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crafting cost 100gp and 5 days
Sparks and Drow, what could go wrong?
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It was just another ordinary day in the workshop, and she was in the groove. Just deep enough in the madness place to bend, without being so deep as to break. She wields the steam-powered hand saw with deft motions, cutting part roughs from iron billets and rods with the ultra-hard blade and thinking about how it will all balance so elegantly when it comes together. Weight and counterweight and spin and inertia...

She is humming 'The City Must Survive' and ignoring the showers of sparks on her heavy waxed work clothes, ignoring Mr. Vikkers, her assistant and minder for this shift. (It's best not to think too much about the minders. They're here to help. To steer her away from the deeper madness.) Well! Usually she has more finished parts to work with, but it's so much faster to just make them herself-

There's a loud thump and a crash behind her. She turns to see some sort of monstrosity thrashing around. It has mirror for a face and it's- IT'S WRECKING THE LOADER ARM! ALL HER HARD WORK!

She's supposed to run for cover. Mr. Vikkers is- Pulled the big red lever on the wall, and a steel shield descends around him as an alarm sounds.

The anger overrides that.

"Who do you think you ARE, barging in here! Wrecking MY WORK!"

All she has to wield against it is a hand saw and whatever is lying around her. She has bare seconds to make something- Her eyes turn to the acetylene torch and its tank of flammable gas- But seconds are not enough. It orients to her and lunges. She lashes forward at the image of herself in its maw with the power saw, the only weapon at hand-

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- and it's gone, and the workshop's gone, and the noise is gone, and the light is gone, and it's just dark and quiet and dark and chilly and dark.

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"Shit!"

She stumbles in sudden disorientation before catching herself. 

Dark. Cold. The Spark sings in her blood and bones, demanding she make a dramatic speech, demand reality to bend to her will, but she has long practice at stuffing that feeling back into its place-

The angry buzzing of the blade comes to a stop over a few seconds. The tiny little red indicator light winks out, losing even the bare impression of a stone floor she had. She still wields it close, defensively.

Did she end up in one of the mineshafts...?

"...Mr. Vikkers?"

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Nope!

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The Spark suggests a course of action. Can she, blind, try to unhook the safety casing and part of the handle to turn it into a crank-operated saw, it'd give her a WEAPON for these HOSTILE CIRCUMSTANCES-

Hahaha nope. Nope. Terrible idea. She tries to slow her breathing and listen carefully for... Anything.

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Nothing, nothing - some kind of wet shluck-y noise from the ceiling?

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Monster. Or some sort of cave critter. The difference is academic. She hefts the saw above her head in the general direction of the noise. It's terrible as a weapon, heavy and unwieldy, but part of it is sharp. It's slightly better than nothing.

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Shluck shlorp.

It drops down, completely ignoring the weapon, onto her face.

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Swing. Miss. She screams. Or tries to. 

Can she muster up enough focus to slam the saw against her own head, or ideally just above it?

She can. But it doesn't seem to do much. The blunt side hit it.

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Also it's not great for her head. And it's hard to breathe.

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Aaaaaah! A monster is going to eat her unless she pulls a miracle from her (missing) hat. Just like in the novels! 

Three step process. Easy. One, raise saw. Two, turn it around. Sharp bit towards you, nevermind the awkward grip. Three, ignore the burning in your lungs and brace yourself-

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Now her ear is really really really cold! The face-octopus lurches away!

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Four, BRING IT DOWN- NO STOP.

"Augh fuck! Fuck you, facehugger!"

Is another monster sniping the first monster? Time to bolt in an 'away' direction. 

Into the deep blackness. Where a wall or chasm could be at any moment.

Time to walk carefully in an 'away' direction, saw held out in front of her!

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Wall!

Words from behind her in a foreign language.

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"Oh, thank the Captain, people and not more gribblies."

She turns towards the talking and lets her arms drop to her side.

"I only speak Germanian. Ah, uh... Vive la Paris? English, english... God save the Queen?"

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Words words words. Words.

A light ignites; a buckle on a backpack is glowing. The backpack is worn by a purple teenager in strange clothes - gray silk maybe.

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Blink blink.

Is that a Jaegermonster? No. They're furry. She won't know about this kind of thing. There are lots of altered races and constructs about. More importantly, 

"Did you just- The buckle- Is it incandescent? No, the light is even and white and not singeing things. It must be a mechanism I'm not familiar with! Amazing! Also, hello! And thank you!"

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Words words! Peering at the saw?

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"Power saw. I was teleported right out of my workshop by some damned thing! ...Right. No common language... Uhh..."

"Psssshh!" She attempts a whistle through her teeth and mimes an expanding cloud. Then she points out the steam port on the back side of the saw and mimes something going into it. "Psssh, spinny spinny vrrrrrrrr!" Tap the nice sharp blade.

She swings it like a sword, gently, then grimaces. "Unf. Nope. Nu-uh."

She holds up one finger.

Then mimes gently running over something on a table. "Bzzz! Clank."

She holds up two fingers, but like, halfway bent.

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Actually the person seemed to be following along fine up until "no common language" and then she waved her arm through the air and frowned.

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"...Can you understand Germanian? But not speak it?"

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"How does that even- No, nope. No. Not important right now. There's only three numbers that matter, you know, zero, one, and infinite. So you'll have a whole bag of tricks, right? Ice, light, and languages, oh my. Right. Fuck! I'm not very coherent right now. Uh. What do you need? Uh, this is my power saw. It- Steam goes into it, through a tube, and that spins the blade and cuts things. It's a tool, and incredibly shit as a weapon, as I have just found out. I hope they manage to kill the whateverthefuck. Alarm was going off when it got me, at least... Uh. I'm rambling."

She hesitates. 

"I'm. A Spark*. By the way. Minor one."

 

*Spark: The tiny ember that starts a wildfire. Mad Scientist. Inventing-Sorcerer. Artificer. Alchemist. Bard. None of the above are quite correct.

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"Whateverthefuck?" asks the person, pointing at the ceiling octopus, which is twitching. She casts another ice-beam at it and collects its corpse into her bag.

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"...That is indeed a something. A monster. Maybe a construct if someone made it. No, the teleporting-me-monster was huge. Some kind of snake, with a mirror. It just - appeared in the workshop, no warning or nothin'. Thrashed around, broke stuff, then lunged for me and my assistant. He got away but I was building something and-" In the madness place "-and confronted it instead. Like an idiot."

This is so weird. "This is so weird. My default response to stress appears to be rambling a lot. Convenient, that, I guess? I've never - been in a proper fight before, god damn."

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Sympathetic nod.

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"Yeah. I was never supposed to fight things. Just make stuff, you know, Sparkily, and try not to go too crazy with it."

...

"We nod-" She demonstrates, "For yes. And this, for no." Headshake. "So are we in some kind of mine? Where's the way up?"

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"Eenh..." Shrug. "Spark?"

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"The Spark of Genius? You know, like Klaus Wulfenbach? The Heterodynes? The Master of Paris? It lets me make things. And when a Spark is caught up in making things, lots of stuff seems like a good idea at the time. Random whims, cruel urges. I've received training in, uh, not doing that. Control and consistency."

...She is starting to calm down and wonder whether spilling her guts to this person is a good idea. But hey, she saved my life! So it's fine. Probably.

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(She shakes her head at "you know".)

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"...Well, it lets people make things. Impossible things. Or things that only I see how they're possible. It's hereditary, so Odin only knows how got it. I made the power saw and lots of things besides. Whatever you've got seems Sparky to me- Or like something a Spark made. Sparks rule the world when they're not too busy killing each other to bother, on most of Europa. City Frostbound has been - Isolated from that. So that nobody finds them and conquers them."

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"Odin?"

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"Odin is a god. I think. I read a novel where the main character worshipped him once. He has one eye and knows many secret things, apparently. If you die in glorious battle you can feast with him forever. If you believe in that sort of thing. I've never seen Odin in my life." Shrug.

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Nod, nod. She taps her chest. "Belmarniss."

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"I'm Waltana. Thanks for saving me from the facehugger, Belmarniss. I do like not bein' dead."

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Nod nod. She peers at the saw a bit more.

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She proffers it. It weighs maybe eight pounds, all good solid metal, painted and well machined.

Not like it's doing her much good right now. 

"I would like it back. I'm not sure what you're trying to see about it."

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She looks it over, hefts it, hands it back. Taps her chin thoughtfully.

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"I don't suppose a teleport back home is in the offing. Be a bit much to hope for. I wasn't even totally sure it was possible outside of novels. I made machines for City Frostbound... Mining suits with powered drills. Improvements to the great turbines that drive the old mines, and to the steel mill. We mostly made steel and sold it. Something I still don't understand with the potato crops and can only chalk up to Spark madness, made one hothouse grow 'em twice as fast but also shock you if you harvest wrong. It was early work."

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A snort and headshake at "teleport". ...she pulls a gold coin shaped like a Pringle out of her bag, waves it around a bit to elicit vocabulary.

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"Gold. Most people like gold, I think. There's also silver, and there's copper in some places but not in City Frostbound. Uh... In the city we used papers that could be redeemed for stuff from City Hall. 'Fiat Currency'. Gold is 'commodity currency'. The fact that it's gold matters, not just a repre- Am I going off topic again? Sorry. Is saying a word good enough for you to understand it? Is the understanding thing- Limited, going to run out of power, something like that?"

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Handwobble for "good enough", nod at "limited".

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"Ah, hm. Yeah, I'm just going to keep saying as much as I can if it's limited. I can make stuff. I know you have to work to eat but I don't know what some kind of cave people eat or what they do for work. Or if there are any guards and law and order, Polar Lord territory is, just, full of nomads and monsters and wandering menaces stealing from and killing each other all the time, the way I hear. I'm mostly good for the making stuff. Uh, stuff I can make... Mechanical things, for heavy lifting or repetitive tasks. Clocks? Lights, but you have that covered, looks like. Tools like the saw, cutting, smashing rock, welding. I know how to make steel from iron ore but you kind of need ventilation. Wouldn't want to try it in a mine. I know how to identify a lot of ores. I probably need a weapon, and I already have four- five ideas, it'd take some fussing but I've got no doubt I could get it to work, the Spark loves weapons. Six ideas. Air compressor. Alarm system. What's even useful in caves? I could try to replicate my lightning-crops, but kind of no guarantees there."

Her voice is getting increasingly animated and excited.

"I'd need stuff for all of this. Metals, especially copper and iron. Tools. Chemicals, I don't know. Magnets. Glassware. Ooh, I made a fire-resistant thread once, that's kind of a lot of fussing with the chemicals fumes though, are there fumaroles down here? A nice geothermal tap does wonders. Seven weapon ideas, now. Springy crossbow, saw-sword, lightning emitter, flame thrower, steam musket, springrazor trap, shock-explosion trap. Hmm! Hehe. Ideas. I'm going to work on this power saw for a bit and try to make it weaponlike unless that's a terrible idea for some reason you know and I don't!"

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Headshake at "law and order". Interested nodding at the list of things and a dismissive gesture at "ventilation". Excited smile at "crops". Headshake at "fumarole". Handwobble about "terrible idea".

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"Well the thing about the crops is- I can never explain it makes no sense to anyone else but the plants have a way of turning light into potential, you see! Life is miraculous chemistry!"

She pats her own pockets, looking for her customary screwdriver. It's not here. She starts picking at the screws with her fingernails instead; Somehow, this works. Possibly because there's something in her voice now.

"It's amazing, machines too tiny to see working every second of every day, unfathomably complex. Why- If you could understand the secrets that animate the living body-! Ah, but I have only a glimpseElectrical potentia. If you deliver the exactly correct type and amount of lightning the green leaves of the plants are hyper-stimulated, activating the very mechanisms that convert fouled air and water into sugars. Very very fast, compared to the light they demand normally! Yes, hijacking Nature for our own benefit! Of course, I have to fucking cheat with the Spark to actually manage it. Oh, if only I understood it when grounded."

The power saw is in three major pieces now, with a pile of smaller bits and bobs on the floor. Her hands move fast. She has also torn out several copper buttons from the thick canvas outfit, leaving it partially open at the top. Did she just bend what felt like a solid, thick metal plate from the casing, by hand? Yes, apparently. 

"I'm about three quarters of the way into the madness place now, you see. Everything makes sense. It does, but it shouldn't. It feels like I know it all, but try to write down useful observations? Look at it later and it's nonsense like 'hexagons are bestagons'. No, no, I channel it. Into GOALS. In this case, MAKING A WEAPONSprings are wonderful, you know. It all comes down to energy in the end. Stored, transformed, released. Lightning to fire to sharp steel at high speed, it's all just energy. Hahaha..."

The thing is starting to be reassembled, now. It's longer, thinner, and has what looks like a hand-crank sticking out the side by now.

"Oh, the Spark really does love weapons. This came out a lot easier than it should have. I don't suppose there are questions I can answer that you can articulate while I'm worked up. It might make more sense to me like this!"

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Belmarniss takes a couple of steps back and says some words! Can Waltana understand her now somehow?

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Nope!

She says some more stuff about kinematics and springs and energy and gear ratio and the beauty of simple machines and then puts the last piece back on, turns a crank that used to be part of the handle a few times until something starts clicking, and then seems to fully snap out of it.

The blade is fully exposed now, wicked-looking and circular. She holds the thing two handed, like a club, and presses a small button. The blade whirrs for one round, then stops again.

"And there you have it. Much more usable as a weapon now. If inconvenient to wind. Not sure how it compares to a sword, probably unfavorably..."

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Belmarniss doesn't look like she thinks the situation needed a subpar sword more than it needed a cool saw. Did she leave any bits and pieces on the ground?

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She starts winding it again.

A dozen discarded screws, a bent copper pipe the size of a finger, a piece of steel with a circular hole in it, and the boiler suit button she was using as a tiny improvised prybar litter the floor.

"-Oh, yeah, should keep those."

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Is she going to try to hit Belmarniss with her subpar sword if Belmarniss tries to pick them up?

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She is not. She will step back and keep winding.

"Those little things are screws, we had machines that make them by the hundred. And tap matching holes into metal. Useful for holding bits of metal together when you don't want them together forever. I dont know what you want outta me and would like to learn that sooner or later."

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Apologetic shrug. Does Waltana want her bits and bobs back or can Belmarniss put them in her bag.

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She will stuff them in her pockets, aside from a couple screws. "Keep those two in case you need to show them to someone. Uh... Running out of thoughts on what to say to take advantage of the understanding."

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Nod, nod. Thoughtful chin-tapping. ...gesture to come along through the tunnel? Also the light needs a refresh, she does that.

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"I'll wanna learn how to do that, if I can. Or at the very least, study it. Not urgent."

She follows, trying to move... Quietly and cautiously? That's a thing adventure novel protagonists do, right? (She's completely untrained at it.)

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They travel through a series of tunnels and passages and rooms. The rooms have people of Belmarniss's species in them and often appear to have been completely dark before they show up with the periodically refreshed light. Sometimes there are also ?midgets?.

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The whole place is one giant cave system, and the local dominant construct(?)-species can see in the dark. Light is a convenience for foreigners. A potent home field advantage.

There's no reason for there not to be more construct-species. But it's very strange. Are they adapted to fit into tight crevasses?

She tries to walk snootily and confidently. She has a power saw and is following a local into a trap who saved her from the facehugger.

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Eventually they get where Belmarniss meant to take her. It's an older woman of the same species - not old old, actually no members of this species have looked really old, but more firmly adult and mature looking than is Belmarniss herself. Belmarniss introduces Waltana - her name's in there - and then a conversation ensues.

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She makes sure nobody is behind her but otherwise tries to act calm.

What does the conversation feel like? A guard talking to his buddies? A factory worker and foreman? An ordinary miner addressing a guard? Someone schmoozing up the quartermaster? Belmarniss doesn't seem worried...

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If you were somehow really good at analyzing conversation-qualities like that you would conclude that Belmarniss has tracked down an erstwhile teacher of hers and is asking for a favor.

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She parses it as 'not a big authority figure, at least' and relaxes.

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Eventually Belmarniss secures her favor. She reaches out for Waltana's hand.

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Her first instinct is once again hesitation, but- It wouldn't help to act like a cornered rat.

The non-saw-holding hand is extended to match. She's wearing leather gloves.

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Belmarniss holds out her hand to the teacher. The teacher casts a spell (that's probably a pretty recognizable class of action by now, she's seen a few) and boops Waltana's knuckles.

"There you go! That'll last about an hour, I can spend much more time understanding you than you can spend understanding me so we should be efficient," says Belmarniss. "Come on, this isn't an ideal place to chat."

"Always a pleasure, Niss," says the teacher, waving them off.

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"Oh!" This is fascinating. "Quite, yes. Cheers." Nod at the friend(?).

"Lead the way."

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A place she deems acceptable isn't far off. "Anything you need to ask me, first?"

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"I'm a stranger in a strange land right now. Time to listen... That thing, was it venomous? Anything I absolutely mustn't do?"

She's feeling the aches of everything that happened now, with adrenaline and fear fading away. Ugh.

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"Not venomous, just suffocates prey. You should probably not go all - weapon construction rant - in a crowd, scared folks are dangerous."

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"...Yeah. I try to confine it to workshops but being effectively unarmed didn't sit well."

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"You can probably buy a real sword or at least a good knife, your powers sound pretty useful."

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"They really are. Also, dangerous. The Captain had me training discipline to control it. They benefit from tools, materials, a workshop- They just kind of hired me and gave me one, back home. Probably doesn't work that way here?"

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"Nnnnot exactly. I can probably get some startup funds from my mother, she's spendy, but you're going to need to pick and choose what's a priority till you've got stuff that can do big industrial work in the mines or kill monsters or something."

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"...I mean, Sparks are supposed to be good at killing stuff, but... Sounded like crops were a big deal?"

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"I was assuming that'd be slower - even if you can make the machines in the same period of time plants take time to grow. Or does it make them grow faster too?"

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"The one in Hothouse Five took me... Five days all told to build and install? With a half dozen technically literate helpers. Plus occasionally fussing with it until the farming crew got used to its quirks. Made 'em go from seed potatoes," she pinches her fingers together, about an inch apart, "To full size ones in twenty days, in the dark, over about... Four thousand plants I think? And also automatically watered them and controlled the temperature. But it was as big as this room not even accounting for the pipes. I could probably replace most of the metal with, like, rocks, most of the metal by weight was just frame."

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"That's amazing and might return better than monster-hunting! Do you need things that aren't metal or rocks? We have those but wouldn't be so excited about plants if we had lots of those."

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"Rubber, or at least wool or some other insulation. I'm not sure if silk works. Copper wire, not having to draw it out myself would save an enormous amount of time. A little bit of paper, some sulfur or acids, small amounts of metals other than iron and copper- Like, tin, or nickel, or lead. It will need an energy source, some strong source of heat or cold or lightning or force. Glass jars or vials? Maybe samples of whatever is common. If I'm to make steel I'll need coal, not charcoal, proper hard anthracite, and chalk or limestone on top of the ore. Also to build a custom forge. Uh... Rambling on. Iron, copper, a power source, and some sort of lightning insulator are the things that absolutely can't be gone without. More variety would almost certainly help. I want to stress that I can't guarantee this will work. Much better than even, but not sure."

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"Tiny amounts of wool are around but silk is more common. Wire exists, paper exists, sulfur and acids and coal and various metals and chalk and glass exist... how continuous do you need the heat or cold or lightning or force? A ton of spells do those, repeatably and cheaply, but - not really more repeatably and cheaply than a light, we do have some lit chambers with plants in them."

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"Well, I can do capacitors that store lightning energy- Why is it so much easier to say 'lightning' than 'electrical' no nevermind- But that means more glass and paper. A big boiling vessel that's continually kept at a boil and more water added, or a tiny lightning strike every few seconds, I think I could make work?"

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"Oh if you can store a bunch of Jolts that's great, that'd mean the place doesn't need a wizard standing over it at all times and a bunch of students can just cast into it for practice. - I told Instructor Johysis I'd teach some of her junior classes to trade for the third circle spell."

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"You can store Jolts, yeah... Have to mull over the best ways. How do 'spells' work? You can learn them?"

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"You can learn them if you're a wizard, or pick them up less controllably if you're a sorcerer. Clerics get them from demon lords - in most places it's gods but drow prefer demon lords. I'm a wizard and a sorcerer both but my usual dueling cantrip is Ray of Frost, like you saw, I'd have to buy and scribe down Jolt to do it myself. A lot of the kids will have it, though. There's also an acid one but the acid doesn't last."

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"That is. Strange. But Sparks exist, the world is a strange place. Do... Things the acid eats at stay corroded? What's this about demons?"

Is EVERYTHING in novels real after all?

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"Things the acid eats stay corroded. Demons are chaotic evil outsiders? I thought everyone knew that."

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"Ugh. I... Am aware of the outside world through novels I thought were fiction. Should get into the whole story later when we're not running down a harsher timer."

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"Yeah. I can probably get Instructor Johysis to cast more of these at the same exchange rate, but if we make enough money I want to spend some of it on getting a Share Language spell, lasts all day and it's a circle I can cast, I just don't have it yet."

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"Money is pretty important, I know that much at least. Lots of plot arcs where the hero runs out or has it stolen from them... It sounds like the basic plan is getting money from your mother to try and build a Jolt-based plant agitator? And then sell it to someone? Or possibly make a deal with someone who owns a caveful'a plants? I'm, uh, I don't know much about this - city? But I can build things, and then build more things, and then pay you back and figure out what next. If I'm building things it can't be all bad."

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"Some plants have seeds in them, could we just use those?"

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She thinks.

"Probably. I wouldn't put much past the Spark. Maybe I size the thing for a single room and a few dozen plants, not a huge farm and 200 potatoes a day. And if it doesn't work to grow plants I can always turn it into a lightning cannon."

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"Getting a big cave to ourselves would be expensive but there's no shortage of little ones that are in weird places nobody's using. A cannon that stored up cantrips and shot meaningful amounts of lightning at monsters would also be really cool though."

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"It would! It'd also be kind of heavy and unwieldy. Little cave in out of the way place is a good idea. If I get off the ground maybe I can make things better, and more food's probably the number one way, right? But I'm not a plant or animal spark, it's all steam and lightning and metal for me. We get specialties, or at least styles."

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"I expect to be able to muddle through getting you materials with only Comprehend Languages up - that's the one where I can understand you but can't talk to you - and I can do that several times a day, not every waking hour but whenever it's important... We're going to want to not make it obvious where our chosen out of the way cave is, make sure we're not followed, that sort of thing, it'd be a big theft risk."

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"Hrm. Traps? I can make some."

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"I'd rather not kill people for trying to steal food, to be clear, and if they don't die, they'll be able to come back later with help, so it's best if it's just really hard to find."

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"-Oh, right, this would be people and not gribbles from the mines or snow-wolves or whatever."

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"I might wind up picking a place out of the way enough to have big monsters but most of those aren't accustomed to eating plants!"

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"Nothing about today makes much sense to me, okay? I'm just kind of saying things at this point."

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"No, no, absolutely go ahead and clear up anything you need to know from me while I've got Tongues."

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"The - small people? How many people have magic? How does, uh, no guards no judges, so you have to be intimidating but also not too scary, right? I think an explanation of demons being real sounds important too."

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"Halflings. They're slaves. Anybody down here who doesn't look obviously like an adventurer - you do, but keep your saw with you - is a slave, but most of them are halflings because they eat less. Since you want to look like an adventurer, go armed, wear everything you want to keep on you and keep it secure, don't be aggressive because aggressive adventurers sniffing around among drow are bad news. You can tell people Belmarniss from the line of the cunning sorcerers is your friend - ask me to repeat that with Tongues down so you can memorize what it sounds like - as a social buffer, but I'm not important and my family's not very important and you should avoid getting to that point if you can. Demons are real but they're not around, they live in the Abyss which is the chaotic evil afterlife. The judge-god is racist so drow all go there even if we're nice folks but you'll probably go somewhere else. Wherever Odin lives maybe, I don't know enough about surfacer religion."

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"Slaves. Racist gods. Evil afterlife. Grand."

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"I can try to get you up to the surface if you want but I wouldn't be well advised to stay there and help, surfacers will as likely as not kill a drow on sight and it's not like they'd be stupid to do it either."

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"I get the feeling I'd be just as lost. Also, uh, you're calling in favors and stuff about me and like, it's just stupid to not be - the kind of person who pays that back if you can."

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"Very Lawful of you."

Permalink Mark Unread

"Lawful? Yes. We had laws, to work together and leave everyone better off."

Permalink Mark Unread

"...so, chaotic evil is one of the nine alignments. The axes are law-chaos and good-evil. Drow as a rule are chaotic evil, at least if you ask Pharasma, creator of the universe, and care what she says, which one kind of can't avoid because she's the Judge. You can be Lawful - I appreciate it, even! - but you should be aware that the people around you down here aren't and aren't used to it."

Permalink Mark Unread

"So the Judge, Pharasma, judges whether people are 'lawful' and whether they're good or evil. And, what, smites you about it? Sends you to Hell instead of Heaven?"

Permalink Mark Unread

"Hell's for lawful evil and Heaven's for lawful good, yep. Elysium's chaotic good, Nirvana's neutral good, Maelstrom chaotic neutral, Boneyard true neutral, Axis lawful neutral, Abbadon neutral evil, and drow being chaotic evil wind up in the Abyss."

Permalink Mark Unread

"Okay."

It makes about as much sense as Valhalla does. She'll see if she actually believes it later. Doesn't really change anything right now.

"Okay... I'm kind of sore and tired and not thinking the best but I think the immediate next steps are clear- Out of the way cave, secret, build a plant-booster with what you buy and bring, work with you to sell food and make it all back? Maybe I should just try to memorize words now."

Permalink Mark Unread

"You should probably sleep over in my cave to start out in case I can't make it over every day. What's your sleep schedule like at the moment?"

Permalink Mark Unread

She takes a deep breath and thinks.

"It was close to the end of dayshift. All that's happened so far... About an hour? So it's approximately dinner time for me, and sleep in another two or three hours at most."

Permalink Mark Unread

"Okay. I hope you love mushrooms."

Permalink Mark Unread

"It's fine. Food is food, and I'll grow other things soon if I'm not just completely wrong. I'm- You-"

Pause.

"You called me lawful. Would you call yourself lawful? What do you want, not now but in a year or ten? I want to see places. I want to build wonderful things. I want to have a clean conscience, still."

Permalink Mark Unread

"- I'm not lawful. I guess if I were just picking I'd want Neutral Good but even people who get to choose don't get to pick. But like, I can admire the potential virtue of Law abstractly? It just doesn't work well with anything about my life."

Permalink Mark Unread

"Right. And I don't even know what law means. I guess- I'm finding it hard to stay calm even repeating to myself that you could've just not saved me from the thing. You said scared people are dangerous, well, I'm scared. I'd like to know why you're helping."

Permalink Mark Unread

"...would you rather be dead? It's, you know, not my first guess with total strangers."

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"No! If I did, I could turn the saw on myself. Probably. I just- Augh. I can't find the words... Slavery is common, right, and people are dangerous if I scare them, and there's thieves about, so- I'm trying to understand the shape of things. What you expect from me, what I should expect from you. It's worrying for it to be... Vague, I guess? I don't want to offend you by mistake or come to some kind of- Dramatic misunderstanding-"

Permalink Mark Unread

"I think it's safer for you if it looks vague, inconveniently. I'm trying to get you parsed as 'non-hostile adventurer', because that's a nice big vague category that most people would rather not poke because they don't know what circle you are or anything."

Permalink Mark Unread

"Circle?"

 

"...Yeah, too tired for this. Well, if you ever think I'm about to betray you suddenly, I expect you will probably be mistaken about that. For whatever it's worth."

Permalink Mark Unread

"Top spell power level. I'm second circle. I will be on the lookout for enchantments making me paranoid."

Permalink Mark Unread

"Mmh. I don't have my watch with me so I don't know how much longer the, was it 'comprehend languages'? No, that's the other one, I don't know this one's name. I don't mind mushrooms. I don't mind following your lead especially if you think your lead is the least likely path towards dying. I'll try to learn this language- What is it called? -Fast as can be. And any common sense adventurers have. I'm literate- In Germanian, at least, if that's relevant to anything."

Permalink Mark Unread

"This one's Tongues. Should last a bit more than an hour total. The language is just 'drow', we've got a sign language too and, yes, a written one."

Permalink Mark Unread

How about she stops addressing difficult, emotional topics and just repeat useful phrases like 'Belmarniss from the line of the cunning sorcerers is my friend' while focusing on the sounds and grammar.

Permalink Mark Unread

"Not a good use of spell duration, I can help you with that kind of thing when it's worn off."

Permalink Mark Unread

...Okay. (Why isn't today DONE yet.)

"Right. Enchantment? Type of magic? I'm getting the impression of something like Sparks' voices- I don't really know how to turn it off except try not to give commands while I'm worked up-"

Permalink Mark Unread

"Enchantment's the type of magic that works on the mind and commands that - are extra compelling - would qualify. There's also - massive oversimplification but - conjuration, appearing stuff; evocation, applying force or energy; illusion, creating false appearances; necromancy, creepy deathy stuff; transmutation, making stuff be different than it is; divination, learning stuff; abjuration, wards and protections; and some oddball spells none of the above."

Permalink Mark Unread

"If there's proper schools about this- Going to imagine massively oversimplifying electricity and turbines to get an idea how much I'm missing. Okay. So the acid spell would be conjuration? I might find that useful for a few steps, by the way. And Jolt, evocation?"

Permalink Mark Unread

"Yes and yes. I don't have Acid Splash but I can get it or enlist a kid."

Permalink Mark Unread

"What would be good to think about making if the plant thing doesn't take off as fast as hoped? D'you think I could learn magic? Want to learn some engineering principles when comprehend is up and tongues isn't?"

Permalink Mark Unread

"You seem sharp enough to be a wizard but it takes years, and money for the spellbook and supplies. I would love to learn your thing though."

Permalink Mark Unread

She snorts in an almost-laugh. "Well, it takes years, and money for the tools and materials."

Permalink Mark Unread

"Fair enough, but I don't think drow classes in wizardry will admit you, so I'd have to tutor you myself and Instructor Johysis's bargaining aside it's not my strong point."

Permalink Mark Unread

"There's always later. Make some money, build some tools, so many more options. Don't need a fifty seven step plan to world domination starting now. And I'll try to explain the basics."

Permalink Mark Unread

"Why would you want world domination when you can go poke the rock that turns you into a god with far less opposition from world leaders?"

Permalink Mark Unread

"The what. There's a river that turns you into a monster, but a god?"

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"Yup. There was this guy who figured out how to turn himself into a god and left behind an artifact that let other people do too. He died when I was little, gods can still do that once in a great while, but as far as I know the rock still works."

Permalink Mark Unread

"This sounds like something worthy of further investigation."

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"It doesn't always work, a lot of people die trying, but when we're stronger I agree."

Permalink Mark Unread

"What is- Being a god even like- Agh. Further investigation. The river I was referring to, by the way, is the Dyne- The source of power of the infamous Heterodynes, who strike terror into the heart of Europa with their evil, so on so forth, until the Good Heterodynes took it upon themselves to be heroes instead half a century ago. They say if you drink from its source, you might just explode, but you also might become a Jaegermonster, a separate race with all the same cunning and wit but with supernatural strength, speed, regeneration, and fighting talent... Stories from me are probably not a good use of spelltime, sorry."

Permalink Mark Unread

"I'd be interested in hearing it later, but yeah. More questions about life among drow? Imagine Tongues just ran out, what do you panic about not having asked."

Permalink Mark Unread

"-Washing and, uh, toilets."

Permalink Mark Unread

"Wizards and sorcerers get a spell that cleans things. You can get a bath but it's an expense and it's not a necessary one while you hang out with me. Nightsoil is valuable, try to save it for the chamber pots in my cave and you'll be pulling that little bit more of your weight when it gets sold."

Permalink Mark Unread

"Well, better than there not being said spell. I'll build myself a bath when I can afford it."

Permalink Mark Unread

"Yeah, do you want a going-over now? It gets your clothes too."

Permalink Mark Unread

"May as well. Ehm... Gods? I never heard anything reliable about any- Odin the father, Thor the warrior, Loki the trickster... Baldr, maybe, something about the sun... Some say Albia is a god, not just a queen..."

Permalink Mark Unread

"I haven't heard of those but they could be gods I've heard of under other names and with different emphasis, or they could just not be popular any of the places we've got books from. Drow mostly don't go in for gods ourselves. I can rattle off a few I've heard of if you want."

Permalink Mark Unread

"They're not just stories, right? They actually do things? Also could a spell sharpen the saw blade when it inevitable dulls?"

Permalink Mark Unread

"...yes, they do things. They give clerics spells, most obviously. I can mend it if it breaks but sharpening we just do with mundane tools."

Permalink Mark Unread

"No 'clerics' in City Frostbound. I guess I'll need a file and maybe a vice... Any other common or cheap tools will help... I can kind of get around it but," shrug. "Oh, uh, my work on things will probably be loud, if we're talking about secrecy."

Permalink Mark Unread

"Clerics are just the people who get spells from praying. How loud? How long for how long?"

Permalink Mark Unread

"Shouting loud, whenever I need to use the saw or other big tools. Probably pretty often."

Permalink Mark Unread

"Shouting's not that bad, it doesn't get through rock."

Permalink Mark Unread

"Excavation might be more iffy, then? Put a layer of cloth between stone and whatever I'm working on? To keep it from shaking the walls."

Permalink Mark Unread

"I can see about getting quilts and stuff, but might also just plan to go farther out of our way than I originally imagined."

Permalink Mark Unread

"Which might bring me back to the traps if there's more ceiling gribblies. Well. All you can do is your best effort sometimes."

Permalink Mark Unread

"Yeah. Let me show you a place to get dinner, I think I can get you allowed to sleep at my place but getting you food there would be trickier."

Permalink Mark Unread

"Okay. I do not currently have any money. I'd be fine selling off the boilersuit for a little boost but it probably makes me look adventuresome."

Permalink Mark Unread

"It does, yeah, adventurers tend to pick up magical gear from all over the place and look very eclectic. I can cover you eating for the time being and apply to my mother for anything past that."

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"Yeah. If it works out I'll pay it all back. What else is expensive?"

Permalink Mark Unread

"...most things, really. Chalk is cheap. Basic rocks are so cheap people'll pay you to take them away. Water's cheap. If you want something a halfling could do I can probably borrow a family slave without it being an additional cost if they're not too busy right then."

Permalink Mark Unread

"What kinda rocks? Just, what I see now? You gave the impression that ventilation wouldn't be a problem earlier- Chalk into quicklime, that's not too hard, it's good for sealing walls and stuff."

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"Yeah, like what the walls are made of, people dig them up making new caves and clearing out mines. There's a spell for ventilation, it's called Chimney, I don't usually prep it because it's so common but I have it and I can."

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"Then I can make quicklime with rocks, chalk, and a heat source and Chimney- I'd be surprised if nobody down here was making it but it's probably saleable and it'd be useful to me later. You can mix it with water to make cement and plaster it on walls to make them nicely smooth or mortar rocks together. And a bunch of more niche uses, like fertilizer for some kinds of soil."

Permalink Mark Unread

"Neat! How good of a heat source do you need for this?"

Permalink Mark Unread

"Pretty big one. Forge-like. Uh, like if I build the kiln right I can insulate it lot. Maybe I could use Jolts to do it, otherwise I need some stuff that burns, or some other way."

Permalink Mark Unread

"We have coal. It's not notably cheap nor expensive, it's like mushrooms, everybody can afford it because if you can't you die."

Permalink Mark Unread

Well. Yeah. If you starve you die.

"Coal's a lot easier to use than magic, probably."

Permalink Mark Unread

"Yeah, there's not a real fire cantrip, just Spark which starts fires if you have fuel."

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"...I'm not really thinking of anything else to cover now, except for daily necessities."

And trying to understand or get to know her savior a bit, but she seemed prickly about that.

Permalink Mark Unread

"Yeah, let's go get you some stew. Water comes from the river or the temple - temple charges but it's more convenient and the water's usually more convenient. I already mentioned nightsoil, right? Do you have all the clothes you'll need or can you not sleep in that?"

Permalink Mark Unread

"You did mention nightsoil. I can probably sleep in this, more clothes is hardly urgent compared to tools and materials. Oh- I'm stronger than I look, for what that's worth. Not- Ridiculously, but more like a fit human man than a slim human girl. I'll do whatever manual work doesn't break the adventurer look, if needs must. Might even clear the mind."

Permalink Mark Unread

"Not a ton of humans down here, they eat a lot more than halflings and can't haul as much as orcs, but that's good, it's in keeping with the adventurer look even. Rynaeri picks up a lot of hauling work in the mines - she has a floating disk spell, but it has to be loaded and unloaded manually, you could help her sometimes maybe."

Permalink Mark Unread

"Sure. You take the lead until I have the tools to make the tools. You know this place, which I don't even recall the name of, if you mentioned. I don't want to break things- Whatever passes for a peace here, I mean. One imagines that yelling about slavery would, uh, not improve matters and quite the opposite, so."

Permalink Mark Unread

"This is the city of Chosl in the country of Noctimar. And yeah yelling about slavery will accomplish nothing, though a foreign adventurer is often as not expected to be a little annoyed about the racial slant on the institution as it exists down here."

Permalink Mark Unread

"Chosl. Noctimar. There's kinds and degrees, right, it's not like Spark warlords or noble dukes don't get things out of 'their people'- I'm not sure if this is a touchy subject-"

Permalink Mark Unread

"I don't like slavery myself but there's noplace safe for them to go and there's only so many thefts you can get away with before you're dead."

Permalink Mark Unread

"-Mmh. We put criminals in the mines at home too, called it 'punitive labor' not 'slavery' but it's still work for no pay, and - fucking with that would get you tarred with the same brush." Sigh.

Permalink Mark Unread

"It's not even just the mines. We do a lot of mining just because we live underground and find stuff worth having while we're digging out new homes. Elves - drow are a kind of elf - don't like babies. The surface elves are dealing with this by going slowly extinct and we're dealing with it by having slaves. I don't have a clue how to handle that."

Permalink Mark Unread

"-Well, my mind immediately said 'nursery clanks', but... Uh, clanks are a thing sparks can make, they're sort of like metal animals, mostly not people smart."

Permalink Mark Unread

"For all I know that's how they do it on Castrovel. - Elves are not from this planet."

Permalink Mark Unread

"Ooh, other planets?" It's like something out of a Heterodyne Boys story! "-Uh, spell duration, not urgent."

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"Yeah, it turns out that the rock we are in is kinda ball-shaped and there are other balls of rock stupidly far away. I've never been to Castrovel, though, don't know much about it."

Permalink Mark Unread

"I knew about the sphere thing, it's just there's no way to get there- The emptiness is huge. It'd be amazing to explore though, since teleporting is apparently a thing."

Permalink Mark Unread

"You need an especially powerful teleport spell to get that far. Like, I'm not positive anyone alive can cast it, that kind of powerful."

Permalink Mark Unread

"So, what, someone really really smart? With tons of practice?"

Permalink Mark Unread

"Somebody really really smart with tons of combat experience. With a book you can understand anything you're smart enough for but you won't actually be able to cast a spell like that if you haven't done a lot of adventuring, probably riddled with near-death experiences. Opinions vary on how much mileage you can get out of espionage and intrigue that never comes to daggers drawn, but once you're past fifth circle I don't think you could find enough of that even if it'd work in sufficient abundance."

Permalink Mark Unread

"...If it works that way generally I guess that'd explain why Wulfenbach is Wulfenbach, emperor of Europa. He's probably fought or commanded the fight against everything there is to be fought on the continent of Europa. Ye gods that means strong people actively looking for more fights, though. Yikes."

Permalink Mark Unread

"People do retire but if you mean to go and keep going then yeah, you e souses jov e tyon."

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"-Spell ended, I think."

Suddenly dropping a language is just as weird as suddenly knowing it was.

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"Leh? Ah." She casts, and beckons on toward food.

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Waltana is trying to remember the sounds of things she said as easy as breathing just a minute ago. Pon... Or something? Leh? What's Leh??

(And also following)

Permalink Mark Unread

Eventually they can find a big communal kitchen with coal burning stoves and ovens and grills, their smoke harmlessly sucked away by regular Chimney castings, where people are cooking mushrooms. Belmarniss finds somebody who's selling what he cooks and buys two bowls of stew. It has several kinds of mushrooms in it.

Permalink Mark Unread

Funnily enough, City Frostbound cuisine also prominently features mushrooms, if more like once a day than in every meal. Does it look like they're going to eat it here and now, or what?

Permalink Mark Unread

Yep, there are rocks to sit on.

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She noms. And mutters quietly, idly, "Central vessel with steam pipes could heat all those stations with less coal... Smoke's a bad sign, smoke is unburnt fuel, higher temperatures are more efficient..."

Permalink Mark Unread

Belmarniss tilts her head, listening curiously, while she goes through her stew.

Permalink Mark Unread

"In a really hot furnace you don't get smoke, just - bad air, the kind from exhalation that settles in pits. Fundamentally, burning is converting the breathable part of air and fuel into heavy air and water vapor and heat. Anything that's not one of those means an incomplete burn. Well, mostly."

Permalink Mark Unread

Interested nodding!

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"Doing all the burning in one place, at high temperatures, making hot water or steam and distributing that to cooking spots would mean less heat ends up in the air or not produced because it's smoke. And you can use the steam for..." Glance around. "Uh, useful stuff. We worked on that sort of thing a lot in Frostbound. Got to be frugal with the coal."

Permalink Mark Unread

Belmarniss points out two proprietors, then balls her hands into fists and taps them against each other. "Grr."

Permalink Mark Unread

Shrug. "I guess if there's no Captain issuing directives that'll happen."

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Nod nod.

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Even more whisper-like this time: "Have you ever heard before, of an 'engine'?"

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Headshake.

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"Ways of converting energy into force. There's... I could pump water anywhere, as much as you wanted, if nobody would mess with the machinery. Would just need some jolting once it's built. Or coal. My other idea might not need the jolts, either- I could do it with coal instead, I was assuming it wasn't available, earlier."

Permalink Mark Unread

Shrug at "pump water anywhere". Nod at coal. They sure have that.

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"That's all for later though, I guess."

Permalink Mark Unread

Nod nod.

When they've emptied their stew bowls very thoroughly - it's apparently customary to swipe out the dregs with your finger - Belmarniss takes them and brings them back.

Permalink Mark Unread

She's already having vaguely Sparky thoughts about chemical synthesis of sugar.

Permalink Mark Unread

And then Belmarniss can bring her home - it's a long walk, she has to refresh the light a couple times - and explain her houseguest situation to her mother.

Permalink Mark Unread

(She is honestly too tired to be putting much effort into learning the language. She tries to be polite-if-distant. The darkness is terrifying each time it comes. She's definitely going to work out a torch early on.)

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And then in her own room Belmarniss can wad up a cloak and offer it to Waltana as a pillow. She herself sleeps in a silk hammock.

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Just relax. Don't keep shifting around. Loosen your grip on the wound-up saw. It's already dark, so may as well close your eyes. Stop clenching your jaw.

Her head still hurts a whole lot. Little stings from the head-gulfer's skin, a dull roar of a headache, lingering soreness from the ice spell...

She falls asleep eventually, though.

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She will have the opportunity to wake up to Belmarniss receiving breakfast from a tiny light-bearing person. There is some for Waltana too.

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Five more minutes.

Ugh. No. Fine. She's awake.

"You probably don't have Comprehend Languages up right now."

...Point at ear, headshake, inquiring sound.

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Cast! Attentive look! - Light cast on that pebble over there!

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"Oh, sorry, I was confirming that you weren't using it right then. Now I have to say things."

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Snort. Shrug. Breakfast breakfast.

Permalink Mark Unread

"Could try to start explaining engineering- The slate and chalk over there will help."

-But first, breakfast, yeah.

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When they've eaten Belmarniss passes her the chalk and slate.

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She spends a little while on it.

Kinematics
--Acceleration, velocity
--Friction & Pressure
--Momentum, force balance
--Torque & rotation
--Static Analysis

Conservation
--Energy
--Momentum
--Mass
--Concept of "force-work"

Materials
--Chemistry Fundament
--Stress & Strain
--Tensile vs Compressive

Lightning & Magnetism
--Where do I even start?

Actually using it
--Tolerance & Clearance
--Calculate forces and balances, plan based on needed end result
--QUANTIFY
--Shaping/Machining (you need to actually make things)
--Common tools & techniques?

"...Wait. That lets you read Germanian, right?"

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Nod nod!

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"So, you won't see me doing nearly as much of the hard part as most people because I'm a Spark and we're ridiculous cheating cheaters who cheat- It's definitely some kind of magic and one resistant to analysis, but it helps if we have real engineering underneath the crazy. But, engineering is fundamentally about understanding the way the world moves, in practical, mathematical ways, and then designing things so that your desired result comes about as the result of perfectly explicable rules. For example, I can tell you almost exactly how long it will take a rock dropped from an arbitrary height to hit the ground, with slight variation because of the air slowing it down. Or, using the same kind of math, just how fast a spring with a known strength and compression will spin- This sawblade." She taps the metal surface gently. "Lotta math, lot of writing things, to do it proper."

Permalink Mark Unread

Math and writing things are good!

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Waltana will explain basic kinematics, growing steadily more animated- Acceleration, velocity, Azramut the Stubborn's Three Laws of Motion, the force of gravity, and pose a question with accompanying algebraic equations as to how fast one has to leave the ground to leap to the top of a 100 foot cliff. What about jumping across a 100 foot gap, assuming you launch at the same vertical and horizontal speed (I.E. a 45-degree angle)?

"And while you think about that, I'd be obliged to be about the chamberpot and then that cleaning spell."

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Belmarniss points out the chamberpot, casts Prestidigitation to have it about for later, and fiddles with the math while her back is politely turned.

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Waltana will cheerfully keep going down her list as fast as Belmarniss seems to be absorbing information, until the Comprehend Languages runs out or something interrupts. The air and water also have forces, they're called pressure! Friction is a thing you can do math about!

(Somewhere along the line she grows more somber again as she remembers that there are slaves everywhere. Her breakfast was cooked by a slave. It kind of sucks.)

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A slave also comes by to empty the chamberpot.

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Would it be weird to thank them? Or do... Something other than have an awkward look on her face?

"-Should we be getting to work soon?"

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Nod nod. She packs up her stuff and leads Waltana out. They will be going shopping!

The market is a ways off. It's a maze, many passages connecting many caves, with carved stairs and bone ladders connecting different levels. Belmarniss walks them pretty quickly past an area that's just selling mushrooms, that's not what they're there for, and then slows down in the area that has exotic surface goods and stuff like metal and coal, awaiting Waltana's judgment.

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Copper (wire, if possible), iron (both bars and whatever cheap objects are available), glass, coal, sulfur, sand (if there is any), stone bowls or slats, a file for sharpening, bones, leather or skins, clay, thread or cord, a needle, an odd chunk of pewter- They can get rocks and chalk later. Cheaper, damaged things are mostly fine.

She tries not to be obvious about what interests her and will let Belmarniss judge what to actually buy, gesturing vaguely with her hands how urgent something is. She doesn't rate anything higher than copper and iron, but thread gets rated almost as high. Probably they won't get everything.

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There's sand! It doesn't even seem expensive. There's glass in various forms, coal available in bulk (Belmarniss brought a bag), stone bowls, files, probably-pig leather, bones, almost everything she wants. Once Belmarniss figures out that she'll take low-quality stuff she swings to a lower-end part of the market. There's a stall with copper wire in amounts and gauges that probably intended it for jewelry. If she'll take the iron in rusty unkempt forms it can be had for not too much.

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The Spark will clean it up. She doesn't really want to think about how. She will carry things, not seeming to be much impaired by the weight.

Pretty good haul, maybe the whole endeavor isn't doomed. Going for actual ore as even cheaper is probably an 'another day' thing though.

Permalink Mark Unread

They can bring it back to Belmarniss's cave as a staging area while Belmarniss hunts up a suitable location.

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She will do math and sketches in chalk. For as long as the Light lasts, anyway.

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Belmarniss says something apologetic-sounding about the light and nips out to go spelunking.

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Somebody comes in when Belmarniss has been gone for a bit. She lacks the courtesy to put on a light, so it's probably not Belmarniss herself.

Permalink Mark Unread

-She drops the wire and thread she was fiddling with and grabs for her saw and jumps to her feet.

"-Belmarniss?"

Permalink Mark Unread

Giggle. Footsteps.

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Calm. Calm. Calm. Calm. CALM.

"Okay, so you're probably not a monster. But you're making me a mite nervous on account of I can't see right now. Don't know if you have Comprehend Languages up either."

Try to remember the word for 'light', the spell... She makes a guess and says it questioningly.

Permalink Mark Unread

Giggle! Departing footsteps.

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Great. Joy. Amaze.

 

...Fuck this. She's going to tear down her saw blind and use what's there to make the little indicator light a BRIGHT indicator light, crank powered. It doesn't make sense and shouldn't work but she's Cheating. She NEEDS it, and the Spark responds to NEEDS with alacrity. She cuts herself a couple of times during this process, muttering grumpily.

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Belmarniss comes back after she's been gone for some four hours and casts a light as soon as she arrives. "- hm?" she asks, pointing at the saw-pieces.

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There's a bright and even red light casting shadows, and a little mechanism with a spring slowly ticking away attached to it. She is fussing with putting fiber weave over wires again.

"Someone came by while you were gone and it turns out I am now afraid of the dark."

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"Ugh. SOVI!"

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Drow language yelling!

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Drow language yelling BACK!

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"I needed a light anyway. Maybe not more than I needed a weapon though."

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Stomping! Yammering!

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Belmarniss makes a "ta-da" gesture at the other drow. "Sovi," she says.

Sovi looks younger than Belmarniss, maybe about twelve in human equivalency.

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A kid. She closes her eyes for a moment of focus.

"Hello, Sovi." she has caught on to 'Hello', at least. And now not understandable again but hopefully the tone will come across. Maybe Belmarniss will translate. "I'm not mad. This is your home, after all. I'm just a bit nervous." Shrug.

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Belmarniss may or may not be translating.

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Sovi huffs and leaves.

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Sigh.

...She starts packing up all remaining bits and pieces. The partially thread-sheathed wire gets treated most carefully.

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Does she want help or is she all set there?

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"I've got it. Find a place to set up or are you still looking? It'd be pretty fast to have found something already, I think? ...I'd like to get out of this room either way. You mentioned your mother doing hauling spells?"

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Slow nod.

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"I don't think I ought to walk around without Tongues, or learning the long way, but I want to do something other than sit in the dark and fuss with wires. Not that I didn't make progress. I just... Have a new appreciation for synthetic latex. Wrapping them in cloth and thread is taking a while. Should build something to do that for me."

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Does Waltana want an introduction to the drow alphabet? In the form of Belmarniss writing letters on the slate and saying how they're pronounced?

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Focusing on this is a lot better than moping!

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Oh good.

Belmarniss is not going to try to take her anyplace until she asks her questions one at a time, when they're all rapid fire she can't be sure that nodding will be clear.

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Waltana is kind of mood swingy but asks again if Belmarniss has already found a spot to set up again, later.

(Also, it looks like her version of a permanent light requires rewinding about once an hour.)

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Handwobble about the spot.

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"Yeah fair. It'd be great if there was a spot with - a consistent breeze. Or water. But I doubt it."

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Belmarniss has a notebook and writes these desiderata down, blinking attentively in case there are more.

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"-Or some sort of convenient heat source, I guess. These would all be ways to get energy without needing to haul so much coal in. Otherwise mostly just needs to be big."

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Belmarniss makes various sizes of gesture with her arms at "big".

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"Uhhh... Well, the bigger the better but if I'm going to build a kiln, a work area, the plant-zapper, troughs or pots for actual plants... Sixty, eighty feet or so? I guess it doesn't have to all be one chamber but ideally there'd be one entrance to the place?"

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Nodnod.

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"-Okay, it's been bothering me. Your family has slaves too. I guess it's - going with the flow - and slash or they'd be picked up by someone else or just killed if you didn't, something like that?"

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Handwobble.

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"-Ugh." Sigh. "I don't know what I'm doing pokin' at it. Like picking at a scab or an itch. Since we've established doing something about it would be counterproductive, an' all, and I have no solid way of double-checking it on my own yet."

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Nod.

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...Back to a somewhat grumpy language lesson.

She's focused intensely on it, and cunning. Maybe wizard-tier cunning, maybe not. Diligently repeats things and practices pronunciation.

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Then she can make some respectable progress and learn Drow for whatever words she might expect to use with people other than Belmarniss.

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After the Comprehend ends, she thinks for a bit to assemble:

"Me - do things? Or - work- This?" Gesture at the parts and bits.

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Belmarniss points at the parts and bits.

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Shrug. Sigh.

Okay, she can get lost in fussing with these PRIMITIVE PARTS in POOR WORK CONDITIONS. That's fine, it's all FINE, sooner started sooner finished. The wires still need insulation if she's going to wind them into a proper magnetic loop... Maybe she can make something with the leftovers from the saw to hold the thread in place and make that easier...

(She is getting parts and pieces out again, now.)

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Belmarniss disappears again and is gone until the time the halflings come by with dinner.

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"-Hello," she says to the halfling, glaring at messy thread and fiber under the red glow of a strange machine. "Food?"

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"Yes," says the halfling. She puts some by Waltana and another portion on Belmarniss's desk.

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"Thank you. Oh. Uh- Do you know, eh-"

She holds up thread pieces.

...Her brain catches up and she blinks.

Shit. She can't be giving the slaves more work.

"-Nevermind. No, sorry, thank you."

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Via gives her a weird look, then bows her way out of the room.

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Waltana...

Stretches and does some sit-ups and a few other body exercises, actually. For a couple minutes, at least. It helps work out some of the malaise she's feeling. Then she eats, down to the finger-swiping dregs, then she brings the empty dish and goes and looks for water to drink, carrying her light. If the water source is obvious she'll just take some, otherwise she'll ask the first person she sees, "Water?"

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There's a basin with a dipper in it.

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She suddenly notices how thirsty she is and drinks a fair bit. Leaves the dish near the chamber entrance, uses the chamberpot, and gets back to work fussing with the cloth and thread, the most useful thing she can do without better tools or a proper place to set up yet.

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Belmarniss comes back, collects her dinner.

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Grumble grumble wires.

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"...okay?" asks Belmarniss.

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"Bored. Tense. Miss home." In Germanian. "...Can work," in Drow.

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Nod.

Belmarniss goes to hammock not too long after dinner.

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At least soon she will have enough insulated wire to wrap it into a little motor core. She keeps fussing, quietly, driven to work by the stress. For a while, at least.

 

In the morning, "I teach you? You teach me? Or, you go out?"

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"I go out, you go out with me."

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Oh! "Okay!"

She packs things into her pockets and deals with all the morning ablution in a suddenly better mood.

She still has her light, but the sawblade is fixed to a handle so at least it can be swung around.

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Belmarniss leads her through a multitude of twisty passages, humming a tune.

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It's not sitting still and fussing with thread! Yay! She tries to build a mental map, and loses track of it immediately.

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After a while they're going to have to do some climbing and ducking. Belmarniss has a spell that makes it feel really obvious where your feet are, which helps in the iffy flooring.

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She likes feeling more competent! 

Her boots seem to be extra clingy with something black on the bottom, too.

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And then Belmarniss shows off her find.

It's a steep slope on the way in, almost a slide - Belmarniss in fact takes it sliding - with a rough choppy side on the left that will probably serve as handholds on the way up. Past that there's a broad empty cave, only about six feet high - so, a little claustrophobic, but no risk to their heads. A small trickle of water descends from some tiny aperture in one spot and disappears likewise. There are a few further chambers, with lower ceilings but enough space to store some things. There's some stalagmites they could slice the points off to use as tables.

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'Inconvenient to get to' is both a plus and minus. She's already having thoughts about a pulley near the top, or stairs, if this is to become a long term thing. She puzzles over it for a bit, mentally arranging equipment, but... Eventually gives it something halfway between a handwobble and a thumbs up, and says, "Good. Comprehend Languages?" (She mispronounces the second part.)

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Comprehend Languages!

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"I think this works! The water is good. A breeze would be even better but you can't have everything." 

She'll have to filter it to make it drinkable, but still. 

"Is this very far from the inhabited areas? I think... If I carry a lot of rocks and chalk out here today and lay out a kiln with them, late tomorrow I'll be ready for a supply of coal and Chimney. That'll give us quicklime, and I can use it to build more things and maybe you can sell it. Then I can figure out what the Spark thinks about whatever seeds we can buy or find in food."

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Handwobble about "very far" - surely Waltana knows how far they walked and how long it was since they last saw a person. Gestures of sizes for "a lot"?

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"I don't have a feel about navigating underground and couldn't get back on my own.

-The more the better, honestly. At least a couple hundred pounds?"

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...Belmarniss squishes her own bicep skeptically.

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"Yeah. I can bodge together a sledge with cloth under tension, I s'pose. Or a travois."

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"Rynaeri?" suggests Belmarniss.

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"If she wouldn't mind? Or's fine with paying back later?"

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Shrug.

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"I'm really eager to get to work properly. When I'm building things, everything seems alright even if it's not. So I like the plan to ask her."

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Nod nod. Up and out again?

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Yep! 

She leaves some of the stuff bulging out of her pockets behind a rock so it's less inconvenient to walk around.

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Back and back and back they go until they are home at Belmarniss's family cave. Belmarniss drops Waltana off in her room and goes to find Rynaeri.

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She organizes and bundles what Stuff remains here for transport.

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Rynaeri appears, amenably enough.

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"-Hello. I'm Waltana. I don't know much Drow."

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"That's okay, little suskna! I'll pendru e ny delao konvit."

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She has an intense look of focus as she tries to decipher the unknown words.

"You- Help carry today? I help you some time?"

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"Yes! Niss, tsiua, come dassa o eli."

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Belmarniss leads the way to the market so they can load up on chalk and junk rock. When they have too much to carry, Rynaeri casts a spell to create a floating disk and they can load that up.

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So many exciting possibilities for cutting into brick-shapes and building with!

She's stronger than she looks and will load the disk and take up a heavy load on top of that.

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The disk can carry a lot. They need to go briskly, though, it won't last forever. When they're done shopping Rynaeri herds the girls into positions behind the disk, which follows her, perhaps to deter thieves. Off they go up the passages that lead to the cave Belmarniss found.

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Or someone after Rynaeri herself... And it's probably an appearances thing, too. She makes sure her saw-handle-thing is still visible.

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It happens they are not interrupted on their way. The disk expires most of the way there and Belmarniss sends Rynaeri back home with a bit more chattered Drow before beginning to make several trips to pour all their swag into the slide-tunnel.

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Yay, rocks!

"I stay here. You stay with me? Or come back... Uh... When food?"

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"I go get food and bring it back here."

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"Okay. I cut rocks!"

And humming cheerfully she will start ferrying the load down the chute in batches. She's definitely not just dropping the rocks down like a barbarian.

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Belmarniss makes off. She's back in an hour and a half with a bag of dried assorted mushrooms, a tin cup she sticks under the flow of the water, and one single strawberry. She begins diligently seeding the strawberry.

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Waltana is in full weapon assembly rant mode, laughing and bashing rocks with metal bits and other rocks and building something nearly the height of the whole cave in a corner. She takes some of the mushrooms and, instead of eating them, starts shredding them and mixing them with a bowl of - rock and chalk dust?

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...hopefully they will be at least as useful in this application!

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Her rant does not make that much sense, but apparently she is using it as fertilizer. It also becomes clear that the construction is a furnace/kiln and it will be ready by tomorrow, just add coal. And finally, she would like to show off a weird bundle of wires!

She rubs it over an old piece of iron scrap, then takes two loose ends and holds them close together. A tiny static shock arcs between the wire ends with a quiet 'tss'.

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"Hee! Baby Jolt." Probably Waltana does not know those words.

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Waltana seems to think this is the correct time for a slightly disjointed lecture about how lightning works!!! Apparently lightning and lodestones are kind of the same thing?

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That's actually fascinating!

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Moving magnets past a conductor creates an opposing electrical current, like throwing a big rock and being pushed away a bit by it. This is why she's making weird wire loops. They can turn a spinning ring of magnets into electrical potential, no Jolt required. The opposite is possible too- Running electricity through a wire coil sitting near a magnet makes the wire move, because it turns the coil into a magnet for a bit and magnets push each other, too.

There is MATH. It's weird math. Perpendicular angles are involved for some reason.

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Belmarniss takes notes. And snacks on the dried mushrooms a bit.

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Aaaand then she seems to run out of energy all at once. She sits down, looking a tad dazed.

"...Aaaaand here comes the crash. Spark's gone now. Too long working under the Spark and ignoring needs. Hn... Water."

She stands shakily and wobbles over to a bowl near the wall leak and drinks from it.

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Belmarniss hovers a bit in case there's anything she can do.

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Squint. "I used the food for something, didn't I? Right, helping turn rocks into something approximating soil. Urgh... I'll be fine. I've done this before. Nothing a good sleep and lots of food doesn't fix."

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Belmarniss hefts the remaining mushrooms and makes an inquisitive noise.

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Nom nom nom.

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They're chewy and vaguely umami. Belmarniss seems encouraged that she's snapped out of it enough to eat.

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They're calories.

She misses potatoes with butter. She recognizes the fruit and wonders what it will taste like...

"I feel good about my progress today, anyway. Score one for 'acceptable Spark outlet'."

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The strawberry, once totally divested of its seeds, is going in Belmarniss, actually. Omf. Leaves and all.

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Eh, she'll be growing some in a few days. Or a couple of weeks. Probably.

For now she is going to close her eyes and lean against a cave wall and sip water some more.

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Belmarniss hangs out a bit in case she needs anything else or wants to place further shopping orders. Makes sure she's seen the strawberry seeds.

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"Are we thinking I sleep here, now? Uh... Let's see, Chimney tomorrow, the scrap iron is working pretty well so any more of that you can get, more thread or cloth but I know that's pricey and I can make do with just the one rotor, some sulfur or stuff that contains it like cinnabar or galena or sphalerite... And some Prestidigitating now that I think about it, of me and that whole-" she gestures vaguely to an area.

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Nod at "sleep here now", again at "Chimney tomorrow", notetaking at the shopping list. Prestidigitation occurs.

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"...How long does Chimney last?"

They made sure to cover time units during the language lesson, thankfully.

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"Twelve hours."

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"Oh, that'll be plenty. In that case the last thing is maybe, fifteen or twenty pounds of coal? If I mean to make optimal use of a single Chimney."

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Nod nod write write.

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She'll get to turn all these terrible scraps into nice ingots! It'll still be stupid and bad but a step up! Plus, quicklime, yay!

"...Want to, uh, hang out more? Talk about engineering? Or are you going to go? I'm fine either way."

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Belmarniss points at her shopping list apologetically.

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"Makes sense. Godspeed. Or... Maybe I should rethink that turn of phrase if gods're real."

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Snort.

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Once Belmarniss leaves, Waltana's sore muscles think it is now time to SLEEP.

...Set up rocks and thread across the entrance in a way that they'll probably be noisy enough to wake her up if disturbed, then SLEEP.

She sleeps badly and spends much of the next morning sulking about missing City Frostbound. Does a bit more work, though.

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Belmarniss is back the next day with a bag of coal and iron scrap and a chunk of cinnabar and a copy of Chimney newly scribed into her spellbook, not that Waltana witnesses that last thing directly.

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Oooooh. She loads chalk and iron bits into the towering kiln- There's some kind of mechanism attached to it now too- And carefully arranges the coal at the bottom and lights it up.

Something gives an increasingly high pitched whine. "Yesssssss the turbopump is working! We will reach lime-baking temperatures in mere minutes, mwahaha! Chimney whenever you're ready."

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"Chimney!"

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Watching her carefully manage the airflow and remove and replace objects from the searingly hot kiln may get old after a few minutes, but she looks like she's having fun.

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Belmarniss watches until it gets repetitive, in case there's anything cool she could be helping with magically - anything need Prestidigitated or anything?

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Prestidigitation would help a lot with preventing cross-contamination in some of these steps, actually. She prioritizes those first.

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Belmarniss prestidigitates as instructed.

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Chemistry! Smelting! Cooking quicklime! GLASSBLOWING!

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Does she really have to get like that every time. There are sword-y people who do that but an alchemy-ish person doing it is just weird.

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It's visible and obvious just how much faster and more bullshit the work goes once she's fully worked up. She's singing a song about hexagons and steam pressure, now, and hammering iron pieces for a minute or two that somehow come out of it in very precise-looking shapes.

"Blast! Going to run out of coal! I need more energy, but where..."

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"Fox's Cunning."

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She stands in place for a full round.

 

"...MUSHROOMS!"

She runs over to another part of the cave.

"Yes, it's perfect, the mycelial threads are paths for transport and chemical signal, a network that reacts to distant parts of itself- A city in miniature, each cell a worker performing his job and demanding his due pay. This is the principle of intelligence! I can use this to make a biomechanical hybrid clank-"

The kiln is forgotten. She is now doing unspeakable things to the dried mushrooms with her miniature Jolter and a bunch of metal rods.

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Well, if it looks like it's going horribly she's got a Sleep prepped.

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She is making some sort of metal-mushroom monster! It's not attacking anything (yet?). It's just standing there as she assembles it.

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"Why??"

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"Mechanical labor! Automation! New frontiers of SCIENCE! And why NOT? Mwahahaha! Stand back, now!"

She raises the Jolter high with a grin.

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"Sleep."

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Will save DC15. Waltana has +0 (WIS), +2 (Spark Fugue). Result: 19+2=21.

She brings the Jolter down and dramatically slots it into place on the back of the weird two-foot-high mushroom golem thing.

It stands on four pointy legs, a bit like a spider, and looks around curiously with three glass-bauble 'eyes'. "Yes! It's alive!"

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Well, that didn't work at all. Hopefully the golem is fine to have around and not just another money sink.

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After one last round of mad laughter-

"Shroomy! Growth protocol!"

The mushroom-golem click-claks its way to a large pot full of rock dust and shredded mushrooms that was made at some point, stares at it, makes a wheezing noise, then unfolds two previously hidden little arms like a spider's pedipalps and grabs a bowl of water, and waters it. Then it sticks the pedipalps into the pot and starts making a ticking sound, like Waltana's light does.

"If my Sparkish insight was correct... We'll have a fruit plant in a little under three days!"

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"...good!"

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"Very good! That was exhilarating! Whatever you did woke up the Spark like nothing else! What even was it?"

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"Fox's Cunning."

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"More magic like the language spells? Maybe I should try learning magic at some point instead of leaning all into the Spark- Now that I have a guard clank, I think I'll feel a lot less, uh, urgent and focused on establishing myself."

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"Good."

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"I'm in a really good mood now! Also a tired one. I almost want to, to hug you but I have noooo idea how that works in this society-"

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Snort. Hug.

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-Wait really?

Okay! Hug!

...Wow, she sure is feeling a lot of things right now. Probably a lot of them show on her face.

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Giggle.

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"...It's been a long few days. I've been scared. Still kind of am. Of the dark and monsters, of the people down here, of myself- Uh, Shroomy has a weapon, by the way. He can do a big Jolt, once or twice. Everything has to have a weapon in it, kinda."

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Slow nod.

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"It's all the craziest, rashest, cruelest thoughts brought into stark clarity, when it's not joy in the sense of understanding. It feels amazing. Like being drunk and winning a competition at the same time. I'm- Trying to want to build, to create, instead of to burn things. Sing to the joy of efficiency, of motion, of- You tried to stop me, right? Thank you, that was a - good impulse. I was-" Sigh. Shrug. "...When I broke through as a Spark I killed someone. It was... Technically an accident. I wanted to hurt him. I didn't want to kill him. And that- It- He's probably been long taken up by Pharasma, right? I sure feel something about that. Not sure what."

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Flinch at "cruelest" - nod at "tried to stop me" - nod at "been long taken up".

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"I'm not gonna say what he did. I don't want to - defend myself, I guess-"

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Nod.

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"So- There was authority in Frostbound. Structure. They had a proper court, with the Captain's man and one of the worker union heads arguing each side, and gave me a proper sentence according to laws that were written down for killing someone, and a punishment, and I was complying with it and everything..."

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"Mm?"

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"...It kind of stinks to not have that. I might get things wrong."

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Nod.

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"Yeah. I think I need to take a nap, now.

...Cleanup, wind up Shroomy's springs, then nap."

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"Prestidigitation?"

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"Yeah."

She points at things. She organizes objects left scattered in the wake of the fugue. She uses a metal crank to wind up Shroomy's clockworks on its back, with a loud clicking sound.

A tiny little green bud is visible in the plant pot, nudging aside the soil.

"That's all I think. I'll... Sleep now. Thanks for all the help."

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Wow, it sprouted already. That's amazing. That's so amazing. Belmarniss sticks around for a little, watching the green plant be green.

Then she goes.

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It grows from a tiny green nub just barely visible in the pot to something two inches high with a single slowly-growing leaf over about an hour. If Belmarniss touches the soil, she gets lightly zapped.

Waltana sleeps deeply, wakes up with a raging headache, re-winds Shroomy, and takes care of herself, eats the last of the mushrooms, thinks about an extra spring-battery for Shroomy to extend his work period but feels too out of it to make it right now, and finally spends a while tidying up and eventually working with the quicklime she made yesterday to smooth out the kiln and start doing the same to the walls. Light work. More naps.

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Belmarniss comes back after about twelve hours away.

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Shroomy is standing in a guard position and spots her as she comes down the slope, and click-clicks away.

The work area is much neater and one wall is partially white! Waltana looks like she could use Prestidigitating. The strawberry plant is about a handspan high, but it looks kind of sickly.

"Hi! I need, uh, nightsoil or spoiled food- Not that there is any- Or dead stuff. Bones, maybe. I underestimated how much fertilizer rapid growth would take."

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Belmarniss nods and drops the mushrooms for Waltana's breakfast and goes again.

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Waltana will actually walk around at least a few of the neighboring chambers and passages, with Shroomy and a light as a guard. Not far, maybe a couple hundred feet and leaving string behind her so she doesn't get lost. She's just feeling a bit claustrophobic, and a walk helps with that where pacing does not.

Work, work, work. Not too Sparkily. Carve the rocks. Smooth the walls. Hammer the metal. Bemoan your lack of adequate tools. Hug the hard-but-slightly-squishy texture of Shroomy the Mushroom-Clank, and wait. Things are getting better, just keep at it.

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Belmarniss comes back with a jar of nastiness.

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She wishes she had a mask.

Rock dust, water, three spoons of ground quicklime, and a teensy bit of sulfur, mixed well and heated carefully and then spread into the pot. And then she asks for Prestidigitation and sets Shroomy on 'Growth Protocol' again.

"Well, there we go.  I think it's going well. I'm just... Antsy."

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Nod nod.

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"I wanna spend time learning Drow if you're up for that?"

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Nod nod! Waltana should provide the curriculum she wants, since Belmarniss could speak Drow all day and not communicate what any of it meant, but she's up for this.

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Her chosen subjects: Magic, navigation and directions, food words, family and relationship words.

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Sure, now she has vocab on those insofar as she can request it, which will be hardest for magic.

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Yeah, she doesn't make much progress on that one.

"How much does one strawberry cost?"

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"Two silver."

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"...I just realized I don't actually know if that's a lot," she says in Germanian. "How much have you spent on things for me?"

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"Almost twenty gold and the favor for Johysis."

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"...One hundred fresh strawberries, and a favor. That's... About a gallon of strawberries? For all this stuff. That's something. Fresh fruit is expensive, sheesh. I'm not sure how much it will yield yet."

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"More than one!"

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"Yeah, maybe, ten a day? That's a guess, but it should be the correct order of magnitude!"

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"Two gold a day!"

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She affects a silly voice. "Ah, here we see again the failures of a free market economy and the vagaries of supply und demand! All that is needed now is an insurance company bankruptcy, and perhaps a futures market squeeze for a perfect storm of economic confusion-"

She giggles. "-Er, that's a quote from a satire play."

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Snort.

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"I'm already thinking of a lot more things to build, not least of which more electrical growth-boosters, but maybe wait for the berries to start flowing, I suppose?"

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Nod nod.

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"If you get cloth in little strips just wide enough to wrap around wire, or even get someone to wrap and sew the copper wire, that would speed up my future work a lot. It was the most fucking tedious part. I'm - the halflings are the ones I thought of at first but - I dunno. Probably also not to the point of spending gold to save my time quite yet, too."

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"Seventy gold. For a halfling."

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"-No. Just for one to do some work. And preferably in a way where the halfling gets something out of it."

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"Probably I could borrow Yin for free - but -" She shrugs, and then also points at the slide-entrance to the cave.

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"It doesn't need to happen here either. They could make it elsewhere. I have a bit of wrapped wire left over, too short to be useful, that would show what I need... It was just a thought, though. Not critical."

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Belmarniss holds out her hands for the sample.

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Four inches of copper wire, wrapped in cloth and sewn shut.

"It's... Deeply suboptimal, but until I get enough chemistry gear to make rubber," She taps her boots, "Or tear these apart, fabric insulation will have to do."

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Nod nod. Empocket.

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"Want to do a bit of engineering now? Or've you got other things to do? Either way- I'm going to keep on a few minor projects here if you go."

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"Fox's Cunning?"

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"-Uh, that should be fine to deal with if I'm not in the middle of a fugue. And maybe even in one if I'm expecting it more. I don't really need it for this busywork either though. If anything, it'd help you with the math?"

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Belmarniss nods and casts it on herself.

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Time to try to explain basic steam engineering and the ideal gas law!

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It's fun! Though she doesn't see how it's going to let her become a barbarian-alchemist herself at all!

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She is trying to come up with practical uses to talk about, but a lot of this seems to assume one already has a lot of elaborate machines to make making more elaborate machines easier. Also, lots and lots and lots of steel and coal.

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And eventually she has to go off and attend to other things, like the classes she's covering for Johysis.

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Walta is honestly pretty used to spending most of her time alone, fussing with things in a workshop. The claustrophobia and wrongness doesn't go away, but it's not like everything was perfect and fine in City Frostbound either. But she's turned an empty cave into the start of a rough workshop, and now she has Shroomy. 

...She's weirdly attached to Shroomy, it being the one thing she's at least 99% sure she can trust. She suddenly wonders how her mom is doing, and if they'd- Ask her where she might go. Or if Ulef will give her trouble now that the Spark's presence isn't hanging over her in silent guard.

Hmm. Don't like that thought. Put it somewhere else, please.

Work, work, work 'till you've made the product, then get some fresh materials and work some more... Build the wall, build the tower, build the future, one brick at a time...

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Belmarniss brings food every day, supplements the nightsoil they themselves produce while they're in the workshop-cave, and works on teaching her Drow and checks up on the strawberry.

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The strawberry plant's progress looks less dramatic than the first day- Five inches high to seven to eight to nine, and it slowly spreads out. Walta actually asks for more chalk and coal well before then- Apparently it's running out of exhalation to convert into plantflesh.

On the fifth day, there is a small pot she made that keeps itself cool via evaporation, which contains thirteen fresh-grown strawberries, plump and juicy and red.

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She strikes a pose and grins with the reveal. "SCIENCE! Or to be more accurate, the cheating that is the Spark. Used to grow food instead of blow things up!"

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"Seeds?" Belmarniss asks. Or are there plenty left from the first plant?

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"More electrical components and a permanent power source is the limiter to growing more plants, rather than seeds. There's plenty of seeds. I tried to get the Spark to- Work on making them better seeds or something- But it wasn't having it."

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Belmarniss nods and gently gathers up all the strawberries into a bag. "I'll sell them."

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"More tomorrow! Or maybe next day. Plants. You know what kind of stuff I find useful by now."

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"What's most best right now?"

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"That wrapped copper wire. I'm gonna suck it up and just - make an automatic sewing machine soon at this rate. Decent iron and lots of coal. Acid. Alcohol I can purify. Lye. Lead. Zinc. More sulfur if you can't get acid. Naphtha- A list of alchemist type stuff you can find, actually? This list is getting too long, stopping myself now. Wrapped wire is most best."

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"Sewing machine?"

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"-Wouldn't be too too hard. Mostly a lot of fussing with really precise steel parts. I mean, I remember the key insight and the Spark will help me cheat the rest. I cannot emphasize enough how much I'm cheating. This stuff would have been the work of weeks or months and the plant and Shroomy wouldn't be possible at all without it. Anyway... You- Put two lines of thread in and there's a thing that goes back and forth to weave a stitch really fast, it's... Needle pulls top thread down, shuttle goes through the loop pulling bottom thread, needle pulls top thread back up, shuttle goes back to starting position. You use a foot pedal to drive the needle, and it does about a few hundred stiches a minute."

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"Wow."

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"This is the kind of thing I mean by automation!"

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"...Unseen Servant is a spell. It can maybe thread your wire. Tomorrow."

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"Ooh, Unseen Servant? I've never heard of that. What does it do?"

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"...slave things." It's hard to be complete like this.

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"Many different- Sorry, no Tongues, just Comprehend, right."

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Nod. "Just Comprehend. Tomorrow, Unseen Servant."

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"It will be interesting!"

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Nod nod. And off she goes.

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She's been taking more walks, still 'guarded' by Shroomy, in the nearby caves. It's not helping her feel less itchy and restless anymore.

...Okay, what she's feeling, she's pretty sure, isn't 'cramped', but 'lonely'. Hrm. A harder problem.

When her mood gets bad enough, the Spark is meaner. She'll have to mention it tomorrow.

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Belmarniss is back again with shopped swag and more food. She has scored some dried fish and some salt-cured pork with the strawberry proceeds.

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"Hi. Ooh, yummy! Uh- I think I'm getting... Lonely. I'd be tempted to ignore it but, uh, my mental health is actually a going concern considering if I snap the Spark'll try to build a death ray."

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"Uh..." Belmarniss looks down at herself.

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"I'm used to the noise and bustle of a city. I only see you every day now. I mean, I don't need to have - substantial conversations with people, but-" She makes a vague gesture. "I don't know. Whatever."

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"Mm. Come shopping?"

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"Yeah, that'd be nice. Also, prestidigitation please, and thank you. I'll go pick the strawberries..."

There's eighteen, today, but several of them are small.

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Belmarniss prestidigitates her and holds out the bag for the strawberries, and leads Waltana through the maze of tunnels into the city. She sells the berries at a fancy produce stall, which also has potatoes and cabbages and rhubarb and some herbs, and shows Waltana how much silver she gets for them.

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She knows enough Drow to catch the occasional word. It's busy here. A nice bustle. For all that it's still a tense, dark cave... She's not exactly relaxed, but definitely something better than before.

"Good stuff. Hrm, I could really go for sliced potato fried in oil. It crisps up really nice. Maybe some other time."

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"Some other time," echoes Belmarniss, giggling. Anything else in the shops catch Waltana's eye?

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Nothing and everything. She's enjoying the chance to walk around and ask questions (-Is that a usual price, how often do you see those around here-). Fabric. Scrap steel.

"Have you considered trying to sell quicklime or is it not really worth the effort? You've seen the whitewashed walls in the workshop."

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"When you talk more, you can say, this is quicklime, it does this this this, I am an alchemist and I know. I say, this is quicklime, an alchemist made it, what is it for, I don't know, nobody wants it."

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"It's mostly for-"

She catches herself and shakes her head.

"Ah, whatever."

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"When you talk more. We can get a shop like these shops and you can explain."

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"A shop would be a good way to relax from working all the time, too."

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"Mm-hm!"

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"How many people are wizards? I don't see a lot of magic around."

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"A lot of people are wizards but they mostly don't run storefronts, they have employees who do. Like the bookseller's going to be a frontman for a family with a lot of people who can cast Scrivener's Chant plus a party of surface raiders who get paper."

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"-Sparky idea about paper, but, bleh. Heavy on the chemistry. I can't cheat as much with chemistry."

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"If you can make paper that would be cool but you need to move a lot of volume compared to strawberries."

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"The thing is you always need stuff to make things out of. Coal is- Essentially the same stuff that's the foundation of most life and materials derived from life. A bloody tree is- A beautiful, efficient machine when you think about it. It converts light, water, and carbon dioxide into wood. We can't make wood from scratch. Trees can. I had a point... Right, coal. With a whole lot more steel and glass and other things I could, uhhh, melt coal and water into useful non-coal things. I'd be experimenting a lot. I don't remember nearly as much of that type of engineering. Food pays better, anyway."

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"No shortage of people who'll splurge on a strawberry as often as they can afford it." At this point Belmarniss is just talking, slowly and with breaks between her words but letting Waltana pick up meaning from context and ask for clarification if she needs it.

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It's good practice!

"D'you think I should stop relying on you having Comprehend up? Yeah, probably should. That one looks angry," she says of a shopkeeper peddling fabric goods.

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"He does, yeah."

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She tries to keep chatting idly and not get confused for the rest of the shopping trip. It's still a nice break. Something in her mind is unwinding.

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Belmarniss will show her where she's been shopping for all their staples like trash rocks and chalk and silk and wire. Introduce Waltana as "an alchemical barbarian" to people if Waltana seems amenable to being introduced.

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She's curious what 'barbarian' means but in front of people is not the time to clarify. She will say hi, yes, she likes making things, making things is very exciting. (The power saw has, at some point in the last several days, made a reappearance, this time in a more wieldy form factor. It rests at her side, gleaming.)

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People are curious about her, and seem to be taking something about Belmarniss's introduction as - quelling - and want to hold lights close to her head so they can see the color of her hair.

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Oh, is her softly ticking lightstick not good enough? They call this hair color 'red' even if it's more of an orangey-brown, it's not common even where she's from.

(She attempts to memorize names and occupations and appearances.)

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Belmarniss is not very socially friendly with most of these people and will learn their names right along with her. It's a little hard to tell drow apart if you're not used to them - they're different shades of purple and dark blue and grey and black, and they have various hairstyles, but the ethnic novelty of "drow" is overwhelming a lot of the facial variation.

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Eh. There was an attempt. It's still good language practice.

--Ooh, is that lepidolite?

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If she can distinguish it from other purple rocks: sure!

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Yeah, this is lepidolite. It's... Six or seven out of ten, going by her gesturing, with the bonus info, "For alloys. A pound would be plenty. Up to you if it's worth the price."

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Haggling ensues, and some of their strawberry money is exchanged for a few of the less attractive chunks of lepidolite.

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"...Say. Have you ever heard of 'aluminum'?"

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"I think it's one of the rare not-quite-magical metals like mithral, so if you need some that's going to be a bit of a trick."

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"I can probably get it out of 'alum' or 'bauxite'. Maybe easier than other people can. It's good for certain alloys- There are so many alloys- It can make really corrosion-resistant metal, specifically. So if it's saleable that might be something to investigate."

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"Ooh. I don't know what form people would want it in - mithral you make armor out of it, so I'd ask an armorer, I don't know who would do things with aluminum, what's it for where you're from?"

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"Corrosion resistance. And it's a lot lighter than most other metals, you make- Wagon frames and the like from it. Gliders and airship frames even. I'm not sure if mithral is something I'd know of, but I can make nickel steel and face-harden it, that makes it better armor than plain carbon steel. I suppose I don't know if people are doing this already."

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"We can find an armorer. Pretend like you might wanna buy something, though - I can't 'cause I'm a wizard."

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"I would like gauntlets or chainmail gloves. Eventually."

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"There you go then."

They can find an armorer. The armorer does not have any aluminum anything in stock but would be interested in experimenting with it.

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"If I can make a sample of aluminum I'll come back for sure."

None of the steel in here is nickel steel. Now that she thinks of it though, most of the advantages of nickel steel show up in, like, high pressure steam systems, less in a big chunk of metal to cut things or stop yourself from being cut. (She keeps this thought internal.)

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The armorer claims he does have mithral but it's not on display, special viewings with a nonrefundable deposit only.

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--Maybe when they've sold strawberries for another week or two and she doesn't owe Belmarniss quite as much. ('Maybe later', out loud.)

(Huh, if she scales up, they might meaningfully depress the strawberry market. That's a funny thought.)

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(They can switch to other plants if the strawberry price falls!)

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Once away from the armorer-

"Honestly I'm not going to stop needing wrapped wire anytime soon so maybe I should make a sewing machine and start fussing with it myself, I know you were maybe going to get uh, forgot their name, to help-"

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"One of the halflings, but an unseen servant might be as good or better."

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"Would you mind trying to teach me spells some time? It might not make sense to focus on them, but it seems worth trying?"

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"It will take months to learn even one."

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"Egh. Maybe not, then. If there was nothing better to do, or for my.own curiosity later, I guess."

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"Some people if they are extremely talented are faster but even being very smart is not the same thing as being talented at wizard spells specifically."

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"Better to try and get more plants up, yeah..."

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"Yeah. A spellbook costs hundreds of gold, people save up for years."

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"Is that why they're so rare? I had thought everyone would want to do Prestidigitation."

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"Yeah, you need the money and the time and to be smart enough."

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"I wonder what makes the ink so expensive, it's got to be the ink, paper wasn't hundreds of gold..."

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"It has to be especially good paper, but the ink has spellsilver in it.

- if you can make that -"

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"...Thaaaat depends on what spellsilver is. Much like mithral. It's not translating usefully."

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"Well, I can find some in a store you can look at. There's kinds."

Off into the market, looking for a magic supply store.

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"I might not get very far just looking at it either."

Presumably it's not just 'silver', right, maybe it's one of the rarer metal elements that you use a gram of in exotic alloys?

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The spellsilver they're allowed to look at is just a few flecks of gray metal, kept suspended in oil in a glass vial that is itself in a box.

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"Ah, so it's one of those annoying metals that oxidizes instantly."

Does the shopkeep know where spellsilver tends to be mined? What kinds of oils keep it well and what kinds don't? (She won't even bother asking how it reacts with other things; Who would waste incredibly valuable material trying that?)

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"I get it from the Quinder mine complex. I think they get a different kind if you go all the way to Prosh. This is just liquid paraffin."

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"...Hmm yeah, I'll probably need to buy a sample of the ore from someone, as I expected really."

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"That vial's seventy-five gold."

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"Mmhm, and I might come back for it if other options don't pan out, but the raw ore, being unprocessed and a lot less concentrated, has a lower barrier of entry for what I want to try."

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"Oh, just like, as they'd pull it off the mine wall? Yeah, I don't have that, I get it from the Quinder House First Daughter."

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"Yeah, if we can get some of that for- What, a few gold? That should tell me what I need to know, Belmarniss."

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"Ugh, a House. You have to go direct to the First Daughter about it?" says Belmarniss.

"There might be somebody else who can sell the rocks but I sure don't know who."

"Ugh."

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"Don't want anybody else on their revenue stream, I guess. D'you think it makes more sense to just save up a while?"

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"Honestly, it might? Fucking with full-blown Houses is messy."

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"...Mmhm. Let's not rush into that, no. Even if everything worked out perfectly I'd need the rocks, too."

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"I could ask the First Daughter for you," offers the shopkeep. "If she can source me a raw rock."

"No thanks."

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Once they've made their excuses and are well away, "She's gonna tattle on us, isn't she?"

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"She would if we'd asked her to get the rock, but maybe not otherwise."

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"Kinda hate this place, not going to lie."

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"If you can make it, it is worth taking you upstairs."

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"Might want, like, numbers, of how confident I am I can make it, just how big a deal it is if I can, to see if it makes sense as a risk to take..."

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"You saw how much those little flecks cost, right? It's pretty linear till you're going through a lot."

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"Yeah. This is - I can already feel the Spark trying to mull it over, but there are so many kinds of metal, it's going to be one of the ones you find in trace amounts in one mountain in fucking Moldova- Well, there are multiple kinds, apparently, so probably several of the really heavy elements that are exceedingly rare-"

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"I think the refining is the hard part but I could be misremembering."

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"I can make drilling machines if the mining is hard too. A lot easier than the refining even. I don't know about the refining, though. I'd give myself... Better odds than your average rich, intelligent person here given what I've seen of alchemy and glassware, but doubling one in a billion is still going to be two in a billion, you know?"

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"The strawberries are plenty amazing for now, just..." Shrug.

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"Hard to be content with one cookie when you see a twenty-pound cake up for grabs?"

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"Not really how I'd put it."

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"How would you put it, then? It sounds like it would be insanely lucrative and also is a, uh, strategic material, that gives massive advantages to whichever authority has it. I get it, it's a big deal."

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"It's a big deal and there's more going on in the world than cake."

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"Cake being a stand-in for 'things to want', sure. Honestly, if I'm the only spark and I never have kids- I probably shouldn't, we all seem to be tugged chaotic evilwards by the nature of the power- What y'all need is a good industrial revolution. Or a magic revolution. Gotta start that upward exponential."

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"...say more about that?"

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"Uh, the Spark sociologist Uider Seidlitz, I read some of his work, ran a bunch of mathematical models about how heavy machinery and access to fuels allows one person to produce far more than they did before. I don't have the book but it was a five hundred page brick about how if people were less selfish idiots constantly murdering each other the economy- Not the amount of money going around but the amount of stuff people have, like food or houses or books, could be... Exponential. Give one farmer a diesel tractor. He plants and plows five times as much land. He has a lot of money with his five times as much crops. He buys another tractor, which means he's paying the miners who mine the iron and the people who smelt it and the people who shape it into a tractor, and... The key idea is that a small start can grow very huge. I'd want to start with, probably, weaving? Then mining. Machines to mine a lot more material with less people involved. Cheaper iron, cheaper coal. Cheaper iron and coal means you can make more machines. Not just mining ones, but weaving, or vehicles, or farming machines. Sewing machines, so fewer people have to work to make clothes and more can mine, or farm, or do magic, or make machines. More machines means you can make cheaper iron and coal again. More food means more people can learn magic, or to make machines, or anything else. More machines and everything else means cheaper everything. More people who can make machines means more machines means more everything. Eventually."

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"But you said this is for - if you don't have children who inherit your talent, Spark-ness - so you think you can train anybody to do this?"

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"I think so, I really do. It wouldn't be easy, it's... I think education is the real key more than the machines... The engineering I'm teaching you off and on is the foundation for it... I am the only Spark in the entire history of City Frostbound. According to the records, in the last hundred years we've gone from a population of two thousand people just trying to hold on, through the power of steel smelting industry, to twenty thousand, all living in warm houses and riding a steam tram to work instead of walking and eating a fresh apple or orange at least once a week- Much better standards of living than, say, halflings around here."

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"The halflings aren't the right comparison, they're all slaves."

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"Maybe they wouldn't have to be slaves if everything was cheaper."

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"...no, I think they still would be. I don't want to do this here. I want to do it upstairs."

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"Are there slaves to be freed upstairs too?"

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"Yes, but - I think not this many - I think there might be a place where it'd work like you said, somewhere, and I think it won't be a drow country."

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"Doesn't seem like it, no. 'S just that the two places I've been are City Frostbound and Noctimar. I don't know what upstairs is like. Besides, uh, probably having sunlight and such."

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"It does have that. Will the strawberry machine work for people besides you? If we wanted to sell it for travel funds?"

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"-Uh, it'll break eventually without proper maintenance. Also, right now the strawberry machine is Shroomy the Mushroom Clank, who I'm a little attached to? They can be smart, I think shroomy is on the level of a particularly dumb lizard, but... I bet I can make a new strawberry machine that doesn't have these problems, or does as little as possible. Sell some spares for the things liable to burn out, too."

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Nod nod.

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"...Yeah, if it works- There are probably downsides to industry, weapons and the like, but there are so many upsides- More food, medicine..."

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"Magic works very well at combat and not great at food or medicine, so."

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"I'm getting a headache from all the heavy stuff. Wrapped wire and more iron and coal and another Chimney and a few days."

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"Absolutely."

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Well, she thinks the day out absolutely did help a lot. Back to work, this time with a mind towards travel gear and a replacement strawberry-zapper...