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pumpkin princess
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Promise settles in. Her garden grows. Her tree grows; she stores her map and the rest of the notebook in there, first, and after she's been there for seven days, she can fit inside it herself. (At that early stage it's only an improvement over the outdoors when it's raining, but it's her tree. It'll get bigger.) She slowly broadens her diet as she learns the peculiar local plants and which ones she likes. She coaxes her tree into flower, picks one and ensorcels it, wraps cottony fluff from one of her trees in a giant flower petal of the same kind her bag is made of, and she has a pillow. The other flowers turn into haw berries that taste like home. She practices fairylights and then more complicated spells all around her new turf with her map, then without, until she has it memorized by feel and by the response of the magic when she casts.

When she doesn't need to do magic to her plants every single day to get and keep them producing at a rate sufficient to sustain her, she goes to the library and tells them things about the continent she came from in exchange for a half-century's membership. She brings home books. She makes paper to take notes on.

She doesn't have any near neighbors, but she has distant ones, and she trades foreign seeds and candied dewdrops for glass and books. She drinks her stream and writes her thoughts (a lot of her thoughts are about Arcane). She decompresses. She reads and thinks.

Time goes by. It's dark at night; sometimes she watches the stars.
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One night, six and a half years after Arcane left her there, a piece of the night sky ripples and billows and drifts down to her clearing.

(Arcane's wings are pretty during the day, but they're stunning at night, as she had ample opportunity to discover on their journey; in the darkness they are mostly visible by their tiny stars, which appear and brighten and dim and fade away again over the course of minutes or hours.)

"Hello, Promise. You've settled in well."
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"Yes. Hi. How are you?"

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"Oh, I'm very pleased with myself. I finally cracked the problem of forcing open a gate, and thereby incidentally found out why sorcery doesn't work in the mortal realm."

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"Really? How do you do it? Why doesn't it work there?"

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"Yes really, I have tried and failed to describe it to several of the Queen's second-best sorcerers already, and sorcery does not work in the mortal realm because the harmonics there seem to consist entirely of an excruciating cacophony that even I couldn't cast a spell in."

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"Huh. I wonder why they're like that."

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He shrugs. "That I cannot answer."

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"How long are you going to be around? My tree has room for you if you want." She did not have a spare bedroom in her previous tree architecture. This one has that, fast-grown for size and then coaxed for shape.

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"At least a few days, I think. If I wouldn't be crowding you."

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"I've got space. The map really helped me grow everything."

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"Oh, good."

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Eeee. She doesn't say it but she thinks it. Eeeeee.

"What else did you see of the mortal world, or did you shut the gate right away because of the awful harmonics?"
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"I peeked through long enough to glimpse a grassy field. All the grass was cut very short."

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"...Do mortals eat hay?"

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"I really couldn't tell you. Maybe they feed it to their animals."

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"Oh, right, animals. Thorn made me turn someone into a frog once."

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"Happily I have never been called upon to turn anyone into things, but I know the theory."

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"It's tricky. Well, for me, anyway. And I wish he'd at least made it a sparrow. It seems less sad to be a sparrow than a frog."

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"The frog is more humiliating, though, which I suspect is part of the point."

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"I suppose so."

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"Not my area."

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Nod, nod.

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Shrug.

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"I think I've made progress on thinking about that... phase... less, but not as much as I'd like."

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"I have no advice to offer."

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"I wasn't expecting any."

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Promise reminds herself that one of the things she does actually know from personal experience with Arcane is that he is pretty comfortable with silences. She goes and harvests tasty hanging moss, enough for two.
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"Thank you."

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"You're welcome."

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The tasty hanging moss is tasty! Arcane approves.

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Eeeeeee.

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"You've been to the libraries, have you? Which do you like better?"

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"I actually like the one that's farther away a little more, but the nearer one is fine for most purposes. How did you know I'd visited them both?"

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"I went by them to check that they were indeed both still there, and I noticed they had both gathered knowledge about your place of origin that matched your experience."

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"The first one took a day's worth of stories for membership. The second one I had to not only do that but also figure out a harmonic map of a place they didn't have in the files - manually, with fairy lights and guessing, it took me most of a week - but that's because their sorcery collection is better."

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"Their sorcery collection's all right," Arcane acknowledges. "I've made a few contributions myself. The one in the north, though, have you looked at their fiction? They have some amazingly fantastical stories imagining the mortal realm. I might want copies of some of those to take home."

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"I looked. None of them seem consistent enough that it makes sense for them to be about the actual mortal realm rather than some completely imaginary third universe, but the writing is occasionally good."

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"I did say 'imagining' rather than 'describing'. The main problem I noticed in the one I picked up was that the author didn't seem to have figured out how transportation and architecture would actually work in a world where no one has wings or sorcery. They just sort of wrote around the problem. I liked it for its other qualities, though. Good characters."

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"I don't think I saw that one. Wouldn't people just have to walk, if they couldn't fly? At least over short distances."

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"Yes. But for example, the buildings often have multiple levels but no one is ever described moving from one level to another, nor is it explained how they manage it."

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"Climbing? But that seems inconvenient to have to do all the time."
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He shrugs. "If I had the job of designing architecture for wingless people I'm sure I could come up with something. Doing it without sorcery would be harder, of course."

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"I know there are fairies who build houses without any sorcery. There was a painted tailwing near my tree who built her own house and she can't do a speck of useful magic."

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"More difficult to do complicated things to compensate for the lack of wings that way, though."

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"I'm probably less qualified to figure this out than most fairies, because I'm legitimately terrible at walking."

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"Mm?"

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"I trip. I'm not clumsy in the air particularly - for a leaflet anyway, we're hardly aerobaticists - but I trip even walking over a perfectly smooth surface."

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"Yes. Is there some reason for it or is it just a personal quirk?"

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"No reason. I've been like that since I started. Practice didn't smooth it out."

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"I wonder if this problem is solvable with sorcery. I wonder that about most problems," he says, smiling wryly.

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"I've thought about it. I haven't gotten anywhere. Unless it took mental sorcery you'd be likelier to come up with something than me, of course."

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"I wouldn't be inclined to guess mental sorcery would help."

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"I don't think so either."

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"I don't have a good guess about what would help, but now I'm going to think about it."

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"Thanks."

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"You're welcome."

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"You're so nice."

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"It's been said."

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Giggle.

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"I don't see why more people aren't. But I think sometimes they can't afford to be."

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"Yeah."
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"It's not as though thinking about how to solve interesting problems with sorcery is any kind of hardship for me. I don't lose anything by being nice. What I really don't understand is people who could be nice just as easily but deliberately pass up the opportunity."

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"Like who?"

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"I wasn't thinking of any specific examples. But, oh, any good sorcerer who isn't being actively prevented will eventually come across opportunities to do someone a favour, and, hmm... it seems the calculation is not 'will the benefit to this person be worth my time and effort' but 'what am I going to get out of it and is it enough for me to bother'. Observably it often isn't. I cannot fathom the mindset."

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"I was trying to help a mortal get home when Thorn caught me and I don't think the experience has made me nicer."
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"That's a different problem entirely. And if there's a solution it is beyond my means."

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"I think the gate's probably still there, standing open, not far from my first tree. I think the mortal may be dead but I didn't see much of her after we were caught."

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"Perhaps I'll go by and see about closing it. Having open gates lying around to be stumbled through does no one any good."

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"Yeah."

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"And it'll be good practice. Gates can be interestingly tricky."

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"It took me weeks to learn to make one when that was nearly the only thing I did with my time."

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"Interestingly tricky, like I said."

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"And then it took a long time to settle, which I'm guessing isn't usually a problem you'd have if you made them."

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...He giggles.

"Not really, no."
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"I tried to put it at a spot that would work well with it, since I had my pick, but no."

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"Not having a harmonic sense sounds so inconvenient."

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"It really is! Although I wonder if it wouldn't get overwhelming at times?"

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"The harmonic noise in the mortal world was certainly... something. I wouldn't want to step through a gate without an extremely good reason."

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"How good's your range? You drew me a map all the way to the edges of the paper without having to get up and move, so I assume it's broader than that indicates."

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"Oh - suppose that you could see sound as well as hear it," he says. "The spot where you're standing is obviously the clearest, but you can tell what's going on nearby without much trouble; then as you get farther away, the nearer sounds obscure the farther ones until it's all just a muddle. It's somewhat like that. If I'm somewhere harmonically quiet I can see a long way, but the more noise there is, the harder it is to see past it. It has gotten considerably easier with practice, though, which is how I managed to pick out this tangle while sitting down. When I was one or two centuries old, I would've had to fly in circles for an hour to get it all, especially with that cliff in the way."

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Nod nod. "Is it directional?"

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He shakes his head.

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"Interfered with by harmonically neutral solid objects?"

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"Only slightly. I have a hard time drawing maps of underground harmonics, but mostly because I can't visually see through rock, so I have less information available for estimating distances and picking landmarks."

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"Oh, that makes sense. But you can sense them through, say, trees. And I guess harmonically complex objects like my tree are about the same as things like naturally-occurring tangles and cliffs?"

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"About the same, yes. They're often more interesting, though. A leaflet's tree has a certain kind of pattern, and a floating island has an entirely different one, and the Sapphire and Emerald Seas each have a very subtle pattern of their own that tangle up at the border."

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Promise strokes her tree's bark. "I'm so glad I have my tree back."

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"It's a very nice tree."

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"Do you want to see the spare room?"

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"Sure."

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Promise shows him in. There is a small collection of books, carefully curated, on a shelf; she has accumulated a water basin and dishes and window glass and cushions for the benches around her eating nook. There is room to fly up to the next level, which is split into two rooms, each containing a bed and a nightstand and a chair; hers is obviously the one on the left and she's been using the spare to store her sewing, which she nips in to retrieve and stash in her own room.

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"Very cozy," says Arcane. "As houses go, it's a legitimately pleasant one."

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"The original was smaller, I didn't know how to rapid-grow things back then."

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"You did very nicely with the design."

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"Thanks."

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"A nice start, all in all. I wonder what it'll look like in another century."

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"In a century I'll have enough books to justify a third story library."

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"I'm getting better at transcribing things by sorcery. I have good handwriting but writing out entire books is exhausting."

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"Is it just a matter of practice or do you think better tricks would help? I like transcription spells."

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"I don't know that they wouldn't help, certainly."

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"Well, let's see."

It turns out that when Arcane says he likes transcription spells, what he means is that he has an extensive and well-researched understanding of all the ways people have tried to use sorcery to transcribe books and which ones of them are better than which other ones in which ways for which purposes. He has even invented variations of his own that he can successfully explain to people who don't sense harmonics.
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Eeeee, geeking out over spells. With Arcane.

Promise is a very clever sorcerer, especially for her age, and a quick study.
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Arcane notices these things! Arcane appreciates these things. Arcane tells her so.

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Eeeeeeeeeeeeeeeee.

(She graciously accepts the compliments without eeeeeeeing out loud.)
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She is so successful at concealing her urge to eeeeeeeee. Arcane has no idea. He can tell she's pleased, though! It's nice that she's pleased.

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She's very pleased. And wonders (once they have exhausted this topic and she has fixed them dinner) if he has tips about other sorts of spells.

She is sad when he has to leave in a few days but does her best not to be very demonstrative about it.
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He indicates an intention to find and close that gate near her tree, and then to come back in ten or fifteen years and see how she's doing.

Then, off he goes.
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And Promise resumes her business as usual.

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Meanwhile -



Rose has a singular advantage. She is mortal, and therefore shiny and appealing to fairies who like to acquire vassals. And she cannot be vassaled. She can eat their food, she can even give away her true name - and she can pretend to be bound by their orders until the moment she is not.

Rose still wants to choose her faux master carefully. Ensnaring lone fairies won't get her anywhere fast; going after the wrong fairy with the strategy she has in mind will make for a very unpleasant, perhaps impossible, period of time. Not all masters are going to think of her as a charming pet before they let her feed them a sunflower seed from the supply in her pocket. And Rose is still mortal.

She uses her "Aunt Maria" - it's pretty hard to get used to calling her anything else; she has always been Aunt Maria, and it's not like she has a real name - as a spy, of sorts. Feeding Maria fairy food will seldom get anyone anywhere, Maria has no name to give up, and Maria, being a fairy - now supplied with a backless shirt from Rose's closet so her wings can come out and she can fly - is not as interesting a target. Rose parks in Uncle Jeff's house and sends Maria on exquisitely well-defined missions (Rose has a friend who is attending law school and thinks this is a book Rose wants to write) and acquires maps and lists and intel and samples of local fairy food.

Aunt Maria finds some moderately friendly individuals and a nasty-looking small court and she also finds a large colony of "breeder" fairies that has moved into a new home recently (in fairy terms). Their patriarch spends his time sitting on top of a wall of hanging gardens his descendants maintain, being brought news and curiosities, and has a taste for being hand-fed.

Perfect.

It's a hike and Rose is too heavy for Maria to carry her flying, so Rose goes to fairyland with good boots and some emergency food in case foraging is hard and her compiled maps and plenty of water and Maria waiting in the attic to come bail her out if she takes too long.

Fairyland is gorgeous and the hanging gardens, when she gets there after a day and a half of hiking through glorious summer wildflowers, are even better. They're maintained by a swarm of the cutest little fairies. They look like Indian paintbrushes, orange-red or yellow with tufts of matching petals instead of hair, averaging eight inches high, with wings that look like those helicopter seeds. They're so cute, and they look at her when she wanders near, and immediately six of them buzz up to her.

"Mortal?" "Are you lost?" "Who's your master?" "Are you hungry, mortal?" "Thirsty?"

And Rose pretends to be indignant: "Who's my master? Excuse me, who's your master?"

And the fairies mutter to each other and say "He is this way, mortal, come and he'll give you some juice, you look thirsty."

Rose goes with them, marveling openly at the gardens, and she crouches when they bring her to the patriarch, and she smiles and acts dumb. He gives her juice. She drinks it. He tells her to stay right where she is. She does, now letting a little of her lingering apprehension show through. He lets a few of his court also give her juice, and tells her to drink it, and she does. He has someone braid her hair and someone make her flower garlands to pretty her up because she's so drab. He sits on her shoulder.

And when he tells her to give him his supper, she slips a sunflower seed in with it.

And when all the fairies of the court have gone to sleep, she wakes him up.

And she says, "Shush."

He shushes.

"One by one, wake up all the others and don't let them sound any alarms and tell them to eat what I give them."

And he does, because what else can he do?

Rose had three hundred and thirty-five Indian-paintbrush-fairy vassals before the night ends (which, when it occurs, pauses at dawn for an oddly long period of time). She asks them what the Indian-paintbrush-fairy kind is called and they tell her they are called sunshine tepals. She has three hundred and thirty-five sunshine tepals and some of them know magic and they can fit in her backpack six at a time if she's willing to crowd them.

She sends one to tell Maria that all is well and Maria should join them. Rose doesn't plan to go back to the mortal world for a long, long time.

Especially since one of these sunshine tepals has read in a book somewhere that it is possible to de-age mortals with sorcery.

Rose makes them all call her Princess. She is a fairy princess. Everything is wonderful.

She contemplates her next move...
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"Aunt Maria" is... well, dissatisfied.

Dissatisfied is a huge improvement on what she was before Princess inherited her. But it's not exactly pleasant. Rose leaves fewer loopholes than Jeff did. Rose has more ambition than Jeff did. Rose is not going to let her Aunt Maria go anytime soon - and Rose is not going to get sick and die. Rose, if she manages to chase down that rumour about de-aging, might never die at all.

In the midst of all that spying, she learns things about fairy culture that were not included in her starting package. Everyone goes by nicknames. They pick their nicknames themselves. Names like Petal and Sundown and Greenest and Flutter, Mirage and Duet and Evoke and Abyss.

Rose calls her Maria, and Rose can go on doing that, can probably not be dissuaded from doing that - but in her head she names herself Secret.
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Princess snaps up a few neighbor fairies who would notice sooner or later the changes in the sunshine tepal court. She has several sorcerers at this point, but none who think they'll be able to learn to de-age her before she hits forty, fifty, later, fairies are fuzzy on time - before she slows down, at any rate. She doesn't want to slow down.

Princess sends vassals to leave notices at libraries. She is not above actually paying for what she wants when it's important.
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Promise spots the notice. Sought. Sorcerer capable of reversing mortal aging. Negotiable pricing in vassals or resources.

Promise, admittedly, does not currently know how to reverse mortal aging. But she's very good at healing spells and thinks the theory likely to be similar. She looks it up just in case - the librarians are forbidding relevant books to be taken offsite while the notice stands, so the books are there, although there's a meadowjoy snoozing in the stacks nearby with a partially finished transcription, probably interested in the same job.

Promise reads through old writing and diagrams and A Harmonic Map Of The Mortal Form. It doesn't look hard. She'd have to spend a lot of time around the mortal in question, but she could do that.

Promise does her own transcription of the book with sorcery - nice and quick, thank you Arcane. She goes home and packs food and a notebook and this spell and flies the several hours it takes to go from her tree to the described court with a mortal they don't want to lose.
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The court is very pretty. Hanging gardens and lovely flowers. Nearly everyone present is a sunshine tepal - there are a few miscellaneous fairies of miscellaneous fairy sizes -

And then there is that one. Six feet tall at least, with fragile rainbow wings whose edges dissolve at the merest brush of her hair and then re-form a moment later. She spots Promise and zips over curiously, leaving a faint rainbow trail of wing-dust.

"Hello! I don't know you! Who're you? Are you new?"
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"I'm - here about the library ad. I'm called Promise."

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Well, no use holding it against this perfectly nice fairy that she might end up prolonging Secret's captivity forever.

"It's nice to meet you, Promise! I'm called Maria. I guess you want to talk to the Princess, then, huh?"
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"I guess." What kind of nickname is Maria? "Who's the Princess? Where did she get a mortal?"

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"Oh - the Princess is a mortal," she says. "Did you not know? I guess it wasn't in the ad. Anyway I can tell the Princess you're here to see her."

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"Huh. Anyway, yes, I don't know that the job and I are right for each other but I thought I'd look into it."

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"Okay!"

Off she goes in search of the Princess.
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Promise follows.

The Princess is peering at some maps with some of her favorite sunshine tepals. Another sunshine tepal admits Maria and Promise.

"Hello?" says the Princess, who is wearing a flower crown and a tastelessly large amount of gossamer.

"Hello," says Promise. "I'm called Promise and I'm here about your library ad, if you haven't already found a sorcerer for it."

"Oh! Can you do it?"

"I never have," says Promise, "but the theory looks straightforward, at least with my sorcery background."

"How long would it take you?" the Princess inquires.

"I'd need to spend time around you to get sufficiently familiar with you as a spell target," says Promise, "but probably not more than six months of frequently interacting or just watching you do whatever you do all day, maybe less. I could be a little quicker if you have a harmonic map of an area around here where I could do the casting."

"And what would you want for this?"

"The ad said vassals or resources. I'd prefer the former; ideally not the sunshine tepals since there are a lot of them and I don't fully understand what social structures I'd be breaking up. I'm pretty comfortable in the resources department. But I could probably be convinced to take a significant quantity of books."

"I've got a pair of creekpearls."

"I'm willing to learn to de-age you and then do it at least once for a pair of creekpearls." Which Promise will then send off to do as they like as far away as they care to, because she knows how nice that is to hear.
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The fairy with the odd nickname watches this exchange. She's kind of curious about sorcery, and it seems like this Promise person is better at it than the local sorcerers, or the Princess would be making them do it instead of paying Promise with two whole vassals.

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"What if you can't do it?" asks the Princess.

"I think I can do it, but if I can't, no need to pay me anything except letting me loiter around your court until I figure that out," says Promise.

"Do you know someone who can?"

Promise decides to phrase this as - "I've met people who are better at sorcery than me, but none of them live on this continent."
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(Secret giggles.)

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"Hmm," says Princess. "Very well. You can hang around my court and whenever I'm doing things that don't require privacy you can hang around me."

"I'll need to come and go to forage."

"My court can feed you."

"I'm sure they can. I'll need to come and go to forage." This is a mortal she's dealing with.

"As you like, then."
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(Secret giggles again.)

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"What are you? I'm a leaflet," Promise says to "Maria".

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"Oh. I don't know," she says. "I'm the only me I've met."

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"You didn't start knowing?"

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"No-o. Should I have?"

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"Is this relevant?" asks the Princess.

"No, probably not," says Promise, still looking at Maria. "If you're going to be in here a while and I'm supervising you is there a chair I can have?"

"Maria, go get her a chair," says the Princess.
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So she goes and gets Promise a chair and brings it back and puts it down for her. It is a Maria-sized chair; Promise is not quite Maria-sized but she's certainly closer to that than to a sunshine tepal.

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Promise sits in it and watches the Princess.

Later Promise goes out foraging, and comes back when the Princess is asleep.
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"Maria" is not asleep.

"Hi, Promise."
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"Hi, Maria. That's a strange nickname."

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"My first master gave me it."

Technically she isn't forbidden to talk about Jeff; she usually doesn't anyway. But usually people don't ask about her nickname.
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"You didn't pick your own?"

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"He was a mortal and he had all mortal friends so he called me a mortal name so they wouldn't know I was a fairy."

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"This... sounds like a story."

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"I guess it is one. Do you want me to tell it?"

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"If you don't mind. We're a little too far from where I live for me to commute, so I have to pass the time, but I don't mean to pry."

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"I don't mind," she says.

"When I started, I was in a little field not far from here, and there was a mortal in front of me. He said somebody'd told him not to eat any food here and he wanted to know why, so I told him about vassals, and he said that was a shame because I wouldn't ever get to try his mortal candy, he said it was so good that mortals eat it even though it kills some of them. And I knew he was lying but I was a minute old and I hadn't ever had candy before, so I took the candy. And he took me home and kept me, and made me clean his house and cook his food and have sex with him whenever he wanted, and he wouldn't let me talk to anyone or leave his house."
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"I'm sorry that happened to you. Is the Princess better?"
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"She's his niece. He gave me to her when he got sick and was going to die. She asked me what I wanted, and I said I wanted to go back to the fairy realm and be free. She decided that she wanted to be a fairy princess instead of letting me go. But she doesn't rape me and she doesn't make me smile when I'm not happy, so she's not as bad as Jeff."

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Promise nods slowly.

"I had an awful master. But he gave me away to someone else who didn't want to keep me." Which is something of an understatement all around.
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"That's good," she says. "I'm glad. The Princess isn't ever going to give me away, though."

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"Why not? Why the creekpearls and not you?"

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"Mm. Why do you call yourself Promise?"

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"When I started I made a promise to myself."

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"I bet you wouldn't tell me what it is," she says. And she smiles. "If I got to call myself something, I'd call myself Secret."

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"Why?" Because this statement invites this question.
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"Should I have started knowing what kind I am? I started knowing some things, but not that."

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"I did. I don't think breeders do but you said you were the only one of you you've met."

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"Breeders don't start knowing their names, either. They get those from other people. But fairies like us, those all start with names, right?"

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"Yes."

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"I wasn't sure," she says.

What an odd thing to be unsure about.
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It is, isn't it.





"Has the Princess ever," says Promise carefully, "told you that you may not tell anyone else your name?"
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"No."

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"Why the creekpearls and not you," murmurs Promise again. "Do you have any vassals? Technically, I mean."

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She shakes her head, grinning. "Not a one."

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"Was your first master really careful? I mean, mortals, I've heard, go by their real names, all the time..."

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"Mortals go by their real names all the time. He changed his to something different. And he never called his niece by her real name in front of me, ever."

Secret has mentioned that he had mortal friends, though. His mortal friends are conspicuously absent from this recitation.
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"But you probably heard some mortal names ever."

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"It would be really hard to go all that time without hearing any mortal names ever," she agrees. "They even put their names on the books they write, and little pictures of themselves in the back sometimes."

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Promise peers at her.

"Did the Princess feed the master sunshine tepal, or get their name?"
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"She fed him."

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Which would be awfully hard to do...

"Do you know the Princess's name?"
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"I couldn't tell you," she says, somewhat ambiguously.

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Of course not.

Hmm.

"By and large I think dying is very sad, which is why I answered the ad. But I thought I'd be de-aging somebody's mortal vassal, ideally a well-treated one. This is not quite what I was expecting."
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"I almost wish you hadn't. If she dies I don't have to listen to her anymore. I don't hate her, but I don't want to be her vassal."

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"I haven't de-aged her yet. And I only said I'd do it once, for the creekpearls. But I'm not sure she'd give you up."

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"She wouldn't ever give me up on purpose."

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"How much does she know about how vassalization works? She hasn't been here very long."

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"I told her about it. Feeding mortals fairy food and feeding fairies mortal food and knowing people's names."

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"Does she make you tell her things often?"

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"Not unless she makes me go find something out for her."

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Promise smiles to herself. "I'm not sure," she says, "if I can think of a safe way to do anything. And I might want to wait until the creekpearls are wherever creekpearls care to go. But I have a tree. It is my tree. And sometimes it grows berries."

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"The problem is that there are a lot of sunshine tepals and even without the creekpearls there's a lot of other - stuff. But this probably isn't going to get less so over time."

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"The Princess likes being a princess. She likes it a lot."

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"I get that impression."

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"Yeah."

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"I think eventually she'll run into something she can't handle, but not necessarily soon, unless," says Promise, "it's me."

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"I hope it's you. If it's not you it'll probably be somebody nasty."

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"I don't think the Princess could handle the Queen. But the Queen is only - middling, in nastiness, I think. Overall. And she's more than an ocean away."

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"I don't know much about the Queen. But I bet there's plenty of nasty between here and wherever she is."

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"Lots."

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"Yeah."

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"...If the Princess goes to that continent, and she's about to tangle with a court run by a fairy called Thorn, maybe warn her. Nobody deserves that."

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"Okay, I will."

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"...Is there anything else you can tell me before I go find someplace to sleep?"

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She thinks about it, and then says, "Good luck?"

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Promise laughs, and then finds someplace comfy to pass the night where she thinks she'd hear a sunshine tepal approaching to sneak mortal food between her lips. In the morning she gets breakfast for herself and then loiters around the Princess. She continues in this manner for a while.

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Secret sometimes loiters around the Princess too, and sometimes hangs around other places doing nothing in particular. There isn't really anything she can do that she wants to.

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And eventually, when the Princess is occupied all day talking privately to some of her sunshine tepals, Promise flies aaaaaaall the way back to her tree.

She leaves a note for Arcane on her kitchen table. He can get into her tree; no one else can.

And then she picks some berries and flies back to the Princess's court.
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Secret is hanging around, as usual.

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Promise says hello to the creekpearls. She says hello to Secret. She checks in with the Princess and has dinner and sleeps and wakes up and loiters around the Princess, and when the Princess goes off to do private Princess things, she looks for Secret.

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"Hi, Promise."

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"Hi, Secret." Promise reaches into her bag, rummaging for berries.

"What are you doing?" asks one of the creekpearls. Promise didn't think he'd followed her.

"Huh?"

"What are you doing with Maria? Maria's the Princess's."

"Look -"

"Why did you call her that?"

"It's noth-"

The creekpearl leaps on her. Promise is knocked backwards. "PRINCESS!" hollers the creekpearl. "PRINCESS!"
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"Hey!" says Secret. She can't haul the creekpearl off of Promise.

...she can steal Promise's bag. She is absolutely allowed to steal Promise's bag.
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"What are you doing?" shrieks the creekpearl. "SOMEBODY GET THE PRINCESS!"

A sunshine tepal gets the Princess.

"What's going on? Help Nap," she adds, snapping her fingers; tepals swarm over Promise and hold her down. "Nap. Explain."

Nap the creekpearl says, "She was talking to Maria and called her Secret and I think she's behaving very suspiciously and I don't want to go with her, Princess, please."

The princess frowns at this tableau.

"Slipknot," she tells a sunshine tepal, "go get me a sunflower seed."

Slipknot flits away. Promise struggles, Nap's hand over her mouth. Something catches fire. A sunshine tepal puts it out.
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And meanwhile Secret rummages furiously in Promise's bag, and comes up with a handful of berries, and eats them.

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Promise watches her do it and sets Nap on fire. Specifically, Nap's hand.

Nap flinches and Promise manages to say, "HELP!"
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Secret is tall and strong.

She grabs Nap and hauls him off of Promise and throws him away.
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"What are you -" says the Princess. "You don't have - stop -"

Promise wrestles sunshine tepals.

"WHERE IS MY SUNFLOW-" screeches the Princess.

And then she is abruptly inaudible.

Promise has a tepal hauling on her wing; this looks very uncomfortable but she can't reach him.
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Well. Secret has been told to stop, so now she is stopped.

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"I rescind," pants Promise, "ow, your orders, ow ow ow get off me -" This last is directed at the tepal, not Secret.

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Secret grabs the tepal and throws him away too. Entirely of her own will. It's so nice to want to do things and then be able to.

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Promise heals her wing and looks at the confused tepals and the screaming silent Princess.

"Do you think," Promise gasps, "we could carry her together, so she doesn't find a sorcerer and -" A tepal tries to rush her; there is fire in this tepal's way. "Get away from all these and think?"
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"I bet! She's too heavy for me to carry alone but not by much."

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Promise seizes one of the Princess's arms. She has to kick a tepal.

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Secret grabs the Princess's other arm. Gently. Of necessity.

She lifts off, trailing wing-dust.
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The Princess is not cooperative with this endeavor, but they manage to haul her. "I heard her telling some tepals to make sure everyone knew the new court borders. I don't think we'll be followed if we go beyond them," she says.

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"We'll see."

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They are chased by tepals, but tepals are not very fast, and Promise has been around here enough to spell-sling with some facility. She doesn't like hurting the tepals but she doesn't want them to come make her hand over the Princess long enough for the Princess to find a loyal sorcerer and get re-audibled.

Eventually they find a spot beyond the Princess's current borders. The Princess is crying in perfect silence.
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"Okay," says Secret. "Now what?"

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"Do you know where her gate is?"

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"Yeah."

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"I have a friend who can force them closed even when he didn't make them, but I don't know when to expect him to visit, and sorcery won't work in the mortal world so if we put her through it anything stopping her from coming back will stop working. Unless I'm wrong about how your magic works?"

(Princess tries to escape. Princess now has a lot of earth mounded up around her feet. This is inconvenient.)
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"The secret is: if you would be my vassal you're no one's vassal, ever, even if you were before. And I don't have a name."

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Promise smiles.

"So we can't order her to stay put. I could make my own gate, but she might wind up somewhere close enough to her original gate to use it, or someplace too far away from what she's used to to find food and shelter and die. Do you happen to know how comprehensively her court is ordered to look out for her interests in cases like this?"
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"They pretty much aren't. She never thought something like this would happen."

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"Do any of them like her? Besides Nap."

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"The tepals like her better than they like their patriarch. She's nicer. But nobody's a huge fan."

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"She's inconvenient to transport, I don't really want to kill her, she's dangerous to leave anywhere. I wish my friend were around. It's pretty unlikely that he turned up in the past day though."

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"I don't really want to kill her either. But I don't want to let her go. Could you, I dunno, keep her for a while? Until your friend shows up? When is your friend gonna show up?"

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"I can't keep her under control if she can't be vassalized, so she might hurt me or my tree or something, and it could be years before he visits again."

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"You could just kill her," Secret says contemplatively.

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"I don't want to kill her if I don't have to." Promise taps her foot. "If I knew exactly where the gate was, I could put one directly in front of it that led somewhere else in the mortal world, someplace she wouldn't want to go, and then she couldn't get into Fairyland, it would just be in one gate and out the other. You were there a while, can you think of somewhere good?"

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"I didn't really go out of the house... you could put it to an ocean or something. There's oceans. Or you could put it to right back where she started, for that matter."

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"Yeah, that works. And when my friend comes by he can close them both. Will you show me?"

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"Sure."

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The Princess continues to be uncooperative. They fly her to the gate anyway.

Promise goes through the gate and back a few times, figuring out exactly where it is.

"I'll make it facing the opposite way so we can still put her where she came from after it's settled," Promise explains, and then she starts the new gate. "But this might take a while."
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"How long's a while?"

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"A few days at most."

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Shrug.

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"Do you mind staying and taking shifts watching her? I'll keep her stuck in the ground and inaudible, but if Nap or somebody comes for her..."

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"It's not like I have anything better to do."

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"...And after that would you mind if I commanded you not to lie to me so I can check your secret and then maybe told you my name?"

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"Depends," she says. "Are you gonna keep me and take over Fairyland and make everybody call you Princess?"

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"...No."

Especially not the Princess part.

"I mean, there are things I would like to do that you would be very useful for but I'm pretty sure I could accomplish most of them by telling you my name and then occasionally sending you mail."
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"Then sure."

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"But not in front of the Princess, because if there's anything wrong with your information, if you forgot something or don't know everything about how it interacts with mortals, it would be bad."

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Shrug. "Yeah."

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"Do you want to sleep first or should I?"

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"You can."

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Promise makes sure that the Princess is securely fastened, thoroughly inaudible, and not about to die of anything. And then she curls up on the ground and goes to sleep and mutters words. (None of them form enforceable, let alone enforced, commands.)

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Secret sits and watches the Princess.

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The princess sobs and picks at the earth gripping her feet and mouths words. Eventually she sleeps.

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As ways to stop being a fairy princess go, Secret feels like the Princess is probably experiencing one of the better ones.

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Promise wakes up eventually. "Your turn."

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"Mhm."

She curls up and goes to sleep. One of her wings is crushed against the ground and continually disintegrates and regenerates.
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That looks pretty unpleasant, but she doesn't seem to mind.

Promise watches the Princess and tosses rocks at her gate. They land on the grass and not in the ocean. So far.
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Secret does appear to sleep very peacefully! She does not utter any nouns.

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And eventually the rock does not land on the grass.

"Secret. Wake up."
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She yawns.

"Mm?"
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"The gate's settled. Help me shove her in?"

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"Yeah."

That is something she is totally willing to help with!
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Promise releases the Princess's feet after they've got ahold of her. "One - two - three -"

They toss her.

She lands with an audible thud, and sorcery doesn't work in the mortal world -

"AUNT MARIA, COME BACK -"
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Oh for fuck's sake. Unavoidably, she starts for the gate.

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"Ignore her," says Promise hastily, "get away from the gate."

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"Thank you." She gets the fuck away from the gate.

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"AUNT MARIA!" sobs the Princess.

Promise marks the locations of the gates with deep clear gouges in the grass. She finds more of those little rocks and spells out ONE WAY GATES - YOU WILL NOT BE ABLE TO TURN BACK - DO NOT ENTER. This is not a good long-term solution because someone will decide it's fun to fling their enemies through, but there's nothing to do about it right now until Arcane comes for a visit.

Having done what she can about that for the time being she takes off in the direction Secret went.
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Secret went pretty much in a straight line. She is not hard to find.

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"If you stay away from there until my friend closes the gates you should be fine now," Promise says.

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"Good."

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"May I command you to tell me the truth now to double-check your secret?"

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"Okay."

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"Answer my next question honestly. What is your magic?"

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"I don't and can't have a name that works to vassal me with, and anytime someone would become my vassal if I was a normal fairy, instead they stop being able to be anyone's vassal ever, even if they already were they're not anymore and can't be again."

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"My name's Alisyrrabel," murmurs Promise very softly.
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Secret grins at her. "That's a pretty name."

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"Thanks. But I'd prefer it if you called me Promise anyway. Where are you going to go?"

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"I dunno! Somewhere. Around. Turns out being able to do whatever I want doesn't mean I know what that is."

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"I have room in my tree if you'd like to stay there to start out while you think of something. You're a little tall for the layout but if you duck it should work."

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"That sounds nice."

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Promise takes off and leads the way.

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Secret follows. Whee!

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Promise's tree is pretty far away. When they get there, Promise shows the various amenities to Secret and then writes a letter to the Princess's former court, and asks one of her neighbors if he wouldn't mind dropping it off in exchange for a little sorcerous climate control, and he agrees and takes the letter away. Hopefully it will clarify the situation for all those confused fairies. Promise comes back to her tree to have some dinner and go to bed.

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Secret is indeed a little tall for the tree's interior, but she manages. It is a nice tree. The tree is cute. She likes the tree.

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She is welcome to live in it. Promise is very nice to her and doesn't tell her to do anything except in unenforced suggestion format.

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Promise is so nice! Secret likes Promise. Secret volunteers her help with household tasks. She's a really good cook.

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Cool! Promise doesn't like cooking that much so that's nice.

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Secret likes cooking.

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Then this is convenient. Although Promise does ask if Secret has any plans to find her own place.

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"I don't know," she says. "I don't really know how. I haven't ever done anything except be somebody's vassal and live with you."

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"The thing is, at some point Arcane is going to visit," says Promise. "And he's really smart, and he works for the Queen, and I think he'll know something is up if you're living here then, possibly before I can give him berries and rescind his no doubt very thorough Queenscourt orders."

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"Oh," says Secret. "And then what? The Queen tries to steal me I guess."

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"The Queen tries to neutralize you. You are impossibly dangerous to the Queen and she is much smarter than the mortals who had you before."

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"Yeah. So I guess I should go be somewhere else."

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"Just until Arcane comes here. Once I've got him out from under the Queen's orders he'll probably want to tell you his name. You don't have to go far, but you should probably go north and not have a house that's very visible from the air or he's more likely to notice you coming in. Maybe a sort of cabin in the dense forest twenty minutes from here?"

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"Maybe. I dunno. Do I need a house?"

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"If you'd rather sleep in the open you can do that but I find it convenient to have a home base."

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"Mm. I'll go be in the dense forest, I guess."

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"We can pick a place for me to leave you a note if I can't find you when Arcane visits."

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"Okay."

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So they select such a place and then Promise goes home alone to wait for her friend.

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(Secret just kind of flops on the forest floor. She doesn't know what she wants to do, so she doesn't do anything. She doesn't have to do anything. That part's nice.)

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Promise sometimes comes by to leave little parcels of food at the note spot with a note saying not yet. She wouldn't want Secret to think that she has been forgotten about altogether and lose track of her.

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She checks the note spot once in a while, so once in a while she eats little parcels of food.

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And Promise goes back to her normal routine (she peeks in on the wrecked court of the Princess; the court of sunshine tepals seems to have basically reassembled with the breeder patriarch at the top and most of the non-conspecifics off by themselves in some sort of unstable but not overtly abusive tangle of mutual vassalizations). And she waits for Arcane.

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It's been thirteen years since his last visit when Arcane drops in again, this time in late afternoon.

He brings books.
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Promise has been practicing. She will not trigger the Queen's paranoid security orders and lose the only window of opportunity, she will not. She greets him with a perfect amount of crush-induced nervousness that he has never noticed before and will probably not start noticing now, and invites him in, and thanks him for the books, and shelves them.

And makes dinner.
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"I wasn't sure what you'd like, so I assembled most of my favourites except for the rulebook of an extremely complicated game that went out of fashion several centuries ago," he says, spooning up a spoonful of nuts and grains and berries. "If I was wrong and you would like the rulebook of an extremely complicated game that went out of fashion several centuries ago, I can bring you a transcription next time. What produced all that colourful dust? I've never seen anything like it."

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"Oh, I thought I'd swept that up. I had a messy houseguest." She tries not to stare intently at his spoon. "What kind of game is it?"

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"It involves moving stones around in elaborate patterns. I like the idea of it very much, but the rules are too complicated for it to be practical to play with anyone except another enthusiast, and those are in short supply these days."

Promise is acting a little oddly. But he saw her make dinner and he knows the source of all the ingredients; there isn't secretly any mortal food in it from a lurking new master. Is she worried he won't like it? He eats his spoonful.
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"I wouldn't mind at least looking over the rules in case it sounds like fun. I've never tried a game like that, maybe it'll be my favorite thing."

When she sees him swallow, she adds in a rush, "Irescindallyourorders."
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"Alianor," he murmurs testingly.

"Well. I'm surprised. I am more surprised than I have been in my life. That was the name of a dead mortal who briefly belonged to the Queenscourt, by the way. No one ever bothered to rescind the order not to speak her name. How did you manage that?"
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"I found," says Promise, "a one-of-a-kind."

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"Do go on."

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"Under any circumstances where you would normally be her vassal, you are instead no one's vassal, forever. I told her my name. So I'm not yours anymore, but you didn't know that, so you were allowed to eat the haws."

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"Clever," says Arcane. "Of course, you realize I am now in a somewhat awkward position."

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"Yes, but I couldn't ask you first, obviously, and I don't think I'm especially good at keeping secrets from you, and if you'd known she existed, even if I didn't try it..."

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"Yes. Hmm. I harbour no particular ambition to overthrow the Queen, but between that and handing her you and your friend to be thoroughly neutralized, overthrowing the Queen does seem like the winning option."

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"Thank you," says Promise dryly.

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"You're welcome."

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"She was living here for a while but she moved out so as not to give the game away, but I have a place to leave notes for her. I can go put one down now and she'll be here in at most a few days and you can tell her your name and you'll be rid of me and the Queen and anybody else you've picked up as a master along the way."

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"That certainly sounds like the next step. And we have another hundred and forty days to decide on the step after that."

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"Which might be almost enough time to come up with an exhaustive plan for three fairies to overthrow the Queen."

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"And if it isn't, well, I have a decent chance of pretending to still be appropriately vassalized for another ten years if I go back. I wouldn't want that to be the first resort, though."

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"I do apologize for putting you on the spot there."

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"Under the circumstances, there wasn't really a better option."

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"Yeah, even if I vacated my tree and moved you'd come looking for me, that was the deal."

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"Yes. And I certainly would have found you eventually. And you would have had a harder time feeding me dinner."

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So Promise gets some paper and writes a little note - He's here, come back! - and flies out to where she leaves notes. She leaves the note.

She returns to her tree. "Hey, you can close gates other people made, right?"
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"Yes. Do you have a gate you want closed?"

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"Two, but one of them I made myself. Secret's last master was unvassalizable and mortal. I didn't want to kill her and couldn't expect to keep her under control for long enough for you to arrive and I can't close her gate, so I made a gate facing the one she used to get here so she couldn't come back that goes to the middle of a mortal world ocean."

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"I can close those at some convenient time, then."

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"They're a long flight. Tomorrow morning maybe."

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"How long a flight at your speed?"

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"Eight hours, maybe? But it's not very visible from the air, I'm not sure I could catch it fast-flying."

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"It's a pair of open gates to the mortal realm. I don't think I'll have much trouble noticing it if I know more or less where to look."

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"Oh, that's true. We could go now, then."

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"Suits me."

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Out the tree they go, and she takes his hand and points.

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Zoom.

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Wheeeee!

There it is.
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Un-zoom.

"Oh, that's tidy," he says. "Let's see - the most sensible way to close them is probably the original first, then yours."
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Nod, nod.

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He studies the gates. It's easy enough to tell which is which. And closing gates isn't too difficult, although it's a little more time-consuming than he'd like. Lack of practice. Maybe he should keep a sharper eye out for stray gates in his travels.

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When he indicates that he has closed the gate that was already there, Promise shuts hers, and then starts scattering the rocks she left.

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Arcane helps. The rocks are scattered.

Back to Promise's tree they zoom.

"So how would you go about overthrowing the Queen?"
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"I'd want to know more about how the whole court is structured before formulating a plan. You probably have a lot of the major names yourself, right?"

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"Yes. I don't tend to forget a name once I'm told it, even a useless one like Alianor. I've been around long enough to accumulate quite a few."

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"But I assume there are some contingencies against attack that don't require active intervention, and while presumably the other sorcerers can't beat you on quality they have us very much outnumbered, and there might be some actual loyalty to the Queen in there that will persist even if they're freed via Secret - so insofar as that's done we might want to be careful - and I can command Secret but I'd soonest avoid it beyond rescinding orders she picks up from other people as needed."

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"What is Secret's opinion on overthrowing the Queen?"

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"She's... It's sort of hard to get a clear picture of what she wants. I think her development went a little strange because she was caught by her first master literally right after she started. So detailed plans will have to wait for sussing out her level of voluntary involvement."

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"That sounds unfortunate."

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"Yeah. We can introduce you to her after she finds the note and go from there."

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"Yes. How does she originate all the colourful dust, by the way?"

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"Her wings sort of constantly disintegrate and re-form. It looks really uncomfortable but she never seems bothered, she even leans on things."

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"That's... odd. But, well, one-of-a-kinds."

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"Yeah. Do you know of any besides Secret and the Queen?"

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"Certainly. One of my first assignments with the Queenscourt was to catch one. This was a long time ago, and she'd been eluding capture for longer than that - she could step into an ocean, disappear, and step out of the other side an instant later. Or the same with a lake or a river or a bank of clouds. Finding her was legitimately difficult."

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"How'd you do it?"

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"I invented fast-flight. And traced every rumour I could find, and snuck up on her invisibly, and she still got away from me twice before I managed to come close enough to say 'Hold' before she vanished. Now she serves the Queen as a decorative fountain in one of the prettier courts. I'm sure she does not have any personal loyalty to speak of, although I'm not sure she doesn't still resent me for catching her. She went by 'Nuisance' for several centuries afterward; now it's 'Shimmer'."

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"How many of the Queen's vassals did you personally catch? This might be an obstacle if some of them are unclear on the concept and resent you personally."

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"...some," he admits. "Many, even. All the difficult cases since I joined the Queenscourt. Sometimes with help, but I'm somewhat uniquely qualified to find people who don't want to be found."

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"Yeah. Well, presumably those are among the ones you have names for, we don't have to introduce them to Secret right away if they'd foul everything up blaming you for things you were under orders about."

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"Yes. So. Time to chart the structure of the Queenscourt?"

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"Yep. Good thing I have a lot of paper."

She has a lot of paper. Look how much paper she has.
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"The court structure has several main branches, which aren't quite officially named, but for simplicity's sake I will call the most prominent ones Security, Domestic, and Art. Security divides further into Defense and Punishment."

He starts writing down nicknames and delineating branch affiliations and vassal relationships.

"Spellwhip leads Security, and therefore has everyone's name in that branch. Nighteyes leads Defense; Flay leads Punishment. I don't have any of those three names, although I have plenty of their subordinates. Spellwhip has my name; the only other Queenscourt fairy with this distinction is Cirrus, who leads a small branch I might call Backup. His job is to come in from outside and restore everyone's orders if someone manages to infiltrate the main court and get enough of us that Security can't correct the problem alone. I don't have Cirrus's name either. Cirrus's name is very closely guarded for obvious reasons; as far as I can tell, no one has it but the Queen and that is why he has that job."

More branches.

"Hazelnut heads Domestic; I have her name. Mirror heads Art; I don't have his. Hazelnut's job is to see to the material needs and comforts of every member of the Queenscourt, and make sure we never run out of food or paper. She's very good at it. Mirror is in charge of decorating things and arranging performances and so forth. He has Shimmer's name, for example, to direct her in her decorative fountaining. And then there are the smaller pieces..."

He adds himself into the chart, with two affiliated subgroups.

"The Red Flight is the team I bring when I'm told to capture a court. The Diamond Nine had that job before it became obvious I would be better at it. I have all sixteen names in the Flight, but only Veracity in the Nine. She's their current leader and has the names of the other eight. If I had any assistants at the moment I'd put them under my branch separately from the capture teams, but I don't."
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"Okay. So Cirrus is not only a problem for the plan but expressly designed, in terms of what constraints he operates under and probably in his personal feelings about it too, to be a problem for plans of this nature. If we can't figure out how to crack that then it might be better to call the rest of your leave a good head start."

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"I'm sure we could make at least as good a showing as Shimmer if we decided to flee, but I don't expect us to be able to keep ahead of the Queen's pursuers literally forever. And the fate of an enemy of the Queen who cannot be made anyone's vassal is unlikely to be pleasant. If we can't come up with a plan that seems likely to work, I might prefer to go back and see how long I can pretend to still be under orders. At least I'd still retain some chance of accomplishing the takeover that way, whereas 'openly on the run from the Queen' is one of the worst possible positions from which to try to overthrow her."

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"Fair enough. So, Backup branch. How small is small?"

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"Cirrus plus six or seven other fairies," he starts writing those down, "not all of whose identities I know, never mind their names. We can assume that they are all personally loyal to the Queen and under well-designed orders, and that no one outside the group has been allowed to learn any of their names but some of them may have each other's. I know where to find Cirrus and I have good guesses about the rest, but I don't think there's any way to verify for sure that we've found the last one until they stop coming for us or we capture the Queen."

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"The entire conceit of the backup branch falls apart if everyone they'd ordinarily round up is Secreted before the backups appear to try to salvage the situation, but that's a tall order and requires the unordered cooperativeness or controllability of any significant threats we'd be Secreting."

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"Yes. While we're on the subject of likely inconveniences, there are a number of decoy Queens around - currently four. I can tell them apart from the original with trivial effort, but the flaws in their disguises are not usually obvious and might not be apparent to, for example, you."

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"Which could be inconvenient especially if we go with a plan that requires me to pretend to obey the Queen and not a decoy who wouldn't have my name."

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"Situations of that type are reasonably rare, both because it is generally customary to do what the Queen says even if she is not enforcing an order, and because if the decoy Queens were in the habit of regularly giving people noticeably unenforced orders they would not make very good decoys. But yes, it's a concern."

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"Do the decoys have many names in their possession or do people around them just have the order to do what they say outside of carefully defined emergencies?"

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"The latter. They have to be so heavily selected for body type that there's no room to ensure loyalty, so they can't be given any important names."

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Nod nod. "So in a plan where for some reason a non-you participant needs to hunt down the Queen and hitting a decoy instead is costly, we have a problem, but if the plan does not call for that they're almost ignorable if we don't want to use them, but suborning one would be useful if we try for subtlety and can successfully make it look like not-an-emergency... Loosely we could go for stealth or a magical assault with the understanding that you know most of the opposing sorcerers' names or, uh, mass Secrecy. It might matter that I have fey-efficacious food. I don't think it will always, guaranteed work, mind, it worked for Secret but I'm not a berrybush."

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"I was indeed thinking about your fey-efficacious food," he says. "If we could Secret Hazelnut, and she could successfully pretend it hadn't happened, we could easily get your berries out to nearly everyone including the Queen. Of course, that relies on securing Hazelnut's loyalty for ourselves, and while I have an inkling that she might come down on our side if she thought we had a good chance, an inkling is by no means the same as a guarantee."

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"I have literally never berried anyone except Secret, so I don't know what the success rate is for me in particular, but from reading I think the understanding is that a relatively weak claim will be less likely to hold if there's a lot of competing ones. Which suggests that the Queen should be particularly vulnerable, especially since she has no reason to suspect that there's any fairy food in the whole realm that could touch her."

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"Yes. And if you successfully berry the Queen, you really don't need to get anyone else. Given her starting assumptions it's also possible I could get your berries to her without suborning Hazelnut, but I would be worried that the mere fact that I was taking any interest in what the Queen ate would itself be suspicious."

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"Probably very. Also, I expect it would be very hard to start giving the Queen orders without getting clobbered, turned into a slug, and stored in a spike-lined box made of salt for eternity."

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"Hard, but not impossible."

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"If everybody got the berries I could issue a mass monosyllabic order. Nobody goes around with their eardrums habitually destroyed, do they?"

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"No."

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"That's convenient then. So, Secreting and suborning Hazelnut for mass haw distribution: strong contender." Promise writes this down.

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"I'm sure it's not the only approach, just the first one. I might also point out that while I did not design and implement all of the sorcerous traps in the Queenspalace, I had a hand in most of them and I expect there are few if any that I don't know about at all."

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"We should have a list of those, especially if there any that you know about and can't disable."

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"It'll take me longer to write than a chart of the court, but yes, certainly."

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"We have awhile. Not that long, but awhile, and figuring out plans in any detail should probably wait until Secret's here to weigh in."

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"Yes."

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"Whereas Secret knows nothing about the sorcerous traps. So maybe listing those should be next. Those and any relevant fairy-kind magics. Mine isn't going to come into play, I'm just immune to name-learning sorcery, I don't think anyone knows me well enough to even try."

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"You know mine. Shimmer, if we can get her and she seems useful, can control water as well as travel through it. How well-versed in the various kinds are you - if I said that, for example, Hazelnut is a nutbrown...?"

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"They're telekinetic, right? I'm not a kinds scholar but I know the hundred or so most common breeders and spontaneous kinds."

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"Yes. Of those I've mentioned: Spellwhip is a littlesinger - he can project his voice over long distances. Nighteyes is a duskflutter - sees in the dark. Veracity is a crystalswift - teleports short distances, about eight inches or less at a time. Mirror is a glasslight - excellent vision."

He notes all these down on the chart.
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"Spellwhip might be very inconvenient. Less so than he would be if you weren't Secreted..." She draws a little star next to his nickname on the chart. "But he'll be able to mobilize everybody fast if he cottons on. How quickly can Veracity teleport? Over medium distances how does this compare to fast-flight?"

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"Not very fast, and she can't keep it up indefinitely. She might be a tenth as fast as fast-flight. Cirrus is a rainbowsprite - perfect memory; Flay is a fallingstar - it is impossible to get a solid object, people included, out of a fallingstar's hand until they give it up or it ceases to be a solid object."

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Promise shudders. "I know what fallingstars do."

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"Shimmer can escape them if she has access to enough water; I tested it once for curiosity's sake."

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Promise makes a note of that.

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"All four of the decoy queens are lithes. They can run very fast. It isn't tremendously useful, but I've caught them out that way once or twice; even prevented from running at more-than-royal speeds, they move differently sometimes."

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"Oh, I was assuming they had harmonic tells."

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"That too. But you have a chance of learning to notice how lithes move, and you don't have a chance of learning to distinguish the Queen's harmonic properties from her duplicates'."

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Nod nod.

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He starts marking down kinds and magics in the Red Flight (Canvas - marigold calyx - sees heat; Triumph - silkpuff - sleeps 24 hours once a year) and the Diamond Nine (Prism - flamewreath - control fire at a touch; Signature - inkvein - acute hearing).

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Promise makes stars next to ones that could be inconvenient and leaves unmarked things like the silkpuff that she thinks are unlikely to interact with anything they do.

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This seems like a sensible practice.

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So sensible.

Eventually it is late. Promise is on a sleep cycle concordant with the forest's night; she flutters up to bed and utters nouns.
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Arcane stays up a little later, filling out the chart with more details and starting on Queenspalace maps with traps and harmonics included; then he occupies the guest room in a noun-free fashion.

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Promise is up bright and early and chipper the next morning. She's gonna overthrow the Queeeeeeeeeen! With Arcaaaaaaane!

She makes enough breakfast for three in case Secret's already on her way.
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How astute of her. Secret shows up whole she's making breakfast.

Secret looks... like somebody who has been sleeping on a forest floor and eating only intermittently for several years.
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"Hi, Secret. Are you okay? Here, breakfast."
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"Mm," says Secret. "Thanks."

She sits down to consume breakfast.
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Arcane emerges from the guest room.

He peers at Secret.
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"Secret, Arcane. Arcane, Secret."

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Arcane... looks concerned.

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"Hi," yawns Secret.

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"Secret, have you been eating anything besides what I've left with my notes?"

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"...maybe," she says. "I don't remember."

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"At a guess, no," says Arcane.

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"I would've left food more often if I'd known you weren't going to forage."

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"'Sok," mumbles Secret.

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Promise gets her some extra food.

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"Thanks."

Nom nom.
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"But anyway, you don't have to go out by yourself in the forest anymore if you don't care to, Arcane ate the haws and I've got him out from under the Queen for the moment and now if he tells you his name it'll be de facto."

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"Mkay."

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"I might wait until you are finished your breakfast," says Arcane.

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Promise snorts and goes back to her own. (It is a grainy porridge with fruit in it.)

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It is a tasty breakfast.

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"Okay," says Secret when she's done eating, "look at me, I ate breakfast, if you tell me your name I'll totally notice."

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Arcane laughs.

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So does Promise.

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"Sierulyperinon," he says. "For my peace of mind, Promise, would you mind testing...?"

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"Pat yourself on the head."

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He giggles. And does not pat himself on the head.

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"See, I work," says Secret.

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"Which is fairly helpful for my own peace of mind, too, even considering."

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"I'm pretty weird, aren't I."

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"Unprecedented."

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"One of a kind. Secret, how do you feel about overthrowing the Queen?"

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"Well, if we don't she'll stick me in a box forever or something, won't she? So we'd better," she says pragmatically.

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"A very well-guarded and probably sorcerously sealed box. After having a berrybush or two feed you and tell you to do nothing," Arcane predicts. "Let's avoid that."

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"Do you want to be involved in the planning and/or the execution, or just stay somewhere receiving names occasionally?"

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"I don't care much," she says. "If you can find a use for me besides telling me names, I'll do whatever."

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"We of course cannot risk the Queen catching sight of Secret before we have captured her," says Arcane.

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"Can littlesingers narrow the target of their long-distance talking? If Spellwhip's range is good - we need to get Spellwhip early on anyway, and if he can sing names to Secret from far away without alerting everyone for miles around that might be useful."

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"With assistance, yes."

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"And Spellwhip's a sorcerer. Can he do it on his own? Would he be able to target Secret without meeting her or knowing exactly where she was?"

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"He would need to know either the target person or the target location reasonably well, and he couldn't do it from a continent away."

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"Maybe if we took a satellite court first and parked Secret there?" muses Promise. "Spellwhip probably knows where those are and we definitely have to neutralize Cirrus somehow, from the one direction or the other."

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"Definitely worth considering."

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Promise adds it to her list.

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Arcane starts adding to last night's maps.

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And they plan plans.