In their dorm room, an elf and a human complete a spell in perfect step with each other.
Another human appears in the room, in the middle of their chalk circle, wearing comfortable clothes of a pajama-like nature, positioned as though she was curled up on a comfortable surface but without the comfortable surface.
She lands somewhat awkwardly with a startled yelp, sits up, and gives the girls a quizzical look.
"Eh, I'm not mad. Appreciate the apology, though."
She nibbles her lip contemplatively, inspecting the floor for signs of coziness and clearly coming up empty. Then she pulls a few loose threads from the hem of her shirt and frowns at them until they puff up into a squashy pillow, which continues to gradually inflate until it is big enough to lie on, at which point she curls up on it and closes her eyes.
Hey Fia, I got accidentally kidnapped by magic people from another world! It's weird. I'm fine but apparently it's going to take a few years to put me back. If you want"—oh hey," she says, "is there a good way for her to send back an answer, and if she wants to come live with me while I'm waiting to go home can she do that?"
to move to Kidnap World with me while we wait, you can do that, just write on the back of the note to answer. It seems nice here. The school I was accidentally kidnapped to is covering food and shelter and so on while I'm accidentally kidnapped to it. Love you. —Anlei"There, all done."
I am like half convinced you're playing some kind of weird prank on me but okay, accidentally kidnapped to another world, sure. I should maybe stay home to make sure our roof doesn't fall in. Depends how easy it is to visit, I guess. If it's really easy then I could just pop in to see you once a week or so, if it's a huge hassle or I'd end up stuck as long as you were then maybe I'll just give up on the house, we can always get another one. Love you too. —Fia
"Thanks!"
She acquires a pile of material goods, writes another quick note to update Fia on the plan, and traipses back to her room. It's kind of a boring room. Once she's got all her stuff put away and has tried out the magical otherworldly shampoo (result: yeah it's pretty impressive) and assured herself of her ability to navigate the building via its magical otherworldly travelling box, she decides to go for another walk into the city.
"One of the kids at the magic school over thataway," vague wave in appropriate direction, "was getting teased about how she can't cast fancy spells, so she got a friend to help her do the summoning thing, only apparently if you double up on doing a spell you're screwed when it comes time to undo it. So now I'm stuck here until they get the right magic something-or-other to unstick me. The school was very nice about it though, I've got a room and a cafeteria pass for as long as I need 'em."
"We have way fewer, uh, things? Like, the only people are humans. And there's like one and a half kinds of magic - the one everybody knows about that's really slow about getting anything useful done, and the one hardly anybody knows about that sets stuff on fire if you fuck it up."
And into the air leaps a shiny gold dragon!
He circles the city once but it's still a really short flight. He comes in for a landing over a pond in a park and winds up neatly on the shore.
"I'm not gonna be able to do that in urban areas in a hundred years," he comments. "But it's fun."
Yummy spicy flatbreads. And when they have finished their spicy flatbreads: theater!
Wintergarden is danced through, with heavy musical overlay. The costuming is great. The narrative arc is not super sophisticated but it maybe involves this one dancer getting lost from her (friends? siblings?) and then finding them again???
"There's two kinds. The kind everybody knows about, you can only do really small stuff but if you have a lot of time or a lot of people working together or both you can make magic artifacts that'll do things much more impressive than you could've managed directly - way back in the day there were healing fountains and amazing shit like that, nowadays mostly it's, like, lamps."
"Sounds like a perfectly reasonable approach to me," says Mial. "How else are you going to learn? Anyway, I'm curious about the prerequisites - wizardry requires a channeling capacity, witchcraft doesn't seem to require anything, lights and sorcerers are born with their power, mages are born with their power but then need a specific kind of triggering event to activate..."
"You have so many kinds of magic. Normal magic is something anybody can do - anybody from my world, at least, I think you guys would've noticed if you had it here, although with this many magic systems floating around maybe not. There's no, like, different amounts for different people, or only some people being born with it, or anything, it's just there. The other kind's trickier to notice but I don't think it's actually that some people can't do it, just that most people never figure out how to try."
"...yeah. So, the power for normal magic doesn't, like, come from anywhere really, you just kinda have it and you can move it around and use it however you want. The power for the other magic comes from - if you're around somebody who's in pain, you can pick that up kind of the same way you'd pick up your normal-magic power, and it doesn't do anything to the person either way but now you have some power. I kind of expect people to be weirded out by where it comes from, so I was trying not to mention that part, but as you can see I'm not super good at that."
"There's down magic. It makes things fall down. It points towards - I think it's 'sufficiently large flat surfaces', but I don't remember for sure, and I forget the exact numbers on size of surface and range of effect - the world has a flat top and flat sides and a flat bottom, so all of those surfaces have down. But only the top of the world also has nice things like plants and weather."
And meanwhile on the bottom of the world:
"Okay, so when you say you have a high pain tolerance—"
"It would astonish me if you were capable of inflicting an amount of pain that mattered. Shren kids have to go to a light - d'you know about those, they're the healers - every few weeks to heal all our forms in case we picked up a serious injury and didn't notice."
"'kay," she says, shrugging. "I can heal too, so don't freak out—" and she reaches over and breaks his arm.
He waits a beat and then says, "Ouch," very deadpan.
She giggles. "Well, you're gonna make a really good pain mage if this works. So, I have no idea how to actually teach you to hold power, but I did pretty well at it just kind of trying it a bunch of times until I figured it out—I'm gonna try throwing you some, because I also have no idea how to explain how to pick it up—"
"Sure."
"Okay, catch," and then there's something there, something that sparks and fizzes and jumps, demanding to get out to get free to get active—
Mial feels a sense of kinship with it. He keeps hold of it for a tick or two and then it escapes his grip and there's a bright flash of fire.
"Nice," says Anlei. "So you can hold it—okay, now try doing something with the next batch, if you hold onto it and want to do a thing you can kind of get a feel for how—catch," and there's another bundle of power, invisible and intangible to all the ordinary senses, struggling to escape his mental grip.
He hangs onto it—it's almost like dancing, or like scoot racing, an active lively process of balancing forces—and thinks, all right, start small, what about silver fire like he could theoretically make all by himself... and he can feel it, just like she said, a kind of guide, like a phantom image he could trace on paper, or a faint echo to sing along with... he follows the hint, shaping the power, and directs a spiral of silver flame off to the side away from Anlei.
"You're picking this up fast," she says. "Okay, now you know what holding it is like, see if you can pick it up by yourself?"
He peers at his broken arm and thinks about the feeling of power. It takes him a few ticks to get a handle on it, but then there it is, right from the source, leaping into his figurative hands and immediately attempting to leap out again. He laughs and turns it into billowing clouds of mist.
"Wow," says Anlei. "It took me ages to get that good, what the hell's your secret?"
"I empathize with it," he says, half-joking. "The dragonish aging rate is one-tenth the human one, I spent a very long time as a child wishing I could do more than was available - eventually snuck into a scoot racing league despite being well below their minimum equivalency."
"Well, you and pain magic can be best friends then."
"I'm probably still going to want to do all my pain magic on the bottom of the world for the forseeable future," he says, pulling power again and making a simple pyramid structure rise from the dirt, "just in case I—" and a blast of flame scorches the edges of the miniature ziggurat "—get distracted. But wow. What-all can you do with this stuff?"
"Healing, like I said - let me know when you want your arm fixed - and conjuration, I built my house with it..."
He immediately attempts to build a house. The helpful hinting feeling informs him that he's going to need a lot more power for a project that big. He forms the dirt into the shape of foundations, then desists.
"What about magic stuff," he says, "you said the other kind of magic could do artifacts—?"
"Can you think of a way to get this stuff to sit still that long? 'Cause I sure can't."
He frowns thoughtfully. "It shouldn't be impossible... let me see..."
It's harder to get the hint to show up, this time. Apparently it has standards for how well-specified his plans must be before it'll help him achieve them. But he's done a little wizarding spell invention before; he knows how to come up with solid specifications for something. He attempts to invent a pain-magic spell to make a simple waterspout.
It takes him two degrees and rather a lot of accidentally letting go of the power and getting scorched by the resulting blast. But: "Ha," he says, "got it - proof of concept, anyway - you're not getting bored, are you?"
"Watching you pace around and make faces is actually kind of fascinating," she says, "but if it takes you ten more minutes to finish whatever you're trying to do, I'm gonna get antsy."
"Shouldn't be too long. All I want to do is—" and he pulls power again, and keeps pulling, concentrating on his desired end result. Conjure this shape and attach this complicated fiddly twist of magic and - wait what was that - the waterspout drops into his hand, and he uncaps it and turns it over and watches water pour out and then caps it again and hands it to her.
"Whoa," she says, studying the little widget, like a bottle that's just half an inch of neck with a cap on the end. "Artifact. How the fuck?"
"I think it's all the practice I have with wizardry," he says, "you really get good at precisely imagining the thing you want. But I'm going to do it again, because something weird went by in the hint-thing while I was building it."
Another waterspout, and this time he pays much closer attention to the interplay between the specification he envisions, the hint-guide's suggestions for how to accomplish it, and the subtler, more elusive layer of hinting that shows him what the end result is actually going to be like. And there it is again: a flaw, an instability, an imbalance in the neatly pinned loop of power that performs the waterspout's function.
"Well that's unfortunate," he concludes. "Apparently I haven't quite solved artificing with pain magic - it looks good for now," he pours a little water out of the second spout, "but the magic's all wobbly, it's going to go haywire eventually." He tosses the second waterspout at the pyramid. It bounces off.
"Has anyone ever told you you're a crazy perfectionist?"
"It's a surprisingly uncommon complaint! Can you teach me how healing with pain magic works? What do you aim for?"
She giggles. She attempts to explain. She manages it well enough that he successfully heals his arm.
"It's fascinating how much - conscious manipulation of forces - is involved in this magic," he comments. "With wizardry you mostly just specify the result and let the power take care of itself. I think I might prefer this method. It feels more like I'm really doing something, you know?"
"Think so. Hey, d'you know anybody who might want to teach me witchcraft?"
"Not off the top of my head, but I could probably help you find someone. Will you get bored if I spend another angle here trying to make a stable waterspout?"
"Yeah probably. But like being on the bottom of the world by yourself playing with fire doesn't sound like the best plan ever."
"If I wreck this form too badly I can always take another one - that's what 'losing a form' is, if we're injured to the point of death while in a form other than our natural one we revert to natural and we're fine - and my natural form's fireproof."
"What is your natural form even?"
He shifts.
"...so you're a dragon."
"I'm a shren," he corrects.
"How, uh, do I tell the difference?"
"You're really unlikely to ever see a shren in natural form, because a shren in natural form being near a dragon in natural form is how the condition transmits. And my wings don't work." He flops them demonstratively.
"...and that's enough to make you a whole different species?"
"Sort of. It's complicated. Dragonishes speak a magic language called Draconic that has words for every possible thing with every possible shade of meaning that a person could want to say, except that it's really insistent on shrens not being dragons and not even being categorizable as the same sort of thing as dragons in any meaningful sense."
"...your magic language is broken."
"That's certainly the sort of opinion that someone who didn't speak Draconic would tend to have, yes. And it's one I agree with but damn few other people do." He shifts back. "Anyway. I think I'm safe to play with fire down here for a while longer as long as I'm not a complete idiot about it. I can teleport you to my living room and then come back."
"Sure, sounds good. Enjoy your self-injury."
"I will!" he says, giggling, and he takes her hand and brings her home.
"Having played with the stuff a bit, I'm confident I can stick to amounts where I'm not even in danger of losing a form until I'm much better at it and won't accidentally blow myself up. But I'm still going to do it on the bottom of the world because the fire does kind of get everywhere."
"You write people's names on the outside of envelopes and drop 'em out the window. It can be fiddly if there's lots of people with the same name, but it works like turning on the lights, it figures out what you want." He finds a bit of paper in his pocket and writes his name for her; two complicated nests of lines.
Meanwhile, Mial starts spending rather a lot of time on the bottom of the world.
He accumulates a pile of wobbly waterspouts. They all outwardly seem to work just fine, but when he examines them with the elusive senses granted to him by his capacity for pain magic he can sense their flaws.
(He invents a wizardry analysis that detects the capacity for pain magic, and thereby verifies that it is an actual magical attribute he has and not just a matter of learning how to think a certain way or something.)
By experimentation he manages to come up with a much wobblier waterspout, which takes only a couple of degrees for its magic to start going haywire; the next time he opens it and turns it upside-down, flames shoot out. He tosses it on the pile and starts over. Ten more tries, twenty, thirty, fifty... he loses count around sixty-eight, and approximately a few dozen waterspouts later, he finally produces one without the flaw.
He eyes it, and eyes the heap of failures nearly as tall as his human form. "I hope I'm not going to need that many tries for every single spell."
So of course the next thing he tries to build is a scoot.
Several large explosions later, he has a scoot so unstable that it immediately starts ascending and refuses to stop. He sighs and tries again, this time aiming for a fully functional model scoot so that when they start to pile up he won't end up with an entire mountain of them.
It takes him a few more days, but the pile of rejects is at most a small hill when he finally manages to produce a model scoot without the troubling flaw in its structure.
...it occurs to him that he has just made a thing that flies.
He starts spending a lot more time on the bottom of the world.
He needs to be absolutely flawless at spellcrafting. And he'll probably need a source of power more reliable than self-injury, and easier to scale. Sure, he can hurt a lot of adult shrens for this, and while there are still babies in pain he can hang around the babies, but that's still ultimately not enough for projects of the scope he has in mind. Oh, and he should definitely figure out how to become immortal. Really truly completely no-takebacks immortal. He can't afford to die, not when he could be using this power to do good in the world. And if he gets really famous he will probably come to the attention of the unique green-group and he does not want to take the chance that she'll decide there ought not to be a shren with ultimate cosmic power.
(He could cure shrens. Probably. Maybe. He's sure not going to breathe a word of the possibility to anyone until he's got the theory worked out and is ready to test it. He's much surer that he could help the babies somehow.)
Okay, first things first...
He throws himself into the pursuit of magic. He stops signing up for scoot races. He eats conjured food and returns home only to sleep.
It takes almost a month for him to learn how to store power, and in the end the breakthrough is that he doesn't store the power; he builds it into an active self-reinforcing structure that eats everything he feeds it and turns it all into more magic. This is better for his purposes than power storage anyway. He builds it thirty-six times, each time detecting a flaw and dismantling the power structure and starting over again; several of those end up as blasts of flame scorching the dirt, but he's still working at a small enough scale that he never gets worryingly close to losing a form over it.
Once he's got that, he starts on immortality. This is going to be a little trickier, and he'll have more trouble undoing it since most of the point is that it should be impossible to undo. After some time spent contemplating the nonexistent overlap between 'people he would like to make very very immortal' and 'people he is willing to risk killing if he messes something up badly enough', he asks his mother for advice, and she volunteers as a test subject. He has a design sketched out in another few days, and spends most of the next month carefully refining it and constructing all the parts that aren't the final irrevocable emphasis. In between those, he visits the shren houses and hangs around outside them, picking up pain and stuffing it into his power amplifier. He isn't good enough yet to save the babies without risking blasting them to ash, so he doesn't go in to introduce himself. He also dismantles all the scoots and waterspouts and feeds the power from those into the amplifier, just to be tidy.
He is no longer working at a small enough scale to be sure he won't lose a form if he messes up. He takes a new form - elf, like his mother. Now at least if he loses his working form he won't have to reintroduce himself to everyone he knows. (He could work under a ward, but putting it on and taking it off every time he wanted to hurt himself for magical purposes would slow him down.)
In elf form, he finishes making his mother immortal, every piece of the spell except for the last. He paces around the bottom of the world and builds houses, mansions, palaces, cities, getting used to the rush of handling vast amounts of power. It's like flying thirty scoot races at once. It's terrifying and glorious and incredible.
He slips, once, and only barely manages to save the form afterward; the damage is so extensive that it's actually a little unpleasant. He immediately builds ten more cities, each bigger and more elaborate than the last, with indoor lighting and grassy parks and rudimentary wards and clever automatic food conjuration, practicing practicing practicing until he is sure.
Eventually, he is sure.
He brings his mother to the bottom of the world, and pulls a massive amount of power, and forms the intricate structure that will tie all the other parts of the spell together and make them self-renewing and self-reinforcing and self-correcting, resilient against hostile action, impossible to bend or break or recycle into raw power even if he tried. It takes him a continuous day and a half to build and comes out flawless on the first try. He gets a night's sleep, teaches her the basics of handling power, and then starts putting the pieces together for himself. It's a little harder, because he wants it to save him from form loss where possible; he also needs it to guard him against dragonish old age when he doesn't even know how that works, but in the end that's really just a subset of the problem 'guard him against literally anything that could possibly kill him even if he's never heard of it and has no way of studying it in advance', and that one he's confident he solved for his mother already.
Four months after he met Anlei, he becomes immortal.
Now he's ready to save the babies.
On the scale of the forces he's been playing with lately, constructing a spell to miracle a shren is almost trivial, easy enough that it's not even worth separately making the babies able to fly first. It still involves holding onto an amount of power that could obliterate an entire shren house and a significant chunk of the surrounding area if he let it loose, so he does them one at a time on the bottom of the world, starting with Finnah as proof of concept and because she's family. The shren houses want him to miracle the caretakers before the kids; he doesn't argue. It takes him three days and a call to the dragon council, but he miracles every single shren at every single registered location, and all the ones that any other dragonish knows how to find.
Except himself.
At first it's just because he's too busy to get around to it, but then he finishes all the rest and... well, really, what would be the point? Giving girls dragon rides? He's not Aurin. And he's hardly about to stop being a shren purely for its own sake. That would be tantamount to letting Draconic win.
He does make his shrenhood non-contagious. He's not cruel. And he doesn't exactly enjoy the way Draconic thinks of him, so he toys with the idea of building an alternative, but it turns out to be complex enough that other miracles take priority. He condenses the less aggressive parts of his immortality spell down into a simple, quick, manageable structure for making people effectively immune to illness, injury, and biological forms of old age; and then he advertises this service to the dragon council, because at half a degree per casting he's not going to cover the whole world by himself but he can at least do the loved ones of dragons while he works on a more broadly applicable solution.
Advertising it to the dragon council involves his father calling his grandfather for the first time since he was a baby. Piro answers, clearly expecting news about his grandson's miraculous return to dragonhood; instead, Mial cheerfully explains what he's actually up to, then adds that if anybody wants to immortalize their non-dragonish friends and relatives but doesn't want to have to interact with a shren to do it, he's happy to direct them to his mother for communication purposes and only show up for the actual spellcasting.
There is a long silence from the communication crystal.
Then Piro says, "...why?"
"Because Draconic doesn't get to tell me how to live my life."
"Don't be childish—"
"You haven't acknowledged my existence since I was less than a month old and you're telling me not to be childish? Ialsafei siaddaki, Grandfather," he says, using a Draconic genealogical term that is entirely neutral on the subject of familial bonds, and he deactivates the crystal and hands it to his father and teleports to the bottom of the world to work on scalable immortality.