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The tyranny of the sun
Ellie and Em in Tamriel
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"That was a bit of a pain in the ass," Ena mutters, kicking the dead vampire. "Anything interesting in that book?"

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She finishes flipping through it. "Not much, just this chamber wasn't built by the Nords, probably by vampires... Though that was kind of obvious..." She puts the book in her pack, then walks over to the central stone island. "There's a button on that pedestal, wonder what it does..."

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"Don't go pushing random buttons Lianda - "

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Too late! A spike goes through her hand, and she curses, then heals her hand when the spike retracts. The lines on the ground and the braziers start glowing.

Lianda shakes out her hand, then looks around. "I think we move these, looks like a puzzle to me."

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She might roll her eyes a bit. Just a bit.

She sets to helping her sister with pushing the braziers around, though, until the ground shakes and the central pedestal rises, revealing a stone monolith.

"So... Think the artifact's in there?"

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"That'd be my guess - there's a crack here, c'mon, help me with this - "

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"Sure thing," she mutters, then goes to help pry the stone slabs apart.

After they move it a few inches, it shudders, then the front half of the monolith slides down of its own accord.

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There's a hollow space inside, and a girl in repose with a scroll strapped across her back. She shifts and groans a little, half-stumbling out of her prison.

She blinks, and sniffs, then narrows her eyes at the two before her. "Who are you?"

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"...Ena. She's Lianda. Who're you?"

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"Elana. Who sent you?"

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"A man named Isran, leader of the Dawnguard - Are you okay? What're you doing here?"

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"Dawn- What year is it?"

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"Two hundred and one of the Fourth Era."

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"Longer than we planned," she murmurs to herself.

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"Are you a vampire? And - why are you here?"

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"Yes. It's a long story. Were there others?"

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"Other vampires? Yeah, there were some trying to find - you, I think. We'd heard the vampires were after an artifact, and decided to investigate. There wasn't anyone else sealed away, though, that we found."

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"I need to get home."

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"Where's home?"

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"An island off the coast, northwest of Solitude."

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She sends her sister a look, wondering if they should help her or head back to the Dawnguard for orders. (Ena really doesn't appreciate the feeling of being in over her head, and she knows what Isran would want them to do.)

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Lianda notices her sister's look, and nods slightly. The vampire's unlikely to agree to tag along back to the Dawnguard, so...

"We'll help you get there, then." She'd especially like to know what the vampires want with what looks a hell of a lot like an Elder Scroll. "What's your family like?"

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"That's part of the long story."

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"Do you mind telling it on the way?"

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"The less you know. the better for you." Until she knows what's safe to say.

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"I haven't found being in the dark to be good for me, most times, but I won't press. Come on, we should probably start getting out of here. Do you know anything about the layout?"

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"This place has- changed, since I last saw it."

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"Over there, with the gargoyles, looks like an exit."

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"You have more armor than I do. Lead the way."

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"I'm more of a ranged type, so I'll take up the rear. In case any vampires come after us."

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"Well, it's this way..."

There's a bridge to the northwest, flanked on the other end by two looming stone gargoyles. As Lianda crosses, sword out, the gargoyles shudder and come to life, lunging at the three with a screech. 

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And that's why she didn't take the lead. She's got a better angle on the left one, so she pins it to the ground with a pair of ice spikes.

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Lianda darts at the right one, swinging her sword with one hand, sporadically healing herself with the other.

She's able to do a decent amount of damage, despite it having been stone minutes ago.

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Ena peppers the left one with arrows until it stops moving.

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Ah, so they're not useless. That's good.

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"Is that normal?" she asks her sister.

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"Gargoyles are new. Stuff jumping at me isn't. Come on, let's try to find the exit - doesn't look like it's right here."

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That one's the professional adventurer. Why's other here, she wonders.

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Ena looks around, sees no other threats - or suspicious statues - and helps search for a door.

"Found it," she calls out after a bit, then lets her sister take the lead again.

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Lianda leads the way, into a chamber with two coffins and a lever on one wall. "Those probably contain draugr, watch out," she says.

Indeed, two draugr emerge from the coffins as they approach the levers - and two skeletons rise from behind them.

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Troublesome.

A jolt of lightning will dispel the magic presently animating the bones- and allow her own to take its place. So the draugr can be facing attack from both sides.

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The draugr are easy enough to defeat, especially with three of them. 

Lianda does a sweep of the room, hands a spell book she finds off to Ena, then leads the way up the tunnel.

There's an enormous atrium, with yet more skeletons, and a far more powerful draugr sitting on a throne. Lianda goes to engage - the draugr roars something, and her weapon goes flying from her hands as she stumbles. She straightens, and before the draugr can close, shouts, sending it flying back, and runs for her sword.

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Ena switches from sniping at skeletons to peppering the draugr with arrows when it disarms her sister.

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Since when did Redguards use the Voice? She thought that was a Nord thing.

Storm atronach as a distraction, then slip around the outskirts with a dagger and pick off the vulnerable.

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The fight's over soon enough. Lianda heals herself and her sister, confesses to not knowing how to heal vampires, and starts searching the room until she finds the word wall she'd glimpsed earlier. She stands in front of it for a moment, lips moving silently, letting the words sink into her mind until the knowledge of a new word of power bubbles up. 

It'll require a bit of meditation to fully examine, but she can do that while they camp.

"I think this is the final room - " she says, and indeed the corridor out leads to daylight. 

When they emerge, she takes a moment to orient herself and pulls out a map. "It'll probably take us the rest of the day to get near the northwest coast of Solitude, more to explore it properly - do you mind spending the night in Solitude proper? I have a friend we can stay with, so we don't have to bother with the inn."

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Elana flips the hood of her cape up before stepping fully outside.

"You don't think they'd mind?"

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"...She might pester you with questions about vampirism. Or ancient history. More likely history. She's a - curious sort."

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"I doubt that will be problematic. I will need to feed, soon."

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"...Does feeding involve killing?"

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"Not necessarily, thought that typically minimizes complaints afterwards."

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"We can ask the jarl of Morthal or Solitude if there's bandits to be cleared out, or if you don't need too much blood, you can drink from me, I can always heal myself afterwards. And my friend Malielle might volunteer in the spirit of scientific curiosity..."

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"Either of the last two sound less bothersome than finding a group of bandits."

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"If you can wait until tonight, we can ask Malliele."

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"That works, then."

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So onward to Solitude! It's about six hours of walking; the roads are only moderately dangerous, on this well-traveled a path. 

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She's likely to be more dangerous than anything they might encounter outside of Castle Volkihar.

"I heard you Shout, in the cave back there."

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"Yeah. I don't know too many words of power yet, but I'm gathering them as I find more of those old Nordic walls, like that one in the crypt. The Greybeards taught me a few, too."

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"I didn't think they let their people off that mountain."

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"Yeah. They were reluctant about it, but I'm kinda needed for killing dragons - one big thing that's probably different from your time is that dragons are coming back to life. We're not sure how or why."

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"Dragons."

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"You're carrying an Elder Scroll, are dragons really the weirdest part of all this?"

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"The Elder Scrolls weren't hunted to extinction hundreds of years ago."

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"-It's closer to thousands of years for us."

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"Yes. Well. All the more improbable, then."

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"Yeah. I barely believed her when she told me she'd become Thane of Whiterun on account of killing one."

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"Oh really?"

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She looks mildly exasperated at her sister. "I had help."

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"Did the jarl make them all thanes as well?"

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"Well, no."

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"There's more to you than meets the eye, it seems."

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"More to most people, I've found."

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"Most people are boring."

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"That hasn't really been my experience. I like people's stories."

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Ena's nodding to Elana's comment, though.

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"If you say so."

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"What sort of reception can we expect to get with your family?"

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"That depends on who's home. You probably won't be killed on sight if you're with me."

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"...Just probably."

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"None of them are nice people."

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"Anything we can do to make things less hostile?"

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"Don't announce that you're with the Dawnguard. And let me do the talking."

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"Alright."

Ena nods, too.

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Walking along. Trying not to obsess about what awaits at home.

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Lianda relaxes as they approach Solitude's gates. She leads the way through the city, turning right just before they would have entered the Blue Palace's courtyard. There's an enormous building, there, what looks like an old temple - "This's the museum, Malliele lives above it" - and she leads them off to the side and up the stairs, where she knocks on the door.

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The door opens to reveal a Bosmeri woman in dark leathers. 

"Lianda!" she says, beaming. "Come in! Who're your friends?"

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"My sister, Ena, and Elana, someone we met in our travels. It's good to see you. And, before you ask, no, I don't have any new relics for you."

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"Not even that Elder Scroll?" she asks, turning to Elana. "The museum would pay a pretty penny for it."

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"No."

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"Alright. Where'd you find it, if you don't mind me asking?"

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"I do mind."

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"Anyways... Not that I don't appreciate surprise visits, but I hadn't thought you were in the area, Lianda."

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"I have some business up here, and since we were passing through, I figured we could ask to crash here instead of at the inn."

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"No problem whatsoever. I still have the spare beds in the back. ...Correct me if I'm wrong, but is your new friend a vampire?"

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"What gave it away?"

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"Eyes, skin. You had your hood up outside. And a few details about your face. Plus, knowing Lianda makes it a thousand times more likely something's different or important about you. She attracts - odd situations. I don't know much about vampires - the only other two I know personally won't answer my questions - but there's some coffins in the basement, if you don't sleep in beds."

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"Presently unoccupied, I hope?"

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"Empty. Though there's one that's used sometimes, the usual occupant's out, it should be pretty obvious which one."

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"Tempting as that sounds, I've spent long enough in a coffin recently."

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"Alright. Do you need anything other than a place to crash?"

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"Something to eat."

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"Does eating involve killing for you? If so, do animals work?"

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"It does not necessarily involve killing. Animals are not edible."

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"Does feeding feel like anything in particular?"

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"To me or to them?"

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"Either."

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"For them, it is a sharp pain in the neck. For me, it is like drinking a fine wine, with various subtleties of flavor."

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"Fascinating. I'm not sure where - the local vampire I know - gets their meals, but I wouldn't mind donating a small amount, in exchange for answers to my questions - how old are you, by the way?"

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"Several Eras, though I've missed much of worldly events."

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"Wonderful - I desperately want to ask you more, but I should probably be a proper hostess now. Non-vampire food's this way, you guys are welcome to anything, I can cook if you don't want something just out of the icebox - beds are through there, there's also a crafting room this way - that door over there leads to the library, and the museum proper."

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Elana would like to go look at the library.

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Mal shows her it. It has three stories, with Significant Books on display on the first and third, and copies plus less significant books on the second floor (she'll need permission to handle the ones on the first and third floor, but the second floor's fine for browsing), with unsorted books in the books stacks below the library, plus some paintings and a jewelry display in the stairwell.

"The armory's also through the door next to the safehouse door, and the main hall of the museum can be accessed through there, and the doors in the back on the first and second floor lead to Dragonborn Hall."

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"Dragonborn Hall?"

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"Celebrating the accomplishments of the dragonborn and displaying any artifacts related to the dragons. Right now all that's in there is the robes and masks of some dragon priests, though."

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"I thought the dragons' return was a fairly recent phenomenon?"

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"The museum's been opened only relatively recently, too. I think it's been a year now? Used to be a temple, so we didn't have to bother with construction. And there's older artifacts, from back before the Dragon War."

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"Of what nature?"

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"The various artifacts associated with the dragon priests, mostly."

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Hmm... Nope, still more interested in the books. She'll skim the first and the third, see if there's anything interesting on the second, and then take a look at the stacks.

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There's a number of books on the history of Skyrim and Tamriel, one on famous artifacts, various books about dragons and the dragonborn, several about the Dwemer, a small handful about vampires in various places, some biographies and journals, and works of fiction.

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She starts with the histories and the artifacts and cross-references to the biographies, attempting to put together a view of what overall has happened in the world in the past few thousand years.

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lot has happened, though none of the books cover recent events like the return of the dragons. The founding of the Empire in Cyrodil, the dissolution and then refounding of that empire, disappearance of the Dwemer, many wars, the Wolf Queen, the Dragon Breaks, the Oblivion Crisis, the White-Gold Concordant and the Great War between the Empire (which has a long and bloody history itself) and the Thalmor. 

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Somewhat surprising the world is intact, given all that.

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There are often mentions of a singular hero barely averting disaster, usually whose name has been lost to history.

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That sounds fanciful and unlikely.

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There is some debate apparently about whether said hero actually always existed, but some of them are accepted as probably or definitely existing - the Nerevarine, the Hero of Kvatch, the Champion of Cyrodiil (may or may not have been the same person as the Hero of Kvatch), and Martin Septim among them.

One history book discusses that the more recent cataclysmic events might be part of an old prophecy (of dubious but definitely ancient origin, possibly either an Elder Scroll or the Akaviri) - 

"When misrule takes its place at the eight corners of the world

"When the Brass Tower walks and Time is reshaped

"When the thrice-blessed fail and the Red Tower trembles

"When the Dragonborn Ruler loses his throne, and the White Tower falls

"When the Snow Tower lies sundered, kingless, bleeding

"The World-Eater wakes, and the Wheel turns upon the Last Dragonborn."

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Prophecies. Bleh.

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Prophecies aren't mentioned much; that one seems to be an outlier.

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Well. Good.

She's getting hungry. Where'd that Bosmer go...?

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At a desk in an office attached to the library, apparently writing a letter.

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"Are you busy?"

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"Not at all!"

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"Good. You mentioned willingness to donate."

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"Sure. The safehouse is probably the best place for that, I'm not the only one who uses this office. Besides, I have healing potions there."

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"Lead the way."

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She heads to the safe house, ducks into the crafting room to grab a healing potion off the shelf above the alchemy lab, and then hums. "Now, where to do this... Here's fine, I suppose."

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"All right." Elana bares her teeth, fangs very much in evidence, and goes for the neck.

Chomp.

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Ow.

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Soon (too soon) over. She licks her lips as she pulls away.

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She drinks the healing potion and rubs at her neck as the familiar itchy sensation of flesh knitting back together and blood replenishing takes over. 

"Not as bad as a dragon's attack, but would not recommend it recreationally. Still. Interesting experience."

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"That I am."

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"So. Do you mind sitting down and answering some of my questions? I'll try to steer away from personal topics."

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"All right." She takes a chair.

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Questions! Mostly on ancient history, some on vampires and their culture. There's a lot.

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She didn't actually spend a lot of time out and about, and politics is mostly uninteresting to her. She's knowledgeable about the culture of Skyrim vampires, less so for other areas of Tamriel.

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She's still bound to know things like the names and reputations of High Kings and Jarls, some about what was relatively recent history for her but is ancient history for Malielle, like the Dragon War...

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Not so recent, even for her. They were long over by the time she was born.

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Still a fascinating historical perspective! Malielle is delighted.

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This conversation is... pleasant. Elana might like this Malielle.

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She definitely likes Elana! 

"Do you want a full tour of the museum?" she asks after a bit.

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"All right."

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Museum tour! The library connects to the armories (which are only mostly full), the Dragonborn Hall (which doesn't have much yet), and the Hall of Heroes (classic weapons from around Tamriel, plus a display of metallic claws and dragon priest masks), which then connects to the Upper Gallery (weapon and armor sets, mostly), the Gallery of Natural Science, the Hall of Oddities, the Culture and Art Gallery, the Daedric Gallery, and the Hall of Lost Empires (dwemer, falmer, and the ancient Nords).

"We're also planning a Planetarium, but it's not ready yet," she says.

(The museum isn't quite full - there's obviously a lot of space for expansion.)

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"Very ambitious."

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"We're lucky to have a lot of adventurers helping us. I do some of the delving myself, but I don't have nearly the luck that someone like Lianda does."

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"Luck, hm. I suppose that's one word for it."

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"Well, she definitely has a talent for stumbling into - odd - situations."

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"And surviving them, evidently."

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"Yeah. She's collecting quite the reputation."

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"What about the other? Her sister."

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"Haven't actually met her before, and Lianda doesn't really talk about her family."

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"Hmm."

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?

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"Exceptional qualities tend to run in families, or so I've found."

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"Possibly. Ena doesn't seem like the type to fade into the background, from what I've seen just talking to her. Though I'm not going to touch the drama between her and Lianda with a ten foot pole."

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"Drama?"

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"Something about their family? And of course Lianda refusing to talk about her - usually she's pretty chatty with me. Don't know the details though."

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"A mystery for another time then, I suppose."

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"Mhmm. Any questions about the displays?"

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"The dragon claws. Where are they from?"

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"They're associated with important Nordic ruins - they're the keys to puzzle-doors. Sometimes they're in the ruin itself, but more often some villager or adventurer has it."

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"Puzzle-doors."

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"We have a mock-up of one in the Nordic section... They're these large stone doors with bands that have animals carved on them. You need to align the animals correctly, then insert the key, and the door opens."

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She rolls her eyes. "Nords."

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"Certainly fits their - aesthetic."

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"A brute force sort of cunning."

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"Like - the Word Walls. They're a fascinating bit of magic, each encodes a word of power, but they're - the exact opposite of subtle."

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"I much prefer the construction of the Ayleids. Their cities were a sight to see, when last I visited Cyrodiil."

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That sparks a round of questions about the Ayleids! (Most of what's left is ruins, now.)

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Oh, what a shame. Presumably to do with this new Cyrodiilic Empire she's heard about?

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The Ayleid Empire fell in the early First Era to the Alessian Empire, yes - a different empire than the current one, though. Some of the buildings remain - the Temple of the Ancestors actually became the Imperial Palace, which has just barely finished being reconstructed after being sacked by the Thalmor - though many of the cities are ruins. She's been to a few, they're even more impressive than the Dwemeri ruins. 

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The Dwemer as well? All things fade, it seems.

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The Dwemer especially were a weird case. They didn't fade, they literally vanished overnight. 

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What happened to their Snow Elf servants?

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It's unclear. Most figure they're extinct. 

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It was delayed, at least.

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Yeah. She's not sure what sort of catastrophe would get the Dwemer but not their servants.

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The Dwemer were always fiddling with something. Perhaps it was not a catastrophe.

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One theory is it was some kind of spell gone wrong. Or right.

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"That would not surprise me."

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"Yeah. The ruins are amazing, I can't imagine what they must have looked like intact..."

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"Unfortunately, the Deep Elves were much shyer about visitors than the Wild Elves."

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"I've been trying to reconstruct some of their technology. It's a bit of a wild goose chase, but it's fun."

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"What sorts of things are you working on?"

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"My specialty is the dwemer, but I'm also working on reconstructing some old Nordic pieces. I recently got a lead while exploring a dwemer ruin on some of the technology that I'm pretty sure used to power some of their artifacts. I do a lot of running around on the side - just got back from a trip to Elsweyr to recover a staff."

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"Mother used to say that the only people who knew more about soul gems than she did were the Dwemer."

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"Ooo, I did a lot of research on soul gems when I was at the College. Still don't know as much as I would like. Your mother must be incredibly smart to have a good understanding of them."

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"And willing to perform whatever experiment was necessary to obtain the next piece of data."

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"Point. Most of the advances I've heard of haven't been... Incredibly ethical. Like that one guy who decided it'd be a good idea to experiment with Azura's Star, ended up killing an apprentice."

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"Death is part of the nature of the subject."

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"Yeah, but it's fairly easy to restrict the death to bandits and criminals and scum like that."

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"Mother would call that an artificial and unnecessary restriction of experimental parameters."

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"I don't know that I'm the best one to be explaining this, but... Okay, from a purely pragmatic standpoint, 'killing apprentices' is not how you get good apprentices, because good apprentices with lots of options won't work for someone who might kill them. And with students, you generally get out what you put in. Put in murder and betrayal, get out 'killed by apprentice' on tombstone.

"From a moral standpoint... Now, I'm not good at morals, but - bandits and criminals have broken social rules in such a way that the agreed upon and widely expected punishment is 'death.' They knew that before they became outlaws, so killing them is by most interpretations fair. Also they're often continuously dangerous to society, so killing them will on average better the world. Apprentices have presumably not broken those rules, at least if you're recruiting good apprentices who won't steal from or murder you, and they're usually supposed to trust you at least some, because the master-apprentice relationship runs smoother when there's trust involved. Breaking that trust and killing someone who is within the law is not only cruel, it contributes to disorder. ...Contributing to disorder is bad, because if everyone did, society would collapse and nothing would get done because specialization and division of labor exist for a reason, and not even vampires have infinite time to do everything in."

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"My mother never took apprentices."

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"I've found they're generally helpful for easy, tedious tasks. But killing your coworkers - or random, non-outlaw people - is bad, too."

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"If everyone did it, perhaps. I do not claim Mother is an example to follow."

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"Point. What's your mother like?"

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"Fierce. And demanding."

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"She certainly sounds it."

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Shrug.

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She changes the subject. Back to random anthropology questions!

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Elana doesn't technically need to sleep. She can go all night.

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Malielle had pulled all nighters before! ...Though she should probably eventually sleep at least some. So she's not yawning over her work tomorrow. Not a college student anymore, after all.

She bids Elana goodnight once it gets to 'probably technically tomorrow,' then heads to bed.

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Anyone else up late?

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Ena's wandering the museum some. There's also a pair of ghosts that show up once the sun goes down.

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And what's the sister of the Dragonborn looking at?

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Mostly the dragon claw and dragon priest mask display, at the moment. 

"Hey," she says when she sees Elana. "Did you know one of the display halls is in a cave under the museum? Pretty sure it wasn't supposed to be open to the public, but it's pretty cool looking."

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"What's inside?"

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"Famous remains, a werewolf display section, some stuff I'm pretty sure they're not supposed to have. I'm tempted to donate some things, now. Anonymously, probably."

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"Now I want to see it."

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"It's through the Dragonborn Hall, I can show you the way..."

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Let's go.

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Ena shows her where the tomb on one end of the hall has a button, that causes it to recede into the wall, revealing steps down to a door. "Figured it out because I've seen something similar before. Plus the button doesn't fit well in its setting."

The cavern beyond the door is fairly poorly lit, consisting of islands connected by rope bridges, and contains what Ena described, plus two coffins, a throne, and a shrine to Molag Bal in one dark corner, and in another a statue of Hircine and some werewolf totems. There's a few weapons on display, too, and some miscellaneous other things - mostly jeweled items, a few of which Ena's able to identify as "Originally stolen a long while ago, the proper - and legal - thing for the museum would've been to return them to their owners."

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Elana grimaces at Molag Bal's shrine.

"What if the owners are dead?"

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"...Not entirely sure. I know the polite thing to do is return items to their heirs, not sure about the legal thing."

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"Does knowing the legal thing often come in handy for you?"

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Shrug. "Sometimes. Used to more often, back in Hammerfell." 

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"You're a long way from home, then."

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"Yeah. Skyrim is - very itself."

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"Why travel all this way?"

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"This is where my sister was - I think she came to Skyrim on her father's trail, he was a Nord - and Hammerfell was becoming... Not a place to stay, what with the Thalmor. Skyrim's at least a lot less friendly to the elves."

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"I seem to have slept through the eras of a human-dominated Tamriel."

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"I know some history, I can try to explain things if you'd like."

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"I've skimmed the books available upstairs already."

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"Find anything good?"

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"In historical value or monetary?"

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"More meant interesting to read."

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"One that claimed recent events fit the signs of a world-ending prophecy."

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Snort. "I've heard some people declaring that the dragons are the end of the world, but - that's just so ridiculous to me. We survived the Dragon Break and the Oblivion Crisis, a bunch of overgrown fire lizards that're mostly just in Skyrim are hardly going to threaten everything."

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"People like to think they live at the end of days. It makes them feel important."

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"Were end of the world prophecies a thing in your time, too?"

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"For my family, they were."

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"As in there was one involving your family, or your family believed in one - "

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"Both."

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"I hope there isn't a world-ending prophecy involving my family."

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"It's not as much fun as it sounds like."

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"Doesn't sound like much fun to start with. I generally prefer the world stay put."

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"So would most sane people."

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"Yet there's always someone who seems oddly excited about their end-of-world prophecy."

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"Some people think they can twist it to their advantage."

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"Some people are terrible at calculating odds."

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"The world has not ended thus far."

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"I'd be rather disappointed if it had."

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"You'd be rather dead."

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"I'd be an exceedingly disappointed ghost."

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"Fair enough."

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"What sorts of gloom-and-doom prophecies were common before? Nowadays it's mostly dragons. Or Mehrunes Dagon. Or the Dragon Break. Or the Thalmor, there's all sorts of wild rumors about what their goals are."

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Shrug.

"Mutterings about the Ayleids, or the accession of this or that Daedra."

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"Not much different, then."

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Except for the one that her father wants to use to blot out the sun. But she's not thinking about that right now.

"People tend to think in similar patterns, even across gulfs of distance and time. It's not terribly surprising."

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"Seems like the Nords fairly consistently distrust the elves, too."

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"Their history together began in blood. And as they say, if a thing is not broken, there is no need to repair it."

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Shrug. "Seems awfully inefficient to me."

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"The presence of an external enemy can be a great boon to intra-group cohesion."

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"They aren't succeeding at being very cohesive currently, even with more external enemies than they know what to do with."

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Shrug. "It doesn't always work."

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"Yeah. Problem with the Thalmor is that they can get people on their side. Who knows, maybe a less personable enemy like the dragons will do something. Doubt it, but maybe."

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"Many things are possible. Fewer are likely."

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"'Likely' seems to have been flipped on its head, lately."

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"Oh?"

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"Just - the dragons. People you wouldn't expect siding with the Thalmor. Some personal stuff, too."

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"What sort of people?"

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"Some people on my father's side of the family, and a few old friends. The Thalmor have been terrible for Hammerfell, I can't see any reason to side entirely with them unless you're a complete coward or planning on backstabbing them later. Which I doubt those people were, none of them're the type."

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"Personal bribes unrelated to the larger success of their people, perhaps?"

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"...Yeah, I could see some of them being sell-outs, maybe. Not likely, though."

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"The same 'likely' that has been flipped on its head?"

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"My point exactly."

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Small snort of amusement.

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Smile.

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"It grows late. I believe I shall retire before the morn."

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"...Yeah, I should probably get some sleep, too."

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"A good night to you, then."

Bedwards.

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And to sleep!

(Lianda is already abed when they get there. She wakes up and looks their direction when they come it, then goes back to sleep.)

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Elana's dreams are less troubled without a stone lid enclosing her.

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The next morning, after breakfast, Lianda leads the way out of Solitude and towards the northern coast, along a path she knows. She and Ena talk in low tones for most of the walk, mostly about inconsequential things - Lianda will occasionally point out a cave or ruin and mention an adventure she had there, or an artifact she found. They run into a few wild animals, and once a group of bandits, but for the most part the path is clear, and nothing they encounter is a challenge for the three of them.

As the daylight fades from the sky, they finally find an old boat, tied up on a small jetty, Volkihar Castle barely visible through the mists to the north. Lianda pauses there. "Looks like we found it."

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"Before we cross..." Ena says, turning to Elana. "I'd like a better picture of what we're walking into."

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"That rickety old boat, to start with."

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"I more meant your family."

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"What do you know of the Daedra lord Molag Bal?"

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"One of the worst of the Daedric Princes."

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"Yeah. And he's the one my father dealt with to become the most powerful vampire in Tamriel."

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"Yikes."

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"My mother and I were also beneficiaries of the Prince's... gift. Not entirely voluntarily."

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"So pretty safe to assume your father's an ass."

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"He is used to getting his way. It's easier to not openly defy him."

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"Noted."

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"You have brought me this far. If you declined to continue, that would be understandable."

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"I'd like to at least get a closer look at the castle."

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"I'm not planning on backing out, either," Ena says after a few moments.

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"Very well. It has been some centuries and I do not know what changes may have taken place in the court. It would be best if you both followed my lead."

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"Alright. Lead the way."

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Then into the boat and across the water. The castle looms out of the fog.

They approach the closed gate.

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"Vampires sure do like their spooky aesthetic."

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"Discourages casual visitors." She raises her fist and knocks heavily on the door, three times.

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A vampire comes to the door, then - "Lady Elana? You're back?"

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"Obviously. Open the gate."

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He does so, then leads them into the castle proper, going ahead of them to announce her return.

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Well. Here goes nothing.

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Her father stands from his throne when he hears the announcement, and strides forward. "Ah, my long-lost daughter returns at last. I trust you have my Elder Scroll?"

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"After so long, you think I'd return without it? Yes, I have the Scroll."

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"I hardly knew what to think, when you vanished like you did. Ah, if only your traitor mother was here, I'd let her watch this reunion before putting her head on a spike. Now tell me, who are these strangers you have brought into our hall?"

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Suppose she won't be putting in an immediate appearance then. Whether she'll turn up later... Could go either way.

"My rescuers. And escorts."

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He turns to the two sisters. "For my daughter's safe return, you have my gratitude. Tell me, what are your names?"

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"Lianda and Ena at-Sharinda," Lianda says.

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"And I am Harkon, Lord of this court. By now, my daughter will have told you what we are - some of the most ancient and powerful vampires in all of Skyrim. For centuries we lived here, far from the cares of the mortal world. All that ended when my wife betrayed me and stole what I valued most."

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Lianda inclines her head slightly. "And what happens now?"

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"Now you must be rewarded, for you have done me a great service. There is but one gift I can give equal in value to the Elder Scroll and my daughter - I offer you my blood. Take it, and you will walk as a lion among sheep. Men will tremble at your approach, and you will never fear death again."

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"And if we refuse?"

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"Then you will be prey, like all mortals. I will spare your life this once for the service you have done me, but you will be banished from this hall. Perhaps you still need convincing? Behold the power!" And shadows gather around him, clinging, as he transforms into an enormous bat-like creature, radiating dark power. "This is the power that I offer! Now, make your choice!"

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"I refuse," Lianda says icily.

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Ena glances at her sister, but - "I accept your gift, Lord Harkon."

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"What - " Lianda hisses, but before she can argue with her sister - 

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"Very well," Harkon responds, swiftly hitting Lianda with a spell that knocks her out. Ena tenses. "Have her carried to the end of the bridge." The gate guard moves to collect her unconscious body, as Harkon turns to Ena and says, "Stand still," before lunging forward, fangs sinking into her neck as she slumps, also unconscious.

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They're both getting off lightly. Perhaps Harkon is mellowing with age. Or he's just pleased with recovering the Elder Scroll, or doesn't want to alienate Elana herself by harming her companions unnecessarily. Mm. She needs to find her mother.

"Now what?"

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"Now we get our new guest settled in - and you tell me where you've been all these years."

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"Are my rooms in the west wing still intact? We can put her there until she wakes up."

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"They are." He directs someone to move her.

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"I'll go with her." Stall for as much time as possible.

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"Very well. Afterwards, you and I can have a little chat in the cathedral."

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"Of course." Fuck.

She leads the way to her old rooms. On the way, she notes that the passages that would lead to her mother's tower have been collapsed. There's a thick layer of dust coating her possessions. Have to have that cleaned up a bit. Ena can go on one of the spare beds. Fortunately they were covered.

Then over to the cathedral.

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Harkon is waiting for her, back in his more human-resembling form. "I trust our guest is settled in well?" he asks.

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"Still unconscious. I told the servants to get the place cleaned up."

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"Good. You will offer her training when she wakes. Now, where have you been all these years, daughter mine?"

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Deep breath. Give the story as planned.

"Caught in a trap. That Snow Elf clan, the Keborel, ambushed Mother and I. We were separated. They locked me in a warded coffin and buried me. I've been... asleep."

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"Where were you going before that?"

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"Recovering this." She taps the Scroll. "As you requested."

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"And your dear mother?"

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"Haven't seen her."

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"What was she planning?"

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"What do you mean?"

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"What were her plans the last time you saw her?"

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"Simply to get back here, so far as I was aware."

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"And then why didn't she return?"

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"Perhaps she was taken by the elves also."

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Snort. "Your mother is far too crafty to have been so easily taken."

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Shrug. "I do not know."

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"There seems to be a lot you conveniently don't know."

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"Comes of being asleep for thousands of years."

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Before he can respond, there's a soft knock on the door. "What is it?" he snaps, turning to the exit.

One of the more lowly vampires comes in quietly, and says, "My lord, our new guest has awoken."

Harkon frowns, then turns back to Elana. "Well, daughter mine, it seems our talk must end for now. Go, and see to our newest member."

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"Yes, Father."

Back to see Ena.

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Who flips from groggy to wide awake and alert when Elana enters, hand hovering near a dagger on her waist. 

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"Relax. The transformation will have heightened your senses. Give yourself time to grow used to them."

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"This is more than a little freaky," she says, taking a deep breath, "Though this will definitely be useful at night."

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"Yes. But there is another side. Come with me." Hopefully Harkon has vacated the cathedral by now.

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She follows. When they arrive, the cathedral is empty.

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Elana strides to the middle and turns to face Ena.

"This is the power of my family's blood. That of the vampire lord." Her face stretches and deforms, fangs sprouting, Wings burst free of her back as she hunches over, wreathed in darkness. When she straightens, she's taller, grey-skinned, with vicious hooked claws on the ends of her fingers.

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"How do I do that? Do I just - concentrate on turning?"

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"It lurks within you. Grasp it, and bring it forward."

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She focuses, trying to find the power or whatever, and there's something new - 

She frowns, then bursts into her Vampire Lord form.

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"Good. In this form, your strength and speed are increased. You also have an increased magicka capacity and certain other powers."

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She looks down at her clawed hands. "I can - feel it. What sorts of other powers?"

Does anything become obvious if she - sort of flexes the new sense of herself she has?

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A fluttery sense of motion- and suddenly she's standing fifteen feet away.

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Woah. 

Again, trying to control it - can she return to where she started?

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Yes. Paying attention, she'll notice during the brief transition a sense of splitting, dividing herself into dozens of smaller fragments.

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She lands, then tries to search herself - is there anything else intuitive like that?

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Nothing leaps out at her.

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Breath. "Well. That's something. Any other interesting powers?"

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"Many. As you grow into this power, you will discover them."

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Well that's helpful.

Okay, so what she can do now... Is basically more magic and the movement thing. Which is going to be useful for dodging attacks, maybe for repositioning and fleeing, especially if it's subtle enough - and if she can go through holes her full self wouldn't be able to fit through.

"I'm going to practice a bit more," she says, "I wouldn't mind sparring lightly some if you want to stick around, but I can also train on my own."

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"I could use the exercise."

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"Alright. Any particular rules?"

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"If somehow you do get an opening to tear out my throat, refrain from taking it."

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"Duly noted."

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"Since you're new, I'll let you make the first move." She stands apparently relaxed.

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Hmm... Do her wings do anything? A bit of height might work out well.

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She can't swoop through the air, but she can hover.

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When she goes up, a ball of light appears in her right hand - a prepared spell. Interesting. And what happens if she casts it at Elana?

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A spike of ice drives at her target.

Elana disperses into a cloud of bats to avoid it, and reforms behind Ena.

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Who drops down and swirls, claws lashing out. She's much more used to fighting with daggers, but it's clear she has some unarmed experience. 

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Elana has more, and is faster to boot.

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Ena's definitely losing this spar, but she does her best to make Elana work for it. (It might be clear that she's not super used to opponents who fight back, though she starts adapting relatively quickly). 

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Elana doesn't end it quickly. That would hardly be conducive to getting exercise. She can demonstrate a few tricks and see if Ena picks up on them.

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She picks up on most of them, and incorporates them into her fighting. 

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Good. Then it's time to end this.

She jumps back and up, and hits her opponent with a paralyze spell she shapes with both hands.

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Yeah ouch. 

It works pretty well.

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She detransfoms, and waits with a smile for the spell to wear off.

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It does, then Ena detransforms. "Ugh. Those're annoying. Good fight, though. I learned a lot."

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"Yes. You did well for your first time."

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"Thanks. You're good at this. I clearly need to practice more, though..."

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"You will have time."

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Stretch. "All of forever, now. Assuming I don't do something stupid."

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"Quite."

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"I'd like to drill some of those tricks for a bit, my reaction time wasn't ideal. Feel free to go do your own thing, I can't imagine that standing around watching me stumble through this is all that entertaining."

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"I'll be back in my rooms. Come find me when you want a tour of the castle."

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"Alright."

And to practice she goes, until she's run herself fairly ragged. She takes a bit to recuperate, then goes to find Elana.

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Who is frowning while reading a slim book.

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"Hey Elana. Interesting book?"

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"Mm." She closes it and sets it aside. "Troubling, moreso. Have you finished?"

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"Yeah, for today. Still up for that castle tour?"

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"Yes." She stands.

Cathedral she's seen, main hall she's seen, that way to Harkon's wing, stay away. Library, alchemy lab, enchanting lab. Common quarters for the rest of the court, kitchen. Armory, smithy, archery range and practice dummies. And finally, in the bowels of the castle, the cattle pen.

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She's mostly interested in the labs and library, somewhat in the archery range. She raises an eyebrow at the cells, but doesn't otherwise react; it makes sense, now that she thinks about it.

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"Your time is largely your own, unless the lord of the castle calls on you."

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"Alright. This place has pretty good facilities, better than anything else I've seen in Skyrim. Though the castle itself seems - a bit neglected."

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"Yes. I am not sure why."

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"Procrastination on cleaning?" she offers almost whimsically. "Or maybe they ate the janitor."

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"A possibility I would not entirely discount."

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"Probably pretty hard to hire good help out here."

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"We travel all over Skyrim. Or we used to."

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"There's been attacks, lately, all over. Do you know why the main court isn't traveling anymore?"

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"I don't know that they're strictly not. Perhaps Harkon is conserving strength for something."

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"Any idea what?"

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"Not as of yet." A lie, strictly speaking. But it's still- too early, to involve her.

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"The attacks have mostly been annoying in the cities, really. Not as bad as the dragon attacks, though I think a few guards have gotten killed..."

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"Interesting. Standard vampires?"

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"I think so."

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"A distraction perhaps, or a warning."

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"To be honest, might also be a comparison thing - before the war, I would've thought even a few guards dead was a huge problem. The vampires at least don't pursue people into their houses, and attack at night when only guards, adventurers, and drunks are about. Sometimes a dragon will manage to set a major part of a town on fire. Though it definitely does seem like you all could be doing much worse..."

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"That much would only invite retaliation. We are strong, but not invincible."

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"Yeah, if the vampires were worse than the dragons or the war there'd be more than just the Dawnguard hunting you."

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"What are the Dawnguard?"

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"Vampire hunters. There's not many now - me and Lianda were two of only three new recruits, and I think I only saw three or four other people. I think they're trying to absorb some of the remaining Vigilants of Stendarr, and Lianda's been helping them recruit. She - has a way with people, and a lot of adventurers owe her favors, there's a good chance she'll be able to help bolster their ranks. I don't know much about their history, but I think they only really formed in response to the vampire attacks."

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"They may become something we will have to deal with, at some point."

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"Yeah. Harkon doesn't seem too worried, though."

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"That would be out of character for the master of the castle."

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"Point. Do you think the Dawnguard are a threat?"

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"I think that depends on your sister."

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"To be honest? I have no idea. With me here Lianda's more likely to take it personally, but - the dragons are probably a bigger threat in her eyes, so I suspect she'll be focusing on those."

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"Good. One less complication."

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"Yeah. Though, we shouldn't discount her. I'm not entirely convinced she even sleeps."

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"That seems unlikely."

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"She's not exactly a likely person, but yeah."

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"Did you have any further questions?"

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"Not really, no."

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"Then I will see you later."

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"See you."

And she departs.

The next day, Harkon calls her into his study, and tells her to go talk to a vampire by the name of Garan Marethi, passing on the simple message, "It is time."

She does so (apparently being a newby here involves being demoted to messenger duty. Joy. But she's worked her way up in ranks before, she can again). Garen apparently understands the cryptic message, because he tasks her with a fetch quest to take the "bloodstone chalice" to Redwater Den. 

She's heard of it, once - a notorious skooma den outside of Riften. Just great.

Ena informs Elana of where she's going, then sets out alone. She's able to use her connections with the Thieves' Guild to get in easily enough, then ghosts past the attendant to unlock the door into the depths of the den.

...Which turns out to be full of yet more vampires. Who are not, luckily, on very high alert. She's never sniped this full a room before, and she starts to regret having alienated her tank of a sister by the time she gets through, but she survives, even if she requires a few heals on the way.

Turns out that two of the members of the court decided to try to have her assassinated. Joke's on them in the end.

She trudges back to Volkihar Keep, explains to Garan what happened, receives his warning about treachery with a blank face (she doesn't know what she expected, but - maybe something more like the Brotherhood), and then goes to meet Harkon. 

"You wanted to speak with me?" she asks, entering his chambers. 

"Yes. When I told you I was grateful for my daughter's safe return, I told the truth. But I didn't tell you everything."

She nods. "I suspected that."

"Good. Come with me - "

And he leads her to the throne room, where the other vampires are gathered, and says, "Scions of the night! Hear my words! The prophesied time is at last upon us. Soon we will claim dominion over the sun itself, and forge a new realm of eternal darkness. Now that I have reclaimed one of my Elder Scrolls, we must find a Moth Priest to read it. I have lured one here. Go forth, and search for rumors of a Moth Priest within our borders. Go now, and carry out this task. This is my command!"

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Oh, great.

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Ena walks up to Elana after the vampires are dismissed to their task. "Hey. How've you been doing? Do you know what he meant by the 'prophesied time'?"

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"Remember our talk about the end of the world?"

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"Seriously."

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"Yes."

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Why do the weird things always happen to her. First talking corpses, now this. 

"He thinks he can make it work for us?"

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"He believes it will work for him."

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"Do you know any details beyond - world of darkness, domination of the earth, all that? I hope he's not being literal, unless he's found a convenient blood fountain we need humans to live, and humans kind of need the sun."

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"No. Presumably, there are further details in the Scroll."

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"Well, let's find this 'Moth Priest,' then."

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"If he came from Cyrodiil, it was likely by sea. We should start in Solitude or Windhelm."

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"Good idea. Solitude's closest. The carriage drivers are usually up on the latest gossip, and we can ask around the docks, too, or at the inn."

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"Right. Let us not waste time. Meet me by the dock in an hour."

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"Sure thing." 

She's there at the appointed time; she hadn't really had to do anything to get ready, having just arrived, instead only stopping for a brief meal.

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They cross to the mainland without incident, and head towards Solitude.

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Ena asks the carriage driver a few questions, and successfully persuades him to tell her that he recently dropped an old man in grey robes who'd come up from the docks off at Dragon's Bridge, not too long ago.

"That's just down the road from here," she says to Elana. "With any luck, he won't have gotten far."

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"Let us move swiftly, then."

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To Dragonbridge.

Where everyone they ask seems to have no knowledge whatsoever of an old man in robes who passed through.

Ena huffs, then looks around. There's a boy that's been idly following the newcomers, clearly too curious for his own good.

"Boy, what's your name?" she asks him.

"Clint!" he responds. "Who're you? I'm patrolling the town, since dad won't let me be a soldier. You're supposed to identify yourself."

"Ena at-Sharinda," she responds patiently. "You're doing a very good job, I'm sure the Empire will be glad to have you when you're older. Have you seen a Moth Priest come through? He'd be an old man, likely in grey robes."

He nods. "Yeah! An old man like that came through with some Imperial soldiers. They got into a wagon and headed south across the bridge. They didn't stick around to visit, though, just left. Wasn't too long ago, you should be able to catch up. Why're you looking for him?"

"It's important for the war. You've been a big help." Well, a war. 

He smiles, and she manages to shoo him off to go 'patrol', then Ena turns to Elana. "South along the road. They'll probably be going slow, carriages often do along there."

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"That works for and against us. If he's vulnerable to our ambush he's vulnerable to others'. Hopefully no one else has yet taken notice."

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"Yeah." And onward down the road.

...Where it turns out that, yes, someone reached him before them. The carriage is blood-splattered and surrounded by corpses - including a few vampires. 

"Well, looks like we're a bit late," Ena says, before leaning over to riffle through one of the vampire's pockets with practiced movements.

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"These aren't ours. Anything identifying?"

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"Yeah, a note. Says to take the priest to Forebear's Hideout. From someone called Malkus." She glances around. "...I don't know where that is exactly, but those bloodstains might be a good place to start," she says, gesturing to a light trail of blood leading away from the fight.

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"Agreed. Let's go."

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She follows the trail, which leads south for a bit before veering up a mountainside. There's a group of standing stones, and the trail seems to vanish, until - there, a wide crack in the rock, leading into a cave.

Within, the cavern widens, revealing a ruined underground fortress. In the distance is a glowing blue-green orb on a platform. The Dawnguard have clearly beaten them here; several vampires lie dead, and Dawnguard warriors patrol the remaining walls.

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"Wonderful."

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"Thoughts on strategy?"

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She concentrates for a moment to activate her nightvision.

"I don't see any other exits. They're up against the anvil. We can be the hammer."

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"I can probably take down a few of the guards before they can raise the alarm, though it'll get harder as they get closer together. Take over the walls, then open fire on anyone below?"

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"Thinning their number is a good idea. You can support from above. I will take them at ground level."

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"Right." And she draws her daggers, and slinks towards the ruins. Even knowing where she is, it's hard to track her, and she easily takes advantage, sidling behind each Dawnguard on the wall and slitting their throat before lowering them quietly to the ground.

Finally, the last one's dead, and she's looking out over the courtyard - there's a fire in the center, a single Dawnguard, and an armored troll, with another guard along a balcony overlooking the space. She signals Elana up, then draws her bow, carefully poisons an arrow, and takes aim at the guard that's beside the armored troll, killing him in a single shot.

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Elana charges through the gates in her vampire lord form and engages the troll, knocking it down and dealing with the regeneration by ripping its limbs off.

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The guard on the balcony notices her, draws his bow - and Ena's downed him in two shots. She hesitates, then moves into her vampire lord form, going to help Elana.

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The troll is tough and cunning, but not intelligent. It doesn't really have a chance.

There are more Dawnguard further in. It's time for them to die.

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Ena would prefer to continue sneak attacking, but, fine, they can charge in.

There's three Dawnguard in the next area, beside a glowing ball of light that contains a kneeling man and a small pile of vampire corpses. 

They go down, easily enough.

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She sheds her form and investigates.

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So does Ena.

There isn't an obvious way to take down the barrier around the Moth Priest.

After riffling through some pockets, Ena finds a teardrop shaped stone with glowing lines in the pocket of the most important-looking vampire corpse. She glances around, notices a standing stone sort of thing overlooking the courtyard, and walks up to it. "I'm going to activate this thing, be prepared in case something happens," she says.

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"Right."

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She does - 

And the barrier vanishes, and the Moth Priest goes to attack Elana. 

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Inconveniently, she can't just kill him. She slides around instead, and grabs his arms in a lock behind his back.

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He still struggles wordlessly against her.

Ena jumps down and punches him in the face. He snarls back.

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"Calm yourself, priest, and cease your struggle."

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Yeah that doesn't seem to be working.

"The enemies of my master will pay!" he snarls, upping his struggles.

"I think he's enchanted or something," Ena says. "Solutions other than knocking him out?"

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"The other vampires must have enthralled him. I can override their compulsion and make him mine."

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"Alright."

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She shifts her grip and bites the priest, driving her will but not her essence into his soul.

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That works. 

He goes limp, then - "By the divines! It's as if my eyes have been opened! I - I must obey you. What would you have of me, master?"

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She lets him go. "We have a scroll for you to read. You will return with us to Castle Volkihar."

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"Yes, master."

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Seems to be working. Good. Anything left to clean up here?

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Some looting left to do, but that's all the enemies.

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Then they can be moving on soon.

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Yup. Ena finishes checking the corpses for valuables, looks around for any chests or something, and then says, "Shall we go?"

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"There's not much to be gained by staying here."

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"Alright."

And away they can go.

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"What do you know about vampire thralls?"

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"They have to do what you say? Mostly what I just saw."

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"Any goals, any desires or intentions the thrall may have had are overwritten with the compulsion to serve their master."

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"Works on anyone?"

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"Not werewolves, not other vampires. Attempting to turn someone else's thrall can fail, for lesser vampires. And over time, the thrall's mental ability degrades until they are incapable of even moving without an order."

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"So there's no fighting it?"

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"Not in my experience."

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"...Does it work on non-humanoid intelligents, like dragons?"

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"...I have never heard of that being tried."

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"It'd be an interesting experiment, a dragon thrall could be... something. Though you'd have to get one to hold still."

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"And get through its hide."

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"Maybe you could open a hole with a sword. Or go for the wings, those're fairly thin."

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"A major blood vessel is preferred."

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"Yeah. I think there's one in the fleshy part of the wing, but not really in the wing flap itself. Ah well."

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"Perhaps you can try next time you happen across one."

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"There's a fairly decent chance if you hang out around the cities enough. Ironically, the roads are comparatively safe."

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"Are they waging a war?"

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"The dragons?"

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"It doesn't make much sense to attack cities over travelers, unless the goal is terror or to hurt as many as possible as quickly as possible."

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"We honestly have no idea what the dragons are aiming for, but that sounds as likely as anything. Probably also depends on why they're even returning in the first place."

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"I suppose talking would be impractical."

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"They have a bad habit of not answering questions."

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"Has anyone tried asking politely?"

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"I think my sister was once stupid enough to try holding a conversation with one. In the dragon tongue, too, though who knows where she learned that. It tried to set her on fire."

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"Of course she did. I don't know why I'm surprised."

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"She very successfully then killed it! I think her problem is that most of her stupid ideas don't have long-term negative effects."

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"We should all be so lucky."

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"One of these days she's going to do something astoundingly stupid and end up getting herself killed."

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"There's only so far you can escalate from talking to a dragon."

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"Fist-fighting a dragon. Trying to ride a dragon. Attempting to capture a dragon. Getting mixed up in daedric turf wars, probably via objecting to the concept of the daedric princes. I have full faith and confidence in my sister's ability to escalate."

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"Well. You know her best."

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"Hopefully she'll get herself incapacitated or so thoroughly mixed up with dragons she won't get in our way."

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"Somehow I'm disinclined to count on that."

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"She'll probably be reluctant to outright fight me, she's sentimental like that, so."

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"An exploitable weakness." This is almost-but-not-quite a question.

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"Definitely. Though I'm not sure she'd hesitate if she thought it was important for the world or something."

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"Good to know."

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Shrug. "It's also been a while since we've lived together, the mission we found you on was supposed to be us getting back together like old times. I might not know her as well as I used to."

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Eventually they get back to the castle.

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Harkon welcomes them back. "So you out of all my court have succeeded. Well done. Now, the contents of the scroll - "

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She passes the Elder Scroll to the priest.

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"Ah. Yes! I admit, I was looking forward to this," he says as he takes the scroll from her. He opens it, then:

"I see a vision before me, an image of a great bow. I know this weapon, Auriel's Bow! Now a voice whispers, saying "Among the night's children, a dread lord will rise. In an age of strife, when dragons return to the realm of men, darkness will mingle with light and the night and day will be as one." The voice fades and the words shimmer and distort. But - there's more. The secret of the bow's power is written elsewhere, in other scrolls. I see them now... One for the ancient secrets of the dragons, another for the potency of ancient blood. Now my vision darkens, and I see no more."

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Ominous, but nonspecific. And yet more scrolls are needed to further clarify?

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Apparently. 

"Well, that answered an awful lot," Ena mutters, voice faintly sarcastic. "Priest, do you know anything of the other scrolls?"

"No," he answers. "Just that there are two, and they contain the rest of the prophecy."

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"It seems our hunt has not yet concluded."

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"And the scrolls could be anywhere. Though the College might be a good place to start for rumors..."

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"By your leave, Father."

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He grants his leave, and puts the other court vampires to trying to find rumors, too.

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Then they're off to Winterhold.

"One hopes these scrolls do not prove as troublesome as the last."

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"How much trouble was that one to get?"

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"To get? Relatively simple. But I ended up stuck in a coffin for four Eras with it."

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"Yeah. Best not to do that again."

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"The good news is that we're only actually looking for one scroll. The Blood Scroll, my mother has. We found it before we were separated."

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"We'll still need to find her, though. But that is good."

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"This Dragon Scroll. Something tells me we're going to be running into your sister."

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"That'd be a slightly bizarre coincidence, but I'm wouldn't be too surprised. Though the Dawnguard might be separately after the scrolls. Or she might get it into her head that it'll help her fight dragons."

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"Exactly."

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"Mmhmm." And towards Winterhold?

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That's the plan.

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The road's long, and mostly boring - there aren't many wild animals or wandering bandits that're a match for the two of them. 

As they're approaching Winterhold, there's a roar in the distance, and a dark shape flits through the clouds. Ena curses, hand going to her bow. "That would be a dragon."

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"This should be fun."

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The dragon arcs towards the town, notices them, and curves around, mouth brimming with lightning.

Ena summons a flame atronach, then darts to the side, gets slightly under cover, fires off an arrow, then another in rapid sequence. The atronach charges the dragon, shooting off fireballs and drawing its attention.

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She charges up a double fistful of lightning and fires at the dragon, aiming for a wing. Much easier to fight something that can't fly.

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The dragon banks, but her lightning strikes the edge of its wing. It roars, and strafes her position with lightning. Ena shoots arrows as long as she can, then dives behind her cover.

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Right, dodge that, then reevaluate the position.

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The dragon's arcing away, wings angled to bring it back up to height. 

Ena manages to put a few arrows through the thin membrane of its wings, but the small holes don't seem to be bothering it yet.

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She calls up a frost atronach to grab its attention when it comes back around.

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Its attention is grabbed, and it rears back, hovering in the air to shoot a long stream of lightning at the atronach.

Ena leans out of cover, takes careful aim, and puts an arrow directly down its throat. It roars and turns its stream towards her, forcing her back under cover.

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Neat trick. How about she steals it, but with magic instead of arrows?

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The dragon roars, leans back, and then takes off. Its call fades, and initially it seems like it might be fleeing - and then it circles back around again, this time very clearly aiming for Elana. 

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Good, that must have hurt. On the other hand, bad, now it's aiming for her. Fortunately she has excellent reflexes.

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It goes for a few more passes, Ena peppering its wings as it flies by. It seems to have decided not to do the hover-and-breathe trick again, instead presenting a moving target.

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Annoying. Does it seem to be slowing down from damage at all?

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Somewhat!

After a few more passes, it lands, slamming into the ground hard enough to shake the earth, knocking Ena off her feet.

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Time to test the thickness of its hide.

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Pretty thick.

Ena, after a few more arrows, circles behind the dragon and draws her daggers, mostly dodging the thrashing tail. Her knives bite somewhat deeper than they probably should just from looking at them.

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Eyes are usually a weak point. If she can weave through the jaws and the claws and hop onto the neck-

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That works. 

The dragon is very angrily trying to get her off its neck.

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Fortunately there are these two convenient handles right here. She can hold onto one with one hand and stab with the other.

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Between her and Ena the dragon is soon dead. It thrashes fairly violently in its death throes.

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She leaps clear and regards the thing's death, shaking out the tension in her arms.

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"Good work," Ena says, cleaning and sheathing her daggers. "That would've been a pain on my own."

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"I can see why. Quite the annoyance."

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"I'm wondering if I feel like bothering prying some scales off. They're valuable, and good for high-end armor, but they can get heavy. And I'm in the mood to get to Winterhold sooner rather than later."

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"It'll come back since your sister's not here, if I understand rightly."

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"You noticed? And the resurrection takes a while to kick in - my theory's that something external's bringing them back, and whatever it is is trying not to be caught. Nobody's seen one of the bodies get back up after dying, so far, and some of them have died while attacking cities. Only evidence that they're not staying down is the remote bodies tend to vanish, and some people've claimed they saw the same dragon twice."

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"An educated guess. In any case, I think we are best served by leaving the remains where they lie and pressing onwards."

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"Alright." Not like she needs the money from selling parts. 

Onwards to Winterhold. Nothing worse than a bear attacks them on the way, and soon enough they're treated to the sight of the College in all its crumbling majesty.

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"It has seen better days."

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"Yeah. There was the Great Collapse or something like that. And people don't like magic all that much, so. No real funding to repair it."

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"Pity."

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"Yeah."

She leads the way to the college's bridge - where they're stopped at the entrance by a woman in blue master robes. "What is your intention in approaching the College?" the woman asks.

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"We'd like to look at your library."

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"Access is only given to those who have proven themselves to be at least minorly talented in the arcane arts. Do you know the flame atronach spell?"

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"Yes." A moment of concentration and a flick of the hand, and there one stands, wreathed in swirling flame that casts a shifting shadowplay on the sides of the bridge.

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"Good! Well, the College is just over the bridge. Talk to Mirabelle Ervine if you want to join, or for directions to the library. Urag's the head librarian, he's the one to talk to about the collection itself."

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"Thank you." She dismisses the atronach before crossing. It would only get in the way.

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Some parts of the bridge are crumbling, but it's passable if you're careful.

When the bridge ends, it deposits them in a grand courtyard, where two people - one a woman in College robes, the other a man in Thalmor uniform - are arguing rather loudly. The argument ends, the Thalmor storms back inside, and the woman turns to the two newcomers.

"Hello. Sorry about that. I'm Mirabelle Ervine. Is there something I can help you with?"

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"We want to see the library."

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"Alright. It's through that door," she says, gesturing. "Hope you find what you're looking for."

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Somehow she doubts that. But airing that concern would do no one very much good, so instead she'll go inside.

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The library is fairly plain and undecorated, the numerous bookshelves and books of all sorts instead drawing the eye. The central area is well lit with a warm glow, and an orc at his desk watches over the room. There's a few students at various chairs and tables, researching.

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Is the place organized sensibly or will she have to ask for help to find books on the Elder Scrolls?

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If there's an organization system, it's definitely not alphabetical, or easily divined.

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"Any ideas?" she asks Ena.

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"Might want to talk to the librarian, if we don't mind him knowing what we're after. Or just ask for the history section or something."

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"I'd prefer to keep our presence and purpose as inconspicuous as possible."

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"Then we can start with history. That's a fairly common topic to be asking about, I'd say."

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Over to the desk, then.

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The orc at the desk grunts when he sees them, then says, "You looking for a book? If you are, I don't care if you wrote it, if you want to look at something then you go through me."

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"I'm looking for history."

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He points out the history section. "You want to take anything out, you'll have to talk to me. Treat those books right, or you'll regret it, you hear me?"

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"Yes."

What do they have for books?

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Lots. Some of the same ones as the museum in Solitude, but there's far more here. Everything ranging from eyewitness accounts to scholastic research to dubious testimony. 

After a rather long bit of looking, they're able to find two books: Ruminations on the Elder Scrolls and Effects of the Elder Scrolls. There don't seem to be any more.

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So those two and these on the Dwemer and this on Oblivion and a collection of Nord folk tales, and that should suffice.

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There's some convenient chairs and a table over there, positioned so it'll be hard for people to get behind them, or they can try to check out the books.

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Table. She doesn't want to have to deal with the orc again.

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Ena helps carry the books to the table, then picks one of the books on the elder scrolls to read through; The Effects of the Elder Scrolls.

"This is frustratingly sparse on information," she comments after a bit. 

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"That's almost a given, considering the nature of the subject." Elana skims the other.

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The book is rambling, and difficult to decipher. It's entirely metaphor, but it slowly becomes apparent that the author, Septimus Signus, has at least encountered an Elder Scroll before, if not read one. 

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"Hm. It says here this Septimus is a member of this College."

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"Probably a better lead than this one. It's a Second Era treatise on why you shouldn't open them without training; not really what we're looking for."

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"I wonder if there's a list of faculty somewhere."

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"Probably with that orc, or the Archmage."

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She grimaces. "Something about him rubs me the wrong way."

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"Which one?"

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"The orc."

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Shrug. "He reminds me some of the librarian back home. Defensive of his domain, which makes sense. Some of these books are fragile. I can talk to him, if you don't want to."

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"Probably better if the same person doesn't ask all the attention-grabbing questions anyway."

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"We should try to find if there are other books by him, to at least have plausible deniability when asking around."

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"Possibly easier said than done. We can, nonetheless."

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So looking they go. The books are sorted by subject, then by author, then by title, so it isn't too hard to find a few other history books by Septimus. Three are in with books on the Daedric Princes: a treatise on the Daedric Princes in general, apparently written while Septimus was a student; one on Jyggalag, with a footnote that he might be connected to the Elder Scrolls; and another discussing the theory that the Black Books were Hermaeus Mora's attempt to recreate the Elder Scrolls. There's also one book sorted in with Dwemeri history, about their more esoteric experiments - it actually mentions the Scrolls briefly, theorizing that a Dwemeri device might've been used for reading dangerous material like the Black Books or the Scrolls. There's also some musings on Lorkhan in the ancient history section.

"The books about Jyggalag, Lorkhan, or the Dwemer would probably be the safest to feign interest in..." Ena muses. "They have the most tenuous connection to the Scrolls. For the Dwemer, I could pretend to be hunting down a lead for the museum in Solitude. Artifact hunters are common enough."

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"And it has the advantage of being nearly true. That is probably safe enough."

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"Alright."

She mentally composes her questions, then takes them to the librarian - does he happen to know what became of Septimus Signus, she was reading his treatise on Dwemeri experiments in esoteric energies. She's working for the new museum in Solitude, you see, and believes there may be exciting opportunities for scholarship there, but research is thin on the ground...

"I only know somewhat. He's been gone for a while. Too long."

"Gone?" Ena asks. "Where did he go?"

"Up north somewhere. Claimed he found some Dwemeri artifact, years ago. Vanished afterwards. No one'll admit to having seen or heard from him since."

"Thank you; I'll have to talk to my superiors about whether it's worth trying to find him. You've been a great help."

He waves her off, and returns to his work, while Ena heads back to Elana. 

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"There's not much north of here but ice and ocean."

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"If someone's living out there, there should be some signs, at least. Though the question becomes, do we want to bother going after him?"

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She considers. "It seems to me that if another Scroll exists in Skyrim, this man is likeliest to know how to find it, if he yet lives. In the absence of any other immediate trail to follow, we ought to chase this one to its end."

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"Alright. It's currently not snowing too badly, and the clouds look liable to not get worse anytime soon. I'd rather start while we have the light and while the weather's not too bad."

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"Agreed." Then they can return the books and leave.

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The books are easily returned.

Scouring the ice fields for one man is not so easy. There's nothing out here that can threaten the two of them, but the ice is large and uneven.

Eventually, though, they spot a rickety little boat in the distance, pulled up against a rare spit of land.

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First interesting thing so far. Maybe it'll even be what they're looking for.

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There's a massive rock on the island, and, when they reach it, a tiny door is barely visible in one of the cracks.

"Hopefully this's him, and not some other nutjob," Ena mutters.

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"I fear for the future of this world if there is more than one person insane enough to live out here."

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Snort.

Onwards into the cave of dubiousness?

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Onwards.

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There's an icy ramp down through the rock, that then opens into a small cavern carved from the stone and ice. A large Dwemeri cube with a strange lock sits against one wall. A man in dark robes paces below, muttering to himself - "When the top level was built, no more could be placed... It was and is the maximal apex..."

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"Septimus Signus?" she calls.

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He reacts only somewhat. "What voices are these that come to me?"

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"The kind with people attached." She walks down into his field of view.

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"And what has brought this wind across the sea to me?" he asks, not really looking at them.

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"Questions."

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"Oh? What will the wind sing? My feet were set upon the rock, but it turned to mud and drew me down."

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"Do you have an Elder Scroll?"

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"Their fabric is all around us. The warp of air. The weft of time. It is not in my possession, but it is nearby. It is all nearby."

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"Where?"

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"Here. Well, relatively speaking. Mundus. Tamriel. Everywhere and nowhere."

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She sighs in frustration and rubs her forehead. "Where, specifically?"

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"One block lifts the other. Perhaps ourselves could help us each."

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"That would be easier if you would stop speaking in riddles."

To Ena, "Come down and look through his things while we're talking."

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There aren't many things to look through, but Ena does step down and examine them.

Septimus makes no move to stop her, instead saying, "Septimus will give you what you want, but you must bring him something in return." He gestures over to the strange box. "You see this masterwork of the Dwemer. Deep inside their greatest knowings. Septimus is clever among men, but he is but an idiot child compared to the dullest of the Dwemer. Lucky then they left behind their own way of reading the Elder Scrolls. In the depths of Blackreach one yet lies. Have you heard of Blackreach? 'Cast upon where Dwemer cities slept, the yearning spire hidden learnings kept.'" He starts laughing, then, a bit manically. 

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"How can we get there?"

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Ena starts flipping through his books. And then finds his field journals.

Septimus continues with: "Under deep, below the dark. The hidden keep, Tower Mzark. Aftland. The point of puncture, of first entry, of the tapping. Delve to its limits, and Blackreach lies just beyond. But not all can enter there. Only Septimus knows the hidden key to loose the lock to jump beneath the deadly rock."

"You know, you didn't have to write your journals in verse, too," Ena mutters. Septimus ignores her. "It looks like the Scroll's in a tower in the southern side of Blackreach, a hidden Dwemeri city. There's multiple entrances across Skyrim, but the only one he's found is the Aftland one. There's actually multiple keys, probably one for each entrance, but they'll be hard to find. He's not our only option, but he's the one standing in front of us, so."

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"What is the key?"

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"Two things I have for you, two shapes. One edged, one round. The round one, for tuning. Dwemer music is soft and subtle, and needed to open their cleverest gates. The edged lexicon, for inscribing. To us, a hunk of metal. To the Dwemer, a full library of knowings. But empty. Find the tower and its sky-dome. The machinations there will read the Scroll and lay the lord upon the cube. Trust Septimus. He knows you can know."

He hands them a metallic sphere engraved with Dwemeri runes. "This is the key. The deepest doors of Dwemer listen for singing. It plays the attitude of notes proper for opening. Can you not hear it? Too low for hearings?"

Then the cube, more elaborately engraved: "To glimpse the world inside the Elder Scrolls can damage the eyes. Or the mind, as it has to Septimus. The Dwemer found a loophole, as they always do. To focus the knowledge away and aside without harm. Place the lexicon into their contraption and focus the knowings into it. When it brims with glow, bring it back, and Septimus will be able to read it for you."

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"Clever..."

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"Clever were the Dwemer, yes, clever well beyond our measure."

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"You know where this Alftand is?"

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"Hidden buried in the ice, forgotten by time - " he begins, only to be interrupted by Ena.

"He has a map," she says, looking up from a book. "It's a bit southwest of Winterhold; we passed near part of it, actually, on the way here - there's a sealed lift he thinks goes to the depths along the road; the main entrance is on the other side of the mountain, near where we ran into that dragon."

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"Convenient. I believe we have everything we need from him, then."

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"Mmhmm." She copies down the relevant points on the map, then flips through more of his journals, scribbling down notes in the very few cases she finds something coherent.

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It might be there is some trick to reading the cube once it has copied the Scroll, so she won't kill him yet. Once Ena is done, they can leave.

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She finishes quickly enough - there's isn't much substantial at all - and nods to Elana. "I think I know where we're going, assuming the mountain paths haven't shifted recently."

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"Good."

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Onwards, then?

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More traveling. The glamorous life of the vampire.

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The path hasn't vanished, but just barely. It's rather thoroughly covered in snow.

Alftand itself is hard to spot; it looks like the glaciers decided to start swallowing it, and parts hang precariously out of the glacier-side. Two dilapidated shacks sit near the ice-edge; exploring them reveals the remains of a camp (including a locked chest which, when picked, reveals supplies) and an expedition journal. There's a lift poking out of the ice, but it's blocked by a gate that Ena determines to be locked from the inside.

Quickly leafing through the journal, looks like the only way in is along the rickety catwalk leading to another half-buried tower and a tunnel into the ice.

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Sigh. "Never the easy way, is it."

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"I'm starting to suspect that's the case around here..."

And onwards into the tunnel; there's occasionally boxes or tables with scattered supplies, and after a while they come upon a camp with a knocked-over fire spit. There's a few minor Dwemeri items on the ground and in one of the two chests. There's voices in the distance, too distorted to hear what they're saying.

Ena alters her walk nearly instinctively, quieting her footfalls and dropping into a half-crouch even while she continues to move at the same pace.

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Elana is not as good at stealth. She drops back a ways to let Ena scout.

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There's a shout from up ahead, a crash - Ena briefly freezes, but it doesn't seem to be related to them, then continues, poking her head around a corner then returning to Elana. "Looks like one of the workers just killed the other. I'm betting he'll be hostile no matter what we do; shouldn't be too hard just to snipe him, though."

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"Go ahead. He's not like to be useful."

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He dies rather easily. Ena retrieves her arrow from his body, then continues on, still cautious. They enter properly dwarven areas, and she finds a journal after a bit, flips through it quickly - "Apparently the expedition's been dealing with bloody disappearances, which doesn't sound like something machines would do. We might be dealing with something additional, here."

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"Possibly the others have been turning on each other as well."

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"Unusual, unless the team was really poorly put together - or something's pushing them into betrayal."

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"Bandits? Carnivorous spiders?"

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"I was thinking more like 'they might have found a treasure,' but there could be bandits or monsters here, yeah. Nothing for it but to keep our eyes open, and see if any of the other expedition members left clues."

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"If you try to kill me here, I'll be disappointed, just so you know."

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Snort. "Don't worry, I have a better sense of timing than that."

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Further into the abandoned Dwemer city, then.

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They pass several empty skooma bottles, then more hallway, then a room with oil slick on the floor. As soon as Ena steps in, two portals on the walls open, and a decorated sphere emerges from each, unfolding once they roll clear. They immediately spot Ena and move to attack.

Ena jumps backwards, putting a conjured, translucent wolf between herself and the constructs. 

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Elana directs a stream of flame at the oil beneath the constructs, setting it alight.

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The constructs don't seem to particularly care about the fire. It does make it harder for Ena to circle around behind them, though; instead she falls back and starts peppering them with arrows, summoning a flame atronach after the familiar dies.

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But Elana can use the fire to augment her spell, coaxing it into a roaring wall that even a machine must take note of.

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Between the atronach and her spells the two constructs do seem to be overheating, the steam powering them boiling prematurely.

Eventually they break down, aided by arrows stuck in a few key joins.

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"Well, that was exciting."

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"Mmhmm." She pauses to take a proper look around the room. "Past that table, see that ledge up there? It seems to connect somewhere, might be possible to skip some of these rooms."

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"Worth investigating, especially if there are more constructs."

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Some investigating reveals that the easiest way up to the ledge is jumping on top of one of the pistons, then jumping off onto the ledge when it's near the top. 

The ledge has a chest and a potion, and doesn't directly connect to another room, but there's now one in view overlooking the room they were just in. Probably within jumping distance. From rubble, it looks like this ledge used to be part of the overlooking room.

Ena peers around, but doesn't see or hear any enemies in the next room, so she steels herself for the jump.

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She makes ready to provide covering fire, should enemies appear.

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Nothing immediately pops out. Ena takes a look around for anything hidden, tries to listen (though it's hard to hear anything over the steam in the pipes), and then gets clear of the landing and motions to Elana.

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She leaps across when the way is clear.

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There's a path going to their right, and a path going forward that loops around the room below and seems to connect to another door on the opposite side. There's pistons around the edge of the path around the room, perfectly poised to knock them off the ledge.

Ena points, over to something catty-corner to them in the gloom. "I'm not sure, but that looks like one of the valves that've been dropped machines at us."

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"Ideas for how to convince it to not do that?"

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"Probably not easily, especially without risking blocking the path. Do you have any magic that could block it off from a distance?"

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She considers. "Nothing especially subtle. I could wall it up in ice."

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"It's a pretty narrow space, could you keep it thin enough that we wouldn't be slipping if we tried to go past?"

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"It'd be trading off the strength, but yes. It would still buy us at least a moment."

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"Alright, then. We should be able to get close enough before however it senses us goes off."

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Elana readies her spell, visualizing the course of it in her mind. Wall of ice, strong and firm, thick at the base and bending across the face of the vent.

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It seems to work.

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Good.

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The pistons are a bit of a pain to get past, and when they slip past the ice wall there's a muffled thump, and the wall shakes but holds.

Nothing else jumps out at them. Past the door is a hallway with rooms branching off, all but one sealed off by rubble. Ena glides past them, then through another door, and freezes once she passes the corner, before knocking her bow and carefully sighting along it, taking out what's apparently a mechanical spider with its back to them. She holds still for a few beats, but nothing else seems to have heard.

Looking around the room, there's a gap in some pipes to the left, what looks like an abandoned camp nestled in it, and a ramp up to the right. The spider was in an alcove to the far right. There's an almost slithery, skittering sound that can be barely heard over the pipes and steam.

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Sounds like trouble. She'd best be ready.

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"Left or right?" Ena asks. "I'd somewhat like to investigate that camp more, might be clues as to what the danger is..."

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"You go left. I'll keep watch."

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"Alright."

And she slips past the grate-thing and into the gap. There's a good bit of blood splattered over the camp, with a trail leading forward into the tangle of pipes. She proceeds cautiously, daggers out (her bow won't help her much in tight quarters like this), but nothing attacks her. Eventually, she's out of sight of Elana, and she's about to turn back, before she spots a body out of the corner of her eye, slumped against the wall. There's a journal next to the corpse, which she picks up, and cautiously flips through as she returns.

"Just a body," she says. "Though I found his journal, and he describes 'eyeless creatures' capturing the rest of the team and keeping them in cells. Apparently they escaped, and most of the rest went further into the ruins."

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"'Creatures' as opposed to machines?"

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"Yeah."

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"Wonderful."

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"Pretty sure they're intelligent-ish too - the corpse had an arrow in its shoulder. Looked primitive, but not like any I've seen in my travels."

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"I wonder where they got the materials, this far down. And how the shooter managed to hit a target, if it was indeed eyeless."

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"No clue, and could be some kind of enhanced senses deal. It's technically possible to hit a target in the dark if it's making enough noise."

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"I suppose you'd be likely to know."

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"I've only ever tried it once, it's not particularly accurate, but if that's the only way you hunt, and you're not worried about wasting arrows..."

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"Any other details?"

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"On the arrow? It's head was odd, somewhat hooked. Probably a pain to remove, but I can't imagine it being stable. Probably won't go far once fired."

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"Of the creatures. Beyond their eyeless nature."

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"Not really. They attack in groups, seem fairly cruel given their actions towards the archaeologists, have some kind of organization..."

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"Hopefully they burn more easily than the constructs."

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"I'd assume so. C'mon, let's get going."

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Up the ramp.

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The slithering sound turns out to be a metallic ball rolling in a patrol route across the metallic grates at the top of the ramp. It doesn't seem to have spotted them yet.

Ena carefully nocks an arrow to her bow and draws back, but doesn't quite fire just yet.

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Is there a corner to trap it in?

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There's certainly dark corners, but it doesn't seem to be going into any of them, instead sticking to the middle path.

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Right. A second ice trap is probably out then, at least as an entire solution. A more useful first move would be a distraction. Atronach. She prepares the spell, and glances at Ena to check her readiness.

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Ena glances back and nods, shifting to the side so she'll stay hidden a few seconds longer.

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She waits until the sphere is just at the farthest point she can reach with her conjuration, then calls forth the elemental in front of it.

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The sphere unfolds and attacks the atronach. Ena releases her arrow then swiftly knocks and fires another one, managing to get two into delicate parts of the machinery, before the machine notices her and shifts so she isn't doing as much damage.

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And since she's tried fire and frost, now is a good time to experiment with lightning, using the arrowheads as conductors to guide the shock into the construct.

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That works just as well as the fire.

It kills the atronach with a few powerful blows and turns to charge Elana, but they're able to down it before it can reach her.

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"There has to be a better way to deal with those."

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"...They're rolling. They might have trouble moving if you ice the ground under them? Or at least between them and us."

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"Mm. Possibly."

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"There's also a chance we'd be able to put some of this rubble between us and them, but that'd be more difficult."

There's a clicking sound, only barely audible over the pipes. Might be the pipes themselves, actually.

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If it is the pipes, there's not much they can do.

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There's a tap, then a glint in the corner of her eye - 

And a metallic spider flying right at her, sharp limbs driving towards her chest and face.

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She throws her arms up to fend it off.

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It leaves gashes in her arms, then backs off for another attack.

Ena plants a dagger into one of its main joints, then backs off. The spider whirs, but the dagger's stronger than it, and its limb is noticeably affected as it presses its attack.

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She pushes it back with the sheer weight of the spray of flame she directs its way.

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It stumbles... And then lightning arcs Elana's way.

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The machine will have to try harder than that to beat her with her own school of magic. She pulls the lightning aside and sends it back.

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There's a metallic screech - heightened when Ena follows up with some quick arrows - and it finally collapses.

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Elana examines her scratches. "Tch."

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They don't seem poisoned or dirty, at least.

"Yeesh. We need to be more alert going forward. Especially since I suspect those eyeless creatures might be fond of ambushes, too."

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"They'll be easier to see coming, assuming they're actually alive."

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"Perhaps."

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"Try to take the first one we meet alive."

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"I'll certainly try. I think I have a mildly paralytic poison somewhere, too, I'll move that so it's more to hand."

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Nod. Onwards, senses alert this time.

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Ena spots another possibly machine-releasing scuttle and steers them clear of it. 

After a few feet, there's a table with a strange, primitive-looking, darkly colored sword. Next to it are a pile of blueish, spherical things, held together by dark grey webbing. It looks vaguely like an egg sac.

Further on is a ramp. Ena peers up it, trying to find shapes in the gloom. There's a metal channel down the center of the ramp. "I don't like the look of that," she says, nodding to the ramp. "Think it's worth risking a light?"

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"The constructs don't seem to react to light, and it shouldn't draw the notice of blind creatures."

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"Alright." She creates a small globe of light that follows her, bobbing as she slinks up the ramp - and her paranoia pays off, since she's able to spot and avoid several pressure plates, that she points out to Elana. 

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And with the spots to avoid pointed out, she's able to neatly do so.

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There's more strange egg sacs at the top, and along one wall a suspicious-looking scuttle. Ena eyes the room, and says, "We can probably avoid triggering that by sticking to the opposite wall. Maybe."

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She ices over the opening again.

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Between avoidance and ice, they're able to get past the scuttle. 

Around the corner, there's a gate over the entrance to a cavernous room, undone by a lever that Ena cautiously pulls. The gate slides down without triggering any traps, and Ena slinks through. The room extends into mist both below and above, numerous walkways cutting across the space. A bit below them is a large platform, rubble-strewn, with an pool of blood and the body of a female orc. 

Ena follows the ramp they're on, sniping a spider that's off in an alcove, until they reach a large room off to the side, at the bottom of the ramp. There's a spider on the far end attacking the rubble, which Ena again snipes. The way forward is blocked by rubble; Ena goes to investigate the side rooms, which are mostly uninteresting, though the locked one on the left contains a skeleton and a locked chest, holding a staff that Ena turns over in her hands. "I think this summons a flame atronach?" she says. "That's not any better than my spell, but it'll save me magicka. Still, looks like the way out of here is blocked, and I didn't see a ramp further down outside."

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"You can have the staff, if you want it." If there's no way forward, perhaps the time has come for the crazed hermit's key. Are there any divots or depressions that seem like a place for the orb?

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"Thanks." Ena starts figuring out how to strap it so it's convenient if she needs it. 

Nope, not in this room. 

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Any side paths?

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There might've once been a hallway going forward, but there's rubble there now. The ramps don't branch, unless you count the ones below the one they were on - it didn't go down any farther, but there were more in the depths below.

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"We might have to jump down."

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She finishes with the staff, confirms she can draw it quickly, then goes back out to the ramp and looks over the side. "Yeah, I think so, too. That platform isn't too far? Though I don't exactly spend my time jumping from ridiculous heights, that's more my sister's speed."

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"If we shift, we can make it easily."

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"...Good point. Bats?"

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"If you like." Elana cracks her neck and allows the vampire lord within to emerge.

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She shifts and in a whirl of color and sound she's down. She coalesces back into her vampire lord form, then drops the transformation. 

There's three paths leading off the platform. One, to the northeast, has caved in. The western ramp leads up, while the eastern leads down. Their endpoints aren't clearly visible from here.

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Further down seems like the direction they want to go.

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Ena glances around, notes another of those primitive arrows, alongside a rough ax, by the body, and strange fences made of bone and a woven black material. 

The path down curves around the tower, quickly turning out of sight. She creeps down it - and turns to see a strange creature, like a stunted, pale elf, looking right at her.

Ena instinctively freezes, but it doesn't react, so she carefully draws her bow - and it twitches, then turns towards her, raising its jagged sword and charging at her. It's too close - she drops her bow, jumps back and goes for her dagger, but has to dodge a swipe, and she's on the defensive, unable to get enough of a breath to bring her weapon to bear. 

The creature remains entirely silent the entire fight.

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There's a rustle as Elana's bats flow around Ena and her opponent before she reforms behind the creature, one clawed hand clamping around the sword wrist and twisting it out of position while she bites for the throat.

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That works. The blood tastes nasty, corrupted.

Ena recovers, and frowns. "Thanks for the save... I need to get better at remembering to use that sort of thing in combat. I have more options than my dagger now, after all..."

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She grimaces and spits the blood out.

"In a hundred years or so, it'll be second nature."

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"Yeah, that does make sense." She sighs. "These things are difficult to detect, and have keen hearing; we might want to avoid talking for the next bit unless we know we've already cleared an area. Or we could just plow through them, that'd probably be my sister's solution."

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"They're much easier to kill than constructs, but there is no sense in taking an avoidable risk."

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She nods. "That's my thoughts. Onwards, then?"

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"Yes."

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They continue on, Ena barely avoiding being pushed off the ledge by a random piston, which why the fuck is that even there.

She keeps her daggers in hand in case she rounds a corner into one again - and yup, there's one lurking, she's able to soften her footfalls and sink a dagger into it - 

She eases its body to the floor, but there's still a soft 'thud' and a choked gurgle, and before she can straighten a misaimed fireball explodes on the edge of the path.

Up above them is a more elaborately dressed falmer wielding a staff. The pathway probably continues to its location.

Ena - 

Thinks for a moment, then turns into bats, dropping herself next to the enemy falmer, and whirls in with her daggers.

An arrow clatters against the wall near her head, and there's the sounds of more things moving.

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Good, she's learning.

Atronach up along the arrow's path-

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The archer doesn't continue shooting, and seems to die fairly quickly.

Ena finishes off the magic-user - and has to dodge as a mechanical spider flings itself at her out of the gloom.

She throws a knife at her waist into its gears, which doesn't kill it but does slow it down, and spends the rest of the fight dodging, letting it lunge past her, and then hitting it from behind. Her knives are pretty much in good shape when she goes to retrieve them, being made of sterner stuff than most; she'll just have to sharpen a few next downtime.

There's a few skeevers that try to attack Elana.

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Rats. Ugh. They like to leap and attack the face, but if you catch them in midair that just makes it easier to snap their necks.

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Nothing else attacks them once they're done, and Ena sets to healing her wounds.

She glances around, but it looks like the only way through is a door up ahead. There's a broken pipe of some kind venting gas that keeps catching on fire; they'll have to time slipping through or try to edge around it.

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Is there a consistent timing?

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Not super much so, though it takes at least a second or two at the shortest for the gas to build back up, and it's so far been mostly a lot longer than that.

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So it's a simple matter to wait until a burnout fades, then dart across the danger zone.

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Seems so, as neither of them get burned, though it's a bit close for Ena.

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Good enough.

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The door leads into a narrow room with tables full of junk along one side. There's steps down, then a strange hut made of the same material as the creatures' shields and other structures. Ena is able to barely spot a creature sitting in its entrance, and inches along a narrow ledge beside the steps, but she can't get a good shot - and she spies another creature on the level below. She hesitates, then drops a flame atronach in the middle of the two creatures. They rush to attack, and she gets a good two arrows in before either notices her presence.

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And that exposes them enough for Elana to nail them with a pair of ice spikes.

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That takes care of them easily enough.

Once they're down in the room, a corral of sorts containing bloody skeletons from at least three people and scraps of cloth becomes apparent, tucked up against one wall. Ena barely spares it a glance.

The next room is full of cut pipes leaking flaming gas; luckily, there's a high shelf that can be jumped on, taking them behind the explosions, and the two creatures past that are easily sniped from the safety of cover.

The rooms beyond are dark, and Ena barely notices the next group of creatures - she puts an arrow in one, and it doesn't go down, and then three more powerful creatures are on them, one a spellcaster, though they go down easily enough once faced with both vampires.

The room, once Ena pauses to look around, contains two tables, one with a bloody skeleton, one with a dead high elven woman shackled to it. There's an open gate, beyond which is a small room crowded with countless bones, and opposite that a long table full of surface items of varying worth.

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Where are all these people coming from? That elf is recent. Part of the expedition, maybe. Did the eyeless tie them up, and if so, why? Simple pleasure, or information? Their technology is rudimentary but extant. They may be intelligent enough to be planning something. Not that there's been any other signs of that. And on reflection, she doesn't care enough to put more effort into figuring it out.

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All very good questions, especially since the landscape above is a frozen wasteland. Unfortunately, answers aren't precisely forthcoming, as the creatures don't seem to keep convenient journals lying around.

The next room is a platform overlooking an atrium with three creatures and a giant spider. Ena's able to down one and then another before they get close, and the remaining creatures go down easily. Then, past that, a dark hallway, half of which is taken up by a rather obvious claw trap that looks like it's meant more for rats than humans. The next hallway has several pressure plates that Ena slides around, a single creature with its back to them (dead before it knows what's happening), then a cavernous room with two creatures. The apparent way forward is sealed by a gate of spears; there's no lever readily apparent, but the room continues around the side of the central plaza, and there's stairs up, and after a bit of searching they're able to find the lever to open the gate on a platform above their entrance.

The area beyond the opened gate starts to change, glowing mushrooms peaking up through the floor, strange luminescent grass wriggling through cracks in the stonework, a bit of rubble fallen to reveal bright blue stones.

Ena sneaks up onto a platform ahead of them - and immediately throws herself back as a automaton shudders to life beside her. It's enormous, shaped vaguely like a man, steam pouring from its joints as it swings at Ena, who drops a flame atronach to give herself space. The conjuration is destroyed before it can get off a single attack.

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Well that's very much not good. She shifts to give herself a boost and aims a spray of ice at the joints.

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That doesn't seem to have any effect.

Ena dodges one swing, is clipped by a sudden breath of boiling steam, then, unable to back up enough for her bow, darts in until she's practically hugging its legs, too close for the automaton's wide swings, and goes to work with her daggers. She isn't doing much damage, but she's doing some.

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Then she'll try to keep it busy from range. She should be fast enough to dodge from this distance.

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She is, as long as she's able to spot the signs that the creature's about to breathe steam, since it's currently more focused on spinning to get a blow at Ena. It's slow, at least, no matter how powerful, and Ena dances around it. Between her and Elana, they finish the automaton, though it's a slog of a fight.

Ena breathes out heavily when it falls and starts healing herself while looking around. There's a second automaton of the same make, destroyed, across the landing, and further stairs up.

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Good, she doesn't want to have to fight another just yet.

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Slink slink slink, up the stairs she goes - and pauses on the landing near the top, hearing faint voices. She glides forwards and peeks around a corner - the last two (and most heavily armored) members of the expedition have apparently survived to this point, and are now arguing over who gets the glory. The woman's trying to talk down the man, who attacks her with a frustrated scream - and is quickly killed.

The woman recovers neatly after her killing blow, breathing heavily - and is immediately felled by Ena's arrow through her windpipe.

Ena walks over, looks around the room, and doesn't find any further enemies. There's a lift up directly ahead of them, and in the center of the room a complicated mechanism. Ena glances over at it, and says, "I'm pretty sure that's where the key goes."

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"Seems like." One dwarven sphere, coming up. There's an obvious depression at the top that she drops it into.

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The mechanism shudders and then whirls, and the floor falls beneath them into stairs that descend towards an ornate door.

Beyond is - the word 'cavernous' doesn't do it justice. Behemoths of stalactites fall from the ceiling, and a soft blue glow envelops the enormous space as the distant cave vanishes into mist. Mushrooms taller than most trees nod their heads, trailing glowing lines like overgrown jellyfish. They're on a landing of some kind. Shortly in front of them, on the ground itself, is a small building, with a dwarven sphere resting curled up on its stoop. A giant crossbow-like thing points at the door of the building, a lever beside it. There's further buildings, barely visible in the gloom, and the soft rush of a waterfall somewhere to their right, the chime of nirnroot echoing all around them.

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"Well. Here's a place."

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"Yeah. This is - something else."

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"Answers the mystery of how there could be an underground tower."

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"This is practically an underground city. Outlying lands and all."

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"Mightn't be a bad place to live. Though getting food all the way down here would be a problem."

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"Would be convenient for vampires, and anything else that dislikes the sun. And these mushrooms are growing somehow, and those creatures were getting food from somewhere."

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"Eating the mushrooms, perhaps."

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"Could be. C'mon, let's try to find this tower." She creeps forwards, considers the automaton ahead of them, sights along the crossbow - it's not actually pointing at the automaton, and she can't figure out how to move it. She groans, then crouches behind the low wall and knocks an arrow. A few quick shots, and the automaton's dead before it can reach the stairs.

"At least there seems to be plenty of cover, here, though this gloom advantages those eyeless creatures more than us. Still... I think I can see a promontory up ahead, we might be able to get a good view of the cave from the top of it, and we might want to investigate some of those buildings. Though I can hardly see anything from here..."

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"Your sight will be better in the other form. Shift."

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She shifts, and - that is indeed slightly better, though she still can't see through the distant mist or the low mushrooms, and the main path is still blocked from view by a ridge. She hums, then shifts back. "Yeah, that's better, though that form isn't as good for stealth. I can shift into it when we're trying to plot out a path. Doesn't look like there's anything hostile between us and that promontory, if we want to go there."

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"That seems prudent."

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She makes her way over cautiously - the rock is behind a half-sunken building, and juts out well above the surrounding area. Ena stays crouched down and shifts, pointing out a road to their left - which has another of those giant humanoid automatons in a docking station. A strange, insectoid creature also ambles along the road, and after a few moments Ena spots another eyeless creature in the wilderness ahead of them, near where the road passes under a tower bridge. There's a lake to their right, waterfalls cascading down into it from slightly behind them, strange organic pods that pulse softly with light in clusters along its shores. What looks like an access road, unlit, runs from where the lake turns into a river, around some rocks, and towards ahead of them.

And, in the distance, past the hazy outlines of some buildings, is an orange, spherical glow - what looks like a giant, ornate lamp.

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Huh.

"I want to take a closer look at that."

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"Yeah. That access road to the right looks clearer for now, though who knows what's farther down it. I think both roads probably go to that lamp."

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"I'd rather avoid that colossus."

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She nods, and starts feeling out a path down the cliff.

Getting onto the access road is a bit complicated, involves jumping onto a rock beside a small building then onto some pipes coming out from it that arc across the riverhead, but they're on it soon enough. There's nothing moving on the road, though there's some wisps to their left at one point, until they come to a point where it passes under a bridge - and there's a dead colossus collapsed beneath the overpass.

 

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Any sign of what downed it?

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It has long, non-parallel gash marks in softer places, and looks like someone burned it - in addition to the lightly melted metal, the ground around it is charred.

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"This doesn't look like the eyeless."

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"No... And those scorch marks... Either someone with a very, very strong and wide-area fire spell, or a dragon. Or someone with Shouts, though the Greybeards don't leave their mountain and my sister couldn't breathe fire last I checked."

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"It has been a while."

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"Yeah. It's possible the Dawnguard are after the scrolls, too."

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"I don't like the implication that they would know to be looking."

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"Lianda did see that you had one."

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"One is enough for most people."

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"Might have figured this one'd be easier to get than yours. Or might be another reason entirely, Lianda's got her nose stuck in a lot of places."

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"Well, if we find her, we can ask. Best get moving again."

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"Alright."

The path curls up from there, meeting a road around the inner city. They have to leave the road at one point, climbing up into the rocks, when a pale giant passes by, but the giant is at least not very aggressive, so.

Then, looming out of the mist - stairs up to their left, into the inner fortress-city, and a lone tower to their right, distinguishable from a natural column mostly by the enormous dwarven metal head affixed halfway up.

Ena points to the tower, glancing over at Elana. "That might be it, or at least worth checking out, though the lamp seems more significant."

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"I prefer to look at the lamp first, while we're out here."

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"Alright."

And thataway, slinking up the stairs.

The area under the lamp is well-lit with barely any shadows. There's humans of all beings, walking around the courtyard, along with a few of the eyeless creatures. Buildings ring the inner courtyard, but none of them stand out as a tower, though one across from them could be.

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Humans? What are they doing here?

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They aren't talking much, and the two that exchange words don't do so in an easily understandable language (it sounds tauntingly familiar, though, but not quite able to be placed). They're dressed in what looks like scavenged clothing - rags, often of the same material as the creatures' cloth, and occasionally a bit of chitinous armor. Most carry either the same sort of weapons as the eyeless creatures or rarely dwarven knives. They avoid the eyeless creatures, largely, but aren't hostile towards them.

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Slaves, or descendants of slaves, most likely. Is there a way to get up closer to the lamp without drawing attention?

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They might be sneaky enough, the area isn't exactly crowded, but there isn't any obvious way up to the lamp itself - maybe through some of those buildings? One overlooks the lamp. The area under the lamp itself doesn't have any buildings; it isn't clear from here if it has people.

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She just wants to get close enough to discern the magic powering it.

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They could go directly under it, or that tower across from them has a platform very nearby it - possibly angled just right to jump onto the intricate metal cage around the orb, if they're feeling reckless.

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She is probably not feeling that reckless but that sounds like a better vantage. She indicates it to Ena.

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She nods, and starts scouting out a path - there isn't one really without running into the creatures or their slaves, but the enemies are far enough apart from each other she should be able to silently take them out one by one.

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Good. As long as there aren't any unexpected automata and that giant doesn't come back, even if an alarm is raised they should be able to handle it.

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Ena is extremely efficient when her opponent is standing in brightly lit surroundings and she isn't. Even once she moves into the light, she's able to stay mostly unseen - one of the servants gets a glimpse of her, but no chance to yell before he's dead and she's easing him to the ground.

The tower itself has a small crowd in its entrance hall, mostly slaves sitting around a table. Ena downs two before combat begins, but the one eyeless creature in the room is no threat, and the slaves are even less of one.

The problem comes when it's time to ascend - the only way up is a lift, and a creature is standing right in the doorway at the top. It shrieks when it sees them, and cries of alarm raise from elsewhere in the tower.

Ena curses, drops a flame atronach, and backs up enough to shift into her vampire lord form.

She hates having to fight her way out of places.

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On the other hand, sometimes it's nice to cut loose.

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One of the creatures is far more powerful than the others, dressed more heavily in engraved chitin, wielding bolts of lightning, but even that one still goes down.

Once the dust settles, the platform itself can be explored. There's a throne overlooking the orb and city. The orb is tantalizingly close, the detail in the metal cage surrounding it readily apparent. It's bright, up here, almost painfully so after the gloom of Blackreach.

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Most interesting. She's not seen anything like this before. What of the throne?

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Ornate and metallic, though much of the detail's been covered by layers of grime.

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Any connections to the orb?

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They're clearly both made by the same people, sharing details in the design, but nothing magical it seems.

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That's a little disappointing. She'd hoped the throne would be some sort of control.

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Ena, meanwhile, is using the new vantage to scope out enemies - and their path going forward.

She glances uneasily at the sun. "Is it me, or is something moving in there?"

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Elana takes a closer look.

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There is definitely something moving in there. It's hard to tell if it's the slow swirl of a liquid or something sinuous and coiling.

The sun almost pulses softly.

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"Something tells me we would prefer not to find out."

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"Yeah. Do you still want a closer look?"

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"No. Let us move on."

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Nod. She glances around again, says, "I don't think there's anything else between us and that tower we spotted earlier, too, so it shouldn't be too hard from here on out."

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"Good."

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And back down the lift, across the plaza, and down the road they go. Ena is indeed able to trace a path without any opposition.

There's a lift up from the base of the tower when they get there, and Ena's on high alert as it rises after what happened last time, but the room at the top's entirely empty.

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Is it indeed where they want to go?

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So far seems like it.

There's a fairly thoroughly picked over room, with a long dead fire and an old satchel set up in the middle.

Past that is another door, leading to a room that's almost entirely taken up by what seems to be an enormous sphere, leaving only a narrow walkway around it - and now faintly they can hear voices above them.

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"I'm telling you, we tried that combination. I don't want to keep just random guessing, we don't know if it'll set off a trap or lock us out."

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"Hrngh. There's no clues, though, usually the dwemer left behind something hinting at it. I don't know we have another path than going through every combination."

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She looks at Ena.

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Who has her head tilted back and her eyes closed, and appears to be counting down from a very large number. She does sigh soundlessly, then glance over at Elana, shrug, and nod her head towards the ramp up.

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Up the ramp it is.

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"Lianda!" Ena calls out when they reach the top, dropping all pretense of stealth. "Fancy seeing you here. How're the munchkins?"

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Lianda turns and crosses her arms - she doesn't seem particularly surprised. "They're fine, though Runa's heartbroken you haven't been around. What're you doing here? What could you lot possibly want with another Elder Scroll?"

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"Oh, you know, search for eternal knowledge, the secrets of the universe. What do you want it for? The Dawnguard?"

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A pause, then - "I need it to project myself back in time to the Mythic Era so I can figure out how to kill Alduin, who is probably either Akatosh or his son."

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Ena blinks. Then blinks again. Then - "I leave you alone for one month! One month! And you're trying to pick fights with the Divines?"

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"Just one Divine, and only maybe."

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"What makes you think going back in time will provide an answer?"

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"Alduin's been cast out of the world before - not entirely defeated, but delayed. He's early again, and I think he's weaker while he's out of his proper time. I just need to find out how the ancients defeated him."

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"Sword and spear and strength of arm?"

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"...Not likely. For a variety of reasons. And you still haven't said what you're doing here."

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"The Elder Scroll. The same as you."

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"There isn't exactly much else here. What do the vampires want with an Elder Scroll?"

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"You speak of 'the vampires' as though we are a single monolithic entity, unified in purpose. I desire the scroll for my own reasons, knowledge chief among them."

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"They're not exactly safe, you know. I'll be able to read it, and can tell you what it contains, but you already have one - and I'm no convinced you should have this one once I'm done with it."

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"Happily, I only require its contents and not the Scroll itself. And this place is, reportedly, a means of transcribing that contents."

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"...What will you do with your newfound knowledge?"

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"Save the world, in my own small way."

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"From what."

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"You'll sleep more soundly if you don't know. And I would prefer to be able to look my father in the eye and tell him that it was not I who betrayed his plan for a while longer yet."

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"Well, that leaves us at a bit of an impasse, doesn't it."

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"It does seem that way. Unless you care to escalate the situation?"

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"I'm sure whatever your father's doing it's less urgent than the dragon-god attempting to eat the world."

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"I have already said that I do not require the Scroll itself. Simply allow me to work these mechanisms, and then you may have it."

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"I still don't know what you intend to do with the information, and excuse me for not trusting you entirely."

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"I myself do not know what I will do with the information, for I do not know what it is. Any plans I may or may not have at the moment would be, of necessity, formless."

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"Even vaguely - like what are you saving the world from."

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"Darkness eternal."

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"Would've thought you vampires would be eager for that."

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"I'm sure if you take a moment to think, you'll be able to come up with some downsides."

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"Downsides are pretty obvious, but most vampires I've run into aren't inclined to act rationally, there's been a lot getting killed trying to attack cities. And more than a few repeatedly attacking me."

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"Again, vampires do not always act of unified purpose."

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Lianda is not sure anyone who'd choose to be a vampire has anything resembling normal reactions to the world. Not anymore.

"I'm not sure this thing can actually read the scroll at all. If you're sincere, darkness eternal is definitely a threat. I'll read it, myself, and pass on any darkness or vampire relevant information."

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"And go blind for your trouble?"

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"The one who pointed me here is confident I can read them safely. His information appears trustworthy."

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"Well, I suppose that would be better than nothing. I'll just wait until you've fetched it out then, shall I?"

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"Sure. Though if you have any information on how this puzzle works, that'd be appreciated."

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"I'm sure it would be."

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Okay, then if no information's forthcoming, she can have a front row seat to Lianda... Basically button mashing. It does, eventually, work, with nothing exploding even.

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And is there a scroll?

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Yes.

Lianda holds out her hands, and it obligingly floats towards her grasp.

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"Congratulations."

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"We should probably get a move on."

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"Now that you have what you came for, yes."

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"There's an upwards lift this way, looks like it's accessible from this side."

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"After you."

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She'll lead the way towards the lift, apparently entirely unconcerned about being backstabbed, but the blonde with her does keep sending the vampires suspicious glances.

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Elana smiles pleasantly at the blonde.

"Shall we?" she inquires of her own companion.

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"Sure."

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To the elevator. "Your sister is a stubborn one."

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"I know. I grew up with her. She's. Something. Was always butting heads with our mother."

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"Do you think we can trust her to pass on the information as she said?"

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"...She might lie if the other option was the world getting destroyed? But. I have seen her successfully talk a highwayman into taking credit instead of robbing her - and then actually paying that. She's stupidly honorable."

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"Then I suppose we'll just have to delay until she's finished with the dragons." They enter the elevator. "Was there anything left outstanding in the world that you wanted to do?"

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"Nothing short-term. Had a vague idea of taking my niece under my wing someday. She's got an instinct. Doubt Lianda's going to let me near her now, though."

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"I hear there's a civil war going on. It might be interesting to prod it."

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"Could be. Finishing it somehow would be tactically beneficial, anyways, help coordination against the dragons, and I'd like Skyrim to have its shit together enough to kick the Thalmor in the teeth someday. There were also some goings-on in my guild, I should probably consider making sure they don't miss me, but, also, I hadn't been there long before Lianda dragged me off. One of them's a vampire, though, she might like you."

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"Which guild was that?"

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Ena glances at Lianda - who doesn't seem to be close enough to hear - and says "Assassin's. The Night Mother hasn't talked to anyone in a while, though, so they're scraping by more than they used to."

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"I think I might like to meet these people."

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"They're an interesting bunch."

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"They would have to be."

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"Mhm."

They reach the lift, the journey up of which involves some awkward standing around, Lianda's companion not-quite-glaring at the vampires, and Lianda apparently blithely ignoring her sister.

It's still dark outside when they reach the surface, but the horizon is lined in a way that suggests dawn will arrive within an hour or two.

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"Well, pleasant as this meeting has been, the two of us had best be moving on."

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"Not going to stick around for the information? I doubt couriers go to the vampire castle."

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"Are you going to open the Scroll here?"

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"At High Hrothgar. There's an - anomaly."

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"Mountain climbing does not especially appeal to me. I'm sure that when you have finished, the effects will be noticeable across Skyrim."

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"If you're planning on waiting for me to kill Alduin, maybe, but reading the Scroll itself - I might not get a chance to use that information right away."

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"Then we won't return to the castle before we hear from you."

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"I still won't know where to send a courier, but if you don't feel like handing me your itinerary I'll leave messages in a few places when I finish - with Malielle, with Lydia in Whiterun, or if there's somewhere else more convenient..."

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"Whiterun's central enough to check on whenever we pass. I would've thought you'd have rather threatened us away from the place, though, unless you moved the munchkins while I wasn't looking."

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"Oh, you hurt my children, and there won't be any dark corner you can hide in. I am, however, no longer a child myself, and you've historically been protective of them. The records I found indicated that vampirism tends not to result in such drastic changes as that."

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"Generally not, no," she agrees. "Whiterun will be fine as a dead drop."

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She nods, but - okay this is bothering her.

"Not afraid of my ill influence on Runa?"

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"People are more than the sum of their influences. And I know what you did in Hammerfell, and the last time mother's agents came poking around."

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"...Oh." She can't really immediately formulate a response to that; she hadn't actually thought Lianda had known anything.

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People aren't anything more than the sum of their influences... for a sufficiently broad definition of 'influences' and 'sum'. She will refrain from contributing this.

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She sends her sister a more considering look, then, "I think it's best we don't linger."

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"Yes. It has, as ever, been a pleasure."

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"I doubt the actual reading will take me long, so the information should be there within the next three days, assuming I don't get held up while traveling."

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"All right."

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"See you two around, I suppose."

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And off with the two of them, to put some distance between them and this mountainside before the dawn catches up.

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She has no problem with that.

She sends her sister one last glance before leaving, but is quiet.

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"You didn't expect your sister's response to you seeing the children."

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"Not at all. She used to be a lot more all-or-nothing."

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"I guess she's had some personal growth experiences."

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"I suppose. We - weren't always all that close, too, so it's not like I get an inside peek at her head frequently... I'm still honestly shocked she knew that much about what I've been doing, though."