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Ekador in Elcenia
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In Paraasilan, Esmaar, a pair of roommates are about to break a rule that, compared to the one about running in the corridors or even the one about unlicensed teleportation, is there for a good reason.

In unison, they complete their shared spell.
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A human appears - pale skin, long brown hair, short tidy beard, approximately young adult - positioned as you might expect someone to be if they were sitting in a chair.

He is only this last thing for a very short time, because as soon as he arrives, he yelps and collapses to the floor, flailing ineffectively on the way down. The smallish block of wood in his hands goes flying, rebounds from thin air over the edge of the summoning circle, and clonks him on the head. He yelps again and glares at it as it tumbles onto the floor beside him.
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The girls immediately start chattering to each other in an unrecognizable language. They seem like they might be concerned for his welfare. The older of the two, who has improbably long and pointed ears, goes for a book on a nearby desk.

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He sighs.

"I don't suppose either of you speaks Welchin?" he inquires, holding one hand to his recently clonked temple while he retrieves his block with the other. "Or," switching languages appropriately, "Malinquan, for that matter?"
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This produces no signal of recognition from either girl. The blonde one finds what she was looking for in her book, makes a neat gesture with her other hand, and pronounces several syllables.

"Did it work?" asks the other.
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"...Evidently yes," he says, blinking at the pair of them. "Hello. Where am I?"

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"Our room," says the human one.

"Elcenia," says her roommate, "Esmaar, Paraasilan, Binaaralav Academy."
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"Thank you. Next question: how did I get here?"

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"We summoned you," says Saasnil. "It's only for a little while, we need to show you to Nemaar and then we can send you back."

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"...And why," he inquires, "do you need to show me to Nemaar?"

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"He was making fun of her," says Korulen, putting her book down. "Specifically suggesting that she wouldn't be able to do what we just managed."

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"Well," he says, tucking the block of wood into a coat pocket and sitting up straighter on the floor. "Congratulations, I suppose. But in the future, I suggest that before setting out to prove you can do something, you first question whether or not you should."

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"Who're you, my dad?" mutters Saasnil.

"It'll take just two degrees to get him and show him after his class period ends, and then you go right home," says Korulen, "no harm done."
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"How long is a degree?"

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"Twenty-five ticks," says Saasnil.

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"A tick is five splits," adds Saasnil in a helpful voice.

Korulen casts another spell. This one displays the time. She points at the last number, which is changing at a regular pace. "Those are splits." The next number rolls over. "That's a tick. That one's a degree."
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"Thank you," he says, and he stands up to get a better look at the display. "That's interesting. How does it work?"

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"It's a wizard spell," Saasnil says. "To tell time."

"Do you want me to leave it there for a while?" Korulen asks.
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"Yes," he says, "thank you again."

But he is distracted almost immediately by the belated realization that there doesn't seem to be anything nearby for his block of wood to have bounced off of. He looks around to confirm this fact, pulls the block out of his pocket, and tosses it lightly in just about the same direction it first flew.

It bounces off the invisible barrier and, this time, returns peacefully to his hand.

He looks down at the innocuous curve of chalk lying directly under the point at which the block bounced.
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"We got someone random, you could've been anybody," says Saasnil. "So the spell has a ward built right in."

Korulen leaves the time spell where it is.
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"I... see," he says.

He turns his attention back to the time spell and returns the block of wood to his pocket.

"What is the name of the unit larger than a degree?"
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"Angle," says Korulen.

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"Thank you."

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"You're welcome. Nemaar will be out of class pretty soon and then one of us can go get him," she adds.

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"Very well. Accepting the premise that I am not going to be let out of the circle, is there any chance of passing one of those chairs in?"

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Korulen shakes her head. "We could send you stuff, but not pass things physically through the ward in either direction apart from air. And sending you stuff would mean drawing another diagram and it'd take longer than you're even going to be here."

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"Well, it was a thought," he murmurs.

He takes the block of wood out of his pocket again and studies it thoughtfully, glancing up at the time spell every few - splits.
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"I'm Saasnil, by the way, and that's Korulen," says the human.

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"Ekador," he says, looking up at her when she speaks. "Not entirely pleased to meet you, under the circumstances."

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"Sorry," says Korulen sheepishly.

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He smiles briefly. "Well, that's something."

And back to contemplating his block of wood.
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After the time spell turns over to some key number, Saasnil scampers out of the room. She comes back with a child who looks rather like a humanoid lion, complete with tail.

"I told you," she tells him.
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Ekador is... mildly surprised by the humanoid lion.

But only mildly.
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The humanoid lion knocks on the ward, and reads the chalk lines. "Huh," he says. "Your roommate was in on it?"

"You know I don't have the CC for it," says Saasnil.

"...Huh?" asks the boy.

"We had to co-cast."

"How're you going to send him back, then?" asks the humanoid lion. Who may be presumed to be called Nemaar.

Korulen goes white as a sheet.
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"...Do explain," says Ekador.
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"Y-you can't co-cast a reversal," stammers Korulen. "And neither of us has the CC for this spell by ourselves.'

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"Which I presume," says Ekador, "means that I will be stuck here for rather longer than two degrees?"

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Korulen nods, still pale.

"They're gonna expel me," whimpers Saasnil. "Probably not you but definitely me."
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"Perhaps," Ekador suggests dryly, "you will find it a valuable lesson in considering the possible consequences of your actions before taking them."

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"B-but if they expel me I'll never be a proper wizard and I won't be able to get a good job and what will I do what about my family they pooled house money for my tuition -" babbles Saasnil.

"They won't expel you. If they expel you you can't learn to get a familiar, that's the thing they'll have us do is get familiars, me first but you're backup in case it doesn't do enough," says Korulen grimly.
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"At what stage in this process will I be able to sit down on something other than the floor?"

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"That probably depends on whether Mom clears you to leave the circle or not. You're not going to murder us, are you?" Korulen asks dubiously.

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"I am not going to murder you," he assures her.

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"Then she'll let you out. But first I have to tell her. She's going to be so furious..."

"There has to be some other way. Can't we just send him back?" asks Saasnil. "And not have to tell anybody?"

"No - you can only send native creatures."
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Ekador observes their conversation.

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"But you're smart," wheedles Saasnil, "you could invent a way to co-cast a reversal and we could -"

"We can't. I have to tell Mom. I just need a degree to work up the nerve, okay?"

"I'm out of here," says Nemaar, shaking his head, and he lets himself out.
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There doesn't seem to be much value in hurrying them. Ekador ponders his block of wood. He was going to shape blessing symbols out of it, to be subsequently arranged on a string and tied into his hair, but now he has the more immediate practical problem of wanting to sit somewhere comfortable. Surely there is some way to design a structurally stable chair or stool that could be made out of this much wood. He just needs to apply more ingenuity.

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Eventually, Korulen says, "Okay. I'm going to do it."

"But I might think of something," pleads Saasnil.

Korulen shakes her head. She doesn't do anything visible.

The door opens. It's a green-haired woman, who looks alarmed. "Oh, Korulen. What have you done?"
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"Summoned me irreversibly to a strange place, apparently," says Ekador.

He is not especially upset about it, though.
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"Not irreversibly," says Korulen swiftly. "I'll get a familiar, Mom, I'm close to the right CC already..."

"But certainly for much longer than our visitor ever agreed to, which would be zero," says Korulen's mom. "I'm terribly sorry, Ekador."
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"It's appreciated," he says. "I would also appreciate a chair, and perhaps a meal."

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"Do you object to a minimally invasive scan of your mind? The fact that you've been disenfranchised through no fault of your own doesn't guarantee that the spell chose a non-dangerous target. If you do object we can certainly arrange for a chair and a meal within the circle."

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"...Define minimally invasive."

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"All I need to know is whether you're dangerous, so that's all I'll look for and all I'll find," says Keo.

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"Hm."

Well, the fact that she asked for permission is reassuring.

"All right."
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Keo tilts her head, then steps forward and smudges the chalk.

Korulen pushes a chair in his direction solicitously.
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"Thank you," says Ekador. He sits down. The much-travelled block of wood goes back to his pocket.

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"The school can take responsibility for you in the meantime," says Keo. "There are spare rooms, we can get you a cafeteria pass. The girls can send letters to anyone you want to contact, and summon any possessions you need, and additionally competent graduated wizards who will be able to undo what they have done can summon any of your friends or relatives who want to visit you here."

Saasnil makes an unhappy noise from where she's scrunched up on her bed.
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"I see," he says. "That sounds... convenient, given the circumstances."

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"If there's anything else that could make your stay here less inconvenient please do let me know," says Keo. "How about I show you to one of those empty rooms, and Korulen's father will be here presently to talk to the girls about what's next for them?"

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"Reasonable," says Ekador. He stands up again.

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Keo leads him out into the hall, and down to the end. Behind a door at said end is a small boxy room with no other exits. She waves him in.

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He follows, inspecting the small boxy room curiously.

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"Ataan Hall," Keo tells the lift.

It starts descending.
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Ekador makes a startled sound, abruptly made aware of the fact that he is in a box not physically supported by any structure he can detect, and that box is now falling. He reacts on instinct - the walls of the lift chute are made of wood, the lift likewise; the movement of one relative to the other is directly perceptible to him and he can likewise directly cause it to stop, by commanding the lift and the walls to behave as though they are one solid object despite the intervening space. He does not so much decide to do this as do it and then understand how he did.

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It's Keo's turn to be startled.

"Did you do something?" she asks, touching the wall of the lift. "I don't think there's been an emergency safety-stop on a lift in years."
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"Yes," he says. "I suppose on reflection it's obvious that there was magic at work, but I reacted to apparently falling before I had time to question that appearance. I apologize."

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"...Can you undo it, or do I need to teleport us out of here and arrange for repairs?"

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"I am... not sure how easy it would be to repair without my help," he says. "Just a moment."

He rests his hand flat against the wall of the lift and closes his eyes, examining the... for lack of a better word, alignment between the wood of the lift and the wood of the chute. Then he releases them from it, although he stands ready to put it back if this results in a truly uncontrolled fall.
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They descend at a not-uncontrolled-falling pace.

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Ekador relaxes when this becomes clear.

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Then the lift starts going left.

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"How does it do that?"

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"The lifts are enchanted to travel through the chutes via the most efficient non-interfering path available," says Keo.

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"That seems more... complicated than the magic I'm familiar with," he says. "But then, so does summoning me at random out of a chair in another country."

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"...World," says Keo. "Another world. If you were just from another country getting you home would be dramatically simpler."

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"...define world."

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"A contiguous quantity of locations."

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"I... see. Yes. That does present a problem," he says. "And, for that matter, goes some distance towards explaining why your magic works so strangely."

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"It's usually different world to world, yes. It's fortunate for you yours still works here at all. Wizardry doesn't travel well, which is one reason we usually have very little contact with other worlds."

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"I would be extremely surprised if a mere change of location were enough to stop my magic from working," he says.

And given that he has not yet been extremely surprised throughout his adventure in this new world, that is saying something.
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Keo nods. "Mine, too, apart from the wizard spells. But it wasn't a given." The lift, stops, and opens, and Keo shows him the first room on the left of the hall they have arrived at.

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He steps inside and compares the layout with that of Korulen and Saasnil's room.

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Apart from the girls' personal possessions, it's identical.

"Will this suit?" inquires Keo.
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"Yes," he says.

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"All right. I'll have Korulen accompany you into town on a shopping trip for the essentials at her and Saasnil's expense, at your convenience - now or later?"

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He considers this question, glances around the room again, and says, "It may as well be now."

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"All right, she'll be along presently. If you need me for anything, you can just think my name very clearly and firmly and I'll contact you."

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"...Is this another case of minimally invasive mindreading?"

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"After a fashion. My name, thought with intent, is the only thing I listen for - even my daughters have to get ahold of me that way; I can't be on the lookout for every thought of 'Mom'. I'd get flooded."

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"Every thought of 'Mom' among...? Do you just have access to everyone's minds?"

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"Not literally everyone. Only people whose empathic signatures I've been in contact with before. And I don't get anything I don't look for."

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"I see."

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Korulen chooses this moment to emerge from the lift, looking apprehensive.

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"Hello again," says Ekador.

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"...Hi. I'm supposed to take you shopping."

"On you go, then," says Keo, shooing them both liftwards.
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Ekador is amenable to being shooed.

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"Entrance hall," Korulen tells the lift.

The lift travels backwards.
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Ekador observes its movements. He also notes that it is not the same box in which he came here with Keo, but it makes sense that there would be more than one, so he doesn't comment.

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Eventually they arrive at an entrance hall, which Korulen leads him through and out of into the school's surrounding grassland. There are flagstones between them and a distant city that springs up awfully suddenly, about a mile away.

"You can't fly, can you."
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"I can't fly," he confirms.

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"Okay, I guess we walk, then." She starts towards the city.

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"I could probably come up with something, in the absence of available horses, but it would likely take longer than walking to the city and back."

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"What's a horse?"

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"A kind of animal upon which one rides to get from place to place faster than walking."

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"Huh. We have camels," she offers. "I've never heard of a horse."

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"They are... broadly similar," he says. "Mind you, I've only seen drawings of camels."

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"I don't think I've seen one in real life either. They're not popular around here, mostly people hire teleporters or use scoots."

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"Scoots?"

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"A magic vehicle. I've never been in one of those either, when I want to get places I usually fly."

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"I suppose they operate on a similar principle to lifts? Floating from place to place? It seems convenient."

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"Well, you have to steer them, they don't do it by themselves like that, but yeah, they fly."

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He smiles at some private joke.

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"What are you going to need besides sheets and clothes?"

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"A supply of wood," is the first thing that comes to mind. "If it's possible to obtain some at a price you find reasonable. I have magic with it, and I'd like to continue my experiments."

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"I'm not actually sure where to get wood. Art supply store, maybe?" muses Korulen. "What kind do you need, what's it for?"

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"Any kind will do, more or less. It's not for any one purpose in particular, although I suppose if I'm staying here long enough I'll want to make a full set of blessing tokens and that would be the easiest way..."

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"Blessing tokens?"

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"They are... another kind of magic, I suppose you could say. Or possibly religion. In Welce the distinction is less than clear. Forty-three symbols, divided into five groups each associated with an element, and the last three blessings are called 'extraordinary' for not belonging to any element in particular. It's common practice in Welce to go to a temple every so often and draw some blessings from the bin, and the drawn blessings usually prove relevant to one's immediate future in some way. For example, a few hours before you summoned me, I drew 'surprise' three times in a row."

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"...Weird. Huh. You think it'll work here?"

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"I plan to find out."

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"So how much wood do you need for those and for your experiments?"

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"Not too much to carry back. I'd be more precise if I was familiar with your units of measurement."

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"I'm not very good at estimating weights of things so I'm not sure how to - I weigh about a hundred and ten pounds? Right now, I mean, if I shapeshifted it would obviously be more."

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"By my best estimate, I don't believe I will need more than a third your weight in wood. Unless the only wood available to buy is very unusually dense, or you are secretly made of spun sugar."

Which he knows at least her skeleton isn't, but he doesn't see a good reason to bring that up.
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"I'm not made of spun sugar," laughs Korulen. "Maybe we should go to a furniture store and ask who supplies them? Or - do you need natural wood? I bet there's a way to conjure it."

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"...I'm not actually sure," he says. "Certainly, now that you mention the possibility of unnatural wood, I would like to find out if it works just the same."

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"I'd have to look up a spell, but I bet it's doable."

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"That should be interesting."

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"So art supplies unless we see a place advertising - lumber or whatever - and also clothes and sheets and what else do you need?"