They're under a ruined overpass when he spots it, next to a quietly burbling stream.
"Hey, 2B, look at that."
She has wards up already, obviously. Tests them in case, puts some extra power into them, considers things she might not have thought of without knowing metal energy people were a potential thing. Adds some things in.
Oh and they have floating luggage. She can't feel the spells on it, which is weird. But metal is weird sometimes, that's a thing, and if it's something she's not seen... Still, on guard. *Pretty* sure they aren't mages though.
Teleportation at ready, etc, etc.
They stay where they are.
Well that's a question with a lot of possible answers. (She relays the meanings to Genea).
If she says something in her own origin's system they might realize she's from there. Which won't do. And Kashjar's she obviously doesn't know, whatever they have.
"You're in Sovereign Crossing." (Not really a good way to choose between all the names, so go with that one). Check with Genea, check around, and she recites the location in the local system (uses the river confluence as reference, like her origin's, but the numbers and all go different.)
I am not showing unknown strange metal people a map. And if they're Kashjaran they're more likely to be hostile than not. (She'd considered objecting to giving the location, but it's not that hard to figure out, and she does get the idea of gestures of goodwill, in case they actually are here for some other reason. But this is too far.)
"We don't have those. All our -" apparently Beasts isn't quite coming through "- monsters are animals."
Meanwhile Aye seems to have started shaping some illusion. The river system, she can tell as it gets clearer. The Sovereign Crossing has little representations of the four of them. Tscher has little marble towers. Aye points at it.
"Where were you from?"
She can't remember if all the Settlers showed up at the same time or not. And she doesn't know about the ones in Tscher or Kashjar. (Aye can't remember about the ones in Tscher either).
Well, if they just got here they wouldn't know about mages yet.
...I don't know how to talk to new Settlers.
Breath.
"Um, welcome. We are... pleased to meet you. Our ancestors also arrived from another world to this one." More breath. She looks at Aye. Remembers ranks of cages, remembers a whip, remembers heated metal, remembers stories of a house on fire and of murder and -.
"My friend Aye," she has a name... "is a mage. Some people born in this world get born mages. If you have children - some of them will be born mages. They can do things. There's - ways to stop them if they decide to do something horrible. But they - they're still people, they're still your children. She's doing an illusion right now. And helping me speak your language, I don't actually know it."
She confirms with Aye that 'humans' is translating through right. Alright, that implies their world has humans, presumably in addition to metal people. She's not sure why that was relevant to what she just said specifically. Unless they thought it was just important to say as soon as possible. Maybe they have their own... situation. She should have thought of that earlier.
That would also make sense. She thinks.
"I'm a human. My friend is a mage. We're both people. We'd - like to welcome all people who can live in peace." Some worry about being misleading... "Not everyone would. I'm sorry. But we -" she gestures to Aye, "would." Is this even the... best idea? Best order? She doesn't know she isn't good enough at this...
"What do you call yourselves?"
Nothing to be sorry for. 'We're not all demons for shutting up in cages' doesn't mean we're all just lovely people. We're not. And we can make ourselves quite a problem if we want to, and I wouldn't argue some of us should be gotten rather dead. Mages no one can stop doesn't go well. And I'm the one who told you how to make a mage like me dead.
But I'm sure there'd be a way. Even if it can't be starving.
If they can be mages, if - however they make more of themselves (or someone else makes more of them?) works for it. If there's isn't some other non-food resource anyway, come to think -.
She's trying not to let all of this show outside.
"Is there - do you know what you might be interested in doing, now?"
"We - hope you can succeed at that." She doesn't think any of the Settlers succeeded in traveling back, but she's not sure either if any tried. And if some tried on their own or with a few comrades and succeeded the ones who became the Settler Ancestors might not have even learned of it.
"What would you like to know?"
Wow.
And - she knows she was stalling.
"People here are not all one group. There's three, that we know." Aye forms the map for her again. "This is Kashjar. This is Tscher. We're here.
People live in many towns and on farms and sometimes in bigger places. If you want to see more than one you have to travel from one to others.
In Kashjar they hate outsiders. They'll try to kill you, if you go near them.
In Tscher," breath. "mages took over. They rule other humans."
Shrug-ish. "Some of the Tscher humans are more directly slaves, even if you don't count the rest of them. Usually more with the mind control and rape, less with the torture, but someone's probably into torture.
Anyway, doing anything with the local version is in fact what we're trying to work on now, though, ah, we're rather short on ideas for 'make everyone cut it out' kind of plans so right now it's mostly 'help a few people we can' kind of plans."
Genea's maybe looking not entirely happy.
"My friend is making the pretty fair point that even if from what you've said I'm pretty sure you're not going to go around whatever towns you can get to telling the Helas about us, it's maybe prudent and all to get a bit more before trust and all that.
So, you by any chance mind if I do a bit of a check on you? It's magic, it's a mind thing, I won't be able to get any secrets or anything like that. Just - get a feel for things, ask questions with a bit more certainty to it. If I can; I've never tried it on androids before."
She lets him go.
"Thank you. You're, ah, very impressive. Your companion doesn't need to worry, I'm not going to do it to her unless something changes and I really need to.
We greatly appreciate your willingness to help.
And seriously, impressive."
(...it feels like she should be able to do better than that but her mind seems to be pretty failing to provide anything for her. Which, well, might happen in very unaccustomed situations! But still. Maybe they can - show them with actions, or. Something.)
...well, if she can't think of anything else to do might go give them the information they did this over.
"Alright, so: information.
I'm not actually from here, I'm from Tscher. I wanted to check out Kashjar but, as noted, they don't go for that kind of thing. I met Genea when I snuck into the town she was a fore-citizen of the guard in and pretended to be a mage-slave. I was doing some mind stuff for people not to notice me and she noticed me anyway because she was curious about mage-slaves.
Then she saved some people's lives in a way her town didn't like so they were probably going to kill her, so I helped her get the hell out.
The going plan at the moment is -
So I can pretend to be a mage-slave. Genea can pretend to be looking for a job as a guard. Rescuing mages is a pretty hard problem - there's records and stuff, and the Helas know who and how many are supposed to be around. But if a mage growing up turns out to be too powerful the Helas kill them. I'm pretty sure I can catch one of those, make them think they killed them, and actually smuggle them out. Meanwhile Genea, with my help, can go around seeing if there's any sympathetic people - or potentially sympathetic people - like her around.
Payoff, some kids don't die and if we pull it off a few times we'll have more people and maybe we can do something bigger or something.
Disadvantage, it doesn't help the rest of anyone.
Counterargument, it's the best idea we have."
"If we really need material resources we can ah, cross the river." She gestures at Tscher. "It's - well, we'd be taking them from people who can't say no to me. I can do things in return - healing, fireproof their houses, make their crops grow better, shore up walls... More of it than they'd get if one of the others decided to drop by, probably. But that's what it is.
If we really need it we can get labor that way too. If I take some people somewhere and say 'build me things here' they're not going to ask where they are. Or, won't insist if they ask and I don't tell them, anyway. And I can repay them again and probably give them a token over that so they're less likely to be bothered by someone. And I can find ones who won't mind the travel. But - that's what it is.
Oh and, speaking of travel, you got any advantages there, by any chance?"
If she does one maximum-distance teleport (while saving for emergencies), this much. If she spaces it out a little with some walking, a bit more.
"We can also try to sneak over some place with humans and get a ride, if it works out better that way. And if we can find one where basically disappearing it won't mess things up for someone."
"I mean it's not really a danger for us thing - if we get in trouble I can teleport us out and they're not going to find us. Danger's if people know what we're trying to do we kind of can't do it.
Also if I cause a mess, or I guess if someone else does in a way that looks like it could be a mage, they'll probably take it out on their mages."
2B's Pod turns to face it, and a small tube extends from its bottom. Then suddenly, it flashes out rapid fire with a series of loud staccato bangs. A horizontal line across the middle of the tree is vaporized and the top half begins to tip over. A port opens in the middle of the Pod and a searingly bright beam lances out, cutting vertically up the section of tree that's still rooted. The trunk cracks in half and begins burning. A group of micromissiles jets out of the top of the Pod, impacting the top of the tree and exploding as it hits the ground.
"Well, do you think it's like 'there's a hole in them' or do you think it's like 'they explode'. I'll be fine either way as long as there's something left, but it affects the timing and all.
Er, that's not true for humans, they die of like, crossbows, and it's not true of most mages who're not me, so. If I'm fine doesn't mean it's safe to shoot people."
"Sounds like a bit of a weird word for it? I mean, if some human - scrapes their arm or something, it'll heal, and they won't be like, thinking 'heal heal heal' at it or anything. Pretty much same thing, just - benefit of a mage spark and not just a body so it'll do it for more. And faster and all."
"Unlikely because your body can deal with that, or because you're hard enough to scratch that if something gets that bad it probably goes straight to breaking, or unlikely because you can just live with the scratch if it happens?
This isn't just curiously - I can heal a human who gets a scratch but I can't unscratch a carriage the same way, with a human I'm going partially on that their body's got the - system. So if you do have some system - well then I dunno, never met metal people. But if you don't it's probably harder for me to do anything for."
Well, years are pretty easy to talk about once you have days, but come to think they haven't compared those yet. Smaller subdivisions are probably different - Sovereign Crossing has different ones from Tscher - but days seem a natural category assuming they also have a sun and stuff and not just a moon.
One of the small bits of metal hits her in the leg.
Predictably, this hurts.
She lets her leg fold, take her partially to the ground.
She laughs.
"Oh, that's marvelous! Try more center mass now? Not my head, that'll take too long to deal with." She waves at her torso. "Around here. Oh, no, wait, I should heal first-"
Summon out the bullet, concentrate, concentrate, concentrate. She stands back up.
"There we are. Now try it!"
Stronger shields block harder blasts. She needs to restrengthen shields after they take hits. If she doesn't do that and they keep taking hits they'll break sooner. Putting more power into a shield to begin with is more effective than restrengthening. (She has more power available, that usual ocean at rest. She's not changing that, at the moment. But she has plenty as it is).
She has more questions and wants to know more of all sorts but they can talk on the road; she can't experiment as well on the road. So she experiments.
Doesn't understand the 'internal combustion' thing well enough to try it yet ('make a lot of fire' isn't a new idea and has not been seen to cause anyone to move anywhere), doesn't understand the 'laser' thing well enough yet, so, about these 'atoms'.
She has some gold and silver she'd brought along, iron's around, obviously. Poke, poke, poke, and trying some other things in between.
She doesn't get much of anywhere before she really ought to go sleep herself, but that's rather something in itself - to have something to really work on. (Fascinating is understating things).
(She keeps aware of the androids (maybe with some dropping of such when she gets very engrossed, but it's probably fine...), leaves up extra wards. Doesn't interfere with them otherwise.)
She ends up waking up before Genea too.
Does a bit more attempted-experimenting, sitting next to her.
"Morning, fore-citizen," she says once Genea's awake. This is fascinating. Almost makes me not want to go and play a mage-slave. Don't worry, I'll still do it. And I can think when I'm at work and experiment when I sneak out at night.
"So since this isn't exactly the kind of thing I've done before, what I'd want to do is take a bunch of time, if possible with some other mages, and see what we can find - reaching out, scrying, trying to teleport various ways, trying to set up a travel point, seeing if there's anything we can read off you that might help... Could be there's nothing to be done, at least by our magic, could be there is but we don't find it, but I think that'd be the way to try."