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pokemon trainer ellie falls into london
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It's not every day Ellie meets a hitherto-unclassified species of pokemon. With the modern pokedex and the internet and so forth, barring some obscure evolutionary criterion or underexplored region's variant form, there's generally enough data floating around to at least type anything you might meet with a simple scan.

Which is what makes this mirror-headed snake creature so unusual. Also the way it attacks Ellie immediately, without any sort of posturing. She doesn't have time to do more than reach for one of the balls at her belt before she is engulfed.

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She appears amid a crowd of people in old-style Galarian clothing, packed together solidly in a large clump. She seems to be in some form of market, where all sorts of odd things are being sold. The main items on sale appear to be silk, somewhat dubious-looking meat, mushrooms, small jars of honey, and wine. 

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She catches something like a humanoid rock-type pokemon passing in the crowd, some kind of living statue. 

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The crowd bustles to and fro, and people jostle up against her as if someone appearing from nowhere is a perfectly ordinary everyday occurrence. As she watches, an urchin on a rooftop lowers a fishing line and delicately removes the top hat of a startled passerby from their head, taking advantage of the surprise of her appearance. 

Above there seems to be a starry sky, but there's something subtly off about the stars. They're... too large?

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Uh. What.

It was definitely not night where she left but plausibly it is night time in Galar and this is some sort of reenactment fair? They do things like that over there when they're not watching the League demi-hemi-semi-finals or however those brackets work, she's pretty sure. Remarkable dedication to the bit these people have if so, everything is quite realistically grimy.

What did that snake do, some kind of offensive Teleport move? -Personal inventory. Pokeballs, onetwothree, fourfivesix, stickers right where they should be, check. Jacket, check. Pocket items, phonedex, wallet, notepad with pen, laser pointer, snack bar, check. Backpack, check. Given the hatfishing maybe make sure the latch is still closed? Yes. And she's going to just wear that on her front while she's in this crowd.

...Nobody else has any pokeballs visible. Or partners out and about other than maybe that ?rock-type machoke?. Hm.

Ellie is going to try to find somewhere that is not directly in the middle of everyone and try to get her bearings a little bit.

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She bumps into a man with the face of a squid. 

"OTHATHAROOTH!", it mournfully hoots, then darts away as if terrified. 

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Nobody even looks over. 

There's an alley aside from the crowd that doesn't seem to be occupied by urchins with fishing poles; it's quieter, here, and there's a man lying in the gutter who is clearly drunk out of his mind, clutching a bottle of wine close to his chest. 

Looking up at the sky for a moment longer, it suddenly resolves - there are huge stalactites up there, with something on them that glows. The "stars" are moving, if slowly.

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Yeah, Hypothesis: Galarian Festival is looking less likely by the moment. What are her other top contenders? An illusion? Hypnosis? Drugs? Or something stranger. Aliens, alternate realities, afterlives.

Mm. Don't like that.

She wants a broader view. Making sure she's well away from the drunk, Ellie grabs one of her pokeballs and sends out Espeon. The lavender-furred pokemon chirps and gently headbutts Ellie's leg.

"Hey kiddo," she says, bending down to give it a scritch behind the ears. "We need to do some recon. Figure out what sort of place this is. You got that?" Espeon trills acknowledgement and its eyes start to glow with power. Ellie herself is only weakly psychic, but enough that she can grab on to her pokemon's expanding senses and ride them outward. This should at least rule one way or the other on whether the surroundings she's seeing are real.

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A confusing mess of impressions bubbles to the fore of her mind. The surroundings are... real. Comparatively. But it is difficult to focus on them through the incredibly dense series of psychic phenomena going on. 

Dozens of painfully sharp images go through Espeon's mind, ranging from a city alternately on fire and choked by ice, a chessboard where black pieces face off against white, a sense of lingering hunger and intent, the feeling of being watched or reflected, and the feeling of a storm slowly gathering — 

Even for Espeon's trained mind, it's difficult to make sense of it all. There's just so much of it, and many of the things lurking in the darker shadows have a malevolent intensity the mind flinches away from. The psychic press is painful to be open to, such is the surge of images that immediately assault her; it seems immediately apparent that she has been thrust into the battlefield of some form of psychic war. Even non-sensitives would have trouble keeping their minds in order if they stayed in this kind of environment chronically. 

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Ow. Ellie and Espeon wince in unison as they hurriedly pull back.

Okay, so that's a lot more going on than anything she's ever experienced before. Ellie offers Espeon soothing pats as she considers. The best thing, she thinks, is to act as though this is a real but alien place, any further convolutions won't add to the quality of her responses. There are dangers here, so she should be cautious. But maybe no other trainers, so her team could be her advantage. She still wants more information. If the square is a market, maybe there's an information booth, a map, a tourist center.

She swaps out Espeon for Umbreon before heading back out into the crowd, telling the dark type to keep on guard.

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She is mostly ignored by the crowd; everyone seems to be in an awful hurry. The smell of rot and honey washes over her, a mixture of the stalls' wares and the scent of some subterranean river. Several times, Umbreon has to warn off urchins trying to lift one of Ellie's pokéballs.

There are no street signs posted, but at one of the corners there stands a small house with a faded mahogany sign, reading "Mrs. Chapman's Boarding House For Those Who Temporarily Have Nowhere Else To Go." It's lit by gaslight, smells faintly of orange and ginger, and is equally as crowded as the market with its stalls.

Perhaps someone there will have useful information?

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Ellie does indeed temporarily have nowhere else to go, so she might as well give it a shot. She enters the building.

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The main room of the house is a lounge surrounded by a collection of chambers; the central room boasts a carriage clock in the center of the table, still ticking away; it is currently surrounded by candles and bottles of a deep, searing green color that makes her feel a little sleepy to look at it. 

The surrounding chambers are filled with people quietly talking, sipping glasses of green liquid, and — in some of the quieter chambers — napping or reading the paper. She catches a few fragments of conversation between two women in elegant gowns: 

"Terrible business with the Princess —"

"I heard he was honey-mazed —" 

"She is dazzling though." 

And as people shift, another conversation comes clear, this one between a pair of urchins —

"Can't catch the b___dy cat, it just jumps away when I jump at it."

"You've got to surprise the b___ers, step more softly — you'll never learn anything useful at this rate." 

And another, with a more weathered-looking and muscular woman in a sober grey dress, speaking to a sharply-dressed man with a monocole in one eye:

"Caught an eyeful of bad graffiti last week the special constables hadn't gotten to —" 

And another, from a young woman with a pair of hairsticks in her hair and a small bottle in her hand, who is sitting by the bedside of a young man in a stained shirt and tie:

"You've got to sleep or else you shan't write, Antony." 

"I can hardly sleep if you're bothering me, now can I?"

"Yes, well. You're the one who refuses to take laudanum."

The tantalizing smell of citrus and ginger comes from deeper in the house, where there is a large open-plan kitchen. 

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She was expecting a reception desk or something, like at a Center. This seems a good deal more casual. Kitchen seems like a good bet for the owner if they're not in the main room, though.

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There is a formidable-looking man at the soup counter, doling out ladles of free soup from two different dishes. Several people are waiting in line, bowls in hand. 

"Good morning, young lady." He looks at her with a skeptical eye, but does not comment on her choice of attire. 

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Right, they're underground. Dark or light doesn't have much to do with the time of day.

"Good morning. Could you tell me where we are?"

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His gaze sharpens. "Ah. You are presently in Mrs. Chapman's Boarding House For Those Who Temporarily Have No Place To Go, in the markets of Spite, in the Fifth City, in the Neath. Have you handled any skulls recently? Been to the Prelapsarian museum?"

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"Nnno. I was attacked by a giant snake-like creature with a mirror for a face."

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The Formidable Former Lodger nods gravely. "I see. And so you were transported." He taps his chin. 

"You'll be needing somewhere to stay, then."

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"Yes, I will."

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"We haven't a room at the moment, but you can sleep in one of the off-chambers if you need to. I expect you've no local money? Surface currency is illegal down here."

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"Good to know. I don't have any, uh, underground currency."

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"There, I regrettably cannot help you directly. However, I can put together a few leads — if you're looking for work, the Department of Menace Eradication takes bounties, and over on Ladybones Road there's the Brass Embassy and Concord Square, who are always looking for informants and couriers. If you're creatively talented there's a Bohemian community around the Singing Mandrake in Veilgarden that might pay you for your work. Some of the people here go mudlarking along the Stolen River and turn up enough things of value to get by, that might be a place to start."

So saying, he doles out another bowl of soup to the next person in line.

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"Do you have a map or anything? I didn't see any street signs outside."

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"They're illegal. And useless, besides — the paths of the city shift sometimes, particularly closer to the Bazaar. Some streets shift less, or have patterns that can be predicted, but that knowledge requires fairly frequent updating unless you've found a truly strong route."

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Why are maps and/or street signs illegal, that makes no sense.

"Any tips for navigation, then?"

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"Bribe someone who has knowledge of the area. The urchin-gangs commonly know. The Stolen River is also usually reasonably consistent, but if you follow it too close you might have to contend with Drownies..." He shrugs artfully. 

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"Right." Is he angling for a bribe himself? They just established she didn't have any local money. Maybe he just wants her out of his soup line. "Thanks for the help."

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"It's no trouble."

And he turns away and returns to doling out soup.

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Ellie will retreat to one of those less-occupied rooms to find a seat and plan. Umbreon hops up into her lap and purrs as she pulls out her notepad.

-Mrs Chapman's Boarding House
-can sleep here
-currently no rooms to let (maybe in future?)
-food from kitchen (may need money?)

Keep an eye out for
-surface money, maps, street signs illegal (unknown enforcement method)
-urchin gangs (hatfishing, pickpocketing)
-Drownies
-skulls (memory loss?)

Landmarks (maybe)
-The markets of Spite (Fifth City)
-Prelapsarian Museum?
-Department of Menace Eradication
-Ladybones Road (Brass Embassy & Concord Square)
-The Singing Mandrake (Veilgarden)
-The Stolen River


It's more than she knew before, at least. Though that doesn't mean she has fewer questions. For now, she should probably focus on acquiring some money, as that will open her options up. Information gathering and courier work would require her to know her way around, which she doesn't. The art stuff might be a possibility, but she doesn't have any materials to work with right now. Taking bounties... maybe. She's got her team and she's confident in their strength, but she'd want to know more about what that kind of targets she'd be facing. Mudlarking sounds like the easiest option, which means it's probably also the least well-paying. The Stolen River was listed as one of the most reliable landmarks, so maybe she can find that and follow it while looking for the Department of Menace Eradication or Veilgarden and see what she picks up along the way.

All right, let's do it. First step, ask someone which way to the river.
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"Which way to the river? Can't you zmell it?" The woman she's accosted points back over her shoulder. Her accent is odd, not one Ellie has heard before.

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"I didn't know the smell was associated with the river. I'm new in town."

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"Ah. From the Zurface. May you enjoy the neath."

The woman with the gogglez givez her a deep, ironic bow and continues on about her buzinezz. 

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Yeah, fair enough.

Ellie heads riverwards.

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The smell intensifies as she draws closer, and then she finally arrives against the Stolen River. The water is clearly choked with refuse and not at all palatable for drinking. But along the shorelines, things glitter in the deep, sucking mud. Broken glass? Fallen coins? It's hard to tell for certain in the dim light.

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...They need fewer laws about maps and more laws about environmental protection.

Jolteon, Vaporeon, you're up. Jolteon because Ellie rented a TM to teach it Dig last year as part of her project to shore up her coverage, and Vaporeon to wash things off.

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Things quickly start emerging from the mud. 

Little fragments of jade. Blue-glowing shards of something that might be a gem. A brass button that feels warm in her hand. A broken bottle of wine. And... another bottle, this one whole. It glows faintly green, and contains what looks vaguely like a child's face, looking up at her in ethereal smoke through the glass. 

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That is creepy as hell and Ellie doesn't like it. She is strongly tempted to throw it right back into the river, except that might get her cursed.

It's not screaming, or anything, right? Reacting to her if she moves the bottle around?

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It sort of bobs. It does orient towards her a little if she moves the jar, but it doesn't seem to actually see her. There's no associated sound.

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Eeehhhh. She still doesn't like it. Given what happened last time she's reluctant to ask Espeon to take a look at it, but... Maybe Sylveon? At least the empath will be able to tell if the ?creature? is in pain or actively malicious. (And her little Sylvie always makes Ellie feel better, which is a side bonus.)

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It has a soft ambient aura of sorrow to it, or perhaps that's just the overall landscape. It doesn't appear to be actively in pain or malicious.

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That's not the worst. Okay. She'll carefully tuck the bottle into it's own pocket inside her backpack and sort out the other items she retrieved as well. Ellie is done with this mudlarking for now, she thinks. Time to move on and see what else she can find in the city. She'll recall Jolteon and Vaporeon, walking on with Umbreon and Sylveon, holding hands with one of Sylvie's ribbons.

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In a few more turnings, she arrives at a crowded intersection beneath three large arches. There is a gallows beneath the central arch, and a crowd mills below as a hooded woman in ratty grey clothing has the noose looped around her neck by a man wearing a high, domed hat with a silver badge at the front, and a matching blue uniform. 

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A... public execution? How grisly. Ellie does not much want to stop and watch.

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She finds herself in a train station filled with orange-eyed men and women in slightly more modern-looking clothing. There is also a goat-like, hunch-backed creature that walks on two legs by the platform.

There's no schedule or destinations posted in the station.

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What does this city have against being helpful and/or comprehensible?

Is there a ticket kiosk at least?

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There is, indeed, a ticket kiosk, manned by an orange-eyed man in a fedora.

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How convenient.

"Hello," she says. "Where does the train go?"

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The man gives her a winning smile. "Hell."

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"I see."

"Thank you."

Yeah she's just going to leave now.

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She is back out in the streets beneath the arch. The crowd has dispersed. A few stragglers are still hanging around chatting to each other.

There's two large buildings that catch her eye, one on the west side of the thoroughfare and one on the east side.

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Ellie will take a closer look at the western building first.

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It has an official solidity to it, with many high windows and a vaulted entranceway. More of the orange-eyed men and women are coming to and fro from it, along with several well-dressed londoners. 

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Hhhhhow about the eastern building!

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That one's got a large courtyard swarming with uniformed police!

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Swarming like they've got a purpose or swarming like they've nothing better to do?

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Mostly like they've got nothing better to do. Some of them are puffing thick black cigars; others are riding penny-farthing bicycles back and forth as if training; still others are hauling apparent suspects to and fro. 

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Okay, cool.

Does anyone stop her if she enters the courtyard and tries to cross to the building?

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No-one stops her. She is now in the middle of an old-timey police station with an attached bar.

"Oi," says one of the policemen. "State yer business."

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"Hello. I'm looking for ways to orient myself in the city, as I've just arrived."

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The copper eyeballs her. "Do I look like I've got all day to show around surface tourists? G'wan, get."

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"So there are ways to travel between here and the surface?"

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"Yes?" The copper's eyebrows rise. "The Canals. Didn't you come down 'em?"

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"No, my transition was rather more sudden. Hence my disorientation."

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"I see." The copper tucks his thumbs in his belt loops and frowns. "Well, if yer want to go back up the canals start jus' south along the coast." 

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"Which way is south?"

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The copper points back down the road that Ellie came up. "Usually that way."

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"I see. Thank you. If I may trouble you for one more question, is there a library or similar anywhere down here?"

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"You can always try the University, I s'pose. It's by the river and up a ways."

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"All right. Thanks again." Ellie will take her leave.

-Canals to the south (way out?)
-University maybe has library (upriver)

Then with her notes updated, Ellie will return to the river. And attempt to discern which way is upstream.