrics walking the other way. Everyone is giving them a wide berth, and they're returning the favor.

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"Yes well, the being lighter is pretty important. It's also less expensive than it might sound because of economies of scale."

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"If you don't mind me asking, who are those tall people over there?" He doesn't point, his cultural training says pointing is often rude.

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"Asur, also called High Elves or Sea Elves. Best magicians in the world, best sailors in the world, live for centuries mastering every art of peace and war if they don't die fighting the other kind, faster and stronger than humans... And they won't let you forget any of that for a moment. Their embassy district is in Erengrad, east of here. Best avoided."

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"Huh, I'll keep that in mind."

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"Unless they're also extremely good liars they also maintain the Great Vortex that drains all the unused magic out of the world and sends it back to the lands of Za to keep it from turning the entire planet into more Za. You can see it in the sky from nearly a thousand miles away, so it's probably doing something useful. Three of their greatest mages arrived to join the Great War Against Chaos in my grandfather's grandfather's time, and taught the southerners to train wizards of their own, and we'd have lost badly without that. But... many people admire them. Or envy them. Or both. Very few like them."

"...Also, now that I think of it, they'd probably kill you. Because they would rate the risks at least as high as Lady Kajetana did, and consider the cost of four innocent human lives much lower."

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"Good to know. Avoid the elves."

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"S' a shame. They sound like they'd be interesting to spar with."

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He chuckles. "Maybe I'll see what I can do. Especially if..." He checks over his shoulder to be sure they're well clear of the elves. "...their cousins show up and are behaving badly. Though that wouldn't be a spar."

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"I'm usually up for one of those too."

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"We don't get many Druchii this far east, and when we do they're usually trying to pick a fight with the Asur. And they're... I could describe it, but I'll just say they're the vilest pieces of shit ever to walk on two legs, and that includes many daemons and beastmen who are literally crafted by Chaos to defile all that is good or natural in the world. Druchii are nearly as bad and claim the whole time that by torturing you they're demonstrating they're superior form of life. So, you know, I'll see what I can do. And you'll have company."

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"Fair enough."

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"Let's just see about getting settled in before we sign up for any fights."

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"And we see why you're in charge instead of him. It's not far now, anyway, this next right and then two blocks."

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Ronon grunts in acknowledgement. He could restrain himself if he was in charge, probably, but it is convenient this way. Sheppard makes the right call most of the time.

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"I suppose I'll find out soon but can you tell me anything more about where we'll be staying?"

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"Merchant's townhouse the crown confiscated when it turned out he'd been embezzling, smuggling, and supplying criminals he was probably aware were actually loyalists to the vampire tzarina we had a century ago. Big enough to hold a garrison of agents like me and be a local headquarters at need; not quite secure enough to be called a safe-house. It's been used to keep a suspect southern noble under guard while our diplomats negotiated to avoid an embarrassing execution, a decade or two before my time."

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"That sounds nice enough." Nowhere near as nice as Atlantis but he's been through survival training.

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He had the vague sense they were probably wealthy from their initial appearance, and this isn't the first time that's been reinforced.

They come into view and he gestures to the place. It's reasonably nice, for the 1600s or whatever they call the century here. Big solid log construction with a brick foundation, decorated with various carvings and colorful eaves, slate-shingled roof. There's a stable. Three chimneys, which looks moderately high if they've been keeping track.

If half of the space is for housing people rather than running a business it could comfortably house ten.

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"Huh, that's bigger than I was expecting. How is this going to work, are we under house arrest or do we get to leave under supervision for short periods?"

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"That should be fine, but I'll need to ask the lady witch about what limits she'll set for the first while, and she's a busy woman. And probably not Miss Telya until we better understand your Wraith."

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"Of course. We'll manage with whatever restrictions she sets."

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"I am sorry it's necessary."

They file into the building. It's nicely appointed for the general tech level, decorate and warm without being soot-stained. Large fireplaces and brick walls of the chimneys giving off heat in several bedrooms, most of which have two beds. The basement has barracks beds (unused currently) and open space with weapon racks that were probably-hastily emptied. There are guards at all the entrances, and also on a couple high balconies.

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"Thank you for giving us such a well-appointed place to stay while we're under observation."

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"Yes, thank you." Sheppard turns to his team, "I guess we'll pair up for rooms, Teyla if you're okay rooming with Ronon, I'll share with Rodney."

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"That will be fine Colonel."

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None of Teo's guards will show any signs of objecting or taking offense.

"We only have the three servants for the building; I apologize for the inconvenience but it's hard to find help with enough integrity to not be bribed."

Usually to let things in that shouldn't be, rather than out, but the principle is the same.

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John blinks in surprise. "I'm sure we'll manage. What uh, what are their responsibilities?"

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"Cook, maid-laundress, general man-of-all-work who handles repair, stocking hearths, and most everything else. Except horses, when we have them. ...What were you expecting?"

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"I hadn't actually given it much thought. We generally don't refer to people as servants in my culture. The same work generally needs to be done but there isn't quite the same implication of it being lower status."

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"I suppose we could have guards do most of it, but it's very different training. It's not like they're serfs, Vlad has a sword in his coat like any man and Bogdia and Yula have all the rights of my sisters."

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He keeps managing to stick his foot in his mouth doesn't he. "I'm sorry for the misunderstanding. The word servant has more negative connotations where I come from."

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"It seems you come from a very strange place. Even most servants have servants, in the cities, if only a doorman at their lodging-house."

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"I think in this case it's just a difference in the words we use. But yes, there are a lot of differences."

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"As you say. We'll give you some time to rest; I'll be back by dinner."

They're fairly close to the arctic circle and it's late spring, so it probably isn't obvious how long that will be, but it's a couple hours.

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Once he leaves Sheppard switches languages and turns to Rodney. "Alright Rodney, I'm already afraid I know the answer but I have to ask, can you get us home?"

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"Sure, just let me get out the Stargate I carry on my pocket. Oh wait, that's not a thing. I appreciate your confidence but if there's a way at all it's not going to be soon and it's going to be a lot of work."

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"I did say I was expecting that. What do you need to start figuring things out."

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"I don't know. If there was a gate here I would at least have somewhere to start but as it is I don't even have that. I know Orlin managed to build a gate out of stuff from Earth but even if I knew how he did it I don't really expect the same materials are available around here. If you notice it doesn't look like this house even has internal plumbing let alone the technologies I would expect if they could purify titanium or make fiber optic cable."

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"Could we not try to find a way to create a portal using what the locals call magic?"

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"They seem pretty jumpy around magic and they don't seem to have had good experiences with portals so I would want to be on much firmer ground before we ask about that."

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"They also call it magic, that probably means they don't understand it that well and even if they do they clearly don't have experience with incidents like this." His voice drops to a murmur. "Not that I do either really."

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"What about the people on Atlantis, could they come find us? They have to know something went wrong with the gate."

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"I still don't know what happened so I couldn't say. Zalenka is usually competent so there's a chance he'll figure it out but I don't have any way to assess how likely it is."

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"Alright, it sounds like we'll be here a while then. Let's settle in as best we can. Stay a bit watchful but I don't think we need to be too worried about the locals. We'll keep watches as subtly as we can for the first week or so and reassess depending on what happens."

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"Very well. I suppose we should choose rooms then."

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Sheppard nods and they go to do just that and to look around the house a bit more thoroughly. They always move in at least pairs.

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There are several more bedrooms, two studies (one small, one larger and with space for business conversations), a dining room by the main fireplace, a couple rooms clearly meant for sitting and meeting with people. The basement has a root cellar on one side and the barracks and weapons on the other, with a cleared space that is probably sometimes used for sparring; there's also an extra staircase to an external door, with a guard. (It's not nearly as obvious from the outside but he will politely discourage them from checking that.)

Rodney is correct; there is not indoor plumbing in the building, only chamber pots, though at least they have a dumping spot in an outhouse which flows into a closed sewer. There's a water cistern in the kitchen but no pump visible. (Yula shoos them from her kitchen before they can see much of it.) The windows are mostly waxed linen, but the street-facing side and fanciest social rooms have glass; all have strong wood shutters. There are many places for candles and polished steel reflectors.

All the hearths have fiery sunburst designs marking them, like the priest of 'Dazh', and the stone of their floors is scrupulously clean. There are also symbols of a bear head with a crown near the front door and in what probably used to be the master bedroom, and axes with a jagged lightning-bolt pattern for a haft are carved into the empty weapon rack and in the spots near the entrances which look intended for guards, at a convenient height for tapping with a hand as you pass.


 

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"They don't seem inclined to make trouble. They asked permission to leave the house under observation, and weren't noticeably offended by me saying Teyla would have to stay inside. I was thinking two at a time? They've been sticking in pairs anyway."

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"That should do it; go with whoever's leaving personally, keep an eye on it. I'll have a reply from Her Majesty before sunset tomorrow, but I expect she'll assent to my judgment and say we should keep them guarded for at least a week but not execute them. I'll visit them then."

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"If she says otherwise, I'm not sure we can. From what I saw of their weapons they're guns, but strange ones, I'd want a dwarf engineer to make sense of them. And they have other things, probably more weapons, we haven't seen. And at least two and maybe the third are experienced fighters. If we actually ambushed them we might succeed, but they're - politely and subtly - expecting and preparing for that."

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"Ah. That's not entirely a surprise... I'll bring some Maidens, if it comes to that. In the meantime... keep an eye on them, learn what you can, explain what they ask about. Other than how we check for Chaos and undead, if they're rude enough to ask. I trust your judgment, Tedya."

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"I know you do, and I'm thankful for it, Tesya. I'll see you tomorrow."


 

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"Have you settled in all right?", Teodor asks as he returns, as promised, while dinner is being laid out.

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"I believe so. We are, I expect understandably, distressed to be stranded so far from home but the facilities here are well appointed. I expect we'll be comfortable for the duration of our observation period."

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"I imagine I would be as well, even with trusted companions. Also deadly curious. Are there questions you'd like to ask?"

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"I don't think we know what to ask at this point. Perhaps you could tell us more about this world and it's peoples. We have not encountered many species of people other than humans, are there more such species on your world?"

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"Oh, yes. The elves I already mentioned; strictly speaking they're probably the same species but they had an extremely nasty civil war before humans had even forged bronze so they're arguably three different types. The third is Wood Elves, but there are none near Kislev and they don't often leave their forests. The Dwarfs are our best allies, in the mountains to the east; they're masters of the forge and a safer form of magic called runesmithing, and invented gunpowder long ago and taught it to us humans less long ago. They're extremely stodgy and keep grudges like aging wine, but they're as loyal as they are vengeful so it's well worth it. There are rumors they also had an ancient civil war with dark dwarves far to the east, but suggesting the possibility in their presence earns a grudge on its own. The men of the Empire and further south are largely the same as us, but the men to the north, the Norscans and Kurgan and other steppe tribes, worship Chaos and are mutated by it at much higher rates than here or to the south."

"Even further past them in the Chaos Wastes, no one can live without direct 'blessings' from Chaos, and everyone is badly mutated and often fused with their armor or something similar. Beastmen walk on two legs, except centigors and a few beasts, but they have the features of other animals, mostly goats and bulls, and they serve Chaos directly as well. I met Lady Kajetana repelling a large Beastman attack on the Teeth of Ursun, which are a holy site and supposedly the anchor for a great deal of the magical protections on Kislev; they try to defile anything that is holy to any god but the Four of Chaos, and to ruin anything that resembles signs of civilization. Similar to Beastmen but distinct in a practical sense are the Skaven, who also usually go on two feet but resemble rats rather than livestock; they're enormously prolific and live underground, they have Chaos-tainted technology that scares even dwarfs, and we'd be in dire trouble if they ever stopped fighting each other for twenty years and attacked the surface in unison. Fortunately, as a matter of cultural and biological disposition they never will."

"Greenskins come in many sizes; orcs are slightly bigger than a man, goblins like a large child, snotlings like a toddler, and many variations; the ones who fight more and survive get larger and stronger, and almost always are in charge. They love to fight for the sake of fighting, and the bigger the warband, the bigger the 'WAAGH!' that attracts more of them out of their caves and stolen forts and empowers their shamans. We don't fight them quite as often as Beastmen but it's probably second-most, mostly over or through the mountains where the dwarfs aren't guarding. And then there's undead, which come in dozens of types, almost all either made from the bodies and spirits of the dead, or variations on vampires. Necromancy uses Dhar, the same dark magic Chaos does, but in a different way, which also pollutes the area but in incompatible respects. Most undead near us are to the south in Sylvania, a forsaken corner of the Empire where a long line of vampire counts have controlled the territory for... centuries, at least."

"There are also trolls, who heal rapidly but are very stupid, and giants, likewise stupid; Chaos and Greenskins enlist both of them. Halflings, who are mostly just small humans and almost all in the Empire. Ogres, who will fight anything they can eat and take pay in more meat; they stay bought until you run out of food, and they're very useful in the meantime. Various types of woodland and swamp spirits which probably aren't elves or apparitions of Chaos like dryads and fomor. Dragons, most of whom are just clever beasts but some of whom are smarter than people. Griffons, manticores, pegasi, unicorns, great eagles, winter wolves... all at least as smart as very dull men, though manticores are deranged like everything else badly Chaos-tainted. Demigryphs are probably more like clever horses. I've heard stories of lizard-men from the deep jungles of the far south but I don't really believe them. Royal bears are supposed to be the greatest of bears short of Ursun but even the Old Tzar never met one. Oh, in the southern deserts there's another type of undead, mummies and enchanted statues who don't seem to be psychically tainted by necromancy like the others."

"...That's probably everyone of significance."

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"That is many more than I expected. I wonder what causes your world to have so many peoples compared to the others we've visited."

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"The traditional answer is that Chaos mutates the world and its peoples, and the gods make some of the breeds stable and purify them of taint, and they then are their own true-breeding species from there. It would explain why so many are variations on the same general shape of a body, and something similar being true for the first vampires is... historical record, though very old history; that one was done on purpose, but used the mutating power of Dhar in its necromancy. Magic certainly changes shapes and minds of all who make use of it, so it's a good enough explanation. But if the gods made Men I don't know why there are so many of us worshiping so many gods in different places, and we all look so much the same."

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"An interesting question. Speaking of gods. I don't believe we've encountered their like in our travels," unless you count the ascended she carefully doesn't add. "Could you tell us more about them?"

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"Sure. In Kislev, we have three worshiped by name and a fourth who... arguably is also a god. Ursun is the Bear God and the traditional patron of Kislev; he's distant and cares more about bears than men, but he defends us when it counts. Dazh, whose priest you already met, is the Sun, and taught humans to start fires; he also insists on good hospitality. Tor the Thunder-God is a warrior god of storms. And the Ancient Widow is the spirit of the physical Land of Kislev; though no one really worships her, the first Ice Witches made a pact with her about a thousand years ago to bring their tribes here and defend it against Chaos; the Hag Witches also have a bargain with her but they don't talk about the details, and both types keep to those bargains. In the south they mostly worship the former human Sigmar, who founded their empire and became a god on his death, but they have a half-dozen others, none of which overlap with ours. Even further south they have another dozen. Gods live... somewhere, made of magic rather than material, but they can intervene in the world anywhere the Winds touch and probably other places as well. They usually pick priests who have similar temperament and priorities, and then those priests can invoke their attention and power, which is less flexible than manipulating the Winds like a Witch or Wizard but much safer. They rarely do anything without a priest except arrange coincidences, but rarely is not never, and at holy sites they don't need a priest but rarely act without disaster coming. The god's homes may be the same as the afterlives, or near them, but they don't say much and all the priests like to promise is that our souls won't feed Chaos when we die, and maybe if we're especially devoted we'll fight by their sides after death."

"...And then there's the Chaos Gods. It's at least bad luck, and possibly much worse, to name them, but there are Four - Bloody Eight, Pestilent Six, Sorcerous Nine, and Tempting Seven - the Realm of Chaos and most of the Chaos Wastes are divided between them, they're all madness incarnate, they fight each other endlessly, and they all want to devour the world and all the souls on it to empower themselves and create more daemons for the war between them. They're vastly more powerful than the mortal gods and if they united against us no one thinks even all the mortals and all our gods standing together could withstand them, but like the Skaven we are fortunate in that they are, probably literally, incapable of doing that. Even the partial ceasefires are terrifying every time, though."

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"That often seems to be the way of those with malign intent. Cooperation is rarely in their nature but when they do cooperate they become much more dangerous."

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"Would that we were so lucky with everything else malign. Vampires and Druchii are much better at keeping order, at least when they have a strong leader available."

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"It would be nice yeah. From what you've said it sounds like things have been stable for a while though. Lots of conflict but not much progress by either your people or your opposition am I understanding that right?"

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"Not exactly. We're losing. Slowly, but any ground we lose, it's almost always permanent. There's been some good news in the last two centuries, the empire training wizards and some victories for the dwarfs that have made them more able to help everyone else, but we're still losing."

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"Well I'm sorry to hear that." Both genuinely for their sake and also because his people are now involved in this mess. This doesn't seem like a Eurondans situation or even really like a Genii situation. "I guess the sort of magical pollution your friend asked us about is why you can't take back territory?"

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"Mostly. There's a system to remove it, drain it into the Vortex, but we barely know how to repair it properly, and can't expand it to take land. We're not even sure the elves still know how to do that, and they're not telling."

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He's a little surprised at Teodor mentioning something about that important. He considers talking up how good Rodney is at fixing things but decides that would be pushing things too fast. He would be suspicious if someone unknown offered to do work on Atlantis's shield. "Well that's unfortunate. Hopefully you'll find a way to change that."

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Well, it's not like anyone hostile doesn't know it. Not the kind who plan things, at least.

"It would be nice. I don't know, maybe the wizards will figure out something, there are quite a few of them and they're not as busy as our witches. Maybe dwarven runecraft can help now that they aren't constantly under siege. It's more likely than the gods saving us, at least."

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"Are there any books about the system available to the general public or books about uh... magic in general?" The word magic seems uncomfortable in Rodney's mouth. "That is assuming books are common enough for them to be available to the general public at all."

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Shepard grimaces a bit at the question but it's out there now admonishing Rodney won't help.

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"As far as I know there are no books on the Waystone Network on this continent, beyond maps of where we believe the important waystones are, which is not something I should share with you until we're very sure I'm not giving Chaos new infomation. Books are expensive and books on magic typically kept very private because self-taught magicians usually get corrupted by Dhar one way or another. I can probably get a copy of Winds, Ice, and Beyond, that's what most crown agents on the cultist front read to get a handle on the basics. ...Male magic-workers are illegal in Kislev, but it's unlikely any of you three have the necessary talent anyway."

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"I'd appreciate that. Do your people have printing presses? Those usually make books cheaper. Especially with movable type."

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Of course this is where Rodney is going. This is... probably fine. It's not like he's explaining how to make nuclear bombs.... again.

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"I'm familiar with the concept but I don't think anyone's gotten a reliable design yet; some Imperials have been trying recently."

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"I know a thing or two but I haven't personally worked with any. They're outside my core specialties."

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"If you're interested in trying to build one here I'm sure I can find some trustworthy artisans to help; I think books being common enough to afford them even in the villages would be good for people."

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"Books are great. I can't promise I know how to make it perfectly but I'm willing to try. The price of books would also depend on how expensive paper and ink are though."

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"Neither's cheap to make, but enough that we were paying attention to the idea. Anything else we should try to speed up on inventing?"

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"Internal plumbing. You seem to already have covered sewers which is very good, that helps a lot with cutting down on disease but internal plumbing is even better. I guess it's the kind of infrastructure project you might not be able to afford though."

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"Yes, that's about cost. Kislev City, the capital, has plumbed most districts, and the richer houses have it here in Erengrad, but we haven't been able to do much more. A few cities in the south are more thorough; in their capital and their main university city, supposedly it's everywhere that's built legally. I don't think we can afford to match them unless we get another generation without an Everchosen attack. ...Or maybe after one, if the cities need rebuilding."

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"That makes sense. Do your people know about the importance of washing their hands after doing dirty activities like working with raw meat?"

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"...Not as any kind of principle. Cosmetically, obviously. What's the result?"

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"It's possible this isn't entirely true for you since you have that... uh god of pestilence but on the worlds we've visited before most disease is caused by incredibly small organisms which damage the body in the process of breeding inside you. Washing your hands can wash those organisms away and by doing so stop diseases from spreading."

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"Hmm. It is commonly said that all disease and deformity originates from Chaos, and most doctors are less useful than a priest. But I have heard of a ...mechanical perspective, that supposedly works, from the far south. Only in the last century or two, and it hasn't spread quickly because no one trusts doctors or surgeons to choose their own rules. I can at least bring it to the attention of the Cult of Salyak; she's specifically a goddess of healing and mercy, and they run pauper's hospitals. I think they'll find out safely, if anyone can."

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"Yes, well, I hope that helps. For the same reason it's important to make sure that the place where the sewers lead to isn't a place people get water from. I'd hope that was just common sense but from our own history it seems that it wasn't."

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"...Probably you mean something more complicated than 'don't drink fouled water.' Distance along a shore? I think it's generally noticed that it's probably better not to take drinking water downstream of someone's sewer, but that doesn't mean no one does it. Here it empties out into the bay, at least."

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"It's a matter of concentration. So the farther along the stream and the smaller the portion of the fouled water is to clean the safer it is. There are ways to treat fouled water that kill the organisms in it but I don't know exactly how they work. Where Sheppard and I come from it's an entire field of study. Boiling water will generally render it safe but that's a lot of work to do for every bit you choose to drink, alcohol can also have the same effects but I don't remember exactly how strong a drink needs to be for it to be basically safe."

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"Those parts we know, though if there's a principle underlying them I suppose that might be useful. ...The size of the fouled portion being relative rather than absolute would be surprising, possibly for supernatural reasons; I've seen substantial reservoirs made diseased with a fairly small contamination we didn't catch in time. We might be able to do something with the knowledge nonetheless."

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"The body is the best place for the microorganisms to breed but it isn't the only place and so especially for still water it's possible for a relatively small contamination to breed into a much larger one."

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"I don't know what's in them but we do carry tablets intended for treating small amounts of water for use in the field. My survival training suggested boiling water instead if possible though, both because it was supposed to be more effective and to conserve supplies."

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"We'd appreciate a look at them, probably, but if it's a specialist matter for your people, and none of you know any of it, I wouldn't say it's a priority. I don't know offhand who I'd want to look at it, unless we asked the dwarfs."

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"Fair enough, I'm not actually sure what other technologies would be helpful. I'm fairly familiar with the history of weaponry on my world but that's something I'd want to wait to share until we know each other better. I'm also not sure how applicable it would be to the battles you're fighting. We didn't have magic when we were using the sort of guns I saw you holding earlier and I imagine that changes what is and isn't useful."

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"Yes, that's understandable, though I'm very curious about the design of your guns, with the small bore and tall stock and all. Against most enemies our weapons are much the same as against other ordinary men; for others, mostly daemons or half-ascended Chaos worshipers, blessings or symbolic significance can have more impact. Winged Lancers pass down their arms over the generations and this makes them, probably, a little bit blessed, and so their charge is more effective against daemons than a new man's lance. The same with the Ursunite bear riders, and the Ungol's family bows, and so on. Cannon hit harder, of course, but something about the nature of daemons sort of throws off the damage as being contrary to their nature, like they are a story that only consents to be ended in certain ways."

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"That sounds frustrating to deal with." He wonders if Wraith stunners or Ronon's particle Magnum would get around that. He doesn't see a reason why the firearms would.

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"Extremely. Weight of fire, or enough ordinary sword blows, can bring them down. Other than the very greatest they're resistant, not immune. But fighting daemons is much worse than beastmen or greenskins even if they're in smaller numbers, and would be even if their weapons weren't more deadly. ...Also anything strong enough for its god to give it a name will be back and fighting again in a century, even if we kill it. But honestly we just try not to dwell on that part."

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"Enemies that refuse to stay dead are always annoying. Thankfully I haven't had to deal with any that literally can't be killed though."

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"Bringing anything here from the Realm of Chaos takes either an army overland with sorcerers, or something like what you saw when you arrived, with human sacrifice and ritual and all, so sending them back is a reasonable victory. But you see why we're not inclined to optimism."

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"Yep that would do it. I've managed to wiggle out of enough tough spots that I've learned it's important not to give up hope but it doesn't seem like you've done that."

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"Strong wills and fatalism, at least, don't make us stop trying. Actually, what you said reminded me: What can you share about the Wraiths you mentioned? They're physical, and vampiric, but called 'wraith'?"

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"That's what we call them at least. I don't know what they call themselves. We haven't had occasion to talk with any. I think I mentioned before that they feed on people's vitality somehow. I'm not really sure how it works but someone in the prime of their life can change to looking like someone at the end of a long life in less than a minute if they're feeding as fast as they can."

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"They can also restore people to youth, it's something they do rarely to reward the humans who become Wraith Worshippers. Or as part of torturing people."

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"Eugh. I've never heard of our vampires healing their victims, though I suppose I wouldn't be shocked to hear they can. Do they feed often?"

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"I'm not sure. Nobody is really able to safely observe them enough to know. What we do know is that they hibernate sometimes for centuries at a time when they've taken too many of us and there aren't enough to sustain them. Sadly their last period of hibernation ended a bit over a year ago."

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"Hibernate collectively? That's interesting. Vampires here can sleep - well, 'sleep' - for very long times, especially if they've been killed and are recovering, but outside a major Vampire War that kills several leaders, almost never as a group."

Though he's not particularly believing her, as the one person here who is potentially hostile even if this isn't a Chaos trick. It's still data.

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"They leave watchers awake to warn them of any threats and to ensure we don't forget about them, to ensure we don't ever believe ourselves safe or get powerful enough to challenge them. Until Sheppard's people came I didn't believe anyone could stand against them."

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"Because of inadequate weapons? Numbers?"

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"The Wraith are stronger individually but that can be overcome. Their true power is in their darts, and their larger starships. Most of the peoples of my galaxy don't have aircraft or weapons that can damage even a single dart and en masse they are even harder to defend against. And if a world developed enough to fight the darts, a cruiser or a hive would simply bombard them from orbit."

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"To be clear, wraith darts aren't projectiles; they're flying craft that can shoot bursts of fire, for lack of a better word, and use culling beams to simply disappear people on the ground beneath them to be rematerialized later inside of their hives where they don't have a chance to fight back."

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'Peoples of my galaxy', and they still weren't beating the vampires. That's sort of terrifying.

"Are the culling beams understood to be magic?"

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"No they're technology, they operate on the same principles as ring transporters, Asgard beaming and to a lesser degree Stargates." 

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"Interesting. There's not much magic in your galaxy, is there? Even your souls have less than normal."

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"It's something of a matter of debate but most people who know about them consider psychic powers to be magic. And there isn't really another good way of describing the uh... ascended." Rodney, Sheppard and Teyla all wince slightly at the last word.

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"...I owe you an explanation of that part. As far as I've ever heard, there are three humans at most who have ever transitioned from being made of flesh to magic. The imperial god Sigmar, possibly a goddess from even further south called Verena, and the First Necromancer, Nagash, who sacrificed whole cities to power his transformation. Unless you count Daemon Princes, former men who served Chaos loyally and thoroughly enough to be rewarded with mutating gift after gift until they got the ultimate reward of being made a daemon who cannot die. Those, there are hundreds of, and tens of thousands who attempted it and got turned into mindless gibbering horrors instead along the way. And they call it a couple things, but the 'path of glory' and 'path to ascension' are the main ones."

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"That makes sense. It's always hard when there's that kind of overlap."

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"It's come up a lot in your traveling?"

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"It's not the most common kind of misunderstanding. But it's one of the more challenging ones to handle when it does. I think odd marriage practices happen more often and those are also thorny to untangle."

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"Would giving examples be amusing, or annoying?"

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"I haven't personally encountered them much. There was one particularly strange case where sharing a slice of cake was their equivalent of a marriage ceremony. Argos was tragic in other ways but my people fixed it."

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Should he ask? Yeah, probably. "What was the problem in Argos?"

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"A person named Pelops was experimenting on the people there at some point he left but he left behind a device that made people age unnaturally quickly. They were born, lived and died in just 100 days until we shut down the device."

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"Gods watch over us. That's... well, I've heard things as bad in their own ways, but not obviously worse, and that's a nastily exclusive category."

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"Yeah. It's one of the things that sticks with you."

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"At least you fixed it. I wish I could say the same, but most horrors I've run into there was only one relief on offer." He touches his belt where a scabbard usually hangs.

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"Yeah, I've had to do that a time or two myself. It's never a good feeling."

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"Absolutely. Doesn't help to dwell on it, though... Are you all four from different parts of your galaxy?"

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It's probably not useful to hide the truth here. "We're from two different galaxies actually. Teyla and Ronon are native to the Galaxy we call Pegasus which is where we all were before we arrived here. Rodney and I are from a different galaxy we call the Milky Way, it has its own threats but at least it doesn't have the Wraith."

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"Better to have one thing at a time. And you moved between galaxies with those 'stargates'? Which aren't even magic?"

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"We also have ships that can make the trip now, but yes we first did it via Stargate. As for whether they're magic, everyone tells me they're not but I wouldn't know if they were."

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"Ha ha," Rodney says sarcastically. "The Stargates are an incredible piece of technology, we're at least decades if not a century from building any ourselves. We do understand a lot of what they do though, even if we're still working on the how."

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"The dwarfs would hate it. Maybe not enough to keep them from studying it, but their craftsmen and Engineers are... obsessive, by human standards."

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"Unfortunately, we're rather far behind in general so we get by with a mix of gifted tech and things we have either completely or incompletely reverse engineered. Nice as it would be to develop things from scratch our enemies won't wait around for us to do that."

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"Humans are willing to do that. The dwarfs have the best technology in the world, but... in an emergency they'll field weapon designs that only had fifty years of testing instead of three hundred. If at least one master of the guild will speak for it."

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"I rather doubt we'll get along then."

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"Rodney."

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"Yes, yes, I'll play nice if it comes to that."

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"You'll want to try, eventually." In the optimistic scenario where this is all legitimate and we concede that it is. "If you want to repair, or make more of, your guns and equipment, they look more like dwarf-make than anything else. ...Also they have the only way of manipulating magic mechanically. Runesmiths trap it in metal and stone, and of course it's not complete until it works precisely the same way every time. There are men who approach them in a few endeavors but they're very good at what they do."

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"I think Sheppard knows more about servicing our guns and how our ammunition is made but yes. It sounds like if there's any hope of safely getting home it'll need either their cooperation or maybe that of the Elves and you said they might just kill us."

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"Well, there's trying to trap some Skaven warlock-engineers, but I think I mentioned how their devices tend to take out dozens of people nearby if they misfire. And corrupt the area with Chaos even when they work."

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"I did say safely."

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"Indeed. But at least they're not stodgy."

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"That may be, but I'll take stodgy over hostile any day."

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"Wise man. But yes, likely it would be the dwarfs. They're very resistant to magic and so worry less about hidden Chaos taint; if it's subtle enough to hide, it's usually far too subtle to affect them."

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"I suppose that makes sense. I still haven't quite wrapped my head around the idea though."

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"Should I give you the very short busy man's summary of how magic flows and pools, or will you just wait for the book?"

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"I'm curious even if Rodney would prefer to wait. It sounds like important information for living here."

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"Sure. So, magic flows. We call them the Winds because they're more like that than anything else. There are eight winds, each of which is attracted to a different thing - Chamon to metal, weight, and logical thought, Ghur to wild animals and sometimes savagery, Aqshy to fire, heat, and strong active emotions. They all come out of the Realm of Chaos at very high altitude, flowing through the upper atmosphere, but a few hundred miles north of here there's a long ridge, and as the ridge drops, so do they, like a waterfall - though Azyr, which likes the sky among other things, mostly stays up. It is dangerous to use more than one Wind, in your life, because magic used sticks to your soul - you have fainter souls than most people, I think, which probably is metaphysically interesting - and if more than one Wind mix, they turn to Dhar. Dhar does not flow. It pools, and it seeps into everything. It can empower any kind of magic, so it's very seductive, but it seeps into your soul even moreso. And Dhar is the essence of Chaos; it resists being controlled or told what to do. Every type of magic changes the soul, and through it the mind and body, but Dhar can do a great deal more, is much more likely to rip breaches into the Realm of Chaos and cause something entirely unexpected to happen, and generally cause problems for you and everyone nearby. Chaos-sworn sorcerers and beastmen bray-shamans aren't immune, but it's not nearly as bad for them."

"Which is a nice tidy model with four glaring outliers. Divine magic, generally understood to be filtered through the gods and use their own intelligence to protect us, but that's more or less fine. Necromancy, which is a form of Dhar mixed with Shyish, the wind of death, and behaves much like Dhar but not quite. And the Ice Witches. The Ice Witches use two types of magic, the Father's Lore of Storms and the Mother's Lore of Frost, both of which, by means which have certainly never been explained to me, turn the Winds into something else. I understand them to be in some way crystalized or filtered using the connection to the Ancient Widow, but it's quite secret. The main practical impact is that where a bad miscast for a Wind-Wizard might rip a hole into Za, the same thing for an Ice Witch will more often freeze the whole area, and a catastrophic one can freeze a whole battalion to ice instantly, the witch included. And Runesmithing, which traps the Winds and works entirely differently than any other form of enchantment."

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"So magic comes from outside, both outside the self and somehow outside the world and then you draw it through yourself to use it. That sounds very different from my experience and the reports Sheppard has shown me. Where we come from such powers always come from within."

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"Absolutely. There's an inborn gift some people have for seeing - or other senses - the winds, and if it's strong and trained, to touch and manipulate them, but even the best are just using outside power more flexibly and efficiently."

Permalink Mark Unread

"Circling back to Runessmithing if it's so much more stable than other ways of using magic is there a reason only the Dwarves use it?"

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"It's only permitted to a specific clan, the descendants of the ancestor who invented it, and they swear oaths never to teach it to anyone else when learning. Also it takes their characteristic excess of precision to be safe but we'd probably try anyway if they let us."

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"Well that's inconvenient. I might be able to figure something out if I had examples to work from but if that will get them swearing oaths of revenge it might not be worth it."

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"If you can actually learn without a teacher... I can't say they'll be happy, but they would be unlikely to declare a grudge. They do sometimes sell or gift runework to men, most of our greatest heirlooms are dwarf runesmiths returning favors owed. Best get one to explain dwarfen religion before trying, though. They worship their oldest ancestors as gods, missing but still out there living in material form somewhere."

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"I admit I don't see the connection there but I can learn etiquette if that's what you mean."

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"I don't, really, understand dwarf religious practice, but runesmiths are both clan and priests of Thungni and that probably matters to how much they'd be offended."

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"Can you ask around and see if there's someone who does know more? Or I guess a dwarf that does if they wouldn't be likely to be offended by the question?"

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"I can try, but I wouldn't be too optimistic. I don't think we have any flatland dwarfs in Erengrad and humans usually get confused by it; if it was important I'd want to be able to ask questions."

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"That makes sense. I suppose any more detailed talk should wait until our quarantine period is finished. On a lighter note is there anywhere around the city you recommend visiting?"

Permalink Mark Unread

"Frosthome, definitely. About as far away as you can get from here, in the city, but a living tower of ice is worth seeing. Probably the grand market, and maybe the Garden of Ursun."

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"Those all sound interesting. I assume whoever will be escorting us will know where all those are?"

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"Definitely. And it will probably be me escorting you, in any case."

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"I'll look forward to the trip then. No rush on the exact timing I expect you have other responsibilities."

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"My work is much like war. Short bursts of enormous stress and danger punctuating long periods of waiting. I might get pulled away suddenly if another investigation picks up a lead, but for the moment you four are my top priority."

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"Ah, that makes sense things were more like that in some of my previous assignments. What time would be good tomorrow then?"

Permalink Mark Unread

"I won't be far off, an hour or two past dawn would work fine. Or later if you'd prefer."

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"How long is that from now? Cold climate tends to mean short days or else really long ones."

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"It's late spring now, so that's, oh, nine hours, maybe ten?* It's Mesyavoyny**, about fifty days until the summer solstice. The last night where it got totally dark was a week ago, but we don't start needing to close the shutters at night for another three weeks***, and we're not far enough north that the sun stays above the horizon even at the solstice."

 

*It's just about sundown now.

**'Month-of-war'

***A week is eight days and the year is four hundred exactly. For the benefit of readers and possibly also characters who picked up the language through Stargate Nonsense.

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"I think a bit later would be better then, it's been a long day but I don't know if we'll get to sleep promptly."

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"That's fair enough. I'll come by later in the morning, then. Should I leave you to it?"

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Everyone seems to have finished eating at this point. "I think so, apologies if there's a point of manners I'm ignorant on here."

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"I'm sure if providing a house to foreign strangers but not letting them leave except under guard was common, we'd have etiquette of hospitality for it, but no, thankfully that's too rare for you to offend anyone. I'll see you tomorrow."

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Sheppard chuckles at the joke. "Until then."

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And once he's left Sheppard switches languages again and talks to his team. "Rodney, you're coming with me tomorrow, assuming that's alright with you and Ronon. How about you try to settle down soon I know you're not the best with early mornings. I'm pretty sure Teodor isn't going to double cross us but he's also not in charge so I want to keep to the buddy system."

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"S' fine with me. None of those sounded exciting anyway."

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"I suppose there might be interesting things at this market and regarding this living ice tower. Am I allowed to pull out the scanner or are we still keeping our toys hidden?"

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"We've been open about having technology they don't but let's ask first before scanning stuff. They might be sensitive about it. If we have time in the morning you can take a baseline here might interesting to see if it can pick up this magic stuff."

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"Good point, we wouldn't want to get the terrifying ice witch woman mad at us."

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The team sets about winding down and preparing for bed. They agree on watches but they are as planned fairly discreet about it. And then it's morning. Do the staff seem inclined to make breakfast?

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Breakfast? In this century?

They do set out a pot of herbal tea when the team gets up, though.

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The team will eat some granola and plan to eat heavier at lunch. The tea is nice, is it caffeinated?

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That is the local custom, yes. The tea is not, caffeinated tea or coffee are luxuries imported at great distance from Grand Cathay or Araby.

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Then Rodney will mutter imprecations and swallow a small caffeine pill.

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And the morning will be uneventful until Teodor shows up.

"Good morning. Anything amiss overnight?"

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"No problems at all. The beds were nice too."

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"Then I have no reason to wait before heading out."

Permalink Mark Unread

"Before we go, Rodney has a scanning device, it's not magical but I'm also not sure if there's any etiquette about using such things."

Permalink Mark Unread

"...Depends if it looks like a weapon or some kind of enchanted trinket or something else. Give me a look?"

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Rodney opens his somewhat lighter backpack and pulls out a device.

Permalink Mark Unread

It definitely doesn't resemble a weapon.

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"More like a small book than anything, though the glowing surface is a little uncanny." And he doesn't see more than faint traces of Winds in it, though the Azyr is a surprise and it's more overall than a book or weapon would normally have.

"Be careful about pointing the narrow side at anyone, but I think it should be fine."

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"I'll just be careful how I hold it then." He taps a few times at the device and then a few more. "You might be interested to know that there's several exotic sorts of radiation at levels I've never seen before here. Either that means there's something weird neither of us were expecting or it means that my device can detect these kinds of yours."

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"I suppose that's optimistic for you being able to study it." And a little suspicious, but only a little. "Can you see the difference between the two of you and me?" 

Permalink Mark Unread

Rodney plays with the device a bit more. "Yes, you seem to have a higher concentration of whatever I'm detecting than we do. Is that what you meant by us having, ah, fainter souls is I think the words you used?"

Permalink Mark Unread

"It is. It makes sense coming from a world that isn't saturated in magic, I suppose, that you'd have less. I'm somewhat curious if you'll accumulate more from spending time here, but I have no idea how long that would take."

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"I guess we'll have to find out. I'll keep an eye on that."

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"I suppose we can head out, then?"

Permalink Mark Unread

"I can't think of anything else we need to cover so yes."

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"Right. Then let's go."

One other guard comes with, but neither guard is acting on edge. Maybe curiously, they're both wearing brown coats instead of black today, and not projecting 'intimidating'.

They head out west and north - "Our destinations are about due north from here, but the river's at its widest point so there aren't direct bridges and I'm choosing the route further from the elves." - through a district that wouldn't be called a slum but clearly is poor.

The people are mostly a slightly different ethnicity. Darker skin, darker, bushier hair, eyes slightly narrower. Shorter, if that's not just malnutrition. Some of the guards at the townhouse were from that race but most of them were the 'whiter' type, as are Teodor and the other one with them.

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"Makes sense."

The skin tone thing is a slightly uncomfortable parallel but it's none of his business. Apparently they're acting as the equivalent of plainclothes officers.

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Rodney discretely checks his scanner a couple times as they walk.

Permalink Mark Unread

Not much on the scanner; people have souls, the balance of energies changes frequently in space and time. If it's tracking population statistics about the people he might notice something eventually.

As they get closer to the mouth of the river and slowly veer north, the distant sound of metal on metal and faint smell of fire and gunpowder will creep in. From further west. Also they'll see a narrow island to the north and a larger one to the northeast.

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"Is this some sort of industrial district?"

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"We're passing near the cannonworks; most ship cannons for this part of the sea are made and sold here. I'd rather pass it by."

Not that he expects it would actually be risky in any way to let these people with extremely sophisticated guns and near-magic scanner-books to see the current state of cannon production in Kislev, but if he was wrong he would feel very stupid and have to defend it to his lady and his tzarina.

Permalink Mark Unread

"I would be surprised if you did. Seems reasonable to keep people under suspicion away from weapons foundries."

Permalink Mark Unread

"Indeed. It's not like you'd learn much, I'm sure."

As they get closer the neighborhood gets better-off, and slightly more Gospodar (the whiter people). Also there's a much wider swathe of people of completely different nationalities. European-looking, almost universally, mostly the German-Austrian-Dutch cluster but there's some French and Spanish and a handful of Italians and Greeks. Nearly all of them sailors but a few look like merchants and some are sooty and smell like they've come from the gunworks.

They'll get pretty close before they turn due north along a boulevard and then a bridge. The narrow island looks significantly more wealthy, and up ahead the bigger island is both much more built-up and wealthier still.

Permalink Mark Unread

Cities having wealthier and poorer areas is pretty much inevitable as far as John knows. Atlantis doesn't but that isn't really a fair comparison it was all built at once as far as he knows.

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"This island is the old city, where most of the city government and royal influence sits. We can cut through the cloth market, if you want to see the oldest architecture; some of it dates back to before the conquest and founding."

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"Sounds interesting. How long ago are we talking?"

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"Nearly a thousand years now. 992 years from Tzarina Shoika's crowning is this summer solstice. Erengrad was conquered earlier that year, and the cloth market's mostly in Norvard, the Ungol city it was built from."

He guides them slightly east; there's another set of walls around this core city, which do not look ceremonial, though they're only very lightly manned.

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"That's a long history there." Not too long compared to some places in Europe or China let alone Atlantis but he's American, they don't have nearly that kind of history.

The walls are a little weirder but they're not that different from the fences around important government buildings back home. 

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"The Empire's twice as old, though they've had some very long civil wars and I'm not sure it's continuous in any sense other than the elector's weapons of office and their allegiance to Sigmar."

They pass through a gate, where the big gold coin comes out of a pocket briefly and gets them waved through.

This is a wealthy area, and much more the darker-skinned group (Ungols) than the Gospodar. The buildings are mostly not incredibly old, but the style is distinctly different; none of the onion domes and more curving roofs and rounder buildings which evoke a tent.

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So he was wrong about wealth being strongly divided on ethnic lines. "Interesting building style."

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"It's one of the few built-up places which is still mostly Ungol; most of them are still in the north and nomadic, or in tiny stanitsas; the other cities and towns are mainly Gospodar. Most of this isn't ancient, of course, but they match the style where they can."

There's still a lot of foreigners in the cloth market, and a lot of variation in the products.

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He looks over the fabrics. He's expecting a mix of both higher and lower quality fabrics than back home but generally in relatively low amounts.

"Makes sense people tend to care a lot about preserving their culture."

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It's a lot by contemporary standards, but yes, not relative to anyone with the Jacquard loom.

"In most ways we're one country, but yes, there are still large differences in other ways. The boyars* like it that way."

Going along the inside of the inner walls takes them east and north, into another district where the foreigners are rarer and the buildings more of a mix of styles, less rich (about like the small island) and still mostly Ungol.

 

*Hereditary nobility, as opposed to nominally-elected ones or the tzars

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"I'm not surprised politics is like that."

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"We're still better than some. Most, even. And the tzarina has been trying to elevate some of the Ungols to power, which would help. But it's not a place I'm proud of us."

They approach another gate and a lot more of the French-looking guys show up. Most are in relatively poor health even by the standards of those around them. A few have chainmail and steel helmets, better health, escorts of several others looking servile, and some of the haughtiest expressions you've ever seen.

"Speaking of the 'most', we're passing the Bretonnian Quarter now. It's mostly their lower classes who serve on ships and get here, but you can recognize the few nobility demonstrating their legal right to wear plate armor. Even when there's no danger nearby to make it useful."

Permalink Mark Unread

"I wouldn't expect plate armor to be that useful with guns around. I suppose you don't have armor piercing rounds if you're still using muskets though."

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"Rodney."

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"Right, sorry. It's not like I explained how to make them or anything though."

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"Guns are illegal in Bretonnia. Even cannons. The code of chivalry forbids them to knights, and peasants aren't allowed to manufacture things."

Permalink Mark Unread

"That seems like it might backfire if the enemies you told us about are also theirs. Though I guess you did say that sometimes guns are less effective than they should be."

Permalink Mark Unread

"I'm sure it does, but our enemies rarely have guns. And, to be fair: discounting the elves, Bretonnian knights are indisputably the world's best heavy cavalry. Their horses are treated better than their peasants, and their nobles do nothing but pray and train. Even before they earn the personal blessings of their goddess and live for centuries, they may only have one trick but it hits like cannonfire."

Permalink Mark Unread

"Ah, living for centuries and endlessly practicing does sound like a good way to get very skilled at something."

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"It's not that many of them that get it, but striving to achieve it is a cultural obsession. Also their horses were probably interbred with the elven magebred lines and pegasi, I assume that helps."

Permalink Mark Unread

"Pegasi? You mean you have real flying horses? What does it mean for a horse to be part Pegasus?"

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"Oh yes. Supposedly the Druchii have a bat-winged flesh-eating kind as well. Intensely magical, of course, everything larger than an albatross that flies is. I'd guess the heritage makes them lighter on their hooves and slower to tire, but it's subtle enough that I couldn't say. Maybe also making them cleverer and picky about their riders, but that may just be unicorns."

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"We have myths about unicorns and pegasi on our world it's a very odd coincidence that they're real here. I guess flying horses could just be an artifact of translation but unicorns are stranger. Our myths say they're creatures of exceptional purity with a preference for morally pure people. Some of the stories also have them care about whether people have had sex but I don't know how common that is. I haven't read about the myths in depth. Oh and of course they have one long horn growing out of their forehead above their eyes. How similar are the real ones here?"

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"...Much too similar for coincidence. They almost always reject men as riders and strongly prefer female mages, but there are no stories of any of those turning to the bad; fighting others who ride unicorns, sometimes, but not falling to corruption magical or mundane. Evil magic is said to roll off them and their riders like water, because of, yes, their purity."

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"The preferring women to men is part of our legends too. I wonder where the common thread is. If our world actually did have those things I'm pretty sure it doesn't have them anymore and nobody's found evidence. On the other hand, it's possible that someone who knew our legends somehow had a hand in shaping your world. We also have stories about Elves and Dwarfs though there have been enough variations that I couldn't guess at whether a match is actually meaningful."

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"If someone had a hand in shaping our world I would very much like to confront them and issue some complaints. If not some bullets."

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"Ah, yes I suppose that would be fair."

Permalink Mark Unread

"Leaving aside anger at our possibly-existent and almost certainly absent creator. It could also go the other way, our people occasionally finding their way to your world and bringing legends with them."

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"Ah yes, we've established that travel between is possible. If there is a pattern, it's a good sign that there's a way for us to get home."

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"What can be done by accident with magic can usually be done on purpose eventually, though getting there is unsafe enough it's rarely tried. I hope it works."

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"Thank you, I hope it does too." Rodney is humble enough not to assert it will. This is after all an entirely unfamiliar field he has no grounding in. Some humility is in order here.

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And on that optimistic note, here's the far shore of the island and their bridge.

"We'll be in the Grand Market as soon as we cross the bridge. They don't mind browsers who aren't buying, but don't interfere with anyone who is. And beware pickpockets, obviously."

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"I'll keep an eye out." Sheppard agrees.

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"Joy, pickpockets." Rodney briefly checks his pockets and moves anything important to ones with zippers.

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As promised, the market is pretty grand. Lots of things are for sale; weapons, rugs, tapestries, tea, coffee, highly-guarded small magical trinkets, and many samples of other goods which the hawkers promised were present in much larger quantities nearby.

Also, a lot of buyers and sellers are... kind of shady. Constantly looking for people at their back, sizing people up as targets when they're not looking. No one seems to actually be attacking anyone, but it looks like they're constantly expecting attacks. Not the natives, generally, the foreigners.

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That puts Sheppard on his guard more than the warning about pickpockets did. "A lot of people seem on edge."

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"Pirates, mostly. They don't often pick fights here, it's a free port and they don't want to lose it."

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"Huh, I don't think we have those, or maybe we do but they're just in other nations I'm not as familiar with."

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"Free ports? It's not common, but for Kislev it was the solution to a puzzle. We're here at the eastern edge of the Sea of Claws, and its whole north bank is Norscans, who mostly worship Chaos and all raid over the sea. Kislev's coast is poor and barely worth raiding, so patrol ships are hard to justify, but we still need warning if they're massing in large numbers. Several generations ago, a tzar - probably a tzarina, actually, this is an Ice Witch decision if I ever heard one - decided to make use of the pirates, who are very unwelcome everywhere along both the north bank and the south, which the Empire defends heavily, but sail the Sea anyway to raid raiders and Marienburg, the port where the Sea opens up to the Great Ocean, which is the richest human port in the world. So they, and even some Norscans, have the freedom of Erengrad, as long as they don't get caught raiding Kislev, worshiping Chaos, or committing treason against the tzar. As long as they pay the docking fee, which is a modest charge in gold and a thorough account of recent sightings of ships in the Sea."

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"That's an interesting solution. I guess it works as long as nobody else is too annoyed by you being friendly."

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"I'm sure the Emperor in Altdorf expresses his displeasure to the Tzarina whenever something notable happens. But what will he do, invade? I'm not sure he could if he wanted to, the Elector Counts would squabble endlessly. Not my job, thankfully."

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"It does seem like it would be short-sighted; with you being on the front lines of the fight against Chaos."

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"Yes. We're the shield of the Old World. If the worst we do is provide a market for slightly-subtle pirates to fence stolen goods, it'll be tolerated for a long time. Though I think I heard a story that when the policy was new the Elector Count of Nordland - that's most of the coast - assembled his own fleet to raid Erengrad in retaliation. Fortunately for the city the tzarina was wise and repaired all the sea fortifications before declaring the port free."

Permalink Mark Unread

"Smart plan."

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"But cold as ice. Ice Witches get like that. Well, half of them, at least."

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"I feel like half of leaders in general are like that. Maybe more when they're under pressure."

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"Maybe? I think most leaders with responsibility I've met - I suppose I haven't met any other monarchs or Elector Counts or such - and those I've heard of from those who knew them personally, see ruthlessness as something they make compromises with. An Ice Witch deeply steeped in the Frost sees it more like algebra. Let a be the lives lost by a delay and b the price in gold to replace horses lost by a forced march, c be the trade and future favors secured by keeping a promise and d the weighting of those over years for their present worth, and then e the lives and gold won now by breaking it. Calculate a solution for each action in whatever ledger you are weighing and take the higher number. It gets results and protects us, and I'm thankful that Tzarina Katarin does what I never could in her place, but many more people fear her than feared her father Tzar Boris, and as much for her mind as for her mastery of magic."

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"That sort of political math is more common in my experience. Though sometimes people pretend to be better at it than they really are. And when people are looking for support, well it's not a popular way to argue most of the time."

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"It's hard to keep people's loyalty, that way. I'm sure Tzar Boris did some ruthless things in his life* but he behaved - traditionally. Rewarded loyalty and faith with loyalty and faith, supported those who supported him, led from the front ranks before he asked anyone else to. And boyars, peasants, and everyone in between loved him for it and would have followed him into Za if he asked them to without asking his reasons. He was exceptional, but his methods were not."

 

(*He didn't have his father assassinated undetectably to ensure Kislev was more ready for the next Everchosen, because Mathilde Weber died too soon for him to ask. But, you know, he would have.)

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"I don't think the leaders in my nation have led from the front for a long time more than a hundred years. It doesn't make sense with the sort of wars we've fought. I do as the leader of the military for the Atlantis Expedition but it's a much smaller group and communication is harder to maintain so it makes more sense."

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"I suppose if your cannons have advanced as much as your guns, let alone anything else, that would change a lot. ...Are your democratic not-kings still military men? I've heard that's true down in Tilea, that it's mostly successful mercenary generals who are chosen for leadership."

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"It used to be, they haven't been lately though. War hasn't come to our shores... well at least not as far as the public knows, so it's not something they prioritize."

Permalink Mark Unread

"It's come to your shores in secret? From where?"

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"When we first started travelling through the gates. We got into conflict with a nasty group of people called the Goa'uld System Lords. For the most part our fight with them has been on other worlds but twice now they've sent ships to attack us. I don't really understand how we kept that secret, and I don't really agree with the decision, but we managed it."

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"The Empire keeps a bigger one. I mentioned Skaven? In the Empire they don't believe they exist. Deliberately, as I understand."

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"Is there a goal behind that strategy?"

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"The Skaven are very proud, and very fractious. So long as the Empire believes they don't exist, they feel very superior to them, and do not need to prove it with constant attacks on the largest of the human nations, and so will instead fight each other. And a small number of people in approximately my profession still know, and can keep an eye out for any large movements and draft in others as needed."

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"That's at least a better reason than I feel like the people back home have."

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"It amazes me that it works but given that it does I cannot fault them for continuing it. Ourselves, we have the second-largest Skaven settlement to our north just across Troll Country, and no one bothers to pretend Skaven don't exist while Hell Pit's fumes can be seen from Praag on a clear day."

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"How does that work when they come to trade here then? I guess most people aren't traders but I'd expect there to be enough."

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"'Ignorant backwater merchants, they're as superstitious as peasants, would you believe they think there are talking rats in the sewers!', more or less."

Permalink Mark Unread

"Ah, yes. That's part of how we keep things secret back home too."

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"Well, if it works twice, it must not be a fluke. I still suspect that whoever got the thing started was a grandmaster wizard of the Lore of Shadows, which is all about deception, manipulating perceptions, smoke and mist and shadow. One of their emperors a few centuries before Kislev was Mandred Skavenslayer, and they forgot all about it anyway."

Permalink Mark Unread

"Thousands of years ago the System Lords ruled our world until... we're not actually sure quite how they got thrown off. The ancients might have been involved, but the records don't seem to have survived. There's legends about them though, the system lords I mean, or maybe legends that they took advantage of there's some debate about that. But nothing as explicit as a famous person being named after leading the rebellion or anything."

Permalink Mark Unread

"Hmm. Not that long, to forget everything, but I suppose parchment decays, if no one calls it worth copying ...You know, we haven't checked, are your years and days the same as ours? Four hundred days, twenty-four hours, it's been about an hour since we set out?"

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Rodney checks a small device on his wrist. "That's at least close on the hour. We can check more exactly if we need to. And 24 hours to the day is what we had on our world. Atlantis has a bit more than 27. The years on our world were around 365 and a quarter days."

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"Close but not very. 'And a quarter', really? What, do you roll a die to start New Year's or do it again?" 

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"We add a day every fourth year in one of our months. Well actually it's a lot more complicated than that but the more complicated bits only come up every hundred years or so."

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"That's surely more sensible than my way but I think I'm still glad we don't have to bother with it. Twelve months, 33 days each except the starts of the season which take an extra day, fifty weeks nice and even and every Shoika Day and equinox is Nachaloned*."

*Start-of-Week, more or less 'Monday'.

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These guys seem distracted with nonsense! Let's try to pick the soft-looking outsider's pockets!

 

 

What the hell is this metal blocking the pocket? Shit, did my nails clink against it?

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Sheppard turns his hand at the pistol holster at his side. "I understand that my friend may look like a tempting target but I'd advise you to look elsewhere."

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"Really?" Rodney asks Sheppard.

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Teodor and his assistant just straight draw their guns. (It's possible they waited on purpose to see what Sheppard would do.)

"Run away, street cat.* These two and their friends with the same style are witchy business."

*You don't call them street rats. The position is taken.

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Sheppard nods blithely. So it would have been okay if he drew his weapon he'll keep that in mind.

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The kid looks at the scary faces, backs away like five steps, and then turns and books it.

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"Sorry. That rumor should get out quick and cut down on repeats. I do appreciate you not immediately drawing on the kid."

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"He was just a kid and Rodney already made sure he wouldn't get anything important."

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"They might get smarter, those pockets don't look pick-proof to someone determined. But hopefully the ones thinking about how they work will also be the ones who heard you're off-limits to anyone sensible."

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"It's true, they're not. They just make it harder."

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"Probably more secure when you're moving fast, too? I couldn't quite see how they work but it was a very smooth motion to open and close."

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"That's what they're for yeah. Some of them are supposed to be water proof too but that's not as reliable."

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"A mechanism tight enough to keep out water? At that scale? Even unreliably, damn. Pretty sure the Dwarfs would pay to be taught that, and from 'manlings' that would be a first."

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"Rodney?"

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"The zippers are made with a proprietary process, with enough time I could probably figure it out and if the Dwarves are good enough at material science they might be able to as well. Like Sheppard said though they're not entirely reliable. They're sufficient for rain, even heavy rain, or brief dips but prolonged submersion will eventually mean water gets through."

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"If it's not metal, they won't be quite as expert, but unusual alloys or oils they know quite a lot. Karak Kadrin has a relatively new canal, too, and their river engineers might know more. But mostly there's a lot of work for them in damp tunnels, especially re-excavation, and I think I heard once that they need very fancy tricks to keep their powder dry for their defensive measures."

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"If it's specifically for keeping gunpowder dry, I expect we have ideas they would find useful. If they're good at precision manufacturing. A lot of our stranger materials are ultimately the result of using unusual oils or oils processed in unusual ways."

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Oh good Rodney didn't explain how their rounds are made.

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"They don't exactly manufacture, the way humans do it. Virtually everything is handcrafted, and the rest is made with personally-handcrafted tools. And I think only rarely, like for bullets they're going to sell to us, do they make things in batches. But they're very good, especially at metallurgy and its uses, and faster that you'd expect."

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"That seems like a strange way to do things, but if it works it works."

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"They consider anything else both wildly unreliable and cheating. If it was good enough for their Ancestor Gods it ought to be good enough for them. I think. Asking a dwarf too many questions on this kind of thing is unwise unless you have some high-quality beer to offer him afterwards to calm him down."

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"I imagine I'll be spending a lot of my time biting my tongue then."

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"Trading your own secrets of manufacture is likely just as good. Better, perhaps. I mention beer because it's one of the few things we can sometimes make up to their standards."

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"Well that's promising. I'll just have to figure out how to explain things in a way that's useful to them."

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"I look forward to it." Partly because it will be useful and educational, and partly because he expects he will find it hilarious for as long as he can keep a straight face and not annoy the dwarfs.

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The market's thinning out where they are, and a big building in what looks like a hybrid of local architecture and Greek Classical, with a clean stone plaza around it for a dozen yards, is peeking up over the smaller buildings nearby.

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"That's a new style." Sheppard can read a little of what Teodor might be thinking but doesn't comment on it.

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"Oh? Right, the Temple of Verena. Also known as Erengrad City Court. Verena's a far Southern goddess mostly, and she's concerned with knowledge and justice. I hear all meaningful Imperial courthouses are hers; we just have them in the three big cities. Well, the Praag Court is in ruins still but Verenans still hold the trials. Too many boyars to let them handle meting out the law in traditional court, so we imported the experts."

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"Huh, I guess that makes sense. I take it she'd punish anyone trying to do injustice in her name?"

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"Not necessarily at the first sign of corruption, but all the actual judges have her power, and ritually demonstrate it in small ways during the beginning of the trial. They wouldn't be able to fake it for long if she withdrew her blessing, and any severe misconduct she would. They also run a tight ship - it's hard to get that high in their ranks to start with, and they are fairly clever at rejecting graspers. We've had more difficulty accepting it's Kislevite than just, I think, but they learned the boyars' unwritten customs well in time, and they all practice their swordsmanship enough that they overcame the perception that the South's gods are soft."

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"I see, I don't think the judges back home ever personally enforce their judgements."

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"Oh, they still don't, almost ever. But her symbol is scales hung on a sword, and particularly among a warrior people like ours, they do issue visible reminders that if someone were to dispute their justice and try to impose the rule of force, they can issue a rougher and more immediate sentence on any disruptions. And that if the city is attacked, they will be able to man the gates and hold the walls just as well as their neighbors."

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"That makes sense then. Judges on my world have other people to enforce their judgements for them but it mostly comes out to the same."

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"Would you like to step inside, or shall we pass it by?"

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"Sure, if it's generally open to guests. I wouldn't want to disrupt anything important."

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Rodney checks at his device. Is the magic noticably different around this building?

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"'True justice has no need to hide,' is their line on the subject. It's open to the public, other than any relics and the library, they're more careful of those."

Nothing noticeable if distance and walls are an object. There's no lasting enchantment or active presence.

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"Sounds worth taking a little bit then. It's not like we have pressing plans today."

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Then in they can go. Inside it's mostly wood and the style of other local buildings, though there's still more marble than you'd see anywhere else and the ceiling is very high. A large statue of Verena looms over the entrance hall; a tall, middle-aged but beautiful woman sitting on an undecorated throne, holding a sword pointed down with a set of scales, slightly unbalanced, hanging with their pivot on the hilt. Her eyes are closed and an owl sits on her shoulder, and her off hand rests on a small stack of books.

Four large doors lead off of the hall, labeled as the first through fourth courtrooms, and two smaller doors lead to corridors. Smaller signs on those say that they're the ways to the law library, reading room, hall of debate, records rooms, and history library.

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Teodor steps over to one of the acolytes standing guard near the doors.

"No trials active, though if you want to wait an hour there's one expected later today."

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"Does magic tend to behave differently in uh temples like this?" Rodney check his device again.

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"Mostly just around the priests themselves. I think a few temples have become holy sites to a degree that the god's presence is noticeable, and places where the gods are already noticeably present generally become temples, but most are just places where holy men can be found."

One of the white-robed men who just came out of one of the hallways and headed for the Second Courtroom definitely shows up to the scanner.

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"So one of those white robed gentleman who passed was a priest then? It looks like the whole building is a little like him but much weaker."

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"They don't dress much differently, other than the judges, but if your trinket can notice a difference and didn't for the men at the doors, very likely yes. Interesting that you can see a difference in the rest of the hall, even a subtle one. Maybe Verena pays closer attention than I thought."

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"I can't take credit but it's a very good scanner."

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"It certainly is, if it can see things even sharp Witchsight misses. Anything you'd like to look in on? I understand their debate hall is usually busy with something, but I suspect only the libraries and the residences would be off-limits to casual visitors."

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"I think we're good."

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Rodney nods in agreement.

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"Then on we can go."

There's a bridge across a canal, and then another large building which is scrupulously whitewashed and decorated with carved doves.

"Another temple here; Salyak, goddess of mercy and healing. There's been no major waves of sickness recently so looking in would be perfectly safe."

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"So people come here to get healed? Sure, let's take a look."

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"The rich hire physicians, but yes, often."

The interior is largely whitewashed as well, and set up for people to be moved quickly on stretchers if necessary. There's a mural of a motherly figure with doves, on one side tending to dying soldiers and on the other to mothers giving birth.

The priests here are also wearing white, but it's bleached leather and fur, made to be tough and easy to clean rather than dignified. Teodor steps over to talk to one quietly.

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It looks clean at least. He'll wait for Teodor to return and nudge Rodney.

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Rodney checks his scanner again.

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It is definitely clean, though not because they understand why that helps.

 

Readings are pretty similar! There is energy here recognizably more like the other temple than the normal background winds. Probably slightly differently 'polarized', or whatever metaphor is appropriate.

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"You can look into the soldier's ward - it's not just soldiers - if you like, and I'll be asking someone senior about testing the suggestion about hand-washing later this week."

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"I think we got the idea."

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"Then it's not far to Frosthome."

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It can be seen over the nearby buildings even from the temple's doors, when you know where to look. A spire of ice jutting into the sky several stories tall.

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Well, that is more or less what he was expecting from the description.

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And then they get close, and get a better look. It's eight stories tall, and the basic shape is a massive icicle jutting into the sky with passages carved into it. But there's also three spiral ascents climbing up it, offset to not intersect with each other, and these seem to have been sculpted as they rise, not just created and then carved later. There are balconies that look precise but grown, architected but also exuded.

Also there are women in armor, their faces mostly covered, with swords that look precisely like ice gathering frost from air that's colder than the ice. The actual air is much warmer than that. They also have bows on their backs and are standing guard in a way that's probably ceremonial.

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He is not betting on them being entirely ceremonial any more than the guards at Buckingham Palace. Are there probably hidden guards and security measures, yes, but he bets all of these women can fight quite effectively.

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Rodney takes another look at his device, being extra careful to hold it in a non-threatening way.

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Oh, the scanner's going crazy. Way higher concentration of energy here than he's seen so far. Ten times denser than the priest at least. And that's just above-ground. Underneath the hill this stands on there is, though the details are hard to make out, a blob of power about half the size of the tower and five to ten times denser with energy.

This is not any of the nine, maybe nine and a half types of energy he's seen so far. It's much more like the background Winds than it is like the stated-divine type, but it's somewhere in between. Also it comes in two flavors, one that moves around more than the other; the more-still kind is about eighty percent of it aboveground and forty percent below.

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Also Sheppard is wise.

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"The traditional home of the Ice Witches, and when the Tzarina is not one of them indisputably the greatest feat of Ice Magic they're willing to admit exists."

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"What about when she is?"

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Is there any sign of the more common kinds of magic turning into these new ones or perhaps vice versa?

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"Then whichever Tzarina it is - ruling or not - raises the Ice Wing of the Bohka Palace on top of gardens which are never particularly grown up, to leave room for it, and it is very rude to claim Frosthome outdoes it. Tzarina Katarin is quite possibly the greatest Ice Witch since Miska and Shoika themselves, and her Ice Wing is about twice the volume and even more elaborately decorated. I don't think anyone would be tempted even if it weren't rude." Except those with witchsight who can see the power below Frosthome, but he has been sworn to secrecy on that. ...The not-book might be able to. Problem for later, hopefully.

There is not. Looking deep, there are maybe currents leading in and out, but they are pretty deep, into stone that makes seeing them very hard.

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"Well it certainly looks very impressive." Rodney will refrain from commenting on the details of the a fortress in front of its guards. They look rather intimidating and an arrow or sword could kill him just as dead as a gun if it hit in the right place.

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"Yeah, very striking. You said it was the traditional home, I take it that means it's a base but is it also where they're trained? How does someone become an Ice Witch? Assuming that's not a secret."

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"An apprenticeship model, for the most part, which often passes through here but not always. Girls are examined for talent at the fall equinox, some in private in wealthier families who have witch relatives and the rest in public in the square by visiting witches. Those who have it are recruited, and the visitor takes her as an apprentice, or if she was so lucky as to find more than one may pass her to another. They take some vows and are Ice Maidens until they finish their training, which is mostly under the witch who found them but particularly among the court witches will often involve handing them off for a few months to another to learn something else. When they finish, they are full Ice Witches, released from some of the vows, and take up independent duties protecting Kislev and their sisterhood."

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"That makes sense, I imagine it's a very skill intensive thing to learn and apprenticeships tend to be the most effective way to teach most things if you have enough teachers."

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"Doing magic is, as I understand it, not that hard. Doing it safely, much, much moreso. Everyone does it by apprenticeship, and I suspect that's as much to have sharp eyes to watch anyone trying the easy way as to teach the skills for the hard one."

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"Doing it safely sounds pretty important from what you've said so I very much approve."

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"It's hard to love a system where the penalty for slacking in the wrong way once or twice is execution, but yes, it's hard to argue it's unwarranted so on the whole so do I."

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"Oh, I suppose I should have guessed that from some of the context."

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"Also most boys who turn up with the talent are executed, due to the prophecy I think I mentioned about a male Ice Witch destroying Ice Magic entirely, though nobles and wealthy merchants near the border send them south to the imperial colleges instead." Ones further north might beg Hag Witches, he's pretty sure that's not just him.

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"That's... not ideal. Uh... should we be moving on? I assume they don't offer tours?"

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"It's not. ...The guards don't mind us being here, I've been inside myself, but if you want a tour of some of the lower levels, while that can probably be arranged in the future, I'd have to talk to Lady Kajetana. Probably we should head east to the gardens."

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"Sounds good to me." He knows he and Rodney are under guard but uh... being near people who explicitly execute their own students for what sound like small if significant mistakes is not a comfortable thing.

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When they're a block or so away, Teodor says, "They've tried other things, but for everything that's permanent, most of the men they affect choose death of their own volition within a few years. The Lady Witch explained it to me as being like bricked into an isolation cell forever, even as all your other senses work. Some of their factions have supported ferrying even peasant men south, but the others argue one might find his way back half-trained and become the one they fear."

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"Are prophesies generally reliable or is this all a sort of better safe than sorry thing?"

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"Mostly reliable, but they're also very rare. One of the Winds - Azyr, the wind of the heavens - gets short-range prophecy more regularly, I think, and that can be more conclusively averted by acting on it. I believe this particular one was received through the Ancient Widow."

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"I see." He really doesn't but it's not something worth arguing or asking for more details about.

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"There is only one other specific long-term prophecy I've heard of coming to its conclusion; it was widely thought that an old Ursunite prophecy about a tzar who would renew the church and the land meant the tzarina's father, Boris Bohka Ursus. He claimed the greatest ice bear anyone's ever reliably seen and then certainly did a great deal of both of those things, but then he died after a fairly short reign. Since then some people say that he's the first tzar reembodied and he'll return again when we need him, but while his body was lost in an ice river and never found I'm pretty sure interpreting the prophecy that way is just wishful thinking."

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"It does sound a bit like that yes." In his opinion if the future can be changed like that then it's quite possible the guy who was prophesied to destroy ice magic has already done that and they're just killing a bunch of people for no reason... it doesn't sound tactful to bring that up though.

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It is quite possible but see previous discussion about Ice Witches and ruthlessness.

They pass along a large boulevard and see what is either a modest palace or a very large and fancy mansion, with a grassy park laid out in front of it once they pass. Some unmelting ice sculptures decorate the park, but mostly it's mundane.

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It's pretty, there's a slightly different tinge to enjoying ice sculptures given the givens though. "Nice sculptures."

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"The Ice Maidens come over here and practice their fine control sculpting, occasionally. The palace we just passed is the royal residence for visits to Erengrad, so it's a good place to show off. The Gardens of Ursun are a little farther on."

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That does actually make it better. "So, about how often do things like the mess that brought us here happen?"

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"Someone trying to summon daemons and coming at least that close to succeeding? Once or twice a year across all of Kislev, if it got much higher we would get worried Chaos was planning something big and burning reserves they couldn't easily get back to do it. Higher in the Empire, I think, but if you measure per person instead of per acre probably not much higher. Most of those attempts, but not by much, succeed in getting something small; most failures just backfire and kill everyone involved and most nearby. Summoning that starts a ritual but fails much sooner, probably triple that rate, and triple again for those who start planning but are caught before they start." If they 'start planning' but not in such a way that produces a success below the Night Wind's notice or draws it, he doesn't know but also expects that he doesn't, particularly, care. He did run into that once when a chekist stumbled on it.

"If you mean going wrong this weirdly, much less; I haven't heard of it but it wouldn't shock me. If you made me pick a proportion I'd guess once in a hundred failures but I wouldn't dare place a bet on that either way." He should ask the Verenans to consult their southern counterparts, actually.

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"The first was closer to what I was asking. I think you said you didn't expect anything to come up for another couple weeks but I imagine from how you just elaborated that whatever would be coming up is less of a crisis?"

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"Well, usually. But if there's something looking dangerous in Praag, for example, that needed a serious response, I'd hear in the afternoon, pack that night, and be off on a storm-hooved horse at first light to get there by dusk, because it probably isn't this bad but they won't know yet. The Lady Kajetana's agents handle almost all of these, and there aren't that many of us who are skilled to both track down the site quickly and fight what comes out if we're late. And that's happening around once a month except during the winter."

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Sheppard thinks for a moment. "Is it more in winter because of desperation or less because it's harder to do anything?"

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"Less. Harder to do anything, much harder to hide it. Some of them out on the oblasts plan to try things in the winter because it's harder to get to and stop, but Ice Witches are more powerful then, and Storm Witches on their horses can gallop through blizzards to stop them anyway without even the horses getting chills."

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Sheppard nods. "Mobility isn't always the most important thing on a battlefield but most of the time it helps a lot. And if you can see and move while your opponents can't. Well, I can see why they aren't nearly as threatening."

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"Indeed. I understand we haven't always been organized this way, Tzar Boris's father didn't tolerate Ice Witches at all and they were outlawed under the Vampire Tzarina before him, but there has almost always been something like us made up of Storm Witches and whoever they picked as their covert investigators, because they're fantastically mobile year-round."

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"If they were outlawed was that fortress we visited built since then?"

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"Rebuilt under Tzar Boris, and I understand they spent quite a while unsealing everything which had once been sealed against Kattarin the Bloody as well. I doubt it's the first time; it doesn't melt, but I suspect any time a witch with a claim to be one of the greatest ever lives, she attempts to prove it by rebuilding Frosthome taller and more beautiful."

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"Wait, by rebuilt do you mean from scratch or just repaired and improved on?"

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"Under Tzar Boris, from scratch. That was a bare hill that made everyone nervous to walk on for two centuries, nothing more."

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"Oh, so the underground parts were probably there just magically hidden."

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"Sealed, and anyone who knows anything more about what's under the hill is ill-advised to speak about it in public."

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"Right, sorry."

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"I take no offense."

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"Then we appreciate the recommendation."

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"Thank you."

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Hopefully the silence doesn't stay too tense, but either way they'll pass over to the Garden of Ursun soon.

 

It's not wild. It's trying to be, and if you grew up in New York City and didn't take upstate vacations or anything, you might entirely miss that it wasn't succeeding, despite the visible city walls looming over the east edge of the garden, because it's doing pretty well. But it's not wild.

There are trees, and they're not even in orderly lines like planned woods, but they're also far too close in age and a little too uniform in how the species are intermixed. There is large unworked stone, and most of it probably was always in roughly the place it is now, but there are hints around that it's not quite unworked and has been slightly cut and moved. There are paths meant to look like large game trails, but they're a little too convenient. Also there's one solid actual road going through it, from a gate in the wall, but, you know, Central Park has that too.

It is, however, good at projecting that feeling that really old mountains, remote islands, and redwood groves tend to give off, where the place feels old and not made by mortal hands. Even if it's not true. And the shape of the hills, which rise upward from the plain of the city to have the highest part of the city walls built on them, seems like it's been basically untouched, and the woods and stone and other wild gardening shaped around that.

If the scanner checks, it will see that, except the tenth of it that's north of the road, the park has low concentrations of a third 'polarization' of the divine energy cluster, slightly more similar to Ice Magic than the other 'polarizations', and that it increases as you get closer to a particular point in the middle of the hills, getting higher than the built temples by about a factor of three.

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"Nice park, I take it that's it's been here for a while?"

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"At least since the last time Erengrad was sacked from the land, which was centuries ago. It's where most ceremonies of Ursun are held, in the city - not everyone goes out into the wild but they can at least come here into the half-wild. There're even wild animals in the forest, though there's only one bear allowed and he's under the priest's gaze except when he's hibernating."

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"So it's like one big outdoor temple then? It reads a bit like the other ones we visited."

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"More or less, yes. I'm less surprised than for the others; the Garden gives people a more tangible sense of sacredness than any temple I've been in, especially toward the heart-cave."

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"I think I can tell where that is too. The highest concentration is probably this heart-cave."

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"Right about... there?" He points to a bit of the hills, and yes it's the same one.

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"Yep."

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"We can go closer, if you like, a calm bear at rest is a magnificent thing even if the rest doesn't impress you."

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"Sounds like an experience worth having."

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"Let's see it, then."

There are a lot of paths, and no signs past the road, but he finds his way through like he's often been here before.

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There's a feeling John and Rodney can probably pick up on, when they get within about a hundred yards. It's a little like oldness but more intrusive, and a little like static electricity. It's fairly faint, though, even as they get close.

Within about a dozen yards the slightly-artificial quality pretty much vanishes, and the cave itself, which is about twelve feet around and goes straight back and down into the hill, doesn't look that way at all. There are fewer trees but they don't look planned, the turf isn't mowed (but is actively being grazed by a goat), and the stone is genuinely untouched.

Sitting near the cave dressing a deer is a man in notably more primitive-looking clothes; furs with less treatment or cutting to the leather, no dyed cloth. (He's a priest to the scanner.)

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Also a bear, lying peacefully next to him and munching on a hunk of said deer. Large, greyish-brown, and not at all angry, but it's hard to ignore the possibility that will change when his teeth are being put to use actively.

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Huh, it's a little like communing with Chaya but also very different. It's much less personal and the vibe is also different old is a good descriptor.

The bear is indeed both intimidating and incredible. He's seen similar bears before but from much further away.

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Rodney waves a little timidly.

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Dym glances over but likes his meal better.

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"There's holier places, but this is maybe the easiest to reach where ordinary people without a gift for magic can feel it. And personally I never feel it hurts to see a reminder of why we picked the bear-god as our nation's Father. Hello again, Priest Boyozi. Showing around these outsiders."

The other man looks at the two of them, tilts an eyebrow at Sheppard's general bearing, and then nods and goes back to his work silently.

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"I'm certainly feeling it. It's a very singular feeling. Thank you for hosting us." He directs the last to the priest even if he's not paying attention.

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Priests of Ursun tend not to be extroverts. Might be better with bears than people, actually, especially while sober. But he gives a slight nod anyway.

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"Head back south?"

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"Sounds good." And then after they've started walking, "Nice city you've got here."

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"We don't have many cities but I'm proud of all of them. Erengrad's the most... engaging of them, though."

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"That's an interesting wording. Is another city prettier?"

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"The architecture in Kislev City is more beautiful, and the Winter Gardens by the palace are magnificent, though it doesn't have anything like this Garden of Ursun, theirs is much more artificial. I think of the three as... the capital is proud and old and never conquered, Praag is a monument to the resolve to never let defeat stop you, and Erengrad is lively and varied and exciting. Praag is often exciting itself, in fairness, but usually in the way that needs a blade or bow."

Permalink Mark Unread

"I'm familiar with that kind of excitement. I like this kind better. Not that I won't engage in the latter when it needs doing."

Permalink Mark Unread

"I won't deny enjoying the thrill of a fight, but it's best in small quantities, and for a good cause. But yes, it's a pretty city, and as a small-town boy originally I particularly appreciate the Gardens."

Permalink Mark Unread

"That makes sense, there's nothing quite like the wilderness but these gardens come close."

Permalink Mark Unread

"It is nice once and a while but I get quite enough of it from our missions. I prefer the amenities of being among buildings. And having a bed to sleep in at night instead of camping."

Permalink Mark Unread

"At least when you don't fall asleep at your desk from getting to into a project."

Permalink Mark Unread

"Maybe you're just not very good at camping. Not that I'd recommend the luxury tents vain boyars bring to war, but if you want to fake a building..."

Permalink Mark Unread

"Oh, we can setup some nice camps the beds still aren't as nice though."

Permalink Mark Unread

"There's certainly a lot to be said for sleeping in your own bed."

Permalink Mark Unread

"Indoor plumbing is also very nice. Hot showers are something I took for granted until I couldn't always get them and now I recognize they are one of life's great luxuries."

Permalink Mark Unread

"I don't think I understand how that would work," says a man whose closest experience to a shower is someone ducking under an incredibly cold waterfall on a dare, "But I'll believe you that it's pleasant."

Permalink Mark Unread

"Oh right, so the way showers work is that you pump water through a pipe to a shower head above you that disperses it into a bunch of small streams of water and those then cascade down onto your body."

Permalink Mark Unread

"And there's some heating system to make sure it gets hot enough that the water's still warm by the time it gets to you?"

Permalink Mark Unread

"Oh, yes I'm also used to heating systems that also heat up water for use."

Permalink Mark Unread

"I suspect only royals could afford it, and ours wouldn't want it. It would certainly be very convenient, hot baths are an enormous hassle even when they're very much worth it."

Permalink Mark Unread

"Things can get cheaper over time... there was a time when nobody had hot showers on our world and now, I won't lie and say everyone does but an awful lot of people do."

Permalink Mark Unread

"Sounds nice."

They're walking back a different way than they came, and coming up is a sizable building standing fairly alone on a cobblestone plaza. It has prominent symbols of hammers and lightning bolts decorating it, much of it in silver, but maybe more noticeably all four corners have tall iron antennae(?) pointing straight up into the sky.

Permalink Mark Unread

"Huh, are those lightning rods? Also is this another temple?"

He also checks his scanner.

Permalink Mark Unread

"Is that what you call them? Spires of Tor, which ensure that when lightning strikes, it strikes his temple instead of somewhere else."

And yeah this looks like a temple. Divine magic and all.

Permalink Mark Unread

"On our world we have similar assemblies but they're generally on the taller buildings in an area. We connect them with conductive materials on paths straight to the ground and it helps ensure lightning does less damage to the buildings."

Permalink Mark Unread

"I don't remember where these ones end, but it might be that. The one in the capital has dozens and it draws storms even in times of good weather for the rest of the city."

Permalink Mark Unread

"That is definitely the divine magic. Lightning rods on our world aren't nearly that dramatic."

Permalink Mark Unread

"Then I suppose their claims that they divine Tor's messages in the pattern of lightning strikes are probably true. I was never sure whether they were addled by too many short-range thunderclaps and blows to the head."

Permalink Mark Unread

"I don't think that necessarily follows but it sounds plausible at least. This world is making me say so many things I never thought I'd say before."

Permalink Mark Unread

"You're skeptical of magic," he says, in a tone that invites a reply but does not seem much like a question.

Permalink Mark Unread

"And in my experience 99 times out of 100 I've been right to be. Aside from the uh... the people who used to be Ancients and a few rare people with psychic abilities that are usually just telepathy all the times people have claimed magic before we came here have either been superstition built around nothing or deliberate lies by people using advanced technology and calling it magic as a way to oppress others."

Permalink Mark Unread

"...Where 'magic', to them, meant 'you can't do it so don't bother trying'? Well, I can't say no one says that here but it would be hard to hide if they were lying."

Permalink Mark Unread

"Most of the examples I have are from the Goa'uld. They claimed to be gods too. Anything to place themselves in a category that other people wouldn't think to challenge or resist."

Permalink Mark Unread

"They still around?"

Permalink Mark Unread

"Unfortunately. We are making progress but it's an uphill fight they were the premier power in our galaxy for thousands of years."

Permalink Mark Unread

"Doing better than we have, then. Sounds like if our positions were reversed I'd be offering to help pretty immediately."

Permalink Mark Unread

"I appreciate the sentiment. We're certainly interested in helping I'm just not sure how would be best to do that. Also there's the whole maybe we'll be executed thing. And the thing where there's people depending on us back home."

Permalink Mark Unread

"The Plotter... damn, I should have asked one of the priests to tell you the names on holy ground, if only so you recognize them if you hear them - makes a lot of things harder. Trust chief among them. I think only the vampire-blooded issue with Miss Teyla is going to keep us nervous about any of your actions for any length of time but I won't make you promises I can't keep."

He knows more than that but you'd have to be pretty sharp at reading people to notice. All this man's ranks in Bluff are for hiding that he knows things.

Permalink Mark Unread

Sheppard is not that good at people. But he's generally a bit suspicious of authority so he isn't fully convinced. "I guess we'll have to just wait and see then."

Permalink Mark Unread

"I don't think you'll be waiting long. We're not big on subtlety or plotting."

They've passed through another garden and are back at the same canal from earlier, further east. As they cross the bridge, the architecture changes again - a lot more half-timber framing and roofs more likely to be peaked and slanted than rounded and sloped.

"These gentlemen... Maybe a little moreso. Welcome to the Imperial Quarter."

Permalink Mark Unread

"A whole quarter for your southern neighbor quite the statement that if it's literal."

Permalink Mark Unread

"It's the biggest foreign quarter, but no, I think it's only about a twentieth of the city. About the same size as the cannoneer's district and the Elven quarter. Bigger than the Bretonnian, which we passed earlier, or the Tilean, which we didn't."

The inhabitants are basically-German like Kislev is basically-Russian and the Bretonnians were basically-French. Mostly in the extremely flamboyantly-dressed Landsknecht variety, though more are merchants and bureaucrats than actual soldiers, mercenary or otherwise.

Permalink Mark Unread

"Is there a lot of population exchange or do people here tend to stay here?"

Permalink Mark Unread

"Hmm. Here I think they mostly come and go after a few years, setting down roots is more for near the land border. But that's just a guess."

Permalink Mark Unread

Sheppard nods, a good flow back and forth seems like a good sign.

Permalink Mark Unread

"You know, there's not much else to see and we're just retracing our steps past here." He waves to a building with a large coat of arms with gold gryphons supporting a silver hammer on a red field. "Probably we should just hire a carriage back."

There haven't been many of those on the streets, but a few, and there was an unmarked one sitting idle about a block back.

Permalink Mark Unread

"That works fine for me."

Permalink Mark Unread

Rodney isn't going to object to less walking even if he's in fairly good shape at this point.

Permalink Mark Unread

Then a carriage can be hired and they can get back 'home' in much less time. They still avoid the Elven Quarter, just in case.

 

There are still guards on the place, and they salute Teodor, but don't seem on edge and everyone goes in smoothly. It's mid-afternoon, probably, not quite a full day since they arrived on this planet.

Permalink Mark Unread

"Unless you want to ask me anything, I think I'm going to take rooftop duty for a while."

Permalink Mark Unread

"I think we exhausted all the topics I could think of. And I expect we'll have more time in the future if I think of more."

Permalink Mark Unread

"Of course. I'll see you at dinner, most likely."

Permalink Mark Unread

"Until then." Sheppard agrees. He goes to check in with Teyla and Ronon.

Permalink Mark Unread

Rodney retrieves a larger device downloads the output of the scanner and sets himself to analyzing his scans in more depth.

Permalink Mark Unread

The team will pass the time until dinner or any other sort of interruption with quiet conversation.

Permalink Mark Unread

And an hour or more later, Teodor is very pleased, because he can see the Winds moving around Teisiya, as she rides up to the house.

Alone, rather than with a pair of Frost Maidens flanking her.

"My Lady's on her way, and with good news. I'll go down to meet her and send someone up."

 

 

 

"So, my lady?"

Permalink Mark Unread

"Her Majesty trusts my judgment with a few lines set that I would have followed anyway. Watch the woman for necromantic corruption, be slow about any release of information into the wild where it might serve the Changer, but treat them as what they appear to be, which is extremely useful potential allies whose arrival may have been the influence of Chaos but whose actions will not be."

"Also, you're explicitly commended for your investigation and for interrupting the summoning in sufficient force and time. You'll have the respect of the Ice Court soon, at this rate."

Permalink Mark Unread

"Well, won't that be something," he says, and briefly ducks to kiss her hand, "They'll be setting out dinner in a little while, tell them then?"

Permalink Mark Unread

"We should tell the guards first, but yes."


 

Permalink Mark Unread

If they're paying attention, the Atlantis team will notice that the guards mill around to speak quietly and then are significantly more relaxed than they were.

 

If they're not, then nothing of note will happen before dinner.

Permalink Mark Unread

Sheppard and really everyone except Rodney has been keeping half an eye on the guards so the change is noticed. It seems broadly like a good sign.

Permalink Mark Unread

Then they will meet a cheerful witch at dinner and will hopefully be less tense.

"Hello again. You're not going to be killed. Just to get the important part out of the way first. Not by us or any other part of Kislev's government, unless you do something that would get any ally killed. That is not a long list of things nor one I'd expect you'd find at all surprising. We apologize for the necessity of treating you with suspicion, but I requested to treat you as what you appear to be and believe yourselves to be, and Tzarina Katarin Bokha has given me an explicit order that I should do so."

Permalink Mark Unread

"That's very good to hear."

Permalink Mark Unread

"We are still worried about some things. It doesn't entirely help to take you at face value, because what Miss Emmagan believes herself to be is itself concerning." And certainly has mental effects, such as might come from a type of beast which is entirely capable of subverting the wills of those around them, with time and effort. "And we're still unsure if Tzeentch was involved in your arrival and might be using you as an unwitting delivery mechanism for something dangerous, so we'll still be looking at a cordon and if you want to talk to other people we'll limit the number for the next while. But we are much less worried, and can certainly start helping you, if you want it."

Permalink Mark Unread

"I understand your caution. Though what happened with you was the first time my abilities have had applications not involving the Wraith."

Permalink Mark Unread

"I'm not sure what sort of help we need. I'm also interested in knowing what sorts of help we might be to you."

Permalink Mark Unread

"Well... if you're offering help more examples of magic to study would be good. Especially if there are safe ways to teleport or make portals."

Permalink Mark Unread

"It would be unprecedented for vampiric manipulation to suddenly cause problems this long after being made, but unfortunately we knew there were strains of vampire out there we've never seen, and if we only knew of four of the common five, the fifth's capabilities would be unprecedented as well. It would help significantly if you assented to a medical exam with a witch watching."

"There are ways to teleport, all of them magical and none of them safe. The most reliable for more than a few yards allows armies to march thousands of miles overnight but typically loses a tenth of their men who wander slightly out of step and disappear, and they are almost never seen again, though sometimes they crop up on a continent that allows them to buy passage home."

Permalink Mark Unread

Teyla is unsure about that. "What would that involve?"

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Rodney grimaces, "I would still be interested in observing examples if people are going to be using that magic anyways."

Permalink Mark Unread

"A drawing of blood and preferably also bile, inspection of the eyes, skin, and teeth... Not sure what else, exactly. Nothing dangerous or slow to recover from. And Mr. McKay, I'll keep it in mind, but I will also pray that it isn't, because it's rarely used outside desperate times. No one in Kislev can do the shorter-range version, that's a Wizard trick and an advanced one, but I'll mention it if we are in contact with one who might know it."

Permalink Mark Unread

"A bile sample? I don't think any doctor or healer I've seen has had occasion to take one."

Permalink Mark Unread

Rodney just frowns and nods. If teleportation isn't on the table he'll need to think about what else might be close.

Permalink Mark Unread

"You might call it something different? White bile, thin white fluid, I think it's drawn from under the arm, or near other joints? Necromantic corruption can be detected in it under some circumstances where the blood remains pure."

Permalink Mark Unread

"Hmm, joints... Oh, you mean lymph fluid." He turns to Teyla, "It should be about as safe as a blood draw as long as the needles are sterile."

Permalink Mark Unread

"Then if it would be reassuring, I would be willing to do that."

Permalink Mark Unread

"We talked earlier about the parallels between stories on our world and realities here. In some stories blood and similar substances can be used with magic as a weapon against their source. Is that possible here and if so is that part of your intent?"

Permalink Mark Unread

"I'm sure it's possible, with some ritual or other; I don't know any uncorrupted ritual for targeting someone with parts of their body, but I suspect creating vampires wouldn't work if that wasn't possible, that's the kind of principle that can be reused. I expect keeping such samples would reassure some of our paranoia, and that did occur to me, but if you wanted it kept in one place and then destroyed as soon as we were done with the tests we wanted, that would still be nearly as reassuring to be able to do."

She looks pleased that he called her on it, honestly.

Permalink Mark Unread

"I think we would appreciate the latter option."

Permalink Mark Unread

Teyla looks a little stricken at this revelation and nods firmly at Sheppard's statement.

Permalink Mark Unread

"Then we will do that." And honestly this is a helpful reaction from Teyla, she's either a truly fantastic actor or a terrible one. If she actually lets them do it, it will be sleeper agent or nothing, nearly for sure.

Permalink Mark Unread

"If we're all asking about things, I'd be interested in a few spars. See how your people fight."

Permalink Mark Unread

"I think that can be arranged. It's not like I'm not curious how you fight."

Permalink Mark Unread

"I don't spar with strange men but if you're curious maybe one of the Maidens will."

Permalink Mark Unread

"I'm happy to spar with whoever, long as we're not trying to kill each other."

Permalink Mark Unread

"Then that can happen. Is there anything we could do to help you find where you are? Maps and star charts, or whatever passes for them when you can hop galaxies?"

Permalink Mark Unread

"Star charts would only help if we're in a galaxy we have records of and you have spectrum data. I'm also starting to suspect we're not in the same reality."

Permalink Mark Unread

"What would that mean, to be in a different reality?"

Permalink Mark Unread

"Well, the ones we've actually visited have generally been realities where events in the past have gone just slightly differently but the device we used to travel that way did show us some places that differed by considerably more than you might expect for that before it was destroyed."

Permalink Mark Unread

"Well, that's not something I'd ever considered was possible."

Permalink Mark Unread

"Our people have found a lot of strange things since we reopened the Stargate on our world. That mirror has to be one of the weirdest though. It probably saved our world too. A member of our of our teams accidentally went through the mirror and got information from another reality about an attack that was apparently about to happen in our reality too. That information allowed them to launch an unapproved mission to investigate and ultimately thwarted that attack. I don't think we'd be here if they hadn't."

Permalink Mark Unread

"Gods preserve us. I suppose that's not actually much different from prophecy, in effect, but my skin crawls thinking about what it would take to do it, and Who could be responsible."

Permalink Mark Unread

"According to some theories that's just how things are, everything that can happen does happen just not exactly here. Those theories aren't supposed to be compatible with things like the mirror existing but the Stargates and some of the metals we've found shouldn't be possible by our old understanding of the world either."

Permalink Mark Unread

"Everything that can happen, does? I'm not sure I like the implications of that, either. Wouldn't that mean our decisions don't matter?"

Permalink Mark Unread

"I think it's a matter of perspective. The theory is based heavily in the notion of probability so there are many more worlds where a piece of fruit doesn't appear in midair above the table during our conversations than ones where one does. And similarly, the sort of person you are and the decisions you're likely to make influence what sorts of worlds are more likely and therefore happen more often."

Permalink Mark Unread

"...I'm going to think that over some other time."

Permalink Mark Unread

"Probably a good choice. I try not to think about the implications much, whatever the truth is the world in front of me is still real and my choices in this world matter to this world."

Permalink Mark Unread

"The Ice Court and Verenans - and Wizards, especially Wizards - like to argue about what 'real' means. The most reassuring answer is 'the thing that magic and Chaos aren't, that reasserts itself when spells pass'. But the land is the land and the world is the world, whatever word we use for it."

Permalink Mark Unread

"Yes, there's a similar phrase among the scholars on my world who study such theories, it all has to add up to normality. That after all the complexities are accounted for everything will eventually look more or less like everyday people expect it to look."

Permalink Mark Unread

"A simpler proposition there, if I understand right, where Engineer's rules can be relied on all the time. But yes, whatever we see will continue to affect our futures in much the way it always has. ...That may even be true in the Realm of Chaos, though certainly none of us could easily comprehend what passes for 'normality' there."

Permalink Mark Unread

"Yes, I suppose it would be harder with magic involved."

Permalink Mark Unread

"It's worse than that. The progression of cause to effect is extremely unreliable if you pass the Chaos Wastes and approach the true Za. It's said - and said often, by many, but they're all mad by the time they write anything down - that what happens in the realm of Khorne, for instance, is first and foremost what Khorne wants and only secondarily follows any other rules."

Permalink Mark Unread

"Teodor said it was unwise to say certain names but is that one of the Gods of the Za?"

Permalink Mark Unread

"Teo, really? I suppose it's better than making them too incautious. But yes, he is one of the Four Powers of Chaos, whose collective Realm of Chaos is Za. The Violent, the Bloody, the one whose cultists you met briefly on your arrival. The only prayer he likes is 'Blood for the Blood God. Skulls for the Skull Throne.' and that tells you everything you really need to know about him outside a tactical assessment of his servants. The one we think might have been involved I named a minute ago - the Architect of Fate, the Changer of Ways, the Plotter and the Schemer, hider of secret knowledge and patron of all the most dangerous sorcerers."

Permalink Mark Unread

"Well, I can understand how that might lead to a degree of paranoia. You said there were four though."

Permalink Mark Unread

"Yes, I was just taking a moment to consider whether I should. It's true that saying their names can draw their attention, and usually only when something else nearby already has it - absolutely be entirely superstitious about it if you find yourself in Praag - but not always. But it's worth it."

"'Grandfather' Nurgle is the Plaguelord, Fly Lord, Ur-Father, the Diseased, source of pestilence, rot, decay, and slow death of all other kinds. His servants are perpetually diseased and feel all the pain but stay unhampered by it. Slaanesh, Prince of Pleasure and Lord of Excess, the Tempter and the Obsessed -  or Obsessive. Most of his-her-their followers start out as bored hedonists in the south, and there's little about what makes life enjoyable that can't be perverted to his-her-their worship if you indulge too much in it. Physical pleasures, obviously, but also performance, even fine craftsmanship."

Permalink Mark Unread

Oh great another anti-sex religion. Well maybe. "That last sounds hard to work around. Are there guidelines for what too much is or how something is more likely to draw their attention?"

Permalink Mark Unread

"Nothing truly reliable. But the Tempter is the least common problem among military men, and relatedly among Kislevites. Most accounts of corruption by the Obsessive indicate a progression of escalating desires, like a drug addict who requires larger amounts over time, and others catching you early would likely be protective. Generally if you're staying within your society's normal bounds it's unlikely to be a risk; I think that's still true for those from societies where the magic is thinner and Chaos influence weaker, which would indicate it being true for you as well."

Permalink Mark Unread

John just nods at that.

Permalink Mark Unread

"Oh, I mentioned places to be more superstitious - there are also times. Mostly on nights, when Tenevluna* is shining. Teodor, have you explained Tenevluna?"

 

*Shadow-Moon, Morrslieb the Chaos Moon

Permalink Mark Unread

"No, hasn't come up yet since the days are long."

Permalink Mark Unread

"Right. Staryaluna* is a nice predictable moon that has a sensible cycle like the seasons, twenty-five days from full to full and smooth transitions to dark and back in between. Tenevluna... isn't. There are only two times a year where it can be predicted, just about six months apart, and it's never truly full any other night but it might be dark tonight and half-full the night after and then dark again the night after that. And when the winds of magic blow strong, it might be dark here and near-full five miles east. It's green and uncanny and the dwarfs suspect it's made of the congealed stuff of Chaos. If it's anywhere close to full, that's as bad as Praag and Za is close. When it's full, it's only a few inches away in an unreal direction, and can be punctured through if the wrong thing happens."

 

*Old-Moon, Mannslieb

Permalink Mark Unread

"That almost sounds like higher dimensional geometry except it sound far too consistent and uniform for most hyper-objects."

Permalink Mark Unread

"There are absolutely more than three dimensions involved in anything magic, which Tenevluna surely is. What geometry has to say about them I have no idea."

Permalink Mark Unread

"That also tends to be true once you get into uh... below space physics? The study of how our world interacted with other nearby layers of reality. That's part of how Stargates work and how our star ships travel between solar systems and galaxies."

Permalink Mark Unread

"Are those 'layers' different from what you said about different realities from different chance results?"

Permalink Mark Unread

"Mostly. I suspect that travelling between realities somehow involves below space physics but if that's true we don't know how to do it."

Permalink Mark Unread

"I suppose it's encouraging, in one sense, that the study of your technology's rules shows some aspects in common with the structure of magic as we know it."

Permalink Mark Unread

"I guess Teodor might not have mentioned it but I can detect what seems to be your magic with the scanner I have. There's definitely at least some overlap."

Permalink Mark Unread

"I heard." Not from him, actually. "But sight is not the same thing as grasp. And lightning and sunlight shine equally bright. But seeing that a rowboat and a sailing ship have the keel built the same, well, that suggests that shipwrights and boatwrights are practicing the same craft, and might be able to build the other."

Permalink Mark Unread

"I guess we'll just have to see. If there's math involved in your magic it would be interesting to see how much it resembles what I'm used to. I also haven't scanned any magic actively being done. I could tell there was a lot of power when we visited Frosthome but it wasn't clear what it was doing, presumably preventing it from melting was part of that but I expect that it's doing a lot more than that. Having something more focused might help me understand better."

Permalink Mark Unread

"Math has some applications in the balancing of forces, especially for larger spells which might try to escape your grasp or stable enchantments on an item, but it's not the primary tool we use to teach or learn. The concepts at play, and even the perception, are different from one witch to the next, in ways I would find difficult to reduce to numbers, though I once tried to sculpt ice to show some of it in space and could probably have managed it with a fourth dimension to shape it in."

"The parts of Frosthome visible to the external eye are largely power maintaining its form by establishing a conceptual law, though they can be a source of power to draw on for other workings, especially in emergencies."

Permalink Mark Unread

Rodney is at least tactful enough not to comment that if that's all the energy is doing that seems a bit inefficient.

"I suppose magic being based in math would be too much to hope for with what you and Teodor have said about how," don't say chaotic, "individual it tends to be."

Permalink Mark Unread

"There's structure we can communicate, but it's linguistic, not numeric; very precise descriptions of forces and concepts at play, in specialized languages of enormous complexity. We use a different one from the southerners, but it's very similar for them, and I've been able to translate on occasion."

Permalink Mark Unread

"That sounds like it would make for interesting reading if you're willing to share."

Permalink Mark Unread

"I'll find you a short work on something inoffensive, but the Akshamksy Shoika and wizard Lingua Praestantia take years to learn, and the Kislevarin loses all the useful nuance."

Permalink Mark Unread

"If it will take years that just means I should get started as soon as I can. Assuming I can't find a different path, maybe with the Dwarves."

Permalink Mark Unread

"I'll give it some thought. It could be misused - there are similarities with the languages Chaos uses for magic as well."

Permalink Mark Unread

"That's understandable. We don't want to ask for anything you're not willing to give."

Permalink Mark Unread

"I think it's probably harmless, but it's unusual to try so I haven't thought about it, and ought to."

Permalink Mark Unread

"That's sensible."

Permalink Mark Unread

"It's sounded like you've run into some very strange things, in your past careers. All as this same unit?"

Permalink Mark Unread

"A number of the things I've mentioned were just reports of other team's encounters but the first hand strangeness mostly started when I got assigned to Atlantis and I've had this team for most of the time there. Ronon joined more recently but he's also been with us for a good length of time."

Permalink Mark Unread

"Oh, what brought you on?", he asks Ronon.

Permalink Mark Unread

"The Wraith captured me when they attacked my world. They put a tracker in my back and hunted me as a game. Sheppard's people got the tracker out and offered me a place I could fight the Wraith. Seemed an easy choice."

Permalink Mark Unread

"I expect I'd have done the same. Have you seen your world since?"

Permalink Mark Unread

"The Wraith didn't leave much. Didn't look everywhere obviously but scouting in a jumper we didn't find anything"

Permalink Mark Unread

"Gods. That's... I'm sorry for bringing it up."

Permalink Mark Unread

He shrugs, "It's an old wound." His expression betrays that it's still not a comfortable topic though.

Permalink Mark Unread

"Well, are there any ...unambiguous successes, you've had, that you'd tell us about?", Teisiya says, and generally tries to subtly signal she's happy to let things devolve into small talk.

Permalink Mark Unread

"Our fight hasn't really been like that. We did destroy five Wraith Hives the last time they attacked us though and successfully tricked them into thinking we were gone so they left before we were overwhelmed."

Permalink Mark Unread

"You are greatly underselling the significance of that achievement. There are perhaps a few hundred hives in the entire galaxy. Nobody save perhaps the bravest of worlds would have imagined that was possible. I certainly wouldn't have believed it possible before I met you."

Permalink Mark Unread

"...Are they as large as that suggests? Nation-sized?"

Permalink Mark Unread

"A single hive ship is almost three kilometers long and carries several thousand Wraith Darts and many larger craft along with tens of thousands Wraith."

Permalink Mark Unread

"Like Black Arks. But still much worse," Teo mutters.

Permalink Mark Unread

"Black Arks?"

Permalink Mark Unread

"Druchii flagships. Legend says that they were fortress-cities in the far north of Ulthuan, the elf continent, and were ripped free to bring the Druchii across the sea to their new home, and then kept to sail the waves with and raid ever since, and whether or not it's true they look like it. Crew of thousands, intense magical defenses, but at least they only have relatively small raiding ships to leave with."

Permalink Mark Unread

"That still sounds very bad."

Permalink Mark Unread

"It's pretty bad. There are less than a hundred and they're at war with, well, everyone, but other than a full Norscan Chaos invasion it's the worst news you can hear from the sea. There's virtually never more than one devoted to any one thing except attacking their Asur cousins, though."

Permalink Mark Unread

"That sounds like cold comfort."

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"Have any of them been destroyed?"

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"Probably. But never by humans."

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"Yet."

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"I wish you the best of luck in changing that."

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"Hopefully we never have to. But if they ever try to sack Erengrad... Well, they may stop underestimating us."

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"Well, I don't want to keep you, but if you do want to stay do your people play cards or something?"

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"I certainly wouldn't mind it. Six players for a game of Fool works."

The deck of cards they introduce has four suits - Suns, Hammers, Bears, and Stones - and four court cards per suit - Rider, Boyar, Witch, and Tzar. This particular game seems to be played without any number cards from 6 to 9, and has rules for 'attacking' other players to get the cards out of your hand which are moderately complicated but not that hard to pick up.

This can take up an hour or two until someone is tired.

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They can pass a good couple of hours this way but eventually they call things to a close and say goodbye to their... are they hosts now or still captors. It's a little unclear.

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Eh, mostly hosts. 80% hosts.

See you tomorrow to set up that medical exam.


 

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Hopefully that will have the results she expects.

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"Who do you want with you for that?"

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"I would appreciate your presence."

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"I'll stay with Ronon then. I'm learning a lot from the data we collected today but honestly without a power source and a crystal forge or an existing supply to modify I can't put anything into practice."

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"Do you think the locals could provide either of those?"

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"Yesterday I would have said there was no chance but they do have some abilities I wasn't expecting. I'd still be surprised if it functioned in a way it was easy for me to use though. I would like to get access to examples of the Dwarves work. That still seems the most promising avenue if I'm going to actually build something instead of just providing advice."

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The discussion continues in this vein for a time without coming to any real conclusion before the team decides to turn in for the night.

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And in the late morning Teisiya is back.

"We can do the exam this afternoon, if you're amenable. One of the smaller temples of Salyak the Healer agreed to let us use a clean room there, and one of their priestesses will supervise the surgeon." Who is a barber on most days, but there's no sense mentioning that. "Do you have a preference if it's myself or another witch observing?"

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"I would prefer you just from familiarity."

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"Then me it will be. This afternoon is fine?"

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"Yes, I'll be glad to have this over and done with."

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"Understandable. We'll bring a carriage over. Any questions before I do?"

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"We had planned for Sheppard to accompany me. I assume that won't be a problem."

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"If you're comfortable having him present? No, it won't be." It does make the worst case worse, if they have to put down both, but they were already bringing enough guards to fight a Lahmian with a dozen thralls, or a pair of Blood Dragons. If you can bring overkill, you should.

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"We appreciate it." That is not a promising face but he doesn't think this is meant to be a trap as long as they don't actually find whatever they're afraid of in Teyla's body.

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Mostly that was a surprised face. Fighting in a unit together or not, few women Teisiya's met would be willing to let a man see her bare or nearly so. Male surgeons working on women are a little controversial, that's why she mentioned the priestess as supervising. She hadn't previously gotten the impression Sheppard and Emmagan were sleeping together, especially since they aren't one of the pairs sharing a room, but now she's reconsidering the possibility.

"It's no trouble. I'll be back soon, then."

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"We will await your return then."

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Presumably they'll have a chance for lunch before leaving.

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They will. And then a carriage will arrive with an Ice Maiden riding shotgun with the driver.

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"They're ready for you," Teodor says to Teyla and John.

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Sheppard gives Teyla a pat on the shoulder and they proceed to the carriage.

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Teisiya is inside, tense and hiding it imperfectly. This is the time for an ambush from whatever might be hiding.

"Just as soon be done with it, hmm?"

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She absolutely notices the tension. "Yes, I don't fully understand what you're testing for but I hope that these tests will set your mind at ease and allow us to move forwards more positively."

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Sheppard nods in agreement.

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"I expect it will. But if I'm wrong... now is the last chance for something to break loose and attack."

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"I can see why that would make you tense."

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"I'm at least confident that it would be... not you, Miss Emmagan. Despite appearances, I'm not suspicious of you."

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"I appreciate that."

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Their destination is whitewashed like the other temple, but much smaller and undecorated. It's the best-repaired building in its neighborhood, which is on the same bank of the river and not far at all.

Men in black cloaks stand sentry in a perimeter around it, which narrows as they pass inside it. No one comes near them, or even near their old location when they move; whatever else the Ice Maiden is doing, she is also a sign reading "Witch Business. Stay away."

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Clearly they have a lot of power especially with one of them sitting on the throne.

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Mostly they're scary. Ordinary problems just kill you.

After they're herded out of the carriage, a middle-aged, not-quite-plump woman in white with a dove charm on a necklace meets them at the door.

"Blessings upon you all. You're the woman Lady Kajetana has asked us to examine?"

Also in the entry hall - a man in black and brown robes with a scythe, leaning against the wall.

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"Yes."

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"Then come this way, with the lady witch and... the gentleman? - to observe."

The surgery is carefully swept and has been washed and mopped in the last few days, probably. It will not be impressively clean by a modern standard.

The surgeon is relatively young but balding. He's wearing a large, heavy black apron and examining his tools - knives of a few shapes, mostly.

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"If I can ask what are the knives for? I thought this was just... oh I suppose you wouldn't have needles for blood drawing."

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"I expect to use this one, primarily," the man says, pointing to a very narrow stiletto, "But I have all my tools nonetheless."

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"And does doing this in a temple like this mean the risk of infection is reduced or eliminated? Or alternatively how do you clean your tools?"

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"The temple, no. The priestess, yes. I wash the roll" - there's a roll of dark leather the tools are sitting on - "and place the blades in the fire until they begin to show red when removed, before each day I am called to do surgery. I was told this was important, so I sought Dazh's blessed fire today."

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"I believe that will suffice."

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"It's your choice. I do have some alcohol wipes if that's something our hosts would be alright with."

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The priestess glances to Teisiya, who nods. "To... clean the skin to be punctured?"

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"Yes that's the idea." He gets out a couple of what look like paper packets.

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"That seems reasonable," she says, but still looks at them as dubiously as you'd expect from someone who barely recognizes it as paper.

 

"You'll have to disrobe for the skin examination, young lady," she tells Teyla, "And if you want to drink some kvas* now for the pain later we have it."

 

*vodka. This is etymologically incorrect, don't worry about it.

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"I believe I will manage without the kvas." She walks over to a nearby table and starts to disrobe. She unlaces her boots and sets them to the side. She pulls off her jacket and folds it then pulls off her shirt leaving her in a simple breast binding and folds her shirt. Then she pulls off her pants, fold those and finally removes her socks and underthings. Through the whole process she's slow and methodical. If there's a little hesitation after each step it's only somewhat noticable.

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Sheppard carefully averts his gaze. He instead focuses on the surgeon. He expects he'll catch something of an eyeful when the time comes but it wouldn't be professional to let his eyes longer unnecessarily as curious as a part of him is.

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The surgeon focuses on his tools until the priestess starts taking the lead. They look closely at Teyla's skin, and particularly at moles and other marks, and she mutters prayers to Salyak constantly, but nothing much happens. At one point the priestess's prayers shift language and a feeling of a warm wind blowing over her skin hits Teyla.

"You are externally pure," she says not long after that.

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Teyla stands with a bit of tension but mostly just awkwardness through this process. She relaxes a little when the priestess declares that she's passed the first set of tests.

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Sheppard focuses on the priestess when she approaches Teyla and therefore catches a glimpse of Teyla but when it becomes clear nothing much is happening he looks back to the surgeon.

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There is a wide bench with leather straps to tie a patient down to, and they gesture her to it after the previous part is done, at the same time as they hand back her clothes.

"The arm on that shirt is very narrow; likely it will be damaged. There should be a clean sheet to be draped over you instead in the closet in the hall; Fyodor, fetch that, please."

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She accepts the pile and puts everything but her shirt and coat back on. "Thank you."

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John again averts his eyes while she's dressing and then steps over and passes her the alcohol wipe packets.

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"Thanks."

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The surgeon, who is apparently Fyodor, returns with a clean white linen sheet.

"You'll want to be strapped down tightly," the surgeon says, "Chest and arm both. Even hearty warriors twist in pain, and that would cause much more damage than needed."

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Teyla grimaces but nods. She lies down in the appropriate position. "Where are you planning to cut?"

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"Inside the elbow for blood, and then the armpit for the white bile. The same arm, to leave you with one still good while you heal. Are you right-handed?"

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"I do favor my right hand for some tasks yes." This is a concerning statement but it's far too late to back out now.

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There's no real reason for first aid kits to the supplies for blood draws but Sheppard is really wishing they did. He shifts a bit uncomfortably but doesn't object either.

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"Then we will use the left; the bile drawing will leave it weak. I will need to press your under-arm to find the gland, then Priestess Inetta will clean the skin and I will make the cuts. Blood first, that is simpler and easier to clean and bind."

He has linen scraps and some fine white powder in a vial, and a pair of other vials, and moves them and the roll of tools into place near where her arm will sit.

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Teisiya is leaning against a far wall, but nervous again. This, too, would be a time for an attack.

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"Very well."

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The straps are tied down, the sheet draped, and, in what probably looks very clumsy to people used to modern medicine, Teyla's armpit kneaded until Fyodor is confident he knows the right place to cut for the lymph node.

"Right. No use stalling, clean things and let's get this done."

Inetta again looks dubiously at the alcohol wipe packet, labeled in a language she doesn't speak.

"You will have to tell me where the alcohol here is," she says after a pause.

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"You tear the paper at one side and the folded wipe inside is pre-treated with alcohol."

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This takes her several tries before she takes an appropriate amount of the corner and rips it in the right direction to open it up, but she gets it eventually, takes out the wipe, and cleans the inner elbow and then the armpit. She sets it aside and lets the surgeon get to his work.

The blood draw is certainly more painful and more damaging than what Teyla or John are used to, but his piercing stiletto is, if not a needle, still very thin and very sharp. It's a fairly thin line of blood that flows out, down a clean metal stirring-rod, and into a vial, before they dust the wound with the alum powder (also painful) and press damp linen against it to put it under pressure. Another leather strap is tightened to hold the linen in place, and they turn their attention to the hard part.

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Teyla winces but manages to stay fairly still even without relying on the restraints.

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This is noticed approvingly, but not actually commented on. Priestess Inetta looks at the vial carefully, shows it to Teisiya, then briefly steps out of the room and returns empty-handed.

To get blood, the surgeon went for a clear vein and made as small a cut as possible. This time, he seeks to avoid a vein and reach the nodule of lymph that he found with his fingers earlier. And it's going to take multiple cuts, widening the initial puncture with another knife, still thin but for cutting rather than piercing.

It hurts like a bitch.

But in maybe ten minutes, it's over, they have another vial of slightly-pink fluid, and Inetta is taking a copper needle and thin white thread out of a small copper box to close the wound with a few neat stitches, with more alum and linen to bind to the wound.

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This time Teyla hisses in pain and eventually lets out a somewhat restrained scream. She also flinches and twists a bit but not enough that the restraints let her make things worse.

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Sheppard clenches his teeth and his hands but prevents himself from taken any other action. "Really wish we had Beckett." He mutters.

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"A better surgeon?"

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"Beckett is the best, maybe not literally but one of the better doctors from my world and he's a skilled surgeon. He also travels with equipment that would have made this a lot easier. The equipment is honestly the biggest factor here."

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"I can see how it might be. As would doctors and surgeons being the same profession."

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"They're not here? What's the distinction?"

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"Doctors study medicine and the workings of the body, and trained ones can treat most diseases, but almost all swear oaths never to cut the flesh as part of their apprenticeships; they consider amputation or surgery near-blasphemous. Surgeons have a fraction of the education, but much more practical experience with anatomy and no such compunctions."

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"Our doctors swear a similar oath to do no harm but they interpret it differently so it doesn't stop them from doing surgery when it's needed."

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"I've heard it's changing far south, but not here so far. Gaelen said it, so it must be true."

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"Gaelen?"

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"Some elf who wrote the earliest books on medicine and became the authority for all the doctors for the dozens of centuries since. ...It looks like Inetta's done with the stitches, don't let me keep you."

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"Thanks."

John walks over to Teyla. "Hey."

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"Hello." Teyla says a bit softly. "I will be fine."

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He squeezes her other shoulder. "I know you will, I still wish I had realized, wish I had thought of a better alternative."

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"They will trust it more with all this having been done by their methods. Perhaps this was simply for the best." She takes a deep breath and waits to be unstrapped.

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She is in fact right about that.

Teisiya is going to take the second vial and slip out of the room as well, to go present it to the priest of Morr. She's pretty much reassured now, but that doesn't mean she can't finish the check.

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And Teyla will be unstrapped and her shirt and coat returned to her. Inetta murmurs another prayer and touches her shoulder as she does, and there's another sensation of warm wind.

"Swift healing to you, Miss Emmagan. You're free to leave as soon as you're ready."

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"Thank you." She sits up and gingerly puts on her jacket. She'll just go without the shirt for the moment she doesn't want to bend her shoulder the way she'd need to to put it back on.

"I don't see any reason to delay." She starts walking towards the exit.

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Then she will emerge and see Teisiya speaking with the man with the scythe, both of them looking closely at the two vials on a slate-topped table. They look intent but not terribly worried.

"Thank you, Konstantin. I appreciate your expertise."

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She slows to watch. They did say the vials would be returned.

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"I would expose them to the spirit moon to be absolutely sure, but that is your decision to make."

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"I'd rather not keep them in Frosthome waiting for a bad night for such a small chance. I'm confident enough as it is. And I did assure them it wouldn't be kept... Ah, good to see you up. You seem clean."

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"That is good to hear."

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"There's one more test we could do with the blood and bile, but it would mean we'd need to hold onto them until a night where Tenevluna was full, and those are unpredictable. It would reassure others more than me; I'm willing to accept your decision if you want them returned or destroyed now."

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"What impact will the opinion of these others have on the options available to us?"

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"Not much in the short term, but it will be probably make it smoother to travel far beyond Erengrad or bring in anyone foreign - dwarfs, most likely? - or get expensive materials. And sooner. I think if you're here five years and nothing's happened it won't matter, but it could mean some things could be arranged in a month or two rather than a year or two."

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"Can you offer us any assurances about them not being used for other purposes?"

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"Beyond my promise? You have it, but I don't know what else you'd find reassuring. I don't think there's much that would bind me to it, or could. I could put it in writing?"

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"Your promise will suffice. You've dealt fairly with us thus far."

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"Excellent. I'll bring them there and keep them in my own rooms; you can get back to the other two. I'll go let Maiden Nelli know."

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"Thank you." She continues out towards the carriage.

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Sheppard follows. This is a good outcome overall. He does wish it didn't come at this cost to Teyla but now is the time to move on not to dwell.

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The young lady outside finishes talking to Teisiya, nods politely, and climbs back on the carriage, and they can head back.


 

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John and Teyla will get in the carriage then.

It's a quiet ride. John starts to say something several times but doesn't ever bring himself to do so.

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Teyla doesn't quite nap but the experience has taken enough out of her that she doesn't call him on it.

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"Ah, you're back intact. Must be all clear, then?"

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"Teisiya judges me clear but she says there is one more test she will need to perform on the samples they took to assure everyone who might be concerned."

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"What would that... oh, the dark moon. Even more inconvenient than usual this time of year. I assume you'll want to rest, but come find me when you want to plan out what to do next."

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"I will do that. If you have options in mind I expect the others would be willing to listen while I'm resting."

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"Of course. There's a lot we can consider going forward." He'll turn to John, "Am I right to assume investigating travel back is your top priority, here?"

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"Yes, we left a lot of responsibilities and people who will be worried about us behind. I'm interested in helping while we're here but if we can return we need to do that."

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"Then I have some possible options, but I'm guessing we should include Mr. McKay."

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"Sounds like a good idea."

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McKay is easy to find. He's working at a table with his tablet and his scanner.

He looks up when they arrive. "I heard from Teyla that she's in the clear. I didn't ask but it looked like it took more out of her than we were expecting."

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"We forgot that they don't have proper syringes."

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"Oh."

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"I'm sorry it was more painful than you'd anticipated." He's not really clear on how extracting internal bodily fluids is supposed to be done without short-term wounds but whatever, it'll heal in days. "I have ideas for what we could bring in to help you work out the possibilities of travel back to your home."

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"Teyla will be fine," Sheppard agrees.

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Rodney perks up. "Oh, that sounds very interesting to hear about."

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"So there's two main approaches we could look into; engineering or magic, and they don't much overlap. We have some schools of engineering here, and it would be easy to get a few experts in to work out what we could reproduce, how long it would take to rebuild what tools you know, materials, etc. With a small sample of some of your materials we could also lure a dwarf engineer, who would be much more of an expert, but that would take much longer."

"On magic, we have Ice Witches who could teach the theory, and I could negotiate with a Hag Witch to see if their spirit-binding methods might help your understanding improve. Further afield, with time we could invite an imperial wizard; they are more academic in their studying, and one of the Winds, Chamon the Gold Wind of Metal, has engineering-like studies, as I understand it."

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"Much as I like to talk up my abilities, I don't think I could reinvent all the technologies necessary to building a Stargate. Even with all the resources in Atlantis I couldn't build a Stargate from scratch.

"So I do expect we'll need some sort of local magic whether that's from the Dwarves or from one of the human traditions. And I just don't know enough about how magic works and what it can do here to be able to guess which tradition would be best. I've been looking at the data from our trip yesterday all day and I'm still just scratching the surface."

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Should he reveal his trick? No, not until Teisiya's back.

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"Right, magical investigations, then. The easiest to do is to get our Ice Witches - some of the older witches of the Ice Court who mostly teach at their age have a deeper understanding and could be here in a day or two with more to say, and I don't think any but the biggest secrets would need to stay locked. Hag Witches don't like the city or the Ice Witches, but they have a very different practice so if you need a broader comparison of ways the world can be altered with magic, I can have some men seek some out to ask. Asking a dwarf runesmith would be... difficult, though they certainly have the most orderly and regular use of magic; they consider most of it a holy secret of their ancestors. Easier but slower is a Gold Wizard from the south; I believe they'd send someone if we told them we had a nonmagical device capable of studying all the energies of the Winds and gods, but it wouldn't be fast unless we sent the device to them in person with the messenger. I understand them to be alchemists and engineers by magical inclination, as among the things which attract Chamon is logical thought and structured reasoning. And, of course, we have books, some of which should arrive here this afternoon."

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"Books sound like a good place to start. I'm happy to talk with anyone, I don't know enough to know who would be helpful at this point. You mentioned that about the dwarves before, I think it would still be worth talking to them but if there isn't a way they're comfortable collaborating I expect it won't go too far. I don't know enough about the other traditions you mentioned but the engineering one sounds worth asking if it'll take a long time for them to get here."

McKay also upon looking back through his scanner data this morning realized he has records of the portal that brought them here. He isn't sure whether to mention that though. On the one hand he can't effectively use it and keep it hidden but on the other hand he halfway suspects that the people here would want him to delete it.

"Are there things about magic that are dangerous to know?"

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"...Yes. Probably. Chaos doesn't give many chances to test fine distinctions. Why do you ask?"

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"It's something that came up in stories sometimes. And I wasn't sure if that was part of why Teisiya was worried about what to tell me. Also, this whole project is to find a way to do something that was done by the Chaos cultists. I wouldn't want to replicate their methods even if I could but the effect is the only way we know works even if we don't know why it did what it did." Rodney is clearly nervous, Teodor may be able to deduce there's something Rodney isn't mentioning. But this is a topic it's reasonable to be nervous about.

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"There are books about Chaos that drive mad nearly everyone who reads them. Most of them become Chaos cultists, nearly indistinguishable from those who have abused Dhar and fried their minds that way. It's rare, but not exceptionally rare, for witnessing large Chaos invocations to do similar things, and common for  them to have temporary effects along the same lines."

And because Rodney is, if not transparent, relatively translucent: "I would not expect the botched summoning that brought you here to be one of those, but if your device wrote down what it saw, I would suggest you not read it until you're prepared to be very careful."

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Sheppard who had also seen through Rodney but didn't think intervening would help relaxes a bit.

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Rodney slumps a little at being seen through so easily. "I didn't really think about that possibility so I've already looked at the data. It looked fairly familiar to what I would expect from a Stargate but there are some substantial differences. I was more worried about your reaction than what I saw."

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"Well, don't reread it very often, then. And,"  he says to Sheppard, "if he shows any signs of getting obsessed with it, take away the device entirely and let my men know to keep him under guard until we can bring an expert over."

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"I'm not sure what obsession would mean in this context. How does it differ from working hard on a project?"

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"Going over the contents repeatedly, like they were trying to memorize it, thinking of it intrusively the rest of the time... Hmm. That might not distinguish much."

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"I do have some self control. Also, until I have more of a basis of comparison looking at the data over and over isn't going to help me that much."

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"...Well, good. Don't do that, then." And if he starts without warning that's a very bad sign.

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"Circling back if you could arrange for the wizard from the south and also someone from the Dwarves I think we would appreciate meeting both of them. To compensate for your time I'd be happy to talk with your gunsmiths about how to improve what you're making. Are you still using balls for projectiles? Also, do your barrels have rifling?"

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"...Bullets are round, yes. We do rifle some of our guns; the strelsi, the rota of Erengrad, fight with rifle and bardiche. Probably half the rifles in Kislev are within five miles of us right now, though, the strelsi are very unusual. The Imperials have a lot more handguns but I think most of them are still smooth-bore, only sharpshooter units get rifles."

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Sheppard takes out a spare magazine for his pistol. "This is what we call a magazine. It holds several cartridges so we can fire repeatedly without reloading." He works one cartridge out of the magazine. "This is what we call a cartridge. It holds the bullet and the propellent needed to launch it. When our guns fire they ignite the propellent and then eject the outside of the cartridge which we call the shell to make room for the next cartridge. I can't easily separate out the bullet from the cartridge but as you can tell from the tip the bullet isn't a ball. It's a sort of rounded end on a cylinder. Some other types of bullets are closer to cones."

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"I think I saw something like this from a boyar boasting about his dwarfen pistol. Why the different shape?"

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"Rifling is more effective with bullets like this. It helps with accuracy and it makes the bullets cut through the air better. Compared to the first guns we made the ones we use now hit harder and more accurately over a longer distance. The bigger guns we have are effective out to around 200 meters and even this pistol is effective at 25. The maximum ranges are longer you can only hit something at those ranges with healthy does of skill and luck. There are guns that have effective ranges five times that but we're not carrying any with us."

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"I suppose it's not that different from an bodkin arrowhead. I think an expert can hit moving targets about that far with a southern rifle, though they're very slow loading. Yours looks rather different there, is that what the 'cartridge' is for?"

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"It's really a combination of the magazine and the cartridge. The cartridge means you don't have to measure out powder you just always have the perfect amount. The magazine and some bits inside the gun combine to let you fire a lot of bullets in a short time. With our bigger guns we can fire a magazine with 50 bullets in about four seconds at full speed. Usually it's better to fire slower to save on ammunition but we can."

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"Gods above! The best man-made weapons I've heard of can only do twenty in a minute, and they're notoriously finicky before they jam, repairs after every battle."

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"It's something we've spent a lot of time refining, the guns we're carrying now depend on a lot of precision manufacturing techniques and something like two centuries of innovations."

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"Two centuries seems remarkably short, but I suppose two centuries ago Kislev didn't have any manmade guns at all, and even the Imperinyi only had cannon three ago."

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"Oh we've had guns for something like seven or eight hundred years it's just in the past couple centuries that they've improved significantly. Before then the main advantage they had over bow and arrow is that you could train people to use them a bit faster and they didn't require as much strength to use."

Permalink Mark Unread

"History seems a bit compressed in our world comparatively. As far as we can tell, people didn't really invent agriculture until about twelve thousand years ago and the countries Sheppard and I come from were only founded in the past three hundred years."

Permalink Mark Unread

"Twelve thousand years! That's even older than the elves. They only track back, I think it's around seven thousand, to the Great Vortex."

Permalink Mark Unread

"It's an approximate date. We don't have any writing from back then, so we're relying on archeology and paleontology. The study of relics and fossils. As far as we can tell from paleontology there have been approximately modern humans on our world for between two and three hundred thousand years. We can track the history of life back a lot further then that, based on the evidence we have there's been life on our world for between three and four billion years."

Permalink Mark Unread

"I don't know what you mean by a 'fossil'." And in fact Rodney may notice he said that as a loanword from English, not Kislevarin. "The oldest graves I've heard of are only two thousand years or so before Kislev, a thousand before the Empire's Sigmar. Hundreds of thousands of years... I don't know, no one even has legends that far back. I can't even imagine what it would mean for a world to be billions of years old."

Permalink Mark Unread

"You came up with a good guess, fossils usually start out as bones although sometimes there's other things that can be fossilized. In either case, something becomes a fossil when the conditions are right for stone to take on the shape of what it's replacing.

"The billions of years thing is hard for a lot of people to wrap their heads around. Paleontology and another field called Phylogenetics, which studies how the blueprint for lack of a better term that's used by our bodies to make themselves, relates to the blueprints for other living things by studying those blueprints we've built out a history of how all the plants and animals on our world are related to each other.

"The documents we've found suggesting that Atlantis was on our world several million years ago complicate those histories but there's enough evidence that it doesn't make sense to ignore it."

Permalink Mark Unread

That wasn't actually intentional but he'll take the credit. "I've never heard of anything like that. Where are fossils found? Would they show up while mining?" The other stuff seems a lot harder to do anything with or check, but stone bones sounds interesting. Actually. "Or, wait, I have heard of something like it, but only as an unusual and possibly-magical feature of a species far to the east whose horns and skull turn to stone as they age."

Permalink Mark Unread

"Sometimes people find them when mining. It's not the most common. They're usually in sedimentary rock, which is to say rock that used to be things like sand and mud. If your world is actually only eight or nine thousand years old it might not have been long enough for fossils to form the process of bone turning into stone takes a long time. With all your gods and magic it seems pretty plausible that they made your world or at least terraformed it relatively recently as these things go instead of it developing life naturally."

Permalink Mark Unread

"The elves believe their gods are only slightly older than their earliest ancestors. I don't think anyone remembers... well, Chaos, probably, they're immortal and stories say some of their mortal servants are bitter about controlling the world before any of the races of order were born. But they're very vague stories."

Permalink Mark Unread

"Are there stories about the gods shaping the world or making people?"

Permalink Mark Unread

"Not in Kislev, but our myths start with our ancestors refusing Chaos and fleeing west to make a deal with the gods who live here, and what we did before then is not retold. I've long suspected that is because it was more 'renouncing' than 'refusing' and they were ashamed of their past. In the south, I think so, yes, there are at least stories of gods reshaping the territory of the Empire to create home cities for their favored people - Ulric with the mountain of Middenheim, Taal with the Taalbaston crater where Talabheim sits. The whole planet, none I've ever heard, you might have to ask the dragons."

Permalink Mark Unread

"You did say there were dragons didn't you. I don't think what you said before mentioned that they were the best ones to ask about history. Would I be right to guess that it's not often safe to approach them?"

Permalink Mark Unread

"Almost never, but they're the ones that aren't mad and older than the elves. There's one who's a mercenary, and his partner's memoirs say he intends to outlive this world. I thought it was figurative, but now that I think about it..."

Permalink Mark Unread

"In the fullness of time stars die. Planets don't tend to but the life on them probably wouldn't outlive the end of the star they're orbiting. Stars take a really long time to die though so they're probably referring to something else if they're being literal."

Permalink Mark Unread

"Asur work with them, sometimes and call them 'sun dragons', 'moon dragons', and 'star dragons', in ascending order by how scared you ought to be to hear them approaching. They're supposed to be very, very old, and they say moon dragons can fly to Staryaluna, and do, to prove their adulthood. If 'star dragon' is equally literal..."

Permalink Mark Unread

"Maybe that's possible, but if the stars here are as far away as they are in our world that would require being able to go very fast or else being able to fly for a very long time. The sun was five hundred times further away than the moon on my world. The closest star was two hundred and forty thousand times further than the distance to the sun."

Permalink Mark Unread

"That seems as hard to fathom as a planet being billions of years old. But you're probably right. Then we probably don't have any myths of creating the world, just the people on it."

Permalink Mark Unread

"I'm not seeing why those two would be related."

Permalink Mark Unread

"If they're not that old or far... no, you're right, that doesn't follow. Asking dragons is probably infeasible, though, and humans don't."

Permalink Mark Unread

"It's a little surprising you don't have legends about that, we have a bunch of contradictory legends on our world together with the explanation we've come to after a lot of study."

Permalink Mark Unread

"I mean, there are legends about the Coming of Chaos, where the gods fight them back and protect the world for their followers, but nothing before that I've heard. Whatever the world was like before that, I'm not sure we'd recognize it now; no magic, none of the threats that shape the world."

Permalink Mark Unread

"That does sound very different."

Permalink Mark Unread

"Maybe Greenskins, actually. I don't think we knew Greenskins in those days, they say they only came west out of the far eastern mountains and across the Dark Lands later, but they probably existed and caused trouble for someone. But daemons in the north and beastmen in the forests, no."

Permalink Mark Unread

"It's interesting, greenskins as you call them are one of the few creatures you've mentioned that we don't have stories about. We have stories about things called orcs and goblins but they're always distinct and they don't grow bigger through combat like you mentioned."

Permalink Mark Unread

"Still usually found in hordes destroying everything in their path, though?"

Permalink Mark Unread

"The stories vary, they're usually antagonists but they aren't usually inclined to destroy everything. In one of the more famous stories they're depicted as having a kingdom."

Permalink Mark Unread

"I wonder why. Maybe the others don't match as well as you're thinking they do? Probably not, though."

Permalink Mark Unread

"There are a lot of stories. It's possible we just haven't heard the right ones to match the Greenskins. Also... the way the translation system seems to work is by picking the most similar words if they exist."

Permalink Mark Unread

"You know, I spent about half a second worrying about why you look foreign but speak Kislevarin fluently, right at the start, but it wasn't Dark Tongue so it was a future problem and the lady witch didn't take issue so I dropped it. It has a usual way it works?"

Permalink Mark Unread

"We don't entirely understand it, but the gateways we travel through teach us the languages of our destinations. We've studied it a bunch so we understand a lot of what the effects are, we don't have nearly as much understanding of how it does it."

Permalink Mark Unread

"Should I worry it will wear off in a few weeks? Or become contagious?"

Permalink Mark Unread

"The effect is something the gateways do while people are passing through them, it can fade after several more trips to places with different languages but it doesn't fade with time, there was a three years study with some volunteers. There isn't any mechanism for it to be contagious."

Permalink Mark Unread

"Well, hopefully when you get back you now know the other half of the gateway isn't needed, and then never have to use that knowledge again." He'll let Teisa know but it doesn't sound all that worrying, they were already going to limit exposure to what these people said in case of weird Tzeentch bullshit.

Permalink Mark Unread

"That makes it more of a mystery since we thought it was using the other end to get the information."

Permalink Mark Unread

"...Okay, that's a bit worrying. We should... probably monitor all four of you for signs of insanity the way I suggested for if and when you look at the portal data."

Permalink Mark Unread

"Honestly that's understandable. I don't feel any different but mind effecting stuff can be subtle. It always makes a mess when it comes up."

Permalink Mark Unread

"I appreciate the understanding. It's probably nothing, but assuming it's nothing every time it probably is, is a fine way to get royally screwed."

Permalink Mark Unread

Rodney nods. "That's how probability works; birthday paradox and all that." He pauses, "Sorry, the birthday paradox is a way we teach children about how enough small chances add up to be large chances. It seems really unlikely for any two people to have the same birthday but if you bring enough people together it's effectively inevitable."

Permalink Mark Unread

"For some number of 'enough' that's a lot less than four hundred? That's not important. We'll probably go back to having my men watching often, but they won't need to be armed unless something unexpected happens and it stops being probably-nothing."

Permalink Mark Unread

"Well, that's better than I expected after Rodney brought all this up."

Permalink Mark Unread

Rodney turns back to his tablet and taps on it a bit. "At 24 people it's more likely than not and at forty-two there's a more than nine in ten chance. As for me opening my mouth, they would have come up eventually, better they came out now instead of seeming like we were hiding things."

Permalink Mark Unread

"I still would have preferred a heads up first."

Permalink Mark Unread

"Understandable, but he's right, we'd be more suspicious if it was a longer wait."

Permalink Mark Unread

"I would be too in your position."

Permalink Mark Unread

"I think I should go check for Lady Kajetana's return; I needed to ask her about something from our side anyway. If there's anything else you want to check with each other about that might be unsettling... well, here's your chance."

Permalink Mark Unread

"I think that's everything I've thought about but thanks."

Permalink Mark Unread

"That's probably for the best."

Permalink Mark Unread

"I'll be back in, oh, a while, anyway."


 

Permalink Mark Unread

"Any trouble, Teisa?"

Permalink Mark Unread

"None. It's locked away and I can check every evening. You, Tedya?"

Permalink Mark Unread

"Yes, unfortunately. The language magic is normally handled by their technology. From the destination end."

Permalink Mark Unread

"...That's troubling. Back under observation?"

Permalink Mark Unread

"Of course. I said without weapons."

Permalink Mark Unread

"That should be fine. And I think you can still tell them your personal secret."

Permalink Mark Unread

"It'll do. Still a lot less nervous than we were before, so I'll take it. And hopefully we can cooperate."