This shallow valley in the foothills of a broad mountain range is usually unoccupied aside from the occasional shepherd and flock. Today, though, it's bustling: much of the space is taken up by a hastily erected tent city, mismatched canvas scrounged from wherever it could be found, with cookfires clustered in the rockiest section and a field hospital laid out near the small lake at the bottom of the valley, all in use by an especially heterogenous and ragged collection of humanoids. Near the hospital, a bit of space has been left free for various purposes, including the music performance it's currently being used for, which has drawn an audience of children and their parents.
Okay, that doesn't match any afterlife he can think of; though he has a brief flicker of imagining he's somehow been plane shifted to Elysium when he notices the music performance in pride of place, it looks genuinely poor and not merely whimsical-in-a-way-that-comes-off-as-poor. Has anyone noticed him and conveniently taken the decision of whom to approach off his plate or does he have to figure that out now?
Nobody seems to have noticed him. However, as he looks around he'll notice a cluster of booths facing the field, each with short sign in an unfamiliar language - not all the same language, there are at least three alphabets in evidence - except for the one at the end, which has a sign that he can tell says 'Help Desk - Any Language' despite the design on it not looking like text at all.
Only half of the booths are manned, but the all-languages one is being staffed by an elderly human man with what may be an unfamiliar holy symbol hanging from a cord around his neck. He's speaking to someone, but there isn't otherwise a line for the booth.
The ...person... currently at the desk seems disgruntled about something, but the details aren't clear through the language barrier. The man on the other side of the desk listens calmly, looks something up, asks a question, and writes down the answer, which apparently solves whatever their problem was, at least well enough that they head back into the sea of tents.
"Can I help you?"
"I was in northern Cheliax, heading from Taggun Hold to Westcrown for the constitutional convention, and the monster looked like a snake with its head replaced by a full length mirror, which I've never heard of before. I imagine Desnans on other continents might not recognize Taldane but if I'm still on Avistan it would be surprising."
"Oerth, most commonly, and welcome to it. Unfortunately I'm in the middle of something right this moment," he gestures at the refugee camp surrounding them, "or I'd offer to take you around and see if anyone has any idea of how to get you home. - I should ask the wizards, actually, if they think waiting will affect your chances - how much do you care about getting back, should I be using my emergency supplies on it?"
"Oh, no, I don't think so. I was expecting to be on the road for at least a couple more weeks, and if I'm getting home by magic then presumably it can deposit me directly where I meant to go. I won't be late for a month. I have a Create Food and Water prepared, if you would show me where to put it to best use?"
"All right, I'll just be a minute." He unfurls a portable hole on the ground behind the desk and descends into it, returning shortly with a couple of wands and a charm bracelet. One of the wands is apparently Sending; he speaks a few characteristicly clipped sentences and waits for a response.
"My teleportation specialist friend doesn't think it's likely, but she's going to come check anyway, it'll be a few minutes for her to get ready."
"If you can do edible fungus they'd appreciate it a bit more but it's perfectly fine if not." He grabs a walking stick from just inside the tent flap and leads the way toward the cookfires. "They had an earthquake here a little over a week ago, and it caved in part of an underground slave market; the ones on this side of the cave-in managed to get free and we're helping them out."
"Much appreciated." Walk walk. "So, tell me a little bit about your goddess? Fharlanghn is true neutral, god of travel and unofficially freedom, trade, and cultural exchange; Pelor sent some clerics for the hospital and a couple of paladins in case the grey dwarves decide to bother us, and he's neutral good, healing and community and the sun and unofficially humans, his symbol is the sun, and we have a local druid of Ehlonna around somewhere, she's neutral good, goddess of human-maintained wilderness and domesticated things, and her holy symbol is a rearing unicorn."
"Iomedae is the lawful good goddess of defeating evil and triage. She actually mostly chooses paladins, but I'm a cleric. Her symbol is the sword and the sun. She's the patron of a country called Lastwall, on Golarion, and inherited some of the concerns of the dead god Aroden."
"I was previously stationed guarding the border of the Worldwound but one of the archmages who conquered my country recently wanted clerics for the constitutional convention so I was on my way there." And before he has to answer any questions about that: chanting for Create Food and Water.
"I prepare spells, yes, that's how it works for clerics on Golarion. I believe in most cases in the more organized churches the gods prefer people who have been making a deliberate effort to align themselves but it is not unheard of for even those to make contact completely out of nowhere."
"Just over there - I am aware of some weird spellcasters who are sort of like clerics crossed with sorcerers and do not have gods? None who are definitely completely normal clerics apart from not having gods. And I don't mind staying for as long as several weeks provided I can make it to Westcrown when expected."
"Well, I can get you some that are good enough for our spells, and since Zelena's going to be here anyway I'll ask her if she has anything that'll work in the other direction. Or maybe I'll just go with you and wait for someone to come for me, I'm sure Fharlanghn won't leave us with no way to get there if He can help it."
He flourishes the bracelet and announces Zelena's name, and a willowy woman in indigo robes with an intricately embroidered backpack appears.
Raafi speaks to her in a local language for a moment before turning back to Blai. "You know, I didn't catch your name? Anyway, this is Zelena Vortexa, sixteenth tier teleportation specialist, and her familiar Blink, and I'm Traveler Raafi."
Zelena asks a question before he can answer. Raafi points her at the area where Blai appeared and she strides off.
"Oh, you subdivide the circles, I see." Normally he would be freaking out about meeting an eighth circle, too, but he's seen a few in passing before at the Wound and also he got a lot of what fretting remained out of the way on his route to the Convention since there were going to be archmages there.
"The Worldwound is closed now - a party of archmages has been very busy - but for about a century it was a portal to the Abyss, so we fought a lot of demons, though in terms of time expenditure it was more about logistics and weatherproofing because it's in a very cold region and my country took the northern border."
"In the short term things are worse because a full complement of demons in the usual quantity is still present on our side of the portal, and at the same time a lot of support was withdrawn by forces that had something to fear from an open portal but not from a quantity of demons hundreds of miles away. But the number of demons will only drop from here, even if they do some damage on their way out, so it depends on what else you'd be doing with the resources you'd put into such a team."
"That sounds like paladin work, and that's not my strong suit in terms of contacts. I can ask the Pelorians, though, next time I do a supply run, they should be able to figure it out."
They've reached Zelena; Raafi's first attempt at asking her how it's going gets a stream of technobabble identifiable even through the language barrier, but his second attempt gets a much more reasonable response. After a couple of follow up questions: "Well, there's good news and bad news. She does think she can get you home, but it's going to be a research project to do it."
"The thing is that I have only ever exchanged letters with him, he's not involved in the convention himself, and he's probably terribly busy. It would be better than bothering an archmage but if I can think of the name of an Abadaran that would be ideal since I can pay them for the inconvenience after the fact, only I'm drawing an absolute blank."
"Ah. Well, there's no rush, either, unless you think you're going to want to head off somewhere without me. I expect to be here for at least the next week, maybe two, and I don't have plans after that, so I can accompany you somewhere if you'd like."
Zelena speaks up at this point, and it very much seems like Raafi chides her for whatever she says.
"Zelena wants to invite you to her tower, after this, so she can get a closer magical look at you."
Raafi pauses for a moment, considering the situation. "I should probably come with you, Zelena doesn't have the best reputation when it comes to houseguests - nothing too concerning, she's just absent-minded enough for it to be a problem. I'll just need to let the Pelorians know where I'm disappearing to."
"We have cure spells but not like that, all of ours have limited subjects. Zelena -" and he lapses into the local language for a few sentences. "All right, let's go tell the Pelorians the good news. How many of them can you do a day, by the way?" He's already moving before he finishes the sentence.
"If you want to hit demons with your mace I'm sure I can figure something out but I wouldn't expect it to come up here. Anything else you have that we might not, though? The spells seem equivalent so far, substituting healing for other spells, turning undead, probably you've got a couple idiosyncratic abilities depending on how you relate to your god or that you've picked up?"
"Turn undead? Turn them into what? But yes, I have domain powers, one is" actually much less useful than the one it replaced, but "a one-round thing where it takes the guesswork out of the same sorts of things Guidance works on. It cooperates with Guidance, too, and the other one is - sort of itself like Guidance but cooperates with it."
"Huh, I could see that coming in handy. Makes up for in breadth what it lacks in depth. For undead, we can turn them away, and either destroy or command them if we're powerful enough, depending on alignment - it's not that useful most of the time, one of my idiosyncratic abilities is expending that for more teleportation and I'm quite happy to trade it all in for that, most days."
"I would certainly rather have a teleport than the ability to send undead to, what, bother someone else, yes, if I wanted to kill one I'd channel at it probably." Used to be able to do that through the mace, and if he were going to fight undead he'd see about getting a sword instead and see if it worked that way, but he has not historically expected that to come up.
"That one's learnable and I think I still have the scroll, if you want to see if it translates at all, but you also have to be especially aligned with one of your god's domains - it's teleportation for me because that's what the travel domain gives me for spells. - coordination tent is just up there," he points.
"Just to check, you do get more from your domains than that? I glossed it as teleportation because that's most of what I use, but we get a domain spell slot at each circle we can cast and we can prepare one of two spells in it from our two domains, plus we get another minor ability from each."
"It's weird how it's so close to ours but not quite identical." He pushes the tent flap aside and holds it for Blai before going through himself. There's a halfling wearing well-maintained but fairly plain clothing in yellow and brown with a golden sun pinned to the front of his shirt inside, doing paperwork; it doesn't take long for Raafi's explanation to have him excitedly running off. "They'll come get us here when they have everyone rounded up for you. What do you usually charge for this at home, by the way, relative to a normal spell, or does Iomedae prefer that you not?"
"All right, I can just make a guess of it. My finances are a little complicated, is the thing, since most of what I have belongs to Fharlanghn rather than to me, so if you want anything from me that isn't directly or indirectly related to your travels I'll need to account for it as payment for services rendered."
"I think most Chaotic gods on Golarion don't have churches and a fair few of the Neutrals also don't, but it is interesting that you distinguish instead of just having - personal funds that, if you weren't using them to lead a lifestyle that advanced your god's aims, you'd get declericed anyway. Like you're a church of one with a separate personal budget."
"Some of us don't bother to keep separate personal funds and that works perfectly well, but I don't mind the extra work, mostly it just means I have a bag of coin kept separately from the rest - Fharlanghn doesn't do charity outside of His domain, and I like to have the option, you see."
"You know, I'm not sure Desnans actually care much about - no, that's not true, Desnans like smuggling people even more than they like smuggling books, but you are still coming across markedly interested in helping people with travel in a way that... I guess I haven't met many Desnans on a personal level and should stop trying to compare you to them."
"Oh, helping out people who've been displaced for whatever reason is absolutely within Fharlanghn's area of concern. It's just that if I find myself in a town that's not going to survive the year because their druid took on a monster they couldn't handle, and they don't want to solve the problem by relocating en mass and I can't find someone who wants to move there and take over the role, Fharlanghn doesn't consider it His problem to solve, and sometimes a few bags of grain and a decanter of endless water will fix it for them."
"Huh! Druids are much less likely than clerics to follow a particular god, here, maybe one in three druids is atheistic compared to one in fifty or so clerics, but I'm not sure I'd describe them as less religious at all, they just do it directly rather than getting that kind of guidance."
"Well, think of it this way - the other god I follow, Lastsi, is one of the youngest ones, not much more than a thousand years old, and I'm not sure She has two hundred clergy yet. The biggest atheistic druid circle I know of, on the other hand, is over three thousand years old and has at least that many members, my guess would be closer to twice that. What makes one a religion and the other not, just the god?"
"Yes? The druid circle is certainly a longstanding institution but things can be longstanding institutions and not religions. Countries. Schools. A given order of paladins, who are the same religion as the order across the street but have a different focus. - Iomedae is younger than that."
"Tour the country, talk to some clergy, attend some services, see what you do for people, yeah. Maybe tag along on a mission or two, if you're as focused on that kind of thing as it sounds like you might be. And probably read the book eventually, if I get that far into it, but I'd want to read it with the context of the living practice if that's an option at all."
"One of the things we do is advise people, when they know they need a change but don't know where they should be, so we take that kind of thing pretty seriously. Not that you should let that stop you from telling me things, you certainly count as someone who's been there."
"Good news, that translates. Though I'm not sure which kind you mean - I can muddle through a game of rock chess without embarrassing myself too badly but I'm not entirely sure of the rules of cloud chess, for example; those are the dwarven and halfling versions in particular."
"I actually have a book of variants - on me, I'm carrying everything I own - and they can get very distant, but the base game has pawns move one square forward and capture one square diagonal, knights jump in an L shape, rooks move by rank or aisle, bishops on the diagonal, queens do both of those, kings one square in any direction."
"That sounds almost like rock chess, except that instead of the knight they have a dragon - jumps up to twice on a diagonal - and you can move two pawns in one turn. Cloud chess is more complicated, capturing pieces transforms them rather than removing them the first time or two."
"Maybe I'll see if I can pick up a chess set in the next supply run, I really am pretty dreadful at it but probably somebody else knows how to play or would like to learn, or maybe you can teach me some tricks."
A human wearing the same golden sun that the halfling had comes in and speaks excitedly to them, gesturing for them to come with him. "They're ready for you," Raafi confirms, and heads out.
"Huh, we don't get that one."
They appear to have hastily deconstructed a couple of tents to make a space big enough, and it's packed tight, with the less ambulatory patients sitting or lying on the canvas of the downed tents. Some of them seem quite badly off, to the point where Blai might wonder why nobody has taken a moment to Stabilize them.
"Oh, Prestidigitation isn't a cleric spell on Golarion either, I just picked up barely enough of one wizard spell. - oh dear." He quickens his pace. He wasn't prepared for healing this morning, he was prepared for travel, if nobody else had it either that's a little weird but mostly bespeaks lack of coordination and this was a surprise emergency - when he reaches the center out goes a burst of positive energy.
"They have some more people they want to bring over, if you don't mind waiting." One of them is already directing the bulk of the group out of the circle, while others explain what's going on to the newly conscious, who they seem to be leaving in place for the second round. (One of the older ones is comforting the crying one, instead.)
"I don't think so, we ran through all our spells pretty quickly but I think the Pelorians knew enough mundane doctoring to keep everyone we couldn't get to together. I really should try harder to keep a wand of Cure Minor Wounds in stock - that's our healing orison - but it's too easy to run through one of those once I have it."
"No? Now that you bring it up I can sort of see how I might try it, maybe some wizard somewhere figured it out and just never shared the trick." He takes a notebook and pencil out of his belt and jots something down. "I'll have to mention it next time I meet a cleric of the Archmage - our god of magic. It'd be game-changing, if that works for us."
They're significantly faster at it this time, partly because some of the refugees who heard the cheering came to investigate and stayed to help. Some of them stayed to get in on the healing, too, and there's still a bit of negotiation going on at the edge of the circle about whose scraped knee is worse than whose sore back when the halfling from before comes over to tell him to go ahead.
"That'll take longer than I'd like to leave Zelena alone, but, hm..." he looks around, and calls out to a grey-skinned orcish-looking woman, who turns from what she's doing to head over to them. As she comes, he takes off what's presumably the aforementioned necklace and hands it to Blai. "This is Diona, she's a bit of a community leader for the refugees, she can get you started. Diona, this is Select Blai, cleric of Iomedae, the goddess of triage and defeating evil; can you show him where it'd be best to make drinking and washing-up water for everyone? And bring him back to the clearing when you're done, if I haven't found you by then."
"Sure, I can do that."
"Thank you, Select. How many castings should I be planning for?"
"Oh, as many as everyone needs, he has a quirk for it."
"Oh! Well, I can definitely work with that. We'll just, hm..." she thinks for a moment and then leads him off through the tents, stopping here and there to fill barrels and cookpots and mixing bowls and, in a couple of cases, waxed canvases strung up like hammocks. She's not chatty, but instead keeps a keen eye on their surroundings, occasionally pausing to offer advice or a correction to one of the people they pass, or to ask someone to run ahead and make sure containers are ready for them.
They're up by the far end of the encampment by the time Raafi catches up with them again, and he waits for Blai to finish casting before joining ranks with them. "So, it's not good news - the way she thought she might be able to throw something together for you isn't going to work, something about crossing a field of some kind? and it's going to be at least six months; she'll know then whether it'll be longer. She headed back; I was right, there was a trace, and she got everything from that that she could get from examining you, unless you happen to have some specific magical reagents in your pack."
A what. ...Blai is going to give back the expensive necklace, it is complicating the question of whether this man is hitting on him. With that safely handed off, is this man hitting on him?? That has never happened to him before! How about Blai doesn't acknowledge that that might have been a thing that was happening at all and instead heads straight for the next casting spot!
It looks like there are a couple hours of light left when they finish, and Diona sends someone off to try to find materials for a tent as they head toward the cookpots. "I don't think we're likely to have much luck with that for tonight, but you can have mine if not, I'm more comfortable sleeping rough than most."
"Well, the offer's open. I do think you should stay pretty close, at least, if something happens in the night nobody else will be able to tell you what's going on. I'll need to talk to Geneia and the Pelorians about our plans now that everyone is fit to travel, but I assume I'll be heading out for supplies tomorrow and probably bopping around a little bit to see if I can find any better prospects than the nearest city to drop everyone off at, and you're welcome to come with me for that if you're not comfortable with the necklace and don't want to be without a translator. They're going to want to stay for at least a few days, though, in case there are any stragglers still on their way up."
Whyyyyyy is he blending all the weird friendliness with practical considerations - oh, right, he's not Chelish and he doesn't know what Chelish people are like, that's got to be it, maybe this is totally normal for foreigners talking to each other. OR he's hitting on Blai. What is the Foreigner Thing to do here - "The necklace isn't uncomfortable per se, I'm just not accustomed to carrying anything that valuable."
"That does seem like something that could be different - you have resurrection spells, I assume, and they probably require a pretty hefty offering to the god providing the spell? They'll also accept someone having completed a quest in place of the offering, here, if it's impressive enough - figuring out what's a good enough quest is more of an art than a science, but you're liable to be at it for years for a True Resurrection."
"Diamonds are the standard fallback but I'm not sure any god prefers them, it's better to offer something more useful or more aesthetic. It's just all diamonds, for you? Do you know why?"
Diona peeled off from the group when they got to the cooking area; Raafi has followed his nose to one of the pots and laddles some stew into a bowl, which he offers to Blai.
"It's anything rather than just a spell - it's a spell rather than a routine miracle granted when any lay worshiper asks for it and isn't being an idiot to do so - because the gods all police each other to limit their intervention on the Material Plane. There are so many cross-purposes among them that - thank you - that they write off the vast majority of the power expenditure they'd put in if they were not so restricted, and operate through limited and usually very specific and standardized interventions. Picking clerics and granting cleric spells according to all the operative constraints is a major one and diamonds of particular regulation sizes are standard."
"Huh. There's a cost to it here because it's expensive for them, pulling someone out of whatever afterlife and undoing the transformations that happen in them. And I guess our gods are more, mm, cooperative, comparatively? Not that They don't fight - one of these centuries Ehlonna and the Piper are going to have a war and I'm very glad it doesn't look like it's going to be this one - but not to the point of whatever would happen without what your gods are doing with Themselves."
"I assume that's not entirely literal? I wouldn't expect it to be ontologically possible to destroy an afterlife, plus then what would happen to all the Lawful Evil people. Anyway it seems like our gods have the underlying physics set up differently enough that I'm not too surprised they've found a different equilibrium."
"I think existing deceased Lawful Evil people would probably not fare well in this operation but if the plane were destroyed then no new ones could be sorted there. My understanding is that Nirvana has the capacity for them if they can get the Judge to offer them up, and probably some borderline cases would wind up in Axis or even the Boneyard."
"The Inheritor. She is very - measured - in her holy book, probably because it was mostly written when she was alive and it was more constructive to praise the Pharasmin church for their invaluable assistance in her crusade against the legions of undead - they don't like the undead - than to object that the Judge should allow Nirvana control of the sorting mechanism, but there are other churches and other gods she praises with... I'm not sure how to describe... less straining for rhyme."
"I can imagine. As an aside, in case it doesn't work this way for you, mentioning a god's name lets Them see and hear you and the area around you for a little while, and retroactively for the stronger gods - they can also see Their clerics and holy symbols and the areas around us, the same way. They won't necessarily take advantage of the opportunity, They don't have enough attention to be everywhere They could, but it's generally considered friendly to Them to offer. On the other hand it's a little strange to refer to a god by Their name all the time unless you're Their cleric or something. Fharlanghn's title is the Dweller on the Horizon, Pelor is the Shining One, and Ehlonna is the Lady of the Woodlands."
"Oh, that's good to know, I don't think ours actually work that way - there's a verse about Aroden being half-blind in a forest even if His people went inside it, He was the god of civilization, and if they could have just chanted His name over and over they would probably have done that."
"It's handy that way, definitely. That's why I was proposing going back with you as a way of establishing contact between the worlds, too, if anything were going to let Fharlanghn see the place well enough to figure out how to get there it would be having a cleric there."
"We'll definitely look into doing something about those for you, yep. I'm actually wondering the most about how things are going to go with us - all the oerth clerics - and your god of trade, He sounds like one of the more important ones and I suspect there's a bit of a philosophical difference - most of our gods are fairly opinionated about how their spells are used regardless of money changing hands."
"I mean, you wouldn't see a Pharasmin making undead, since like I said they hate that, there's lots of things like that, but - Abadarans are the backbone of coordination and cooperation the world over." It was one of a million little philosophical disquiets, that Mammonites could not run the Chelish banking system well enough, that they had to tolerate a handful of Abadarans barely paying lip service to primary worship of Asmodeus, because a Mammonite will embezzle and cannot get underwritten by overseas concerns and you'd have to be a fool to take out a loan from one, and an Abadaran just doesn't have that problem, and doesn't have that problem specifically because their Law is stronger...
"They don't just care about which spells we offer, They care about how they're used, basically. Fharlanghn's probably the least picky, I can sell spells with no problem as long as they aren't obviously going to be used to enslave someone or something, but - okay, for example, the other god I follow is the goddess of pleasure, and if one of Her clerics made a wand of Cure and someone used it to fight undead I expect She'd be annoyed, that's not the kind of thing She intends Her spells to be used for."
"Was the construction project... high stakes in some way? You hear about people getting more powerful from... rescue missions in natural disasters, risky intrigue or diplomacy, but - research in doing it on purpose safely has borne little fruit and was ethically unconscionable to boot, may Hell be denied another soldier... Gods can improve Their clerics by fiat but it's expensive for their intervention budgets. Abadar is known to do it particularly dramatically when He selects a new pharaoh for His theocracy."
"It was complicated and I definitely could have failed at it but it wasn't dangerous, especially? Most of the challenge was keeping the workers safe, we were opening a mountain pass back up after some kobolds had been living in the area and there had been a few rockslides and a bridge collapse. Our gods do give fiat tiers but it's expensive, yes."
"I'm pretty sure it's mostly down to how intellectually challenging the problem is, here, based on how excited my wizard friends get when I bring them various puzzles. The more confusing the explanation the happier they are about it, especially if they don't need to risk any limbs."
"The good ones can work with that, it's not a problem. I don't mean to pressure you, just... I'd expect anyone in your position to benefit from the help, and... does Iomedae have anything to say about looking after yourself mentally and emotionally? It's that sort of thing."
"That's roughly the kind of thing I'm talking about, yes - one of the things they might do would be to talk to you about how best to implement that kind of rule, to make sure you're following the spirit and not just the letter of it and to help you get the most out of it, or figure out how to adapt it for a situation where the normal rule doesn't work. Or, I favor a chaotic counselor, mine helped me figure out what principles I personally should be following, to have a better life."
"...I'm very temperamentally Lawful and would rather follow whatever principles Iomedae set down for me, I'm just in an awkward position of ignorance as regards that. I'm not in any danger of going a month without doing anything fun, I'm not good at Prestidigitation but I can use it to make chess pieces wherever I happen to have a spare hour."
"It's all right, Brother, you can come talk to us," Raafi says, rather than translating.
The Pelorian comes closer; he seems just as nervous of Raafi as of Blai, despite the reassurance. "Sorry, the other clerics said I should leave you alone, I just wanted to thank you for healing everyone and ask if you think I could learn to do it like that."
"Ah. Maybe, we were talking about that a little bit earlier. Hold on." He switches back to Taldane. "He wants to know if you can teach him how to channel energy, and to thank you for the healing earlier; do you want the necklace back?"
"It feels different. Most clerics at home can do it more often than I can, that runs on Splendor. Some people can" he used to be able to "project it through a weapon strike, though with positive energy that's only useful against undead specifically. I met a Gozrehn once who could also somehow use it to cast Endure Elements on everybody in her range, which was wildly useful in our context, but she didn't think I'd be able to pick it up, it may have been Gozreh-specific."
They really aren't.
Nothing else disturbs them during dinner except a runner letting them know that the search for a spare tent for Blai didn't come up with one; afterward, Raafi suggests that Blai should pick a campsite while there's still some light left. This turns out to be wise, since most of the good spots are taken, but Raafi eventually remembers overhearing that someone might have talked a friend into letting him share his tent, and when they check the spot he'd been staying in it's still free.
The camp is only moderately quieter overnight; a lot of the refugees were on different sleep schedules underground and haven't adjusted yet, and all of them are used to sleeping while other people are awake and not used to being especially quiet in deference to sleep. He's away from the worst of it, by the cookpots, but he can tell that it's quieter still among the tents.
There's a little bit of additional commotion on the edge of the camp in the small hours of the morning, but it doesn't sound like the night watch is having any trouble with it, whatever it is.
Raafi joins him as they get the last of the tentpoles taken down; there's plenty of rope still to coil and canvas still to fold. "They've got three more tents to take down, but since we're ready they'll take a break after this one. Have you thought about whether you want to come with me today? Otherwise I'll be using the teleportation slot to bring one of the refugees to one of Pelor's temples, but I don't know who yet, the Pelorians have been keeping better track of everyone than I have. I can leave the necklace with you while I'm gone if you want it."
"It looked like everyone was fit to travel; they might want one more channel before we leave to catch anything that's lingering but I don't think it's urgent." He considers something for a moment - "I might stop by and see if I can pick up a second translation necklace, but I suspect it'll go better if I leave you behind for that, Lastai's temple can be a bit much if you aren't prepared for it. The Shining One's temple should be fine to host you for a little while while I do."
"Mmhmm. I shouldn't be long, anyway. So, drop the refugees off, ask the Pelorians - they use the title Brothers or Sisters - for donations and to coordinate things for your channels, hit up the library and the market and Lastai's temple in some order, do whatever else the others come up with, and stop at a couple other places on the way back to see how they feel about taking in the bulk of the group. Is there anything else you want to do while we're out?"
"All right." He winds rope; the pile dwindles, more quickly as people finish other tasks and come to help, and eventually the Pelorians have all gathered, along with a middle-aged woman in a knitted cloak of undyed wool carrying a gnarled walking stick and being followed by half a dozen sheep who he points out as the local druid Geneia. Raafi offers Blai the necklace again as they get down to business.
The Pelorians want to break the refugees up into multiple groups, is the main news of the day; helping such a big group will put a strain on even their biggest temples, and while they could manage it anyway, it'd be better not to. They're also badly in need of shoes, still, since few of the refugees had them. A few of the clerics left spell slots open for Pelor to fill this morning and one of them got Helping Hand, which they're taking to mean that it's time to call the paladins back up and generally get ready to head out as soon as Raafi has figured out where they're going to go. Raafi suggests that he might hire a few hunters to accompany the group(s) back to civilization; the others think that this is a very good idea, since the refugees are still struggling with eating surface plants, and Geneia suggests a young local woman who might want to join them in that capacity.
"We don't get that one, or at least I haven't heard of it. Here," he retrieves a small notebook from his belt, "that's my notes on common cleric spells."
"We'll have to find out at some point if we can cast from each others' scrolls, I suspect I'll need one for that. It's too much like cheating."
Somebody is waiting at the help desk, and Raafi retrieves the translation necklace to answer their procedural question about using the cookpots, offering it back to Blai when he's done.
"If we had some overlapping gods I'd be inclined to think it was just that they had different rules of engagement here - there's some reason to expect Golarion to be special among planets in general - but since they don't appear to include any of the same gods so far I imagine it's more complicated somehow."
"Yeah - our gods do tend to be regional but I'd be very surprised if the Shining One or the Dweller were restricted that way."
The young Pelorian comes over to apologize for the wait; they're having trouble finding one of the people they want to send with Raafi. He seems less nervous about talking to him this time.
It takes about twenty minutes for them to find the woman, safe and sound and sleeping in a friend's tent after her hip started acting up and she couldn't make it back to her own the night before. She's not moving very well today, either, and they ask Raafi and the others to meet her where she is rather than make her walk, but then he's ready to go - he'll suggest that Blai take one of his hands and have the other four passengers link up on his other side rather than ask him to be in the middle of the group.
He doesn't linger over it, at least, on either side of the teleport; they appear in the front hall of a temple of Pelor, made obvious by the two story tall yellow marble mosaic of the sun on the back wall. Raafi immediately breaks off from the group to help the woman with the bad hip to one of the benches lining the hall, and a passing cleric comes over to help, asking if they're more refugees.
"These four are; Select Blai there showed up in a teleportation accident and I think he's still with me. He has a unique healing effect and he'd like some help getting set up to use it efficiently, though - it heals everyone in a thirty foot burst, no target limit, roughly Cure Moderate strength."
"Praise Pelor. We can certainly do that - I'm sorry, I don't recognize the title, do you have any policies you'd like us to follow in finding people in need of it?" he asks Blai.
"I'll go get started, then. We'll need a couple hours probably."
"That's fine, we have errands to run. And one of our stops on the way back is a pretty big town," he directs at Blai, "I'm expecting you'd rather get the people most in need in two places than do it twice in one."
"All right. Let me get everything else sorted out here and we can head over to the donation center."
There's a desk in an alcove off the hall with a complement of lay staff behind it; he asks them to have someone get the refugees settled in and maybe bring the ailing woman to the healers' wing to see if they can do anything for her. With that taken care of, he sets off through the building. "Whatever you get in the donation box will be yours," he explains on the way, "but it's customary to donate part of it to the church in cases like this where they've helped with the logistics; I'd probably give between a tenth and a quarter after the room rental fee."
The donation center smells like freshly baked bread and vegetable stew, and is administered by a gold half-dragon who greets him by name and asks if he's back for more food.
"If you can spare it, Liss, but actually we're about ready to get moving thanks to Select Blai here, and a lot of the refugees don't have shoes. And we could use some more blankets, too, if you have any good ones. Can you help us out?"
"Sure, of course, let me see what we have." And he heads for the back.
"Do you know if Iomedae's church does anything like this?" Raafi asks while they wait. "I could see it going either way, with a god of triage."
"The money can still do good even if given with the most calculating intent. It is known to work. I have heard" from the insurance adjuster, who he is almost sure he remembers the name of and just isn't sure if he's still alive, "that the Abadarans in Osirion, Abadar's theocracy, are trying to figure out a range of effective rates for a relatively standardizable Evil - exposing an infant - but they don't think they'll ever have it very precise because the motives and circumstances and attitude still matter some and vary across various possible objects of research."
"If they're not going to be able to keep the baby alive anyway it doesn't count as evil, I'm pretty sure. I mean, if it's a genuine mistake that they had the child in the first place, if they're intentionally having children they aren't going to be able to provide for one way or another that's a problem."
"I am unmarried but imagine that probably the ideal thing to do in that situation is abstain, it's just it's often very hard for people to do the ideal thing. Pharasma really doesn't like it when babies die because they don't have alignments and then She has them piling up in the Boneyard, and it's presumably also very bad for the baby. - before you ask I am deeply confused about Pharasma's behavior in many ways including this one, She's in charge and doesn't have to limit Herself by intervention budget like everyone else and yet babies die even when no one wants them to."
"We don't have, uh, several, of those problems... Limbo isn't the best afterlife but there's no special problem with babies going there as far as I know, and in particular abortions are fine if you do them fairly early? I'd know if they weren't, I've done enough of them and used to keep a close enough eye on my alignment. Plus we have herbs to keep the whole question from coming up at all."
"- children don't grow up after they die in our afterlives, properly. There might be a point at which abortions are fine but if there is I don't know when it would be, it'd have to be before the baby has a soul. Possibly there are herbs that do that and they just aren't reliable or available enough and I don't know about them for the obvious reason."
"Huh. Well, it's usually pretty safe to assume that if someone here doesn't want to have children, they'll probably be able to arrange for that, and if they can't it's because something has gone wrong, and maybe it's wrong in a way they should have known better than to do but that's not a usual thing."
"If I'm the only cleric in the world with channels I should either park in a big city or, if someone cares to teleport me around, pop between them - there's an arch-healer on Golarion, she's in different cities every day tapping people with her unlimited Regeneration and Remove Disease -"
"I don't have that much tolerance for cities, but I should be able to figure out some kind of schedule that works for you, maybe do a tour of southern towns and bring people in to see the sights with my extra capacity every day. There would be a risk of me disappearing on you if something comes up, but I have the wand of Sending."
"Unlimited Create Water, Purify Food and Drink, and Guidance would all be incredibly useful in a disease outbreak. I'm not sure how they'd compare to doing channels in a city for a week, though."
Liss comes back at this point with a gigantic bag of donated shoes and a stack of blankets. "Sorry that took so long, the blankets weren't sorted. Want some help stowing it?"
"Yes please," and Raafi lays out his portable hole and climbs down into it to receive the bag and blankets, taking his belt off and setting it by the edge of the hole before going in. Blai can get a brief look inside; it's pretty cluttered in there, with shelves full of wands and potions and scrolls at the back and open baskets full of coins littering the floor at the front.
"Yeah, some places have magical fountains but that's not where outbreaks happen, usually. Oh, hey, Liss, while I'm down here, how's funding looking for that program at the orphanage?"
"Which - oh, the field trips one? Slower than you'd like, I'm sure."
"Well here, then." A bag of coins comes sailing out of the hole and Liss reaches out to catch it.
"Thanks, I'll make sure it gets put to good use."
"Thanks." And Raafi hauls himself back out of the hole and dusts himself off before packing everything back up.
Maybe everyone here is rich, and the orphans eat every day, and their keepers never "indenture" them to Katapeshi traders who aren't bound by Cheliax's laws against human slavery, and it therefore makes any sense at all for anyone other than specifically this absurdly rich cleric-of-travel to spend money on sending them on field trips.
"Oh, absolutely." He takes another little notebook out of his belt and pages through it. "I liked the tailor's on bootblack street last time I was looking for clothes here, and they did have pre-made. That's by the adventurers' district, I can leave you to shop and go check for bags of holding if you'd like."
And so they can head out. Raafi doesn't seem inclined to keep a conversation going, whether because it'd be difficult in the noisy crowd or to avoid distracting Blai from seeing the city. There's plenty to see: merchants whose stalls spill out onto the street, precious goods supervised primarily by the patrolling guards as they haggle with customers; children darting between market stalls playing a game, unworried about the adults they're inconveniencing; a Pelorian cleric sharing a bench and a friendly conversation with a tiefling. It may seem odd to Blai how unafraid these people are; it's not that they have no problems - there are beggars, there's trash, he can spot people with pox scars (though not whip ones) - but for the most part they move with the same kind of easy confidence that Raafi does, and some of the beggars even play instruments to attract the attention of passerby rather than hiding in the shadows.
It's seven blocks to the tailor's, and there doesn't happen to be one on the route they take.
Raafi pauses outside the shop and counts ten gold from a purse from his belt. "That should be plenty to get you started; I'm not sure how you want to handle not overburdening yourself but if you'd like to put anything in my storage, I've got room."
He could want a lighter coat or something. It's not worth pointing out, though. "All right. I should be back in 45 minutes or an hour, so there's no rush; if I don't find you here I'll try the temple of Pelor - do you want a map, for that? - and if you need to find me, asking around for the greybeard cleric of Fharlanghn should work well enough. The adventurers' district is over there, the magic shops are on the east side and I'm not planning on going anywhere else."
"Good, thank you."
And he will wade into the chosen shop. It's been a while since he got anything new. He has plainclothes, which he's wearing, having left his uniform behind to be a spare for anyone who needed one at the fort, but they're the same ones he wore off duty the last time he was on leave for a recruitment tour five years ago.
The shop is reasonably sized, with one display wall dedicated to sample garments and fabric and the other holding racks of premade clothing, with a pedestal at the back for customers to stand on to be measured, currently occupied by a slightly younger man. "I'll be with you in a minute, feel free to browse," the shopkeeper says, looking up from where he's writing down a measurement.
The premade clothes are organized by size and then by price; the most basic shirts are four silver and the pants start at six, as Raafi promised, in simple cuts and a selection of basic earth tones, and they go up from there for fancier fabric, more interesting detailing, rarer colors, and so on. There's also a freestanding rack of outerwear - a light jacket or cloak suitable to the oncoming autumn has an asking price of about a gold - and a selection of accessories at the back.
His current outfit is a red shirt, faded to a sullen dried-blood burgundy with age and wear, and black pants, similarly deflated to a dark (if you're generous) grey. Red and white are Iomedae's colors, but since he's specifically buying a change of clothes to account for the fact that a laundry wizard can't Prestidigitate him where he stands, possibly white isn't a great choice. Nobody here is going to recognize Her colors anyway. Though the paler end of undyed linen is close enough for most purposes. He dithers over the price hike for scarlet. It's probably not Lawful to take into account the fact that this is Raafi's money and it will otherwise go to inexplicable orphan field trips, and anyway more colorful outfits are not obviously a more justifiable expense than are inexplicable orphan field trips...
There are three different kinds of red dyes in evidence; the least expensive is a brick red, adding a silver or so to the price of a shirt, whereas a bright orangeish red will add three and the couple of scarlet options are among the more expensive items in the shop, though they're not actually out of his price range if he's only going to get one outfit. Pale undyed linen is well-represented among the basic offerings, and brighter white options are also available for a few copper more.
The shopkeeper blinks in surprise before answering. "We do have laundry services fore hire; I'd expect any inn to offer one. The nicer ones have it done magically and get your clothes back to you the same day but some of them keep them longer and do it by hand; I wouldn't recommend that for whites or pastels."
Yup, they have those.
The shopkeeper says he'll be able to get the pants hemmed by early afternoon, maybe by lunchtime if it doesn't get busy; that plus the tagged prices for everything come to just under two and a half gold, and there's a ten percent whole-outfit discount if he doesn't want to haggle.
Bootblack Street isn't a main thoroughfare, though it does get some amount of cart traffic, mostly clothing and shoes being delivered to the various shops or kitchenware destined for the next block over. A little more than half the foot traffic is human, with the rest being a mix of other species; it's more common to see people walking with their conspecifics than in mixed groups, but not by a huge margin. The lack of obvious slaves is getting to be noticeable.
There's a bench a little way down the block if he wants to get more comfortable (or just out of the way of the flow of traffic), and a cart in the other direction selling spiced fruit hand pies that smell delicious.
"Keep it, you should have some walking around money. I didn't have any luck with the bag but I did find a second wind staff, that'll come in handy soon - it cures fatigue once a day and you can set it to follow you like a riding broom for an hour a day, to take passengers."
It tastes just as good as it smells, the crust wonderfully flaky and the apples baked soft in the spiced glaze with just enough bite. Raafi steps out of the way of the line to try his, but doesn't walk away from the cart.
"Are you familiar with the temple over by the baths, the one with the wooden roof? I bet they'd love to hire you for events, these are amazing."
"I've been," the vendor grins back. "They helped me with the recipe."
"I should have guessed," Raafi chuckles. "You up for handing out a few to the needy at the end of the day, if I pay for them?"
"Sure!"
"Here you go, then," and he turns over a handful of silver.
"I'm glad you like it!"
"Okay, so, the market or the library or back to the temple while I visit Katrianne - I guess we should visit the library before I drop you off at the temple so you have something to read while you wait, but do you have a preference between that and the market, first?"
"All right," and he heads off.
The first order of business is renting the cart; he haggles lightly but the cart boy who joins their group doesn't seem dissatisfied with his wage for the morning. With that done, he stops in to two different bakeries to ask for as much bread as they can sell him without annoying their other customers. Next he wades into the sea of market stalls: he wants grains for porridge and root vegetables for stew and roughly half a cow's worth of meat - some of the refugees can't eat anything else and it's horrible for morale if it's present but rationed too tightly, he explains. He stops a few times to ask the patrolling guards if they've seen anyone selling dwarven food, but unless he actually meant dwarven ale, he's out of luck. When he's satisfied with the food, he heads to the next street over to restock his supply of bandages and medicinal herbs, then finally pauses. "I was going to look for more canvas next, but I don't think it's worth it if we're just leaving tomorrow, it's one more thing we'll have to haul to town so Geneia doesn't have to deal with it. Is there anything that would make your job easier? I know you ended up filling a bunch of random things with water yesterday but I'm not immediately coming up with a better way to do that."
"Perhaps there's a rain barrel we could acquire? - a thing that we did for supply logistics at the Worldwound, at those forts too remote to be supplied overland, was load up an ox wearing a muleback cord with all the other food it could carry, and teleport it into place. It would count as one creature with all the cargo, and could be slaughtered for meat at the destination. I don't know if that's useful now since you have your portable hole, but for future reference."
"Untrained animals tend to panic when they're teleported, in my experience, and I'm not sure we have the tools to slaughter something. It's not a bad idea to consider in general, though. We can get a few rain barrels, probably." He gives the cart an assessing look and heads back to the cart stand to hire another. When they get there, he asks if Blai feels comfortable taking the first cart back to the temple - he confirms that the cart boy knows where it is and offers to draw a map in addition - and asking the Pelorians to get everything arranged into rain-barrel-sized parcels so it'll be quick to pack up when he gets there with them.
Raafi draws him a map and heads back into the market, and he can make his way back to the temple. Both the map and the cart boy direct him to a side entrance, where there's a dusty courtyard with more carts parked inside and a bored-looking teenage girl on a stool who perks up a little when they come in. "Is that a donation?"
"You know, I'm not nearly as sure of that as I'd like to be, I'd planned to find out when I got there. I think the idea is something like, as monarchs generally have advisors, the Queen would like some advisors, but doesn't have enough who know the country, being as she grew up in a neighboring one and then spent her time having an adventuring career, so we are meant to be her advisors, but not on a permanent basis; rather we are supposed to write down our advice in advance somehow and then go on with our lives. But I'm basing this on the absolutely most tenuous of rumor."
"Iomedae has her own theocracy - several gods do on Golarion - and I don't think in practice it would be very geopolitically awkward to ask a few of their clerics there in for advice, but it might have an awkward appearance, which is probably also very important for a new Queen."
Raafi comes in with the second wagon at this point, carrying a dozen rain barrels. He surveys the scene, gives Blai an appreciative nod, and approaches the dwarf to ask if she (apparently) can pick the three or four most trustworthy workers to help him make space in the portable hole while the rest of them get the barrels ready.
"He's so nice about everything, isn't he? Not all Travelers are, but he is."
"No, I meant the thing where, uh, we have words for the domains but the domains aren't exactly those words? And if you don't mean the same thing by the word as the god does, you can't be Their cleric. So it sounds like Boccob and Corellon Larethian have the same domain, but They don't, because They mean different things by the word."
"I mean you can learn what They mean by it, that's how theology classes work for getting people to be clerics. But if the part of community that you like is having people that you care about and people you don't have to care about, and the part of community that the Shining One likes is people working together in ways that bring out the best in each other, it's pretty obvious that that's not going to work. Right?"
It's not that much more than a few minutes before Raafi and his helpers have the barrels all stowed, and Raafi thanks the workers and has them line up to be paid.
"Are you about ready for lunch?" he asks Blai, when he's done with that. "It is a little early for it, I guess, but we can beat the crowd."
"Sounds good. What kinds of things do you like? And then we can -" he stops short. "Actually I just realized we never rented the auditorium. That first, then lunch, and we should probably check that we haven't been keeping people waiting, too. Will you be okay here for... probably half an hour or forty minutes, while I go take care of that? Liss can call someone to take you to the front hall or find something for you to do."
It's not far back to the main desk. "Traveler Raafi, does it make sense to you that your friend here would take, what, a full minute, to cast Mending?"
"...I didn't know he would but that does make sense, yes. He's from a different world; the gods made magic work differently there. It's why he can cast it repeatedly in the first place."
"Ah. I'm sorry for my tone, there, Select Blai; I thought you'd been casting who knows what."
"Worth a try, definitely. I do wonder if that's the only difference, though. Liss, I'd like to apologize too, I would have told you if I'd known."
"It's fine, Traveler, no harm done."
"Anyway, I've booked the auditorium for after lunch; have you thought about what you want?"
"Those weren't serious suggestions, just illustrative of the range. More realistically there's an elven-inspired salad place a few blocks over or a halfling sandwich shop a little further than that if you're in the mood for something not aimed at humans, or there's a place that does sandwiches and baked or fried potatoes that I like that is, or we can get street food."
"Sure."
The potato place offers shredded marinated beef or chicken or, for a limited time, grak, with vegetables and optional cheese, either in a hearty roll with a side of potato wedges or thin-sliced fried potatoes or as a topping for a baked potato with a side of coleslaw or roasted turnips.
Raafi orders the grak - it's a type of lizard, he explains, sort of bland but they'll have spiced it - on a potato with turnips.
"That's reasonable. I'm not going to leave you alone in any kind of high stakes situation, if that helps; the thing with Liss wouldn't have gotten any worse than them locking you in a room until I got back and that's about the upper end of anything I'd risk without warning you."
He seems to find the comment funny. "She wouldn't have left you in there, she's not exactly a dragon and that's not exactly her hoard but the principle is a bit the same - do dragons work like that in Golarion? Here even with the Good ones they're a bit intense about it."
"Any stationery store or probably the market. Or you can have a couple of mine, they break pretty easily so I have several." He passes the one he's been using over; it has a hard black core whittled to a point, surrounded by wood with a strip of thin fabric wrapped around it and glued on.
"They're great for that, yeah. The text does tend to smudge but you don't have to worry about spills or clogs or anything. They're called pencils." He pulls out a few more - these are flat at both ends - and a blank notebook. "How are you doing for pocket space, should I hold onto these?"
"You're welcome." Mm, potato. "So, hopefully not forgetting anything this time, we're doing your channel next, and we still want to visit the library, and then unless you want to stay there I'm bringing you back to the temple while I see if I can get another necklace, and then we're heading back to the refugees by way of Big Reeds and Griffon Hill - I expect Griffon Hill will be better for your channel, Big Reeds is bigger but the miners at Griffon Hill get injured more often. Does that sound right to you?"
"Yup. I'm thinking that even if we can fill your channel radius at all three - which I'm not sure of, I've never needed to figure it out before - they'll be able to fill it with more severe cases with more patients to choose from here." Which is kind of weird for him to be pointing out to a cleric of triage.
"Ah. In general, any place big enough for you to seriously consider visiting will have mundane healers available, who aren't as good at that as magic would be, but they're passable. I might call you out to someplace that doesn't have a healer while you're here - that's part of my role, bringing healing to places too small to get it another way - but only if there's enough of a problem for it to be worth your time."
"We don't have a central hierarchy, remember? We just go where we feel like, and if we notice a problem we're suited to solve we do, or if we're not suited to solve it we'll tell people until someone takes it on. Personally, I like to go as many different places as I can and check the cities for news pretty often too, I find out about more people needing powerful spells that way than I would if I just visited the same handful of villages every year or two. It probably helps that I have the luck domain, too."
"I'm imagining here very small villages? I don't know how common clerics are on Oerth, maybe they're rarer than I imagine, or distributed differently. In a very small village if you find, say, some six people injured, it would seem more prudent to bring them to me, to pack in a radius in a larger town, rather than me to them."
"Most of what I do in tiny little villages is more like diplmacy than anything else, really. Of course I still heal people, but that's not really the point, it's more about putting them at ease - do something for grandma's bad hip, stay for dinner, tell them stories around the fire before bed, maybe help chop some wood or mend a plow before I move on in the morning, and then when the son wants to move to the city and study to be a wizard or the neighboring gnomes want to settle upriver it's not so scary, they have at least one example of the outside world being good."
"I was a farm kid, someplace big enough that we had a yearly trader and an herbalist we could get to. No regular clerics, but we had - I don't even think he was actually a cleric of Fharlanghn, but a traveling cleric of some sort, come through when I was nine or ten, and explain a little bit about how we work, and then when I got restless a few years later that helped me figure out what I needed to do about it."
It's not happening right now, at least. They head back to the temple, over to the healing wing this time, and have to wait while carts are brought around for the patients and attending healers to get themselves loaded into. Then it's off to the mage's guild, a tall building clearly made with Stone Shape. Raafi goes to check in, giving Blai the option of coming with him or staying to help get the first batch of patients into wheelchairs to be brought to the auditorium. They have to make a few trips with the wheelchairs, but they're pretty quick about it, and only a portion of them need them in the first place; it doesn't take all that long for everyone to be arranged to fill the center pedestal and in the upper and lower viewing galleries and catwalk.
They are and it seems to be - the old woman in the wheelchair he picks thanks him with gravity in her voice and asks to shake his hand. There's someone directing traffic by the main doors, and the donation box is set up just beyond them; they don't seem to be bringing the people still in wheelchairs to it by default (though one of them is putting a donation in when he spots it) but plenty of the others are stopping there for a moment, or calling to family members waiting nearby to come and put some coins in.
She calls out to a younger woman, perhaps a daughter or niece, when they get that far, and directs her to put 'at least the herb budget for the next couple months, I haven't felt this good in years' in the donation box.
"Jess can take care of me from here," she says as the ambiguously-daughter comes back. "Thank you again, young man, and I wish you luck establishing your church here or whatever it is you've come to do."
It's pretty crowded in the hallway just outside the auditorium; he probably won't want to linger. Raafi and the other clerics and staff helping the newly healed are still inside, and there are another couple clerics keeping an eye on the family members if he'd like to stand with them, or he can follow the crowd and head out of the building altogether.
The only people still in wheelchairs inside are still having the situation explained to them, and it seems like the Pelorians have the situation in hand.
The chaos gets worse outside; many of the patients are loading themselves back into the wagons or simply walking home, but some have stopped to gather themselves after the experience or just to enjoy being whole and out of pain for the first time in a while. The commotion has attracted some passerby, too; a couple of food carts have descended on the situation, in addition to the random rubberneckers, and a few of the passerby are actively trying to figure out what happened. Nobody is taking any special notice of him yet, but it may just be a matter of time.
The people from the bench really don't seem to mind turning it over to him. One of them sticks around to ask for a handshake; soon after that someone else notices him and comes over to thank him. That draws more attention, helped along by people pointing him out to newcomers, and soon there's a line of people wanting to meet him.
One of the Pelorians, a halfling, works her way through the crowd to check that he's all right with all of this; she'll stand back and observe for a minute rather than contribute to the problem by speaking to him immediately.
And yet it would not have been suggested like that if it were not at least desirable.
Okay. Objective: disperse the crowd, politely, briefly.
He gets up and stands on the bench. "Thank you all for your kind words, including those of you who have not yet had the chance to speak them; I only hope those I've healed will remain well and happy, but must be on my way now."
And they're in the vestibule of the library, between two sets of doors and across from a stone desk with a few staff behind it and a bank of scribes beyond those. A sign on the wall lists prices for access to various parts of the library by the hour, day, or month and for renting books by the day or week.
"Sorry about that, I wasn't expecting you to leave without me."
"There might be a consideration like that that you'd want to know about - the guards aren't bad in this part of the city but it's still better not to get them involved if you can help it - but Greens isn't especially dangerous and you're not a child, I expect you'll be fine. If you mean to ask strictly whether I'd prefer it, though, yes, I'll worry less that way."
Raafi nods acknowledgement and approaches the desk, warning the librarian first that he might want to get a couple of extra runners, since they want things on diverse topics. "So we're looking for an interested layman's overview of the major gods, how they work, what their domains are, that kind of thing. If you have something similar on major foreign gods I'd like to know about it but we won't be renting it today."
"Then next we want a book on - correct me if I'm getting this wrong - the political situation between the countries and cities in this region, or failing that the same thing for a different region, written as recently as you have, or if you don't have something like that from within the last thirty years, we want a book describing how one country is run, what the nobilities' responsibilities are and how the taxes are collected and that sort of thing - that one doesn't have to be recent, though we do prefer it, and it's fine if it's about a non-human civilization as long as it's a specific one and not just an overview of the species. And no gnomes," he adds as an afterthought, and pauses to give Blai a chance to object to his description.
"No idea, but ours govern themselves at the town level, they rarely have cities at all, it's interesting but not what you're looking for. Anyway. Next we want a couple of books about chess - I want a pamphlet or something with the rules of cloud chess, and then something covering how to play all the different types, and I'm hoping you'll have something interesting in that section, ideally about actually playing. And, last, we want a detailed guide to divine spells, something that covers casting times and exact effects and things."
"Yes sir, give us ten or fifteen minutes." And he sends the runners off, in some cases to get specific books and in others to ask the librarian heading the relevant section for a recommendation.
"None of our common species are reclusive enough that I'd expect someone who grew up in a city not to know at least a few; that's humans, elves, dwarves, halflings, and gnomes. Dwarves are the least likely of those to live in non-dwarf places individual by individual, but they're also the most common after humans, so it evens out." He abruptly takes out his notepad to write something down. "And I need to remember to look into bringing you to the dwarfholds, most of them don't like to let humans in so I tend to think of them as a special event sort of place but I bet they'll make an exception and they're as densely populated as any human city."
"They should be back with the first of the books any second, anyway, the games section isn't far." And indeed as he's speaking the first of the runners gets back. The rules for cloud chess come in the form of a small book rather than a pamphlet, and she also brought Chess among the Common Species, Chess in the Outer Realms, and Chess Puzzles, all by one Sarnan Shordisi. Raafi takes the cloud chess book and gestures for Blai to have a look at the others.
"We can definitely do that. This is clever... if I'm reading it right there's a story that goes with the game, and the story tells you how the transformations go. No wonder it didn't make sense. We'll take all four," he tells the librarian, "for a week, that's probably enough time to get started with everything? We can renew any that you aren't done with."
"I think a halfling wrote this one but I'd expect the rest to be human-scale."
"May I see your membership card, sir?"
"Yeah, of course," he fishes a small card of stiff paper out of his belt and hands it over. "I know you'll need a deposit from me."
The librarian reads the card and retrieves a second one from a drawer on the far side of the desk. "We will, and you're otherwise fine to check everything out today."
"Good."
The next book to come out is the one about divine magic; Raafi thumbs through it before approving of it. Next is a pair of books on gods; they didn't have one that both explained how gods worked and gave details on even all of the major ones, so the runner brought back one of each. "Do you want both in this batch?" Raafi asks.
"Alll right." Onto the pile they go.
The last runner takes longer - Raafi picks the cloud chess book back up to read while he waits - and eventually comes back with a copy of Dwarven Kingdoms: A Comparison. "I recognize that one, it should do the job," Raafi says approvingly, and produces a pouch of coins to pay for the rental and a mesh bag to carry the books in.
"It's no trouble." He steps away from the desk, back toward the bench on the other side of the vestibule. "So, from here, do you want to get your new clothes first, or wait while I ask about the necklace and get them afterward? I'm also a little hesitant to leave you at the temple; there's a chance someone will figure out who you are and make a fuss again, and I'm not sure if they'll have a private room you can use. How do you feel about that, should I try to come up with something else?"
Blai does NOT have a picture of the resource availability and the next-best applications of those resources to give Raafi an answer to the question he asked so he gave some information that seemed relevant and might inform the decision, and if it wasn't even relevant, Raafi should have asked a better question! "Thank you."
There's a shop with spellbook supplies and lower-quality blank books just a block from the library, and then the tailor's is off at an angle from the temple of Pelor; they can see the spire as they walk.
When they get to the temple and Raafi asks about getting Blai a private quiet place to do some scribing for an hour or so, they suggest he take a corner of the staff dining hall, it should be quiet enough this time of day.
The dining hall isn't full by any means, but it's not empty, either, and he's the talk of the temple today. They're polite enough not to bother him directly even when they figure out who he is, but he might still notice that he's getting a lot of curious looks, or that his name is being mentioned.
She doesn't seem to notice.
The conversation gradually returns to its original volume, but now they're talking about all the people he healed and what they think they should do with the free time they now have; the faction that wants to take the opportunity to reorganize the hospital wing and tackle all the 'someday' tasks they've been putting off for it is the strongest, but doing more work in the community is popular too, and some of them have other ideas (reorganizing the bread cart routes, writing more lessons for public classes, checking what the orphanages and homeless shelters need to have done) and some think they should do more than one thing.
Chess among the Common Species started with a general overview of what the game is, the rules common to all varieties and the pieces the reader will see used in the rest of the book. It's now explaining quartz chess, the simplest of the three forms that elves generally play, which in addition to nearly familiar chess moves has a magic system where each player gets three tokens they can use in parallel with moving a particular piece to generate a particular effect.
There's a similar kind on Golarion but instead of tokens it's markers you attach to a piece itself so it can cast cantrips whenever it moves! The tokens are an interesting limiting factor; it might be strategic to never spend your last one until forced, but then if you have two your opponent can surmise that you "really" only have one, and -
There's definitely a strategic element to it; the book discusses that, but only relatively shallowly, referring the reader to a different book if they want to know more.
Raafi comes back when he's midway through transcribing the rules to vine chess (bringing two of the same non-royal non-pawn piece next to each other lets the player retrieve a third from off the board, including captured pieces; the effect is supposed to be like an entangling vine) and sits across from him, making no move to interrupt.
"They're not usually that hard to avoid, if you turn out not to like it don't torture yourself, but yes. I'll go see if that one's busy."
He catches up to the paladin while he's deciding whether he wants a handful of nuts to go with his cheese and grapes, and the man agrees readily enough to help out; he stops just short of affecting Blai with his aura when he comes over, which is really too far to have a conversation without shouting. Raafi closes the distance, though: "This is Paladin Tibit, I've explained the situation to him and he's going to stay there while you give the aura a try."
Blai nods and steps forward.
So this is what not being afraid is like.
It doesn't feel like much.
That is to say, it's just an absence. The not-fear doesn't have any weight of its own.
Also, it has deleted about three quarters of Blai's thoughts, and not replaced them with anything.
That's a large fraction.
Most of his thoughts aren't worth having, of course. This is probably just picking out the worthwhile ones that aren't about being afraid.
So it's not objectively slowing him down much probably.
It's a lot like being slowed down, though, subjectively.
And on top of feeling slower he feels like he's interacting less with the process of thinking.
Usually he has to catch his useful thoughts as they go by, each accompanied by chaff he chooses to discard.
He isn't doing that part right now.
It feels sort of like he might have imagined not having free will would feel like.
Fearless. Unencumbered by distracting emotions. Thinking, because he is the kind of tool that must think, but not making decisions about the thoughts.
He is not afraid that he will one day become something like this forever. He is not presently able to be afraid of that, or anything.
Maybe if he were immune to fear always, the way paladins are, he would get faster. Maybe he would fill the blank spots that would once have been full of nervousness with content of value.
Maybe. Maybe not.
It's not for always, though, it's only while the aura is lent to him. He does not have the opportunity to learn to think more efficiently this way.
And he is - slowly, waiting for the thought to come unbidden, lacking any of the usual mental clamor to tear through in search of it, and reduced to passive observation of his mental state - he is aware that he does not like this.
Which is a feeling, and doesn't matter.
The fear that he's missing doesn't matter either.
Since neither of these things matters, that means it's up to him.
He steps back again.
"That's as close to a yes as I expect us to get," he tells the paladin.
"I'd really rather see him speak to someone about it than assume that."
Raafi nods and turns back to Blai. "Neither of us is going to insist, but I do think he's right that you should talk to a counselor about whatever that was."
"That was... weird. In a way that suggests that something weird is going on, more than just you not liking the effect. And since we don't know what, we don't know if it's dangerous or not, or an ongoing problem that could be fixed, or... whatever. I'm tempted to take you to my counselor rather than a Pelorian but either of them should be able to at least make a reasonable guess about whether there's anything you should do about the situation."
"Mine will let me stay in the room with you and get you started, if you're all right with that. - Chaotic Good," he adds, to Tibit, who nods. "A Pelorian might too, but it's more at the individual's discretion and I don't know the counselors here."
"We have a policy against it for first-time recipients, unfortunately."
Raafi offers his hand for the teleport, and they're in a lushly decorated wooden room with a peach theme to the decor. A plump older woman - not so old as Raafi, perhaps in her late forties - in a brightly patterned sundress is sweeping the floor, and startles when she turns and sees them. "Raafi! I thought we were done with you for today. Is everything all right? Is this Blai who you were telling me about?"
"It is and that's what we're here to find out, can we go to your office?"
"Of course. This way." She sets the broom aside and heads for the back.
"This is Luxuriant Katrianne, Kat for short, it's fine to skip the title. She's my counselor," Raafi explains quietly as he follows.
It's not far to her office, which is similarly decorated, with a desk and chair for her and a comfortable padded bench for her guests. She pauses at the door to let them through and closes it before sitting behind the desk. "So, what's worrying you," she asks, looking between the two of them.
Raafi doesn't wait to start explaining. "I'd left him at the Pelorian temple like I told you, and when I got back it turned out that the paladins' auras had been bothering him - he'd lose concentration on the spells he was casting - and he thought he just needed to get used to them, but when we tried that he just went blank, for like half a minute. He did come out of it on his own, but the paladin was worried, too."
Katrianne nods. "Does that sound like a reasonable description to you?"
She nods again. "Before I help someone try to convince people that something isn't a problem I like to make sure it actually isn't; would you mind telling me more about the situation so I can get a better idea of that? Raafi can stay if you want him to but by default I'll ask him to leave for this part, and I won't tell him about it later, either."
"All right," she nods. "For what to tell people, 'I've talked to a counselor about it and she wasn't worried ' should do - I'm not, I'm sure being that anxious is unpleasant but it's not dangerous if you're otherwise healthy; do tell a healer about it if your health starts to decline, though. For the anxiety itself, I'm sure there are magical options and we can help you find one if you'd like, but there are some pretty good herbs - " she opens a drawer in her desk and rifles through a collection of small bags. "These are the ones I recommend trying to start with, just steep them into tea and drink it in the evening or when you're feeling especially anxious, no more than four cups a day without talking to an herbalist about it. If they don't work or you don't like the effect you can come back here or talk to an herbalist about that, too, and we'll suggest something different. Or don't take them, it's not actually my business whether you do, I just want you to have the option."
"If I had turned out to be enchanted or be having some bizarre interplanetary allergy to the local paladins - I think he was following a right process though I acknowledge I do not know if it is your process and I apologize if I have allowed you to be called into service against your principles -"
"No, that's," the anger goes out of her and she sighs. "You were with the Pelorians, right? There was no reason to bring you here if he just thought you were enchanted, they can handle that. He's been worried about you, though, so I'm not surprised he took the excuse. But he meant well, and it's ultimately no harm done."
"Sure, and if you keep deflecting every time I don't think he's going to push. But - " she goes back to her desk. "Your godess is Good, right, but you haven't had a chance to meet any of her other clerics or learn about her teachings? Have you had an opportunity to learn about what Good is?"
"- I have a copy of the holy book and I have met some of Her paladins in the past but it's true that I have not been to a catechism class due to various competing obligations. But some things are very different on this planet and I am not confident Her conception of the Good will be correctly triangulated by consulting locals."
"I don't mean Hers specifically; I mean the thing we and the Pelorians and the other Good gods and their followers all have in common. It's not hard, in the basics, even though the details get tricky; it's just wanting nice things for people. And it's hard to arrange for nice things for people if you don't know which things are nice for them."
"Mmhmm. In that case what I expect he'll do is pick a combination of things that he likes and things that he thinks will be interesting experiences for you, unless you tell him you'd like him to do something different. Which you might want to, I wouldn't want a cleric of Fharlanghn picking all of my meals for the week, I'm not that adventurous." She chuckles.
"He'll ease up on that eventually, right now he's worried that the differences between the worlds are going to cause problems. You can tell him you want some time to yourself and he'll respect it. If you're comfortable with him planning your day without your input I expect he'll be fine with that; he might have some general questions for you first though."
"I don't know all the details of what you're up to right now but I imagine there's some kind of logistical considerations that would be tied up in that - I suppose he can ask you those questions without asking the other ones but it's tricky to separate them sometimes, when they're minor enough, and he doesn't especially have any practice at that."
She nods. "He might have some questions about that eventually but he seems pretty confident that he knows what you want to do with it. I'm thinking about more minor things - using food again just as an example, whether you want to go to a slightly farther away slightly tastier restaurant or a closer but more boring one when you've been walking all day and your feet hurt isn't just a question of which food you like better, but it might be enough a question of that that you end up at the farther restaurant anyway."
"It gets... abusive, eventually, never letting someone have anything good, even if you're not doing anything bad to them. I don't think your situation features quite enough of him letting or not letting you have things for that to come up - if nothing else you can walk away and he can't and won't stop you - but I expect him to flinch at the idea anyway."
"I appreciate it. Anyway, he's not... following a procedure, really. He wants nice things for people and doesn't want to do things that hurt them, and that's something that he knows can hurt people, so he isn't going to want to do it. I could probably talk him into it if it's really what's best for you but I'd have to be surer of that myself, first, and there's still his religion to factor in."
"Leaving the itinerary in his hands while i am in my first week on a foreign planet where I have locally unprecedented abilities the efficient use of which I require his transit assistance for? Yes, I don't see how it could be an improvement for me to - what would I be doing without him, I suppose I'd have made my way to a library and - you don't even have Abadarans, I have no idea where I would get a loan sufficient to cover the teleportation even if it were expected the channels would make enough to cover it -"
"I am a recent convert to my current religion. This is because until its recent conquest by a party of archmages my country was ruled by the king of Hell. He dropped all of His clerics - possibly some exceptions but I wouldn't know - some time after the conquest. I spent twenty years His."
"All right. I'm sorry if that was - forward, or something, it's just that words aren't often enough for things that weighty. I imagine you're concerned about - upsetting people, scaring them, having them think poorly of you? I'm inclined to take you at face value, if you're worried about that; a Lawful Good god wouldn't have chosen you if you were a bad person and that's not a lie you'd be able to keep going for very long."
"Ah. There isn't really a good solution to the thing with gnomes in cases like this; there are approaches that go more or less smoothly but there's no getting around the fact that not answering bothers them, so in the end you're generally going to have to choose between telling them something you don't want to and letting them be bothered. It does sometimes work to make them think that not getting an answer was their idea - you could try 'I think you'll regret finding that out' or something like that - but it doesn't usually work and sometimes backfires."
"- well, I'm not actually sure I'm supposed to keep it a secret. It doesn't exactly come up in the Acts. I have been assuming I don't have to proactively announce it to everyone I meet since that would plausibly have come up in my limited correspondence about the subject but it would not be the most surprising thing I could learn if the Commandant I wrote to simply didn't know such a theological implication."
"How useful would it be to you to have an answer to that question, if we count letting you avoid anxiety you'd rather not have as being useful in addition to all the other ways something might be? On a scale of one to ten with ten being the most useful, or in comparison to other things that could happen."
"That does complicate it - if you'd call it a nine or a ten I'd start thinking about whether we could get anywhere with divination, or maybe one of our gods can answer to your satisfaction, but I expect you're right that you'll need to do without. Another angle you could take - and I don't get the impression you'll like it, but you might like it better than the alternative - would be to talk this over with a counselor Lawful enough to suit you, and if they say you shouldn't tell people when you aren't comfortable with that, or under whatever other conditions, you can give that as your answer."
"If it were just a Law puzzle I'm all right at those, but it's a matter of - what I am representing and how much annotation I need to provide to that representation, where the established Church is inextricably associated with me even though I am not yet qualified to formally belong to it because Iomedae's church has separate additional steps after clerical selection to join the chain of command. I don't think it simply boils down to a Law puzzle. And it would be surprising and, frankly, dismaying, if the correct policy on this matter consulted my comfort level."
"In cases where we don't at all know which option is right and have no way to find out, comfort level seems like as good a way to make the decision as any to me, but then I'm Chaotic, there's a reason I didn't volunteer to counsel you on that." She shrugs. "Do you want me to keep brainstorming on this one or would you rather leave the question be?"
"As long as I have you here - I think he has cut it out but there were moments early in our acquaintance where it would have been ambiguous, in my native culture at least, whether Traveler Raafi was expressing sexual interest in me, and if there is a polite way to make it absolutely clear that the answer is no should the situation recur I would benefit from it."
"I'm not sure what exactly you're worried about, but I wouldn't expect him to treat you any differently apart from stopping or to be bothered, except in the sense that if he'd been misbehaving and you pointed it out he'd rightly feel bad about the misbehavior. And he wouldn't take that out on you or anyone else, either."
"You're entirely welcome."
"If it sounds like a straightforwardly good tradeoff to you, I expect Raafi will prefer to know about your background so he can take it into account; only if it does sound like a good tradeoff to you, though. If we tell him that you're not sure whether you're allowed to consider it a secret or not he'll treat it as one until he hears differently. And in either case - he likes to tease paladins, a little, and I'd bet you're getting a little bit of that from him, and I'll tell him to knock it off unless you'd rather I not - if he hasn't put his foot in his mouth yet it's just a matter of time, though."
"He doesn't do it every time, but if you're going to be around him regularly it'll come up. Anyway - if you're only going to tell him what you told me you should warn him that it's a difficult topic but I don't think you'll need to do anything else unusual. If you want to go into more detail than that it'd be better if I was with him, he'll want the comfort. I can also be the one to tell him, if you'd like."
"If there's things you think we ought to know you're certainly welcome to tell us. I am a bit concerned that... well, no, it'd come up either way. You may want to talk to a Lawful counselor about this at some point," she refocuses, "just to get some help with your own emotional relationship to it. But I don't think it'll matter whether that happens before or after this."
"If someone from my congregation felt obligated to share something like this, my first guess at what was going on would be that they felt guilty, and maybe that they were trying to punish themselves, and that if they didn't speak to someone and get it sorted out they'd keep making questionable decisions about it until someone got hurt. Your situation is more complicated than that, and it does make sense to tell Raafi some things that would normally be private, but it's possible for both reasons to apply to the situation, and I'm not sure they don't."
"We'll want the bench, you can have the chair."
She gets Raafi and sits on one end of the bench, patting it to indicate that he should sit next to her; she puts her arm around his shoulders when he does, and he leans comfortably against her. "So, first, he's fine - he can tell you about it later if he chooses to but I don't expect him to. Second, I don't appreciate you bringing him when he didn't actually want to come-"
Raafi makes a small confused noise, and she stops midsentence. "I thought he did? We were - he wanted me to start him off, and the Pelorians wouldn't let me do it because he hadn't seen them before. I'm sorry," he directs at Blai.
"It sounds like it. But-"
"I should be more careful," Raafi speaks along with her. "I will."
"Good." She reaches up to gently scritch the back of his head for a moment, then gives his shoulders a squeeze. "The last thing is pretty heavy, are you in a good space for it right now?"
"Yeah, I'm all right."
"The country Select Blai grew up in... well, there are times when a war is worth it. Hell had had it, until recently."
"The archmages conquered Cheliax months and months ago! They've crowned one of their number Queen! Later he dropped all his clerics, all on the same day!" He found Ventura dead in his quarters the morning he reached and found nothing but fortunately Mata was still alive to corroborate!
"I don't think that's likely to matter," she shrugs. "A process that can take someone who'll find themselves stranded in a strange world and immediately devote themselves to healing as many people as they can and set them up as a cleric of Hell instead is an abomination and shouldn't exist."
"We wouldn't exactly be thrilled about it either," she nods. "But that's not what I meant either - it generally feels good to people, figuring out how to be Good. Not to everyone, but most of the time, people like it, and wouldn't go back because they wouldn't want to, just themselves. That might not be the case for you - Neutral is a perfectly respectable alignment - but if it is, it's worth knowing about yourself."
"...there is usually something more important going on. Obviously I need to maintain myself to the point that I will not become suddenly unreliable in an emergency but I have a guideline for that and it's to have fun at least once a month, it's not to - neglect efficiently allocating the rest of my effort and time according to what will get the most resources to the places they most need to go."
This room is arranged similarly to the other one; Katrianne and Raafi are snuggled up on the bench again and Kat nods for Blai to take the chair.
"Kat told me that you're not sure if you're allowed to keep your history a secret but that you don't like to talk about it," Raafi says once the door is closed. "Is there anything else I should know about that? I'll keep you away from gnomes, of course."
"We'd also wanted to talk about how you've been handling the planning; Blai prefers a more predictable approach. Once it's a reasonable idea to do it he'd like to be left somewhere to use his orisons in between healing, and in the meantime he'd like to get a written itinerary in the morning. Does that sound like something you can do?"
"I can try? Today we didn't know the mage's guild had an auditorium until we got here and that changed the order it made sense to do everything else in, but I could have rewritten it, if that's all right."
"I expect an explicit rewrite to help a lot. Blai?"
"All right. I'll leave room for annotations, too." He takes out his notebook and writes the itinerary for the rest of the day, and passes it over.
- Big Reeds
- Temple of Pelor - discuss refugee relocation
- Griffon Hill
- Temple of Pelor - discuss refugee relocation, channel prep
- dinner
- Town Square? - channel
- Refugees
- unpack portable hole
- if time: discuss refugee relocation with Pelorians
- misc troubleshooting
- sleep
The Pelorian temple they're now outside of is much smaller and less grand than the one in Greens, but the design sensibility and decorations are similar. It's right on a river - here and there along the banks are stands of reeds, presumably giving the town its name - and the population here is skewed more heavily human.
Inside, rather than a help desk, there's a sign directing them to an office; Raafi follows the directions, and ends up talking to a woman about his age who says that they're concerned about the state of their grain storage for the winter - they have enough stored, but the storage buildings took some damage in the earthquake, and they aren't sure they'll keep the grain dry and edible, and they can't take anyone in until that's fixed.
He makes a bit of a face at that. "I don't have anything for it right now, unless I can figure something clever out with a summons, and you're going to get rain overnight."
Blai didn't prepare Make Whole this morning and Mending won't fix an entire building. Presumably Raafi didn't prepare Control Weather. If - hm - "Mending won't work on the building, but if you took apart one or two of the tents and they're waterproof enough, and they could cover the gaps, tomorrow one of us could prepare a Make Whole, and I could Mend the tent?"
"You can Mend something that big? I'll forgive it the ten minute casting time, in that case. I won't have a spare Teleport to bring you back to the refugee camp if I want to Fly the canvas up, but I don't think that will be a problem, you can stay there or come back to Greens if you prefer."
He nods. "If we end up just giving them a couple of tents, it won't be popular with whoever's tents they are but it's better than letting their grain rot. I'll try to be back before sunset, then," he tells the other cleric. "But we have other errands and I'm not sure how long they'll take. If you can have someone ready to take the canvas and the Fly spell from me I'd appreciate it, actually, it's been a bit of a long day already."
"Of course. Thank you for your help, both of you."
And they can head over to Griffon Hill, which also has some damaged buildings but is much more on top of repairing them. They had a cave-in in the earthquake; not too big of one, they think they can get the mine back operational again, but they'd like to be surer of that before they agree to take in any refugees. Fortunately that's easily handled; Raafi can summon a team of earth elementals to shore it up and report on any damage they can't fix.
They very much appreciate Blai's offer of healing, since the cave-in injured a bunch of the miners and many of them are still out of commission; the local clerics will get everyone together for it while Raafi and Blai get dinner.
They also recommend Rene's for dinner; the orchard has been producing especially good fruit this year and she makes the best pies in town. Raafi gets directions and leads them that way.
"If you enforce a law and everyone knows that you will do so and your coverage and power is adequate to the task such that there are no prominent violators, then I would tend to interpret that as... all mortal-scale societies being vassal states of some divine compromise-theocracy, presuming it's not only the Dweller who has commandments of this nature. It's neater if the law is written, but an illiterate society can have laws so it's certainly not required, just knowledge and enforcement."
"The Shining One forbids creating undead, and in most places that includes trading in black onyx. The Archmage as far as I know doesn't have any rules like that, but his clerics are rare enough that it might just never have come up. Similarly I'm not sure about the Piper, but I don't expect His rules to come up outside of His lands, and I'd strongly recommend you stay away from them anyway, He's fairly hostile to most humans. The Lady of the Woodlands forbids killing Good magical animals, especially unicorns. Those are the ones I run into regularly, I'll have to check my notes for the rest when we get there - that's it up ahead."
Raafi consults a notebook while they're waiting for their food. "So, it's not quite true that the Archmage doesn't have a rule - you'll find abandoned dungeons in various places sometimes, and his church maintains those, in a sense, and if you were to start destroying them they'd eventually object. I'm not actually sure why they're doing that, I couldn't get them to give me a straight answer."
"...with the circumstances I'm familiar with maintaining a dungeon would be a reasonable way to have a single-chokepoint monster habitat available for people to fight in when they were trying to go up a circle, easier to live near one of those than a forest or something like the Worldwound, but since it doesn't even work that way here I couldn't begin to guess."
"Maybe I'll look into it someday but it doesn't seem very important."
"The rest - the various species' patron gods will object to you harming them, I wouldn't expect that to be a surprise - that's at a species level much more than an individual one, if you get into a fight with a halfling that's not generally more theologically significant than the same fight with a human - we don't have a patron, uniquely - it's more if you were systemically hunting down the caravans that you'd encounter it. The Laughing Rogue is similar but for thieves, and I've heard of Him objecting to people disrupting alcohol supplies but I'm not sure if there's a specific policy in place there. The Stern Lady - magic and death domains, Lawful Neutral - objects to undead again, but more directly - a lich who never leaves their lair would be fairly low priority to the Shining One but just as offensive to the Stern Lady as someone raising zombies, if not more so. - do you care about the Evil gods' preferences, I'm assuming you don't particularly, they're fairly easy to ignore."
"It's... the species' gods are more the exception than the rule, here, I started with Them because They're easy to discuss as a group but They aren't representative. Most gods care more about what people do than what they are, and it's important to Them that those actions be available to people - though that isn't universally true either. Punishing an individual thief doesn't do very much to make thievery unavailable to everyone else, so their god doesn't care very much about it, though I'm sure if He was more powerful He'd do more."
"Particularly harsh laws or particularly harsh enforcement of them tends to be the main thing - I get the impression that His church thinks some amount of opposition makes things more fun, really, and it's when the authorities make things difficult enough that it starts affecting normal people that they really start objecting."
"So - He likes thieves, but it would usually only be enough of an issue that a state has every reason to dislike them, if a place were zealous to the point where they were also routinely interrogating innocents or issuing particularly disproportionate penalties for theft, that He'd intervene?"
"Sure. So for Lawful Good we have the Arch-Paladin, He objects to most Evil but especially to mistreating the weak and unfairness in that sense. And then for Chaotic Good, the Brawler, objects to people fleeing from battle but more in a personal way than as a general principle, I haven't heard of His clerics going after anyone they didn't have someone complaining about, and even then they're strictly nonlethal about it. You might also run into a cleric of the Cudgeler somewhere; I'm leaving Him out because He doesn't have a policy like that, He's not Evil."
"He doesn't act on every instance, yeah. I'm sure He'd like to be able to harbor everyone with an unpleasant spouse, just as an example, and I'll actually take His church over the Shining One's for that all else equal, but He has better things to do with His time than pursue individual cases; He and most of the gods are much more interested in things like influencing which laws are passed and how they're enforced."
"I should also mention that clerics generally have specific obligations related to their clerichood - this one I don't have notes on, I don't usually have a good reason to ask and just assuming that if it seems like it'd be their area it probably is works well enough. But if someone comes up to me in the street and asks for help getting somewhere I'm supposed to give it, if I can without disrupting the other things I'm doing. Accompanying you counts as something I'm doing for as long as you need me to do it, though, you don't need to worry about that."
"Just about any kind; directions and advice on how to prepare are common, giving people supplies is a little less so, going with them or walking them through the whole process of figuring out where they want to be and how they'd go about getting there are pretty rare but they happen. Sometimes there'll be something more unexpected but as long as it's genuinely about helping people get where they want to go it's my job."
"- well, you would have a lot to do, and your god would need to obey all the usual rules about material interventions - at least He probably would - and I think you are used to already having your way on this matter, only occasionally needing to prop up the conditions you're accustomed to as they are irregularly violated. On Golarion... a lot of it is built on different conditions."
"How people are received where they go isn't, theologically speaking, my business, actually; we might prefer a policy of allowing people exiled from other places but it's not obligatory. Allowing exile as the alternative to slavery isn't obligatory either but we do push pretty hard for it."
"So, we're burning the whole setup to the ground, then?" he jokes.
"More realistically - I do want you to know that you're welcome to come back here, or to stay, but aside from that I think the thing to do in this case might be to let the gods work it out and take it from there."
"...if you want to try Sending them I know their names but I would in my own capacity be inclined to at least start with an Abadaran I have met before. One of their party is an Abadaran Inquisitor, so they should have some line of communication if it's really necessary to get ahold of the party."
"...with the Worldwound closed and Cheliax conquered? Uh, there are some more evil countries, but poking them has historically gone poorly, Infernal Cheliax was by far the youngest and least entrenched of the ones I'm thinking of... there's still plenty of demons who were already on the Golarion side of the portal when the Wound closed but while that's very inconvenient for the countries bordering it I'm not sure it would make the list of top priorities... the Abadarans would certainly tell you that whatever your priorities are you should approach them by making and spending a lot of money by trading things like the styluses and the local spells we haven't invented and I'm not sure they're wrong, they're not my church but they're easier to predict."
"Well, I can probably find instructions on how to make pencils somewhere to send back with you, and anything else like that you notice. I expect there'll be people smuggling people out of the Evil countries no matter how bad the situation is, and if They can operate there at all our gods will be interested in supporting them in that, so that's something. I know less about reconstruction but maybe we can help with that, too, I'm sure it's some kind of a priority. - actually if you want to come back to Greens with me tonight it'd be a good opportunity to see if we can do anything with each others' spells, I'll be going to the mages' guild anyway to sell my leftover spells."
"It would, yes - I'm planning on bringing a few more of the refugees back with me and dropping them off with the Pelorians, we'd go to the guild from there and I'd bring you back to the temple or rent you a room at an inn, your choice - or you can come with me but I'm not sure what other activities they have planned tonight, you might not be comfortable there."
"I haven't heard of Malediction before."
"Mm."
He catches the eye of the waitress as she walks by. "We need some pie, please, one of each."
"Yes sir."
"If you can think of anyone - especially useful, especially - whatever - I do have a scroll of True Resurrection. It's meant as my life insurance policy but I can replace it."
He flags down the waitress and settles the bill, leaves a tip among the plates, and they can head off to the town square to see about the healing. They're still getting everyone together - they don't have wheelchairs here, and stretchers are slower at the job - but they think it'll only be another twenty or thirty minutes, which is a good amount of time for Raafi to go out to the mine in, and when they get back (with news that the mine is fine now and they want to bear east for the best yield) everyone is ready.
They can head over to the clearing, then, and send runners to get the Pelorians and a couple work teams of refugees. Raafi waits for the Pelorians to arrive before laying out the hole, and half of them stay topside to receive the barrels the other half go in to send them up while they're waiting for the other workers.
There's more stuff to notice in the hole while he's down there: Raafi has a rack of clothing along one wall, winter gear and summer gear and fancy clothing in multiple styles and a few things stranger than that. It also looks like he collects walking sticks; there are a handful hanging on the wall by the ladder, some of which are glowing as magic items sometimes do, but also a whole barrelful next to that that are interestingly carved but not apparently otherwise remarkable.
There's an argument outside the hole about where the rain barrels will go; from the sound of it, it comes to blows before someone steps in to break it up.
"I am told that the temple of Lastai does not have its game night until the day after tomorrow, and since I have no other hobbies I must assume that whatever they have on the schedule for tonight would possibly disagree with me, but I'd have no objection to an inn if that's convenient."
"All right." Over to where the Pelorians have been sleeping, then; most of them have turned in for the night but the young one and an older one are sitting by a campfire, talking quietly about the events of the day. Raafi explains about Big Reeds and Blai's Mending and that they're going back to Greens for the night, and can they maybe get tents from four people they'd be waking up for the trip anyway and hopefully distribute the Mended ones tomorrow?
The older of the Pelorians takes the opportunity to ask the younger one who he thinks they should send; he approves of three of the four choices and suggests a fourth that the young man says he didn't realize was doing that poorly, and they head off to get them.
Raafi and the younger Pelorian help, and Raafi gets everyone arranged for the teleport, has them wait outside while he goes into the temple to get the volunteer canvas-installer, then jumps them the rest of the way to Greens. He lands them at the healers' emergency night desk, this time, and yawns while catching the healers up on the refugees' situation. (The 8-year-old has a mother, back with the refugees; she knows where she is and will head this way when the group splits up. It should be fine to put her with the orphans for a few weeks as long as they don't move her too far.)
"All right, mages' guild and then to bed."
Thataway, then. There's a little bit of a line when they get there, with clerics making up a minority, at least of the ones they can guess the classes of by looking.
Even having used up a fair number of his mid-tier spells, Raafi has plenty to sell when they get to the front of the line; it gets fairly obvious fairly quickly how he's as wealthy as he is.
"And, do you have a small Pearl of Spell Storing that we can rent briefly and possibly buy? My friend has some unusual magic and we'd like to see how shareable it is."
"Not on hand, but I can check after it slows down and have it for you in the morning if we do."
"Sure, that should be fine."
"I don't think there's one in this part of the city with an overnight cleaning service but I can prepare Cleaning in the morning, the refugees will appreciate it too. That's a less common orison, it's similar to Prestidigitation's cleaning but only once in a larger volume and a little more thoroughly."
Well, then, Blai knows what he's doing with his spare time as soon as the chess books are copied. (The very idea that he would never have anything more important to do than attending emotions classes, really.) "So I'm preparing a Make Whole and attempting to see if I can get Cleaning and Cure Minor Wounds, anything else I should attempt?"
"I don't know if your gods work the same way, at this point it wouldn't really surprise me if they didn't, but ours are, in an important way, the things that they're gods of. So the Laughing Rogue might not care very much about any given thief being caught, any more than you or I would care about a bug bite, but anything that makes a real impact on His domain diminishes Him, and of course He'll fight back."
"I haven't heard of it coming up, but I wouldn't really expect to. There's also a factor of - for us, eating makes us stronger, but if I cast an entire Create Food right here, you wouldn't get very much use out of it; the gods have something like that too. It doesn't come up for me but it does for Katrianne, it wouldn't do much good to expand Lastsi's church beyond what She can make use of."
"The Piper definitely isn't, and I expect the Lady would start objecting at some point, She doesn't mind cities like He does but they aren't Her favorite. The rest of the major Good and Neutral gods I think are positive or neutral on it, it's Good to have children if you can care for them properly or make sure someone will."
"That's at least less confusing than it could be. We do have stories of gods that are ascended mortals; it requires the intervention of a god but it's only sometimes that the god gives the mortal part of Their domain, sometimes the mortal has a new, complementary one, and always it's something very central to who they were in life. For someone like a cleric or paladin it seems like it'd usually be pretty obvious what their domain ought to be, so you wouldn't strictly need a god to figure it out, but most people don't really seem to have anything quite like that."
Nod. "I assume you have Purify Food and Drink, too? It won't benefit as much from the repeatability but it's useful in ways you might not expect - in particular if we're having a waterborne disease outbreak that's what you use on the wells for it."
He turns and enters an inn.
It's cozy! There's a comfy couch by the door and a low sturdy table for travelers to leave their bags on while they check in, and they can smell roasting meat and hear people talking and laughing in the common room in the back.
Raafi asks about amenities; they have some rooms with desks and can put Blai up in one, but no on-site baths, they recommend visitors try the bath house a few blocks over.
Should he mention that the big bath house - run by the Luxuriants, of course, not that they advertise that - offers a service where they bathe you, no he should really not.
"The Cleaning orison can do that at the same time as your clothes, just not at the same time as everyone else's clothes, if it comes down to it. I'm sure we'll find someplace with private baths, though, it's a common thing to want." He continues on.
The next place Raafi wants to try is just a couple blocks away, not far enough for the silence to get too awkward. Unfortunately, he freezes when he steps inside, holding a hand out to block Blai from going any further while he listens to something - presumably the hubbub from the common room. After a couple seconds he turns snd shoos Blai out.
"Gnomes," he explains when they get outside. "I recognize the accent."
"It's no trouble. All right, third time's charmed..." he heads off again, to a place a few streets over and a couple streets down. "This place used to be my favorite, but they changed their ale supplier and the new one wasn't nearly as good - won't matter to you of course. I know they have baths and they at least used to have desks in the rooms, it's been a few years."
Not so many years that the proprietor doesn't recognize him, though. "Raafi! Long time no see!"
"Jan! How's business?"
"Oh, better, better. You were here for it when Old Nan retired, I think?"
"The thing with the drinks?"
"Yep. Tough times, that. His apprentice never did bring the price back down to something we could afford, he's selling to the adventurers now. Ungrateful. Anyway, it took us a few tries but we found someone even better, if we can tempt you back?"
"Not tonight, I have an invitation elsewhere - my friend needs a room, though, what do you have open?"
Raafi gets him set up with a corner room with a desk and access to the baths, and promises Jan that he'll stop in next time he's got a spare evening to try the new ale.
As Raafi predicted, they don't have overnight laundry; it's 4 copper for a load (up to three outfits) to be taken away in the morning and dropped back off by dinner. The baths are open 24/7, though, just take the provided key down to the mens' bathing area on the first floor where there's a big tub of water being heated over a fire, a slightly smaller tub of cold water, and an attendant to haul the water into the individually sized tubs in the private bathing rooms, which have soap and scrub brushes and towels stocked by the tubs.
Then he will make progress on the chess book and then sleep and then prepare the day's spells. He can get the Cleaning spell, and when he tries it on his clothes he can catch it. which makes the clothes shopping trip retroactively unnecessary but oh well. He doesn't prepare Reduce Pain (he wants Guidance and Mending and Create Water) but it feels available. And a Make Whole and a complement of oh-shit spells in case something comes up that he can dump for healing when it doesn't... and then he and his clean outfits go out to meet Raafi.
"Excellent. That probably answers what you'll be doing today, then." He pauses to say goodbye to the hotel staff and leads the way toward the pastry shop. "I need to get started on figuring out where exactly the refugees are going to be sent, so everybody knows where they're going and it's not too chaotic when we split up."
"I have it written down, it's just pretty sparse." He hands it over.
- Greens
- breakfast
- Mage's Guild - get Pearl
- Big Reeds
- fix granary
- retrieve tent canvas
- Refugees
- Mend tents
- Raafi: Sendings about channels
- Raafi: discuss refugee relocation with Pelorians
- Raafi: discuss refugee relocation with refugees/determine logistics
- Raafi: misc troubleshooting
- lunch
- Twin Ridge
- channel
- shopping (canvas, bag of holding)
- Hempholme
- channel
- dinner
- shopping (canvas, bag of holding)
- Refugees
- sleep
"...well, at least there is only one other individual I might mix Him up if I go around calling him the All-Knowing, and I think Nethys is technically the All-Seeing... anyway, as I'm not an arcanist they might well have more questions for me than I for them. - also, I remembered this morning the insurance adjuster's name, I think he's the best person to send a preliminary Sending."
He grins, and briefly stows his bun to note something down. "I'm going to want to check for fellow-Travelers at Hempholme, hopefully there'll be a few and we can eat dinner together; I want to catch them up on what's going on and ask them to keep an eye out for potential clerics of Abadar for us. Do you want to come, or should I figure out something quieter for you? We'll almost certainly be drinking."
"All right. I'll try to get us to meet at an inn, so you can rent a room for a while if you want some space. ...oh, and if we're there late enough the lot of us will probably go over to the All-Knowing's temple to sell spells, I wasn't especially planning on it but it's a safe bet I'll want to go along."
Munch munch walk walk.
It's a fair ways to the mages' guild; a bit more than halfway there, a confused-looking courier spots Raafi's holy symbol and calls out to him. "Traveler, can you help me, please?"
"Sure, what's the problem?"
"I can't find this address. Do you know where it is?" He shows him the card attached to his package.
"Trefoil street? You've got the wrong district, you want the dwarves' quarter, just south of the big courtyard."
"Oh no, and I'm already late..."
"It's no trouble, here." He chants for a moment and holds out his hand, glowing gently blue. "Fly spell. Are you familiar with them?"
"Not really..."
"It'll let you go twice walking speed for fifteen minutes, plenty of time to get over there if you take a straight line. When it runs out it'll float you down to the ground safely as long as you aren't higher than an average treetop, just be careful not to land on a roof you can't get down from."
"Wow. Thanks!" He isn't quite sure how to take the spell, and ends up holding out his own hand for Raafi, instead, which he takes, and the courier flies away.
He's in a more than breakaway-province level of foreign place, to be fair.
"The really fun - or 'fun' - situation is when it's a little kid. We don't have an exception for them. Most of the time they just want an exciting day running around and as soon as the sun starts to set they want to go home and it's all pretty cute, sometimes they're actually trying to run away and mean it."
"We're allowed to assume they're fine if we don't know otherwise. We'll usually check, though, and I basically always do, especially after that thing with the petals - the petals themselves were perfectly friendly, they just didn't realize the strangling vine they were nesting in was killing people."
"It's unlikely to come up while you're sticking to cities, at least, or at least not dangerously - you'll probably see a killoren eventually, they look like leaf-green elves with catperson-ish faces, but any of them that have voluntarily come into a city won't be touchy."
They continue on to the mage's guild. The line for the pearl is much shorter this time, and seems to be entirely wizards. Raafi skips it to talk to the wizard in charge, where he finds out that the pearl he asked about was sent over to the custom item pickup. They're a little confused at the custom item pickup about how to handle Raafi's request - it's not common to just want to rent a pearl like this for a few minutes - but after discussing it among themselves for a few minutes they quote him a price.
"I think I should cast first - I'm a little worried that your spells aren't quite the same as ours and the pearl won't be able to handle them properly, and if your spells can go into it but not be taken back out then it's better to be done with what we wanted to do with it before we find that out."
(If you hang around Blai a lot you might notice that he casts Guidance as frequently as some people check their pockets for their possessions or adjust their hair or breathe.) He nods. "So I'm trying to see if I can catch the Cure, but preferably only holding it if it somehow makes room for itself in the process, and if it insists on a slot I will give it the Create Water slot."
Blai's never actually used one of these - Grec had one, or something like one, but only in the last couple of years, and it doesn't pay to be overbearing about requisitioning your subordinates' magic items if there's not an emergency where they will unambiguously best serve in your own hands. Yoink?
And he could cast it - on himself, as he's handy - and - "- yes, I could catch it but it would want space - actually -" He drops a Forbid Action, one of his oh-shit spells that he sometimes preps to mimic the missing domain power - "I can give it a first circle slot, I should have thought of that before since my first circle spells are nothing special here and the orisons are."
So they move on to Big Reeds, and then back to the refugee camp, where they get the tents Mended. Raafi checks to see if Blai would like to come along while he talks to everyone and instead drops him off at the remaining hospital tent with a suggestion that he have a runner get Diona or one of the other refugee leaders to bring him around when he's ready to Create Water or do less important Cleaning.
Blai does what's needful in the hospital tent, though they've got everybody pretty stable and he just pokes a lot of folks with Cure Minor Wounds a locally remarkable number of times. Once everyone's walking-wounded at worst he finds Diona and goes where she suggests for filling barrels and cleaning stuff.
Raafi sends a runner at lunchtime to let Blai know that he needs another hour or so before he'll be ready to go to to Twin Ridge, and then another an hour and a half later to tell him that the teleport group is meeting up in the clearing. At Twin Ridge - a mountain city with a mixed population of mostly humans and dwarves, with a noticeable minority of a larger species that Raafi identifies as goliaths - they have everyone ready for the healing, and Blai's donations ready for him immediately afterward, along with a small bag of mail for Raafi to bring to Hempholme; it doesn't take long to go through their magic quarter and determine that they don't have a bag of holding available, though Raafi does manage to pick up another wand of Sending. Hempholme is more typical of the other places they've been - they're almost ready for him - and then does, after a bit of rumor-following, have a Bag of Holding rated for 500 pounds. Raafi rents a room to spread his portable hole out in and retrieve Blai's earnings from his channeling, and also to make sure he knows about safe use of interdimensional spaces.
Shortly after he's climbed back out of the hole, as he's handing Blai bags of coins to load into the new bag, he perks up and grins. "No rush, but I'm being summoned - that spell I told you about for finding people, the hand it makes isn't visible to bystanders. It's most likely another Traveler."
The spell leads them to the traders' district; Raafi eventually determines the tavern it's leading them to and tucks his holy symbol into his belt before going in.
Inside, there are only a few patrons; the evening rush hasn't started yet. Two elves - one with silver-streaked auburn hair and the other with tattoos like the roads on a map - and a remarkably muscular middle-aged human in simple robes are sitting together at a table by the door, and that's apparently who they're here to see: Raafi closes the distance and the other three stand to share a round of hugs.
"Oti! Miakill, Faylan! How have you been? This is Select Blai, my charge at the moment, I'll tell you all about him in a bit, it's very exciting news. Blai, this is Oti," the human, "Miakill," the redhead, "and Faylan," with the tattoos, "fellow Travelers. Oti has a focus on orcs and Miakill and Faylan were cataloguing herbs out in the Lemstino swamps last I heard, how did that go?" he asks as he sits, taking the free chair next to Oti and gesturing for Blai to take the one next to him.
"We got a book out of it! We've moved on to Kejiwa valley now, there are some promising magical traces in the area."
"I look forward to hearing about it! So who cast the spell, is something up or is this just a social gathering?"
"That was me," Oti acknowledges. "I haven't heard of anyone doing the Blackstone run this year, I'm hoping someone will be up to take it on."
"Ah. Well, Blai's situation has me pretty busy but maybe we can work something out if nobody else can do it."
"What are you doing?"
"He has this area effect healing burst he can do twice a day, I've been teleporting him around to different cities with it."
"Oh, fun."
"Mmhmm. It heals everyone in range, the Pelorians are thrilled."
"Not just them, I bet."
"It's pretty great, yeah. Anyway, he really needs two teleports a day for best effect, but we might be able to figure something out if it's just for a week, maybe the dwarfholds have enough people to justify both or something."
"Hm, maybe."
Blai inclines his head politely (but, see, those are clearly Raafi's friends, whereas Blai is his party member, there's the difference right there). "Perhaps someone else with adequate knowledge of the locations could escort me if there were boots of Teleport available to borrow from somewhere?"
"I don't have a pair but somebody might," Oti nods. "Or scrolls - I do have teleport now, had you heard?"
"I hadn't, congratulations. Divine scrolls of teleport are pretty impossible to come by but I can commission some, if it comes down to it."
"Or two of us could go, if someone else with Teleport turns up. It's not like there's a shortage of Travelers who'd take the excuse for a city tour."
"There isn't, it's true. Well, we'll see who turns up."
The waiter comes by with a snack tray, Oti and Raafi send out more seeker spells, and the conversation turns to the elves' botanical expeditions until a young woman dressed like a caravan guard joins them. The elves recognize her, but Raafi and Oti haven't met her before, and there's a tense moment when it seems like she might take offense to Oti working with orcs, but Raafi and the elves smooth things over (Oti would never encourage or facilitate them attacking other travelers, they say, and the orcs' freedom and travel is as important as anyone else's) and transition the conversation to swapping stories of places they've been and things they've done. As the evening rolls in, they're joined by a trio of halflings - a Traveler and her companions, searching for a caravan the companions like better than their starting one - and a tabby catfolk in town to restock on his quest to find a planar rift that's rumored to be in the area. They're a huggy group - even the caravan guard who nobody but the elves had met gets an offer, and offers in turn when the others show up, though nobody will comment on it if Blai doesn't participate.
The conversation eventually comes back around to Blai, when the catfolk proves to be curious about him. "Would you like to tell it?" Raafi asks. "I haven't actually heard the story all together yet."
"I was stationed at the border around a rift to the Abyss - it's closed now - and was asked to attend my country's constitutional convention, so I went with the next supply teleporter back to within the national borders and started walking the rest of the way. I was ambushed by a monster that resembled a giant snake with a mirror for a face and it transported me to Oerth somehow, I don't know what kind of monster that could possibly have been, I've never heard of anything like it. I wound up more or less on top of Traveler Raafi and some refugees he was assisting and have been accompanying him since then to make the most possible use of my burst healing ability and reusable orisons."
"So, wait, you're from another plane? You look human."
"Oh, farther than that, apparently if you wander far enough it wraps around almost to normal again - different Prime Material entirely, different gods, different magic. The healing burst isn't a rare quirk, it's just something clerics can do there."
"Woah. Can we get there yet? What's it like?"
"Most of the practical differences we've found are pretty minor but some are more fundamental - do you all know about favored souls?"
The catfolk, the guard, and the elf with the tattoos don't, so he explains. "They're a way for young gods to get something like a cleric, when nobody knows about them yet to reach out - the god will reach out Themselves, and empower someone without them doing anything at all to prompt it besides being the right sort of person. Here, they're different from clerics, they cast more like a sorcerer and can't turn undead. There - it's called Golarion - that's just how clerics are, you can just wake up one day as one."
"That's bizarre," opines the redheaded elf. "What if none of the gods suit you? What if one does and just never happens to notice?"
"They don't have unaligned clerics at all," Raafi nods. "And I think if a god doesn't notice you you're just out of luck. What I've been wondering though is if it'd work at all for us to reach out to the Golarionite gods, they have a couple that sound interesting. Blai keeps mentioning their god of trade, in particular - not traders, banks and things."
"There are people that interested in banks?"
"Of course there are, I'm surprised you haven't met one yet. Tell us more, though?"
"Abadar's clerics run all the - well, all the trustworthy banks, there are a few places where the operating conditions aren't adequate for them so they have untrustworthy banks instead. He's the god of trade. - though to clarify I think it's pretty rare for a Golarion god to cleric someone out of absolutely nowhere, they'd make a mistake and then have to be renounced, I think I was usable for Iomedae in part because I knew exactly where to send a letter asking for instructions, and if I'd never heard of Her I wouldn't have been able to cast any spells since I wouldn't have been able to cobble together a holy symbol. Anyway. Abadar. I think in his case in particular it's almost like He's the hiring department of the church. He indicates with a cleric circle who's - not going to defraud people, who has the right instincts about incentives and value and fairness and wealth. Once I have a Sending or a few of them composed, the man I mean to Send to back on Golarion is the Fiducia - that's the Abadaran title, for the global church, there's a separate organization in His theocracy - the Fiducia who used to adjust the insurance assessment of the fort I commanded, because I can be sure that he, unlike the archmages who called for the constitutional convention or anyone in my own church, will be able to name his price for being interrupted if I catch him at a bad time and that he will know who to talk to about the trade opportunities a new world opens up and that he will be able to secure financing for the enterprise if it needs any because everyone knows it's safe to deal with a Fiducia and that one would never make such a thing up or lean on the scales to turn it toward their particular advantage covertly. I don't have the head for numbers or the - virtuous acquisitiveness? - to be an Abadaran myself but I admire them very much."
"Some of yours have nearly-direct counterparts; the Shining One's a near match for Sarenrae, for instance, and we also have an omniscient true neutral god of magic, Nethys. Mine is Iomedae, Lawful Good, goddess of victory over evil - when things are going well - or triage, when they're not. Erastil is popular, Lawful Good, farming and hunting. Shelyn, Neutral Good, art and love. Desna, Chaotic Good, travel and dreams and stars. Pharasma is our creator goddess, patron of birth and death, True Neutral; we've got a Neutral nature god also, Gozreh. There's... Calistria, revenge and lust, Chaotic Neutral. - we don't have the thing where saying their names gives them much of a window into what's going on, to the point where a solid chunk of our calendar months are named after evil gods, and I don't have titles memorized for all of those, do you want me to list them?"
This suggestion gets him some alarmed looks. "I'm going to need to Commune with the Dweller in not too terribly long anyway, I'll see if I can find out whether that's a concern or not."
"It should be safe to describe them, as long as you don't say the names," Oti concludes, and the others nod.
"If they start turning up it's better if we know enough to notice."
"There's one who started out as Shelyn's Chaotic Good brother and then somehow got into something that - flipped Him around - and now He's the god of pain and darkness. There's the King of Hell. There's the Destroyer, It's trapped inside the planet Golarion. There's a demonic goddess of disease and another one of monsters. There is a god of crime, He's one of the ascended ones like Iomedae - as long as I'm listing those there's also Cayden Cailean, chaotic good, god of... alcohol and adventurers, I think..."
"Well, that's no worse than ours, I suppose."
"I'm glad the Laughing Rogue isn't Evil."
"Yeah, can you just imagine."
"It's weird that their travel god is Chaotic Good."
"I don't know, I could see it, almost. You'd have to divide the domains up differently but it's clear they're doing that."
"I wonder if They're different enough that we could have both here."
"Maybe. If we can import them I think we should do the farming god next, though, see if we can displace the Cudgeler a little."
"Oh, yeah, we totally should. What's that one like? Erasti, I think you said the name was?"
"Many of the gods are rather violently at cross-purposes. To limit the extent to which they just directly counter each other with most of their energy, there is an enforced limit on how much they can affect events on the Material - including by way of information. Cleric selection itself is by far the commonest way to hear anything from any given god, or at least to hear anything unambiguous; small signs and omens that could be coincidence might be numerically commoner for some of them. It was a high priority of the church command, when I wrote to them to tell them I had spells from Iomedae, to let me know that if I could cast Commune, I wasn't supposed to do it, because they have a way of eking out more information from each question allotted and only some people are trained in that. - I think Iomedaeans might be outliers in this respect but it's illustrative."
"I guess that's... a way to do it..." the red haired elf looks disconcerted.
"Hm?"
"Well, our gods wouldn't just counter each other, if they fought all-out, they'd destroy the world, and they'd rather the world exist, flawed, than not, so they just don't. I suppose having a formal agreement about it isn't that different in practice but it seems... worse."
"It might just be that their pantheon tilts more Lawful than ours, I'm not sure if that's the case but it seems like it could do it."
"I'm not sure it does tilt that way, there are many reasons I might have heard of fewer Chaotic gods. Uh, the consensus among them that they'd rather the world exist rather than not may be - fragile? There was a great coalition about sealing the Destroyer away and my understanding is that at least most of the participants have the ability to unilaterally let It out again and that one of those participants... was Shelyn's brother, pre-fall... which has some possible implications."
"I think She may have - involved Herself expensively - in some recent major events on Golarion. I'm not sure if there's a way to increase Her budget rather than just not overspending it, but - finding would-be Abadarans might actually do it, I'd trust Him to pay Her a fair amount on my behalf even if I don't ask but I can pray about it in case it wouldn't otherwise occur to Him or something."
"We can do that."
"I've got half a wand of Helping Hand if anyone could use one."
"I'm feeling lucky about getting these two where they're going soon, I can focus on it when I'm done with that, if that's good enough."
"Sure," and she turns the wand over.
"Anything else interesting about the place?"
"I wouldn't be surprised if there's something else big, but that's about everything we've figured out so far - well, and the orisons, Golarionite clerics can catch and re-cast those and we might be able to learn it too but it's at least not immediately intuitive."
"Oh, that's just unfair."
"Isn't it? Cantrips too, apparently."
"Have you told the Archmage's clerics yet?"
"Nope. I would have called a meeting tonight if Oti hadn't, I figured I'd tell them when we went to sell spells."
"So we get to see the look on their face, excellent."
"Wait, you didn't call the meeting? What's up, Oti, don't let us ignore you all night."
"I'm not up for the Blackstone run this year and I haven't heard of anyone else taking care of it."
"Blackstone run?"
"Blackstone City has some enslaved orcish gladiators-"
The catfolk's tail puffs up and begins to lash.
"I know, trust me. But they don't want to leave, so it is what it is. The run is to get any of them out who don't want to stay, usually it's like half a dozen teenagers. The local orc tribes will come out to meet you, once you get past the fields, but it's about a week's walk usually, the kids aren't used to going distances."
"That's above my tier but I could go with someone."
The guard is busy until winter with caravans trying to beat the snow, the elves don't think it's wise to try it given the interspecies animosity, and the halfling simply isn't specced for it. "Maybe the two of us could make it work somehow," she says of the catfolk.
"Or - Blai, how do you feel about Oti and Isalyn going with you, once Isalyn drops her charges off?"
"That could work," Oti nods.
Raafi looks questioningly at Oti, who shrugs, a little. "You can tell him."
"He's oathbound not to lie, more or less."
"Eh, it'll be fine. Won't be the first time someone's found out."
"All right." He writes the secret on a slip of paper and passes it to Blai: 'Oti is an orc in disguise. Not evil, I've checked.'
Raafi claps Blai on the shoulder. "That'll work fine, then. Can the two of you write up a list of places you want to visit, so we don't overlap you?"
"Sure."
"Sure!"
"Raafi, can I come with you? I want to see these orcs."
"I'm not sure when I'll be going, do you have a way to meet up with me?"
"Blai mentioned some refugees, if you need help with them I could just come with you now?"
"That would be handy, yeah."
And the conversation moves on to other things - the guard thinks one of the mountain passes in the area could use reinforcement; the elves heard thirdhand a few months ago that there's a bandit problem to the northwest but the halfling thinks it's been taken care of already, the catfolk wants some tips on getting the most out of his second level spells, Raafi wants to know if anyone has heard from a Traveler friend of his recently, and so on, with the conversation turning more to stories of people's adventures as the night wears on. The snacks keep coming, and drinks as well; the catfolk gets some good-natured teasing for abstaining but nobody seems to think it's odd that Blai does.
It's pretty late by the time the younger elf - it's clear by now that the tattooed one is something like the red haired one's apprentice - suggests they go sell spells before it gets much later.
"All right."
He asks about it when he gets to the front of the line; the Theurge he asks about is away on church business but should be back in two days, and Raafi makes an appointment for the day after that.
"Theurge Niimabrar is pretty nice," he says when they're done selling their spells. (The wizard on duty wants to see a sample spell but then says he'll buy any healing Blai wants to sell at thirty gold per circle, including that one.) "He's a little stuffy but he's got a sense of humor, and he won't mind if you don't want to answer everything."