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we are not truly immortal
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After Glass's party is over with, Amariah and Kas go home.

Amariah fetches down their alethiometers.

"It's about time I took care of Alethia's afterlife, whatever it may be," she says quietly. "What can the alethiometer tell you about what I'll find?"
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"Good question," says Kas. "You wanna be a little more specific?"

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Amariah laughs. "Is it dangerous for me - or for other Bells who might help - even with all the powers we have stacked up? What is the place like, what condition are dead Alethians in?"

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Kas fiddles with dials.

"Can't say boo about the other Bells unless they're here when I ask," he says first.
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"Mm, okay. I'll get someone to pop in for a visit."

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Shell Bell appears, wished against the appearance of a daemon, a minute later.

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Kas is just reading off, "The afterlife is a - daemon wasteland. Daemons can't go there. Dead people - aww, it's cute how you phrased that - dead people have no daemons." He asks a followup question. "But if you take the dead person out of the afterlife, you can put their daemon back. Hi, Shell Bell!"

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"How hard will it be to put a daemon back?" asks Amariah.

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"Hi," says Shell Bell. "I wonder what I'd even have, if I had a daemon. I wonder if wishing could show me, like it can with coin colors..." She tries it, and an illusory bird appears on her lap. "Huh," she says, and dismisses the illusion. "I don't even know what that is."

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"It's cute, though," says Kas. And to Amariah, "Not that hard." He doesn't consult the alethiometer anew about that. "It didn't directly say, but just by the way it was talking about it, I'm guessing you could wish it and it'd only be a star or so."

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"Now Shell Bell's here can you ask if it's dangerous for her to go there? And we can extrapolate to the other Bells from that."

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"...okay, sure," says Kas.

He asks.

"You'll get a daemon," he says. "You have to have one, that hangs back on the other side, or you can't go in at all. But the place can't physically hurt you, emphasis on physically. Doesn't say if it can non-physically hurt you past what it'll feel like to separate when you go in, but I'm guessing yes."
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"...Well, that will seriously hamper my ability to get volunteers," mutters Amariah. "Can you get any more details about how it can non-physically hurt people...?"

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Kas asks. He gets one symbol.

"Not... exactly," he says. "It says what kind of hurt, but I couldn't begin to tell you what it means. It's one of those symbols that's hard to translate without context, and it's not giving me context."
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"I might take a daemon, if you need the help," muses Shell Bell. "I can always put him away, can't I?"

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"You can," agrees Amariah. "I'm not sure why you'd want to do it all the time, but that's just me being used to them; you could."

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"Anything else you wanna know?" says Kas.

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"Are the dead people conscious? Are they suffering, without their daemons?" asks Amariah softly.

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He asks.

"They're... sad," he says. "Sad and cold."
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Amariah shivers.

"But we can fix it," she says, "we'll be physically unharmed - can you convince it to give you context, about the non-physical harm...?"
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He tries it. Several different ways.

"It just says - there's something there that might hurt you," he translates. "It's very specific about the kind of hurt, but it's not something there's directly a word for. Grief? Anguish? Hurt in your mind and your feelings, not your body or your soul."
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"It it recoverable?" tries Amariah.

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"Uh..."

He asks.

"...now it's getting all philosophical on me," he says. "I'd say - mostly. Or maybe."
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"I'd feel better about walking into danger if I knew more about it," Shell Bell murmurs. "I wonder if Cam can talk to these things."

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"Good question. Jane, can you invite Cam over specifically, please?"

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Cam shows up presently - by Jane, not by door - also anti-daemon-wished.

"Hey, alethiometer," he says.
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The alethiometer's hand spins. "I tell the truth," it says to Cam.

Kas watches it in fascination.
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"You sure do. Tell me about this world's afterlife."

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"The afterlife is where all the dead are," says the alethiometer. Kas snorts.

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Cam sighs. "Is there anything else there?" he asks.

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"What inhabits the afterlife other than the dead causes suffering," says the alethiometer.

"That's the same way of saying 'hurt' it's been using all this time," Kas contributes.
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"What are the things that cause suffering?" asks Cam.

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"What inhabits the afterlife and causes suffering is not dead," says the alethiometer.

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"How does it cause suffering?" Cam tries.

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"It has knowledge and hungers for truth," says the alethiometer.

"What exactly are you getting from all this?" wonders Kas.
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"Not much," Cam tells Kas. And to the alethiometer: "What knowledge does it have?"

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"This is weird," Kas declares.

The alethiometer repeats, "Knowledge." Kas frowns.
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"Why, what's it doing that you're picking up?" Cam asks Kas.

To the alethiometer: "What truth does it seek?"
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"It's talking the same way it always does," he says. "But then you're talking back in English. There's way less - depth to what you're saying."

Meanwhile, the alethiometer is repeating itself again: "It hungers for truth."
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"Do we have truths that will satisfy it?" Cam asks.

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"You can sate its truth-hunger," says the alethiometer.

"I didn't know this thing had a word for your kind of wizard," Kas comments.
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"I didn't hear it talk about wizards - did it?" And to the alethiometer: "Me, or the others like me too?"

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The alethiometer says, "Who can speak the truth can satisfy truth-hunger."

"If I'd asked it that question, I might've said it answered, 'Cam can do that'," says Kas. "But it doesn't talk about people by name; it talks about them by who they are. And it talked about you by you being a wizard. Why, is that important?"
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"Maybe. I mean, something is hungering for truth, maybe only wizards can talk to it, maybe we should bring Tilly and Jellybean, but on the other hand maybe it's calling me a wizard to tell me apart from Amariah and Shell Bell and the key thing is my truthy aura and we should bring Elspeth," says Cam. "For that matter, I'm getting sufficient heebie-jeebies around this that maybe we should borrow Mary from Stella, or Alice from Golden."

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"...Can I talk to it for a sec?" says Kas.

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Cam hands Kas his, and takes the other, which he asks: "Are wizards particularly helpful for the thing in the afterlife that hungers for truth?"

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"You can speak the truth," says the second alethiometer.

"It called you a wizard again," says Kas, who is watching Cam instead of questioning his own.
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"I'm just hearing 'you'... I'm going to ask Jellybean and Elspeth in here so it can compare them..."

Through Jane: [Hey Jellybean, want to wish upon a star and come be in Alethia so the alethiometer can 'see' more than one wizard?]

And a similar invitation to Elspeth.
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Elspeth shows up a moment later.

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[Sure,] says Jellybean, and he makes the wish. Immediately upon arrival, he kisses Cam.

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Mmmm, kisses.

"Are wizards, like the self-defining over here, a source of truth like what the thing in the afterlife wants?"
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"Wizards can speak the truth," says the alethiometer.

"That's the exact same thing it just said," says Kas.
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"How would the princess in this room," says Cam, lacking a full wizard name for her and unsure how the alethiometer will comprehend names, "interact with the thing in the afterlife that hungers for truth?"

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"She speaks the truth," says the alethiometer. Kas cracks up.

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"Was something funny about how it said that?" Cam asks Kas.

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"It was just the same two meanings backwards and forwards," he says. "Truth/speak/speak/truth. But the first part meant Elspeth, and the second part meant her power."

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"The alethiometer refers to me as 'truth speak'?" says Elspeth, amused.

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"It doesn't really do grammar," says Kas. "If I was trying to translate it properly instead of explain the joke, I'd say it called you Truth-Speaker, or 'the one who tells the truth', or something."

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"I wonder if I can communicate with the alethiometers. Are they intelligent?" asks Elspeth.

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"Um... good question," says Kas.

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Elspeth peers at the one in Cam's hand and sends, wordless: Can you hear me? Tell Cam.

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The alethiometer tells Cam, "The truth-speaker is speaking to me."

Kas giggles again.
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"Yeah, it hears you," Cam reports to Elspeth. "Maybe you'll have better luck than me."

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"What do we know so far?"

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"The Alethian afterlife isn't physically dangerous, but there's some sort of other hazard there that has knowledge and hungers for truth," says Cam. "Although come to think of it I'm not sure appeasing this hunger is the best bet, maybe it'd just eat us."

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Elspeth nods and sends again. Still wordless; Cam may have to take the reply in words but that doesn't mean it can't be helpfully unconstraining to send the question freeform. Tell Cam, please - what will happen exactly if he and I and Jellybean and Amariah and Shell Bell go to the afterlife here?

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The alethiometer tells Cam, "If you and the truth-speaker and the self-defining and the witch and the one whose daemon is unseparate go to the afterlife, you and the truth-speaker and the self-defining may please that which hungers for truth."

Kas says, "Wow, that was long. Do you guys want me to translate too?"
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"Yeah, in case you got different details than me."

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"Okay. It said that if Cam and Elspeth and Jellybean and Amariah and Shell Bell all go to the afterlife, Cam and Elspeth and Jellybean are the ones who might make the truth-wanting things happy. It doesn't mean that the rest of you can't make them happy, just that Cam and Elspeth and Jellybean have the best shot at it. And it called Cam 'Truth Wizard' and Jellybean 'Self-Defining' and Elspeth 'Truth-Speaker' and Amariah 'Witch' and Shell Bell 'Daemon Inside'."

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"I guess as far as it's concerned Shell Bell doesn't have any other defining characteristics, huh. Elspeth, ask what happens when the truth-wanting things are happy."

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Elspeth asks.

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"When those who hunger for truth are happy, they do not cause suffering," says the alethiometer.

"That one was pretty straightforward," says Kas. "Except for that thing about 'hurt' again, but I think it's given us as much as it's going to on that."
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"Okay. So wizards and Elspeth and possibly me-especially can calm down the truth-hungry... things... and then they will stop bothering people."

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"But anyone who goes will acquire a daemon. A square will show what you'd get," Shell Bell adds, "mine would be some kind of duck thing."

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Elspeth would apparently get a brightly colored parakeet.

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Cam's daemon would be a kickass hawk.

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"And if I understand it right, the reason you have to get them to do this is because your souls can't enter the afterlife - which means separation. I've done it, all witches do, but it's not fun."

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"It is not fun," Petaal confirms, curling around Kas's neck as a small black snake.

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"But it doesn't cause long-term trauma if it's done purposefully, and - can one of you ask the alethiometer if the associated pain can be wished gone?"

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If I wish on a coin, can I separate from my daemon painlessly? Elspeth asks the alethiometer.

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The alethiometer says to Cam, "To separate from one's daemon is a thing of anguish."

"That means no," says Kas.
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"I wonder if Sarion could ignore it," says Cam. "How bad is it, Amariah?"

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"Bad. But I did it on the first try, on foot," Amariah says, "when the only consequence for failing was not being considered an adult witch till I managed. It's not as bad as having someone touch your daemon... I'm trying to think of comparisons you're familiar with but I've got nothing."

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"I judgesighted Kas along with all the other Jokers. I could pass a taste of it on, if we assume it's similar for everyone," says Elspeth.

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"I don't see any good ways to tell," says Kas.

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"I can show Amariah and she can compare," suggests Elspeth, "if nobody involved minds."

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"Fine by us," says Petaal.

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"Go for it."

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"...Similar intensity. Different flavor," murmurs Amariah.

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"What do you mean?"

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"We both felt about the same amount of bad - well, I assume you were in worse shape at the time, but Elspeth filtered out the parts that weren't about separation in particular - but not the same kind of bad."

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"Huh."

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"It's probably a fine gauge for total unpleasantness, though, if you want to share it around, Elspeth."

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"Hit me."

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"I'm probably not as important to the expedition but I'll have a look too."

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"Me too," says Jellybean.

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"How long does it last?"

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"Yeah, that's what I wanna know too."

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"It varies how far away you have to get. Usually about a hundred yards."

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"Do people ever do this with somebody else holding their daemon for them? Someone who'd be generally allowed. I wonder if it would help."

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"People usually never do this at all, except witches, who are in our early teens at the time," says Amariah. "I've never heard of it. It might help. It might even help a lot. I don't know."

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"I know who to ask," says Kas, and he turns the dials on his alethiometer.

"It might help," he concludes. "It says it - won't make the bad part better, but it'll be a good part where there usually isn't one."
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"I'll go, then, if Sherlock will stand somewhere not in the afterlife and hold my duck thing for me," says Shell Bell. "If you want an extra Bell along."

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"...Hey alethiometer, how would my hawk daemon interact with my notebook?" Cam asks.

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The alethiometer says, "There is no precedent."

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"I thought this thing was supposed to generate objective truth," complains Cam. "What does it need precedent for?"

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"I can give you no answer where no answer exists," says the alethiometer.

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"But if Grace were an ordinary notebook," argues Cam, "it wouldn't interact with a daemon at all, and you'd know that. She's not ordinary notebook. Can I conclude that she would interact with a daemon?"

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"You can conclude that she might interact with a daemon," says the alethiometer.

"...Is this the part where I point out that it's calling your notebook 'Paper Daemon'?" says Kas.
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"...Yes. This is the part where you point that out," says Cam. "Paper daemon. Huh."

"I could fly!" exclaims Grace.

"If it works that way! It might not work that way. Also then how would I write in you? Or read you?"

"You could wish for me to be able to turn back into a notebook," she says reasonably.

"...Alethiometer, if Grace turns into a hawk, can I safely wish for her to turn back into a notebook?"
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"There is no precedent," says the alethiometer.

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"If Amariah wished for Path to be able to turn into a notebook could she do it?" Cam tries.

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"He could become able to be a notebook," it says.

"I wonder if I could be a notebook," muses Petaal. "Not that there's any reason for me to be."
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"I'd consider it proof of concept," Cam remarks mildly. "Right now Grace can be as far away from me as we want - if I set her down somewhere, move a hundred yards and change away, and then she turns into a hawk-daemon, do I get to have the separation over with instantly?"

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"If it happens that way, it will happen that way," says the alethiometer.

"Yes," says Kas. "But it's noncommittal about whether or not Grace is going to turn into a hawk-daemon."
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"I wonder if I can make a conditional reversal of my anti-daemon wish. Alethiometer, can I do that?"

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"The wish magic works in that way," says the alethiometer.

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"Awesome. So I'll go if Grace gets to be my daemon, and otherwise I think I'm gonna have to pass."

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"...I'll hang back in reserve," says Elspeth. "I'll go in if I'm needed."

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Kas shrugs. "Anything else we want to know?"

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"Will all our magic work in the afterlife?"

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Kas asks.

"The afterlife doesn't work the same way as other places," he reads. "Meaning: not all of it, but not none of it, or it would've just said so."
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"Which magic will stop working?" Cam asks.

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"Magic that depends on how things are outside of the afterlife will not work in the afterlife," says the alethiometer.

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Cam theatrically smacks himself in the forehead.

"Will we be able to use coins there?" he tries.
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Kas giggles.

"Wishcoins will not receive wishes in the afterlife," says the alethiometer.
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"...What did you get from that?" Cam asks Kas. "I'm not sure I know what it meant."

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"It means no," says Kas.

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"The way it put it was weird. 'Receive' wishes."

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"I wouldn't translate it that way, exactly," says Kas. "It was more like - the part of using a coin where you wish on the coin, that's kind of like you're telling it what you want, right? In the afterlife, the coins won't be able to hear you do that."

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"...Huh."

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"When are we going? And do you want me along?" Shell Bell asks.

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"As soon as we know who's going, I think. Elspeth in reserve, I can go, Cam will if Grace works out, you will - who else, though, not everyone's going to want a daemon. Jane, please ask all the Bells to see what sort of daemon they'd get and consider coming along? With all the relevant information."

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Jane passes this along.

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Golden would not prefer to accompany the expedition, although if no one else is willing she will do as Shell Bell plans and leave Edward with her daemon for the trip. She reports, in case anyone is curious, that she would have a small golden dragon.

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Pattern would have a firefly and doesn't want to instantiate him, thank you.

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[Hey Alice,] says Stella, [Amariah's gearing up to go after her afterlife. The alethiometer says anyone who goes there will get a daemon wish or no wish, and will have to separate from it too. I don't think I want to go, but apparently a square will show me what I'd get if I did, want to see me wish it?]

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[Sure!]

He teleports to wherever she is.
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Stella wishes on a square.

Her result is a lap-sized dragon, red like her coins and broad-winged and with a peculiar effect like lava-flows between some of his larger scales.

"Nifty," murmurs Stella. "Tempting. But separation sounds nasty."
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"You could always just go to Alethia and get a daemon anyway," Alice suggests. "I might want to go along. How nasty is nasty?"

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"I don't think I want a daemon just to have a daemon, but I can always go later. Elspeth can show you what it was like for Kas to separate; Amariah compared with hers and said it was the right amount of nasty but a different kind of nasty," says Stella. "The alethiometer says it will be just as nasty but with a mitigating good part if someone who you'd let hold your daemon does that while you're separating. I'll go with you if you want. With this little cutie safely warded off, though." She dismisses the dragon illusion.

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"If you'll snuggle my daemon I'll definitely go," he says.

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"All right then. Jane, please notify the Alethia contingent," laughs Stella.

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The various laughable handlers of War and Peace with whom Aegis largely plays along, in addition to putting them on shuttles to get from place to place, schedule them time to sleep, for some reason. It is one of those times when Jane's message arrives, and Sue's in the room at the time.

"Huh," says Aegis, and she wishes up herself an illusion-daemon. She gets a large orangey-colored flying squirrel. "I think I'll pass. For myself, anyway."
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"I'll go if there's a reason to," says Sue. "I've already got Ivy. I guess it'd be handy if I could link everybody, huh?"

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"Probably, yeah, you probably wouldn't even have to go into the afterlife and separate from her to link people."

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"Okay. So I'll go and hang back with everybody's daemons," says Sue.

"And I'll snuggle them if they get lonely," says Ivy, instantiating for this purpose.
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"'Course you will," says Aegis, scritching Ivy on the head. "Thanks, Jane."

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Glass is in the middle of reading the girls a bedtime story (they can all read, at this point, but still like being read to) when she gets the notification. She now has enough processing power to continue reading without skipping a beat, and to also inform her wives of what's going on. [Some of the Bells are hanging back as a reserve force of sorts, if they don't particularly want daemons but wouldn't much mind them and have someone to look after them during the separation required to get into the Alethian afterlife,] she says. [If one or both of you would be willing to do that I think I'll be in that contingent.]

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[Of course!] says Tony.

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[Of course,] says Sherlock.

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[Also apparently a square suffices to see what one's daemon would be. I'm rather curious.]

"The end," she tells the girls, and she kisses them each goodnight, puts them in their respective rooms and tucks them in, and goes to where Sherlock and Tony are and wishes up an illusory daemon.

"Aww," she says of the tiny flying squirrel.
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"That is adorable," says Sherlock.

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"Isn't it just?" Glass reports her daemon result to the rest of the peal and then dismisses the illusion.

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Aurora bounces everything Jane tells her to Brilliance and Lexi both. [I'm not going,] she adds to all three, [but I'm gonna see what I'd get if I did.]

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[I wanna see what I'd get, too,] says Lexi.

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[I bet I know what I'd get,] laughs Brilliance, [and I'm not going anyway.]

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[Yeah, you'd probably get the standard unsettled thingamabob. If devices can even have daemons,] says Aurora. [Do you want to come see what me and Lexi will get though?]

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[Yeah!]

He goes to where they are.
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Square! Square!

Aurora gets an awesome kite.
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Lexi gets a nifty sorta pigeon.

"I might just want this anyway, it's cool," says Lexi.
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"Ooh, pretty," says Brilliance, hugging Aurora.

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"Yeah, I don't want to have a daemon but it's nice to know what it would be if I did," grins Aurora. "Lexi, you should think really hard and talk to some people with daemons before you get one, but you can if you want."

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"Yeah, I know, I won't just scamper off to Alethia," says Lexi.

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Rose notifies her husband. And Yseult too, why not, this even though she does not plan to go on the trip. [But it would seem that if I did, my soul would take the form of an orchid bee,] she adds.

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[Pretty!] says her husband.

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[I wonder what my soul would be,] says her daughter.

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[You can find out with a square, if you would like.]

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[...My soul would be an enormous bird,] Yseult reports. [An enormous flightless bird with little fluffy wings. I do not want one.]

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Rose laughs. [Then do not go to Alethia without a star protecting you from its existence.]

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She giggles.

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Juliet tells her Sherlock what's up. [I'm gonna stay home,] she adds. [But apparently I'd get a tiger, if I didn't.]

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[Of course you would,] he says, amused.

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[Well, everyone else who's reported in so far gets something that flies, or at least a flying squirrel that can fake it. I guess a tiger is pretty neat though.]

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[It suits you.]

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[Stripy, carnivorous, and endangered, that's me.]

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[Of course. The stripes are particularly fetching.]

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[I love you.]

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[I love you too.]

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[If the first wave needs the reserve wave to bail them out and the reserve wave starts desperately looking for further assistance I may require you to follow me to Alethia and hold my tiger.]

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[Happily.]

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[No, probably not, the idea behind the holding thing is that it will make the overall experience of having to separate less unpleasant, so he'd be yowling miserably at you, but thanks.]

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[I stand by my adverb; I would be happier doing that than staying home and letting you suffer.]

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[With any luck it'll just be Amariah, who's already separated, and Cam, who expects to be able to it instantaneously, and maybe Shell Bell who wants to go for some reason maybe because she couldn't bring herself to come along beyond door-holding last time we attacked an afterlife. Second wave probably won't be necessary, let alone third.]

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[With any luck, yes.]

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Sarion opens up the subset of her mind that is listening to Jane, when Jane speaks to her.

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Her beloveds tell her that they would go, just to find out what happens.

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Sarion tries a square, and gets an illusory raccoon. She is not sure if experimentation is the best way to address this matter.

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How else will we find out? says Ansharil, quite reasonably.

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Did a square not work for them? They should at least try a square first.

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What do we do with the square, beloved?

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She shows them the wish that got her the raccoon illusion. They could try it once each, and for them-as-a-complete-entity.

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It does not go; it does not go; it does not go again.

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How strange.

If they would really prefer to make the experiment - well, she is curious too, just nervous.
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They want to find out.

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Will they also be attempting to help with the afterlife, or do they simply mean to appear in Alethia unprotected and see what happens?

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They will help with the afterlife if the afterlife wants their help.

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Do they want her along (with her raccoon wished nonexistent) for the same reason that Stella will be there for Alice?

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That would please them very much.

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Then she will do that.

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Her beloveds love her.

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She loves them back!

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Love love love.

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And traveling.

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Angela relays everything Jane tells her to Micaiah. She is a tentative volunteer for a second, bailout wave. She would have a tern if she had anything.

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Micaiah does not think he wants a daemon of his own, but he will hold his angel's if she needs him to.

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All right then. Angela relays this information to Jane.

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After Jane tells her that some Jokers are going on the expedition for reasons of their own, Pattern notifies Queenie and Ghosty.

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[Could be fun,] says Ghosty. [Count me in.]

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[Jane'll take you if you show up at the point.]

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[Okay.]

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[Do we have any idea how long this is gonna take?] says Queenie. ['Cause if I'm losing my snugglebuddy for a week, I want another one.]

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[No clue. It's an unfamiliar afterlife, the alethiometer was cagey as hell. I have a decent coin stash, if you need to go visiting someplace.]

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[Mmkay. Cross that bridge when we come to it, I guess.]

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Ghosty manifests at the Janepoint.

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Jane contentedly serves as interdimensional transit.

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The final tally is:

Amariah, definitely going. Kas, also definitely going.

Cam, going if his experiment with Grace works out.

Shell Bell, going. Pearl, hanging around to hold her duck-thing. (It turns out that this sort of duck is called a smew.)

Alice, going, recreationally; Stella, not going but hanging around for his daemon.

Ghosty, going recreationally.

Sue, going to link everyone but not intending to separate from Ivy.

Aianon and Ansharil, showing up just to see what will happen, and Isibel along with an anti-raccoon wish in place for moral support.

Elspeth, Glass, Golden, and Angela as backup; Juliet as emergency backup. Elspeth is hanging out in Alethia as the most likely necessary backup and because she was already there. Jellybean has gone home.
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When Alice appears in Alethia, no daemon appears with him.

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The same with Ghosty.

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The same with Aianon and Ansharil.

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"...That's weird. Sue got one this way," Amariah says.

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Cam returns from depositing Grace in a safe place some hundred yards away from the clearing around Amariah's house. He assesses the situation and asks the alethiometer, "Why don't the three Jokers who just arrived have daemons?"

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"It is not in their nature," says the alethiometer.

"Let me," says Kas. He asks about the three of them separately.

"Okay, so Alice's power is apparently stopping him from getting a daemon. Aianon and Ansharil aren't the right species, and Ghosty's just... not. I think it's kind of confused about Ghosty," he says. "I mean, the world is confused about Ghosty, so the alethiometer is too. And the world being confused about Ghosty is why she's not getting a daemon."
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"Okay then," says Cam. "I wonder if they can comfortably enter the afterlife." He asks the alethiometer.

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Of Alice, the alethiometer says, "He cannot enter."

Of Ghosty, the alethiometer says, "There is no precedent."

Of Aianon and Ansharil, the alethiometer says, "If one goes, the other must stay."
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"...Is the one who stays going to be a daemon?"

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"Daemons cannot enter the afterlife."

"Yes," Kas translates.
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"Okay, you guys get the exciting opportunity to have one of you be a daemon, I guess, and Sarion can hang out with that one and hug him," says Cam. "My turn."

He makes a conditional wish.

There is a half-instant of discomfort, so quick as to be almost more vividly imagined than felt, and then from where he left Grace comes a hawk. She lands on his shoulder and starts fussing with his hair.
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"Cute," says Kas.

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Aianon and Ansharil confer.

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"...So I guess there's no point in me being here," Alice observes.

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"Yeah, likewise," shrugs Stella. "Unless you want to hang around and help Isibel hug whichever one of those two is a daemon. I'm going home, though." She kisses Alice and cues Jane and vanishes.

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"You guys could pull off the same trick I did with Grace," Cam points out to Aianon and Ansharil.

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"You know what," says Alice, "I wanna go to Origin and cuddle Queenie. Jane?"

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"We could," Ansharil agrees. "We do not know what we want to do."

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Jane puts Alice in Origin.

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Where he finds, and snuggles, Queenie.

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"I guess I'm next," says Shell Bell, leaning on Pearl.

She reverses her anti-daemon wish. Her smew appears in her arms.

"You're going to have to name me, at some point," he points out to Shell Bell.
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Pearl hugs them.

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Shell Bell melts as soon as Pearl comes into direct contact with the unnamed smew. "Oh I love you," she breathes.

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"I love you too," she murmurs, stroking the smew's feathers.

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Standing up is hard. Shell Bell lifts one inch into the air and hovers effortlessly, sighing.

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Snuggle snuggle.

...they should probably be accomplishing something right now, shouldn't they.
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Not really! They're waiting for Aianon and Ansharil to decide things. Shell Bell can totally bask until then.

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Perfect.

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Aianon and Ansharil... are still thinking.

They decide that if one of them is going to have daemonlike characteristics, it should be Ansharil.

"I will go to the afterlife," says Aianon.
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"Okay," says Amariah. "And now the question is how we get there."

She tries a boosted teleportation power, like the one Aurora has to let her get between subworlds of Rainbow - and she tries to carry everyone to the border of the afterlife, where the daemons and their attendants can sit and wait and everyone else can walk in.

This place turns out to exist.

It looks like a dock, shrouded in mist, leading out into murky water.

And here is a gentleman in a canoe.
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He blinks once.

"That's new," he says.
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"I'd be stunned if it wasn't," Amariah says. "My understanding is that the daemons have to stay here. The rest of us can go over the water with you? Is that where the dead people are? Who are you?"

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"I can take you there, if your daemons stay behind," shrugs the boatman indifferently. "It's what I do."

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"There's something dangerous there. Do you know what it is?" Cam asks.

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The boatman shrugs. "I only go as far as shore."

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"Are you the only one? Or are there other ways in? It should be more crowded, here, if you're the only way there."

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"If I've missed anyone," says the boatman, "I don't know it. Time doesn't matter, not here."

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"Even in the minute we've been here, with Jane syncing us up there should have been dozens, hundreds, of dead people accumulating... Jane."

There's no response.

Cam grits his teeth, and wishes himself away, and reappears a moment later. "She can't see out of our gems down here," he says. "But from her perspective we've been gone less than a second, and that and the failure of the dead to accumulate means we can continue, just have to wish out instead of getting Jane to grab us."
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"...Okay. I guess that's one of the things that doesn't work down here." She looks at Shell Bell, who's still floating. "But apparently we can fly. We might not need to take the boat."

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[Brainphone... works,] Cam reports.

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[I can hear you when you do that,] Jane reports, in text, all as a block. [But time-dilated like you're traveling much slower than I am. I can compensate with more sample data like I can when I'm talking to an accelerating spaceship, though, say something else.]

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[Testing, one two three.]

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[You're proceeding through time at a rate about six thousand times slower than I am,] Jane says, still in text. [It appears constant, at least over the sampled time.]

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The boatman doesn't seem to have any comment on whether they should take the boat or not.

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Amariah hands Path over to Petaal for safekeeping and starts flying, but stops when she's only about ten yards out from the edge of the dock. "How far is it?" she asks the boatman.

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"A ways," says the boatman. "Time doesn't matter."

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"Does it matter which direction we go? Would we get lost?"

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"If anyone's tried it, I don't know about it," says the boatman. "I can row you there."

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"And back?" puts in Shell Bell, who has been largely quiet with the distraction of her Sherlock holding her smew.

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"If anyone's gone back I don't know about it."

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"No, of course not," mutters Amariah. "Probably safest to let him take us. We can bounce out directly when we're done, wishes still work here, has everybody got boosted teleporting?"

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"Done."

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"Yes."

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Aianon nods. (Ansharil is back at Amariah's house.)

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Ghosty unravels.

A moment later, from right next to Sue, her voice says out of thin air, "Oh, so that's how you do it. I'm covered."
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Speaking of Sue, he taps all available minds, including Jane's.

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Kas looks up from fiddling with his alethiometer and teleports out to Ansharil, then back.

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Shell Bell pets her smew once, kisses Sherlock twice, and steps into the boat.

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Cam has a whispered exchange with Grace, runs his hand over her feathers, and leaves her on the dock by herself and follows Shell Bell.

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Amariah has already given her Path over to Petaal. She lands in the boat neatly, and hands Cam her alethiometer in case they split up.

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Up by Amariah's house, Sarion settles in comfortably with Ansharil to wait for daemonic traits to appear.

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Into the boat goes Kas, after giving his daemon a hug and a kiss.

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Aianon follows.

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The boat is getting a little crowded; Ghosty turns up her aura to let them know she's there, but she doesn't wrap herself in a body again.

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The boatman begins to row away from the dock.

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Amariah preemptively wraps her arms around Shell Bell's shoulders.

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Shell Bell - and the smew, calmly nestled in Sherlock's arms - are fine. At first.

And then Shell Bell starts shaking, and tears run down her face, but she doesn't sob aloud, and the smew presses himself as close to Sherlock as he can get but makes no sound either.
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Pearl cuddles the smew.

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Shell Bell peers into her girlfriend's thoughts; focusing on her instead of on the growing distance between self and soul is definitely an improvement at this time.

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Pearl is thinking about love.

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Aianon shivers abruptly, flaring his wings and lashing his tail, then settles again.

Ansharil, back at Amariah's house, keeps still. It might be some trouble to their beloved if he did not.

Speaking of their beloved.
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Shell Bell leans into the thoughts, drowns in them, opens them up and sinks as deep as she can. The drawing-away is a nightmare; with attention on and from Sherlock it is a lucid nightmare, it doesn't win.

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Sarion wishes to know if all is well. She runs her thumb along Ansharil's foreleg.

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He rumbles happily and sends her what it feels like. Love, pure love, the best thing in the world.

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That is lovely, lovely, lovely. She settles in for a good long snuggle.

She wonders if he can change shape now like the other Joker daemons can.
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The boat travels.

Shell Bell cries harder, the smew shakes, and then at once they relax.
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Amariah lets her alt go. "Okay?" she murmurs.

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"Mmhm," murmurs Shell Bell.

On the dock, the smew sighs.

"We love you so much," he tells Sherlock dreamily.
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"I love you too," she says, petting him. "You're beautiful. What's your name going to be?"

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"I don't know. Do you want to name me?"

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"I would, but I can't think what."

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"We'll think of something," says the smew.

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"No rush, I suppose."

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(Ansharil does not presently desire to change his form.)

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The boat ride takes a good half an hour.

They are let off at the shore.

It's sort of like a negative of Downside. There there were buildings but no plants; here there are - occasional, dead, lonely - trees, but no buildings, just endless landscape.

Over which drift the shades of the dead.

The nearest shades are intensely fascinated by the visitors, with their color and solidity and live-ness, and several of them drift closer.
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"Hello," Amariah says. "I am Isabella Amariah. I want to know all about this place."

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"It's the land of the dead," says the shade of a man. He drifts near enough to touch Amariah's shoulder, but his hand goes right through her; on inspection, a number of the shades are also intersecting each other. "It's - only this."

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"Only this, what do you mean?"

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Aianon folds his wings and watches curiously.

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Many of the shades seem particularly nervous of Aianon.

"However far you walk," the shade says, giving up on trying to touch Amariah, "it's never any different."
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Kas reaches curiously towards a shade.

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The old-woman shade who is nearest doesn't move out of the way, but she's insubstantial - and frigid.

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"Cold," he murmurs, drawing back his hand.

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"Always," murmurs the old woman.

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"I didn't notice," murmurs Amariah.

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"There are some like you," says the man she's been talking to. "Who don't notice the cold. They notice everything else, though."

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"Everything else?" prompts Shell Bell.

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"The nothingness," says the man.

"The hurt in your heart, that never goes away," murmurs the woman Kas tried to touch.

"Nothing feels like anything except cold," complains a wisp of a girl from the crowd of more distantly observing shades.

"The dark. The way you can't quite sleep," says another girl who stands with her arm in the same space as the other girl's; they look a bit alike.

"The harpies."

"The hunger and the stillness and the sameness."

"The -"
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"Excuse me," says Cam, "harpies?"

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"They come up on you when you're dozing," says the shade of a young man. "They know everything bad you've done, ever, they scream it at you, you can't ignore them."

"Maybe you could," says another shade doubtfully. "With your colors still in."
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"I'm pretty good at ignoring people screaming at me," Kas says cheerfully.

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Aianon laughs.

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Ghosty giggles out of thin air.

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"What do the harpies want?" Amariah asks. When the shades have no answer ready to hand, she turns to Cam. "Cam, ask it if the harpies are - the thing."

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"Are the harpies the thing that hungers for truth?" Cam murmurs to the alethiometer.

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"They are known by that name," says the alethiometer.

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"Yeah, that's the thing. So, based on what we learned before, I guess they'll quit screaming at people if we find them and - unravel this truth-hunger business," says Cam. "Where do we find harpies?"

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None of the shades know where to find harpies on purpose.

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So Kas does the obvious thing.

"They're around, but they move," he says. "If we stay here long enough, we'll run into some."
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"Let's split up, talk to more people, congregate wherever the first person to find harpies is," says Amariah. She lifts into the air - provoking breathless surprise from the shades - and says, "I'll go that way."

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Cam picks another direction.

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Shell Bell goes a third way.

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Kas starts walking in yet another direction.

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Aianon takes wing in a fifth.

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Who knows what happens to Ghosty.

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Kas is the first to find a harpy.

She lands. She looks at him.

She takes off and flies away.

All of the nearby shades cluster close and cold around him, murmuring about how he sent her away.
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He shivers, thinks about going after the harpy, and then reports this event through the link instead.

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It turns out that the others can't teleport to where he is.
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Cam asks the alethiometer he has with him: "Can we not teleport to destinations in the afterlife, or from starting points in the afterlife, or both?"

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The alethiometer tells him, "You can leave at will, but not so easily return."

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Cam bounces this result to everyone else, along with a proposal that they all try to converge on Kas's position manually.

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Kas points out that the harpy is long gone by now.

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If none of them runs into her on the way, they can continue their search in a group so as to better corner the next one to appear. If they can't teleport to each other, splitting up isn't as valuable as expected.

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True enough.

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Aianon circles back toward where he last saw Kas.

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Ghosty flickers parts of her attention between all of them; she is not any more restricted in her movements than usual.

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Shell Bell is the next to meet a harpy! She reports this information.

That is the last thing the link hears from her.
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...Sue is alarmed! Bells aren't chatty on link, but this is important, he'd expect her to be talking about it.

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Sherlock probably notices the smew tensing and shaking in her arms before he says anything.

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She gathers him up and kisses the top of his head.

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"We're sorry," he whimpers. "We're sorry, we're sorry, we're sorry -"

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"It's all right," she says. "Whatever it is, it's all right. I love you."

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Sue reports this situation to the link.

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"No, no, it's not all right, we're sorry, we're sorry," he says desperately, like he expects the words to be a charm against some evil that just - isn't - working. "Sorry sorry sorry -"

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Amariah flies high, to see if she can spot Shell Bell - they weren't flying for that long - and -

The spatial layout of this place is like one of those impossible objects that you can draw but not actually have, she says, bouncing an image to the link.
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Sherlock pushes her love for Shell Bell to Sue, trusting that he will know what to do with it.

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He bounces Sherlock's message to the intended recipient.

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So what the fuck do we do? says Kas, heading back the way he came.

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The smew presses himself against Sherlock harder, still apologizing desperately.

There's no response from Shell Bell herself.
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Tell Shell Bell to bail out, tell her to teleport to Amariah's house, or the dock, anywhere that's not here, we can start over from scratch if we have to. Scream it at her, get her attention.

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Leave the harpy, says Sherlock, through Sue. Teleport away. Teleport to me. I love you. I need you. Come here.

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"Sorry," wails the smew, "sorry, sorry, we wish we wish we wish - sorry -"

Shell Bell is still unresponsive.
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Try wishing her out directly?

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Sue goes up through every available level of coin.

Nope.
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Sherlock cuddles the smew.

"I love you. It's all right. I love you. It's all right. I love you..."
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"You shouldn't," whispers the smew.

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"I should. I do. I will continue," she says.

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"We're sorry we're sorry -"

And the smew is now beyond words, and appears to be trying, if ineffectively and with mixed feelings, to get away from Sherlock.
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"What is the harpy doing to Shell Bell?" Cam demands of the alethiometer.

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Sherlock cuddles the smew, but doesn't hold him prisoner.

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The alethiometer says to Cam, "The harpy is causing suffering in her."

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"How?" Cam snaps.

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"Shouldn't - shouldn't," the smew is murmuring under his breath, and eventually he manages to flop out of Sherlock's hold and fall gracelessly to the dock, where he huddles and whines to himself.

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Ghosty is spread out a little too thin to get clear details, but there is a harpy by Shell Bell, and it is shrieking. She forwards this information to the link.

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"It is in their nature," says the alethiometer.

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The smew is not doing too well without Sherlock's comfort to mitigate whatever the harpy's doing, and he's wailing his lungs out where he's flopped on the dock but refuses to make a move towards his person's girlfriend. Occasionally he looks at her, but then clumsily hides his face under his wing.

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Kas, can you get any better answers out of your alethiometer than I can out of this one about what's going on with Shell Bell?

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Kas tries.

Harpies have a kind of magic that makes you listen to what they say, and they use it to make people feel horrible.
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The smew pretty obviously feels horrible. Yep.

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I have no idea how we're going to find her! There are millions - billons - of shades here - and space is all folded in on itself - Kas, if we can't get her, how long will it take the damn thing to get bored with her and move on?

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...answer's basically 'How the fuck should I know?', in alethiometer-speak. These things can't tell the future or anything. It could be - any amount of time.

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Sue, if you've been concealing some ability to make people do things via link and you can force her to teleport, or sleep, or something - this is when to fess up. Otherwise I don't have any better ideas than flying around asking shades if they've seen her. Fuck.

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Sue wonders if she is fucking kidding him. No, he cannot do that.

...he can wish the daemon asleep, though.

Or -

no. No he can't.
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I have a better idea, says Sherlock.

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Let's hear it.

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I will find her.

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How?

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If you knew my template, you would not ask that question, she says.

She boosts her remote-viewing powers and her flight speed as high as they will go, and telekinesis for good measure. She sights on the river, extending her sense of physical space until she understands the boatman's route.

Then she flies.

Left alone on the dock, a white falcon screams. But not for long. Sherlock is moving fast.

He spreads his speckled wings protectively over Shell Bell's smew.
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"No, no," mumbles the smew miserably, but he can't muster the wherewithal to force himself away from comfort a second time; he doesn't move away.

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Is there anything we can do to help?

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Show me everything you know about where she might have gone.

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Ghosty gives up keeping tabs on everyone else and focuses on Shell Bell's location, getting as wide a 'view' as she can with her not-very-visual perceptions and sending it on to Sherlock. She can't manifest properly, though, with part of her attention caught on the other side of the river.

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Amariah pushes what she saw of Shell Bell's initial trajectory.

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Cam tries assorted phrasings to get answers out of the alethiometer that might help find her.

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The alethiometer gives Cam directions, but they are cryptic and unhelpful-sounding.

Kas tries, too, and he just pushes the meanings directly to Sherlock through the link.
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Every available piece of information settles into her mind, and she turns and flies and turns and flies and dives and flies and turns and flies.

There.

That is Shell Bell, and that is a harpy. She gives the harpy a telekinetic shove as she comes to a stop just beside Shell Bell.
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Shell Bell looks up just long enough to identify Sherlock's face and then she flinches away.

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The harpy banks with vast black wings and screams at Sherlock, and in the scream is not so much words as the distilled essence of shame.

Don't leave me, no, please, I missed you, not yet, please -

No wonder the smew wouldn't let Sherlock hold him, she was always going to leave -
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She scoops up Shell Bell and teleports them both back to the dock.

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Ghosty tracks the harpy.

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The harpy is confused. Also, all the shades nearby took advantage of her preoccupation with her live victim to flee the area. She takes off and departs in a random direction.

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Shell Bell struggles in Sherlock's arms, crying; she wouldn't be hard to restrain, but if Sherlock's going to let her wrench out of her arms, there is some risk of her falling near enough their daemons to come into contact with the gyrfalcon, unless he moves out of the way (and the smew wouldn't follow).

The smew has quieted, but he's still shivering.
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"Talk to me," Sherlock says softly. "Tell me what's wrong."

She doesn't let go.
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"Shouldn't - shouldn't -" Shell Bell whimpers, scrunching her eyes shut.

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"Shouldn't what."

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"You shouldn't care, you should hate me," sobs Shell Bell.

The smew whines agreement.
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"That is nonsense," Sherlock says flatly. "I love you."

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"Last time," sobs Shell Bell, "I wanted you to."

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"I don't understand."

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"It doesn't matter," mumbles Shell Bell.

"Put her down, let us go," says the smew, "forget about us."
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"Absolutely not. It is obvious that you intend this abandonment to benefit me. It will not. I refuse to allow you to make that choice on my behalf. Tell me what happened."

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"She screamed," Shell Bell whispers, "and I remembered, everything bad I ever did, ever thought, and I felt it, and I still do, and it's terrible, and I'm - so - selfish I still don't know what to do -"

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"The harpy hurt you," says Sherlock. "Understand what she did, and then fix it."

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"She didn't lie."

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"If she made you think that leaving me was some kind of moral duty, then she told one of the worst lies I can imagine, whether or not she did it using the selective application of individual truths."

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"She didn't say that. I figured it out."

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"It is false."

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"I wished you dead, I did, I wished you dead - and hurt and away from Tony - just because I wanted you where I was," sobs Shell Bell. "And when I told you before all I said was please still love me like that made any sense -"

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"But I do still love you," she says. "And if I had known where you were I would have wished the same."

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Shell Bell sobs, and shivers, and mumbles something unintelligible.

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"What is it?"

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"I don't know what to do," murmurs Shell Bell, "I always just do whatever makes me feel better but I shouldn't feel better and I want to do something that - but then it's about what I want again - I don't know how to do anything else, I'm so, so self-centered, I can't even be guilty right."

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"I want you to feel better," says Sherlock. "Your suffering helps no one but that harpy."

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"No," whimpers the smew, and Shell Bell is silent.

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"Does it then have some practical benefit which I fail to understand?"

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Shell Bell shakes her head, slowly.

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"So you are in pain, and I am in pain, and nothing good is coming of either," she says. "This is not optimal."

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"But," says Shell Bell, "I should be and you shouldn't care."

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"You should not be, and I do care, and I will go on caring. Your suffering does not help me. Your recovery will."

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Shell Bell has no rebuttal. She weeps.

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Sherlock hugs her.

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The smew squirms under the gyrfalcon's wings, whimpering, and makes a tentative escape attempt.

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There is really no practical way for the gyrfalcon to keep hold of him. So he doesn't.

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Shell Bell and smew regard each other.

She reaches down and picks him up and holds him, not deliberately bringing him into contact with Sherlock but not going far out of her way to avoid it either.
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Sherlock hugs them both.

The gyrfalcon flutters up to perch on Sherlock's shoulder and then bends down to run his beak through Shell Bell's hair.
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Shell Bell peers up at the falcon, wide-eyed.

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He does it again.

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Shell Bell thinks about that.

"Can I sleep, is that okay," she murmurs.
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"Yes."

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Shell Bell puts her head on Sherlock's shoulder and closes her eyes and falls asleep, smew on her chest.

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Sherlock sits down and holds them in her lap and snuggles them. Her gyrfalcon continues to preen Shell Bell's hair.

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Meanwhile Cam and Amariah are still looking for the accompanying Jokers and each other. Cam, midflight, asks the alethiometer: "Can harpies attack more than one person at a time?"

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"A flight of harpies will often harry a much larger group of ghosts," says the alethiometer, "although they do not prefer to."

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"What about live people, can a single harpy attack more than one of us?"

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"It is possible," says the alethiometer.

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"But it's harder for them."

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Apparently this doesn't count as a question.

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"Right?"

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"They do not prefer it."

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Cam bounces these results to the link and starts grilling the alethiometer for directions to find the others.

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It's able to direct him, although not with perfect efficiency.

Kas, still trailed by an entourage of hopeful ghosts, is the first one to find him. He's having much better luck consulting his alethiometer.
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"Hi," says Cam. He doesn't land; he doesn't want to be among the chilly ghosts. "You're better with these things than I am, where to to meet up with Amariah and Aianon?"

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"On it," he says. "This way."

He keeps walking.
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"Why aren't you flying?" Cam asks.

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"...I don't wanna leave 'em," he says, gesturing around him. His arm passes through a dozen ghosts. "They're so sad."

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"You don't have to fly fast, but if they're just following you because the harpy decided not to scream at you they don't need to be that close, you must be freezing."

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He shrugs, and indeed shivers a little.

"It's not so bad."
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"Okay." Cam continues flying, following after Kas.

He has his aura out, and the shades notice.

"Are you here to help?" one of them asks him.

"Yes," Cam says.
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Is that a winged figure in the distance?

It is!
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Hello, distant winged figure!

Now to find Amariah.

"The harpies probably can't get me or her as bad as Shell Bell, but I don't want to find out experimentally."
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"No shit," says Kas, waving to Aianon.

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While Kas gets directions on where the party of three should go, Cam asks his for directions to relay to Amariah.

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It references landmarks to direct her course.

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He bounces them to her.

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Amariah obeys.

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Aianon spots her first.

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She flies over to join them.

"Now I guess we wander around looking for harpies," she says. "I'm probably an easier target than you, Cam, and you're the truthy one anyway."
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"Yeah, I'll get in front of you when we see 'em - not sure whether to expect them to flee both Jokers or if that's just Kas," muses Cam. He asks the alethiometer "Why did the harpy leave Kas alone?"

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"They cannot make him suffer," says the alethiometer.

"Whoa, really?" says Kas. "All of us?"
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"Did it say all of you?"

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"It didn't specify singular or plural, but it didn't call me what it usually does, it called me a Joker. And it meant Aianon, too, kind of."

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"Maybe you guys just... don't have a 'guilty' setting?"

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"Yeah, that's pretty accurate."

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"So I guess if I can't happify the harpies on my first try and I get wrecked - although I don't have nearly as much material as Shell Bell I don't know how much that matters - we bring in Jellybean, since wizards have harpy-happifying powers and he's a Joker."

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"Sounds like a plan," says Kas.

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"Can I fly faster than a harpy can?" Cam asks the alethiometer.

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"You can."

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"Okay, so if the Jokers scare them off next time we're in eyeshot we can chase them," Cam tells Amariah.

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Kas giggles softly. His ghostly friends cluster closer.

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Ghosty observes through the link that she is still tracking this harpy, and should she find the rest of them instead?

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If she could direct them to the harpy, that would be swell.

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Fuck if she knows where they are.

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Kas asks his alethiometer for directions to the nearest harpy.

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And the party all follows its lead.

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The nearest harpy, it turns out, has several friends.
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Hmm.

Cam holds up a hand for everyone to stop.

He approaches a little nearer, just within shouting distance.

He flares aura, brightly, brightly.
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The harpies—there are five—circle warily.

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"Can we talk?" Cam calls. "No screeching, just talking?"

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"Go ahead and talk," a harpy calls back derisively.

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"I want to know why you hurt the shades here," Cam says. "And see if we can come up with a compromise that doesn't involve that."

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"We like to," says a harpy.

"They deserve it," says another.

"It's food for us," says a third.
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Cam glances at his alethiometer.

"This truth-telling device says you hunger for truth," he tells them. "Not all truth is about bad things people have done."
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"Isn't it?"

"Then why is that all we see?"

"And all they see—"

"—after a while!"

The harpies cackle.
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"Because you are doing screamy-magic at them," says Cam, "that brings it to the surface. One of the other harpies met one of our friends, and screamed at her, but if she'd just talked to her nicely Shell Bell could have told her all sorts of true things about her life, and the things she's seen."

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"Oh, yeah?"

"Like what?"
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"Shell Bell was born in a place called District Three, in Panem," begins Cam. "In another world. With her mother Ranae and her father Shark. And he was a fisherman and she was a teacher and Shell Bell decided that when she grew up, she was going to be a clammer."

He pauses to gauge harpy reaction.
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"Why should we care?"

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"Why didn't that help?" Cam mutters to the alethiometer.

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"It was not yours," the alethiometer replies.

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"All right then," he murmurs, and then he leans on his perfect recall and starts telling them about his own life, instead.

"I was born in a little town called Forks, but when my mother left my father - they get along fine, they just didn't belong married - I moved with her to Phoenix, and lived with my dad summers. I had to go to school, which was all right but not very interesting, till I was fourteen, and I found a certain book in the library."
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The harpies circle slower, and closer.

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"And this book was titled So You Want To Be A Wizard. It sounded like it would be fun. Fiction. I checked it out and I brought it home and I started reading it, and it turned out to be a manual. I didn't know it was real, but it was interesting, so I pretended, and I said the Wizard's Oath. In Life's name, and for Life's sake, I say that I will use the Art for nothing but the service of that Life. I will guard growth and ease pain. I will fight to preserve what grows and lives well in its own way; and I will change no object or creature unless its growth and life, or that of the system of which it is part, is threatened or threatens another. To these ends, in the practice of my Art, I will put aside fear for courage, and death for life, when it is right to do so—till Universe's end."

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"Pretend," one harpy jeers, but the others shush her.

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"I thought it was pretend," says Cam. "But I found out it wasn't, quick enough. My name appeared in the list of local wizards. I could hear things around me speaking. Especially my collection of notebooks, in which I wrote everything - all my thoughts, everything I did with my life, what I wanted. And they all chorused together to say hello to me, and I was thrilled to pieces. And I talked to my manual too, and got it to teach me the spells I needed to put my notebooks all together in one, magic notebook. And I did, and I named her Grace."

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One of the circling harpies bursts out with, "But what did it feel like?"

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"Having Grace to talk to was amazing. I'd put so much of me into all those notebooks that she knew me as well as I knew myself, and she wanted to help me, with anything she could, and I was so happy to be understood that perfectly by something that was a part of me but had her own voice."

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A shiver passes through the whole flock at this.

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"Is this what you want? Stories about people's lives and how they felt?"

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"We've never had them before," says one harpy.

"They're tasty," says another.

"New."

"Different."

"Good."
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"Amariah, see if it works for you," Cam murmurs.

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"My childhood was a lot like his," Amariah says. "Except my parents are still married even though they aren't happy that way, and except that the part of me with his own voice has been with me since I was born, and he's got feathers that feel like starlight and he always knows when I'm about to do something I'd regret, and he can't come here, but our sweetie's holding him safe on the dock, and when I had to walk away from him when I was thirteen, it felt like my heart was torn out, and some people's daemons don't forgive them for a long time but I knew my Path would and he did, because we understand ourselves and he knew why."

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The harpies circle lower, lower, until they finally settle into perches on the trees and the ground.

(Kas's ghost friends have long since fled.)
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Amariah tells them the story of casting her first spells and the feel of power pouring from her, of cutting her first cloud-pine and learning to fly and the wind in her hair, of choosing Metis for her teacher and moving away from her clan enclave, of meeting Kas and buying him lunch, of finding Shell Bell in Milliways and founding the Belltower. She is lavish in her details.

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Meanwhile, Cam whispers to the alethiometer about what's helping and what isn't.

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Kas consults his, too.

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The harpies, it turns out, like true stories. Nourishment and flavour come from emotion and detail.

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Amariah carries on telling her story. She skips over dull sections, but she dives into extreme detail with the parts she opts to use, when Cam and Kas report on the alethiometer's replies.

She brings up her tale to the present day.

And explains what she and the others are doing here.

"With Downside handled there are two afterlives left that aren't up to our standards. And this is one of them. And I want to fix it. That's why me and Cam and Kas and Aianon are here, and what Shell Bell was doing here before Sherlock had to pull her out, and why we wanted to talk to you."
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There is a general muttering among the harpies.

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"There are billions of shades here. I'm sure some of them would be willing to tell you their stories, whatever they can still remember."

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"And then what?" says a harpy.

"Do you expect us to just... leave them alone?"

"When they're so delicious?"

"And it's our purpose—"

"The Authority gave it to us—"

"Our very own!"

"Our duty!"

"Ours!"
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"...Who is the Authority?" asks Amariah slowly.

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"The Authority."

"The Creator."

"The one who made us."

"Made the worlds."

"Made everything."
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"Where is he? Why did he make you like this?"

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Cam has much the same question for the alethiometer.

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"We don't know," says a harpy, as though this should be the single most obvious fact in the worlds. "Why would he tell us?"

"Not our business."

"To know where the Authority is."
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"The Authority dwells at the summit of the Clouded Mountain," says the alethiometer. "He gave the harpies their purpose for reasons of his own."

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Cam passes this on to the group, via link.

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"Do you want to be how he made you?" Amariah asks the harpies.

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"How else are we going to be?" says a harpy.

"I'd like to smell better," one of them says wistfully. It's the same one one who asked Cam what it felt like to wake up Grace. The harpy roosting beside her smacks her with a wing, and she glares and flaps off a few yards away. "Well, I would."
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"You could listen to true stories and not scream at people," says Amariah. "You know how to get around this place - you could be guides, listeners, you could help me fix it. And if I can work out how to get magic to work normally down here you could smell like whatever you wanted."

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"Help you fix it?"

"How?"

"Why?"

"What use would that be?"

The harpy with aspirations to perfume remains silent.
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"I'm going to give everyone their daemons back. The alethiometer says it's possible. I'm going to make it so that at least some of them can go out into the world, if I can, the way people from worlds hooked up to Downside can - and either way I'm going to make this place nicer, less boring, less - cold. And the use it would be would be making billions of people's experiences better and brighter. It will be the single most spectacular thing anyone in this world has done so far."

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"Their daemons?"

"Not here."

"No daemons here," says a harpy.

"I've never seen a daemon," says another.

"I have," says the nonconformist. "I've been to the other side of the river, once."

The one who hit her before stretches out a wing again, but this time she is out of reach. She shakes herself, distributing small bits of grimy feather-dust over the surrounding rocks. "I want to be spectacular," she says defiantly.
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"Well, maybe I'll move everyone to some kind of folded space area elsewhere that isn't anti-daemon, if I can't fix this location," says Amariah, "but the shades aren't anti-daemon, only the place."

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Three of the harpies hiss loudly.

"And leave us to starve?" says one of same.
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"I could move you too," says Amariah. "If one of you's seen the other side of the river, you can leave. But I won't bring you if you're going to keep hurting people. There are more of them than there are of you, and they don't deserve it."

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"How dare you!" says the one who complained. "It's our right! Our duty!"

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"I'm sure we can figure something out," Cam cuts in, aura still flared brilliantly to emphasize this assertion. "Something that leaves you fed and the dead people safe."

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"Why should we listen to you?" says the complainer. "You want to take our purpose away. It's been ours since the beginning."

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Aianon is on the ground, snuggling some warmth back into Kas. He shakes his head.

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"You could have a new purpose," Cam says. "A better one."

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"Better for you," one of them mutters.

"This one's ours," says another.
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"It hurts people," says Amariah. "How would you like it? You've probably dished out more hurt than anyone you've ever screamed at has."

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"Is that supposed to matter?" a harpy says scornfully.

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"Look," says Cam, "what would you guys want? If you could have anything?"

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"How about for you to go away and never come back," suggests one of the hostile ones. "I'd like that a lot."

"But they brought us something nice!" the dissenter argues. "Don't you remember? Wasn't it better?"

The others shuffle uncomfortably on their perches.
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"Thank you," Cam says to the iconoclast harpy. "What's your name?"

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"We don't have those," she says.

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"Would you like a name?"

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"...maybe," she says.

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"I'll come up with one for you if you like."

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"Names," another harpy mutters.

"Who needs names."

"Don't listen to these people."

"A name like what?" says the odd harpy out, hopping closer to the living people with a flutter of dark-feathered wings.
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"You can narrow it down some if you want, but if you want me to suggest something, how's 'Calliope'?"

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"Calliope," she says musingly. One of the other harpies lets out a disdainful snort.

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"I think it's a pretty name."

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"I think so too!" says Calliope, almost shyly. The other harpies shake their heads and mutter.

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"Do any of the rest of you want names?" Cam inquires.

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"Not a chance!" says one of the strident defenders of the old ways—the one who hit Calliope. The other three cluster around their proudly nameless comrade.

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"Okay," Cam says. "That's fine, either way. Calliope, what would you want, if you could have anything?" Cam inquires of the friendliest harpy.

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"I - I don't know," says Calliope, shaking her head. "I don't know what there is to have. I just know I want it. Something - something new. Something good."

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Cam tries adding her to the brainphone; this doesn't require a separate wish, and works. "Do you want to hear another story? Just you; the others don't seem interested. I can tell you privately by magic so they can ignore me like they seem to want."

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There is a rustling among the other harpies. "That's not fair!" exclaims one.

Calliope looks shining-eyed at Cam, and then casts a glance back at the rest of them.

"...I think... I think I'd rather you tell all of us," she says.
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"Well, if you all want to hear," says Cam, with a dubious look at the rest of the harpies. And he picks up where he left off, after the Wizard's Oath and making Grace out of his notebook archive, to learning the Speech, and meeting the trees and goats, and the way the friendly tree's name felt, and talking to Iggy, and the way the world went still when it revealed itself. He doesn't skimp on the details - especially the sensory tidbits, sprinkled on like sugar for the hungry harpies - but he speaks slowly, drawing out the sentences from end to end like stretching caramel, and he watches the effect on his audience.

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Calliope listens eagerly. The other ones pretend indefference at first, with varying success, but soon they are all drawn in.

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Cam pauses, before saying anything about how his confrontation with Iggy went.

"I hope we're not overstaying our welcome," he says. "I remember one of you wanted us to go away and leave you alone."
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The harpy who said that scowls and turns away.

"No, stay, stay," says Calliope. "Tell us what happened next!"
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"Maybe you should vote," suggests Cam. "Or whatever it is you do to make decisions amongst yourselves. After all, you live here, and I'm a visitor."

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"We don't do anything like that," says Calliope.

"I want to hear you," says one of the more neutral harpies.

"Me too!" says another.

They all crowd closer, leaving the former heckler perched in her tree, torn between offended dignity and hunger.
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"That sounds like something very near consensus," smiles Cam, and he goes on with his story. He even does impressions of Iggy's dialogue, and then he gets to the part where there was an attempt on his life, continuing to speak in slow-caramel sentences and play for suspense.

He pauses, right before it is unclear if he survives the story or not. (After all, he's from another world, and the harpies are quite familiar with people continuing to exist after death.)

"Amariah," he wonders aloud, "how much time do we have?"
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She takes his hint.

"Well," she says, "we can block off all the time in the world for negotiations... I don't know about just plain storytime..."
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"You got somewhere to be, sweetie?" interrupts Kas. "'Cause I don't."

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"Nor do I," says Aianon, stretching his wings and flicking his tail idly from side to side. "Finish your story, Cam. I have many more to tell after it."

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[Do you guys have a plan or do you just really care about not annoying the harpies?]

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[Yeah, I mean, better they sit here listening to storytime than they go terrorize the dead people, all else being equal, but meanwhile the dead people are still cold and tired and missing their daemons, I want to make progress.]

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[Not annoying the harpies is a fine plan,] says Aianon. [Better than yours.]

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[You tried asking what they want and you didn't find it out that way. There's other ways. Leave it to us.]

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[Does it interfere with your idea if I start poking around the edges of this place, looking for how I'm going to put the daemons back?]

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[Yeah, but don't start grabbing up masses of dead people yet. That'll get 'em screaming for sure.]

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[Okay.]

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Cam goes on with his story.

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Amariah solicits a copy of Sherlock's route from the dock to the land of the dead, in case she needs to make a trip out of the place to make wishes.

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She provides it.

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By the time Cam finishes his story, all the harpies are listening with their full attention again, even the grumblers.

"Thank you," Calliope murmurs. The others murmur agreement.
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"You're welcome," says Cam.

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Amariah has spent this interval processing Sherlock's information. She doesn't perfectly understand how space works here, but she has it well enough to lift off and lead Cam away to let the Jokers take over talking to the harpies. The two Bells make for shore and start following it.

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They find no more harpies on the way.

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Meanwhile, Aianon is telling stories.

He has twelve thousand years of them. He will not run out.
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Amariah is curious when storytime becomes actually-figuring-out-what-to-do-with-harpies time, but she can give it a while. She sticks with Cam while they trace the shoreline. The topography is weird but it doesn't shift; distances in multiple directions don't add up right but tracing the same sequence of movements always leads to the same landmarks, same shore features. The shades exist on an island, judging by what happens when the shore is flown along. Estimating its size is futile, of course.

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Storytime is interspersed with conversation; Kas and Aianon express an interest in knowing the harpies' history, and in bits and pieces, they learn it. Most of what they get is not of immediate practical value, but it builds a picture, and the picture shows them how to find out what it is the harpies want.

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It's Calliope who finally says, after gentle coaxing and aimless conversation and many, many stories, after the Jokers admit that ambition is a thing they almost entirely lack:

"We have a purpose now. Something real, something true, something important, even if your friends don't like it. It's no good just giving us these stories, tasty as they are. We need a job that means something, or there's just no point."

The other four all nod.
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Jane can't see in here, Amariah says through the link. They could sort through the dead, if I wind up being able to adjust this place instead of having to move everybody out to make them whole. The thing where they can sense guilt might even be a reasonable proxy for judgesight if they can do it non-destructively.

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Good plan, says Kas. We'll keep it in mind. How are you doing with the river?

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It's an island; I can see where we started up ahead. Going to see how high up we can get, first - it looks like there's a ceiling but I have no idea if that's real or not. Funky topography.

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Ain't it just.

Kas starts telling the harpies about his time as a stripper in Montreal.
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The Bells fly up.

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Shell Bell wakes up.

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Sherlock kisses her forehead.

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Shell Bell peers up at Sherlock with confused eyes, but does not cry or squirm or otherwise display anything resembling her earlier distress.

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"Good morning," she murmurs, with some irony.

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"Hi."
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"How are you?"

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"Better. But..." She pauses, thoughtful.

"I don't feel like - like I just got screamed at by a harpy - anymore - I guess that wears off - but I'm still thinking about the content."
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Sherlock's gyrfalcon runs his beak through Shell Bell's hair.

"Explain?" he says softly.
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The smew gazes up adoringly at the gyrfalcon and snuggles up to the nearest available Sherlock-skin.

"I'm - I think this is a template thing but I don't know how strongly - I'm so very wrapped up in what I want. All the time. It's just everyone else's luck that a lot of things I want have to do with them, and that most of the things I want that have to do with other people are nice things. And that was harpy-ammunition and I felt bad about being selfish and I was trying to do something else and I couldn't figure out how, and I'm not sure if that's good."
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"Something else?" prompts Sherlock.

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"Besides thinking about what I want all the time. I know you don't, at least not the way I do. I couldn't translate myself into that - mental language, though. About the closest I managed was feeling bad about everything I liked so I would want it less. I couldn't even make sense of wanting to do things for you without that being about me wanting it first."

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"...you could say that I prioritize others before myself because it is what I want to do," Sherlock says thoughtfully.

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"You could say that. But the - order of priority is different. My wanting to do nice things for other people fights it out on a level playing field with wanting ice cream; I mean, they're rarely incompatible and the first one's usually stronger but they're not different kinds of things on the immediate level. I don't think I would say that about you."

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"Ah. No," says Sherlock. "That's true."

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"And then wanting things felt awful and I couldn't figure out what else to do except cry and try to escape from anything that might make it stop, because if it stopped I would go back to unabashedly wanting things, and that would make me a horrible person."

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"That was unpleasant," says Sherlock.

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"Yes. In a way it helped when you held my daemon but it was also really confusing."

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"How?"

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"I couldn't tell myself you were lying. You weren't saying anything. But the harpy was still winning. So I had something in my head that I couldn't explain or dismiss - and it was a nice thing but under the circumstances that wasn't less confusing than a bad thing would've been."

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"Hm."

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Snuggle.

"What?"
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"I don't know. There is nothing here I can solve. I don't think it would improve matters any if you began thinking like I do."

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"Nnno. Probably not."

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She shrugs.

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"It's interesting that I couldn't do it even when I was motivated to, though."

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"Interesting how?"

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"If you'd asked me before if I could change it if I really, really wanted to I would've thought I probably could. Maybe I need better reasons than feeling horrible and selfish, though, not just the plain want."

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"...I cannot imagine what sort of reason that might be."

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"I don't know either or I bet the harpy would've made me think of it."

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...Sherlock kisses her forehead.

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Snuggles.

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Yes. Those.

Snuggles and hair-preening.
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Shell Bell likes the hair-preening.

"They need names," she murmurs.
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"We do," the gyrfalcon agrees. "We haven't thought of any."

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"Hmm," says the smew.

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"Any ideas?" says Sherlock.

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"I think daemons usually have longer, fancier names than their people," says Shell Bell. "And different ones. Cam's already had a name, but it probably wouldn't sound like a daemon's name to Alethians."

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"Right," says Pathalan, from where Petaal's holding him. "But shortenings are common, so no one will notice if you go around Alethia with a daemon who you only ever call by one syllable." He addresses the gyrfalcon. "If you want an idea, how's Tinia? I think it suits you."

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"Tinia," he says thoughtfully. "I like it. Does it mean something?"

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"Yes," says Path, "an Etruscan sky god."

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Sherlock laughs. Tinia preens himself.

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"What about me?"

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"Nothing's jumping out at me. I can think of something relatively ordinary for a daemon to be named, if none of you have any ideas. Pathalan is a pretty ordinary daemon name."

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"Poseidon," Sherlock suggests cheerfully.

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"Hmm," says the smew, rustling his wings.

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"Whom you might know as Neptune."

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"Neptune," says the smew thoughtfully.

"Tune," says Shell Bell. "For short."

"Neptune. Tune. All right."
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Sherlock smiles.

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Neptune presses his head to her throat. "We love you," he murmurs.

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"We love you too," says Tinia, preening Shell Bell some more.

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Shell Bell looks up at him and Sherlock and smiles.

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Sherlock kisses her forehead and smiles back.

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Meanwhile, Bells who have yet to depart the island have determined that if the ceiling exists, it is super far away. They would like to know how the Jokers are progressing with the harpies and if they should turn around and come find them again yet.

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The Jokers and the harpies are getting along extremely well. Kas has suggested a few variants on the 'substitute for judgesight' idea, as hypotheticals, and been well received. The harpies assert and the alethiometer confirms that they can use this perception without having to scream it out of people. Also, three more harpies have appeared - apparently there are nine in total.

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Would Bell presence be useful at this point or does it seem like a better idea to work through the Jokers exclusively?

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Bell presence probably wouldn't help anything. The harpies seem to find them off-putting.

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All right then. They wish to be kept posted.

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Of course.

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Cam and Amariah continue flying up, and they discuss afterlife designs. This little dimension-thing has the convenience - or inconvenience - of slow time (to let just nine harpies sort all the incoming) and of already collecting all the dead, but the harpies could be set up on the dock area, which also has slow time and doesn't disallow daemons...

Then of course there's this "Authority" person.

"Is the Authority dangerous to us?" Cam inquires of the alethiometer.
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"Clouded Mountain is powerful and unfriendly," says the alethiometer.

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"...How powerful?"

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"The Authority is known in many worlds as God," says the alethiometer.

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"...I thought you didn't work on stuff outside this world. Do you work outside this world?"

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"You come from outside the worlds," says the alethiometer.

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"...So this world has parts?"

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"Where we are now is not the same world as where I come from, which is only one of many worlds I know."

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"How many?"

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"I know all the worlds."

Over the link, Kas asks if Cam would like some help with this.
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Cam would love some help with this.

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Kas starts talking to his alethiometer, leaving Aianon to tell stories to the harpies.

The problem's with the word 'world', he reports. Or - the concept. The alethiometer has a concept of 'world' and it's a lot like ours, but the set of worlds it knows about are all linked to Alethia. You could call them parts of Alethia, I guess. They're mostly the same way toward each other as, say, all the worlds that linked up to Downside before we got there, though. Some of them don't even have daemons.
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Okay, let's call worlds as in Syntropy is a world and Alethia is a world - "worlds", like we've been doing, and within each can be subworlds.

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Can alts appear in the same world in different subworlds? Because they could in Downside-linked worlds even before we showed up - Queenie died Downside, and we know Origin was linked because of Pattern.

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Well, I can't tell you about other worlds, but the alethiometer says it's heard of alts in worlds that are similar enough - most aren't. Uh, and it can't give a number for the worlds because they're not countable - not sure how that works.

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Can it do more/fewer? Than five hundred, than twenty thousand, etcetera?

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...It says there's more than any number I could ask it. I'm not sure if it's being rhetorical.

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Well, says Amariah. My to-do list just got ridiculous, huh.

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I wonder if any of the other worlds we know of are actually - sheaves of them like that, muses Cam. Syntropy might be. The manual talks about worlds sometimes, there are worldgates - I wasn't sure if it was just a local mechanism within a worldfamily, like a mini-Milliways, or what. Maybe it's like here.

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What's the difference? wonders Kas.

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Don't know. I'll need to find out more.

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Do all these uncountable worlds come through here? Jane said we were moving about six thousand times slower than her, which is a lot, but not enough to account for the uncrowded dock and the death rate of uncountable worlds.

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...It says most of the worlds are too - young? - to have people, Kas reports. It still won't tell me how many do.

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Not even more/fewer? Amariah sends plaintively.

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Sorry, sweetie. It'll tell me there's more than one.

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But it won't tell you there's more than two? How obstinate can it be?

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I don't think it's being obstinate, I think there's something about the way the worlds work that means it can't answer properly, he says. Or maybe it's just not that good at numbers. It deals with them weirdly, in the symbols.

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I guess we can poke it later. Goodness knows I'm not done with my original subworld yet.

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Yeah. Although it'll make a difference to how you handle the afterlife thing, if you try to let people back into their original worlds, and you don't know how many there are...

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Yeah. My first priority is getting these people comfortable. After that I can work out a system for letting them go home. Maybe as a stopgap I can let them communicate with the living, although the time dilation is going to be an issue there.

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No kidding.

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And the harpies can filter people for their ability to do harm by communicating with the living by ordering around nefarious minions or being abusive or something. And of course live people can write letters to the dead, I can have those magically handled somehow. This isn't like Downside where people sleep till they're processed, I think I might have to give all these subworlds a short sharp shock to minimize issues.

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Kas giggles.

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I'm concerned about this Authority character, personally. Kas, what can you get on that?

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He lives at the top of a flying mountain that travels between worlds. And there's stuff the alethiometer doesn't know about him.

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...I thought it knew everything, within the Alethia worldsheaf...

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Yeah. But it doesn't actually say it knows everything, just that it knows - lots of stuff.

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Does the mountain ever come here?

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It's - been here. But not for a long time.

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How long is a long time?

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Since harpies.

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How long is that?

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Uncountable time ago, apparently.

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Well, that's obnoxious. So I think a trip to this mountain is called for - what can it tell us about the safety rating and hostility and so on of said mountain's inhabitants?

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What's on the mountain is... angels, says Kas. Not like Angela. It's impossible to hide from them if you're close enough to see, but they're physically fragile. Except for their leader - 'angel' is a submeaning of 'messenger', and it calls him 'voice/messenger'. Apparently he could kick my ass in a fistfight. He's not the Authority; he's some kind of second in command. Uh, and if he knew you exist he'd hate your guts.

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Could he kick my ass in a fistfight? With my boosts? What about - Golden's not here, but Elspeth's in the house, could he beat her up?

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He couldn't beat up Elspeth, he reports.

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What about me, though, I don't want to ask Elspeth if it's not necessary.

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He could beat you up easier than he could beat me up, if we were both unarmed, Kas reports.

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Hmm. Okay. Might ask Elspeth, then. Is beating up definitely going to happen if we show up or does the alethiometer think we could come to a nonviolent agreement?

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It can't see the future, he reminds her. Why not ask Aianon? Aianon could beat Elspeth up. Aianon arm-wrestled the Joker's sweetie and won one out of two.

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Oh, good idea. Is Clouded Mountain all weirdly spacey like this place? Will we be able to teleport there?

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No teleporting.

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Does it prevent wishing too?

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Yeah, but differently. You can't wish on a coin that's in the afterlife; you can't wish on a target that's in the Clouded Mountain. I don't know if you can cast wishes while you're there; it isn't saying.

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Hmm. Is there non-physical danger there? I don't mind a bit of a fight if I have to fight, but I'd really rather not be harpied or anything like being harpied.

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No harpies, he says. Don't know about things like them.

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Does the alethiometer know why it doesn't know much about this place?

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It just says there are things there that are hidden from it.

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Okay then. I should decide whether to set up the new afterlife before or after addressing that. Does it know if anything is dependent on the continued existence of the Authority or the angels such that if we wind up killing them all stuff will collapse?

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Uh... it says there's angels who don't follow the Authority and you definitely shouldn't kill those, he offers.

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That's good to know, how do we tell them apart? Do we just ask the alethiometer for all of them?

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Well, whether or not they try to kill us should be a clue, right?

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That'll point out the ones who we can try to kill right back, if any of them try to infiltrate and spy or just generally act out of self-preservation it won't help.

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...Don't you have lie detector powers for that?

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Will it work on the angels? It doesn't work on Bells with mental defense wishes, let alone native opacities.

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Lie detection works on angels.

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Cool.

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So where's that leave us?

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Checking the place out before directly revamping this, I think, if they're physical pushovers and lie-detectable but have enough reality revision to make this place to begin with.

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Okay.

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So probably time to bid the harpies a temporary goodbye, unless you don't want to come. Oh - does the alethiometer know about the time dilation situation on the mountain?

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Mountain runs on outside time.

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So I guess if it takes longer than a few seconds to deal with the angels and the Authority, the harpies will be waiting a very long time. Is that okay with them, will it mess up the rapport you have with them?

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I'll stick around and tell them stories, volunteers Ghosty.

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You sure? If it takes us an hour - and that could be too optimistic - you will be here for almost a solid year of subjective time.

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Yeah, and?

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Just checking that this is okay.

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It's fine, she says serenely.

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Okay. Let's all coordinate on teleporting back to the house so we don't rack up more asynchronicity than we need. Sue, if you'll count us down?

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Sure thing! says Sue.

He does.
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Everyone reconvenes at the house, where Sarion is lounging on the larger of her beloveds drowsily.

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The smaller of her beloveds snuggles her and kisses her hair.

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Snuggles!

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"I think," says Shell Bell, "that I should probably go home rather than try to go help fight angels."

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"Yeah, I agree, but thanks for coming out to start with," says Amariah.

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Sherlock hugs Shell Bell. "Let's go."

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Shell Bell taps her Janegem. She and Sherlock and their daemons disappear from Alethia.

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"Who else is coming along to the mountain, who's staying here, and who's going home?" Amariah asks.

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"I'll come if you want me to - I'm not a physical combatant by any stretch of the imagination but if we're going to try negotiation I might have an advantage at it. Jokers get along better with harpies but we don't know about angels."

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"I am coming," says Aianon.

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"Me too," says Kas.

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"I'll stay here," says Sue.

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"Beloveds, I would not want to unduly distract you in your possible fight against angels," says Sarion.

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"Would you rather go home, then?"

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"Only if you will find me distracting. I am perfectly comfortable."

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"Not such a distraction that I couldn't kill an angel if I had to," he says, kissing her on the cheek.

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"You must let me know if I should move, of course," she says, running her hand through his hair.

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"We will," rumbles Ansharil.

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"Am I useful past this point? Since you didn't need me for the harpies."

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"You could also beat up angels, but so can Aianon; if you'd rather go home, go for it."

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"Okay. Bye, everybody."

Elspeth goes.
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"Okay. Let's see about batch-teleporting."

And Amariah attempts to pick up everyone in the landing party and go to the Authority.
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In a word, no.

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Close-as-can-be, like how she found the dock, then.

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And—

They're all in the air, high above a thick layer of clouds, right next to a mountain that seems to sprout out of them and drag them up its slopes. The summit is completely misted over.
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Amariah flies. Up.

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Cam follows.

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Likewise the Jokers.

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The party ascends through the mist. Pattern's upgrade to the standard vision boost has propagated through the peal; both Bells can see through it if they want, which occurs to them after a few seconds of blind flight.

And this mountain -

Is definitely inhabited by angels.
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The very top of the mountain is still enclouded; apparently there is something magical about the mist there.

But they have another problem.

The first angel who sees their party squeaks and flees, beating insubstantial wings; a scant minute later, in a thunder of ghostly feathers, what seems like every angel in the mountain all come pouring out every available crevasse and make straight for Aianon, dragging at his wings and battering him with their misty limbs.
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...What am I to do? he wonders into the link, letting the celestial mob drag him slowly away from the mountain.

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If you can shake them off without killing them do it - can you? -

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I don't think I could so much as flap my wings without breaking one in half.

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Uuuuh. They're not hurting you, are they?

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It more sort of tickles, he snorts.

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Okay, then since they only attacked you in particular - I don't think we can assume they're hostile to the entire party, if you don't mind letting them carry you wherever they're going while we go try to talk to some others that would be good. You can try talking to them, if they'll listen.

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All right.

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And up flies everyone else.

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And out of the clouds at the very top of the mountain flies another angel, taller and brighter and more solid-looking than the rest.

He does not look pleased.
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"Hello," tries Amariah. "I am Isabella Amariah."

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"You are trespassing," thunders the angel. "Leave now."

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There weren't any signs, Amariah linkbounces but refrains from saying aloud. Instead she says, "Don't you want to know why we're here?"

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"No."

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"Well, I'm afraid it's very important, more so than trespassing, although I do apologize that this was called for," she says.

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"Leave," says the angel. He points down and away, out of the mist.

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"No. My errand isn't going to decrease in urgency until it is complete."

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"Your errand is meaningless," says the angel. "Go, now, and you will not be harmed."

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Amariah plants her hands on her hips, in a gesture that puts her hand near her dagger's hilt.

"My errand is not meaningless. I would like to talk it over peacefully, but if you escalate to violence I don't think I'll come out the worse for it."
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"Tell me of your errand, then," he says disdainfully.

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"How kind of you," says Amariah. "It's about the land of the dead. I don't like it. I'd like to redesign it without interference."

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"Impossible," the angel dismisses.

And he glows brighter.
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Amariah flares aura. "Possible. But perhaps not without a fight, if you want to stand in the way."

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"Impossible," he repeats.

And a bolt of pure light swats all three of them out of the sky.
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Cam is bedecked with standard wards, but hasn't been flying for long. He strikes the ground, swearing.

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Amariah has controlled less obedient flight mechanisms than this in weather nearly this hostile since she counted the Tooth Fairy in her pantheon.

She recovers her trajectory, pulls her dagger, and streaks through the air towards the angel.
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Instead of swatting her again, he dives to meet her.

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Kas torches in midair.

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Amariah spares a split-second link-check that he's torched and reset properly, and then she's fighting.

She was "not embarrassing" with this dagger (this blessed, witch's dagger) when she could barely walk down a sidewalk without going sprawling.

Now she's in flight, and the dagger is slightly more magical than it was then, and she is very, very annoyed.
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The strange angel is every bit as solid as a human, and he's fast, and strong, and angry.

Which makes it more or less an even fight.
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Amariah's invulnerable unless she chooses not to be and even a lethal hit would only delay her for a second while she torched; he can move her around, but not really damage her. That doesn't mean he couldn't pin her and make her life unpleasant, though; she pretends to need to dodge strikes, until a key moment when she doesn't, and she permits a blow to the back of her neck that pitches all her weight behind a dagger-thrust to his gut.

"Surrender," she suggests. This wound would kill a human, but not instantly.
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"Die," snarls the angel, and he starts glowing again.

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She jerks the dagger across, down, out, and across his throat.

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The angel... dissolves.

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Kas... watches.
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"There," says Amariah, and she whirls in midair, looking to see if any other angels are approaching.

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None.

But Kas is looking at her.
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She winks.
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Cam catches up.

"Shit," he says. "That didn't go well. Okay. Next stop, summit?"
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Amariah nods.

Bells fly up.

Aianon, if you'd like to tell them that I just killed the shouty glowy guy and see if that gets them to react, you may.
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Kas follows Bells!

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Soon they are totally enveloped in impenetrable fog.

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(Aianon would not like to tell the angels that thing.)

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Amariah flies with one hand held out in front of her, and slows down; she doesn't want to run facefirst into a rock or another angel.

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Eventually, she does encounter a rock.

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She pats the rock, attempting to figure out how to go around.

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It is part of the mountainside.

But it is part of the mountainside at the very top, so it does not take all that long to feel her way around to something like a doorway.

The fog thins once they are inside, allowing them to see and hear for a few feet around.
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Amariah goes in first, dagger clutched in her hand.

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The fog thins, and thins, and at the end of the tunnel there is a room, and in the middle of the room there is a - thing.

It is made of transparent crystal that catches the dim light and sparkles brilliantly, and it is absolutely without a gap or break of any kind, and there is an angel inside, small and old and wrinkled and faded almost to nothing.
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"...Hello," tries Amariah.

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No reaction.

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[Hello.]

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He shivers, startled.

[What? Who are you?]

His voice, even over brainphone, is as faint and old and faded as the rest of him.
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[I'm Isabella Amariah. Who are you?]

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[I'm - I'm - ]

...he's falling asleep, apparently.
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[I am on an important errand. Please pay attention.]

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Nope. Sleeping.

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Amariah taps on the crystal that surrounds the angel.

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The crystal rings like a bell. The angel startles awake, shuddering violently, and... swirls, like the other angel did when he began to dissolve.

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Amariah floats back, startled. [Sorry!]

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Slowly, he swirls back together. The ringing fades. He blinks in confusion.

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[Sorry,] Amariah repeats. [You must be terribly fragile.]

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Also slowly, he nods.

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[Is that why you're in there?]

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Another nod.

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[Who are you?] she asks again.

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Slowly, sadly, he shakes his head.
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[You don't remember?]

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A helpless shrug.

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[Kas, can you check if he's fixable if I decide to do that - maybe not wishing, but an enchantment, witch magic -]

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[You... probably don't want to do that,] says Kas, after consulting his alethiometer. [This is the Authority.]
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[He is a shriveled angel who can't withstand someone tapping on the glass in his tank. What happened to him?]

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[It doesn't know. But - he's the oldest angel there is.]

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She resumes talking to the Authority.

[What do you do, in there?]
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He shakes his head.

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[Please answer me. Even if you don't know, you can say so.]

And then her lie detection will work.
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[nothing,] he says softly.

It is true.
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[That sounds boring.]

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He has no answer for that.

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[Is there anything you want to do?]

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He shakes his head again.

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[You want to just hang out in your box and not do anything?]

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He nods.

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[Say it, please.]

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He closes his eyes instead.

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[Say it, and then I'll leave you be if you're being honest with me.]

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After a minute or so, he manages,

[yes]
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[I can tell that's not the whole answer.]

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[Is grilling this guy really getting us anywhere?] wonders Kas. [Look at him, he can barely talk.]

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[Yes, that's what it looks like, but if he used to be a god I'm not sure how this happened and it could also have not happened, goodness knows I'd consider faking broken if someone had just killed one of my allies and was questioning me under lie detection - let me know if the alethiometer can effectively substitute for him for the questioning.]

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[The alethiometer says he is exactly as fucked up as he looks. What else do you want to know?]

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[Okay then. I guess he can go on sleeping in his box then if that's what he wants.]

She steps out of the area. [Will an enchantment clear this mist? It's annoying.]
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[Alethiometer doesn't know.]

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[Mind if I try it?]

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[Go for it.]

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Amariah tries it.

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The mist swirls obediently out of the way.

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Good for the mist.

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Cam zooms down, looking for wherever Aianon's got to.

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Amariah circles the summit of the mountain in search of lurking angels or other items of interest.

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There is nothing.

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(Aianon is some distance below the mountain, continuing to not do much about the horde of angels battering at him.)

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"Well," says Amariah. "That was briefly very exciting, wouldn't you say?"

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"Angels!" calls Cam. "You're not accomplishing anything!"

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"It was," says Kas, looking admiringly at Amariah.

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It is excruciatingly obvious to everyone that the angels are not accomplishing anything.

That doesn't mean they're going to stop.
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Cam sighs. [After we're out of the anti-teleporting field you can just pop out.]

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Amariah winks at Kas.

"And now all the witnesses are clear of the place and nothing particularly emergencylike is going on."
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[I suppose I can,] he says.

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"Let's have sex!" says Kas.

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"C'mere!"

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He goes there.

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Predictable results ensue.

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Mmmm, predictable results.

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Cam's still following the flock of angels and the harried demon.

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Amariah enjoys the predictable results but does not permit them to go on too long; there's stuff to do and there will be time later.

Oh, damn, she can't make wishes here, she has to actually tie her silks back on. Annoying. She does it anyway.
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They get far enough below the flying mountain for Aianon to teleport away.

He does that. Back to his beloveds.
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The flock of angels is confused!

They mill around for a few seconds, and then half of them fly back to the mountain... and half of them converge on Cam.
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They're clear of the no-teleporting range; Cam stays out of their reach. "Guys," he says, "I'd really rather just talk, can we do that?"

[Amariah, Kas, incoming half-flock.]
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Aianon's beloveds are of course glad to see him unharmed by his escapade.

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"Murderers!" howls an angel, and the remaining half of the swarm keeps after Cam.

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"Whoa," says Cam, bouncing out of the way again. "Look, we didn't come here intending to kill anyone. That guy attacked us. And he had a chance to surrender and he didn't take it. We'd also rather not kill you, now that you mention it."

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This is apparently not a convincing argument.

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Cam sighs. He keeps bouncing around. Meanwhile he inquires of the alethiometer whether the remaining mountain angels are dangerous to people who don't have copious boosts and powers the way him and Amariah and Kas do.

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"The mountain remains a danger," says the alethiometer.

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"In what way? To whom?"

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"Through their desire to rule in the name of the Authority, to everyone."

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Kas, can you get more detail about how the remaining mountain angels are dangerous? It's saying they are dangerous to everyone because they want to rule in the name of the Authority, but I bet it would've come up in conversation before now if 'pissed off angel' were a common cause of mishap for regular people here.

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They don't do stuff directly, that much, says Kas after a short consultation. But they can go anywhere and see anything they want, and they can - encourage. And the shit they encourage is not good shit.

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What pray tell is the shit they encourage?

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Enchanting at least sometimes works up here, I could maybe enchant them all into a box like his till they want to talk, says Amariah dubiously.

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Kas goes quiet.
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Wherever the rest of the angels were going, it doesn't seem to be up to Kas and Amariah; there's no sign of them.

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"Sweetie?" murmurs Amariah.

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"I just - wow," he murmurs, shivering.

So I asked what the Clouded Mountain wants, he says into the link.

They want to rule every conscious mind on every world. No dissent, no disagreement, nobody doing anything without permission. Total control. Of everything. Technically they want it all for the Authority, but most of them don't know he's - like he is.
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Shit.
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Amariah, your world - do I start engaging these little creeps?

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Yeah. We're on our way.

She flies down the mountain.
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These little creeps aren't within no-wishing range.

Cam wishes them quick clean ends, one at a time, square by square.
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Kas thinks of something to ask the alethiometer.

...Anybody care that angels don't have afterlives?
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I care some. Could Amariah retrieve them with evils if she wanted? I mean, that worked on Shell Bell and Nathan and it wasn't moving them from Downside. Cam pauses in picking off angels. In case they are swayed by the fact that he can do it; in case the answer to his question is "no".

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The rest of the angels take the opportunity to flee back into the mountain.

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Yep, Kas reports from the outside entrance to the Authority's cave. You can evil 'em back.

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So they're not irrecoverable then. Amariah is heartened by this notion. I'll see about enchanting them a box all the same, no sense wasting evils - you good for another spell, sweetie?

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Sure!

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Amariah has a spell composed inside thirty seconds.

The angels get the non-aquatic equivalent of a fishtank, wrapping around the mountain; it will suck in angels who approach too near - with "too near" responding to the recent absorption of angels, so it can swallow entire flocks even if they turn back after the first - but will not let them out, without the intervention of an enchanter.
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Well, that'll help, says Kas. He flies down to Amariah and hugs her.

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Hugs.

Amariah goes to watch angels slurped up into the angel tank.
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Since every single angel was inside the mountain by the time she finished her spell, there is an impressive amount of slurping going on.

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Amariah sits on top of the angel tank. Maybe one of them will talk to her now.

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Nope.
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Yeah, that's not too surprising, is it.

Are they going to - starve, or anything? Amariah asks. Do I need to fix this thing to provide them with angel food cake or something?
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They'll get uncomfortable after long enough without food, says Kas. The Authority's special somehow, maybe because he's so old. It doesn't much matter what food, though, and they don't need a lot or anything. You could totally give them a thingy that dispenses unlimited angel food cake and that'd keep 'em.

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You know what, that amuses me, I'm going for it if you're up for another enchantment.

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Yeah!

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Amariah designs a little enchanted bakery (enchantments cooperate more with their physical substrates than wishes tend to; the bakery part helps) which will produce angel food cake on demand. It too is editable; if she feels like supplying the angels with more variety later it will bake other things. Will that do? Do they need more water than what's in the cakes?

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Yeah. Magic fountain?

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Magic fountain!

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Magic fountain.

So... now what?
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Now I have a lot of angels in a fishtank; can they be obnoxious from there?

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...They might be able to fly the mountain around and make it slurp up enemy angels and kill them, says Kas. And they can still spy on anybody who goes near 'em. Uh.

He pauses briefly, then goes on,

Apparently angels can see a bunch of stuff, and it's impossible to make them not, and some of the stuff they can see is - people's essential natures.
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...Essential natures like how?

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Like... who you are as a person, what your life has been like, what kind of stuff you believe in.

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Then why didn't that solid angel know he was not going to get me to leave by saying so?

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Maybe he did.

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Hmm. How does piloting the mountain work? Also where the heck is it now?

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It's... in a world, says Kas, unhelpfully. Not ours. One of the ones that doesn't have other life. The alethiometer doesn't know how to pilot it, but it says you can enchant it to stick somewhere and stay stuck.

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If there's no other life here I'm gonna call it a fine parking spot. You okay for the enchantment?

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Yep!

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Enchanting!

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The mountain has been drifting through the air this whole time, a few inches a minute.

It slows, then stops.
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Are all the bad angels currently in the tank?

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Maybe. There could be bad angels hiding somewhere and the alethiometer wouldn't know about them.

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Why are we running into all these limits on alethiometer knowledge today?

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Angels can hide things from it.

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Can I stop them from being able to do that?

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No.

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Is it sure or might there be a way it doesn't know about because the angels can hide things?

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If it's not sure, it tells me it's not sure.

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So basically there are more angels around, these are all bad but the others are potentially a mix, anybody might show up - I don't think I can make the angel tank discriminate by loyalty to the Authority. Maybe I should just let it suck up all angels incoming and leave instructions on how to get in touch with me.

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Yeah, if the Authority ones don't just straight-up murder any of the other ones they catch.

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Are angels who would get murdered by the Authority's contingent going to approach the Clouded Mountain to begin with?

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They could. We don't know they won't. We don't know anything about them except they exist.

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I guess I could make individual sections pinch off for new angels and swing by once a week to see whether they get added to the general population or turned loose.

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Sure. Do they get their very own bakeries? he laughs.

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Nah, this bakery will send them trays. Are you good for another enchantment?

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He giggles.

Go for it!
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Amariah kisses him and augments the angel tank. Incoming angels will get their own cells, with delivery cake, and automatically notify Amariah.

"Does the alethiometer know if I can enchant the mountain - or for that matter the land of the dead - to permit wishes to work normally?"
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"Can't. Twice," he says succinctly.

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"That's really annoying. Can I affect the land of the dead with wishes from the outside? I expect I can't do that for the mountain, given how you put the explanation of how it's anti-wish."

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"Depends on the wish; it can't effectively tell me more than that without a more specific question."

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"Restore the daemons, is what I was thinking."

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"No daemons in the afterlife."

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"So I am going to have to move everybody. Okay." She closes her eyes and thinks. "Has to hold a lot of dead people, and harpies. Has to collect the dead, as they die, and not overwhelm the limited number of harpies. Has to be daemon-compatible -" She pauses. "Has everyone in this worldsheaf got an external daemon?"

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He checks.

"No."
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"Okay. So those people are missing pieces but not creatures with their own names. I'll have to account for that. Space could be a problem, though less so with insubstantial shades - can we get a ballpark population figure?"

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"Uncountable. I'm really starting to think the alethiometer is just bad at math," he laughs.

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"Maybe I'll just make an infinite plane like Downside so I'll be able to teleport and mark locations there," laughs Amariah. "With - doors - can I wish or enchant doors between worlds in this sheaf?"

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"Yep! Either way," he says. "Maybe just - a door that takes whoever walks through it back to their own world? Kind of like Milliways, but smaller-scale."

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"Right. And harpies as gatekeepers - and some other mechanism to slow things down, so all the worlds aren't mobbed with dead people. My land-of-the-dead will be more comfortable, of course, but a lot of people are still going to want to leave. Maybe I can slow down if I let live people go visit it."

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"Okay. ...Speaking of visiting it, maybe we should be doing all our sitting around talking about stuff while we're in the six-thousand-times-slower time distortion thing where we left Ghosty," he suggests.

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"Yes. That's a good idea." Amariah pings the link about this, and teleports herself and Kas to the dock.

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Sue follows them there.

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Cam shows up a minute later, dockside time.

Didja miss us, Ghosty?
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Nah, I've been having a great time, she says cheerfully. Calliope's a blast. And the name thing caught on - now there's Aello and Ocypete and Celaeno and Nicothoe and Aoide and Clio and Melpomene and Sappho. They really liked the Greek theme for some reason.

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Cool.

Amariah resumes afterlife-design. She decides that after everyone has been moved to her afterlife and had a chance to spread out, insubtantiality should be optional, except insofar as people are going to get places to live with privacy, which none of them have in the afterlife, so those who opt to remain insubstantial will not be able to walk through walls with this power.

"Might want to give the harpies the power to distribute torching, assuming they're trustworthy gatekeepers in the first place," she muses.
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"...Yeah," says Kas, after consulting the alethiometer, "good plan, because right now it's possible for a shade to die and if they do they just - stop."

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"...has that happened before?"

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He consults.

"No."
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"Okay, that's good. Is there a way to catch all dead people? Including angels, who I gather don't leave shades?"

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"Uh..."

He asks.

"...So there's this stuff called - the concept I'm getting is something like 'sparkles'," he says. "It's a particle, but it doesn't work like most other particles. It's generated by conscious thought. If somebody makes this stuff, they're a person. So you can tell who is and who's not, empirically. That should be enough to wish on, right? If there's even a coin big enough to do that."

He asks that, too.

"There are no coins big enough to do that currently in this worldsheaf," he says.
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"...I. Have an arrow on me."

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"Then I'm pretty sure the alethiometer's telling me there's at least the potential for a coin bigger than an arrow to exist. But I'm not lining up to make it," he laughs.

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"Goddesses all. Ten pointed coins. Can you think of anybody in the deck who would? Or should I pop Downside and ask Eights?" asks Amariah, shaking her head.

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"Try Brill?" he suggests.

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"Okay. Tenners. Yambe Akka take me if I'm ever in screaming distance of the minting process for one of those."

She pauses.

"Kas?"
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"...Yeah?"

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"I just walked up to the Judeo-Christian God and tapped on his box. Do the witch goddesses exist?"

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...

He asks the alethiometer.



"No," he says. "They're - kind of symbols. Like the ones on the alethiometer, but a different set, for a different purpose."
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"Oh."

Amariah allows herself a minute to process this information.

And then she says:

"Okay."

And she asks Jane to kindly inquire of Brilliance if he'd be willing to make a couple tenners, and she sits and thinks about the afterlife she is going to make.