"That was a bit of a pain in the ass," Ena mutters, kicking the dead vampire. "Anything interesting in that book?"
She finishes flipping through it. "Not much, just this chamber wasn't built by the Nords, probably by vampires... Though that was kind of obvious..." She puts the book in her pack, then walks over to the central stone island. "There's a button on that pedestal, wonder what it does..."
Lianda notices her sister's look, and nods slightly. The vampire's unlikely to agree to tag along back to the Dawnguard, so...
"We'll help you get there, then." She'd especially like to know what the vampires want with what looks a hell of a lot like an Elder Scroll. "What's your family like?"
The draugr are easy enough to defeat, especially with three of them.
Lianda does a sweep of the room, hands a spell book she finds off to Ena, then leads the way up the tunnel.
There's an enormous atrium, with yet more skeletons, and a far more powerful draugr sitting on a throne. Lianda goes to engage - the draugr roars something, and her weapon goes flying from her hands as she stumbles. She straightens, and before the draugr can close, shouts, sending it flying back, and runs for her sword.
The fight's over soon enough. Lianda heals herself and her sister, confesses to not knowing how to heal vampires, and starts searching the room until she finds the word wall she'd glimpsed earlier. She stands in front of it for a moment, lips moving silently, letting the words sink into her mind until the knowledge of a new word of power bubbles up.
It'll require a bit of meditation to fully examine, but she can do that while they camp.
"I think this is the final room - " she says, and indeed the corridor out leads to daylight.
When they emerge, she takes a moment to orient herself and pulls out a map. "It'll probably take us the rest of the day to get near the northwest coast of Solitude, more to explore it properly - do you mind spending the night in Solitude proper? I have a friend we can stay with, so we don't have to bother with the inn."
Lianda relaxes as they approach Solitude's gates. She leads the way through the city, turning right just before they would have entered the Blue Palace's courtyard. There's an enormous building, there, what looks like an old temple - "This's the museum, Malliele lives above it" - and she leads them off to the side and up the stairs, where she knocks on the door.
"Eyes, skin. You had your hood up outside. And a few details about your face. Plus, knowing Lianda makes it a thousand times more likely something's different or important about you. She attracts - odd situations. I don't know much about vampires - the only other two I know personally won't answer my questions - but there's some coffins in the basement, if you don't sleep in beds."
"Wonderful - I desperately want to ask you more, but I should probably be a proper hostess now. Non-vampire food's this way, you guys are welcome to anything, I can cook if you don't want something just out of the icebox - beds are through there, there's also a crafting room this way - that door over there leads to the library, and the museum proper."
Mal shows her it. It has three stories, with Significant Books on display on the first and third, and copies plus less significant books on the second floor (she'll need permission to handle the ones on the first and third floor, but the second floor's fine for browsing), with unsorted books in the books stacks below the library, plus some paintings and a jewelry display in the stairwell.
"The armory's also through the door next to the safehouse door, and the main hall of the museum can be accessed through there, and the doors in the back on the first and second floor lead to Dragonborn Hall."
A lot has happened, though none of the books cover recent events like the return of the dragons. The founding of the Empire in Cyrodil, the dissolution and then refounding of that empire, disappearance of the Dwemer, many wars, the Wolf Queen, the Dragon Breaks, the Oblivion Crisis, the White-Gold Concordant and the Great War between the Empire (which has a long and bloody history itself) and the Thalmor.
There is some debate apparently about whether said hero actually always existed, but some of them are accepted as probably or definitely existing - the Nerevarine, the Hero of Kvatch, the Champion of Cyrodiil (may or may not have been the same person as the Hero of Kvatch), and Martin Septim among them.
One history book discusses that the more recent cataclysmic events might be part of an old prophecy (of dubious but definitely ancient origin, possibly either an Elder Scroll or the Akaviri) -
"When misrule takes its place at the eight corners of the world
"When the Brass Tower walks and Time is reshaped
"When the thrice-blessed fail and the Red Tower trembles
"When the Dragonborn Ruler loses his throne, and the White Tower falls
"When the Snow Tower lies sundered, kingless, bleeding
"The World-Eater wakes, and the Wheel turns upon the Last Dragonborn."
Museum tour! The library connects to the armories (which are only mostly full), the Dragonborn Hall (which doesn't have much yet), and the Hall of Heroes (classic weapons from around Tamriel, plus a display of metallic claws and dragon priest masks), which then connects to the Upper Gallery (weapon and armor sets, mostly), the Gallery of Natural Science, the Hall of Oddities, the Culture and Art Gallery, the Daedric Gallery, and the Hall of Lost Empires (dwemer, falmer, and the ancient Nords).
"We're also planning a Planetarium, but it's not ready yet," she says.
(The museum isn't quite full - there's obviously a lot of space for expansion.)
The Ayleid Empire fell in the early First Era to the Alessian Empire, yes - a different empire than the current one, though. Some of the buildings remain - the Temple of the Ancestors actually became the Imperial Palace, which has just barely finished being reconstructed after being sacked by the Thalmor - though many of the cities are ruins. She's been to a few, they're even more impressive than the Dwemeri ruins.
"My specialty is the dwemer, but I'm also working on reconstructing some old Nordic pieces. I recently got a lead while exploring a dwemer ruin on some of the technology that I'm pretty sure used to power some of their artifacts. I do a lot of running around on the side - just got back from a trip to Elsweyr to recover a staff."
"I don't know that I'm the best one to be explaining this, but... Okay, from a purely pragmatic standpoint, 'killing apprentices' is not how you get good apprentices, because good apprentices with lots of options won't work for someone who might kill them. And with students, you generally get out what you put in. Put in murder and betrayal, get out 'killed by apprentice' on tombstone.
"From a moral standpoint... Now, I'm not good at morals, but - bandits and criminals have broken social rules in such a way that the agreed upon and widely expected punishment is 'death.' They knew that before they became outlaws, so killing them is by most interpretations fair. Also they're often continuously dangerous to society, so killing them will on average better the world. Apprentices have presumably not broken those rules, at least if you're recruiting good apprentices who won't steal from or murder you, and they're usually supposed to trust you at least some, because the master-apprentice relationship runs smoother when there's trust involved. Breaking that trust and killing someone who is within the law is not only cruel, it contributes to disorder. ...Contributing to disorder is bad, because if everyone did, society would collapse and nothing would get done because specialization and division of labor exist for a reason, and not even vampires have infinite time to do everything in."
Malielle had pulled all nighters before! ...Though she should probably eventually sleep at least some. So she's not yawning over her work tomorrow. Not a college student anymore, after all.
She bids Elana goodnight once it gets to 'probably technically tomorrow,' then heads to bed.
Ena shows her where the tomb on one end of the hall has a button, that causes it to recede into the wall, revealing steps down to a door. "Figured it out because I've seen something similar before. Plus the button doesn't fit well in its setting."
The cavern beyond the door is fairly poorly lit, consisting of islands connected by rope bridges, and contains what Ena described, plus two coffins, a throne, and a shrine to Molag Bal in one dark corner, and in another a statue of Hircine and some werewolf totems. There's a few weapons on display, too, and some miscellaneous other things - mostly jeweled items, a few of which Ena's able to identify as "Originally stolen a long while ago, the proper - and legal - thing for the museum would've been to return them to their owners."
Snort. "I've heard some people declaring that the dragons are the end of the world, but - that's just so ridiculous to me. We survived the Dragon Break and the Oblivion Crisis, a bunch of overgrown fire lizards that're mostly just in Skyrim are hardly going to threaten everything."
"Some people on my father's side of the family, and a few old friends. The Thalmor have been terrible for Hammerfell, I can't see any reason to side entirely with them unless you're a complete coward or planning on backstabbing them later. Which I doubt those people were, none of them're the type."
The next morning, after breakfast, Lianda leads the way out of Solitude and towards the northern coast, along a path she knows. She and Ena talk in low tones for most of the walk, mostly about inconsequential things - Lianda will occasionally point out a cave or ruin and mention an adventure she had there, or an artifact she found. They run into a few wild animals, and once a group of bandits, but for the most part the path is clear, and nothing they encounter is a challenge for the three of them.
As the daylight fades from the sky, they finally find an old boat, tied up on a small jetty, Volkihar Castle barely visible through the mists to the north. Lianda pauses there. "Looks like we found it."
"And I am Harkon, Lord of this court. By now, my daughter will have told you what we are - some of the most ancient and powerful vampires in all of Skyrim. For centuries we lived here, far from the cares of the mortal world. All that ended when my wife betrayed me and stole what I valued most."
"Now you must be rewarded, for you have done me a great service. There is but one gift I can give equal in value to the Elder Scroll and my daughter - I offer you my blood. Take it, and you will walk as a lion among sheep. Men will tremble at your approach, and you will never fear death again."
"Then you will be prey, like all mortals. I will spare your life this once for the service you have done me, but you will be banished from this hall. Perhaps you still need convincing? Behold the power!" And shadows gather around him, clinging, as he transforms into an enormous bat-like creature, radiating dark power. "This is the power that I offer! Now, make your choice!"
"Very well," Harkon responds, swiftly hitting Lianda with a spell that knocks her out. Ena tenses. "Have her carried to the end of the bridge." The gate guard moves to collect her unconscious body, as Harkon turns to Ena and says, "Stand still," before lunging forward, fangs sinking into her neck as she slumps, also unconscious.
"Of course." Fuck.
She leads the way to her old rooms. On the way, she notes that the passages that would lead to her mother's tower have been collapsed. There's a thick layer of dust coating her possessions. Have to have that cleaned up a bit. Ena can go on one of the spare beds. Fortunately they were covered.
Then over to the cathedral.
Before he can respond, there's a soft knock on the door. "What is it?" he snaps, turning to the exit.
One of the more lowly vampires comes in quietly, and says, "My lord, our new guest has awoken."
Harkon frowns, then turns back to Elana. "Well, daughter mine, it seems our talk must end for now. Go, and see to our newest member."
Elana strides to the middle and turns to face Ena.
"This is the power of my family's blood. That of the vampire lord." Her face stretches and deforms, fangs sprouting, Wings burst free of her back as she hunches over, wreathed in darkness. When she straightens, she's taller, grey-skinned, with vicious hooked claws on the ends of her fingers.
Well that's helpful.
Okay, so what she can do now... Is basically more magic and the movement thing. Which is going to be useful for dodging attacks, maybe for repositioning and fleeing, especially if it's subtle enough - and if she can go through holes her full self wouldn't be able to fit through.
"I'm going to practice a bit more," she says, "I wouldn't mind sparring lightly some if you want to stick around, but I can also train on my own."
"Yes." She stands.
Cathedral she's seen, main hall she's seen, that way to Harkon's wing, stay away. Library, alchemy lab, enchanting lab. Common quarters for the rest of the court, kitchen. Armory, smithy, archery range and practice dummies. And finally, in the bowels of the castle, the cattle pen.
"To be honest, might also be a comparison thing - before the war, I would've thought even a few guards dead was a huge problem. The vampires at least don't pursue people into their houses, and attack at night when only guards, adventurers, and drunks are about. Sometimes a dragon will manage to set a major part of a town on fire. Though it definitely does seem like you all could be doing much worse..."
"Vampire hunters. There's not many now - me and Lianda were two of only three new recruits, and I think I only saw three or four other people. I think they're trying to absorb some of the remaining Vigilants of Stendarr, and Lianda's been helping them recruit. She - has a way with people, and a lot of adventurers owe her favors, there's a good chance she'll be able to help bolster their ranks. I don't know much about their history, but I think they only really formed in response to the vampire attacks."
"See you."
And she departs.
The next day, Harkon calls her into his study, and tells her to go talk to a vampire by the name of Garan Marethi, passing on the simple message, "It is time."
She does so (apparently being a newby here involves being demoted to messenger duty. Joy. But she's worked her way up in ranks before, she can again). Garen apparently understands the cryptic message, because he tasks her with a fetch quest to take the "bloodstone chalice" to Redwater Den.
She's heard of it, once - a notorious skooma den outside of Riften. Just great.
Ena informs Elana of where she's going, then sets out alone. She's able to use her connections with the Thieves' Guild to get in easily enough, then ghosts past the attendant to unlock the door into the depths of the den.
...Which turns out to be full of yet more vampires. Who are not, luckily, on very high alert. She's never sniped this full a room before, and she starts to regret having alienated her tank of a sister by the time she gets through, but she survives, even if she requires a few heals on the way.
Turns out that two of the members of the court decided to try to have her assassinated. Joke's on them in the end.
She trudges back to Volkihar Keep, explains to Garan what happened, receives his warning about treachery with a blank face (she doesn't know what she expected, but - maybe something more like the Brotherhood), and then goes to meet Harkon.
"You wanted to speak with me?" she asks, entering his chambers.
"Yes. When I told you I was grateful for my daughter's safe return, I told the truth. But I didn't tell you everything."
She nods. "I suspected that."
"Good. Come with me - "
And he leads her to the throne room, where the other vampires are gathered, and says, "Scions of the night! Hear my words! The prophesied time is at last upon us. Soon we will claim dominion over the sun itself, and forge a new realm of eternal darkness. Now that I have reclaimed one of my Elder Scrolls, we must find a Moth Priest to read it. I have lured one here. Go forth, and search for rumors of a Moth Priest within our borders. Go now, and carry out this task. This is my command!"
Ena asks the carriage driver a few questions, and successfully persuades him to tell her that he recently dropped an old man in grey robes who'd come up from the docks off at Dragon's Bridge, not too long ago.
"That's just down the road from here," she says to Elana. "With any luck, he won't have gotten far."
To Dragonbridge.
Where everyone they ask seems to have no knowledge whatsoever of an old man in robes who passed through.
Ena huffs, then looks around. There's a boy that's been idly following the newcomers, clearly too curious for his own good.
"Boy, what's your name?" she asks him.
"Clint!" he responds. "Who're you? I'm patrolling the town, since dad won't let me be a soldier. You're supposed to identify yourself."
"Ena at-Sharinda," she responds patiently. "You're doing a very good job, I'm sure the Empire will be glad to have you when you're older. Have you seen a Moth Priest come through? He'd be an old man, likely in grey robes."
He nods. "Yeah! An old man like that came through with some Imperial soldiers. They got into a wagon and headed south across the bridge. They didn't stick around to visit, though, just left. Wasn't too long ago, you should be able to catch up. Why're you looking for him?"
"It's important for the war. You've been a big help." Well, a war.
He smiles, and she manages to shoo him off to go 'patrol', then Ena turns to Elana. "South along the road. They'll probably be going slow, carriages often do along there."
"Yeah." And onward down the road.
...Where it turns out that, yes, someone reached him before them. The carriage is blood-splattered and surrounded by corpses - including a few vampires.
"Well, looks like we're a bit late," Ena says, before leaning over to riffle through one of the vampire's pockets with practiced movements.
"Yeah, a note. Says to take the priest to Forebear's Hideout. From someone called Malkus." She glances around. "...I don't know where that is exactly, but those bloodstains might be a good place to start," she says, gesturing to a light trail of blood leading away from the fight.
She follows the trail, which leads south for a bit before veering up a mountainside. There's a group of standing stones, and the trail seems to vanish, until - there, a wide crack in the rock, leading into a cave.
Within, the cavern widens, revealing a ruined underground fortress. In the distance is a glowing blue-green orb on a platform. The Dawnguard have clearly beaten them here; several vampires lie dead, and Dawnguard warriors patrol the remaining walls.
"Right." And she draws her daggers, and slinks towards the ruins. Even knowing where she is, it's hard to track her, and she easily takes advantage, sidling behind each Dawnguard on the wall and slitting their throat before lowering them quietly to the ground.
Finally, the last one's dead, and she's looking out over the courtyard - there's a fire in the center, a single Dawnguard, and an armored troll, with another guard along a balcony overlooking the space. She signals Elana up, then draws her bow, carefully poisons an arrow, and takes aim at the guard that's beside the armored troll, killing him in a single shot.
So does Ena.
There isn't an obvious way to take down the barrier around the Moth Priest.
After riffling through some pockets, Ena finds a teardrop shaped stone with glowing lines in the pocket of the most important-looking vampire corpse. She glances around, notices a standing stone sort of thing overlooking the courtyard, and walks up to it. "I'm going to activate this thing, be prepared in case something happens," she says.
"Ah. Yes! I admit, I was looking forward to this," he says as he takes the scroll from her. He opens it, then:
"I see a vision before me, an image of a great bow. I know this weapon, Auriel's Bow! Now a voice whispers, saying "Among the night's children, a dread lord will rise. In an age of strife, when dragons return to the realm of men, darkness will mingle with light and the night and day will be as one." The voice fades and the words shimmer and distort. But - there's more. The secret of the bow's power is written elsewhere, in other scrolls. I see them now... One for the ancient secrets of the dragons, another for the potency of ancient blood. Now my vision darkens, and I see no more."
The road's long, and mostly boring - there aren't many wild animals or wandering bandits that're a match for the two of them.
As they're approaching Winterhold, there's a roar in the distance, and a dark shape flits through the clouds. Ena curses, hand going to her bow. "That would be a dragon."
The dragon arcs towards the town, notices them, and curves around, mouth brimming with lightning.
Ena summons a flame atronach, then darts to the side, gets slightly under cover, fires off an arrow, then another in rapid sequence. The atronach charges the dragon, shooting off fireballs and drawing its attention.
"You noticed? And the resurrection takes a while to kick in - my theory's that something external's bringing them back, and whatever it is is trying not to be caught. Nobody's seen one of the bodies get back up after dying, so far, and some of them have died while attacking cities. Only evidence that they're not staying down is the remote bodies tend to vanish, and some people've claimed they saw the same dragon twice."
Some parts of the bridge are crumbling, but it's passable if you're careful.
When the bridge ends, it deposits them in a grand courtyard, where two people - one a woman in College robes, the other a man in Thalmor uniform - are arguing rather loudly. The argument ends, the Thalmor storms back inside, and the woman turns to the two newcomers.
"Hello. Sorry about that. I'm Mirabelle Ervine. Is there something I can help you with?"
Lots. Some of the same ones as the museum in Solitude, but there's far more here. Everything ranging from eyewitness accounts to scholastic research to dubious testimony.
After a rather long bit of looking, they're able to find two books: Ruminations on the Elder Scrolls and Effects of the Elder Scrolls. There don't seem to be any more.
So looking they go. The books are sorted by subject, then by author, then by title, so it isn't too hard to find a few other history books by Septimus. Three are in with books on the Daedric Princes: a treatise on the Daedric Princes in general, apparently written while Septimus was a student; one on Jyggalag, with a footnote that he might be connected to the Elder Scrolls; and another discussing the theory that the Black Books were Hermaeus Mora's attempt to recreate the Elder Scrolls. There's also one book sorted in with Dwemeri history, about their more esoteric experiments - it actually mentions the Scrolls briefly, theorizing that a Dwemeri device might've been used for reading dangerous material like the Black Books or the Scrolls. There's also some musings on Lorkhan in the ancient history section.
"The books about Jyggalag, Lorkhan, or the Dwemer would probably be the safest to feign interest in..." Ena muses. "They have the most tenuous connection to the Scrolls. For the Dwemer, I could pretend to be hunting down a lead for the museum in Solitude. Artifact hunters are common enough."
"Alright."
She mentally composes her questions, then takes them to the librarian - does he happen to know what became of Septimus Signus, she was reading his treatise on Dwemeri experiments in esoteric energies. She's working for the new museum in Solitude, you see, and believes there may be exciting opportunities for scholarship there, but research is thin on the ground...
"I only know somewhat. He's been gone for a while. Too long."
"Gone?" Ena asks. "Where did he go?"
"Up north somewhere. Claimed he found some Dwemeri artifact, years ago. Vanished afterwards. No one'll admit to having seen or heard from him since."
"Thank you; I'll have to talk to my superiors about whether it's worth trying to find him. You've been a great help."
He waves her off, and returns to his work, while Ena heads back to Elana.
The books are easily returned.
Scouring the ice fields for one man is not so easy. There's nothing out here that can threaten the two of them, but the ice is large and uneven.
Eventually, though, they spot a rickety little boat in the distance, pulled up against a rare spit of land.
There's an icy ramp down through the rock, that then opens into a small cavern carved from the stone and ice. A large Dwemeri cube with a strange lock sits against one wall. A man in dark robes paces below, muttering to himself - "When the top level was built, no more could be placed... It was and is the maximal apex..."
There aren't many things to look through, but Ena does step down and examine them.
Septimus makes no move to stop her, instead saying, "Septimus will give you what you want, but you must bring him something in return." He gestures over to the strange box. "You see this masterwork of the Dwemer. Deep inside their greatest knowings. Septimus is clever among men, but he is but an idiot child compared to the dullest of the Dwemer. Lucky then they left behind their own way of reading the Elder Scrolls. In the depths of Blackreach one yet lies. Have you heard of Blackreach? 'Cast upon where Dwemer cities slept, the yearning spire hidden learnings kept.'" He starts laughing, then, a bit manically.
Ena starts flipping through his books. And then finds his field journals.
Septimus continues with: "Under deep, below the dark. The hidden keep, Tower Mzark. Aftland. The point of puncture, of first entry, of the tapping. Delve to its limits, and Blackreach lies just beyond. But not all can enter there. Only Septimus knows the hidden key to loose the lock to jump beneath the deadly rock."
"You know, you didn't have to write your journals in verse, too," Ena mutters. Septimus ignores her. "It looks like the Scroll's in a tower in the southern side of Blackreach, a hidden Dwemeri city. There's multiple entrances across Skyrim, but the only one he's found is the Aftland one. There's actually multiple keys, probably one for each entrance, but they'll be hard to find. He's not our only option, but he's the one standing in front of us, so."
"Two things I have for you, two shapes. One edged, one round. The round one, for tuning. Dwemer music is soft and subtle, and needed to open their cleverest gates. The edged lexicon, for inscribing. To us, a hunk of metal. To the Dwemer, a full library of knowings. But empty. Find the tower and its sky-dome. The machinations there will read the Scroll and lay the lord upon the cube. Trust Septimus. He knows you can know."
He hands them a metallic sphere engraved with Dwemeri runes. "This is the key. The deepest doors of Dwemer listen for singing. It plays the attitude of notes proper for opening. Can you not hear it? Too low for hearings?"
Then the cube, more elaborately engraved: "To glimpse the world inside the Elder Scrolls can damage the eyes. Or the mind, as it has to Septimus. The Dwemer found a loophole, as they always do. To focus the knowledge away and aside without harm. Place the lexicon into their contraption and focus the knowings into it. When it brims with glow, bring it back, and Septimus will be able to read it for you."
"Hidden buried in the ice, forgotten by time - " he begins, only to be interrupted by Ena.
"He has a map," she says, looking up from a book. "It's a bit southwest of Winterhold; we passed near part of it, actually, on the way here - there's a sealed lift he thinks goes to the depths along the road; the main entrance is on the other side of the mountain, near where we ran into that dragon."
The path hasn't vanished, but just barely. It's rather thoroughly covered in snow.
Alftand itself is hard to spot; it looks like the glaciers decided to start swallowing it, and parts hang precariously out of the glacier-side. Two dilapidated shacks sit near the ice-edge; exploring them reveals the remains of a camp (including a locked chest which, when picked, reveals supplies) and an expedition journal. There's a lift poking out of the ice, but it's blocked by a gate that Ena determines to be locked from the inside.
Quickly leafing through the journal, looks like the only way in is along the rickety catwalk leading to another half-buried tower and a tunnel into the ice.
"I'm starting to suspect that's the case around here..."
And onwards into the tunnel; there's occasionally boxes or tables with scattered supplies, and after a while they come upon a camp with a knocked-over fire spit. There's a few minor Dwemeri items on the ground and in one of the two chests. There's voices in the distance, too distorted to hear what they're saying.
Ena alters her walk nearly instinctively, quieting her footfalls and dropping into a half-crouch even while she continues to move at the same pace.
There's a shout from up ahead, a crash - Ena briefly freezes, but it doesn't seem to be related to them, then continues, poking her head around a corner then returning to Elana. "Looks like one of the workers just killed the other. I'm betting he'll be hostile no matter what we do; shouldn't be too hard just to snipe him, though."
He dies rather easily. Ena retrieves her arrow from his body, then continues on, still cautious. They enter properly dwarven areas, and she finds a journal after a bit, flips through it quickly - "Apparently the expedition's been dealing with bloody disappearances, which doesn't sound like something machines would do. We might be dealing with something additional, here."
They pass several empty skooma bottles, then more hallway, then a room with oil slick on the floor. As soon as Ena steps in, two portals on the walls open, and a decorated sphere emerges from each, unfolding once they roll clear. They immediately spot Ena and move to attack.
Ena jumps backwards, putting a conjured, translucent wolf between herself and the constructs.
Some investigating reveals that the easiest way up to the ledge is jumping on top of one of the pistons, then jumping off onto the ledge when it's near the top.
The ledge has a chest and a potion, and doesn't directly connect to another room, but there's now one in view overlooking the room they were just in. Probably within jumping distance. From rubble, it looks like this ledge used to be part of the overlooking room.
Ena peers around, but doesn't see or hear any enemies in the next room, so she steels herself for the jump.
There's a path going to their right, and a path going forward that loops around the room below and seems to connect to another door on the opposite side. There's pistons around the edge of the path around the room, perfectly poised to knock them off the ledge.
Ena points, over to something catty-corner to them in the gloom. "I'm not sure, but that looks like one of the valves that've been dropped machines at us."
The pistons are a bit of a pain to get past, and when they slip past the ice wall there's a muffled thump, and the wall shakes but holds.
Nothing else jumps out at them. Past the door is a hallway with rooms branching off, all but one sealed off by rubble. Ena glides past them, then through another door, and freezes once she passes the corner, before knocking her bow and carefully sighting along it, taking out what's apparently a mechanical spider with its back to them. She holds still for a few beats, but nothing else seems to have heard.
Looking around the room, there's a gap in some pipes to the left, what looks like an abandoned camp nestled in it, and a ramp up to the right. The spider was in an alcove to the far right. There's an almost slithery, skittering sound that can be barely heard over the pipes and steam.
"Alright."
And she slips past the grate-thing and into the gap. There's a good bit of blood splattered over the camp, with a trail leading forward into the tangle of pipes. She proceeds cautiously, daggers out (her bow won't help her much in tight quarters like this), but nothing attacks her. Eventually, she's out of sight of Elana, and she's about to turn back, before she spots a body out of the corner of her eye, slumped against the wall. There's a journal next to the corpse, which she picks up, and cautiously flips through as she returns.
"Just a body," she says. "Though I found his journal, and he describes 'eyeless creatures' capturing the rest of the team and keeping them in cells. Apparently they escaped, and most of the rest went further into the ruins."
Ena spots another possibly machine-releasing scuttle and steers them clear of it.
After a few feet, there's a table with a strange, primitive-looking, darkly colored sword. Next to it are a pile of blueish, spherical things, held together by dark grey webbing. It looks vaguely like an egg sac.
Further on is a ramp. Ena peers up it, trying to find shapes in the gloom. There's a metal channel down the center of the ramp. "I don't like the look of that," she says, nodding to the ramp. "Think it's worth risking a light?"
Between avoidance and ice, they're able to get past the scuttle.
Around the corner, there's a gate over the entrance to a cavernous room, undone by a lever that Ena cautiously pulls. The gate slides down without triggering any traps, and Ena slinks through. The room extends into mist both below and above, numerous walkways cutting across the space. A bit below them is a large platform, rubble-strewn, with an pool of blood and the body of a female orc.
Ena follows the ramp they're on, sniping a spider that's off in an alcove, until they reach a large room off to the side, at the bottom of the ramp. There's a spider on the far end attacking the rubble, which Ena again snipes. The way forward is blocked by rubble; Ena goes to investigate the side rooms, which are mostly uninteresting, though the locked one on the left contains a skeleton and a locked chest, holding a staff that Ena turns over in her hands. "I think this summons a flame atronach?" she says. "That's not any better than my spell, but it'll save me magicka. Still, looks like the way out of here is blocked, and I didn't see a ramp further down outside."
She shifts and in a whirl of color and sound she's down. She coalesces back into her vampire lord form, then drops the transformation.
There's three paths leading off the platform. One, to the northeast, has caved in. The western ramp leads up, while the eastern leads down. Their endpoints aren't clearly visible from here.
Ena glances around, notes another of those primitive arrows, alongside a rough ax, by the body, and strange fences made of bone and a woven black material.
The path down curves around the tower, quickly turning out of sight. She creeps down it - and turns to see a strange creature, like a stunted, pale elf, looking right at her.
Ena instinctively freezes, but it doesn't react, so she carefully draws her bow - and it twitches, then turns towards her, raising its jagged sword and charging at her. It's too close - she drops her bow, jumps back and goes for her dagger, but has to dodge a swipe, and she's on the defensive, unable to get enough of a breath to bring her weapon to bear.
The creature remains entirely silent the entire fight.
They continue on, Ena barely avoiding being pushed off the ledge by a random piston, which why the fuck is that even there.
She keeps her daggers in hand in case she rounds a corner into one again - and yup, there's one lurking, she's able to soften her footfalls and sink a dagger into it -
She eases its body to the floor, but there's still a soft 'thud' and a choked gurgle, and before she can straighten a misaimed fireball explodes on the edge of the path.
Up above them is a more elaborately dressed falmer wielding a staff. The pathway probably continues to its location.
Ena -
Thinks for a moment, then turns into bats, dropping herself next to the enemy falmer, and whirls in with her daggers.
An arrow clatters against the wall near her head, and there's the sounds of more things moving.
The archer doesn't continue shooting, and seems to die fairly quickly.
Ena finishes off the magic-user - and has to dodge as a mechanical spider flings itself at her out of the gloom.
She throws a knife at her waist into its gears, which doesn't kill it but does slow it down, and spends the rest of the fight dodging, letting it lunge past her, and then hitting it from behind. Her knives are pretty much in good shape when she goes to retrieve them, being made of sterner stuff than most; she'll just have to sharpen a few next downtime.
There's a few skeevers that try to attack Elana.
Nothing else attacks them once they're done, and Ena sets to healing her wounds.
She glances around, but it looks like the only way through is a door up ahead. There's a broken pipe of some kind venting gas that keeps catching on fire; they'll have to time slipping through or try to edge around it.
The door leads into a narrow room with tables full of junk along one side. There's steps down, then a strange hut made of the same material as the creatures' shields and other structures. Ena is able to barely spot a creature sitting in its entrance, and inches along a narrow ledge beside the steps, but she can't get a good shot - and she spies another creature on the level below. She hesitates, then drops a flame atronach in the middle of the two creatures. They rush to attack, and she gets a good two arrows in before either notices her presence.
That takes care of them easily enough.
Once they're down in the room, a corral of sorts containing bloody skeletons from at least three people and scraps of cloth becomes apparent, tucked up against one wall. Ena barely spares it a glance.
The next room is full of cut pipes leaking flaming gas; luckily, there's a high shelf that can be jumped on, taking them behind the explosions, and the two creatures past that are easily sniped from the safety of cover.
The rooms beyond are dark, and Ena barely notices the next group of creatures - she puts an arrow in one, and it doesn't go down, and then three more powerful creatures are on them, one a spellcaster, though they go down easily enough once faced with both vampires.
The room, once Ena pauses to look around, contains two tables, one with a bloody skeleton, one with a dead high elven woman shackled to it. There's an open gate, beyond which is a small room crowded with countless bones, and opposite that a long table full of surface items of varying worth.
Where are all these people coming from? That elf is recent. Part of the expedition, maybe. Did the eyeless tie them up, and if so, why? Simple pleasure, or information? Their technology is rudimentary but extant. They may be intelligent enough to be planning something. Not that there's been any other signs of that. And on reflection, she doesn't care enough to put more effort into figuring it out.
All very good questions, especially since the landscape above is a frozen wasteland. Unfortunately, answers aren't precisely forthcoming, as the creatures don't seem to keep convenient journals lying around.
The next room is a platform overlooking an atrium with three creatures and a giant spider. Ena's able to down one and then another before they get close, and the remaining creatures go down easily. Then, past that, a dark hallway, half of which is taken up by a rather obvious claw trap that looks like it's meant more for rats than humans. The next hallway has several pressure plates that Ena slides around, a single creature with its back to them (dead before it knows what's happening), then a cavernous room with two creatures. The apparent way forward is sealed by a gate of spears; there's no lever readily apparent, but the room continues around the side of the central plaza, and there's stairs up, and after a bit of searching they're able to find the lever to open the gate on a platform above their entrance.
The area beyond the opened gate starts to change, glowing mushrooms peaking up through the floor, strange luminescent grass wriggling through cracks in the stonework, a bit of rubble fallen to reveal bright blue stones.
Ena sneaks up onto a platform ahead of them - and immediately throws herself back as a automaton shudders to life beside her. It's enormous, shaped vaguely like a man, steam pouring from its joints as it swings at Ena, who drops a flame atronach to give herself space. The conjuration is destroyed before it can get off a single attack.
That doesn't seem to have any effect.
Ena dodges one swing, is clipped by a sudden breath of boiling steam, then, unable to back up enough for her bow, darts in until she's practically hugging its legs, too close for the automaton's wide swings, and goes to work with her daggers. She isn't doing much damage, but she's doing some.
She is, as long as she's able to spot the signs that the creature's about to breathe steam, since it's currently more focused on spinning to get a blow at Ena. It's slow, at least, no matter how powerful, and Ena dances around it. Between her and Elana, they finish the automaton, though it's a slog of a fight.
Ena breathes out heavily when it falls and starts healing herself while looking around. There's a second automaton of the same make, destroyed, across the landing, and further stairs up.
Slink slink slink, up the stairs she goes - and pauses on the landing near the top, hearing faint voices. She glides forwards and peeks around a corner - the last two (and most heavily armored) members of the expedition have apparently survived to this point, and are now arguing over who gets the glory. The woman's trying to talk down the man, who attacks her with a frustrated scream - and is quickly killed.
The woman recovers neatly after her killing blow, breathing heavily - and is immediately felled by Ena's arrow through her windpipe.
Ena walks over, looks around the room, and doesn't find any further enemies. There's a lift up directly ahead of them, and in the center of the room a complicated mechanism. Ena glances over at it, and says, "I'm pretty sure that's where the key goes."
The mechanism shudders and then whirls, and the floor falls beneath them into stairs that descend towards an ornate door.
Beyond is - the word 'cavernous' doesn't do it justice. Behemoths of stalactites fall from the ceiling, and a soft blue glow envelops the enormous space as the distant cave vanishes into mist. Mushrooms taller than most trees nod their heads, trailing glowing lines like overgrown jellyfish. They're on a landing of some kind. Shortly in front of them, on the ground itself, is a small building, with a dwarven sphere resting curled up on its stoop. A giant crossbow-like thing points at the door of the building, a lever beside it. There's further buildings, barely visible in the gloom, and the soft rush of a waterfall somewhere to their right, the chime of nirnroot echoing all around them.
"Could be. C'mon, let's try to find this tower." She creeps forwards, considers the automaton ahead of them, sights along the crossbow - it's not actually pointing at the automaton, and she can't figure out how to move it. She groans, then crouches behind the low wall and knocks an arrow. A few quick shots, and the automaton's dead before it can reach the stairs.
"At least there seems to be plenty of cover, here, though this gloom advantages those eyeless creatures more than us. Still... I think I can see a promontory up ahead, we might be able to get a good view of the cave from the top of it, and we might want to investigate some of those buildings. Though I can hardly see anything from here..."
She shifts, and - that is indeed slightly better, though she still can't see through the distant mist or the low mushrooms, and the main path is still blocked from view by a ridge. She hums, then shifts back. "Yeah, that's better, though that form isn't as good for stealth. I can shift into it when we're trying to plot out a path. Doesn't look like there's anything hostile between us and that promontory, if we want to go there."
She makes her way over cautiously - the rock is behind a half-sunken building, and juts out well above the surrounding area. Ena stays crouched down and shifts, pointing out a road to their left - which has another of those giant humanoid automatons in a docking station. A strange, insectoid creature also ambles along the road, and after a few moments Ena spots another eyeless creature in the wilderness ahead of them, near where the road passes under a tower bridge. There's a lake to their right, waterfalls cascading down into it from slightly behind them, strange organic pods that pulse softly with light in clusters along its shores. What looks like an access road, unlit, runs from where the lake turns into a river, around some rocks, and towards ahead of them.
And, in the distance, past the hazy outlines of some buildings, is an orange, spherical glow - what looks like a giant, ornate lamp.
She nods, and starts feeling out a path down the cliff.
Getting onto the access road is a bit complicated, involves jumping onto a rock beside a small building then onto some pipes coming out from it that arc across the riverhead, but they're on it soon enough. There's nothing moving on the road, though there's some wisps to their left at one point, until they come to a point where it passes under a bridge - and there's a dead colossus collapsed beneath the overpass.
"Alright."
The path curls up from there, meeting a road around the inner city. They have to leave the road at one point, climbing up into the rocks, when a pale giant passes by, but the giant is at least not very aggressive, so.
Then, looming out of the mist - stairs up to their left, into the inner fortress-city, and a lone tower to their right, distinguishable from a natural column mostly by the enormous dwarven metal head affixed halfway up.
Ena points to the tower, glancing over at Elana. "That might be it, or at least worth checking out, though the lamp seems more significant."
"Alright."
And thataway, slinking up the stairs.
The area under the lamp is well-lit with barely any shadows. There's humans of all beings, walking around the courtyard, along with a few of the eyeless creatures. Buildings ring the inner courtyard, but none of them stand out as a tower, though one across from them could be.
They aren't talking much, and the two that exchange words don't do so in an easily understandable language (it sounds tauntingly familiar, though, but not quite able to be placed). They're dressed in what looks like scavenged clothing - rags, often of the same material as the creatures' cloth, and occasionally a bit of chitinous armor. Most carry either the same sort of weapons as the eyeless creatures or rarely dwarven knives. They avoid the eyeless creatures, largely, but aren't hostile towards them.
They might be sneaky enough, the area isn't exactly crowded, but there isn't any obvious way up to the lamp itself - maybe through some of those buildings? One overlooks the lamp. The area under the lamp itself doesn't have any buildings; it isn't clear from here if it has people.
Ena is extremely efficient when her opponent is standing in brightly lit surroundings and she isn't. Even once she moves into the light, she's able to stay mostly unseen - one of the servants gets a glimpse of her, but no chance to yell before he's dead and she's easing him to the ground.
The tower itself has a small crowd in its entrance hall, mostly slaves sitting around a table. Ena downs two before combat begins, but the one eyeless creature in the room is no threat, and the slaves are even less of one.
The problem comes when it's time to ascend - the only way up is a lift, and a creature is standing right in the doorway at the top. It shrieks when it sees them, and cries of alarm raise from elsewhere in the tower.
Ena curses, drops a flame atronach, and backs up enough to shift into her vampire lord form.
She hates having to fight her way out of places.
One of the creatures is far more powerful than the others, dressed more heavily in engraved chitin, wielding bolts of lightning, but even that one still goes down.
Once the dust settles, the platform itself can be explored. There's a throne overlooking the orb and city. The orb is tantalizingly close, the detail in the metal cage surrounding it readily apparent. It's bright, up here, almost painfully so after the gloom of Blackreach.
And back down the lift, across the plaza, and down the road they go. Ena is indeed able to trace a path without any opposition.
There's a lift up from the base of the tower when they get there, and Ena's on high alert as it rises after what happened last time, but the room at the top's entirely empty.
So far seems like it.
There's a fairly thoroughly picked over room, with a long dead fire and an old satchel set up in the middle.
Past that is another door, leading to a room that's almost entirely taken up by what seems to be an enormous sphere, leaving only a narrow walkway around it - and now faintly they can hear voices above them.
Lianda is not sure anyone who'd choose to be a vampire has anything resembling normal reactions to the world. Not anymore.
"I'm not sure this thing can actually read the scroll at all. If you're sincere, darkness eternal is definitely a threat. I'll read it, myself, and pass on any darkness or vampire relevant information."
"Could be. Finishing it somehow would be tactically beneficial, anyways, help coordination against the dragons, and I'd like Skyrim to have its shit together enough to kick the Thalmor in the teeth someday. There were also some goings-on in my guild, I should probably consider making sure they don't miss me, but, also, I hadn't been there long before Lianda dragged me off. One of them's a vampire, though, she might like you."
"Mhm."
They reach the lift, the journey up of which involves some awkward standing around, Lianda's companion not-quite-glaring at the vampires, and Lianda apparently blithely ignoring her sister.
It's still dark outside when they reach the surface, but the horizon is lined in a way that suggests dawn will arrive within an hour or two.