Kas is just reading off, "The afterlife is a - daemon wasteland. Daemons can't go there. Dead people - aww, it's cute how you phrased that - dead people have no daemons." He asks a followup question. "But if you take the dead person out of the afterlife, you can put their daemon back. Hi, Shell Bell!"
"Hi," says Shell Bell. "I wonder what I'd even have, if I had a daemon. I wonder if wishing could show me, like it can with coin colors..." She tries it, and an illusory bird appears on her lap. "Huh," she says, and dismisses the illusion. "I don't even know what that is."
He asks.
"You'll get a daemon," he says. "You have to have one, that hangs back on the other side, or you can't go in at all. But the place can't physically hurt you, emphasis on physically. Doesn't say if it can non-physically hurt you past what it'll feel like to separate when you go in, but I'm guessing yes."
"It just says - there's something there that might hurt you," he translates. "It's very specific about the kind of hurt, but it's not something there's directly a word for. Grief? Anguish? Hurt in your mind and your feelings, not your body or your soul."
"If I'd asked it that question, I might've said it answered, 'Cam can do that'," says Kas. "But it doesn't talk about people by name; it talks about them by who they are. And it talked about you by you being a wizard. Why, is that important?"
"Maybe. I mean, something is hungering for truth, maybe only wizards can talk to it, maybe we should bring Tilly and Jellybean, but on the other hand maybe it's calling me a wizard to tell me apart from Amariah and Shell Bell and the key thing is my truthy aura and we should bring Elspeth," says Cam. "For that matter, I'm getting sufficient heebie-jeebies around this that maybe we should borrow Mary from Stella, or Alice from Golden."
Through Jane: [Hey Jellybean, want to wish upon a star and come be in Alethia so the alethiometer can 'see' more than one wizard?]
And a similar invitation to Elspeth.
Elspeth nods and sends again. Still wordless; Cam may have to take the reply in words but that doesn't mean it can't be helpfully unconstraining to send the question freeform. Tell Cam, please - what will happen exactly if he and I and Jellybean and Amariah and Shell Bell go to the afterlife here?
Kas says, "Wow, that was long. Do you guys want me to translate too?"
"Okay. It said that if Cam and Elspeth and Jellybean and Amariah and Shell Bell all go to the afterlife, Cam and Elspeth and Jellybean are the ones who might make the truth-wanting things happy. It doesn't mean that the rest of you can't make them happy, just that Cam and Elspeth and Jellybean have the best shot at it. And it called Cam 'Truth Wizard' and Jellybean 'Self-Defining' and Elspeth 'Truth-Speaker' and Amariah 'Witch' and Shell Bell 'Daemon Inside'."
Elspeth would apparently get a brightly colored parakeet.
"Bad. But I did it on the first try, on foot," Amariah says, "when the only consequence for failing was not being considered an adult witch till I managed. It's not as bad as having someone touch your daemon... I'm trying to think of comparisons you're familiar with but I've got nothing."
"I could fly!" exclaims Grace.
"If it works that way! It might not work that way. Also then how would I write in you? Or read you?"
"You could wish for me to be able to turn back into a notebook," she says reasonably.
"...Alethiometer, if Grace turns into a hawk, can I safely wish for her to turn back into a notebook?"
"I'd consider it proof of concept," Cam remarks mildly. "Right now Grace can be as far away from me as we want - if I set her down somewhere, move a hundred yards and change away, and then she turns into a hawk-daemon, do I get to have the separation over with instantly?"
"As soon as we know who's going, I think. Elspeth in reserve, I can go, Cam will if Grace works out, you will - who else, though, not everyone's going to want a daemon. Jane, please ask all the Bells to see what sort of daemon they'd get and consider coming along? With all the relevant information."
Golden would not prefer to accompany the expedition, although if no one else is willing she will do as Shell Bell plans and leave Edward with her daemon for the trip. She reports, in case anyone is curious, that she would have a small golden dragon.
[Hey Alice,] says Stella, [Amariah's gearing up to go after her afterlife. The alethiometer says anyone who goes there will get a daemon wish or no wish, and will have to separate from it too. I don't think I want to go, but apparently a square will show me what I'd get if I did, want to see me wish it?]
"I don't think I want a daemon just to have a daemon, but I can always go later. Elspeth can show you what it was like for Kas to separate; Amariah compared with hers and said it was the right amount of nasty but a different kind of nasty," says Stella. "The alethiometer says it will be just as nasty but with a mitigating good part if someone who you'd let hold your daemon does that while you're separating. I'll go with you if you want. With this little cutie safely warded off, though." She dismisses the dragon illusion.
"Huh," says Aegis, and she wishes up herself an illusion-daemon. She gets a large orangey-colored flying squirrel. "I think I'll pass. For myself, anyway."
Glass is in the middle of reading the girls a bedtime story (they can all read, at this point, but still like being read to) when she gets the notification. She now has enough processing power to continue reading without skipping a beat, and to also inform her wives of what's going on. [Some of the Bells are hanging back as a reserve force of sorts, if they don't particularly want daemons but wouldn't much mind them and have someone to look after them during the separation required to get into the Alethian afterlife,] she says. [If one or both of you would be willing to do that I think I'll be in that contingent.]
"The end," she tells the girls, and she kisses them each goodnight, puts them in their respective rooms and tucks them in, and goes to where Sherlock and Tony are and wishes up an illusory daemon.
"Aww," she says of the tiny flying squirrel.
Rose notifies her husband. And Yseult too, why not, this even though she does not plan to go on the trip. [But it would seem that if I did, my soul would take the form of an orchid bee,] she adds.
[With any luck it'll just be Amariah, who's already separated, and Cam, who expects to be able to it instantaneously, and maybe Shell Bell who wants to go for some reason maybe because she couldn't bring herself to come along beyond door-holding last time we attacked an afterlife. Second wave probably won't be necessary, let alone third.]
Angela relays everything Jane tells her to Micaiah. She is a tentative volunteer for a second, bailout wave. She would have a tern if she had anything.
Amariah, definitely going. Kas, also definitely going.
Cam, going if his experiment with Grace works out.
Shell Bell, going. Pearl, hanging around to hold her duck-thing. (It turns out that this sort of duck is called a smew.)
Alice, going, recreationally; Stella, not going but hanging around for his daemon.
Ghosty, going recreationally.
Sue, going to link everyone but not intending to separate from Ivy.
Aianon and Ansharil, showing up just to see what will happen, and Isibel along with an anti-raccoon wish in place for moral support.
Elspeth, Glass, Golden, and Angela as backup; Juliet as emergency backup. Elspeth is hanging out in Alethia as the most likely necessary backup and because she was already there. Jellybean has gone home.
"Let me," says Kas. He asks about the three of them separately.
"Okay, so Alice's power is apparently stopping him from getting a daemon. Aianon and Ansharil aren't the right species, and Ghosty's just... not. I think it's kind of confused about Ghosty," he says. "I mean, the world is confused about Ghosty, so the alethiometer is too. And the world being confused about Ghosty is why she's not getting a daemon."
He makes a conditional wish.
There is a half-instant of discomfort, so quick as to be almost more vividly imagined than felt, and then from where he left Grace comes a hawk. She lands on his shoulder and starts fussing with his hair.
She tries a boosted teleportation power, like the one Aurora has to let her get between subworlds of Rainbow - and she tries to carry everyone to the border of the afterlife, where the daemons and their attendants can sit and wait and everyone else can walk in.
This place turns out to exist.
It looks like a dock, shrouded in mist, leading out into murky water.
And here is a gentleman in a canoe.
There's no response.
Cam grits his teeth, and wishes himself away, and reappears a moment later. "She can't see out of our gems down here," he says. "But from her perspective we've been gone less than a second, and that and the failure of the dead to accumulate means we can continue, just have to wish out instead of getting Jane to grab us."
They are let off at the shore.
It's sort of like a negative of Downside. There there were buildings but no plants; here there are - occasional, dead, lonely - trees, but no buildings, just endless landscape.
Over which drift the shades of the dead.
The nearest shades are intensely fascinated by the visitors, with their color and solidity and live-ness, and several of them drift closer.
"The hurt in your heart, that never goes away," murmurs the woman Kas tried to touch.
"Nothing feels like anything except cold," complains a wisp of a girl from the crowd of more distantly observing shades.
"The dark. The way you can't quite sleep," says another girl who stands with her arm in the same space as the other girl's; they look a bit alike.
"The harpies."
"The hunger and the stillness and the sameness."
"The -"
The smew is not doing too well without Sherlock's comfort to mitigate whatever the harpy's doing, and he's wailing his lungs out where he's flopped on the dock but refuses to make a move towards his person's girlfriend. Occasionally he looks at her, but then clumsily hides his face under his wing.
Sue, if you've been concealing some ability to make people do things via link and you can force her to teleport, or sleep, or something - this is when to fess up. Otherwise I don't have any better ideas than flying around asking shades if they've seen her. Fuck.
She boosts her remote-viewing powers and her flight speed as high as they will go, and telekinesis for good measure. She sights on the river, extending her sense of physical space until she understands the boatman's route.
Then she flies.
Left alone on the dock, a white falcon screams. But not for long. Sherlock is moving fast.
He spreads his speckled wings protectively over Shell Bell's smew.
There.
That is Shell Bell, and that is a harpy. She gives the harpy a telekinetic shove as she comes to a stop just beside Shell Bell.
The smew has quieted, but he's still shivering.
"I don't know what to do," murmurs Shell Bell, "I always just do whatever makes me feel better but I shouldn't feel better and I want to do something that - but then it's about what I want again - I don't know how to do anything else, I'm so, so self-centered, I can't even be guilty right."
"So I guess if I can't happify the harpies on my first try and I get wrecked - although I don't have nearly as much material as Shell Bell I don't know how much that matters - we bring in Jellybean, since wizards have harpy-happifying powers and he's a Joker."
"Because you are doing screamy-magic at them," says Cam, "that brings it to the surface. One of the other harpies met one of our friends, and screamed at her, but if she'd just talked to her nicely Shell Bell could have told her all sorts of true things about her life, and the things she's seen."
He pauses to gauge harpy reaction.
"I was born in a little town called Forks, but when my mother left my father - they get along fine, they just didn't belong married - I moved with her to Phoenix, and lived with my dad summers. I had to go to school, which was all right but not very interesting, till I was fourteen, and I found a certain book in the library."
"And this book was titled So You Want To Be A Wizard. It sounded like it would be fun. Fiction. I checked it out and I brought it home and I started reading it, and it turned out to be a manual. I didn't know it was real, but it was interesting, so I pretended, and I said the Wizard's Oath. In Life's name, and for Life's sake, I say that I will use the Art for nothing but the service of that Life. I will guard growth and ease pain. I will fight to preserve what grows and lives well in its own way; and I will change no object or creature unless its growth and life, or that of the system of which it is part, is threatened or threatens another. To these ends, in the practice of my Art, I will put aside fear for courage, and death for life, when it is right to do so—till Universe's end."
"I thought it was pretend," says Cam. "But I found out it wasn't, quick enough. My name appeared in the list of local wizards. I could hear things around me speaking. Especially my collection of notebooks, in which I wrote everything - all my thoughts, everything I did with my life, what I wanted. And they all chorused together to say hello to me, and I was thrilled to pieces. And I talked to my manual too, and got it to teach me the spells I needed to put my notebooks all together in one, magic notebook. And I did, and I named her Grace."
"Having Grace to talk to was amazing. I'd put so much of me into all those notebooks that she knew me as well as I knew myself, and she wanted to help me, with anything she could, and I was so happy to be understood that perfectly by something that was a part of me but had her own voice."
"My childhood was a lot like his," Amariah says. "Except my parents are still married even though they aren't happy that way, and except that the part of me with his own voice has been with me since I was born, and he's got feathers that feel like starlight and he always knows when I'm about to do something I'd regret, and he can't come here, but our sweetie's holding him safe on the dock, and when I had to walk away from him when I was thirteen, it felt like my heart was torn out, and some people's daemons don't forgive them for a long time but I knew my Path would and he did, because we understand ourselves and he knew why."
Amariah tells them the story of casting her first spells and the feel of power pouring from her, of cutting her first cloud-pine and learning to fly and the wind in her hair, of choosing Metis for her teacher and moving away from her clan enclave, of meeting Kas and buying him lunch, of finding Shell Bell in Milliways and founding the Belltower. She is lavish in her details.
She brings up her tale to the present day.
And explains what she and the others are doing here.
"With Downside handled there are two afterlives left that aren't up to our standards. And this is one of them. And I want to fix it. That's why me and Cam and Kas and Aianon are here, and what Shell Bell was doing here before Sherlock had to pull her out, and why we wanted to talk to you."
"You could listen to true stories and not scream at people," says Amariah. "You know how to get around this place - you could be guides, listeners, you could help me fix it. And if I can work out how to get magic to work normally down here you could smell like whatever you wanted."
"I'm going to give everyone their daemons back. The alethiometer says it's possible. I'm going to make it so that at least some of them can go out into the world, if I can, the way people from worlds hooked up to Downside can - and either way I'm going to make this place nicer, less boring, less - cold. And the use it would be would be making billions of people's experiences better and brighter. It will be the single most spectacular thing anyone in this world has done so far."
"Not here."
"No daemons here," says a harpy.
"I've never seen a daemon," says another.
"I have," says the nonconformist. "I've been to the other side of the river, once."
The one who hit her before stretches out a wing again, but this time she is out of reach. She shakes herself, distributing small bits of grimy feather-dust over the surrounding rocks. "I want to be spectacular," she says defiantly.
"Well, if you all want to hear," says Cam, with a dubious look at the rest of the harpies. And he picks up where he left off, after the Wizard's Oath and making Grace out of his notebook archive, to learning the Speech, and meeting the trees and goats, and the way the friendly tree's name felt, and talking to Iggy, and the way the world went still when it revealed itself. He doesn't skimp on the details - especially the sensory tidbits, sprinkled on like sugar for the hungry harpies - but he speaks slowly, drawing out the sentences from end to end like stretching caramel, and he watches the effect on his audience.
He pauses, right before it is unclear if he survives the story or not. (After all, he's from another world, and the harpies are quite familiar with people continuing to exist after death.)
"Amariah," he wonders aloud, "how much time do we have?"
Amariah has spent this interval processing Sherlock's information. She doesn't perfectly understand how space works here, but she has it well enough to lift off and lead Cam away to let the Jokers take over talking to the harpies. The two Bells make for shore and start following it.
Amariah is curious when storytime becomes actually-figuring-out-what-to-do-with-
Storytime is interspersed with conversation; Kas and Aianon express an interest in knowing the harpies' history, and in bits and pieces, they learn it. Most of what they get is not of immediate practical value, but it builds a picture, and the picture shows them how to find out what it is the harpies want.
"We have a purpose now. Something real, something true, something important, even if your friends don't like it. It's no good just giving us these stories, tasty as they are. We need a job that means something, or there's just no point."
The other four all nod.
Jane can't see in here, Amariah says through the link. They could sort through the dead, if I wind up being able to adjust this place instead of having to move everybody out to make them whole. The thing where they can sense guilt might even be a reasonable proxy for judgesight if they can do it non-destructively.
"I'm - I think this is a template thing but I don't know how strongly - I'm so very wrapped up in what I want. All the time. It's just everyone else's luck that a lot of things I want have to do with them, and that most of the things I want that have to do with other people are nice things. And that was harpy-ammunition and I felt bad about being selfish and I was trying to do something else and I couldn't figure out how, and I'm not sure if that's good."
"Besides thinking about what I want all the time. I know you don't, at least not the way I do. I couldn't translate myself into that - mental language, though. About the closest I managed was feeling bad about everything I liked so I would want it less. I couldn't even make sense of wanting to do things for you without that being about me wanting it first."
"You could say that. But the - order of priority is different. My wanting to do nice things for other people fights it out on a level playing field with wanting ice cream; I mean, they're rarely incompatible and the first one's usually stronger but they're not different kinds of things on the immediate level. I don't think I would say that about you."
"I couldn't tell myself you were lying. You weren't saying anything. But the harpy was still winning. So I had something in my head that I couldn't explain or dismiss - and it was a nice thing but under the circumstances that wasn't less confusing than a bad thing would've been."
"Right," says Pathalan, from where Petaal's holding him. "But shortenings are common, so no one will notice if you go around Alethia with a daemon who you only ever call by one syllable." He addresses the gyrfalcon. "If you want an idea, how's Tinia? I think it suits you."
The Jokers and the harpies are getting along extremely well. Kas has suggested a few variants on the 'substitute for judgesight' idea, as hypotheticals, and been well received. The harpies assert and the alethiometer confirms that they can use this perception without having to scream it out of people. Also, three more harpies have appeared - apparently there are nine in total.
Then of course there's this "Authority" person.
"Is the Authority dangerous to us?" Cam inquires of the alethiometer.
The problem's with the word 'world', he reports. Or - the concept. The alethiometer has a concept of 'world' and it's a lot like ours, but the set of worlds it knows about are all linked to Alethia. You could call them parts of Alethia, I guess. They're mostly the same way toward each other as, say, all the worlds that linked up to Downside before we got there, though. Some of them don't even have daemons.
I wonder if any of the other worlds we know of are actually - sheaves of them like that, muses Cam. Syntropy might be. The manual talks about worlds sometimes, there are worldgates - I wasn't sure if it was just a local mechanism within a worldfamily, like a mini-Milliways, or what. Maybe it's like here.
And the harpies can filter people for their ability to do harm by communicating with the living by ordering around nefarious minions or being abusive or something. And of course live people can write letters to the dead, I can have those magically handled somehow. This isn't like Downside where people sleep till they're processed, I think I might have to give all these subworlds a short sharp shock to minimize issues.
What's on the mountain is... angels, says Kas. Not like Angela. It's impossible to hide from them if you're close enough to see, but they're physically fragile. Except for their leader - 'angel' is a submeaning of 'messenger', and it calls him 'voice/messenger'. Apparently he could kick my ass in a fistfight. He's not the Authority; he's some kind of second in command. Uh, and if he knew you exist he'd hate your guts.
And this mountain -
Is definitely inhabited by angels.
But they have another problem.
The first angel who sees their party squeaks and flees, beating insubstantial wings; a scant minute later, in a thunder of ghostly feathers, what seems like every angel in the mountain all come pouring out every available crevasse and make straight for Aianon, dragging at his wings and battering him with their misty limbs.
Okay, then since they only attacked you in particular - I don't think we can assume they're hostile to the entire party, if you don't mind letting them carry you wherever they're going while we go try to talk to some others that would be good. You can try talking to them, if they'll listen.
She was "not embarrassing" with this dagger (this blessed, witch's dagger) when she could barely walk down a sidewalk without going sprawling.
Now she's in flight, and the dagger is slightly more magical than it was then, and she is very, very annoyed.
"Surrender," she suggests. This wound would kill a human, but not instantly.
It is made of transparent crystal that catches the dim light and sparkles brilliantly, and it is absolutely without a gap or break of any kind, and there is an angel inside, small and old and wrinkled and faded almost to nothing.
[Yes, that's what it looks like, but if he used to be a god I'm not sure how this happened and it could also have not happened, goodness knows I'd consider faking broken if someone had just killed one of my allies and was questioning me under lie detection - let me know if the alethiometer can effectively substitute for him for the questioning.]
Kas, can you get more detail about how the remaining mountain angels are dangerous? It's saying they are dangerous to everyone because they want to rule in the name of the Authority, but I bet it would've come up in conversation before now if 'pissed off angel' were a common cause of mishap for regular people here.
So I asked what the Clouded Mountain wants, he says into the link.
They want to rule every conscious mind on every world. No dissent, no disagreement, nobody doing anything without permission. Total control. Of everything. Technically they want it all for the Authority, but most of them don't know he's - like he is.
I care some. Could Amariah retrieve them with evils if she wanted? I mean, that worked on Shell Bell and Nathan and it wasn't moving them from Downside. Cam pauses in picking off angels. In case they are swayed by the fact that he can do it; in case the answer to his question is "no".
The angels get the non-aquatic equivalent of a fishtank, wrapping around the mountain; it will suck in angels who approach too near - with "too near" responding to the recent absorption of angels, so it can swallow entire flocks even if they turn back after the first - but will not let them out, without the intervention of an enchanter.
They'll get uncomfortable after long enough without food, says Kas. The Authority's special somehow, maybe because he's so old. It doesn't much matter what food, though, and they don't need a lot or anything. You could totally give them a thingy that dispenses unlimited angel food cake and that'd keep 'em.
Amariah designs a little enchanted bakery (enchantments cooperate more with their physical substrates than wishes tend to; the bakery part helps) which will produce angel food cake on demand. It too is editable; if she feels like supplying the angels with more variety later it will bake other things. Will that do? Do they need more water than what's in the cakes?
He pauses briefly, then goes on,
Apparently angels can see a bunch of stuff, and it's impossible to make them not, and some of the stuff they can see is - people's essential natures.
So basically there are more angels around, these are all bad but the others are potentially a mix, anybody might show up - I don't think I can make the angel tank discriminate by loyalty to the Authority. Maybe I should just let it suck up all angels incoming and leave instructions on how to get in touch with me.
"Does the alethiometer know if I can enchant the mountain - or for that matter the land of the dead - to permit wishes to work normally?"
"So I am going to have to move everybody. Okay." She closes her eyes and thinks. "Has to hold a lot of dead people, and harpies. Has to collect the dead, as they die, and not overwhelm the limited number of harpies. Has to be daemon-compatible -" She pauses. "Has everyone in this worldsheaf got an external daemon?"
"Right. And harpies as gatekeepers - and some other mechanism to slow things down, so all the worlds aren't mobbed with dead people. My land-of-the-dead will be more comfortable, of course, but a lot of people are still going to want to leave. Maybe I can slow down if I let live people go visit it."
Amariah resumes afterlife-design. She decides that after everyone has been moved to her afterlife and had a chance to spread out, insubtantiality should be optional, except insofar as people are going to get places to live with privacy, which none of them have in the afterlife, so those who opt to remain insubstantial will not be able to walk through walls with this power.
"Might want to give the harpies the power to distribute torching, assuming they're trustworthy gatekeepers in the first place," she muses.
He asks.
"...So there's this stuff called - the concept I'm getting is something like 'sparkles'," he says. "It's a particle, but it doesn't work like most other particles. It's generated by conscious thought. If somebody makes this stuff, they're a person. So you can tell who is and who's not, empirically. That should be enough to wish on, right? If there's even a coin big enough to do that."
He asks that, too.
"There are no coins big enough to do that currently in this worldsheaf," he says.