When she doesn't need to do magic to her plants every single day to get and keep them producing at a rate sufficient to sustain her, she goes to the library and tells them things about the continent she came from in exchange for a half-century's membership. She brings home books. She makes paper to take notes on.
She doesn't have any near neighbors, but she has distant ones, and she trades foreign seeds and candied dewdrops for glass and books. She drinks her stream and writes her thoughts (a lot of her thoughts are about Arcane). She decompresses. She reads and thinks.
Time goes by. It's dark at night; sometimes she watches the stars.
(Arcane's wings are pretty during the day, but they're stunning at night, as she had ample opportunity to discover on their journey; in the darkness they are mostly visible by their tiny stars, which appear and brighten and dim and fade away again over the course of minutes or hours.)
"Hello, Promise. You've settled in well."
"Yes really, I have tried and failed to describe it to several of the Queen's second-best sorcerers already, and sorcery does not work in the mortal realm because the harmonics there seem to consist entirely of an excruciating cacophony that even I couldn't cast a spell in."
"The first one took a day's worth of stories for membership. The second one I had to not only do that but also figure out a harmonic map of a place they didn't have in the files - manually, with fairy lights and guessing, it took me most of a week - but that's because their sorcery collection is better."
"Their sorcery collection's all right," Arcane acknowledges. "I've made a few contributions myself. The one in the north, though, have you looked at their fiction? They have some amazingly fantastical stories imagining the mortal realm. I might want copies of some of those to take home."
"I did say 'imagining' rather than 'describing'. The main problem I noticed in the one I picked up was that the author didn't seem to have figured out how transportation and architecture would actually work in a world where no one has wings or sorcery. They just sort of wrote around the problem. I liked it for its other qualities, though. Good characters."
"It's not as though thinking about how to solve interesting problems with sorcery is any kind of hardship for me. I don't lose anything by being nice. What I really don't understand is people who could be nice just as easily but deliberately pass up the opportunity."
"I wasn't thinking of any specific examples. But, oh, any good sorcerer who isn't being actively prevented will eventually come across opportunities to do someone a favour, and, hmm... it seems the calculation is not 'will the benefit to this person be worth my time and effort' but 'what am I going to get out of it and is it enough for me to bother'. Observably it often isn't. I cannot fathom the mindset."
"Oh - suppose that you could see sound as well as hear it," he says. "The spot where you're standing is obviously the clearest, but you can tell what's going on nearby without much trouble; then as you get farther away, the nearer sounds obscure the farther ones until it's all just a muddle. It's somewhat like that. If I'm somewhere harmonically quiet I can see a long way, but the more noise there is, the harder it is to see past it. It has gotten considerably easier with practice, though, which is how I managed to pick out this tangle while sitting down. When I was one or two centuries old, I would've had to fly in circles for an hour to get it all, especially with that cliff in the way."
"About the same, yes. They're often more interesting, though. A leaflet's tree has a certain kind of pattern, and a floating island has an entirely different one, and the Sapphire and Emerald Seas each have a very subtle pattern of their own that tangle up at the border."
Promise shows him in. There is a small collection of books, carefully curated, on a shelf; she has accumulated a water basin and dishes and window glass and cushions for the benches around her eating nook. There is room to fly up to the next level, which is split into two rooms, each containing a bed and a nightstand and a chair; hers is obviously the one on the left and she's been using the spare to store her sewing, which she nips in to retrieve and stash in her own room.
It turns out that when Arcane says he likes transcription spells, what he means is that he has an extensive and well-researched understanding of all the ways people have tried to use sorcery to transcribe books and which ones of them are better than which other ones in which ways for which purposes. He has even invented variations of his own that he can successfully explain to people who don't sense harmonics.
Rose has a singular advantage. She is mortal, and therefore shiny and appealing to fairies who like to acquire vassals. And she cannot be vassaled. She can eat their food, she can even give away her true name - and she can pretend to be bound by their orders until the moment she is not.
Rose still wants to choose her faux master carefully. Ensnaring lone fairies won't get her anywhere fast; going after the wrong fairy with the strategy she has in mind will make for a very unpleasant, perhaps impossible, period of time. Not all masters are going to think of her as a charming pet before they let her feed them a sunflower seed from the supply in her pocket. And Rose is still mortal.
She uses her "Aunt Maria" - it's pretty hard to get used to calling her anything else; she has always been Aunt Maria, and it's not like she has a real name - as a spy, of sorts. Feeding Maria fairy food will seldom get anyone anywhere, Maria has no name to give up, and Maria, being a fairy - now supplied with a backless shirt from Rose's closet so her wings can come out and she can fly - is not as interesting a target. Rose parks in Uncle Jeff's house and sends Maria on exquisitely well-defined missions (Rose has a friend who is attending law school and thinks this is a book Rose wants to write) and acquires maps and lists and intel and samples of local fairy food.
Aunt Maria finds some moderately friendly individuals and a nasty-looking small court and she also finds a large colony of "breeder" fairies that has moved into a new home recently (in fairy terms). Their patriarch spends his time sitting on top of a wall of hanging gardens his descendants maintain, being brought news and curiosities, and has a taste for being hand-fed.
Perfect.
It's a hike and Rose is too heavy for Maria to carry her flying, so Rose goes to fairyland with good boots and some emergency food in case foraging is hard and her compiled maps and plenty of water and Maria waiting in the attic to come bail her out if she takes too long.
Fairyland is gorgeous and the hanging gardens, when she gets there after a day and a half of hiking through glorious summer wildflowers, are even better. They're maintained by a swarm of the cutest little fairies. They look like Indian paintbrushes, orange-red or yellow with tufts of matching petals instead of hair, averaging eight inches high, with wings that look like those helicopter seeds. They're so cute, and they look at her when she wanders near, and immediately six of them buzz up to her.
"Mortal?" "Are you lost?" "Who's your master?" "Are you hungry, mortal?" "Thirsty?"
And Rose pretends to be indignant: "Who's my master? Excuse me, who's your master?"
And the fairies mutter to each other and say "He is this way, mortal, come and he'll give you some juice, you look thirsty."
Rose goes with them, marveling openly at the gardens, and she crouches when they bring her to the patriarch, and she smiles and acts dumb. He gives her juice. She drinks it. He tells her to stay right where she is. She does, now letting a little of her lingering apprehension show through. He lets a few of his court also give her juice, and tells her to drink it, and she does. He has someone braid her hair and someone make her flower garlands to pretty her up because she's so drab. He sits on her shoulder.
And when he tells her to give him his supper, she slips a sunflower seed in with it.
And when all the fairies of the court have gone to sleep, she wakes him up.
And she says, "Shush."
He shushes.
"One by one, wake up all the others and don't let them sound any alarms and tell them to eat what I give them."
And he does, because what else can he do?
Rose had three hundred and thirty-five Indian-paintbrush-fairy vassals before the night ends (which, when it occurs, pauses at dawn for an oddly long period of time). She asks them what the Indian-paintbrush-fairy kind is called and they tell her they are called sunshine tepals. She has three hundred and thirty-five sunshine tepals and some of them know magic and they can fit in her backpack six at a time if she's willing to crowd them.
She sends one to tell Maria that all is well and Maria should join them. Rose doesn't plan to go back to the mortal world for a long, long time.
Especially since one of these sunshine tepals has read in a book somewhere that it is possible to de-age mortals with sorcery.
Rose makes them all call her Princess. She is a fairy princess. Everything is wonderful.
She contemplates her next move...
Dissatisfied is a huge improvement on what she was before Princess inherited her. But it's not exactly pleasant. Rose leaves fewer loopholes than Jeff did. Rose has more ambition than Jeff did. Rose is not going to let her Aunt Maria go anytime soon - and Rose is not going to get sick and die. Rose, if she manages to chase down that rumour about de-aging, might never die at all.
In the midst of all that spying, she learns things about fairy culture that were not included in her starting package. Everyone goes by nicknames. They pick their nicknames themselves. Names like Petal and Sundown and Greenest and Flutter, Mirage and Duet and Evoke and Abyss.
Rose calls her Maria, and Rose can go on doing that, can probably not be dissuaded from doing that - but in her head she names herself Secret.
Princess sends vassals to leave notices at libraries. She is not above actually paying for what she wants when it's important.
Promise, admittedly, does not currently know how to reverse mortal aging. But she's very good at healing spells and thinks the theory likely to be similar. She looks it up just in case - the librarians are forbidding relevant books to be taken offsite while the notice stands, so the books are there, although there's a meadowjoy snoozing in the stacks nearby with a partially finished transcription, probably interested in the same job.
Promise reads through old writing and diagrams and A Harmonic Map Of The Mortal Form. It doesn't look hard. She'd have to spend a lot of time around the mortal in question, but she could do that.
Promise does her own transcription of the book with sorcery - nice and quick, thank you Arcane. She goes home and packs food and a notebook and this spell and flies the several hours it takes to go from her tree to the described court with a mortal they don't want to lose.
And then there is that one. Six feet tall at least, with fragile rainbow wings whose edges dissolve at the merest brush of her hair and then re-form a moment later. She spots Promise and zips over curiously, leaving a faint rainbow trail of wing-dust.
"Hello! I don't know you! Who're you? Are you new?"
The Princess is peering at some maps with some of her favorite sunshine tepals. Another sunshine tepal admits Maria and Promise.
"Hello?" says the Princess, who is wearing a flower crown and a tastelessly large amount of gossamer.
"Hello," says Promise. "I'm called Promise and I'm here about your library ad, if you haven't already found a sorcerer for it."
"Oh! Can you do it?"
"I never have," says Promise, "but the theory looks straightforward, at least with my sorcery background."
"How long would it take you?" the Princess inquires.
"I'd need to spend time around you to get sufficiently familiar with you as a spell target," says Promise, "but probably not more than six months of frequently interacting or just watching you do whatever you do all day, maybe less. I could be a little quicker if you have a harmonic map of an area around here where I could do the casting."
"And what would you want for this?"
"The ad said vassals or resources. I'd prefer the former; ideally not the sunshine tepals since there are a lot of them and I don't fully understand what social structures I'd be breaking up. I'm pretty comfortable in the resources department. But I could probably be convinced to take a significant quantity of books."
"I've got a pair of creekpearls."
"I'm willing to learn to de-age you and then do it at least once for a pair of creekpearls." Which Promise will then send off to do as they like as far away as they care to, because she knows how nice that is to hear.
"I think I can do it, but if I can't, no need to pay me anything except letting me loiter around your court until I figure that out," says Promise.
"Do you know someone who can?"
Promise decides to phrase this as - "I've met people who are better at sorcery than me, but none of them live on this continent."
"I'll need to come and go to forage."
"My court can feed you."
"I'm sure they can. I'll need to come and go to forage." This is a mortal she's dealing with.
"As you like, then."
"When I started, I was in a little field not far from here, and there was a mortal in front of me. He said somebody'd told him not to eat any food here and he wanted to know why, so I told him about vassals, and he said that was a shame because I wouldn't ever get to try his mortal candy, he said it was so good that mortals eat it even though it kills some of them. And I knew he was lying but I was a minute old and I hadn't ever had candy before, so I took the candy. And he took me home and kept me, and made me clean his house and cook his food and have sex with him whenever he wanted, and he wouldn't let me talk to anyone or leave his house."
"She's his niece. He gave me to her when he got sick and was going to die. She asked me what I wanted, and I said I wanted to go back to the fairy realm and be free. She decided that she wanted to be a fairy princess instead of letting me go. But she doesn't rape me and she doesn't make me smile when I'm not happy, so she's not as bad as Jeff."
Promise laughs, and then finds someplace comfy to pass the night where she thinks she'd hear a sunshine tepal approaching to sneak mortal food between her lips. In the morning she gets breakfast for herself and then loiters around the Princess. She continues in this manner for a while.
She leaves a note for Arcane on her kitchen table. He can get into her tree; no one else can.
And then she picks some berries and flies back to the Princess's court.
"What are you doing?" asks one of the creekpearls. Promise didn't think he'd followed her.
"Huh?"
"What are you doing with Maria? Maria's the Princess's."
"Look -"
"Why did you call her that?"
"It's noth-"
The creekpearl leaps on her. Promise is knocked backwards. "PRINCESS!" hollers the creekpearl. "PRINCESS!"
A sunshine tepal gets the Princess.
"What's going on? Help Nap," she adds, snapping her fingers; tepals swarm over Promise and hold her down. "Nap. Explain."
Nap the creekpearl says, "She was talking to Maria and called her Secret and I think she's behaving very suspiciously and I don't want to go with her, Princess, please."
The princess frowns at this tableau.
"Slipknot," she tells a sunshine tepal, "go get me a sunflower seed."
Slipknot flits away. Promise struggles, Nap's hand over her mouth. Something catches fire. A sunshine tepal puts it out.
Promise wrestles sunshine tepals.
"WHERE IS MY SUNFLOW-" screeches the Princess.
And then she is abruptly inaudible.
Promise has a tepal hauling on her wing; this looks very uncomfortable but she can't reach him.
"Do you think," Promise gasps, "we could carry her together, so she doesn't find a sorcerer and -" A tepal tries to rush her; there is fire in this tepal's way. "Get away from all these and think?"
Eventually they find a spot beyond the Princess's current borders. The Princess is crying in perfect silence.
(Princess tries to escape. Princess now has a lot of earth mounded up around her feet. This is inconvenient.)
"So we can't order her to stay put. I could make my own gate, but she might wind up somewhere close enough to her original gate to use it, or someplace too far away from what she's used to to find food and shelter and die. Do you happen to know how comprehensively her court is ordered to look out for her interests in cases like this?"
"I don't want to kill her if I don't have to." Promise taps her foot. "If I knew exactly where the gate was, I could put one directly in front of it that led somewhere else in the mortal world, someplace she wouldn't want to go, and then she couldn't get into Fairyland, it would just be in one gate and out the other. You were there a while, can you think of somewhere good?"
Promise goes through the gate and back a few times, figuring out exactly where it is.
"I'll make it facing the opposite way so we can still put her where she came from after it's settled," Promise explains, and then she starts the new gate. "But this might take a while."
Promise marks the locations of the gates with deep clear gouges in the grass. She finds more of those little rocks and spells out ONE WAY GATES - YOU WILL NOT BE ABLE TO TURN BACK - DO NOT ENTER. This is not a good long-term solution because someone will decide it's fun to fling their enemies through, but there's nothing to do about it right now until Arcane comes for a visit.
Having done what she can about that for the time being she takes off in the direction Secret went.
Promise's tree is pretty far away. When they get there, Promise shows the various amenities to Secret and then writes a letter to the Princess's former court, and asks one of her neighbors if he wouldn't mind dropping it off in exchange for a little sorcerous climate control, and he agrees and takes the letter away. Hopefully it will clarify the situation for all those confused fairies. Promise comes back to her tree to have some dinner and go to bed.
"The thing is, at some point Arcane is going to visit," says Promise. "And he's really smart, and he works for the Queen, and I think he'll know something is up if you're living here then, possibly before I can give him berries and rescind his no doubt very thorough Queenscourt orders."
"Just until Arcane comes here. Once I've got him out from under the Queen's orders he'll probably want to tell you his name. You don't have to go far, but you should probably go north and not have a house that's very visible from the air or he's more likely to notice you coming in. Maybe a sort of cabin in the dense forest twenty minutes from here?"
And Promise goes back to her normal routine (she peeks in on the wrecked court of the Princess; the court of sunshine tepals seems to have basically reassembled with the breeder patriarch at the top and most of the non-conspecifics off by themselves in some sort of unstable but not overtly abusive tangle of mutual vassalizations). And she waits for Arcane.
And makes dinner.
"I wasn't sure what you'd like, so I assembled most of my favourites except for the rulebook of an extremely complicated game that went out of fashion several centuries ago," he says, spooning up a spoonful of nuts and grains and berries. "If I was wrong and you would like the rulebook of an extremely complicated game that went out of fashion several centuries ago, I can bring you a transcription next time. What produced all that colourful dust? I've never seen anything like it."
Promise is acting a little oddly. But he saw her make dinner and he knows the source of all the ingredients; there isn't secretly any mortal food in it from a lurking new master. Is she worried he won't like it? He eats his spoonful.
"Alianor," he murmurs testingly.
"Well. I'm surprised. I am more surprised than I have been in my life. That was the name of a dead mortal who briefly belonged to the Queenscourt, by the way. No one ever bothered to rescind the order not to speak her name. How did you manage that?"
"She was living here for a while but she moved out so as not to give the game away, but I have a place to leave notes for her. I can go put one down now and she'll be here in at most a few days and you can tell her your name and you'll be rid of me and the Queen and anybody else you've picked up as a master along the way."
"Two, but one of them I made myself. Secret's last master was unvassalizable and mortal. I didn't want to kill her and couldn't expect to keep her under control for long enough for you to arrive and I can't close her gate, so I made a gate facing the one she used to get here so she couldn't come back that goes to the middle of a mortal world ocean."
"But I assume there are some contingencies against attack that don't require active intervention, and while presumably the other sorcerers can't beat you on quality they have us very much outnumbered, and there might be some actual loyalty to the Queen in there that will persist even if they're freed via Secret - so insofar as that's done we might want to be careful - and I can command Secret but I'd soonest avoid it beyond rescinding orders she picks up from other people as needed."
"She's... It's sort of hard to get a clear picture of what she wants. I think her development went a little strange because she was caught by her first master literally right after she started. So detailed plans will have to wait for sussing out her level of voluntary involvement."
"Certainly. One of my first assignments with the Queenscourt was to catch one. This was a long time ago, and she'd been eluding capture for longer than that - she could step into an ocean, disappear, and step out of the other side an instant later. Or the same with a lake or a river or a bank of clouds. Finding her was legitimately difficult."
"I invented fast-flight. And traced every rumour I could find, and snuck up on her invisibly, and she still got away from me twice before I managed to come close enough to say 'Hold' before she vanished. Now she serves the Queen as a decorative fountain in one of the prettier courts. I'm sure she does not have any personal loyalty to speak of, although I'm not sure she doesn't still resent me for catching her. She went by 'Nuisance' for several centuries afterward; now it's 'Shimmer'."
He starts writing down nicknames and delineating branch affiliations and vassal relationships.
"Spellwhip leads Security, and therefore has everyone's name in that branch. Nighteyes leads Defense; Flay leads Punishment. I don't have any of those three names, although I have plenty of their subordinates. Spellwhip has my name; the only other Queenscourt fairy with this distinction is Cirrus, who leads a small branch I might call Backup. His job is to come in from outside and restore everyone's orders if someone manages to infiltrate the main court and get enough of us that Security can't correct the problem alone. I don't have Cirrus's name either. Cirrus's name is very closely guarded for obvious reasons; as far as I can tell, no one has it but the Queen and that is why he has that job."
More branches.
"Hazelnut heads Domestic; I have her name. Mirror heads Art; I don't have his. Hazelnut's job is to see to the material needs and comforts of every member of the Queenscourt, and make sure we never run out of food or paper. She's very good at it. Mirror is in charge of decorating things and arranging performances and so forth. He has Shimmer's name, for example, to direct her in her decorative fountaining. And then there are the smaller pieces..."
He adds himself into the chart, with two affiliated subgroups.
"The Red Flight is the team I bring when I'm told to capture a court. The Diamond Nine had that job before it became obvious I would be better at it. I have all sixteen names in the Flight, but only Veracity in the Nine. She's their current leader and has the names of the other eight. If I had any assistants at the moment I'd put them under my branch separately from the capture teams, but I don't."
"Okay. So Cirrus is not only a problem for the plan but expressly designed, in terms of what constraints he operates under and probably in his personal feelings about it too, to be a problem for plans of this nature. If we can't figure out how to crack that then it might be better to call the rest of your leave a good head start."
"I'm sure we could make at least as good a showing as Shimmer if we decided to flee, but I don't expect us to be able to keep ahead of the Queen's pursuers literally forever. And the fate of an enemy of the Queen who cannot be made anyone's vassal is unlikely to be pleasant. If we can't come up with a plan that seems likely to work, I might prefer to go back and see how long I can pretend to still be under orders. At least I'd still retain some chance of accomplishing the takeover that way, whereas 'openly on the run from the Queen' is one of the worst possible positions from which to try to overthrow her."
"Cirrus plus six or seven other fairies," he starts writing those down, "not all of whose identities I know, never mind their names. We can assume that they are all personally loyal to the Queen and under well-designed orders, and that no one outside the group has been allowed to learn any of their names but some of them may have each other's. I know where to find Cirrus and I have good guesses about the rest, but I don't think there's any way to verify for sure that we've found the last one until they stop coming for us or we capture the Queen."
"The entire conceit of the backup branch falls apart if everyone they'd ordinarily round up is Secreted before the backups appear to try to salvage the situation, but that's a tall order and requires the unordered cooperativeness or controllability of any significant threats we'd be Secreting."
"Yes. While we're on the subject of likely inconveniences, there are a number of decoy Queens around - currently four. I can tell them apart from the original with trivial effort, but the flaws in their disguises are not usually obvious and might not be apparent to, for example, you."
"Situations of that type are reasonably rare, both because it is generally customary to do what the Queen says even if she is not enforcing an order, and because if the decoy Queens were in the habit of regularly giving people noticeably unenforced orders they would not make very good decoys. But yes, it's a concern."
Nod nod. "So in a plan where for some reason a non-you participant needs to hunt down the Queen and hitting a decoy instead is costly, we have a problem, but if the plan does not call for that they're almost ignorable if we don't want to use them, but suborning one would be useful if we try for subtlety and can successfully make it look like not-an-emergency... Loosely we could go for stealth or a magical assault with the understanding that you know most of the opposing sorcerers' names or, uh, mass Secrecy. It might matter that I have fey-efficacious food. I don't think it will always, guaranteed work, mind, it worked for Secret but I'm not a berrybush."
"I was indeed thinking about your fey-efficacious food," he says. "If we could Secret Hazelnut, and she could successfully pretend it hadn't happened, we could easily get your berries out to nearly everyone including the Queen. Of course, that relies on securing Hazelnut's loyalty for ourselves, and while I have an inkling that she might come down on our side if she thought we had a good chance, an inkling is by no means the same as a guarantee."
"I have literally never berried anyone except Secret, so I don't know what the success rate is for me in particular, but from reading I think the understanding is that a relatively weak claim will be less likely to hold if there's a lot of competing ones. Which suggests that the Queen should be particularly vulnerable, especially since she has no reason to suspect that there's any fairy food in the whole realm that could touch her."
"Yes. And if you successfully berry the Queen, you really don't need to get anyone else. Given her starting assumptions it's also possible I could get your berries to her without suborning Hazelnut, but I would be worried that the mere fact that I was taking any interest in what the Queen ate would itself be suspicious."
"I'm sure it's not the only approach, just the first one. I might also point out that while I did not design and implement all of the sorcerous traps in the Queenspalace, I had a hand in most of them and I expect there are few if any that I don't know about at all."
"Whereas Secret knows nothing about the sorcerous traps. So maybe listing those should be next. Those and any relevant fairy-kind magics. Mine isn't going to come into play, I'm just immune to name-learning sorcery, I don't think anyone knows me well enough to even try."
He notes all these down on the chart.
"Spellwhip might be very inconvenient. Less so than he would be if you weren't Secreted..." She draws a little star next to his nickname on the chart. "But he'll be able to mobilize everybody fast if he cottons on. How quickly can Veracity teleport? Over medium distances how does this compare to fast-flight?"
"Not very fast, and she can't keep it up indefinitely. She might be a tenth as fast as fast-flight. Cirrus is a rainbowsprite - perfect memory; Flay is a fallingstar - it is impossible to get a solid object, people included, out of a fallingstar's hand until they give it up or it ceases to be a solid object."