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No more than one drop in a limitless ocean
Maenik visits the southern fishing village.
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Maenik prepared for another unguided shift. She could stay for longer and meet more people but she has done enough, the people here could help each other now without her. She channeled power into her environmental protections, used a tinge of power to check what she had on her against her packing list and then with one last smile and wave to the few people who were seeing her off let her power flow through one of the patterns scribed most deeply into her self.

And then she was elsewhere. She was as was often the case in midair so she diverted some of the magic she no longer needed for shifting into flying, averting her fall after only a couple seconds. With that urgent requirement squared away she reached inside her self and pulled her magic through her eyes and looked out the new space she found herself in.

Nothing particularly jumped out at her, there were no unknown symbols or confusing clusters, at least not in her line of sight. Shifting her focus a bit the atmosphere looked pretty much like she'd expect it to. Perhaps a bit less industrial than she tended to see.

She smiled and let the magic lapse before looking at the land and water below with her normal vision.

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Almost directly below her, a quaint village sprawls against the shore of a lake. Wooden houses intermingled with gardens and open spaces, all built along the beach of a cove. A road curves away through the woods, leading in the direction of outlying farms just visible through the hills.

Some boats — sail boats, with triangular sails — are making gentle progress around the lake. Several people are just visible as specks in the boats and in the village; they seem not to have spotted her yet.

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Maenik smiles wider. It's a pretty looking place, she can start there. Hmm, what kind of show should she put on this time? Mysterious stranger wandering in on the road, flying woman, walking on water. They were all good options but perhaps not this time. With a thought she turns herself invisible then she let herself fall at a sedate pace down to the surface of the water before submerging and propelling herself through the water. With a bit of extra care she soothed away the evidence of her passage. Being invisible in the water is a bit trickier than being the same in air so there's some chance someone might notice something but there's no reason for them to guess the truth.

When she's close to the beach she drops the attempt at invisibility and the propulsion and swims the rest of the way into shore.

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A young woman sits naked on the beach, her legs dandling in the water next to a pile of softening strips of willow-wood, a half-completed basket resting on her lap.

When she sees Maenik swim up, she lets out an exclamation of surprise and sets her basket aside.

She says something questioning in a foreign language.

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She's close enough now that she can stand, so she does. The water seems to push itself out of her hair and her clothes leaving both dry even as droplets of water trickle down her face. She smiles with closed lips and then says gives a greeting in one of the languages she knows, just in case, coincidences are possible.

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The woman on the beach gives her clothes a look of confusion, but rallies a moment later. She gathers her willow strips and sets them in the half-finished basket, and then stands and steps into a plain brown skirt set a few feet up the beach. She ties it closed with a cord, and then tries to indicate with gestures that Maenik should follow her in the direction of the center of the village.

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She can follow. She's wearing a floral print blouse made of a thick but also very fine fabric and a pair of darker pants made of what looks to be the same material as well as a pair of thin black shoes that come up high enough that there's no skin visible around her ankles.

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The woman leads her down a wide dirt street. She pauses when they reach the edge of a garden, and calls out to one of the people working there.

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The man that heaves himself up from inspecting the stalks of one of the plants wears the same kind of skirt that the woman does. From their similar faces, Maenik might guess that they're related.

He says something back, and then turns to focus on Maenik. He says something — probably in three different languages, judging by the sound and the pauses he puts between them.

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Ooh, multilingual. Always a good sign. She gives greetings in three languages of her own including the first one she used on the beach.

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The man and the woman look at each other in confusion, and exchange a few more words.

Finally, the man places an open palm on his chest. "Genilha," he says. Then he points toward the woman. "Ðani."

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That might be names... it could also be ranks or occupations but regardless it seems to be identifiers. She repeats the hand on chest gesture, "Maenik." Then she uses the pointing gesture while repeating what might be their names.

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He smiles and makes a gesture. "Maenik," he repeats, pointing at her.

He turns back to Ðani and says "Gu dosak Genilha Ðani?".

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Ðani rolls her eyes and replies "Dosak".

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Genilha taps her on the nose.

"Gu dosak Genilha Ðani?" he repeats.

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Ðani mimes offense. "Kado!"

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Genilha folds his arms behind his back and does not tap her on the nose.

He turns to Maenik to see if she has a reaction to this.

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She tilts her head a little. It seems like they're trying to teach her something. The statement, perhaps a question is repeated twice and what tentatively seems to be identifiers are included. Touching someone's face is generally something that requires special permission and the dramatic gestures support that guess so maybe they're trying to teach her terms for acceptance and refusal?

This is a bit public for her usual hovering in the air illusions so she'll kneel down and touch the ground. A patch of color hovers above the ground and then two animated characters move in from the edges of the frame.

She'll pause there for a moment to gauge their reaction.

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Genilha's eyes widen, and then he digs his fingernails into his shoulder.

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Ðani starts bouncing in place, and says a long, complicated utterance that Maenik has no hope of following.

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Whatever Ðani said, it makes Genilha relax a little bit. He repeats one of the words she said.

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She smiles at Maenik and then turns and runs for the center of the village.

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She gives a small smile back then returns to a more neutral expression. They... probably want her to wait for someone or multiple someone's to be fetched. And probably more official people. That's always a bit of a grab bag.

She considers for a moment then stands back up, maintaining the illusion in it's current state.

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Genilha seems to be out of things to say. He stands there awkwardly.

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But not for too long. Ðani returns a few moments later, accompanied by another person — and trailed by a curious-looking blonde child.

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The person she fetched is the first person to be wearing anything more than a skirt; they're wearing both a skirt and a breastband, with a sack of some kind slung over their shoulder. Depending on how Maenik parses local clothing norms, they might strike her as a man or a woman.

They press a palm to their collar. "Penþa." Then they point at Maenik. "Gu Maenik?"

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Hmm, two gestures for indicating self. Is there an important difference between them? She'll use the new one and bring her hand to her collar, "Maenik," she agrees. "Gu Penþa?" She tries to match the trailing tone shift.

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Penþa makes a gesture. "Banak."

They seem to realize that's probably not very helpful. "Banak Penþa pi."

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Genilha puts his hand on their shoulder.

"Banak Genilha pi," he interjects, pointing at himself. "Banak Penþa do," he adds, pointing at the new person. "Banak Maenik do," he finishes, pointing at Maenik again.

Then he says a long aside to Penþa, who makes a gesture with their hand.

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Oh, pronouns first and second person pronouns. Well either that or a verb conjugated by referent. How to test that... She kneels down again and points to the two figures in turn. "Banak Krae do. Banak Sia do. Jump Sia do," The Sia figure jumps, "Jump Krae do," The Krae figure jumps. She stands up, "Jump Maenik pi," She does a small jump.

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The assembled villagers watch the display.

"Krae, Sia," Genilha responds, pointing to the appropriate figures. "Jump Genilha pi," he continues, doing a little hop.

Then he gestures Ðani over and lifts her into the air. "Gu jump Genilha Ðani?"

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It's probably not worth trying to clarify the difference between jump and lift. She tries to use the word from earlier, "Dosak."

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Now everybody is confused.

Genilha sets Ðani down and they look at each other for a moment.

Then he sets a hand on her shoulder. "Dosak Genilha Ðani," he explains. Then he removes his hand. "Gu dosak Genilha do?" he asks Ðani.

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"Dosak," she agrees.

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He taps her.

"Gu jump Genilha do?" he asks.

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"Jump," she agrees.

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He lifts her, and then sets her down a moment later.

He turns back to Maenik and pauses to see if this will solicit a response.

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So dosak isn't an affirmative. Alright, she has a new guess for the relevant grammar. Since she hasn't learned a word for affirmative, she tries to use the hand gesture that seems to accompany the affirming responses.

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The assembled villagers smile, and Penþa and Ðani make a quiet clicking sound.

Penþa points to her illusion. "Gu banak molh eg?"

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Ðani crosses her arms.

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So Banak doesn't mean name, maybe it means word? Gu seems to consistently appear in interrogative utterances. She doesn't think she's heard the other two words before at least not in the statements directed at her. So she's being asked a question but she doesn't understand it. She tries to replicate the sort of gestures they used when she misused dosek.

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Ðani says something quick to Penþa, who clicks.

She points to Genilha. "Gu banak molh do?"

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"Banak Genilha pi," he responds. He points at Ðani. "Gu banak molh do?"

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"Banak Ðani pi," she answers. "Gu banak molh pi?"

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"Banak Ðani do," he replies. "Gu banak molh eg?" he asks, picking up a stone from the ground and holding it in his hand.

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"Banak þomegi eg," she answers.

She points at herself. "Ðani." She points at the stone. "Þomegi." She points at Maenik's illusion and looks questioning.

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Alright so molh is maybe a placeholder value for questions. And eg is a pronoun for non-person or perhaps inanimate entities.

She gestures at the illusion, "Banak illusion eg. Banak magic eg." She takes a step into the air so she's unsupported by the ground. She gestures at her feet, "Banak floating eg. Banak magic eg." She steps back onto the ground.

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There's a fast-paced discussion. Penþa steps back and leans against the fence around the garden, pulling some string from their sack and starting to tie knots in it.

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Genilha points at the stone in his hand. "Gu banak þomegi eg? Banak."

Then he points at one of the houses. "Gu banak þomegi eg? Kaba." He points at his own foot. "Gu banak þomegi eg? Kaba."

He points at her illusion. "Banak magic eg." He points at the sun. "Gu banak magic eg?"

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"Kaba." She points at the sun, "Banak star eg. Banak light eg." She points back at the illusion. "Banak light eg. She kneels down touches the illusion then makes the figures disappear from the illusion and replaces it with an animated campfire. She points at that, "Banak light eg."

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They consider this for a moment.

Genilha makes a comment to Ðani, who shrugs.

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Meanwhile, the child has gathered enough courage to creep forward and try poking the illusion.

"Manipulha eg!" he exclaims. "Esagremak sodre eg, pok manipulha eg."

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Ðani clicks, and then gently pulls the child away from the illusion. She says something, and he settles down crosslegged, watching the illusion.

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She smiles at the child but otherwise doesn't respond she doesn't know those words. There are a lot of words and bits of grammar floating around now though. She takes a few moments to form a memory bubble and store some associations and notes... she probably should have done this earlier because she isn't quite sure she's remembering everything right.

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Genilha takes the moment of distraction to go pull some stalks from the garden. They're long, somewhat woody, with a dense green flower on the end.

"Omat pi," he comments, putting the end of one in his mouth and biting it off. After chewing for a moment, he holds out a stalk toward her and asks "Gu omat do?"

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They're asking her if she'll eat the stalk? Or maybe they're asking if she eats in general? She uses a bit of magic invisible to the villagers to check if the stalk is an intoxicant or otherwise something that she might have reason not to eat.

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It's not. It's an unfamiliar form of domestic brassica.

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The she'll smile take the stalk and say "Omat pi," before chewing on it herself. After a little chewing she'll swallow and then ask, "Gu banak molh eg?"

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Genilha smiles back.

"Banak kalhornaðor eg," he replies.

He says something to the kid, who jumps up and runs into one of the buildings on the far side of the clear area next to the garden.

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He returns a moment later with four rolls of bread in his hands, which he distributes to everyone. The bread has cheese, herbs, and vegetables — including a lot of kalhornaðor — mixed into the dough and baked, so even the relatively small rolls are filling.

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While Daskal fetches that, Ðani fetches some clay cups and a bucket of water from the lake.

"Taneg pi," she explains, filling a cup and taking a sip. "Gu taneg do?" she asks, looking questioningly at Maenik.

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That's more than a snack. Should she accept? It probably won't hurt, if this was a substantial commitment for them the food probably wouldn't have been available so quickly. She'll eat it slowly though. "Taneg pi." Water seems abundant and it's more of a hassle for her to operate without drinking than without eating.

She'll use a bit of magic to check what's in the water. How clean is it?

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It's cleaner than she might fear. It's pre-industrial, no microplastics or similar pollution. And there's relatively little suspended particulate matter — the lake here is deep and clear. There is a noticeable amont of dissolved limestone, and a normal amount of bacteria for being scooped directly out of a lake.

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Her body can handle that without issue, her protections will automatically sterilize the bacteria just as they sterilize any bacteria or viruses entering or exiting her body through the air.

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Then the villagers can remain blissfully unenlightened about germ theory, and they can enjoy a shared light lunch.

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Once things are fetched, the villagers mostly sit to eat. Penþa remains leaning against the fence.

Ðani eats her bread with one hand and sketches in the dirt with the other. With a bit of squinting, Maenik might recognize it as a rough map of the area. Ðani has to lean a bit to complete the whole lake, such is the scale. She marks one point on the bank that corresponds to the village, and then marks another point on the opposite bank.

When she's finished with the drawing, she leans back and briefly confers with Genilha.

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Maenik will sit down to eat. When she notices the map she reaches over to touch her illusion and shifts it to an image she took while looking down from above. 

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Ðani perks up at that.

"Osaktaniferamur," she remarks, pointing at the village in the illusion. Then she points all around them. "Osaktaniferamur."

She points out across the lake. "Besomurer."

"Rumasak pi Osaktaniferamur," she says. "Rumasak Genilha Osaktaniferamur," she continues, gesturing to Genilha. "Gu rumasak Genilha Besomurer? Karum. Rumasak Genilha Osaktaniferamur."

She turns back to Maenik. "Gu rumasak do molh?" she asks, gesturing at the illusion.

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At first she thought Osaktaniferamur might be settlemt but now it seems fairly clear that it's this specific settlement. By context that suggests Besomurer is a specific body of water. The first use of Rumasak could just be where something is but give that she's being asked a question that suggests it's about where she came from. That isn't really something she can answer with their shared vocabulary. "Karum." She gestures at the whole illusion.

Then she'll draw a line of her path along the illusion from the beach where she met Ðani back into the middle of the lake where she entered and then moved her finger up, indicating she was in flying. Following from there she'll make a second illusion of her floating in the air before shifting to an approximation of where she was before. A small garden with unfamiliar plants and a few people.

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Everyone reflects quietly on that for a moment. Then Ðani and the others confer.

Ðani and Daskal get into a brief contest of wills, before she rolls her eyes and leaves to fetch something else.

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Daskal asks Genilha a question.

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"Lhamak 'du-floating'," he responds, the foreign word sticking out. Then he continues with a longer utterance that Maenik can't follow.

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"Floating Maenik do," Daskal says, addressing her. "Pav floating Maenik Daskal?" he asks, gesturing to himself.

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Genilha interposes a hand between them.

"Daskal," he says, pointing at the boy. "Daskal, pav taneg."

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He sips some water.

"Genilha, pav taneg."

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Genilha sips some water as well.

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Daskal turns back to Maenik and clasps his hands. "Maenik, pav floating do pi?"

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Hmm, she's heard three words that might be negations now the very first one seemed like it might be an objection that was Kobi maybe? She wasn't taking notes at the very beginning because she wasn't expecting to do quite this much field linguistics at the start, Kaba was used as a disagreement perhaps and Karum was used similarly. Kobi might be the best word for refusing a request. It might also convey offense but it should be possible to clarify if there's too much strength to it.

"Kobi." She picks up a stone from the ground and floats it in the air for a few seconds. "Floating Maenik eg." She repeats her demonstration of stepping into midair "Floating pi pi." "Kobi floating pi do." She offers the stone to the child. "Give pi do þomegi. Gu banak molh Give?"

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He looks uncertain, bites his lip, and takes the rock.

"Sarav? Sarav do þomegi a pi."

He hands the rock to Genilha. "Sarav pi þomegi a Genilha."

"Gu ... gu kobi?"

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"Sarav do þomegi a Genilha," she confirms.

The question is one she doesn't understand. Maybe it's a question about why?

"Jump do þomegi." "Kobi Jump do eg." She points at the nearest house.

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Daskal turns to Genilha in confusion.

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Genilha thinks for a moment.

"Jump pi eg," he agrees, lifting the stone up above his head. "Ka-jump pi eg," he says, pointing at the fence. He walks over and wrestles with the fence, failing to lift it. "Ka-jump pi eg," he repeats.

"Daskal, gu jump do þomegi?"

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He flaps his hand, and lifts another small stone demonstratively. "Jump."

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"Gu jump do pi?" Genilha continues.

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Daskal wraps his arms around Genilha's legs and heaves. Genilha doesn't move.

"Ka-jum," Daskal replies.

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"Floating Maenik þomegi. Ka-floating Maenik Daskal."

He pauses and looks to her for confirmation.

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"Ka-floating Maenik Daskal," she confirms.

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Daskal slumps, the very picture of despondency.

Then he perks up, runs around to the fence, climbs on top of one of the posts and then scrambles up Genilha's back, saying something long and complicated.

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"Kamo, Daskal," he replies, staggering but remaining upright.

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Kids being happy and doing kid things is always nice to see. She smiles. 

Genilha seems busy so she turns to Penþa. Pav seems to maybe be a word for asking permission. Gu seemed to be used for that earlier but it seems less specific. She picks up another rock from the ground and holds it out. "Penþa, pav sarav pi ga a do?"

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They blink and set their string aside. While everyone has been talking, it has transformed into a compact hand-woven net, covered with several different kinds of knots.

"Sarav," they agree, reaching out to take the rock.

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Is that perhaps a woven language? It's probably just an art project weaving for artistic purposes is statistically much more common but she still smiles at the notion that she's hit on the rarer case. She hands over the stone.

Is it time to ask the important question? Is Penþa the right person to ask? She hasn't really formed strong opinions about anyone she's met but she thinks she'll wait for Ðani. She seems to be most comfortable around Maenik of everyone she's met.

With that decided is there a good way to solicit vocabulary about time and prerequisites while she waits?

She'll go back to her illusion and make an image of a figure picking one of the stalks from the ground.

"Harvest Krae ga. Gu banak molh harvest?"

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"Aðorak," Penþa responds. "Aðorak Krae Kalhornaðor. Aðorak Krae eg."

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Daskal rests his chin on Genilha's head for a moment, before pouting and climbing down.

He sits on the fence and watches Maenik intently.

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"Aðorak Krae eg," she repeats. Then she has Krae do a rough approximation of making the rolls they were eating earlier. The figure rolls out dough and wraps it around some stalks and vegetables before putting it over the fire.

"Cooks Krae eg." Krae takes the roll off the fire and bites into it. "Omat Krae eg. Gu banak molh cooks?"

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"Sodrek," Penþa supplies, getting a little more into the swing of things. "Aðorak Krae eg. Sodrek Krae eg. Aðorak gas sodrek gas omat Krae eg."

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Ðani comes around the corner of one of the houses closest to the beach, an older woman holding onto her arm for balance. They slowly make their way towards the impromptu language-learning gathering.

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"Aðorak gas sodrek gas omat Krae eg." She confirms. That might also answer her next question.

She turns towards Ðani and the older person and waits for them to arrive.

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As they approach, Ðani's companion peers closely at Maenik's illusion.

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Ðani waves hi. Penþa and Genilha click.

She points at Maenik. "Banak Maenik as, regumovavan" she comments to her companion. Then she looks at Maenik and points at her companion. "Oskeli gas Bardamma. Banak Oskeli gas Bardamma asasan."

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Her companion makes a complicated, fond-sounding utterance.

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Maenik waves back. That's a bunch of new words. One of them might be the new person's name but she doesn't want to guess which one. "Gu Banak molh do?" She gestures toward the newest arrival.

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"Oskeli," they respond, putting a hand on their chest. Then they tap their forehead. "... gas Bardamma".

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So there's two types of words for people? She's seen gestures to three accompanying someone naming themselves actually: chest, collar and forehead. Do they all mean different things or are chest and collar interchangeable? She... doesn't feel like she has the vocabulary to ask. She's also not sure about asasan. Is that a generic third person pronoun or is it more specific. That at least she can maybe test. She gestures towards Genilha while keeping her face towards Osekli "Gu Banak Genilha asasan?"

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Oskeli holds a hand in front of them, their elbow bent, and leans to either side. "Banak Genilha as," they reply.

They point at Daskal and Genilha, circling their finger to include both of them. "Banak Genilha gas Daskal asasan." Then they point to each in turn. "Banak Genilha as. Banak Daskal as."

 

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Okay, that confirms that gas is probably not a conjunction which conveys temporal ordering.

And the use of asasan seems specific to groups. So the person in front of her sees themselves as a group? She's met people like that before. 

Does the order matter then? "Gu Banak Bardamma gas Oskeli do?"

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They make the affirmative hand gesture. "Banak."

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Ðani and Penþa take the moment to have an aside, perhaps catching her up on the language learning progress, or perhaps discussing something else.

When they've finished conversing in low voices, Ðani returns to Oskeli and Bardamma's side.

"Maenik, gu rumasak do molh?" she interjects. "Pav illusion do eg?"

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That's actually not an easy question to answer. If that's asking about her home she isn't quite sure she has one. She's been itinerant for a long time. It's been at least three cycles since she visited any hubs and she doesn't feel particularly attached to the one she visited those few cycles back.

Trying to explain that would be hard though. If she has to pick one... should she pick somewhere planetside or show them a glimpse of just how strange her life can be?

In the interests of sincerity she'll go for where she was got joined to her Weave. That was planetside but it did have a large orbital ring.

"Rumasak pi Levicoleur." She makes an illusion of the ritual grove. There's a garden with an exotic variety of flowers and plants taken from many different worlds and supported by magic so they can coexist. Heavily engraved pillars of stone surround the space and past that there are some short trees. The sky shows stars they would be unfamiliar with and a reflective band cast across the sky. Some of the 'stars' are moving unusually fast.

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Oskeli peers intently at the illusion for a moment, and then says something. The others make clicking sounds.

They say something to Daskal, who hops off the fence and goes to fetch a chair from one of the houses.

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Ðani looks at Maenik's face, and seems to come to some kind of conclusion. "Mat."

She and Oskeli stand back from the illusion, and look toward Maenik instead of at it. Penþa has gone back to tying knots.

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A moment later Daskal returns with a chair, and Oskeli sits down in it.

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"Mat?" she tries to ask. She doesn't actually have a way to ask what a word mens. Maybe "Banak molh Mat?"

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Ðani makes an apologetic face.

"Daskal, pav jump do do."

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Daskal hops.

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"Mat," Ðani says afterward.

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"Ðani, pav dosak do þomegi," Genilha interjects.

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Ðani reaches down to poke a rock.

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"Mat," Genilha says.

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Okay so Mat is either an acknowledgement or an expression of gratitude. She makes the hand sign to indicate she understands and then says "Mat."

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This gets her general smiles. The adults glance at each other, perhaps trying to think what to say next.

Daskal makes a deep thinking face, then he pivots to point at the wooden fence around the garden. "Sorna. Sornak eg."

He points at a house. "Sorna."

He leans in to point at the illusory trees. "Ka-sornak eg. Esagremak sorna illusion, pok ka-sornak eg."

Finally he turns to Maenik and clasps his hands again. "Ka-floating do Daskal — pav illusion? Pav esagremak floating?"

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That is a lot of new words. She's not really sure what they might mean but he is using the words flying and illusion. She can make a couple attempts. She makes an illusion of Daskal flying through the air. It's photorealistic.

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Daskal looks conflicted. He opens his mouth a few times, visibly struggling as he tries to figure out what to say.

After a moment, he turns and says a long string of words to Genilha.

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Genilha looks thoughtful for a moment.

He says something back to Daskal, who straightens up and gains a look of determination.

Genilha gathers a handful of stones, and then places one on the ground between them.

"Tor þomegi," he explains. He places another one. "Sat þomegi." He places a third "Ben þomegi. Tor, sat, ben."

He looks up to see if Maenik is following.

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Seems like numbers. She makes an illusion of three of the stalks. "Ben kalhornaðor."

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He makes an affirmative hand gesture and smiles.

Then he picks up two rocks and shows them to Daskal. "Daskal, gu kavlhat eg molh?"

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"Sat," he answers. "Kavlhat þomegi sat."

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Genilha adds another rock to his hand.

"Gu kavlhat eg molh?"

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"Ben," he replies.

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Genilha moves his hand behind his back — hidden from Daskal but visible to Maenik. Then he quietly sets down two stones, leaving just one in his hand.

"Gu kavlhat eg molh?" he asks for a third time.

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Daskal shrugs.

"Keðremitat pi," he replies.

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Genilha makes an affirmative gesture. "Keðremitat do," he agrees.

He holds out his hand, showing Daskal the stone. "Ðoremitat do."

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"Ðoremitat pi," Daskal agrees. "Tor þomegi."

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Genilha shuffles some rocks behind his back, and then holds out a closed hand to Maenik. "Gu kavlhat þomegi molh?"

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So kavlhat represents quantity, Keðremitat conveys uncertainty and Ðoremitat conveys knowledge or certainty.

She could check how many stones are in his hand but that's not the point here. "Keðremitat pi."

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He opens his hand to reveal two stones.

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"Ðoremitat pi. Kavlhat þomegi sat."

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Genilha smiles.

"Ðoremitat do," he agrees. "Keðremitev do. Keðremitev, regu Ðoremitat do."

He places the two stones down on the ground.

"Kavlhat þomegi sat," he begins. Then he adds a third stone. "Kavlhat eg ben. Kavlhev eg sat, regu kavlhat eg ben."

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Aha, conjugations. And if she isn't wrong tense conjugations. She takes a moment to dip into her memory she doesn't see the pattern with the other words she's learned omat seems to fit the tense pattern but not taneg or Sodrak or Aðorak.

She takes a step over and moving slow enough someone could easily object picks one of the stalks then chews on it a bit.

"Omat pi kalhornaðor regu Aðorak pi eg."

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Daskal crosses his arms.

"Aðoreh pi kalhornaðor, regu omat pi eg," he corrects.

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Okay that makes sense, she lost track of the numbers for a second. Also more tense. She doesn't quite understand the pattern yet.

She makes the affirmative gesture and then to see test another guess, "Ðoremitat pi."

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Daskal looks confused, but Genilha waves it off and clicks at her.

He considers for a moment, and then plucks his own stalk and takes a bite from it.

"Daskal, gu molhat pi?"

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"Omat," he answers.

He scrambles up and gives a little hop. "Gu molhat pi?"

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"Jump," Genilha replies.

He turns back to Maenik. "Gu ðoremitat pi?"

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She thinks she understands at least. She's going to attempt something a bit more ambitious. She speaks slowly checking each word before she says it.

"Keðremiteh pi regu sarav banak do a pi. Ðoremitat pi."

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Genilha gives her a wide smile and makes the affirmative gesture. The others click.

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Ðani asks Genilha a question of some sort.

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Genilha taps his chin pensively.

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She still doesn't have a word for an entire language or numbers greater than three but she thinks she has enough to ask her big question.

"Ðani, pav sarav pi Magic a do? Ka-Sareh pi ben ben ben Banak a do regu sarav pi Magic a do. Sareh pi Magic a do regu sarav ben ben ben Banak a do."

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Ðani looks surprised, for a moment, and then considering.

She says something to Genilha, and they both stand. Genilha mimes punching her, and Ðani staggers back dramatically, clutching her nose.

"Demireg Genilha pi," she says. Then she straightens up and mimes kneeing him in the crotch. He hops in imaginary pain. "Demireg pi Genilha."

She turns back to Maenik. "Gu demireg Magic pi?"

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An understandable question. "Ka-demireg Magic pi." She makes a new illusion in this one Maenik and Ðani are standing an arms length apart and Maenik holds out her hand then Ðani reaches out and takes it. Maenik's face takes on a focused expression and Ðani smiles but also has wide eyes for a few seconds and then she gasps for breath. The illusion repeats a couple times.

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Ðani watches the illusion, and then straightens and moves to stand the indicated distance from Maenik. Her face is serious — but underneath, she's visibly excited and a little nervous.

"Sarav. Pav sarav do Magic a pi," she requests, holding out her hand.

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Alright they're doing this then. Maenik takes Ðani's hand and channels her magic through the point of contact. 

A sensation of something a bit like warmth spreads through Ðani's body starting in her hand. Little bits of discomfort that she hadn’t even noticed flee before the gentle ebb of magic filling something that isn't quite her body but is certainly connected to it.

The sensation builds a little as it spreads carrying her attention with it to every finger, every toe and everywhere else. Once it encompasses her whole self it deepens somehow, or perhaps ignites? There's no perfect word for it but she knows instinctively that something important has happened; she knows the magic inside her isn't Maenik's anymore it's Ðani's. The sensation is more than a little overwhelming.

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Ðani staggers a little, but catches herself. She holds her hand in front of her face and turns it, feeling the movement with her new sense. The sense of magic inside her.

She tries moving it, experimentally, sort of mounding it up in her hand and then letting it drain back again. It feels good — like jumping into the lake at the end of a long day.

Experimentally, she tries standing on one foot and placing the other in the air, trying to see if she can step up into the air like Maenik did earlier.

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That would require a trick she doesn't know. Maenik makes it look easy but that's because she was using hidden tools.

Maenik smiles and picks up a stone from the ground and Ðani feels that Maenik is doing something with her new sense. Then Maenik holds out the stone. "Sarav pi eg a do."

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"Mat."

Ðani takes it and turns it over in her hands, trying to see if she can tell what Maenik did to it.

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Daskal watches intently.

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There's a feeling of absence inside the rock that's almost an inverse of the new sense she has that her magic is there.

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... huh.

Ðani tries pooling some of her new magic in her fingertip, and then pushing it into the rock. Just a little.

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Maenik watches on.

The rock seems to pull on the magic she gives it, not enough that she couldn't pull it back but enough to be noticable. There's some sort of network of passages inside the rock.

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Ðani is not immune to the common þereminian condition of being utterly distracted by something interesting.

She tries pulling her magic back, and then seeing if she can guide it through specific channels and thereby see the structure inside the rock.

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If she has her magic follow the pathways they seem to shape her magic and push it out of the rock and into the air around her. It's almost like the air around her becomes part of her body as far as her magic is concerned. She can tell the magic is doing something out there in the air but it's not immediately clear what.

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Hmm. But if the air is like her body ...

She tries to see if she can put another finger next to the air and push magic into it directly, and then whether she can wiggle the air around, or feel where it touches things.

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Channeling magic into the air near her finger interacts with the magic already there. She can feel the magic from the stone congeal around her finger and form a path from her finger down to and into the ground. Her finger is stuck in place.

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Uh.

She gently tugs her finger, trying to feel how solidly the magic will resist.

This is too many moving parts; she doesn't understand what's happening here. Clearly the patterns in the rock are doing something, but why do they change how her magic behaves in the air, compared to just sending it out of her fingers?

She tries to see if she can feel the difference between magic that has been expressed through the rock, and magic that hasn't.

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She could support her whole weight on that finger. Probably not comfortably though.

The magic that passed through the rock has a different texture to it an intricate texture at that. It's not immediately obvious how she could make her magic match that without the help of the rock. Maybe she could make a simpler texture but she doesn't have a good way of knowing what a different texture would do.

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Hmm.

Ðani considers her options. She knows that she can pull her magic back through the rock — which would, presumably, remove the texture and free her finger. Maenik probably wouldn't have handed her something that would change her magic permanently. Or she could pull the ... unstructured ... magic back, and that would presumably free it too.

Actually, that's easy to check.

She pulls the non-rock magic back into her finger, and checks that this lets her move it again. Then she puts it back, because she has a better idea:

Even if the texture is too complex for her to produce, can she reach out and ... smooth it out? Maybe if she can turn it back into normal magic that will free her finger as well. And if she can't, that's certainly worth knowing.

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If her normal magic is dry sand the magic that's passed through the rock is wet. It wants to retain its texture but it's still hers she can smooth it out with enough focus and that does free her finger.

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Hmm.

Ðani sits crosslegged in the street, having more or less forgotten that there are other people here watching her poke a rock.

So she has seen magic be: mounded up, spread out, dry, wet, smooth, and textured. None of those words are exactly right, but they capture the feeling of the thing. Maybe those are sufficient to describing all the ways magic can be, but she suspects that they aren't — this thing feels complex, like there's more waiting to be discovered. And the magic is hers; once she gets the feeling of it, she can manipulate it easily.

She tries to see if she can make magic be other ways. Can she make it cold, or loud, or jagged? Or do those not feel like the right kind of thing?

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Focusing on the temperature of her magic it feels like it matches the density of it or maybe it's warmer where it's doing things whether supporting her body or holding her finger in place.

If she tries to think of her magic as being a sound it seems like it's a different way of perceiving the same information. The magic inside her body sounds a bit like her heartbeat, the free magic in the outside is like the sound of a breeze, and the structured magic is like an instrument or a voice singing a song. The loudness matches to the feel of density in the substance frame.

Jaggedness or smoothness is most naturally a different way to perceive texture. She can try some simple textures but unless she's very lucky none of them do anything immediately obvious.

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She plays around with the different perspectives. Thinking of it like sand seems most natural, but the textures are almost more like yarn, or perhaps wood ...

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When Ðani has been experimenting with her magic for a reasonable amount of time (read: entirely too long, in Daskal's opinion), he interjects with a question.

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She startles, and looks up from where she's been repeatedly poking the rock in slightly different ways.

"Vuuu ... Maenik, guregu saravi mena—" she starts to say, and then catches herself and rephrases. "Maenik, gu regu sarav banak a pi? Sareh do Magic, regu sarav banak?"

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"Sarav banak." She agrees. She takes a slim block of metal from a pocket in her pants and holds it out. "Magic pi gas do eg."

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She doesn't really have enough of a grasp on what Magic is to guess what that entails, or how this is going to communicate anything to her, but Maenik is clearly the expert here.

She reaches out and gently grasps the block.

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There's a similar feeling of emptiness or perhaps vaccum if she has that concept to the rock but she can also feel some of Maenik's magic in the metal.

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Well, the obvious thing to do is feed some of her own magic in — presumably Maenik has embedded more 'channels' in the metal that will ... teach her words, somehow.

She carefully lets a measured portion of magic pour through her fingers and into the block.

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Maenik smiles for a moment then adopts a more focused expression and channels more of her magic into the block.

The magic from the block rather than flowing out into the air reaches back through her body and up to her head. It doesn't seem to change anything there rather it's looking at or feeling something there and forming itself into a complicated structure perhaps a bit like arranging sand to look like something you've seen only with absurd levels of detail.

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Ðani gives a sort of full-body shudder at the sensation; the feeling of magic flowing into her — even if it's just her own magic, restructured somehow by the block — feels invasive, now that she has magic of her own.

But ... if it's just looking, she doesn't see the harm in letting it continue. And it is still hers. She takes a deep breath to steady herself.

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Once her magic has finished it's sculpting it carries the sculpture back down to the block. Maenik's magic has brought down a similar sculpture and their respective magics take some time to copy what the other has created. Then these new copies make their way back towards each woman's respective head. The packet settles inside Ðani's head doing something subtle there.

"Hello, if everything worked correctly you should be able to understand me." Maenik's words are in a language Ðani didn't know until just now but somehow she understands them perfectly.

And then in her village's native language. "Thank you all for your help teaching me your language. I should be able to understand you now."

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Understanding a language that she previously didn't is deeply unsettling. She twitches, and then realizes that she doesn't want to be impolite, and it is genuinely much more useful than trying to learn each others' languages from scratch, so she schools her expression.

And then belatedly lets go of the block.

"Ah, yes. I can understand you," Ðani replies. "Welcome to Southern Fishing Village; your visit is exciting."

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Maenik absolutely notices the flinch. "Thank you. I'm glad my presence is welcome. If the language magic is uncomfortable you can take it apart and we can just use your language, the only real downside is that there's some things it might be harder to explain in your language."

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"I don't object to speaking your language," Ðani hastens to reassure her. "It's just an unsettling sensation when one isn't prepared, is all."

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"So you can't float me, but what if I climbed on your back? Or you put an illusion around me so I could see it?" Daskal interjects, unbound by vocabulary-related limitations. "Uh, please. Or can Ðani float too now that she has Magic?"

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Genilha sighs. "Manners, Daskal. We should at least ask our guest if she needs anything, now that we can."

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"I know you already know our names, but this is Genilha, my father, and Penþa, the village organizer. And Daskal, my intended's mother's fishing-partner's son," Ðani introduces. "And yes — is there anything we can do to make you more comfortable?"

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"People with magic don't need much. Even with just the instinctive grasp you have now you could swim for as long as you wanted without coming up for breathe. Knowing what I know I could go months without eating or drinking. I would appreciate somewhere to sleep though when the time comes."

She turns to Daskal, "Floating other people is quite hard. I can take you with me though if whoever is responsible for you is okay with it. I could also surround you with an illusion I'm not sure what you want an illusion of though, just being high in the sky? Sometimes seeing the ground very far below makes people uncomfortable. As for Ðani Floating she could learn but she doesn't know how to yet and if you make a mistake falling from a great height can hurt a lot so it's something to be careful about."

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Daskal spins to address Oskeli, who has been quietly watching from the chair.

"Grandmothers, may I?" he asks.

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Oskeli quirks an eyebrow. "I thought Okanel was supposed to look out for you while your mother is out on the lake."

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"Yeah, but you're closer! And definitely responsible," Daskal protests.

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"Go find Okanel and ask. Worst case, we can ask your mother when she gets in; it doesn't sound like our guest is going anywhere," Oskeli advises.

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Daskal disappears into the village at extraordinary speed.

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Penþa coughs. If the linguistic packet captured words for common objects directly, instead of just correspondences of words, Maenik might notice that the net they're holding in their offhand is indeed writing, not just artwork.

"We can certainly offer you a place to sleep. I have a guest bed in my house for unexpected travelers," they assure Maenik. "Although sunset won't be for a few hours. Would you mind if we asked some questions about Magic?"

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"Not at all... Oh, so that is a form of writing. I wondered." The language magic doesn't operate at an object recognition level but she can tell there's a separate word for writing nets from fishing nets.

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Penþa blinks, and then holds it up for inspection.

"Yes, I was just taking some notes, because it seems likely that this will become part of a song one day," they explain. "The written form is a little different from the spoken form of the language; I don't know whether you would have picked it up. Actually, that's related to my first question — you asked to 'give' Magic to Ðani, which makes perfect sense since that's the word we taught you. It's the easiest related word to illustrate, really. But there are actually several words that could conceivably apply: 'give', 'share', 'trade', and 'provide access to'*. Which one of those is most appropriate?"

 

* Translator's note: This forms a quartet of related words; there are two orthogonal distinctions being made — whether something is given with or without the expectation of being compensated, and whether giving something deprives the giver of it or not.

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"I got as much as Ðani knows and that doesn't seem to be a lot. As for your second question the best word is 'share.' In my culture, it's taboo to accept compensation for sharing magic. It's not hard to figure out how and it doesn't take anything but time and some magic in the moment."

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"That's wonderful," Penþa replies.

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Ðani shakes her head, dismissing an errant thought.

"Oh good. Thank you," she says as well. "Does that mean that I should be able to share it as well? It felt like it might be as simple as sort of ... pressing the magic into the other person?"

Actually, does Maenik's language have better words for all of the odd qualia associated with magic? She mentally pokes at the language.

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"It's about that simple. You should be able to pick it up after a couple tries at most and you can't hurt people while trying. I think the hardest part is just how much magic you need to use for it. Most things people use magic for take a lot less. Magic being so easy to share means that the people who believe magic is a gift from a spirit usually think that Spirit wants magic to be shared."

The language magic won't directly list out all the words associated with magical qualia but it will give her more specific words for what she's already found approximations for in her own language. With some persistence she can work her way out from there. That effort will yield quite a few words but also some clues that suggest there's a rather different way to perceive magic which is more precise.

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"Oh! I guess that makes sense, that it would ultimately have come from one of the fair ones," Ðani responds. "But Oskeli, you didn't think that where she was from looked like the other place?"

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Oskeli shakes their head. "No, not really — too defined. But it could just be that one of the members of my sister's court came through elsewhere, perhaps. But ... Maenik, do you know where the place you came from is from here?"

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"My people use the word Space to refer to the sum total of all the places you could get to if you could fly forever. We know there's an extremely large number of these spaces and we can travel between them. That's what I did when I came here from where I was before."

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"... huh."

The villagers look at each other for a moment.

"... maybe some kind of improved technique?" Oskeli ventures.

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"You mentioned, ah, spirits," Ðani says, forcing herself not to use a circumlocution in case those didn't come across in the language packet. "We know about spirits because sometimes people are sent visions or premonitions from their world ­— or, rarely, because an entire spirit manages to cross the divide between worlds. But the technique is hard, or dangerous, or the barrier is just really thick because in order to come across they have to shed their bodies. Even their minds are often stressed by the crossing, and they need to be nursed back to health."

"But we know they want to help, because they frequently come when people are most distressed, and they bring something that will help — a skill, or a piece of knowledge, or just comfort and understanding. If someone developed an improved world-hopping technique, that lets you venture bodily between worlds, that would be ... huge."

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"If your people don't know exactly where magic comes from, you must have had it for a long time, yes?" Penþa asks. "Because that means it's probably just a matter of there being so many spaces."

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"Sometimes very rarely, and by very rarely I mean maybe once across six sixes of generations and many more worlds than that, someone gets my sort of magic for no clear reason. As far as anyone I've spoken to knows, there have been very few cases where we're certain it's happened. One of those cases was the foundation for a lot of what we've built together. We're reasonably certain that magic gets its power from something we call the Maelstrom, which is for lack of a better way to describe it the space which contains all the other spaces. That doesn't suffice to explain why magic works the way it does though or why people sometimes come to have it.

"I used your word for Spirits but different spaces have different rules. In many spaces people believe in something like your Spirits and we've found that common pattern is explained by many different things."

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Penþa scratches their head. "It sounds like we have a lot to learn. Do people ... travel between spaces a lot, once they're able?"

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Ðani frowns. "That could still match what we know — if one of the other people has figured out how to send packets of magic across, but they can't aim it, they could still be trying to help by spreading it around," she suggests, but she doesn't sound very sure.

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"There are many different ways to travel. The way I use is only used by people who do it a lot. I'm bound to the other people in my group and a few specific places and I can either travel specifically to one of the people or places I'm bound to or as I did to come here trust in my magic to take me somewhere new somewhere I've never been before.

"Generally most people don't like my form of travel because you can't bring very much with you. The most common way to travel, at least measured by volume is to build something of a bridge between two spaces or even two places within the same space and then travel across it. The next most common after that involves crafting a small space and moving that space around the Maelstrom to get between larger spaces."

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"So you go out exploring and sharing magic a lot?" Ðani asks. "That sounds really important."

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"I do, and yes I agree that it's important. Magic is an incredible thing and I want everyone to have it. I also like meeting new people and learning about their lives."

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"We don't exactly get many new people around here, but I can certainly see the appeal!" she agrees. "Do you know roughly how long you'd like to stay? We have the fall festival in ... six sixes and five days, I think, which is probably our biggest celebration. But of course we wouldn't want to delay you."

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"Yes, six sixes and five," Penþa confirms. "And this year it's two days, because of the shifting sun."

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"I'll be on your world at least that long. I don't know if I'll be in your village that whole time but I can absolutely come back for it if I've travelled somewhere else."

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"A lot of places celebrate the fall festival on the same day, so unless you travel through the eastern mountains, or south past the warm sea, you'll probably be able to enjoy the festivities wherever you are at the time," Penþa notes. "But, of course, we'd be happy to have you here."

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"If you're going to stay here at least a few days though, do you think you'd be able to spend some more time teaching me?" Ðani asks. "I feel like there must be some basic things about how to ... texture the magic that would be easier to learn instead of recreating. Maybe tonight I could try to share magic with more people while you get to know everyone, and tomorrow you could teach several of us, for efficiency?"

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"I'd be happy to. To get you started though, I think the most important trick is to learn to see the Fractal." She switches languages. "You focus some of your magic in your eyes and then pull the world in to meet your magic."

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Ðani isn't quite sure what to make of that instruction, but it can't hurt to try. Focusing magic in her eyes is relatively easy. Then she gropes around, trying to figure out how to pull the world in.

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After a moment, she realizes that there's a natural way to pull the world in: to breathe. So she tries to ... breathe in magic with her eyes.

It's not as easy as it sounds.

But after a few moments concentration, she manages to pull in something.

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Before her eyes unfamiliar symbols unfold across the whole of her vision. They don't obscure so much as intermingle like suddenly seeing the colors of daylight after spending a long time in the low light of the stars and a crescent moon. The language she got from Maenik lets her understand many of the symbols but not all of them. Among the ones she can interpret, she see the composition of the air (made of things she might not have had words for before), the temperature of the ground, and the frequencies of the light bouncing off of Osekli. And there's much more to see, the symbols only get more detailed wherever she focuses; she can feel small bits of her magic reaching out to get a better look when she does. Those bits of magic have their own symbols explaining that they're observing the world and translating what they see into these symbols.

Looking at Maenik she can see the bits of magic that are set to kill anything below a certain size (smaller than a grain of sand) that touches her skin and other bits meant to slow anything that approaches her at speeds above how fast an arrow flies and still other bits she can't entirely understand.

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Her first thought is "aaargh". Her second thought is that Anþasta needs to see this.

She can see why Maenik calls it 'the Fractal', though. It feels like she could look closer and closer forever, falling into a pit of infinite detail.

She closes her eyelids, and when this just results in information about their internal surface, she pulls the magic away from her eyes.

She takes a deep breath.

"Why do you have magic to kill small things that touch you?" she asks, because having an anti-arrow protection makes perfect sense if you might suddenly appear in the path of a hunting party while exploring. "... very tiny monsters?" she guesses.

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"It's a precaution to stop sickness from spreading. Many illnesses are caused by such tiny things. It's actually why people get feverish when they're sick, their body is trying to get hot enough to kill the small things inside it that are hurting it."

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"... huh. Does that mean that antipyretics, like willow bark, are actually harmful?" Ðani asks. "Or ... maybe you wouldn't know, if your people do everything with magic. Or just don't get sick in the first place, I suppose."

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Penþa leans forward, looking interested in the answer as well.

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"It depends, bodies are smart but they aren't always correct; fevers hurt your body as well as the things it's trying to kill and sometimes your body's attempt to heal itself just hurts it more. My people do just use magic for the most part but we talk to people without magic quite a lot and they've generally found that medicine designed to kill the small life that's hurting the person works better than trying to address the fever. We still use medicines like that sometimes when people are badly hurt and their magic is focused on other things."

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Ðani nods. "I guess that makes sense," she agrees. Medicine is certainly complicated enough, and it sounds like there's a lot more to learn about it, so it probably only gets more complicated.

She feels as though she's led them a bit off-topic, though.

"So ... the fractal. Is there anything more I should ... do with it? Practice, maybe? Or is it just useful for seeing magic, so it's important to be able to see it before learning other things?"

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"The Fractal is a way of seeing not just magic but also the world as magic sees it. Structured magic, what I did with the stone and a great many people working together did for the language magic, is sculpting the world using that language. You can also shape your magic directly to do simple things. Just start off small until you're sure you know what you're doing. A little magic can do a lot. One part in six sixes of six sixes of your magic could light a house better than a lantern."

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Ðani is conflicted — on the one hand, everything Maenik says raises additional interesting questions about the nature of magic and what she can do with it. And on the other hand, it will be so much more efficient if a few people can learn from her at once, and maybe take different things away from the explanations or at least remember everything she says better than one person can alone.

"What is the difference between structured and unstructured magic? Is it just whether you're ... using the right language?" she asks, before she can catch herself. "Or — no, wait, please only answer that if it's not the kind of answer that would more usefully be given to a group of students; I definitely don't want to waste your time explaining things several times."

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"I don't see saying things twice as wasting my time. I can see the argument if it's an hours long conversation but a few questions aren't a big deal. The difference between structured and unstructured magic isn't a firm line. People can learn to form simple arrangements in magic without thinking about the corresponding symbols and magic inside your body will default to healing you. In theory, with enough practice you could teach yourself to form more complicated structures the same way but most people use templates for any structured magic."

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"Oh! So you don't do structured magic directly, you use the insight from the Fractal to make objects like your metal block or that stone that guide the magic into a particular pattern?" Ðani clarifies.

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"Exactly, you can also store templates in your magic or inside your body."

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She makes an affirmative gesture and thoughtfully stares out toward the lake.

"So how do you actually make a template? I don't think you could just push magic into it, because it feels like they sort of ... have areas with less magic in them, and that ... pulls on the magic? But I don't know how I'd do that, exactly, since if I put more magic in it wouldn't ... I don't know if I'm explaining this well."

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"You're explaining fine, making templates is a little counterintuitive. Templates don't actually have magic in them. You can't store magic to use it later, well not directly anyway. As far as we can tell, what happens when you're making a template is telling magic to pay attention to an object so that when someone channels magic into it in the future the magic does what you told it to. As for making templates, doing it manually is really hard. There's templates you can use to make it easier."

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Ðani groans.

"It's another tongs problem; Lhemur will be delighted," she replies. "He's the smith — he's fascinated by things like that. Tongs, yoghurt, and so on."

She thinks for a moment more to see if there are any obvious follow-up questions.

"If templates are hard to make, does making them become a dedicated profession, like being a smith or a potter? People don't just make their own?"

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"It is for the complicated ones. The template I used for sharing languages with you is the result of more than six sixes of six sixes people working together for more than two sixes years. For the simple ones like the the rock I made designing it took me a couple hours a year or two ago."

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Ðani raises her eyebrows at the description of that much effort.

"Wow. That's like, as big a project as the Archive, maybe bigger. Even if it's not continuous. And your people must have made more than just one template like that ..."

She frowns.

"... do they break down? Over time, or with use? Build up inaccuracies from copying?" she asks. Her tone of voice is tense, as though she suspects she has found the downside to the whole practice.

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"I'm curious about the Archive project you mentioned but to answer your question not as far as we know. If you destroy a rock with a template in it then the template is gone but it's fairly easy to make exact copies of templates so I don't think we've lost any that people really cared about."

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The villagers are quiet for a moment, in the face of that declaration.

Ðani makes eye contact with Penþa.

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Penþa takes a moment to collect their thoughts.

"The Archive is ... our civilization's great triumph against the forces of decay. A single repository of nearly every written work the world has produced. It is enormously expensive to maintain — both the organization that supports it, and just the simple work of copying and recopying books, often in dead languages, without letting errors creep in," they explain. "We pay a yearly tithe, to support it. Not much, but ..."

"If you have a truly durable way to record information — or, well, as durable as stone is. And so dense that the work of so many people can fit in a single block of metal ... you must visit the Archive and teach them the technique, before you go. Please. Even if there's some reason it can't be used for general writing, and can only store magical techniques, the Archive would still want to safeguard any templates you're willing to share, for future generations."

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"I think in general my culture's approach to preservation is redundancy. Any physical object no matter how durable can be destroyed. That said, you can use templates to store generic information with a bit of creativity and I'll be happy to explain how that works.

"You can also use magic to write information into physical objects in ways that you can subsequently read from. We've found that there are substantial tradeoffs between information density and reliability but there are formats we think strike a good balance that are probably denser than anything you have access to. I have with me means of storing information that contain more than a writing-net the size of the whole lake's surface."

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Penþa is speechless for a moment.

"That— wow. Um. Yes, of course redundancy is necessary for anything to be preserved in the long-term," they agree. "But it's not actually sufficient — you need to have some kind of organization dedicated to maintaining that redundancy, because otherwise you might not realize something was the sole remaining copy ..."

They shake their head.

"That's not important. The Archivists can explain their methods far better than I can, anyway. ... Assuming you wish to make the trip. It is a quite long way. Months of travel on horseback. I suppose we should really make preparations to send someone with the spring caravans, anyway ..."

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Ðani stares out toward the surface of the lake, trying to imagine how much you could write across it.

She turns the en-templated rock over in her hand, feeling it with her magic senses, and trying to imagine that the channels within it are the threads of a net.

"That's amazing," she notes when Penþa trails off. "That you can just ... walk around with a library in your pocket."

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"It really is. That's part of what I like about visiting people like yours who aren't accustomed to the wonders I am. It reminds me over and over again just how amazing they are. As to travel, I can sustain much faster speeds than horses unless the ones you know are a lot faster than mine. I think even getting to the other side of the planet is something I could do in a week at most though I couldn't easily bring anyone who doesn't know the right magic with me."

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Penþa blinks.

"Well, in that case ... let me see. The world is supposedly six sets of six sixes kilostadia* in circumference. A horse can go perhaps two sixes of sixes miles* in a day, in best conditions, or half that for sustained travel on a single horse. Which is about one and a half sixes of six sixes stadia, or a quarter of a kilostadia. So in about four months ..."

As they speak, they count on their fingers, to avoid losing track.

"I think you could probably fly to the Archive in less than a day, then," they venture. "Which ... well, if you're planning to range that far afield, you probably will need to pick up some additional languages. That's well outside Marnesi. Although they will have translators in the City on the Mouth of the River, the closest city to the Archive, almost certainly."

 

* Translator's note: units are approximations of Marnesi customary units, and should not be taken to be particularly accurate. Also, Penþa is mistaken about the size of the planet by approximately a third, relying as they are on estimations made from the length of shadows by a civilization that does not have pocketwatches.

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"It doesn't quite factor like that but I think I might be able to. The week figure works for getting anywhere by going above where the air is so it doesn't slow me down. It's helpful to know that I'll probably need more languages to talk with everyone. Do you have suggestions of where I can meet people who might be open to an exchange like that?"

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"As it happens, I know a bit of Cold Sea Trade Language that I'd be happy to share," Oskeli volunteers. "Since we used to be accountants up there in our youth."

Oskeli says 'accountants' in approximately the same tone that someone from a more fantastic setting might say 'adventurers'.

"But if you're traveling south, that's not too much help."

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"We do have a few people who have settled down here after traveling," Penþa continues. "I can introduce you at dinner. I'm not sure how many speak something useful, exactly, but it doesn't hurt to ask."

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"Certainly. I assume that means the Archive is to the south? Also, what does it mean to be an accountant in your society. I understand that it means being someone who works with finances but that leaves a lot of possibilities."

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"Yes — the Archive is south of here, beyond the warm sea, on the northern coast of the desert, in the lands that never grow cold," Oskeli agrees.

"As for your other question ... well, there are different kinds of accountants. When we were young, we worked as a messenger between two large banks — primarily, we did sometimes have a trip to a smaller bank as well — carrying receipts and orders. So a lot of travel, lots of time spent on a ship, punctuated by exchanges with our counterparts at other banks. Mostly they were pretty routine, but sometimes the numbers wouldn't match up, and we would have to investigate the discrepancy," they recount, with the cadence of someone dragging up old, fond memories.

"I quite liked the investigations, really. Bardamma had to get us out of some tight scrapes, but we were usually able to reach an agreement with the parties involved. And, of course, it was our investigative work that dropped the Island Without Trees Bank's loss rate enough for them to qualify as a safe trading partner with the Cold Sea Trade Alliance. I got a nice woolen jumper from their organizer as thanks, actually. It wore out a few years ago, but it was really the best for long winter nights ..."

"Accountancy isn't all heroics, though — we also spent a good deal of time as a circuit-accountant with one of the trading caravans. That was a lot slower. We spent a lot of time teaching math, actually, and the rest helping audit the caravan records to make sure everything balanced. And then one year, on circulation, we realized that we were a little too pregnant to keep traveling through the winter. We wanted to make it to the next city, but there was a bad storm, and we ended up staying here long enough that it made sense to winter. And we met the most gallant man, so we stayed a bit longer ... and then our accounting days were behind us."

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Ðani, recognizing the signs of a ramble, slips away early, and returns just as Oskeli finishes with another girl in tow. They have a conversation in hushed voices.

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"How interesting. Am I understanding correctly that loss rate is a comparison between how much an organization expects to have and how much it actually does?" It also says interesting things about their mating customs but that tends to be a more sensitive topic so she'll avoid it for the moment.

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"Right! Well, nearly — so the problem is really to do with moving money. You can't just assume that any given message will make it between two banks. So imagine that you have a large merchant company, with accounts in multiple cities. And they want to move funds between one bank and the other, to make up for a temporary trade shortfall. So the messenger goes to one bank, and gets a traveling check, to present at the other bank. If the messenger runs aground, or loses it, or is waylaid, the money would be lost. Therefore it's a risky way for the company to move value — although not necessarily much riskier or less convenient than trying to move an equivalent amount of cargo — and the company would really like to be able to get the bank to re-issue a lost traveling check."

"And, of course, banks want to attract big ventures like merchant companies, because they make money by having active customers like that. So banks want to be able to offer that service. But it massively complicates accounting — the receiving bank needs to keep a log of incoming checks, in order to ensure that someone doesn't attempt to present a duplicate, among other concerns — and anyway they need to agree with the destination bank on standards for checks, agree on credit limits for just-deposited checks before they can get confirmation, etc. So it only makes sense for a bank to offer the service for sufficiently safe and populous trade routes, usually by charging an additional fee that depends on the frequency and security of the trade route."

"Oh— but you wouldn't know the geography. So, Island Without Trees is tiny, as regions go. They have perhaps three sixes times as many people as this village does, but spread out over a good number of islands. Despite the name. There's one main island, but many scattered smaller ones. And the sea there is difficult to navigate at the best of times, let alone when there are storms. They don't have much to trade. But 'not much' is still some. And it would be potentially attractive to a few small-time merchants, except that moving money out of the Island Without Trees was so difficult, you see."

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Penþa coughs. It sounds suspiciously like "loss rate".

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"Right, right. So yes — the loss rate is the amount of money per year operating a credit service with another bank is expected to lose the bank, and therefore the amount that decides whether or not it's worth it," Oskeli concludes. "Merchants also calculate loss rates, of course, but banks make a big difference, because being connected to the main group of banks is one of the things that makes a trade route more profitable."

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"That all makes sense. My people have somewhat similar issues on a larger scale. Groups like my weave can talk wherever we are but there's limits on how big a weave can be so a lot of communication between spaces or over long distances within a space needs work from intermediaries. We usually have enough abundance that money isn't the focus of those messages though. Within a space we have ways of sending messages that are very fast and reliable with the right infrastructure."

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Oskeli gives her a weird look.

"Normally, more abundance means that people need to move money more," they point out. "It's the poorest people, who are just barely scratching out what they need to live, who have less surplus to trade with others. The easier it is to get enough food, the more time people have to do non-farming things, and therefore the more trade goods they can produce, and the more use they have for money."

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"You gave me food without asking for money because you have enough food that giving me some doesn't mean you have much less relative to how much you have. When you have more abundance more and more things are like that. The people who made the translation magic didn't do that because they were being paid but because it was a project they were interested in working on. Most of the things that are meaningfully limited are very local like land on the shore of a particular lake and money doesn't always work very well for things like that."

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"... and they don't need the money for food, or to pay for tools, because those are so cheap they can just have them," Oskeli extrapolates, growing wonder entering their voice. "We can afford to host a guest for a short time without worry, but if you were going to stay for two years, we'd need to incorporate it into the budget. But if two years of food is cheap enough for people to give away ..."

They lean back in their chair, thinking through the implications.

"I have no idea how that must work in practice. You probably don't even ... Are there things that are still expensive enough in one place that it's worth transporting them?"

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"Exactly. There are things that meet that bar in some spaces but they're usually related to what make those spaces unique and trying to move them to other spaces can be hazardous. Sometimes spaces react badly to having people try to bring in impossibilities. There's also some trade among people who care a lot about having the original version of a piece of art rather than a reproduction."

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"Well. That's quite a thing."

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"So how does your society produce so much food?" Penþa asks. "If you're willing to share, that is. Or does magic reduce the amount that someone needs to eat by so large a fraction that you can provide for everyone out of a relatively small portion of farmers?"

They look conflicted for a moment.

"... also, I'm not sure how to say this politely, if your culture doesn't have money. But I would feel terribly rude if I left it unsaid at all. One of my main jobs as the village organizer is tracking exchanges between people, and if you were from another village in the region, I would want you to know that I am paying attention to how valuable your knowledge is, and that we will certainly pay you back if there is anything you need or want from us — besides simple hospitality, of course. I do apologize if it seems ... uncivilized, from your perspective, to be explicit about that."

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"For people like me, who spend a lot of time away from the rest of our people, it's mostly the thing where we don't need to eat. I can also transform water and rocks into edible food if I have a craving for something. It's not really efficient but it's possible.

"In denser areas, there's a lot of different answers. Some people do things to make transforming unappealing matter into appealing food easier, other people use machines to allow one person to do the work of many people. Still other places have machines that can do the work of transforming material themselves without magic. And many places use a combination of all of these."

"I don't think you're uncivilized for valuing my contributions to your village or trying to assign a number to that value. People still make agreements without money and many people still use money within certain spaces to mediate agreements around things that still take substantial effort. It's not a part of how I live my life but my life is centered around spending time with people who live differently than how I do."

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Penþa nods.

"That does make sense. Would you be willing to share the templates for turning rock and water into edible food? Once we have a few more people with magic, that will be very useful. We're all prepared for this winter, but we could do a sort of trial run, to see how much of our stores we have to use with magic available, and use that to do agricultural planning for next year."

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Ðani does something that makes the other girl's hair stand on end. She waits for a moment, and then the other girl crosses her arms, and Ðani goes back to holding her hand and concentrating.

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"It's among the templates I'm planning to share. It's actually a general template for transforming materials, it works better the more similar what you start with is to what you want to end up with. There's a related template for storing patterns you can use to tell the template what you want to make based on things you have around you."

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"Oh! Hmm. That's pretty general-purpose," Penþa remarks. "Although if you hadn't said it was usable, I wouldn't have assumed that 'rocks' and 'food' were close enough to be converted."

They glance around at the village, mentally tallying how many objects could be produced using a template, instead of by hand.

"... I think that template is probably the single most valuable thing in the history of the village. Um. Do you have any interest in being made into a — well, actually, the word is a hold-over from Orthodox North-Eastern Marnesi Trade Language, so it has grammatical gender. The neutral version is 'Loka' — into a Loka?" they ask, before realizing Maenik certainly lacks context. "Ah, Loka is the most honorable title the village can grant, given to people who have done something that fundamentally transforms our way of life, to an extent that cannot be repaid. Granting it requires a full vote at a village meeting, if I remember correctly, so I can't promise anything, but if that is something you would like I can call a meeting for tomorrow. We probably need one to discuss magic anyway, actually."

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"I don't do what I do in search of recognition or honors. If it would make your people feel better to give me the title I would be happy to accept it. What's important to me is that I've met you, helped make your lives better and learned about you in the process."

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Penþa nods. "I think if you've achieved your own aims by giving these things to us, that people will find that sufficient. But just to be sure, I'll ask around at dinner and see how everyone feels about it."

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There's a distant dinging sound.

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"Oh! Which it is apparently time for already. How time passes."

The villagers push themselves to their feet. Genilha gives Oskeli his arm.

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Ðani sighs, but clumps up with the others as people throughout the village slowly make their way towards the large clear space in the center.

"Maenik, I didn't quite manage to share magic with Anþasta, and I was wondering— No, actually, sorry. Maenik, may I introduce my intended, Anþasta?"

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The girl who Ðani had been attempting to empower waves.

"Hello!"

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"Hello, it's nice to meet you."

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"I was mostly just trying to see if I could saturate her with my magic, sort of," Ðani explains. "Only there was this ... pressure, I guess, that made it harder to keep smoothed evenly. And I wanted to check if that was the right general approach and I should just keep trying, of if there's a different trick to it."

As she finishes speaking, the group emerges from between a house and the garden into the central square. The area is dotted with wooden benches, some tucked under the eaves of the houses, and some scattered about the central area.

There's a large building on the far side, against which is a large table filled with food. Villagers are queuing at one end of it, picking up plates, and serving themselves. Afterward they fan out and find benches in twos or threes, having quiet conversations while they eat.

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She moves in concert with Ðani.

"The important thing is to make sure the magic goes everywhere rather than focusing on keeping the concentrations even. If you think it would help I could awaken someone else and let you try to sense what it's like. It's also possible to collaborate on awakening someone but that's not always the best way to teach the skill."

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"Everywhere, not necessarily evenly ..." Ðani muses. "Alright. Thanks. I'll give it a try after dinner, and we can go from there? Oh — no working during dinner, that's the custom. Not that it's likely to come up, I suppose."

Ðani and Anþasta both take a large plate and begin serving themselves. The order of the day seems to be lots of vegetables, perhaps because it's harvest time. The first food item on the table is a large bowl of salad, already mixed with a dressing that smells slightly of vinegar. The salad has mushrooms, kalhornaðor, cubes of soft cheese, and thin slices of something cucumber-ish.

Next to it is a tray of steaming rolls, made of a dark, dense bread. After that, there's a thick vegetable stew (and a stack of bowls), that smells strongly of garlic. Its primary ingredient seems to be squash, with beans a close follow-up.

Beside the stew is a stack of cups, a kettle containing weak herbal tea, and a kettle containing plain water. Not everyone takes a cup.

The last item on the table is a stack of thin eggy pastries; people fold them into a little pocket, and then scoop a mixture of berries, honey, and cream into them in small portions. While everyone is serving relatively large portions of the salad and stew, the rolls and deserts seem to be one-to-a-person.

"Sorry we don't have any meat today," Ðani remarks. "It's just that it makes most sense to eat the vegetables while they're fresh, since fish is easier to smoke and preserve."

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"Sounds good. I think that custom makes some sense. Does it also include some conversation topics? As to not having meat, I don't mind at all. I've visited cultures that never have it for practical or ethical reasons." She serves herself small portions of the the salad and the stew and follows suit on the roll and the dessert. She'll take a small cup of the tea.

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Ðani pauses for a moment, trying to think how to word it.

"It's ... not that there are particular topics that are forbidden, it's that you shouldn't do things that feel like work. So if you want to talk about something, go right ahead. But if talking about something would be work, it's fine to refuse to discuss it during dinner," she explains. "Dinner is a time to rest, and catch up with the people you didn't see during the day."

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"That makes sense thanks for explaining. Would talking about how the two of you came to be each other's intended feel like work to you?"

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Ðani grins.

"Oh no, not at all! It's a funny story."

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"It's an embarrassing story!" Anþasta protests. "... but yes, I don't mind telling it."

She leads them over to a pair of benches that are not yet occupied.

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"So Anþasta is probably the most capable and wonderful person in the village," Ðani explains, ripping her roll into pieces and dipping it in her soup. "And I started noticing that ... sometime around the spring festival, I think. Only — she is also, in some cases, extraordinarily dense."

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"Because three sixes days before the solstice, or so, Ðani asks me up the hill after dinner to go stargazing," Anþasta explains. She wiggles her eyebrows on the word 'stargazing'.

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"... oh, that one's probably as lost on you as it was on her, isn't it?" Ðani remarks. "It's a custom to invite people up to stargaze on the hill for a bit of privacy, because, well ... sound carries on the lake, doesn't it? So inviting someone stargazing is usually a pretense for having some private sex. Only, it would hardly be the pretense of choice if it were not also a perfectly normal activity. So if someone asks you stargazing, you need to know whether they mean stargazing or stargazing. And I thought I had been pretty clear, because, you know, I was not subtle about appreciating Anþasta's beauty."

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"But I thought she just meant stargazing. So we go up the hill, and we stretch out on our blanket and wait to spot the first stars. And I'm just about to point out the Scorpian, when Ðani rolls onto her side and asks to kiss me," Anþasta narrates. "And I suddenly realize what's going on, and I have a momentary internal freakout."

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"Not that you could have told by looking at her — she just sits bolt upright, narrowly missing my nose, says 'Oh, stargazing,' and then stares at the treeline for a handful of heartbeats," Ðani concludes. "Anyway, that's how she figured out that I was into her. Then we cuddled and talked and did some actual stargazing, and she told me that she wasn't sure whether she felt the same way — which was perfectly fine, but I arranged that we should get to spend some more time together that summer, so that she could figure it out."

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"So we synchronized our chores to be fetching wood at about the same time, tending the garden on the same days, and so on, and we spent most of the summer talking. And ... I'm still not totally sure I want to have sex — with Ðani or with anyone — but I really can't imagine spending my life without her," Anþasta finishes, gazing adoringly. "So she's going to try living at my house this winter, to see if we can still stand each other when we're snowed inside. And then if it works out, we'll be married in the spring."

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Ðani finishes her roll.

"How much of that was comprehensible? I know that they do things pretty differently on the Warm Sea, let alone where you come from."

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"I think I followed all of that. It fits the pattern for cultures that bond based on personal compatibility. And I did guess you were using stargazing as a euphemism based on your face and your tone shift. Sex is something people are often euphemistic about. Many cultures make it entirely taboo to discuss it openly with strangers."

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Ðani looks a bit confused. "... why? I'm not flirting with you."

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Anþasta takes a thoughtful bite out of her desert.

"I think it could make sense — it's a generalization, right? Like, it would be rude to let someone know that you were currently having sex, except during a festival. And it would be ... not rude, exactly, but kind of ... you'd be acting very self-confident if you asked someone to have sex without flirting with them first," she muses. "And of course you wouldn't talk about sex at all with an unrelated child. So if a bunch of people just saw those norms, but forgot the reasoning behind deciding on them, they might over-generalize to not discussing sex at all."

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"Cultures vary a lot. In some cases, taboos around sex are built around inheritance as strange as that might sound. While in others they're built on the fact that the same body parts usually involved with sex are used for excretion. In at least one culture as far as I could discern, the taboo was based on the fact that some very dangerous illnesses were spread almost exclusively through sex. The root of a lot of the taboos is the fact that certain types of sex can lead to pregnancy. And pretty much every culture has strong feelings about children."

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"... huh, okay. Those all make sense for having taboos around the act itself — but how do those turn into taboos around talking about it? Not talking about sex sounds like a way to end up with less clean sex, if not everybody knows that it's something to be concerned about."

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"For the record," Ðani interjects, "we do know that sex can cause pregnancy, and there are customs for not spreading lice."

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"I would have been surprised if you didn't know the causes of pregnancy. I'm just falling back on habits to be delicate around the topic. I'll try to be more direct going forward. I have to admit to a bit of surprise about your confusion regarding the progression from a taboo around doing something leading to a taboo around discussing it. Let me see if I can try to unpack it." She pauses for a few moments. "I think the core is that in a lot of cases people suggest that wanting to talk about a thing is adjacent to wanting to do it and wanting to do something is adjacent to doing it. Relatedly, if doing something is taboo then talking about it makes people think about it and thinking about taboo activities is uncomfortable for many people if the taboo is strong enough."

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Ðani looks thoughtfully out over the square.

"I mean, if I were to walk up to someone and start explaining how to have sex to them, I can see how that would be misinterpreted," Ðani agrees. "But, like, there's a fundamental difference between just referencing the fact that sex exists—"

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"Not if there's already strong taboos around it," Anþasta cuts her off. "If there's already a strong taboo, then you can't assume that people would necessarily know sex exists, could you? So talking about it might be the prelude to an explanation, and it could be misinterpreted the same way. It's self-reinforcing."

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Ðani bits her lip. "That sounds a little too neat to really describe how people actually work," she protests.

"Maybe people in other spaces are more likely to be attracted to everyone, and so there's fewer people who you could discuss sex with without it unambiguously not being something you want to actually do with them?" she speculates, but she doesn't sound terribly confident.

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"That sentence deserves to be slow-roasted."

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"You get what I mean, though, right? I mean, look at her!" Ðani explains, gesturing in Maenik's direction.

"... not that I'm flirting with you," she adds, turning back to their guest. "Just — you are sort of supernaturally beautiful. So if everyone is like that ..."

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"I appreciate the compliment. With magic people mostly look how they want to look and people's aesthetics can have a lot of overlap. Going back to the topic of taboos, there's a sliding scale of where the line around discussion is drawn. Sometimes it's as extreme as mentioning sex at all but you didn't just mention that it existed you said you wanted to have sex with a specific person. There's cultures where the line is drawn there and cultures where that would be fine but talking about specifics would be taboo.

"I don't think I've encountered a society extreme enough that any substantial portion of adults don't know that sex exists but how much people know about sex can vary a lot. Taboos are self-reinforcing though; minor taboos can grow into more substantial taboos and spread to related matters. In some societies it's taboo to use the words for vagina and penis so people use euphemisms instead in most contexts."

She pauses for a moment, "Sorry that was a lot, am I missing something... oh right attractions, that's a complicated topic I'd be happy to get into it but let's put it to the side for now."

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"I mean — talking about specifics of an existing sex act is different than talking about specifics of a hypothetical — no, I'm making assumptions again. Sorry."

Ðani sighs.

"... this is why there are customs about not having sex with foreigners until you've gotten to know them, probably. You travel around to see a bunch of different cultures, but what is this whole topic," she waves a hand vaguely, "like in your native culture? Do you talk about sex? Do you marry for love? Do you even have marriages, actually?"

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"It wouldn't be inaccurate to say it depends. When you have enough people living together they disagree about a lot of things. Among wanderers like myself some of us travel together with people we care about and some of us travel alone like I do. Being an active wanderer isn't compatible with raising children but some people take breaks to do that. As for marriage, that means many different things to many different people. For me personally, I don't have any plans to bond tightly to a single specific person or even a small group."

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Ðani is tempted to say that it sounds lonely, but it's not exactly her place to judge.

"How many wanderers like you do you think there are?" she asks instead. "Were you born to other wanderers, or did you choose it?"

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"There are a lot of wanderers. Your language doesn't have words that make it easy to express how many. In my language I would say there's a few million. In yours that's like a number with six and two sixes. Most of us choose the path of a wanderer after being raised by people outside the tradition and I'm not one of the exceptions."

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"Yikes! That's a lot of people. I guess it makes sense if you have a lot of different spaces to draw from."

She's silent for a moment.

"How many worlds have you visited? If you don't keep ties with anyone, and you've been wandering for a while ... how far away must we be from your home?"

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"I've visited two and six sixes and another three spaces. As for distance, I don't think the concept quite works. I could go back to my static anchor whenever I wanted and be there in a couple minutes. I visit every couple years. I also keep in touch with the others in my weave, we can talk to each other wherever we are."

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'If you can talk to them from anywhere, how does it make sense not to become attached to anyone' is definitely an indelicate question.

'Is the long-distance-talking template one you intend to share' would be work.

Ðani struggles to think of how to reply.

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"If all of your people can return to their anchors so quickly, do you mostly think of your location as being more about where your anchor is than where you are?" Anþasta asks. "Like, do you think of yourself as basically still being a few minutes away from your house?"

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"I don't really think so. It's like I said distance is weird. If I went elsewhere now it would probably be months at least before I could come back. The magic I use for travel can go to a small set of specific places or random places and neither of those would let me come back here. I'd need to use other means."

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"Hmm. That sound difficult to work with. Being able to go to places, but not go back to them, I mean."

She drums her fingers on her arm.

"How random is 'random'? Like, are the places you go any nearer ... I'm not sure how to put it."

She sets aside her plate, and then crouches to draw a box in the dirt. Then she grabs a handful of stones and arranges them in the box roughly uniformly.

"Random like this, like raindrops hitting the ground?"

She rearranges the stones to follow an approximate Gaussian distribution.

"Or like this, like how tall people are?"

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"Sometimes a space has enough people to justify a bridge, I've gone back to spaces like that a few times. I've also used a bubble once, I had to run away from some very dangerous circumstances and I travelled with the group I convinced to help the people there in ways I wasn't able to. As to how random that aspect of my travel is, we don't really have something to measure that against. There isn't a good way to measure distance in the Maelstrom."

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Anþasta puffs out her cheeks in a wordless huff of frustration.

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"Hey — it doesn't have to be figured out right now," Ðani points out. "I'm not sure what you're trying to get at, but we have time to look into it later."

She pats Anþasta on the arm.

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"So, yes, this isn't exactly urgent," she agrees. "But it's ... its about whether the transportation is doing something more like aiming badly, or something weirder. Have you ever randomly gone to a world that has already made contact with your people?"

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"Oh sorry, it is aiming; it's actually aiming very precisely. It takes me to places where people made like I am can exist and in fact where people like me do exist with very high reliability. It's just that there's so many of those places that we don't have a good way to pick between them. If the magic is using distance as the criteria for picking between the those options we don't have the right data to tell."

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That only raises more questions.

Ðani hasn't taken her hand away.

Anþasta sighs, and leans back against the bench.

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"Why only go to places that have people like you?" Ðani asks instead. "Wouldn't you get a more varied experience if you didn't aim it like that?"

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"There's people who do that, you need to be a lot more careful though. You can't rely on having any common ground and you have to translate everything from scratch with almost no basis for communicating. It's a lot easier to have tragic misunderstandings. Usually, when people do it there's at least three sixes of sixes travelling together."

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"That makes sense; so you aim for people who are enough like you that you can manage to safely travel alone."

Ðani does not see the appeal of traveling alone when you can apparently travel together in a whole village of people at once. But ... she knows she's kind of unusual in that way. Probably there are plenty of people in the village who would want to do it Maenik's way.

"What are the least-similar people that you've ended up meeting?"

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Anþasta thinks that it sounds like a life out of a story — going out on adventures to strange and distant lands, relying on nothing but your own wits and abilities to survive off the land, single-handedly saving people from perilous fates.

Not all stories are good to live in ... but it does sound tempting. It's not hard to see why Maenik would wander the way she does.

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"Safely enough anyway. There's always risks." If someone wants to become a wanderer she'll talk about that more but death is another thing it's better to be circumspect about. "Hmm, the most unusual people would have to be the," she pauses a moment to search for the right words, "the people who were very much like a multi-bodied prophet that encompassed every body on their world."

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"... wow. Yeah, that would have been pretty strange," Ðani agrees. "If it was everyone ... were they startled, when you arrived and they weren't able to ... visit you, I guess? Assuming that you're not a prophet yourself, anyway."

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"They weren't initially, they don't all keep track of all of their bodies but when they realized they couldn't visit me they were very confused. The language magic didn't work right either so we spent a long time learning how to talk to each other. As for your other question, I'm not a prophet. I don't think they were quite like your prophets either. You're the first people I've met where everyone with multiple people sharing a body has such a consistent external origin."

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"Hmm."

Ðani thinks for a moment about what that could imply.

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"Wait!"

Anþasta sits bolt upright.

"How precisely can your magic target different conditions?" she asks. "For example, if you got a thorough enough description from my grandmothers, would you be able to actually go to the other place?"

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"I don't actually know. Designing the targeting criteria was a big project. Not quite as big as the language magic but a lot more than I could do myself and I don't understand how it all works. I know that the members of the weave being spread out is important for it to function though. If we gather too closely the random selection part of our travel magic stops working."

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"... what does 'closely' mean, if you don't have a way to represent distance between spaces?" Anþasta asks.

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"That was poor phrasing on my part, I meant if too many of us gather together in the same place or places."

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"I have so many questions."

She resumes her previous leaning.

"I guess those are probably best addressed to the people who worked on the project, though. Are other parts of your magic ... contingent like that? They depend on the existing network of people?"

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"Anything that operates between spaces, except maybe artificial spaces if you think those count, requires some kind of pre-existing connection as a basis. Within a space connections can make things easier and faster, they're also the only way do do magic that directly touches things a long way away. What exactly a long way away is depends on what you're trying to do."

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"What's the shortest distance that is a long way for some purpose?" Anþasta asks after a moment of thought. "Are we talking about the difference between across-the-lake and across-the-planet, or about the difference between across-the-room and across-the-planet?"

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"Also, do remember that you can stop answering Anþasta if you'd rather not talk about magic details while everyone's finishing their dinner," Ðani says, her voice fond.

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Maenik has in fact finished eating what she took so it's good to have the clarity that it's about the time period rather than if the specific people talking are still eating. "I'm happy to talk about magic.

"As for your question, it's a little fuzzy. I'm sure there's people who have measured it precisely but I haven't ever needed to. Things get harder to do as you stretch your magic further away from you and the more complicated what you're doing is the faster that tends to happen.

"When I'm flying seriously I'm stretching my magic a bit farther than the distance between those houses in all directions." She gestures at a couple of houses. But that's not using all my magic. If I focused magic in a single direction, I could do things at about four or five times that distance comfortably. And there's some types of magic where you can throw a bit of magic disconnected from the rest of your magic that might be able to reach distances closer to getting across the lake but it only works for things that happen quickly."

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"Hmm. That's an interesting size to work with," Anþasta remarks. "Can you do magic through walls?"

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"You can, magic can interact with matter but it doesn't have to. Relatedly you can learn to see through walls with magic. It's a bit tricky though so most people don't. It's also rude to look through things people are using for privacy and you don't always know which things are being used that way. "

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"Do people build their houses quite far apart, then?" she asks. "If everyone can fly, it wouldn't be any harder to get between them, and then you'd have more privacy, if you were beyond the range of everyone's magic."

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"Some people do, but land is one of the things you can't easily make more of. It's possible to build new worlds but even with magic it's a massive undertaking and the easiest ways to find new spaces tend to find worlds where there are already people. So most people live at least as close together as you do in this village."

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"... and you can't aim away from worlds with people in them, only toward them? How does that—" she begins, before catching herself. "I'm sorry. You've already said that you can't explain the full workings of the template. I guess I'll just have a lot to see, in the future. I can hardly picture what it must be like."

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By this point, most people have finished their dinner. People start collecting dishes in ones and twos, taking them inside the building with the table against it. But there's no rush to disperse — people linger on the benches, talking about their days.

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Penþa comes over just as Anþasta finishes.

"Maenik, I just wanted to let you know that I've prepared my guest bed, so you're welcome to retire for the evening whenever you'd like," they say. "My house is that one just there, with the carvings over the door. If you are up for a bit more discussion, though, there are a few people who'd like to meet you."

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"Worlds and spaces are different. It's easy enough to find dead worlds, places where life has never touched. That's where people get the raw material for building worlds from scratch. Finding places that have life but not people is like threading a needle. Magic cares about people and that's part of how my travel magic does its filtering. Maybe, in time, someone will find a way to filter for life without people but nobody's managed it yet, at least as far as I know."

She turns to Penþa. "Thank you, I'm willing to keep talking for a while yet." She turns back to Anþasta. "Maybe we can continue this topic another day. We're getting close to the limits of my knowledge."

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Anþasta makes the affirmative hand gesture.

"Yes, thank you very much for answering my questions," she agrees.

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Ðani gathers their dishes.

"And that gives me a chance to try to share magic again."

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"I think you'll probably get it without too many more tries. And you're welcome, thanks for sharing your own story and giving me some more insights into how your people live."

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"It was our pleasure."

Ðani flashes her a smile, and they vanish with the dishes.

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"Well, I don't know if it was the kind of insight you had in mind, but Lhemur, Gornet, and I were hoping to get your insight into how our legal system and plans for winter will need to change with magic in the mix," Penþa says, gesturing back toward a pair of people seated on a bench by their house. One is younger, and very broad, with developed shoulder muscles. The other is older, wearing an elaborate shawl and sipping from a mug of tea held with both hands. "Which will certainly provide you with some stories of how we do that normally."

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"I would be happy to help as best as I can."

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"Lovely!"

Penþa leads the way back over.

"Maenik, these are Gornet, our most medicine-knowledgeable person," they say, gesturing to the tea-sipper. "And Lhemur, our blacksmith — who also handles a lot of non-food supplies, like clay and salt."

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"It's good to meet you," Lhemur says. At the same time, Gornet clicks.

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"It's good to meet you too. I think the simplest starting point is to tell you that people with magic can't starve to death. They can be uncomfortable but even just having water available will let them get by even without learning how to do anything with magic."

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Lhemur's eyebrows jump up.

"Oh! Well, that's something different. So really we just need to worry about water, and that's not so bad."

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"The lake freezes over," Penþa tells her for context. "But we can either get water from the river — which also freezes, but not as much, because it's moving — or by cutting holes through the ice. Some years it gets pretty thick, but we can manage. We harvest a lot of ice for food preservation anyway."

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"Can people with magic still get sick without learning your magical anti-disease technique?" Gornet asks. "Because being hungry makes people without magic more vulnerable to disease."

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"The organisms that makes people sick can still get inside you but your magic will stop them from doing substantial harm. The barrier magic is something I do because I spend a lot of time around people without magic; it prevents me from passing bits of disease from one group of vulnerable people to another."

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"Hmm. So we should worry about passing disease, but we don't necessarily need to plan for a wave of illness if we run out of food," Gornet summarizes. "That's good. Still, I expect people would rather have food, and we do have plenty stored already."

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"I'm sure a few people will stop eating," Penþa counters. "Naterta, at least."

The other two click soberly.

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An eating disorder of some sort? Even if they're mentioning it, she doesn't really want to talk about someone's health without them there. "I can talk with anyone who wants to make that choice. There's ways to make that work better than it would by default. Eating generally has two purposes. The first is that it gives you energy. That's the part that magic is best at helping with. The other thing eating does is that it lets your body replace things that got turned into poisons with fresh material. Magic can do that on its own by transforming the poisons back into what the body needs but it works better with some guidance."

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"That would be helpful," Penþa agrees. "Oh — we're going to have a town meeting tomorrow, to announce all this and talk about what to do. I can ask at the meeting for anyone who wants to try it to talk to you."

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"So is there any actual advantage to eating, once you have magic?" Lhemur asks. "Or is it just something to do because its pleasant?"

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"I think it being pleasant is an advantage, to get into it more there's a lot of comfort in routines and in giving your body what it expects. It's also the case that if you don't eat for a long time your body can start to lose the ability to eat safely. Magic can reverse that when the time comes but it's easier to keep that part of your body in working order."

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Gornet rubs his chin.

"Hmm. So we probably want to limit the people who try fasting for the winter just in case," he muses. "But that's fine because we are all prepared for a normal winter. If you'd arrived in the spring this would probably be a somewhat different discussion."

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"I know you had mentioned having magic to transform food out of stone and water as well," Penþa says. "Could you give some more specifics about that? How much stone and water are required?"

"I'm thinking that if we stock up on stones before the ground freezes, and save the template of some fresh vegetables, we could have fresh vegetables through the winter. Especially the ones that don't store well. Normally we eat a mix of dry grains, salted or smoked fish, and the few vegetables that store well," they explain, for context.

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"The easiest thing to transform into food is material made of plants and animals. Rocks was more of an extreme example than a recommendation. You can do it but rocks don't have the things that make up food in the same proportions as food does so a lot of it gets left behind unless you do much more time consuming magic."

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"... well, we don't exactly want to transform firewood; we're still going to need the same amount of that," Penþa muses. "Unless ..."

They chuckle. "Unless magic solves that too. Maybe I should just ask — what problems do people with magic even have, in winter?"

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"That is very much the right question to ask. I think, unless you invest a lot in other efforts, you'll still want firewood. You can keep yourself warm with magic even in the worst of winters but that doesn't protect animals around you or keep your house warm. I think to ground what I say next you should know that I'm more than two sixes of sixes years old. People with magic can die to injury or accidents and our minds can eventually succumb to the march of time but we don't die from much else. A lot of that is based on training rather than instinct but it's training I can give you. The things you need to be concerned with are around upkeep for the village rather than the survival of your people. Magic can help with those too but that gets more complicated."

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Gornet nearly drops his tea in astonishment.

"Well! Yes, that does put a perspective on things," he agrees.

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"Upkeep for the village ... so we probably want to still heat the houses, and also to harvest some ice. And we'll need to clear the roofs if the snow gets too deep, and do all the normal crafting ... well, no. Maybe not all the normal crafting, if you could, say, transform a broken basket into a whole one."

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Penþa pinches their nose. "So a perfectly normal winter, except that we'll have some people not eating, we'll want to turn some of the food into fresh vegetables, and we might be able to use magic to help with crafting. Okay. That's not too hard to plan for, I don't think."

They consider for a moment.

"The other topic I wanted to ask about was laws regarding magic, but maybe first I should ask if there's anything you're curious about, around our normal wintering."

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"I think I have a decent sense for it. I did hear a reference to being snowed in but based on what you're saying I think that's either not literal or the exception rather than the rule."

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"Yes, indeed. The winds off of the lake mean that we get a lot of drifting snow, sometimes," they explain. "And during the worst winters, it can pile up nearly as high as the houses, and make going out impossible without digging a path. But more normally we only have to contend with a foot or two at once, and it's still possible to go hunting to supplement with fresh meat, or go out on the lake for water and ice."

"But we still have to plan for a bad storm to fill the village, so everyone's wood and food have to be split up according to what the household is going to need — ideally before we expect the first snows. And people are generally less social in the winter, so that makes people just stay in, which is where being snowed in might get a little metaphorical. The first snow has been getting earlier over the years, as well, and the winters worse. Not by much, but by enough to notice, comparing the previous organizers' notes to mine."

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"Thanks for explaining, as for winters getting worse that could have a number of causes but none of them are things that can really be changed. It might help predict how much worse things might get but that's not particularly urgent."

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They make an affirmative gesture.

"Yeah — it's been going for years, and it's not particularly threatening yet. Just a trend to keep an eye on," they agree.

"Well, in that case my other question is — are there obvious things that need to change about the law, when people have magic? I know you're not familiar with our laws, and they try to be pretty robust, but maybe there are new considerations that magic introduces that places tend to have a hard time with."

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"Laws are something that varies a lot between cultures. Some of them, like a prohibition on seriously injuring or killing other people are more or less universal and prohibitions on stealing are almost to that level but beyond that no two cultures are quite the same. Even there the reactions to those offenses varies a lot. That said magic usually has three impacts, first it increases the range of what people can do in moments of extreme emotion, second it removes some of the reasons for what I would call acts of desperation, and third it gives people more options for concealing evidence of what they've done."

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"Hmm. When you say it increases the range of what people can do, do you mean it makes new acts possible that previously weren't? Like ... cursing someone to be unable to drink milk? Or just that it means you don't need a bow or an axe at hand to kill someone, that sort of thing?" Penþa clarifies.

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"It's closer to the second one. There are things you couldn't do without magic but in terms of hurting people suddenly; magic is just a means to make heavy or sharp things hit people. If there's a mix of people with and without magic there are more options but not that many more."

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"Okay. Well, hurting people is already illegal, no matter what weapon you use. So that just leaves options for concealing things. Could you give an example of what that entails?"

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"Turning someone to stone and dropping them in the lake," Lhemur immediately interjects.

The others turn to look at him.

"What? It's the obvious thing to do if you can turn things into other things and you want to hide a body," he points out.

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"A whole person would be a lot to transform but yes that a good example. You could also clean up blood more easily than without magic and more comprehensively; normal soap and water doesn't get all the traces most of the time. People generally have less reason to steal with magic but you could also transform something you've stolen or use magic to make a better hiding place."

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"Alright. So future organizers might need to bear in mind more problems when finding and evaluating evidence," they conclude. "Or maybe we need to place less weight on physical evidence and more on testimony."

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"Well, that's going to cause problems," Lhemur remarks. "You know what people are like, or we wouldn't even need organizers."

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"It's a difficult balance. Testimony is unreliable for a number of reasons and evidence can be tampered with. There's magic I use so that other people in my weave will know how I died if things come to that and for the most part that's something I can teach but it does have its trade-offs. It requires magical bonds and while they aren't permanent they are a significant gesture of trust. Magic also gives more options to investigators but if someone is thorough enough magic can't let you find information that isn't there and it can't directly look at the past."

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"Why are magical bonds a gesture of trust?" Lhemur asks. "I assume they do more than let people know how you die?"

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"They mean that magically speaking you're always with the other person. That means you can use magic in their vicinity without being in their vicinity, centrally that means you can use your magic to sense the world around them and use your magic with them as a starting point. They'll know you're doing it, it's not subtle, but the only way to stop it is to break the bond."

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The villagers consider that for a moment.

"How fast is it to break the bond, if someone abuses it?" Lhemur asks. "It seems like that would seriously affect people's willingness to use them."

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"About half a minute for most people. You can do it faster with practice but most people don't practice it."

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"I was going to say that someone can't cause all that much harm in half a minute, but that's not really true anymore, is it."

Penþa leans back against the wall of their house.

"This is going to make every unobserved death into a potential murder, if I'm understanding right. Because someone could have a bond and use it to kill someone else from a distance."

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"Well — that's not likely to be too much of a problem. Most murders are crimes of passion," Gornet points out, breaking his silence. "So it's only an uncommon subset—"

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"But if you're bonded to someone, you can't get away from them. Meaningfully, I mean. They could always reach out and tap you on the shoulder," Lhemur interjects. "That's going to be a massive pain in the winter, for some people."

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"It's harder than you would think to kill someone through a bond. It's more difficult to do magic, especially structured magic, through a bond than where you physically are and like I said you can feel when someone is using magic through a bond you have with them."

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"Maybe we need to actually try it, and see how hard or easy it is to do different things," Lhemur suggests.

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"At the very least, we're going to need new politeness standards for what is and isn't acceptable to do through a bond and when," Penþa says. "And those will probably depend a lot on how it actually feels."

"What do you usually use your bonds for, if you don't mind me asking? Is it mostly just monitoring that nobody has died, or do you use them to send messages, or ...?"

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"Bonds are the foundation of my travel magic. We also use them for messages, including the last gasp messages I mentioned, and to help someone remotely when it's either too dangerous or too urgent to go help them in person. In my society at large, travel and messaging are the most common uses. They're also used to let bigger groups act through a single person when that's advantageous. That last one takes a lot of training and practice though."

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Penþa rubs their chin.

"Hmm. That all makes sense, and is helpful, but I feel like I asked the wrong question. Let me see ..."

"The people you're bonded to — are they friends, family, colleagues, community members, officials? When you send a message, is it more like tapping someone on the shoulder and whispering to them, or is it more like writing a letter? Not in terms of logistics, but in terms of how it feels."

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"Most of them are colleagues while a few of them are friends. Writing explicit messages feels more like a letter I expect. Sense bubbles are an imprint of a moment or an experience and depending on how many of your senses they include and the nature of the moment you're recording they can be pretty intimate. And with friends I also exchange hugs and similar gestures remotely."

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"Ah, okay. So you can actually make people feel as though you're touching them. Yeah, we're going to need to have a whole community discussion about all this."

Penþa sighs, and makes a mental note to add it to tomorrow's agenda.

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"You know — I bet this will fundamentally change where people decide to settle down," Lhemur points out. "If you can have a bond, there's no reason for spouses to settle down if one of them wants to keep traveling."

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Penþa throws their hands up in the air.

"If everyone can survive in the wilderness alone, and we don't need to cultivate food, and everything can be repaired with a flick of the fingers, and you can talk to anyone you care about over any distance, why even have villages!" they exclaim. "I bet when this spreads a lot of people will just walk out of the cities."

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"I've seen that happen. It's a question of whether cities can give people what they want or not and whether people decide to improve their homes or just walk away."

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The three of them exchange glances. Plenty of people from the village have traveled, but none of them have.

"This is second-hand, but I think the major problem with cities is just that they're dirty and crowded," Lhemur explains. "They're convenient, because they let people specialize more, and they simplify logistics. So there are a lot of things you can only get in a city, or can get more cheaply, and for many people that's worth it. But there's a reason that less than one in six sixes people live in cities. And if you can fly to travel great distances more quickly ... well, then why not just have centralized markets and everybody living much more spread out?"

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"Magic can help a lot with the problem of cities being dirty. As for crowded, I think it depends on what part of that bothers people. If it's not having enough space to themselves, then with magic and some knowledge it becomes easier to build upwards. If it's having lots of people in a physical space, you can build larger markets and flying also helps."

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Lhemur adopts a look of puzzlement and contrition.

"Well, I've never actually been to a city myself. So I'm not sure exactly what they're like," he explains. "But if I had to guess, I'd probably think that people missed their privacy? Here, you can always just go for a walk in the woods and get away from people pretty quickly if you want to have some privacy. Well, most of the time. In winter, sometimes you just need to hide under a blanket and ask everyone in your house to stop talking for the day. I guess flight also makes that easier, though, so maybe people wouldn't mind as much."

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"I'll have to talk to some people in cities and see what they think. Also, regarding blankets I think there's ways to improve on that with magic. Either through being able to go for walks in winter or just being able to isolate yourself better from sight and sound."

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"Oh, yes — if we can all fly, and not worry about getting hurt and freezing to death, I suspect winter will be less of a problem," Lhemur agrees.

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"There are still reasons you might want to isolate yourself from sight or sound, though," Penþa points out. "Someone who gets overwhelmed by sensation, for one."

"How does isolating yourself from sight or sound with magic work? Unless you just mean producing better blankets."

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"Let me show you." She stands up from the bench and takes a step away so she has a bit of space. "In just a moment we won't be able to hear each other." Then a cylindrical mirror appears around her. She holds it for a good ten seconds.

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"Huh! Well, that does seem pretty thorough," Penþa agrees once it drops. "It looks the same on the inside?"

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"This version does at least. Magic is pretty flexible."

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They make the affirmative hand gesture.

"Well, it sounds like we'll all have a much nicer winter, then."

The others agree.

"... I'm sure I must have had more questions, but I think this is enough to get started with, at least. We'll need to change a lot, but it doesn't have to be decided instantly. I'll talk to people tomorrow. Did you have any more questions for us before I turn in?"

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"It's possible I should talk to Oskeli and Bardamma about this instead but how common are prophets and how common are lesser sendings from the other place?"

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"Oh, that's an easy enough question," Gornet responds. "We have two prophets in the village right now — Oskeli and Bardamma, and Kapan. So that's two people in four sixes of sixes and three. And that's not a terribly unusual rate — a little bit low, I think. The village normally has two or three prophets, which is comparable to the other places around here."

"As for lesser sendings ... well, it's a bit hard to tell. When people are children, it's hard to tell what's just a child using their imagination, and what's a real message. But children are also more likely to get messages or visitors — prophets usually get a visitor before reaching four sixes years of age. Among adults old enough to tell what's imaginary and what's not, about one in three people ever receive a message, and for about five in six people that do they only ever get one. Usually those are simple warnings — like letting someone know to avoid a place where bears have taken up residence, or letting someone know that if they go out fishing they'll have an accident. The remaining fraction of people get more complete messages, like seeing colors bleed through from the other place, hearing snatches of conversation, or just having a thought turn up that isn't theirs, but it varies from person to person."

"Often, someone who is receiving a lot of messages they don't understand can make a change in their lifestyle, and the messages will taper off. So we generally assume that, like the ones who visit, the fair ones who send the messages are trying to help by aiming them at people who need to be prompted into making a change. So it may also be that messages will get less frequent as the population grows, since there will be more people to help," he explains.

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"Thanks that's very helpful." The mention of precognition is both stronger evidence than she's had so far and also concerning. Still whatever is happening seems inclined to be helpful and there are explanations other than true precognition for that example. She sends a priority marked message anyway just in case.

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"I imagine it must be a bit strange, if the summerlands can't reach your world, so you're not used to it," Gornet replies, sympathetically. "Traveling here is so hard for the visitors who do make it, though— Oh!"

Gornet fishes around in his bag, coming up with a necklace with a simple clay bead painted with a red symbol.

"If you don't receive messages, you probably don't have privacy indicators either," he surmises. "Here — I keep a spare, for patients who don't have one. Don't wear it all the time, or you might run into a bear or something equally bad, but you can wear it to ask the fair ones not to bother you, for a time."

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"Thank you, that actually explains something I was confused about since you seem to put a lot of importance on privacy." She takes the necklace and puts it in one of her many pockets.

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"Well, it's sort of different, isn't it?" Gornet says. "Like — the fair ones can see so much, and they still want to help, you wouldn't expect them to judge you for anything, would you? And yes, they have their own politeness rules that you would have to obey if you went to the other place, but they don't matter here. That's why visitors can lie — it would be shockingly rude in the courts, but here they're just people. Although they still often prefer not to, just because they're used to it."

"Anyway, I think most people don't worry about it, because it would be a bit like worrying about the cats judging you. The cats aren't going to tell anyone or do anything about it, and they judge on such different criteria anyway that it's usually easy to just forget them. But for those that do worry, yes, there are the privacy indicators."

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"I can see how that fits. It's similar to other exceptions I've seen people draw around privacy."

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There's general clicking.

"Well. I plan to make an early day of it," Penþa says. "So I'm going to go to bed now. Maenik, you can come in whenever you like — I'm a heavy sleeper. Your bed is the one closer to the door. I've pulled out several blankets for you, but there are more stored under the bed if you get cold. Please don't mess with my notes hanging by the door, or enter the archive room between the beds. There will be breakfast in the morning, but if you're not up by then I'll leave it by your bed. Good night!"

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"I'll be along before too long. I need some time to think about everything I've learned today and send people messages."

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"Of course. I hope that goes well for you, and that you sleep well," Penþa answers, before clicking at the others and vanishing into the house.

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"Would you like us to leave you to that?" Gornet asks. "I was going to fabricate a reason to abandon you with Lhemur, but if you'd rather be alone with your thoughts I can take him with me."

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"Gornet!" Lhemur protests. "How dare. But yes — I will be up for a bit longer, and would be happy to sit with you or go attend to my own tasks."

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"I'm flattered but I do feel like I should clarify; I'm not one for marriage. I'm open to friendships and with the right friends that can extend to sharing pleasures for me but I expect you might be looking for something more committed than that."

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Lhemur blushes.

"Er. Well, in point of fact I live alone, and intend to continue that trend," he replies. "But I do enjoy the festivals, and I'm sure I would enjoy your company. Still — friendships take some time, and it's late for all of us. Perhaps I'll see you tomorrow?"

He stands, and helps Gornet stand. "And in the meantime I can walk this terribly nosy busybody who should mind his own relationships back to his child's house."

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Gornet cackles.

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"Perhaps, it's a small village." She gestures her own farewells and given that she was left alone she puts on the necklace for added whatever value it provides before making a workspace visible only to her.

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So the other place. It seemed at first to just be a belief system. There's still a chance that's all it is. People attribute things to miracles and deities all the time without them really being based on those and their stories can sound like the sorts of fortuitous messages they're describing. There aren't any physical interventions among what's been described. She also hasn't seen any trace of unusual metaphysics not even when she looked at the pair the locals call a prophet. That's not conclusive, seeing inside people is challenging and not all means of observation leave traces but it's weak evidence towards the belief system hypothesis. If it isn't this world has Outsiders. Apparently benevolent ones but ones that at least pretend to have precognition. That's concerning. She writes a follow-up to her urgent report laying out everything she's just thought and including as much evidence as she can. She concludes that she doesn't expect to need assistance in the immediate future.

Her next report is on the language and culture. They seem to have somewhat more emphasis on privacy than the mean but not that much more. Overall, they seem perhaps a bit more cooperative than some such cultures a bit less hierarchical but not enough to be especially notable. This report takes a while but eventually she finishes recording everything of note and attached a copy of the language bubble before sending that off.

Last but not least she sends a message to her friends assuring them that she's safe and this seems to be a fairly ordinary world as these things go. She attaches a few pictures and over the next couple minutes she exchanges a couple hugs and starts a longer conversation with one of them. All told it's a good hour and a half later that she wraps up and makes her way to bed.

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The bedding in Penþa's house is a little sparse but it's enough for her to make a magic hammock from. She twists off the magic for that so it'll continue while she's sleeping and does the same for a small perimeter alarm before taking off the necklace and letting herself fall asleep.

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In the morning, the sun has just finished rising when Penþa clips the edge of the perimeter alarm setting a plate below the hammock. The plate has a slice of dense bread with garlic-seasoned vegetables resting on it, and a hard-boiled egg.

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Maenik stirs, the alarm just triggered in nudge mode not danger mode so it didn't dump adrenaline into her system or any of the other dramatic options. After a couple seconds, Maenik opens her eyes and turns to face Penþa. "Good Morning. Was your sleep restful?"

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"Ah! I'm sorry to have woken you," Penþa replies. "My sleep was quite deep. Were the blankets okay?"

Their other hand is holding a mug of water. They try to decide whether to set it with the plate or hand it to her, and settle for the plate.

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Maenik doesn't seem noticably tired or groggy. "I have magic that wakes me up when people get close. I don't mind being woken. The blankets were just fine. I'm simply used to the hammock type of bed." A bit of magic moves the blankets around her and she shifts with them to come to a cross legged seat on the ground near the plate.

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"It does look comfy," Penþa agrees. "Although I expect it would be a bit chilly in the winters."

They retrieve their own breakfast, and then sit cross-legged against the wall.

"Do you know what you'd like to do today? I'd recommend you hike up the hill and get a view over the lake, but you probably can see views like that whenever you'd like. I'm going to be going around to talk to people about magic in advance of the meeting, and you'd be welcome to come along, but I expect that to be fairly boring."

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"I'll probably check in on Ðani and Anþasta otherwise I think I'll just amble around and see who decides to talk to me. I'm not opposed to hiking but it's something I would want to do with company and it seems like hiking is more of a solitary activity in this community."

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"Well, people do hike together — especially hunting, you know — but I suppose there is a lot of walking alone," Penþa agrees. "That sounds like a fine plan, in any case. If you need me during the day for some reason, the rock in front of the carvings above my door let you know what area of the village I'm in; waves for the lakeside, wheat for the farms, a flower for the garden, a bar for the smithy, a fish for the cookhouse, or a rock for the western end of the village. Or you can just recruit a child to search for me. Running across the village is good for them."

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She laughs gently at the last statement. "I'll keep that in mind." She drinks from the cup and eats the provided food. She isn't particularly slow but she's not rushing either.

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Penþa doesn't seem to be rushing either; one might get the sense that meals are a dedicated time out of a busy day that occasionally need to be defended from intruding responsibilities.

"Actually — it occurs to me you probably aren't familiar with organizers, as an institution. Not even all the villages around here operate this way, although it's ... more common than not, I'd guess. Do you want to hear about what I normally do, when we don't have mysterious visitors?" they ask.

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"That would be helpfully yes. I've seen many ways villages are run so I can make guesses but there's no substitute for having things actually explained."

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"Of course!" They smile.

"Well, broadly, I keep things organized. But what that specifically entails is sort of two different but related parts. For one thing, I'm the lorekeeper — I maintain our records, and write new ones as things happen. So if someone has a question about the law, or who owns a given house, or how often different disasters happen, I can answer that by going through the records. That means that I'm also responsible for educating children on the basic things they need to know about the world that they wouldn't learn otherwise, like nearby geography, history, and that sort of thing. I also teach reading and writing — both knots and glyphs — to children who have an interest and aptitude for it."

"The other part of my job is being the ... designated trusted person, I guess you might call it. When I took up the job of organizer, I swore an oath to serve the village over my own ends, and in that capacity I mediate disputes, lead village meetings, record who owes what to whom, handle our collective finances in dealings with the trade caravans, investigate crimes, assign tasks for putting on the festivals, make sure we have enough food stores to last through the winter, asses taxes, etc. So the most common thing you might need to fetch me for day to day would be to witness a contract or transaction, or perhaps to mediate a dispute before it turns into something larger."

"I know that in the cities they break some of these roles out into different people — the northern city has a king who organizes festivals and other common endeavors separate from an arch-banker who organizes taxes and contracts — but in a village the size of ours, there's just about the right amount of work for one person. And other people would take over if I died, but I do need to find an apprentice to start passing things onto in the next six years or so."

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"Interesting that all makes a lot of sense. On a related note, could you tell me more about festivals? I've caught the implication that they involve sex but I'm not sure what specifically that means or whether that's the limit of what happens. I'm guessing not since you'd also want something to keep the children busy."

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"Oh! No, no, of course they're not just about sex. Let's see ... we have four, one at each solstice and equinox. The observances are a bit different, though. The fall one is the largest, and will be a day longer than normal this year because the year doesn't actually evenly divide into days, so sometimes a year has an extra one. Generally, everyone is released from their normal work for the festival. We have a day of preparation, where everyone sets things up, and then some days of celebration, and then a day of peace. On the celebration days, there are specific customs, but all festivals have bonfires, mulled cider, singing, dancing, story telling, and so on."

"For the fall festival, it's also the celebration of plenty at the end of the harvest, so we have lots of special foods, and plenty of them. The children always look forward to sweet cakes. This year we'll be roasting two goats, as well. And, unlike normal days, when everyone has to be up in the morning, the festivities continue well into the night. Then everybody sleeps in the next morning. Only, as I mentioned, this year it will be longer, so we may get some adventurous young people trying to stay up all night and the next day and then crashing," Penþa explains.

"And yes, it's a time for having sex as well, with most of the adults rotating through over the course of the day, although some people aren't interested and stay out of it. Having sex at the festivals is not universal, though — lots of places have a fall festival, but some other places distinguish ... ah, sorry, I can't quite recall the Cold Sea word for them ... They distinguish two types of marriage, 'brovinder' and 'kasinder', procreation marriage and life marriage, where people pick their life spouse, but families arrange procreation spouses. The Loka of the Lake — our village's founder — came up from the south, and set us up following the Warm Sea custom instead, where we just have one kind of marriage, but people can have sex outside their marriage at the festivals, so that people who can't conceive with their spouse can still have children. Personally, I think the Cold Sea way is somewhat heartless, but a lot of people who grow up there and come south are uncomfortable with our way, so perhaps its just a matter of what you're familiar with."

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"I think you're right about familiarity. Also, magic can help people who wouldn't otherwise be able to have children. It's fairly simple for couples with two wombs but those without any would need to make use of either some very fiddly technology or a purpose designed living thing. Some couples prefer using those options even if they don't have to since even with magic pregnancy can be inconvenient."

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"That would be convenient! Although just having fewer babies die would—"

Penþa cuts themself off.

"... please tell me you can safely share magic with babies," they say.

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"You can, though generally as their parents get healthier babies do as well. Magic can also make birth gentler for both the mother and the child and that helps a lot. A lot of the time when babies die it's either from the small harmful creatures I mentioned yesterday or from problems during birth or pregnancy."

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Penþa lets out a breath.

"Well. Then yes, just having healthier babies might mean that we would need to arrange adoptions, anyway, if parents can't care for them all."

They shake their head.

"I probably shouldn't speculate. Magic is going to change so much, about all this, that we might just have to see what traditions still make sense next year for ourselves."

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"I think that's right. I think it will be a positive change or I wouldn't live the life I do but I also acknowledge it's a very disruptive thing."

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Penþa nods.

"I'm very glad you came, and I'm sure the rest of the village is as well," they say, leaning forward earnestly. "You shouldn't feel bad about bringing a disruption — things can't change for the better without changing."

They lean back against the wall.

"It's just a lot of work for me personally, is all. So do forgive me if I'm focusing too much on the parts that will need careful thought, and less on the obvious benefits."

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"You don't need to apologize at all. It's important to think about these things. The obvious benefits don't need as much thought."

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"Yes, exactly."

They look at their emptied plate and sigh, before heaving themself to their feet.

"I should probably go do the work of seeing how people feel about it, though. Would you like me to take your plate?"

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"Actually, do you have somewhere you put food scraps? I can clean the plates and save you a bit of work."

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"Oh! Sure, if you're willing."

They stand in the door, and point across at the communal kitchen building.

"Okanel is our head cook, although everyone does rotations in the kitchen. If you head over there, they'll show you the dish-washing area. Look for the person in the apron."

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"I'll do that then." She collects the plates and cups, then stands up and heads to the door. She turns to say a goodbye. "I hope your work goes well."

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"And your day as well," Penþa agrees, before heading out toward the lake shore.

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The cook-house is already the center of a hive of activity. Several people walk out with breakfast, either for themselves or to deliver. Inside, a tall person in an apron directs the flow of things. Against one wall is a large basin full of neatly-stacked dirty plates, although it does not seem as though anyone is attending to them yet.

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She adds the dishes she's carrying to the pile then walks over to the person she's guessing is Okanel. "Hello, I thought I'd offer to clean the dirty dishes since I expect I can do it a lot faster than your usual methods."

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"If you're willing, that would be helpful," they agree. "I've already sent Gamesa down to the lake to fetch some water — is there anything else you need, to clean them?"

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"I don't really need water I just need to know where I should put the dirt and grime."

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They blink.

"Ah, right. Well, the compost heap is just through that door," they say, pointing at a door on the far side of the building that opens out onto the gardens. "That would be the right place for it."

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"Thanks." She walks over and examines the plates. They're made of wood and a bit scratched up but mostly in good shape. Wood is porous so a surface contour won't quite work she does have a repair template for wood though. The cups are glazed clay, so they're better sealed. She starts there, one cup at a time she separates everything that isn't clay from the cups and makes it fall into the basin. It only takes a few seconds per cup so she's done fairly quickly and has a nice feedstock for fixing the wood.

With a bit of feedstock in one hand she gently applies enough to fill in the cracks, sanitizes any microorganisms that have found homes in the plate and then pulls off the excess detritus. The multiple steps mean this takes maybe twice as long as the cups but she considers it time well spent. When she's done she gathers up the pile of detritus and makes her way to the compost pile to deposit it.

She could have applied a finish to the plates but that's something she should probably talk about first. With the task done she walks back to Okanel.

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"That was fast," they comment. The kitchen seems to have hit a bit of a lull, but a few people are still chopping vegetables, fresh with morning dew.

"Do you want more tasks? Right now, we're mostly preparing things for the day's soup."

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"I have some other things to do. I hope you have a nice day."

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"Of course. Thank you for your help," Okanel replies. "I hope your day is nice as well."

They turn back to dicing some onions.

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Maenik gives a click and then goes to find Ðani and Anþasta. Their house seems like a decent first place to check.

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The village is not terribly large; it's easy to find her way down to the lakeshore, where Anþasta is holding her grandmothers' hand with a look of concentration as Ðani tries to explain what sharing magic feels like. Genilha stands on the sand, studying his own hands with a grave air.

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"Ðani, I love you dearly, and none of that is helping. Let me just try this for a moment," Anþasta is saying when Maenik approaches. "Maybe you can go next door and get Boralhiv?"

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"Hello, I see you're trying to scale awakening?"

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"Yes!" Ðani agrees. "I think I've figured it out, but if we want to share magic with everyone, it will go a lot faster if everyone pitches in. I think we might actually be able to get the whole village in two days or so."

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"That seems pretty likely. How can I be helpful?"

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"Do you think you could teach Anþasta, Genilha, and I how to ... work with templates? Then we can pass that on to people as we awaken them," she suggests.

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"Sure, providing you access to my library was part of my plan for today anyway. An archivist made me a version of the index in your language while we were sleeping."

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Ðani is momentarily confused, before she realizes that this must be someone from Maenik's home that she corresponded with.

"Oh, wow. That's really fast to learn the language and do translation," she comments. "But I'm glad. Does that mean that you have, like, one big template that contains all the individual templates that you use?"

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"It's a little more complicated but yes. As for the translation the index is designed to be translated magically so the archivist was mostly just spot checking. I shared the language packet I got from you so they could do it."

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Ðani nods. "That makes sense; of course you would have made it easy to share these things, when you share them so often."

She calls Genilha and Anþasta over.

"Alright! So what do we need to know about working with templates."

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"Have the two of you tried using the rock I gave Ðani? That's probably the simplest kind of interactive template. I could make a template that's entirely static if that would help but those aren't usually too useful."

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Genila crosses his arms.

"No, not yet. Ðani, do you have the—"

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Ðani hands him the rock.

"Actually, what does that template do?" she asks. "It was definitely useful for feeling out my magic, but I think the only thing I figured out for sure was how to trap my finger with it."

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"Oh, right I didn't explain. It's a way to let you step into the air and then stay there. If you practice a lot you could probably get to the point of actually walking but there's better templates for moving through the air if that's what you're trying to do. It's a demonstration of a template that shapes your magic to react to unstructured magic."

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"Oh! I see. So if you used it to hold your foot in place, you could step up into the air. That's clever."

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Genilha continues the process of feeling it out, and eventually manages to get his own finger stuck.

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"Exactly. Templates like this are the easiest to channel magic into because you can just give them the magic they need. A lot of templates are more complicated than that." She leans down and grabs a handful of sand then holds her hand flat as the sand reshapes itself into a tiny bowl before solidifying. She hands it over to Ðani. "That's the template I just used to make the bowl. It's more complicated in two ways. First you need to shape the resulting magic and second it's a two stage template so you need to feel the boundaries between the parts."

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"Hmm. Alright."

She picks up her own handful of sand, and then starts trying to feel out the template inside the bowl.

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"I want to ask more theoretical questions," Anþasta says, "but that can probably wait if getting a feel for it is more important. Could I have a templated object as well, please?"

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Unlike the air-walking template the magic passing through the template seems to gather next to the bowl instead of spreading through the air around her. If she channels magic to both parts, and the boundary probably isn't immediately obvious, the second part seems to send out a different texture of magic. The second texture seems to mix with the first briefly and then to lose its texture and make it's way back to her.

"Sure," This time she makes a cube from the sand to store the template then hands it over. "I think theoretical questions are helpful but you do need to have a feel for the magic to use it. I don't think there's a specific order it has to happen in though."

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She makes the affirmative gesture.

There's a brief silence as the three villagers explore their objects.

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"Oh!" Ðani exclaims, as she shapes her sand into a rough bowl. It falls apart a moment later. "Ah."

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"It looks like you got one of the two tricks."

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"Right. So if I just ..."

She forms the sand back into a bowl, and then delicately tries to trigger the second part while holding the first.

The bowl crumbles a bit around the edge, but mostly holds together.

"Ah! That's not so hard."

She tries it again with a new handful of sand, and gets a significantly smoother bowl.

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Genilha is experimenting with holding his rock near his foot and trying to get the foot fixed in the air. A moment later he tries to put weight on it and overbalances.

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When Genilha starts to fall the magic catches his whole body.

"Congratulations Ðani."

"Genilha, if you stop using the template it'll let you go. I can also help catch you if you want."

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He withdraws his magic, falling softly to the sand.

"No, no, I can fall over as well as anybody," he says with a touch of humor. "Let's try that again ..."

After a few moments more, everyone has succeeded in exercising their templates.

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"Excellent. I think that covers all the simple templates, but since we specifically talked about the transformation template yesterday, we should make sure you all know enough to use that. There's two additional concepts you'll need to learn for that one. First, is perceiving feedback from a template. You might have gotten a little of that from the second part of the powder sculpting template but I can give you a template specifically for that. The second thing is how to work with memory bubbles. I'll give you the scanner template used to make the type of bubble used by the transformation template but there's some amount of skill in working with them. Ideally, you'd learn how to manipulate them unstructured but in the interests of time I'll give you a template specifically for copying bubbles."

She kneels down again and after thirty seconds or so comes up with a glass crystal, a pair of overlapping cubes, and a transparent bulb. She hands the crystal to Anþasta, "This is the scanner," the cubes to Ðani, "I'll have to get you started with the duplicator in a minute unless you want to wait until you can swap," And the bulb to Genilha, "This one will give you feedback on how much light is going through the bulb. It's not the most useful template but you should be able to switch up what it's telling you pretty easily."

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Anþasta steals one of Ðani's bowls, to have a mundane object to scan. She's not sure if the scanner can scan itself, or if that would be like an eye trying to see itself.

She pushes her magic into it, trying to feel if it has a ... direction, in the way that the other template did.

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It does, this one behaves a little differently from the sand one though. It seems to want to surround contiguous objects rather than taking entirely arbitrary shapes.

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Hmm. She guides it around the bowl and lets it take effect.

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When she holds the magic steady for a few seconds it collapses into a tiny intricate packet surrounded by unstructured magic. The unstructured magic follows its natural inclination to consolidate falling back into her body and pulling the packet along in its current.

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This is presumably a memory packet. She guides it in, to nestle in her palm.

"I think I've got it — what do I do with the packet now? Will it break down? Does it need to be stored, somehow?" she asks.

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"It'll stay as long as you want it to. If you have too many of them, they can tie up a meaningful amount of your magic but you'd need a lot to have any noticable impact. Even with everything I carry, I'm only using around one part in three sixes of sixes.

"As for what to do with it, you can hold it out for Ðani to copy. Watching that happen might give you a start on how to copy packets without help.

"In theory you can also edit packets but if you want to try that you'd be better off trying to make one that's more compatible with how you think. Optimized packets are really hard to read even if you know all the rules that went into making them and you don't in this case."

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Anþasta holds out her hand to Ðani, focusing on her magical senses.

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And Ðani tries to poke the packet with the magic of the duplicator.

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The magic of the duplicator flows into the packet and forms part of itself into a copy of the first packet. Briefly there's two copies of the packet occupying the same physical location and then they drift apart.

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"... huh. I guess that makes sense," Ðani observes. "Is there any way to convert a packet from one person's magic to another without duplicating it?"

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"There isn't; each person's magic is uniquely theirs, different people's magic can be put to the same end and work together but you can't give some of your magic to someone else or let them turn some of your magic into theirs."

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The villagers make understanding gestures.

"Okay — so having a packet copied, how does one use it with the construction template?" Ðani asks. She tries sort of guiding the packet into the first part of the bowl-template, to shape another handful of sand.

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"That template wasn't designed to use bubbles. It's more for art and play than practicality."

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"Ah, I see. Okay — then what should I do with this pattern? Or should we switch around until we've all had a chance to make and copy a pattern?"

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"That was my thought. I don't think Genilha has had a chance to try the construction template either. And getting a feel for the light sensing template will also probably help with using the transformation template."

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"Alright."

They switch around, and continue to explore the templates. It mostly seems pretty intuitive, although it takes a bit longer to get feedback from the light orb than to adapt to the others.

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"Okay, I'll give you the transformation template now. This is the most dangerous template I've given you. This version has several safety features, so out here on the beach it would be hard to hurt yourself with it but as one example nothing stops it from pulling material out of a wall and letting a roof fall on your head. As another example it would let you pull material out of a tree and make it fall down or just die in place." She once more kneels down and when she stands up she has a piece of obsidian in her hand that shines a little in the sunlight. "Who wants to try it first?"

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Ðani and Genilha exchange a glance, and then smile as they let Anþasta go first.

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"Will it pull from bodies?" Anþasta asks. "Including from people without magic?"

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She hands over the rock.

"No, magic protects people's bodies. You can't directly change other people's bodies and taking material from them counts. Your magic doesn't protect you from hurting yourself though so this template has a safety feature to prevent that. In the same vein, it will make sure you don't accidentally make poisons."

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"Okay."

Anþasta kneels on the sand, so that the template will have plenty of sand to pull from.

She runs her magic through the template, feeling how it is structured. Are there steps, like the bowl-template? Does she guide it to the pattern, and then to the materials?

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There are steps but in a slightly different way. Instead of entirely different bits of magic that interact this one seems to wait for certain conditions to be true and then loop until she pushes it into the next stage. The first thing it's waiting for is a memory bubble. After touching the one she gives it, she can tell it to accept it.

The second stage begins by copying the bubble and then transforming the copy somehow. Once it's finished she gets a sense a bit like from the bulb but with more complexity. It definitely feels more like when the bulb is in the dark then brightly lit though. Spreading this phase of the magic over the sand gradually brightens the feedback until it hits a stopping point and loops again.

The third and final stages is a lot like the construction template, it pulls the sand she's selected together into a copy of what she scanned.

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Well that seems pretty intuitive, honestly!

A moment later, she has a copy of one of the sand-bowls.

"Genilha, can I have the scanner for a moment?" she asks.

What happens if she scans the duplicator, and tries to use it to duplicate itself?

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She'll get the physical object but the template doesn't come with it.

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That makes sense. She hands the tools over to Ðani to learn on, and then starts neatly stacking the various objects that their practice has produced, so that they don't clutter the beach too badly.

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She practices making her own copies. With the safeties built into the template, it's pretty hard to use incorrectly.

"I can tell that the people who made this put a lot of thought into it," she comments.

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"They did, it's been refined over the course of many years as people make small changes and share them with each other."

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"If there are a lot of different versions, and there are sometimes updated versions that are better ... is there some way to identify them? Or a way to identify templates generally, actually? Obviously we can tell them apart because they feel different, but I wouldn't expect two different versions to be that different."

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"People tend to pass notes with their new versions. There are also tools that help, they can unwrap templates into a form that's easier to understand or turn an entire template into a signature, a small bit of information that changes a lot even if the template only changes a little. That can help people match the notes to the version they correspond to if they're not sure."

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"That makes sense. I'm sure the Archivists will have more questions about it, if you do end up going to see them," she mentions.

Eventually, everyone can operate the construction template.

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"Actually, we sort of have more bowls than is really reasonable," Anþasta notes. "Is there any reason not to use the template to turn them back into sand?"

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"There isn't with things this similar. Sometimes that doesn't work as well when you're trying to change back and forth between things that are really different."

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Anþasta copies a section of sand, and starts disposing of extra objects.

"Could you elaborate on that, do you think? What makes things 'really' different from one another? How does it not work well?"

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"So, this is getting into the science of what objects are made of. For our purposes there's roughly four levels of materials. The first level is mixtures, for example a loaf of bread or a handful of sand. It's not made of the same materials all the way through but the specific mix gives each object characteristics. Those mixtures are made of compounds. Compounds are pure materials they have the same characteristics regardless of whether you have a lot or a little.

"The transformation magic prefers to rearrange compounds without changing them into different compounds. If it has to though, it will break compounds into even more basic elements. The template I gave you stops there but it's possible to break materials even further down into particles. That last one takes a lot more magic though so it's not usually worth doing.

"To answer your question by very different I mean when the mixtures you're trying to change between have balances of compounds or even different balances of elements. Both of those cases can mean there's leftovers that aren't always easy to keep track of."

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"Huh! Is there a way to tell what compounds something is made of? Or to see what leftovers the construction produces?" she asks.

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"Even if it takes more magic, people might like knowing that they're not leaving unnecessary waste around," Genilha adds.

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"You can get that information from the feedback of this template if you view the Fractal as you're using it. It takes some practice though. The Fractal actually has information on compounds in it when you look at an object but again it takes practice to focus and get the specific information you want and not some other characteristic. I also have specific analysis templates that can tell you the compound balance of both objects and object bubbles. It depends on what path you want to take."

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"Probably best to get used to the fractal," Genilha decides after a moment. "Since it sounds like that's how you would learn how templates refer to things in the first place."

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Anþasta spent some time looking through it last night, but was more focused on trying to share magic this morning.

She takes a moment to remember how to draw magic into her eyes, and then starts trying to inspect the sand, and see what the difference is between it and the obsidian Maenik made.

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There are too many differences. The fractal contains tremendous amounts of information, at many different levels, not just the four Maenik described, and it's impossible to sort out which symbols are the ones signifying compounds.

She gives up after a moment and blinks rapidly, to refocus her eyes.

"Er. Is there a way to tell which symbols tell you what compounds are in something?"

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"I can give you a language packet that lets you read some of the common symbols. That's how most people do it. If you knew a symbols based language I could make a translation guide, but otherwise I would have to show you symbols and have you memorize what they mean from me explaining them aloud."

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"I'll gratefully accept a language packet if you're offering it, but it sounds like probably we'll just have to learn it the hard way. And maybe the caravans will call another language meeting to add standardized terms to our language for them," she replies. "Do the symbols look the same to everyone? Because then you could sort of describe them visually ..."

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"They do always look the same, I think it would be easier to make illusions than to just describe them though. As to making terms in your language I think that's a good idea. Having a basis is important though. I can either give you just the symbols or the symbols and the verbal language I gave Ðani. Language packets are easy to share, though depending on how you use them as a culture it can mean languages don't change or grow as much. It can also mean the opposite where people hop from language to language repeatedly until all the languages get a bit muddled together."

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"Well, I think the point of languages is to be able to talk to people," Anþasta muses. "If anyone can just share languages with each other and then understand each other, maybe they'll stop trying to standardize languages at all, and everyone will just have their own private one that they share with the people they want to talk to."

She taps her lip in thought.

"Or is it like patterns, where you want to be careful not to have too many, so that you don't use too much magic?"

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"Language packets are another type of memory bubble yes. As for languages, there's entire schools devoted to studying languages and what those languages say about the people that used them. To give a simple example, some languages have a lot of different words for ice because the differences between types matter a lot for the people that use them. People generally have words for things they need to say. Languages also sometimes have assumptions that are shaped by the people who use them and shape those people in turn."

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"Well, sure, but that's why I would expect people to have their own languages if there weren't a reason to share them with other people," she points out. "I mean, Reformed North-Eastern Marnesi Trade Language has words for a bunch of monarchy terms that I have never really needed. So if I weren't interested in talking with the other people who use it, why would I distinguish those words?"

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"I think the people who worry about preserving languages worry, well aside from the archivists who want to preserve everything, care about retaining the cultural practices that are linked to language, songs are an easy enough example, translating songs is really hard to do well. Also profanity, where languages derive profanity from can influence people in subtle ways."

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"... huh. Alright."

She does not actually speak any other languages herself, so she's certainly never tried translating a song.

"So ... this has been helpful, and we can definitely practice more with these templates, but if we're going to share magic with the whole village, it would be a bottleneck if everyone needed to borrow them. Do you think you could teach us how to embed templates in objects?"

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"Right, that's absolutely on the list. It's one of the skills that's relevant to using my template library though for the moment I can just give you another template for copying templates." She makes a partial stone ring and hands it to Anþasta. "I think this should be easy enough to figure out in terms of copying. After, you've made a copy you can either keep it in your own magic or push it into an object."

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Anþasta smiles and bounces a little.

"Thanks! This is great."

She uses the duplication template to duplicate the body of the ring, and then tries to use the template in the ring to copy itself.

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That works. Free templates feel a little like ingrained templates and a little like memory bubbles. The template is made of her magic so she can move it around without much difficulty.

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"That's really neat!"

She sets about duplicating each of the tools, so that the three native magic-havers can each have a copy.

"Can you put a template in only part of an object? Actually — why did you choose these objects specifically?"

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She smiles. "I'm glad. You can restrict a template to part of an object; it's a little tricky though so people usually fuse template objects instead if they're trying to make a collection. As for the objects I chose, the duplicator was symbolic because of being a fusion of two and the bulb was reminiscent of some objects people use to make light sometimes. The scanner was a glass crystal because if you don't have magic complex glass shapes are a way to see things better than you could otherwise. The cube and the bowl were both examples of what their template can do and that's also the same for the," She pauses for a second to try to find a descriptor, "the quenched stone."

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"Oh, I see. So people can easily tell them apart as a sort of mnemonic."

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Ðani looks up from fiddling with her copy of the template-duplicator.

"I guess you normally carry these templates around inside your own magic?" she surmises. "So people don't, like, make bracelets with a different template in every charm?"

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"It depends on the person and the template both with how fast you expect to need a template and how much trouble it would be to get a replacement if you lost one. I carry a lot of templates in my body instead of my magic but not many in possessions. Some people do use charm bracelets though. Or staffs with a series of templates stacked on top of each other."

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"How many templates do you have?" she asks. "I know you said they don't tie up much of your magic, but I'm not sure if they're all the same ... size, if that makes sense."

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"My library has a very large number in a compressed form. I keep about five sixes ready to use."

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"Huh! No wonder you find it more convenient not to juggle so many objects!" Ðani observes. "Probably we want to recommend that people do the same, then. Is it any different to put a template in your body than in an item? Is there any reason I shouldn't try it with one of these?"

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"It's possible to pull a template out of an object but it's harder than putting it in so I'd recommend knowing how to do that before you start using parts of your body. I also don't expect you to need that many templates on a regular basis. I have that many because I don't know where I'll end up until I get there and sometimes I need to respond to where I am really quickly."

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"Ah, yeah. Okay, no putting templates in bodies for now. Are there other safety warnings like that which it would make sense for us to pass onto people as we share magic with them?"

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"I think most warnings would be about specific templates. Like being careful with the air-walking since sometimes it's hard to avoid falling.

"The really dangerous things are ones I wouldn't really expect people to try. If you focus your magic in the right way even without a template you can change your body instead of just healing it and bodies can be delicate. Usually you have enough time to heal the damage before it's unrecoverable but that's not always the case.

"Also, don't try to force all your magic into a small ball inside yourself and push it away in a direction that isn't any of the physical ones. You'll die and your body won't be pretty. I don't know if everyone should be told those things but they are worth having someone know. I'm sorry if you were the wrong people to place that burden on."

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Ðani blinks.

"No, no, I'd much rather know than not know. Forewarning is usually a good thing," she reassures Maenik. "It's ... not the kind of thing you could do by accident, though, is it? You'd have to concentrate?"

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"If you're experimenting with magic inside your body it's possible to get the right texture of magic by accident but it's pretty unlikely if you're not specifically trying for something similar. Balling up your magic like that isn't something you could do by accident though your magic prefers to spread out through your body.

"Strictly speaking pushing your magic both in and out like that isn't the only way of extinguishing yourself but it's the one closest to what I would expect someone to try. It always requires both sustained effort and two seemingly opposite actions that would intuitively result in you not having any magic."

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The villagers exchange glances.

"Alright. That seems like an important safety thing to share, since I'm sure people will try to experiment. Is that the only safety tip you have?"

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"I guess the other piece of advice would be to be very careful if you're trying to do something like what a template does without the template. Or when designing new templates. The ones I've given you have safety features. If you don't have those it can be like trying to hold fire in your hand instead of a lantern."

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"I did think that your templates were really ... smooth to use, I guess. Like a sharp knife," Ðani agrees. "And I'm sure people will want to do experimentation to make their own templates, but I don't think it's too much to ask that they wait until things have settled down a little, and experiment responsibly. Alright."

She turns to address the other villagers.

"Do you think we can go and start sharing with the others? Oh — Maenik, would you come along for the first one or two, to make sure that we're passing along your lessons correctly?"

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"Of course I'll come. I think the only other thing would be if you wanted a copy of my library and lessons on how to use it. I think that might take a while though. It tends to be harder for people who aren't accustomed to written language."

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"I'm sure we definitely want that," Ðani agrees. "Your template library sounds tremendously useful. But if there are so many templates ... I'd prefer to get everyone protected by magic and have them set up the patterns they'll want over the course of the winter sooner rather than later, if that makes sense?"

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"Of course."

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"Great!"

She flashes Maenik a smile, and then she and Anþasta dart up the beach toward the latter's house. In a few moments, Anþasta sits on the porch holding her grandmothers hand. Ðani darts off into the village, and returns with an amused person with close cropped black hair.

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"Ah, the energy of youth," Genilha remarks to Maenik, making his way up the beach at a more sedate pace. "Although she was more of a handful at four."

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"Most people are a handful at that age. I'm not sure you're going to get to gripe about the energy of youth for too much longer though. Magic's healing generally brings older people back to their prime or better."

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"That will be something to look forward to," Genilha agrees.

He walks in contemplative silence for a moment.

"... if magic brings people back to their prime, does anyone still age?"

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"Well, kids usually still grow up physically. There's some people who are really attached to being a child but almost everyone decides to let their body take the shape of an adult eventually. We also age in our minds. There are limits to how our minds work and those mean that people either deteriorate or they get rather odd eventually."

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Genilha briefly blanches at the idea of Ðani just deciding to remain four forever.

"That sounds tough to cope with, on both fronts. Is there any kind of ... limit or guideline for how long you can live before your mind starts deteriorating?"

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"Most people are okay for at least six sixes of sixes years. Without actively managing their mind everyone starts to have issues before getting to half that again. Beyond that it takes a lot of active management and even if you're careful that takes a toll that adds up. A lot of people decide they want a more dignified end than slowly losing themselves."

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"Yes, that makes perfect sense," Genilha agrees. "Still, that's triple to four and a half times what we have now, I think. Some people can live past two sixes of sixes years, but pretty much not past three. What does 'actively managing' one's mind look like? Some kind of magic?"

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"Most people use magic for that yes. Some people try to use really complicated technology instead but they're the minority."

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"Then that magic is also one that we'd be grateful to have you explain," he concludes. "But if it's not going to be a problem for many years, that might be a discussion for later."

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As they reach the porch, Anþasta, with the benefit of additional practice, manages to share her magic with her grandmothers.

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"Oh! Well, doesn't that feel strange," Oskeli remarks.

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"Ha! That's easier once you have practice with templates, I think," she relays. "Let's see ..."

She rummages through the templates she's carrying, finding the air-stepping one.

"Okay — so you probably shouldn't try to step into the air with this, but this is a template that can help you feel out how to use structured and unstructured magic. You feel that sort of sloshy feeling? Well ..."

And she begins explaining some of the basics of manipulating magic, before handing the template to her grandmothers.

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Maenik smiles and doesn't interrupt unless it seems like Anþasta is misunderstanding something.

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She has a theory-focused, rather than practice-focused, understanding of the techniques. Maenik might get the impression that this is a girl suited to academia, except for growing up in a rural village. But other than that, there's no real problem with her explanation. She takes plenty of time to make sure that Oskeli is understanding things properly.

Once her grandmothers have worked with each of the templates, and created their own set, she turns to Maenik to see how she did.

"Was that a good enough explanation?" 

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"I think so. It passed the real test for these things which is that you communicated what you wanted to."

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Anþasta makes a face, as though she's not quite clear how to take that.

"Alright. Well, I am going to go see who else is free to receive magic. Thank you for the lessons."

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"The rest of us probably should as well," Genilha comments, reaching out to give Oskeli a hand up. "Sooner begun and all that."

"What would you like to do, Maenik? You're our guest, so I don't want everyone to just gallivant off and abandon you. I could make us some tea, or point you at people who are likely to be doing something interesting?"

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"I'm fairly easy to entertain. I'd be happy helping with spreading magic around or learning more about how you do things around here. I can also potentially help in other ways if there's problems that would usually be hard to handle."

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He frowns.

"That's an interesting question. I don't think we normally go around keeping lists of things that are particularly hard."

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"Do you have a way of making sure the flour is dry without opening it up?" Oskeli suggests. "We like to have some available over the winter, but every time you open the barrels there's a chance that they won't re-seal properly. Every few years a barrel goes bad because some water gets in and we don't catch it."

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"You could look with the fractal to check with the right practice. You could also dry out the barrel with magic. I have one for that, though it would take a bit of finesse to use it with wood barrels. A lot of things do better without water around."

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Oskeli snorts. "Isn't that the truth. Living on a lake gives you a new appreciation for the difficulties of keeping water out of things."

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"Well, if you did want to help check the stores, I'm sure that would be appreciated. Hmm. I'm not sure what else about what we do is terribly interesting. I could show you some of our weaving? I'm working on a winter wrap for Sigeþe."

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"That sounds interesting. I think the thing to remember is that things become mundane when you do them a lot but they can still be interesting to people who haven't."

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"Well, I suppose that makes sense," Genilha agrees. "In that case, let me fetch my loom. We can sit on my porch and be available to answer any questions that come up as everyone shares magic. Do you have much prior experience with weaving?"

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"I've seen a few types of weaving as I've explored but every time it's been at least a little different."

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"Alright."

Genilha ducks into his house, and comes out carefully toting a loom. It is technically a lap loom, in that it is clearly portable and designed to sit in one's lap, but it's also fairly large. A bolt of fabric is carefully bundled on one side, and the raw threads on the other.

He takes a seat on his porch, and waves for Maenik to take the opposite bench.

"So if you've seen weaving before a lot of this should be familiar. The warp is stretched between these frames here, and the weft is pulled between them by this shuttle. The heddle moves up and down, like this, to make it easier to slip the shuttle back and forth. That's all that's needed for basic cloth, but Sigeþe wanted a wave pattern down the side here, to commemorate ... well, that's her business. But the pattern is tricky, because you want to clearly separate the colors, but it doesn't have a clean edge like a lot of block work. So that's why I have this secondary shuttle ..."

And he will happily talk about weaving and answer Maenik's questions for as long as she has them. Unlike some of the embroidered border decorations that she may have noticed on clothing, the wave pattern on this blanket is a flat part of the cloth.

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They can spend around half an hour at that before she runs out of questions some of them are about the weaving but there's just as many about the significance of different patterns and colors in what she's seen people wearing.

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"Hmm. So the usual answer for children is just that the borders on people's clothing represent things that are meaningful to them," Genilha responds. "But its tricky, because sometimes the representation is more abstract, and sometimes its actually based on signifying closeness to other people who use the same motif. Plus, people can and do inherit clothes from relatives, and things like that, so it's not always about the person themselves."

He picks up the hem of his skirt and holds it out flat for her to see.

"I've got knotwork, which is a usual kind of border, especially because you can work words into it. A lot of people will have their names spelled out, actually. For me, I have the same pattern that my father had, which his father also had. It's tradition in my family that we start using the pattern once we're good enough at weaving to replicate it. Obviously everyone does some part of making cloth, but my family have been weavers for a few generations now. Which suits me just fine, because I prefer it to farming."

"Other than knotwork ... you might have seen Gornet, with flowers on his border? Those are all medicinal, because he's our local healer. Other times flowers represent summertime, or a particular food that someone likes. I think Soverasi and his children have apple flowers, and Kapan has grape flowers, because they cultivate apples and grapes, respectively. Oh, and Penþa has a rose, after one of their ancestors. But then there are the flowers that are more metaphorical — like the thistle, for romantics. Then you've got some that are based on a profession, like wheels for travelers, or diamonds for scholars. Around here, waves are fishers. But on the coast, waves are usually sailors and fishers are fish."

"And a few of the patterns are more about how a person wants to be seen. Like, you'll see more women with red backgrounds to their borders, men with green, and enbies with blue. Not that the colors are definitive — it's hard enough finding dyes that will fix, so it's pretty common for everyone's clothing to end up more or less brown. That's part of why people do box embroidery for their patterns: to make them stand out even once the colors fade."

Indeed, the hem of Genilha's skirt is worn enough that the very faint green behind the varicolored knots is clearly faded with time. The other clothing Maenik has seen around the village is mostly likewise faded and heavy-worn.

"And then you get into marriage patterns. So my border is knotwork, right? But if you look here, there are lilies folded into the corner of the knot at the start of each repetition. That's after my darling Mosetan, who had lilies for her border. Usually people will subtly incorporate a nod to their spouse's pattern."

"Ultimately, the meaning is pretty individual. Some people go really overboard with it, and try to stuff in every conceivable association. And then I charge them extra, because it's difficult enough to do one of the normal patterns. Of course, a few people also don't care, and just go about in plain clothes. It's more common for there to be borders on skirts, I think, because breastbands wear out so much faster. And winter clothes are already enough work. It takes a long time to make a proper sweater, without trying to get too fancy with it."

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"Thanks for explaining." Do the colors correlate with anatomical features from what she can remember? It's not really important information but it is worth thinking about. "More broadly what does gender represent here? How does someone decide, or figure out, which gender they are?"

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The colors broadly correlate with anatomical features, with the major exception that she has seen both male- and female-bodied people wearing blue. Minor exceptions include Oskeli, who had stripes of faded green and red, a taller female-bodied person at dinner last night with bright green decorations, another person who had so many flowers it was impossible to distinguish a dominant color, and a number of children running around with no obvious background color at all.

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Genilha scratches his head.

"Ah ... that's sort of a difficult question to answer," he responds. "Hmm. I guess I would say that genders are ... groups of people that most people choose to belong in, that denote related ... roles, habits, and relationships. Like, people of a particular gender often share similar ... um."

"So imagine you have a fairy tale where one person is trying to save another from a ravine. You'd expect a man to lift them out, a woman to find a way out, and an enby to already know a way out. Only not every person would always behave like their gender, because people are different, and also there are as many different scenarios like this as stars in the sky. Like, what job would someone go into? Well smithing is manly, fishing is womanly, and organizing is non-binary. But weaving is sort of for everyone, even if I think more men make a career out of it."

"And mostly people with penises turn out to be men or enbies, and people with vulvae turn out to be women or enbies. But sometimes you get someone with the wrong parts, or parts that don't really look like any of those, and then it's anyone's guess what gender they'll pick. So you really have to ask the person, if they're not wearing clothing. And sometimes you'll get children who aren't sure whether they're one gender or the other yet, so they might try out all of them, to see which one feels right. But most people do have a gender that just sort of ... feels right to them. I never had trouble figuring it out, personally — I've always felt like a man. I was never very good with numbers. I like having manly kinds of relationships, I guess you could say, with people."

"And it's usually polite to assume that people are enbies, if you can't tell. But you seem to have a lot of womanly mannerisms, so people have been kind of guessing that you're a woman."

"Does that all make sense? What does your society do? I think most kids pick it up just from exposure, you know, so I've never really had to explain it before. Explain why there are three genders, sure, but not the whole thing."

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"I think that's pretty close to how a lot of people handle it in my society. There's a huge amount of variation though. Some cultures about labeling themselves at all and things get very different when there's other species of people. Gender tends to relate to biology and different species can have very different biology.

"Some people decide that other species genders fit them better and other people invent entirely new genders out of thin air or develop elaborate subdivisions.

"Magic also makes it easier for people to change their biology so there's cultures where people get very fussy about people matching their biology up with their gender and others where most people change themselves to be in between biologically as a way of rejecting the divide. There's also people who switch back and forth either just with how they want to be referred to or all the way through to their biology."

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"Oh! Well that makes sense. I can see why some people would demand that everyone's biology match their gender, although I'm not sure we really need that, since we already have clothes," Genilha muses. "Actually — I've been meaning to ask — do you have any social signals like that? I imagine that you're used to people missing them, since you travel so much, but the color of your shirt is so bright that I thought it might be."

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"That's a good question. There's two sides of that, the first is the messages I'm trying to send to people I meet while exploring and the second is what I'm signaling to people form my society. On the first front, I'm not showing very much skin so as to avoid trespassing most nudity taboos, and I'm also not carrying anything that's visibly a weapon or a heavy pack. The lack of a pack tends to make me appear either a unprepared for a small sympathy bonus of else somewhat carefree. It also gives me a smaller silhouette to make me seem less threatening.

"There have been times where they instead make me look too other or fit into malign tropes but I think it's been helpful on balance. The make of my clothes also signals a decent degree of wealth to most of the cultures I've encountered and the thickness specifically often cuts against the bit about being unprepared since they hopefully don't look fragile.

"From the side of my culture, the flowers and brighter colors of my shirt signal both a positive disposition and a desire to stand out rather than blend in. The fact that my clothes are separate pieces instead of being connected and the fact that I don't have a helmet or gloves in my line of work signals that I'm prioritizing friendliness over protection and that I'm someone who leans more heavily into using magic over using technology. My shoes being relatively thin underlines that.

"The fact that I'm using quarantine magic and a projectile ward also suggests that I'm responsible and taking reasonable precautions. Beyond that, the fact that the outline of my breasts is visible and clearly seen as two separate breasts signals that I'm expecting most people to read me as female and that I'm comfortable with that reading. The flowers also play into that for some sub-cultures but not others, and so does wearing my hair relatively long."

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"How interesting!" Genilha exclaims. Then he takes a moment to process those details.

"I think most of that makes sense," he muses. "Like, I can see why having a smaller profile and no weapons would generally be friendly. But why on earth does having thin shoes indicate that you rely on magic?"

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"It's pretty common for people expecting to do a lot of walking or who are expecting to encounter rough or muddy terrain to wear larger thicker shoes to more thoroughly insulate and protect their feet." She takes a second then shows an illusion of someone wearing a pair of hiking boots. "Me forgoing that is a signal that I'm relying more on magic to cope with that sort of thing, or else that I'm someone who's focused on being in tune with nature and thus not insulating myself as much."

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"Huh. I think we mostly only use boots when the ground is too cold for walking," Genilha remarks. "Most people don't like the feel of wearing shoes. I guess people with the trade caravans might do a lot more walking than we do, though. I've never really thought to check whether they were wearing shoes."

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"I agree about some kinds of shoes and especially boots. While all those messages I talked about are important comfort is also a factor in how I'm dressed and that's certainly true with my shoes."

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Genilha and Maenik chat for a while longer. Occasionally, someone will stop by with another magic question, but by and large the day passes peacefully. Around mid-morning, Penþa makes a long call with a shell-turned-trumpet, which Genilha says is the signal for anyone who hasn't heard that there's to be a meeting.

At some point during the day, Maenik finds the time to stop by and check the food stores. Okanel has hit a lull in food preparation around that time, and tells her a bit about how the village's diet changes with the seasons. After that, she can walk around to meet more people and hear about their stories.

And then soon enough it's time for an early dinner and then the day's meeting.

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"... and so I think that we can have it shared with everyone else tomorrow," Ðani explains, summarizing how much of the village has magic now. "The outlying farmers will come in for the meeting, so we can ask them to stay over and get them in the morning, which was the main group that didn't get anything today. Likewise the fishers, since they were out on the lake most of the day."

She tears off some of her bread and uses it to mop up the last of her soup.

Today's dinner is very much like yesterday's dinner, with the exception that today's bread is a sourdough-like loaf with a strong flavor, and the soup is a thinner fish-based soup.

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"Wow, you're going so fast. That all sounds like it'll work. I'm glad everyone is embracing magic like this." Given the plans to give everyone magic in short order Maenik has taken a more average portion this time. These people will be fine even with a little less food and the food is pretty tasty.

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Ðani waves a hand vaguely.

"Well, you know. Hesitation works for the sea*," she replies. "Magic is pretty clearly a good thing, so there's no real point in delaying."

 

* Translator's note: a quote from a story about a ship lost at sea that narrowly escapes a malicious storm only because of decisive action by the navigator.

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"Delaying the sharing," Anþasta corrects. "I'm pretty sure that people are going to talk forever about the actual ramifications of magic at the meeting, since that's less urgent than sharing the magic itself."

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"That at least I'm familiar with, people are still debating about the implications of magic in my society and we've had it for much longer than I've been alive."

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Anþasta snorts.

"I'm not surprised. People will—"

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“I stand to call a meeting. There is a matter that must be heard,” Penþa announces, climbing up to stand on one of the benches.

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Everyone gathers up the last dishes and shuffles around to pay some amount of attention.

"We hear you organizer," they respond.

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"Alright — so I'm sure you all know what this meeting is about by now," Penþa says. "Maenik has shared her magic with us, and it is almost certainly going to radically change our way of life. Over the course of today, I think I made it around to everyone and updated them on what magic can do and what we should expect. So the main question is — what do we want to do?"

"I would like to start by discussing whether we need to make any adjustments to the laws. Do remember that 'no' is a perfectly valid option, but Sigeþe and Gornet both have proposals that they would like to bring forward. Gornet?"

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"Oh — let me know if you have any question about the procedure for meetings," Ðani adds in a quiet aside to Maenik. "And feel free to speak up if you have comments; you're an expert here. It's polite to put your hand up if you want to speak but someone is already speaking. Penþa will track who wants to speak and who hasn't gotten a chance yet."

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"Thanks, I'll ask if I need to," she whispers back.

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Gornet stands, although a bit stiffly.

"A few of us spoke with Maenik a bit last night about how magic impacts crime. One of the things she mentioned was the ability to create magical bonds —"

He summarizes the limitations and drawbacks that she described, for the benefit of anyone who didn't hear about them during the day.

"I'd like to propose that we add to the organizer's duties a requirement to keep bonds to any members of the village who wants one, so that in the event of a serious crime, the organizer will already have all the details. The organizer wouldn't bother people through the bonds otherwise, but it would be a safety net that would make it much harder for anyone to conceal a crime."

"I also think having bonds to the organizer would also be convenient day-to-day, since we could send messages to Penþa without needing to trudge all over the village," he finishes. "But I think that's a less compelling reason."

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"And what would Penþa think of that?" someone calls. "It sounds like they might get bothered a lot more."

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"I've considered the matter, and I think I would be willing to do it," Penþa replies. "I also expect magic to make it so that less of my time is required on other things, although that's more of a long-term hope."

"Any other questions for Gornet? I want to hold voting on his proposal until after we've heard from Sigeþe, since they're slightly contradictory."

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Maenik considers for a moment then raises her hand.

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"Yes, Maenik?" Penþa acknowledges her.

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"It's a small thing but I wasn't expecting you to propose quite so many bonds with a single person so I didn't bring it up. Having that many bonds will tie up a fair chunk of your magic a bit over one part in six and one. It's not enough to matter for most purposes but I think it's worth keeping in mind."

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"Ah, that is good to know," Penþa agrees. "So maybe we should consider bond-to-the-organizer a bit like houses, and have a tax as well."

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"You could also have people not be bonded directly," Lhemur points out. "Such as only having one spouse or one member of a household bond directly to the organizer."

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"Well, that defeats the whole purpose," Gornet argues. "In that then you're still relying on witness testimony, just of a different sort."

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"Let's hear from Sigeþe — I think her proposal is relevant," Penþa interjects. Gornet settles down again.

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A woman stands, hoisting a child onto her hip as she does.

"My proposal is a simple one — we don't know what magic is going to do, and we have no idea how it will or will not affect anything, let alone any crimes. We can make guesses, but I think it's far too early to say for certain. So let's just increase the penalties for any crime committed with the assistance of magic, to prevent any trouble from springing up, and then revisit the matter later — in a year, perhaps. So an impoliteness would become a violation, a violation a crime, and so on."

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A young man with short black hair raises a hand and is called on.

"I don't see why these proposals are contradictory; couldn't you have both?" he asks.

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"Well — I think either we are going to rearrange our laws to account for magic, or we aren't. And Gornet's proposal really seems to call for changing the laws around evidence, at least. I just want to temporarily hold off on that until we see what is going to actually happen," Sigeþe explains.

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"We could still do both, in order to find out how useful bonds are," Gornet points out. "Maybe do both, and then wait until there have been six crimes committed with magic, and see how many of them evidence from bonds was decisive in."

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Sigeþe considers that for a moment.

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"So you're suggesting that we adopt Sigeþe's proposal, but also add keeping bonds for people who want it to the organizer's duties," Penþa clarifies. "But not have those bonds change how we evaluate evidence until we've had a chance to see what the outcomes would have been, at which point we reassess?"

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"Yes, I think that would be fine," Gornet agrees.

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"I just don't see why its necessary," Sigeþe objects. "I mean, maybe I misunderstood, but it's not as though having a magical bond will help with most crimes. It's not like the organizer could use a bond to notice someone stealing some firewood, or anything like that. So you're adding this additional duty with a bunch of downsides for quite rare cases. I think we should do something ... simpler than that."

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"How common are cases without enough evidence to decide them?" Ðani asks.

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"It varies depending on the kind of crime," Penþa answers. "For serious crimes like murder, something like one in three, although murders are so rare its hard to say. I suspect Gornet will say that's not relevant to his proposal, though, because he's worried that having magic available will make it easier for people to get away with murders."

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"Not just that!" Gornet objects. "Has anyone really thought about what it will mean if people stop dying of old age and illness? We're going to have a lot more people in a few years, and the only ways anyone is going to die is by murder or accident, so we'd best be prepared to figure out which one it is."

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"That's just reinforcing my point — this isn't going to be a problem for years, and by then we'll have more practical experience with what magic does and does not do," Sigeþe points out.

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Genilha raises his hand, and Penþa gestures for him to speak.

"People can still die of old age, though. I was talking with Maenik about that this morning. It just doesn't happen for many more years. Even if it stopped entirely, though, I think it's a pretty big stretch to conclude that that's going to cause so many more murders."

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"There are more murders in cities," Anþasta's grandmothers point out. "There's more of every crime, actually. It's one reason people don't like living in cities as much."

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"Do you happen to remember any numbers for how much more common they are?" Penþa questions.

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She shakes her head.

"No, not with any clarity. We could send a message to an insurance firm with the next caravan to find out, though."

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"I think that's probably good information to have, one way or the other," Penþa comments. "We do need to start thinking about whether we'll have population growth and how to handle it."

They look out over the faces of the village.

"I haven't heard anyone object to Sigeþe's basic premise that we should increase the penalty for crimes that involve magic, though. Does anyone object to that, or should we put it to a vote?"

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"As long as that's subject to eventual review, no," someone says. "We shouldn't keep the elevated penalties forever, though."

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"Okay. Everyone in favor of increasing the penalties for crimes involving magic, and having me make a note to revisit this decision next year in light of what we'll learn?"

A clear majority of people raise their hands, with a few crossing their arms instead. Nearly everyone votes, including children, although whether the babe-in-arms that raises his hands in excitement when everyone else does is counted is not clear just from observation.

"Separately, who is in favor of putting off any other changes to the law until we know more? Say next year as well?"

A smaller majority of people raise their hands. Penþa spends a moment counting, and then makes a series of knots in a cord.

"Alright. I think that concludes the first topic. The exact wording of the motions I just recorded, and the accompanying change to the words of the law can be reviewed with me later, if anyone is interested. As always, you have six days to raise any objections."

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Gornet and Sigeþe sit back down. The former crosses his arms, and then leans to whisper something to his neighbor.

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"The other topic for today is how magic is going to affect our winter plans. Lhemur has a summary of the changes that he'd like to see — although I must remind you that doing nothing and staying with our current plan is also an option."

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"So I did some trial runs with the template that Maenik shared, for duplicating items," Lhemur begins. "I think the main thing is that we're going to want to capture patterns for all of our crops, when they're freshest. Then we can have fresh vegetables throughout the winter. So I'd like to propose that we add those templates to the list of goods that every house should have."

"Also, I tried it out on a hot loaf right out of the oven — and the pattern saved it, and the duplicated loaf was still hot well afterward. So we should also save patterns of Okanel's excellent cooking, so that we can have it fresh. I think that should be the only major impact for this winter. We'll still need firewood, and we'll still need feedstock to make the food, so our current stores should get used at about the same rate. But I did also try making bread from mud, and it was possible, so we can consider dipping into that if necessary. After this winter, we can see how well everything worked and reduce our safety margin for next year."

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"How are we going to handle payment?" someone asks. "If I produce a copy of someone's vegetables, does that count as part of their contribution to the food share?"

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"That's one of the things we're going to have to discuss," Penþa agrees. "Personally, I think it makes most sense to count the patterns as a basic part of the food share, but if people prefer, we could come up with a fair solution based on inventors rights."

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Maenik raises her hand.

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Penþa points to her. "Yes, Maenik?"

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"One thing you should be aware of is that patterns make exact copies, if you're not careful about this when seeding it can make crop blights more likely because if all the plants are made from identical seeds then some problems are more likely to kill an entire field instead of just part of it."

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"Ah, that is good to know," Penþa agrees. "Are there other problems like that which come from over-using templates?"

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"That caveat mostly applies to living things. A smaller worry is that some people find food is less satisfying if they're continuously using the same pattern to produce a completed meal. It's generally more likely to be a problem for the sorts of people who are unsatisfied eating the same meal several times in a row."

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"Alright, thank you."

Penþa mentally unwinds the conversational stack — a skill that every organizer picks up eventually.

"So we don't want to fully rely on single patterns of things, or stop our farming in its tracks for several reasons. But with more vegetables available, we do probably need less time spent farming. Does anyone have a problem with finishing this year as planned, except that we store a pattern of each of the food items for later use, and then figuring out that reduction during the pre-planting planning meeting in the spring?"

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There are no particular objections, but Lhemur does signal that he wants to speak again.

"I do think we also need to figure out an organizational system for who stores the patterns, though," Lhemur comments. "We should make sure that we don't lose any patterns."

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"I was talking with Maenik about that earlier, actually," Ðani interjects. "There's a way you can embed a pattern in a template, and then store the template in an object. So perhaps we should consider keeping copies of the patterns safe to be one of the organizer's archival duties."

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The meeting drags on from there, devolving into a large number of ideas for how templates and patterns should be stored, what kind of property laws should apply to them, and various related topics. Eventually, Penþa wrangles another short-term compromise. The last topic discussed is that of sending a delegation to the Archive with all their various patterns and templates — although that proposal is uncontroversial — and then the meeting is over, and people break up into smaller groups.

Several of the groups continue arguing about different proposals, but most people simply head off to bed.

A handful of people come over to talk to Maenik specifically.

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"Hello," a particularly old woman says, as she slowly makes her way over.

Anþasta gets up to offer her a seat, which she accepts.

"Penþa mentioned that if any of us wanted to try going the winter without food, we should come talk to you," she remarks.

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"She's right about that. You don't have to share if you prefer your privacy but I'm curious about why you want to."

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"I was already planning on going for a long walk in the woods after the festival," Naterta responds.

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Ðani makes a sympathetic noise.

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"And it seems to me that someone needs to figure out the limits of surviving on nothing but magic, so that we can plan around it," she continues. "So it might as well be me, rather than one of the young ones, who'd be at risk of harm."

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"Ah, well the first thing to know is the easiest and worst way to go about it. If you just stop eating your body and your magic will keep you alive as long as you're still breathing and drinking water. If you want to actually be comfortable there's a template I can give you, that will basically remove your need for food more directly. It does a lot of things and I can explain them if you want but it gets pretty complicated. Your magic could work them out in theory but it wouldn't be as consistent at it so it would go between doing nothing and panicking instead of maintaining you at a more steady pace."

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Naterta frowns.

"You make the magic sound alive," she replies. "What would it mean for my magic to 'work something out'?"

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"Whether the healing effect our magic has is intelligent is something people debate. It doesn't seem to remember things but it does respond to novel situations and try to address problems in our bodies. It isn't perfectly consistent either even small differences in a problem can mean it solves it in different ways. Starvation is a complicated ailment because it's both a caloric deficiency and a number of nutrient shortfalls and so your magic will try to address each of those. We think we know everything magic does in these situations but the order varies from person to person based on factors that are hard to measure precisely and harder to explain."

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Naterta hums, and taps her walking stick against her chin in thought.

"So the template makes it do things in a particular order, so that the results are more consistent?" she reasons. "Because in that case I do probably want to use the template. The whole point would be to know what to expect if other people had to do it."

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"Yes, that's the point of the template, that and comfort. It's a simplified version of the one I use to let me survive if I can't eat or drink or breathe."

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Naterta raises her eyebrows.

"That sounds ... very comprehensive," she allows. "Is there a benefit to only using the simplified version? Water is easy enough to obtain, but it could be good to know ..."

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"I'm going to guess that the simplified template leaves more of your magic available for other things, such as healing," Anþasta ventures.

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"The one I'm using is more manual, it takes practice to learn to use and you can potentially hurt yourself with it like most complicated medical templates."

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Naterta nods.

"Then I should be pleased to test the simplified version," she concludes. "Are there any things in particular I should do while using it, other than continue to breathe and drink water?"

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Maenik tilts her head a little to the side for a moment. "If you want to make it easier on your body and your magic you might want to drink more than you're used to especially while your body is healing. You're also going to defecate less, I guess that isn't really something you need to do though. Your urine and sweat may also look and smell different."

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"Drinking more water isn't trivial," Naterta says, after a moment's thought, "but as long as we don't get a really bad winter storm I don't think it should be a problem."

She is silent for a moment.

"I wasn't expecting ... By healing, do you mean becoming young again? Ðani said it would happen, but I can scarcely imagine it. I didn't plan for it ..."

She trails off, staring up at the stars that have started to come out.

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Maenik looks up as well. "That is what I mean. Your magic won't actually make you younger but it will repair the damage time has done to your body. Yesterday, you imagined yourself as being at the end of your life. And today, that's not true anymore. It's a big change. You don't need to rush into it. You have time."

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She snorts.

"I suppose I do, at that," she agrees.

"How do your people handle it? Not having such clear signs about when you should go, I mean? Or do you still have them, just differently?"

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"We still have the signs, they aren't as clear though. Not everyone takes them well. There's almost always ways to cling on for just a little longer, some more extreme than others. It's one of the things people have very different opinions on."

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"... maybe its different, when nobody can starve," Naterta replies. "I mean, I'm sure some people will cling to life no matter what. But for us, as we were before you arrived — it's a choice between me, with my aches and pains and fingers too weak for leatherwork, and my great-great-grandchildren, with their life ahead of them. I don't know of any great-great-grandparent who wouldn't make the same choice."

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"I don't think it's a bad thing," Ðani interjects, resting her hand on Naterta's knee. "That you can make the choice on your own terms, I mean. Its like if we'd broken new farmland."

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Naterta laughs.

"I don't think it is like that. I thought that, at my age, I could plan for things. But I suppose I should have learned at some point that the world doesn't care for plans."

She sighs.

"But no, I don't think it's a bad thing either. It's just ... complicated. It will take time to get my head around, as our guest says."

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"It is different," Maenik agrees quietly. She keeps looking up at the stars. This is what she's here for to give people choices and the space to contemplate options they wouldn't have otherwise had.

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People slowly trickle away. The village is quiet, not because it lacks sounds — on the contrary, the slapping of waves, the murmurs of conversation, and the sounds of animals in the forest are all clearly audible — but because the sounds that it does have are quiet, rhythmic, and soothing.

Penþa swings by to let Maenik know that they're heading to bed. Ðani eventually drags Anþasta off to sleep, on the premise that she needs lots of rest to finish helping with the magic rollout tomorrow.

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And eventually Naterta gives Maenik a nod and levers herself to her feet. Her mind is not made up, but it is more settled than it was. She makes her way between dark houses, and opens a door. The faint sound of a child who will not be soothed echos through the quiet streets.

"Here, give her to me," she says, closing the door behind her.

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Maenik just relaxes outside for a little longer before she sends a short update to the rest of her weave and then goes to bed much the same way as last night.

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This time Penþa manages to not trigger her proximity alert, but they do leave a breakfast collected from the cookhall just the same. Today there is a hot oat cake, a cup of tea, and the normal morning roll of dense bread.

There is also the soft pitter-patter of rain. Penþa's house is well-thatched (more for the preservation of its contents than because the village is full of particularly thorough thatchers), so the inside remains dry, even as the streets outside quickly turn to mud.

Penþa sits in the corner sipping from their own tea and running their fingers over a net. The net is unfolded across their legs, but in a fairly tidy fashion.

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Maenik wakes up and once she shakes off the sleepies she sits up and smiles. "Thank you for breakfast."

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"You're welcome," Penþa replies. "I think things should still be hot, but you can warm them by the fire if you'd like."

They reach the end of the current segment of net, and spend a moment carefully folding and unfolding it to read the next section.

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"I'm sure it will be fine." She does warm things up a touch with her magic before eating. She'll eat quietly and leave Penþa to their reading.

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The rain seems to have people mostly pinned indoors, although Maenik will spot various groups sitting on porches, mostly working on handcrafts and talking.

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Maenik is happy to just have a quiet morning. It makes sense that rain keeps people in when most of the paths turn to mud.

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Not everyone is being kept indoors. Daskal is using the air-walking template to walk around above the mud puddles — occasionally stumbling and getting covered in mud anyway. His mother watches with a simultaneously fond and worried expression from her porch.

But if she doesn't approach anyone, they're all content to let her have a quiet morning as well.

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Around noon, the rain mostly peters out, and a large group of people head off into the woods.

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"Do you know why a large group is going into the woods?"

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Penþa looks up from their reading.

"Oh, they're probably heading out to the outlying farms. Some people came in for the meeting, but not everyone. I imagine they're going to do rounds and let everyone know both about the planning changes for this winter, and also share magic."

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"Oh, that makes sense. I think I'll leave them too it. I think I'll go spend some more time with Anaþasta if there's nothing you're looking to talk about. It's possible we should talk about numbers at some point but it's also possible nobody here needs to know about things at that scale."

 

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"I'd love to talk about numbers at some point," Penþa agrees. "They're pretty much always helpful, in my line of work. Anþasta is ... probably in her house, I would guess. Do you know where it is?"

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"I can see her from here."

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"Ah, alright. Be well," they say, running their hand along another rope.

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Anþasta is, for her part, sitting on her family's porch with her knees drawn up against her chest. She has been staring intently at a leaf for about an hour, and shows no particular signs of stopping, even once the rain does.

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Maenik smiles and clicks an acknowledgement before heading over to join Anaþasta. "Trying to understand the fractal better?" She asks softly once she arrives.

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She startles and blinks, but then uncurls into a more normal sitting position.

"Yes," she agrees. "There's just ... a lot going on. I'm not really sure where to start, so I've just been trying to figure out what the, uh, ..."

She pauses to construct a neologism.

"What the knotwork-but-tiny-and-everywhere is for. I think that there are different kinds, and the ... chimney one is exchanging the ... larger excited stuff for something else. But it's kind of hard to keep track of everything."

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"I'm not quite sure which part you're referring to. I don't think anyone can keep track of everything though. The trick is to learn to focus on the parts that are important. My offer to give you words for some of the symbols is still open but if you'd prefer I can also give you a template that lets me see what you're seeing so I know what you're looking at in particular."

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"It's a tempting offer," she concedes. "I wanted to see if I could work out a schema independently, but it would help to have standardized names for everything. Yes, please."

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"Makes sense, here." She holds out a template bubble and a small language bubble. "The template will settle the language in the right place."

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She takes them and applies them.

"Proteins! I've been trying to figure out what all the different kinds of protein are for. The integral proteins are swapping the potassium and sodium back and forth, I think."

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"People study for years and still don't understand them all. I can talk a little about some of the most important ones though. The most important process for humans to survive is called cellular respiration and it's a mirror of a process in plants called photosynthesis." Maenik goes into a relatively beginners explanation of what's involved though tailored for being able to look at the proteins and organelles involved.

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Anþasta absorbs the explanation, occasionally poking at the slowly dying leaf in her hand to get a first-hand feel of things.

"It seems so ... delicate," she marvels. "I was sort of expecting it to be simpler. That's why I started with plants — it's hard to think of anything more abundant and straightforward than plants."

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"Living things are like that. Each of us started life as a cell around the size of the ones you're looking at there."

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Anþasta twirls the leaf in thought for a moment.

"So you said humans do the opposite of this — converting the sugar back into energy and some byproducts. Is that part of how the anti-starvation template works? Just putting the energy into your cells directly, without needing the sugar?"

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"Plants do the reverse too. Just enough less that they make an excess. And yes, that is the bulk of what it does by the amount of energy it uses."

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"How do you know that?" she asks. "I tried looking at a template while it was running, and I could see that there was more magic in the areas where it was working, but if what it does is spread out through the whole body ... it just seems like it would be hard to observe."

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"In this case it's mostly common sense this is what's making someone's body work while everything else is tweaks around the edges but I don't think that's really your question. The answer you're looking for is how to do it in general and I'm afraid the answer there is more templates."

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Anþasta laughs.

"Maybe I should ask a different question, then. You showed us the simplest templates to use to get started using them. But what is the simplest template to get started learning about templates?"

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"Well, for that it depends on whether you want to learn the hard way that basically everyone can only use for simple templates or if you just want to learn the way people usually do it?"

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She bites her lip.

"Is this, like, a knitting versus finger-knitting sort of situation, or is this a stone-knapping versus metalworking sort of situation?"

After a beat of silence, she plays that sentence back in her head and re-phrases it.

"By which I mean, which way is fundamentally more capable? Sometimes the more complex version of a thing lets you do things that a less complex version doesn't, and sometimes the more complex version of a thing just produces an inferior product."

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"I don't think it's quite either. It's the difference between... the path of a Potter who makes a hundred pots a day each just the same and someone who makes art pieces each one unique only it isn't really that either.

"It's possible to do everything with templates with the sorts of interfaces you've already used. To never go beyond the simple manipulations of unstructured magic I've already taught you. And you can make templates that way. Some of the best templates were made that way. It's a slow and methodical way that leaves almost nothing to chance because you generally plan everything you do in advance with a few exceptions."

She pauses for a breath.

"The other route, the route of learning to make and change templates with unstructured magic is safe for simple templates that you don't give too much magic but if you pursue it past those simple uses it can get dangerous faster than the other route, especially if you're changing templates while you're using them. It can also mean you have more intuition for what the magic is doing though. It's the path of making magic more like an art and less like a science. It's the path of being what a lot of people call a mage instead of a more ordinary awakened."

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She looks out over the lake while she absorbs that.

On the one hand, prudence suggests that she should not try the dangerous route, because duh. If someone offers you two equally capable paths, but one is more dangerous, don't take it. But on the other hand, it's not that she wants to make templates — or, not just that. She does want to make templates. But more than that, she wants to understand what is going on.

That's the crux of it, actually. She wants to understand how magic works, and it sounds like becoming a mage might be a better way to do that ... except, intuition really isn't the same thing as understanding.

She is silent for a long moment.

"If you use templates with the sorts of interfaces I've seen, can you understand how the interfaces work? Can you make any possible template? Or do you have to use unstructured magic to really understand?"

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"I'm not really sure. Does someone who knows intellectually how every last step of making pottery works at a chemical level understand pottery better than a master potter who has made pots by hand for years? Is it the other way around? The sorts of knowledge and understanding you get through templates is different from what you get through unstructured manipulation and sensing. I think they both have gaps the other one can fill.

In theory with enough time you could make anything with the methodical path if you know where you want to go. The thing about the mages who design templates is that sometimes, not often, but sometimes and more often than people who aren't mages, they think of an idea nobody else thought of before. And also once they have an idea they can try it faster... sometimes to their detriment."

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Anþasta pouts. She shouldn't be surprised that this question turns out not to have a simple answer. Most interesting questions are like that. But she doesn't have to like it.

Usually, though, you can find a simpler solution if you take a step back and work around it.

"Picking up one doesn't stop you from learning the other later, does it?" she asks. "Because if so, I could start learning the methodical way, and then pick up magery later if it doesn't provide the ... level of understanding I'm looking for."

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Maenik is also philosophically opposed to giving simple answers to thing that aren't straightforwardly factual but nobody has asked her the right questions to have her say it.

"You absolutely can."

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"Okay, let's start with that. How do you go about making a template with a template, and what is the ... smallest working template you can make that way?" she asks.

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"Well," she produces six template bubbles, "These should get you started. The standard warnings apply here, don't use them inside your body and leave the limiters intact on the trial templates until you're used to moderating how much magic you put in. Now, I can explain what each of them do or you can try to work it out."

The templates are in order:

A template to bubble converter.

A bubble to template converter.

An illusion template for looking at text bubbles.

A template for editing text bubbles.

A flashlight.

A simple telekinesis template.

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Anþasta sorts through them. Several of these are obviously more complex than others. In fact ... this one seems pretty much like a subset of that one?

She ends up with what is ... probably the simplest template. When she activates it, it makes a bright light.

She looks with the fractal to see if she can figure out how.

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It's sculpting her magic into a set of symbols which tell this area to emit light on these frequencies, and oscillating in a wide variety of directions.

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Hmm. Anþasta drums her fingers on her knee.

"What happens if you take out the part that sets the frequency?" she asks.

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"It's not dangerous so I think it's worth trying for yourself. I can explain if you want though."

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Anþasta blinks.

Maenik hasn't explained anything about how to actually edit templates, which probably means that either she missed something, or its obvious. She briefly considers trying to form the symbols out of her own magic, but Maenik also just reminded her not to take the limiters off because it could be dangerous. Instead, she tries manually poking at the template with her magic for a few moments, but it's hard not to accidentally activate it like that — or, if she doesn't activate it, it also doesn't seem to have much effect.

... oh, duh. She handed her multiple obviously-not-simple templates. So perhaps they were not all candidates for 'simplest', but rather the other tools she would need.

 

Anþasta decides to try each of the more complicated ones that she initially set aside to see what they do. The first one reaches out for something, but it doesn't seem to want matter. Eventually she realizes that it wants a template instead, so she feeds it the light-making template. It spits out a memory bubble.

She inspects the bubble, trying to figure out what it's a memory of.

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The start of the bubble is reasonably straightforward it's a bunch of fractal symbols. They don't seem to be in an order that makes any sense though. After that there's a long string of something strange. It might be numbers but it's hard to tell.

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... huh. That's not terribly helpful, really.

She tries the others, for completeness.

The second template gets her a copy of the flashlight template, but the third is more surprising — a visual display of symbols from the fractal. It doesn't match the contents of the bubble that she fed to it ... but, now that she looks, it does have the same symbols.

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The symbols are connected by various lines flowing from a symbol that means input all the way to the symbols that define how the template makes light.

The first set of symbols in the flow after the input seems to be the limiter Maenik told her not to remove, it splits incoming magic such that excess input is just sent back out as unstructured magic. The remaining flow of magic is directed inward through a set of symbols which reads the shape she makes the magic into and based on that shape it can change from emitting in all directions to emitting in one direction specifically.

The symbols tell a story of it being based on the deviation from symmetry. If it's approximately symmetric around it's center point then it'll emit in all direction and if it's longer in one axis it will emit along that axis. In the axis mode it'll emit towards whichever end is wider or in both directions if it's sufficiently even.

From there there's more symbols which define the range of frequencies and the add a bit of variance to how the light is oscillating before feeding it into a final symbol which just means light.

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"I am fairly confident that this is not the simplest possible working template," she remarks.

This template still doesn't let her change things around, but the next one does.

She's tempted to clip out the part that decides what direction to make the light, but she should really stick with what she was going to do, and what Maenik confirmed was safe. She takes out the part that specifies the frequency of the light, saves the altered bubble, turns it back into a template, and tries it out.

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The result is... strange. It seems to be intensifying the light that was already passing through the space and distorting it a bit.

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"Yeah, it's hard to balance simple and safe with each other."

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"That does make sense."

She tries waving a hand through the space, trying to work out what its doing to the light.

"Is it ... defaulting to the properties of the light that are already there?" she guesses. "Hold on, let me find a blanket ..."

She runs inside and grabs a thick woolen blanket, to make a darkened tent in which to try the template.

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"It is."

Even under a thick blanket there's still some light. Oddly enough the area under the blanket starts to feel warm sooner than she would expect.

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Anþasta frowns at the little sparkles of light amplified by the template, because there are not a ton of things available to her that block light better. She notices the warmth, but doesn't really make the connection because A) blankets are warm, and B) there's a large difference between suddenly acquiring the technical vocabulary to discuss physics and having the intuitive understanding necessary to apply it.

"I might want to try it more on an overcast, moonless night," she muses. "To see what happens when there's really no light for it to mimic."

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"There's more light around than you'd expect. Everything around you is giving off light all the time. Just not in colors you can see."